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mylibmain.c
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mylibmain.c
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//
// =BEGIN MIT LICENSE
//
// The MIT License (MIT)
//
// Copyright (c) 2013 Adobe Systems Inc
// Copyright (c) 2014 The CrossBridge Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// =END MIT LICENSE
//
#include "AS3/AS3.h"
int main(int argc, char *argv[])
{
// We still need a main function for the SWC. this function must be called
// so that all the static init code is executed before any library functions
// are used.
//
// The main function for a library must throw an exception so that it does
// not return normally. Returning normally would cause the static
// destructors to be executed leaving the library in an unuseable state.
AS3_GoAsync();
}