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W;this.building=e,this.itemIdGenerator=1;const t=e.build,n=this.itemsData.character;t.level=n.level;let s=K(n.class);var i;t.className=(i=s.classId,Q[i].name),t.ascendClassName=function(e,t){return Q[e].ascendancyList[t]}(s.classId,s.ascendancyId),this.parseItems(),this.parseTree()}parseItems(){const e=this.building,t=this.getBuildingItemDataArray();for(const n of t){const t=new J(this.itemIdGenerator++,n),s=e.items.itemList;s.push(t);const i=e.items.itemSet,r=G(n),o=S.NewEquipmentSlot(r,t.id);if(i.append(o),n.socketedItems&&n.socketedItems.length>0){const t=n.sockets,o=n.socketedItems;let a=[],l=0;const c=e.skills.skillSet.skills;let d=0;for(let e=0;e0&&c.push(new $(r,a))}}}getBuildingItemDataArray(){const e=this.itemsData.items,t=[];return t.push(...e.filter((e=>{var t;switch(e.inventoryId){case"Weapon2":case"Offhand2":if(null===(t=this.options)||void 0===t?void 0:t.skipWeapon2)return!1;break;case"MainInventory":case"ExpandedMainInventory":return!1}return"THIEFS_TRINKET"!==e.baseType}))),t}parseTree(){const e=this.building,t=this.itemsData.character,n=e.tree.spec,s=e.items.itemList;for(const e of this.passiveSkillsData.items){const t=new J(this.itemIdGenerator++,e);s.push(t);const i=new D(H(e.x),t.id);n.sockets.append(i)}let i=K(t.class);void 0!==i&&(n.ascendClassId=i.ascendancyId,n.classId=i.classId),n.secondaryAscendClassId=this.passiveSkillsData.alternate_ascendancy;for(const[e,t]of Object.entries(this.passiveSkillsData.mastery_effects))n.masteryEffects.push(new O(Number(e),t));n.nodes=this.passiveSkillsData.hashes,n.nodes.push(...X(this.passiveSkillsData.hashes_ex,this.passiveSkillsData.jewel_data)),n.overrides.parse(this.passiveSkillsData.skill_overrides)}getBuilding(){return this.building}}return{create:function(e,t){return function(e,t,n){y.escape=e=>e;const s=new ie(e,t,n);return s.transform(),s.getBuilding()}(e,t).toString()}}}();
diff --git a/assets/js/translator.js b/assets/js/translator.js
new file mode 100644
index 0000000..6a78b9c
--- /dev/null
+++ b/assets/js/translator.js
@@ -0,0 +1 @@
+var Translator=function(){"use strict";const e={accessories:[{zh:"红玉戒指",en:"Ruby Ring",uniques:[{zh:"阿克莱的草原",en:"Ahkeli's Meadow"},{zh:"阿克莱的高山",en:"Ahkeli's Mountain"},{zh:"阿克莱的山谷",en:"Ahkeli's Valley"},{zh:"苦痛之环",en:"Circle of Anguish"},{zh:"余烬之痕",en:"Emberwake"},{zh:"莫考之拥",en:"Mokou's Embrace"},{zh:"努葛玛呼之印",en:"Ngamahu's Sign"},{zh:"先驱的纹章",en:"Precursor's Emblem"},{zh:"余烬之痕【仿品】",en:"Replica Emberwake"},{zh:"战士的遗产",en:"Warrior's Legacy"}]},{zh:"金光戒指",en:"Gold Ring",uniques:[{zh:"贪欲之记",en:"Andvarius"},{zh:"绿林豪侠",en:"The Highwayman"},{zh:"赌神芬多",en:"Ventor's Gamble"},{zh:"伊克切尔的诱惑",en:"Ixchel's Temptation"}]},{zh:"潜能之戒",en:"Unset Ring",uniques:[{zh:"渔夫之辫",en:"Angler's Plait"},{zh:"布琳洛特印记",en:"Brinerot Mark"},{zh:"菁华蠕虫",en:"Essence Worm"},{zh:"魔诅之域",en:"Hallowed Ground"},{zh:"玛拉凯的巧技",en:"Malachai's Artifice"},{zh:"屈服印记",en:"Mark of Submission"},{zh:"哑风封印",en:"Mutewind Seal"},{zh:"渎神代理",en:"Profane Proxy"},{zh:"红刃之环",en:"Redblade Band"},{zh:"玛拉凯的巧技【仿品】",en:"Replica Malachai's Artifice"},{zh:"虚空慧眼【仿品】",en:"Replica Voideye"},{zh:"腐血的承诺",en:"Rotblood Promise"},{zh:"饥饿之环 ",en:"The Hungry Loop"},{zh:"草民",en:"The Pariah"},{zh:"三头威仪",en:"Triumvirate Authority"},{zh:"活解",en:"Vivinsect"},{zh:"虚空慧眼",en:"Voideye"}]},{zh:"珊瑚护身符",en:"Coral Amulet",uniques:[{zh:"隐灵之符",en:"Araku Tiki"},{zh:"鲜血支配",en:"Bloodgrip"},{zh:"努葛玛呼之像",en:"Ngamahu Tiki"},{zh:"圣令",en:"Tavukai"},{zh:"原始锁链",en:"The Primordial Chain"},{zh:"玷污契约",en:"Tainted Pact"},{zh:"伊基阿霍之诺言",en:"Ikiaho's Promise"}]},{zh:"饰布腰带",en:"Cloth Belt",uniques:[{zh:"阿恩的痛苦",en:"Arn's Anguish"},{zh:"葛拉文的秘宝",en:"Graven's Secret"},{zh:"奥莱西亚的喜悦",en:"Olesya's Delight"},{zh:"普兰德斯之印",en:"Perandus Blazon"},{zh:"灵魂羁绊【仿品】",en:"Replica Soul Tether"},{zh:"灵魂羁绊",en:"Soul Tether"},{zh:"嗜魂",en:"Soulthirst"},{zh:"日炎",en:"Sunblast"},{zh:"复苏之药",en:"The Druggery"},{zh:"流逝之时",en:"The Flow Untethered"},{zh:"沧海桑田",en:"The Torrent's Reclamation"},{zh:"仁德腰带",en:"Ceinture of Benevolence"},{zh:"既定命途",en:"Bound Fate"}]},{zh:"扣链腰带",en:"Chain Belt",uniques:[{zh:"变节者",en:"Ascent From Flesh"},{zh:"奥术之符",en:"Auxium"},{zh:"凝息",en:"Bated Breath"},{zh:"脱缚之锁",en:"Chains of Emancipation"},{zh:"懦夫之链",en:"Coward's Chains"},{zh:"懦夫之遗",en:"Coward's Legacy"},{zh:"马雷格罗的染血之环",en:"Maligaro's Restraint"},{zh:"凝息【仿品】",en:"Replica Bated Breath"},{zh:"坚韧之链",en:"Chain of Endurance"}]},{zh:"黄玉戒指",en:"Topaz Ring",uniques:[{zh:"星界投影",en:"Astral Projector"},{zh:"悔恨之环",en:"Circle of Regret"},{zh:"基加萨鲁",en:"Kikazaru"},{zh:"先驱的纹章",en:"Precursor's Emblem"},{zh:"普藤博的草原",en:"Putembo's Meadow"},{zh:"普藤博的高山",en:"Putembo's Mountain"},{zh:"普藤博的山谷",en:"Putembo's Valley"},{zh:"风暴之秘",en:"Storm Secret"},{zh:"瓦拉库之印",en:"Valako's Sign"},{zh:"尼米斯",en:"Nimis"}]},{zh:"黑曜护身符",en:"Onyx Amulet",uniques:[{zh:"均衡之符",en:"Astramentis"},{zh:"奥尔之兴",en:"Aul's Uprising"},{zh:"屠戮之心",en:"Carnage Heart"},{zh:"寻宝者的心眼",en:"Eye of Chayula"},{zh:"辛格拉的凝视",en:"Hinekora's Sight"},{zh:"隐逝",en:"Impresence"},{zh:"领袖的代价",en:"Leadership's Price"},{zh:"夏乌拉之印",en:"Presence of Chayula"},{zh:"至日不眠",en:"Solstice Vigil"},{zh:"绞杀之息",en:"Stranglegasp"},{zh:"苦难羁绊",en:"Yoke of Suffering"},{zh:"群星之灰",en:"Ashes of the Stars"},{zh:"结晶全知",en:"Crystallised Omniscience"},{zh:"永恒之战",en:"The Eternal Struggle"},{zh:"龙牙之翔【仿品】",en:"Replica Dragonfang's Flight"},{zh:"辛格拉的凝视【仿品】",en:"Replica Hinekora's Sight"}]},{zh:"海灵护身符",en:"Paua Amulet",uniques:[{zh:"阿兹里圣徽",en:"Atziri's Foible"},{zh:"阿兹里圣徽【仿品】",en:"Replica Atziri's Foible"},{zh:"祭祀之心",en:"Sacrificial Heart"},{zh:"魔灵之符",en:"Sidhebreath"},{zh:"泽佛伊之心",en:"Zerphi's Heart"},{zh:"命运之抗争",en:"Defiance of Destiny"}]},{zh:"水晶腰带",en:"Crystal Belt",uniques:[{zh:"奥术之符",en:"Auxium"},{zh:"真相之担",en:"The Burden of Truth"}]},{zh:"青玉护身符",en:"Turquoise Amulet",uniques:[{zh:"兄弟会徽章",en:"Badge of the Brotherhood"},{zh:"愤怒之阀",en:"Fury Valve"},{zh:"马雷格罗的残酷",en:"Maligaro's Cruelty"},{zh:"恩吉尔的和谐",en:"Ungil's Harmony"},{zh:"维多里奥的捷思",en:"Victario's Acuity"},{zh:"时空扭曲",en:"Warped Timepiece"},{zh:"兄弟会徽章【仿品】",en:"Replica Badge of the Brotherhood"}]},{zh:"皮革腰带",en:"Leather Belt",uniques:[{zh:"熊之束腰",en:"Bear's Girdle"},{zh:"巨岩指套",en:"Cyclopean Coil"},{zh:"暴食",en:"Gluttony"},{zh:"猎首",en:"Headhunter"},{zh:"极北",en:"Hyperboreus"},{zh:"永生",en:"Immortal Flesh"},{zh:"圣体之绳",en:"Leash of Oblation"},{zh:"火爆之拥",en:"Pyroshock Clasp"},{zh:"猎首【仿品】",en:"Replica Headhunter"},{zh:"不朽系命",en:"Umbilicus Immortalis"},{zh:"龙蜕之带",en:"Wurm's Molt"}]},{zh:"重革腰带",en:"Heavy Belt",uniques:[{zh:"狡徒束腰",en:"Belt of the Deceiver"},{zh:"比斯克的缰绳",en:"Bisco's Leash"},{zh:"多里亚尼之约",en:"Doryani's Invitation"},{zh:"戴亚迪安的晨曦",en:"Dyadian Dawn"},{zh:"法师之血",en:"Mageblood"},{zh:"梅吉诺德的力量泉源",en:"Meginord's Girdle"},{zh:"母亲的拥抱",en:"Mother's Embrace"},{zh:"突围者【仿品】",en:"Replica Siegebreaker"},{zh:"突围者",en:"Siegebreaker"},{zh:"奴役之索",en:"String of Servitude"},{zh:"幸存者的愧疚",en:"Survivor's Guilt"},{zh:"冈姆之束缚",en:"Kaom's Binding"}]},{zh:"双玉戒指",en:"Two-Stone Ring",uniques:[{zh:"贝雷克的冰与雷之曲",en:"Berek's Grip"},{zh:"贝雷克的冰与火之歌",en:"Berek's Pass"},{zh:"贝雷克的火与雷之乐",en:"Berek's Respite"},{zh:"意志呼唤",en:"Call of the Brotherhood"},{zh:"先驱的纹章",en:"Precursor's Emblem"},{zh:"瑞佛之冠",en:"Rigwald's Crest"}]},{zh:"帝金护身符",en:"Gold Amulet",uniques:[{zh:"比斯克的项圈",en:"Bisco's Collar"},{zh:"升华之印",en:"Demigod's Presence"},{zh:"珀奎尔之趾",en:"Perquil's Toe"},{zh:"冬之心【仿品】",en:"Replica Winterheart"},{zh:"苦行",en:"The Ascetic"},{zh:"耀阳徽记",en:"The Effigon"},{zh:"烈阳徽记",en:"The Ignomon"},{zh:"冬之心",en:"Winterheart"},{zh:"不动之魂",en:"The Untouched Soul"}]},{zh:"紫晶戒指",en:"Amethyst Ring",uniques:[{zh:"黑焰",en:"Blackflame"},{zh:"乡愁之环",en:"Circle of Nostalgia"},{zh:"亡者呼唤",en:"Death Rush"},{zh:"明恩的慧心",en:"Ming's Heart"},{zh:"原初之罪",en:"Original Sin"}]},{zh:"锻铁戒指",en:"Iron Ring",uniques:[{zh:"幽暗之语",en:"Blackheart"},{zh:"罪恶之环",en:"Circle of Guilt"},{zh:"冰牙指环",en:"Icefang Orbit"},{zh:"英灵宝环",en:"Le Heup of All"},{zh:"守卫之铭",en:"The Warden's Brand"},{zh:"静脉穿刺",en:"Venopuncture"},{zh:"虚空心灵",en:"Voidheart"}]},{zh:"咒箍魔符",en:"Clutching Talisman",uniques:[{zh:"枯井",en:"Blightwell"}]},{zh:"珊瑚戒指",en:"Coral Ring",uniques:[{zh:"沸血",en:"Bloodboil"},{zh:"冈姆的远见",en:"Kaom's Sign"},{zh:"冈姆之路",en:"Kaom's Way"},{zh:"希比尔之叹",en:"Sibyl's Lament"},{zh:"冬日之织",en:"Winterweave"},{zh:"尊贵的同盟",en:"Honoured Alliance"}]},{zh:"大理石护身符",en:"Marble Amulet",uniques:[{zh:"鲜血支配",en:"Bloodgrip"}]},{zh:"琥珀护身符",en:"Amber Amulet",uniques:[{zh:"堕落之血",en:"Blood of Corruption"},{zh:"信念之砧",en:"The Anvil"},{zh:"索伏之血",en:"Xoph's Blood"},{zh:"索伏之心",en:"Xoph's Heart"},{zh:"浸血徽章",en:"Bloodsoaked Medallion"}]},{zh:"海玉护身符",en:"Lapis Amulet",uniques:[{zh:"暴风之语",en:"Choir of the Storm"},{zh:"玛莉琳的护体之符",en:"Marylene's Fallacy"},{zh:"拉兹瓦的灵石",en:"Stone of Lazhwar"},{zh:"纯净之泪",en:"Tear of Purity"},{zh:"短暂羁绊",en:"The Ephemeral Bond"},{zh:"暴风之言",en:"Voice of the Storm"},{zh:"德瑞之舌",en:"Doedre's Tongue"}]},{zh:"蓝玉戒指",en:"Sapphire Ring",uniques:[{zh:"恐惧之环",en:"Circle of Fear"},{zh:"梦语之痕",en:"Dream Fragments"},{zh:"先驱的纹章",en:"Precursor's Emblem"},{zh:"燃焰",en:"Pyre"},{zh:"塔萨里奥之印【仿品】",en:"Replica Tasalio's Sign"},{zh:"蛇穴",en:"Snakepit"},{zh:"塔萨里奥之印",en:"Tasalio's Sign"},{zh:"乌扎萨的草原",en:"Uzaza's Meadow"},{zh:"乌扎萨的高山",en:"Uzaza's Mountain"},{zh:"乌扎萨的山谷",en:"Uzaza's Valley"},{zh:"乌扎萨的山谷",en:"Uzaza's Valley"},{zh:"虚空召唤",en:"Call of the Void"}]},{zh:"黄晶护身符",en:"Citrine Amulet",uniques:[{zh:"德瑞索的战礼",en:"Daresso's Salute"},{zh:"无罪之眼",en:"Eye of Innocence"},{zh:"复仇的魅力",en:"Retaliation Charm"},{zh:"费伯之牙",en:"The Felbog Fang"},{zh:"厄运护符",en:"The Jinxed Juju"}]},{zh:"深渊腰带",en:"Stygian Vise",uniques:[{zh:"夜临",en:"Darkness Enthroned"}]},{zh:"金羽腰带",en:"Golden Obi",uniques:[{zh:"升华珍宝",en:"Demigod's Bounty"}]},{zh:"金环",en:"Golden Hoop",uniques:[{zh:"升华之眼",en:"Demigod's Eye"}]},{zh:"海灵戒指",en:"Paua Ring",uniques:[{zh:"德瑞的魔具",en:"Doedre's Damning"},{zh:"命中注定",en:"Fated End"},{zh:"普兰德斯之记",en:"Perandus Signet"},{zh:"普拉克斯",en:"Praxis"},{zh:"德瑞的魔具【仿品】",en:"Replica Doedre's Damning"},{zh:"灵魂绑定",en:"Soulbound"}]},{zh:"玛瑙护身符",en:"Agate Amulet",uniques:[{zh:"心灵抽取",en:"Extractor Mentis"},{zh:"塑界者之籽",en:"Shaper's Seed"},{zh:"埃拉黛丝",en:"The Aylardex"},{zh:"福尔的忠诚之符",en:"Voll's Devotion"},{zh:"永恒诅咒",en:"Eternal Damnation"}]},{zh:"狼王魔符",en:"Greatwolf Talisman",uniques:[{zh:"巨狼之眼",en:"Eyes of the Greatwolf"}]},{zh:"素布腰带",en:"Rustic Sash",uniques:[{zh:"饥荒之结",en:"Faminebind"},{zh:"盛宴之结",en:"Feastbind"},{zh:"幻彩菱织",en:"Prismweave"},{zh:"幻彩菱织【仿品】",en:"Replica Prismweave"},{zh:"呕吐",en:"The Retch"}]},{zh:"宝钻戒指",en:"Diamond Ring",uniques:[{zh:"神赐",en:"Gifts from Above"},{zh:"罗米拉的潜力之环",en:"Romira's Banquet"}]},{zh:"碧珠护身符",en:"Blue Pearl Amulet",uniques:[{zh:"昏暗之牙",en:"Gloomfang"}]},{zh:"月光石戒指",en:"Moonstone Ring",uniques:[{zh:"结魂之环",en:"Heartbound Loop"},{zh:"薛朗的启示之环",en:"Shavronne's Revelation"},{zh:"时光之握",en:"Timeclasp"},{zh:"时空扭曲",en:"Timetwist"},{zh:"女武神",en:"Valyrium"},{zh:"咒逐",en:"Anathema"},{zh:"陶哈努库之时间",en:"Tawhanuku's Timing"}]},{zh:"翠玉护身符",en:"Jade Amulet",uniques:[{zh:"西里的真相",en:"Hyrri's Truth"},{zh:"卡鲁充能",en:"Karui Charge"},{zh:"卡鲁的战徽",en:"Karui Ward"},{zh:"拉什卡德的耐心",en:"Rashkaldor's Patience"},{zh:"西里的真相【仿品】",en:"Replica Hyrri's Truth"},{zh:"卡鲁的战徽【仿品】",en:"Replica Karui Ward"},{zh:"太平",en:"The Halcyon"},{zh:"群魔殿",en:"The Pandemonius"},{zh:"柳树之赐",en:"Willowgift"}]},{zh:"三相戒指",en:"Prismatic Ring",uniques:[{zh:"罗里的幸运之灯",en:"Lori's Lantern"},{zh:"先驱的纹章",en:"Precursor's Emblem"},{zh:"元素之章",en:"The Taming"},{zh:"窃罪",en:"Thief's Torment"}]},{zh:"合金戒指",en:"Steel Ring",uniques:[{zh:"裂界之印",en:"Mark of the Elder"}]},{zh:"蛋白石戒指",en:"Opal Ring",uniques:[{zh:"塑界之印",en:"Mark of the Shaper"},{zh:"风暴之炎",en:"Stormfire"},{zh:"毁灭激波",en:"Polaric Devastation"}]},{zh:"死羽魔符",en:"Rotfeather Talisman",uniques:[{zh:"自然组织",en:"Natural Hierarchy"}]},{zh:"黑牙魔符",en:"Black Maw Talisman",uniques:[{zh:"夜守",en:"Night's Hold"}]},{zh:"先锋腰带",en:"Vanguard Belt",uniques:[{zh:"恒毅意志",en:"Perseverance"}]},{zh:"亡爪魔符",en:"Wereclaw Talisman",uniques:[{zh:"瑞佛诅咒",en:"Rigwald's Curse"}]},{zh:"扣钉腰带",en:"Studded Belt",uniques:[{zh:"瑞斯拉萨的线圈",en:"Ryslatha's Coil"},{zh:"坚毅之环",en:"The Magnate"},{zh:"游牧之环",en:"The Nomad"},{zh:"谋士之环",en:"The Tactician"}]},{zh:"血色护身符",en:"Ruby Amulet",uniques:[{zh:"瓦尔克拉斯之星",en:"Star of Wraeclast"}]},{zh:"杰特护身符",en:"Jet Amulet",uniques:[{zh:"胜者护符",en:"Talisman of the Victor"}]},{zh:"潜能项链",en:"Unset Amulet",uniques:[{zh:"乌尔尼多之誓",en:"Uul-Netol's Vow"}]},{zh:"海晶护符",en:"Seaglass Amulet"},{zh:"星盘项链",en:"Astrolabe Amulet"},{zh:"朴实项链",en:"Simplex Amulet"},{zh:"巨颚魔符",en:"Mandible Talisman"},{zh:"虫蛹魔符",en:"Chrysalis Talisman"},{zh:"狂癫魔符",en:"Writhing Talisman"},{zh:"脊骨魔符",en:"Bonespire Talisman"},{zh:"灰烬魔符",en:"Ashscale Talisman"},{zh:"孤角魔符",en:"Lone Antler Talisman"},{zh:"深渊魔符",en:"Deep One Talisman"},{zh:"碎骨魔符",en:"Breakrib Talisman"},{zh:"亡手魔符",en:"Deadhand Talisman"},{zh:"不朽魔符",en:"Undying Flesh Talisman"},{zh:"腐首魔符",en:"Rot Head Talisman"},{zh:"幻爪魔符",en:"Hexclaw Talisman"},{zh:"皇骨魔符",en:"Primal Skull Talisman"},{zh:"断螈魔符",en:"Splitnewt Talisman"},{zh:"双子魔符",en:"Avian Twins Talisman"},{zh:"齿鲨魔符",en:"Fangjaw Talisman"},{zh:"尖角魔符",en:"Horned Talisman"},{zh:"潜能魔符",en:"Spinefuse Talisman"},{zh:"三鼠魔符",en:"Three Rat Talisman"},{zh:"双猴魔符",en:"Monkey Twins Talisman"},{zh:"长牙魔符",en:"Longtooth Talisman"},{zh:"猴掌魔符",en:"Monkey Paw Talisman"},{zh:"三手魔符",en:"Three Hands Talisman"},{zh:"低酿腰带",en:"Micro-Distillery Belt"},{zh:"警戒腰带",en:"Mechalarm Belt"},{zh:"裂隙戒指",en:"Breach Ring"},{zh:"朱砂之戒",en:"Vermillion Ring"},{zh:"天蓝之戒",en:"Cerulean Ring"},{zh:"青石戒指",en:"Iolite Ring"},{zh:"齿轮戒指",en:"Cogwork Ring"},{zh:"地线戒指",en:"Geodesic Ring"},{zh:"赏金猎人饰品",en:"Thief's Trinket"},{zh:"戒指",en:"Ring",uniques:[{zh:"卡兰德之触",en:"Kalandra's Touch"}]},{zh:"骨环",en:"Bone Ring"},{zh:"戒指:暮色",en:"Dusk Ring"},{zh:"戒指:薄暮",en:"Gloam Ring"},{zh:"戒指:半影",en:"Penumbra Ring"},{zh:"戒指:暗影",en:"Shadowed Ring"},{zh:"戒指:暗黑",en:"Tenebrous Ring"},{zh:"复合戒指",en:"Composite Ring"},{zh:"渐变戒指",en:"Ratcheting Ring"},{zh:"螺纹戒指",en:"Helical Ring"},{zh:"聚焦项链",en:"Focused Amulet"},{zh:"集成戒指",en:"Manifold Ring"}],armour:[{zh:"羊皮短靴",en:"Goathide Boots",uniques:[{zh:"地动",en:"Abberath's Hooves"},{zh:"维多里奥的飞升",en:"Victario's Flight"}]},{zh:"伏击护手",en:"Ambush Mitts",uniques:[{zh:"水火不容",en:"Abhorrent Interrogation"},{zh:"建筑师之手",en:"Architect's Hand"},{zh:"奴隶贩子之手",en:"Slavedriver's Hand"},{zh:"风暴觅者",en:"Stormseeker"}]},{zh:"艾兹麦坚盔",en:"Ezomyte Burgonet",uniques:[{zh:"深渊之唤",en:"Abyssus"},{zh:"嗜火之冠",en:"Cowl of the Thermophile"},{zh:"深渊之唤【仿品】",en:"Replica Abyssus"}]},{zh:"斗士鸢盾",en:"Champion Kite Shield",uniques:[{zh:"幻芒圣盾",en:"Aegis Aurora"}]},{zh:"领主战冠",en:"Praetor Crown",uniques:[{zh:"汉恩的蔑视",en:"Ahn's Contempt"},{zh:"玛拉凯的远见",en:"Malachai's Vision"},{zh:"记忆囚笼",en:"Memory Vault"},{zh:"维里迪的面纱",en:"Viridi's Veil"},{zh:"福尔的远见",en:"Voll's Vision"}]},{zh:"巨型塔盾",en:"Colossal Tower Shield",uniques:[{zh:"汉恩的遗产",en:"Ahn's Heritage"},{zh:"破晓者",en:"Dawnbreaker"}]},{zh:"战士之靴",en:"Soldier Boots",uniques:[{zh:"阿尔贝隆的征途",en:"Alberon's Warpath"},{zh:"阿尔贝隆的征途【仿品】",en:"Replica Alberon's Warpath"}]},{zh:"禁礼护手",en:"Carnal Mitts",uniques:[{zh:"尸僵",en:"Algor Mortis"},{zh:"暗夜织礼",en:"Fenumus' 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Circlet",uniques:[{zh:"安赛娜丝的优雅之歌",en:"Asenath's Chant"},{zh:"安赛娜丝的迅敏之冠",en:"Asenath's Mark"},{zh:"费西亚的花环",en:"Wreath of Phrecia"}]},{zh:"丝绸手套",en:"Silk Gloves",uniques:[{zh:"安赛娜丝的安抚之语",en:"Asenath's Gentle Touch"}]},{zh:"鹿皮外套",en:"Buckskin Tunic",uniques:[{zh:"拂烬",en:"Ashrend"}]},{zh:"双锋箭袋",en:"Two-Point Arrow Quiver",uniques:[{zh:"冰灵之吼",en:"Asphyxia's Wrath"},{zh:"瑞佛之羽",en:"Rigwald's Quills"},{zh:"小会战",en:"Skirmish"}]},{zh:"瓦尔护手",en:"Vaal Gauntlets",uniques:[{zh:"阿兹里的捷思",en:"Atziri's Acuity"},{zh:"多里亚尼之拳",en:"Doryani's Fist"},{zh:"阿兹里的捷思【仿品】",en:"Replica Atziri's Acuity"}]},{zh:"金阳轻盾",en:"Golden Buckler",uniques:[{zh:"阿兹里之镜",en:"Atziri's Mirror"},{zh:"阿兹里的反击",en:"Atziri's Reflection"}]},{zh:"祭礼束衣",en:"Sacrificial Garb",uniques:[{zh:"阿兹里的威权",en:"Atziri's Splendour"},{zh:"暗影缝合",en:"Shadowstitch"}]},{zh:"迷踪短靴",en:"Slink Boots",uniques:[{zh:"阿兹里的金履",en:"Atziri's Step"},{zh:"多利亚尼的幻想",en:"Doryani's Delusion"},{zh:"大地之痕",en:"Farrul's Chase"}]},{zh:"环带护手",en:"Clasped Mitts",uniques:[{zh:"奥库娜的意志",en:"Aukuna's Will"},{zh:"沙尘之影",en:"Shadows and Dust"}]},{zh:"鱼鳞手套",en:"Fishscale Gauntlets",uniques:[{zh:"富贵之运",en:"Aurseize"}]},{zh:"钢影护手",en:"Steelscale Gauntlets",uniques:[{zh:"富贵之运",en:"Aurseize"},{zh:"陵拳",en:"Tombfist"}]},{zh:"异色鞋 (火闪)",en:"Two-Toned Boots",uniques:[{zh:"疯狂的象征",en:"Beacon of Madness"}]},{zh:"异色鞋(冰闪)",en:"Two-Toned Boots",uniques:[{zh:"疯狂的象征",en:"Beacon of Madness"}]},{zh:"异色鞋 (火冰)",en:"Two-Toned Boots",uniques:[{zh:"疯狂的象征",en:"Beacon of Madness"}]},{zh:"连身龙鳞战甲",en:"Full Wyrmscale",uniques:[{zh:"兽腹",en:"Belly of the Beast"}]},{zh:"巨人魔盾",en:"Titanium Spirit Shield",uniques:[{zh:"苦痛之处",en:"Bitterbind Point"},{zh:"献祭之心",en:"Rathpith Globe"}]},{zh:"火焰箭袋",en:"Cured Quiver",uniques:[{zh:"黑炎之芒",en:"Blackgleam"},{zh:"狼烟",en:"The Signal Fire"}]},{zh:"火灵箭袋",en:"Fire Arrow Quiver",uniques:[{zh:"黑炎之芒",en:"Blackgleam"},{zh:"狼烟",en:"The Signal Fire"}]},{zh:"漆彩之盔",en:"Lacquered Helmet",uniques:[{zh:"黑阳之冠",en:"Black Sun Crest"},{zh:"雏鸟",en:"The Fledgling"}]},{zh:"暗影护手",en:"Assassin's Mitts",uniques:[{zh:"亵渎者之握",en:"Blasphemer's Grasp"},{zh:"蝮吻",en:"Snakebite"},{zh:"风暴赐福",en:"Storm's Gift"},{zh:"熵能毁灭",en:"Entropic Devastation"}]},{zh:"骨制战甲",en:"Bone Armour",uniques:[{zh:"血脉相连",en:"Bloodbond"}]},{zh:"星芒战铠",en:"Astral Plate",uniques:[{zh:"蹒跚巨兽",en:"Blunderbore"},{zh:"冥使之体",en:"Death's Oath"}]},{zh:"丝绸便鞋",en:"Silk Slippers",uniques:[{zh:"灵骸之履",en:"Bones of Ullr"},{zh:"灵骸之履【仿品】",en:"Replica Bones of Ullr"}]},{zh:"铁制背心",en:"Plate Vest",uniques:[{zh:"刺棘宝甲",en:"Bramblejack"},{zh:"荆棘之墙",en:"Wall of Brambles"}]},{zh:"火蝮鳞手套",en:"Hydrascale Gauntlets",uniques:[{zh:"扼息者",en:"Breathstealer"},{zh:"大地之握",en:"Farrul's Pounce"},{zh:"坟场之链",en:"Gravebind"}]},{zh:"环形魔盾",en:"Tarnished Spirit Shield",uniques:[{zh:"布琳洛特之旗",en:"Brinerot Flag"},{zh:"远祖之颅",en:"Matua Tupuna"},{zh:"瓦卡图图里",en:"Whakatutuki o Matua"}]},{zh:"猎人之靴",en:"Trapper Boots",uniques:[{zh:"布琳洛特岸行者",en:"Brinerot Whalers"}]},{zh:"扣环皮甲",en:"Strapped Leather",uniques:[{zh:"荒途",en:"Briskwrap"},{zh:"荒野之绕",en:"Wildwrap"}]},{zh:"威能鸢盾",en:"Archon Kite Shield",uniques:[{zh:"破碎信念",en:"Broken Faith"},{zh:"耀日",en:"Invictus Solaris"},{zh:"元素的庇护",en:"Prism Guardian"},{zh:"不朽意志",en:"The Immortal Will"},{zh:"不屈之志",en:"The Unshattered Will"},{zh:"不屈烈焰",en:"Unyielding Flame"}]},{zh:"死神之装",en:"Cutthroat's Garb",uniques:[{zh:"布隆的影衣",en:"Bronn's Lithe"}]},{zh:"暗影者长靴",en:"Murder Boots",uniques:[{zh:"鼠疫之源",en:"Bubonic Trail"},{zh:"虚空行者【仿品】",en:"Replica Voidwalker"},{zh:"虚空行者",en:"Voidwalker"}]},{zh:"符文王冠",en:"Runic Crown",uniques:[{zh:"卡迪甘王冠",en:"Cadigan's Crown"}]},{zh:"映彩外套",en:"Varnished Coat",uniques:[{zh:"致命之体",en:"Carcass Jack"},{zh:"海军上将",en:"The Admiral"}]},{zh:"圣洁锁甲",en:"Saintly Chainmail",uniques:[{zh:"将军的复生",en:"Chains of Command"},{zh:"烈炎之心",en:"Incandescent Heart"}]},{zh:"战争轻盾",en:"War Buckler",uniques:[{zh:"恐惧之缶",en:"Chalice of Horrors"},{zh:"颤栗之饥",en:"Thirst for Horrors"}]},{zh:"乌木塔盾",en:"Ebony Tower Shield",uniques:[{zh:"五芒屏障",en:"Chernobog's Pillar"},{zh:"图克哈玛堡垒【仿品】",en:"Replica Tukohama's Fortress"},{zh:"图克哈玛堡垒",en:"Tukohama's Fortress"}]},{zh:"胜利盔甲",en:"Triumphant Lamellar",uniques:[{zh:"薛鲁宾的恶作剧",en:"Cherrubim's Maleficence"},{zh:"大地之护",en:"Farrul's Fur"},{zh:"大地之护【仿品】",en:"Replica Farrul's Fur"}]},{zh:"操灵者之冠",en:"Necromancer Circlet",uniques:[{zh:"切特斯的威权",en:"Chitus' Apex"},{zh:"暗夜毒牙",en:"Fenumus' Toxins"},{zh:"吞噬者王冠",en:"The Devouring Diadem"},{zh:"禁域面容",en:"Sandstorm Visage"}]},{zh:"薄衬衣",en:"Padded Vest",uniques:[{zh:"卫道之袍",en:"Cloak of Defiance"}]},{zh:"漆彩束衣",en:"Lacquered Garb",uniques:[{zh:"卫道之袍",en:"Cloak of Defiance"},{zh:"鲁莽防御",en:"Reckless Defence"},{zh:"维多里奥之绝响",en:"Victario's Influence"}]},{zh:"学者之袍",en:"Scholar's Robe",uniques:[{zh:"烈炎之袍",en:"Cloak of Flame"}]},{zh:"智者之袍",en:"Savant's Robe",uniques:[{zh:"塔温的披风",en:"Cloak of Tawm'r Isley"},{zh:"无常法袍",en:"Garb of the Ephemeral"}]},{zh:"仪式手套",en:"Riveted Gloves",uniques:[{zh:"巨坑之令",en:"Command of the Pit"}]},{zh:"禁礼之靴",en:"Carnal Boots",uniques:[{zh:"灵柩行者",en:"Corpsewalker"},{zh:"献祭舞鞋",en:"Dance of the Offered"},{zh:"至高天堂",en:"Omeyocan"}]},{zh:"暗影之装",en:"Assassin's Garb",uniques:[{zh:"卡斯普里意志",en:"Cospri's Will"}]},{zh:"日耀之冠",en:"Solaris Circlet",uniques:[{zh:"嗜雷之冠",en:"Cowl of the Ceraunophile"},{zh:"卓识",en:"Flamesight"},{zh:"灰眼",en:"Galesight"},{zh:"雷目",en:"Thundersight"},{zh:"威尔玛的报偿",en:"Wilma's Requital"}]},{zh:"绸缎之兜",en:"Silken Hood",uniques:[{zh:"嗜寒之冠",en:"Cowl of the Cryophile"},{zh:"苍空之翎",en:"Saqawal's Flock"},{zh:"斯塔空加之首",en:"Starkonja's Head"}]},{zh:"锯齿箭袋",en:"Serrated Arrow Quiver",uniques:[{zh:"落石",en:"Cragfall"},{zh:"岩头",en:"Craghead"},{zh:"白银恩典",en:"Slivers of Providence"}]},{zh:"金耀之铠",en:"Golden Plate",uniques:[{zh:"深海魔甲",en:"Craiceann's Carapace"},{zh:"贪婪之拥",en:"Greed's Embrace"}]},{zh:"行政者战冠",en:"Magistrate Crown",uniques:[{zh:"深海魔角",en:"Craiceann's Chitin"},{zh:"暴君王冠",en:"Crown of the Tyrant"},{zh:"饮魂者面罩",en:"Mask of the Spirit Drinker"},{zh:"缝合恶魔面罩",en:"Mask of the Stitched Demon"},{zh:"裁决面罩",en:"Mask of the Tribunal"}]},{zh:"巨人护手",en:"Titan Gauntlets",uniques:[{zh:"深海魔钳",en:"Craiceann's Pincers"},{zh:"陨落之环",en:"Veruso's Battering Rams"},{zh:"冈姆的精神",en:"Kaom's Spirit"}]},{zh:"巨灵胫甲",en:"Goliath Greaves",uniques:[{zh:"深海魔足",en:"Craiceann's Tracks"},{zh:"无尽之距",en:"The Infinite Pursuit"}]},{zh:"全罩战盔",en:"Fluted Bascinet",uniques:[{zh:"渴望之冠",en:"Crest of Desire"}]},{zh:"松木轻盾",en:"Pine Buckler",uniques:[{zh:"普兰德斯之徽",en:"Crest of Perandus"}]},{zh:"灵主之环",en:"Hubris Circlet",uniques:[{zh:"邪眼之冠",en:"Crown of Eyes"},{zh:"希伯的霸权",en:"Eber's Unification"},{zh:"靛蓝之冠",en:"Indigon"},{zh:"伊芙班的诡计",en:"Ylfeban's Trickery"}]},{zh:"箴言战冠",en:"Prophet Crown",uniques:[{zh:"内省之冠",en:"Crown of the Inward Eye"},{zh:"众生指引",en:"Speaker's Wreath"},{zh:"海王冠冕",en:"The Brine Crown"},{zh:"缺角帝冠",en:"The Broken Crown"}]},{zh:"弑君之面",en:"Regicide Mask",uniques:[{zh:"殒皇之冠",en:"Crown of the Pale King"},{zh:"葛尔贡的凝视",en:"Gorgon's Gaze"},{zh:"阿寇亚之凝视",en:"Akoya's Gaze"}]},{zh:"藤蔓之冠",en:"Vine Circlet",uniques:[{zh:"刺棘之冠",en:"Crown of Thorns"},{zh:"烈士之冠",en:"Martyr's Crown"}]},{zh:"精制环甲",en:"Latticed Ringmail",uniques:[{zh:"水晶墓穴",en:"Crystal Vault"},{zh:"冰息",en:"Icetomb"}]},{zh:"疫灾之面",en:"Plague Mask",uniques:[{zh:"夜幕召唤",en:"Curtain Call"}]},{zh:"缚足长靴",en:"Shackled Boots",uniques:[{zh:"献祭舞鞋",en:"Dance of the Offered"}]},{zh:"古代圆盾",en:"Baroque Round Shield",uniques:[{zh:"德瑞索的勇者之盾",en:"Daresso's Courage"}]},{zh:"连身龙鳞铠",en:"Full Dragonscale",uniques:[{zh:"德瑞索的卫衣",en:"Daresso's Defiance"}]},{zh:"龙鳞长靴",en:"Dragonscale Boots",uniques:[{zh:"暗雷",en:"Darkray Vectors"},{zh:"毁灭的逼近",en:"Annihilation's Approach"}]},{zh:"圣战长靴",en:"Crusader Boots",uniques:[{zh:"死亡大门",en:"Death's Door"}]},{zh:"鹿皮短靴",en:"Deerskin Boots",uniques:[{zh:"猎踪",en:"Deerstalker"}]},{zh:"金面护盔",en:"Gilded Sallet",uniques:[{zh:"丧钟",en:"Deidbell"},{zh:"丧吼",en:"Deidbellow"}]},{zh:"黄金圣炎",en:"Golden Flame",uniques:[{zh:"升华之灯",en:"Demigod's Beacon"}]},{zh:"黄金战甲",en:"Golden Mantle",uniques:[{zh:"升华统御",en:"Demigod's Dominance"}]},{zh:"金色面具",en:"Golden Visage",uniques:[{zh:"半神的不朽",en:"Demigod's Immortality"}]},{zh:"黄金缠鞋",en:"Golden Caligae",uniques:[{zh:"升华之途",en:"Demigod's Stride"}]},{zh:"黄金臂甲",en:"Golden Bracers",uniques:[{zh:"升华之指",en:"Demigod's Touch"}]},{zh:"金黄花环",en:"Golden Wreath",uniques:[{zh:"升华之冠",en:"Demigod's Triumph"}]},{zh:"缎布手套",en:"Satin Gloves",uniques:[{zh:"恶魔缝补者",en:"Demon Stitcher"},{zh:"相生相克",en:"Allelopathy"},{zh:"相生相克【仿品】",en:"Replica Allelopathy"}]},{zh:"哨兵之衣",en:"Sentinel Jacket",uniques:[{zh:"箭丽毒蛙",en:"Dendrobate"},{zh:"远征尽头",en:"Expedition's End"}]},{zh:"冷钢护手",en:"Steel Gauntlets",uniques:[{zh:"梅吉诺德的巨力腕甲",en:"Meginord's Vise"}]},{zh:"梦魇战盔",en:"Nightmare Bascinet",uniques:[{zh:"德沃托的信念之盔",en:"Devoto's Devotion"},{zh:"祭礼之雨",en:"The Bringer of Rain"}]},{zh:"贤者之袍",en:"Sage's Robe",uniques:[{zh:"无悔之爱",en:"Dialla's Malefaction"},{zh:"札德图斯的圣衣",en:"Zahndethus' Cassock"}]},{zh:"丝绒手套",en:"Velvet Gloves",uniques:[{zh:"德瑞的恶念",en:"Doedre's Malevolence"},{zh:"德瑞的精神手套",en:"Doedre's Tenure"}]},{zh:"月影之冠",en:"Lunaris Circlet",uniques:[{zh:"德瑞的蔑视",en:"Doedre's Scorn"}]},{zh:"毒蛛丝之袍",en:"Widowsilk Robe",uniques:[{zh:"德瑞之肤",en:"Doedre's Skin"},{zh:"暗夜弑衣",en:"Fenumus' Shroud"},{zh:"炼狱之心",en:"Infernal Mantle"}]},{zh:"狂虐者束衣",en:"Sadist Garb",uniques:[{zh:"变形者外衣",en:"Doppelgänger Guise"},{zh:"速度之力",en:"Inpulsa's Broken Heart"},{zh:"钟表匠的华服",en:"Tinkerskin"}]},{zh:"术士长靴",en:"Sorcerer Boots",uniques:[{zh:"多利亚尼的幻想",en:"Doryani's Delusion"},{zh:"空向",en:"Skyforth"},{zh:"绝地魔履",en:"Steppan Eard"}]},{zh:"巨人胫甲",en:"Titan Greaves",uniques:[{zh:"多利亚尼的幻想",en:"Doryani's Delusion"},{zh:"冈姆的稳重之靴",en:"Kaom's Roots"},{zh:"赤红踪迹【仿品】",en:"Replica Red Trail"},{zh:"赤红踪迹",en:"The Red Trail"},{zh:"无尽之距",en:"The Infinite Pursuit"}]},{zh:"圣者链甲",en:"Saint's Hauberk",uniques:[{zh:"多里亚尼的试作甲",en:"Doryani's Prototype"},{zh:"孢囊守卫",en:"Sporeguard"},{zh:"象牙之塔",en:"The Ivory Tower"}]},{zh:"穿射箭袋",en:"Penetrating Arrow Quiver",uniques:[{zh:"穿心",en:"Drillneck"},{zh:"虚空制箭者",en:"Voidfletcher"}]},{zh:"粗鳞皮靴",en:"Leatherscale Boots",uniques:[{zh:"幽暗凋零",en:"Duskblight"},{zh:"迎暮",en:"Dusktoe"},{zh:"狮眼的斗志",en:"Lioneye's Paws"}]},{zh:"铁影长靴",en:"Ironscale Boots",uniques:[{zh:"幽暗凋零",en:"Duskblight"},{zh:"迎暮",en:"Dusktoe"}]},{zh:"冷钢鸢盾",en:"Steel Kite Shield",uniques:[{zh:"皇帝的警戒",en:"Emperor's Vigilance"},{zh:"马赫索托之诈",en:"Mahuxotl's Machination"}]},{zh:"巨灵护手",en:"Goliath Gauntlets",uniques:[{zh:"帝国之掌",en:"Empire's Grasp"}]},{zh:"暗金魔盾",en:"Thorium Spirit Shield",uniques:[{zh:"艾许之镜",en:"Esh's Mirror"}]},{zh:"无情之面",en:"Callous Mask",uniques:[{zh:"怨恨之眼",en:"Eye of Malice"},{zh:"风暴拘束",en:"The Tempest's Binding"},{zh:"风雪释放",en:"The Tempest's Liberation"}]},{zh:"粗铁盔",en:"Iron Hat",uniques:[{zh:"艾兹麦之握",en:"Ezomyte Hold"},{zh:"艾兹麦的荣光",en:"Ezomyte Peak"}]},{zh:"三角帽",en:"Tricorne",uniques:[{zh:"费尔之帽",en:"Fairgraves' Tricorne"}]},{zh:"符文头盔",en:"Runic Helm",uniques:[{zh:"信仰守卫",en:"Faithguard"}]},{zh:"鹰喙之面",en:"Harlequin 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Mask",uniques:[{zh:"异教面纱",en:"Heretic's Veil"}]},{zh:"士兵之盔",en:"Soldier Helmet",uniques:[{zh:"私欲的光辉",en:"Honourhome"}]},{zh:"羊皮手套",en:"Goathide Gloves",uniques:[{zh:"李姆本",en:"Hrimburn"},{zh:"冰冷之眼",en:"Hrimsorrow"}]},{zh:"萨姆尼盔",en:"Samnite Helmet",uniques:[{zh:"雷姆诺的豪情",en:"Hrimnor's Resolve"}]},{zh:"鲨齿箭袋",en:"Sharktooth Arrow Quiver",uniques:[{zh:"西里的嗜血之矢",en:"Hyrri's Bite"},{zh:"西里之逝",en:"Hyrri's Demise"},{zh:"阿华纳之牙",en:"Ahuana's Bite"}]},{zh:"星辰皮甲",en:"Zodiac Leather",uniques:[{zh:"西里的战衣",en:"Hyrri's Ire"},{zh:"完美姿态【仿品】",en:"Replica Perfect Form"},{zh:"完美姿态",en:"The Perfect Form"},{zh:"雪盲恩惠",en:"The Snowblind Grace"},{zh:"西里的战衣【仿品】",en:"Replica Hyrri's Ire"}]},{zh:"秘术长衣",en:"Occultist's Vestment",uniques:[{zh:"炼狱之心",en:"Infernal Mantle"},{zh:"薛朗的护身长袍",en:"Shavronne's Wrappings"}]},{zh:"秘术便鞋",en:"Arcanist Slippers",uniques:[{zh:"茵雅的启蒙",en:"Inya's Epiphany"},{zh:"茵雅的启蒙【仿品】",en:"Replica Inya's Epiphany"}]},{zh:"征战重铠",en:"Crusader Plate",uniques:[{zh:"钢铁之心",en:"Iron 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Cast"},{zh:"共鸣之面【仿品】",en:"Replica Leer Cast"}]},{zh:"地蝮鳞长靴",en:"Wyrmscale Boots",uniques:[{zh:"愤恨遗产",en:"Legacy of Fury"}]},{zh:"华丽环甲",en:"Ornate Ringmail",uniques:[{zh:"魔道之衣",en:"Lightbane Raiment"}]},{zh:"荒野锁铠",en:"Desert Brigandine",uniques:[{zh:"雷语",en:"Lightning Coil"}]},{zh:"灵相魔盾",en:"Jingling Spirit Shield",uniques:[{zh:"月影之耀",en:"Light of Lunaris"}]},{zh:"铜影长靴",en:"Bronzescale Boots",uniques:[{zh:"狮眼的斗志",en:"Lioneye's Paws"},{zh:"狮眼的斗志【仿品】",en:"Replica Lioneye's Paws"}]},{zh:"坚毅塔盾",en:"Pinnacle Tower Shield",uniques:[{zh:"狮眼的荣耀之盾",en:"Lioneye's Remorse"},{zh:"坚毅之食",en:"Magna Eclipsis"}]},{zh:"铁锻护手",en:"Iron Gauntlets",uniques:[{zh:"意识之缘",en:"Lochtonial Caress"}]},{zh:"生皮塔盾",en:"Rawhide Tower Shield",uniques:[{zh:"狼蛛",en:"Lycosidae"}]},{zh:"暗影者护手",en:"Murder Mitts",uniques:[{zh:"马奇纳护手",en:"Machina Mitts"},{zh:"马拉凯之记",en:"Malachai's Mark"},{zh:"轰天雷",en:"Thunderfist"}]},{zh:"铁锻之面",en:"Iron Mask",uniques:[{zh:"玛拉凯之觉醒",en:"Malachai's Awakening"},{zh:"玛拉凯的祭具",en:"Malachai's Simula"}]},{zh:"和谐魔盾",en:"Harmonic Spirit Shield",uniques:[{zh:"轮回",en:"Malachai's Loop"}]},{zh:"复合刺盾",en:"Compound Spiked Shield",uniques:[{zh:"马雷格罗的染血透镜",en:"Maligaro's Lens"}]},{zh:"鹿皮手套",en:"Deerskin Gloves",uniques:[{zh:"马雷格罗的玫红手套",en:"Maligaro's Virtuosity"}]},{zh:"华美箭袋",en:"Ornate Quiver",uniques:[{zh:"马洛尼的技巧",en:"Maloney's Mechanism"},{zh:"马洛尼的技巧【仿品】",en:"Replica Maloney's Mechanism"}]},{zh:"钝矢箭袋",en:"Blunt Arrow Quiver",uniques:[{zh:"马洛尼的暮光",en:"Maloney's Nightfall"},{zh:"爆裂之射",en:"The Fracturing Spinner"},{zh:"神性破碎",en:"The Shattered Divinity"},{zh:"寒锋之卫",en:"Rearguard"}]},{zh:"石化魔盾",en:"Fossilised Spirit Shield",uniques:[{zh:"魔力风暴",en:"Manastorm"}]},{zh:"祭仪之冠",en:"Tribal Circlet",uniques:[{zh:"红契符印",en:"Mark of the Red Covenant"}]},{zh:"圣战之盔",en:"Crusader Helmet",uniques:[{zh:"饮魂者面罩",en:"Mask of the Spirit Drinker"}]},{zh:"冷钢之冠",en:"Steel Circlet",uniques:[{zh:"征服之口",en:"Maw of Conquest"},{zh:"曙光骤现",en:"Sudden Dawn"}]},{zh:"符文手甲",en:"Runic Gauntlets",uniques:[{zh:"梅德维德的挑战",en:"Medved's Challenge"}]},{zh:"迷踪手套",en:"Slink Gloves",uniques:[{zh:"佣兵领地",en:"Mercenary's Lot"}]},{zh:"战意之盔",en:"Aventail Helmet",uniques:[{zh:"灵漩",en:"Mindspiral"}]},{zh:"漆彩轻盾",en:"Lacquered Buckler",uniques:[{zh:"迷雾之墙",en:"Mistwall"},{zh:"迷雾之墙【仿品】",en:"Replica Mistwall"}]},{zh:"釉彩轻盾",en:"Enameled Buckler",uniques:[{zh:"哑风尖旗",en:"Mutewind Pennant"}]},{zh:"蛇鳞长靴",en:"Serpentscale Boots",uniques:[{zh:"哑风轻步",en:"Mutewind Whispersteps"}]},{zh:"符文笼手",en:"Runic