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Can we look at completely rewriting these binding for Swift 3.0 and running on Linux (without Objective-C)? Here is what I've implemented in a couple of hours:
Can we look at completely rewriting these binding for Swift 3.0 and running on Linux (without Objective-C)? Here is what I've implemented in a couple of hours:
https://github.com/PureSwift/Cocos2D
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