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What is the state of Crafty in 2021? (Is it abandoned?) #1215
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Well, I'm still alive at least. :) But, as the commit history (and lateness of this response) makes clear, haven't had time in a while to contribute or tend to crafty. I think the last code I wrote was this POC of speeding up Crafty via compiled rust modules. Maybe a glib answer, but ultimately as open source, it can't be truly abandoned per se by one person -- when I started working on Crafty, it was in a similar state. I got a bit annoyed by various bugs and limitations, and set about fixing them. If someone who has contributed to Crafty in the past wants to step up, I'll be glad to add them to the list of maintainers. I'd also be glad to help folk if they want to fix or improve the codebase via PRs. But I'm unlikely to be in a position to spend time actively investigating bug reports, etc. Of course no one else might have the time or inclination for that, and that's also fine! I'll wait a bit to see if anyone expresses interest, and if not add a note to the README indicating that the project currently lacks active contributors. |
Thank you for your response!
…On Mon, Nov 29, 2021 at 3:45 AM Tim Martin ***@***.***> wrote:
Well, I'm still alive at least. :)
But, as the commit history (and lateness of this response) makes clear,
haven't had time in a while to contribute or tend to crafty. I think the
last code I wrote was this POC of speeding up Crafty via compiled rust
modules <https://github.com/starwed/Crafty/tree/poc-wasm>.
Maybe a glib answer, but ultimately as open source, it can't be truly
*abandoned* per se by one person -- when I started working on Crafty, it
was in a similar state. I got a bit annoyed by various bugs and
limitations, and set about fixing them.
If someone who has contributed to Crafty in the past wants to step up,
I'll be glad to add them to the list of maintainers. I'd also be glad to
help folk if they want to fix or improve the codebase via PRs. But I'm
unlikely to be in a position to spend time actively investigating bug
reports, etc.
Of course no one else might have the time or inclination for that, and
that's also fine! I'll wait a bit to see if anyone expresses interest, and
if not add a note to the README indicating that the project currently lacks
active contributors.
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@starwed I recently used Crafty to build a Game Rummy and also planning to build a new Game called Trinity. I have created an NFT of the Dev version (Mostly for teaching and learning purpose, planning to open-source the engine code) (It has a gameplay recording, the recording is the first recording after 9 test games once the FE/BE game engines were ready, Check it out). I do want to maintain Crafty and I think the design is simple but sophisticated enough to build any arbitrary complex Game renderable via a browser and can be coded with relative ease. I have not actively maintained any open source project but I would like to take this responsibility, maybe starting as a contribution to fixing bugs or may feature improvements? |
Can @starwed as the largest contributor answer please?
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