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Most non-UI sounds in EE play back only on the server, not on clients.
SP/EE were designed for in-person LAN play where the server typically functioned as the main screen and was within earshot of all players on a ship. With online play, the server is often viewed only by the GM, if at all.
SP should provide a method of triggering sound playback on clients as well as the server.
SP should provide a method of triggering sound playback on specific clients via scripting.
See also #241 about asset synchronization with clients, which would be required for custom audio assets stored only on the server to be triggered or played back on clients.
The text was updated successfully, but these errors were encountered:
Most non-UI sounds in EE play back only on the server, not on clients.
SP/EE were designed for in-person LAN play where the server typically functioned as the main screen and was within earshot of all players on a ship. With online play, the server is often viewed only by the GM, if at all.
See also #241 about asset synchronization with clients, which would be required for custom audio assets stored only on the server to be triggered or played back on clients.
The text was updated successfully, but these errors were encountered: