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calculate color alpha out of bounds #96

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rollraw opened this issue Mar 11, 2021 · 0 comments
Open

calculate color alpha out of bounds #96

rollraw opened this issue Mar 11, 2021 · 0 comments

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@rollraw
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rollraw commented Mar 11, 2021

a -= static_cast<int>(a * GameData::local().flashDuration / 255.0f);

in case you decrease for more than 1 - alpha should be clamped with std::max(a, 0)

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