forked from pi3d/pi3d_demos
-
Notifications
You must be signed in to change notification settings - Fork 0
/
StringMulti.py
209 lines (163 loc) · 6.88 KB
/
StringMulti.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
#!/usr/bin/python
from __future__ import absolute_import, division, print_function, unicode_literals
""" Strings rendered using
Font - For generating a font drawn with gl_point and recoloured using
shader uv_pointsprite
PointText - Manages the collection of data for all of the strings to be drawn.
Enables drawing all strings in one pass.
TextBlock - A string which has its content, position, size, rotation, colour, alpha,
character positioning, justification etc.. defined by this.
"""
print("""
ESC to quit
""")
import numpy as np
import random
import demo
import pi3d
import os
import math
import time
""" An example class to contain some data to display, showing how the
PointText class can be be passed object and attributes rather than plain
text. If the text represented by the attribute changes then the block will
be regenerated when PointText.regen() is called.
"""
class EgClass(object):
valA = 0.0
fps = 0.0
strA = "A moving string"
angle = 0.0
eg_object = EgClass() # create an instance of the example class
KEYBOARD = pi3d.Keyboard()
BACKGROUND_COLOR = (0.0, 0.0, 0.0, 0.0)
DISPLAY = pi3d.Display.create(background=BACKGROUND_COLOR, frames_per_second=30)
HWIDTH, HHEIGHT = DISPLAY.width / 2.0, DISPLAY.height / 2.0
QWIDTH = HWIDTH/2 # quarter width
CAMERA = pi3d.Camera(is_3d=False)
font_colour = (255, 255, 255, 255)
text_pos = QWIDTH
working_directory = os.path.dirname(os.path.realpath(__file__))
font_path = os.path.abspath(os.path.join(working_directory, 'fonts', 'NotoSans-Regular.ttf'))
# Create pointFont and the text manager to use it
pointFont = pi3d.Font(font_path, font_colour, codepoints=list(range(32,128)))
text = pi3d.PointText(pointFont, CAMERA, max_chars=200, point_size=64)
#Basic static text
newtxt = pi3d.TextBlock(-100, -50, 0.1, 0.0, 14, text_format="Static string",
size=0.99, spacing="F", space=0.05, colour=(0.0, 1.0, 0.0, 1.0))
text.add_text_block(newtxt)
"""The next three strings are formated with data from an object. When the
object data changes and the text block is regenerated, the string is
changed to the new data values."""
moving_text = pi3d.TextBlock(0, 0, 0.1, 0.0, 25, data_obj=eg_object, attr="strA",
text_format="{:s}", size=0.6, spacing="F", space=0.08,
colour=(1.0, 0.0, 0.0, 1.0))
text.add_text_block(moving_text)
newtxt = pi3d.TextBlock(-150, 75, 0.1, 0.0, 18, data_obj=eg_object, attr="valA",
text_format="number: {:4.3f}", size=0.5, spacing="F", space=0.05,
colour=(0.0, 0.0, 1.0, 1.0))
text.add_text_block(newtxt)
newtxt = pi3d.TextBlock(200, -200, 0.1, 0.0, 10, data_obj=eg_object, attr="fps",
text_format="fps:{:2.1f}", size=0.75, spacing="C", space=0.6,
colour=(0.0, 1.0, 1.0, 1.0))
text.add_text_block(newtxt)
textSize = 0.1
textGrowth=0.01
sizingText = pi3d.TextBlock(-100, 150, 0.1, 0.0, 15,
text_format="Resizing text", size=textSize, spacing="F",
space=0.05, colour=(1.0, 1.0, 0.0, 1.0))
text.add_text_block(sizingText)
# String rotation and spacing
textRotation = 30.0
rotatingText = pi3d.TextBlock(-200, -150, 0.1, textRotation, 15,
text_format="Rotating text", size=0.7, spacing="C", space=0.6,
colour=(1.0, 1.0, 1.0, 0.5), justify=0.5 )
text.add_text_block(rotatingText)
rotatingChars = pi3d.TextBlock(-300, -100, 0.1, 0.0, 15,
