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bat_models.cpp
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#include "bat_models.h"
// No idea why this variable should be here. But it is.
int bat_dispList;
//object: Bat
void load_bat() {
glPushMatrix();
glTranslated(0.000000, 0.000000, -1.450696);
glScaled(1.000000, 1.000000, 1.000000);
glBegin(GL_QUADS);
glNormal3f(0.008545, 0.006989, -0.999908);
glVertex3f(1.282147, 1.052231, -0.849858);
glNormal3f(0.006958, 0.004639, -0.999939);
glVertex3f(1.205903, 0.805759, -0.849297);
glNormal3f(0.000000, 0.000000, -1.000000);
glVertex3f(0.000000, 0.000000, -0.845717);
glNormal3f(0.005921, 0.005921, -0.999939);
glVertex3f(1.025537, 1.025536, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.008545, 0.006989, -0.999908);
glVertex3f(1.282147, 1.052231, -0.849858);
glNormal3f(0.005921, 0.005921, -0.999939);
glVertex3f(1.025537, 1.025536, -0.849297);
glNormal3f(0.073183, 0.073183, -0.994598);
glVertex3f(1.575841, 1.575840, -0.836455);
glNormal3f(0.078646, 0.064547, -0.994781);
glVertex3f(1.762952, 1.446817, -0.836596);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.008545, 0.006989, -0.999908);
glVertex3f(1.282147, 1.052231, -0.849858);
glNormal3f(0.078646, 0.064547, -0.994781);
glVertex3f(1.762952, 1.446817, -0.836596);
glNormal3f(0.086062, 0.057497, -0.994598);
glVertex3f(1.852992, 1.238130, -0.836455);
glNormal3f(0.006958, 0.004639, -0.999939);
glVertex3f(1.205903, 0.805759, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.009735, 0.005188, -0.999908);
glVertex3f(1.462791, 0.781878, -0.849858);
glNormal3f(0.007752, 0.003204, -0.999939);
glVertex3f(1.339928, 0.555016, -0.849297);
glNormal3f(0.000000, 0.000000, -1.000000);
glVertex3f(0.000000, 0.000000, -0.845717);
glNormal3f(0.006958, 0.004639, -0.999939);
glVertex3f(1.205903, 0.805759, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.009735, 0.005188, -0.999908);
glVertex3f(1.462791, 0.781878, -0.849858);
glNormal3f(0.006958, 0.004639, -0.999939);
glVertex3f(1.205903, 0.805759, -0.849297);
glNormal3f(0.086062, 0.057497, -0.994598);
glVertex3f(1.852992, 1.238130, -0.836455);
glNormal3f(0.089724, 0.047945, -0.994781);
glVertex3f(2.011338, 1.075082, -0.836596);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.009735, 0.005188, -0.999908);
glVertex3f(1.462791, 0.781878, -0.849858);
glNormal3f(0.089724, 0.047945, -0.994781);
glVertex3f(2.011338, 1.075082, -0.836596);
glNormal3f(0.095614, 0.039613, -0.994598);
glVertex3f(2.058935, 0.852839, -0.836455);
glNormal3f(0.007752, 0.003204, -0.999939);
glVertex3f(1.339928, 0.555016, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010559, 0.003204, -0.999908);
glVertex3f(1.587221, 0.481478, -0.849858);
glNormal3f(0.008209, 0.001617, -0.999939);
glVertex3f(1.422459, 0.282945, -0.849297);
glNormal3f(0.000000, 0.000000, -1.000000);
glVertex3f(0.000000, 0.000000, -0.845717);
glNormal3f(0.007752, 0.003204, -0.999939);
glVertex3f(1.339928, 0.555016, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010559, 0.003204, -0.999908);
glVertex3f(1.587221, 0.481478, -0.849858);
glNormal3f(0.007752, 0.003204, -0.999939);
glVertex3f(1.339928, 0.555016, -0.849297);
glNormal3f(0.095614, 0.039613, -0.994598);
glVertex3f(2.058935, 0.852839, -0.836455);
glNormal3f(0.097385, 0.029511, -0.994781);
glVertex3f(2.182428, 0.662032, -0.836596);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010559, 0.003204, -0.999908);
glVertex3f(1.587221, 0.481478, -0.849858);
glNormal3f(0.097385, 0.029511, -0.994781);
glVertex3f(2.182428, 0.662032, -0.836596);
glNormal3f(0.101505, 0.020173, -0.994598);
glVertex3f(2.185753, 0.434773, -0.836455);
glNormal3f(0.008209, 0.001617, -0.999939);
glVertex3f(1.422459, 0.282945, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010987, 0.001068, -0.999908);
glVertex3f(1.650654, 0.162575, -0.849858);
glNormal3f(0.008393, 0.000000, -0.999939);
glVertex3f(1.450327, 0.000000, -0.849297);
glNormal3f(0.000000, 0.000000, -1.000000);
glVertex3f(0.000000, 0.000000, -0.845717);
glNormal3f(0.008209, 0.001617, -0.999939);
glVertex3f(1.422459, 0.282945, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010987, 0.001068, -0.999908);
glVertex3f(1.650654, 0.162575, -0.849858);
glNormal3f(0.008209, 0.001617, -0.999939);
glVertex3f(1.422459, 0.282945, -0.849297);
glNormal3f(0.101505, 0.020173, -0.994598);
glVertex3f(2.185753, 0.434773, -0.836455);
glNormal3f(0.101260, 0.009949, -0.994781);
glVertex3f(2.269650, 0.223541, -0.836596);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010987, 0.001068, -0.999908);
