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GamePlay.java
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GamePlay.java
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package com.danilchican.pacman;
import Statistics.ScalaLog;
import javafx.application.Platform;
import javafx.scene.control.Label;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
/**
* The class for user gameplay
*
* @author Vladislav Danilchik
*/
public class GamePlay extends Pane {
private static Label lblScore = null;
private static Enemy localEnemy = null;
public void createThread(int index) {
Constants.GameThread = new Thread(new MyThread(index));
Constants.GameThread.start();
}
public static void freeThead() {
Constants.GameThread = null;
}
private class MyThread implements Runnable {
private int lvlIndex = 1;
MyThread(int index) {
lvlIndex = index;
}
public void run() {
ScalaLog log = new ScalaLog();
System.out.println(log.makePseudo(1));
RepresenterScreen.setLoadScreen();
startGame(lvlIndex);
}
}
/**
* Start the game by boot
*
* @param level generate map by level value
* @see GamePlay#startGame(int)
*/
public static void startGame(int level) {
RepresenterScreen.clearLoadScreen();
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Constants.currentLevel = level;
setFoodCount(level);
MapGenerator.generateMap(level);
lblScore = new Label("Your score: " + Constants.CurrentCountBonuses);
lblScore.setFont(Font.font(22));
lblScore.setTextFill(Color.WHITE);
lblScore.setTranslateX(700);
lblScore.setTranslateY(35);
Platform.runLater(new Runnable() {
@Override
public void run() {
Constants.gameRoot.getChildren().add(lblScore);
}
});
Constants.player = new Character(new Position(1, 1));
for (int i = 0; i < 3; i++) {
localEnemy = new Enemy(new Position(13, 2));
Constants.enemies.add(localEnemy);
}
for (Enemy enemy : Constants.enemies) {
enemy.setSpeed(0, 2);
}
Platform.runLater(new Runnable() {
@Override
public void run() {
Constants.main_scene.setRoot(Constants.gameRoot); // set game screen
}
});
localEnemy = null;
Constants.main_scene.setOnKeyPressed(event -> Constants.keys.put(event.getCode(), true));
Constants.main_scene.setOnKeyReleased(event -> {
if (event.getCode() == KeyCode.ESCAPE) {
if (Constants.loseGame) {
Constants.loseGame = false;
Constants.startGame = true;
return;
} else {
Constants.startGame = false;
Constants.loseGame = true;
GamePlay.freeThead();
return;
}
}
Constants.keys.put(event.getCode(), false);
});
Constants.startGame = true;
}
/**
* Start the game by boot
*
* @param level generate map by level value
* @see GamePlay#startGame(int)
*/
public static void startGame(int level, int countOfEnemies) {
Constants.currentLevel = level;
setFoodCount(level);
MapGenerator.generateMap(level);
lblScore = new Label("Your score: " + Constants.CurrentCountBonuses);
lblScore.setFont(Font.font(22));
lblScore.setTextFill(Color.WHITE);
lblScore.setTranslateX(700);
lblScore.setTranslateY(35);
Constants.gameRoot.getChildren().add(lblScore);
Constants.player = new Character(new Position(1, 1));
for (int i = 0; i < countOfEnemies; i++) {
localEnemy = new Enemy(new Position(13, 2));
Constants.enemies.add(localEnemy);
}
for (Enemy enemy : Constants.enemies) {
enemy.setSpeed(0, 2);
}
Constants.main_scene.setRoot(Constants.gameRoot);
localEnemy = null;
Constants.main_scene.setOnKeyPressed(event -> Constants.keys.put(event.getCode(), true));
Constants.main_scene.setOnKeyReleased(event -> Constants.keys.put(event.getCode(), false));
Constants.startReplay = true;
}
/**
* Start the game by boot
*
* @param level
* @see GamePlay#startBoot(int)
*/
public static void startBoot(int level) {
setFoodCount(level);
MapGenerator.generateMap(level);
lblScore = new Label("Your score: " + Constants.CurrentCountBonuses);
