forked from kripken/ammo.js
-
Notifications
You must be signed in to change notification settings - Fork 11
/
ammo.idl
1289 lines (1118 loc) · 46.7 KB
/
ammo.idl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//Linear Math
interface btIDebugDraw {
void drawLine([Const, Ref] btVector3 from, [Const, Ref] btVector3 to, [Const, Ref] btVector3 color);
void drawContactPoint([Const, Ref] btVector3 pointOnB, [Const, Ref] btVector3 normalOnB, float distance, long lifeTime, [Const, Ref] btVector3 color);
void reportErrorWarning([Const] DOMString warningString);
void draw3dText([Const, Ref] btVector3 location, [Const] DOMString textString);
void setDebugMode(long debugMode);
long getDebugMode();
};
[JSImplementation="btIDebugDraw"]
interface DebugDrawer {
void DebugDrawer();
void drawLine([Const, Ref] btVector3 from, [Const, Ref] btVector3 to, [Const, Ref] btVector3 color);
void drawContactPoint([Const, Ref] btVector3 pointOnB, [Const, Ref] btVector3 normalOnB, float distance, long lifeTime, [Const, Ref] btVector3 color);
void reportErrorWarning([Const] DOMString warningString);
void draw3dText([Const, Ref] btVector3 location, [Const] DOMString textString);
void setDebugMode(long debugMode);
[Const] long getDebugMode();
};
interface btVector3 {
void btVector3();
void btVector3(float x, float y, float z);
float length();
float x();
float y();
float z();
void setX(float x);
void setY(float y);
void setZ(float z);
void setValue(float x, float y, float z);
void normalize();
[Value] btVector3 rotate([Ref] btVector3 wAxis, float angle);
float dot([Ref] btVector3 v);
[Operator="*=", Ref] btVector3 op_mul(float x);
[Operator="+=", Ref] btVector3 op_add([Ref] btVector3 v);
[Operator="-=", Ref] btVector3 op_sub([Ref] btVector3 v);
};
interface btVector4 {
void btVector4();
void btVector4(float x, float y, float z, float w);
float w();
void setValue(float x, float y, float z, float w);
};
btVector4 implements btVector3;
interface btQuadWord {
float x();
float y();
float z();
float w();
void setX(float x);
void setY(float y);
void setZ(float z);
void setW(float w);
};
interface btQuaternion {
void btQuaternion(float x, float y, float z, float w);
void setValue(float x, float y, float z, float w);
void setEulerZYX(float z, float y, float x);
void setRotation([Ref] btVector3 axis, float angle);
void normalize();
float length2();
float length();
float dot([Ref] btQuaternion q);
[Value] btQuaternion normalized();
[Value] btVector3 getAxis();
[Value] btQuaternion inverse();
float getAngle();
float getAngleShortestPath();
float angle([Ref] btQuaternion q);
float angleShortestPath([Ref] btQuaternion q);
[Operator="+=", Ref] btQuaternion op_add([Ref] btQuaternion q);
[Operator="-=", Ref] btQuaternion op_sub([Ref] btQuaternion q);
[Operator="*=", Ref] btQuaternion op_mul(float s);
[Operator="*=", Ref] btQuaternion op_mulq([Ref] btQuaternion q);
[Operator="/=", Ref] btQuaternion op_div(float s);
};
btQuaternion implements btQuadWord;
interface btMatrix3x3 {
void setEulerZYX(float ex, float ey, float ez);
void getRotation([Ref] btQuaternion q);
[Value] btVector3 getRow(long y);
};
interface btTransform {
void btTransform();
void btTransform([Ref] btQuaternion q, [Ref] btVector3 v);
void setIdentity();
void setOrigin([Ref] btVector3 origin);
void setRotation([Ref] btQuaternion rotation);
[Ref] btVector3 getOrigin();
[Value] btQuaternion getRotation();
[Ref] btMatrix3x3 getBasis();
void setFromOpenGLMatrix(float[] m);
[Value] btTransform inverse();
[Operator="*=", Ref] btTransform op_mul([Ref] btTransform t);
};
interface btMotionState {
void getWorldTransform([Ref] btTransform worldTrans);
void setWorldTransform([Ref] btTransform worldTrans);
};
interface btDefaultMotionState {
void btDefaultMotionState([Ref] optional btTransform startTrans, [Ref] optional btTransform centerOfMassOffset);
[Value] attribute btTransform m_graphicsWorldTrans;
};
btDefaultMotionState implements btMotionState;
//Collision
interface btCollisionObject {
void btCollisionObject();
void setAnisotropicFriction([Const, Ref] btVector3 anisotropicFriction, long frictionMode);
btCollisionShape getCollisionShape();
void setContactProcessingThreshold(float contactProcessingThreshold);
long getActivationState();
void setActivationState(long newState);
void forceActivationState(long newState);
void activate(optional boolean forceActivation);
boolean isActive();
boolean isKinematicObject();
boolean isStaticObject();
boolean isStaticOrKinematicObject();
[Const] float getRestitution();
[Const] float getFriction();
[Const] float getRollingFriction();
[Const] float getSpinningFriction();
void setRestitution(float r);
void setFriction(float f);
void setRollingFriction(float rf);
void setSpinningFriction(float sf);
[Ref] btTransform getWorldTransform();
long getCollisionFlags();
void setCollisionFlags(long flags);
void setWorldTransform([Const,Ref] btTransform worldTrans);
void setCollisionShape(btCollisionShape collisionShape);
void setCcdMotionThreshold (float ccdMotionThreshold);
void setCcdSweptSphereRadius (float radius);
long getUserIndex();
void setUserIndex(long index);
void setUserIndex2(long index);
VoidPtr getUserPointer();
void setUserPointer(VoidPtr userPointer);
[Const] btBroadphaseProxy getBroadphaseHandle();
// boolean checkCollideWith([Const] btCollisionObject co);
void setIgnoreCollisionCheck([Const] btCollisionObject co, boolean ig);
void setInterpolationWorldTransform([Const,Ref] btTransform trans);
[Ref] btTransform getInterpolationWorldTransform();
};
[NoDelete]
interface btCollisionObjectWrapper {
[Const, Ref] btTransform getWorldTransform();
[Const] btCollisionObject getCollisionObject();
[Const] btCollisionShape getCollisionShape();
};
[Prefix="btCollisionWorld::"]
interface RayResultCallback {
//abstract base class, no constructor
boolean hasHit();
attribute long m_collisionFilterGroup;
attribute long m_collisionFilterMask;
attribute float m_closestHitFraction;
[Const] attribute btCollisionObject m_collisionObject;
};
[Prefix="btCollisionWorld::"]
interface ClosestRayResultCallback {
void ClosestRayResultCallback([Const, Ref] btVector3 from, [Const, Ref] btVector3 to);
[Value] attribute btVector3 m_rayFromWorld;
[Value] attribute btVector3 m_rayToWorld;
[Value] attribute btVector3 m_hitNormalWorld;
[Value] attribute btVector3 m_hitPointWorld;
};
ClosestRayResultCallback implements RayResultCallback;
interface ccClosestRayResultCallback {
void ccClosestRayResultCallback([Const, Ref] btVector3 from, [Const, Ref] btVector3 to);
attribute long m_shapeUserPointer;
attribute boolean m_queryTrigger;
[Ref] btVector3 getHitNormalWorld();
[Ref] btVector3 getHitPointWorld();
long getCollisionShapePtr();
float getClosestHitFraction();
void reset(long mask, boolean queryTrigger);
};
ccClosestRayResultCallback implements ClosestRayResultCallback;
interface btConstCollisionObjectArray {
long size();
[Const] btCollisionObject at(long n);
void clear();
};
interface btScalarArray {
long size();
float at(long n);
void clear();
};
[Prefix="btCollisionWorld::"]
interface AllHitsRayResultCallback {
void AllHitsRayResultCallback([Const, Ref] btVector3 from, [Const, Ref] btVector3 to);
[Value] attribute btConstCollisionObjectArray m_collisionObjects;
[Value] attribute btVector3 m_rayFromWorld;
[Value] attribute btVector3 m_rayToWorld;
[Value] attribute btVector3Array m_hitNormalWorld;
[Value] attribute btVector3Array m_hitPointWorld;
[Value] attribute btScalarArray m_hitFractions;
};
AllHitsRayResultCallback implements RayResultCallback;
interface ccAllHitsRayResultCallback {
void ccAllHitsRayResultCallback([Const, Ref] btVector3 from, [Const, Ref] btVector3 to);
[Value] attribute btIntArray m_shapeUserPointers;
attribute boolean m_queryTrigger;
[Ref] btScalarArray getHitFractions();
[Ref] btVector3Array getHitNormalWorld();
[Ref] btVector3Array getHitPointWorld();
[Ref] btIntArray getCollisionShapePtrs();
void reset(long mask, boolean queryTrigger);
};
ccAllHitsRayResultCallback implements AllHitsRayResultCallback;
interface btManifoldPoint {
[Const, Ref] btVector3 getPositionWorldOnA();
[Const, Ref] btVector3 getPositionWorldOnB();
[Const] double getAppliedImpulse();
[Const] double getDistance();
[Value] attribute btVector3 m_localPointA;
[Value] attribute btVector3 m_localPointB;
[Value] attribute btVector3 m_positionWorldOnB;
[Value] attribute btVector3 m_positionWorldOnA;
[Value] attribute btVector3 m_normalWorldOnB;
attribute double m_distance1;
attribute double m_combinedFriction;
attribute double m_combinedRollingFriction;
attribute double m_combinedRestitution;
//BP mod, store contact triangles.
