All notable changes to deck.gl will be documented in this file.
- fix post-processing effect framebuffer binding bug (#3164)
- bump lerna version (#3161)
- Metrics-tracking Deck property (#3139)
- Remove dead code from scenegraph-layer shader (#3167)
- Support react-map-gl's new MapContext format (#3168)
- fix normal projection (#3134)
- GPUGridAggregator: Add
getData
method (#3110) - GPU GridLayer PART-4: Add support for picking (#3115)
- H3HexagonLayer: fix render bug cross the 180th meridian (#3133)
- support multiple ranges in attribute partial update (#3119)
- Fix scenegraph-layer attribute issue with static scenegraph (#3135)
- Support partial update in layer attribute updaters (#3122)
- Handle partial update in Tesselator (#3121)
- Add PBR & IBL lighting option to scenegraph-layer (#3116)
- Fix ColumnGeometry normals calculation (#3145)
- improve sun/shadow example to use effect rendering pipeline (#3142)
- Add billboard mode to PathLayer (#3140)
- Add h3 layer embedded demos (#3150)
- Improve PathLayer precision (#3141)
- GPU GridLayer PART 5: Add new color/elevation props to Grid and Hexagon layers (#3137)
- GPU GridLyer Part 6: GPUGridLayer fixes and docs. (#3143)
- Fix abnormal normals in scenegraph-layer-vertex shader (#3154)
- GPU GridLayer Part 7: Rename NewGridLayer to GridLayer. (#3149)
- GPU Aggregator : enable partial test (#3157)
- Improve react module test coverage (#3155)
- Bump luma.gl to v7.1.0-alpha.5
- GLTF Animation support in scenegraph-layer (#3010)
- Add JSON bindings Python library (#3013)
- Add stroke functionality for the H3Hexagon Layer (#3024)
- Add Jupyter notebook widget JS module (#3035)
- GPUGridLayer PART-1: Fix world space aggregation (#3051)
- Fix update vertices when regenerate models (#3078)
- Support 64-bit position in IDENTITY mode (#3071)
- [React] Add the ability to use react-map-gl controls (#3075)
- GPUGridLayer PART-2: Add support for multiple weights (#3057)
- Add Jupyter widget to pydeck library (#3050)
- Support variable attribute size with standard accessors (#3094)
- Prep Attribute class for partial update (#3091)
- Use a single model for stroke and fill in ColumnLayer (#3097)
- Aggregation-layers: Add unit tests, fix bugs. (#3101)
- Support stroke width in ColumnLayer and H3HexagonLayer (#3102)
- Improve H3HexagonLayer perf (#3103)
- ScenegraphLayer: add getScene and getAnimator properties (#3109)
- Fix TileLayer bug at low zoom levels (#3111)
- Add partial update support to AttributeManager (#3099)
- Fix coordinate origin z bug (#3131)
- GPU GridLayer PART-3: Add NewGridLayer. (#3095)
- post-processing effect rendering pipeline (#3107)
- Fix logging (#3126)
- Update peer dependency versions (#3128)
- Remove force override of position parameter in WebMercatorViewport (#3127)
- Fix view state handling in mapbox integration (#3113)
- Optimize bundle size (#3092)
- Fix elevationScale behavior (#3093)
- Fix react integration of mapbox layers (#3108)
- Ensure UMD bundles are ES5 (#3085)
- GPUAggregator: Fix Texture/Buffer resource leaks. (#3054)
- fix onClick callback in GoogleMapsOverlay (#3067)
- fix bundle size (#3069)
- finalize all layers (#3044)
- Fix bug in click event handling (#3041)
- update internal props of point lights (#3047)
- Fix OrbitView and OrthographicView resize bug (#3043)
- Delete textures on layer finalization (#3045)
- Various console warning fixes (#3022)
- Fix shader attribute constants and transitions (#3028)
- More React synchronization fix (#3018)
- Fix GoogleMapsOverlay remove and finalize (#3019)
- fix compareProps perf (#3011)
- Bump luma.gl version to 7.0.0
- Content and Polish for Whats New 7.0 (#3001)
- improve babel config for Edge/IE (#3002)
- Add ArcLayer example to the gallery (#2972)
- Fix buffer warnings (#2999)
- fix website warnings (#2998)
- Remove deprecated APIs and update doc (#2997)
- SimpleMeshLayer bug fixes (#2966)
- add camera light docs and some sun light clean up (#2960)
- clean up in mesh layer (#2959)
- Move CameraLight export (#2957)
- Add sunlight effect (#2923)
- Update luma version to beta 8 (#2952)
- new camera light feature (#2943)
- improve react perf (#2949)
- Improve React synchronization (#2939)
- Move dev scripts out of module roots (#2944)
- Clean up customRender prop handling (#2936)
- fix external gl context usage (#2934)
- Use the same animation loop for render, attribute transitions and viewport transitions (#2921)
- Flat shading in SimpleMeshLayer when normals aren't available. (#2922)
- Fix onHover behavior (#2925)
- Revert min-pixels prop default (#2926)
- fix console warnings related to luma API changes (#2920)
- Fix attribute transition (#2919)
- fix project normal (#2910)
- disable lighting in picking pass (#2908)
- Add google maps submodule (#2899)
- Loader.gl mesh loading (#2909)
- SimpleMeshLayer wireframe (#2907)
- Fix stale layer bug when using matrix attributes (#2901)
- Fix ScenegraphLayer attribute problem (#2893)
- use light type instead of constructor name (#2896)
- ScenegraphLayer delete() Scenegraph (#2887)
- ScenegraphLayer: Final round of updates
- New Lighting docs (#2853)
- Bump dependencies (#2881)
- Fix pixel projection in shaders (PR 2/2) (#2863)
- transpile local code (#2872)
- Add highPrecision prop to H3HexagonLayer (#2866)
- resolve double luma.gl version error
- integrate phong lighting to mesh layer (#2864)
- PROPOSAL: Move Attribute from luma to deck (#2867)
- Update to attribute and geometry APIs (#2852)
- Set picking color only when hovering (#2850)
- Minor fix projection in IconLayer and TextLayer (#2861)
- Enable running layer-browser with local luma.gl (#2855)
- Clean up column layer geometry usage (#2862)
- Fix bitmap artifacts (#2856)
- Add billboard option (#2846)
- Fix pixel projection in shaders (PR 1/2) (#2844)
- Only pick once per animation frame (#2839)
- Cleanup unused code (#2847)
- Remove dependency on model redraw flags (#2840)
- Update lighting of examples (#2835)
- clean up unused code (#2836)
- Add OpenStreetMap example using TileLayer and BitmapLayer (#2821)
- Docs and examples update for new submodule structure (#2829)
- Changes based on mesh layer API audit (#2807)
- Add widthUnits & sizeUnits to core layers (#2825)
- H3 layer prop forwarding (#2826)
- Use meters as size scale in IconLayer and TextLayer (#2810)
- Improve S2Layer accuracy & docs (#2819)
- allow width in TripsLayer (#2708)
- GreatCircleLayer Fixes (#2820)
- improve bundle size (#2813)
- Add lint rules for imports (#2812)
- Add H3 layers (#2808)
- Fix onAfterUpdate callback in tests (#2801)
- Fix non-iterable support in tesselators (#2811)
- Line layer api update (#2723)
- TileLayer API audit (#2799)
- Add deck instance to layer context (#2805)
- Consolidate cell layers (#2796)
- integrate new light module (#2806)
- Don't fire panmove if drag started somewhere else (#2780)
- Fixes in showcases and documentation UI (#2774)
- Add benchmarks for attribute update (#2770)
- Fix IconLayer autopacking: generate mipmap when constructing Texture (#2790)
- Test utils cleanup (#2795)
- add render test for IconLayer autopacking (#2783)
- add lighting effect docs (#2786)
- Improve grid aggregation perf (#2794)
- Fix missed push in previous PR (#2793)
- Add RFC: Imperative API Improvements (#2621)
- JSON browser example - update to v7 (#2789)
- Publish dev (unminified) scripts (#2788)
- avoid creating small objects when checking redraw flags (#2785)
- Implement binary data RFC (PR 3/3) (#2670)
- Implement binary data RFC (PR 2/3) (#2667)
- Implement binary data RFC (PR 1/3) (#2666)
- Refactor mesh-layers model matrix (#2778)
- Fix additional alias imports (#2777)
- Fix coverage report (#2776)
- Add mat4 instanceModelMatrix to ScenegraphLayer (#2767)
- Move aggregation utils from core to submodule (#2771)
- fix start-local commands (#2769)
- Replace dev scripts with ocular-dev-tools (#2764)
- Add tilt and height to arc-layer (#2762)
- Use new stats API (#2763)
- Build standalone bundle for each submodule (#2760)
- Upgrade mapbox dependency for standalone bundle (#2757)
- Update probe.gl versions to fix website crash (#2759)
- fix point light class name (#2756)
- Remove lightSettings prop in examples and website (#2755)
- Fix module alias error when switching branches (#2754)
- modify doc and deprecated props (#2753)
- add default lighting (#2749)
- getViewport -> makeViewport (#2752)
- Prevent mutation of color variables passed to color setters (#2733)
- New Layer Submodule Structure (#2737)
- Small UI fixes and updates on the website (#2740)
- Support caching icons (#2728)
- Rework test-utils interface (#2735)
- integrate lighting effect (#2702)
- Update coding guidelines to allow ES2018 (#2688)
- Fixes typos in RFCs (#2729)
- fix paths to examples in docs (#2722)
- Rework test-utils interface (3/3) (#2718)
- SolidPolygonLayer cleanup (#2714)
- Remove internally created canvas when deck is finalized (#2715)
- Document Update: DeckGL and View State Transitions sections (#2693)
- add bitmap layer (#2617)
- Add experimental onMetrics callback (#2711)
- Fix link (#2710)
- update getWidth in ArcLayer (#2651)
- replace deprecated APIs of ScatterplotLayer in documentation (#2706)
- Use shader attributes for solid polygon layer (#2703)
- Improve picking color generation (#2697)
- fix picking API bench test, and the wrong import of tesselator (#2699)
- integrate phong lighting module plus picking & rendering refactor(#2540)
- PathLayer: fix rightDeltas attribute generation when using flat vertices (#2694)
- Mat4 model transform attribute for mesh layer. (#2685)
- ScenegraphLayer (#2687)
- docs: pick methods belong to Deck, not DeckGL (#2675)
- grammar typos in primitive-layers (#2677)
- In docs: pickObjects -> pickMultipleObjects (#2676)
- additin -> addition (#2680)
- Encode URL so that extra ")" does not come through (#2678)
- Don't use invertPan flag in _onPanRotate method (#2682)
- upgrade luma (#2686)
- repeated word in tips-and-tricks (#2679)
- New S2 Layer Catalog (Experimental) (#2589)
- fix "Inherits all Viewport/View methods" (#2674)
- Remove IO functions (moved to loaders.gl) (#2668)
- add font atlas manager (#2639)
- Add GreatCircleLayer (#2640)
- specify types for defaultProps in PathMarkerLayer (#2655)
- Add attribution to README
- Polygon tesselation fix (#2659)
- update the unit of getLineWidth(ScatterplotLayer) from pixels to meters in docs (#2650)
