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fieldItem.cpp
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fieldItem.cpp
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#include "stdafx.h"
#include "fieldItem.h"
void fieldItem::animation()
{
if (rc.top <= minY)
isUp = false;
else if (rc.top >= maxY)
isUp = true;
int applySpeed = (isUp) ? -1 : 1;
if (currentCount++ % 35 == 0)
OffsetRect(&rc, 0, applySpeed);
if (_disappearCount-- <= 0) {
currentHp = 0;
}
}
void fieldItem::setFieldItem(POINT ptPos, string itemKey)
{
tileIndex = 0;
_disappearCount = 600;
objKey = itemKey;
dropItem.itemKey = itemKey;
x = ptPos.x + RANDOM->range(-40, 40);
y = ptPos.y + RANDOM->range(-80, 0);
rc = RectMakeCenter(x, y, 56, 56);
minY = rc.top - 5;
maxY = rc.top;
OffsetRect(&rc, 0, RANDOM->range(-5, 0));
layer = LAYER::OBJECT;
tag = TAG::ITEM;
maxHp = 100;
currentHp = 100;
objFrameX = 0;
objFrameY = 0;
objMaxFrameX = 0;
objMaxFrameY = 0;
currentCount = 0;
nextCount = 0;
}
void fieldItem::collision()
{
currentHp = 0;
}
void fieldItem::render(HDC hdc)
{
IMAGEMANAGER->render(objKey, hdc, CAMERA->GetRelativeX(rc.left), CAMERA->GetRelativeY(rc.bottom), CAMERA->GetZoom());
}