glVertex3f(1.650654, 0.162575, -0.849858);
glNormal3f(0.101260, 0.009949, -0.994781);
glVertex3f(2.269650, 0.223541, -0.836596);
glNormal3f(0.103488, 0.000000, -0.994598);
glVertex3f(2.228575, 0.000000, -0.836455);
glNormal3f(0.008393, 0.000000, -0.999939);
glVertex3f(1.450327, 0.000000, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010987, -0.001068, -0.999908);
glVertex3f(1.650654, -0.162575, -0.849858);
glNormal3f(0.008209, -0.001617, -0.999939);
glVertex3f(1.422460, -0.282945, -0.849297);
glNormal3f(0.000000, 0.000000, -1.000000);
glVertex3f(0.000000, 0.000000, -0.845717);
glNormal3f(0.008393, 0.000000, -0.999939);
glVertex3f(1.450327, 0.000000, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010987, -0.001068, -0.999908);
glVertex3f(1.650654, -0.162575, -0.849858);
glNormal3f(0.008393, 0.000000, -0.999939);
glVertex3f(1.450327, 0.000000, -0.849297);
glNormal3f(0.103488, 0.000000, -0.994598);
glVertex3f(2.228575, 0.000000, -0.836455);
glNormal3f(0.101260, -0.009949, -0.994781);
glVertex3f(2.269650, -0.223541, -0.836596);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010987, -0.001068, -0.999908);
glVertex3f(1.650654, -0.162575, -0.849858);
glNormal3f(0.101260, -0.009949, -0.994781);
glVertex3f(2.269650, -0.223541, -0.836596);
glNormal3f(0.101505, -0.020173, -0.994598);
glVertex3f(2.185753, -0.434773, -0.836455);
glNormal3f(0.008209, -0.001617, -0.999939);
glVertex3f(1.422460, -0.282945, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010559, -0.003204, -0.999908);
glVertex3f(1.587221, -0.481478, -0.849858);
glNormal3f(0.007752, -0.003204, -0.999939);
glVertex3f(1.339928, -0.555016, -0.849297);
glNormal3f(0.000000, 0.000000, -1.000000);
glVertex3f(0.000000, 0.000000, -0.845717);
glNormal3f(0.008209, -0.001617, -0.999939);
glVertex3f(1.422460, -0.282945, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010559, -0.003204, -0.999908);
glVertex3f(1.587221, -0.481478, -0.849858);
glNormal3f(0.008209, -0.001617, -0.999939);
glVertex3f(1.422460, -0.282945, -0.849297);
glNormal3f(0.101505, -0.020173, -0.994598);
glVertex3f(2.185753, -0.434773, -0.836455);
glNormal3f(0.097385, -0.029511, -0.994781);
glVertex3f(2.182428, -0.662032, -0.836596);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.010559, -0.003204, -0.999908);
glVertex3f(1.587221, -0.481478, -0.849858);
glNormal3f(0.097385, -0.029511, -0.994781);
glVertex3f(2.182428, -0.662032, -0.836596);
glNormal3f(0.095614, -0.039613, -0.994598);
glVertex3f(2.058935, -0.852838, -0.836455);
glNormal3f(0.007752, -0.003204, -0.999939);
glVertex3f(1.339928, -0.555016, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.009735, -0.005188, -0.999908);
glVertex3f(1.462791, -0.781878, -0.849858);
glNormal3f(0.006958, -0.004639, -0.999939);
glVertex3f(1.205903, -0.805758, -0.849297);
glNormal3f(0.000000, 0.000000, -1.000000);
glVertex3f(0.000000, 0.000000, -0.845717);
glNormal3f(0.007752, -0.003204, -0.999939);
glVertex3f(1.339928, -0.555016, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.009735, -0.005188, -0.999908);
glVertex3f(1.462791, -0.781878, -0.849858);
glNormal3f(0.007752, -0.003204, -0.999939);
glVertex3f(1.339928, -0.555016, -0.849297);
glNormal3f(0.095614, -0.039613, -0.994598);
glVertex3f(2.058935, -0.852838, -0.836455);
glNormal3f(0.089724, -0.047945, -0.994781);
glVertex3f(2.011338, -1.075082, -0.836596);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.009735, -0.005188, -0.999908);
glVertex3f(1.462791, -0.781878, -0.849858);
glNormal3f(0.089724, -0.047945, -0.994781);
glVertex3f(2.011338, -1.075082, -0.836596);
glNormal3f(0.086062, -0.057497, -0.994598);
glVertex3f(1.852993, -1.238130, -0.836455);
glNormal3f(0.006958, -0.004639, -0.999939);
glVertex3f(1.205903, -0.805758, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.008545, -0.006989, -0.999908);
glVertex3f(1.282147, -1.052231, -0.849858);
glNormal3f(0.005921, -0.005921, -0.999939);
glVertex3f(1.025536, -1.025536, -0.849297);
glNormal3f(0.000000, 0.000000, -1.000000);
glVertex3f(0.000000, 0.000000, -0.845717);
glNormal3f(0.006958, -0.004639, -0.999939);
glVertex3f(1.205903, -0.805758, -0.849297);
glEnd();
glBegin(GL_QUADS);
glNormal3f(0.008545, -0.006989, -0.999908);
glVertex3f(1.282147, -1.052231, -0.849858);
glNormal3f(0.006958, -0.004639, -0.999939);
glVertex3f(1.205903, -0.805758, -0.849297);
glNormal3f(0.086062, -0.057497, -0.994598);
glVertex3f(1.852993, -1.238130, -0.836455);
glNormal3f(0.078646, -0.064547, -0.994781);
glVertex3f(1.762952, -1.446817, -0.836596);
glEnd();
glBegin(GL_QUADS);
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