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randomColor.js
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randomColor.js
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// randomColor by David Merfield under the CC0 license
// https://github.com/davidmerfield/randomColor/
(function (root, factory) {
// Support CommonJS
if (typeof exports === "object") {
var randomColor = factory();
// Support NodeJS & Component, which allow module.exports to be a function
if (typeof module === "object" && module && module.exports) {
exports = module.exports = randomColor;
}
// Support CommonJS 1.1.1 spec
exports.randomColor = randomColor;
// Support AMD
} else if (typeof define === "function" && define.amd) {
define([], factory);
// Support vanilla script loading
} else {
root.randomColor = factory();
}
})(this, function () {
// Seed to get repeatable colors
var seed = null;
// Shared color dictionary
var colorDictionary = {};
// Populate the color dictionary
loadColorBounds();
// check if a range is taken
var colorRanges = [];
var randomColor = function (options) {
options = options || {};
// Check if there is a seed and ensure it's an
// integer. Otherwise, reset the seed value.
if (
options.seed !== undefined &&
options.seed !== null &&
options.seed === parseInt(options.seed, 10)
) {
seed = options.seed;
// A string was passed as a seed
} else if (typeof options.seed === "string") {
seed = stringToInteger(options.seed);
// Something was passed as a seed but it wasn't an integer or string
} else if (options.seed !== undefined && options.seed !== null) {
throw new TypeError("The seed value must be an integer or string");
// No seed, reset the value outside.
} else {
seed = null;
}
var H, S, B;
// Check if we need to generate multiple colors
if (options.count !== null && options.count !== undefined) {
var totalColors = options.count,
colors = [];
// Value false at index i means the range i is not taken yet.
for (var i = 0; i < options.count; i++) {
colorRanges.push(false);
}
options.count = null;
while (totalColors > colors.length) {
var color = randomColor(options);
if (seed !== null) {
options.seed = seed;
}
colors.push(color);
}
options.count = totalColors;
return colors;
}
// First we pick a hue (H)
H = pickHue(options);
// Then use H to determine saturation (S)
S = pickSaturation(H, options);
// Then use S and H to determine brightness (B).
B = pickBrightness(H, S, options);
// Then we return the HSB color in the desired format
return setFormat([H, S, B], options);
};
function pickHue(options) {
if (colorRanges.length > 0) {
var hueRange = getRealHueRange(options.hue);
var hue = randomWithin(hueRange);
//Each of colorRanges.length ranges has a length equal approximatelly one step
var step = (hueRange[1] - hueRange[0]) / colorRanges.length;
var j = parseInt((hue - hueRange[0]) / step);
//Check if the range j is taken
if (colorRanges[j] === true) {
j = (j + 2) % colorRanges.length;
} else {
colorRanges[j] = true;
}
var min = (hueRange[0] + j * step) % 359,
max = (hueRange[0] + (j + 1) * step) % 359;
hueRange = [min, max];
hue = randomWithin(hueRange);
if (hue < 0) {
hue = 360 + hue;
}
return hue;
} else {
var hueRange = getHueRange(options.hue);
hue = randomWithin(hueRange);
// Instead of storing red as two seperate ranges,
// we group them, using negative numbers
if (hue < 0) {
hue = 360 + hue;
}
return hue;
}
}
function pickSaturation(hue, options) {
if (options.hue === "monochrome") {
return 0;
}
if (options.luminosity === "random") {
