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Morphs to Relative Points #37

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brucek5 opened this issue Aug 2, 2022 · 1 comment
Open

Morphs to Relative Points #37

brucek5 opened this issue Aug 2, 2022 · 1 comment

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@brucek5
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brucek5 commented Aug 2, 2022

I started to write a Python script to Bridge exported morph tag this is linked to meshes in absolute mode of Position, Rotation, Scale and Point to a new morph tag of relative mode in non-linked Points only, then deleting all the morph mesh objects. Do this will greatly reduce the file size and improves Cinema 4D performance.

While working on this, I was looking at the Bridge code with the ambition of proposing a place in the Bridge code where this option could be inserted before the JCM code is created. I found in the Morphs.py file a function "morphs_to_delta" which is called by "manual_import_genesis" in CustomImports.py with the comment "HIDDEN". I can't find anywhere where manual_import_genesis is being called. Before I re-invert the wheel, is this called from somewhere else or a "work in Progress"?

I was also looking at making rotational order changeable, as I commonly use the default "HPB" rather than the Bridge "YZX".

Bruce Kingsley.

@brucek5 brucek5 closed this as completed Sep 14, 2022
@brucek5 brucek5 reopened this Sep 14, 2022
@brucek5
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brucek5 commented Sep 14, 2022

Can close issue once Morph.py mistake posting error is implemented.

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