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DinamicaMole.py
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DinamicaMole.py
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import bpy
import bmesh
from mathutils import Matrix # Deformação do nariz
def AreasInfluenciaDef(self, context):
context = bpy.context
obj = context.active_object
scn = context.scene
bpy.ops.object.parent_clear(type='CLEAR_KEEP_TRANSFORM')
obj.name = "SoftTissueDynamic"
#vg = obj.vertex_groups.new(name=slot.material.name)
bpy.ops.object.mode_set(mode='EDIT')
# bpy.ops.object.editmode_toggle()
mesh=bmesh.from_edit_mesh(bpy.context.object.data)
for v in mesh.verts:
v.select = True
# CORPO MANDÍBULA
vg = obj.vertex_groups.new(name="cm")
scn.tool_settings.vertex_group_weight=0
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign()
# MAXILA
vg = obj.vertex_groups.new(name="ma")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign()
# MENTO
vg = obj.vertex_groups.new(name="me")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign()
# CABEÇA
vg = obj.vertex_groups.new(name="ca")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign()
# RAMO DIREITO
vg = obj.vertex_groups.new(name="rd")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign()
# RAMO ESQUERDO
vg = obj.vertex_groups.new(name="re")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign()
# FRENTE
vg = obj.vertex_groups.new(name="frente")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign()
bpy.ops.object.mode_set(mode='OBJECT') # Depois de fazer tudo voltar ao modo de Objeto
class AreasInfluencia(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.areas_influencia"
bl_label = "Áreas de Influência - Dinâmica de Tecidos Moles"
def execute(self, context):
AreasInfluenciaDef(self, context)
return {'FINISHED'}
# CRIA ÁREA DE DEFORMAÇÃO
def CriaAreasDeformacaoDef(self, context):
context = bpy.context
obj = context.active_object
scn = context.scene
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_PROXIMITY')
bpy.context.object.modifiers["VertexWeightProximity"].vertex_group = "me"
bpy.context.object.modifiers["VertexWeightProximity"].target = bpy.data.objects["me"]
bpy.context.object.modifiers["VertexWeightProximity"].proximity_mode = 'GEOMETRY'
bpy.context.object.modifiers["VertexWeightProximity"].min_dist =30
bpy.context.object.modifiers["VertexWeightProximity"].max_dist = 12 #3
bpy.context.object.modifiers["VertexWeightProximity"].falloff_type = 'SHARP'
bpy.context.object.modifiers["VertexWeightProximity"].name = "Mento"
bpy.context.object.modifiers["Mento"].show_expanded = False
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_PROXIMITY')
bpy.context.object.modifiers["VertexWeightProximity"].vertex_group = "cm"
bpy.context.object.modifiers["VertexWeightProximity"].target = bpy.data.objects["cm"]
bpy.context.object.modifiers["VertexWeightProximity"].proximity_mode = 'GEOMETRY'
bpy.context.object.modifiers["VertexWeightProximity"].min_dist = 20
bpy.context.object.modifiers["VertexWeightProximity"].max_dist = 11
bpy.context.object.modifiers["VertexWeightProximity"].falloff_type = 'LINEAR'
bpy.context.object.modifiers["VertexWeightProximity"].name = "Corpo Mandibula"
bpy.context.object.modifiers["Corpo Mandibula"].show_expanded = False
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_PROXIMITY')
bpy.context.object.modifiers["VertexWeightProximity"].vertex_group = "re"
bpy.context.object.modifiers["VertexWeightProximity"].target = bpy.data.objects["re"]