attribute long m_partId0;
attribute long m_partId1;
attribute long m_index0;
attribute long m_index1;
//Contact callback support
attribute any m_userPersistentData;
attribute long m_userPersistentData0;
attribute long m_userPersistentData1;
//XXX +++
[Const] btCollisionShape getShape0();
[Const] btCollisionShape getShape1();
};
[Prefix="btCollisionWorld::"]
interface ContactResultCallback {
float addSingleResult([Ref] btManifoldPoint cp, [Const] btCollisionObjectWrapper colObj0Wrap, long partId0, long index0, [Const] btCollisionObjectWrapper colObj1Wrap, long partId1, long index1);
};
[JSImplementation="ContactResultCallback"]
interface ConcreteContactResultCallback {
void ConcreteContactResultCallback();
float addSingleResult([Ref] btManifoldPoint cp, [Const] btCollisionObjectWrapper colObj0Wrap, long partId0, long index0, [Const] btCollisionObjectWrapper colObj1Wrap, long partId1, long index1);
};
[Prefix="btCollisionWorld::"]
interface LocalShapeInfo {
attribute long m_shapePart;
attribute long m_triangleIndex;
};
[Prefix="btCollisionWorld::"]
interface LocalConvexResult {
void LocalConvexResult([Const] btCollisionObject hitCollisionObject, LocalShapeInfo localShapeInfo, [Const, Ref] btVector3 hitNormalLocal, [Const, Ref] btVector3 hitPointLocal, float hitFraction);
[Const] attribute btCollisionObject m_hitCollisionObject;
attribute LocalShapeInfo m_localShapeInfo;
[Value] attribute btVector3 m_hitNormalLocal;
[Value] attribute btVector3 m_hitPointLocal;
attribute float m_hitFraction;
};
[Prefix="btCollisionWorld::"]
interface ConvexResultCallback {
//abstract base class, no constructor
boolean hasHit();
attribute long m_collisionFilterGroup;
attribute long m_collisionFilterMask;
attribute float m_closestHitFraction;
};
[Prefix="btCollisionWorld::"]
interface ClosestConvexResultCallback {
void ClosestConvexResultCallback([Const, Ref] btVector3 convexFromWorld, [Const, Ref] btVector3 convexToWorld);
[Value] attribute btVector3 m_convexFromWorld;
[Value] attribute btVector3 m_convexToWorld;
[Value] attribute btVector3 m_hitNormalWorld;
[Value] attribute btVector3 m_hitPointWorld;
};
ClosestConvexResultCallback implements ConvexResultCallback;
interface btCollisionShape {
void setLocalScaling([Const, Ref] btVector3 scaling);
[Const, Ref] btVector3 getLocalScaling();
void calculateLocalInertia(float mass, [Ref] btVector3 inertia);
void setMargin(float margin);
float getMargin();
boolean isCompound();
VoidPtr getUserPointer();
void setUserPointer(VoidPtr userPointer);
long getUserIndex();
void setUserIndex(long index);
long getUserPointerAsInt();
void setUserPointerAsInt(long index);
void getAabb([Const, Ref] btTransform t, [Ref] btVector3 min, [Ref] btVector3 max);
///XXX
float getLocalBoundingSphere();
};
interface btConvexShape {
};
btConvexShape implements btCollisionShape;
interface btConvexInternalShape {
[Const, Ref] btVector3 getImplicitShapeDimensions();
};
btConvexInternalShape implements btConvexShape;
interface btConvexTriangleMeshShape {
void btConvexTriangleMeshShape(btStridingMeshInterface meshInterface, optional boolean calcAabb);
};
btConvexTriangleMeshShape implements btConvexShape;
interface btBoxShape {
void btBoxShape([Ref] btVector3 boxHalfExtents);
void setMargin(float margin);
float getMargin();
};
btBoxShape implements btConvexInternalShape;
interface btCapsuleShape {
void btCapsuleShape(float radius, float height);
void setMargin(float margin);
float getMargin();
long getUpAxis();
float getRadius();
float getHalfHeight();
//XXX
void updateProp(float r, float h, long upAxis);
};
btCapsuleShape implements btConvexInternalShape;
interface btCapsuleShapeX {
void btCapsuleShapeX(float radius, float height);
void setMargin(float margin);
float getMargin();
};
btCapsuleShapeX implements btCapsuleShape;
interface btCapsuleShapeZ {
void btCapsuleShapeZ(float radius, float height);
void setMargin(float margin);
float getMargin();
};
btCapsuleShapeZ implements btCapsuleShape;
interface btCylinderShape {
void btCylinderShape([Ref] btVector3 halfExtents);
void setMargin(float margin);
float getMargin();
//XXX
void updateProp(float r, float h, long upAxis);
};
btCylinderShape implements btConvexInternalShape;
interface btCylinderShapeX {
void btCylinderShapeX([Ref] btVector3 halfExtents);
void setMargin(float margin);
float getMargin();
};
btCylinderShapeX implements btCylinderShape;
interface btCylinderShapeZ {
void btCylinderShapeZ([Ref] btVector3 halfExtents);
void setMargin(float margin);
float getMargin();
};
btCylinderShapeZ implements btCylinderShape;
interface btSphereShape {
void btSphereShape(float radius);
void setMargin(float margin);
float getMargin();
};
btSphereShape implements btConvexInternalShape;
interface btMultiSphereShape {
void btMultiSphereShape([Const] btVector3 positions, [Const] float[] radii, long numPoints);
};
btMultiSphereShape implements btCollisionShape;
interface btConeShape {
void btConeShape(float radius, float height);
void setRadius(float radius);
void setHeight(float height);
void setConeUpIndex(long upIndex);
};
btConeShape implements btConvexInternalShape;
interface btBU_Simplex1to4 {
void btBU_Simplex1to4();
void addVertex([Ref] btVector3 pt);
};
btBU_Simplex1to4 implements btConvexShape;
interface btIntArray {
long size();
long at(long n);
void clear();
};
interface btFace {
[Value] attribute btIntArray m_indices;
attribute float[] m_plane;
};
interface btVector3Array {
long size();
[Const, Ref] btVector3 at(long n);
void clear();
};
interface btFaceArray {
long size();
[Const, Ref] btFace at(long n);
};
interface btConvexPolyhedron {
[Value] attribute btVector3Array m_vertices;
[Value] attribute btFaceArray m_faces;
};
interface btConvexHullShape {
void btConvexHullShape([Const] optional float[] points, optional long numPoints);
void addPoint([Const, Ref] btVector3 point, optional boolean recalculateLocalAABB);
void setMargin(float margin);
float getMargin();
long getNumVertices();
boolean initializePolyhedralFeatures(long shiftVerticesByMargin);
void recalcLocalAabb();
[Const] btConvexPolyhedron getConvexPolyhedron();
};
btConvexHullShape implements btCollisionShape;
interface btShapeHull {
void btShapeHull(btConvexShape shape);
boolean buildHull(float margin);
long numVertices();
[Const] btVector3 getVertexPointer();
};
interface btConeShapeX {
void btConeShapeX(float radius, float height);
};
btConeShapeX implements btConeShape;
interface btConeShapeZ {
void btConeShapeZ(float radius, float height);
};
btConeShapeZ implements btConeShape;
interface btCompoundShape {
void btCompoundShape(optional boolean enableDynamicAabbTree);
void addChildShape([Const, Ref] btTransform localTransform, btCollisionShape shape);
void removeChildShape(btCollisionShape shape);
void removeChildShapeByIndex(long childShapeindex);
[Const] long getNumChildShapes();
btCollisionShape getChildShape(long index);
void updateChildTransform(long childIndex, [Const, Ref] btTransform newChildTransform, optional boolean shouldRecalculateLocalAabb);
void setMargin(float margin);
float getMargin();
///XXX
void setMaterial(long childShapeindex, float f, float r, optional float rf, optional float sf);
};
btCompoundShape implements btCollisionShape;
interface btStridingMeshInterface {
void setScaling([Const, Ref] btVector3 scaling);
};
interface btIndexedMesh {
attribute long m_numTriangles;
};
interface btIndexedMeshArray {
long size();
[Const, Ref] btIndexedMesh at(long n);
};
interface btTriangleMesh {
void btTriangleMesh(optional boolean use32bitIndices, optional boolean use4componentVertices);
void addTriangle([Const, Ref] btVector3 vertex0, [Const, Ref] btVector3 vertex1, [Const, Ref] btVector3 vertex2, optional boolean removeDuplicateVertices);
void addTriangleIndices(long index1, long index2, long index3 );
long findOrAddVertex([Const, Ref] btVector3 vertex, boolean removeDuplicateVertices);
void addIndex(long index);
[Ref] btIndexedMeshArray getIndexedMeshArray();
};
btTriangleMesh implements btStridingMeshInterface;
enum PHY_ScalarType {
"PHY_FLOAT",
"PHY_DOUBLE",
"PHY_INTEGER",
"PHY_SHORT",
"PHY_FIXEDPOINT88",
"PHY_UCHAR"
};
interface btConcaveShape {
};
btConcaveShape implements btCollisionShape;
interface btEmptyShape {
void btEmptyShape();
};
btEmptyShape implements btConcaveShape;
interface btStaticPlaneShape {
void btStaticPlaneShape([Const, Ref] btVector3 planeNormal, float planeConstant);
[Const, Ref] btVector3 getPlaneNormal();
///XXX
void setPlaneConstant(float v);
};
btStaticPlaneShape implements btConcaveShape;
interface btTriangleMeshShape {
};
btTriangleMeshShape implements btConcaveShape;
interface btBvhTriangleMeshShape {
void btBvhTriangleMeshShape(btStridingMeshInterface meshInterface, boolean useQuantizedAabbCompression, optional boolean buildBvh);
};
btBvhTriangleMeshShape implements btTriangleMeshShape;
interface btGImpactShapeInterface {
// void btGImpactShapeInterface();
void updateBound();
};
btGImpactShapeInterface implements btConcaveShape;
interface btGImpactMeshShapePart {
void btGImpactMeshShapePart();
void btGImpactMeshShapePart(btStridingMeshInterface meshInterface, long part );
};
btGImpactMeshShapePart implements btGImpactShapeInterface;
interface btGImpactMeshShape {
void btGImpactMeshShape(btStridingMeshInterface meshInterface);
};
btGImpactMeshShape implements btGImpactShapeInterface;
interface btHeightfieldTerrainShape {
void btHeightfieldTerrainShape(long heightStickWidth, long heightStickLength, VoidPtr heightfieldData, float heightScale, float minHeight, float maxHeight, long upAxis, PHY_ScalarType hdt, boolean flipQuadEdges);
void setMargin(float margin);
float getMargin();
};
btHeightfieldTerrainShape implements btConcaveShape;
interface btDefaultCollisionConstructionInfo {
void btDefaultCollisionConstructionInfo();
};
interface btDefaultCollisionConfiguration {
void btDefaultCollisionConfiguration([Ref] optional btDefaultCollisionConstructionInfo info);
};
interface btPersistentManifold {
void btPersistentManifold();
[Const] btCollisionObject getBody0();
[Const] btCollisionObject getBody1();
long getNumContacts();
[Ref] btManifoldPoint getContactPoint(long index);
};
interface btDispatcher {
long getNumManifolds();
btPersistentManifold getManifoldByIndexInternal(long index);
};
interface btCollisionDispatcher {
void btCollisionDispatcher(btDefaultCollisionConfiguration conf);
void setDispatcherFlags(long flags);
};
btCollisionDispatcher implements btDispatcher;
interface btOverlappingPairCallback {
};
interface btOverlapFilterCallback {
};
interface ccOverlapFilterCallback {
void ccOverlapFilterCallback();
};
ccOverlapFilterCallback implements btOverlapFilterCallback;
interface btOverlappingPairCache {
void setInternalGhostPairCallback(btOverlappingPairCallback ghostPairCallback);
void setOverlapFilterCallback(btOverlapFilterCallback cb);
[Const] float getNumOverlappingPairs();
};
interface btAxisSweep3 {
void btAxisSweep3([Ref] btVector3 worldAabbMin, [Ref] btVector3 worldAabbMax, optional long maxHandles, optional btOverlappingPairCache pairCache, optional boolean disableRaycastAccelerator);
};
interface bt32BitAxisSweep3 {
void bt32BitAxisSweep3([Ref] btVector3 worldAabbMin, [Ref] btVector3 worldAabbMax, optional long maxHandles, optional btOverlappingPairCache pairCache, optional boolean disableRaycastAccelerator);
};
interface btBroadphaseInterface {
btOverlappingPairCache getOverlappingPairCache();
};
interface btCollisionConfiguration {
};
interface btDbvtBroadphase {
void btDbvtBroadphase();
};
btDbvtBroadphase implements btBroadphaseInterface;
interface btSimpleBroadphase {
void btSimpleBroadphase();
};
btSimpleBroadphase implements btBroadphaseInterface;
interface btBroadphaseProxy {
attribute long m_collisionFilterGroup;
attribute long m_collisionFilterMask;
};
//Dynamics
[Prefix="btRigidBody::"]
interface btRigidBodyConstructionInfo {
void btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, [Ref] optional btVector3 localInertia);
attribute float m_linearDamping;
attribute float m_angularDamping;
attribute float m_friction;
attribute float m_rollingFriction;
// attribute float m_spinningFriction;
attribute float m_restitution;
attribute float m_linearSleepingThreshold;
attribute float m_angularSleepingThreshold;
attribute boolean m_additionalDamping;
attribute float m_additionalDampingFactor;
attribute float m_additionalLinearDampingThresholdSqr;
attribute float m_additionalAngularDampingThresholdSqr;
attribute float m_additionalAngularDampingFactor;
};
interface btRigidBody {
void btRigidBody([Const, Ref] btRigidBodyConstructionInfo constructionInfo);
[Const, Ref] btTransform getCenterOfMassTransform();
void setCenterOfMassTransform([Const, Ref] btTransform xform);
void setSleepingThresholds(float linear, float angular);
[Const] float getLinearSleepingThreshold();
[Const] float getLinearDamping();
[Const] float getAngularDamping();
void setDamping(float lin_damping, float ang_damping);
void setMassProps(float mass, [Const, Ref] btVector3 inertia);
[Const, Ref] btVector3 getLinearFactor();
void setLinearFactor([Const, Ref] btVector3 linearFactor);
void applyTorque([Const, Ref] btVector3 torque);
void applyLocalTorque([Const, Ref] btVector3 torque);
void applyForce([Const, Ref] btVector3 force, [Const, Ref] btVector3 rel_pos);
void applyCentralForce([Const, Ref] btVector3 force);
void applyCentralLocalForce([Const, Ref] btVector3 force);
void applyTorqueImpulse([Const, Ref] btVector3 torque);
void applyImpulse([Const, Ref] btVector3 impulse, [Const, Ref] btVector3 rel_pos);
void applyCentralImpulse([Const, Ref] btVector3 impulse);
void updateInertiaTensor();
[Const, Ref] btVector3 getLinearVelocity();
[Const, Ref] btVector3 getAngularVelocity();
void setLinearVelocity([Const, Ref] btVector3 lin_vel);
void setAngularVelocity([Const, Ref] btVector3 ang_vel);
btMotionState getMotionState();
void setMotionState(btMotionState motionState);
[Const, Ref] btVector3 getAngularFactor();
void setAngularFactor([Const, Ref] btVector3 angularFactor);
btRigidBody upcast(btCollisionObject colObj);
void getAabb([Ref] btVector3 aabbMin, [Ref] btVector3 aabbMax);
void applyGravity();
[Const, Ref] btVector3 getGravity();
void setGravity([Const, Ref] btVector3 acceleration);
[Const] btBroadphaseProxy getBroadphaseProxy();
[Const] long getFlags();
void setFlags(long flags);
boolean wantsSleeping();
void clearForces();
[Const, Ref] btVector3 getTotalForce();
[Const, Ref] btVector3 getTotalTorque();
//xxx
void clearState();
};
btRigidBody implements btCollisionObject;
//constraint
interface btConstraintSetting {
void btConstraintSetting();
attribute float m_tau;
attribute float m_damping;
attribute float m_impulseClamp;
};
interface btTypedConstraint {
void enableFeedback(boolean needsFeedback);
[Const] float getBreakingImpulseThreshold();
void setBreakingImpulseThreshold([Const] float threshold);
[Const] float getParam(long num, long axis);
void setParam(long num, float value, long axis);
};
enum btConstraintParams {
"BT_CONSTRAINT_ERP",
"BT_CONSTRAINT_STOP_ERP",
"BT_CONSTRAINT_CFM",
"BT_CONSTRAINT_STOP_CFM"
};
interface btPoint2PointConstraint {
void btPoint2PointConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btVector3 pivotInA, [Ref] btVector3 pivotInB);
void btPoint2PointConstraint([Ref] btRigidBody rbA, [Ref] btVector3 pivotInA);
void setPivotA([Const, Ref] btVector3 pivotA);
void setPivotB([Const, Ref] btVector3 pivotB);
[Const, Ref] btVector3 getPivotInA();
[Const, Ref] btVector3 getPivotInB();
[Value] attribute btConstraintSetting m_setting;
};
btPoint2PointConstraint implements btTypedConstraint;
interface btGeneric6DofConstraint {
void btGeneric6DofConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform frameInA, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameA);
void btGeneric6DofConstraint([Ref] btRigidBody rbB, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameB);
void setLinearLowerLimit([Const, Ref] btVector3 linearLower);
void setLinearUpperLimit([Const, Ref] btVector3 linearUpper);
void setAngularLowerLimit([Const, Ref] btVector3 angularLower);
void setAngularUpperLimit([Const, Ref] btVector3 angularUpper);
[Const, Ref] btTransform getFrameOffsetA();
};
btGeneric6DofConstraint implements btTypedConstraint;
interface btGeneric6DofSpringConstraint {
void btGeneric6DofSpringConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform frameInA, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameA);
void btGeneric6DofSpringConstraint([Ref] btRigidBody rbB, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameB);
void enableSpring(long index, boolean onOff);
void setStiffness(long index, float stiffness);
void setDamping(long index, float damping);
void setEquilibriumPoint(long index, float val);
void setEquilibriumPoint(long index);
void setEquilibriumPoint();
};
btGeneric6DofSpringConstraint implements btGeneric6DofConstraint;
interface btConeTwistConstraint {
void btConeTwistConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform rbAFrame, [Ref] btTransform rbBFrame);
void btConeTwistConstraint([Ref] btRigidBody rbA, [Ref] btTransform rbAFrame);
void setLimit(long limitIndex, float limitValue);
