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artemis_mission_convert.py
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artemis_mission_convert.py
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from glob import glob
import json
import xml.etree.ElementTree
import os.path
import traceback
import sys
import fnmatch
import tokenize
import io
class UnknownArtemisTagError(Exception):
def __init__(self, node):
super().__init__('%s: %s' % (node.tag, node.attrib))
def convertString(s):
return s.replace('\n', '\\n').replace('\'', '\\\'').replace('"', '\\"').replace('^', '\\n').strip()
def convertFloat(f):
try:
return str(float(eval(str(f), {}, {})))
except NameError:
pass
result = '('
for token in tokenize.tokenize(io.BytesIO(str(f).encode('UTF-8')).readline):
if token.type == tokenize.ENCODING or token.type == tokenize.ENDMARKER:
pass
elif token.type == tokenize.NAME:
result += 'variable_%s' % (convertName(token.string))
elif token.type == tokenize.OP:
result += '%s' % (token.string)
elif token.type == tokenize.NUMBER:
result += '%s' % (token.string)
else:
raise ValueError(token)
result += ')'
return result
def convertPosition(x, z):
return convertFloat('20000-(%s)' % (x)), convertFloat('(%s)-100000' % (z))
def convertName(name):
return '%s' % (name.replace(' ', '_').replace('-', '_').replace('*', 'X').replace('.', '__'))
def convertRaceKeys(node, default=None):
keys = node.get('raceKeys', default)
keys = keys.lower().split(' ')
if 'biomech' in keys:
return "Ghosts"
elif 'friendly' in keys:
return "Human Navy"
elif 'enemy' in keys:
return "Kraylor"
elif 'neutral' in keys:
return "Independent"
raise UnknownArtemisTagError(node)
def convertComparator(node):
comparator = node.get('comparator').lower()
if comparator == "equals" or comparator == "=":
return "=="
elif comparator == "not" or comparator == "!=":
return "~="
elif comparator == "greater" or comparator == ">":
return ">"
elif comparator == "less" or comparator == "<":
return "<"
elif comparator == "greater_equal" or comparator == "<=":
return "<="
elif comparator == "less_equal" or comparator == ">=":
return ">="
raise UnknownArtemisTagError(node)
def convertSystemName(node):
system = node.get('systemType')
if system == 'systemBeam':
return 'beamweapons'
elif system == 'systemTorpedo':
return 'missilesystem'
elif system == 'systemTactical': # Sensors, we map it to reactor, as we don't have sensor power/damage
return 'reactor'
elif system == 'systemTurning':
return 'maneuver'
elif system == 'systemImpulse':
return 'impulse'
elif system == 'systemWarp':
return 'warp'
elif system == 'systemFrontShield':
return 'frontshield'
elif system == 'systemBackShield':
return 'rearshield'
raise UnknownArtemisTagError(node)
class Event:
def __init__(self, main_node):
self._valid = True
self._body = []
self._conditions = []
self._warnings = []
self._done = {}
self._ai_info = {}
for node in main_node:
if node.tag == 'big_message':
message = convertString(node.get('title', ''))
if node.get('subtitle1') is not None:
message += '\\n%s' % (convertString(node.get('subtitle1')))
if node.get('subtitle2') is not None:
message += '\\n%s' % (convertString(node.get('subtitle2')))
self._body.append('globalMessage("%s");' % (message));
elif node.tag == 'incoming_comms_text':
self._body.append('temp_transmission_object:setCallSign("%s"):sendCommsMessage(getPlayerShip(-1), "%s")' % (convertString(node.get('from')), convertString(node.text)));
elif node.tag == 'warning_popup_message':
self.warning('Ignore', node)
elif node.tag == 'start_getting_keypresses_from':
self.warning('Ignore', node)
elif node.tag == 'end_getting_keypresses_from':
self.warning('Ignore', node)
elif node.tag == 'set_damcon_members':
self.warning('Ignore', node)
elif node.tag == 'incoming_message':
self.warning('Ignore', node)
elif node.tag == 'set_difficulty_level':
self.warning('Ignore', node)
elif node.tag == 'log':
self._body.append('print("%s")' % (convertString(node.get('text'))));
elif node.tag == 'set_skybox_index':
pass #We don't have other skyboxes. So ignore this command.