bpy.context.object.modifiers["VertexWeightProximity"].proximity_mode = 'GEOMETRY'
bpy.context.object.modifiers["VertexWeightProximity"].min_dist = 35
bpy.context.object.modifiers["VertexWeightProximity"].max_dist = 12
bpy.context.object.modifiers["VertexWeightProximity"].falloff_type = 'SHARP'
bpy.context.object.modifiers["VertexWeightProximity"].name = "Ramo Esquerdo"
bpy.context.object.modifiers["Ramo Esquerdo"].show_expanded = False
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_PROXIMITY')
bpy.context.object.modifiers["VertexWeightProximity"].vertex_group = "rd"
bpy.context.object.modifiers["VertexWeightProximity"].target = bpy.data.objects["rd"]
bpy.context.object.modifiers["VertexWeightProximity"].proximity_mode = 'GEOMETRY'
bpy.context.object.modifiers["VertexWeightProximity"].min_dist = 35
bpy.context.object.modifiers["VertexWeightProximity"].max_dist = 12
bpy.context.object.modifiers["VertexWeightProximity"].falloff_type = 'SHARP'
bpy.context.object.modifiers["VertexWeightProximity"].name = "Ramo Direito"
bpy.context.object.modifiers["Ramo Direito"].show_expanded = False
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_PROXIMITY')
bpy.context.object.modifiers["VertexWeightProximity"].vertex_group = "ma"
bpy.context.object.modifiers["VertexWeightProximity"].target = bpy.data.objects["ma"]
bpy.context.object.modifiers["VertexWeightProximity"].proximity_mode = 'GEOMETRY'
bpy.context.object.modifiers["VertexWeightProximity"].min_dist = 37
bpy.context.object.modifiers["VertexWeightProximity"].max_dist = 9.5
bpy.context.object.modifiers["VertexWeightProximity"].falloff_type = 'SHARP'
bpy.context.object.modifiers["VertexWeightProximity"].name = "Maxila"
bpy.context.object.modifiers["Maxila"].show_expanded = False
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_PROXIMITY')
bpy.context.object.modifiers["VertexWeightProximity"].vertex_group = "ca"
bpy.context.object.modifiers["VertexWeightProximity"].target = bpy.data.objects["ca"]
bpy.context.object.modifiers["VertexWeightProximity"].proximity_mode = 'GEOMETRY'
bpy.context.object.modifiers["VertexWeightProximity"].min_dist = 90
bpy.context.object.modifiers["VertexWeightProximity"].max_dist = 0
bpy.context.object.modifiers["VertexWeightProximity"].falloff_type = 'SHARP'
bpy.context.object.modifiers["VertexWeightProximity"].name = "Cabeça"
bpy.context.object.modifiers["Cabeça"].show_expanded = False
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_PROXIMITY')
bpy.context.object.modifiers["VertexWeightProximity"].vertex_group = "frente"
bpy.context.object.modifiers["VertexWeightProximity"].target = bpy.data.objects["ma"]
bpy.context.object.modifiers["VertexWeightProximity"].proximity_mode = 'GEOMETRY'
bpy.context.object.modifiers["VertexWeightProximity"].min_dist = 40
bpy.context.object.modifiers["VertexWeightProximity"].max_dist = 20
bpy.context.object.modifiers["VertexWeightProximity"].falloff_type = 'LINEAR'
bpy.context.object.modifiers["VertexWeightProximity"].name = "Frente"
bpy.context.object.modifiers["Maxila"].show_expanded = False
class CriaAreasDeformacao(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.cria_areas_deformacao"
bl_label = "Cria Areas Deformação"
def execute(self, context):
CriaAreasDeformacaoDef(self, context)
return {'FINISHED'}
# CONFIGURA DINÂMICA MOLE
def ConfiguraDinamicaMoleDef(self, context):
context = bpy.context
obj = context.active_object
scn = context.scene
bpy.ops.object.areas_influencia()
bpy.ops.object.cria_areas_deformacao()
bpy.ops.object.convert(target='MESH')
# a = bpy.data.objects['FaceMalha.001']
armatureHead = bpy.data.objects['Armature_Head']
armatureHead.hide_viewport=False
bpy.ops.object.select_all(action='DESELECT')
bpy.context.view_layer.objects.active = armatureHead
obj.select_set(True)
bpy.data.objects['Armature_Head'].select_set(True)
bpy.ops.object.parent_set(type='ARMATURE_NAME')
armatureHead.hide_viewport=True
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(True)
# faceMalha = bpy.data.objects['FaceMalha.001']
bpy.context.view_layer.objects.active = obj
bpy.ops.object.modifier_add(type='SMOOTH')
bpy.context.object.modifiers["Smooth"].factor = 2
bpy.context.object.modifiers["Smooth"].iterations = 3
bpy.context.object.modifiers["Smooth"].vertex_group = "frente"
def CursorParaSelecao():
context = bpy.context
for area in bpy.context.screen.areas:
if area.type == 'VIEW_3D':
ctx = bpy.context.copy()
ctx['area'] = area
ctx['region'] = area.regions[-1]
# bpy.ops.view3d.view_selected(ctx)
bpy.ops.view3d.snap_cursor_to_selected(ctx)
def SelecaoParaCursor():
context = bpy.context
for area in bpy.context.screen.areas:
if area.type == 'VIEW_3D':
ctx = bpy.context.copy()
ctx['area'] = area
ctx['region'] = area.regions[-1]
# bpy.ops.view3d.view_selected(ctx)
bpy.ops.view3d.snap_selected_to_cursor(ctx)
def SelectionaObjeto(Obj):
context = bpy.context
Objeto = bpy.data.objects[Obj]
bpy.ops.object.select_all(action='DESELECT')
Objeto.select_set(True)
context.view_layer.objects.active = Objeto
def SelecionaOssos(Armature, Bone):
context = bpy.context
bpy.ops.object.select_all(action='DESELECT')
ArmatureAtual = bpy.data.objects[Armature]
ArmatureAtual.select_set(True)
context.view_layer.objects.active = ArmatureAtual
bpy.ops.object.mode_set(mode = 'EDIT')
bpy.ops.armature.select_all(action='DESELECT')
bpy.context.object.data.edit_bones[Bone].select_tail = True
bpy.context.object.data.edit_bones[Bone].select_head = True
def CorrigeOssosArmature(Objeto, Armature, Osso):
SelectionaObjeto(Objeto)
CursorParaSelecao()
SelecionaOssos(Armature, Osso)
SelecaoParaCursor()
bpy.ops.object.mode_set(mode = 'OBJECT')
def GeraNarizDinamicaMole():
foundTrichion = 'Trichion' in bpy.data.objects
foundRadix = 'Radix' in bpy.data.objects
foundTipofNose = 'Tip of Nose' in bpy.data.objects
foundAlarGrooveright = 'Alar Groove right' in bpy.data.objects
foundAlarGrooveleft = 'Alar Groove left' in bpy.data.objects
foundSubmental = 'Submental' in bpy.data.objects
if foundTrichion == True and foundRadix == True and foundTipofNose == True and foundAlarGrooveright == True and foundAlarGrooveleft == True and foundSubmental == True:
print("Pontos do nariz presentes!")
def InverseMatrix():
context = bpy.context
ob = context.object
constraints = [(pb, c) for pb in ob.pose.bones
for c in pb.constraints if c.type == 'CHILD_OF']
cmd = 'SET' # or 'SET'
for pb, c in constraints:
if cmd == 'CLEAR':
c.inverse_matrix = Matrix.Identity(4)
elif cmd == 'SET':
if c.target:
M = ob.convert_space(pose_bone=pb,
matrix=c.target.matrix_world,
from_space='WORLD',
to_space='POSE')
P = Matrix.Identity(4).lerp(M, c.influence)
c.inverse_matrix = P.inverted()
# toggle a property
target = c.target
c.target = None
c.target = target
#pb.constraints.update()
# Captura objetos
ListaPontos = ['Radix', 'Tip of Nose', 'Alar Groove left', 'Alar Groove right', 'Trichion', 'Submental']
print("LEITURA FEITA!")
for i in ListaPontos:
# print("HÁ O NOME!", i.name)
bpy.ops.object.select_all(action='DESELECT')
ObjetoAtual = bpy.data.objects[i]
ObjetoAtual.select_set(True)
bpy.context.view_layer.objects.active = ObjetoAtual
bpy.ops.object.duplicate()
NovoNome = str(bpy.data.objects[i].name)+"_COPY_NOSE_DEFORM"
bpy.context.object.name = NovoNome
bpy.ops.object.parent_clear(type='CLEAR_KEEP_TRANSFORM')
bpy.ops.object.select_all(action='DESELECT')
EMPNasionSoft = bpy.data.objects["Radix_COPY_NOSE_DEFORM"]
EMPPNPoint = bpy.data.objects["Tip of Nose_COPY_NOSE_DEFORM"]
EMPAlaL = bpy.data.objects["Alar Groove left_COPY_NOSE_DEFORM"]
EMPAlaR = bpy.data.objects["Alar Groove right_COPY_NOSE_DEFORM"]
EMPTopHead = bpy.data.objects["Trichion_COPY_NOSE_DEFORM"]
EMPBottomHead = bpy.data.objects["Submental_COPY_NOSE_DEFORM"]
# Adiciona Empty Sphere
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.empty_add(type='SPHERE', radius=7, view_align=False, location=EMPPNPoint.location)
bpy.context.object.name = "EMPNoseUpDown"
EMPNoseUpDown = bpy.data.objects["EMPNoseUpDown"]
bpy.ops.object.constraint_add(type='TRANSFORM')
bpy.context.object.constraints["Transformation"].target = bpy.data.objects["ma"]
bpy.context.object.constraints["Transformation"].use_motion_extrapolate = True
bpy.context.object.constraints["Transformation"].from_max_y = 10
bpy.context.object.constraints["Transformation"].map_to_x_from = 'Y'
bpy.context.object.constraints["Transformation"].map_to_y_from = 'Y'
bpy.context.object.constraints["Transformation"].map_to_z_from = 'Y'
bpy.context.object.constraints["Transformation"].to_max_z = -5
# O CURSOR TEM QUE ESTAR NA ORIGEM TOTAL
#bpy.context.area.spaces[1].pivot_point='CURSOR' # ANTIGO 2.79
bpy.context.scene.tool_settings.transform_pivot_point = 'CURSOR'
#bpy.context.area.spaces[1].cursor_location = (0.0, 0.0, 0.0) # ANTIGO 2.79
bpy.context.scene.cursor.location = 0,0,0
# Adiciona Armature em modo de edição
bpy.ops.object.armature_add(radius=1, view_align=False, enter_editmode=True)
# Desseleciona tudo
#bpy.ops.armature.select_all(action='TOGGLE')
# Modifica posição dos bones
#bpy.context.object.data.edit_bones["Bone"].head = Vector((1.0, 2.0, 3.0))
bpy.context.object.data.edit_bones["Bone"].name = "Nose"
bpy.context.object.data.edit_bones["Nose"].head = EMPPNPoint.location
bpy.context.object.data.edit_bones["Nose"].tail = EMPNasionSoft.location
# Adiciona Asa Esquerda
bpy.ops.armature.bone_primitive_add()
bpy.context.object.data.edit_bones["Bone"].name = "AlaL"
bpy.context.object.data.edit_bones["AlaL"].head = EMPPNPoint.location
bpy.context.object.data.edit_bones["AlaL"].tail = EMPAlaL.location
# Adiciona Asa Direita
bpy.ops.armature.bone_primitive_add()
bpy.context.object.data.edit_bones["Bone"].name = "AlaR"
bpy.context.object.data.edit_bones["AlaR"].head = EMPPNPoint.location
bpy.context.object.data.edit_bones["AlaR"].tail = EMPAlaR.location
# Adiciona Nariz
bpy.context.scene.tool_settings.transform_pivot_point = 'CURSOR'
bpy.context.scene.cursor.location = EMPPNPoint.location
bpy.ops.armature.bone_primitive_add()
bpy.context.object.data.edit_bones["Bone"].name = "IK_Nose"
bpy.context.object.data.edit_bones["IK_Nose"].use_deform = False
# Adicionar Top Bottom
bpy.ops.armature.bone_primitive_add()
bpy.context.object.data.edit_bones["Bone"].name = "TopBottomHead"
bpy.context.object.data.edit_bones["TopBottomHead"].head = EMPTopHead.location
bpy.context.object.data.edit_bones["TopBottomHead"].tail = EMPBottomHead.location
# Parentamento
bpy.context.object.data.edit_bones["Nose"].parent = bpy.context.object.data.edit_bones['IK_Nose']
bpy.context.object.data.edit_bones["AlaL"].parent = bpy.context.object.data.edit_bones['IK_Nose']
bpy.context.object.data.edit_bones["AlaR"].parent = bpy.context.object.data.edit_bones['IK_Nose']
# bpy.context.object.data.draw_type = 'ENVELOPE' # ANTIGO 2.78
bpy.context.object.data.display_type = 'ENVELOPE'
# Aumenta tamanho envelope
bpy.ops.object.mode_set(mode='EDIT')
bpy.context.object.data.edit_bones["Nose"].head_radius=8.5
bpy.context.object.data.edit_bones["AlaL"].head_radius=8.5
bpy.context.object.data.edit_bones["AlaR"].head_radius=8.5
bpy.context.object.data.edit_bones["Nose"].tail_radius=3.5
bpy.context.object.data.edit_bones["AlaL"].tail_radius=3.5
bpy.context.object.data.edit_bones["AlaR"].tail_radius=3.5
#bpy.context.object.data.edit_bones["Nose"].select_head=True
#bpy.context.object.data.edit_bones["AlaL"].select_head=True
#bpy.context.object.data.edit_bones["AlaR"].select_head=True
#bpy.ops.transform.transform(mode='BONE_ENVELOPE', value=(85, 0, 0, 0))
# Fazendo o constraint
#obj = bpy.data.objects["Armature.002"]
bpy.ops.object.mode_set(mode='OBJECT')
context = bpy.context
obj = context.active_object
bpy.ops.object.mode_set(mode='POSE')
pbase=obj.pose.bones['IK_Nose']
pbase.bone.select=True
bpy.context.object.data.bones.active = bpy.context.object.data.bones['IK_Nose']
# Child Of
selected_bone = pbase
constraint = selected_bone.constraints
ChildOf = constraint.new('CHILD_OF')
ChildOf.target = EMPNoseUpDown
InverseMatrix()
bpy.context.object.pose.bones["IK_Nose"].constraints["Child Of"].influence = 0.5
# Track to
pbase=obj.pose.bones['Nose']
pbase.bone.select=True
bpy.context.object.data.bones.active = bpy.context.object.data.bones['Nose']
selected_bone = pbase
constraint = selected_bone.constraints
StretchTo = constraint.new('STRETCH_TO')
StretchTo.target = EMPNasionSoft
pbase=obj.pose.bones['AlaL']
pbase.bone.select=True
bpy.context.object.data.bones.active = bpy.context.object.data.bones['AlaL']
selected_bone = pbase
constraint = selected_bone.constraints
StretchTo = constraint.new('STRETCH_TO')
StretchTo.target = EMPAlaL
pbase=obj.pose.bones['AlaR']
pbase.bone.select=True
bpy.context.object.data.bones.active = bpy.context.object.data.bones['AlaR']
selected_bone = pbase
constraint = selected_bone.constraints
StretchTo = constraint.new('STRETCH_TO')
StretchTo.target = EMPAlaR
bpy.ops.object.mode_set(mode='OBJECT')
Armature = context.active_object
bpy.ops.object.select_all(action='DESELECT')
Armature.select_set(True)
# Envelope configurações
bpy.ops.object.mode_set(mode='EDIT')
bpy.context.object.data.edit_bones["Nose"].envelope_distance = 14
bpy.context.object.data.edit_bones["Nose"].head_radius = 5
bpy.context.object.data.edit_bones["Nose"].tail_radius = 1
bpy.context.object.data.edit_bones["AlaL"].envelope_distance = 9
bpy.context.object.data.edit_bones["AlaL"].head_radius = 9
bpy.context.object.data.edit_bones["AlaL"].tail_radius = 3.5
bpy.context.object.data.edit_bones["AlaR"].envelope_distance = 9
bpy.context.object.data.edit_bones["AlaR"].head_radius = 9
bpy.context.object.data.edit_bones["AlaR"].tail_radius = 3.5
bpy.context.object.data.edit_bones["TopBottomHead"].envelope_distance = 55
bpy.context.object.data.edit_bones["TopBottomHead"].head_radius = 22
bpy.context.object.data.edit_bones["TopBottomHead"].tail_radius = 22
# Deformação
bpy.ops.object.mode_set(mode='OBJECT')
#bpy.context.object.data.draw_type = 'WIRE' # ANTIGO 2.78
bpy.context.object.data.display_type = 'WIRE'
bpy.ops.object.select_all(action='DESELECT')
FaceMalha = bpy.data.objects['SoftTissueDynamic']
Armature.select_set(True)
FaceMalha.select_set(True)
bpy.context.view_layer.objects.active = Armature
bpy.ops.object.parent_set(type='ARMATURE_ENVELOPE')
bpy.ops.object.select_all(action='DESELECT')
FaceMalha.select_set(True)
bpy.context.view_layer.objects.active = FaceMalha
bpy.ops.object.modifier_move_up(modifier="Armature.001")
# Oculta Objetos
EMPNoseUpDown.hide_viewport=True
Armature.hide_viewport=True
EMPNasionSoft.hide_viewport=True
EMPPNPoint.hide_viewport=True
EMPAlaL.hide_viewport=True
EMPAlaR.hide_viewport=True
EMPTopHead.hide_viewport=True
EMPBottomHead.hide_viewport=True
else:
print("Falta algum ponto anatômico no processo.")
def CorrigeDeformacaoOperacoesDef(self, context):
# Maxila - correção
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_MIX')
bpy.context.object.modifiers["VertexWeightMix"].vertex_group_a = "ma"
bpy.context.object.modifiers["VertexWeightMix"].vertex_group_b = "cm"
bpy.context.object.modifiers["VertexWeightMix"].mix_mode = 'SUB'
bpy.ops.object.modifier_apply(apply_as='DATA', modifier="VertexWeightMix")
# Corpo da mandíbula - correções
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_MIX')
bpy.context.object.modifiers["VertexWeightMix"].vertex_group_a = "cm"
bpy.context.object.modifiers["VertexWeightMix"].vertex_group_b = "ma"
bpy.context.object.modifiers["VertexWeightMix"].mix_mode = 'SUB'
bpy.ops.object.modifier_apply(apply_as='DATA', modifier="VertexWeightMix")
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_MIX')
bpy.context.object.modifiers["VertexWeightMix"].vertex_group_a = "cm"
bpy.context.object.modifiers["VertexWeightMix"].vertex_group_b = "me"
bpy.context.object.modifiers["VertexWeightMix"].mix_mode = 'SUB'
bpy.context.object.modifiers["VertexWeightMix"].mask_constant = 0.30
bpy.ops.object.modifier_apply(apply_as='DATA', modifier="VertexWeightMix")
# Cabeça - correçoes
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_MIX')
bpy.context.object.modifiers["VertexWeightMix"].vertex_group_a = "ca"
bpy.context.object.modifiers["VertexWeightMix"].vertex_group_b = "cm"
bpy.context.object.modifiers["VertexWeightMix"].mix_mode = 'SUB'
bpy.context.object.modifiers["VertexWeightMix"].mask_constant = 0.05
bpy.ops.object.modifier_apply(apply_as='DATA', modifier="VertexWeightMix")
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_MIX')
bpy.context.object.modifiers["VertexWeightMix"].vertex_group_a = "ca"
bpy.context.object.modifiers["VertexWeightMix"].vertex_group_b = "ma"
bpy.context.object.modifiers["VertexWeightMix"].mix_mode = 'SUB'
bpy.context.object.modifiers["VertexWeightMix"].mask_constant = 0.2
bpy.ops.object.modifier_apply(apply_as='DATA', modifier="VertexWeightMix")
class ConfiguraDinamicaMole(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.configura_dinamica_mole"
bl_label = "Configura Dinâmica do Mole"
def execute(self, context):
context = bpy.context
ObjFace = context.active_object
bpy.data.objects['Armature_Head'].hide_viewport=False
# bpy.data.objects['Armature_Head'].hide_set(False)
CorrigeOssosArmature('re', 'Armature_Head', 're')
CorrigeOssosArmature('rd', 'Armature_Head', 'rd')
CorrigeOssosArmature('ma', 'Armature_Head', 'ma')
CorrigeOssosArmature('ma', 'Armature_Head', 'Maxila.GUIA')
CorrigeOssosArmature('cm', 'Armature_Head', 'cm')
CorrigeOssosArmature('cm', 'Armature_Head', 'Corpo_Mandibular.GUIA')
CorrigeOssosArmature('me', 'Armature_Head', 'me')
CorrigeOssosArmature('ca', 'Armature_Head', 'ca')
CorrigeOssosArmature('ca', 'Armature_Head', 'Mandibula')
# bpy.data.objects['Armature_Head'].hide_set(True)
bpy.data.objects['Armature_Head'].hide_viewport=True
SelectionaObjeto(str(ObjFace.name))
ConfiguraDinamicaMoleDef(self, context)
CorrigeDeformacaoOperacoesDef(self, context) # FAZER MAIS TESTES FUTUROS!
GeraNarizDinamicaMole()
return {'FINISHED'}