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entropy.c
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entropy.c
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#include <stdio.h>
#include "entropy.h"
/* A fallback timer entropy method that will probably never be used. */
#if defined(_WIN32_WCE)
static UV timer_entropy(UV bytes, unsigned char* buf) { return 0; }
#else
#include <time.h>
static uint32_t mix32(uint32_t r0) { /* Similar to PCG 32 */
uint32_t word = ((r0 >> ((r0 >> 28u) + 4u)) ^ r0) * 277803737u;
return (word >> 22u) ^ word;
}
static uint32_t timer_mix8(uint32_t acc) {
clock_t t1;
uint32_t bit, a;
for (bit = a = 0; bit < 8; bit++) {
t1 = clock(); while (t1 == clock()) a ^= 1;
acc = (acc << 1) | a;
}
return mix32(acc);
}
static UV timer_entropy(UV bytes, unsigned char* buf) {
UV byte;
uint32_t acc = 0;
for (byte = 0; byte < 4; byte++)
acc = timer_mix8(acc);
for (byte = 0; byte < bytes; byte++) {
acc = timer_mix8( timer_mix8( acc ) );
buf[byte] = (acc >> 24) & 0xFF;
}
return bytes;
}
#endif
UV get_entropy_bytes(UV bytes, unsigned char* buf)
{
UV len = 0;
#if defined(_WIN32) || defined(_WIN32_WCE)
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#ifdef _WIN32_WCE
#define UNDER_CE
#define ARM
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <wincrypt.h>
/* TODO: Calling RtlGenRandom is faster */
HCRYPTPROV hProv = 0;
if (!CryptAcquireContext(&hProv, NULL, MS_DEF_PROV, PROV_RSA_FULL,
CRYPT_SILENT | CRYPT_VERIFYCONTEXT | CRYPT_MACHINE_KEYSET) &&
!CryptAcquireContext (&hProv, NULL, MS_DEF_PROV, PROV_RSA_FULL,
CRYPT_SILENT | CRYPT_VERIFYCONTEXT | CRYPT_MACHINE_KEYSET | CRYPT_NEWKEYSET))
return 0;
if (CryptGenRandom(hProv, bytes, buf) == TRUE)
len = bytes;
CryptReleaseContext(hProv, 0);
#else /* ^^^^^^ Windows ^^^^^^ vvvvvv /dev/urandom vvvvvvv */
FILE *f = fopen("/dev/urandom", "rb");
if (f == NULL)
f = fopen("/dev/random", "rb");
if (f != NULL) {
if (setvbuf(f, NULL, _IONBF, 0) == 0) { /* disable buffering */
len = (UV)fread(buf, 1, (size_t)bytes, f);
}
fclose(f);
}
#endif
/* Do a fallback method if something didn't work right. */
if (len != bytes)
len = timer_entropy(bytes, buf);
return len;
}