diff --git a/src/screens/windowScreen.cpp b/src/screens/windowScreen.cpp index 6b5612074..f006f73f0 100644 --- a/src/screens/windowScreen.cpp +++ b/src/screens/windowScreen.cpp @@ -56,7 +56,7 @@ void WindowScreen::update(float delta) auto position = my_spaceship->getPosition() + rotateVec2(glm::vec2(my_spaceship->getRadius(), 0), camera_yaw); - camera_position.x = position.x; + camera_position.x = position.x + 1.0f; // small offset to prevent camera glitches on some models camera_position.y = position.y; camera_position.z = 0.0; }