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leetcode-380-insert-delete-getrandom-o1.swift
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leetcode-380-insert-delete-getrandom-o1.swift
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/**
Copyright (c) 2020 David Seek, LLC
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
https://leetcode.com/problems/insert-delete-getrandom-o1/
Design a data structure that supports all following operations in average O(1) time.
insert(val): Inserts an item val to the set if not already present.
remove(val): Removes an item val from the set if present.
getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.
Example:
// Init an empty set.
RandomizedSet randomSet = new RandomizedSet();
// Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomSet.insert(1);
// Returns false as 2 does not exist in the set.
randomSet.remove(2);
// Inserts 2 to the set, returns true. Set now contains [1,2].
randomSet.insert(2);
// getRandom should return either 1 or 2 randomly.
randomSet.getRandom();
// Removes 1 from the set, returns true. Set now contains [2].
randomSet.remove(1);
// 2 was already in the set, so return false.
randomSet.insert(2);
// Since 2 is the only number in the set, getRandom always return 2.
randomSet.getRandom();
*/
/**
Big O Annotation
All operations are O(1) in time complexity.
Space complexity O(n) where n is the amount of elements in data.
*/
class RandomizedSet {
private var data: Set<Int> = []
/** Initialize your data structure here. */
init() { }
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
func insert(_ val: Int) -> Bool {
if data.contains(val) {
return false
}
data.insert(val)
return true
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
func remove(_ val: Int) -> Bool {
if !data.contains(val) {
return false
}
data.remove(val)
return true
}
/** Get a random element from the set. */
func getRandom() -> Int {
return data.randomElement() ?? 0
}
}
/**
* Your RandomizedSet object will be instantiated and called as such:
* let obj = RandomizedSet()
* let ret_1: Bool = obj.insert(val)
* let ret_2: Bool = obj.remove(val)
* let ret_3: Int = obj.getRandom()
*/