text_format="Rotating chars", size=0.6, spacing="C", space=0.6,
colour=(0.99, 0.5, 0.5, 1.0))
text.add_text_block(rotatingChars)
spacingText = pi3d.TextBlock(-350, -300, 0.1, 0.0, 10, text_format="Spacing",
size=0.7, spacing="C", space=0.1, colour=(0.5, 1.0, 0.5, 1.0))
text.add_text_block(spacingText)
#String colour and alpha
textAlpha = 0.1
alphaGrowth = 0.01
alphaText = pi3d.TextBlock(-250, -300, 0.0, 90.0, 15, text_format="Alpha change",
size=0.99, spacing="C", space=0.6, colour=(0.99, 0.99, 0.99, textAlpha))
text.add_text_block(alphaText)
colourText = pi3d.TextBlock(-300, -200, 1.0, 0.0, 15, text_format="Colour change",
size=0.8, spacing="C", space=0.6, colour=(0.99, 0.5, 0.5, 1.0))
text.add_text_block(colourText)
colourGradient = pi3d.TextBlockColourGradient((1.0,0.0,0.0,1.0), (0.0,1.0,0.0,1.0))
gradientText = pi3d.TextBlock(50, -250, 0.1, 0.0, 16, text_format="Colour Gradient",
size=0.7, spacing="C", space=0.6, colour=colourGradient)
text.add_text_block(gradientText)
alphaGradient = pi3d.TextBlockColourGradient((1.0,1.0,1.0,1.0), (1.0,1.0,1.0,0.25))
alphaGradientText = pi3d.TextBlock(50, -100, 0.1, 0.0, 16, text_format="Alpha Gradient",
size=0.7, spacing="C", space=0.6, colour=alphaGradient)
text.add_text_block(alphaGradientText)
everythingColour = pi3d.TextBlockColourGradient((1-textAlpha,0.0,textAlpha,1.0),
(textAlpha,0.0,1-textAlpha,1.0))
everythingText = pi3d.TextBlock(100, 200, 0.1, textRotation, 15, data_obj=eg_object,
attr="angle", text_format="Angle: {:4.0f}", size=0.7, spacing="F", space=0.05,
colour=everythingColour, justify=0.5 )
#everythingText = TextBlock(100, 200, 0.1, textRotation, 15, data_obj=eg_object,
# attr="angle", text_format="Angle: {:2.3f}", size=0.7, spacing="C", space=0.6,
#colour=(1.0, 1.0, 1.0, 0.5), justify=0.5 )
text.add_text_block(everythingText)
frame_count = 0
end_time = time.time() + 1.0
while DISPLAY.loop_running():
text_pos -= 3
if text_pos < -QWIDTH:
text_pos = QWIDTH
moving_text.set_position(x=text_pos)
eg_object.valA += 0.01
eg_object.valA *= 1.0123
if eg_object.valA > 1000.0:
eg_object.valA *= 0.01
textSize += 0.01
if textSize > 0.99:
textSize = 0.1
sizingText.set_text(size=textSize)
textRotation = (textRotation + 181.0) % 360.0 - 180.0
eg_object.angle = textRotation
rotatingText.set_position(rot=textRotation)
rotatingChars.set_text(char_rot=textRotation)
textAlpha += alphaGrowth
if textAlpha >= 1.0:
textAlpha = 1.0
alphaGrowth = -0.01
elif textAlpha < 0.0:
textAlpha = 0.0
alphaGrowth = 0.02
alphaText.colouring.set_colour(alpha=textAlpha)
colour_angle = math.radians(textRotation)
red = math.cos(colour_angle)
blue = math.cos(colour_angle + (math.pi * 0.666))
green = math.cos(colour_angle + (math.pi * 1.333))
colour = [red, green , blue, 1.0]
colourText.colouring.set_colour(colour)
spacingText.set_text(space=textSize)
everythingText.set_text(space=textSize*0.25, set_pos=False, set_colour=False)
everythingText.set_position(x=text_pos-50, y=150+(text_pos*0.2), rot=textRotation)
everythingColour.set_colour( (1.0, textAlpha , 0.0, 1.0), (0.0, textAlpha, 1.0, 1.0))
now = time.time()
frame_count += 1
if now > end_time:
end_time = now + 1.0
eg_object.fps = frame_count
frame_count = 0
if eg_object.strA == "A moving string":
eg_object.strA = "String moving"
else:
eg_object.strA = "A moving string"
text.regen()
text.draw()
k = KEYBOARD.read()
if k > -1:
if k == 27:
KEYBOARD.close()
DISPLAY.stop()
break