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Editor

The Dark Editor is the client-side app where you write and edit code.

Directory structure

client/src

app

Generic code that we'd need for any app, including Types, Error handling, integration tests, feature flags, browser communication.

core

The parts of the app that cross everything: types, decoders, defaults.

prelude

To be imported into every file, it includes types, tablecloth, and also patches around 3rd party libraries we use.

canvas

Code relating to the overall canvas, it's scaffold and it's navigation: the sidebar, the viewport, collaboration (for now).

toplevels

Code relating to toplevels (UserFunctions, UserTypes, Handlers and Databases). including views and introspection.

rpc

How we talk to the server.

analysis

Used as part of the analysis engine.

forms

The form editor is used to edit blankOrs.

fluid

The fluid editor is used to edit ASTs. Includes most things to do with code editing, such as refactoring.

client/workers

Background workers for performance/latency.

client/test

Tests, along with a fuzzer and testframework. See docs/unittests.md and docs/fuzzer.md.