- specify default props for trips layer (#2644)
- updated docs with a note about getCursor (#2637)
- add type for defaultProps in path outline layer (#2521)
- bump dev dependencies (#2635)
- website issue fixes (#2636)
- fix deprecated props in brushing example (#2634)
- Remove prefixes for grab and grabbing cursor values. (#2629)
- fix text-layer per object highlighting (#2633)
- Fix a "habe" typo
- expose font settings as TextLayer props (#2628)
- add text layer api change RFC (#2627)
- replace deprecated props of scatterplot layer in examples (#2626)
- replace deprecated props in arc layer (#2631)
- replace deprecated props in line layer examples (#2630)
- OrthographicView updates (#2625)
- fix the visible prop in tile layer (#2624)
- Update composite layer API (#2612)
- update default values in scatterplot layer (#2614)
- fix angular (#2615)
- Remove require() (#2613)
- Update import path for TileLayer (#2594)
- Update composite layer customization RFC (#2600)
- Document the sublayers of all composite layers (#2599)
- Fix occasional picking failure in mapbox layer (#2606)
- Fix gallery in Firefox (#2608)
- remove module.exports (#2607)
- Fix HexagonLayer constructors (#2590)
- Fix AttributeTransitionManager crash when data is empty (#2605)
- Fix json react example (#2596)
- remove loggoing fontAlas time (#2601)
- Generate layer attributes on a worker (PR 3/3) (#2576)
- Generate layer attributes on a worker (PR 2/3) (#2575)
- Generate layer attributes on a worker (PR 1/3) (#2490)
- Fix Scatterplot example on website (#2595)
- Fix multiple argument support in ScatterplotLayer (#2593)
- fix render test by bumping luma (#2592)
- Pass the missing startZoomPosition into Orthographic Controller interactiveState (#2587)
- In docs, "renderSubLayer" -> "renderSubLayers" (#2591)
- Support flat data input to polygon layer (#2581)
- Add deprecated flag to prop types (#2586)
- support dynamically load icons (#2526)
- allow ScatterplotLayer to draw both stroke and fill (#2573)
- PathLayer shader: 2-dimensional vPathPosition (#2515)
- Update BitmapLayer README.md (#2582)
- Fix layer.clone bug (#2583)
- Update dev docs (#2578)
- Flat path data proposal (#2522)
- Apply TinySDF to TextLayer (#2549)
- reset blend params after mapbox render
- update the format of doc (#2572)
- Multiple issue templates (#2562)
- Documentation Updates (#2567)
- update webpack versions (#2559)
- ScreenGridLayer: fix picking under WebGL1 (#2557)
- ScreenGridLayer: add support Min/Max/Mean aggregation (#2560)
- GPUAggregator: fixes for Min and Mean aggregation (#2554)
- update readme for bezier curve layer (#2542)
- Update copy and blit methods (#2528)
- add IconManager RFC (#2510)
- fix anchor bugs (#2539)
- ContourLayer: zOffsetScale -> zOffset (#2543)
- Documentation updates (#2536)
- modify clearPickingColor in solid-polygon-layer (#2538)
- Fix handling for event callback function return values (#2535)
- specify types for defaultProps in mesh layer (#2520)
- fix pickMultipleObjects in pathLayer (#2532)
- Add RFC for Layer Intersections. (#2076)
- add picking test (#2514)
- Refactor PolygonTesselator (#2494)
- PathTesselator class (#2493)
- Strip glsl comments (#2517)
- specify types for defaultProps in gpu grid layer (#2518)
- specify types for defaultProps in bitmap layer (#2516)
- specify types for defaultProps in bezier curve layer (#2505)
- [POC] Debug layer shaders with @luma.gl/debug (#2277)
- UnitTests: for path layer shaders (#2503)
- fix RFC Readme table formatting (#2512)
- Fix fp64 shader tests (#2506)
- Fix info-viz render tests (#2502)
- Fallback to gl.canvas.height when gl.canvas.clientHeight are not available (#2421)
- Reverse zoom in Orthographic controller (#2466)
- PathLayer: fix various precision issues (#2495)
- Docs/RFC directory minor cleanup (#2491)
- Add callback function onDataLoaded in TileLayer (#2487)
- IsoBands Part-2: Add support in Contour Layer. (#2434)
- Swap base map Mapbox style from custom uber style to default mapbox light style in layer-browser and attribute-transition test app. (#2481) fe8bb099 fix updateTriggers not being called issue when transitioning between 0 and null (#2475)
- Use default Alpha for picking highlight color (#2479)
- Add bootstrap to publish script (#2476)
- (origin/tgorkin/test-branch) Add interaction test (#2407)
- Update layer docs regarding tooltip display (#2472)
- Call layer handler by the layer itself (#2471)
- do not override canvas size if using external gl context (#2465)
- [PolygonLayer] Pass getPolygon update trigger to sublayer (#2473)
- Replace gl packages with original gl-matrix (#2463)
- IsoBands Part-1: Add Marching Squares utility methods (#2429)
- Fix offset mode bug (#2464)
- Update PolygonLayer documentation (#2462)
- enable website examples to be copied out and run standalone (#2450)
- Give TileLayer GetPickingInfo Access Only to Its Relevant Tile (#2453)
- Don't fire panmove if drag started somewhere else (#2780)
- Fix module alias error when switching branches (#2754)
- getViewport -> makeViewport (#2752)
- Small UI fixes and updates on the website (#2740)
- Prevent mutation of color variables passed to color setters (#2733)
- Improve picking color generation (#2697)
- Add experimental onMetrics callback (#2711)
- Multi-depth picking fix (#2701)
- PathLayer: fix rightDeltas attribute generation when using flat vertices (#2694)
- Match auto-highlight color blending behavior with 6.3
- Don't use invertPan flag in _onPanRotate method (#2682)
- specify default props for trips layer (#2644)
- Polygon tesselation fix (#2659)
- Remove prefixes for grab and grabbing cursor values. (#2629)
- bump dev dependencies (#2635)
- add type for defaultProps in path outline layer (#2521)
- fix the visible prop in TileLayer (#2624)
- OrthographicView bug fixes (#2625)
- expose font settings as TextLayer props (#2628)
- fix text-layer per object highlighting (#2633)
- Generate layer attributes on a worker (PR 1/3) (#2490)
- Generate layer attributes on a worker (PR 2/3) (#2575)
- Generate layer attributes on a worker (PR 3/3) (#2576)
- remove loggoing fontAlas time (#2601)
- Fix AttributeTransitionManager crash when data is empty (#2605)
- Fix HexagonLayer constructors (#2590)
- remove module.exports (#2607)
- Fix occasional picking failure in mapbox layer (#2606)
- Document the sublayers of all composite layers (#2599)
- Update composite layer customization RFC (#2600)
- check deprecated props in updateTriggers and transitions (#2611)
- Remove require() (#2613)
- fix angular (#2615)
- Update composite layer API (#2612)
- reset blend params after mapbox render
- Apply TinySDF to TextLayer (#2549)
- Flat path data proposal (#2522)
- Fix layer.clone bug (#2583)
- PathLayer shader: 2-dimensional vPathPosition (#2515)
- allow ScatterplotLayer to draw both stroke and fill (#2573)
- support dynamically load icons (#2526)
- Add deprecated flag to prop types (#2586)
- Support flat data input to polygon layer (#2581)
- Pass the missing startZoomPosition into Orthographic Controller interactiveState (#2587)
- Fix multiple argument support in ScatterplotLayer (#2593)
- enable website examples to be copied out and run standalone (#2450)
- IsoBands Part-1: Add Marching Squares utility methods (#2429)
- Replace gl packages with original gl-matrix (#2463)
- Add interaction test (#2407)
- IsoBands Part-2: Add support in Contour Layer. (#2434)
- Docs/RFC directory minor cleanup (#2491)
- Reverse zoom in Orthographic controller (#2466)
- Fix info-viz render tests (#2502)
- Fix fp64 shader tests (#2506)
- fix RFC Readme table formatting (#2512)
- specify types for defaultProps in bezier curve layer (#2505)
- specify types for defaultProps in bitmap layer (#2516)
- specify types for defaultProps in gpu grid layer (#2518)
- Strip glsl comments (#2517)
- PathTesselator class (#2493)
- Refactor PolygonTesselator (#2494)
- add picking test (#2514)
- specify types for defaultProps in mesh layer (#2520)
- modify clearPickingColor in solid-polygon-layer (#2538)
- Documentation updates (#2536)
- fix anchor bugs (#2539)
- add IconManager RFC (#2510)
- update readme for bezier curve layer (#2542)
- GPUAggregator: fixes for Min and Mean aggregation (#2554)
- ScreenGridLayer: add support Min/Max/Mean aggregation (#2560)
- ScreenGridLayer: fix picking under WebGL1 (#2557)
- update webpack versions (#2559)
- Documentation Updates (#2567)
- Fallback to gl.canvas.height when gl.canvas.clientHeight are not available (#2421)
- Fix pickMultipleObjects in pathLayer (#2534)
- Fix handling for event callback function return values (#2535)
- Use default Alpha for picking highlight color (#2479)
- Fix updateTriggers not being called issue when transitioning between 0 and null (#2475)
- Add callback function onDataLoaded in TileLayer (#2487)
- PathLayer: fix various precision issues (#2495)
- Fix auto-offset mode bug (#2464)
- Fix PolygonLayer bug: getPolygon update trigger not working (#2473)
- Fix Mapbox integration bug - do not override canvas size if using external gl context (#2465)
- Fix event callbacks
this
ref (#2471)
- Fix async prop comparison bug (#2437)
- Remove assert dependency from modules (#2438)
- fixed invalid accessor comparisons in contour layer and grid layer (#2442)
- Give TileLayer event callbacks access to source layer and tile (#2445)
- Support generic iterables in
data
prop (#2444) - Allow user to change min/max zoom of orthographic controller (#2448)
- Align parameters passed to all layer callbacks (#2452)
- Bump luma.gl dependency to 6.3.0 prod version
- Export TileLayer from experimental layers (#2388)
- Allow layers to implement event handling via class methods (#2427)
- Bump luma.gl to 6.3-beta (#2423)
- ScreenGridLayer fixes (#2422)
- Disable randomly failing tests on Intel GPUs (#2420)
- fix userdata is not present on initial render (#2418)
- GPUGridAggregator: Add support for MEAN operations (#2417)
- rename lngLat to coordinate in pickInfo for non-geo use cases (#2416)
- Bump math.gl version to 2.2.0 (#2415)
- Support multiple arguments in CompositeLayer constructor (#2410)
- [@deck.gl/mapbox] Reset context state before drawing non-mapbox layers (#2409)
- Fallback to canvas.width/height when clientWidth/clientHeight are not available (#2405)
- New event handling props
- Align build systems of all submodules
- GPUAggregator improvements
- Prop types system
See what's new for major features additions.
