Plugin to capture Camera streaming into a HTML5 Canvas or an IMG tag.
It uses AVCaptureVideoDataOutput to create a capture session. Each frame is base64 encoded and passed to the Cordova UIWebView. Please note this is mostly experimental and is slower than any native approach.
- Copy CanvasCamera.h and CanvasCamera.m to Plugins directory inside your PhoneGap project.
- Edit your config.xml and add CanvasCamera into your Plugins list.
- Copy CanvasCamera.js into your www directory and add a script tag for it in your index.html.
- If not already present, add the CoreVideo.framework library in the Build Phases tab of the project
Configuration for <img>
:
<img id="camera" width="352" height="288" />
<script>
CanvasCamera.capture = function(data) {
document.getElementById('camera').src = data;
}
</script>
Configuration for <canvas>
:
<canvas id="camera" width="352" height="288"></canvas>
<script>
var context = document.getElementById('camera').getContext("2d");
var camImage = new Image();
camImage.onload = function() {
context.drawImage(camImage, 0, 0);
};
CanvasCamera.capture = function(data) {
camImage.src = data;
};
</script>
Start capture:
<script>
document.addEventListener("deviceready", function() {
CanvasCamera.start();
});
</script>
- Capture has some delay. This could be improved using another approach instead of base64 JPEG encoding.
- Capture runs at low quality (352x288), but this can be changed using a different sessionPreset.
- Missing configuration options for fps, quality, orientation, size, formats, etc.
Diego Araos [email protected]
Feel free to fork & contribute!
MIT