Gages",uniques:[{zh:"暗夜之握",en:"Nightgrip"}]},{zh:"扣环短靴",en:"Strapped Boots",uniques:[{zh:"诺米克的风暴",en:"Nomic's Storm"}]},{zh:"军团手套",en:"Legion Gloves",uniques:[{zh:"虚空",en:"Null and Void"},{zh:"暴君之握",en:"Offering to the Serpent"}]},{zh:"狮首皮盔",en:"Lion Pelt",uniques:[{zh:"厌食者",en:"Obscurantis"}]},{zh:"符文护腿",en:"Runic Sollerets",uniques:[{zh:"欧罗什的指控",en:"Olroth's Charge"}]},{zh:"裹趾护手",en:"Wrapped Mitts",uniques:[{zh:"恩德的迅影",en:"Ondar's Clasp"}]},{zh:"砂影手套",en:"Nubuck Gloves",uniques:[{zh:"欧斯卡姆",en:"Oskarm"}]},{zh:"粗革手套",en:"Shagreen Gloves",uniques:[{zh:"苦难探寻者",en:"Painseeker"}]},{zh:"艾兹麦刺盾",en:"Ezomyte Spiked Shield",uniques:[{zh:"峰回路转",en:"Perepiteia"}]},{zh:"灵骨之冠",en:"Bone Circlet",uniques:[{zh:"追逐之羽",en:"Plume of Pursuit"},{zh:"幽冥灵王",en:"Wraithlord"}]},{zh:"王权刺盾",en:"Sovereign Spiked Shield",uniques:[{zh:"科塔拉的调节器",en:"Qotra's Regulator"}]},{zh:"命运皮甲",en:"Destiny Leather",uniques:[{zh:"森林之后",en:"Queen of the Forest"}]},{zh:"咒者长靴",en:"Conjurer Boots",uniques:[{zh:"虹幕",en:"Rainbowstride"}]},{zh:"仪式短靴",en:"Riveted Boots",uniques:[{zh:"拉克斯的渴望",en:"Ralakesh's Impatience"}]},{zh:"熊首皮盔",en:"Ursine Pelt",uniques:[{zh:"鼠巢",en:"Rat's Nest"}]},{zh:"宽矢箭袋",en:"Broadhead Arrow Quiver",uniques:[{zh:"寒锋之卫",en:"Rearguard"},{zh:"魔蝎的呼唤",en:"Scorpion's Call"},{zh:"钢铁蠕虫",en:"Steelworm"}]},{zh:"彩绘塔盾",en:"Painted Tower Shield",uniques:[{zh:"红刃旗帜",en:"Redblade Banner"}]},{zh:"远古胫甲",en:"Ancient Greaves",uniques:[{zh:"红刃蹂躏靴",en:"Redblade Tramplers"},{zh:"卡胡图罗阿之确信",en:"Kahuturoa's Certainty"}]},{zh:"羊皮轻盾",en:"Goathide Buckler",uniques:[{zh:"帝国的残壁",en:"Remnant of Empires"}]},{zh:"血色之衣",en:"Blood Raiment",uniques:[{zh:"永恒幽影【仿品】",en:"Replica Eternity Shroud"},{zh:"苍空之巢",en:"Saqawal's Nest"},{zh:"永恒幽影",en:"The Eternity Shroud"}]},{zh:"禁礼之甲",en:"Carnal Armour",uniques:[{zh:"无尽之卫【仿品】",en:"Replica Restless Ward"},{zh:"泯光寿衣【仿品】",en:"Replica Shroud of the Lightless"},{zh:"泯光寿衣",en:"Shroud of the Lightless"},{zh:"禁锢监狱",en:"Stasis Prison"},{zh:"无尽之卫",en:"The Restless Ward"}]},{zh:"刺锋箭袋",en:"Spike-Point Arrow Quiver",uniques:[{zh:"灵魂打击【仿品】",en:"Replica Soul Strike"},{zh:"勇者之礼",en:"Saemus' Gift"},{zh:"灵魂打击",en:"Soul Strike"}]},{zh:"粗革短靴",en:"Shagreen Boots",uniques:[{zh:"强袭者【仿品】",en:"Replica Three-step Assault"},{zh:"诱惑阶梯",en:"Temptation Step"},{zh:"强袭者",en:"Three-step Assault"}]},{zh:"巨盔",en:"Great Helmet",uniques:[{zh:"夜幕【仿品】",en:"Replica Veil of the Night"},{zh:"夜幕",en:"Veil of the Night"}]},{zh:"合板鸢盾",en:"Laminated Kite Shield",uniques:[{zh:"维多里奥的贡献【仿品】",en:"Replica Victario's Charity"},{zh:"维多里奥的贡献",en:"Victario's Charity"}]},{zh:"厚装鸢盾",en:"Mosaic Kite Shield",uniques:[{zh:"烈炎之翼",en:"Rise of the Phoenix"}]},{zh:"覆体环甲",en:"Loricated Ringmail",uniques:[{zh:"腐朽军团",en:"Rotting Legion"}]},{zh:"羊毛手套",en:"Wool Gloves",uniques:[{zh:"猎宝者的护手",en:"Sadima's Touch"}]},{zh:"圣记鸢盾",en:"Branded Kite Shield",uniques:[{zh:"萨费尔的智慧",en:"Saffell's Frame"}]},{zh:"火蝮鳞长靴",en:"Hydrascale Boots",uniques:[{zh:"苍空之爪",en:"Saqawal's Talons"},{zh:"博运步伐",en:"Gamblesprint"}]},{zh:"战士手套",en:"Soldier Gloves",uniques:[{zh:"苍空之翼",en:"Saqawal's Winds"},{zh:"南方",en:"Southbound"}]},{zh:"铜锻魔盾",en:"Brass Spirit Shield",uniques:[{zh:"山特立的回应",en:"Sentari's Answer"}]},{zh:"生皮短靴",en:"Rawhide Boots",uniques:[{zh:"神行靴",en:"Seven-League Step"}]},{zh:"链甲手套",en:"Chain Gloves",uniques:[{zh:"悲运之缚",en:"Shackles of the Wretched"}]},{zh:"绯红圆盾",en:"Crimson Round Shield",uniques:[{zh:"破裂碎片",en:"Shattershard"}]},{zh:"学者长靴",en:"Scholar Boots",uniques:[{zh:"薛朗的诡计",en:"Shavronne's Gambit"},{zh:"薛朗的秘术长靴",en:"Shavronne's Pace"}]},{zh:"简易之袍",en:"Simple Robe",uniques:[{zh:"君主之肤",en:"Skin of the Lords"},{zh:"忠诚之肤",en:"Skin of the Loyal"},{zh:"无尽之衣",en:"Tabula Rasa"},{zh:"千缎",en:"Thousand Ribbons"}]},{zh:"精兵之盔",en:"Secutor Helm",uniques:[{zh:"光辉之颅",en:"Skullhead"}]},{zh:"铜影手套",en:"Bronzescale Gauntlets",uniques:[{zh:"苍蟒之鳞",en:"Slitherpinch"},{zh:"瓦尔的灵手",en:"Vaal Caress"}]},{zh:"铜锻板甲",en:"Copper Plate",uniques:[{zh:"烈阳铠",en:"Solaris Lorica"}]},{zh:"蛛丝之袍",en:"Spidersilk Robe",uniques:[{zh:"祖灵之约",en:"Soul Mantle"},{zh:"血誓",en:"The Covenant"},{zh:"血誓【仿品】",en:"Replica Covenant"}]},{zh:"朽木鸢盾",en:"Plank Kite Shield",uniques:[{zh:"新生之徽",en:"Springleaf"},{zh:"橡树",en:"The Oak"}]},{zh:"坚铁胫甲",en:"Plated Greaves",uniques:[{zh:"风暴骑士",en:"Stormcharger"}]},{zh:"环带长靴",en:"Clasped Boots",uniques:[{zh:"日耀",en:"Sundance"},{zh:"日怨",en:"Sunspite"}]},{zh:"龙鳞手套",en:"Dragonscale Gauntlets",uniques:[{zh:"浪涌缚者",en:"Surgebinders"},{zh:"世界雕刻者",en:"Worldcarver"}]},{zh:"艾兹麦塔盾",en:"Ezomyte Tower Shield",uniques:[{zh:"悬念",en:"The Anticipation"},{zh:"降伏",en:"The Surrender"}]},{zh:"护面盔",en:"Close Helmet",uniques:[{zh:"男爵",en:"The Baron"}]},{zh:"瓦尔法衣",en:"Vaal Regalia",uniques:[{zh:"兽毛披肩",en:"The Beast Fur Shawl"},{zh:"女王的饥饿",en:"The Queen's Hunger"}]},{zh:"鲨皮短靴",en:"Sharkskin Boots",uniques:[{zh:"血影",en:"The Blood Dance"}]},{zh:"角斗重铠",en:"Gladiator Plate",uniques:[{zh:"巨铜之顶",en:"The Brass Dome"}]},{zh:"灭世法衣",en:"Destroyer Regalia",uniques:[{zh:"灵魂甲胄",en:"The Coming Calamity"}]},{zh:"铆钉圆盾",en:"Studded Round Shield",uniques:[{zh:"深渊绝壁",en:"The Deep One's Hide"}]},{zh:"魂相魔盾",en:"Chiming Spirit Shield",uniques:[{zh:"永恒苹果",en:"The Eternal Apple"},{zh:"正义之鳞",en:"The Scales of Justice"}]},{zh:"破城之盔",en:"Siege Helmet",uniques:[{zh:"无形火炬",en:"The Formless Flame"}]},{zh:"皇室坚盔",en:"Royal Burgonet",uniques:[{zh:"无形炼狱",en:"The Formless Inferno"},{zh:"创造回声",en:"Echoes of 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Shield"},{zh:"朽木刺盾",en:"Driftwood Spiked Shield"},{zh:"合金刺盾",en:"Alloyed Spiked Shield"},{zh:"华丽刺盾",en:"Ornate Spiked Shield"},{zh:"红木刺盾",en:"Redwood Spiked Shield"},{zh:"残枝魔盾",en:"Twig Spirit Shield"},{zh:"软橡魔盾",en:"Lacewood Spirit Shield",uniques:[{zh:"魔力风暴",en:"Manastorm"}]},{zh:"紫衫魔盾",en:"Yew Spirit Shield"},{zh:"骨制魔盾",en:"Bone Spirit Shield"},{zh:"桃木魔盾",en:"Walnut Spirit Shield"},{zh:"力竭魔盾",en:"Exhausting Spirit Shield"},{zh:"归纳魔盾",en:"Subsuming Spirit Shield"},{zh:"适应型魔盾",en:"Transfer-attuned Spirit Shield"},{zh:"朽木塔盾",en:"Splintered Tower Shield"},{zh:"青铜塔盾",en:"Bronze Tower Shield"},{zh:"征战塔盾",en:"Girded Tower Shield"},{zh:"荣冠塔盾",en:"Crested Tower Shield"},{zh:"粗革塔盾",en:"Shagreen Tower Shield"},{zh:"斑驳塔盾",en:"Corroded Tower Shield"},{zh:"铜锻塔盾",en:"Copper Tower Shield"},{zh:"鹿皮塔盾",en:"Buckskin Tower Shield"},{zh:"桃木塔盾",en:"Mahogany Tower Shield"},{zh:"棘刺圆盾",en:"Spiny Round Shield"},{zh:"杉木圆盾",en:"Fir Round Shield"},{zh:"炽红圆盾",en:"Scarlet Round Shield"},{zh:"光辉圆盾",en:"Splendid Round Shield"},{zh:"枫木圆盾",en:"Maple Round Shield",uniques:[{zh:"破落的庇护",en:"The Flawed Refuge"}]},{zh:"尖刺圆盾",en:"Spiked Round Shield"},{zh:"排热型塔盾",en:"Exothermic Tower Shield"},{zh:"熔岩塔盾",en:"Magmatic Tower Shield"},{zh:"适热型塔盾",en:"Heat-attuned Tower Shield"},{zh:"椴木鸢盾",en:"Linden Kite Shield"},{zh:"强化鸢盾",en:"Reinforced Kite Shield"},{zh:"层板鸢盾",en:"Layered Kite Shield"},{zh:"祭仪鸢盾",en:"Ceremonial Kite Shield"},{zh:"刻文鸢盾",en:"Etched Kite Shield"},{zh:"天使鸢盾",en:"Angelic Kite Shield"},{zh:"冰晶箭袋",en:"Rugged Quiver"},{zh:"电光箭袋",en:"Conductive Quiver"},{zh:"轻巧箭袋",en:"Light Quiver"},{zh:"火炮箭袋",en:"Artillery Quiver"},{zh:"燃矢箭袋",en:"Blazing Arrow Quiver",uniques:[{zh:"黑炎之芒",en:"Blackgleam"},{zh:"狼烟",en:"The Signal Fire"}]},{zh:"飞羽箭袋",en:"Feathered Arrow Quiver",uniques:[{zh:"冰灵之吼",en:"Asphyxia's Wrath"},{zh:"勇者之礼",en:"Saemus' Gift"}]},{zh:"重矢箭袋",en:"Heavy Arrow Quiver",uniques:[{zh:"魔蝎的呼唤",en:"Scorpion's Call"}]},{zh:"原矢箭袋",en:"Primal Arrow Quiver",uniques:[{zh:"平衡棱镜",en:"The Poised Prism"},{zh:"虚空制箭者",en:"Voidfletcher"}]},{zh:"恶矢箭袋",en:"Vile Arrow Quiver",uniques:[{zh:"马洛尼的暮光",en:"Maloney's Nightfall"}]}],weapons:[{zh:"羊角法杖",en:"Goat's Horn",uniques:[{zh:"艾贝拉斯之角",en:"Abberath's Horn"}]},{zh:"屠戮之斧",en:"Butcher Axe",uniques:[{zh:"阿克顿",en:"Actum"}]},{zh:"裂脏钩",en:"Gut Ripper",uniques:[{zh:"超越壁垒",en:"Advancing Fortress"},{zh:"东之饰",en:"Ornament of the East"},{zh:"超越壁垒【仿品】",en:"Replica Advancing Fortress"}]},{zh:"帝国长杖",en:"Imperial Staff",uniques:[{zh:"东方雷霆圣杖",en:"Agnerod East"},{zh:"北方雷霆圣杖",en:"Agnerod North"},{zh:"南方雷霆圣杖",en:"Agnerod South"},{zh:"西方雷霆圣杖",en:"Agnerod West"},{zh:"圣恶之喻",en:"The Enmity Divine"},{zh:"死亡屈服",en:"The Yielding Mortality"}]},{zh:"夜语长剑",en:"Midnight Blade",uniques:[{zh:"汉恩的力量",en:"Ahn's Might"},{zh:"七日锋",en:"Razor of the Seventh Sun"},{zh:"瑞佛统帅",en:"Rigwald's Command"}]},{zh:"远古战爪",en:"Timeworn Claw",uniques:[{zh:"鬣犬之牙",en:"Al Dhih"}]},{zh:"瓦尔战爪",en:"Vaal Claw",uniques:[{zh:"魅惑",en:"Allure"},{zh:"精华收割器",en:"Essentia 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Sword",uniques:[{zh:"欧罗的贡品",en:"Oro's Sacrifice"},{zh:"欧罗的贡品【仿品】",en:"Replica Oro's Sacrifice"},{zh:"塑星者",en:"Starforge"},{zh:"裂空者",en:"Voidforge"},{zh:"回声锻炉",en:"Echoforge"}]},{zh:"狼牙重锤",en:"Jagged Maul",uniques:[{zh:"巨击之锤",en:"Panquetzaliztli"},{zh:"重击之锤",en:"Quecholli"}]},{zh:"瓦尔细剑",en:"Vaal Rapier",uniques:[{zh:"悖论",en:"Paradoxica"},{zh:"悖论【仿品】",en:"Replica Paradoxica"}]},{zh:"长杖",en:"Long Staff",uniques:[{zh:"囚神杵",en:"Pillar of the Caged God"},{zh:"炽炎之使",en:"The Searing Touch"}]},{zh:"狂风法杖",en:"Tornado Wand",uniques:[{zh:"皮斯卡托的慧眼",en:"Piscator's Vigil"},{zh:"托沃卧【仿品】",en:"Replica Tulfall"},{zh:"低伏暗光",en:"Shimmeron"},{zh:"托沃卧",en:"Tulfall"}]},{zh:"暮光长剑",en:"Twilight Blade",uniques:[{zh:"虹耀之月",en:"Prismatic Eclipse"}]},{zh:"名贵巨剑",en:"Ornate Sword",uniques:[{zh:"威严之刃",en:"Queen's Decree"},{zh:"逃亡女王",en:"Queen's Escape"}]},{zh:"短弓",en:"Short Bow",uniques:[{zh:"骤雨之弦",en:"Quill Rain"},{zh:"骤雨之弦【仿品】",en:"Replica Quill Rain"}]},{zh:"脊弓",en:"Spine Bow",uniques:[{zh:"议会之触",en:"Reach of the 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Rage"}]},{zh:"兽角法杖",en:"Faun's Horn"},{zh:"召集法杖",en:"Convoking Wand"},{zh:"装配法杖",en:"Assembler Wand"},{zh:"集合法杖",en:"Congregator Wand"},{zh:"蓄能法杖",en:"Accumulator Wand"},{zh:"异教法杖",en:"Pagan Wand"},{zh:"异徒法杖",en:"Heathen Wand"},{zh:"亵渎法杖",en:"Profane Wand"},{zh:"直弓",en:"Decurve Bow"},{zh:"复合弓",en:"Compound Bow"},{zh:"狙击弓",en:"Sniper Bow"},{zh:"象牙弓",en:"Ivory Bow"},{zh:"贵族之弓",en:"Highborn Bow"},{zh:"林野猎弓",en:"Thicket Bow"},{zh:"合成弓",en:"Composite Bow"},{zh:"丛林猎弓",en:"Grove Bow"},{zh:"多面弓",en:"Hedron Bow"},{zh:"铸造弓",en:"Foundry Bow"},{zh:"日裔弓",en:"Solarine Bow"},{zh:"反射弓",en:"Reflex Bow"},{zh:"马拉克斯弓",en:"Maraketh Bow"},{zh:"恶灵长杖",en:"Foul Staff",uniques:[{zh:"命运之风",en:"The Winds of Fate"}]},{zh:"粗制长杖",en:"Primitive Staff"},{zh:"坚木长杖",en:"Woodful Staff"},{zh:"细柄长杖",en:"Quarterstaff",uniques:[{zh:"摧残之光",en:"The Annihilating Light"}]},{zh:"变形长杖",en:"Transformer Staff"},{zh:"交换长杖",en:"Reciprocation Staff"},{zh:"蓄能长杖",en:"Battery Staff"},{zh:"新月长杖",en:"Crescent Staff"},{zh:"月神长杖",en:"Moon Staff"},{zh:"月蚀长杖",en:"Eclipse Staff"},{zh:"载荷之杖",en:"Capacity Rod"},{zh:"潜力之杖",en:"Potentiality Rod"},{zh:"潜能之杖",en:"Eventuality Rod"},{zh:"石斧",en:"Stone Axe"},{zh:"权贵巨斧",en:"Noble Axe"},{zh:"碎玉大斧",en:"Jade Chopper"},{zh:"双刃巨斧",en:"Double Axe"},{zh:"金柄之斧",en:"Gilded Axe"},{zh:"裂木巨斧",en:"Timber Axe"},{zh:"首要砍刀",en:"Prime Cleaver"},{zh:"磨利砍刀",en:"Honed Cleaver"},{zh:"锋锐砍刀",en:"Apex Cleaver"},{zh:"匕斧",en:"Dagger Axe"},{zh:"猛禽爪斧",en:"Talon Axe"},{zh:"裂肉者",en:"Fleshripper"},{zh:"朽木巨锤",en:"Driftwood Maul"},{zh:"凶刺巨锤",en:"Spiny Maul"},{zh:"华丽重锤",en:"Plated Maul"},{zh:"巨型重锤",en:"Colossus Mallet"},{zh:"扫荡者",en:"Piledriver"},{zh:"祭仪巨锤",en:"Tribal Maul"},{zh:"千斤锤",en:"Mallet"},{zh:"恐惧重锤",en:"Fright Maul"},{zh:"图腾巨锤",en:"Totemic Maul"},{zh:"钝击之力凝聚器",en:"Blunt Force Condenser"},{zh:"破坏之力放大器",en:"Crushing Force Magnifier"},{zh:"冲击之力扩散器",en:"Impact Force Propagator"},{zh:"晨星",en:"Morning Star"},{zh:"日光锤",en:"Solar Maul"},{zh:"花冠重锤",en:"Coronal Maul"},{zh:"符文巨剑",en:"Engraved 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Divine"}]},{zh:"真银药剂",en:"Silver Flask",uniques:[{zh:"灰烬之瓮",en:"Cinderswallow Urn"},{zh:"奇亚拉的决心",en:"Kiara's Determination"}]},{zh:"宝钻药剂",en:"Diamond Flask",uniques:[{zh:"克拉里多之名",en:"Coralito's Signature"}]},{zh:"红玉药剂",en:"Ruby Flask",uniques:[{zh:"闪耀精华",en:"Coruscating Elixir"},{zh:"逝日",en:"Dying Sun"}]},{zh:"大型复合药剂",en:"Large Hybrid Flask",uniques:[{zh:"宝视精华",en:"Divination Distillate"}]},{zh:"良质魔力药剂",en:"Greater Mana Flask",uniques:[{zh:"德瑞的妙药",en:"Doedre's Elixir"}]},{zh:"坚铁药剂",en:"Iron Flask",uniques:[{zh:"不坏圣环灵药",en:"Elixir of the Unbroken Circle"},{zh:"欧罗什的决心",en:"Olroth's Resolve"},{zh:"星光圣杯",en:"Starlight Chalice"},{zh:"沃拉娜的准备",en:"Vorana's Preparation"}]},{zh:"石英药剂",en:"Quartz Flask",uniques:[{zh:"禁果",en:"Forbidden Taste"},{zh:"捕魂者",en:"Soul Catcher"},{zh:"裂魂者",en:"Soul Ripper"}]},{zh:"圣化魔力药剂",en:"Sanctified Mana Flask",uniques:[{zh:"拉维安加之泉",en:"Lavianga's Spirit"},{zh:"拉维安加之泉【仿品】",en:"Replica Lavianga's Spirit"}]},{zh:"坚岩药剂",en:"Granite Flask",uniques:[{zh:"狮吼精华",en:"Lion's 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Strike",zh:"闪现打击"},{en:"Spark",zh:"电球"},{en:"Stun Support",zh:"击晕(辅)"},{en:"Ice Spear",zh:"冰矛"},{en:"Pierce Support",zh:"穿透(辅)"},{en:"Trap Support",zh:"陷阱(辅)"},{en:"Raise Spectre",zh:"召唤灵体"},{en:"Infernal Blow",zh:"炼狱之击"},{en:"Glacial Hammer",zh:"冰霜之锤"},{en:"Frost Wall",zh:"冰墙"},{en:"Freezing Pulse",zh:"冰霜脉冲"},{en:"Shock Nova",zh:"闪电新星"},{en:"New Shock Nova",zh:"新式闪电新星"},{en:"Viper Strike",zh:"毒蛇打击"},{en:"Phase Run",zh:"暗影迷踪"},{en:"Phase Run",zh:"暗影迷踪"},{en:"Melee Physical Damage Support",zh:"近战物理伤害(辅)"},{en:"Item Quantity Support",zh:"物品数量增幅(辅)"},{en:"Item Rarity Support",zh:"物品稀有度增幅(辅)"},{en:"Faster Casting Support",zh:"快速施法(辅)"},{en:"Explosive Arrow",zh:"爆炸箭矢"},{en:"Temporal Chains",zh:"时空锁链"},{en:"Elemental Weakness",zh:"元素要害"},{en:"Warlord's Mark",zh:"督军印记"},{en:"Punishment",zh:"惩戒"},{en:"NewPunishment",zh:"新惩戒"},{en:"Enfeeble",zh:"衰弱"},{en:"Assassin's Mark",zh:"暗影印记"},{en:"Sniper's Mark",zh:"狙击印记"},{en:"Despair",zh:"绝望"},{en:"Lightning Warp",zh:"闪电传送"},{en:"Summon Skeletons",zh:"召唤魔侍"},{en:"Summon Skeletons Channelled",zh:"召唤魔侍(吟唱)"},{en:"Riposte",zh:"击刃"},{en:"Vengeance",zh:"复仇"},{en:"Reckoning",zh:"清算"},{en:"Heavy Strike",zh:"重击"},{en:"Dominating Blow",zh:"霸气之击"},{en:"Rain of Arrows",zh:"箭雨"},{en:"Concentrated Effect Support",zh:"集中效应(辅)"},{en:"Minion Damage Support",zh:"召唤生物伤害(辅)"},{en:"Increased Duration Support",zh:"持续时间延长(辅)"},{en:"Cold to Fire Support",zh:"寒冰转烈焰(辅)"},{en:"Combustion Support",zh:"几率点燃(辅)"},{en:"Minion Speed Support",zh:"召唤生物速度(辅)"},{en:"Minion Life Support",zh:"召唤生物生命(辅)"},{en:"Elemental Damage with Attacks Support",zh:"武器元素伤害(辅)"},{en:"Bloodlust Support",zh:"血怒(辅)"},{en:"Life Gain on Hit Support",zh:"击中生命回复(辅)"},{en:"Firestorm",zh:"烈炎风暴"},{en:"Lightning Strike",zh:"闪电打击"},{en:"Tempest Shield",zh:"暴风之盾"},{en:"Molten Shell",zh:"熔岩护盾"},{en:"Power Siphon",zh:"力量抽取"},{en:"Puncture",zh:"放血"},{en:"Lightning Arrow",zh:"闪电箭矢"},{en:"Arc",zh:"电弧"},{en:"Haste",zh:"迅捷"},{en:"Purity of Elements",zh:"元素净化"},{en:"Vitality",zh:"活力"},{en:"Discipline",zh:"纪律"},{en:"Grace",zh:"优雅"},{en:"Determination",zh:"坚定"},{en:"Anger",zh:"愤怒"},{en:"Hatred",zh:"憎恨"},{en:"Wrath",zh:"雷霆"},{en:"Burning Arrow",zh:"燃烧箭矢"},{en:"Elemental Proliferation Support",zh:"元素扩散(辅)"},{en:"Arrogance Support",zh:"赤嚣(辅)"},{en:"Clarity",zh:"清晰"},{en:"Culling Strike Support",zh:"终结(辅)"},{en:"Point Blank Support",zh:"零点射击(辅)"},{en:"Iron Grip Support",zh:"钢铁之握(辅)"},{en:"Iron Will Support",zh:"钢铁意志(辅)"},{en:"Damage on Full Life Support",zh:"满血伤害(辅)"},{en:"Spell Totem Support",zh:"法术图腾(辅)"},{en:"Blastchain Mine Support",zh:"链爆地雷(辅)"},{en:"Shockwave Totem",zh:"震波图腾"},{en:"Rejuvenation Totem",zh:"回春图腾"},{en:"Icicle Mine",zh:"冰锥地雷"},{en:"Conversion Trap",zh:"迷魅陷阱"},{en:"Bear Trap",zh:"捕熊陷阱"},{en:"Chance to Flee Support",zh:"几率逃跑(辅)"},{en:"Fire Trap",zh:"火焰陷阱"},{en:"Decoy Totem",zh:"诱饵图腾"},{en:"Devouring Totem",zh:"吞噬图腾"},{en:"Ethereal Knives",zh:"虚空匕首"},{en:"Arctic Armour",zh:"极地装甲"},{en:"Arctic Armour",zh:"极地装甲"},{en:"Vaal Arctic Armour",zh:"瓦尔:极地装甲"},{en:"Holy Flame Totem",zh:"圣焰图腾"},{en:"Blind Support",zh:"致盲(辅)"},{en:"Ballista Totem Support",zh:"弩炮图腾(辅)"},{en:"Fire Penetration Support",zh:"火焰穿透(辅)"},{en:"Cold Penetration Support",zh:"冰霜穿透(辅)"},{en:"Lightning Penetration Support",zh:"闪电穿透(辅)"},{en:"Elemental Penetration Support",zh:"元素穿透(辅)"},{en:"Chain Support",zh:"连锁(辅)"},{en:"Split Projectiles Support",zh:"投射物分裂(辅)"},{en:"Fork Support",zh:"分裂(辅)"},{en:"Returning Projectiles Support",zh:"投射物归返(辅)"},{en:"Flammability",zh:"易燃"},{en:"Frostbite",zh:"冻伤"},{en:"Conductivity",zh:"导电"},{en:"Incinerate",zh:"烧毁"},{en:"Cyclone",zh:"旋风斩"},{en:"Multistrike Support",zh:"多重打击(辅)"},{en:"Spell Echo Support",zh:"施法回响(辅)"},{en:"Melee Splash Support",zh:"近战伤害扩散(辅)"},{en:"Power Charge On Critical Support",zh:"暴击获得暴击球(辅)"},{en:"Searing Bond",zh:"灼热连接"},{en:"Burning Damage Support",zh:"增加燃烧伤害(辅)"},{en:"Elemental Army Support",zh:"元素大军(辅)"},{en:"Hextouch Support",zh:"蛊咒(辅)"},{en:"Reave",zh:"冲击波"},{en:"Cast On Critical Strike Support",zh:"暴击时施放(辅)"},{en:"Cast on Melee Kill Support",zh:"近战击败时施放(辅)"},{en:"Multiple Traps Support",zh:"多重陷阱(辅)"},{en:"Empower Support",zh:"赋予(辅)"},{en:"Lightning Trap",zh:"闪电陷阱"},{en:"Smoke Mine",zh:"烟雾地雷"},{en:"Endurance Charge on Melee Stun Support",zh:"近战击晕获得耐力球(辅)"},{en:"Animate Guardian",zh:"幻化守卫"},{en:"Spectral Throw",zh:"灵体投掷"},{en:"Slower Projectiles Support",zh:"投射物减速(辅)"},{en:"Less Duration Support",zh:"持续时间缩短(辅)"},{en:"Cast on Death Support",zh:"死亡时施放(辅)"},{en:"Cast when Damage Taken Support",zh:"受伤时施放(辅)"},{en:"Cast when Stunned Support",zh:"晕眩时施放(辅)"},{en:"Animate Weapon",zh:"幻化武器"},{en:"Enhance Support",zh:"增幅(辅)"},{en:"Purity of Fire",zh:"火焰净化"},{en:"Vaal Impurity of Fire",zh:"瓦尔:不净之火"},{en:"Purity of Ice",zh:"冰霜净化"},{en:"Vaal Impurity of Ice",zh:"瓦尔:不净之冰"},{en:"Purity of Lightning",zh:"闪电净化"},{en:"Vaal Impurity of Lightning",zh:"瓦尔:不净之雷"},{en:"Storm Call",zh:"风暴呼唤"},{en:"Flameblast",zh:"烈焰爆破"},{en:"Barrage",zh:"弹幕"},{en:"Ball Lightning",zh:"天雷之珠"},{en:"Vortex Mine",zh:"漩涡地雷"},{en:"Wildfire",zh:"地狱火群"},{en:"Vicious Projectiles Support",zh:"邪恶投掷(辅)"},{en:"Summon Raging Spirit",zh:"召唤愤怒狂灵"},{en:"Flame Surge",zh:"怒焰奔腾"},{en:"Enlighten Support",zh:"启蒙(辅)"},{en:"Desecrate",zh:"亵渎"},{en:"Flesh Offering",zh:"血肉奉献"},{en:"Bone Offering",zh:"骸骨奉献"},{en:"Spirit Offering",zh:"灵魂奉献"},{en:"Glacial Cascade",zh:"冰川之刺"},{en:"Convocation",zh:"号召"},{en:"Vaal Fireball",zh:"瓦尔:火球"},{en:"Vaal Arc",zh:"瓦尔:电弧"},{en:"Vaal Spark",zh:"瓦尔:电球"},{en:"Vaal Burning Arrow",zh:"瓦尔:燃烧箭矢"},{en:"Vaal Molten Shell",zh:"瓦尔:熔岩护盾"},{en:"Vaal Lightning Warp",zh:"瓦尔:闪电传送"},{en:"Vaal Immortal Call",zh:"瓦尔:不朽怒嚎"},{en:"Vaal Power Siphon",zh:"瓦尔:力量抽取"},{en:"Vaal Cyclone",zh:"瓦尔:旋风斩"},{en:"Vaal Ice Nova",zh:"瓦尔:冰霜新星"},{en:"Wand Teleport",zh:"法杖传送"},{en:"Vaal Detonate Dead",zh:"瓦尔:爆灵术"},{en:"Vaal Ground Slam",zh:"瓦尔:裂地之击"},{en:"Vaal Rain of Arrows",zh:"瓦尔:箭雨"},{en:"Vaal Cold Snap",zh:"瓦尔:霜暴"},{en:"Vaal Spectral Throw",zh:"瓦尔:灵体投掷"},{en:"Vaal Lightning Strike",zh:"瓦尔:闪电打击"},{en:"Vaal Heavy Strike",zh:"瓦尔:重击"},{en:"Vaal Double Strike",zh:"瓦尔:双重打击"},{en:"Vaal Glacial Hammer",zh:"瓦尔:冰霜之锤"},{en:"Vaal Summon Skeletons",zh:"瓦尔:召唤魔侍"},{en:"Vaal Storm Call",zh:"瓦尔:风暴呼唤"},{en:"Block Chance Reduction Support",zh:"减少格挡几率(辅)"},{en:"Vaal Reave",zh:"瓦尔:冲击波"},{en:"Molten Strike",zh:"熔岩之击"},{en:"Vaal Clarity",zh:"瓦尔:清晰"},{en:"Vaal Grace",zh:"瓦尔:优雅"},{en:"Vaal Discipline",zh:"瓦尔:纪律"},{en:"Vaal Haste",zh:"瓦尔:迅捷"},{en:"Vaal FireTrap",zh:"瓦尔:火焰陷阱"},{en:"Vaal Sweep",zh:"瓦尔:横扫"},{en:"Vaal Righteous Fire",zh:"瓦尔:正义之火"},{en:"Vaal Breach",zh:"瓦尔:裂隙"},{en:"Vaal Flameblast",zh:"瓦尔:烈焰爆破"},{en:"Pyroclast Mine",zh:"火屑地雷"},{en:"Tornado Shot",zh:"龙卷射击"},{en:"Vaal Lightning Trap",zh:"瓦尔:闪电陷阱"},{en:"Generosity Support",zh:"和善(辅)"},{en:"Herald of Ash",zh:"灰烬之捷"},{en:"Herald of Ice",zh:"寒冰之捷"},{en:"Herald of Thunder",zh:"闪电之捷"},{en:"Herald of Agony",zh:"苦痛之捷"},{en:"Herald of Purity",zh:"纯净之捷"},{en:"Poacher's Mark",zh:"盗猎者印记"},{en:"Lightning Tendrils",zh:"电能释放"},{en:"Lightning Tendrils",zh:"电能释放(吟唱)"},{en:"Lightning Circle",zh:"雷霆之环"},{en:"Lightning Channel",zh:"闪电链结"},{en:"Mirror Arrow",zh:"魅影射击"},{en:"Blink Arrow",zh:"闪现射击"},{en:"Kinetic Blast",zh:"力量爆破"},{en:"Touch of God",zh:"天谴之拳"},{en:"Physical to Lightning Support",zh:"物理转闪电(辅)"},{en:"Summon Chaos Golem",zh:"召唤混沌魔像"},{en:"Summon Ice Golem",zh:"召唤寒冰魔像"},{en:"Summon Flame Golem",zh:"召唤烈焰魔像"},{en:"Summon Lightning Golem",zh:"召唤闪电魔像"},{en:"Blasphemy Support",zh:"诅咒光环(辅)"},{en:"Ice Crash",zh:"寒冰冲击"},{en:"Rallying Cry",zh:"激励战吼"},{en:"Infernal Cry",zh:"炼狱战吼"},{en:"Seismic Cry",zh:"震地战吼"},{en:"Detonate Mines",zh:"引爆地雷"},{en:"Flame Dash",zh:"烈焰冲刺"},{en:"Frost Blades",zh:"冰霜之刃"},{en:"Vigilant Strike",zh:"戒备打击"},{en:"Fortify Support",zh:"护体(辅)"},{en:"Ice Bite Support",zh:"霜咬(辅)"},{en:"Hypothermia Support",zh:"急冻(辅)"},{en:"Innervate Support",zh:"闪电支配(辅)"},{en:"Rolling Magma",zh:"熔岩奔涌"},{en:"Trap and Mine Damage Support",zh:"陷阱及地雷伤害(辅)"},{en:"Ice Trap",zh:"冰冻陷阱"},{en:"Wild Strike",zh:"野性打击"},{en:"Galvanic Arrow",zh:"电光箭"},{en:"Blast Rain",zh:"爆裂箭雨"},{en:"Bladefall",zh:"虚空刀雨"},{en:"Siege Ballista",zh:"攻城炮台"},{en:"Static Tether",zh:"静电锁链"},{en:"Blade Vortex",zh:"飞刃风暴"},{en:"New Blade Vortex",zh:"新飞刃风暴"},{en:"Vaal Blade Vortex",zh:"瓦尔:飞刃风暴"},{en:"Frost Bomb",zh:"寒霜爆"},{en:"Orb of Storms",zh:"风暴漩涡"},{en:"Summon Stone Golem",zh:"召唤巨石魔像"},{en:"Righteous Lightning",zh:"正义怒雷"},{en:"Critical Strike Affliction Support",zh:"毒化(辅)"},{en:"Earthquake",zh:"震地"},{en:"Contagion",zh:"瘟疫"},{en:"Wither",zh:"死亡凋零"},{en:"Blight",zh:"枯萎"},{en:"Essence Drain",zh:"灵魂吸取"},{en:"Void Manipulation Support",zh:"虚空操纵(辅)"},{en:"Controlled Destruction Support",zh:"精准破坏(辅)"},{en:"Swift Affliction Support",zh:"极速腐化(辅)"},{en:"Shadow Blades",zh:"幻影之刃"},{en:"Cluster Traps Support",zh:"散弹陷阱(辅)"},{en:"Sunder",zh:"大地震击"},{en:"Frostbolt",zh:"寒冰弹"},{en:"Vortex",zh:"漩涡"},{en:"Ancestral Protector",zh:"先祖卫士"},{en:"Ancestral Blademaster",zh:"先祖大剑师"},{en:"Ancestral Warchief",zh:"先祖战士长"},{en:"Elemental Focus Support",zh:"元素集中(辅)"},{en:"Minefield Support",zh:"地雷网(辅)"},{en:"Advanced Traps Support",zh:"陷阱冷却(辅)"},{en:"Scorching Ray",zh:"灼热光线"},{en:"Cast while Channelling Support",zh:"吟唱时施放(辅)"},{en:"Vaal Soul Harvesting",zh:"瓦尔:灵魂收割"},{en:"Ignite Proliferation Support",zh:"点燃扩散(辅)"},{en:"Chance to Bleed Support",zh:"几率流血(辅)"},{en:"Chance to Poison Support",zh:"低阶毒化(辅)"},{en:"Deadly Ailments Support",zh:"致命异常状态(辅)"},{en:"Lesser Reduced Mana Cost Support",zh:"低阶减小魔力消耗(辅)"},{en:"Decay Support",zh:"腐蚀(辅)"},{en:"Efficacy Support",zh:"效能(辅)"},{en:"Vile Toxins Support",zh:"猛毒(辅)"},{en:"Maim Support",zh:"瘫痪(辅)"},{en:"Immolate Support",zh:"献祭(辅)"},{en:"Unbound Ailments Support",zh:"异常爆发(辅)"},{en:"Brutality Support",zh:"残暴(辅)"},{en:"Ruthless Support",zh:"无情(辅)"},{en:"Momentum Support",zh:"动量(辅)"},{en:"Arcane Surge Support",zh:"秘术增强(辅)"},{en:"Dark Pact",zh:"暗夜血契"},{en:"Storm Burst",zh:"裂风雷球"},{en:"Infernal Sweep",zh:"炼狱裂击"},{en:"Cremation",zh:"火葬"},{en:"Bodyswap",zh:"灵体转换"},{en:"Spectral Spinning Weapon",zh:"灵体武器"},{en:"Tectonic Slam",zh:"破釜一击"},{en:"Infused Channelling Support",zh:"灌能吟唱(辅)"},{en:"Volley Support",zh:"齐射(辅)"},{en:"Spell Cascade Support",zh:"多重范围施法(辅)"},{en:"Ancestral Call Support",zh:"先祖召唤(辅)"},{en:"Summon Phantasm Support",zh:"召唤幻影(辅)"},{en:"Mirage Archer Support",zh:"幻影射手(辅)"},{en:"Vulnerability",zh:"脆弱"},{en:"Capture Monster",zh:"捕获魔物"},{en:"Explosive Trap",zh:"爆炸陷阱"},{en:"Siphoning Trap",zh:"虹吸陷阱"},{en:"Flamethrower Trap",zh:"掷火陷阱"},{en:"Lightning Spire Trap",zh:"电塔陷阱"},{en:"Seismic Trap",zh:"震波陷阱"},{en:"Vaal Flesh Offering",zh:"瓦尔:血肉奉献"},{en:"Vaal Earthquake",zh:"瓦尔:震地"},{en:"Vaal Blight",zh:"瓦尔:枯萎"},{en:"Charged Traps Support",zh:"充能陷阱(辅)"},{en:"Charged Mines Support",zh:"充能地雷(辅)"},{en:"Vaal Ancestral Warchief",zh:"瓦尔:先祖战士长"},{en:"Consecrated Path",zh:"奉献之路"},{en:"Smite",zh:"惩击"},{en:"Scourge Arrow",zh:"天灾之箭"},{en:"Toxic Rain",zh:"毒雨"},{en:"Summon Holy Relic",zh:"召唤圣物"},{en:"Withering Touch Support",zh:"凋零之触(辅)"},{en:"Bonechill Support",zh:"彻骨(辅)"},{en:"Winter Orb",zh:"寒冬宝珠"},{en:"Rending Steel",zh:"裂肉铁刃"},{en:"Lancing Steel",zh:"断金之刃"},{en:"Storm Brand",zh:"风暴烙印"},{en:"War Banner",zh:"战旗"},{en:"Dread Banner",zh:"恐怖之旗"},{en:"Shattering Steel",zh:"破碎铁刃"},{en:"Multiple Totems Support",zh:"多重图腾(辅)"},{en:"Armageddon Brand",zh:"末日烙印"},{en:"Brand Recall",zh:"烙印召回"},{en:"Purifying Flame",zh:"净化烈焰"},{en:"Soulrend",zh:"裂魂术"},{en:"Bane",zh:"混沌之毒"},{en:"Stormbind",zh:"缚雷之纹"},{en:"Divine Ire",zh:"圣怨"},{en:"Wave of Conviction",zh:"定罪波"},{en:"Energy Leech Support",zh:"能量偷取(辅)"},{en:"Zealotry",zh:"奋锐光环"},{en:"Malevolence",zh:"怨毒光环"},{en:"Intensify Support",zh:"法术凝聚(辅)"},{en:"Unleash Support",zh:"释出(辅)"},{en:"Steelskin",zh:"钢铁之肤"},{en:"Dash",zh:"冲刺"},{en:"Bladestorm",zh:"剑刃风暴"},{en:"Blood and Sand",zh:"血与沙"},{en:"Berserk",zh:"盛怒"},{en:"Perforate",zh:"凿击"},{en:"Chain Hook",zh:"钩链攻击"},{en:"Close Combat Support",zh:"近战(辅)"},{en:"Shockwave Support",zh:"震波(辅)"},{en:"Frostblink",zh:"冰霜闪现"},{en:"Precision",zh:"精准"},{en:"Flesh and Stone",zh:"血肉与岩石"},{en:"Impale Support",zh:"尖刺战杖"},{en:"Pride",zh:"尊严"},{en:"Pulverise Support",zh:"粉碎(辅)"},{en:"Rage Support",zh:"怒火(辅)"},{en:"Cobra Lash",zh:"毒蛇鞭击"},{en:"Summon Carrion Golem",zh:"召唤腐化魔像"},{en:"Withering Step",zh:"凋零步"},{en:"Plague Bearer",zh:"瘟疫使徒"},{en:"Feeding Frenzy Support",zh:"狂噬(辅)"},{en:"Predator Support",zh:"掠食(辅)"},{en:"Nightblade Support",zh:"夜刃(辅)"},{en:"Meat Shield Support",zh:"肉盾(辅)"},{en:"Stormblast Mine",zh:"雷暴地雷"},{en:"Summon Skitterbots",zh:"召唤飞掠者"},{en:"High-Impact Mine Support",zh:"高爆地雷(辅)"},{en:"Pestilent Strike",zh:"致疫打击"},{en:"Venom Gyre",zh:"剧毒旋风"},{en:"Swift Assembly Support",zh:"迅整(辅)"},{en:"Shrapnel Ballista",zh:"散射弩炮"},{en:"Arrow Nova Support",zh:"箭之新星(辅)"},{en:"Barrage Support",zh:"弹幕(辅)"},{en:"Ensnaring Arrow",zh:"诱捕之箭"},{en:"Artillery Ballista",zh:"火力弩炮"},{en:"Awakened Added Fire Damage Support",zh:"附加火焰伤害(强辅)"},{en:"Awakened Ancestral Call Support",zh:"先祖召唤(强辅)"},{en:"Awakened Brutality Support",zh:"残暴(强辅)"},{en:"Awakened Burning Damage Support",zh:"增加燃烧伤害(强辅)"},{en:"Awakened Elemental Damage with Attacks Support",zh:"武器元素伤害(强辅)"},{en:"Awakened Fire Penetration Support",zh:"火焰穿透(强辅)"},{en:"Awakened Generosity Support",zh:"和善(强辅)"},{en:"Awakened Melee Physical Damage Support",zh:"近战物理伤害(强辅)"},{en:"Awakened Melee Splash Support",zh:"近战伤害扩散(强辅)"},{en:"Awakened Multistrike Support",zh:"多重打击(强辅)"},{en:"Awakened Added Cold Damage Support",zh:"附加冰霜伤害(强辅)"},{en:"Awakened Arrow Nova Support",zh:"箭之新星(强辅)"},{en:"Awakened Cast On Critical Strike Support",zh:"暴击时施放(强辅)"},{en:"Awakened Chain Support",zh:"连锁(强辅)"},{en:"Awakened Cold Penetration Support",zh:"冰霜穿透(强辅)"},{en:"Awakened Deadly Ailments Support",zh:"致命异常状态(强辅)"},{en:"Awakened Fork Support",zh:"分裂(强辅)"},{en:"Awakened Greater Multiple Projectiles Support",zh:"高阶多重投射(强辅)"},{en:"Awakened Swift Affliction Support",zh:"极速腐化(强辅)"},{en:"Awakened Void Manipulation Support",zh:"虚空操纵(强辅)"},{en:"Awakened Vicious Projectiles Support",zh:"邪恶投掷(强辅)"},{en:"Awakened Added Chaos Damage Support",zh:"附加混沌伤害(强辅)"},{en:"Awakened Added Lightning Damage Support",zh:"附加闪电伤害(强辅)"},{en:"Awakened Blasphemy Support",zh:"渎神(强辅)"},{en:"Awakened Cast While Channelling Support",zh:"吟唱时施放(强辅)"},{en:"Awakened Controlled Destruction Support",zh:"精准破坏(强辅)"},{en:"Awakened Hextouch Support",zh:"蛊咒【强辅】"},{en:"Awakened Elemental Focus Support",zh:"元素集中(强辅)"},{en:"Awakened Increased Area of Effect Support",zh:"增大范围(强辅)"},{en:"Awakened Lightning Penetration Support",zh:"闪电穿透(强辅)"},{en:"Awakened Minion Damage Support",zh:"召唤生物伤害(强辅)"},{en:"Awakened Spell Cascade Support",zh:"多重范围施法(强辅)"},{en:"Awakened Spell Echo Support",zh:"施法回响(强辅)"},{en:"Awakened Unbound Ailments Support",zh:"异常爆发(强辅)"},{en:"Awakened Unleash Support",zh:"释出(强辅)"},{en:"Awakened Empower Support",zh:"赋予(强辅)"},{en:"Awakened Enlighten Support",zh:"启蒙(强辅)"},{en:"Awakened Enhance Support",zh:"增幅(强辅)"},{en:"Infernal Legion Support",zh:"炎军(辅)"},{en:"Spellslinger",zh:"法术节魔"},{en:"Arcane Cloak",zh:"奥术斗篷"},{en:"Kinetic Bolt",zh:"念动飞箭"},{en:"Blade Blast",zh:"乱剑穿心"},{en:"Elemental Projectiles",zh:"元素投掷物"},{en:"Archmage Support",zh:"大法师(辅)"},{en:"Second Wind Support",zh:"助力之风(辅)"},{en:"Fist of War Support",zh:"战争铁拳(辅)"},{en:"Arcanist Brand",zh:"奥法烙印"},{en:"Intimidating Cry",zh:"威吓战吼"},{en:"Ancestral Cry",zh:"先祖战吼"},{en:"Penance Brand",zh:"忏悔烙印"},{en:"Wintertide Brand",zh:"冬潮烙印"},{en:"Earthshatter",zh:"尖刺战吼"},{en:"General's Cry",zh:"将军之吼"},{en:"Swiftbrand Support",zh:"迅猛烙印(辅)"},{en:"Urgent Orders Support",zh:"紧急号令(辅)"},{en:"Blazing Salvo",zh:"怒炎穿心"},{en:"Void Sphere",zh:"虚空法球"},{en:"Crackling Lance",zh:"电殛长枪"},{en:"Frost Shield",zh:"冰霜护盾"},{en:"Splitting Steel",zh:"分裂钢刃"},{en:"Sigil of Power",zh:"威能法印"},{en:"Flame Wall",zh:"烈焰之墙"},{en:"Impending Doom Support",zh:"末日将至(辅)"},{en:"Hexblast",zh:"魔蛊爆炸"},{en:"Pinpoint Support",zh:"会心一击(辅)"},{en:"Flammable Shot",zh:"诱燃射击"},{en:"Hydrosphere",zh:"水源法球"},{en:"Trinity Support",zh:"三位一体(辅)"},{en:"Death Aura",zh:"陨命光环"},{en:"Envy",zh:"嫉妒"},{en:"Gluttony of Elements",zh:"元素饕餮"},{en:"Blinding Aura",zh:"盲目光环"},{en:"Exsanguinate",zh:"赤炼魔光"},{en:"Corrupting Fever",zh:"腐灼热瘟"},{en:"Bloodthirst Support",zh:"血气(辅)"},{en:"Reap",zh:"绝命之镰"},{en:"Petrified Blood",zh:"赤血凝结"},{en:"Cruelty Support",zh:"凌厉(辅)"},{en:"Lifetap Support",zh:"赤炼(辅)"},{en:"Defiance Banner",zh:"抗争之旗"},{en:"Voltaxic Burst",zh:"雷电魔爆"},{en:"Rage Vortex",zh:"怒火漩涡"},{en:"Spectral Helix",zh:"灵幻旋斩"},{en:"Battlemage's Cry",zh:"魔武战号"},{en:"Earthbreaker Support",zh:"裂地之灵(辅)"},{en:"Absolution",zh:"赦罪"},{en:"Ambush",zh:"伏击"},{en:"Forbidden Rite",zh:"禁断典仪"},{en:"Manabond",zh:"缚魔电殛"},{en:"Blade Trap",zh:"剑刃陷阱"},{en:"Storm Rain",zh:"暴雨箭"},{en:"Shield Crush",zh:"盾牌碾压"},{en:"Focused Ballista Support",zh:"弩炮集火(辅)"},{en:"Behead Support",zh:"斩首(辅)"},{en:"Blood Offering",zh:"生命奉献"},{en:"Boneshatter",zh:"七伤破"},{en:"Summon Reaper",zh:"召唤追命死灵"},{en:"Explosive Concoction",zh:"爆破灵药"},{en:"Eye of Winter",zh:"凛冬之眼"},{en:"Poisonous Concoction",zh:"毒爆灵药"},{en:"Temporal Rift",zh:"时空裂隙"},{en:"Tornado",zh:"龙卷旋风"},{en:"Energy Blade",zh:"能量之刃"},{en:"Soul Link",zh:"灵魂羁绊"},{en:"Flame Link",zh:"烈炎羁绊"},{en:"Vampiric Link",zh:"血灵羁绊"},{en:"Protective Link",zh:"防御羁绊"},{en:"Intuitive Link",zh:"直觉羁绊"},{en:"Destructive Link",zh:"毁灭羁绊"},{en:"Divine Blessing Support",zh:"神圣祝福(辅)"},{en:"Mark On Hit Support",zh:"击中时施加印记(辅)"},{en:"Eternal Blessing Support",zh:"永恒祝福 (辅)"},{en:"Overcharge Support",zh:"过载(辅)"},{en:"Cursed Ground Support",zh:"诅咒之地辅助"},{en:"Hex Bloom Support",zh:"魔蛊绽放辅助"},{en:"Blade Flurry",zh:"刀刃乱舞"},{en:"Cyclone",zh:"旋风斩"},{en:"Dual Strike",zh:"双持打击"},{en:"Lacerate",zh:"破空斩"},{en:"Bladestorm",zh:"剑刃风暴"},{en:"Chain Hook",zh:"钩链攻击"},{en:"Earthquake",zh:"震地"},{en:"Ancestral Protector",zh:"先祖卫士"},{en:"Ancestral Warchief",zh:"先祖战士长"},{en:"General's Cry",zh:"将军之吼"},{en:"Leap Slam",zh:"跃击"},{en:"Shield Charge",zh:"重盾冲锋"},{en:"Charged Dash",zh:"蓄力疾风闪"},{en:"Glacial Hammer",zh:"冰霜之锤"},{en:"Ice Crash",zh:"寒冰冲击"},{en:"Molten Strike",zh:"熔岩之击"},{en:"Smite",zh:"惩击"},{en:"Spectral Shield Throw",zh:"灵盾投掷"},{en:"Spectral Throw",zh:"灵体投掷"},{en:"Venom Gyre",zh:"剧毒旋风"},{en:"Whirling Blades",zh:"回旋之刃"},{en:"Puncture",zh:"放血"},{en:"Rain of Arrows",zh:"箭雨"},{en:"Scourge Arrow",zh:"天灾之箭"},{en:"Toxic Rain",zh:"毒雨"},{en:"Blink Arrow",zh:"闪现射击"},{en:"Ensnaring Arrow",zh:"诱捕之箭"},{en:"Blast Rain",zh:"爆裂箭雨"},{en:"Elemental Hit",zh:"元素打击"},{en:"Blade Blast",zh:"乱剑穿心"},{en:"Blade Vortex",zh:"飞刃风暴"},{en:"Bladefall",zh:"虚空刀雨"},{en:"Reap",zh:"绝命之镰"},{en:"Void Sphere",zh:"虚空法球"},{en:"Divine Ire",zh:"神圣寒冰"},{en:"Firestorm",zh:"烈炎风暴"},{en:"Frostbolt",zh:"寒冰弹"},{en:"Ice Nova",zh:"冰霜新星"},{en:"Lightning Tendrils",zh:"电能释放"},{en:"Purifying Flame",zh:"净化烈焰"},{en:"Rolling Magma",zh:"熔岩奔涌"},{en:"Storm Call",zh:"风暴呼唤"},{en:"Cremation",zh:"火葬"},{en:"Frost Bomb",zh:"寒霜爆"},{en:"Hydrosphere",zh:"水源法球"},{en:"Wave of Conviction",zh:"定罪波"},{en:"Blight",zh:"菌潮"},{en:"Essence Drain",zh:"灵魂吸取"},{en:"Creeping Frost",zh:"电光寒霜"},{en:"Vortex",zh:"漩涡"},{en:"Holy Flame Totem",zh:"圣焰图腾"},{en:"Artillery Ballista",zh:"火力弩炮"},{en:"Siege Ballista",zh:"攻城炮台"},{en:"Fire Trap",zh:"火焰陷阱"},{en:"Ice Trap",zh:"冰冻陷阱"},{en:"Lightning Trap",zh:"闪电陷阱"},{en:"Siphoning Trap",zh:"虹吸陷阱"},{en:"Flamethrower Trap",zh:"掷火陷阱"},{en:"Lightning Spire Trap",zh:"电塔陷阱"},{en:"Precision",zh:"精准"},{en:"Vitality",zh:"活力"},{en:"Clarity",zh:"清晰"},{en:"Blood and Sand",zh:"血与沙"},{en:"Dash",zh:"冲刺"},{en:"Desecrate",zh:"亵渎"},{en:"Phase Run",zh:"暗影迷踪"},{en:"Poacher's Mark",zh:"盗猎者印记"},{en:"Assassin's Mark",zh:"暗影印记"},{en:"Warlord's Mark",zh:"督军印记"},{en:"Elemental Weakness",zh:"元素要害"},{en:"Vulnerability",zh:"脆弱"},{en:"Despair",zh:"绝望"},{en:"Enduring Cry",zh:"坚决战吼"},{en:"Rejuvenation Totem",zh:"回春图腾"},{en:"Lightning Warp",zh:"闪电传送"},{en:"Flame Dash",zh:"烈焰冲刺"},{en:"Frostblink",zh:"冰霜闪现"},{en:"Smoke Mine",zh:"烟雾地雷"},{en:"Multistrike Support",zh:"多重打击(辅)"},{en:"Spell Cascade Support",zh:"多重范围施法(辅)"},{en:"Unleash Support",zh:"释出(辅)"},{en:"Multiple Totems Support",zh:"多重图腾(辅)"},{en:"Added Cold Damage Support",zh:"附加冰霜伤害(辅)"},{en:"Added Lightning Damage Support",zh:"附加闪电伤害(辅)"},{en:"Rage Support",zh:"怒火(辅)"},{en:"Faster Attacks Support",zh:"快速攻击(辅)"},{en:"Faster Casting Support",zh:"快速施法(辅)"},{en:"Ballista Totem Support",zh:"弩炮图腾(辅)"},{en:"Spell Totem Support",zh:"法术图腾(辅)"},{en:"Trap Support",zh:"陷阱(辅)"},{en:"Advanced Traps Support",zh:"高级陷阱(辅)"},{en:"Lesser Multiple Projectiles Support",zh:"低阶多重投射(辅)"},{en:"Volley Support",zh:"齐射(辅)"},{en:"Increased Area of Effect Support",zh:"增大范围(辅)"},{en:"Blind Support",zh:"盲目(辅)"},{en:"Lifetap Support",zh:"赤炼(辅)"},{en:"Increased Duration Support",zh:"延长时间(辅)"},{en:"Less Duration Support",zh:"缩短时间(辅)"},{en:"Cast while Channelling Support",zh:"吟唱时施放(辅)"},{en:"Impending Doom Support",zh:"末日将至(辅)"},{en:"Ancestral Call Support",zh:"先祖召唤(辅)"},{en:"Arrow Nova Support",zh:"箭矢新星(辅)"},{en:"Blasphemy Support",zh:"渎神(辅)"},{en:"Cast on Death Support",zh:"死亡时施放(辅)"},{en:"Fist of War Support",zh:"战争铁拳(辅)"},{en:"Fortify Support",zh:"护体(辅)"},{en:"Second Wind Support",zh:"助力之风(辅)"},{en:"Spell Echo Support",zh:"法术回响(辅)"},{en:"Summon Phantasm Support",zh:"召唤幻影(辅)"},{en:"Searing Bond",zh:"灼热连接"},{en:"Shockwave Totem",zh:"震波图腾"},{en:"Burning Arrow",zh:"燃烧箭矢"},{en:"Caustic Arrow",zh:"腐蚀箭矢"},{en:"Galvanic Arrow",zh:"电光箭"},{en:"Summon Skeletons",zh:"召唤魔侍"},{en:"Summon Raging Spirit",zh:"召唤愤怒狂灵"},{en:"Detonate Dead",zh:"爆灵术"},{en:"Ethereal Knives",zh:"虚空匕首"},{en:"Unearth",zh:"亵渎之矛"},{en:"Ball Lightning",zh:"天雷之珠"},{en:"Blazing Salvo",zh:"怒炎穿心"},{en:"Cold Snap",zh:"霜暴"},{en:"Dark Pact",zh:"暗夜血契"},{en:"Fireball",zh:"火球"},{en:"Glacial Cascade",zh:"冰川之刺"},{en:"Frost Blades",zh:"冰霜之刃"},{en:"Shattering Steel",zh:"破碎铁刃"},{en:"Wild Strike",zh:"野性打击"},{en:"Cleave",zh:"劈砍"},{en:"Dominating Blow",zh:"霸气之击"},{en:"Infernal Blow",zh:"炼狱之击"},{en:"Sunder",zh:"残烬"},{en:"Faster Projectiles Support",zh:"快速投射(辅)"},{en:"Point Blank Support",zh:"零点射击(辅)"},{en:"Chance to Bleed Support",zh:"流血几率(辅)"},{en:"Knockback Support",zh:"击退(辅)"},{en:"Maim Support",zh:"瘫痪(辅)"},{en:"Stun Support",zh:"眩晕(辅)"},{en:"Concentrated Effect Support",zh:"集中效应(辅)"},{en:"Increased Critical Strikes Support",zh:"提高暴击(辅)"},{en:"Lightning Arrow",zh:"闪电箭矢"},{en:"Explosive Arrow",zh:"爆炸箭矢"},{en:"Viper Strike",zh:"毒蛇打击"},{en:"Sweep",zh:"横扫"},{en:"Incinerate",zh:"烧毁"},{en:"Shock Nova",zh:"闪烁新星"},{en:"Ice Shot",zh:"冰霜射击"},{en:"Freezing Pulse",zh:"冰霜脉冲"},{en:"Ground Slam",zh:"裂地之击"},{en:"Bear Trap",zh:"捕熊陷阱"},{en:"Heavy Strike",zh:"重击"},{en:"Cobra Lash",zh:"毒蛇鞭击"},{en:"Ice Spear",zh:"冰矛"},{en:"Melee Splash Support",zh:"近战伤害扩散(辅)"},{en:"Lightning Conduit",zh:"闪电通道"},{en:"Galvanic Field",zh:"电流场"},{en:"Alchemist's Mark",zh:"炼金师印记"},{en:"Volcanic Fissure",zh:"火山裂缝"},{en:"Vaal Flicker Strike",zh:"瓦尔:闪现打击"},{en:"Vaal Molten Strike",zh:"瓦尔:熔岩之击"},{en:"Frozen Legion",zh:"冰封军团"},{en:"Vaal Cleave",zh:"瓦尔:劈砍"},{en:"Vaal Volcanic Fissure",zh:"瓦尔:火山裂缝"},{en:"Vaal Caustic Arrow",zh:"瓦尔:腐蚀箭矢"},{en:"Vaal Venom Gyre",zh:"瓦尔:剧毒旋风"},{en:"Vaal Smite",zh:"瓦尔:惩击"},{en:"Vaal Blade Flurry",zh:"瓦尔:刀刃乱舞"},{en:"Vaal Reap",zh:"瓦尔:绝命之镰"},{en:"Vaal Animate Weapon",zh:"瓦尔:幻化武器"},{en:"Vaal Lightning Arrow",zh:"瓦尔:闪电箭矢"},{en:"Vaal Absolution",zh:"瓦尔:赦罪"},{en:"Vaal Domination",zh:"瓦尔:霸气之击"},{en:"Vaal Ice Shot",zh:"瓦尔:冰霜射击"},{en:"Vaal Firestorm",zh:"瓦尔:烈炎风暴"},{en:"Vaal Rejuvenation Totem",zh:"瓦尔:回春图腾"},{en:"Vaal Split Arrow",zh:"瓦尔:分裂箭矢"},{en:"Manaforged Arrows Support",zh:"法铸箭矢(辅)"},{en:"Prismatic Burst Support",zh:"棱光魔爆(辅)"},{en:"Snipe",zh:"狙击"},{en:"Trauma Support",zh:"内伤(辅)"},{en:"Spellblade Support",zh:"碎影魔刃(辅)"},{en:"Devour Support",zh:"吞噬(辅)"},{en:"Fresh Meat Support",zh:"鲜肉(辅)"},{en:"Flamewood Support",zh:"焚木烈火(辅)"},{en:"Corrupting Cry Support",zh:"腐化战吼(辅)"},{en:"Guardian's Blessing Support",zh:"守卫祝福(辅)"},{en:"Sacrifice Support",zh:"牺牲(辅)"},{en:"Frigid Bond Support",zh:"冰冽连接(辅)"},{en:"Locus Mine Support",zh:"核心地雷(辅)"},{en:"Sadism Support",zh:"凌虐(辅)"},{en:"Controlled Blaze Support",zh:"精准炽炎(辅)"},{en:"Volatility Support",zh:"无常(辅)"},{en:"Playtest Attack",zh:"无穷之击"},{en:"Playtest Spell",zh:"无穷法术"},{en:"Playtest Slam",zh:"无穷猛击"},{en:"Quickstep",zh:"疾步"},{en:"Ice Nova of Frostbolts",zh:"寒冰弹之冰霜新星"},{en:"Ice Nova of Deep Freeze",zh:"深寒之冰霜新星"},{en:"Leap Slam of Groundbreaking",zh:"破土之震地跃击"},{en:"Blade Flurry of Incision",zh:"割痕之刀刃乱舞"},{en:"Ground Slam of Earthshaking",zh:"震地之裂地之击"},{en:"Cleave of Rage",zh:"怒火之劈砍"},{en:"Double Strike of Impaling",zh:"穿刺之双重打击"},{en:"Double Strike of Momentum",zh:"动量之双重打击"},{en:"Lacerate of Butchering",zh:"痛宰之破空斩"},{en:"Lacerate of Haemorrhage",zh:"血涌之破空斩"},{en:"Dual Strike of Ambidexterity",zh:"巧手之双持打击"},{en:"Frenzy of Onslaught",zh:"猛攻之狂怒"},{en:"Detonate Dead of Scavenging",zh:"掠命之爆灵术"},{en:"Detonate Dead of Chain Reaction",zh:"连锁之爆灵术"},{en:"Volatile Dead of Confinement",zh:"拘束之灵体火球"},{en:"Volatile Dead of Seething",zh:"沸燃之灵体火球"},{en:"Split Arrow of Splitting",zh:"分裂之分裂箭矢"},{en:"Cold Snap of Power",zh:"强能之霜暴"},{en:"Raise Zombie of Slamming",zh:"猛击之魔卫复苏"},{en:"Raise Zombie of Falling",zh:"殒命之魔卫复苏"},{en:"Caustic Arrow of Poison",zh:"剧毒之腐蚀箭矢"},{en:"Righteous Fire of Arcane Devotion",zh:"尊法之正义之火"},{en:"Discharge of Misery",zh:"苦难之解放"},{en:"Flicker Strike of Power",zh:"强能之闪现打击"},{en:"Spark of the Nova",zh:"新星之电球"},{en:"Spark of Unpredictability",zh:"无常之电球"},{en:"Ice Spear of Splitting",zh:"分裂之冰矛"},{en:"Raise Spectre of Transience",zh:"瞬息之召唤灵体"},{en:"Infernal Blow of Immolation",zh:"献祭之炼狱之击"},{en:"Glacial Hammer of Shattering",zh:"碎冰之冰霜之锤"},{en:"Viper Strike of the Mamba",zh:"曼巴之毒蛇打击"},{en:"Summon Skeletons of Archers",zh:"射手之召唤魔侍"},{en:"Summon Skeletons of Mages",zh:"法师之召唤魔侍"},{en:"[DNT] Heavy Strike of Clobbering",zh:"痛殴之重击"},{en:"Dominating Blow of Inspiring",zh:"奋发之霸气之击"},{en:"Rain of Arrows of Artillery",zh:"炮击之箭雨"},{en:"Rain of Arrows of Saturation",zh:"饱和之箭雨"},{en:"Firestorm of Meteors",zh:"陨星之烈炎风暴"},{en:"Firestorm of Pelting",zh:"碎焰之烈炎风暴"},{en:"Lightning Strike of Arcing",zh:"弧光之闪电打击"},{en:"Power Siphon of the Archmage",zh:"大法师之力量抽取"},{en:"Lightning Arrow of Electrocution",zh:"电殛之闪电箭矢"},{en:"Burning Arrow of Vigour",zh:"气焰之燃烧箭矢"},{en:"Icicle Mine of Fanning",zh:"扩散之冰锥地雷"},{en:"Icicle Mine of Sabotage",zh:"破坏之冰锥地雷"},{en:"Bear Trap of Skewers",zh:"钉刺之捕熊陷阱"},{en:"Fire Trap of Blasting",zh:"震爆之火焰陷阱"},{en:"Ethereal Knives of Lingering Blades",zh:"徘徊之虚空匕首"},{en:"Ethereal Knives of the Massacre",zh:"狂戮之虚空匕首"},{en:"Arc of Surging",zh:"激涌之电弧"},{en:"Arc of Oscillating",zh:"震荡之电弧"},{en:"Holy Flame Totem of Ire",zh:"怒焰之圣焰图腾"},{en:"Cyclone of Tumult",zh:"嚣狂之旋风斩"},{en:"Reave of Refraction",zh:"折射之冲击波"},{en:"Lightning Trap of Sparking",zh:"火花之闪电陷阱"},{en:"Animate Guardian of Smiting",zh:"惩击之幻化守卫"},{en:"Spectral Shield Throw of Shattering",zh:"碎裂之灵盾投掷"},{en:"Spectral Throw of Materialising",zh:"具化之灵体投掷"},{en:"Animate Weapon of Self Reflection",zh:"自省之幻化武器"},{en:"Animate Weapon of Ranged Arms",zh:"远程之幻化武器"},{en:"Flameblast of Celerity",zh:"敏捷之烈焰爆破"},{en:"Flameblast of Contraction",zh:"聚火之烈焰爆破"},{en:"Barrage of Volley Fire",zh:"齐发之弹幕"},{en:"Ball Lightning of Orbiting",zh:"周转之天雷之珠"},{en:"Ball Lightning of Static",zh:"静滞之天雷之珠"},{en:"Summon Raging Spirit of Enormity",zh:"凶恶之召唤愤怒狂灵"},{en:"Flame Surge of Combusting",zh:"爆燃之怒焰奔腾"},{en:"Glacial Cascade of the Fissure",zh:"裂隙之冰川之刺"},{en:"Molten Strike of the Zenith",zh:"天顶之熔岩之击"},{en:"Pyroclast Mine of Sabotage",zh:"破坏之火屑地雷"},{en:"Tornado Shot of Cloudburst",zh:"穿云之龙卷射击"},{en:"Lightning Tendrils of Eccentricity",zh:"离心之电能释放"},{en:"Lightning Tendrils of Escalation",zh:"增幅之电能释放"},{en:"Blink Arrow of Bombarding Clones",zh:"轰炸复制体之闪现射击"},{en:"Blink Arrow of Prismatic Clones",zh:"棱光复制体之闪现射击"},{en:"Mirror Arrow of Bombarding Clones",zh:"轰炸复制体之魅影射击"},{en:"Mirror Arrow of Prismatic Clones",zh:"棱光复制体之魅影射击"},{en:"Summon Chaos Golem of Hordes",zh:"结群之召唤混沌魔像"},{en:"Summon Chaos Golem of the Maelström",zh:"混渊之召唤混沌魔像"},{en:"Summon Ice Golem of Hordes",zh:"结群之召唤寒冰魔像"},{en:"Summon Ice Golem of Shattering",zh:"碎冰之召唤寒冰魔像"},{en:"Summon Flame Golem of Hordes",zh:"结群之召唤烈焰魔像"},{en:"Summon Flame Golem of the Meteor",zh:"陨星之召唤烈焰魔像"},{en:"Summon Lightning Golem of Hordes",zh:"结群之召唤闪电魔像"},{en:"Ice Crash of Cadence",zh:"错落之寒冰冲击"},{en:"Flame Dash of Return",zh:"归返之烈焰冲刺"},{en:"Frost Blades of Katabasis",zh:"冥域之冰霜之刃"},{en:"Wild Strike of Extremes",zh:"极限之野性打击"},{en:"Ice Trap of Hollowness",zh:"空洞之冰冻陷阱"},{en:"Galvanic Arrow of Energy",zh:"聚能之电光箭"},{en:"Galvanic Arrow of Surging",zh:"浪涌之电光箭"},{en:"Bladefall of Volleys",zh:"连绵之虚空刀雨"},{en:"Bladefall of Impaling",zh:"穿刺之虚空刀雨"},{en:"Blade Vortex of the Scythe",zh:"巨镰之飞刃风暴"},{en:"Frost Bomb of Instability",zh:"动荡之寒霜爆"},{en:"Frost Bomb of Forthcoming",zh:"延时之寒霜爆"},{en:"Siege Ballista of Splintering",zh:"分叉之攻城炮台"},{en:"Summon Stone Golem of Hordes",zh:"结群之召唤巨石魔像"},{en:"Summon Stone Golem of Safeguarding",zh:"卫护之召唤巨石魔像"},{en:"Earthquake of Amplification",zh:"增幅之地震"},{en:"Contagion of Subsiding",zh:"痼疾之瘟疫"},{en:"Contagion of Transference",zh:"转移之瘟疫"},{en:"Blight of Contagion",zh:"传染之枯萎"},{en:"Blight of Atrophy",zh:"萎缩之枯萎"},{en:"Essence Drain of Desperation",zh:"绝望之灵魂吸取"},{en:"Essence Drain of Wickedness",zh:"邪门之灵魂吸取"},{en:"Sunder of Earthbreaking",zh:"裂地之大地震击"},{en:"Vortex of Projection",zh:"投射之漩涡"},{en:"Scorching Ray of Immolation",zh:"焚灭之灼热光线"},{en:"Cremation of Exhuming",zh:"掘灭之火葬"},{en:"Cremation of the Volcano",zh:"火山之火葬"},{en:"Bodyswap of Sacrifice",zh:"牺牲之灵体转换"},{en:"Tectonic Slam of Cataclysm",zh:"灾变之破釜一击"},{en:"Explosive Trap of Shrapnel",zh:"破片之爆炸陷阱"},{en:"Explosive Trap of Magnitude",zh:"剧烈之爆炸陷阱"},{en:"Lightning Spire Trap of Zapping",zh:"震荡之电塔陷阱"},{en:"Lightning Spire Trap of Overloading",zh:"超载之电塔陷阱"},{en:"Seismic Trap of Swells",zh:"膨胀之震波陷阱"},{en:"Consecrated Path of Endurance",zh:"强韧之奉献之路"},{en:"Smite of Divine Judgement",zh:"圣裁之惩击"},{en:"Scourge Arrow of Menace",zh:"威胁之天灾之箭"},{en:"Toxic Rain of Sporeburst",zh:"孢子迸发之毒雨"},{en:"Toxic Rain of Withering",zh:"凋零之毒雨"},{en:"Lancing Steel of Spraying",zh:"飞射之断金之刃"},{en:"Storm Brand of Indecision",zh:"无定之风暴烙印"},{en:"Shattering Steel of Ammunition",zh:"备弹之破碎铁刃"},{en:"Armageddon Brand of Volatility",zh:"无常之末日烙印"},{en:"Armageddon Brand of Recall",zh:"回溯之末日烙印"},{en:"Purifying Flame of Revelations",zh:"启示之净化烈焰"},{en:"Soulrend of Reaping",zh:"收割之裂魂术"},{en:"Soulrend of the Spiral",zh:"螺旋之裂魂术"},{en:"Bane of Condemnation",zh:"罪罚之混沌之毒"},{en:"Divine Ire of Holy Lightning",zh:"神雷之圣怨"},{en:"Divine Ire of Disintegration",zh:"瓦解之圣怨"},{en:"Bladestorm of Uncertainty",zh:"无定之剑刃风暴"},{en:"Perforate of Duality",zh:"对偶之凿击"},{en:"Perforate of Bloodshed",zh:"喋血之凿击"},{en:"[DNT] Chain Hook of Pulling",zh:"拉扯之钩链攻击"},{en:"Frostblink of Wintry Blast",zh:"冰爆之冰霜闪现"},{en:"Summon Carrion Golem of Hordes",zh:"结群之召唤腐化魔像"},{en:"Summon Carrion Golem of Scavenging",zh:"敛骸之召唤腐化魔像"},{en:"Shrapnel Ballista of Steel",zh:"刚刃之散射弩炮"},{en:"Stormbind of Teleportation",zh:"传送之缚雷之纹"},{en:"Kinetic Bolt of Fragmentation",zh:"碎裂之念动飞箭"},{en:"Blade Blast of Unloading",zh:"倾泻之乱剑穿心"},{en:"Blade Blast of Dagger Detonation",zh:"轰匕之乱剑穿心"},{en:"Penance Brand of Dissipation",zh:"辐照之忏悔烙印"},{en:"Penance Brand of Conduction",zh:"传导之忏悔烙印"},{en:"Earthshatter of Fragility",zh:"脆弱之尖刺战吼"},{en:"Earthshatter of Prominence",zh:"涌升之尖刺战吼"},{en:"[DNT] Blazing Salvo of Wildfire",zh:"野火之怒炎穿心"},{en:"Void Sphere of Rending",zh:"撕碎之虚空法球"},{en:"Crackling Lance of Branching",zh:"分叉之电殛长枪"},{en:"Crackling Lance of Disintegration",zh:"瓦解之电殛长枪"},{en:"Splitting Steel of Ammunition",zh:"备弹之分裂钢刃"},{en:"[DNT] Flame Wall of Forking",zh:"分叉投射之烈焰之墙"},{en:"[DNT] Flame Wall of Surging",zh:"焰涌之烈焰之墙"},{en:"Hexblast of Contradiction",zh:"悖论之魔蛊爆炸"},{en:"Hexblast of Havoc",zh:"浩劫之魔蛊爆炸"},{en:"Exsanguinate of Transmission",zh:"传输之赤炼魔光"},{en:"Rage Vortex of Berserking",zh:"狂暴之怒火漩涡"},{en:"Absolution of Inspiring",zh:"奋发之赦罪"},{en:"Forbidden Rite of Soul Sacrifice",zh:"祭魂之禁断典仪"},{en:"Blade Trap of Greatswords",zh:"巨剑之剑刃陷阱"},{en:"Blade Trap of Laceration",zh:"裂伤之剑刃陷阱"},{en:"Storm Rain of the Conduit",zh:"引雷之暴雨箭"},{en:"Storm Rain of the Fence",zh:"栅篱之暴雨箭"},{en:"Shield Crush of the Chieftain",zh:"酋长之盾牌碾压"},{en:"Summon Reaper of Revenants",zh:"亡魂之召唤追命死灵"},{en:"Summon Reaper of Eviscerating",zh:"裂骨之召唤追命死灵"},{en:"Boneshatter of Complex Trauma",zh:"重创之七伤破"},{en:"Boneshatter of Carnage",zh:"不坏之七伤破"},{en:"Explosive Concoction of Destruction",zh:"毁灭之爆破灵药"},{en:"Eye of Winter of Finality",zh:"暮冬之凛冬之眼"},{en:"Eye of Winter of Transience",zh:"瞬息之凛冬之眼"},{en:"Lightning Conduit of the Heavens",zh:"苍穹之闪电通道"},{en:"Galvanic Field of Intensity",zh:"剧烈之电流场"},{en:"Volcanic Fissure of Snaking",zh:"蜿蜒之火山裂缝"},{en:"Frozen Legion of Rallying",zh:"集结之冰封军团"}],hybridSkills:[{en:"Intuitive Link Support",zh:"直觉羁绊(辅)"},{en:"Prismatic Burst",zh:"棱光魔爆"},{en:"Spellslinger Support",zh:"法术节魔(辅)"},{en:"Arcanist Brand Support",zh:"奥法烙印(辅)"},{en:"Vaal Animate Weapon",zh:"瓦尔:活化武器"},{en:"Shockwave",zh:"震波"},{en:"Combust",zh:"燃尽"},{en:"General's Cry Support",zh:"将军之吼(辅)"},{en:"Battlemage's Cry",zh:"魔武战号"},{en:"Snipe Support",zh:"狙击(辅)"},{en:"Doom Blast",zh:"末日爆炸"},{en:"Rune Blast",zh:"爆裂符纹"},{en:"Avenging Flame",zh:"复仇之焰"},{en:"Signal Prey",zh:"掠食信标"},{en:"Frozen Sweep",zh:"冰封横扫"}],attributes:[{zh:"物品类别",en:"Item Class",values:[{zh:"弓",en:"Bows"},{zh:"战杖",en:"Warstaves"},{zh:"长杖",en:"Staves"},{zh:"法杖",en:"Wands"},{zh:"短杖",en:"Sceptres"},{zh:"符文匕首",en:"Rune Daggers"},{zh:"匕首",en:"Daggers"},{zh:"爪",en:"Claws"},{zh:"单手剑",en:"One Hand Swords"},{zh:"单手锤",en:"One Hand Maces"},{zh:"单手斧",en:"One Hand Axes"},{zh:"双手剑",en:"Two Hand Swords"},{zh:"双手锤",en:"Two Hand Maces"},{zh:"双手斧",en:"Two Hand Axes"},{zh:"鱼竿",en:"Fishing Rods"},{zh:"魔力药剂",en:"Mana Flasks"},{zh:"生命药剂",en:"Life Flasks"},{zh:"功能药剂",en:"Utility Flasks"},{zh:"复合药剂",en:"Hybrid Flasks"},{zh:"珠宝",en:"Jewels"},{zh:"深渊珠宝",en:"Abyss Jewels"},{zh:"戒指",en:"Rings"},{zh:"腰带",en:"Belts"},{zh:"项链",en:"Amulets"},{zh:"箭袋",en:"Quivers"},{zh:"盾",en:"Shields"},{zh:"头部",en:"Helmets"},{zh:"手套",en:"Gloves"},{zh:"鞋子",en:"Boots"},{zh:"胸甲",en:"Body Armours"},{zh:"细剑",en:"Thrusting One Hand Swords"}]},{zh:"稀 有 度",en:"Rarity",values:[{zh:"传奇",en:"Unique"},{zh:"稀有",en:"Rare"},{zh:"魔法",en:"Magic"},{zh:"普通",en:"Normal"}]},{zh:"物品等级",en:"Item Level"},{zh:"插槽",en:"Sockets"},{zh:"需求",en:"Requirements"},{zh:"塑界之器",en:"Shaper Item"},{zh:"裂界之器",en:"Elder Item"},{zh:"督军物品",en:"Warlord Item"},{zh:"救赎者物品",en:"Redeemer Item"},{zh:"圣战者物品",en:"Crusader Item"},{zh:"狩猎者物品",en:"Hunter Item"},{zh:"忆境物品",en:"Synthesised Item"},{zh:"分裂之物",en:"Fractured Item"},{zh:"已腐化",en:"Corrupted"},{zh:"天灾",en:"Scourged"},{zh:"分裂",en:"Split"},{zh:"已复制",en:"Mirrored"},{zh:"未鉴定",en:"Unidentified"},{zh:"焚界者物品",en:"Searing Exarch Item"},{zh:"灭界者物品",en:"Eater of Worlds Item"}],properties:[{zh:"品质",en:"Quality"},{zh:"品质(属性词缀)",en:"Quality (Attribute Modifiers)"},{zh:"品质(物理伤害和混沌伤害词缀)",en:"Quality (Physical and Chaos Damage Modifiers)"},{zh:"品质(生命和魔力词缀)",en:"Quality (Life and Mana Modifiers)"},{zh:"品质(元素伤害词缀)",en:"Quality (Elemental Damage Modifiers)"},{zh:"品质(抗性词缀)",en:"Quality (Resistance Modifiers)"},{zh:"品质(暴击词缀)",en:"Quality (Critical Modifiers)"},{zh:"品质(施法词缀)",en:"Quality (Caster Modifiers)"},{zh:"品质(防御词缀)",en:"Quality (Defence Modifiers)"},{zh:"品质(速度词缀)",en:"Quality (Speed Modifiers)"},{zh:"品质(攻击词缀)",en:"Quality (Attack Modifiers)"},{zh:"{1} 秒内回复 {0} 生命",en:"Recovers {0} Life over {1} Seconds"},{zh:"{1} 秒内回复 {0} 魔力",en:"Recovers {0} Mana over {1} Seconds"},{zh:"每次使用会从 {1} 充能次数中消耗 {0} 次",en:"Consumes {0} of {1} Charges on use"},{zh:"目前有 {0} 充能次数",en:"Currently has {0} Charges"},{zh:"持续 {0} 秒",en:"Lasts {0} Seconds"},{zh:"物理伤害",en:"Physical Damage"},{zh:"混沌伤害",en:"Chaos Damage"},{zh:"能量护盾",en:"Energy Shield"},{zh:"武器范围:{0} 米",en:"Weapon Range: {0} metres"},{zh:"闪避值",en:"Evasion rating"},{zh:"结界",en:"Ward"},{zh:"火焰,冰霜,闪电伤害",en:"Elemental Damage"},{zh:"攻击暴击率",en:"Critical Strike Chance"},{zh:"每秒攻击次数",en:"Attacks per Second"},{zh:"护甲",en:"Armour"},{zh:"深渊",en:"Abyss"},{zh:"格挡几率",en:"Chance to Block"},{zh:"范围",en:"Radius",values:[{zh:"变量",en:"Variable"},{zh:"变量 (augmented)",en:"Variable (augmented)"},{zh:"小",en:"Small"},{zh:"中",en:"Medium"},{zh:"大",en:"Large"}]},{zh:"弓",en:"Bow"},{zh:"战杖",en:"Warstaff"},{zh:"单手剑",en:"One Handed Sword"},{zh:"符文匕首",en:"Rune Dagger"},{zh:"法杖",en:"Wand"},{zh:"匕首",en:"Dagger"},{zh:"短杖",en:"Sceptre"},{zh:"爪",en:"Claw"},{zh:"单手锤",en:"One Handed Mace"},{zh:"单手斧",en:"One Handed Axe"},{zh:"鱼竿",en:"Fishing Rod"},{zh:"长杖",en:"Staff"},{zh:"双手斧",en:"Two Handed Axe"},{zh:"双手剑",en:"Two Handed Sword"},{zh:"双手锤",en:"Two Handed Mace"},{zh:"仅限",en:"Limited to",values:[{zh:"1 史实",en:"1 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Shadows",zh:"影刃"},{id:"52789",en:"Circle of Life",zh:"生命之环"},{id:"47484",en:"Depth Perception",zh:"潜意识"},{id:"15290",en:"Watchtowers",zh:"守望之塔"},{id:"9055",en:"Volatile Mines",zh:"零秒出手"},{id:"61689",en:"Explosive Elements",zh:"爆破元素"},{id:"32681",en:"Mark the Prey",zh:"标记猎物"},{id:"8920",en:"Backstabbing",zh:"偷袭"},{id:"36490",en:"Flaying",zh:"剥皮刃"},{id:"15614",en:"Claws of the Hawk",zh:"鹰隼之爪"},{id:"54791",en:"Claws of the Magpie",zh:"鹊爪"},{id:"31359",en:"Fatal Toxins",zh:"致命之毒"},{id:"55380",en:"Clever Construction",zh:"聪明的建设"},{id:"59605",en:"Unstable Munitions",zh:"不稳定弹药"},{id:"21297",en:"High Explosives",zh:"炼狱炸弹"},{id:"51881",en:"Master Fletcher",zh:"飞矢宗师"},{id:"49459",en:"King of the Hill",zh:"强弩之弦"},{id:"59151",en:"Brutal Blade",zh:"残暴之刃"},{id:"1568",en:"Fatal Blade",zh:"致命之刃"},{id:"45329",en:"Trick Shot",zh:"诡射"},{id:"7069",en:"Split Shot",zh:"分裂射击"},{id:"21228",en:"Piercing Shots",zh:"穿射箭矢"},{id:"57006",en:"Vengeant Cascade",zh:"复仇奔流"}],stats:[{zh:"分配 狩猎之征",en:"Allocates Avatar of the Hunt"},{zh:"分配 致命箭矢",en:"Allocates Deadly Draw"},{zh:"分配 强弩",en:"Allocates Heavy Draw"},{zh:"分配 远视",en:"Allocates Farsight"},{zh:"分配 飞矢宗师",en:"Allocates Master Fletcher"},{zh:"分配 强弩之弦",en:"Allocates King of the Hill"},{zh:"分配 鹰灵祝福",en:"Allocates Aspect of the Eagle"},{zh:"分配 猎人之势",en:"Allocates Hunter's Gambit"},{zh:"分配 长杖化身",en:"Allocates Counterweight"},{zh:"分配 沉重之击",en:"Allocates Smashing Strikes"},{zh:"分配 杖影屏障",en:"Allocates Whirling Barrier"},{zh:"分配 身坚如铁",en:"Allocates Steelwood Stance"},{zh:"分配 护卫",en:"Allocates Safeguard"},{zh:"分配 麻痹创伤",en:"Allocates Blunt Trauma"},{zh:"分配 与水同行",en:"Allocates One with the River"},{zh:"分配 蛇影战阵",en:"Allocates Serpent Stance"},{zh:"分配 秘巫防御",en:"Allocates Enigmatic Defence"},{zh:"分配 秘巫之触",en:"Allocates Enigmatic Reach"},{zh:"分配 巧刃",en:"Allocates Blade of Cunning"},{zh:"分配 剃刃",en:"Allocates Razor's Edge"},{zh:"分配 刀剑宗师",en:"Allocates Blade Master"},{zh:"分配 剑舞者",en:"Allocates Bladedancer"},{zh:"分配 致命之刃",en:"Allocates Fatal Blade"},{zh:"分配 残暴之刃",en:"Allocates Brutal Blade"},{zh:"分配 破敌者",en:"Allocates Feller of Foes"},{zh:"分配 斧刃宗师",en:"Allocates Hatchet Master"},{zh:"分配 斩敌者",en:"Allocates Harvester of Foes"},{zh:"分配 劈砍",en:"Allocates Cleaving"},{zh:"分配 冷血",en:"Allocates Slaughter"},{zh:"分配 开膛手",en:"Allocates Ribcage Crusher"},{zh:"分配 钻击者",en:"Allocates Spinecruncher"},{zh:"分配 碎颅",en:"Allocates Skull Cracking"},{zh:"分配 破骨",en:"Allocates Bone Breaker"},{zh:"分配 铁匠之捶",en:"Allocates Blacksmith's Clout"},{zh:"分配 聚能之锤",en:"Allocates Galvanic Hammer"},{zh:"分配 痛苦大师",en:"Allocates Pain Forger"},{zh:"分配 回转死神",en:"Allocates Poisonous Fangs"},{zh:"分配 生命收割",en:"Allocates Life Raker"},{zh:"分配 鹰隼之爪",en:"Allocates Claws of the Hawk"},{zh:"分配 鹊爪",en:"Allocates Claws of the Magpie"},{zh:"分配 猎鹰之爪",en:"Allocates Claws of the Falcon"},{zh:"分配 毒蛇之牙",en:"Allocates Adder's Touch"},{zh:"分配 影刃",en:"Allocates From the Shadows"},{zh:"分配 偷袭",en:"Allocates Backstabbing"},{zh:"分配 剥皮刃",en:"Allocates Flaying"},{zh:"分配 夜袭",en:"Allocates Nightstalker"},{zh:"分配 风暴冲击",en:"Allocates Tempest Blast"},{zh:"分配 聚灵之杖",en:"Allocates Fusillade"},{zh:"分配 解离",en:"Allocates Disintegration"},{zh:"分配 智慧之力",en:"Allocates Elder Power"},{zh:"分配 斗杖者之力",en:"Allocates Wandslinger"},{zh:"分配 绫彩交织",en:"Allocates Prism Weave"},{zh:"分配 龟甲盾",en:"Allocates Testudo"},{zh:"分配 复仇",en:"Allocates Retaliation"},{zh:"分配 偏转",en:"Allocates Deflection"},{zh:"分配 抗争",en:"Allocates Defiance"},{zh:"分配 钢铁命令",en:"Allocates Command of Steel"},{zh:"分配 好战壁垒",en:"Allocates Aggressive Bastion"},{zh:"分配 庇护圣所",en:"Allocates Sanctuary"},{zh:"分配 奥术圣所",en:"Allocates Arcane Sanctuary"},{zh:"受到的物理伤害穿透能量护盾",en:"Physical Damage taken bypasses Energy Shield"},{zh:"受到的物理伤害的 {0}% 穿透能量护盾",en:"{0}% of Physical Damage taken bypasses Energy Shield"},{zh:"刀刃乱舞层数上限 +1",en:"+1 to maximum Blade Flurry stages"},{zh:"怪物掉落赏金猎人印记的几率提高 {0}%",en:"{0}% increased Rogue's Markers dropped by monsters"},{zh:"怪物掉落赏金猎人印记的几率降低 {0}%",en:"{0}% reduced Rogue's Markers dropped by monsters"},{zh:"从你职业的出发位置到该珠宝槽之间\n每一点配置的天赋就使该珠宝插槽的效果提高 {0}%",en:"This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between\nit and your Class' starting location"},{zh:"以夏巴夸亚的名义用 {0} 名祭品之血浸染 \n范围内的天赋被瓦尔抑制",en:"Bathed in the blood of {0} sacrificed in the name of Xibaqua\nPassives in radius are Conquered by the Vaal"},{zh:"以泽佛伊的名义用 {0} 名祭品之血浸染 \n范围内的天赋被瓦尔抑制",en:"Bathed in the blood of {0} sacrificed in the name of Zerphi\nPassives in radius are Conquered by the Vaal"},{zh:"以阿华纳的名义用 {0} 名祭品之血浸染 \n范围内的天赋被瓦尔抑制",en:"Bathed in the blood of {0} sacrificed in the name of Ahuana\nPassives in radius are Conquered by the Vaal"},{zh:"以多里亚尼的名义用 {0} 名祭品之血浸染 \n范围内的天赋被瓦尔抑制",en:"Bathed in the blood of {0} sacrificed in the name of Doryani\nPassives in radius are Conquered by the Vaal"},{zh:"获得冈姆麾下 {0} 名武士的领导权\n范围内的天赋被卡鲁抑制",en:"Commanded leadership over {0} warriors under Kaom\nPassives in radius are Conquered by the Karui"},{zh:"获得拉凯尔塔麾下 {0} 名武士的领导权 \n范围内的天赋被卡鲁抑制",en:"Commanded leadership over {0} warriors under Rakiata\nPassives in radius are Conquered by the Karui"},{zh:"获得克洛瓦麾下 {0} 名武士的领导权\n范围内的天赋被卡鲁抑制",en:"Commanded leadership over {0} warriors under Kiloava\nPassives in radius are Conquered by the Karui"},{zh:"获得阿克雅麾下 {0} 名武士的领导权 \n范围内的天赋被卡鲁抑制",en:"Commanded leadership over {0} warriors under Akoya\nPassives in radius are Conquered by the Karui"},{zh:"在迪虚瑞特的阿卡拉中指派 {0} 名德卡拉的服务\n范围中的天赋被马拉克斯抑制",en:"Denoted service of {0} dekhara in the akhara of Deshret\nPassives in radius are Conquered by the Maraketh"},{zh:"在巴巴拉的阿卡拉中指派 {0} 名德卡拉的服务\n范围中的天赋被马拉克斯抑制",en:"Denoted service of {0} dekhara in the akhara of Balbala\nPassives in radius are Conquered by the Maraketh"},{zh:"在安赛娜丝的阿卡拉中指派 {0} 名德卡拉的服务\n范围中的天赋被马拉克斯抑制",en:"Denoted service of {0} dekhara in the akhara of Asenath\nPassives in radius are Conquered by the Maraketh"},{zh:"在娜斯玛的阿卡拉中指派 {0} 名德卡拉的服务\n范围中的天赋被马拉克斯抑制",en:"Denoted service of {0} dekhara in the akhara of Nasima\nPassives in radius are Conquered by the Maraketh"},{zh:"赞美 {0} 名被神主维纳留斯转化的新信徒\n范围内的天赋被圣堂教团抑制",en:"Carved to glorify {0} new faithful converted by High Templar Venarius\nPassives in radius are Conquered by the Templars"},{zh:"赞美 {0} 名被神主玛萨留斯转化的新信徒\n范围内的天赋被圣堂教团抑制",en:"Carved to glorify {0} new faithful converted by High Templar Maxarius\nPassives in radius are Conquered by the Templars"},{zh:"赞美 {0} 名被神主多米纳斯转化的新信徒\n范围内的天赋被圣堂教团抑制",en:"Carved to glorify {0} new faithful converted by High Templar Dominus\nPassives in radius are Conquered by the Templars"},{zh:"赞美 {0} 名被神主阿瓦留斯转化的新信徒\n范围内的天赋被圣堂教团抑制",en:"Carved to glorify {0} new faithful converted by High Templar Avarius\nPassives in radius are Conquered by the Templars"},{zh:"用 {0} 枚金币纪念卡迪罗\n范围内的天赋被永恒帝国抑制",en:"Commissioned {0} coins to commemorate Cadiro\nPassives in radius are Conquered by the Eternal Empire"},{zh:"用 {0} 枚金币纪念维多里奥\n范围内的天赋被永恒帝国抑制",en:"Commissioned {0} coins to commemorate Victario\nPassives in radius are Conquered by the Eternal Empire"},{zh:"用 {0} 枚金币纪念切特斯\n范围内的天赋被永恒帝国抑制",en:"Commissioned {0} coins to commemorate Chitus\nPassives in radius are Conquered by the Eternal Empire"},{zh:"用 {0} 枚金币纪念卡斯皮罗\n范围内的天赋被永恒帝国抑制",en:"Commissioned {0} coins to commemorate Caspiro\nPassives in radius are Conquered by the Eternal Empire"},{zh:"可在腐化时添加词缀",en:"Can be modified while Corrupted"},{zh:"只影响小圈内的天赋",en:"Only affects Passives in Small Ring"},{zh:"只影响中圈内的天赋",en:"Only affects Passives in Medium Ring"},{zh:"只影响大圈内的天赋",en:"Only affects Passives in Large Ring"},{zh:"只影响特大圈内的天赋",en:"Only affects Passives in Very Large Ring"},{zh:"只影响巨型圈内的天赋",en:"Only affects Passives in Massive Ring"},{zh:"可以有第二个附魔词缀",en:"Can have a second Enchantment Modifier"},{zh:"可以有额外 {0} 个附魔词缀",en:"Can have {0} additional Enchantment Modifiers"},{zh:"具有该词缀时,最多可以有 1 个基底词缀",en:"Can have a up to 1 Implicit Modifier while Item has this Modifier"},{zh:"具有该词缀时,最多可以有 {0} 个基底词缀",en:"Can have up to {0} Implicit Modifiers while Item has this Modifier"},{zh:"允许的前缀 -1",en:"-1 Prefix Modifier allowed"},{zh:"允许的前缀 +0",en:"+0 Prefix Modifier allowed"},{zh:"允许的前缀 +1",en:"+1 Prefix Modifier allowed"},{zh:"允许的前缀 {0}",en:"{0} Prefix Modifiers allowed"},{zh:"允许的后缀 -1",en:"-1 Suffix Modifier allowed"},{zh:"允许的后缀 +0",en:"+0 Suffix Modifier allowed"},{zh:"允许的后缀 +1",en:"+1 Suffix Modifier allowed"},{zh:"允许的后缀 {0}",en:"{0} Suffix Modifiers allowed"},{zh:"可以附着召唤生物属性",en:"Can roll Minion Modifiers"},{zh:"可以有图腾词缀",en:"Can roll Totem Modifiers"},{zh:"前缀无法被改变",en:"Prefixes Cannot Be Changed"},{zh:"基底词缀不能改变",en:"Implicit Modifiers Cannot Be Changed"},{zh:"后缀无法被改变",en:"Suffixes Cannot Be Changed"},{zh:"不能附加法术相关属性修正",en:"Cannot roll Caster Modifiers"},{zh:"不能附加武器攻击相关属性修正",en:"Cannot roll Attack Modifiers"},{zh:"可以最多拥有 3 个工艺属性",en:"Can have up to 3 Crafted Modifiers"},{zh:"可以有 {0} 个额外工艺词缀",en:"Can have {0} additional Crafted Modifier"},{zh:"可以有{0} 个额外工艺词缀",en:"Can have {0} additional Crafted Modifiers"},{zh:"无法附加需求 {0} 级以上的属性修正",en:"Cannot roll Modifiers with Required Level above {0}"},{zh:"外延异常状态词缀增幅提高 {0}%",en:"{0}% increased Explicit Ailment Modifier magnitudes"},{zh:"外延异常状态词缀增幅降低 {0}%",en:"{0}% reduced Explicit Ailment Modifier magnitudes"},{zh:"外延属性词缀增幅提高 {0}%",en:"{0}% increased Explicit Attribute Modifier magnitudes"},{zh:"外延属性词缀增幅降低 {0}%",en:"{0}% reduced Explicit Attribute Modifier magnitudes"},{zh:"外延施法伤害词缀增幅提高 {0}%",en:"{0}% increased Explicit Caster Damage Modifier magnitudes"},{zh:"外延施法伤害词缀增幅降低 {0}%",en:"{0}% reduced Explicit Caster Damage Modifier magnitudes"},{zh:"外延混沌词缀增幅提高 {0}%",en:"{0}% increased Explicit Chaos Modifier magnitudes"},{zh:"外延混沌词缀增幅降低 {0}%",en:"{0}% reduced Explicit Chaos Modifier magnitudes"},{zh:"外延冰霜词缀增幅提高 {0}%",en:"{0}% increased Explicit Cold Modifier magnitudes"},{zh:"外延冰霜词缀增幅降低 {0}%",en:"{0}% reduced Explicit Cold Modifier magnitudes"},{zh:"外延暴击词缀增幅提高 {0}%",en:"{0}% increased Explicit Critical Modifier magnitudes"},{zh:"外延暴击词缀增幅降低 {0}%",en:"{0}% reduced Explicit Critical Modifier magnitudes"},{zh:"外延伤害词缀增幅提高 {0}%",en:"{0}% increased Explicit Damage Modifier magnitudes"},{zh:"外延伤害词缀增幅降低 {0}%",en:"{0}% reduced Explicit Damage Modifier magnitudes"},{zh:"外延防御词缀增幅提高 {0}%",en:"{0}% increased Explicit Defence Modifier magnitudes"},{zh:"外延防御词缀增幅降低 {0}%",en:"{0}% reduced Explicit Defence Modifier magnitudes"},{zh:"外延火焰词缀增幅提高 {0}%",en:"{0}% increased Explicit Fire Modifier magnitudes"},{zh:"外延火焰词缀增幅降低 {0}%",en:"{0}% reduced Explicit Fire Modifier magnitudes"},{zh:"外延生命词缀增幅提高 {0}%",en:"{0}% increased Explicit Life Modifier magnitudes"},{zh:"外延生命词缀增幅降低 {0}%",en:"{0}% reduced Explicit Life Modifier magnitudes"},{zh:"外延闪电词缀增幅提高 {0}%",en:"{0}% increased Explicit Lightning Modifier magnitudes"},{zh:"外延闪电词缀增幅降低 {0}%",en:"{0}% reduced Explicit Lightning Modifier magnitudes"},{zh:"外延魔力词缀增幅提高 {0}%",en:"{0}% increased Explicit Mana Modifier magnitudes"},{zh:"外延魔力词缀增幅降低 {0}%",en:"{0}% reduced Explicit Mana Modifier magnitudes"},{zh:"外延物理词缀增幅提高 {0}%",en:"{0}% increased Explicit Physical Modifier magnitudes"},{zh:"外延物理词缀增幅降低 {0}%",en:"{0}% reduced Explicit Physical Modifier magnitudes"},{zh:"外延抗性词缀增幅提高 {0}%",en:"{0}% increased Explicit Resistance Modifier magnitudes"},{zh:"外延抗性词缀增幅降低 {0}%",en:"{0}% reduced Explicit Resistance Modifier magnitudes"},{zh:"外延速度词缀增幅提高 {0}%",en:"{0}% increased Explicit Speed Modifier magnitudes"},{zh:"外延速度词缀增幅降低 {0}%",en:"{0}% reduced Explicit Speed Modifier magnitudes"},{zh:"外延元素伤害词缀增幅提高 {0}%",en:"{0}% increased Explicit Elemental Damage Modifier magnitudes"},{zh:"外延元素伤害词缀增幅降低 {0}%",en:"{0}% reduced Explicit Elemental Damage Modifier magnitudes"},{zh:"外延召唤生物词缀增幅提高 {0}%",en:"{0}% increased Explicit Minion Modifier magnitudes"},{zh:"外延召唤生物词缀增幅降低 {0}%",en:"{0}% reduced Explicit Minion Modifier magnitudes"},{zh:"外延物理和混沌伤害词缀增幅提高 {0}%",en:"{0}% increased Explicit Physical and Chaos Damage Modifier magnitudes"},{zh:"外延物理和混沌伤害词缀增幅降低 {0}%",en:"{0}% reduced Explicit Physical and Chaos Damage Modifier magnitudes"},{zh:"解密词缀的幅度扩大 {0}%",en:"{0}% increased Unveiled Modifier magnitudes"},{zh:"外延词缀幅度提高 {0}%",en:"{0}% increased Explicit Modifier magnitudes"},{zh:"外延词缀幅度降低 {0}%",en:"{0}% reduced Explicit Modifier magnitudes"},{zh:"固定基底词缀两倍效果加成",en:"Implicit Modifier magnitudes are doubled"},{zh:"固定基底词缀三倍效果加成",en:"Implicit Modifier magnitudes are tripled"},{zh:"{0}% 固定基底词缀效果加成",en:"{0}% increased Implicit Modifier magnitudes"},{zh:"{0}% 固定基底词缀效果降低",en:"{0}% reduced Implicit Modifier magnitudes"},{zh:"获得 {0} 级的【狙击】技能",en:"Grants Level {0} Snipe Skill"},{zh:"没有蓝色插槽",en:"Has no Blue Sockets"},{zh:"没有绿色插槽",en:"Has no Green Sockets"},{zh:"没有红色插槽",en:"Has no Red Sockets"},{zh:"没有插槽",en:"Has no Sockets"},{zh:"拥有 1 个深渊插槽",en:"Has 1 Abyssal Socket"},{zh:"拥有 {0} 个深渊插槽",en:"Has {0} Abyssal Sockets"},{zh:"有 1 个插槽",en:"Has 1 Socket"},{zh:"有 {0} 个插槽",en:"Has {0} Sockets"},{zh:"插槽无法被调整",en:"Sockets cannot be modified"},{zh:"连接所有插槽",en:"All Sockets Linked"},{zh:"所有插槽都是蓝色",en:"All Sockets are Blue"},{zh:"所有插槽都是绿色",en:"All Sockets are Green"},{zh:"所有插槽都是红色",en:"All Sockets are Red"},{zh:"所有插槽都是白色",en:"All Sockets are White"},{zh:"有 1 个白色插槽",en:"Has 1 White Socket"},{zh:"有 {0} 个白色插槽",en:"Has {0} White Sockets"},{zh:"最大插槽 +{0}",en:"+{0} to maximum Sockets"},{zh:"最大插槽 {0}",en:"{0} to maximum Sockets"},{zh:"各色插槽均有 1 个",en:"Has one socket of each colour"},{zh:"该区域有裂隙",en:"Area is Breached"},{zh:"区域内的稀有和传奇怪物被 1 个罪魂附身,附身时它们的召唤生物被触碰",en:"Rare and Unique Monsters in Area are Possessed by up to 1 Tormented Spirit and if Possessed their Minions are Touched"},{zh:"区域内的稀有和传奇怪物被 {0} 个罪魂附身,附身时它们的召唤生物被触碰",en:"Rare and Unique Monsters in Area are Possessed by up to {0} Tormented Spirits and if Possessed their Minions are Touched"},{zh:"区域内的稀有和传奇怪物被 {0} 个罪魂附身,它们的召唤生物被触碰",en:"Rare and Unique Monsters in Area are Possessed by {0} Tormented Spirit and their Minions are Touched"},{zh:"区域内的稀有和传奇怪物被 {0} 到 {1} 个罪魂附身,它们的召唤生物被触碰",en:"Rare and Unique Monsters in Area are Possessed by {0} to {1} Tormented Spirits and their Minions are Touched"},{zh:"该区域的庄园包含{0}农作物",en:"Harvests in Area contain {0} Crops"},{zh:"该区域会出现{0}个已经完全开启的额外深渊\n深渊中包含来自超越赛季的怪物",en:"Area contains {0} additional Abysses that have already fully opened\nAbysses contain monsters from Beyond this realm"},{zh:"该区域会出现 1 个裂隙",en:"Area contains a Breach"},{zh:"该区域会出现 {0} 个裂隙",en:"Area contains {0} Breaches"},{zh:"{0}个怪物被精华禁锢",en:"{0} Monsters are imprisoned by Essences"},{zh:"该区域会出现{0}个额外的时空穿越机会\n时空穿越传送门已反转方向",en:"Area contains {0} Temporal Incursions\nTemporal Incursion Portals have their direction reversed"},{zh:"该区域包含1个额外的保险箱",en:"Area contains an additional Strongbox"},{zh:"该区域包含{0}个额外的保险箱",en:"Area contains {0} additional Strongboxes"},{zh:"该区域的玩家以先驱者的身份出现",en:"Players in Area take on the form of Harbingers"},{zh:"技能石可以无视此物品上的插槽颜色",en:"Gems can be Socketed in this Item ignoring Socket Colour"},{zh:"该区域会出现【伊恩哈尔】",en:"Area contains Einhar"},{zh:"该区域会出现【阿尔瓦】",en:"Area contains Alva"},{zh:"该区域会出现【尼克】",en:"Area contains Niko"},{zh:"该区域会出现【琼】",en:"Area contains Jun"},{zh:"该区域会出现【札娜】",en:"Area contains Zana"},{zh:"该区域有{0}%的几率出现一个来自超越赛季的首领",en:"Area has {0}% chance to contain a Boss from Beyond"},{zh:"该区域会出现一个来自超越赛季的首领",en:"Area contains a Boss from Beyond"},{zh:"该区域的农作物体型更大",en:"Crops in Area are larger in size"},{zh:"被禁锢的怪物有{0}个精华",en:"Imprisoned Monsters have {0} Essences"},{zh:"该区域包含{0}只紧握之手",en:"Area contains {0} Clasped Hands"},{zh:"击败敌人时玩家有{0}%的几率召唤一批先驱者怪物",en:"Players have {0}% chance to summon a pack of Harbinger Monsters on Kill"},{zh:"击败敌人时玩家召唤了一批先驱者怪物",en:"Players summon a pack of Harbinger Monsters on Kill"},{zh:"当插槽内未腐化的辅助宝石达到最大等级时吞噬该宝石\n可以吞噬 1 个未腐化的辅助宝石\n尚未吞噬任何宝石",en:"Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume 1 Uncorrupted Support Gem\nHas not Consumed any Gems"},{zh:"当插槽内未腐化的辅助宝石达到最大等级时吞噬该宝石\n还可以吞噬额外 1 个未腐化的辅助宝石",en:"Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume 1 additional Uncorrupted Support Gem"},{zh:"当插槽内未腐化的辅助宝石达到最大等级时吞噬该宝石\n可以吞噬 {0} 个未腐化的辅助宝石\n尚未吞噬任何宝石",en:"Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gems\nHas not Consumed any Gems"},{zh:"当插槽内未腐化的辅助宝石达到最大等级时吞噬该宝石\n还可以吞噬额外 {0} 个未腐化的辅助宝石",en:"Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gems"},{zh:"已吞噬 1 个辅助宝石",en:"Has Consumed 1 Gem"},{zh:"在该区域找到的物品被替换成大量通货碎片",en:"Items found in Area are replaced by stacks of Currency Shards"},{zh:"裂隙有{0}%的几率出现一个首领",en:"Breach has {0}% chance to contain a Boss"},{zh:"保险箱有{0}%的几率是侦探的保险箱",en:"Strongboxes have {0}% chance to be an Operative's Strongbox"},{zh:"有 {0}% 的几率触发一个插入的战吼技能,它有 0.25 秒冷却时间",en:"{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a 0.25 second Cooldown"},{zh:"失去耐力球触发一个插入的战吼技能,它有 0.25 秒冷却时间",en:"Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown"},{zh:"插入的技能石等级 {0}",en:"{0} to Level of Socketed Gems"},{zh:"此物品上装备的【红色技能石】等级 {0}",en:"{0} to Level of Socketed Strength Gems"},{zh:"此物品上装备的【绿色技能石】等级 {0}",en:"{0} to Level of Socketed Dexterity Gems"},{zh:"此物品上装备的【蓝色技能石】等级 {0}",en:"{0} to Level of Socketed Intelligence Gems"},{zh:"此物品上装备的技能石等级 {0}",en:"{0} to Level of Socketed Gems"},{zh:"人物等级每达到 {0} 级,镶嵌的技能宝石等级 +1",en:"+1 to Level of Socketed Skill Gems per {0} Player Levels"},{zh:"红色插槽内的技能石 {0} 等级",en:"Gems Socketed in Red Sockets have {0} to Level"},{zh:"绿色插槽内的技能石 {0}% 品质",en:"Gems Socketed in Green Sockets have {0}% to Quality"},{zh:"蓝色插槽内的技能石获得的经验提高 {0}% ",en:"Gems Socketed in Blue Sockets gain {0}% increased Experience"},{zh:"此物品上装备的【火焰技能石】等级 {0}",en:"{0} to Level of Socketed Fire Gems"},{zh:"此物品上装备的【冰霜技能石】等级 {0}",en:"{0} to Level of Socketed Cold Gems"},{zh:"此物品上装备的【闪电技能石】等级 {0}",en:"{0} to Level of Socketed Lightning Gems"},{zh:"此物品上装备的【混沌技能石】等级 {0}",en:"{0} to Level of Socketed Chaos Gems"},{zh:"你的行动速度至少是基础值的108%",en:"Your Action Speed is at least 108% of base value"},{zh:"技能消耗的魔力改为消耗生命",en:"Skills Cost Life instead of Mana"},{zh:"技能保留的魔力改为保留生命",en:"Skills Reserve Life instead of Mana"},{zh:"此物品上装备的【法术技能石】等级 {0}",en:"{0} to Level of Socketed Spell Gems"},{zh:"此物品上装备的【持续时间技能石】等级 {0}",en:"{0} to Level of Socketed Duration Gems"},{zh:"此物品上装备的【效果区域技能石】等级 {0}",en:"{0} to Level of Socketed AoE Gems"},{zh:"此物品上装备的【投射物技能石】等级 {0}",en:"{0} to Level of Socketed Projectile Gems"},{zh:"此物品上装备的【弓技能石】等级 {0}",en:"{0} to Level of Socketed Bow Gems"},{zh:"此物品上装备的【近战技能石】等级 {0}",en:"{0} to Level of Socketed Melee Gems"},{zh:"此物品上装备的【召唤生物技能石】等级 {0}",en:"{0} to Level of Socketed Minion Gems"},{zh:"此物品上装备的【光环技能石】等级 {0}",en:"{0} to Level of Socketed Aura Gems"},{zh:"此物品上装备的【捷技能石】等级 {0}",en:"{0} to Level of Socketed Herald Gems"},{zh:"此物品上装备的【位移技能石】等级 {0}",en:"{0} to Level of Socketed Movement Gems"},{zh:"此物品上装备的【诅咒技能石】等级 {0}",en:"{0} to Level of Socketed Curse Gems"},{zh:"插入的诅咒技能石等级 {0}",en:"{0} to Level of Socketed Curse Gems"},{zh:"此物品上装备的【陷阱技能石】等级 {0}",en:"{0} to Level of Socketed Trap Gems"},{zh:"此物品上装备的【陷阱技能石】或【地雷技能石】等级 {0}",en:"{0} to Level of Socketed Trap or Mine Gems"},{zh:"此物品上装备的【瓦尔技能石】等级 {0}",en:"{0} to Level of Socketed Vaal Gems"},{zh:"此物品上装备的【辅助技能石】等级 {0}",en:"{0} to Level of Socketed Support Gems"},{zh:"镶嵌的技能宝石等级提高 {0}",en:"{0} to Level of Socketed Skill Gems"},{zh:"插槽中的非瓦尔宝石等级增加{0}",en:"{0} to Level of Socketed Non-Vaal Gems"},{zh:"此物品上装备的【战吼技能石】等级 {0}",en:"{0} to Level of Socketed Warcry Gems"},{zh:"插槽内魔像技能攻击和施法速度加快 {0}%",en:"Socketed Golem Skills have {0}% increased Attack and Cast Speed"},{zh:"插槽内魔像技能的增益效果提高 {0}%",en:"{0}% increased Effect of Buffs granted by Socketed Golem Skills"},{zh:"插槽内魔像技能击中时有 {0}% 的几率嘲讽",en:"Socketed Golem Skills have {0}% chance to Taunt on Hit"},{zh:"插槽内的魔像技能每秒回复 {0}% 生命",en:"Socketed Golem Skills have Minions Regenerate {0}% of Life per second"},{zh:"玩家施放插槽内的魔像技能会获得 {0} 秒【猛攻】状态",en:"Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill"},{zh:"插槽内魔像技能获得等同最大生命 {0}% 的额外能量护盾",en:"Socketed Golem Skills gain {0}% of Maximum Life as Extra Maximum Energy Shield"},{zh:"此物品上装备的【魔像技能石】等级 {0}",en:"{0} to Level of Socketed Golem Gems"},{zh:"此物品上装备的【技能石】品质 {0}%",en:"{0}% to Quality of Socketed Gems"},{zh:"此物品上装备的【辅助技能石】品质 {0}%",en:"{0}% to Quality of Socketed Support Gems"},{zh:"镶嵌的技能宝石品质提高 {0}%",en:"{0}% to Quality of Socketed Skill Gems"},{zh:"插入的范围伤害宝石品质 {0}%",en:"{0}% to Quality of Socketed AoE Gems"},{zh:"插入的光环宝石品质 {0}%",en:"{0}% to Quality of Socketed Aura Gems"},{zh:"插入的弓类宝石品质 {0}%",en:"{0}% to Quality of Socketed Bow Gems"},{zh:"插入的混沌宝石品质 {0}%",en:"{0}% to Quality of Socketed Chaos Gems"},{zh:"插入的冰霜宝石品质 {0}%",en:"{0}% to Quality of Socketed Cold Gems"},{zh:"插入的敏捷宝石品质 {0}%",en:"{0}% to Quality of Socketed Dexterity Gems"},{zh:"此物品上的元素技能石等级 {0}",en:"{0} to Level of Socketed Elemental Gems"},{zh:"插入的火焰宝石品质 {0}%",en:"{0}% to Quality of Socketed Fire Gems"},{zh:"插入的智慧宝石品质 {0}%",en:"{0}% to Quality of Socketed Intelligence Gems"},{zh:"插入的闪电宝石品质 {0}%",en:"{0}% to Quality of Socketed Lightning Gems"},{zh:"插入的近战宝石品质 {0}%",en:"{0}% to Quality of Socketed Melee Gems"},{zh:"插入的召唤生物宝石品质 {0}%",en:"{0}% to Quality of Socketed Minion Gems"},{zh:"插入的投射物宝石品质 {0}%",en:"{0}% to Quality of Socketed Projectile Gems"},{zh:"插入的力量宝石品质 {0}%",en:"{0}% to Quality of Socketed Strength Gems"},{zh:"插槽内的【深渊珠宝】效果提高 {0}%",en:"{0}% increased Effect of Socketed Abyss Jewels"},{zh:"插槽内的【深渊宝石】效果降低 {0}%",en:"{0}% reduced Effect of Socketed Abyss Jewels"},{zh:"插入的辅助宝石也能辅助你身体护甲上的技能",en:"Socketed Support Gems can also Support Skills from Equipped Body Armour"},{zh:"插入的辅助宝石也能辅助你主手上的技能",en:"Socketed Support Gems can also Support Skills from your Main Hand"},{zh:"此物品上的技能石受到 {0} 级的 增大范围 辅助",en:"Socketed Gems are Supported by Level {0} Increased Area of Effect"},{zh:"此物品上的技能石受到 {0} 级的 秘术增强 辅助",en:"Socketed Gems are Supported by Level {0} Arcane Surge"},{zh:"插入的技能石被 {0} 级的【大法师】辅助",en:"Socketed Gems are Supported by Level {0} Archmage"},{zh:"插入的技能石被 {0} 级的神圣祝福辅助",en:"Socketed Gems are Supported by Level {0} Divine Blessing"},{zh:"插槽内的技能石被等级 {0} 的【弹幕】辅助",en:"Socketed Gems are Supported by Level {0} Barrage"},{zh:"插入的技能石被 {0} 级的斩首辅助",en:"Socketed Gems are Supported by Level {0} Behead"},{zh:"此物品上的技能石受到 {0} 级的 嗜血 辅助",en:"Socketed Gems are Supported by Level {0} Bloodlust"},{zh:"插入的技能石被 {0} 级的嗜血辅助",en:"Socketed Gems are Supported by Level {0} Bloodthirst"},{zh:"此物品上的技能石受到 {0} 级的 彻骨 辅助",en:"Socketed Gems are Supported by Level {0} Bonechill"},{zh:"此物品上的技能石受到 {0} 级的 残暴 辅助",en:"Socketed Gems are Supported by Level {0} Brutality"},{zh:"此物品上的技能石受到 {0} 级的 受伤时施放 辅助",en:"Socketed Gems are Supported by Level {0} Cast when Damage Taken"},{zh:"此物品上的技能石受到 {0} 级的 近战击败敌人时施放 辅助",en:"Socketed Gems are Supported by Level {0} Cast On Melee Kill"},{zh:"此物品上的技能石受到 {0} 级的 吟唱时施放 辅助",en:"Socketed Gems are Supported by Level {0} Cast While Channelling"},{zh:"此物品上的技能石受到 {0} 级的 连锁 辅助",en:"Socketed Gems are Supported by Level {0} Chain"},{zh:"此物品上的技能石受到 {0} 级的 几率流血 辅助",en:"Socketed Gems are Supported by Level {0} Chance To Bleed"},{zh:"此物品上的技能石受到 {0} 级的 燃尽 辅助",en:"Socketed Gems are Supported by Level {0} Combustion"},{zh:"插槽内的技能石受到 {0} 级的【充能地雷】辅助",en:"Socketed Gems are Supported by Level {0} Charged Mines"},{zh:"此物品上的技能石受到 {0} 级的【近战】辅助",en:"Socketed Gems are Supported by Level {0} Close Combat"},{zh:"插槽中的宝石受 {0} 级精准炽炎辅助",en:"Socketed Gems are Supported by Level {0} Controlled Blaze"},{zh:"插槽中的宝石受 {0} 级腐化战吼辅助",en:"Socketed Gems are Supported by Level {0} Corrupting Cry"},{zh:"此物品上的技能石受到 {0} 级的 终结 辅助",en:"Socketed Gems are Supported by Level {0} Culling Strike"},{zh:"插入的技能石被 {0} 的蛊咒辅助",en:"Socketed Gems are Supported by Level {0} Hextouch"},{zh:"插槽中的宝石受{0}级诅咒之地辅助",en:"Socketed Gems are Supported by Level {0} Cursed Ground"},{zh:"此物品上的技能石受到 {0} 级的 致命异常状态 辅助",en:"Socketed Gems are Supported by Level {0} Deadly Ailments"},{zh:"插入的技能石被 {0} 的掠食辅助",en:"Socketed Gems are Supported by Level {0} Predator"},{zh:"此物品上的技能石受到 {0} 级的 腐蚀 辅助",en:"Socketed Gems are Supported by Level {0} Decay"},{zh:"插槽中的宝石受 {0} 级吞噬辅助",en:"Socketed Gems are Supported by Level {0} Devour"},{zh:"插入的技能石被 {0} 级的裂地崩山辅助",en:"Socketed Gems are Supported by Level {0} Earthbreaker"},{zh:"此物品上的技能石受到 {0} 级的 效能 辅助",en:"Socketed Gems are Supported by Level {0} Efficacy"},{zh:"此物品上的技能石受到 {0} 级的 元素集中 辅助",en:"Socketed Gems are Supported by Level {0} Elemental Focus"},{zh:"此物品上的技能石受到 {0} 级的 元素穿透 辅助",en:"Socketed Gems are Supported by Level {0} Elemental Penetration"},{zh:"此物品上的技能石受到 {0} 级的 赋予 辅助",en:"Socketed Gems are Supported by Level {0} Empower"},{zh:"此物品上的技能石受到 {0} 级的 能量偷取 辅助",en:"Socketed Gems are Supported by Level {0} Energy Leech"},{zh:"此物品上的技能石受到 {0} 级的 增幅 辅助",en:"Socketed Gems are Supported by Level {0} Enhance"},{zh:"此物品上的技能石受到 {0} 级的 启蒙 辅助",en:"Socketed Gems are Supported by Level {0} Enlighten"},{zh:"插入的技能石被 {0} 级的恒祝辅助",en:"Socketed Gems are Supported by Level {0} Eternal Blessing"},{zh:"此物品上的技能石受到 {0} 级的【狂怒饕餮】辅助",en:"Socketed Gems are Supported by Level {0} Feeding Frenzy"},{zh:"此物品上的技能石受到 {0} 级的 火焰穿透 辅助",en:"Socketed Gems are Supported by Level {0} Fire Penetration"},{zh:"插入的技能石被 {0} 级的【战争铁拳】辅助",en:"Socketed Gems are Supported by Level {0} Fist of War"},{zh:"插槽中的宝石受 {0} 级焚木烈火辅助",en:"Socketed Gems are Supported by Level {0} Flamewood"},{zh:"插入的技能石被 {0} 级的弩炮集火辅助",en:"Socketed Gems are Supported by Level {0} Focused Ballista"},{zh:"插入的技能石被 {0} 级的凌厉辅助",en:"Socketed Gems are Supported by Level {0} Cruelty"},{zh:"此物品上的技能石受到 {0} 级的【充能陷阱】辅助",en:"Socketed Gems are Supported by Level {0} Charged Traps"},{zh:"插槽中的宝石受 {0} 级鲜肉辅助",en:"Socketed Gems are Supported by Level {0} Fresh Meat"},{zh:"插槽中的宝石受 {0} 级冰冽连接辅助",en:"Socketed Gems are Supported by Level {0} Frigid Bond"},{zh:"此物品上的技能石受到 {0} 级的 高阶多重投射 辅助",en:"Socketed Gems are Supported by Level {0} Greater Multiple Projectiles"},{zh:"此物品上的技能石受到 {0} 级的【高等施法回响】辅助",en:"Socketed Gems are Supported by Level {0} Greater Spell Echo"},{zh:"此物品上的技能石受到 {0} 级的 高阶齐射 辅助",en:"Socketed Gems are Supported by Level {0} Greater Volley"},{zh:"插槽中的宝石受 {0} 级守卫祝福辅助",en:"Socketed Gems are Supported by Level {0} Guardian's Blessing"},{zh:"插槽中的宝石受{0}级魔蛊绽放辅助",en:"Socketed Gems are Supported by Level {0} Hex Bloom"},{zh:"此物品上的技能石受到 {0} 级的 点燃扩散 辅助",en:"Socketed Gems are Supported by Level {0} Ignite Proliferation"},{zh:"此物品上的技能石受到 {0} 级的 献祭 辅助",en:"Socketed Gems are Supported by Level {0} Immolate"},{zh:"此物品上的技能石受到 {0} 级的【穿刺】辅助",en:"Socketed Gems are Supported by Level {0} Impale"},{zh:"插入的技能石被 {0} 的末日将至辅助",en:"Socketed Gems are Supported by Level {0} Impending Doom"},{zh:"此物品上的技能石受到 {0} 级的 提高燃烧伤害 辅助",en:"Socketed Gems are Supported by Level {0} Burning Damage"},{zh:"此物品上的技能石受到 {0} 级的 提高暴击几率 辅助",en:"Socketed Gems are Supported by Level {0} Increased Critical Strikes"},{zh:"此物品上的技能石受到 {0} 级的 持续时间延长 辅助",en:"Socketed Gems are Supported by Level {0} Increased Duration"},{zh:"插入的技能石受到 {0} 级的【炎军】辅助",en:"Socketed Gems are Supported by Level {0} Infernal Legion"},{zh:"插入的技能石被 {0} 级的【法术凝聚】辅助",en:"Socketed Gems are Supported by Level {0} Intensify"},{zh:"此物品上的技能石受到 {0} 级的 钢铁之握 辅助",en:"Socketed Gems are Supported by Level {0} Iron Grip"},{zh:"此物品上的技能石受到 {0} 级的 物品数量增幅 辅助",en:"Socketed Gems are Supported by Level {0} Item Quantity"},{zh:"此物品上的技能石受到 {0} 级的 物品稀有度增幅 辅助",en:"Socketed Gems are Supported by Level {0} Item Rarity"},{zh:"此物品上的技能石受到 {0} 级的 击中生命回复 辅助",en:"Socketed Gems are Supported by Level {0} Life Gain On Hit"},{zh:"插入的技能石被 {0} 级的赤炼辅助",en:"Socketed Gems are Supported by Level {0} Lifetap"},{zh:"此物品上的技能石受到 {0} 级的 闪电穿透 辅助",en:"Socketed Gems are Supported by Level {0} Lightning Penetration"},{zh:"插槽中的宝石受 {0} 级核心地雷辅助",en:"Socketed Gems are Supported by Level {0} Locus Mine"},{zh:"此物品上的技能石受到 {0} 级的 瘫痪 辅助",en:"Socketed Gems are Supported by Level {0} Maim"},{zh:"插槽中的宝石受 {0} 级法铸箭矢辅助",en:"Socketed Gems are Supported by Level {0} Manaforged Arrows"},{zh:"插入的技能石被 {0} 级的击中时施加印记辅助",en:"Socketed Gems are Supported by Level {0} Mark On Hit"},{zh:"此物品上的技能石受到 {0} 级的【肉盾】辅助",en:"Socketed Gems are Supported by Level {0} Meat Shield"},{zh:"此物品上的技能石受到 {0} 级的 满血攻击物理伤害 辅助",en:"Socketed Gems are Supported by Level {0} Damage On Full Life"},{zh:"此物品上的技能石受到 {0} 级的 地雷网 辅助",en:"Socketed Gems are Supported by Level {0} Minefield"},{zh:"此物品上的技能石受到 {0} 级的 幻影弓手 辅助",en:"Socketed Gems are Supported by Level {0} Mirage Archer"},{zh:"此物品上的技能石受到 {0} 级的 多重图腾 辅助",en:"Socketed Gems are Supported by Level {0} Multiple Totems"},{zh:"此物品上的技能石受到 {0} 级的 施法回响 辅助",en:"Socketed Gems are Supported by Level {0} Spell Echo"},{zh:"插入的技能石被 {0} 级的【夜刃】辅助",en:"Socketed Gems are Supported by Level {0} Nightblade"},{zh:"插槽中的宝石受 {0} 级动量辅助",en:"Socketed Gems are Supported by Level {0} Momentum"},{zh:"插槽中的宝石受{0}级强化聚能支持",en:"Socketed Gems are Supported by Level {0} Overcharge"},{zh:"此物品上的技能石受到 {0} 级的 齐射 辅助",en:"Socketed Gems are Supported by Level {0} Volley"},{zh:"此物品上的技能石受到 {0} 级的 邪恶投掷 辅助",en:"Socketed Gems are Supported by Level {0} Vicious Projectiles"},{zh:"此物品上的技能石受到 {0} 级的 物理转闪电 辅助",en:"Socketed Gems are Supported by Level {0} Physical To Lightning"},{zh:"插入的技能石被 {0} 的会心一击辅助",en:"Socketed Gems are Supported by Level {0} Pinpoint"},{zh:"此物品上的技能石受到 {0} 级的 零点射击 辅助",en:"Socketed Gems are Supported by Level {0} Point Blank"},{zh:"插入的技能石被 {0} 级的毒化辅助",en:"Socketed Gems are Supported by Level {0} Critical Strike Affliction"},{zh:"此物品上的技能石受到 {0} 级的 暴击获得暴击球 辅助",en:"Socketed Gems are Supported by Level {0} Power Charge On Critical Strike"},{zh:"插槽中的宝石受 {0} 级棱光魔爆辅助",en:"Socketed Gems are Supported by Level {0} Prismatic Burst"},{zh:"此物品上的技能石受到 {0} 级的【粉碎】辅助",en:"Socketed Gems are Supported by Level {0} Pulverise"},{zh:"此物品上的技能石受到 {0} 级的【怒火】辅助",en:"Socketed Gems are Supported by Level {0} Rage"},{zh:"插槽内的技能石被等级 {0} 的【箭之新星】辅助",en:"Socketed Gems are Supported by Level {0} Arrow Nova"},{zh:"此物品上的技能石受到 {0} 级的【弩炮图腾】辅助",en:"Socketed Gems are Supported by Level {0} Ballista Totem"},{zh:"此物品上的技能石受到 {0} 级的 极速腐化 辅助",en:"Socketed Gems are Supported by Level {0} Swift Affliction"},{zh:"此物品上的技能石受到 {0} 级的 降低格挡几率 辅助",en:"Socketed Gems are Supported by Level {0} Block Chance Reduction"},{zh:"此物品上的技能石受到 {0} 级的 持续时间缩短 辅助",en:"Socketed Gems are Supported by Level {0} Less Duration"},{zh:"插槽内的技能石受到 {0} 级的【高爆地雷】辅助",en:"Socketed Gems are Supported by Level {0} High-Impact Mine"},{zh:"插槽中的宝石受 {0} 级投射物归返辅助",en:"Socketed Gems are Supported by Level {0} Returning Projectiles"},{zh:"此物品上的技能石受到 {0} 级的 无情 辅助",en:"Socketed Gems are Supported by Level {0} Ruthless"},{zh:"插槽中的宝石受 {0} 级牺牲辅助",en:"Socketed Gems are Supported by Level {0} Sacrifice"},{zh:"插槽中的宝石受 {0} 级凌虐辅助",en:"Socketed Gems are Supported by Level {0} Sadism"},{zh:"插入的技能石被 {0} 级的【助力之风】辅助",en:"Socketed Gems are Supported by Level {0} Second Wind"},{zh:"此物品上的技能石受到 {0} 级的【震波】辅助",en:"Socketed Gems are Supported by Level {0} Shockwave"},{zh:"此物品上的技能石受到 {0} 级的 投射物减速 辅助",en:"Socketed Gems are Supported by Level {0} Slower Projectiles"},{zh:"插入的非持续吟唱型弓类技能由狙击触发\n插入的触发型弓类技能获得 0.05 秒冷却时间",en:"Socketed Non-Channelling Bow Skills are Triggered by Snipe\nSocketed Triggered Bow Skills gain a 0.05 second Cooldown"},{zh:"此物品上的技能石受到 {0} 级的 多重范围施法 辅助",en:"Socketed Gems are Supported by Level {0} Spell Cascade"},{zh:"此物品上的技能石受到 {0} 级的 法术凝聚 辅助",en:"Socketed Gems are Supported by Level {0} Intensify"},{zh:"插槽中的宝石受 {0} 级碎影魔刃辅助",en:"Socketed Gems are Supported by Level {0} Spellblade"},{zh:"此物品上的技能石受到 {0} 级的 先祖呼唤 辅助",en:"Socketed Gems are Supported by Level {0} Ancestral Call"},{zh:"此物品上的技能石受到 {0} 级的 灌注吟唱 辅助",en:"Socketed Gems are Supported by Level {0} Infused Channelling"},{zh:"此物品上的技能石受到 {0} 级的【元素大军】辅助",en:"Socketed Gems are Supported by Level {0} Elemental Army Support"},{zh:"此物品上的技能石受到 {0} 级的【召唤幻灵】辅助",en:"Socketed Gems are Supported by Level {0} Summon Phantasm"},{zh:"插入的技能石受到 {0} 级的【迅整】辅助",en:"Socketed Gems are Supported by Level {0} Swift Assembly"},{zh:"插入的技能石被 {0} 级的【迅猛烙印】辅助",en:"Socketed Gems are Supported by Level {0} Swiftbrand"},{zh:"此物品上的技能石受到 {0} 级的 陷阱冷却(辅) 辅助",en:"Socketed Gems are Supported by Level {0} Advanced Traps"},{zh:"插槽中的宝石受 {0} 级内伤辅助",en:"Socketed Gems are Supported by Level {0} Trauma"},{zh:"插入的技能石被 {0} 级的三位一体辅助",en:"Socketed Gems are Supported by Level {0} Trinity"},{zh:"此物品上的技能石受到 {0} 级的 异常爆发 辅助",en:"Socketed Gems are Supported by Level {0} Unbound Ailments"},{zh:"此物品上的技能石受到 {0} 级的 释出 辅助",en:"Socketed Gems are Supported by Level {0} Unleash"},{zh:"插入的技能石被 {0} 级的【紧急号令】辅助",en:"Socketed Gems are Supported by Level {0} Urgent Orders"},{zh:"此物品上的技能石受到 {0} 级的 虚空操纵 辅助",en:"Socketed Gems are Supported by Level {0} Void Manipulation"},{zh:"插槽中的宝石受 {0} 级无常辅助",en:"Socketed Gems are Supported by Level {0} Volatility"},{zh:"此物品上的技能石受到 {0} 级的 凋零之触 辅助",en:"Socketed Gems are Supported by Level {0} Withering Touch"},{zh:"装入技能槽的已触发技能造成双倍伤害",en:"Socketed Triggered Skills deal Double Damage"},{zh:"插入的技能石被 10 级的【精准破坏】辅助",en:"Socketed Gems are Supported by Level 10 Controlled Destruction"},{zh:"插入的技能石被 10 级的【凝聚】辅助",en:"Socketed Gems are Supported by Level 10 Intensify"},{zh:"插入的技能石被 10 级的【施法回响】辅助",en:"Socketed Gems are Supported by Level 10 Spell Echo"},{zh:"此物品上的技能石受到 {0} 级的【强化版附加混沌伤害】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage"},{zh:"此物品上的技能石受到 {0} 级的【强化版附加冰霜伤害】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Added Cold Damage"},{zh:"此物品上的技能石受到 {0} 级的【强化版附加火焰伤害】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Added Fire Damage"},{zh:"此物品上的技能石受到 {0} 级的【强化版附加闪电伤害】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage"},{zh:"此物品上的技能石受到 {0} 级的【强化版先祖呼唤】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Ancestral Call"},{zh:"此物品上的技能石受到 {0} 级的【强化版箭之新星】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Arrow Nova"},{zh:"此物品上的技能石受到 {0} 级的【强化版渎神】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Blasphemy"},{zh:"此物品上的技能石受到 {0} 级的【强化版野性残暴】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Brutality"},{zh:"此物品上的技能石受到 {0} 级的【强化版燃烧伤害】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Burning Damage"},{zh:"此物品上的技能石受到 {0} 级的【强化版暴击时施放】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Cast On Critical Strike"},{zh:"此物品上的技能石受到 {0} 级的【强化版吟唱时施放】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Cast While Channelling"},{zh:"此物品上的技能石受到 {0} 级的【强化版连锁】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Chain"},{zh:"此物品上的技能石受到 {0} 级的【强化版冰霜穿透】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Cold Penetration"},{zh:"此物品上的技能石受到 {0} 级的【强化版精准破坏】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Controlled Destruction"},{zh:"插入的技能石被 {0} 的蛊咒【强辅】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Hextouch"},{zh:"此物品上的技能石受到 {0} 级的【强化版致命异常状态】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Deadly Ailments"},{zh:"此物品上的技能石受到 {0} 级的【强化版元素专注】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Elemental Focus"},{zh:"镶嵌的宝石获得 {0} 级赋予(强辅)",en:"Socketed Gems are Supported by Level {0} Awakened Empower"},{zh:"镶嵌的宝石获得 {0} 级增幅(强辅)",en:"Socketed Gems are Supported by Level {0} Awakened Enhance"},{zh:"镶嵌的宝石获得 {0} 级启蒙(强辅)",en:"Socketed Gems are Supported by Level {0} Awakened Enlighten"},{zh:"此物品上的技能石受到 {0} 级的【强化版火焰穿透】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Fire Penetration"},{zh:"此物品上的技能石受到 {0} 级的【强化版分裂】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Fork"},{zh:"此物品上的技能石受到 {0} 级的【强化版和善】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Generosity"},{zh:"此物品上的技能石受到 {0} 级的【强化版高阶多重投射】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles"},{zh:"此物品上的技能石受到 {0} 级的【强化版增大范围】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect"},{zh:"此物品上的技能石受到 {0} 级的【强化版闪电穿透】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Lightning Penetration"},{zh:"此物品上的技能石受到 {0} 级的【强化版近战物理伤害】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage"},{zh:"此物品上的技能石受到 {0} 级的【强化版近战伤害扩散】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Melee Splash"},{zh:"此物品上的技能石受到 {0} 级的【强化版召唤生物伤害】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Minion Damage"},{zh:"此物品上的技能石受到 {0} 级的【强化版多重打击】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Multistrike"},{zh:"此物品上的技能石受到 {0} 级的【强化版多重范围施法】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Spell Cascade"},{zh:"此物品上的技能石受到 {0} 级的【强化版施法回响】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Spell Echo"},{zh:"此物品上的技能石受到 {0} 级的【强化版急速腐化】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Swift Affliction"},{zh:"此物品上的技能石受到 {0} 级的【强化版异常爆发】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Unbound Ailments"},{zh:"此物品上的技能石受到 {0} 级的【强化版释出】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Unleash"},{zh:"此物品上的技能石受到 {0} 级的【强化版腐蚀箭矢】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles"},{zh:"此物品上的技能石受到 {0} 级的【强化版虚空操纵】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Void Manipulation"},{zh:"此物品上的技能石受到 {0} 级的【强化版武器元素伤害】辅助",en:"Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks"},{zh:"此物品上的技能石受到 {0} 级的 集中效应 辅助",en:"Socketed Gems are Supported by Level {0} Concentrated Effect"},{zh:"此物品上的技能石受到 {0} 级的 陷阱 辅助",en:"Socketed Gems are Supported by Level {0} Trap"},{zh:"此物品上的技能石受到 {0} 级的 散弹陷阱 辅助",en:"Socketed Gems are Supported by Level {0} Cluster Trap"},{zh:"此物品上的技能石受到 {0} 级的 多重陷阱 辅助",en:"Socketed Gems are Supported by Level {0} Multiple Traps"},{zh:"此物品上的技能石受到 {0} 级的 陷阱及地雷伤害 辅助",en:"Socketed Gems are Supported by Level {0} Trap And Mine Damage"},{zh:"此物品上的技能石受到 {0} 级的 附加混沌伤害 辅助",en:"Socketed Gems are Supported by Level {0} Added Chaos Damage"},{zh:"插入的技能石被 {0} 级的赤嚣辅助",en:"Socketed Gems are Supported by Level {0} Arrogance"},{zh:"{0} 力量和智慧",en:"{0} to Strength and Intelligence"},{zh:"此物品上的技能石受到 {0} 级的 附加火焰伤害 辅助",en:"Socketed Gems are Supported by Level {0} Added Fire Damage"},{zh:"此物品上的技能石受到 {0} 级的 寒冰转烈焰 辅助",en:"Socketed Gems are Supported by Level {0} Cold to Fire"},{zh:"此物品上的技能石受到 {0} 级的 法术图腾 辅助",en:"Socketed Gems are Supported by Level {0} Spell Totem"},{zh:"此物品上的技能石受到 {0} 级的 元素扩散 辅助",en:"Socketed Gems are Supported by Level {0} Elemental Proliferation"},{zh:"此物品上的技能石受到 {0} 级的 附加闪电伤害 辅助",en:"Socketed Gems are Supported by Level {0} Added Lightning Damage"},{zh:"此物品上的技能石受到 {0} 级的 近战物理伤害 辅助",en:"Socketed Gems are Supported by Level {0} Melee Physical Damage"},{zh:"此物品上的技能石受到 {0} 级的 快速攻击 辅助",en:"Socketed Gems are Supported by Level {0} Faster Attacks"},{zh:"此物品上的技能石受到 {0} 级的 致盲 辅助",en:"Socketed Gems are supported by Level {0} Blind"},{zh:"此物品上的技能石受到 {0} 级的 近战伤害扩散 辅助",en:"Socketed Gems are supported by Level {0} Melee Splash"},{zh:"此物品上的技能石受到 {0} 级的 暴击时施放 辅助",en:"Socketed Gems are supported by Level {0} Cast On Critical Strike"},{zh:"此物品上的技能石受到 {0} 级的 晕眩时施放 辅助",en:"Socketed Gems are supported by Level {0} Cast when Stunned"},{zh:"此物品上的技能石受到 {0} 级的 死亡时施放 辅助",en:"Socketed Gems are supported by Level {0} Cast on Death"},{zh:"此物品上的技能石受到 {0} 级的 晕眩 辅助",en:"Socketed Gems are supported by Level {0} Stun"},{zh:"此物品上的技能石受到 {0} 级的 额外命中 辅助",en:"Socketed Gems are supported by Level {0} Additional Accuracy"},{zh:"此物品上的技能石受到 {0} 级的 多重打击 辅助",en:"Socketed Gems are supported by Level {0} Multistrike"},{zh:"此物品上的技能石受到 {0} 级的 快速投射 辅助",en:"Socketed Gems are supported by Level {0} Faster Projectiles"},{zh:"此物品上的技能石受到 {0} 级的 生命偷取 辅助",en:"Socketed Gems are supported by Level {0} Life Leech"},{zh:"插入的技能石被 {0} 级的【流血几率】辅助",en:"Socketed Gems are supported by Level {0} Chance to Bleed"},{zh:"此物品上的技能石受到 {0} 级的 提高暴击伤害 辅助",en:"Socketed Gems are supported by Level {0} Increased Critical Damage"},{zh:"此物品上的技能石受到 {0} 级的 分裂 辅助",en:"Socketed Gems are supported by Level {0} Fork"},{zh:"此物品上的技能石受到 {0} 级的 武器元素伤害 辅助",en:"Socketed Gems are supported by Level {0} Elemental Damage with Attacks"},{zh:"此物品上的技能石受到 {0} 级的【启迪】辅助",en:"Socketed Gems are Supported by Level {0} Inspiration"},{zh:"此物品上的技能石受到 {0} 级的 和善 辅助",en:"Socketed Gems are Supported by Level {0} Generosity"},{zh:"此物品上的技能石受到 {0} 级的 护体 辅助",en:"Socketed Gems are Supported