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vtxsupport.pas
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{
BSD 2-Clause License
Copyright (c) 2017, Daniel Mecklenburg Jr. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
}
unit VTXSupport;
{$mode objfpc}{$H+}
{$modeswitch advancedrecords}
{$ASMMODE intel}
interface
uses
UnicodeHelper,
Classes,
Forms,
SysUtils,
ExtCtrls,
VTXConst,
BGRABitmap,
BGRABitmapTypes,
RecList,
Math,
{$ifdef WINDOWS}
Windows,
{$else}
LCLType,
{$endif}
Graphics;
procedure DrawDashLine(cnv : TCanvas; x1, y1, x2, y2 : integer; clr1, clr2 : TColor);
procedure DrawDashRect(cnv : TCanvas; rect : TRect; clr1, clr2 : TColor);
procedure DrawDashRect(cnv : TCanvas; x1, y1, x2, y2 : integer; clr1, clr2 : TColor);
function GetGlyphOff(codepoint : integer; table : PByte; size : integer) : integer;
procedure GetGlyphBmp(var bmp : TBGRABitmap; base : pbyte; off : integer; attr : Uint32; blink : boolean);
function Between(val, lo, hi : integer) : boolean; inline;
function Between(val, lo, hi : char) : boolean; inline;
function HasBits(val, mask : UInt32) : boolean; inline;
function GetBits(val, mask : UInt32; shift : integer = 0) : UInt32; inline;
procedure SetBits(var val : UInt32; mask, bits : UInt32; shift : integer = 0); inline;
procedure SetBit(var val : byte; mask : byte; bit : boolean); inline;
procedure SetBit(var val : UInt32; mask : UInt32; bit : boolean); inline;
procedure SetBit(var val : longint; mask : longint; bit : boolean); inline;
procedure Swap(var val1, val2 : integer); inline;
procedure Swap(var val1, val2 : UInt32); inline;
function Brighten(color : TColor; factor: real): TColor;
function DrawTextCentered(cnv: TCanvas; const r: TRect; s: unicodeString): Integer;
function DrawTextRight(cnv: TCanvas; const r: TRect; s: unicodeString): Integer;
procedure DrawRectangle(cnv: TCanvas; x1, y1, x2, y2 : integer; clr : TColor);
procedure DrawRectangle(cnv: TCanvas; rect : TRect; clr : TColor);
procedure LineCalcInit(x0, y0, x1, y1 : integer);
function LineCalcNext(var xo, yo : integer) : boolean;
procedure EllipseCalcInit(xrad, yrad : longint);
function EllipseCalcNext(var xo, yo : longint) : boolean;
function QuadToStr(q : TQuad) : unicodestring;
function StrToQuad(str : unicodestring) : TQuad;
procedure SetFormQuad(f : TForm; q : TQuad);
function GetFormQuad(f : TForm) : TQuad;
function CharsToStr(src : array of char; len : integer) : unicodestring;
function CharsToStr(src : array of byte; len : integer) : unicodestring;
function isInteger(str : unicodestring) : boolean;
function iif(cond : boolean; trueval, falseval : integer) : integer; inline;
function iif(cond : boolean; trueval, falseval : byte) : byte; inline;
function iif(cond : boolean; trueval, falseval : char) : char; inline;
function iif(cond : boolean; trueval, falseval : string) : string; inline;
function iif(cond : boolean; trueval, falseval : unicodestring) : unicodestring; inline;
function iif(cond : boolean; trueval, falseval : uint32) : uint32; inline;
function RectWidth(r : TRect) : integer; inline;
function RectHeight(r : TRect) : integer; inline;
procedure DrawStretchedBitmap(cnv : TCanvas; r : TRect; bmp : TBGRABitmap);
function GetObjectCell(row, col : integer; var cell : TCell) : integer;
function InRect(x, y, rx, ry, rw, rh : integer) : boolean; inline;
operator =(cell1, cell2 : TCell) : boolean;
procedure Draw3DRect(cnv : TCanvas; rect : TRect; sunk : boolean);
procedure Draw3DRect(cnv : TCanvas; x1, y1, x2, y2 : integer; sunk : boolean);
var
// various settings
PageType : integer; // from cbPageType PAGETYPE_
ColorScheme : integer; // from cbColorScheme COLORSCHEME_
bmpPage : TBGRABitmap; // the page.
bmpPreview : TBGRABitmap;
PageZoom : double; // 1.0 = 100%
XScale : double; // horizontal stretch. 1.0 = 100%
CellWidth, CellHeight : integer; // pixels
CellWidthZ, CellHeightZ : integer; // adjusted by PageZoom
NumCols, NumRows : integer; // doc size
Page : TPage; // main doc
// objects on doc
Objects : TObjList;
// as cells are painted, updates get added to this. keep the original cell,
// and update the new cell with the last cell painted.