- Fix broken link to documentation on some examples (#2257)
- Fix Multi-picking runtime error (#2271)
For Earlier Beta Releases see below
- Hexagon aggregation with valid viewport (#2239)
- Doc: remove deuplicate section
- Website fixes for Safari (#2251)
- Port #2247 from master
- Fix wrong closing tag in get-started examples (#2248)
- GPUAggregator: Return ArrayBuffer objects when aggregating on CPU (#2243)
- Safari fixes (#2244)
- change master in URLs to 6.1-release
- Bump luma to 6.1.0-beta.2
- Bump luma to 6.1.0-beta.1 (#2232)
- Undo Y-reversal hack for Mesh-Layer (#2229)
- Change Back Projection mode to the 6.0 default (#2225)
- remove hack due to webgl1 constant attribute bug (#2224)
- Fix lighting module under auto offset (#2231)
- Hexagon layer change revert (#2228)
- Clean up layer browser example order (#2219)
- 6.1 Docs : Misc changes (#2222)
- HexagonLayer: Aggregate data using valid viewport. (#2196)
- Docs and whats-new update (#2216)
- Separate shaderCoordinateSystem, make new projection mode default (#2211)
- fixed broken link to documentation of TripsLayer (#2214)
- Wrap longitudes over the 180th meridian (#2147)
- Doc Updates: FAQ and Animation (#2212)
- Improve docs around setting parameters (#2210)
- Remove stray references to global module (#2209)
- Small fixes (#2207)
- Update docs for new projection mode (#2206)
- RFC: JSON examples (#2188)
- RFC: View Class Extensions (#2161)
- Update babel (#2189)
- Pass through opts in _createAnimationLoop's onCreateContext (#2201)
- Contour stroke width (#2193)
- Fix pure-js-without-map example (#2197)
- Fix website build (#2195)
- RFC: @deck.gl/json module updates (#2187)
- lighting module initial roadmap (#2183)
- Add more .json examples (#2184)
- RFC: Property Animation (Experimental) (#2162)
- Move TripsLayer to experimental-layers (#2175)
- Doc fixes: colorRange and Readme.md (#2172)
- Cleanup What's New (#2176)
- Roadmap updates (#2164)
- Bump dependency (#2174)
- Fix experimental layers: mesh layer Y-reversal issue (#2167)
- Fix Transform export, bump luma.gl version (#2170)
- Support iterables in grid and hexagonal aggregators (#2160)
- JSON Layers example #2 (of 2) (#2144)
- fix icon layer rendering test and avoid test report duplication (#2166)
- RFC/Roadmap Overhaul (#2163)
- JSON Layers RFC implementation #1 (of 2) (#2106)
- Make ArcLayer and PathLayer work with LNGLAT_EXPERIMENTAL mode (#2159)
- Consolidate module parameter handling (#2108)
- Buffer reuse in SolidPolygonLayer (#1821)
- Build fixes (#2157)
- Minor cleanup (#2156)
- RFC updates (#2153)
- Improve linting script (#2148)
- Update unit and render tests (#2149)
- Remove module specific uniforms setting from Layer (#2124)
- [POC] Data filter shader module (#2107)
- Bump luma.gl and math.gl versions to latest alpha (#2146)
- fix examples (#2143)
- Fix: transition breaks map interaction (#2141)
- Fix onViewStateChange callback in standalone bundle (#2140)
- Minimal example of mapbox custom layers integration (#2134)
- Orthographic view controller (#2128)
- Fix solid-polygon-layer to work with new coordinate mode (#2135)
- Enable drawing into external gl context, controlled by external software (#2133)
- Remove mapbox wrapper from pure-js example (#2137)
- Screen contour (#2130)
- GPUAggregation: Add support for Orthographic View (#2127)
- Update roadmaps, dist size doc, JSON Layers RFC (#2125)
- Upgrade guide improvements (#2118)
- Upgrade react-map-gl (#2116)
- JSON layer RFC (#2079)
- POC: Loading Mapbox vector tile data into DeckGL layer (#2022)
- Undo Y-reversal hack for Mesh-Layer (#2229)
- Fix experimental layers: mesh layer Y-reversal issue (#2167)
- Bump probe.gl version to avoid issues with changed webpack behavior (#2158)
- Make ArcLayer and PathLayer work with LNGLAT_EXPERIMENTAL mode (#2159)
- fix layerFilter in picking (#2104)
- Fix website link to github (#2094)
- Avoid mutating source data (#2092)
- Bump dependency versions (#2093)
- Use constants for default props (#2091)
- fix constant accessors in safari (#2088)
- fix text rendering in FF and Safari (#2087)
- 3DSurfaceExplorer Demo: fix crash (#2082)
- Website minor bug fixes (#2064)
- Fix website in Firefox (#2081)
- fix ascii example (#2074)
- Controller upgrade guide (#2073)
- Fix bug with updating dashed lines for LineStrings (#2066)
- Update scripting examples (#2063)
- ScreenGridLayer: deprecate minColor and maxColor props (#2062)
- Fix crash in get vendor prefix (#2061)
- Add progress bar to website demos (#2060)
- Use custom colorRange for ScreenGridDemo (#2059)
- Update ScreenGrid website demo (#2056)
- Documentation minor fixes (#2058)
- Orbit examples clean up (#2054)
- Make ViewState Transitions API official (#2053)
- Website demos clean up (#2052)
- OrbitController: Add support for viewport transitions (#2047)
- add geojson transition example (#2048)
- Fix callback error on pointer leave (#2049)
- Multi-view picking perf: filter viewports by pointer position (#2043)
- Deck: Add onLoad callback (#2042)
- another round of link changes
- change 5.3-release to 6.0-release in readme
- change code links for docs
- change code links for showcases
- change doc and code links to 6.0-release
- add doc for OrbitView (#2045)
- Perf: skip draw call for composite layers (#2040)
- no attribute manager for composite layers (#2037)
- fix pointer leave callback (#2038)
- disable updateTrigger warning (#2036)
- Make doubleTap and keyboard transitions exlusive to MapController (#2033)
- fix rendering test (#2035)
- Fix getCursor bugs (#2034)
- Upgrade layer browser to v6 API (#2029)
- React: JSX view bug fixes (#2028)
- Delete controller when view is removed (#2026)
- Fix first-person and third-person viewports (#2025)
- Fix view state comparison (#2024)
- Attribute Transition bug fix (#1996)
- Upgrade to luma.gl 6.0.0-beta.1 (#1990)
- Replace ScreenGridLayer with GPUScreenGridLayer (#1988)
- More Flexible Controller API (#1984)
- Restore prop override for regular React children (#1983)
- Add enter parameter for transitions (#1982)
- ScreenGridLayer: Fix cell margin bug (#1977)
- Fix attribute transition (#1975)
- Fix aggregation in OrthoGraphicView (#1973)
- Implement React API RFC (#1971)
- Add padArray util for attribute transition (#1966)
- Remove viewports (#1965)
- Add needs64bitPositions() to Layer (#1963)
- Update deck.js _pickAndCallback to discard invalid events (#1962)
- Add Contour Layer (#1958)
- Adding Marching-Squares utility methods (#1957)
- GridLayer: re-project points on prop change (#1953)
- Implement RFC: Improved 32-bit LNGLAT projection mode (#1951)
- GPUScreenGridLayer: Provide aggregated data as picking information (#1950)
- Initial layer prop type generator (#1943)
- Fix path-marker-layer property passing (#1939)
- GPUScreenGridLayer: Add colorRange and colorDomain support (#1932)
- Deprecate ViewportController and onViewportChange (#1930)
- Per-view controller (#1929)
- Upgrade to luma v6 (#1928)
- Move ViewManager out of LayerManager (#1926)
- Add experimental GPUGridLayer (#1925)
- GeoJsonLayer picking returns real feature (#1924)
- Add world-space aggregation support to GPUAggregator (#1923)
- Expose more internals (as experimental exports) (#1921)
- 6.0.0-alpha.0 (Bump luma version to 6.0.0-apha.1)
- Bench fixes (#1915)
- Remove commented functions from layers (#1910)
- Data filter RFC (#1892)
- Add transition prop forwarding for composite layers; docs (#1900)
- Viewport transition example (#1909)
- attribute manager cleanup (#1901)
- Disable failing rendertests for Intel GPU (#1903)
- Add node 10 to travis (#1898)
- Update params per frame (#1897)
- Fix DeckGL 5.3 doesn't fire onHover event for last frame (#1882) (#1895)
- Update RFC catalog (#1891)
- Remove index.html from examples (#1890)
- Fix mapbox wrapper error when use viewState (#1885)
- Scripting Gallery (#1879)
- Make sure website examples start locally (#1884)
- Update issue_template.md
- Some example fixes (#1878)
- Add Deck.parameters prop to enable declarative setting of initial GL params (#1832)
- View Manager cleanup (#1864)
####[5.3.3] - August 20 2018
- Pass through opts in _createAnimationLoop's onCreateContext (#2203)
- fix bad code links
- Make doubleTap and keyboard transitions exlusive to MapController (#2033)
####[5.3.2] - June 20 2018
- Fix path-marker-layer property passing, and remove moduleParameters to fix offset coordinates
- Add transition prop forwarding for composite layers; docs (#1900)
####[5.3.1] - June 08 2018
- Fix DeckGL 5.3 doesn't fire onHover event for last frame (#1882) (#1895)
- Fix mapbox wrapper error when use viewState (#1885)
- Fix whats-new layer demo links (#1883)
- 5.3.0 website update (#1881)
- update whats new (#1859)
- Attribute transition bug fix (#1858)
- Fix attribute transition manager tests (#1856)
- Fix constant attribute transition (#1844)
- Reduce React emphasisis in docs. Miminize top README, add congributing.md (#1851)
- Use new Cylinder geometry API (#1848)
- Attribute: Add support for custom Buffer setup. (#1846)
- Rename core-layers to layers (#1845)
- Core util exports audit (#1843)
- Fix viewportChanged flag (#1841)
- Update layer browser (#1834)
- AttributeTransitionManager test (#1836)
- Add deprecation guide and what's new polish (#1831)
- Fix arc/line layer prop override (#1830)
- Fix a typo in deck.js (#1827)
- Update webpack version for examples (#1824)
- Enable example testing for "experimental" and "get-started" folders (#1825)
- Async Props #3: The Examples (#1818)
- Unblock render tests (#1822)
- Constant accessor implementation (#1814)
- Implement attribute buffer RFC (#1794)
- Async Props #2: Loading and shadowing in new ComponentState base class (#1779)
- Async Props #1: Add ability to differentiate between actual and resolved values for async props. (#1777)
- Light renaming in props handling code. Start introducing component. Better oldProps handling. (#1815)
- GPUGridAggregator: Add position offset to fix Intel specific issue (#1817)