by Level {0} Fortify"},{zh:"此物品上的技能石受到 {0} 级的【链爆地雷】辅助",en:"Socketed Gems are Supported by Level {0} Blastchain Mine"},{zh:"此物品上的技能石受到 {0} 级的几率逃跑辅助",en:"Socketed Gems are supported by Level {0} Chance to Flee"},{zh:"此物品上的技能石受到 {0} 级的快速施法辅助",en:"Socketed Gems are Supported by Level {0} Faster Casting"},{zh:"此物品上的技能石受到 {0} 级的钢铁意志辅助",en:"Socketed Gems are Supported by Level {0} Iron Will"},{zh:"此物品上的技能石受到 {0} 级的 击退 辅助",en:"Socketed Gems are Supported by Level {0} Knockback"},{zh:"此物品上的技能石受到 {0} 级的 召唤生物生命 辅助",en:"Socketed Gems are Supported by Level {0} Minion Life"},{zh:"此物品上的技能石受到 {0} 级的 低阶多重投射 辅助",en:"Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles"},{zh:"此物品上的技能石受到 {0} 级的 召唤生物伤害 辅助",en:"Socketed Gems are Supported by Level {0} Minion Damage"},{zh:"此物品上的技能石受到 {0} 级的 召唤生物速度 辅助",en:"Socketed Gems are Supported by Level {0} Minion Speed"},{zh:"此物品上的技能石受到 {0} 级的穿透辅助",en:"Socketed Gems are supported by Level {0} Pierce"},{zh:"此物品上的技能石受到 {0} 级的 穿透 辅助",en:"Socketed Gems are Supported by Level {0} Pierce"},{zh:"此物品上的技能石受到 {0} 级的 急冻 辅助",en:"Socketed Gems are Supported by Level {0} Hypothermia"},{zh:"此物品上的技能石受到 {0} 级的 霜咬 辅助",en:"Socketed Gems are Supported by Level {0} Ice Bite"},{zh:"此物品上的技能石受到 {0} 级的 冰霜穿透 辅助",en:"Socketed Gems are Supported by Level {0} Cold Penetration"},{zh:"此物品上的技能石受到 {0} 级的 魔力偷取 辅助",en:"Socketed Gems are Supported by Level {0} Mana Leech"},{zh:"此物品上的技能石受到 {0} 级的 附加冰霜伤害 辅助",en:"Socketed Gems are Supported by Level {0} Added Cold Damage"},{zh:"此物品上的诅咒技能石受到 {0} 级的 诅咒光环 辅助",en:"Socketed Gems are Supported by Level {0} Blasphemy"},{zh:"插槽内的技能石被 {0} 级的 闪电支配 辅助",en:"Socketed Gems are Supported by Level {0} Innervate"},{zh:"插槽内的的技能石被 {0} 级的 猛毒 辅助",en:"Socketed Gems are Supported by Level {0} Vile Toxins"},{zh:"插入的技能石被 {0} 级的低阶毒化辅助",en:"Socketed Gems are Supported by Level {0} Chance to Poison"},{zh:"此物品上的【召唤生物技能石】由 {0} 级的 生命偷取 辅助",en:"Socketed Minion Gems are Supported by Level {0} Life Leech"},{zh:"此物品上的技能石由 {0} 级的 精准破坏 辅助",en:"Socketed Gems are Supported by Level {0} Controlled Destruction"},{zh:"插槽内的技能石受到 {0} 级的 近战击晕获得耐力球 辅助",en:"Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun"},{zh:"插入的技能石同时消耗生命并保留生命而非消耗和保留魔力",en:"Socketed Gems Cost and Reserve Life instead of Mana"},{zh:"插入的宝石的保留效能提高 {0}%",en:"Socketed Gems have {0}% increased Reservation Efficiency"},{zh:"插入的宝石的保留效能降低 {0}%",en:"Socketed Gems have {0}% reduced Reservation Efficiency"},{zh:"插入的宝石没有保留效果\n你的祝福技能被禁用",en:"Socketed Gems have no Reservation\nYour Blessing Skills are Disabled"},{zh:"插入的技能石的消耗及保留加成为原来的 {0}%",en:"Socketed Skill Gems get a {0}% Cost & Reservation Multiplier"},{zh:"插槽内的的近战技能石范围扩大 {0}%",en:"Socketed Melee Gems have {0}% increased Area of Effect"},{zh:"插槽内的的近战技能石范围降低 {0}%",en:"Socketed Melee Gems have {0}% reduced Area of Effect"},{zh:"此物品上的红色技能石额外获得 {0}% 的物理伤害,并转化为火焰伤害",en:"Socketed Red Gems get {0}% Physical Damage as Extra Fire Damage"},{zh:"此物品上的技能石能一次召唤出最大图腾数量的图腾",en:"Socketed Skills Summon your maximum number of Totems in formation"},{zh:"此物品上的技能石有 {0}% 的几率点燃敌人",en:"Socketed Gems have {0}% chance to Ignite"},{zh:"此物品上的技能石必定触发点燃",en:"Socketed Gems always Ignite"},{zh:"此物品上的技能石有 {0}% 的几率使敌人逃跑",en:"Socketed Gems have {0}% chance to cause Enemies to Flee on Hit"},{zh:"使用此此物品上的技能石技能击败怪物时,物品掉落数量提高 {0}%",en:"Enemies slain by Socketed Gems drop {0}% increased item quantity"},{zh:"使用此此物品上的技能石技能击败怪物时,物品掉落数量降低 {0}%",en:"Enemies slain by Socketed Gems drop {0}% reduced item quantity"},{zh:"由插入的诅咒技能施加的魔蛊被反射给了你",en:"Hexes applied by Socketed Curse Skills are Reflected back to you"},{zh:"此物品上的技能石有【钢铁意志】效果",en:"Socketed Gems have Iron Will"},{zh:"物品上的技能石会额外连锁弹射 {0} 次",en:"Socketed Gems Chain {0} additional times"},{zh:"插入的技能石 +3.5% 暴击率",en:"Socketed Gems have +3.5% Critical Strike Chance"},{zh:"插入的技能石 {0}% 暴击率",en:"Socketed Gems have {0}% Critical Strike Chance"},{zh:"此物品上的法术重复施放 1 次",en:"Spells in this item Repeat an additional time"},{zh:"此物品上的法术重复施放 {0} 次",en:"Spells in this item Repeat an additional {0} times"},{zh:"你用弓类攻击时有 {0}% 的几率触发一个插入的法术,它有 0.3 秒冷却时间",en:"{0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"},{zh:"你用弓类攻击时触发一个插入的法术,它有 0.3 秒冷却时间",en:"Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"},{zh:"使用镶嵌的攻击技能时有 {0}% 的几率无视眩晕",en:"{0}% chance to Ignore Stuns while using Socketed Attack Skills"},{zh:"使用镶嵌的攻击技能时无视眩晕",en:"Ignore Stuns while using Socketed Attack Skills"},{zh:"插槽内的技能造成的攻击伤害总增 {0}%",en:"Socketed Skills deal {0}% more Attack Damage"},{zh:"插槽内的技能造成的攻击伤害总降 {0}%",en:"Socketed Skills deal {0}% less Attack Damage"},{zh:"插槽内的攻击技能获得 {0}% 基础暴击率",en:"Socketed Attacks have {0}% to Critical Strike Chance"},{zh:"插槽内的攻击技能获得 {0}% 暴击伤害加成",en:"Socketed Attacks have {0}% to Critical Strike Multiplier"},{zh:"插槽内攻击技能的总魔力消耗 {0}",en:"Socketed Attacks have {0} to Total Mana Cost"},{zh:"此物品上的技能石总攻击和施法速度总增 {0}%",en:"Socketed Gems have {0}% more Attack and Cast Speed"},{zh:"插入技能的诅咒光环也作用于你自身",en:"Curse Auras from Socketed Skills also affect you"},{zh:"低血时插入的技能石伤害总增 {0}%",en:"Socketed Gems deal {0}% more Damage while on Low Life"},{zh:"此物品上的技能石元素伤害总增 {0}%",en:"Socketed Gems deal {0}% more Elemental Damage"},{zh:"插入的技能击中时施加火焰、冰霜、闪电曝露效果",en:"Socketed Skills apply Fire, Cold and Lightning Exposure on Hit"},{zh:"此物品上的技能石魔力消耗降低 {0}%",en:"Socketed Gems have {0}% reduced Mana Cost"},{zh:"此物品上的技能石魔力消耗提高 {0}%",en:"Socketed Gems have {0}% increased Mana Cost"},{zh:"插入的技能石附加 {0} 到 {1} 点火焰伤害",en:"Socketed Gems deal {0} to {1} Added Fire Damage"},{zh:"此物品上的技能石获得 {0}% 物理伤害,并转化为额外闪电伤害",en:"Socketed Gems gain {0}% of Physical Damage as extra Lightning Damage"},{zh:"插入的投射物法术的击中伤害总增 {0}%",en:"Socketed Projectile Spells deal {0}% more Damage with Hits"},{zh:"插入的投射物法术的击中伤害总降 {0}%",en:"Socketed Projectile Spells deal {0}% less Damage with Hits"},{zh:"插入的投射物法术的冷却时间 {0} 秒",en:"Socketed Projectile Spells have {0} seconds to Cooldown"},{zh:"插入的位移技能不消耗魔力",en:"Socketed Movement Skills Cost no Mana"},{zh:"插槽内的技能攻击速度加快 {0}%",en:"Socketed Skills have {0}% increased Attack Speed"},{zh:"插槽内的技能攻击速度减慢 {0}%",en:"Socketed Skills have {0}% reduced Attack Speed"},{zh:"插槽内的技能施法速度加快 {0}%",en:"Socketed Skills have {0}% increased Cast Speed"},{zh:"插槽内的技能施法速度减慢 {0}%",en:"Socketed Skills have {0}% reduced Cast Speed"},{zh:"插入的技能伤害翻倍",en:"Socketed Skills deal Double Damage"},{zh:"插槽内技能石的投射物会分叉",en:"Projectiles from Socketed Gems Fork"},{zh:"插槽内的技能造成的法术伤害总增 {0}%",en:"Socketed Skills deal {0}% more Spell Damage"},{zh:"插槽内的技能造成的法术伤害总降 {0}%",en:"Socketed Skills deal {0}% less Spell Damage"},{zh:"插槽内的法术获得 {0}% 基础暴击率",en:"Socketed Spells have {0}% to Critical Strike Chance"},{zh:"插槽内的法术获得 {0}% 暴击伤害加成",en:"Socketed Spells have {0}% to Critical Strike Multiplier"},{zh:"插槽内的法术魔力消耗提高 {0}%",en:"Socketed Spells have {0}% increased Mana Cost"},{zh:"插槽内的法术魔力消耗降低 {0}%",en:"Socketed Spells have {0}% reduced Mana Cost"},{zh:"插入的位移技能的伤害总增 {0}%",en:"Socketed Travel Skills deal {0}% more Damage"},{zh:"插入的位移技能的伤害总降 {0}%",en:"Socketed Travel Skills deal {0}% less Damage"},{zh:"插入的瓦尔技能的效果区域扩大 {0}%",en:"Socketed Vaal Skills have {0}% increased Area of Effect"},{zh:"插入的瓦尔技能的效果区域缩小 {0}%",en:"Socketed Vaal Skills have {0}% reduced Area of Effect"},{zh:"插入的瓦尔技能的光环效果提高 {0}%",en:"Socketed Vaal Skills have {0}% increased Aura Effect"},{zh:"插入的瓦尔技能的光环效果降低 {0}%",en:"Socketed Vaal Skills have {0}% reduced Aura Effect"},{zh:"插入的瓦尔技能的伤害总增 {0}%",en:"Socketed Vaal Skills deal {0}% more Damage"},{zh:"插入的瓦尔技能的伤害总降 {0}%",en:"Socketed Vaal Skills deal {0}% less Damage"},{zh:"插入的瓦尔技能效果持续时间提高 {0}%",en:"Socketed Vaal Skills have {0}% increased Skill Effect Duration"},{zh:"插入的瓦尔技能效果持续时间降低 {0}%",en:"Socketed Vaal Skills have {0}% reduced Skill Effect Duration"},{zh:"插入的瓦尔技能使用时提供灵巧效果",en:"Socketed Vaal Skills grant Elusive when Used"},{zh:"插入的瓦尔技能击中时伤害特别幸运",en:"Damage with Hits from Socketed Vaal Skills is Lucky"},{zh:"插入的瓦尔技能击中时伤害特别不幸",en:"Damage with Hits from Socketed Vaal Skills is Unlucky"},{zh:"插入的瓦尔技能击中时无视敌方怪物的物理伤害减免",en:"Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction"},{zh:"插入的瓦尔技能击中时无视敌方怪物的抗性",en:"Hits from Socketed Vaal Skills ignore Enemy Monster Resistances"},{zh:"插入的瓦尔技能的投射物速度加快 {0}%",en:"Socketed Vaal Skills have {0}% increased Projectile Speed"},{zh:"插入的瓦尔技能的投射物速度减慢 {0}%",en:"Socketed Vaal Skills have {0}% reduced Projectile Speed"},{zh:"插入的瓦尔技能的阻灵术持续时间延长 {0}%",en:"Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration"},{zh:"插入的瓦尔技能的阻灵术持续时间缩短 {0}%",en:"Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration"},{zh:"插入的瓦尔技能每次施放需要的灵魂量总增 {0}%",en:"Socketed Vaal Skills require {0}% more Souls per Use"},{zh:"插入的瓦尔技能每次施放需要的灵魂量总降 {0}%",en:"Socketed Vaal Skills require {0}% less Souls per Use"},{zh:"可以储存灵魂供插入的瓦尔技能额外使用 {0} 次",en:"Socketed Vaal Skills have 20% chance to regain consumed Souls when used"},{zh:"镶嵌宝石的战吼技能拥有+1次冷却使用次数",en:"Socketed Warcry Skills have +1 Cooldown Use"},{zh:"镶嵌宝石的战吼技能拥有{0}次冷却使用次数",en:"Socketed Warcry Skills have {0} Cooldown Uses"},{zh:"施放插入的技能时,在消耗魔力前先消耗能量护盾",en:"Spend Energy Shield before Mana for Costs of Socketed Skills"},{zh:"若你近期内使用过插入的瓦尔技能,则获得提速尾流效果",en:"You have Tailwind if you've used a Socketed Vaal Skill Recently"},{zh:"此物品上的技能石持续伤害总增 {0}%",en:"Socketed Gems deal {0}% more Damage over Time"},{zh:"此物品上的技能石持续伤害总降 {0}%",en:"Socketed Gems deal {0}% less Damage over Time"},{zh:"此物品上的技能石额外获得【元素之相】",en:"Socketed Gems have Elemental Equilibrium"},{zh:"插槽内的非诅咒类【范围技能石】光环效果提高 {0}%",en:"Socketed Non-Curse Aura Gems have {0}% increased Aura Effect"},{zh:"插槽内的非诅咒类【范围技能石】光环效果降低 {0}%",en:"Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect"},{zh:"插入的技能石具有苦难秘辛",en:"Socketed Gems have Secrets of Suffering"},{zh:"插入的宝石上由元素之相施加的曝露效果提高 {0}%",en:"Socketed Gems have {0}% increased Effect of Exposure inflicted by Elemental Equilibrium"},{zh:"插入的宝石上由元素之相施加的曝露效果降低 {0}%",en:"Socketed Gems have {0}% reduced Effect of Exposure inflicted by Elemental Equilibrium"},{zh:"此物品上的技能石可以发射 1 个额外投射物",en:"Socketed Gems fire an additional Projectile"},{zh:"此物品上的技能石可以发射 {0} 个额外投射物",en:"Socketed Gems fire {0} additional Projectiles"},{zh:"插入的投射物法术发射一枚额外投射物",en:"Socketed Projectile Spells fire an additional Projectile"},{zh:"插入的投射物法术发射 {0} 枚额外投射物",en:"Socketed Projectile Spells fire {0} additional Projectiles"},{zh:"插槽内的技能石的投射物会以环状方式发射",en:"Socketed Gems fire Projectiles in a circle"},{zh:"插入的投射物法术环状发射投射物",en:"Socketed Projectile Spells fire Projectiles in a circle"},{zh:"此物品上的技能石延长 {0}% 技能效果持续时间",en:"Socketed Gems have {0}% increased Skill Effect Duration"},{zh:"此物品上的技能石缩短 {0}% 技能效果持续时间",en:"Socketed Gems have {0}% reduced Skill Effect Duration"},{zh:"插入的投射物法术的技能效果持续时间总增 {0}%",en:"Socketed Projectile Spells have {0}% more Skill Effect Duration"},{zh:"插入的投射物法术的技能效果持续时间总降 {0}%",en:"Socketed Projectile Spells have {0}% less Skill Effect Duration"},{zh:"插槽内技能触发的陷阱会制造一阵烟雾",en:"Traps from Socketed Skills create a Smoke Cloud when triggered"},{zh:"插入的诅咒宝石的保留效能提高 {0}%",en:"Socketed Curse Gems have {0}% increased Reservation Efficiency"},{zh:"插入的诅咒宝石的保留效能降低 {0}%",en:"Socketed Curse Gems have {0}% reduced Reservation Efficiency"},{zh:"你头部装备上的技能穿透 20% 元素抗性",en:"Skills from Equipped Helmet Penetrate 20% Elemental Resistances"},{zh:"你手部装备上的技能范围扩大 40%",en:"Skills from Equipped Gloves have 40% increased Area of Effect"},{zh:"你脚部装备上的技能所造成的 2% 伤害转化为生命偷取",en:"Skills from Equipped Boots Leech 2% of Damage as Life"},{zh:"装备身体护甲的技能受 {0} 级先祖召唤辅助",en:"Skills from Equipped Body Armour are Supported by Level {0} Ancestral Call"},{zh:"装备身体护甲的技能受 {0} 级的战争铁拳辅助",en:"Skills from Equipped Body Armour are Supported by Level {0} Fist of War"},{zh:"你头部装备上的技能使召唤的图腾上限 {0}",en:"Skills from Equipped Helm have {0} to maximum number of Summoned Totems"},{zh:"获得 {0} 级的【冰霜闪现】技能",en:"Grants Level {0} Frostblink Skill"},{zh:"获得 {0} 级的主动技能【火焰净化】,且可被此道具上的技能石辅助",en:"Grants Level {0} Purity of Fire Skill"},{zh:"获得 {0} 级的【幻象传送】",en:"Grants Level {0} Illusory Warp Skill"},{zh:"获得 {0} 级的【捕熊陷阱】",en:"Grants Level {0} Bear Trap Skill"},{zh:"获得 {0} 级的【召唤巨石魔像】",en:"Grants Level {0} Summon Stone Golem Skill"},{zh:"获得 {0} 级的【复仇】",en:"Grants Level {0} Vengeance Skill"},{zh:"获得 {0} 级的主动技能【绝望】,且可被此道具上的技能石辅助",en:"Grants Level {0} Despair Skill"},{zh:"获得 {0} 级的主动技能【冰霜净化】,且可被此道具上的技能石辅助",en:"Grants Level {0} Purity of Ice Skill"},{zh:"获得 20 级的【召唤兽化恐喙鸟】",en:"Grants Level 20 Summon Bestial Rhoa Skill"},{zh:"获得 20 级的【召唤兽化之爪】",en:"Grants Level 20 Summon Bestial Ursa Skill"},{zh:"获得 20 级的【召唤兽化巨蛇】",en:"Grants Level 20 Summon Bestial Snake Skill"},{zh:"获得 {0} 级的主动技能【闪电净化】,且可被此道具上的技能石辅助",en:"Grants Level {0} Purity of Lightning Skill"},{zh:"获得 {0} 级的主动技能【易燃】,且可被此道具上的技能石辅助",en:"Grants Level {0} Flammability Skill"},{zh:"获得【召唤秘法先驱者】",en:"Grants Summon Harbinger of the Arcane Skill"},{zh:"获得【召唤时空先驱者】",en:"Grants Summon Harbinger of Time Skill"},{zh:"获得【召唤不屈先驱者】",en:"Grants Summon Harbinger of Focus Skill"},{zh:"获得【召唤射术先驱者】",en:"Grants Summon Harbinger of Directions Skill"},{zh:"获得【召唤冰雷先驱者】",en:"Grants Summon Harbinger of Storms Skill"},{zh:"获得【召唤残暴先驱者】",en:"Grants Summon Harbinger of Brutality Skill"},{zh:"获得【召唤高等秘法先驱者】",en:"Grants Summon Greater Harbinger of the Arcane Skill"},{zh:"获得【召唤高等时空先驱者】",en:"Grants Summon Greater Harbinger of Time Skill"},{zh:"获得【召唤高等不屈先驱者】",en:"Grants Summon Greater Harbinger of Focus Skill"},{zh:"获得【召唤高等射术先驱者】",en:"Grants Summon Greater Harbinger of Directions Skill"},{zh:"获得【召唤高等冰雷先驱者】",en:"Grants Summon Greater Harbinger of Storms Skill"},{zh:"获得【召唤高等残暴先驱者】",en:"Grants Summon Greater Harbinger of Brutality Skill"},{zh:"足迹留下冰缓地面",en:"Chilled Ground Trail"},{zh:"灵能之盾",en:"Proximity Shield"},{zh:"获得 {0} 级的主动技能【导电】,且可被此道具上的技能石辅助",en:"Grants Level {0} Conductivity Skill"},{zh:"获得 {0} 级的主动技能【冻伤】,且可被此道具上的技能石辅助",en:"Grants Level {0} Frostbite Skill"},{zh:"获得 {0} 级的主动技能【时空锁链】,且可被此道具上的技能石辅助",en:"Grants Level {0} Temporal Chains Skill"},{zh:"获得 {0} 级的主动技能【迅捷】,且可被此道具上的技能石辅助",en:"Grants Level {0} Haste Skill"},{zh:"拥有 1 个额外的固有词缀",en:"Has an additional Implicit Mod"},{zh:"获得 {0} 级的主动技能【清晰】,且可被此道具上的技能石辅助",en:"Grants Level {0} Clarity Skill"},{zh:"提供 {0} 级赤色誓言",en:"Grants Level {0} Blood Sacrament Skill"},{zh:"获得 {0} 级的主动技能【活力】,且可被此道具上的技能石辅助",en:"Grants Level {0} Vitality Skill"},{zh:"获得 {0} 级的主动技能【元素净化】,且可被此道具上的技能石辅助",en:"Grants Level {0} Purity of Elements Skill"},{zh:"获得 {0} 级的主动技能【元素之愈】",en:"Grants Level {0} Gluttony of Elements Skill"},{zh:"获得 {0} 级的主动技能【暗影印记】,且可被此道具上的技能石辅助",en:"Grants Level {0} Assassin's Mark Skill"},{zh:"获得 {0} 级的主动技能【雷霆】,且可被此道具上的技能石辅助",en:"Grants Level {0} Wrath Skill"},{zh:"获得 {0} 级的主动技能【憎恨】,且可被此道具上的技能石辅助",en:"Grants Level {0} Hatred Skill"},{zh:"获得 {0} 级的主动技能【愤怒】,且可被此道具上的技能石辅助",en:"Grants Level {0} Anger Skill"},{zh:"获得 {0} 级的主动技能【坚定】,且可被此道具上的技能石辅助",en:"Grants Level {0} Determination Skill"},{zh:"获得 {0} 级的主动技能【优雅】,且可被此道具上的技能石辅助",en:"Grants Level {0} Grace Skill"},{zh:"获得 {0} 级的主动技能【灼热光线】,且可被此道具上的技能石辅助",en:"Grants Level {0} Scorching Ray Skill"},{zh:"获得 {0} 级的主动技能【纪律】,且可被此道具上的技能石辅助",en:"Grants Level {0} Discipline Skill"},{zh:"获得 {0} 级的主动技能【嫉妒】,且可被此道具上的技能石辅助",en:"Grants Level {0} Envy Skill"},{zh:"获得 {0} 级的主动技能【清算】,且可被此道具上的技能石辅助",en:"Grants Level {0} Reckoning Skill"},{zh:"获得 {0} 级的主动技能枯萎,且可被此道具上的技能石辅助",en:"Grants Level {0} Blight Skill"},{zh:"获得 {0} 级狙击印记",en:"Grants Level {0} Sniper's Mark Skill"},{zh:"获得 {0} 级的主动技能【元素要害】,且可被此道具上的技能石辅助",en:"Grants Level {0} Elemental Weakness Skill"},{zh:"获得 {0} 级的主动技能【多里亚尼之触】,且可被此道具上的技能石辅助",en:"Grants Level {0} Doryani's Touch Skill"},{zh:"获得 {0} 级的主动技能【脆弱】,且可被此道具上的技能石辅助",en:"Grants Level {0} Vulnerability Skill"},{zh:"装备时触发 {0} 级陨命光环",en:"Trigger Level {0} Death Aura when Equipped"},{zh:"获得 {0} 级的主动技能【冰风暴】,且可被此道具上的技能石辅助",en:"Grants Level {0} Icestorm Skill"},{zh:"击败敌人时有 {0}% 的几率触发召唤伊基阿霍之魂",en:"{0}% chance to Trigger Summon Spirit of Ikiaho on Kill"},{zh:"击败敌人时有 {0}% 的几率触发召唤陶哈努库之魂",en:"{0}% chance to Trigger Summon Spirit of Tawhanuku on Kill"},{zh:"击败敌人时有 {0}% 的几率触发召唤尤图拉之魂",en:"{0}% chance to Trigger Summon Spirit of Utula on Kill"},{zh:"击败敌人时有 {0}% 的几率触发召唤冈姆之魂",en:"{0}% chance to Trigger Summon Spirit of Kaom on Kill"},{zh:"击败敌人时有 {0}% 的几率触发召唤阿华纳之魂",en:"{0}% chance to Trigger Summon Spirit of Ahuana on Kill"},{zh:"击败敌人时有 {0}% 的几率触发召唤卡胡图罗阿之魂",en:"{0}% chance to Trigger Summon Spirit of Kahuturoa on Kill"},{zh:"击败敌人时有 {0}% 的几率触发召唤拉其塔之魂",en:"{0}% chance to Trigger Summon Spirit of Rakiata on Kill"},{zh:"击败敌人时有 {0}% 的几率触发召唤玛塔之魂",en:"{0}% chance to Trigger Summon Spirit of Maata on Kill"},{zh:"击败敌人时有 {0}% 的几率触发召唤阿寇亚之魂",en:"{0}% chance to Trigger Summon Spirit of Akoya on Kill"},{zh:"击败敌人时有 {0}% 的几率触发召唤基洛瓦之魂",en:"{0}% chance to Trigger Summon Spirit of Kiloava on Kill"},{zh:"击败敌人时有 {0}% 的几率召唤 1 级的低阶神殿",en:"{0}% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"},{zh:"击败敌人时召唤 1 级的低阶神殿",en:"Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"},{zh:"暴击时触发 {0} 级的【奉献】",en:"Trigger Level {0} Consecrate when you deal a Critical Strike"},{zh:"被击中时触发 {0} 级的感电地面",en:"Trigger Level {0} Shock Ground when Hit"},{zh:"获得 {0} 级的的主动技能【召唤石化雕像】",en:"Grants Level {0} Petrification Statue Skill"},{zh:"装备时触发 {0} 级的主动技能【失明光环】",en:"Triggers Level {0} Blinding Aura when Equipped"},{zh:"获得 {0} 级的的主动技能【血脉奉献】",en:"Grants Level {0} Blood Offering Skill"},{zh:"提供 {0} 级召唤德瑞的塑像\n召唤德瑞的塑像时候触发插入的魔蛊技能\n插入的技能可任意施加 5 次额外诅咒\n插入的魔蛊技能产生的诅咒效果总降 20%",en:"Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses\n20% less Effect of Curses from Socketed Hex Skills"},{zh:"提供 {0} 级召唤德瑞的塑像\n召唤德瑞的塑像时候触发插入的魔蛊技能\n插入的技能可任意施加 5 次额外诅咒",en:"Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses"},{zh:"提供 {0} 级冬潮烙印",en:"Grants Level {0} Wintertide Brand Skill"},{zh:"获得 {0} 级的【威吓战吼】",en:"Grants Level {0} Intimidating Cry Skill"},{zh:"获得 {0} 级的主动技能【精准】,且可被此道具上的技能石辅助",en:"Grants Level {0} Precision Skill"},{zh:"获得 {0} 级树皮御体技能",en:"Grants Level {0} Barkskin Skill"},{zh:"获得 {0} 级的主动技能【鸟之势】",en:"Grants Level {0} Aspect of the Avian Skill"},{zh:"获得 {0} 级的【骨制战甲】",en:"Grants Level {0} Bone Armour Skill"},{zh:"获得 {0} 级的【烙印喷涌】",en:"Grants Level {0} Brandsurge Skill"},{zh:"提供钢铁呼唤",en:"Grants Call of Steel"},{zh:"获得 {0} 级的主动技能【猫之势】",en:"Grants Level {0} Aspect of the Cat Skill"},{zh:"获得 {0} 级贪噬技能",en:"Grants Level {0} Ravenous Skill"},{zh:"获得 {0} 级的主动技能【蟹之势】",en:"Grants Level {0} Aspect of the Crab Skill"},{zh:"获得 {0} 级的【冲刺】技能",en:"Grants Level {0} Dash Skill"},{zh:"提供 {0} 级死亡之愿",en:"Grants Level {0} Death Wish Skill"},{zh:"获得 {0} 级的主动技能【诱饵图腾】",en:"Grants Level {0} Decoy Totem Skill"},{zh:"获得 {0} 级的【疯狂之拥】技能",en:"Grants Level {0} Embrace Madness Skill"},{zh:"获得 {0} 级的主动技能【坚决战吼】",en:"Grants Level {0} Enduring Cry Skill"},{zh:"提供 {0} 级苦痛之捷",en:"Grants Level {0} Herald of Agony Skill"},{zh:"获得 {0} 级的主动技能【灰烬之捷】",en:"Grants Level {0} Herald of Ash Skill"},{zh:"获得 {0} 级的主动技能【寒冰之捷】",en:"Grants Level {0} Herald of Ice Skill"},{zh:"提供 {0} 级纯净之捷",en:"Grants Level {0} Herald of Purity Skill"},{zh:"获得 {0} 级的主动技能【闪电之捷】",en:"Grants Level {0} Herald of Thunder Skill"},{zh:"获得 {0} 级的主动技能【威吓战吼】",en:"Grants Level {0} Intimidating Cry Skill"},{zh:"获得 {0} 级的主动技能【闪电传送】,且可被此道具上的技能石辅助",en:"Grants Level {0} Lightning Warp Skill"},{zh:"获得 {0} 级的主动技能【怨毒光环】",en:"Grants Level {0} Malevolence Skill"},{zh:"获得 {0} 级折磨技能",en:"Grants Level {0} Affliction Skill"},{zh:"你在敌人周围使用非瓦尔猛击或打击技能攻击时\n触发 {0} 级的塔赫亚神选",en:"Trigger Level {0} Tawhoa's Chosen when you Attack with\na Non-Vaal Slam or Strike Skill near an Enemy"},{zh:"获得 {0} 级忏悔印记技能",en:"Grants Level {0} Penance Mark Skill"},{zh:"获得 {0} 级的主动技能【尊严】",en:"Grants Level {0} Pride Skill"},{zh:"获得 {0} 级宁心技能",en:"Grants Level {0} Pacify Skill"},{zh:"获得 {0} 级的主动技能【激励战吼】",en:"Grants Level {0} Rallying Cry Skill"},{zh:"获得 {0} 级的主动技能【惩击】",en:"Grants Level {0} Smite Skill"},{zh:"获得 {0} 级的主动技能【蛛之势】",en:"Grants Level {0} Aspect of the Spider Skill"},{zh:"获得 {0} 级的主动技能召唤光辉哨兵",en:"Grants Level {0} Summon Sentinel of Radiance Skill"},{zh:"赋予等级 {0} 烈焰之触技能",en:"Grants Level {0} Approaching Flames Skill"},{zh:"提供 {0} 级精神失常",en:"Grants Level {0} Unhinge Skill"},{zh:"获得 {0} 级的主动技能【瓦尔火焰净化】,且可被此道具上的技能石辅助",en:"Grants Level {0} Vaal Impurity of Fire Skill"},{zh:"获得 {0} 级的主动技能【瓦尔冰霜净化】,且可被此道具上的技能石辅助",en:"Grants Level {0} Vaal Impurity of Ice Skill"},{zh:"获得 {0} 级的主动技能【瓦尔闪电净化】,且可被此道具上的技能石辅助",en:"Grants Level {0} Vaal Impurity of Lightning Skill"},{zh:"提供 {0} 级鲜血渴求技能",en:"Grants Level {0} Thirst for Blood Skill"},{zh:"获得 {0} 级的主动技能【奋锐光环】",en:"Grants Level {0} Zealotry Skill"},{zh:"压制传奇敌人的法术伤害时\n触发召唤阿华纳之魂技能",en:"Trigger Summon Spirit of Ahuana Skill when you Suppress\nSpell Damage from a Unique Enemy"},{zh:"传奇敌人在场时达到怒火上限\n会触发召唤阿寇亚之魂技能",en:"Trigger Summon Spirit of Akoya Skill when you reach Maximum Rage while\na Unique Enemy is in your Presence"},{zh:"传奇敌人在场时使用旅行技能\n会触发召唤伊基阿霍之魂",en:"Trigger Summon Spirit of Ikiaho Skill when you use a Travel\nSkill while a Unique Enemy is in your Presence"},{zh:"受到传奇敌人的暴击时\n触发召唤卡胡图罗阿之魂技能",en:"Trigger Summon Spirit of Kahuturoa Skill when you take\na Critical Strike from a Unique Enemy"},{zh:"传奇敌人在场时有图腾被击败\n会触发召唤冈姆之魂技能",en:"Trigger Summon Spirit of Kaom Skill when a Totem dies while\na Unique Enemy is in your Presence"},{zh:"格挡传奇敌人的伤害时触发召唤基洛瓦之魂技能",en:"Trigger Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy"},{zh:"传奇敌人在场时进入低血状态\n会触发召唤玛塔之魂技能",en:"Trigger Summon Spirit of Maata Skill when you reach Low Life while\na Unique Enemy is in your Presence"},{zh:"对被标记的传奇敌人暴击时触发召唤拉其塔之魂",en:"Trigger Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy"},{zh:"传奇敌人在场时能量护盾开始充能会触发召唤陶哈努库之魂技能",en:"Trigger Summon Spirit of Tawhanuku Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence"},{zh:"受到传奇敌人的残暴打击时触发召唤尤图拉之魂技能",en:"Trigger Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy"},{zh:"使用该武器暴击时有 {0}% 的几率触发 25 级的召唤幽狼",en:"{0}% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon"},{zh:"使用该武器暴击时触发 25 级的召唤幽狼",en:"Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon"},{zh:"当你施放一个诅咒法术时触发等级 {0} 暗语之吻",en:"Trigger Level {0} Darktongue's Kiss when you Cast a Curse Spell"},{zh:"当你使用技能时触发 {0} 级的【虚空凝视】",en:"Trigger Level {0} Void Gaze when you use a Skill"},{zh:"用该武器击中时,触发 {0} 级的【闪电传送】",en:"Trigger Level {0} Lightning Warp on Hit with this Weapon"},{zh:"当你攻击时触发 {0} 级的【风暴突袭】",en:"Trigger Level {0} Storm Cascade when you Attack"},{zh:"提供 {0} 级女王敕令",en:"Grants Level {0} Queen's Demand Skill"},{zh:"装备时触发等级20幽鬼之灵,\n幽鬼之灵的数量上限 {0}",en:"Triggers Level 20 Spectral Spirits when Equipped\n{0} to maximum number of Spectral Spirits"},{zh:"击败感电敌人时有 {0}% 的几率触发插槽里的法术",en:"{0}% chance to Trigger Socketed Spells on Killing a Shocked Enemy"},{zh:"使用该技能击败敌人时触发插入的召唤生物法术\n该物品触发的召唤生物法术使用 5 次后有 0.25 秒冷却时间",en:"Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses"},{zh:"使用该技能击败敌人时有 {0}% 的几率触发插入的召唤生物法术\n该物品触发的召唤生物法术使用 5 次后有 0.25 秒冷却时间",en:"{0}% chance to Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses"},{zh:"在消耗至少 {0} 点预支花费的魔力\n或触发一个技能时触发插入的法术,它有 0.1 秒冷却时间",en:"Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"},{zh:"有 {1}% 的几率在消耗至少 {0} 点预支花费的魔力\n或触发一个技能时触发插入的法术,它有 0.1 秒冷却时间",en:"{1}% chance to Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"},{zh:"你用弓类攻击时有 {0}% 的几率触发一个插入的弓类技能,它有1 秒冷却时间",en:"{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"},{zh:"你用弓类攻击时触发一个插入的弓类技能,它有1 秒冷却时间",en:"Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"},{zh:"当你击中的稀有或传奇敌人没有被标记,触发 {0} 级暗影印记",en:"Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark"},{zh:"当你击中的稀有或传奇敌人没有被标记,触发 {0} 级盗猎者印记",en:"Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark"},{zh:"装备时施放 {0} 级的【艾贝拉斯之怒】",en:"Triggers Level {0} Abberath's Fury when Equipped"},{zh:"击败敌人时触发 {0} 级的【火焰爆破】",en:"Trigger Level {0} Fire Burst on Kill"},{zh:"消耗总计 200 魔力后有 {0}% 的几率触发 20 级的【秘术苏醒】",en:"{0}% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"},{zh:"消耗总计 200 魔力后触发 20 级的【秘术苏醒】",en:"Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"},{zh:"击中流血的敌人时,触发 {0} 级的【裂骨新星】",en:"Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy"},{zh:"击败敌人时有 {0}% 的几率触发 20 级的【幻化武器】",en:"{0}% chance to Trigger Level 20 Animate Weapon on Kill"},{zh:"装备时触发 {0} 级的【凝冰守护】",en:"Triggers Level {0} Cold Aegis when Equipped"},{zh:"装备时触发 {0} 级的【元素守护】",en:"Triggers Level {0} Elemental Aegis when Equipped"},{zh:"装备时触发 {0} 级的【烈焰守护】",en:"Triggers Level {0} Fire Aegis when Equipped"},{zh:"装备时触发 {0} 级的主动技能【闪电神盾】",en:"Triggers Level {0} Lightning Aegis when Equipped"},{zh:"暴击时触发 {0} 级的【雷霆万钧】",en:"Trigger Level {0} Lightning Bolt when you deal a Critical Strike"},{zh:"装备时触发 {0} 级物理神盾",en:"Triggers Level {0} Physical Aegis when Equipped"},{zh:"配置时触发 {0} 级原能护盾\n每个配置的核心天赋都使原能护盾可以承受 75 点元素伤害",en:"Triggers Level {0} Primal Aegis when Allocated\nPrimal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill"},{zh:"装备时触发 {0} 级召唤劲弩",en:"Triggers Level {0} Summon Arbalists when Equipped"},{zh:"分配时触发 {0} 级召唤触发机器人",en:"Triggers Level {0} Summon Triggerbots when Allocated"},{zh:"击中施放 20 级火焰爆破",en:"Cast Level 20 Fire Burst on Hit"},{zh:"迷踪状态下,每隔 0.5 秒便触发 {0} 级隐形打击",en:"Trigger Level {0} Unseen Strike every 0.5 seconds while Phasing"},{zh:"近战击中有 {0}% 的几率触发 16 级的【熔岩爆破】",en:"{0}% chance to Trigger Level 16 Molten Burst on Melee Hit"},{zh:"击败敌人时有 {0}% 的几率触发 1 级的【召唤毒蛛】",en:"{0}% chance to Trigger Level 1 Raise Spiders on Kill"},{zh:"击败敌人时有 {0}% 的几率触发 8 级的【召唤愤怒狂灵】",en:"{0}% chance to Trigger Level 10 Summon Raging Spirit on Kill"},{zh:"击败敌人时触发 8 级的【召唤愤怒狂灵】",en:"Trigger Level 10 Summon Raging Spirit on Kill"},{zh:"击败敌人时有 {0}% 的几率触发 18 级的【召唤幽狼】",en:"{0}% Chance to Trigger Level 18 Summon Spectral Wolf on Kill"},{zh:"击败敌人时触发 18 级的【召唤幽狼】",en:"Trigger Level 18 Summon Spectral Wolf on Kill"},{zh:"暴击时有 {0}% 的几率触发【炼狱之诫】",en:"{0}% chance to Trigger Commandment of Inferno on Critical Strike"},{zh:"暴击时触发【炼狱之诫】",en:"Trigger Commandment of Inferno on Critical Strike"},{zh:"装备时触发 {0} 级灵枢行走",en:"Triggers Level {0} Corpse Walk when Equipped"},{zh:"击败敌人时触发 {0} 级的【玷污】",en:"Trigger Level {0} Contaminate when you Kill an Enemy"},{zh:"装备时触发 {0} 级的【泯灭之舞】",en:"Triggers Level {0} Death Walk when Equipped"},{zh:"消灭敌人时触发等级10召唤幽狼",en:"Trigger Level 10 Summon Spectral Wolf on Kill"},{zh:"击败敌人时有 {0}% 的几率触发 1 级的【狂野怒火】",en:"{0}% chance to Trigger Level 1 Blood Rage when you Kill an Enemy"},{zh:"击败敌人时触发 1 级的【狂野怒火】",en:"Trigger Level 1 Blood Rage when you Kill an Enemy"},{zh:"当幻化守卫击败一个敌人时,有 {0}% 的几率触发 20 级的【幻化守卫武器】",en:"{0}% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"},{zh:"当幻化守卫击败一个敌人时,触发 20 级的【幻化守卫武器】",en:"Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"},{zh:"当幻化武器击败一个敌人时,有 {0}% 的几率触发 18 级的【幻化守卫武器】",en:"{0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"},{zh:"当幻化武器击败一个敌人时,触发 18 级的【幻化守卫武器】",en:"Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"},{zh:"当你使用物品上的技能时,有 {0}% 的几率触发 20 级的 【暗影姿态】",en:"{0}% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill"},{zh:"被击中时触发 20 级暗影姿态",en:"Trigger Level 20 Shade Form when Hit"},{zh:"被击中时有 {0}% 的几率触发 20 级暗影姿态",en:"{0}% chance to Trigger Level 20 Shade Form when Hit"},{zh:"触发 20 级混沌之风,条件为你获得鸟之力量或鸟之斗魄",en:"Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight"},{zh:"女王敕令可以触发 {0} 级审判烈焰",en:"Queen's Demand can Trigger Level {0} Flames of Judgement"},{zh:"女王敕令能触发 {0} 级审判风暴",en:"Queen's Demand can Trigger Level {0} Storm of Judgement"},{zh:"每 5 秒触发 {0} 级的【血肉盛宴】",en:"Trigger Level {0} Feast of Flesh every 5 seconds"},{zh:"每 5 秒触发 {0} 级的【骸骨奉献】、【血肉奉献】或【灵魂奉献】\n以此种方式触发的奉献技能也会影响你",en:"Trigger Level {0} Bone Offering, Flesh Offering or Spirit Offering every 5 seconds\nOffering Skills Triggered this way also affect you"},{zh:"你格挡时触发 {0} 级破盾击",en:"Trigger Level {0} Shield Shatter when you Block"},{zh:"当你击中的稀有或传奇敌人没有被标记,触发 {0} 级督军印记",en:"Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark"},{zh:"被诅咒的情况下,近战击中触发 {0} 级的【元素守卫】",en:"Trigger Level {0} Elemental Warding on Melee Hit while Cursed"},{zh:"使用该武器近战击中时触发 {0} 级火烈冲击",en:"Trigger Level {0} Fiery Impact on Melee Hit with this Weapon"},{zh:"你使用插入的技能时触发 {0} 级烈焰冲刺",en:"Trigger Level {0} Flame Dash when you use a Socketed Skill"},{zh:"至少 150 点力量下近战击中时,触发 {0} 级的【涂炭震波】",en:"Trigger Level {0} Gore Shockwave on Melee Hit if you have at least 150 Strength"},{zh:"你击中冻结的敌人时触发 {0} 级爆环冰刺",en:"Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy"},{zh:"当你失去【猫之隐匿】时,触发 {0} 级的【威吓战吼】",en:"Trigger Level {0} Intimidating Cry when you lose Cat's Stealth"},{zh:"当你使用弓箭攻击时触发 {0} 级的【箭雨】",en:"Trigger Level {0} Rain of Arrows when you Attack with a Bow"},{zh:"装备时触发等级 {0} 的反射",en:"Triggers Level {0} Reflection when Equipped"},{zh:"你的陷阱触发后,随即触发 {0} 级的【战争迷雾】",en:"Trigger Level {0} Fog of War when your Trap is triggered"},{zh:"在你有精神球时使用技能,触发 {0} 级的【精神冲击】",en:"Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge"},{zh:"击败敌人时,触发 {0} 级的【尾随之疮】",en:"Trigger Level {0} Stalking Pustule on Kill"},{zh:"当你吞噬灵柩时触发 {0} 级的【召唤幻灵】技能",en:"Trigger Level {0} Summon Phantasm Skill when you Consume a corpse"},{zh:"你使用非触发型技能发射箭矢时,消耗一枚【虚空之矢】可以触发 {0} 级的【虚空射击】",en:"Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill"},{zh:"你使用药剂时触发 {0} 级召唤嘲讽装置",en:"Trigger Level {0} Summon Taunting Contraption when you use a Flask"},{zh:"当你施放一个诅咒法术时,有{0}% 几率触发插槽诅咒法术,有 0.25 秒的冷却时间",en:"{0}% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown"},{zh:"当你施放一个诅咒法术时,触发插槽诅咒法术,有 0.25 秒的冷却时间",en:"Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown"},{zh:"被击中时有 {0}% 的几率触发 20 级的【永恒窥视】",en:"{0}% chance to Trigger Level 20 Glimpse of Eternity when Hit"},{zh:"被击中时触发 20 级的【永恒窥视】",en:"Trigger Level 20 Glimpse of Eternity when Hit"},{zh:"击败敌人时有 {0}% 的几率触发 20 级的【藤蔓抽击】",en:"{0}% chance to Trigger Level 20 Tentacle Whip on Kill"},{zh:"击败敌人时有 {0}% 的几率触发 20 级的【召唤异动奇点】",en:"{0}% chance to Trigger Level 20 Summon Volatile Anomaly on Kill"},{zh:"击中时触发 {0} 