CurrUndoData : TRecList;
// the undo/redo list
UndoPos : integer; // where are we on the undo list
Undo : TRecList; // the list
// fonts. (CSI 10-19 / 80-85 <space> D
Fonts : array [0..15] of TEncoding;
KeyBinds : array of TKeyBinds;
implementation
operator =(cell1, cell2 : TCell) : boolean;
begin
result := (cell1.Chr = cell2.Chr) and (cell1.Attr = cell2.Attr);
end;
{*****************************************************************************}
{ Support Functions }
function InRect(x, y, rx, ry, rw, rh : integer) : boolean; inline;
begin
result := (x >= rx) and (x < rx + rw) and (y >= ry) and (y < ry + rh);
end;
function GetObjectCell(row, col : integer; var cell : TCell) : integer;
var
i : integer;
objr, objc, p : integer;
cellrec : TCell;
begin
for i := length(Objects) - 1 downto 0 do
begin
if InRect(
col, row,
Objects[i].Col, Objects[i].Row,
Objects[i].Width, Objects[i].Height) then
begin
objr := row - Objects[i].Row;
objc := col - Objects[i].Col;
p := objr * Objects[i].Width + objc;
Objects[i].Data.Get(@cellrec, p);
if cellrec.Chr <> _EMPTY then
begin
cell := cellrec;
exit(i);
end;
end;
end;
cell.Chr := _EMPTY;
cell.Attr := $0007;
result := -1;
end;
function VTXRGB(r, g, b : byte) : dword; inline;
begin
result := ((b << 16) or (g << 8) or r);
end;
function iif(cond : boolean; trueval, falseval : uint32) : uint32; inline;
begin
if cond then result := trueval else result := falseval;
end;
function iif(cond : boolean; trueval, falseval : unicodestring) : unicodestring; inline;
begin
if cond then result := trueval else result := falseval;
end;
function iif(cond : boolean; trueval, falseval : string) : string; inline;
begin
if cond then result := trueval else result := falseval;
end;
function iif(cond : boolean; trueval, falseval : char) : char; inline;
begin
if cond then result := trueval else result := falseval;
end;
function iif(cond : boolean; trueval, falseval : integer) : integer; inline;
begin
if cond then result := trueval else result := falseval;
end;
function iif(cond : boolean; trueval, falseval : byte) : byte; inline;
begin
if cond then result := trueval else result := falseval;
end;
// get offset of codepoint of glyph in UVGA16. return 0 if not found
// called like GetGlyphOff(9673, @UVGA16, sizeof(UVGA16));
function GetGlyphOff(codepoint : integer; table : PByte; size : integer) : integer;
var
rec, min, max : integer;
key, off : integer;
recs : integer;
begin
recs := size div 18;
// do binary search for codepoint in glyphtable
min := 0;
max := recs;
repeat
if max < min then
begin
// not found! return 0 (the undef char)
off := 0;
break;
end;
rec := (max + min) >> 1;
off := rec * 18;
key := (table[off] << 8) or table[off + 1];
if key = codepoint then
// got a match. exit with off
break;
if key < codepoint then
min := rec + 1
else if key > codepoint then
max := rec - 1;
until key = codepoint;
result := off + 2;
end;
// return new rendered glyph - does not render blink or double height
procedure GetGlyphBmp(
var bmp : TBGRABitmap;
base : pbyte; // base address of glyph table
off : integer; // offset into glyph table points to 8x16
attr : Uint32; // standard cell attributes
blink : boolean // if on, conceal text.
