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In case of using non automatic scroll-snap layout there is a problem with excess animation lerp to the first panel.
These lines in Setup can fix this behaviour:
Setup
private void Setup() { ... // Starting Panel ... Vector2 targetPosition = -Panels[CenteredPanel].anchoredPosition + offset; Content.anchoredPosition = targetPosition; // Buttons ... }
Or may be you can consider another solution.
The text was updated successfully, but these errors were encountered:
Oh, I've made a mistake, there is already start Content.anchoredPosition calcualtion.
The problem is Setup() is calling from Start() which execute before Unity Layout system calculate new correct positions for layout elements.
Possible solution is move Setup() method at the very first Update() call...
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In case of using non automatic scroll-snap layout there is a problem with excess animation lerp to the first panel.
These lines in
Setup
can fix this behaviour:Or may be you can consider another solution.
The text was updated successfully, but these errors were encountered: