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Include blendState into the tiled sample #12

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LokiMidgard opened this issue Jan 18, 2022 · 0 comments
Open

Include blendState into the tiled sample #12

LokiMidgard opened this issue Jan 18, 2022 · 0 comments

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@LokiMidgard
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I recently tried the tiled sample trancparncy was not working.

After searching issues I found craftworkgames/MonoGame.Extended#358

Maybe the sample should add

_spriteBatch.Begin(blendState: BlendState.AlphaBlend, samplerState: SamplerState.PointClamp, rasterizerState: RasterizerState.CullNone);
@AristurtleDev AristurtleDev transferred this issue from craftworkgames/MonoGame.Extended Jul 12, 2024
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