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WaterWall.tscn
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/tiles/wall_fountain_top.png" type="Texture" id=1]
[ext_resource path="res://assets/tiles/wall_fountain_basin_blue_anim_f2.png" type="Texture" id=2]
[ext_resource path="res://assets/tiles/wall_fountain_mid_blue_anim_f0.png" type="Texture" id=3]
[ext_resource path="res://assets/tiles/wall_fountain_mid_blue_anim_f1.png" type="Texture" id=4]
[ext_resource path="res://assets/tiles/wall_fountain_mid_blue_anim_f2.png" type="Texture" id=5]
[ext_resource path="res://assets/tiles/wall_fountain_basin_blue_anim_f1.png" type="Texture" id=6]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 12 )
[sub_resource type="Animation" id=2]
resource_name = "idle"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite2:texture")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite3:texture")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ ExtResource( 2 ), ExtResource( 6 ), ExtResource( 2 ) ]
}
[node name="FaterWall" type="Area2D"]
z_index = 1
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Sprite2" type="Sprite" parent="."]
position = Vector2( 0, 16 )
texture = ExtResource( 5 )
[node name="Sprite3" type="Sprite" parent="."]
position = Vector2( 0, 32 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, 16 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/idle = SubResource( 2 )