- Add Transition class (#1806)
- Use auto control in standalone version (#1813)
- fix invert pan (#1811)
- Add Whats new entry for auto interactivity (#1807)
- Fix viewport resize issue (#1812)
- debugging and z-fighting docs (#1809)
- Remove default attribute updaters (#1582)
- Break out ViewManager class from LayerManager. (#1787)
- Move developer docs to developer-guide directory (#1790)
- Move viewport transition into controller (#1799)
- Bump example dependency versions (#1803)
- fix assert import (#1804)
- RFC catalog reorganization (#1791)
- Fix table (#1800)
- copy the actual props from the embedded demos to their markdowns (#1774)
- bug fixes (#1798)
- split core-layers into own module (#1796)
- fix index type in webgl 2 context (#1789)
- Attribute Buffer RFC (#1786)
- Add rendering test for orthographic mode (#1785)
- orthographic switch in layer-browser. (#1783)
- fix the wrong blog link (#1781)
- doc fixes (#1782)
- Hook git push with browser based tests (#1778)
- Controller cleanup (#1771)
- Remove obsolete MapController and OrbitController "proxy" classes (#1769)
- Orthographic support in WebMercatorViewport (#1640)
- Move deprecated viewports to deprecated folder (#1763)
- Deprecate the OrbitViewport class (#1765)
- Fix prop name in TextLayer documentation (#1773)
- Update deck.gl package.json files with missing BABEL_ENV (#1768)
- Generic accessor micro-RFC (#1752)
- Fix Deck class doc (#1761)
- Reorganize Viewport code (#1766)
- Auto Controls: Automatic Event Handling if no callback is specified (#1662)
- Fix using default prop in module settings (#1754)
- Remove React checks in controller classes (#1758)
- bump lite module dependency manually
- use baseline:hanging if advanced text metrics is not supported (#1753)
- Smaller viewState related fixes (#1750)
- Picking overlapping objects RFC implementation (#1730)
- Update example links in README.md (#1744)
- Update picking RFC (#1747)
- Fix standalone bundle inline version (#1746)
- handle right button pan in MapControls (#1745)
- update lite module dependency
- Embedded layer demo fixes (#1741)
- Test cleanup (#1739)
- Update showcases links (#1738)
- Make DeckGL doc refer to Deck docs (#1737)
- More website link fixes (#1736)
- Fix outdated source links (#1735)
- Bump luma.gl to 5.3.0-alpha.1
- use baseline:hanging if advanced text metrics is not supported (#1753)
- Update example links in README.md (#1744)
- Fix standalone bundle inline version (#1746)
- handle right button pan in MapControls (#1745)
- update dependency
- Update release date in what's new
- update lock file
- Embedded layer demo fixes (#1741)
- Update showcases links (#1738)
- Make DeckGL doc refer to Deck docs (#1737)
- More website link fixes (#1736)
- Fix outdated source links (#1735)
- remove v6.0 section from whats new document point to 5.2-release docs
- Fix bad links on website (#1734)
- View documentation updates. (#1731)
- Website fixes and optimizations (#1732)
- Update RFC master page
- Update RFC catalog (#1721)
- fix example test (#1727)
- run lint to format code
- fix vis academy page on website (#1726)
- Upgrade point cloud LAZ to webpack 4 (#1725)
- Move wind and graph examples to showcases (#1724)
- fix bad yarn lock to handle test regression
- Fix multi viewport example (#1723)
- Documentation Formats (#1722)
- Add AsciiLayer demo (#1715)
- Add lint for docs (#1719)
- more doc fix for test-utils (#1720)
- Update scripting API docs (#1717)
- Update test-utils website pages (#1718)
- Clean up js examples (#1716)
- v5.2 website changes (#1710)
- Lighting module fixes (#1714)
- Reorganize examples (#1700)
- handle review feedback for useDevicePixels (#1713)
- fix useDevicePixels bug (#1712)
- Bump math.gl (#1708)
- format code style
- Fix inverted FirstPersonView (#1707)
- fix version embedding (#1703)
- Prettier
- Fixes: disable babel-minify, check if stats object is provided (#1701)
- Fix font bounding box (#1698)
- remove missing import global (#1697)
- fix publish script typo (#1692)
- Support characterSet prop in TextLayer (#1693)
- update dependency versions
- update change log
- Support Observable (#1690)
- default width and height props (#1688)
- fix plot example in website (#1685)
- format changelog
- Move "fragile" carto pure JS example to wip folder (#1674)
- update whats new (#1682)
- Clean up npm scripts (#1657)
- replace deck.gl-layers with @deck.gl/experimental-layers (#1681)
- Support non-monospace fonts in TextLayer (#1680)
- use fetch instead of d3-request/json in examples (#1639)
- add text-layer screenshot to what's new (#1678)
- Publish standalone bundle with the main package (#1671)
- Clean up cell layers code (#1675)
- regenerate font atlas when fontFamily changed (#1669)
- Expose MapController class and enable it to be used with
Deck.controller
prop (#1666) - ignore standalone module for now (#1670)
- Fix auto resize and controller (#1656)
- What's new update (#1667)
- fix website dependencies (#1665)
- fix example tests (#1644)
- add linter to ci test (#1664)
- fix bootstrap (#1663)
- fix(docs): wdith to width typo (#1658)
- Add TextLayer demo (#1646)
- Module split PR1 (#1651)
- Deck Component: auto resize handling (#1389)
- Bump examples to 5.2 alpha versions (#1649)
- Bump example package.json to make it clear these are for future release (#1648)
- fix bench browser test (#1647)
- fix text layer issue on windows (#1645)
- Fix without-map (#1642)
- Initial commit of standalone js module (#1605)
- Clean up LayerManager context handling (#1628)
- remove wrong deck.gl version in tagmap
- Fix OrthographicView (#1638)
- Introduce babel 7 (#1636)
- Fix render tests by temporarily reverting orhtographic map support (#1635)
- Final immutable removal (#1634)
- Improve test script speed. Fix test-browser reliability (#1632)
- Remove polyfill. Update test scripts (#1633)
- Text layer audit (#1627)
- Add ScreenGrid Icon, fix doc link (#1622)
- Update examples using new View classes and Deck/Controller integration (#1616)
- fix attribute transition manager (#1621)
- Integrate controllers into Deck component (#1615)
- GpuScreenGridLayer : RFC and Fixes (#1617)
- tagmap layer example improvements (#1620)
- Update deck.gl whats new doc (#1589)
- Viewport improvements, orthographic projection support (#1614)
- View improvements (#1613)
- Make
View
andDeck
classes into official exports (#1612) - View doc updates (#1610)
- add 3d rotation to MeshLayer (#1602)
- Hotfix to plot layer and node tests (#1611)
- ScreenGrid GPU Aggregation (Part-3, Add GPU Aggregation) (#1603)
- ScreenGrid GPU Aggregation (Part-2, add support for UBO) (#1593)
- Bump luma.gl to 5.2.0-alpha.10
- fix website build (#1604)
- Merge experimental SolidPolygonLayer into core-layers (#1405)
- Move text-layer from experimental-layers to core-layers (#1590)
- fix text layer update triggers (#1598)
- unbold console output after test (#1596)
- Improve text layer perf (#1597)
- use unified projection in experimental layer shaders (#1595)
- Webpack 4 (#1594)
- Focal distance (#1588)
- Split out
Attribute
class fromAttributeManager
(#1578) - Remove use of external asserts (#1567)
- Create advanced-text-layer in experimental-layers (#1573)
- bump luma.gl version to 5.2.0-alpha.9
- fallback luma.gl to 5.2.0-alpha.3
- Move docs
- Standalone JS RFC (#1565)
- Remove
prevLayers
, moveoldProps
to layer internal state (#1553) - Reorganize docs (#1514)
- ScreenGrid GPU Aggregation (Part-1, use Buffers) (#1584)
- Address audit comments (#1580)
- Test directory cleanup (#1577)
- Add esnext dist and test-size script (#1559)
- Remove invalid deprecation warning (#1575)
- Fix MeshLayer texture rendering (#1570)
- Make new colorRange and colorDomain props experimental (#1569)
- bump probe.gl to 1.0.0-alpha.11
- fix memory leak by deleting unused models (#1561)
- Allow external buffer to be Buffer instead of typed array (#1527)
- Add TextLayer 100K test in layer browser (#1562)
- TextLayer: Fix horizontal padding (#1554)
- Implement unified 32 and 64 bit project interface (PR 2/2) (#1557)
- Fix sizeScale for text layer (experimental layers 0.0.25) (#1558)
- TextLayer: fix updateTriggers (#1555)
- fix memory leak via oldProps (#1549)
- verify MapboxAccessToken before build website (#1546)
- fix bug in testLayer (#1545)
- Hook up test-browser to npm test
- Create states in layerManager in case of undefined stats parameter
- bump probe.gl to 1.0.0-alpha.9
- Screen grid colorRange colorDomain (#1522)
- Fix bug in getMaxCount (#1539)
- Fix quantize scale (#1537)
- with-mapbox-map example fix (#1534)
- Fix max count issue in bin sorter (#1535)
- Add basic stats collection (#1529)
- Avoid importing
prop-types
module in non-React module. (#1430) - Add lib dir to React submodule. (#1528)
- Example automation testing (#1477)
- Consolidate test scripts (#1523)
- Reorganize reflection effect (#1524)
- Implement unified 32 and 64 bit project interface (#1493)
- Fix test harness exit code on failure (#1520)
- Fix minor typo in constants.js (#1521)
- Update shader module docs (#1411)
- WindDemo: update using luma.gl Transform class (#1374)
- Update Attribute transitions to use new luma.gl
Transform
API (#1464) - disable path-marker rendering test (#1518)
- Fix deck.gl-test-utils dependency issues
- Probe.gl logging
- Bump luma.gl dependency to v5.2.0-alpha.3
- deck.gl-test-utils v5.2.0-alpha.1 (#1515)
- Test documentation improvements (#1512)
- fix memory leak by deleting unused models (#1561)
- fix memory leak via oldProps (#1549)
- Add alpha for minColor to fix test (#1494)
- Fix bug in getMaxCount (#1539)
- Fix max count issue in bin sorter (#1535)
- Add validation to geojson layer (#1442)
- do not pick when dragging (#1475)
- [website] redirect to new blog (#1480)
- [Website] Update documentation hierarchy (#1483)
- [Website] Render nested categories in side bar (#1482)
- fix plot demo on website (#1472)
- fix link rewrite in website (#1469)
- Update docs for layer transitions.
