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ObjectClicked.cs
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ObjectClicked.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
static class ObjectClicked
{
static private GameObject FetchClickedGameObjectFromRaycast(Camera camera = null)
{
RaycastHit hitDetails = new RaycastHit();
if (!Input.GetMouseButtonDown(0))
{
return null;
}
if (camera == null)
{
camera = Camera.main;
}
if (camera == null)
{
return null;
}
Vector3 centerScreen = camera.ViewportToScreenPoint(new Vector3(0.5f, 0.5f, camera.nearClipPlane));
if (!Physics.Raycast(camera.ScreenPointToRay(centerScreen), out hitDetails, 2.0f))
{
return null;
}
if (hitDetails.collider == null)
{
return null;
}
return hitDetails.collider.gameObject;
}
/// <summary>
/// The game object must have a collider set as a trigger.
/// </summary>
static public bool CheckClickedGameObject(GameObject gameObjectToCheck, Camera camera = null)
{
GameObject clickedGameObject = FetchClickedGameObjectFromRaycast(camera);
if (clickedGameObject && clickedGameObject == gameObjectToCheck)
{
return true;
}
return false;
}
/// <summary>
/// The game object must have a collider set as a trigger.
/// </summary>
static public bool CheckClickedGameObject(GameObject[] gameObjectsToCheck, Camera camera = null)
{
GameObject clickedGameObject = FetchClickedGameObjectFromRaycast(camera);
for (int i = 0; i < gameObjectsToCheck.Length; i++)
{
if (clickedGameObject && clickedGameObject == gameObjectsToCheck[i])
{
return true;
}
}
return false;
}
/// <summary>
/// The game object must have a collider set as a trigger.
/// </summary>
static public bool CheckClickedGameObject(string gameObjectNameToCheck, Camera camera = null)
{
GameObject clickedGameObject = FetchClickedGameObjectFromRaycast(camera);
if (clickedGameObject && clickedGameObject.name == gameObjectNameToCheck)
{
return true;
}
return false;
}
/// <summary>
/// The game object must have a collider set as a trigger.
/// </summary>
static public bool CheckClickedGameObject(string[] gameObjectsNameToCheck, Camera camera = null)
{
GameObject clickedGameObject = FetchClickedGameObjectFromRaycast(camera);
for (int i = 0; i < gameObjectsNameToCheck.Length; i++)
{
if (clickedGameObject && clickedGameObject.name == gameObjectsNameToCheck[i])
{
return true;
}
}
return false;
}
/// <summary>
/// The game object must have a collider set as a trigger.
/// </summary>
static public GameObject FetchClickedGameObject(Camera camera = null)
{
return FetchClickedGameObjectFromRaycast(camera);
}
/// <summary>
/// The game object must have a collider set as a trigger.
/// </summary>
static public GameObject FetchClickedGameObject(GameObject[] gameObjectsToCheck, Camera camera = null)
{
GameObject clickedGameObject = FetchClickedGameObjectFromRaycast(camera);
for (int i = 0; i < gameObjectsToCheck.Length; i++)
{
if (clickedGameObject && clickedGameObject == gameObjectsToCheck[i])
{
return clickedGameObject;
}
}
return null;
}
/// <summary>
/// The game object must have a collider set as a trigger.
/// </summary>
static public GameObject FetchClickedGameObject(string[] gameObjectsNameToCheck, Camera camera = null)
{
GameObject clickedGameObject = FetchClickedGameObjectFromRaycast(camera);
for (int i = 0; i < gameObjectsNameToCheck.Length; i++)
{
if (clickedGameObject && clickedGameObject.name == gameObjectsNameToCheck[i])
{
return clickedGameObject;
}
}
return null;
}
}