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The reason why I used images is because that happens to be how the Music player handles it. If you use 0xced's UIKit-Artwork-Extractor, you can see that whoever built the original anisotropic slider used the UIImages method.
A suggestion: avoid images completely, and use https://github.com/galaxas0/Core-Graphics-Additions to draw the conical gradients required for the slider. Would this increase overhead?
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