- Change default 'extruded' to be 'false' in hexagon-layer.md (#1463)
- Fix wrong image links in website (#1462)
- update yarn lock
- change "Attribute Transitions" to "Layer Transitions" (#1446)
- update using-with-react.md with workable example code (#1445)
- Shader module uniform cache (#1387) (#1443)
- Update getting started
- Update getting-started.md
- Fix hello-world examples
- Fix Bezier-Curve layer rendering issues (#1409)
- Add more screenshots in Whats New (#1408)
- Fix image links in docs. (#1401)
- Update docs for 5.1 (#1392)
- hexagon layer always rerender (#1384)
- Fix: Workaround for React.Children.forEach (#1378)
- layers v0.1.0-beta.2
- Fix: JSX layer extraction from nextProps (#1373)
- Fix crash during pickVisibleObjects (#1365)
- Experiment: bezier curve layer (#1366)
- Add JSX support to DeckGL component and remove jsx-layers example (#1362)
- Update composite layers to use multiple prop objects (#1353)
- link to remote docs (#1364)
- Wind demo: update using newest luma.gl TF API (#1346)
- Prop code preparation/cleanup (#1357)
- Use latest luma.gl transform feedback features (#1318)
- Move fp64 viewport uniform generation to project64 module's getUniforms (#1292)
- Merge react-map-gl's map interaction (#1330)
- Travis CI fix: Reduced, but working set of test cases (#1355)
- Property Copy Reduction (#1341)
- Use Object.prototype to speed up default prop setting (#1336)
- fix experimental PolygonLayer (#1316)
- Upgrade react-map-gl and math.gl versions in examples (#1313)
- Fix text layer redraw flag clearing (#1314)
- [Doc] Fix of layer attribute typo (#1311)
- Attribute Transition: Initial Implementation (#981)
- hexagon layer always rerender (#1384)
- Fix crash during pickVisibleObjects (#1365)
- allow overriding DeckGL canvas component styles (#1342)
- Upgrade dependency modules to production versions (#1307)
- Add generic attribute support to attribute manager (#1298)
- Update remaining examples to React16 (#1304)
- Improve fp64ify perf (#1300)
- fix doc links (#1277)
- Fix layer-browser missing package (#1287)
- Some 5.0 doc cleanup (#1274)
- Fix icon layer warnings.
- Add links to new examples. (#1272)
- Address TODO in docs. (#1270)
- Use the deprecation support in shader modules (#1271)
- fix double model generation (#1268)
- Ortho zooming example (#1266)
- More precise offset projection (#1265)
- Examples start script (#1263)
- experimental-layers 0.0.16
- Fix examples with react-map-gl alpha (#1256)
- Linter (prettier) changes (#1262)
- Remove old uniforms (#1261)
- remove duplicate TextLayer code (#1258)
- enable lnglat_offset mode (#1245)
- Remove deprecated uniforms (#1257)
- Fix pickingSelectedColor, fix mesh-layer regression (#1260)
- Fix test-dist (#1250)
- Add prettier (#1249)
- Upgrade to React 16, cleanup core deps (#1247)
- Bump probe.gl to include regression bench support (#1251)
- Merge normal projection fix into experimental polygon layer (#1248)
- Improve perf of experimental SolidPolygonLayer (#1224)
- Fix polygon normals in meter offset mode (#1244)
- Remove deprecated API (#1240)
- Remove old Coordinate system props. (#1242)
- Add SolidPolygonLayer to experimental layers (#1233)
- Fix the normal direction of the hexagon layer and additional transform in the lighting module associated with it (#1039)
- Fix blending parameter (#1241)
- API Audit: remove initWebGLParameters and move pure-js example (#1235)
- Fix for invalid triggerName in attribute-manager.invalidate(triggerName) function (#1238)
- Add polygonLayer geojsonLayer elevationScale prop to whats-new.md (#1237)
- OrbitController pure-js support (#1234)
- DOCS: updates to clarify what is experimental in 4.2, in "What's New" and "API Reference".
- DOCS: New Roadmap doc, linking to RFCs.
- DOCS: List experimental 4.2 features in Roadmap doc.
- Remove deprecated Choropleth layers (#1231)
- Fix Picking Module object highlighting (#1230)
- Add initial CODE-GUIDELINES.md. Adjust RFC versions (#1232)
- Remove container support from core layers (#1227)
- Add '#or yarn' to README.md (#1220)
- Path Layer vertex shader cleanup (#1198)
- add "babel-loader" dependency for wind example (#1228)
- Fix
log.warn
usage (#1225) - Add initial capability to show infovis layers in layer-browser (#1210)
- Fixes: global init, LayerBrowser drawPickingColors, experimental exports (#1209)
- Improve perf of picking with large
pickingRadius
(#1222) - Experimental Layers 0.0.12 (#1223)
- Conditionally generate fp64 viewport uniforms (#1219)
- Make ViewportController and Transition exports experimental (#1218)
- Remove deprecated API usage (#1214)
- Clarify whats experimental in 4.2 (#1211)
- Merge pull request #1212 from KevinGrandon/fix_buildkite_badge
- Remove buildkite badge
- Merge pull request #1153 from KevinGrandon/buildkite
- Optimize building by building on warm machines
- Use buildkite and docker for CI
- Minify example bundle (#1206)
- Picking null color fix
- Add back experimental exports
- update sharp end fix for 64bits pathlayer shader (#1202)
- Fix spike issue in path layer (#1200)
- Move unaudited APIs to experimental (#1193)
- Reorganize file structure (#1192)
- add new blend mode to initWebGLParameters (#1188)
- Add support for old picking uniforms (#1191)
- Use Program 'varyings' option (#1190)
- Viewport transition tests (#1183)
- PathMarkerLayer: Support bi-directional arrows (#1181)
- add build command for point cloud example and change default settings of wind example (#1189)
- Example rename (#1182)
- Upgrade to [email protected] (#1178)
- Transition interpolator class (#1154)
- Fix viewport projection topLeft option (#1174)
- Part-2 : 4.2 API changes as per Audit (#1170)
- Bump luma.gl peer dependency to '4.1.0-alpha.9'
-Fix log import errors (#1169) -WindDemo: Display a warning when run on non webgl2 browsers. (#1166)
- Fix module import (#1168)
- Remove luma.gl dependency in package.json to avoid conflict with deck.gl (#1164)
- Fix the bug of distance calculation in orbit controller (#1163)
- Part-1 : 4.2 API changes as per Audit. (#1158)
- Fixes for updateTriggers
- Fix bug in layer.js
- Create and use getSubLayerProps()
Auto hide viewport base elements (#1134)
- Remove the y-flip scale and camera re-center logic for non-geospatial viewport (#1125)
- Add small "degenerate" PathLayer example (#1123)
- Fix the pan event handling of orbit controller (#1124)
- Fix issues in Orbit Viewport and update examples (#1119)
- Add flag for viewport transition updates (#1115)
- Viewport Transitions: Add transitionProps, fix bearing and longitude interpolation. (#1111)
- Use probe.gl instead of benchmark.js (#1110)
- Fix MapState constraints check (#1105)
- Fix attribute updates for composite layers (#1104)
- Fix typo (#1107)
- Fix path-marker-layer angle issue (#1100)
- MultiViewport Transitions: Add example, and fix
isMapSynced
.(#1099) - path+mesh layer: Specify arrow colors (#1098)
- Add
layerFilter
prop (#1086) - Use global version from webpack (#1091)
- Fix multi icon layer default props (#1094)
- ViewportTransitions: remove recursive children update, fix props update (#10
- Fix multi icon layer default props (#1089)
- Move text layer to experimental layers (#1062)
- Handle IconLayer pixel size in first person viewports (#1084)
- core and deprecated layers only import from core/index.js (#1085)
- Quick fix of fitBounds API in orbit-viewport and examples (#1083)
- Quick fix of fitBounds API in orbit-viewport and examples
- Clean up sub-module imports (#1081)
- Fix layer context update (#1072)
- refactoring on ortho- and perspective-viewports related files, exports and d ocs (#1057)
- Correct brackets on
Complex polygon with holes
example (#1061)- The
polygon
property requires arrays of Polygons (i.e.polygon: Polygon | Polygon[]
). Update the example to reflect this
- The
- Fix MeshLayer fp64 mode (#1068)
- Separate common ViewState from FirstPersonState and MapState (#995)
- Transition manager improvements (#1063)
- Fix incorrect timer, replace
setInterval
withrequestAnimationFrame
- Always use the transition settings from when the transition is triggered ( removes the burden from app: set and forget)
- Use
onViewportChange
for transition update callback - Do not trigger transition on viewport size change
- Do not compare viewports if there's no transition
- Remove nested function definitions in utils
- Fix incorrect timer, replace
- Examples: set useDevicePixelRatio by default (#1060)
- Layer-browser: set useDevicePixelRation by default
- Remove excessive nesting in picking code (#1036)
- Remove excessive nesting in picking code
- Improved tracking and logging of redraw reason (#1037)
- Experimental Layers: Set pickable to false for marker layer
- Apply default values for transition props (#1058)
- temporary fix for orthographic-viewport dependent apps (#1055)