);
var
x, y : Integer;
b : Word;
ptr : PBYTE;
bptr : PBGRAPixel;
sptr : PBGRAPixel;
fg, bg, sc : TBGRAPixel;
italics,
bold,
shadow,
underline,
strike,
dstrike : Boolean;
disp : Integer;
adj : Integer;
i, dl : Integer;
s : PBGRAPixel;
fi, bi : Integer;
begin
ptr := @base[off];
italics := HasBits(attr, A_CELL_ITALICS);
bold := HasBits(attr, A_CELL_BOLD);
shadow := HasBits(attr, A_CELL_SHADOW);
underline := HasBits(attr, A_CELL_UNDERLINE);
strike := HasBits(attr, A_CELL_STRIKETHROUGH);
dstrike := HasBits(attr, A_CELL_DOUBLESTRIKE);
disp := GetBits(attr, A_CELL_DISPLAY_MASK);
// dont' swap bold bit if BBS or CTerm and colors between 8-15
fi := GetBits(attr, A_CELL_FG_MASK);
bi := GetBits(attr, A_CELL_BG_MASK, 8);
if HasBits(attr, A_CELL_REVERSE) then
begin
if ColorScheme = COLORSCHEME_BBS then
begin
i := fi and $08;
fi := fi and $07;
bi := bi or i;
end;
fg := ANSIColor[bi];
bg := ANSIColor[fi];
end
else
begin
fg := ANSIColor[fi];
bg := ANSIColor[bi];
end;
// get faint foreground color
if HasBits(attr, A_CELL_FAINT) then
fg := Brighten(fg, -0.33);
// compute shadow color
if shadow then
sc := Brighten(bg, -0.33);
// draw background.
bmp.FillRect(0, 0, 8, 16, bg);
// draw the cell
if not blink and (disp <> A_CELL_DISPLAY_CONCEAL) then
begin
for y := 0 to 15 do
begin
bptr := bmp.ScanLine[y]; // get ptr into bmp
if (y < 15) then
begin
sptr := bmp.ScanLine[y + 1]; // get ptr for shadow
sptr += 1;
end;
b := ptr^; // get byte of character def
inc(ptr);
// alter for underline, strikethrough, and doublestrike
if underline and (y = 15) then b := $ff;
if strike and (y = 7) then b := $ff;
if dstrike and ((y = 3) or (y = 11)) then b := $ff;
// build bits
for x := 0 to 7 do
begin
// if bit on at this x,y for this character
if (b and $80) <> 0 then
begin
// shift top portion of bitmap 1 px right for italics
adj := 0;
if italics and (y < 8) then
inc(adj);
// draw if on the bitmap
if x + adj < 8 then
begin
// draw shadow color bit first
if shadow and (x + adj < 7) and (y < 15) then
sptr[adj] := sc;
// if shadow and (y > 0) and (x + adj < 7) then
// bptr[adj - 7] := sc;
// draw character bit
bptr[adj] := fg;
// repeat for bold
if bold and (x + adj < 7) then
bptr[adj + 1] := fg;
end;
end;
bptr += 1;
sptr += 1;
b := b << 1;
end;
end;
// adjust for double height
if disp = A_CELL_DISPLAY_TOP then
begin
// stretch top half down over entire cell
for i := 7 downto 0 do
begin
s := bmp.ScanLine[i];
dl := i << 1;
Move(s[0], bmp.ScanLine[dl ][0], 32);
Move(s[0], bmp.ScanLine[dl + 1][0], 32);
end;
end
else if disp = A_CELL_DISPLAY_BOTTOM then
begin
// stretch bottom half up over entire cell
for i := 8 to 15 do
begin
s := bmp.ScanLine[i];
dl := (i - 8) << 1;
Move(s[0], bmp.ScanLine[dl ][0], 32);
Move(s[0], bmp.ScanLine[dl + 1][0], 32);
end;
end;
// bmp.InvalidateBitmap;
end;
end;
// is val between lo and hi?
function Between(val, lo, hi : integer) : boolean; inline;
begin
result := ((val >= lo) and (val <= hi));
end;
// is val between lo and hi?
function Between(val, lo, hi : char) : boolean; inline;
begin
result := ((ord(val) >= ord(lo)) and (ord(val) <= ord(hi)));
end;
// any bits set?