elif node.tag == 'create':
self.parseCreate(node)
elif node.tag == 'clear_ai':
name = convertName(node.get('name'))
if name not in self._ai_info:
self._ai_info[name] = {}
self._ai_info[name]['CLEAR'] = True
elif node.tag == 'add_ai':
if node.get('name') is None:
self.warning('Ignore', node)
else:
name = convertName(node.get('name'))
if name not in self._ai_info:
self._ai_info[name] = {}
self._ai_info[name][node.get('type').upper()] = node.attrib
elif node.tag == 'set_object_property':
name = convertName(node.get('name'))
property = node.get('property')
self._body.append('if %s ~= nil and %s:isValid() then' % (name, name))
if property == 'positionX':
self._body.append(' local x, y = %s:getPosition()' % (name))
x, y = convertPosition(node.get('value'), 0)
self._body.append(' %s:setPosition(%s, y)' % (name, x))
elif property == 'positionY':
pass
elif property == 'positionZ':
self._body.append(' local x, y = %s:getPosition()' % (name))
x, y = convertPosition(0, node.get('value'))
self._body.append(' %s:setPosition(x, %s)' % (name, y))
elif property == 'shieldStateFront':
self._body.append(' %s:setFrontShield(%f)' % (name, float(node.get('value'))))
elif property == 'shieldStateBack':
self._body.append(' %s:setRearShield(%f)' % (name, float(node.get('value'))))
elif property == 'shieldMaxStateFront':
self._body.append(' %s:setFrontShieldMax(%f)' % (name, float(node.get('value'))))
elif property == 'shieldMaxStateBack':
self._body.append(' %s:setRearShieldMax(%f)' % (name, float(node.get('value'))))
elif property == 'systemDamageBeam':
self._body.append(' %s:setSystemHealth("beamweapons", %f)' % (name, 1.0 - float(node.get('value')) / 100.0))
elif property == 'systemDamageTorpedo':
self._body.append(' %s:setSystemHealth("missilesystem", %f)' % (name, 1.0 - float(node.get('value')) / 100.0))
elif property == 'systemDamageTactical':
self.warning('Reactor instead of sensors', node)
self._body.append(' %s:setSystemHealth("reactor", %f)' % (name, 1.0 - float(node.get('value')) / 100.0))
elif property == 'systemDamageTurning':
self._body.append(' %s:setSystemHealth("maneuver", %f)' % (name, 1.0 - float(node.get('value')) / 100.0))
elif property == 'systemDamageImpulse':
self._body.append(' %s:setSystemHealth("impulse", %f)' % (name, 1.0 - float(node.get('value')) / 100.0))
elif property == 'systemDamageWarp':
self._body.append(' %s:setSystemHealth("warp", %f)' % (name, 1.0 - float(node.get('value')) / 100.0))
self._body.append(' %s:setSystemHealth("jumpdrive", %f)' % (name, 1.0 - float(node.get('value')) / 100.0))
elif property == 'systemDamageFrontShield':
self._body.append(' %s:setSystemHealth("frontshield", %f)' % (name, 1.0 - float(node.get('value')) / 100.0))
elif property == 'systemDamageBackShield':
self._body.append(' %s:setSystemHealth("rearshield", %f)' % (name, 1.0 - float(node.get('value')) / 100.0))
elif property == 'willAcceptCommsOrders':
self.warning('Ignore', node)
elif property == 'eliteAIType':
self.warning('Ignore', node)
elif property == 'eliteAbilityBits':
bits = int(node.get('value'))
