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3DS.vcxproj
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3DS.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="Makefile" />
<None Include="src\3ds\citro2d\render2d.v.pica" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\3ds\citro2d\c2d\base.c" />
<ClCompile Include="src\3ds\citro2d\c2d\font.c" />
<ClCompile Include="src\3ds\citro2d\c2d\spritesheet.c" />
<ClCompile Include="src\3ds\citro2d\c2d\text.c" />
<ClCompile Include="src\3ds\Main.cpp" />
<ClCompile Include="src\3ds\Platform.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\3ds\citro2d\c2d\base.h" />
<ClInclude Include="src\3ds\citro2d\c2d\font.h" />
<ClInclude Include="src\3ds\citro2d\c2d\internal.h" />
<ClInclude Include="src\3ds\citro2d\c2d\sprite.h" />
<ClInclude Include="src\3ds\citro2d\c2d\spritesheet.h" />
<ClInclude Include="src\3ds\citro2d\c2d\text.h" />
<ClInclude Include="src\3ds\citro2d\citro2d.h" />
<ClInclude Include="src\3ds\NDSAudioChannel.h" />
<ClInclude Include="src\3ds\RenderTarget.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{4df7bcd4-dea6-4726-bf85-5ee109f7d510}</ProjectGuid>
<RootNamespace>My3DS</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
<Import Project="Game.vcxitems" Label="Shared" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(SolutionDir)\src\game;$(SolutionDir)\build;C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\ucrt;C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910\include</IncludePath>
<NMakeBuildCommandLine>make</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>make clean all</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>make clean</NMakeCleanCommandLine>
<NMakeIncludeSearchPath>C:/devkitPro/libctru/include;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<ExecutablePath>$(VC_ExecutablePath_x86);$(CommonExecutablePath)</ExecutablePath>
<NMakePreprocessorDefinitions>_3DS</NMakePreprocessorDefinitions>
<IntDir>$(SolutionDir)tmp\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)bin\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>Default</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>