function HasBits(val, mask : UInt32) : boolean; inline;
begin
result := ((val and mask) <> 0);
end;
// return bits under bitmask
function GetBits(val, mask : UInt32; shift : integer = 0) : UInt32; inline;
begin
result := ((val and mask) >> shift);
end;
// set bits for bitmask
procedure SetBits(var val : UInt32; mask, bits : UInt32; shift : integer = 0); inline;
begin
val := ((val and not mask) or ((bits << shift) and mask));
end;
procedure SetBit(var val : byte; mask : byte; bit : boolean);
var
bitval : byte;
begin
bitval := mask;
if not bit then
bitval := 0;
val := ((val and not mask) or bitval);
end;
procedure SetBit(var val : UInt32; mask : UInt32; bit : boolean);
var
bitval : UInt32;
begin
bitval := mask;
if not bit then
bitval := 0;
val := ((val and not mask) or bitval);
end;
procedure SetBit(var val : longint; mask : longint; bit : boolean);
var
bitval : longint;
begin
bitval := mask;
if not bit then
bitval := 0;
val := ((val and not mask) or bitval);
end;
procedure Swap(var val1, val2 : integer); inline;
var
tmp : integer;
begin
tmp := val1; val1 := val2; val2 := tmp;
end;
procedure Swap(var val1, val2 : UInt32); inline;
var
tmp : UInt32;
begin
tmp := val1; val1 := val2; val2 := tmp;
end;
// brighten / darken color
function Brighten(color : TColor; factor: real): TColor;
function Norm(val : byte) : double; inline;
begin
result := val / 255.0;
end;
function Unnorm(val : double) : byte; inline;
begin
result := round(val * 255.0);
end;
var
r, g, b : double;
begin
r := Norm(Red(color));
g := Norm(Green(color));
b := Norm(Blue(color));
if factor < 0 then
begin
factor := factor + 1.0;
r := r * factor;
g := g * factor;
b := b * factor;
end
else
begin
r := (1.0 - r) * factor + r;
g := (1.0 - g) * factor + g;
b := (1.0 - b) * factor + b;
end;
result := VTXRGB(Unnorm(r), Unnorm(g), Unnorm(b));
end;
function RectWidth(r : TRect) : integer; inline;
begin
result := r.Right - r.Left;
end;
function RectHeight(r : TRect) : integer; inline;
begin
result := r.Bottom - r.Top;
end;
function DrawTextCentered(cnv : TCanvas; const r : TRect; s : unicodeString) : integer;
var
sz : TSize;
begin
sz := cnv.TextExtent(s);
cnv.TextOut(r.Left + ((RectWidth(r) - sz.cx) >> 1), r.Top + ((RectHeight(r) - sz.cy) >> 1), s);
end;
function DrawTextRight(cnv : TCanvas; const r : TRect; s : unicodeString) : integer;
var
sz : TSize;
rtop, rleft, rright, rwidth, rheight : integer;
begin
sz := cnv.TextExtent(s);
rtop := r.top;
rleft := r.left;
rright := r.right;
rwidth := RectWidth(r);
rheight := RectHeight(r);
if rheight < sz.cy then
rheight := sz.cy;
cnv.TextOut(rright - sz.cx, rtop + ((rheight - sz.cy) >> 1), s);
end;
procedure DrawRectangle(cnv: TCanvas; rect : TRect; clr : TColor);
begin
DrawRectangle(cnv, rect.Left, rect.Top, rect.Right - 1, rect.Bottom - 1, clr);
end;
procedure DrawRectangle(cnv: TCanvas; x1, y1, x2, y2 : integer; clr : TColor);
begin
cnv.Pen.Color := clr;
cnv.Line(x2, y1, x1, y1);
cnv.Line(x1, y1, x1, y2);
cnv.Line(x1, y2, x2, y2);
cnv.Line(x2, y2, x2, y1);
end;
// http://members.chello.at/~easyfilter/bresenham.html
// encapsulated line plotting globals
var
LineData : record
calcX0, calcY0,
calcX1, calcY1 : longint;
calcDX, calcDY,
calcSX, calcSY : longint;
calcErr : longint;
end;
// initialize line plotting calculator
procedure LineCalcInit(x0, y0, x1, y1 : longint);