if (bits & 8) or (bits & 64):
self._body.append(' %s:setJumpDrive(True)' % (name))
if bits & 32:
self._body.append(' %s:setWarpDrive(True)' % (name))
else:
self.warning('Ignore', node)
#raise UnknownArtemisTagError(node)
self._body.append('end')
elif node.tag == 'set_fleet_property':
self.warning('Ignore', node)
elif node.tag == 'set_timer':
self._body.append('timers["%s"] = %f' % (convertName(node.get('name')), float(node.get('seconds'))))
elif node.tag == 'set_variable':
if node.get('randomIntHigh') is not None:
self._body.append('variable_%s = random(%d, %d) --Should be random int...' % (convertName(node.get('name')), int(node.get('randomIntLow')), int(node.get('randomIntHigh'))))
elif node.get('randomFloatHigh') is not None:
self._body.append('variable_%s = random(%d, %d)' % (convertName(node.get('name')), float(node.get('randomFloatLow')), int(node.get('randomFloatHigh'))))
else:
self._body.append('variable_%s = %s' % (convertName(node.get('name')), convertFloat(node.get('value'))))
elif node.tag == 'set_ship_text':
self.warning('Ignore', node)
elif node.tag == 'set_relative_position':
self._body.append('tmp_x, tmp_y = %s:getPosition()' % (convertName(node.get('name1'))));
self._body.append('tmp_x2, tmp_y2 = vectorFromAngle(%s:getRotation() + %f, %f)' % (convertName(node.get('name1')), float(node.get('angle')), float(node.get('distance'))));
self._body.append('%s:setPosition(x, y);' % (convertName(node.get('name2'))));
elif node.tag == 'end_mission':
self._body.append('victory("Independent")')
elif node.tag == 'set_player_grid_damage':
if convertSystemName(node) == 'warp':
self._body.append('getPlayerShip(-1):setSystemHealth("%s", %f)' % ('jumpdrive', 1.0 - float(node.get('value')) * 2.0))
self._body.append('getPlayerShip(-1):setSystemHealth("%s", %f)' % (convertSystemName(node), 1.0 - float(node.get('value')) * 2.0))
elif node.tag == 'destroy':
name = convertName(node.get('name'))
self._body.append('if %s ~= nil and %s:isValid() then %s:destroy() end' % (name, name, name))
elif node.tag == 'destroy_near':
obj_type = node.get('type')
if obj_type == 'nebulas':
obj_type = 'Nebula'
elif obj_type == 'asteroids':
obj_type = 'Asteroid'
elif obj_type == 'mines':
obj_type = 'Mine'
else:
raise UnknownArtemisTagError(node)
if node.get('name'):
name = convertName(node.get('name'))
self._body.append('if %s ~= nil and %s:isValid() then' % (name, name))
self._body.append(' for _, obj in ipairs(%s:getObjectsInRange(%f)) do' % (name, float(node.get('radius'))))
self._body.append(' if obj.typeName == "%s" then obj:destroy() end' % (obj_type))
self._body.append(' end')
self._body.append('end')
else:
x, y = convertPosition(node.get('centerX', 0), node.get('centerZ', 0))
r = float(node.get('radius'))
self._body.append('for _, obj in ipairs(getObjectsInRadius(%s, %s, %f)) do' % (x, y, float(node.get('radius'))))
self._body.append(' if obj.typeName == "%s" then obj:destroy() end' % (obj_type))
self._body.append('end')
elif node.tag == 'if_gm_key':
self._conditions.append('0') # gm key triggers are never run.