级的【威吓战吼】",en:"Trigger Level {0} Intimidating Cry on Hit"},{zh:"击中时触发一个插入的闪电法术,它有 0.25 秒冷却时间\n插入的闪电法术触发时无花费",en:"Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered"},{zh:"有 {0}% 的几率在击中时触发一个插入的闪电法术,它有 0.25 秒冷却时间\n插入的闪电法术触发时无花费",en:"{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered"},{zh:"在近战暴击时触发一个插入的冰霜法术,它有 0.25 秒冷却时间",en:"Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown"},{zh:"持弓类施放法术时有 {0}% 的几率触发一个插入的弓类技能,它有1 秒冷却时间",en:"{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown"},{zh:"持弓类施放法术时触发一个插入的弓类技能,它有1 秒冷却时间",en:"Trigger a Socketed Bow Skill when you Cast a Spell while\nwielding a Bow, with a 1 second Cooldown"},{zh:"有 {0}% 的几率在你用该武器攻击时触发一个插入的法术,它有 0.25 秒冷却时间",en:"{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"},{zh:"你用该武器攻击时触发一个插入的法术,它有 0.25 秒冷却时间",en:"Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"},{zh:"使用技能时触发一个插入的法术,它有 {0} 秒冷却时间\n通过这种方式触发的法术消耗总增 150%",en:"Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown\nSpells Triggered this way have 150% more Cost"},{zh:"有 {0}% 的几率在使用技能时触发一个插入的法术,它有 8 秒冷却时间\n通过这种方式触发的法术消耗总增 150%",en:"{0}% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost"},{zh:"你使用技能时触发一个插入的法术,它有 8 秒冷却时间\n通过这种方式触发的法术消耗总增 150%",en:"Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost"},{zh:"你在专注时有 {0}% 的几率触发插入的法术,它有 0.25 秒冷却时间",en:"{0}% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"},{zh:"你在专注时触发插入的法术,它有 0.25 秒冷却时间",en:"Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"},{zh:"你用弓类攻击时触发 {0} 级毒雨",en:"Trigger Level {0} Toxic Rain when you Attack with a Bow"},{zh:"禁用其它护盾技能",en:"Other Aegis Skills are Disabled"},{zh:"最大充能 {0}",en:"{0} to Maximum Charges"},{zh:"最大充能 {0},使用时该数值 -1",en:"{0} to Maximum Charges. -1 to this value when used"},{zh:"充能增加 {0}%",en:"{0}% increased Charges"},{zh:"你消耗一具点燃的灵枢可恢复 1 次充能",en:"Recharges 1 Charge when you Consume an Ignited corpse"},{zh:"你消耗一具点燃的灵枢可恢复 {0} 次充能",en:"Recharges {0} Charges when you Consume an Ignited corpse"},{zh:"你被敌人击中时获得 1 次充能",en:"Gain 1 Charge when you are Hit by an Enemy"},{zh:"你被敌人击中时获得 {0} 次充能",en:"Gain {0} Charges when you are Hit by an Enemy"},{zh:"你造成暴击时可恢复 1 次充能",en:"Recharges 1 Charge when you deal a Critical Strike"},{zh:"你造成暴击时可恢复 {0} 次充能",en:"Recharges {0} Charges when you deal a Critical Strike"},{zh:"你造成暴击时有 {0}% 的几率获得一次药剂充能",en:"{0}% chance to gain a Flask Charge when you deal a Critical Strike"},{zh:"你造成暴击时获得一次药剂充能",en:"Gain a Flask Charge when you deal a Critical Strike"},{zh:"你消灭恶魔时,恢复 1 次充能",en:"Recharges 1 Charge when you Kill a Demon"},{zh:"你消灭恶魔时,恢复 {0} 次充能",en:"Recharges {0} Charges when you Kill a Demon"},{zh:"你承受暴击时恢复 1 次充能",en:"Recharges 1 Charge when you take a Critical Strike"},{zh:"你承受暴击时恢复 {0} 次充能",en:"Recharges {0} Charges when you take a Critical Strike"},{zh:"充能回复量提高 {0}%",en:"{0}% increased Charge Recovery"},{zh:"充能回复量降低 {0}%",en:"{0}% reduced Charge Recovery"},{zh:"每次使用消耗的充能次数提高 {0}%",en:"{0}% increased Charges per use"},{zh:"每次使用消耗的充能次数降低 {0}%",en:"{0}% reduced Charges per use"},{zh:"每次使用消耗的充能次数提高 {0}%,使用时该数值 -1%",en:"{0}% increased Charges per use. -1% to this value when used"},{zh:"每次使用消耗的充能次数降低 {0}%,使用时该数值 -1%",en:"{0}% reduced Charges per use. -1% to this value when used"},{zh:"你进入新区域时失去所有充能",en:"Loses all Charges when you enter a new area"},{zh:"{0} 生命回复",en:"{0} to Life Recovered"},{zh:"生命回复提高 {0}%",en:"{0}% increased Life Recovered"},{zh:"生命回复降低 {0}%",en:"{0}% reduced Life Recovered"},{zh:"给召唤生物提供 {0}% 生命恢复效果",en:"Grants {0}% of Life Recovery to Minions"},{zh:"生效期间,药剂的生命回复效果也适用于能量护盾",en:"Life Recovery from Flasks also applies to Energy Shield during Effect"},{zh:"{0} 魔力回复",en:"{0} to Mana Recovered"},{zh:"魔力回复提高 {0}%",en:"{0}% increased Mana Recovered"},{zh:"魔力回复降低 {0}%",en:"{0}% reduced Mana Recovered"},{zh:"回复量提高 {0}%",en:"{0}% increased Amount Recovered"},{zh:"回复量降低 {0}%",en:"{0}% reduced Amount Recovered"},{zh:"回复速度加快 {0}%",en:"{0}% increased Recovery rate"},{zh:"回复速度减慢 {0}%",en:"{0}% reduced Recovery rate"},{zh:"{0} 秒回复时间",en:"{0} seconds of Recovery"},{zh:"生效时间延长 {0}%",en:"{0}% increased Duration"},{zh:"生效时间缩短 {0}%",en:"{0}% reduced Duration"},{zh:"生效时间延长 {0}%,使用时该数值 -1%",en:"{0}% increased Duration. -1% to this value when used"},{zh:"生效时间缩短 {0}%,使用时该数值 -1%",en:"{0}% reduced Duration. -1% to this value when used"},{zh:"持续时间总增 {0}%",en:"{0}% more Duration"},{zh:"持续时间总降 {0}%",en:"{0}% less Duration"},{zh:"恢复效果在低血状态下使用时总增 {0}%",en:"{0}% more Recovery if used while on Low Life"},{zh:"低血时立即回复",en:"Instant Recovery when on Low Life"},{zh:"立即回复{0}% 回复量",en:"{0}% of Recovery applied Instantly"},{zh:"立即回复",en:"Instant Recovery"},{zh:"效果结束时,对周围的敌人造成 {0} 秒疲惫",en:"Debilitate nearby Enemies for {0} Seconds when Effect ends"},{zh:"被玩家击中时移除该效果",en:"Effect is removed when Hit by a Player"},{zh:"未保留的魔力充满时,效果不会消失\n效果不会堆叠",en:"Effect is not removed when Unreserved Mana is Filled\nEffect does not Queue"},{zh:"魔力回复会在效果结束时立即开始",en:"Mana Recovery occurs instantly at the end of Effect"},{zh:"结界破碎时效果结束",en:"Effect is removed when Ward Breaks"},{zh:"效果结束时,回复 {0}% 生命",en:"Recover {0}% of Life at the end of the Effect"},{zh:"效果结束时,回复到满血",en:"Recover Full Life at the end of the Effect"},{zh:"使用时会扣除生命,等同于魔力回复值的 {0}%",en:"Removes {0}% of Mana Recovered from Life when used"},{zh:"使用时会扣除生命,等同于生命回复值的 {0}%",en:"Removes {0}% of Life Recovered from Life when used"},{zh:"使用时会移除魔力,等同于生命回复值的 {0}%",en:"Removes {0}% of Life Recovered from Mana when used"},{zh:"使用时移除最大能量护盾的 {0}%",en:"Removes {0}% of your maximum Energy Shield on use"},{zh:"使用时承受最大生命 {0}% 的混沌伤害",en:"You take {0}% of your maximum Life as Chaos Damage on use"},{zh:"使用时恢复 {0}% 生命",en:"Recover {0}% of Life on use"},{zh:"使用时回复全部生命",en:"Recover Full Life on use"},{zh:"每秒承受最大生命 {0}% 的混沌伤害",en:"{0}% of Maximum Life taken as Chaos Damage per second"},{zh:"使用时产生奉献地面",en:"Creates Consecrated Ground on Use"},{zh:"使用时产生冰缓地面",en:"Creates Chilled Ground on Use"},{zh:"该药剂产生三倍范围的奉献地面",en:"Consecrated Ground created by this Flask has Tripled Radius"},{zh:"该药剂产生两倍范围的奉献地面",en:"Consecrated Ground created by this Flask has Doubled Radius"},{zh:"该药剂产生的奉献地面范围扩大 {0}%",en:"{0}% increased Radius of Consecrated Ground created by this Flask"},{zh:"使用会消耗最大充能",en:"Consumes Maximum Charges to use"},{zh:"使用时消耗 1 个耐力球",en:"Consumes 1 Endurance Charge on use"},{zh:"使用时消耗 {0} 个耐力球",en:"Consumes {0} Endurance Charges on use"},{zh:"使用时消耗耐力球",en:"Consumes Endurance Charges on use"},{zh:"使用时消耗 1 个狂怒球",en:"Consumes 1 Frenzy Charge on use"},{zh:"使用时消耗 {0} 个狂怒球",en:"Consumes {0} Frenzy Charges on use"},{zh:"使用时消耗狂怒球",en:"Consumes Frenzy Charges on use"},{zh:"使用时消耗 1 个暴击球",en:"Consumes 1 Power Charge on use"},{zh:"使用时消耗 {0} 个暴击球",en:"Consumes {0} Power Charges on use"},{zh:"使用时消耗暴击球",en:"Consumes Power Charges on use"},{zh:"使用时获得瓦尔之灵,等于消耗的充能数量",en:"Gain Vaal Souls equal to Charges Consumed when used"},{zh:"使用时获得 1 个耐力球",en:"Gain 1 Endurance Charge on use"},{zh:"使用时获得 {0} 个耐力球",en:"Gain {0} Endurance Charges on use"},{zh:"使用时获得 1 个狂怒球",en:"Gain 1 Frenzy Charge on use"},{zh:"使用时获得 {0} 个狂怒球",en:"Gain {0} Frenzy Charges on use"},{zh:"使用时获得 1 个暴击球",en:"Gain 1 Power Charge on use"},{zh:"使用时获得 {0} 个暴击球",en:"Gain {0} Power Charges on use"},{zh:"使用时,每个狂怒球都给予 1 秒猛攻状态",en:"Gain Onslaught for 1 second per Frenzy Charge on use"},{zh:"使用时,每个狂怒球都给予 {0} 秒猛攻状态",en:"Gain Onslaught for {0} seconds per Frenzy Charge on use"},{zh:"使用时获得 {0} 个瓦尔之灵",en:"Gain {0} Vaal Souls on use"},{zh:"使用时对周围敌人施加火焰、冰霜和闪电曝露",en:"Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used"},{zh:"使用时每个耐力球都使你恢复 {0}% 生命\n使用时失去所有耐力球",en:"Recover {0}% of Life per Endurance Charge on use\nLose all Endurance Charges on use"},{zh:"使用时嘲讽周围敌人",en:"Taunts nearby Enemies on use"},{zh:"你使用药剂时击退一片区域内的敌人",en:"Knocks Back Enemies in an Area when you use a Flask"},{zh:"使用时有 {0}% 的几率诅咒敌人",en:"{0}% chance to cause Enemies to Flee on use"},{zh:"使用时产生一片烟雾",en:"Creates a Smoke Cloud on Use"},{zh:"使用时移除诅咒",en:"Removes Curses on use"},{zh:"在生命不满时使用则在 10 秒内额外恢复生命,等于生命药剂恢复量的 {0}%",en:"Recover an additional {0}% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life"},{zh:"在流血时使用可以在 4 秒内免疫流血\n被腐化之血影响时使用可以在 4 秒内免疫腐化之血",en:"Grants Immunity to Bleeding for 4 seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood"},{zh:"在流血时使用可以在接下来 {0} 秒免疫流血\n被腐化之血影响时使用可以在接下来 {0} 秒免疫腐化之血",en:"Grants Immunity to Bleeding for {0} seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood"},{zh:"被冰缓时使用可以在 4 秒内免疫冰缓\n被冻结时使用可以在 4 秒内免疫冻结",en:"Grants Immunity to Chill for 4 seconds if used while Chilled\nGrants Immunity to Freeze for 4 seconds if used while Frozen"},{zh:"被冰缓时使用可以在接下来 {0} 内免疫冰缓\n被冻结时使用可以在接下来 {0} 秒免疫冻结",en:"Grants Immunity to Chill for {0} seconds if used while Chilled\nGrants Immunity to Freeze for {0} seconds if used while Frozen"},{zh:"被点燃时使用可以在 4 秒内免疫点燃\n使用时移除所有燃烧效果",en:"Grants Immunity to Ignite for 4 seconds if used while Ignited\nRemoves all Burning when used"},{zh:"被点燃时使用可以在接下来 {0} 秒免疫点燃\n使用时移除所有燃烧效果",en:"Grants Immunity to Ignite for {0} seconds if used while Ignited\nRemoves all Burning when used"},{zh:"缓速时使用可以在接下来 {0} 秒免疫缓速",en:"Grants Immunity to Hinder for {0} seconds if used while Hindered"},{zh:"瘫痪时使用可以在接下来 {0} 秒免疫瘫痪",en:"Grants Immunity to Maim for {0} seconds if used while Maimed"},{zh:"中毒时使用可以在 4 秒内免疫中毒",en:"Grants Immunity to Poison for 4 seconds if used while Poisoned"},{zh:"中毒时使用可以在接下来 {0} 秒免疫中毒",en:"Grants Immunity to Poison for {0} seconds if used while Poisoned"},{zh:"遭受感电时使用可以在 4 秒内免疫感电",en:"Grants Immunity to Shock for 4 seconds if used while Shocked"},{zh:"遭受感电时使用可以在接下来 {0} 秒免疫感电",en:"Grants Immunity to Shock for {0} seconds if used while Shocked"},{zh:"在生命不满时使用可以缓速周围敌人,使它们的移动速度减慢 {0}%",en:"Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life"},{zh:"在魔力不满时使用可以缓速周围敌人,使它们的移动速度减慢 {0}%",en:"Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana"},{zh:"驱散冰冻与冰缓",en:"Removes Frozen and Chilled on use"},{zh:"使用时适应每一种元素",en:"Adapt to each Element on use"},{zh:"药剂持续期间免疫点燃\n使用时移除燃烧效果",en:"Immunity to Ignite during Effect\nRemoves Burning on use"},{zh:"使用时恢复结界",en:"Restores Ward on use"},{zh:"使用药剂时产生一只敌对的蠕虫\n蠕虫在被击中时摧毁",en:"An Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit"},{zh:"使用药剂时产生 {0} 只敌对的蠕虫\n蠕虫在被击中时摧毁",en:"{0} Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit"},{zh:"跟接邻的药剂一起自动使用",en:"Used when an adjacent Flask is used"},{zh:"你开始流血时自动使用",en:"Used when you start Bleeding"},{zh:"陷入冰缓时自动使用",en:"Used when you become Chilled"},{zh:"陷入冻结时自动使用",en:"Used when you become Frozen"},{zh:"被点燃时自动使用",en:"Used when you become Ignited"},{zh:"陷入中毒时自动使用",en:"Used when you become Poisoned"},{zh:"陷入感电时自动使用",en:"Used when you become Shocked"},{zh:"你格挡时自动使用",en:"Used when you Block"},{zh:"该药剂效果结束时自动重新使用",en:"Reused at the end of this Flask's effect"},{zh:"充能全满时自动使用",en:"Used when Charges reach full"},{zh:"你失去防卫技能增益效果时自动使用",en:"Used when you lose a Guard Skill Buff"},{zh:"你使用防卫技能时自动使用",en:"Used when you Use a Guard Skill"},{zh:"若你没有任何药剂效果时击中稀有或传奇敌人,便自动使用",en:"Used when you Hit a Rare or Unique Enemy, if not already in effect"},{zh:"你承受残暴打击时自动使用",en:"Used when you take a Savage Hit"},{zh:"你使用位移技能时自动使用",en:"Used when you Use a Travel Skill"},{zh:"你使用生命药剂时自动使用",en:"Used when you use a Life Flask"},{zh:"效果提高 {0}%",en:"{0}% increased effect"},{zh:"效果降低 {0}%",en:"{0}% reduced effect"},{zh:"效果提高 {0}%,使用时该数值 -1%",en:"{0}% increased effect. -1% to this value when used"},{zh:"效果降低 {0}%,使用时该数值 -1%",en:"{0}% reduced effect. -1% to this value when used"},{zh:"生效期间,护甲提高 {0}%",en:"{0}% increased Armour during Effect"},{zh:"生效期间,闪避值提高 {0}%",en:"{0}% increased Evasion Rating during Effect"},{zh:"生效期间,能量护盾提高 {0}%",en:"{0}% increased Energy Shield during Effect"},{zh:"生效期间,结界增强 {0}%",en:"{0}% increased Ward during Effect"},{zh:"生效期间,结界减弱 {0}%",en:"{0}% reduced Ward during Effect"},{zh:"生效期间结界不会破碎",en:"Ward does not Break during Effect"},{zh:"生效期间,适应率提高 {0}%",en:"{0}% increased Adaptation Rating during Effect"},{zh:"生效期间,适应率降低 {0}%",en:"{0}% reduced Adaptation Rating during Effect"},{zh:"生效期间,适应对所有元素伤害生效",en:"Adaptations apply to all Elemental Damage during Effect"},{zh:"生效期间,命中值提高 {0}%",en:"{0}% increased Accuracy Rating during Effect"},{zh:"生效期间,攻击速度加快 {0}%",en:"{0}% increased Attack Speed during Effect"},{zh:"生效期间,攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed during Effect"},{zh:"生效期间,施法速度加快 {0}%",en:"{0}% increased Cast Speed during Effect"},{zh:"生效期间,施法速度减慢 {0}%",en:"{0}% reduced Cast Speed during Effect"},{zh:"生效期间,移动速度加快 {0}%",en:"{0}% increased Movement Speed during Effect"},{zh:"生效期间,格挡及晕眩回复提高 {0}%",en:"{0}% increased Block and Stun Recovery during Effect"},{zh:"生效期间,元素抗性额外提高 {0}%",en:"{0}% additional Elemental Resistances during Effect"},{zh:"生效期间,{0}% 的物理攻击伤害转化为生命偷取",en:"{0}% of Physical Attack Damage Leeched as Life during Effect"},{zh:"生效期间,{0}% 的法术伤害转化为能量护盾偷取",en:"{0}% of Spell Damage Leeched as Energy Shield during Effect"},{zh:"生效期间,{0}% 的攻击伤害转化为生命偷取",en:"{0}% of Attack Damage Leeched as Life during Effect"},{zh:"生效期间,{0}% 的物理攻击伤害转化为魔力偷取",en:"{0}% of Physical Attack Damage Leeched as Mana during Effect"},{zh:"生效期间,近战攻击添加击退",en:"Adds Knockback to Melee Attacks during Effect"},{zh:"生效期间,受到物理伤害的 {0}% 转化为冰霜伤害",en:"{0}% of Physical Damage from Hits taken as Cold Damage during Effect"},{zh:"药剂持续期间,获得等同 {0}% 物理伤害的冰霜伤害",en:"Gain {0}% of Physical Damage as Extra Cold Damage during effect"},{zh:"生效期间,有 {0}% 几率避免被冰缓",en:"{0}% chance to Avoid being Chilled during Effect"},{zh:"效果期间受到的混沌伤害无法穿透能量护盾",en:"Chaos Damage taken does not bypass Energy Shield during effect"},{zh:"生效期间,有 {0}% 几率避免被冰冻",en:"{0}% chance to Avoid being Frozen during Effect"},{zh:"生效期间使用技能会赋予你临终叹息,魔力消耗为 {0}%",en:"Grants Last Breath when you Use a Skill during Effect, for {0}% of Mana Cost"},{zh:"生效期间,有 {0}% 几率避免被点燃",en:"{0}% chance to Avoid being Ignited during Effect"},{zh:"生效期间,有 {0}% 几率避免被感电",en:"{0}% chance to Avoid being Shocked during Effect"},{zh:"生效期间,有 {0}% 几率击中造成中毒",en:"{0}% chance to Poison on Hit during Effect"},{zh:"生效期间,减免的物理伤害提高 {0}%",en:"{0}% additional Physical Damage Reduction during Effect"},{zh:"生效期间命中可击退",en:"Hits Knockback during Effect"},{zh:"生效期间,效果区域扩大 {0}%",en:"{0}% increased Area of Effect during Effect"},{zh:"生效期间,有 {0}% 几率避免被晕眩",en:"{0}% Chance to Avoid being Stunned during Effect"},{zh:"生效期间不会被晕眩",en:"Cannot be Stunned during Effect"},{zh:"生效期间,有 {0}% 几率造成冻结、感电和点燃",en:"{0}% chance to Freeze, Shock and Ignite during Effect"},{zh:"生效期间,对奉献地面上的敌人的暴击率 {0}%",en:"{0}% to Critical Strike Chance against Enemies on Consecrated Ground during Effect"},{zh:"生效期间,暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance during Effect"},{zh:"生效期间,暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance during Effect"},{zh:"生效期间获得终结",en:"Culling Strike during Effect"},{zh:"生效期间产生的奉献地面使敌人受到的伤害提高 {0}%",en:"Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies"},{zh:"生效期间,每秒获得 1 个耐力球",en:"Gain 1 Endurance Charge per Second during Effect"},{zh:"生效期间免疫流血和腐化之血",en:"Immunity to Bleeding and Corrupted Blood during Effect"},{zh:"生效期间免疫所有伤害",en:"Immunity to Damage during Effect"},{zh:"生效期间免疫冻结和冰缓",en:"Immunity to Freeze and Chill during Effect"},{zh:"生效期间免疫中毒",en:"Immunity to Poison during Effect"},{zh:"生效期间免疫感电",en:"Immunity to Shock during Effect"},{zh:"在药剂生效期间被石化",en:"Petrified during Effect"},{zh:"生效期间,找到的物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items found during Effect"},{zh:"生效期间,找到的物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items found during Effect"},{zh:"生效期间生命偷取立即生效",en:"Life Leech is instant during Effect"},{zh:"生效期间,受到命中伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage Taken from Hits is Leeched as Life during Effect"},{zh:"生效期间每秒再生 {0}% 生命",en:"Regenerate {0}% of Life per second during Effect"},{zh:"生效期间不能获得魔力",en:"Cannot gain Mana during effect"},{zh:"生效期间,你造成的非伤害型异常状态效果提高 {0}%",en:"{0}% increased Effect of Non-Damaging Ailments you inflict during Effect"},{zh:"生效期间,你造成的非伤害型异常状态效果降低 {0}%",en:"{0}% reduced Effect of Non-Damaging Ailments you inflict during Effect"},{zh:"生效期间,技能发射 1 个额外投射物",en:"Skills fire an additional Projectile during Effect"},{zh:"生效期间,技能发射 {0} 个额外投射物",en:"Skills fire {0} additional Projectiles during Effect"},{zh:"生效期间,受到的反射伤害提高 {0}%",en:"{0}% increased Reflected Damage taken during Effect"},{zh:"生效期间,受到的反射伤害降低 {0}%",en:"{0}% reduced Reflected Damage taken during Effect"},{zh:"生效期间,技能魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Skills during Effect"},{zh:"生效期间,技能魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Skills during Effect"},{zh:"生效期间每秒获得 1 个瓦尔之灵",en:"Gain 1 Vaal Soul Per Second during effect"},{zh:"生效期间每秒获得 {0} 个瓦尔之灵",en:"Gain {0} Vaal Souls Per Second during effect"},{zh:"生效期间,暴击不造成额外伤害",en:"Your Critical Strikes do not deal extra Damage during Effect"},{zh:"生效期间,你造成的中毒持续时间提高 {0}%",en:"{0}% increased Duration of Poisons you inflict during Effect"},{zh:"生效期间,你造成的中毒持续时间降低 {0}%",en:"{0}% reduced Duration of Poisons you inflict during Effect"},{zh:"生效期间,你受到的流血持续时间提高 {0}%",en:"{0}% increased Bleeding Duration on you during Effect"},{zh:"生效期间,你受到的流血持续时间降低 {0}%",en:"{0}% reduced Bleeding Duration on you during Effect"},{zh:"生效期间,你受到的冰缓效果提高 {0}%",en:"{0}% increased Effect of Chill on you during Effect"},{zh:"生效期间,你受到的冰缓效果降低 {0}%",en:"{0}% reduced Effect of Chill on you during Effect"},{zh:"生效期间,你受到的诅咒效果提高 {0}%",en:"{0}% increased Effect of Curses on you during Effect"},{zh:"生效期间,你受到的诅咒效果降低 {0}%",en:"{0}% reduced Effect of Curses on you during Effect"},{zh:"生效期间,你受到的冻结持续时间提高 {0}%",en:"{0}% increased Freeze Duration on you during Effect"},{zh:"生效期间,你受到的冻结持续时间降低 {0}%",en:"{0}% reduced Freeze Duration on you during Effect"},{zh:"生效期间,你受到的点燃持续时间提高 {0}%",en:"{0}% increased Ignite Duration on you during Effect"},{zh:"生效期间,你受到的点燃持续时间降低 {0}%",en:"{0}% reduced Ignite Duration on you during Effect"},{zh:"生效期间,你受到的中毒持续时间提高 {0}%",en:"{0}% increased Poison Duration on you during Effect"},{zh:"生效期间,你受到的中毒持续时间降低 {0}%",en:"{0}% reduced Poison Duration on you during Effect"},{zh:"生效期间,你受到的感电效果提高 {0}%",en:"{0}% increased Effect of Shock on you during Effect"},{zh:"生效期间,你受到的感电效果降低 {0}%",en:"{0}% reduced Effect of Shock on you during Effect"},{zh:"生效期间,结界总增 {0}%",en:"{0}% more Ward during Effect"},{zh:"生效期间,结界总降 {0}%",en:"{0}% less Ward during Effect"},{zh:"生效期间,所有元素抗性最大值 {0}%",en:"{0}% to all maximum Elemental Resistances during Effect"},{zh:"生效期间有 {0}% 的几率格挡攻击伤害",en:"{0}% Chance to Block Attack Damage during Effect"},{zh:"生效期间不能获得生命",en:"Cannot gain Life during effect"},{zh:"生效期间,通过其他药剂获得的各种充能增加 {0}%",en:"{0}% increased Charges gained by Other Flasks during Effect"},{zh:"生效期间,暴击产生的毒性持续伤害加成 {0}%",en:"{0}% to Damage over Time Multiplier for Poison from Critical Strikes during Effect"},{zh:"生效期间,对奉献地面上的敌人暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect"},{zh:"生效期间,对奉献地面上的敌人暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Effect"},{zh:"生效期间,持续伤害提高 {0}%",en:"{0}% increased Damage Over Time during Effect"},{zh:"生效期间,持续伤害降低 {0}%",en:"{0}% reduced Damage Over Time during Effect"},{zh:"生效期间,对恶魔造成的击中伤害提高 {0}%",en:"{0}% increased Damage with Hits against Demons during Effect"},{zh:"生效期间,对恶魔造成的击中伤害降低 {0}%",en:"{0}% reduced Damage with Hits against Demons during Effect"},{zh:"生效期间,来自恶魔的伤害提高 {0}%",en:"{0}% increased Damage taken from Demons during Effect"},{zh:"生效期间,来自恶魔的伤害降低 {0}%",en:"{0}% reduced Damage taken from Demons during Effect"},{zh:"生效期间获得额外混沌伤害,等于元素伤害的 {0}%",en:"Gain {0}% of Elemental Damage as Extra Chaos Damage during effect"},{zh:"生效期间,找到的物品数量提高 {0}%",en:"{0}% increased Quantity of Items found during Effect"},{zh:"生效期间免疫冻结、冻缓、诅咒和晕眩",en:"Immunity to Freeze, Chill, Curses and Stuns during Effect"},{zh:"生效期间,{0}% 的混沌伤害转化为生命偷取",en:"{0}% of Chaos Damage Leeched as Life during Effect"},{zh:"生效期间,能见度提高 {0}%",en:"{0}% increased Light Radius during Effect"},{zh:"生效期间,赋予 {0} 级绝望诅咒光环",en:"Grants Level {0} Despair Curse Aura during Effect"},{zh:"效果期间获得 {0} 级脆弱诅咒光环",en:"Grants Level {0} Vulnerability Curse Aura during Effect"},{zh:"生效期间技能不消耗魔力",en:"Skills Cost no Mana during Effect"},{zh:"生效期间,获得额外混沌伤害,等于物理伤害的 {0}%",en:"Gain {0}% of Physical Damage as Extra Chaos Damage during effect"},{zh:"生效期间,所有元素抗性 {0}%",en:"{0}% to Elemental Resistances during Effect"},{zh:"生效期间有 {0}% 的几率格挡法术伤害",en:"{0}% Chance to Block Spell Damage during Effect"},{zh:"瓦尔技能生效期间增加{0}%暴击率",en:"{0}% increased Critical Strike Chance with Vaal Skills during effect"},{zh:"瓦尔技能生效期间减少{0}%暴击率",en:"{0}% reduced Critical Strike Chance with Vaal Skills during effect"},{zh:"生效期间,瓦尔技能的伤害提高 {0}%",en:"{0}% increased Damage with Vaal Skills during effect"},{zh:"生效期间,瓦尔技能的伤害降低 {0}%",en:"{0}% reduced Damage with Vaal Skills during effect"},{zh:"生效期间,瓦尔技能的伤害总增 {0}%",en:"Vaal Skills deal {0}% more Damage during Effect"},{zh:"生效期间,瓦尔技能的伤害总降 {0}%",en:"Vaal Skills deal {0}% less Damage during Effect"},{zh:"生效期间使用瓦尔技能不施加阻灵术",en:"Vaal Skills used during effect do not apply Soul Gain Prevention"},{zh:"非光环瓦尔技能每次施放需要的灵魂量在效果生效期间提高 {0}%",en:"Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect"},{zh:"非光环瓦尔技能每次施放需要的灵魂量在效果生效期间降低 {0}%",en:"Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect"},{zh:"若生效期间使用瓦尔技能,则阻灵术持续时间延长 {0}%",en:"Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration"},{zh:"若生效期间使用瓦尔技能,则阻灵术持续时间缩短 {0}%",en:"Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration"},{zh:"生效期间近战物理伤害总增 {0}%",en:"{0}% more Melee Physical Damage during effect"},{zh:"若你在药剂生效期间消灭中毒的敌人,则周围的敌人也会中毒",en:"When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned"},{zh:"生效期间每秒受到 {0} 混沌伤害",en:"Take {0} Chaos Damage per Second during Effect"},{zh:"生效期间,被你点燃的敌人受到的伤害提高 {0}%",en:"Enemies Ignited by you during Effect take {0}% increased Damage"},{zh:"生效期间,被你点燃的敌人受到的伤害降低 {0}%",en:"Enemies Ignited by you during Effect take {0}% reduced Damage"},{zh:"生效期间,每击败一个敌人回复 {0}% 生命",en:"Recover {0}% of Life when you Kill an Enemy during Effect"},{zh:"生效期间,每击败一个敌人回复 {0}% 魔力",en:"Recover {0}% of Mana when you Kill an Enemy during Effect"},{zh:"生效期间,每击败一个敌人回复 {0}% 能量护盾",en:"Recover {0}% of Energy Shield when you Kill an Enemy during Effect"},{zh:"生效期间,攻击、施法和移动速度加快 {0}%",en:"{0}% increased Attack, Cast and Movement Speed during Effect"},{zh:"生效期间,攻击、施法和移动速度减慢 {0}%",en:"{0}% reduced Attack, Cast and Movement Speed during Effect"},{zh:"生效期间,攻击、施法和移动速度每秒提高 {0}%",en:"Increase Attack, Cast and Movement Speed by {0}% every second during Effect"},{zh:"生效期间,攻击、施法和移动速度每秒降低 {0}%",en:"Reduce Attack, Cast and Movement Speed {0}% every second during Effect"},{zh:"生效期间获得不洁之力",en:"Unholy Might during Effect"},{zh:"生效期间免疫死亡",en:"Prevents Death during Effect"},{zh:"生效期间,你绝对元素抗性中最低的一个会使你承受该元素的伤害提高 {0}%",en:"During Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"},{zh:"生效期间,你绝对元素抗性中最低的一个会使你承受该元素的伤害降低 {0}%",en:"During Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"},{zh:"生效期间,你绝对元素抗性中最高的一个会使你该元素的伤害穿透 {0}% 抗性",en:"During Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest"},{zh:"生效期间,对周围敌人造成感电,使其受到的伤害提高 10%",en:"Shocks nearby Enemies during Effect, causing 10% increased Damage taken"},{zh:"生效期间你被感电,受到的伤害提高 50%",en:"You are Shocked during Effect, causing 50% increased Damage taken"},{zh:"生效期间,{0}% 的物理伤害转换为闪电伤害",en:"{0}% of Physical Damage Converted to Lightning during Effect"},{zh:"生效期间,伤害穿透 {0}% 闪电抗性",en:"Damage Penetrates {0}% Lightning Resistance during Effect"},{zh:"生效期间,你造成的感电效果提高 {0}%",en:"{0}% increased Effect of Shocks you inflict during Effect"},{zh:"生效期间,你造成的感电效果降低 {0}%",en:"{0}% reduced Effect of Shocks you inflict during Effect"},{zh:"你在效果期间造成的感电会扩散给 1 米内的其他敌人",en:"Shocks you inflict during Effect spread to other Enemies within 1 metre"},{zh:"你在效果期间造成的感电会扩散给 {0} 米内的其他敌人",en:"Shocks you inflict during Effect spread to other Enemies within {0} metres"},{zh:"生效期间,攻击附加 {0}-{1} 点闪电伤害",en:"Adds {0} to {1} Lightning Damage to Attacks during Effect"},{zh:"生效期间,法术附加 {0}-{1} 点闪电伤害",en:"Adds {0} to {1} Lightning Damage to Spells during Effect"},{zh:"生效期间,{0}% 的闪电伤害转化为生命偷取",en:"{0}% of Lightning Damage Leeched as Life during Effect"},{zh:"生效期间,{0}% 的闪电伤害转化为魔力偷取",en:"{0}% of Lightning Damage Leeched as Mana during Effect"},{zh:"生效期间,立即获得生命和魔力偷取",en:"Life and Mana Leech are instant during effect"},{zh:"生效期间不可充能",en:"Gains no Charges during Effect"},{zh:"在任何满溢圣杯药剂生效期间不获得药剂充能",en:"Gains no Charges during Effect of any Overflowing Chalice Flask"},{zh:"在任何灵魂撕裂者药剂生效期间不获得药剂充能",en:"Gains no Charges during Effect of any Soul Ripper Flask"},{zh:"生效期间获得灵能护体",en:"Ghost Reaver during Effect"},{zh:"生效期间获得狂热者的誓言",en:"Zealot's Oath during Effect"},{zh:"生效期间获得异能魔力",en:"Eldritch Battery during Effect"},{zh:"生效期间赋予完美苦痛",en:"Grants Perfect Agony during effect"},{zh:"未连结至天赋树的技能,仍然可以在范围内配置",en:"Passives in Radius can be Allocated without being connected to your tree"},{zh:"占用所有武器栏位",en:"Uses both hand slots"},{zh:"属性需求提高 {0}%",en:"{0}% increased Attribute Requirements"},{zh:"属性需求降低 {0}%",en:"{0}% reduced Attribute Requirements"},{zh:"不能搭配【异灵之体】",en:"Cannot be used with Chaos Inoculation"},{zh:"{0} 敏捷需求",en:"{0} Dexterity Requirement"},{zh:"敏捷需求提高 {0}%",en:"{0}% increased Dexterity Requirement"},{zh:"敏捷需求降低 {0}%",en:"{0}% reduced Dexterity Requirement"},{zh:"无敏捷需求",en:"No Dexterity Requirement"},{zh:"{0} 智慧需求",en:"{0} Intelligence Requirement"},{zh:"智慧需求提高 {0}%",en:"{0}% increased Intelligence Requirement"},{zh:"智慧需求降低 {0}%",en:"{0}% reduced Intelligence Requirement"},{zh:"无智慧需求",en:"No Intelligence Requirement"},{zh:"升级所需经验降低 {0}",en:"{0} reduced Level Requirement"},{zh:"穿戴对人物属性无需求",en:"Has no Attribute Requirements"},{zh:"没有能量护盾",en:"Has no Energy Shield"},{zh:"{0} 力量和智慧需求",en:"{0} Strength and Intelligence Requirement"},{zh:"{0} 力量需求",en:"{0} Strength Requirement"},{zh:"力量需求提高 {0}%",en:"{0}% increased Strength Requirement"},{zh:"力量需求降低 {0}%",en:"{0}% reduced Strength Requirement"},{zh:"无力量需求",en:"No Strength Requirement"},{zh:"{0}% 攻击伤害格挡率",en:"{0}% Chance to Block Attack Damage"},{zh:"持盾牌时攻击伤害格挡率 {0}%",en:"{0}% Chance to Block Attack Damage while holding a Shield"},{zh:"持盾牌时有 {0}% 的几率格挡法术伤害",en:"{0}% Chance to Block Spell Damage while holding a Shield"},{zh:"阻挡被压制的法术伤害 {0}%",en:"Prevent {0}% of Suppressed Spell Damage"},{zh:"阻挡被压制的法术伤害量 {0}%",en:"{0}% to amount of Suppressed Spell Damage Prevented"},{zh:"法术伤害压制率 {0}%",en:"{0}% chance to Suppress Spell Damage"},{zh:"双持时法术伤害格挡几率 {0}%",en:"{0}% Chance to Block Spell Damage while Dual Wielding"},{zh:"低血时,法术伤害格挡几率额外 {0}%",en:"{0}% Chance to Block Spell Damage while on Low Life"},{zh:"能量护盾全满状态下防止{0}%的被压制法术伤害",en:"Prevent {0}% of Suppressed Spell Damage while on Full Energy Shield"},{zh:"能量护盾全满状态下防止{0}%的被压制法术伤害的总量",en:"{0}% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield"},{zh:"持弓时法术伤害格挡几率 {0}%",en:"{0}% Chance to Block Spell Damage while wielding a Bow"},{zh:"持长杖时法术伤害格挡几率 {0}%",en:"{0}% Chance to Block Spell Damage while wielding a Staff"},{zh:"持长杖时攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage while wielding a Staff"},{zh:"每有 50 点力量,攻击伤害格挡几率额外 {0}%",en:"{0}% Chance to Block Attack Damage per 50 Strength"},{zh:"{0}% 法术格挡几率",en:"{0}% Chance to Block Spell Damage"},{zh:"低血时,有 {0}% 的几率格挡法术伤害",en:"{0}% Chance to Block Spell Damage while on Low Life"},{zh:"格挡法术伤害的几率等同于格挡攻击伤害的几率\n格挡法术伤害的最大几率等同于格挡攻击伤害的最大几率",en:"Chance to Block Spell Damage is equal to Chance to Block Attack Damage\nMaximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage"},{zh:"{0}% 格挡法术伤害几率",en:"{0}% Chance to Block Spell Damage"},{zh:"格挡法术伤害的几率会特别幸运",en:"Chance to Block Spell Damage is Lucky"},{zh:"格挡法术伤害的几率会特别不幸",en:"Chance to Block Spell Damage is Unlucky"},{zh:"{0}% 法术伤害格挡几率",en:"{0}% Chance to Block Spell Damage"},{zh:"双持时攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage while Dual Wielding"},{zh:"双持爪时攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage while Dual Wielding Claws"},{zh:"攻击伤害格挡率在持盾牌时 {0}%",en:"{0}% Chance to Block Attack Damage while holding a Shield"},{zh:"双持或持盾牌时攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage while Dual Wielding or holding a Shield"},{zh:"攻击及法术伤害格挡几率提高 {0}%",en:"{0}% increased Chance to Block Attack and Spell Damage"},{zh:"攻击及法术伤害格挡几率降低 {0}%",en:"{0}% reduced Chance to Block Attack and Spell Damage"},{zh:"格挡回复提高 {0}%",en:"{0}% increased Block Recovery"},{zh:"格挡回复降低 {0}%",en:"{0}% reduced Block Recovery"},{zh:"近战打击技能对周围目标造成溅射伤害",en:"Melee Strike Skills deal Splash Damage to surrounding targets"},{zh:"你的奉献技能会同时影响你",en:"Your Offering Skills also affect you"},{zh:"你的奉献技能对自身的效果提高 {0}%",en:"Your Offerings have {0}% increased Effect on you"},{zh:"你的奉献技能对自身的效果降低 {0}%",en:"Your Offerings have {0}% reduced Effect on you"},{zh:"你的奉献效果提高 {0}%",en:"{0}% increased effect of Offerings"},{zh:"你的奉献效果降低 {0}%",en:"{0}% reduced effect of Offerings"},{zh:"骸骨奉献效果提高 {0}%",en:"Bone Offering has {0}% increased Effect"},{zh:"骸骨奉献效果降低 {0}%",en:"Bone Offering has {0}% reduced Effect"},{zh:"血肉奉献效果提高 {0}%",en:"Flesh Offering has {0}% increased Effect"},{zh:"血肉奉献效果降低 {0}%",en:"Flesh Offering has {0}% reduced Effect"},{zh:"灵魂奉献效果提高 {0}%",en:"Spirit Offering has {0}% increased Effect"},{zh:"灵魂奉献效果降低 {0}%",en:"Spirit Offering has {0}% reduced Effect"},{zh:"对周围目标造成的溅射伤害总增 {0}%",en:"{0}% more Splash Damage to surrounding targets"},{zh:"对周围目标造成的溅射伤害总降 {0}%",en:"{0}% less Splash Damage to surrounding targets"},{zh:"{0} 全属性",en:"{0} to all Attributes"},{zh:"{0} 力量",en:"{0} to Strength"},{zh:"{0} 敏捷",en:"{0} to Dexterity"},{zh:"{0} 智慧",en:"{0} to Intelligence"},{zh:"{0} 力量和敏捷",en:"{0} to Strength and Dexterity"},{zh:"{0} 敏捷与智慧",en:"{0} to