begin
LineData.calcX0 := x0;
LineData.calcY0 := y0;
LineData.calcX1 := x1;
LineData.calcY1 := y1;
with LineData do
begin
calcDX := abs(x1 - x0);
calcDY := abs(y1 - y0);
if x0 < x1 then
calcSX := 1
else
calcSX := -1;
if y0 < y1 then
calcSY := 1
else
calcSY := -1;
if calcDX > calcDY then
calcErr := calcDX div 2
else
calcErr := (-calcDY) div 2;
end;
end;
// get next point
function LineCalcNext(var xo, yo : longint) : boolean;
var
e2 : longint;
begin
with LineData do
begin
result := ((calcX0 = calcX1) and (calcY0 = calcY1));
if not result then
begin
e2 := calcErr;
if e2 > -calcDX then
begin
calcErr -= calcDY;
calcX0 += calcSX;
end;
if e2 < calcDY then
begin
calcErr += calcDX;
calcY0 += calcSY;
end;
result := ((calcX0 = calcX1) and (calcY0 = calcY1));
end;
xo := calcX0;
yo := calcY0;
end;
end;
// encapsulated ellipse plotting globals
var
EllipseData : record
State : integer;
X, Y : longint;
TwoASquare, TwoBSquare : longint;
XChange, YChange : longint;
EllipseError : longint;
StoppingX, StoppingY : longint;
XRadius, YRadius : longint;
end;
procedure EllipseCalcInit(xrad, yrad : longint);
begin
EllipseData.XRadius := xrad;
EllipseData.YRadius := yrad;
EllipseData.State := 0;
end;
function EllipseCalcNext(var xo, yo : longint) : boolean;
begin
result := false;
with EllipseData do
begin
if (XRadius = 0) or (YRadius = 0) then
begin
xo := 0;
yo := 0;
result := true;
exit;
end;
case State of
0, 1:
begin
if State = 0 then
begin
// init for first part of ellipse
TwoASquare := 2 * XRadius * XRadius;
TwoBSquare := 2 * YRadius * YRadius;
X := XRadius;
Y := 0;
XChange := YRadius * YRadius * (1 - 2 * XRadius);
YChange := XRadius * XRadius;
EllipseError := 0;
StoppingX := TwoBSquare * XRadius;
StoppingY := 0;
State := 1;
end;
if StoppingX >= StoppingY then
begin
// the results.
xo := X;
yo := Y;
y += 1;
inc(StoppingY, TwoASquare);
inc(EllipseError, YChange);
inc(YChange, TwoASquare);
if ((2 * EllipseError + XChange) > 0) then
begin
x -= 1;
dec(StoppingX, TwoBSquare);
inc(EllipseError, XChange);
inc(XChange, TwoBSquare)
end;
end
else
begin
X := 0;
Y := YRadius;
XChange := YRadius * YRadius;
YChange := XRadius * XRadius * (1 - 2 * YRadius);
EllipseError := 0;
StoppingX := 0;
StoppingY := TwoASquare * YRadius;
State := 2;
if StoppingX <= StoppingY then
begin
// the results.
xo := X;
yo := Y;
x += 1;;
inc(StoppingX, TwoBSquare);
inc(EllipseError, XChange);
inc(XChange, TwoBSquare);
if ((2 * EllipseError + YChange) > 0) then
begin
y -= 1;
dec(StoppingY, TwoASquare);
inc(EllipseError, YChange);
inc(YChange, TwoASquare)
end;
end
else
begin
// done
xo := x;
yo := y;
result := true;
end;
end;
end;
2:
begin
if StoppingX <= StoppingY then
begin
// the results.
xo := X;
yo := Y;
x += 1;;
inc(StoppingX, TwoBSquare);
inc(EllipseError, XChange);
inc(XChange, TwoBSquare);
if ((2 * EllipseError + YChange) > 0) then
begin
y -= 1;
dec(StoppingY, TwoASquare);
inc(EllipseError, YChange);
inc(YChange, TwoASquare)
end;
end
else
begin
// done
xo := x;
yo := y;
result := true;
end;
end;
end;
end;
end;
function QuadToStr(q : TQuad) : unicodestring;
begin
result := format('%d,%d %d,%d', [ q.v0, q.v1, q.v2, q.v3]);
end;
function isInteger(str : unicodestring) : boolean;
var
i : integer;
begin
for i := 1 to str.length do
if not between(str[i], '0', '9') then
exit(false);
result := true;
end;