self.warning('Ignore', node)
elif node.tag == 'if_client_key':
self._conditions.append('0')
self.warning('Ignore', node)
elif node.tag == 'if_variable':
self._conditions.append("variable_%s %s (%s)" % (convertName(node.get("name")), convertComparator(node), node.get("value")))
elif node.tag == 'if_timer_finished':
self._conditions.append('(timers["%s"] ~= nil and timers["%s"] < 0.0)' % (convertName(node.get("name")), convertName(node.get("name"))))
elif node.tag == 'if_outside_box':
x1, y1 = convertPosition(node.get('leastX'), node.get('leastZ'))
x2, y2 = convertPosition(node.get('mostX'), node.get('mostZ'))
self._conditions.append('ifOutsideBox(%s, %s, %s, %s, %s)' % (convertName(node.get("name")), x1, y1, x2, y2))
elif node.tag == 'if_inside_box':
x1, y1 = convertPosition(node.get('leastX'), node.get('leastZ'))
x2, y2 = convertPosition(node.get('mostX'), node.get('mostZ'))
self._conditions.append('ifInsideBox(%s, %s, %s, %s, %s)' % (convertName(node.get("name")), x1, y1, x2, y2))
elif node.tag == 'if_inside_sphere':
x1, y1 = convertPosition(node.get('centerX'), node.get('centerZ'))
r = float(node.get('radius'))
self._conditions.append('ifInsideSphere(%s, %s, %s, %f)' % (convertName(node.get("name")), x1, y1, r))
elif node.tag == 'if_outside_sphere':
x1, y1 = convertPosition(node.get('centerX'), node.get('centerZ'))
r = float(node.get('radius'))
self._conditions.append('ifOutsideSphere(%s, %s, %s, %f)' % (convertName(node.get("name")), x1, y1, r))
elif node.tag == 'if_docked':
self._conditions.append('ifdocked(%s)' % (convertName(node.get("name"))))
elif node.tag == 'if_fleet_count':
self._conditions.append('countFleet(%d) %s %f' % (int(node.get('fleetnumber', 0)), convertComparator(node), float(node.get('value'))))
elif node.tag == 'if_distance':
self._conditions.append('(%s ~= nil and %s ~= nil and %s:isValid() and %s:isValid() and distance(%s, %s) %s %f)' % (convertName(node.get('name1')), convertName(node.get('name2')), convertName(node.get('name1')), convertName(node.get('name2')), convertName(node.get('name1')), convertName(node.get('name2')), convertComparator(node), float(node.get('value'))))
elif node.tag == 'if_exists':
self._conditions.append('(%s ~= nil and %s:isValid())' % (convertName(node.get('name')), convertName(node.get('name'))))
elif node.tag == 'if_not_exists':
self._conditions.append('(%s == nil or not %s:isValid())' % (convertName(node.get('name')), convertName(node.get('name'))))
elif node.tag == 'if_player_is_targeting':
self._conditions.append('(%s ~= nil and %s:isValid() and getPlayerShip(-1):getTarget() == %s)' % (convertName(node.get('name')), convertName(node.get('name')), convertName(node.get('name'))))
else:
raise UnknownArtemisTagError(node)
self.warning('Ignore', node)
# Convert the AI statements to EE AI.
for name, ai in self._ai_info.items():
ai_list = sorted(list(ai.keys()))
if ai_list == ['ATTACK'] or ai_list == ['ATTACK', 'ELITE_AI'] or ai_list == ['ATTACK', 'CLEAR'] or ai_list == ['ATTACK', 'CHASE_NEUTRAL']:
self._body.append('%s:orderAttack(%s)' % (name, convertName(ai['ATTACK']['targetName'])))
elif ai_list == ['POINT_THROTTLE'] or ai_list == ['FOLLOW_COMMS_ORDERS', 'POINT_THROTTLE'] or ai_list == ['CHASE_PLAYER', 'POINT_THROTTLE']:
x, y = convertPosition(ai['POINT_THROTTLE']['value1'], ai['POINT_THROTTLE']['value3'])
self._body.append('%s:orderFlyTowards(%s, %s)' % (name, x, y))
elif ai_list == ['CLEAR']:
self._body.append('%s:orderIdle()' % (name))
elif ai_list == ['ELITE_AI']:
pass
else:
self.warning('Unknown AI: %s: %s' % (name, ai))
def parseCreate(self, node):
if node.get('use_gm_position') is not None:
return
create_type = node.get('type')
if create_type == 'player':