- have PerspectiveViewport extends Viewport
- minor bug fix for the point-cloud-ply example
- ViewportTransition minor fixes (#1054)
- Viewport Transitions : add pure-js TransitionManager (#1038)
- Remove deck.gl picking module, use luma.gl's version. (#1045)
- Optimize prop diffing when using inline functions as accessors. (#1033)
- Move prop diffing from layer.js to props.js (#1035)
- Fix mesh layer (#1041)
- experimental
project64utils
(#1050)- Add new project64util shader module hat removes raw fp64 math from layer s haders
- Add getLineDashArray and lineDashJustified in PolygonLayer
- Fix blending in ScatterplotLayer example (#1034)
- Fix Viewport import in OrbitViewport (#1044)
- Fix PolygonLayer issue with Data Accessors
- Fix plot layer (#1031)
- Add 3rd person viewport support (#1030)
- Improve Extruded Polygon Tesselation (#1011)
- improve polygon tesselator perf
- fix normal calculation
- Specify meter unit for getLineWidth in geojson layer (#1029)
- Publish work-in-progress layers in new
deck.gl-layers
module (#1003)- Includes PathMarkerLayer, PathOutlineLayer and MeshLayer
- RFC page, added 4.2 section (#1025)
- Pass useDevicePixelRatio to picking flow (#1021)
- Fix multi viewport update state (#1019)
- Bump luma.gl peer dependency to '4.1.0-alpha.6'
- Fix picking when rendereing pickable and non-pickable layers (#1018)
- Pass useDevicePixelRatio to picking flow. (#1016)
- Upgrade to new luma.gl API (#1014)
- Add experimental exports (#1010)
- Fix benchmark tests (#1005)
- Change the README.md, asking users to use the release branch and developers to use the master branch
- Fix useDevicePixelRatio prop usage (#1006)
- Update examples/README.md to fix broken links
- Fix point missing issue for 64 bits point cloud layer vertex shader (#1004)
- Fixes to drawlayers (#1002)
- Multi model fixes, OrbitController fix in plot layer (#996)
- fix WebMercatorViewport.addMetersToLngLat (#1001)
- Skip picking flow when no layer is pickable (#980)
- Fix modelMatrix in lnglat layers. Fixes separation slider in layer-browser. (#993)
- Add useDevicePixelRadius toggle to layer-browser (#989)
- Class name cleanup (#990)
- Fix picking and highlighting regressions. (#982)
- add viewMatrix back so users can access it in their own vertex shader (#984)
- Fix npm run bench (#978)
- Attribute Transition RFC (#961)
- Segment Layer Example Updates (#973)
- Update controller-architecture-rfc.md
- Layer browser updates (#965)
- Draw and pick refactor (#964)
- fix bug where layer does not update on updateTriggers change (#971)
- [Hexagon/Grid] add no render when elevation < 0.0 to vertex-64 (#968)
- Viewport Animation: Adding flyTo style animation support. (#937)
- Minor fixes - after refactorings (#960)
- [GridLayer] Add getElevationValue to enable grid elevation by aggregation (#954)
- Fix test-dist
- Bump to luma.gl v4.1.0-alpha.4 - Framebuffer improvements
- Update segment layer example to latest luma.gl
- Layer browser updates (#965)
- Draw and pick refactor (#964)
- fix bug where layer does not update on updateTriggers change (#971)
- [Hexagon/Grid] add no render when elevation < 0.0 to vertex-64 (#968)
- Viewport Animation: Adding flyTo style animation support. (#937)
- Minor fixes - after refactorings (#960)
- SAMPLE: Outline shadow layer, first cut (#957)
- Update docs with missing layer props (#959)
- Simplify GL parameter initialization (#952)
- Split deck.gl into "package" directories (#948)
- [HexagonLayer] Add getElevationValue to calculate hexagon elevation by aggregation (#938)
- Pure js mapbox base map example (#947)
- Small example that loads a Carto Torque tile (#946)
- Multi viewport cleanup (#953)
- WindMap fix: use default useDevicePixelRatio = false (#956)
- Layer lifecycle log polish. Guard against corrupt picking buffer. RFC updates. (#958)
- React and JS implementations now share code
- Cleanup of exported symbols
- Fixes for pure-js example
- First person view merged to master
- FIXES for First Person View
- NEW: Automatic/custom highlighting using picking shader module.
- FIX: ScreenGridLayer
depthTest
- FIX: CompositeLayer
parameters
forwarding - FIX: S2Layer prop forwarding
- FIX: GridLayer crash: max call stack size
- NEW: Add
devicePixelRatio
prop - NEW: RFCs
- DOCS: picking/event handling refresh
- DEMO: Wind demo fixes
- Fixes for first person viewports in METER_OFFSET mode
- Unifiy react controllers as
ViewportController
, export from react dir. - Add FirstPersonState
- Add FirstPersonViewport, ThirdPersonViewport
- Move viewports and some utils out of
lib
folder. - Add
start-es6
script to layer-browser - Remove UTM_OFFSETS projection mode
- Add: UTM_OFFSETS projection mode
- FIX: IconLayer texture filter and rotation:
- NEW: Automatic/custom highlighting using picking shader module.
- FIX: ScreenGridLayer
depthTest
- FIX: CompositeLayer
parameters
forwarding - FIX: S2Layer prop forwarding
- FIX: GridLayer crash: max call stack size
- NEW: Add
devicePixelRatio
prop - NEW: RFCs
- DOCS: picking/event handling refresh
- DEMO: Wind demo fixes
For details see What's New
- Remove 'project' module in layer model creation as it's provided by default (#787)
- Fix
HexagonCellLayer
cell size changes while zomming (#785) - Fix point projection in
GridCellLayer
(#784)
- Fix
GridCellLayer
cellSize changing on zooming (#782) - Add
getSubLayerClass
,getSubLayerProps
methods toGridLayer
andHexagonLayer
for easy subclassing (#783) - Add
pointRadiusScale
,pointRadiusMinPixels
andpointRadiusMaxPixels
props to GeoJsonLayer (#781) - FIX: Fix the bug in shaders of LabelLayer that rotation angle is clamped to 0 - 180 degree (#780)
- Add the project module to the default module for our new shader system (#779)
- Picking clean up (#774)
- Prevent picking when dragging (#775)
- Controllers bug fix (#777)
- Rename
settings
prop toparameters
- WEBSITE update (#768)
- FIX: polygonOffset (#770)
- Use luma.gl shader modules (#772)
- DOC: Vis suite blog posts (#773)
- NEW:
getUniformsFromViewport
refactored intoproject
shader module'sgetUniforms
. - FIX: Update canvas size to match with device framebuffer size.
- WEBSITE: Links to other frameworks (#753)
- FIX: Avoid deep comparison error in compareProps when oldProp is empty (#754)
- FIX: Fix the fluctuation of the end cap for path layer 64bit (#755)
- MapController clean up (#757)
- SIZE: Remove gl-matrix (#759
- OrbitController clean up (#761)
- EXAMPLE: Fix updateState issue in TagMap: add shouldUpdateState function (#762)
- NEW: Replaced explicit calls to
assembleShaders
withModel
parameters. (#764, #765, #767)
- webpack configuration cleanup
- EXAMPLES: Experimental TagMap Layer (#735, @zhan1486)
- FIX: Use external buffers for layer attributes
- SEER integration upgrades (#744)
- Import luma.gl v4.0.0-beta.1 (#752)
- FIX: Tween.js import (#730, #734)
- Example config files cleaned up (#731, #732)
- queryVisibleObjects (renamed from queryObject) (#736)
- Event Management Refactor (#738)
- SEER integration upgrades (#740)
- Graph Layer example refactor (#742)
- New luma state management API
- WEBSITE: demo renamed to website
- "Stateless" picking (#717)
- Lifecycle performance tuning (#721)
- SEER performance badges (#720, #722)
- Custom "spy" class to fix test-browser
- FIX: Using external buffers for layer attributes
- FIX: Shadercache import (#727)
- Lifecycle tuning (#708)
- Seer performance badges (#709)
- Event Manager API Audit fixes (#710)
- FIX external buffers for layer attributes (#711)
- Travis CI fixes (#713)
- Examples now on react-map-gl v3 (#714)
- Stateless picking (uses new luma.gl features) (#715)
- Custom spy for tests (#716)
- Seer fix (#706)
- EXAMPLE: PlotLayer example improvement (#689)
- FIX: Fix 64-bit PathLayer (#704)
- TEST: EventManager tests (#705)
- FIX: fix point cloud examples bug (#680)
- FIX: fix modelMatrix in meter offset mode (#678)
- NEW: Add queryObjects api to DeckGL component (#673)
- Flatten CompositeLayer.renderLayer() output (#676)
- EXAMPLES: update the PlotLayer example with axis labels (#671)
- FIX: Fix radiusMinPixels and radiusMaxPixels for METER_OFFSETS in scatterplot (#607)
- TEST: Fix the rendering test (#672)
- FIX: Use luma.gl v4.0.0-alpha.7 to resolve the texture loading issue (#665)
- FIX: EventManager error in trackpad scroll
- FIX:
mousemove
is fired twice during drag - FIX: drag events
- FIX: error when dragging outside of the canvas
- FIX: IconLayer does not rerender after texture is loaded
- FIX: Import in node
- FIX: Composite layers now pass
getPolygonOffset
prop to children - FIX:
PolygonLayer
andGeoJsonLayer
order sublayers dynamically for better blending behavior
- NEW:
getPolygonOffset
prop of the base Layer class (#649) - NEW: Modularize support for raw and gestural input events (#636)
Versions 4.1.0 alpha 1, 2 and 3 have been unpublished due to a wrong tagging.
