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inGameResource.cpp
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inGameResource.cpp
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#include "stdafx.h"
#include "inGameResource.h"
void inGameResource::setRandomRes(tile* tile, int ptileIndex)
{
tileIndex = ptileIndex;
_tile = tile;
this->rc = _tile->rc;
this->layer = LAYER::OBJECT;
this->tag = TAG::OBJECT;
this->objFrameX = 0;
this->objFrameY = 0;
this->objMaxFrameY = 0;
this->currentCount = 0;
this->nextCount = 2;
SOUNDMANAGER->play("아이템탄생");
switch (RANDOM->range(NUMRES)) {
case 0:
this->objKey = "berry";
this->dropItem.itemKey = "berryDrop";
this->maxHp = BERRYHP;
this->exp = 2;
this->objMaxFrameX = 1;
break;
case 1:
this->objKey = "rock";
this->dropItem.itemKey = "rockDrop";
this->exp = 10;
this->maxHp = ROCKHP;
this->objMaxFrameX = 1;
break;
case 2:
this->objKey = "tree";
this->dropItem.itemKey = "treeDrop";
this->exp = 8;
this->maxHp = TREEHP;
this->objMaxFrameX = 4;
break;
}
currentHp = maxHp;
_hpBar.init("hpBar", "hpBarBG");
}
void inGameResource::setResource(string key, tile* p_tile, int p_tileIndex)
{
_hpBar.init("hpBar", "hpBarBG");
tileIndex = p_tileIndex;
_tile = p_tile;
this->rc = _tile->rc;
this->layer = LAYER::OBJECT;
this->tag = TAG::OBJECT;
this->objFrameX = 0;
this->objFrameY = 0;
this->objMaxFrameY = 0;
this->currentCount = 0;
this->nextCount = 2;
if (key == "berry") {
this->objKey = key;
this->dropItem.itemKey = "berryDrop";
this->maxHp = BERRYHP;
this->exp = 7;
this->objMaxFrameX = 1;
}
else if (key == "rock") {
this->objKey = key;
this->dropItem.itemKey = "rockDrop";
this->exp = 7;
this->maxHp = ROCKHP;
this->objMaxFrameX = 1;
}
else if (key == "tree") {
this->objKey = key;
this->dropItem.itemKey = "treeDrop";
this->exp = 7;
this->maxHp = TREEHP;
this->objMaxFrameX = 4;
}
currentHp = maxHp;
}
void inGameResource::dead()
{
POINT ptCenterPos = { GetCenterX(), GetCenterY() - 10 };
// 파괴되면 필드아이템 생성
UNITMANAGER->AddUnits(dropItem.itemKey, ptCenterPos);
// 연기 이펙트
EFFECTMANAGER->ShowEffectFrame(EFFECTMANAGER->smokeEff, ptCenterPos, 4, true);
if (_tile != nullptr)
{
_tile->hasUnit = false;
_tile->canPass = true;
}
if (this->objKey == "berry") {
SOUNDMANAGER->play("과일파괴");
}
if (this->objKey == "tree") {
SOUNDMANAGER->play("나무파괴");
}
if (this->objKey == "rock") {
SOUNDMANAGER->play("바위파괴");
}
}
void inGameResource::render(HDC hdc)
{
if ((float)currentHp / maxHp <= 0.8f) {
_hpBar.setGauge(maxHp, currentHp, CAMERA->GetRelativeX(rc.left), CAMERA->GetRelativeY(rc.bottom));
_hpBar.render(hdc);
}
IMAGEMANAGER->frameRender(objKey, hdc,
CAMERA->GetRelativeX(rc.left),
CAMERA->GetRelativeY(rc.bottom - IMAGEMANAGER->findImage(objKey)->getFrameHeight()),
objFrameX, objFrameY, CAMERA->GetZoom());
}
void inGameResource::hurt(int damage, bool onlyEffect)
{
if (this->objKey == "berry") {
SOUNDMANAGER->play("과일타격");
}
if (this->objKey == "tree") {
SOUNDMANAGER->play("나무타격");
}
if (this->objKey == "rock") {
SOUNDMANAGER->play("바위타격");
}
isHit = true;
if (onlyEffect)
return;
currentHp -= damage;
if (currentHp <= 0)
dead();
}