Dexterity and Intelligence"},{zh:"所有属性提高 {0}%",en:"{0}% increased Attributes"},{zh:"所有属性降低 {0}%",en:"{0}% reduced Attributes"},{zh:"力量提高 {0}%",en:"{0}% increased Strength"},{zh:"力量降低 {0}%",en:"{0}% reduced Strength"},{zh:"敏捷提高 {0}%",en:"{0}% increased Dexterity"},{zh:"敏捷降低 {0}%",en:"{0}% reduced Dexterity"},{zh:"智慧提高 {0}%",en:"{0}% increased Intelligence"},{zh:"智慧降低 {0}%",en:"{0}% reduced Intelligence"},{zh:"属性词缀改为适配全知",en:"Modifiers to Attributes instead apply to Omniscience"},{zh:"所有元素抗性按照每 15 点全知 +{0}%",en:"+{0}% to all Elemental Resistances per 15 Omniscience"},{zh:"元素抗性按照每 15 点全知穿透 {0}%",en:"Penetrate {0}% Elemental Resistances per 15 Omniscience"},{zh:"属性需求可由 {0}% 的全知满足",en:"Attribute Requirements can be satisfied by {0}% of Omniscience"},{zh:"伤害提高 {0}%",en:"{0}% increased Damage"},{zh:"伤害降低 {0}%",en:"{0}% reduced Damage"},{zh:"全局伤害提高 {0}%",en:"{0}% increased Global Damage"},{zh:"全局伤害降低 {0}%",en:"{0}% reduced Global Damage"},{zh:"图腾伤害提高 {0}%",en:"{0}% increased Totem Damage"},{zh:"图腾伤害降低 {0}%",en:"{0}% reduced Totem Damage"},{zh:"陷阱伤害提高 {0}%",en:"{0}% increased Trap Damage"},{zh:"陷阱伤害降低 {0}%",en:"{0}% reduced Trap Damage"},{zh:"陷阱和地雷伤害提高 {0}%",en:"{0}% increased Trap and Mine Damage"},{zh:"陷阱和地雷伤害降低 {0}%",en:"{0}% reduced Trap and Mine Damage"},{zh:"地雷伤害提高 {0}%",en:"{0}% increased Mine Damage"},{zh:"地雷伤害降低 {0}%",en:"{0}% reduced Mine Damage"},{zh:"地雷伤害总增 {0}%",en:"{0}% more Mine Damage"},{zh:"地雷伤害总降 {0}%",en:"{0}% less Mine Damage"},{zh:"攻击伤害提高 {0}%",en:"{0}% increased Attack Damage"},{zh:"攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage"},{zh:"物理攻击伤害上限总增 {0}%",en:"{0}% more Maximum Physical Attack Damage"},{zh:"物理攻击伤害上限总降 {0}%",en:"{0}% less Maximum Physical Attack Damage"},{zh:"物理攻击伤害下限总增 {0}%",en:"{0}% more Minimum Physical Attack Damage"},{zh:"物理攻击伤害下限总降 {0}%",en:"{0}% less Minimum Physical Attack Damage"},{zh:"攻击造成的冰霜伤害提高 {0}%",en:"{0}% increased Attack Cold Damage"},{zh:"攻击造成的冰霜伤害降低 {0}%",en:"{0}% reduced Attack Cold Damage"},{zh:"攻击造成的火焰伤害提高 {0}%",en:"{0}% increased Attack Fire Damage"},{zh:"攻击造成的火焰伤害降低 {0}%",en:"{0}% reduced Attack Fire Damage"},{zh:"攻击造成的物理伤害提高 {0}%",en:"{0}% increased Attack Physical Damage"},{zh:"攻击造成的物理伤害降低 {0}%",en:"{0}% reduced Attack Physical Damage"},{zh:"持盾牌时攻击造成的冰霜伤害提高 {0}%",en:"{0}% increased Cold Attack Damage while holding a Shield"},{zh:"持盾牌时攻击造成的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Attack Damage while holding a Shield"},{zh:"持盾牌时攻击造成的火焰伤害提高 {0}%",en:"{0}% increased Fire Attack Damage while holding a Shield"},{zh:"持盾牌时攻击造成的火焰伤害降低 {0}%",en:"{0}% reduced Fire Attack Damage while holding a Shield"},{zh:"持盾牌时造成的攻击伤害提高 {0}%",en:"{0}% increased Attack Damage while holding a Shield"},{zh:"持盾牌时造成的攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage while holding a Shield"},{zh:"持盾牌时,攻击技能的伤害提高 {0}%",en:"Attack Skills deal {0}% increased Damage while holding a Shield"},{zh:"持盾牌时,攻击技能的伤害降低 {0}%",en:"Attack Skills deal {0}% reduced Damage while holding a Shield"},{zh:"持盾牌时攻击造成的物理伤害提高 {0}%",en:"{0}% increased Physical Attack Damage while holding a Shield"},{zh:"持盾牌时攻击造成的物理伤害降低 {0}%",en:"{0}% reduced Physical Attack Damage while holding a Shield"},{zh:"持盾牌时,攻击技能造成的异常状态伤害提高 {0}%",en:"Attack Skills deal {0}% increased Damage with Ailments while holding a Shield"},{zh:"持盾牌时,攻击技能造成的异常状态伤害降低 {0}%",en:"Attack Skills deal {0}% reduced Damage with Ailments while holding a Shield"},{zh:"持续伤害提高 {0}%",en:"{0}% increased Damage over Time"},{zh:"持续伤害降低 {0}%",en:"{0}% reduced Damage over Time"},{zh:"持续物理伤害提高 {0}%",en:"{0}% increased Physical Damage over Time"},{zh:"持续物理伤害降低 {0}%",en:"{0}% reduced Physical Damage over Time"},{zh:"持续火焰伤害提高 {0}%",en:"{0}% increased Fire Damage over Time"},{zh:"持续火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage over Time"},{zh:"持续冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage over Time"},{zh:"持续冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage over Time"},{zh:"持续混沌伤害提高 {0}%",en:"{0}% increased Chaos Damage over Time"},{zh:"持续混沌伤害降低 {0}%",en:"{0}% reduced Chaos Damage over Time"},{zh:"低血时伤害提高 {0}%",en:"{0}% increased Damage when on Low Life"},{zh:"低血时伤害降低 {0}%",en:"{0}% reduced Damage when on Low Life"},{zh:"伤害按照你身上每个诅咒提高 {0}%",en:"{0}% increased Damage per Curse on you"},{zh:"伤害按照你身上每个诅咒降低 {0}%",en:"{0}% reduced Damage per Curse on you"},{zh:"偷取生命时伤害提高 {0}%",en:"{0}% increased Damage while Leeching Life"},{zh:"偷取生命时伤害降低 {0}%",en:"{0}% reduced Damage while Leeching Life"},{zh:"生命偷取时物理伤害提高 {0}%",en:"{0}% increased Physical Damage while Leeching Life"},{zh:"生命偷取时物理伤害降低 {0}%",en:"{0}% reduced Physical Damage while Leeching Life"},{zh:"偷取魔力时伤害提高 {0}%",en:"{0}% increased Damage while Leeching Mana"},{zh:"偷取魔力时伤害降低 {0}%",en:"{0}% reduced Damage while Leeching Mana"},{zh:"偷取能量护盾时,伤害提高 {0}%",en:"{0}% increased Damage while Leeching Energy Shield"},{zh:"偷取能量护盾时,伤害降低 {0}%",en:"{0}% reduced Damage while Leeching Energy Shield"},{zh:"低血时攻击速度加快 {0}%",en:"{0}% increased Attack Speed when on Low Life"},{zh:"低血时攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed when on Low Life"},{zh:"满血时攻击速度加快 {0}%",en:"{0}% increased Attack Speed when on Full Life"},{zh:"满血时攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed when on Full Life"},{zh:"法术伤害提高 {0}%",en:"{0}% increased Spell Damage"},{zh:"法术伤害降低 {0}%",en:"{0}% reduced Spell Damage"},{zh:"火焰法术伤害提高 {0}%",en:"{0}% increased Spell Fire Damage"},{zh:"火焰法术伤害降低 {0}%",en:"{0}% reduced Spell Fire Damage"},{zh:"冰霜法术伤害提高 {0}%",en:"{0}% increased Spell Cold Damage"},{zh:"冰霜法术伤害降低 {0}%",en:"{0}% reduced Spell Cold Damage"},{zh:"法术伤害在持握长杖时提高 {0}%",en:"{0}% increased Spell Damage while wielding a Staff"},{zh:"法术伤害在持握长杖时降低 {0}%",en:"{0}% reduced Spell Damage while wielding a Staff"},{zh:"法术伤害在持弓类时提高 {0}%",en:"{0}% increased Spell Damage while wielding a Bow"},{zh:"法术伤害在持弓类时降低 {0}%",en:"{0}% reduced Spell Damage while wielding a Bow"},{zh:"法术伤害在持盾牌时提高 {0}%",en:"{0}% increased Spell Damage while holding a Shield"},{zh:"法术伤害在持盾牌时降低 {0}%",en:"{0}% reduced Spell Damage while holding a Shield"},{zh:"法术伤害在双持武器时提高 {0}%",en:"{0}% increased Spell Damage while Dual Wielding"},{zh:"法术伤害在双持武器时降低 {0}%",en:"{0}% reduced Spell Damage while Dual Wielding"},{zh:"全局物理伤害提高 {0}%",en:"{0}% increased Global Physical Damage"},{zh:"全局物理伤害降低 {0}%",en:"{0}% reduced Global Physical Damage"},{zh:"没有物理伤害",en:"No Physical Damage"},{zh:"物理伤害提高 {0}%",en:"{0}% increased Physical Damage"},{zh:"物理伤害降低 {0}%",en:"{0}% reduced Physical Damage"},{zh:"用该武器击中时压制 {0}% 物理伤害减免",en:"Hits with this Weapon Overwhelm {0}% Physical Damage Reduction"},{zh:"近战伤害提高 {0}%",en:"{0}% increased Melee Damage"},{zh:"近战伤害降低 {0}%",en:"{0}% reduced Melee Damage"},{zh:"对被冰冻敌人的近战伤害提高 {0}%",en:"{0}% increased Melee Damage against Frozen Enemies"},{zh:"对被冰冻敌人的近战伤害降低 {0}%",en:"{0}% reduced Melee Damage against Frozen Enemies"},{zh:"对被冰冻敌人的击中伤害提高 {0}%",en:"{0}% increased Damage with Hits against Frozen Enemies"},{zh:"对被冰冻敌人的击中伤害降低 {0}%",en:"{0}% reduced Damage with Hits against Frozen Enemies"},{zh:"对感电敌人的近战伤害提高 {0}%",en:"{0}% increased Melee Damage against Shocked Enemies"},{zh:"对感电敌人的近战伤害降低 {0}%",en:"{0}% reduced Melee Damage against Shocked Enemies"},{zh:"对感电敌人的击中伤害提高 {0}%",en:"{0}% increased Damage with Hits against Shocked Enemies"},{zh:"对感电敌人的击中伤害降低 {0}%",en:"{0}% reduced Damage with Hits against Shocked Enemies"},{zh:"对点燃敌人的近战伤害提高 {0}%",en:"{0}% increased Melee Damage against Ignited Enemies"},{zh:"对点燃点燃敌人的近战伤害降低 {0}%",en:"{0}% reduced Melee Damage against Ignited Enemies"},{zh:"击中和异常状态伤害按照敌人身上每种冻结、感电、点燃效果提高 {0}%",en:"{0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy"},{zh:"击中和异常状态伤害按照敌人身上每种冻结、感电、点燃效果降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy"},{zh:"击中伤害对被冻结、感电、点燃的敌人提高 {0}%",en:"{0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies"},{zh:"击中伤害对被冻结、感电、点燃的敌人降低 {0}%",en:"{0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies"},{zh:"{0}% 持续伤害加成",en:"{0}% to Damage over Time Multiplier"},{zh:"{0}% 异常状态持续伤害加成",en:"{0}% to Damage over Time Multiplier for Ailments"},{zh:"暴击造成异常状态时,{0}% 持续伤害加成",en:"{0}% to Damage over Time Multiplier for Ailments from Critical Strikes"},{zh:"攻击技能的持续伤害加成 {0}%",en:"{0}% to Damage over Time Multiplier with Attack Skills"},{zh:"{0}% 物理持续伤害加成",en:"{0}% to Physical Damage over Time Multiplier"},{zh:"{0}% 流血持续伤害加成",en:"{0}% to Damage over Time Multiplier for Bleeding"},{zh:"{0}% 暴击导致的流血持续伤害加成",en:"{0}% to Damage over Time Multiplier for Bleeding from Critical Strikes"},{zh:"攻击技能的持续物理伤害加成 {0}%",en:"{0}% to Physical Damage over Time Multiplier with Attack Skills"},{zh:"{0}% 火焰持续伤害加成",en:"{0}% to Fire Damage over Time Multiplier"},{zh:"{0}% 暴击导致的点燃持续伤害加成",en:"{0}% to Damage over Time Multiplier for Ignite from Critical Strikes"},{zh:"攻击技能的持续火焰伤害加成 {0}%",en:"{0}% to Fire Damage over Time Multiplier with Attack Skills"},{zh:"{0}% 点燃持续伤害加成",en:"{0}% to Damage over Time Multiplier for Ignite"},{zh:"受【怨毒光环】影响时,{0}% 冰霜持续伤害加成",en:"{0}% to Cold Damage over Time Multiplier while affected by Malevolence"},{zh:"{0}% 冰霜持续伤害加成",en:"{0}% to Cold Damage over Time Multiplier"},{zh:"{0}% 闪电持续伤害加成",en:"{0}% to Lightning Damage over Time Multiplier"},{zh:"受【怨毒光环】影响时,{0}% 混沌持续伤害加成",en:"{0}% to Chaos Damage over Time Multiplier while affected by Malevolence"},{zh:"{0}% 混沌持续伤害加成",en:"{0}% to Chaos Damage over Time Multiplier"},{zh:"{0}% 非异常状态的混沌持续伤害加成",en:"{0}% to Non-Ailment Chaos Damage over Time Multiplier"},{zh:"攻击技能的持续混沌伤害加成 {0}%",en:"{0}% to Chaos Damage over Time Multiplier with Attack Skills"},{zh:"{0}% 暴击导致的中毒持续伤害加成",en:"{0}% to Damage over Time Multiplier for Poison from Critical Strikes"},{zh:"{0}% 中毒持续伤害加成",en:"{0}% to Damage over Time Multiplier for Poison"},{zh:"该武器施加的中毒持续伤害加成 {0}%",en:"{0}% to Damage over Time Multiplier for Poison inflicted with this Weapon"},{zh:"附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage"},{zh:"攻击附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks"},{zh:"攻击你时附加{0}-{1}点物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks against you"},{zh:"武器攻击附加 {0} - {1} 物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks with Weapons"},{zh:"玩家等级每提高 3 级,该武器攻击时便附加 {0} - {1} 物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks with this Weapon per 3 Player Levels"},{zh:"攻击冰冻目标时附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies"},{zh:"攻击点燃目标时附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies"},{zh:"自身的每个增益会为攻击附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Attack Damage per Buff on you"},{zh:"自身的每个增益会为法术附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Spell Damage per Buff on you"},{zh:"自身的每个增益附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage per Buff on you"},{zh:"该装备附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage"},{zh:"双持武器时,攻击技能的伤害提高 {0}%",en:"Attack Skills deal {0}% increased Damage while Dual Wielding"},{zh:"双持武器时,攻击技能的伤害降低 {0}%",en:"Attack Skills deal {0}% reduced Damage while Dual Wielding"},{zh:"攻击伤害在双持武器时提高 {0}%",en:"{0}% increased Attack Damage while Dual Wielding"},{zh:"攻击伤害在双持武器时降低 {0}%",en:"{0}% reduced Attack Damage while Dual Wielding"},{zh:"物理攻击伤害在双持武器时提高 {0}%",en:"{0}% increased Physical Attack Damage while Dual Wielding"},{zh:"物理攻击伤害在双持武器时降低 {0}%",en:"{0}% reduced Physical Attack Damage while Dual Wielding"},{zh:"火焰攻击伤害在双持武器时提高 {0}%",en:"{0}% increased Fire Attack Damage while Dual Wielding"},{zh:"火焰攻击伤害在双持武器时降低 {0}%",en:"{0}% reduced Fire Attack Damage while Dual Wielding"},{zh:"冰霜攻击伤害在双持武器时提高 {0}%",en:"{0}% increased Attack Cold Damage while Dual Wielding"},{zh:"冰霜攻击伤害在双持武器时降低 {0}%",en:"{0}% reduced Attack Cold Damage while Dual Wielding"},{zh:"主手攻击伤害提高 {0}%",en:"{0}% increased Attack Damage with Main Hand"},{zh:"主手攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage with Main Hand"},{zh:"副手攻击伤害提高 {0}%",en:"{0}% increased Attack Damage with Off Hand"},{zh:"副手攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage with Off Hand"},{zh:"近战武器攻击造成的击中和异常状态伤害提高 {0}%",en:"Attacks with Melee Weapons deal {0}% increased Damage with Hits and Ailments"},{zh:"近战武器攻击造成的击中和异常状态伤害降低 {0}%",en:"Attacks with Melee Weapons deal {0}% reduced Damage with Hits and Ailments"},{zh:"单手近战武器的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with One Handed Melee Weapons"},{zh:"单手近战武器的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with One Handed Melee Weapons"},{zh:"单手近战武器攻击造成的击中和异常状态伤害提高 {0}%",en:"Attacks with One Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments"},{zh:"单手近战武器攻击造成的击中和异常状态伤害降低 {0}%",en:"Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments"},{zh:"单手武器攻击造成的击中和异常状态伤害提高 {0}%",en:"Attacks with One Handed Weapons deal {0}% increased Damage with Hits and Ailments"},{zh:"单手武器攻击造成的击中和异常状态伤害降低 {0}%",en:"Attacks with One Handed Weapons deal {0}% reduced Damage with Hits and Ailments"},{zh:"近战武器攻击造成的异常状态伤害提高 {0}%",en:"Attacks with Melee Weapons deal {0}% increased Damage with Ailments"},{zh:"近战武器攻击造成的异常状态伤害降低 {0}%",en:"Attacks with Melee Weapons deal {0}% reduced Damage with Ailments"},{zh:"单手近战武器攻击造成的异常状态伤害提高 {0}%",en:"Attacks with One Handed Melee Weapons deal {0}% increased Damage with Ailments"},{zh:"单手近战武器攻击造成的异常状态伤害降低 {0}%",en:"Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Ailments"},{zh:"单手武器攻击造成的异常状态伤害提高 {0}%",en:"Attacks with One Handed Weapons deal {0}% increased Damage with Ailments"},{zh:"单手武器攻击造成的异常状态伤害降低 {0}%",en:"Attacks with One Handed Weapons deal {0}% reduced Damage with Ailments"},{zh:"单手近战武器的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with One Handed Melee Weapons"},{zh:"单手近战武器的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with One Handed Melee Weapons"},{zh:"单手近战武器的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with One Handed Melee Weapons"},{zh:"单手近战武器的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with One Handed Melee Weapons"},{zh:"物理伤害在使用双手近战武器时提高 {0}%",en:"{0}% increased Physical Damage with Two Handed Melee Weapons"},{zh:"物理伤害在使用双手近战武器时降低 {0}%",en:"{0}% reduced Physical Damage with Two Handed Melee Weapons"},{zh:"双手近战武器攻击造成的击中和异常状态伤害提高 {0}%",en:"Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments"},{zh:"双手近战武器攻击造成的击中和异常状态伤害降低 {0}%",en:"Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments"},{zh:"双手武器攻击造成的击中和异常状态伤害提高 {0}%",en:"Attacks with Two Handed Weapons deal {0}% increased Damage with Hits and Ailments"},{zh:"双手武器攻击造成的击中和异常状态伤害降低 {0}%",en:"Attacks with Two Handed Weapons deal {0}% reduced Damage with Hits and Ailments"},{zh:"双手近战武器攻击造成的异常状态伤害提高 {0}%",en:"Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Ailments"},{zh:"双手近战武器攻击造成的异常状态伤害降低 {0}%",en:"Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Ailments"},{zh:"双手武器攻击造成的异常状态伤害提高 {0}%",en:"Attacks with Two Handed Weapons deal {0}% increased Damage with Ailments"},{zh:"双手武器攻击造成的异常状态伤害降低 {0}%",en:"Attacks with Two Handed Weapons deal {0}% reduced Damage with Ailments"},{zh:"双手近战武器的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Two Handed Melee Weapons"},{zh:"双手近战武器的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Two Handed Melee Weapons"},{zh:"双手近战武器的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Two Handed Melee Weapons"},{zh:"双手近战武器的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Two Handed Melee Weapons"},{zh:"徒手攻击的近战物理伤害提高 {0}%",en:"{0}% increased Melee Physical Damage with Unarmed Attacks"},{zh:"徒手攻击的近战物理伤害降低 {0}%",en:"{0}% reduced Melee Physical Damage with Unarmed Attacks"},{zh:"斧类伤害提高 {0}%",en:"{0}% increased Damage with Axes"},{zh:"斧类伤害降低 {0}%",en:"{0}% reduced Damage with Axes"},{zh:"斧类攻击造成的击中和异常状态伤害提高 {0}%",en:"Axe Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"斧类攻击造成的击中和异常状态伤害降低 {0}%",en:"Axe Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"斧类物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Axes"},{zh:"斧类物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Axes"},{zh:"斧类攻击造成的异常状态伤害提高 {0}%",en:"Axe Attacks deal {0}% increased Damage with Ailments"},{zh:"斧类攻击造成的异常状态伤害降低 {0}%",en:"Axe Attacks deal {0}% reduced Damage with Ailments"},{zh:"斧类的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Axes"},{zh:"斧类的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Axes"},{zh:"斧类的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Axes"},{zh:"斧类的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Axes"},{zh:"长杖的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Staves"},{zh:"长杖的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Staves"},{zh:"长杖伤害提高 {0}%",en:"{0}% increased Damage with Staves"},{zh:"长杖伤害降低 {0}%",en:"{0}% reduced Damage with Staves"},{zh:"长杖攻击造成的击中和异常状态伤害提高 {0}%",en:"Staff Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"长杖攻击造成的击中和异常状态伤害降低 {0}%",en:"Staff Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"长杖攻击造成的异常状态伤害提高 {0}%",en:"Staff Attacks deal {0}% increased Damage with Ailments"},{zh:"长杖攻击造成的异常状态伤害降低 {0}%",en:"Staff Attacks deal {0}% reduced Damage with Ailments"},{zh:"长杖的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Staves"},{zh:"长杖的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Staves"},{zh:"长杖的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Staves"},{zh:"长杖的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Staves"},{zh:"爪类伤害提高 {0}%",en:"{0}% increased Damage with Claws"},{zh:"爪类伤害降低 {0}%",en:"{0}% reduced Damage with Claws"},{zh:"爪类攻击造成的击中和异常状态伤害提高 {0}%",en:"Claw Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"爪类攻击造成的击中和异常状态伤害降低 {0}%",en:"Claw Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"爪类的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Claws"},{zh:"爪类的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Claws"},{zh:"爪类攻击造成的异常状态伤害提高 {0}%",en:"Claw Attacks deal {0}% increased Damage with Ailments"},{zh:"爪类攻击造成的异常状态伤害降低 {0}%",en:"Claw Attacks deal {0}% reduced Damage with Ailments"},{zh:"爪类的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Claws"},{zh:"爪类的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Claws"},{zh:"爪类的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Claws"},{zh:"爪类的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Claws"},{zh:"匕首伤害提高 {0}%",en:"{0}% increased Damage with Daggers"},{zh:"匕首伤害降低 {0}%",en:"{0}% reduced Damage with Daggers"},{zh:"匕首攻击造成的击中和异常状态伤害提高 {0}%",en:"Dagger Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"匕首攻击造成的击中和异常状态伤害降低 {0}%",en:"Dagger Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"匕首的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Daggers"},{zh:"匕首的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Daggers"},{zh:"匕首攻击造成的异常状态伤害提高 {0}%",en:"Dagger Attacks deal {0}% increased Damage with Ailments"},{zh:"匕首攻击造成的异常状态伤害降低 {0}%",en:"Dagger Attacks deal {0}% reduced Damage with Ailments"},{zh:"匕首的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Daggers"},{zh:"匕首的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Daggers"},{zh:"匕首的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Daggers"},{zh:"匕首的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Daggers"},{zh:"锤类或短杖伤害提高 {0}%",en:"{0}% increased Damage with Maces or Sceptres"},{zh:"锤类或短杖伤害降低 {0}%",en:"{0}% reduced Damage with Maces or Sceptres"},{zh:"锤类或短杖攻击造成的击中和异常状态伤害提高 {0}%",en:"Mace or Sceptre Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"锤类或短杖攻击造成的击中和异常状态伤害降低 {0}%",en:"Mace or Sceptre Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"锤类或短杖的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Maces or Sceptres"},{zh:"锤类或短杖的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Maces or Sceptres"},{zh:"锤类或短杖攻击造成的异常状态伤害提高 {0}%",en:"Mace or Sceptre Attacks deal {0}% increased Damage with Ailments"},{zh:"锤类或短杖攻击造成的异常状态伤害降低 {0}%",en:"Mace or Sceptre Attacks deal {0}% reduced Damage with Ailments"},{zh:"锤类或短杖的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Maces or Sceptres"},{zh:"锤类或短杖的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Maces or Sceptres"},{zh:"锤类或短杖的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Maces or Sceptres"},{zh:"锤类或短杖的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Maces or Sceptres"},{zh:"弓类伤害提高 {0}%",en:"{0}% increased Damage with Bows"},{zh:"弓类伤害降低 {0}%",en:"{0}% reduced Damage with Bows"},{zh:"弓类攻击造成的击中和异常状态伤害提高 {0}%",en:"Bow Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"弓类攻击造成的击中和异常状态伤害降低 {0}%",en:"Bow Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"弓类的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Bows"},{zh:"弓类的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Bows"},{zh:"弓类攻击造成的异常状态伤害提高 {0}%",en:"Bow Attacks deal {0}% increased Damage with Ailments"},{zh:"弓类攻击造成的异常状态伤害降低 {0}%",en:"Bow Attacks deal {0}% reduced Damage with Ailments"},{zh:"弓类的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Bows"},{zh:"弓类的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Bows"},{zh:"弓类的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Bows"},{zh:"弓类的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Bows"},{zh:"弓类的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage with Bows"},{zh:"弓类的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage with Bows"},{zh:"剑类的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Swords"},{zh:"剑类的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Swords"},{zh:"剑类伤害提高 {0}%",en:"{0}% increased Damage with Swords"},{zh:"剑类伤害降低 {0}%",en:"{0}% reduced Damage with Swords"},{zh:"剑类攻击造成的击中和异常状态伤害提高 {0}%",en:"Sword Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"剑类攻击造成的击中和异常状态伤害降低 {0}%",en:"Sword Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"剑类攻击造成的异常状态伤害提高 {0}%",en:"Sword Attacks deal {0}% increased Damage with Ailments"},{zh:"剑类攻击造成的异常状态伤害降低 {0}%",en:"Sword Attacks deal {0}% reduced Damage with Ailments"},{zh:"剑类的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Swords"},{zh:"剑类的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Swords"},{zh:"剑类的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Swords"},{zh:"剑类的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Swords"},{zh:"伤害在持法杖时提高 {0}%",en:"{0}% increased Damage while wielding a Wand"},{zh:"伤害在持法杖时降低 {0}%",en:"{0}% reduced Damage while wielding a Wand"},{zh:"法杖的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Wands"},{zh:"法杖的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Wands"},{zh:"法杖攻击造成的击中和异常状态伤害提高 {0}%",en:"Wand Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"法杖攻击造成的击中和异常状态伤害降低 {0}%",en:"Wand Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"法杖攻击造成的异常状态伤害提高 {0}%",en:"Wand Attacks deal {0}% increased Damage with Ailments"},{zh:"法杖攻击造成的异常状态伤害降低 {0}%",en:"Wand Attacks deal {0}% reduced Damage with Ailments"},{zh:"法杖的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Wands"},{zh:"法杖的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Wands"},{zh:"法杖的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Wands"},{zh:"法杖的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Wands"},{zh:"斧类或剑类攻击造成的击中和异常状态伤害提高 {0}%",en:"Axe or Sword Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"斧类或剑类攻击造成的击中和异常状态伤害降低 {0}%",en:"Axe or Sword Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"斧类或剑类攻击造成的异常状态伤害提高 {0}%",en:"Axe or Sword Attacks deal {0}% increased Damage with Ailments"},{zh:"斧类或剑类攻击造成的异常状态伤害降低 {0}%",en:"Axe or Sword Attacks deal {0}% reduced Damage with Ailments"},{zh:"爪类和匕首攻击造成的击中和异常状态伤害提高 {0}%",en:"Claw or Dagger Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"爪类和匕首攻击造成的击中和异常状态伤害降低 {0}%",en:"Claw or Dagger Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"爪类和匕首攻击造成的异常状态伤害提高 {0}%",en:"Claw or Dagger Attacks deal {0}% increased Damage with Ailments"},{zh:"爪类和匕首攻击造成的异常状态伤害降低 {0}%",en:"Claw or Dagger Attacks deal {0}% reduced Damage with Ailments"},{zh:"锤类、短杖、长杖攻击造成的击中和异常状态伤害提高 {0}%",en:"Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Hits and Ailments"},{zh:"锤类、短杖、长杖攻击造成的击中和异常状态伤害降低 {0}%",en:"Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Hits and Ailments"},{zh:"锤类、短杖、长杖攻击造成的异常状态伤害提高 {0}%",en:"Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Ailments"},{zh:"锤类、短杖、长杖攻击造成的异常状态伤害降低 {0}%",en:"Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Ailments"},{zh:"武器的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage with Weapons"},{zh:"武器的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage with Weapons"},{zh:"火焰伤害提高 {0}%",en:"{0}% increased Fire Damage"},{zh:"火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage"},{zh:"击中你时附加{0}-{1}点火焰伤害",en:"Adds {0} to {1} Fire Damage to Hits against you"},{zh:"附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage"},{zh:"攻击附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage to Attacks"},{zh:"攻击你时附加{0}-{1}点火焰伤害",en:"Adds {0} to {1} Fire Damage to Attacks against you"},{zh:"该装备附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage"},{zh:"主手武器附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage in Main Hand"},{zh:"火焰技能伤害提高 {0}%",en:"{0}% increased Damage with Fire Skills"},{zh:"火焰技能伤害降低 {0}%",en:"{0}% reduced Damage with Fire Skills"},{zh:"火焰技能施法速度加快 {0}%",en:"{0}% increased Cast Speed with Fire Skills"},{zh:"火焰技能施法速度减慢 {0}%",en:"{0}% reduced Cast Speed with Fire Skills"},{zh:"冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage"},{zh:"冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage"},{zh:"击中你时附加{0}-{1}点冰霜伤害",en:"Adds {0} to {1} Cold Damage to Hits against you"},{zh:"附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage"},{zh:"攻击附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage to Attacks"},{zh:"攻击你时附加{0}-{1}点冰霜伤害",en:"Adds {0} to {1} Cold Damage to Attacks against you"},{zh:"该装备附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage"},{zh:"副手武器附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage in Off Hand"},{zh:"攻击和法术附加 {0}-{1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage to Spells and Attacks"},{zh:"攻击和法术附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage to Spells and Attacks"},{zh:"冰霜技能伤害提高 {0}%",en:"{0}% increased Damage with Cold Skills"},{zh:"冰霜技能伤害降低 {0}%",en:"{0}% reduced Damage with Cold Skills"},{zh:"冰霜技能施法速度加快 {0}%",en:"{0}% increased Cast Speed with Cold Skills"},{zh:"冰霜技能施法速度减慢 {0}%",en:"{0}% reduced Cast Speed with Cold Skills"},{zh:"闪电伤害提高 {0}%",en:"{0}% increased Lightning Damage"},{zh:"闪电伤害降低 {0}%",en:"{0}% reduced Lightning Damage"},{zh:"击中你时附加{0}-{1}点闪电伤害",en:"Adds {0} to {1} Lightning Damage to Hits against you"},{zh:"附加 {0} - {1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage"},{zh:"攻击附加 {0} - {1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage to Attacks"},{zh:"攻击你时附加{0}-{1}点闪电伤害",en:"Adds {0} to {1} Lightning Damage to Attacks against you"},{zh:"该装备附加 {0} - {1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage"},{zh:"闪电技能伤害提高 {0}%",en:"{0}% increased Damage with Lightning Skills"},{zh:"闪电技能伤害降低 {0}%",en:"{0}% reduced Damage with Lightning Skills"},{zh:"闪电技能施法速度加快 {0}%",en:"{0}% increased Cast Speed with Lightning Skills"},{zh:"闪电技能施法速度减慢 {0}%",en:"{0}% reduced Cast Speed with Lightning Skills"},{zh:"混沌伤害提高 {0}%",en:"{0}% increased Chaos Damage"},{zh:"混沌伤害降低 {0}%",en:"{0}% reduced Chaos Damage"},{zh:"附加 {0} - {1} 基础混沌伤害",en:"Adds {0} to {1} Chaos Damage"},{zh:"攻击附加 {0} - {1} 基础混沌伤害",en:"Adds {0} to {1} Chaos Damage to Attacks"},{zh:"攻击你时附加{0}-{1}点混沌伤害",en:"Adds {0} to {1} Chaos Damage to Attacks against you"},{zh:"该装备附加 {0} - {1} 基础混沌伤害",en:"Adds {0} to {1} Chaos Damage"},{zh:"副手武器附加 {0} - {1} 基础混沌伤害",en:"Adds {0} to {1} Chaos Damage in Off Hand"},{zh:"混沌技能施法速度加快 {0}%",en:"{0}% increased Cast Speed with Chaos Skills"},{zh:"混沌技能施法速度减慢 {0}%",en:"{0}% reduced Cast Speed with Chaos Skills"},{zh:"造成 {0} - {1} 物理伤害",en:"Deals {0} to {1} Physical Damage"},{zh:"造成 {0} - {1} 火焰伤害",en:"Deals {0} to {1} Fire Damage"},{zh:"该法术造成 {0} - {1} 附加相当于你生命上限 {2}% 的基础火焰伤害",en:"This Spell deals {0} to {1}, plus {2}% of your maximum Life, as base Fire Damage"},{zh:"造成相当于你生命上限 {0}% 的基础火焰伤害",en:"Deals {0}% of your maximum Life, as base Fire Damage"},{zh:"造成 {0} - {1} 冰霜伤害",en:"Deals {0} to {1} Cold Damage"},{zh:"造成 {0} - {1} 闪电伤害",en:"Deals {0} to {1} Lightning Damage"},{zh:"造成 {0} - {1} 混沌伤害",en:"Deals {0} to {1} Chaos Damage"},{zh:"法术附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage to Spells"},{zh:"给法术附加 {0} 到 {1} 点火焰伤害",en:"Adds {0} to {1} Fire Damage to Spells"},{zh:"法术附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage to Spells"},{zh:"法术附加 {0} - {1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage to Spells"},{zh:"法术附加 {0} - {1} 基础混沌伤害",en:"Adds {0} to {1} Chaos Damage to Spells"},{zh:"每 10 点智慧造成 {0} - {1} 冰霜伤害",en:"Deals {0} to {1} Cold Damage per 10 Intelligence"},{zh:"攻击和法术附加 {0} - {1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage to Spells and Attacks"},{zh:"攻击速度加快 {0}%",en:"{0}% increased Attack Speed"},{zh:"攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed"},{zh:"攻击速度总增 {0}%",en:"{0}% more Attack Speed"},{zh:"攻击速度总降 {0}%",en:"{0}% less Attack Speed"},{zh:"近战攻击速度加快 {0}%",en:"{0}% increased Melee Attack Speed"},{zh:"近战攻击速度减慢 {0}%",en:"{0}% reduced Melee Attack Speed"},{zh:"双持攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed while Dual Wielding"},{zh:"双持攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed while Dual Wielding"},{zh:"副手武器攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Off Hand"},{zh:"持盾牌时攻击速度加快 {0}%",en:"{0}% increased Attack Speed while holding a Shield"},{zh:"持盾牌时攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed while holding a Shield"},{zh:"双手近战武器攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Two