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m30 spawn definitions exceeded #1

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NateRFrost opened this issue Feb 9, 2024 · 0 comments
Open

m30 spawn definitions exceeded #1

NateRFrost opened this issue Feb 9, 2024 · 0 comments

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@NateRFrost
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NateRFrost commented Feb 9, 2024

Running the randomiser seems to consistently lead to more spawn definitions than the engine can handle on the m30 scenario. Other scenarios seem fine. Changing the character possibilities per cell to 7 seems to fix it.

Attached is the Sapien crash info (similar error happens when compiling)
crash_info.txt

Side note: limits of spawn definitions can only occur at compile time or running in Sapien. The actual game engine at run time has no limit, so if you were to edit the .map file after compilation, such as with Assembly, you never have to worry about spawn definitions.

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