- PERFORMANCE: Optimize encodePickingColor by replacing the naive math with bit-wise operations (#631)
- FEAT: Add
pickingRadius
prop (#641) - FEAT: Seer integration and performace improvements
- PERFORMANCE: Compiled are now cached for reuse so that same shaders are not recompiled for the same type of layers (#613)
- PERFORMANCE: getViewportUniforms optimization (#586)
- BREAKING: Only composite layers have
renderLayers
methods (#585) - BREAKING: Only primitive layers'
draw
methods are called during render (#585) GridLayer
addcoverage
,lowerPercentile
,upperPercentile
andgetColorValue
to layer prop (#614)IconLayer
addgetAngle
for rotating each icon with a specific angles (in degrees) (#625)HexagonLayer
add intervalgetHexagons
,getSortedCounts
getUpdateTriggers
methods, make it easier to create layer subclassHexagonLayer
addgetColorValue
(optional) prop, returns a value to base bin color on.HexagonLayer
change defaulthexagonAggregator
output to{hexagons: [], hexagonVertices: []}
HexagonLayer
addgetValue
toBinSorter
to support color / elevation by value- TEST: Implement code coverage with nyc and coverall report (#596)
- HOTFIX: fix
HexagonLayer
hex color calculation, usebin.value
instead ofbin.points.count
to calculate color - HOTFIX: Fix the bug that layer is finalized at every cycle due to an incorrect if check(#552)
- HOTFIX: Fix the bug that Model got regenerated every time data is changed for SolidPolygonLayer (#554)
- HOTFIX: Fix the bug that lighting is not working properly for 64-bit PolygonLayer on Intel Iris Pro GPU (#563)
- DEMO: Fix brushing layer demo (#603)
- DEMO: Fix the scrolling on iPhone (#546)
- DEMO: Reorganized the examples (#547)
- DEMO: Misc fixed form demo site (#548, #549)
- KNOWN ISSUES: the IconLayer example doesn't work if use with luma.gl v4.0.0-alpha.1
For details see What's New
- Fix: remove postinstall script
getPickingInfo()
methods receive an additional argumentsourceLayer
(#468)HexagonLayer
addlowerPercentile
andhigherPercentile
(#470)- FIX: Fix the async loading issue #347 by not setting state of stale layers to null (#483)
- FIX: Fix the lightSettings prop transfer issue in composite layers (#484)
- FIX: Fix the attribute logger (#499)
- Demo site: Add IconLayer demo (#467, #487)
- Demo site: Refactor to make all demos available as standalone examples (#471, 477)
- Demo site: Add Hexagon layer demo (3d heatmap) (#478)
- Demo site: New data set for the GeoJsonLayer demo (#492)
- Demo site: Link directly to source code from examples (#497)
- Examples: Remove layers that are not in v4 release plan from LayerBrowser example (#475, #490)
- Examples: Add JSX wrapper example (#482)
GridCellLayer
latOffset
andlonOffset
=>cellSize
- Picking improvement: consistently handle picking in composite layers and also simplied picking (#448, #450)
- FIX: Fix the projectionMode checks for point cloud layer (#454)
- FIX: Make extruded and non-extruded polygon layers using the same Uint8ClampedArray to process colors
- FIX: Make radiusPixels works for PointCloudLayer (#450)
- FIX: Fix the bug that several composite layer not transferring proper props to their underlying layers (#455, #464)
- FIX: Fix a bug causes active layers got invalidated in the middle of the picking info processing (#458)
- FIX: Fix the vertice generation for extruded polygons with holes (#447)
- FIX: Now deck.gl picking works properly for non-fullscreen apps (#455)
- FIX:
onHover
andonClick
props now work onGridLayer
andHexagonLayer
- Picking info from
GeoJsonLayer
andPolygonLayer
now havelayer
property point to the composite layer instead of a sublayer - FIX:
PointCloudLayer
useradiusPixels
instead ofradius
- Examples: Fix the hello-world examples (#461)
- Demo site: Add interactive demo for each core layers (#452)
- Demo site: Upgrade old demos to v4 (#453)
- Demo site: Various other bug fixes (#463)
- Disable implicit props forwarding between the composite layer and its underlying layers.
GeoJsonLayer
getColor
=>getLineColor
GeoJsonLayer
getWidth
=>getLineWidth
GeoJsonLayer
addlineWidthScale
GeoJsonLayer
addlineWidthMinPixels
GeoJsonLayer
addlineWidthMaxPixels
GeoJsonLayer
addlineJointRounded
GeoJsonLayer
addlineMiterLimit
PolygonLayer
getColor
=>getLineColor
PolygonLayer
getWidth
=>getLineWidth
PolygonLayer
addlineWidthScale
PolygonLayer
addlineWidthMinPixels
PolygonLayer
addlineWidthMaxPixels
PolygonLayer
addlineJointRounded
PolygonLayer
addlineMiterLimit
- FIX:
ScatterplotLayer
calls Layer.updateState() to invalidate all attributes when data changed - FIX: Fix the
ExtrudedChoroplethLayer64
in deprecated layer examples - Replace all readFileSync() calls with Javascript imports for all GLSL shaders
-
FIX: Composite layers now have a stub invalidateAttribute()
-
FIX: GeoJsonLayer and PolygonLayer now transfer correct updateTriggers to its sublayers
-
FIX: Fix the picking for PolygonLayer with and without extrusions
-
FIX: update the data file and default values for GeoJsonLayer example so that it correctly shows all geometry features
-
FIX:
GeoJsonLayer
now wireframe prop only affects extruded layer and stroked only affects non-extruded layer -
FIX: super.updateState() now get called appropriately so that data change can correctly popylate to GPUs
-
Re-factored GeoJsonLayer and PolygonLayer to separate polygon wireframe and polygon outline
-
Removed loader for glsl and use exported Javascript string to store all GLSL shaders
-
PointDensityGridLayer
=>GridLayer
-
PointDensityHexagonLayer
=>HexagonLayer
-
GridLayer
=>GridCellLayer
-
HexagonLayer
=>HexagonCellLayer
-
PolygonLayer
=>SolidPolygonLayer
-
PolygonLayer
is now a new composite layer that could render solid polygons as well as polygon outlines -
GridLayer
andHexagonLayer
to use new quantizedScale utility function -
GeoJsonLayer
removedrawPoints
,drawLines
,drawPolygon
,fillPolygon
-
GeoJsonLayer
addstroked
,filled
,extruded
,wireframe
-
GeoJsonLayer
getPointSize
=>getRadius
-
GeoJsonLayer
getStrokeWidth
=>getWidth
-
GeoJsonLayer
getStrokerColor
=>getColor
-
GeoJsonLayer
removegetPointColor
, usegetFillColor
instead -
PathLayer
strokeWidthScale
=>widthScale
-
PathLayer
strokeWidthMinPixels
=>widthMinPixels
-
PathLayer
strokeWidthMaxPixels
=>widthMaxPixels
-
PathLayer
getStrokeWidth
=>getWidth
-
ScatterplotLayer
change the defaultradiusScale
to 1 -
ScreenGridLayer
changeunitWidth
andunitHeight
tocellSizePixels
-
Update tests to reflect the new layer names and props
- NEW: add
viewportSize
,devicePixelRatio
andmodelViewMatrix
to default uniforms
- FIX: Make luma.gl peer dependency more flexible
- Dependencies: Bump to react-map-gl@2, remove viewport-mercator-project & lodash.flatten
- 64 bit layers additions and fixes
- IconLayer aspect ratio
- New sample layers
- Add PointCloudLayer
- FIX:
onHover
andonClick
are no longer called on layers that are not affected - BREAKING:
layer.pick()
is renamed tolayer.getPickingInfo()
, must return info object
- Bumps luma.gl with some hotfixes
- Remove unfinished example
- Doc improvements (upgrade guide)
- NEW: PointDensityGridLayer
API AUDIT CHANGES:
-
GeoJsonLayer
getHeight
=>getElevation
-
GeoJsonLayer
Docs: Clarified that elevation is always inmeters
for cartographic projection modes -
PolygonLayer
getHeight
=>getElevation
-
PolygonLayer
Docs: Clarified that elevation is always inmeters
for cartographic projection modes -
PolygonLayer
Docs: documented missing props -
PolygonLayer
Docs: MarkedlightSettings
as experimental -
PathLayer
getWidth
=>getStrokeWidth
-
PathLayer
strokeWidth
=>strokeWidthScale
-
PathLayer
strokeMinPixels
=>strokeWidthMinPixels
-
PathLayer
strokeMaxPixels
=>strokeWidthMaxPixels
-
HexagonLayer
Docs: MarkedlightSettings
as experimental -
HexagonLayer
Docs: MarkedselectedPickingColor
as experimental -
GridLayer
Docs: MarkedlightSettings
as experimental -
Cleanup: More layers now only imports the
get
utility function instead of the fullContainer
object from utils - this provides most of the benefits with smaller impact on the code.
DOCS
- Moved docs into 4.0 subfolder to support publishing multiple doc versions from a single tree.
- HOTFIX: Fixed project_fp64 issue under linux + nvidia (#315)
- HOTFIX: Fixed some 64-bit math issue on some Nvidia GPUs (#286)
- HOTFIX: Fixed an issue in scatterplot64 that NaN got passed to GPU (#287)
- Disable blending when rendering to picking framebuffer (#288)
- FIX: ExtrudedChoroplethLayer64 - Now updates uniforms when props change
- HOTFIX ScatterplotLayer: Fix instancePositions regression in 3.1.0
- HOTFIX DeckGL: Fix PropType warning regression in 3.1.0 (layers/effects props)
- LineLayer: Support elevations (z coords on positions)
- LineLayer64: Support elevations (z coords on positions)
- Scatterplot: Enable updateTriggers on instanceRadius, separate from positions.
- EXPERIMENTAL FEATURE: ReflectionEffect
- INTERNAL: Target build env moved to Node 6. Travis tests now run on 6 & 7.
- NEW: Main example now provides UI to modify layer props
- NEW: Main example now has GeoJson test file with all GeoJson geometry types.
