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PayrollMatrix.cs
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PayrollMatrix.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Xml.Serialization;
using static Game_Theory___Axelrod_Tournament.Player;
namespace Game_Theory___Axelrod_Tournament
{
internal class PayrollMatrix
{
internal const int NumberOfGames = 200;
internal const Сhoice Null = Сhoice.Null;
static AxelrodStrategies axelrodStrategies = new AxelrodStrategies();
private (int, int) GetResultFight(Сhoice firstChoice, Сhoice secondChoice)
{
if (firstChoice == Сhoice.Betrayal && secondChoice == Сhoice.Collaboration)
{
return (5, 0);
}
if (firstChoice == Сhoice.Collaboration && secondChoice == Сhoice.Betrayal)
{
return (0, 5);
}
if (firstChoice == Сhoice.Betrayal && secondChoice == Сhoice.Betrayal)
{
return (1, 1);
}
if (firstChoice == Сhoice.Collaboration && secondChoice == Сhoice.Collaboration)
{
return (3, 3);
}
return (0, 0);
}
internal (int, int) FightOnMatrix(Player firstPlayer, Player secondPlayer)
{
Сhoice firstPlayerChoice = Сhoice.Null;
Сhoice secondPlayerChoice = Сhoice.Null;
for (int step = 0; step < NumberOfGames; step++)
{
if (IsStrategyTitForTat(firstPlayer.strategy.Method.DeclaringType.ToString()) || IsStrategyTitForTat(secondPlayer.strategy.Method.DeclaringType.ToString()))
{
if (step != 0)
{
firstPlayerChoice = firstPlayer.ExecuteStrategy(secondPlayerChoice);
}
else
{
firstPlayerChoice = firstPlayer.ExecuteStrategy(Сhoice.Collaboration);
}
secondPlayerChoice = secondPlayer.ExecuteStrategy(firstPlayerChoice);
var resultFightTitForTat = GetResultFight(firstPlayerChoice, secondPlayerChoice);
firstPlayer.FreedomYears += resultFightTitForTat.Item1;
secondPlayer.FreedomYears += resultFightTitForTat.Item2;
continue;
}
firstPlayerChoice = firstPlayer.ExecuteStrategy(Null);
secondPlayerChoice = secondPlayer.ExecuteStrategy(Null);
var resultFight = GetResultFight(firstPlayerChoice, secondPlayerChoice);
firstPlayer.FreedomYears += resultFight.Item1;
secondPlayer.FreedomYears += resultFight.Item2;
}
return (firstPlayer.FreedomYears, secondPlayer.FreedomYears);
}
private bool IsStrategyTitForTat(string input)
{
string searchString = "TitForTat";
if (input.Contains(searchString))
return true;
else
return false;
}
}
}