name = convertName(node.get('name'))
x, y = convertPosition(node.get('x'), node.get('z'))
self._body.append('%s = PlayerSpaceship():setFaction("Human Navy"):setTemplate("Player Cruiser"):setCallSign("%s"):setPosition(%s, %s)' % (name, node.get('name'), x, y))
elif create_type == 'neutral':
name = convertName(node.get('name'))
x, y = convertPosition(node.get('x'), node.get('z'))
self._body.append('%s = CpuShip():setTemplate("Tug"):setCallSign("%s"):setFaction("%s"):setPosition(%s, %s):orderRoaming()' % (name, node.get('name'), convertRaceKeys(node, 'neutral'), x, y))
self.addToFleet(name, node)
elif create_type == 'enemy':
name = convertName(node.get('name', 'temp_enemy_name'))
x, y = convertPosition(node.get('x'), node.get('z'))
self._body.append('%s = CpuShip():setTemplate("Cruiser"):setCallSign("%s"):setFaction("%s"):setPosition(%s, %s):orderRoaming()' % (name, node.get('name'), convertRaceKeys(node, 'enemy'), x, y))
self.addToFleet(name, node)
self.addToFleet(name, node, 0) # Add every enemy ship to fleet 0
elif create_type == 'station':
name = convertName(node.get('name'))
x, y = convertPosition(node.get('x'), node.get('z'))
self._body.append('%s = SpaceStation():setTemplate("Small Station"):setCallSign("%s"):setFaction("%s"):setPosition(%s, %s)' % (name, node.get('name'), convertRaceKeys(node, 'friendly'), x, y))
elif create_type == 'blackHole':
name = convertName(node.get('name', 'temp_blackhole_name'))
x, y = convertPosition(node.get('x'), node.get('z'))
self._body.append('%s = BlackHole():setPosition(%s, %s)' % (name, x, y))
elif create_type == 'whale':
self.warning('Ignore', node)
elif create_type == 'monster':
self.warning('Ignore', node)
elif create_type == 'genericMesh':
self.warning('Ignore', node)
elif create_type == 'anomaly':
# Using a supply drop instead of an anomaly
output = ""
if node.get('name') is not None:
name = convertName(node.get('name'))
output = "%s = " % (name)
x, y = convertPosition(node.get('x'), node.get('z'))
output += 'SupplyDrop():setFaction("Human Navy"):setPosition(%s, %s):setEnergy(500):setWeaponStorage("Nuke", 0):setWeaponStorage("Homing", 0):setWeaponStorage("Mine", 0):setWeaponStorage("EMP", 0)' % (x, y)
self._body.append(output)
elif create_type == 'asteroids':
self.parseCreateCount('Asteroid()', node)
elif create_type == 'mines':
self.parseCreateCount('Mine()', node)
elif create_type == 'nebulas':
node.set('count', '(%s + 24) / 25' % convertFloat(node.get('count')))
if node.get('randomRange') is not None:
node.set('randomRange', '%s - 2500' % convertFloat(node.get('randomRange')))
self.parseCreateCount('Nebula()', node)
else:
raise UnknownArtemisTagError(node)
def parseCreateCount(self, object_create_script, node):
count = convertFloat(node.get('count'))
x, y = convertPosition(node.get('startX', 0), node.get('startZ', 0))
self._body.append('tmp_count = %s' % (count))
self._body.append('for tmp_counter=1,tmp_count do')
if node.get('radius') is not None:
radius = convertFloat(node.get('radius'))
start_angle = float(node.get('startAngle', 0)) - 90
end_angle = float(node.get('endAngle', 360)) - 90
self._body.append(' tmp_x, tmp_y = vectorFromAngle(%s + (%s - %s) * (tmp_counter - 1) / tmp_count, %s)' % (start_angle, end_angle, start_angle, radius))
self._body.append(' tmp_x, tmp_y = tmp_x + %s, tmp_y + %s' % (x, y))
else:
x2, y2 = convertPosition(node.get('endX'), node.get('endZ'))
self._body.append(' tmp_x = %s + (%s - %s) * (tmp_counter - 1) / tmp_count' % (x, x2, x))
self._body.append(' tmp_y = %s + (%s - %s) * (tmp_counter - 1) / tmp_count' % (y, y2, y))
if node.get('randomRange') is not None:
random_range = convertFloat(node.get('randomRange', 0))
self._body.append(' tmp_x2, tmp_y2 = vectorFromAngle(random(0, 360), random(0, %s))' % (random_range))
self._body.append(' tmp_x, tmp_y = tmp_x + tmp_x2, tmp_y + tmp_y2')
self._body.append(' %s:setPosition(tmp_x, tmp_y)' % (object_create_script))
self._body.append('end')
def addToFleet(self, name, node, fleetnumber=-1):
if fleetnumber != -1:
fleetnumber = int(node.get('fleetnumber', -1))
if fleetnumber > 0:
if 'fleet_check_%d' % (fleetnumber) not in self._done:
self._done['fleet_check_%d' % (fleetnumber)] = True
self._body.append('if fleet[%d] == nil then fleet[%d] = {} end' % (fleetnumber, fleetnumber))
self._body.append('table.insert(fleet[%d], %s)' % (fleetnumber, name))
def warning(self, *args):
message = ''
for arg in args:
if isinstance(arg, str):
message += arg + ' '
elif isinstance(arg, xml.etree.ElementTree.Element):
message += '<' + arg.tag + '> ' + str(arg.attrib) + ' '
if arg.text is not None:
message += convertString(arg.text)
else:
message += str(arg)
self._body.append('--WARNING: %s' % (message))
self._warnings.append(args)
def getBody(self, indent=1):
body = ''
for line in self._body:
body += (' ' * indent) + line + '\n';
return body
def getCondition(self):
return ' and '.join(self._conditions)
def getWarnings(self):
return self._warnings
def isValid(self):
return self._valid
class Converter:
def __init__(self, filename):
self._data = xml.etree.ElementTree.XML(open(filename, 'rb').read().replace(b'"<="', b'"<="').replace(b'"<"', b'"<"').replace(b'">="', b'">="').replace(b'">"', b'">"'))
self._events = []
self._start_event = Event(self._data.find("start"))
for node in self._data.findall("event"):
self._events.append(Event(node))
def export(self, name, filename):
f = open(filename, "w")
f.write('-- Name: %s\n' % (name))
f.write('-- Description: Converted Artemis mission\n')
warnings = []
for line in open("artemis_mission_convert_template.lua", "r"):
if line.strip() == '###START###':
f.write(self._start_event.getBody())
warnings += self._start_event.getWarnings()
elif line.strip() == '###EVENTS###':
for event in self._events:
if not event.isValid():
continue
if event.getCondition() != "":
f.write(" if %s then\n" % event.getCondition())
f.write(event.getBody(2))
warnings += event.getWarnings()
f.write(" end\n")
else:
f.write(event.getBody(1))
warnings += event.getWarnings()
else:
f.write(line)
print('Written: %s with %d warnings' % (filename, len(warnings)))
warning_types = {}
for warning in warnings:
for item in warning:
if isinstance(item, xml.etree.ElementTree.Element):
if item.tag not in warning_types:
warning_types[item.tag] = 0
warning_types[item.tag] += 1
for key, count in warning_types.items():
print("Warning: %s %dx" % (key, count))
return len(warning_types) == 0
if __name__ == "__main__":
count = 0
success = 0
for arg in sys.argv[1:]:
if os.path.isfile(arg):
filename = arg
count += 1
print("========================================================");
print("Converting: ", filename);
try:
c = Converter(filename)
name = os.path.splitext(os.path.basename(filename))[0].replace("MISS_", "")
c.export(name, "scripts/scenario_99_%s.lua" % (name))
success += 1
except:
traceback.print_exc()
for root, dirnames, filenames in os.walk(arg):
for filename in fnmatch.filter(filenames, '*.xml'):
filename = os.path.join(root, filename)
count += 1
print("========================================================");
print("Converting: ", filename);
try:
c = Converter(filename)
name = os.path.splitext(os.path.basename(filename))[0].replace("MISS_", "")
if c.export(name, "scripts/scenario_99_%s.lua" % (name)):
sys.exit(1)
success += 1
except:
traceback.print_exc()
sys.exit(1)
print("Converted %d of the %d scripts" % (success, count))