- NEW: GridLayer
- FIX: GeoJson points now render correctly
- FIX: Mutation issue in defaultProps
- Demo now installs and builds stand-alone
- Picking improvements - order of function calls changed to enable layer overrides
- PathLayer: new props
- PathLayer: geometry generation performance.
- Webpack config improvements to enable tree-shaking
CHANGE: Revert to babel compilation to expose the dist file tree rather than a bundle
FIX: GeoJson path layer FIX: defaultProps handling
NEW: GeoJsonLayer cleanup NEW: HexagonLayer
FIX: Broken dist export
NEW: GeoJsonLayer, PathLayer NEW: PolygonLayer with flat, extrusion and wireframe (5x faster than Choropleth) NEW: Support immutable geojson data in choropleth layers NEW: Add benchmarks for node and browser.js (#299) NEW: Lighting supported on polygon layer. New lighting shader module. FIX: FP64 math function improvement, bug fixes and speed FIX: Set Viewport project/unproject default to screen coordinates
- Main example refactored
- Shader tests as webpack
- 64bit layers as subclasses of 32 bit layers
- Choropleth Layers now in deprecated folder
- Remove lodash.flattendeep and geojson-normalize module dependencies
FIX: Loosen luma.gl peer dependency
FIX: Additional model matrix cleanup and streamlining
FIX: Model matrix cleanup
- FIX: Re-export of beta6 with fixed config.
- FIX: Fix to model matrix in meter offsets mode (now handles rotations in addition to translations)
- BREAKING:
react
andexperimental
entry points no longer supported (after webpack transition). - CHANGE: Now packaged using Webpack 2 - exposed as a single bundle rather than a directory of files.
- UPDATE: Simplification and cleanup of main example.
- FIX: Disable viewport comparison (temporarily) as it broke
METERS
mode. - CHANGE: Remove react-autobind dependency (deck.gl/react now includes a minimal
autobind
implementation). - NEW: Additional examples included, including (WIP) google maps.
- FIX: Restore
COORDINATE_SYSTEM
export
- CHANGE: Move shaderlib into src, remove unneeded scripts
- FIX: modelMatrix now applied correctly in both drawing and picking
- NEW: Main example now has slider to separate layers
- NEW: Support for per-layer model matrices (layer.modelMatrix props)
- NEW: Support for non-mercator Viewports
The
DeckGL
React component now takes a genericViewport
prop that can be created with arbitraryview
andprojection
matrices. If not supplied, it attempts to create a viewport from supplied mercator parameters, which corresponds to behavior before the change. - NEW:
LayerManager.setViewport
replacesLayerManager.setContext
Internal changes: WebGLViewport
now a wrapper around a suppliedViewport
rather than a subclass.
- Bumped viewport-mercator-project version for the unproject fix.
- Updated dependency versions (#229)
- Added test code for attribute-manager (#213)
- Added minMax radius for the scatterplot-layer (#230)
- Performance optimization: remove unnecessary gl.getParameter() calls (#227)
- Fixed precision issue for vec2_mix_fp64 function (#223)
- Added mouse event object to hover and click event parameter (#255)
- Bug fix for picking not returning x, y coordinates (#220)
- Performance optimization: prevent redundant data calculation (#222)
- Bug fixes for ScatterplotLayer not being updated with new data prop (#215)
- Performance optimization: prevent fbo from reallocating every time (#217)
- Performance optimization for examples in gh-pages
- Enable blending by default
- Fix syntax highlighting in gh-pages
For details see What's New
- Support layerIndex uniform to solve z-fighting
- gl_FragDepth extension to fix Voronoi Layer (#186)
- Remove Scatterplot64(Meters) Layer for now (#188)
- FIX: Made Viewport.getUniforms() overridable and more debuggable
- FIX: METERS mode high precision z coordinate restored
- FIX: METERS mode high precision restored
- REMOVED unfinished GeoJson layer
- FIX: gl.viewport only called when view size changes
- FIX: Uniforms arg on Layer.draw()
- FIX to ChoroplethLayer64 colors
- FIX: METERS MODE
- Viewport now imported from viewport-mercator-project
- Dependency cleanup - several no longer needed dependencies removed
- Doc now serves locally from relative directories
- BREAKING: Removed pickInfo life cycle method - can be handled by pick
- FEATURE: Add
onLayerClick
andonLayerHover
methods to deck.gl wrapper. - FIX: Restore multilayer picking. Fixes #136.
- PERF: Enable Uint8Array color attributes
- Layer.instancePickingColors and Scatterplot.instanceColors now Uint8Arrays
- FIX: Scatterplot lineWidth warning
- FIX: context.viewport = null in draw
- FIX: opacity prop.
- FEATURE: Enables prop diff tracing (deck.log.priority = 1)
- PERF: Defeat spurious redraws
- FIX: compareProps and updateTriggers fixes
- PERF: reduce unnecessary updates
- Doc updates
- FIX: ArcLayer flickering last segments
- FIX: Scatterplot Layer exception
- FIX: Layer lifecycle - initialization/update of sublayers
- Doc update of Layers
- BREAKING CHANGE: Picking API final version. Fixes #115. Fixes #116.
- FIX: Ignore null layers
- FIX: Warns once instead of throws on deprecated props.
- FIX: Pinned babel-plugin-glslify version to avoid broken release
- Remove broken layers (HexagonLayer and PointCloudLayer).
- npm publish failed, no dist
- FEATURE: line width now takes device pixel ratio into account
- FEATURE: New life cycle methods, old methods deprecated
- FIX: Fix for context.viewport initialization order
- FIX:
DeckGL
component now cancels animation loop on unmount. - BREAKING: Removed
blending
prop from react components - FIX: ScreenGridLayer
- FEATURE: ScreenGridLayer now have accessors (getPosition, getWeight) and custom color ramps (minColor, maxColor)
- FEATURE: Adds drawOutline option to ScatterplotLayer.
- FIX: update context.viewport issue #128
- BREAKING: deepCompare prop changed to dataComparator. lodash.isequal dependency removed.
- FIX: Picking in most layers
- FIX: Initialization of sublayers
- Exports more symbols from lib
- 64 bit ExtrudedChoroplethLayer
- 64 bit layers in place
- GLSL library alignement 64 bit projections
- FEATURE:
Layer.pick
lifecycle method - Let's layers take control of picking - FEATURE: Support for Composite Layers
- FEATURE: new GeoJsonLayer - Initial composite layer, only Polygons for now.
- BREAKING: Introducing
context
that is shared between layers. gl and viewport moved from state to context. This implies that apps no longer need to pass {lng,lat,zoom,pitch,bearing} to each layer, only to theDeckGL
react component. - BREAKING: GridLayer renamed to ScreenGridLayer
- BREAKING: All layers now use
assembleShaders
- BREAKING: GLSL
project
package - shader functions renamed to haveproject
prefix, in line with conventions for new shader package system. - MISC: Documentation updates.
- MISC: WebGLRenderer/DeckGl react component cleanup, removed unusued methods.
- FIX: Perspective projection matrix "far plane" now covers negative Z coords
- FEATURE: Improved precision trigonometry library for Intel GPUs
- FEATURE: ChoroplethLayer64
- FEATURE: Experimental "Cone Based" VoronoiLayer
- CHANGE: shaderAssembler system reorganization
- FIX: Now takes layer props into account when generating projection uniforms
- DOCUMENTATION: Article updates
- FIX: Fix broken shader export in beta19
- BREAKING - New GLSL projection methods and assembleShader function. All layers updated.
- FIX - ArcLayer64 flickering fixed by high precision workaround.
- BREAKING: No longer use Camera/Scene to render. Enabler for issue #5.
- BREAKING: Sample layers now available through `import 'deck.gl/samples';
- FEATURE: FP64 layers now exported by default import 'deck.gl'
- BREAKING: DeckGLOverlay renamed to DeckGL:
import DeckGL from 'deck.gl';
- FIX: GridLayer
- FEATURE: ChoroplethLayer now renders MultiPolygons and Polygons with holes
- FEATURE: New GLSL library: 64bit emulated floating point
- FEATURE: New layer: ScatterplotLayer64: Sample 64-bit, high precision layer
- FEATUREY: ArcLayer can now specify separate start end end color for each arc.
- FIX: Add high precision version of
tan
as Intel GPU workaround. - INTERNAL: eslint now uses stronger rules. Fix new eslint warnings.
- Breaking change - rename
disableMercatorProject
prop tomercatorEnabled
- Add experimental layers folder
- Add separate import files for experimental layers and viewport import {PointCloudLayer, ...} from 'deck.gl/experimental' import Viewport from 'deck.gl/viewport'
- Add test cases for top-level exports
- Code reorganization
- Revert to 2-series luma.gl (no longer need beta release)
- Viewport improvements
- Breaking Change: Standardize parameters in layers to always expect arrays.
- Remove separate attribute updater definitions to simplify layer subclass creation
- Added line width support to the choropleth layer.
- Layer.calculateInstancePickingColors now gets correct numInstances argument.
- Bumps luma.gl to include Linux fix.
- Move glslify to "dependencies" in package.json
- Fix bool uniform that webgl in certain environment handles it differently
- Fix issue of mercatorEnabled not working on Linux
- Fix issue where 0 opacity is interpreted as default opacity
- Fix issue with printing of layerName in debug messages crashes
- Fixed picking for the choropleth layer
- Added deckgl-overlay canvas ID and customize style support
- Fix document / add customize style support to the canvas (@contra)
- Added per point radius support for the scatterplot-layer
- Fixed primitive distortion bug for the scatterplot and hexagon-layer
- Added non-LatLng coordinate support for
- arc-layer
- choropleth-layer
- line-layer
- scatterplot-layer
- Added line-layer support
- Added per point color support for the scatterplot-layer
- Performance improvement
- Added perspective mode, 3D camera support
- Added unit tests
- Tons of refactoring and performance improvement
- Added precompile support
- Added data deep comparison support
- Added better uniform error message support
- Changed to use the new Luma.gl API
- Moved babel-related libraries from devDependence to dependency
- Changed default blending function (ZERO -> ONE_MINUS_SRC_ALPHA)
- Bug in getNumberInstances
- Retina display support
- Performance refactoring
- Switched the underlying rendering framework to luma.gl
- Fixed picking on retina/regular display
- Initial commit of the open-source version of deck.gl