@@ -23,6 +24,7 @@ const DevDisplay = ({
Baddie Coords: ({baddieCoords.x}, {baddieCoords.y})
Baddie Orientation: {baddieOrientation}
Baddie Decision: {baddieDecision.name}
+ playerAttacksInQueue: {playerAttacksInQueue.length}
)
}
diff --git a/client/src/components/Game/CombatEnvironment/LevelVisualGenerator.js b/client/src/components/Game/CombatEnvironment/LevelVisualGenerator.js
index ff08c81..05819f0 100644
--- a/client/src/components/Game/CombatEnvironment/LevelVisualGenerator.js
+++ b/client/src/components/Game/CombatEnvironment/LevelVisualGenerator.js
@@ -50,7 +50,7 @@ const LevelVisualGenerator = ({row, baddieCoords, playerMove, playerAttack, enem
seed.obstructions.find((obs) => sq.x === obs.x && sq.y === obs.y)
) {
// This renders an obstacle if the map file contains an obstacle at the specified coords:
- console.log(sq.x, sq.y);
+ // console.log(sq.x, sq.y);
return (