function StrToQuad(str : unicodestring) : TQuad;
var
l : integer;
vals : TUnicodeStringArray;
begin
result.v0 := 64;
result.v1 := 64;
result.v2 := 64;
result.v3 := 64;
vals := str.Split([',',' ']);
l := length(vals);
if (l >= 1) and isInteger(vals[0]) then result.v0 := strtoint(vals[0]);
if (l >= 2) and isInteger(vals[1]) then result.v1 := strtoint(vals[1]);
if (l >= 3) and isInteger(vals[2]) then result.v2 := strtoint(vals[2]);
if (l >= 4) and isInteger(vals[3]) then result.v3 := strtoint(vals[3]);
setlength(vals,0);
end;
procedure SetFormQuad(f : TForm; q : TQuad);
begin
if q.v0 < 0 then q.v0 := 0;
if q.v1 < 0 then q.v1 := 0;
if q.v0 > Screen.Width then q.v0 := 0;
if q.v1 > Screen.Height then q.v1 := 0;
f.Left := q.v0;
f.Top := q.v1;
if q.v2 > 0 then
begin
f.Width := q.v2;
f.Height := q.v3;
end;
end;
function GetFormQuad(f : TForm) : TQuad;
begin
result.v0 := f.RestoredLeft;
result.v1 := f.RestoredTop;
result.v2 := f.RestoredWidth;
result.v3 := f.RestoredHeight;
end;
function CharsToStr(src : array of char; len : integer) : unicodestring;
var
i : integer;
begin
result := '';
len := length(src);
for i := 0 to len - 1 do
begin
if src[i] = #0 then
break;
result += src[i];
end;
end;
function CharsToStr(src : array of byte; len : integer) : unicodestring;
var
i : integer;
begin
result := '';
len := length(src);
for i := 0 to len - 1 do
begin
if src[i] = 0 then
break;
result += char(src[i]);
end;
end;
procedure DrawDashLine(cnv : TCanvas; x1, y1, x2, y2 : integer; clr1, clr2 : TColor);
begin
cnv.Brush.Style := bsClear;
cnv.Pen.Color := clr1;
cnv.Pen.Style := psSolid;
cnv.Line(x1, y1, x2, y2);
cnv.Brush.Style := bsClear;
cnv.Pen.Color := clr2;
cnv.Pen.Style := psDot;
cnv.Line(x1, y1, x2, y2);
end;
procedure DrawDashRect(cnv : TCanvas; rect : TRect; clr1, clr2 : TColor);
begin
cnv.Brush.Style := bsClear;
cnv.Pen.Color := clr1;
cnv.Pen.Style := psSolid;
cnv.Rectangle(rect);
cnv.Brush.Style := bsClear;
cnv.Pen.Color := clr2;
cnv.Pen.Style := psDot;
cnv.Rectangle(rect);
end;
procedure DrawDashRect(cnv : TCanvas; x1, y1, x2, y2 : integer; clr1, clr2 : TColor);
begin
cnv.Brush.Style := bsClear;
cnv.Pen.Color := clr1;
cnv.Pen.Style := psSolid;
cnv.Rectangle(x1, y1, x2, y2);
cnv.Brush.Style := bsClear;
cnv.Pen.Color := clr2;
cnv.Pen.Style := psDot;
cnv.Rectangle(x1, y1, x2, y2);
end;
procedure DrawStretchedBitmap(cnv : TCanvas; r : TRect; bmp : TBGRABitmap);
var
tmpbmp : TBGRABitmap;
begin
tmpbmp := bmp.Resample(r.Width, r.Height, rmSimpleStretch) as TBGRABitmap;
tmpbmp.Draw(cnv, r.left, r.top);
tmpbmp.free;
end;
procedure Draw3DRect(cnv : TCanvas; rect : TRect; sunk : boolean);
begin
Draw3DRect(cnv, rect.Left, rect.Top, rect.Right, rect.Bottom, sunk);
end;
procedure Draw3DRect(cnv : TCanvas; x1, y1, x2, y2 : integer; sunk : boolean);
var
c1, c2 : TBGRAPixel;
bmp : TBGRABitmap;
w, h : integer;
begin
w := x2 - x1;
h := y2 - y1;
bmp := TBGRABitmap.Create(w, h, BGRAPixelTransparent);
if sunk then
begin
c1 := BGRA(0, 0, 0, 192);
c2 := BGRA(255, 255, 255, 192);
end
else
begin
c1 := BGRA(255, 255, 255, 192);
c2 := BGRA(0, 0, 0, 192);
end;
bmp.DrawLine(0, h - 2, 0, 0, c1, true, dmSet);
bmp.DrawLine(0, 0, w - 2, 0, c1, true, dmSet);
bmp.DrawLine(1, h - 1, w - 1, h - 1, c2, true, dmSet);
bmp.DrawLine(w - 1, h - 1, w - 1, 1, c2, true, dmSet);
cnv.Draw(x1, y1, bmp.Bitmap);
bmp.Free;
end;
end.