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we should be able to entirely automate at least the mac build and have it be code-signed and notarized.
the windows build, however, requires a physical key in order for it to be signed.
The text was updated successfully, but these errors were encountered:
https://federicoterzi.com/blog/automatic-code-signing-and-notarization-for-macos-apps-using-github-actions/
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we should be able to entirely automate at least the mac build and have it be code-signed and notarized.
the windows build, however, requires a physical key in order for it to be signed.
The text was updated successfully, but these errors were encountered: