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m.wallKickTimer in LUA doesn't seem to function properly #243

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Mariosonicman91 opened this issue Jul 25, 2024 · 6 comments
Open

m.wallKickTimer in LUA doesn't seem to function properly #243

Mariosonicman91 opened this issue Jul 25, 2024 · 6 comments
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bug Something isn't working

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@Mariosonicman91
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Mariosonicman91 commented Jul 25, 2024

I can't wallkick in a bonk state after setting m.wallKickTimer to 5

Steps to reproduce the behavior:

  1. Use extended-moveset.lua sm64ex coop
  2. Attempt to wall kick out of a hard bonk
  3. See in code it sets m.wallKickTimer to 5
  4. Cannot wall kick (unless frame perfect which still isn't the expected behavior)

You are supposed to be able to press A to wall kick in the allotted frames.

Context:

  • OS: Windows 11 Enterprise
  • Version: 10.0.22000 Build 22000
  • Controller: Officially Licensed Nintendo Pro Controller

Am I using it incorrectly?

Don't burn me on using an old sm64ex coop mod it works just fine and uses the exact variable.

@AgentXLP
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AgentXLP commented Sep 6, 2024

m.wallKickTimer isn't a real field, it's a state extras field made by Extended Moveset, which means this is an issue with Extended Moveset.

@AgentXLP AgentXLP closed this as not planned Won't fix, can't repro, duplicate, stale Sep 6, 2024
@AgentXLP AgentXLP reopened this Sep 6, 2024
@AgentXLP
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AgentXLP commented Sep 6, 2024

^ That above is a lie! I made a mistake while searching for the field to see if it existed since I didn't remember. My apologies.

@AgentXLP AgentXLP added the bug Something isn't working label Sep 6, 2024
@Mariosonicman91
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I knew it was too general sounding too be made by the mod. Thank you! Happy patching!

@AgentXLP
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I think this might be another case of doing something differently now than before and blaming it's non functionality on the 1.0 update.
If you can, please verify your code did indeed function properly before 1.0, I can't find anything that changed about the wallkick timer

@Mariosonicman91
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Okay

@AgentXLP
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How'd it go?

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