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level_a001_04_END.txt
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level_a001_04_END.txt
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[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 第四关(后)
// Comments
[Background(image="bg_caveentrance", fadetime=1)]
[Delay(time=1)]
[PlayMusic(intro="$indust_intro", key="$indust_loop", volume=0.6, crossfade=1.5)]
[Dialog]
[Character]
[name="大鲍勃"] 咕......
[name="整合运动"] 这家伙是个瘸的!先解决掉他!
[playsound(key="$p_imp_blunt_h")]
[PlaySound(key="$d_sp_ballista")]
[Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)]
[Delay(time=0.7)]
[Character(name="avg_npc_010")]
[name="大鲍勃"] 格拉尼!继续耗下去,我们全得交代在这儿了!
[PlaySound(key="$b_char_defboost")]
[CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)]
[Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[Delay(time=1)]
[Character(name="char_220_grani#5")]
[name="格拉尼"] 就算你这么说!
[Character(name="avg_npc_010")]
[name="大鲍勃"] 快!带着可萝尔走!
[name="大鲍勃"] 我受了伤,会拖慢你们的速度!
[name="大鲍勃"] 之后我会找办法和你们会合的!走!
[Dialog]
[PlaySound(key="$d_sp_ballista")]
[Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)]
[Delay(time=0.7)]
[Character(name="char_220_grani#5")]
[name="格拉尼"] ——
[name="格拉尼"] 说好了,记得要来拿你的那份!
[Character(name="avg_npc_010")]
[name="大鲍勃"] ......哼。
[name="大鲍勃"] 快走!
[Character]
[PlaySound(key="$d_gen_soldiersrun",volume=0.8)]
[Blocker(a=1, r=0,g=0, b=0, fadetime=0.7, block=true)]
[Dialog]
[Blocker(a=0, fadetime=2, block=true)]
[Delay(time=2)]
[Character(name="char_1002_nsabr_1")]
[name="整合运动"] 她们跑了!
[Character(name="avg_npc_010")]
[name="大鲍勃"] 你们的敌人是我!
[PlaySound(key="$e_atk_saw_n_1")]
[Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)]
[PlaySound(key="$e_atk_saw_n_2")]
[Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)]
[Delay(time=0.7)]
[Character]
[stopmusic(fadetime=2)]
[Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)]
[Dialog]
[Background(image="bg_forest")]
[Blocker(a=0, fadetime=2, block=true)]
[Delay(time=1)]
[Character(name="char_220_grani#5")]
[name="格拉尼"] ......交战的声音似乎平息下来了。
[name="格拉尼"] 但是抱歉,可萝尔,现在我们没有休息的时间,还得快走才行。
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)]
[name="可萝尔"] 没事......那个,鲍勃先生他,不知道怎么样了......!
[Character(name="avg_npc_003",name2="char_220_grani#4",focus=2)]
[name="格拉尼"] 可能,要给他一些时间吧。
[Character(name="avg_npc_003",name2="char_220_grani#4",focus=1)]
[name="可萝尔"] 给他些时间......?你是说——
[Character(name="avg_npc_003")]
[CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=20, fadeout=true, block=true)]
[name="可萝尔"] 啊!
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)]
[name="格拉尼"] 可萝尔!你没事吧?
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)]
[name="可萝尔"] 抱歉,被这个树根绊了一下......
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)]
[name="格拉尼"] 来,拉住我的手。
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)]
[name="可萝尔"] ......谢谢你。
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)]
[name="格拉尼"] 能走吗?
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)]
[name="可萝尔"] ......没事的,只是擦伤。就像你说的,我们还是别停下脚步比较好......
[name="可萝尔"] 只要穿过森林就是莫拉蒂山的山脚下了,我们得进入半山腰第二个洞窟。
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)]
[name="格拉尼"] 只能从洞口进去吗?
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)]
[name="可萝尔"] 是的,里面还有很多岔路和暗道,不过我知道该怎么走。宝藏就在洞窟的最深处。
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)]
[name="格拉尼"] 嗯。这样的话......
[Dialog]
[PlaySound(key="$d_sp_ballista",volume=0.2)]
[Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)]
[Delay(time=0.7)]
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)]
[name="可萝尔"] 咦?好、好可怕的声音......远处有什么爆炸了吗......?
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)]
[name="格拉尼"] 仔细听,还有呐喊和惨叫。
[name="格拉尼"] 是战斗的声音。还没结束。
[name="格拉尼"] ......可萝尔,你害怕吗?
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)]
[name="可萝尔"] 我——
[name="可萝尔"] ......我很害怕。
[name="可萝尔"] 但是,为了让我的村子平静下来,让我们的土地重归安宁......我也有一定要去做的事。
[Character(name="avg_npc_003",name2="char_220_grani#4",focus=2)]
[name="格拉尼"] 是吗……
[name="格拉尼"] 你真坚强啊。
[Character(name="avg_npc_003",name2="char_220_grani#4",focus=1)]
[name="可萝尔"] 欸?
[Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)]
[name="格拉尼"] 没事。事不宜迟,我们继续前进吧。
[Delay(time=0.3)]
[Dialog]
[Blocker(block=true)]
[Image]