return randomWithin([0, 100]);
}
var saturationRange = getSaturationRange(hue);
var sMin = saturationRange[0],
sMax = saturationRange[1];
switch (options.luminosity) {
case "bright":
sMin = 55;
break;
case "dark":
sMin = sMax - 10;
break;
case "light":
sMax = 55;
break;
}
return randomWithin([sMin, sMax]);
}
function pickBrightness(H, S, options) {
var bMin = getMinimumBrightness(H, S),
bMax = 100;
switch (options.luminosity) {
case "dark":
bMax = bMin + 20;
break;
case "light":
bMin = (bMax + bMin) / 2;
break;
case "random":
bMin = 0;
bMax = 100;
break;
}
return randomWithin([bMin, bMax]);
}
function setFormat(hsv, options) {
switch (options.format) {
case "hsvArray":
return hsv;
case "hslArray":
return HSVtoHSL(hsv);
case "hsl":
var hsl = HSVtoHSL(hsv);
return "hsl(" + hsl[0] + ", " + hsl[1] + "%, " + hsl[2] + "%)";
case "hsla":
var hslColor = HSVtoHSL(hsv);
var alpha = options.alpha || Math.random();
return (
"hsla(" +
hslColor[0] +
", " +
hslColor[1] +
"%, " +
hslColor[2] +
"%, " +
alpha +
")"
);
case "rgbArray":
return HSVtoRGB(hsv);
case "rgb":
var rgb = HSVtoRGB(hsv);
return "rgb(" + rgb.join(", ") + ")";
case "rgba":
var rgbColor = HSVtoRGB(hsv);
var alpha = options.alpha || Math.random();
return "rgba(" + rgbColor.join(", ") + ", " + alpha + ")";
default:
return HSVtoHex(hsv);
}
}
function getMinimumBrightness(H, S) {
var lowerBounds = getColorInfo(H).lowerBounds;
for (var i = 0; i < lowerBounds.length - 1; i++) {
var s1 = lowerBounds[i][0],
v1 = lowerBounds[i][1];
var s2 = lowerBounds[i + 1][0],
v2 = lowerBounds[i + 1][1];
if (S >= s1 && S <= s2) {
var m = (v2 - v1) / (s2 - s1),
b = v1 - m * s1;
return m * S + b;
}
}
return 0;
}
function getHueRange(colorInput) {
if (typeof parseInt(colorInput) === "number") {
var number = parseInt(colorInput);
if (number < 360 && number > 0) {
return [number, number];
}
}
if (typeof colorInput === "string") {
if (colorDictionary[colorInput]) {
var color = colorDictionary[colorInput];
if (color.hueRange) {
return color.hueRange;
}
} else if (colorInput.match(/^#?([0-9A-F]{3}|[0-9A-F]{6})$/i)) {
var hue = HexToHSB(colorInput)[0];
return [hue, hue];
}
}
return [0, 360];
}
function getSaturationRange(hue) {
return getColorInfo(hue).saturationRange;
}
function getColorInfo(hue) {
// Maps red colors to make picking hue easier
if (hue >= 334 && hue <= 360) {
hue -= 360;
}
for (var colorName in colorDictionary) {
var color = colorDictionary[colorName];
if (
color.hueRange &&
hue >= color.hueRange[0] &&
hue <= color.hueRange[1]
) {
return colorDictionary[colorName];
}
}
return "Color not found";
}
function randomWithin(range) {
if (seed === null) {
//generate random evenly destinct number from : https://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/
var golden_ratio = 0.618033988749895;
var r = Math.random();
r += golden_ratio;
r %= 1;
return Math.floor(range[0] + r * (range[1] + 1 - range[0]));
} else {
//Seeded random algorithm from http://indiegamr.com/generate-repeatable-random-numbers-in-js/
var max = range[1] || 1;
var min = range[0] || 0;
seed = (seed * 9301 + 49297) % 233280;
var rnd = seed / 233280.0;
return Math.floor(min + rnd * (max - min));
}
}
function HSVtoHex(hsv) {
var rgb = HSVtoRGB(hsv);
function componentToHex(c) {
var hex = c.toString(16);
return hex.length == 1 ? "0" + hex : hex;
}
var hex =
"#" +
componentToHex(rgb[0]) +
componentToHex(rgb[1]) +
componentToHex(rgb[2]);
return hex;
}
function defineColor(name, hueRange, lowerBounds) {
var sMin = lowerBounds[0][0],