void setAngularOnly(boolean angularOnly);
void setDamping(float damping);
void enableMotor(boolean b);
void setMaxMotorImpulse(float maxMotorImpulse);
void setMaxMotorImpulseNormalized(float maxMotorImpulse);
void setMotorTarget([Const,Ref] btQuaternion q);
void setMotorTargetInConstraintSpace([Const,Ref] btQuaternion q);
};
btConeTwistConstraint implements btTypedConstraint;
interface btHingeConstraint {
void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btVector3 pivotInA, [Ref] btVector3 pivotInB, [Ref] btVector3 axisInA, [Ref] btVector3 axisInB, optional boolean useReferenceFrameA);
//void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btVector3 pivotInA, [Ref] btVector3 axisInA, optional boolean useReferenceFrameA);
void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform rbAFrame, [Ref] btTransform rbBFrame, optional boolean useReferenceFrameA);
void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btTransform rbAFrame, optional boolean useReferenceFrameA);
void setLimit(float low, float high, float softness, float biasFactor, optional float relaxationFactor);
void enableAngularMotor(boolean enableMotor, float targetVelocity, float maxMotorImpulse);
void setAngularOnly(boolean angularOnly);
void enableMotor(boolean enableMotor);
void setMaxMotorImpulse(float maxMotorImpulse);
//void setMotorTarget([Const,Ref] btQuaternion qAinB, float dt);
void setMotorTarget(float targetAngle, float dt);
void setFrames([Const,Ref] btTransform frameA, [Const,Ref] btTransform frameB);
void setAxis([Ref] btVector3 axisInA);
void setUseReferenceFrameA(boolean urfa);
};
btHingeConstraint implements btTypedConstraint;
interface btSliderConstraint {
void btSliderConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Const,Ref] btTransform frameInA, [Const,Ref] btTransform frameInB, boolean useLinearReferenceFrameA);
void btSliderConstraint([Ref] btRigidBody rbB, [Const,Ref] btTransform frameInB, boolean useLinearReferenceFrameA);
void setLowerLinLimit(float lowerLimit);
void setUpperLinLimit(float upperLimit);
void setLowerAngLimit(float lowerAngLimit);
void setUpperAngLimit(float upperAngLimit);
};
btSliderConstraint implements btTypedConstraint;
interface btFixedConstraint {
void btFixedConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Const,Ref] btTransform frameInA, [Const,Ref] btTransform frameInB);
};
btFixedConstraint implements btTypedConstraint;
//solver dispather world
interface btSequentialImpulseConstraintSolver {
void btSequentialImpulseConstraintSolver();
};
interface btConstraintSolver {
};
interface btDispatcherInfo {
attribute float m_timeStep;
attribute long m_stepCount;
attribute long m_dispatchFunc;
attribute float m_timeOfImpact;
attribute boolean m_useContinuous;
attribute boolean m_enableSatConvex;
attribute boolean m_enableSPU;
attribute boolean m_useEpa;
attribute float m_allowedCcdPenetration;
attribute boolean m_useConvexConservativeDistanceUtil;
attribute float m_convexConservativeDistanceThreshold;
};
interface btCollisionWorld {
btDispatcher getDispatcher();
void rayTest([Const, Ref] btVector3 rayFromWorld, [Const, Ref] btVector3 rayToWorld, [Ref] RayResultCallback resultCallback);
void rayTestSingle([Const, Ref] btTransform rayFromTrans, [Const, Ref] btTransform rayToTrans, btCollisionObject collisionObject, [Const] btCollisionShape collisionShape, [Const, Ref] btTransform colObjWorldTransform, [Ref] RayResultCallback resultCallback);
btOverlappingPairCache getPairCache();
[Ref] btDispatcherInfo getDispatchInfo();
void addCollisionObject(btCollisionObject collisionObject, optional long collisionFilterGroup, optional long collisionFilterMask);
void removeCollisionObject(btCollisionObject collisionObject);
[Const] btBroadphaseInterface getBroadphase ();
void convexSweepTest([Const] btConvexShape castShape, [Const, Ref] btTransform from, [Const, Ref] btTransform to, [Ref] ConvexResultCallback resultCallback, float allowedCcdPenetration);
void contactPairTest(btCollisionObject colObjA, btCollisionObject colObjB, [Ref] ContactResultCallback resultCallback);
void contactTest(btCollisionObject colObj, [Ref] ContactResultCallback resultCallback);
void updateSingleAabb(btCollisionObject colObj);
void setDebugDrawer(btIDebugDraw debugDrawer);
btIDebugDraw getDebugDrawer();