lblScore.setFont(Font.font(22));
lblScore.setTextFill(Color.WHITE);
lblScore.setTranslateX(700);
lblScore.setTranslateY(35);
Constants.gameRoot.getChildren().add(lblScore);
for (int i = 0; i < 2; i++) {
localEnemy = new Enemy(new Position(13, 2));
Constants.enemies.add(localEnemy);
}
for (Enemy enemy : Constants.enemies) {
enemy.setSpeed(0, 2);
}
Constants.boot = new Boot(new Position(1, 1));
Constants.boot.setSpeed(0, 3);
localEnemy = null;
Constants.main_scene.setOnKeyPressed(event -> Constants.keys.put(event.getCode(), true));
Constants.main_scene.setOnKeyReleased(event -> Constants.keys.put(event.getCode(), false));
Constants.startBoot = true;
Constants.main_scene.setRoot(Constants.gameRoot);
}
/**
* Moving player by X
*
* @param value for speed player
* @see GamePlay#moveX(int)
*/
public static void moveX(int value) {
boolean moveRight = (value > 0) ? true : false;
System.out.println(Constants.log.makePseudo((moveRight) ? 3 : 4));
for (int i = 0; i < Math.abs(value); i++) {
for (Block platform : Constants.blocks) {
if (moveRight) {
if (Constants.player.getBoundsInParent().intersects(platform.getBoundsInParent())) {
if (Block.isFood(platform)) {
platform.eatFood(Block.BlockType.CLEARED);
System.out.println(Constants.log.makePseudo(4));
updateCountFood();
}
if (checkRight(platform) == false) {
return;
}
}
} else {
if (Constants.player.getBoundsInParent().intersects(platform.getBoundsInParent())) {
if (Block.isFood(platform)) {
platform.eatFood(Block.BlockType.CLEARED);
System.out.println(Constants.log.makePseudo(4));
updateCountFood();
}
if (checkLeft(platform) == false) {
return;
}
}
}
}
Constants.player.setTranslateX(Constants.player.getTranslateX() + (moveRight ? 1 : -1));
}
}
/**
* Moving player by Y
*
* @param value speed of player
* @see GamePlay#moveY(int)
*/
public static void moveY(int value) {
for (int i = 0; i < Math.abs(value); i++) {
boolean moveDown = (value > 0) ? true : false;
for (Block platform : Constants.blocks) {
if (moveDown) {
if (Constants.player.getBoundsInParent().intersects(platform.getBoundsInParent())) {
if (Block.isFood(platform)) {
System.out.println(Constants.log.makePseudo(4));
platform.eatFood(Block.BlockType.CLEARED);
updateCountFood();
}
if (!checkDown(platform)) {
return;
}
}
} else {
if (Constants.player.getBoundsInParent().intersects(platform.getBoundsInParent())) {
if (Block.isFood(platform)) {
System.out.println(Constants.log.makePseudo(4));
platform.eatFood(Block.BlockType.CLEARED);
updateCountFood();
}
if (!checkUp(platform)) {
return;
}
}
}
}
Constants.player.setTranslateY(Constants.player.getTranslateY() + (moveDown ? 1 : -1));
}
}
/**
* Method check right way
*
* @param platform Block to checkRight
* @return boolean value if check
* @see GamePlay#checkRight(Block)
*/
private static boolean checkRight(Block platform) {
if ((Constants.player.getTranslateX() + Constants.CharacterSize == platform.getTranslateX())
&& (platform.getType() == Block.BlockType.BRICK)) {
Constants.player.setTranslateX(Constants.player.getTranslateX() - 1);
if (Constants.player.getTranslateY() + Constants.CharacterSize - 5 <= platform
.getTranslateY()) {
Constants.player.setTranslateY(Constants.player.getTranslateY() - 1);
}
if (Constants.player.getTranslateY() >= platform.getTranslateY() + Constants.CharacterSize) {
Constants.player.setTranslateY(Constants.player.getTranslateY() + 1);
}
return false;
}
return true;
}
/**
* Method check left way
*
* @param platform Block to checkLeft
* @return boolean value if check
* @see GamePlay#checkLeft(Block)
*/
private static boolean checkLeft(Block platform) {
if ((Constants.player.getTranslateX() == platform.getTranslateX() + Constants.BlockHeight)
&& (platform.getType() == Block.BlockType.BRICK)) {
