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I get the same thing for v4.27, I've tried the threadsafeinit and still crash. Any more suggestions?? If I use UE4SS if has no problem with anything, same offsets, etc. I've tried it on Shooter game and also a very simple game no obfuscation, etc "The Oregon Trail". No go at all unless I rewrite all the casting.
It's the same for UStructs.... So what's up with the DCast fuction? ...and alot of others? I am having to rewrite all your stuff using the same offsets and definitions, but your functions all fail. You sure this works for v4.27+, 4.25 np, but it's crap on 4.27.
for example, using your function to get a FName, failure. If get it myself, it's fine. It all seem's to do with your casting, all your casts specifically fail.
maybe provide more documentation also (versions, toolset, win SDK ver., etc) don't assume everyone is as proficient in C++ as you, Thanks to ChatGPT to help rewrite crap, otherwise it'd be pretty nice if it worked. Also, the AoB scanner sucks, it doesn't want to find crap. I have to hardcode the addresses. Also, not sure why you don't autoscan for stuff like UE4SS and other tools, even the cheat table for UE can autoscan and find addresses/offsets. This is all following your ReadMe instructions. Either you intentionally put false code in the project or this doesn't work at all for v4.27+. For example:
I'm sure you know there isn't any ':' in the names. Here's a small subset of the real names, so your code with fail everytime especially since you don't implement error checking, because some of the results are actually null, so what give's Bro?:
Is there a free game you know of that it isn't working on? I'll download it and give it a shot. You didn't give any information about the actual issue for you when you crash. Also, if it's so "crap" why don't you make a PR and fix it yourself?
I get the same thing for v4.27, I've tried the threadsafeinit and still crash. Any more suggestions?? If I use UE4SS if has no problem with anything, same offsets, etc. I've tried it on Shooter game and also a very simple game no obfuscation, etc "The Oregon Trail". No go at all unless I rewrite all the casting.
if I use this to cast it, it's fine,
It's the same for UStructs.... So what's up with the DCast fuction? ...and alot of others? I am having to rewrite all your stuff using the same offsets and definitions, but your functions all fail. You sure this works for v4.27+, 4.25 np, but it's crap on 4.27.
for example, using your function to get a FName, failure. If get it myself, it's fine. It all seem's to do with your casting, all your casts specifically fail.
maybe provide more documentation also (versions, toolset, win SDK ver., etc) don't assume everyone is as proficient in C++ as you, Thanks to ChatGPT to help rewrite crap, otherwise it'd be pretty nice if it worked. Also, the AoB scanner sucks, it doesn't want to find crap. I have to hardcode the addresses. Also, not sure why you don't autoscan for stuff like UE4SS and other tools, even the cheat table for UE can autoscan and find addresses/offsets. This is all following your ReadMe instructions. Either you intentionally put false code in the project or this doesn't work at all for v4.27+. For example:
enum_name = enum_name.substr(enum_name.find_last_of(':') + 1);
I'm sure you know there isn't any ':' in the names. Here's a small subset of the real names, so your code with fail everytime especially since you don't implement error checking, because some of the results are actually null, so what give's Bro?:
Originally posted by @wh0am15533 in #12 (comment)
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