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examples.html
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examples.html
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<!DOCTYPE html>
<html>
<head>
<!-- Expects Three.JS to be release 55 or newer -->
<script type="text/javascript" src="https://raw.github.com/mrdoob/three.js/master/build/three.min.js"></script>
<script type="text/javascript" src="ThreeCSG.js"></script>
<script type="text/javascript">
var renderer, scene, camera, light;
window.onload = function() {
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize( window.innerWidth, window.innerHeight );
document.getElementById('viewport').appendChild(renderer.domElement);
scene = new THREE.Scene();
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 ).normalize();
scene.add( light );
camera = new THREE.PerspectiveCamera(
35,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.set( 5, 5, 15 );
camera.lookAt( scene.position );
scene.add( camera );
// Example #1 - Cube (mesh) subtract Sphere (mesh)
(function() {
var start_time = (new Date()).getTime();
var cube_geometry = new THREE.CubeGeometry( 3, 3, 3 );
var cube_mesh = new THREE.Mesh( cube_geometry );
cube_mesh.position.x = -7;
var cube_bsp = new ThreeBSP( cube_mesh );
var sphere_geometry = new THREE.SphereGeometry( 1.8, 32, 32 );
var sphere_mesh = new THREE.Mesh( sphere_geometry );
sphere_mesh.position.x = -7;
var sphere_bsp = new ThreeBSP( sphere_mesh );
var subtract_bsp = cube_bsp.subtract( sphere_bsp );
var result = subtract_bsp.toMesh( new THREE.MeshLambertMaterial({ shading: THREE.SmoothShading, map: THREE.ImageUtils.loadTexture('texture.png') }) );
result.geometry.computeVertexNormals();
scene.add( result );
console.log( 'Example 1: ' + ((new Date()).getTime() - start_time) + 'ms' );
})();
// Example #2 - Sphere (geometry) union Cube (geometry)
(function() {
var start_time = (new Date()).getTime();
var sphere_geometry = new THREE.SphereGeometry( 2, 16, 16 );
var sphere_bsp = new ThreeBSP( sphere_geometry );
var cube_geometry = new THREE.CubeGeometry( 7, .5, 3 );
var cube_bsp = new ThreeBSP( cube_geometry );
var union_bsp = sphere_bsp.union( cube_bsp );
var result = union_bsp.toMesh( new THREE.MeshLambertMaterial({ shading: THREE.SmoothShading, map: THREE.ImageUtils.loadTexture('texture.png') }) );
result.geometry.computeVertexNormals();
scene.add( result );
console.log( 'Example 2: ' + ((new Date()).getTime() - start_time) + 'ms' );
})();
// Example #3 - Sphere (geometry) intersect Sphere (mesh)
(function() {
var start_time = (new Date()).getTime();
var sphere_geometry_1 = new THREE.SphereGeometry( 2, 64, 8 );
var sphere_bsp_1 = new ThreeBSP( sphere_geometry_1 );
var sphere_geometry_2 = new THREE.SphereGeometry( 2, 8, 32 );
var sphere_mesh_2 = new THREE.Mesh( sphere_geometry_2 );
sphere_mesh_2.position.x = 2;
var sphere_bsp_2 = new ThreeBSP( sphere_mesh_2 );
var intersect_bsp = sphere_bsp_1.intersect( sphere_bsp_2 );
var result = intersect_bsp.toMesh( new THREE.MeshLambertMaterial({ shading: THREE.SmoothShading, map: THREE.ImageUtils.loadTexture('texture.png') }) );
result.position.x = 6;
result.geometry.computeVertexNormals();
scene.add( result );
console.log( 'Example 3: ' + ((new Date()).getTime() - start_time) + 'ms' );
})();
(function render() {
requestAnimationFrame( render );
renderer.render(scene, camera);
})();
}
</script>
<style type="text/css">
html, body {
margin: 0;
padding: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="viewport"></div>
</body>
</html>