Constants.player.setTranslateX(Constants.player.getTranslateX() + 1);
if (Constants.player.getTranslateY() + Constants.CharacterSize - 5 <= platform
.getTranslateY()) {
Constants.player.setTranslateY(Constants.player.getTranslateY() - 1);
}
if (Constants.player.getTranslateY() >= platform.getTranslateY() + Constants.CharacterSize) {
Constants.player.setTranslateY(Constants.player.getTranslateY() + 1);
}
return false;
}
return true;
}
/**
* Method check down way
*
* @param platform Block to checkDown
* @return boolean value if check
* @see GamePlay#checkDown(Block)
*/
private static boolean checkDown(Block platform) {
if ((Constants.player.getTranslateY() + Constants.CharacterSize == platform.getTranslateY())
&& (platform.getType() == Block.BlockType.BRICK)) {
Constants.player.setTranslateY(Constants.player.getTranslateY() - 1);
if (Constants.player.getTranslateX() >= platform.getTranslateX() + Constants.BlockHeight
- 5) {
Constants.player.setTranslateX(Constants.player.getTranslateX() + 1);
}
if (Constants.player.getTranslateX() + Constants.CharacterSize - 5 <= platform
.getTranslateX()) {
Constants.player.setTranslateX(Constants.player.getTranslateX() - 1);
}
return false;
}
return true;
}
/**
* Method check up way
*
* @param platform Block to checkUp
* @return boolean value if check
* @see GamePlay#checkUp(Block)
*/
private static boolean checkUp(Block platform) {
if ((Constants.player.getTranslateY() == platform.getTranslateY() + Constants.BlockHeight)
&& (platform.getType() == Block.BlockType.BRICK)) {
Constants.player.setTranslateY(Constants.player.getTranslateY() + 1);
if (Constants.player.getTranslateX() >= platform.getTranslateX() + Constants.BlockHeight
- 5) {
Constants.player.setTranslateX(Constants.player.getTranslateX() + 1);
}
if (Constants.player.getTranslateX() + Constants.CharacterSize - 5 <= platform
.getTranslateX()) {
Constants.player.setTranslateX(Constants.player.getTranslateX() - 1);
}
return false;
}
return true;
}
/**
* Set count food in current level
*
* @param levelNumber consider countFoodLevel
* @see GamePlay#setFoodCount(int)
*/
private static void setFoodCount(int levelNumber) {
Constants.countFoodLevel = 0;
Constants.CurrentCountBonuses = 0;
for (int i = 0; i < LevelData.levels[levelNumber - 1].length; i++) {
String line = LevelData.levels[levelNumber - 1][i];
for (int j = 0; j < line.length(); j++) {
switch (line.charAt(j)) {
case '1':
Constants.countFoodLevel++;
}
}
}
}
/**
* Set max levels count
*
* @see GamePlay#setLevelsCount()
*/
public static void setLevelsCount() {
Constants.levelsCount = LevelData.levels.length;
}
/**
* Method update count food in level
*
* @see GamePlay#updateCountFood()
*/
public static void updateCountFood() {
Constants.CurrentCountBonuses++;
Platform.runLater(new Runnable() {
@Override
public void run() {
lblScore.setText("Your score: " + Constants.CurrentCountBonuses);
}
});
}
/**
* Checkout next level
*
* @param level check level for availability
* @return boolean value if check
* @see GamePlay#nextLevel(int)
*/
public static boolean nextLevel(int level) {
return (level <= Constants.levelsCount);
}
/**
*
* Replay game
*
*/
public static void moveReplay() {
int x = Constants.save.getIntFromFile() + Constants.save.getIntFromFile() * 10
+ Constants.save.getIntFromFile() * 100;
int y = Constants.save.getIntFromFile() + Constants.save.getIntFromFile() * 10
+ Constants.save.getIntFromFile() * 100;
Constants.player.setTranslateX(x);
Constants.player.setTranslateY(y);
for (Block platform : Constants.blocks) {
if (Constants.player.getBoundsInParent().intersects(platform.getBoundsInParent())) {
if (Block.isFood(platform)) {
platform.eatFood(Block.BlockType.CLEARED);
updateCountFood();
return;
}
}
}
}
}