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authdialog.cpp
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authdialog.cpp
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/**
* QPSNProxy is an open source software for downloading PSN packages
* on a PC, then transfer them to a game console via a HTTP proxy.
*
* Copyright (C) 2014 codestation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "authdialog.h"
#include "ui_authdialog.h"
#include <QMessageBox>
#include <QSettings>
AuthDialog::AuthDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::AuthDialog)
{
ui->setupUi(this);
ui->usernameEdit->setText(QSettings().value("lastUsername", "").toString());
if(!ui->usernameEdit->text().isEmpty())
ui->passwordEdit->setFocus();
connect(ui->buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
}
void AuthDialog::accept()
{
if(ui->usernameEdit->text().isEmpty() || ui->passwordEdit->text().isEmpty())
{
QMessageBox msg;
msg.setText(tr("Username/password shouldn't be empty"));
}
else
{
QSettings().setValue("lastUsername", ui->usernameEdit->text());
QDialog::accept();
}
}
QPair<QString, QString> AuthDialog::getAuth()
{
return qMakePair(ui->usernameEdit->text(), ui->passwordEdit->text());
}
AuthDialog::~AuthDialog()
{
delete ui;
}