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MAPSBS1.H
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///////////////////////////////////////
//
// TED5 Map Header for BS1
//
///////////////////////////////////////
//
// Map Names
//
typedef enum {
GAME1_BASEMENT_MAP, // 0
GAME1_FLOOR1_MAP, // 1
GAME1_FLOOR2_MAP, // 2
GAME1_FLOOR3_MAP, // 3
GAME1_FLOOR4_MAP, // 4
GAME1_FLOOR5_MAP, // 5
GAME1_FLOOR6_MAP, // 6
GAME1_FLOOR7_MAP, // 7
GAME1_FLOOR8_MAP, // 8
GAME1_FLOOR9_MAP, // 9
GAME1_FLOOR10_MAP, // 10
GAME1_SPACE_MAP, // 11
GAME1_SECRET2_MAP, // 12
GAME1_SECRET3_MAP, // 13
GAME1_SECRET4_MAP, // 14
GAME2_BASEMENT_MAP, // 15
GAME2_FLOOR1_MAP, // 16
GAME2_FLOOR2_MAP, // 17
GAME2_FLOOR3_MAP, // 18
GAME2_FLOOR4_MAP, // 19
GAME2_FLOOR5_MAP, // 20
GAME2_FLOOR6_MAP, // 21
GAME2_FLOOR7_MAP, // 22
GAME2_FLOOR8_MAP, // 23
GAME2_FLOOR9_MAP, // 24
GAME2_FLOOR10_MAP, // 25
GAME2_SECRET1_MAP, // 26
GAME2_SECRET2_MAP, // 27
GAME2_SECRET3_MAP, // 28
GAME2_SECRET4_MAP, // 29
GAME3_BASEMENT_MAP, // 30
GAME3_FLOOR1_MAP, // 31
GAME3_FLOOR2_MAP, // 32
GAME3_FLOOR3_MAP, // 33
GAME3_FLOOR4_MAP, // 34
GAME3_FLOOR5_MAP, // 35
GAME3_FLOOR6_MAP, // 36
GAME3_FLOOR7_MAP, // 37
GAME3_FLOOR8_MAP, // 38
GAME3_FLOOR9_MAP, // 39
GAME3_FLOOR10_MAP, // 40
GAME3_SECRET1_MAP, // 41
GAME3_SECRET2_MAP, // 42
GAME3_SECRET3_MAP, // 43
GAME3_SECRET4_MAP, // 44
GAME4_BASEMENT_MAP, // 45
GAME4_FLOOR1_MAP, // 46
GAME4_FLOOR2_MAP, // 47
GAME4_FLOOR3_MAP, // 48
GAME4_FLOOR4_MAP, // 49
GAME4_FLOOR5_MAP, // 50
GAME4_FLOOR6_MAP, // 51
GAME4_FLOOR7_MAP, // 52
GAME4_FLOOR8_MAP, // 53
GAME4_FLOOR9_MAP, // 54
GAME4_FLOOR10_MAP, // 55
GAME4_SECRET1_MAP, // 56
GAME4_SECRET2_MAP, // 57
GAME4_SECRET3_MAP, // 58
GAME4_SECRET4_MAP, // 59
GAME5_BASEMENT_MAP, // 60
GAME5_FLOOR1_MAP, // 61
GAME5_FLOOR2_MAP, // 62
GAME5_FLOOR3_MAP, // 63
GAME5_FLOOR4_MAP, // 64
GAME5_FLOOR5_MAP, // 65
GAME5_FLOOR6_MAP, // 66
GAME5_FLOOR7_MAP, // 67
GAME5_FLOOR8_MAP, // 68
GAME5_FLOOR9_MAP, // 69
GAME5_FLOOR10_MAP, // 70
GAME5_SECRET1_MAP, // 71
GAME5_SECRET2_MAP, // 72
GAME5_SECRET3_MAP, // 73
GAME5_SECRET4_MAP, // 74
GAME6_BASEMENT_MAP, // 75
GAME6_FLOOR1_MAP, // 76
GAME6_FLOOR2_MAP, // 77
GAME6_FLOOR3_MAP, // 78
GAME6_FLOOR4_MAP, // 79
GAME6_FLOOR5_MAP, // 80
GAME6_FLOOR6_MAP, // 81
GAME6_FLOOR7_MAP, // 82
GAME6_FLOOR8_MAP, // 83
GAME6_FLOOR9_MAP, // 84
GAME6_FLOOR10_MAP, // 85
GAME6_SECRET1_MAP, // 86
GAME6_SECRET2_MAP, // 87
GAME6_SECRET3_MAP, // 88
GAME6_SECRET4_MAP, // 89
LASTMAP
} mapnames;
//
// TILEINFO offsets
//
#define ANIM 402
#define SPEED (ANIM+NUMTILE16)