sMax = lowerBounds[lowerBounds.length - 1][0],
bMin = lowerBounds[lowerBounds.length - 1][1],
bMax = lowerBounds[0][1];
colorDictionary[name] = {
hueRange: hueRange,
lowerBounds: lowerBounds,
saturationRange: [sMin, sMax],
brightnessRange: [bMin, bMax],
};
}
function loadColorBounds() {
defineColor("monochrome", null, [
[0, 0],
[100, 0],
]);
defineColor(
"red",
[-26, 18],
[
[20, 100],
[30, 92],
[40, 89],
[50, 85],
[60, 78],
[70, 70],
[80, 60],
[90, 55],
[100, 50],
]
);
defineColor(
"orange",
[18, 46],
[
[20, 100],
[30, 93],
[40, 88],
[50, 86],
[60, 85],
[70, 70],
[100, 70],
]
);
defineColor(
"yellow",
[46, 62],
[
[25, 100],
[40, 94],
[50, 89],
[60, 86],
[70, 84],
[80, 82],
[90, 80],
[100, 75],
]
);
defineColor(
"green",
[62, 178],
[
[30, 100],
[40, 90],
[50, 85],
[60, 81],
[70, 74],
[80, 64],
[90, 50],
[100, 40],
]
);
defineColor(
"blue",
[178, 257],
[
[20, 100],
[30, 86],
[40, 80],
[50, 74],
[60, 60],
[70, 52],
[80, 44],
[90, 39],
[100, 35],
]
);
defineColor(
"purple",
[257, 282],
[
[20, 100],
[30, 87],
[40, 79],
[50, 70],
[60, 65],
[70, 59],
[80, 52],
[90, 45],
[100, 42],
]
);
defineColor(
"pink",
[282, 334],
[
[20, 100],
[30, 90],
[40, 86],
[60, 84],
[80, 80],
[90, 75],
[100, 73],
]
);
}
function HSVtoRGB(hsv) {
// this doesn't work for the values of 0 and 360
// here's the hacky fix
var h = hsv[0];
if (h === 0) {
h = 1;
}
if (h === 360) {
h = 359;
}
// Rebase the h,s,v values
h = h / 360;
var s = hsv[1] / 100,
v = hsv[2] / 100;
var h_i = Math.floor(h * 6),
f = h * 6 - h_i,
p = v * (1 - s),
q = v * (1 - f * s),
t = v * (1 - (1 - f) * s),
r = 256,
g = 256,
b = 256;
switch (h_i) {
case 0:
r = v;
g = t;
b = p;
break;
case 1:
r = q;
g = v;
b = p;
break;
case 2:
r = p;
g = v;
b = t;
break;
case 3:
r = p;
g = q;
b = v;
break;
case 4:
r = t;
g = p;
b = v;
break;
case 5:
r = v;
g = p;
b = q;
break;
}
var result = [
Math.floor(r * 255),
Math.floor(g * 255),
Math.floor(b * 255),
];
return result;
}
function HexToHSB(hex) {
hex = hex.replace(/^#/, "");
hex = hex.length === 3 ? hex.replace(/(.)/g, "$1$1") : hex;
var red = parseInt(hex.substr(0, 2), 16) / 255,
green = parseInt(hex.substr(2, 2), 16) / 255,
blue = parseInt(hex.substr(4, 2), 16) / 255;
var cMax = Math.max(red, green, blue),
delta = cMax - Math.min(red, green, blue),
saturation = cMax ? delta / cMax : 0;
switch (cMax) {
case red:
return [60 * (((green - blue) / delta) % 6) || 0, saturation, cMax];
case green:
return [60 * ((blue - red) / delta + 2) || 0, saturation, cMax];
case blue:
return [60 * ((red - green) / delta + 4) || 0, saturation, cMax];
}
}
function HSVtoHSL(hsv) {
var h = hsv[0],
s = hsv[1] / 100,
v = hsv[2] / 100,
k = (2 - s) * v;
return [
h,
Math.round(((s * v) / (k < 1 ? k : 2 - k)) * 10000) / 100,
(k / 2) * 100,
];
}
function stringToInteger(string) {
var total = 0;
for (var i = 0; i !== string.length; i++) {
if (total >= Number.MAX_SAFE_INTEGER) break;
total += string.charCodeAt(i);
}
return total;
}
// get The range of given hue when options.count!=0
function getRealHueRange(colorHue) {
if (!isNaN(colorHue)) {
var number = parseInt(colorHue);
if (number < 360 && number > 0) {
return getColorInfo(colorHue).hueRange;
}
} else if (typeof colorHue === "string") {
if (colorDictionary[colorHue]) {
var color = colorDictionary[colorHue];
if (color.hueRange) {
return color.hueRange;
}
} else if (colorHue.match(/^#?([0-9A-F]{3}|[0-9A-F]{6})$/i)) {
var hue = HexToHSB(colorHue)[0];
return getColorInfo(hue).hueRange;
}
}
return [0, 360];
}
return randomColor;
});