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PR.rs
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PR.rs
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use std::{os, int, uint,u32, vec,comm};
static TileDim: u32 = 50;
static MinWid: u32 = 2;
static MaxWid: u32 = 8;
static NumLevs: uint= 800;
static NumCores: uint = 4;
static NumTries: uint = 50000;
fn main() {
let args = os::args();
let str = (args[1]);
let v = int::from_str(str).get_or_default(18);
println(fmt!("The random seed is: %?",v));
let prng: u32 = v.to_u32();
let (port, chan) = stream();
let chan = comm::SharedChan::new(chan);
for uint::range(0,NumCores)|val| {
let child_chan = chan.clone();
do spawn {
let thisnum = val.to_u32()+1;
let mut newprng = prng.clone()*thisnum*thisnum;
child_chan.send(MakeLevs(NumLevs/NumCores,&mut newprng));
}
}
let mut ls: ~[Lev] = ~[];
let mut ii :uint = 0;
while ii < NumCores{
ls = vec::append(ls,port.recv() );
ii+=1;
}
let biggest_lev = find_most_rooms(ls);
print_lev(biggest_lev);
}
fn MakeLevs(n: uint, gen:&mut u32) -> ~[Lev] {
let ls: ~[Lev] = do vec::from_fn(n) |_| {
let rs = rooms(99, gen);
let mut ts: ~[Tile] = do vec::from_fn( (TileDim * TileDim).to_uint() ) |ii| {
Tile {
x: ii.to_u32() % TileDim,
y: ii.to_u32() / TileDim,
t: false
}
};
for rs.iter().advance |r| {
room_to_tiles(r, &mut ts);
}
Lev { tiles: ts, rooms: rs }
};
ls
}
struct Tile {
x: u32,
y: u32,
t: bool
}
struct Room {
x: u32,
y: u32,
w: u32,
h: u32,
n: u32
}
struct Lev {
tiles: ~[Tile],
rooms: ~[Room],
}
fn find_most_rooms<'a>(ls: &'a [Lev]) -> &'a Lev {
do ls.iter().max_by |lev| {
lev.rooms.len()
}.expect("oops, no levels")
}
fn rooms(n: uint,gen:&mut u32) -> ~[Room] {
let mut rooms = vec::with_capacity(n);
for NumTries.times {
let x = GenRand(gen) % TileDim;
let y = GenRand(gen) % TileDim;
let w = GenRand(gen) % MaxWid+MinWid;
let h = GenRand(gen) % MaxWid+MinWid;
if x + w < TileDim &&
y + h < TileDim &&
x != 0 &&
y != 0 &&
not_crash(x, y, w, h, rooms) {
let r = Room { x: x, y: y, w: w, h: h, n: rooms.len().to_u32() };
rooms.push(r);
if rooms.len() == n { break }
}
}
rooms
}
fn not_crash(new_x: u32, new_y: u32, new_w: u32, new_h: u32, rs: &[Room]) -> bool {
do rs.iter().all |r| {
let Room { x, y, w, h, _ } = *r;
((x + w + 1) < new_x ||
x > (new_x + new_w + 1) ||
(y + h + 1) < new_y ||
y > (new_y + new_h + 1))
}
}
fn room_to_tiles(r: &Room, ts: &mut ~[Tile]) {
let Room { x, y, w, h, _ } = *r;
for u32::range(y, y + h + 1) |yi| {
for u32::range(x, x + w + 1) |xi| {
let num = yi * TileDim + xi;
ts[num].t = true;
}
}
}
fn print_lev(l: &Lev) {
for l.tiles.iter().enumerate().advance |(i, tile)| {
print(if tile.t {"1"} else {"0"});
if (i).to_u32() % TileDim == 49 {
print("\n");
}
}
}
fn GenRand(gen:&mut u32) ->u32 {
*gen += *gen;
*gen ^= 1;
if (*gen).to_i32() < 0 {
*gen ^= 0x88888eef;
}
return *gen
}