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Drawing just a few vertices using DrawSolidPolygon already causes heap memory allocation on the order of 1 MB per second.
The cause is within Triangulator.cs and skipping the Triangulate step resolves the issue.
The text was updated successfully, but these errors were encountered:
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Drawing just a few vertices using DrawSolidPolygon already causes heap memory allocation on the order of 1 MB per second.
The cause is within Triangulator.cs and skipping the Triangulate step resolves the issue.
The text was updated successfully, but these errors were encountered: