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Fuzz effect closer to vanilla Doom #454

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Kappa971 opened this issue Jan 7, 2022 · 2 comments
Open

Fuzz effect closer to vanilla Doom #454

Kappa971 opened this issue Jan 7, 2022 · 2 comments
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@Kappa971
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Kappa971 commented Jan 7, 2022

As discussed here #453, it would be nice to have a fuzz effect closer to vanilla Doom with highly visible pixels, resolution independent, in both software and OpenGL renderings, for better graphics accuracy.
If it is not in the plans or not considered useful, I will close the issue. Thanks

@kraflab
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kraflab commented Jan 7, 2022

It's not a trivial problem. It's planned for dsda-doom and elim has looked into it (software) but there's no solution yet. There's a different renderer for spectres in opengl in dsda-doom that's "more fuzzy" but it's not really ideal either.

@Kappa971
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Kappa971 commented Jan 8, 2022

It's not a trivial problem. It's planned for dsda-doom and elim has looked into it (software) but there's no solution yet. There's a different renderer for spectres in opengl in dsda-doom that's "more fuzzy" but it's not really ideal either.

With OpenGL renderer, in PrBoom-plus, there are several fuzz effects available, but none of them are accurate with vanilla Doom. I guess you can remove one of the effects and replace it with a more accurate one, perhaps calling it "software" or "vanilla", obviously once you have found a way to emulate it :)

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