void debugDrawWorld();
void debugDrawObject([Const, Ref] btTransform worldTransform, [Const] btCollisionShape shape, [Const, Ref] btVector3 color);
void setContactBreakingThreshold(float b);
};
interface btContactSolverInfo {
attribute boolean m_splitImpulse;
attribute long m_splitImpulsePenetrationThreshold;
attribute long m_numIterations;
};
interface btDynamicsWorld {
void addAction(btActionInterface action);
void removeAction(btActionInterface action);
[Ref] btContactSolverInfo getSolverInfo();
[Ref] btRigidBody getFixedBody();
};
btDynamicsWorld implements btCollisionWorld;
interface btDiscreteDynamicsWorld {
void btDiscreteDynamicsWorld(btDispatcher dispatcher, btBroadphaseInterface pairCache, btConstraintSolver constraintSolver, btCollisionConfiguration collisionConfiguration);
void setGravity([Ref] btVector3 gravity);
[Value] btVector3 getGravity();
void addRigidBody(btRigidBody body);
void addRigidBody(btRigidBody body, long group, long mask);
void removeRigidBody(btRigidBody body);
void addConstraint(btTypedConstraint constraint, optional boolean disableCollisionsBetweenLinkedBodies);
void removeConstraint(btTypedConstraint constraint);
long stepSimulation(float timeStep, optional long maxSubSteps, optional float fixedTimeStep);
//Contact callback support
void setContactAddedCallback(long funcpointer);
void setContactProcessedCallback(long funcpointer);
void setContactDestroyedCallback(long funcpointer);
};
btDiscreteDynamicsWorld implements btDynamicsWorld;
interface ccDiscreteDynamicsWorld {
void ccDiscreteDynamicsWorld(btDispatcher dispatcher, btBroadphaseInterface pairCache, btConstraintSolver constraintSolver, btCollisionConfiguration collisionConfiguration);
void setAllowSleep(boolean v);
void setDeactivationTime(float v);
void setNarrowPhaseMethod(long v);
void setAllowCcdPenetration(float v);
void setCcdCastCheckResponse(boolean v);
[Ref] btIntArray getCcdTriggerRecorder();
};
ccDiscreteDynamicsWorld implements btDiscreteDynamicsWorld;
//vehicle
[Prefix="btRaycastVehicle::", NoDelete]
interface btVehicleTuning {
void btVehicleTuning();
attribute float m_suspensionStiffness;
attribute float m_suspensionCompression;
attribute float m_suspensionDamping;
attribute float m_maxSuspensionTravelCm;
attribute float m_frictionSlip;
attribute float m_maxSuspensionForce;
};
[Prefix="btDefaultVehicleRaycaster::"]
interface btVehicleRaycasterResult {
[Value] attribute btVector3 m_hitPointInWorld;
[Value] attribute btVector3 m_hitNormalInWorld;
attribute float m_distFraction;
};
interface btVehicleRaycaster {
void castRay ([Const, Ref] btVector3 from, [Const, Ref] btVector3 to, [Ref] btVehicleRaycasterResult result);
};
interface btDefaultVehicleRaycaster {
void btDefaultVehicleRaycaster(btDynamicsWorld world);
};
btDefaultVehicleRaycaster implements btVehicleRaycaster;
[Prefix="btWheelInfo::"]
interface RaycastInfo {
[Value] attribute btVector3 m_contactNormalWS;
[Value] attribute btVector3 m_contactPointWS;
attribute float m_suspensionLength;
[Value] attribute btVector3 m_hardPointWS;
[Value] attribute btVector3 m_wheelDirectionWS;
[Value] attribute btVector3 m_wheelAxleWS;
attribute boolean m_isInContact;
attribute any m_groundObject;
};
interface btWheelInfoConstructionInfo {
[Value] attribute btVector3 m_chassisConnectionCS;
[Value] attribute btVector3 m_wheelDirectionCS;
[Value] attribute btVector3 m_wheelAxleCS;
attribute float m_suspensionRestLength;
attribute float m_maxSuspensionTravelCm;
attribute float m_wheelRadius;
attribute float m_suspensionStiffness;
attribute float m_wheelsDampingCompression;
attribute float m_wheelsDampingRelaxation;
attribute float m_frictionSlip;
attribute float m_maxSuspensionForce;
attribute boolean m_bIsFrontWheel;
};
interface btWheelInfo {
attribute float m_suspensionStiffness;
attribute float m_frictionSlip;
attribute float m_engineForce;
attribute float m_rollInfluence;
attribute float m_suspensionRestLength1;
attribute float m_wheelsRadius;
attribute float m_wheelsDampingCompression;
attribute float m_wheelsDampingRelaxation;
attribute float m_steering;
attribute float m_maxSuspensionForce;
attribute float m_maxSuspensionTravelCm;
attribute float m_wheelsSuspensionForce;
attribute boolean m_bIsFrontWheel;
[Value] attribute RaycastInfo m_raycastInfo;