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In case you load an tileset that has one image per tile and tileset has no texture set, a Nullreference exception is thrown and the build fails.
This fails since it Image in tileset is null
MonoGame.Extended/src/cs/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapTilesetImporter.cs
Line 42 in 1d8ea44
There are more problems later on:
MonoGame.Extended/src/cs/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapTilesetProcessor.cs
Lines 19 to 27 in 1d8ea44
MonoGame.Extended/src/cs/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapTilesetWriter.cs
Line 33 in 1d8ea44
Should the importer or processor stitch the images together?
Adding each tile an image seems not the best aproach looking at the renderer...
The text was updated successfully, but these errors were encountered:
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In case you load an tileset that has one image per tile and tileset has no texture set, a Nullreference exception is thrown and the build fails.
This fails since it Image in tileset is null
MonoGame.Extended/src/cs/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapTilesetImporter.cs
Line 42 in 1d8ea44
There are more problems later on:
MonoGame.Extended/src/cs/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapTilesetProcessor.cs
Lines 19 to 27 in 1d8ea44
MonoGame.Extended/src/cs/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapTilesetWriter.cs
Line 33 in 1d8ea44
Should the importer or processor stitch the images together?
Adding each tile an image seems not the best aproach looking at the renderer...
The text was updated successfully, but these errors were encountered: