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Deprecated code #4

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VinceAngel opened this issue Sep 23, 2016 · 3 comments
Open

Deprecated code #4

VinceAngel opened this issue Sep 23, 2016 · 3 comments

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@VinceAngel
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Hi,
I was just upgrading my project (Vuforia/Gdx) and google sent me here because I was looking at drawVideoBackground .
FYI, this method is Deprecated now, you need to use

videoBackgroundTex.setTextureUnit(vbVideoTextureUnit);
mRenderer.updateVideoBackgroundTexture(videoBackgroundTex));

Good luck !

@daemontus
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Many thanks for the info! Currently I don't have Vuforia/NDK setup on my machine, but as soon as I get around to installing it again, I'll update the repo :)

@sunilsunny565
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Any plans on updating the project with latest Vuforia SDK?.

@daemontus
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Unfortunately, the latest SDK seems to have a bit more complex architecture which does not play with LibGDX so well. I made a few adjustments to glue it together in a similar way as before, but there are race conditions in initialisation (Vuforia and LibGDX seem to be fighting over some OpenGL buffers) and I couldn't get the model to render properly yet. However, the coordinates for each frame seem to be computed correctly, so I suspect it is another OpenGL issue.

Currently, I consider this as deprecated. If anyone has time and motivation to fix it, I'm happy to give maintainer rights.

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