Handed Melee Weapons"},{zh:"双手近战武器攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Two Handed Melee Weapons"},{zh:"近战单手武器攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with One Handed Melee Weapons"},{zh:"近战单手武器攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with One Handed Melee Weapons"},{zh:"斧类攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Axes"},{zh:"斧类攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Axes"},{zh:"长杖攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Staves"},{zh:"长杖攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Staves"},{zh:"爪类攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Claws"},{zh:"爪类攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Claws"},{zh:"匕首攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Daggers"},{zh:"匕首攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Daggers"},{zh:"锤类或短杖的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Maces or Sceptres"},{zh:"锤类或短杖的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Maces or Sceptres"},{zh:"弓类攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Bows"},{zh:"弓类攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Bows"},{zh:"剑类攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Swords"},{zh:"剑类攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Swords"},{zh:"法杖攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Wands"},{zh:"法杖攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Wands"},{zh:"近战技能的徒手攻击速度加快 {0}%",en:"{0}% increased Unarmed Attack Speed with Melee Skills"},{zh:"近战技能的徒手攻击速度减慢 {0}%",en:"{0}% reduced Unarmed Attack Speed with Melee Skills"},{zh:"位移技能伤害提高 {0}%",en:"{0}% increased Damage with Movement Skills"},{zh:"位移技能伤害降低 {0}%",en:"{0}% reduced Damage with Movement Skills"},{zh:"位移技能攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Movement Skills"},{zh:"位移技能攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Movement Skills"},{zh:"{0} 命中值",en:"{0} to Accuracy Rating"},{zh:"命中值提高 {0}%",en:"{0}% increased Global Accuracy Rating"},{zh:"命中值降低 {0}%",en:"{0}% reduced Global Accuracy Rating"},{zh:"双持攻击的命中值提高 {0}%",en:"{0}% increased Accuracy Rating while Dual Wielding"},{zh:"双持攻击命中值降低 {0}%",en:"{0}% reduced Accuracy Rating while Dual Wielding"},{zh:"近战单手武器的攻击命中值提高 {0}%",en:"{0}% increased Accuracy Rating with One Handed Melee Weapons"},{zh:"近战单手武器的攻击命中值降低 {0}%",en:"{0}% reduced Accuracy Rating with One Handed Melee Weapons"},{zh:"双手近战武器的攻击命中值提高 {0}%",en:"{0}% increased Accuracy Rating with Two Handed Melee Weapons"},{zh:"双手近战武器的攻击命中值降低 {0}%",en:"{0}% reduced Accuracy Rating with Two Handed Melee Weapons"},{zh:"斧类攻击的命中值提高 {0}%",en:"{0}% increased Accuracy Rating with Axes"},{zh:"斧类攻击的命中值降低 {0}%",en:"{0}% reduced Accuracy Rating with Axes"},{zh:"长杖攻击的命中值提高 {0}%",en:"{0}% increased Accuracy Rating with Staves"},{zh:"长杖攻击的命中值降低 {0}%",en:"{0}% reduced Accuracy Rating with Staves"},{zh:"爪类攻击的命中值提高 {0}%",en:"{0}% increased Accuracy Rating with Claws"},{zh:"爪类攻击的命中值降低 {0}%",en:"{0}% reduced Accuracy Rating with Claws"},{zh:"匕首攻击的命中值提高 {0}%",en:"{0}% increased Accuracy Rating with Daggers"},{zh:"匕首攻击的命中值降低 {0}%",en:"{0}% reduced Accuracy Rating with Daggers"},{zh:"锤类或短杖的命中值提高 {0}%",en:"{0}% increased Accuracy Rating with Maces or Sceptres"},{zh:"锤类或短杖的命中值降低 {0}%",en:"{0}% reduced Accuracy Rating with Maces or Sceptres"},{zh:"弓类攻击的命中值提高 {0}%",en:"{0}% increased Accuracy Rating with Bows"},{zh:"弓类攻击的命中值降低 {0}%",en:"{0}% reduced Accuracy Rating with Bows"},{zh:"剑类攻击的命中值提高 {0}%",en:"{0}% increased Accuracy Rating with Swords"},{zh:"剑类攻击的命中值降低 {0}%",en:"{0}% reduced Accuracy Rating with Swords"},{zh:"法杖攻击的命中值提高 {0}%",en:"{0}% increased Accuracy Rating with Wands"},{zh:"法杖攻击的命中值降低 {0}%",en:"{0}% reduced Accuracy Rating with Wands"},{zh:"施法速度加快 {0}%",en:"{0}% increased Cast Speed"},{zh:"施法速度减慢 {0}%",en:"{0}% reduced Cast Speed"},{zh:"双持时施法速度加快 {0}%",en:"{0}% increased Cast Speed while Dual Wielding"},{zh:"双持时施法速度减慢 {0}%",en:"{0}% reduced Cast Speed while Dual Wielding"},{zh:"持盾牌时施法速度加快 {0}%",en:"{0}% increased Cast Speed while holding a Shield"},{zh:"持盾牌时施法速度减慢 {0}%",en:"{0}% reduced Cast Speed while holding a Shield"},{zh:"持长杖时施法速度加快 {0}%",en:"{0}% increased Cast Speed while wielding a Staff"},{zh:"持长杖时施法速度减慢 {0}%",en:"{0}% reduced Cast Speed while wielding a Staff"},{zh:"持弓时施法速度加快 {0}%",en:"{0}% increased Cast Speed while wielding a Bow"},{zh:"持弓时施法速度减慢 {0}%",en:"{0}% reduced Cast Speed while wielding a Bow"},{zh:"每个暴击球可使施法速度加快 {0}%",en:"{0}% increased Cast Speed per Power Charge"},{zh:"匕首攻击的暴击使敌人中毒",en:"Critical Strikes with Daggers Poison the Enemy"},{zh:"弓类暴击有 {0}% 的几率使敌人中毒",en:"Critical Strikes with Bows have a {0}% chance to Poison the Enemy"},{zh:"弓类暴击使敌人中毒",en:"Critical Strikes with Bows Poison the Enemy"},{zh:"匕首攻击的暴击有 {0}% 的几率使敌人中毒",en:"Critical Strikes with Daggers have a {0}% chance to Poison the Enemy"},{zh:"弓类攻击暴击时使敌人中毒",en:"Critical Strikes with Bows Poison the Enemy"},{zh:"{0}% 法术暴击率",en:"{0}% Critical Strike Chance"},{zh:"附加 {0}% 基础暴击率",en:"{0}% to Critical Strike Chance"},{zh:"法术暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance for Spells"},{zh:"法术暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance for Spells"},{zh:"全域暴击率提高 {0}%",en:"{0}% increased Global Critical Strike Chance"},{zh:"全域暴击率降低 {0}%",en:"{0}% reduced Global Critical Strike Chance"},{zh:"全域暴击率提高 30%",en:"30% increased Global Critical Strike Chance"},{zh:"全域暴击率提高 40%",en:"40% increased Global Critical Strike Chance"},{zh:"全域暴击率提高 50%",en:"50% increased Global Critical Strike Chance"},{zh:"暴击几率提高 {0}%",en:"{0}% to Critical Strike Chance"},{zh:"该装备的攻击暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance"},{zh:"该装备的攻击暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance"},{zh:"弓类攻击的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Bows"},{zh:"弓类攻击的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Bows"},{zh:"爪类攻击的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Claws"},{zh:"爪类攻击的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Claws"},{zh:"匕首攻击的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Daggers"},{zh:"匕首攻击的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Daggers"},{zh:"剑类攻击的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Swords"},{zh:"剑类攻击的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Swords"},{zh:"锤类或短杖的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Maces or Sceptres"},{zh:"锤类或短杖的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Maces or Sceptres"},{zh:"长杖攻击的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Staves"},{zh:"长杖攻击的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Staves"},{zh:"法杖攻击的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Wands"},{zh:"法杖攻击的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Wands"},{zh:"斧类攻击的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Axes"},{zh:"斧类攻击的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Axes"},{zh:"持盾牌时攻击暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance while holding a Shield"},{zh:"持盾牌时攻击暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance while holding a Shield"},{zh:"陷阱暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Traps"},{zh:"陷阱暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Traps"},{zh:"地雷暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Mines"},{zh:"地雷暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Mines"},{zh:"双手近战武器的攻击暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Two Handed Melee Weapons"},{zh:"双手近战武器的攻击暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Two Handed Melee Weapons"},{zh:"双手近战武器的攻击 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Two Handed Melee Weapons"},{zh:"近战单手武器的攻击暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with One Handed Melee Weapons"},{zh:"近战单手武器的攻击暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with One Handed Melee Weapons"},{zh:"近战攻击暴击率提高 {0}%",en:"{0}% increased Melee Critical Strike Chance"},{zh:"近战攻击暴击率降低 {0}%",en:"{0}% reduced Melee Critical Strike Chance"},{zh:"双持武器时,攻击暴击率提高 {0}%",en:"{0}% increased Attack Critical Strike Chance while Dual Wielding"},{zh:"双持武器时,攻击暴击率降低 {0}%",en:"{0}% reduced Attack Critical Strike Chance while Dual Wielding"},{zh:"火焰技能暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Fire Skills"},{zh:"火焰技能暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Fire Skills"},{zh:"闪电技能暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Lightning Skills"},{zh:"闪电技能暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Lightning Skills"},{zh:"冰霜技能暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Cold Skills"},{zh:"冰霜技能暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Cold Skills"},{zh:"元素技能的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Elemental Skills"},{zh:"元素技能的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Elemental Skills"},{zh:"混沌技能的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Chaos Skills"},{zh:"混沌技能的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Chaos Skills"},{zh:"图腾施放的技能暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Totem Skills"},{zh:"图腾施放的技能暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Totem Skills"},{zh:"全局暴击率在你近期内召唤过图腾的情况下提高 60%",en:"60% increased Global Critical Strike Chance if you've Summoned a Totem Recently"},{zh:"全局暴击率在你过去 {0} 秒内召唤过图腾的情况下提高 60%",en:"60% increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds"},{zh:"{0}% 全域暴击伤害加成",en:"{0}% to Global Critical Strike Multiplier"},{zh:"{0}% 攻击暴击伤害加成",en:"{0}% to Critical Strike Multiplier"},{zh:"攻击伤害的暴击伤害加成 {0}%",en:"{0}% to Critical Strike Multiplier for Attack Damage"},{zh:"法术伤害的暴击伤害加成 {0}%",en:"{0}% to Critical Strike Multiplier for Spell Damage"},{zh:"匕首攻击 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Daggers"},{zh:"锤类或短杖 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Maces or Sceptres"},{zh:"斧类攻击 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Axes"},{zh:"弓类攻击 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Bows"},{zh:"剑类攻击 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Swords"},{zh:"法杖攻击 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Wands"},{zh:"爪类攻击 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Claws"},{zh:"长杖攻击 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Staves"},{zh:"近战单手武器攻击 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with One Handed Melee Weapons"},{zh:"{0}% 近战攻击暴击伤害加成",en:"{0}% to Melee Critical Strike Multiplier"},{zh:"双持武器时, {0}% 攻击暴击伤害加成",en:"{0}% to Attack Critical Strike Multiplier while Dual Wielding"},{zh:"持盾牌时近战攻击 {0}% 暴击伤害加成",en:"{0}% to Melee Critical Strike Multiplier while holding a Shield"},{zh:"{0}% 陷阱暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Traps"},{zh:"{0}% 地雷暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Mines"},{zh:"{0}% 火焰技能暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Fire Skills"},{zh:"{0}% 闪电技能暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Lightning Skills"},{zh:"{0}% 冰霜技能暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Cold Skills"},{zh:"{0}% 元素技能暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Elemental Skills"},{zh:"{0}% 混沌技能暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Chaos Skills"},{zh:"受到的暴击伤害降低 {0}%",en:"You take {0}% reduced Extra Damage from Critical Strikes"},{zh:"受到的暴击伤害提高 {0}%",en:"You take {0}% increased Extra Damage from Critical Strikes"},{zh:"你受到的暴击伤害被压制时,其额外伤害提高 {0}%",en:"You take {0}% increased Extra Damage from Suppressed Critical Strikes"},{zh:"你受到的暴击伤害被压制时,其额外伤害降低 {0}%",en:"You take {0}% reduced Extra Damage from Suppressed Critical Strikes"},{zh:"每个耐力球使你受到的暴击伤害降低 {0}%",en:"You take {0}% reduced Extra Damage from Critical Strikes per Endurance Charge"},{zh:"每个耐力球使你受到的暴击伤害提高 {0}%",en:"You take {0}% increased Extra Damage from Critical Strikes per Endurance Charge"},{zh:"你的暴击不会造成额外伤害",en:"Your Critical Strikes do not deal extra Damage"},{zh:"{0}% 图腾技能暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Totem Skills"},{zh:"敌人晕眩门槛降低 {0}%",en:"{0}% reduced Enemy Stun Threshold"},{zh:"敌人晕眩门槛提高 {0}%",en:"{0}% increased Enemy Stun Threshold"},{zh:"锤类或短杖使敌人眩晕的门槛降低 {0}%",en:"{0}% reduced Enemy Stun Threshold with Maces or Sceptres"},{zh:"弓类攻击降低 {0}% 敌人晕眩门槛",en:"{0}% reduced Enemy Stun Threshold with Bows"},{zh:"击中时击退敌人",en:"Knocks Enemies Back on Hit"},{zh:"无法被击退",en:"Cannot be Knocked Back"},{zh:"有 {0}% 的几率避免被击退",en:"{0}% chance to Avoid being Knocked Back"},{zh:"弓类击中会击退敌人",en:"Knocks Enemies Back when Hit by a Bow"},{zh:"长杖击中会击退敌人",en:"Knocks Enemies Back when Hit by a Staff"},{zh:"法杖击中会击退敌人",en:"Knocks Enemies Back when Hit by a Wand"},{zh:"结界 {0}",en:"{0} to Ward"},{zh:"结界提高 {0}%",en:"{0}% increased Ward"},{zh:"结界降低 {0}%",en:"{0}% reduced Ward"},{zh:"结界复原速度加快 {0}%",en:"{0}% faster Restoration of Ward"},{zh:"结界复原速度减慢 {0}%",en:"{0}% slower Restoration of Ward"},{zh:"适应率 {0}",en:"{0} to Adaptation Rating"},{zh:"适应率提高 {0}%",en:"{0}% increased Adaptation Rating"},{zh:"适应率降低 {0}%",en:"{0}% reduced Adaptation Rating"},{zh:"最大适应 {0}",en:"{0} to maximum Adaptations"},{zh:"适应持续时间延长 {0}%",en:"{0}% increased Adaptation Duration"},{zh:"适应持续时间缩短 {0}%",en:"{0}% reduced Adaptation Duration"},{zh:"{0}% 最大护甲",en:"{0}% to maximum Armour"},{zh:"{0} 护甲",en:"{0} to Armour"},{zh:"护甲提高 {0}%",en:"{0}% increased Armour"},{zh:"护甲降低 {0}%",en:"{0}% reduced Armour"},{zh:"该装备的护甲提高 {0}%",en:"{0}% increased Armour"},{zh:"该装备的护甲降低 {0}%",en:"{0}% reduced Armour"},{zh:"闪避值与护甲提高 {0}%",en:"{0}% increased Evasion Rating and Armour"},{zh:"闪避值与护甲降低 {0}%",en:"{0}% reduced Evasion Rating and Armour"},{zh:"{0} 点闪避值",en:"{0} to Evasion Rating"},{zh:"低血时闪避值提高 {0}",en:"{0} to Evasion Rating while on Low Life"},{zh:"满血时闪避值提高 {0}",en:"{0} to Evasion Rating while on Full Life"},{zh:"装备头盔的每 1 点能量护盾上限使闪避值提高 {0}",en:"{0} to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet"},{zh:"闪避值提高 {0}%",en:"{0}% increased Evasion Rating"},{zh:"闪避值降低 {0}%",en:"{0}% reduced Evasion Rating"},{zh:"在【猛攻】状态期间闪避值提高 {0}%",en:"{0}% increased Evasion Rating during Onslaught"},{zh:"在【猛攻】状态期间闪避值降低 {0}%",en:"{0}% reduced Evasion Rating during Onslaught"},{zh:"该装备的护甲与能量护盾提高 {0}%",en:"{0}% increased Armour and Energy Shield"},{zh:"该装备的护甲与能量护盾降低 {0}%",en:"{0}% reduced Armour and Energy Shield"},{zh:"该装备的护甲与闪避提高 {0}%",en:"{0}% increased Armour and Evasion"},{zh:"该装备的护甲与闪避降低 {0}%",en:"{0}% reduced Armour and Evasion"},{zh:"该装备的闪避与能量护盾提高 {0}%",en:"{0}% increased Evasion and Energy Shield"},{zh:"该装备的闪避与能量护盾降低 {0}%",en:"{0}% reduced Evasion and Energy Shield"},{zh:"该装备的护甲、闪避和能量护盾提高 {0}%",en:"{0}% increased Armour, Evasion and Energy Shield"},{zh:"该装备的护甲、闪避和能量护盾降低 {0}%",en:"{0}% reduced Armour, Evasion and Energy Shield"},{zh:"每个狂怒球提高 {0}% 闪避值",en:"{0}% increased Evasion Rating per Frenzy Charge"},{zh:"每个狂怒球降低 {0}% 闪避值",en:"{0}% reduced Evasion Rating per Frenzy Charge"},{zh:"{0} 最大能量护盾",en:"{0} to maximum Energy Shield"},{zh:"该装备的能量护盾提高 {0}%",en:"{0}% increased Energy Shield"},{zh:"该装备的能量护盾降低 {0}%",en:"{0}% reduced Energy Shield"},{zh:"能量护盾上限提高 {0}%",en:"{0}% increased maximum Energy Shield"},{zh:"能量护盾上限降低 {0}%",en:"{0}% reduced maximum Energy Shield"},{zh:"能量护盾充能时间提前 {0}%",en:"{0}% faster start of Energy Shield Recharge"},{zh:"能量护盾充能时间延后 {0}%",en:"{0}% slower start of Energy Shield Recharge"},{zh:"不会因为承受伤害而延迟能量护盾回复的间隔时间",en:"Energy Shield Recharge not delayed by Damage"},{zh:"每秒能量护盾回复 {0}%",en:"{0}% of Energy Shield Recharged per second"},{zh:"每分钟能量护盾损失 {0}%",en:"{0}% of Energy Shield Lost per minute"},{zh:"能量护盾充能率提高 {0}%",en:"{0}% increased Energy Shield Recharge Rate"},{zh:"能量护盾充能率降低 {0}%",en:"{0}% reduced Energy Shield Recharge Rate"},{zh:"每 100 点生命保留 {0} 最大能量护盾",en:"{0} to maximum Energy Shield per 100 Reserved Life"},{zh:"装备身体护甲的每 6 闪避值使能量护盾上限提高 {0} 点",en:"{0} to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour"},{zh:"能量护盾回复率提高 {0}%",en:"{0}% increased Energy Shield Recovery rate"},{zh:"能量护盾回复率降低 {0}%",en:"{0}% reduced Energy Shield Recovery rate"},{zh:"{0} 最大生命",en:"{0} to maximum Life"},{zh:"最大生命和最大魔力,以及全局能量护盾提高 {0}%",en:"{0}% increased maximum Life, Mana and Global Energy Shield"},{zh:"最大生命和最大魔力,以及全局能量护盾降低 {0}%",en:"{0}% reduced maximum Life, Mana and Global Energy Shield"},{zh:"生命上限提高 {0}%",en:"{0}% increased maximum Life"},{zh:"生命上限降低 {0}%",en:"{0}% reduced maximum Life"},{zh:"生命上限总增 {0}%",en:"{0}% more maximum Life"},{zh:"生命上限总降 {0}%",en:"{0}% less maximum Life"},{zh:"生命每秒再生 {0}",en:"Regenerate {0} Life per second"},{zh:"每秒损失{0}点生命",en:"Lose {0} Life per second"},{zh:"生命按照每个耐力球每秒再生 {0}%",en:"Regenerate {0}% of Life per second per Endurance Charge"},{zh:"生命再生率提高 {0}%",en:"{0}% increased Life Regeneration rate"},{zh:"生命再生率降低 {0}%",en:"{0}% reduced Life Regeneration rate"},{zh:"生命回复率提高 {0}%",en:"{0}% increased Life Recovery rate"},{zh:"生命回复率降低 {0}%",en:"{0}% reduced Life Recovery rate"},{zh:"{0} 最大魔力",en:"{0} to maximum Mana"},{zh:"魔力上限提高 {0}%",en:"{0}% increased maximum Mana"},{zh:"魔力上限降低 {0}%",en:"{0}% reduced maximum Mana"},{zh:"魔力每秒再生 {0}%",en:"Regenerate {0}% of Mana per second"},{zh:"魔力每秒再生 {0} 点",en:"Regenerate {0} Mana per second"},{zh:"每秒损失{0}点魔力",en:"Lose {0} Mana per second"},{zh:"魔力再生率提高 {0}%",en:"{0}% increased Mana Regeneration Rate"},{zh:"魔力再生率降低 {0}%",en:"{0}% reduced Mana Regeneration Rate"},{zh:"魔力按照每个暴击球每秒再生 {0}%",en:"Regenerate {0}% of Mana per second per Power Charge"},{zh:"魔力回复率提高 {0}%",en:"{0}% increased Mana Recovery rate"},{zh:"魔力回复率降低 {0}%",en:"{0}% reduced Mana Recovery rate"},{zh:"生命上限提高 {0}%,同时等量降低火焰抗性",en:"{0}% increased maximum Life and reduced Fire Resistance"},{zh:"生命上限降低 {0}%,同时等量提高火焰抗性",en:"{0}% reduced maximum Life and increased Fire Resistance"},{zh:"魔力上限提高 {0}%,同时等量降低冰霜抗性",en:"{0}% increased maximum Mana and reduced Cold Resistance"},{zh:"魔力上限降低 {0}%,同时等量提高冰霜抗性",en:"{0}% reduced maximum Mana and increased Cold Resistance"},{zh:"全局能量护盾上限提高 {0}%,同时等量降低闪电抗性",en:"{0}% increased Global maximum Energy Shield and reduced Lightning Resistance"},{zh:"全局能量护盾上限降低 {0}%,同时等量提高闪电抗性",en:"{0}% reduced Global maximum Energy Shield and increased Lightning Resistance"},{zh:"无法被伤害",en:"Cannot be Damaged"},{zh:"物品掉落数量提高 {0}%",en:"{0}% increased Quantity of Items found"},{zh:"物品掉落数量降低 {0}%",en:"{0}% reduced Quantity of Items found"},{zh:"低血时物品掉落数量提高 {0}%",en:"{0}% increased Quantity of Items found when on Low Life"},{zh:"低血时物品掉落数量降低 {0}%",en:"{0}% reduced Quantity of Items found when on Low Life"},{zh:"箱子掉落物品数量提高 {0}%",en:"{0}% increased Quantity of Items Found from Chests"},{zh:"箱子掉落物品数量降低 {0}%",en:"{0}% reduced Quantity of Items Found from Chests"},{zh:"物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items found"},{zh:"物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items found"},{zh:"周围友军获得物品稀有度提高 {0}%",en:"Nearby Allies have {0}% increased Item Rarity"},{zh:"周围友军获得物品稀有度降低 {0}%",en:"Nearby Allies have {0}% reduced Item Rarity"},{zh:"你和周围友军的物品稀有度提高 {0}%",en:"You and Nearby Allies have {0}% increased Item Rarity"},{zh:"你和周围友军的物品稀有度降低 {0}%",en:"You and Nearby Allies have {0}% reduced Item Rarity"},{zh:"低血时物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items found when on Low Life"},{zh:"低血时物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items found when on Low Life"},{zh:"箱子掉落物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items Found from Chests"},{zh:"箱子掉落物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items Found from Chests"},{zh:"物品掉落品质提高 {0}%",en:"{0}% increased Quality of Items Found"},{zh:"物品掉落品质降低 {0}%",en:"{0}% reduced Quality of Items Found"},{zh:"物品掉落的关联性提高 {0}%",en:"{0}% increased Relevancy of Items Found"},{zh:"物品掉落的关联性降低 {0}%",en:"{0}% reduced Relevancy of Items Found"},{zh:"经验值获取提高 {0}%",en:"{0}% increased Experience gain"},{zh:"经验值获取降低 {0}%",en:"{0}% reduced Experience gain"},{zh:"死亡损失的经验值降低 {0}%",en:"{0}% reduced Experience loss on Death"},{zh:"死亡损失的经验值提高 {0}%",en:"{0}% increased Experience loss on Death"},{zh:"不能使用其他戒指",en:"Can't use other Rings"},{zh:"免疫火焰伤害",en:"Immune to Fire Damage"},{zh:"图腾免疫火焰伤害",en:"Totems are Immune to Fire Damage"},{zh:"所有法术主动技能石等级 {0}",en:"{0} to Level of all Spell Skill Gems"},{zh:"所有物理主动法术技能石等级 {0}",en:"{0} to Level of all Physical Spell Skill Gems"},{zh:"所有火焰法术主动技能石等级 {0}",en:"{0} to Level of all Fire Spell Skill Gems"},{zh:"所有冰霜法术主动技能石等级 {0}",en:"{0} to Level of all Cold Spell Skill Gems"},{zh:"所有闪电法术主动技能石等级 {0}",en:"{0} to Level of all Lightning Spell Skill Gems"},{zh:"所有混沌法术主动技能石等级 {0}",en:"{0} to Level of all Chaos Spell Skill Gems"},{zh:"所有召唤生物主动技能石等级 {0}",en:"{0} to Level of all Minion Skill Gems"},{zh:"所有魔卫复苏技能石等级 {0}",en:"{0} to Level of all Raise Zombie Gems"},{zh:"所有召唤灵体技能石等级 {0}",en:"{0} to Level of all Raise Spectre Gems"},{zh:"所有召唤魔侍宝石等级 {0}",en:"{0} to Level of all Summon Skeletons Gems"},{zh:"{0}% 所有元素抗性",en:"{0}% to all Elemental Resistances"},{zh:"每个耐力球 {0}% 所有元素抗性",en:"{0}% to all Elemental Resistances per Endurance Charge"},{zh:"持盾牌时 {0}% 元素抗性",en:"{0}% Elemental Resistances while holding a Shield"},{zh:"低血时 {0}% 元素抗性",en:"{0}% to all Elemental Resistances while on Low Life"},{zh:"{0}% 火焰抗性上限",en:"{0}% to maximum Fire Resistance"},{zh:"火焰抗性 {0}%",en:"Fire Resistance is {0}%"},{zh:"{0}% 火焰抗性",en:"{0}% to Fire Resistance"},{zh:"插上 1 个红色技能石时获得 {0}% 火焰抗性",en:"{0}% to Fire Resistance when Socketed with a Red Gem"},{zh:"低血时 {0}% 火焰抗性",en:"{0}% to Fire Resistance while on Low Life"},{zh:"火焰抗性提高 {0}%",en:"{0}% increased Fire Resistance"},{zh:"火焰抗性降低 {0}%",en:"{0}% reduced Fire Resistance"},{zh:"{0}% 冰霜抗性上限",en:"{0}% to maximum Cold Resistance"},{zh:"冰霜抗性 {0}%",en:"Cold Resistance is {0}%"},{zh:"{0}% 冰霜抗性",en:"{0}% to Cold Resistance"},{zh:"插上 1 个绿色技能石时获得 {0}% 冰霜抗性",en:"{0}% to Cold Resistance when Socketed with a Green Gem"},{zh:"冰霜抗性提高 {0}%",en:"{0}% increased Cold Resistance"},{zh:"冰霜抗性降低 {0}%",en:"{0}% reduced Cold Resistance"},{zh:"{0}% 闪电抗性上限",en:"{0}% to maximum Lightning Resistance"},{zh:"闪电抗性 {0}%",en:"Lightning Resistance is {0}%"},{zh:"{0}% 闪电抗性",en:"{0}% to Lightning Resistance"},{zh:"插上 1 个蓝色技能石时获得 {0}% 闪电抗性",en:"{0}% to Lightning Resistance when Socketed with a Blue Gem"},{zh:"闪电抗性提高 {0}%",en:"{0}% increased Lightning Resistance"},{zh:"闪电抗性降低 {0}%",en:"{0}% reduced Lightning Resistance"},{zh:"{0}% 混沌抗性上限",en:"{0}% to maximum Chaos Resistance"},{zh:"{0}% 混沌抗性",en:"{0}% to Chaos Resistance"},{zh:"{0}% 全部抗性上限",en:"{0}% to all maximum Resistances"},{zh:"{0}% 元素抗性上限",en:"{0}% to all maximum Elemental Resistances"},{zh:"你受到的时空锁链效果提高 {0}%",en:"Temporal Chains has {0}% increased Effect on you"},{zh:"你受到的时空锁链效果降低 {0}%",en:"Temporal Chains has {0}% reduced Effect on you"},{zh:"你受到的冰缓效果提高 {0}%",en:"{0}% increased Effect of Chill on you"},{zh:"你受到的冰缓效果降低 {0}%",en:"{0}% reduced Effect of Chill on you"},{zh:"每配置一种不同类型的专精,伤害总增 {0}%",en:"{0}% more Damage for each different type of Mastery you have Allocated"},{zh:"每配置一种不同类型的专精,伤害总降 {0}%",en:"{0}% less Damage for each different type of Mastery you have Allocated"},{zh:"物理攻击伤害的 {0}% 会转化为生命偷取",en:"{0}% of Physical Attack Damage Leeched as Life"},{zh:"{0}%的物理攻击伤害被敌人吸取为生命",en:"{0}% of Physical Attack Damage Leeched by Enemy as Life"},{zh:"爪类攻击造成物理伤害的 {0}% 会转化为生命偷取",en:"{0}% of Physical Damage Dealt with Claws Leeched as Life"},{zh:"弓类攻击造成物理伤害的 {0}% 会转化为生命偷取",en:"{0}% of Physical Damage Dealt with Bows Leeched as Life"},{zh:"物理攻击伤害的{0}% 会转化为生命和魔力偷取",en:"{0}% of Physical Attack Damage Leeched as Life and Mana"},{zh:"爪类攻击造成物理伤害的 {0}% 会转化为魔力偷取",en:"{0}% of Physical Damage Dealt with Claws Leeched as Mana"},{zh:"每配置一种不同类型的专精,击败敌人回复 {0}% 生命",en:"Recover {0}% of Life on Kill for each different type of Mastery you have Allocated"},{zh:"弓类攻击造成物理伤害的 {0}% 会转化为魔力偷取",en:"{0}% of Physical Damage Dealt with Bows Leeched as Mana"},{zh:"伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage Leeched as Life"},{zh:"法术伤害的 {0}% 转化为生命偷取",en:"{0}% of Spell Damage Leeched as Life"},{zh:"攻击伤害的 {0}% 转化为生命偷取",en:"{0}% of Attack Damage Leeched as Life"},{zh:"物理伤害的 {0}% 转化为生命偷取",en:"{0}% of Physical Damage Leeched as Life"},{zh:"{0}%的物理伤害被敌人吸取为生命",en:"{0}% of Physical Damage Leeched by Enemy as Life"},{zh:"火焰伤害的 {0}% 转化为生命偷取",en:"{0}% of Fire Damage Leeched as Life"},{zh:"{0}%的火焰伤害被敌人吸取为生命",en:"{0}% of Fire Damage Leeched by Enemy as Life"},{zh:"每配置一种不同类型的专精,击败敌人回复 {0}% 能量护盾",en:"Recover {0}% of Energy Shield on Kill for each different type of Mastery you have Allocated"},{zh:"冰霜伤害的 {0}% 转化为生命偷取",en:"{0}% of Cold Damage Leeched as Life"},{zh:"{0}%的冰霜伤害被敌人吸取为生命",en:"{0}% of Cold Damage Leeched by Enemy as Life"},{zh:"闪电伤害的 {0}% 转化为生命偷取",en:"{0}% of Lightning Damage Leeched as Life"},{zh:"{0}%的闪电伤害被敌人吸取为生命",en:"{0}% of Lightning Damage Leeched by Enemy as Life"},{zh:"混沌伤害的 {0}% 转化为生命偷取",en:"{0}% of Chaos Damage Leeched as Life"},{zh:"{0}%的混沌伤害被敌人吸取为生命",en:"{0}% of Chaos Damage Leeched by Enemy as Life"},{zh:"元素伤害的 {0}% 转化为生命偷取",en:"{0}% of Elemental Damage Leeched as Life"},{zh:"对感电敌人造成伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage Leeched as Life against Shocked Enemies"},{zh:"对被冰冻敌人造成伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage against Frozen Enemies Leeched as Life"},{zh:"每配置一种不同类型的专精,击败敌人回复 {0}% 魔力",en:"Recover {0}% of Mana on Kill for each different type of Mastery you have Allocated"},{zh:"对被冰缓敌人所造成的攻击伤害的 {0}% 转化为生命偷取",en:"{0}% of Attack Damage Leeched as Life against Chilled Enemies"},{zh:"暴击时偷取等同 {0}% 伤害的生命",en:"{0}% of Damage Leeched as Life on Critical Strike"},{zh:"对流血敌人造成的攻击伤害的 {0}% 转化为生命偷取",en:"{0}% of Attack Damage Leeched as Life against Bleeding Enemies"},{zh:"物理攻击伤害的 {0}% 转化为魔力偷取",en:"{0}% of Physical Attack Damage Leeched as Mana"},{zh:"{0}%的物理攻击伤害被敌人吸取为魔力",en:"{0}% of Physical Attack Damage Leeched by Enemy as Mana"},{zh:"伤害的 {0}% 转化为魔力偷取",en:"{0}% of Damage Leeched as Mana"},{zh:"法术伤害的 {0}% 转化为魔力偷取",en:"{0}% of Spell Damage Leeched as Mana"},{zh:"攻击伤害的 {0}% 转化为魔力偷取",en:"{0}% of Attack Damage Leeched as Mana"},{zh:"物理伤害的 {0}% 转化为魔力偷取",en:"{0}% of Physical Damage Leeched as Mana"},{zh:"{0}%的物理伤害被敌人吸取为魔力",en:"{0}% of Physical Damage Leeched by Enemy as Mana"},{zh:"火焰伤害的 {0}% 转化为魔力偷取",en:"{0}% of Fire Damage Leeched as Mana"},{zh:"{0}%的火焰伤害被敌人吸取为魔力",en:"{0}% of Fire Damage Leeched by Enemy as Mana"},{zh:"冰霜伤害的 {0}% 转化为魔力偷取",en:"{0}% of Cold Damage Leeched as Mana"},{zh:"闪电伤害的 {0}% 转化为魔力偷取",en:"{0}% of Lightning Damage Leeched as Mana"},{zh:"{0}%的闪电伤害被敌人吸取为魔力",en:"{0}% of Lightning Damage Leeched by Enemy as Mana"},{zh:"混沌伤害的 {0}% 转化为魔力偷取",en:"{0}% of Chaos Damage Leeched as Mana"},{zh:"{0}%的混沌伤害被敌人吸取为魔力",en:"{0}% of Chaos Damage Leeched by Enemy as Mana"},{zh:"元素伤害的 {0}% 转化为魔力偷取",en:"{0}% of Elemental Damage Leeched as Mana"},{zh:"对感电敌人造成伤害的 {0}% 转化为魔力偷取",en:"{0}% of Damage against Shocked Enemies Leeched as Mana"},{zh:"每个暴击球所获得物理攻击伤害的 {0}% 转化为魔力偷取",en:"{0}% of Physical Attack Damage Leeched as Mana per Power Charge"},{zh:"伤害的 {0}% 转化为能量护盾偷取",en:"{0}% of Damage Leeched as Energy Shield"},{zh:"法术伤害的 {0}% 转化为能量护盾偷取",en:"{0}% of Spell Damage Leeched as Energy Shield"},{zh:"敌人身上每有 1 个诅咒,法术伤害的 {0}% 便转化为能量护盾偷取",en:"{0}% of Spell Damage Leeched as Energy Shield for each Curse on Enemy"},{zh:"从生命偷取中获得的最大总恢复量提高 {0}%",en:"{0}% increased Maximum Recovery per Life Leech"},{zh:"从生命偷取中获得的最大总恢复量降低 {0}%",en:"{0}% reduced Maximum Recovery per Life Leech"},{zh:"从魔力偷取中获得的最大总恢复量提高 {0}%",en:"{0}% increased Maximum Recovery per Mana Leech"},{zh:"从魔力偷取中获得的最大总恢复量降低 {0}%",en:"{0}% reduced Maximum Recovery per Mana Leech"},{zh:"从能量护盾偷取中获得的最大总恢复量提高 {0}%",en:"{0}% increased Maximum Recovery per Energy Shield Leech"},{zh:"从能量护盾偷取中获得的最大总恢复量降低 {0}%",en:"{0}% reduced Maximum Recovery per Energy Shield Leech"},{zh:"偷取的每秒最大生命总恢复量 {0}%",en:"{0}% to Maximum total Life Recovery per second from Leech"},{zh:"偷取的每秒最大能量护盾总恢复量 {0}%",en:"{0}% to Maximum total Energy Shield Recovery per second from Leech"},{zh:"从能量护盾偷取中获得的最大能量护盾每秒最大总恢复量 {0}%",en:"{0}% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech"},{zh:"偷取的每秒最大魔力总恢复量 {0}%",en:"{0}% Maximum total Mana Recovery per second from Leech"},{zh:"偷取的每秒最大生命总恢复量提高 {0}%",en:"{0}% increased Maximum total Life Recovery per second from Leech"},{zh:"偷取的每秒最大生命总恢复量降低 {0}%",en:"{0}% reduced Maximum total Life Recovery per second from Leech"},{zh:"偷取的最大生命总恢复量降低 {0}%",en:"{0}% reduced Maximum total Life Recovery per second from Leech"},{zh:"偷取的每秒最大魔力总恢复量提高 {0}%",en:"{0}% increased Maximum total Mana Recovery per second from Leech"},{zh:"偷取的每秒最大魔力总恢复量降低 {0}%",en:"{0}% reduced Maximum total Mana Recovery per second from Leech"},{zh:"偷取的每秒最大能量护盾总恢复量提高 {0}%",en:"{0}% increased Maximum total Energy Shield Recovery per second from Leech"},{zh:"偷取的每秒最大能量护盾总恢复量降低 {0}%",en:"{0}% reduced Maximum total Energy Shield Recovery per second from Leech"},{zh:"在奋锐光环影响下,偷取的每秒最大能量护盾总恢复量提高 {0}%",en:"{0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry"},{zh:"在奋锐光环影响下,偷取的每秒最大能量护盾总恢复量降低 {0}%",en:"{0}% reduced Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry"},{zh:"攻击每击中一名敌人获得{0}点生命",en:"Gain {0} Life per Enemy Hit with Attacks"},{zh:"攻击每击中一名敌人损失{0}点生命",en:"Lose {0} Life per Enemy Hit with Attacks"},{zh:"每击中一名敌人获得 {0} 点生命",en:"Grants {0} Life per Enemy Hit"},{zh:"每击中一名敌人使你流失 {0} 点生命",en:"Removes {0} of your Life per Enemy Hit"},{zh:"每当你用法术击中一个敌人时,获得 {0} 生命",en:"Gain {0} Life per Enemy Hit with Spells"},{zh:"每当你用法术击中一个敌人时,失去 {0} 生命",en:"Lose {0} Life per Enemy Hit with Spells"},{zh:"你的攻击击中每个敌人会回复 {0} 生命",en:"Gain {0} Life per Enemy Hit with Attacks"},{zh:"你的攻击击中每个敌人会失去 {0} 生命",en:"Lose {0} Life per Enemy Hit with Attacks"},{zh:"攻击每击中一名敌人获得{0}点生命和魔力",en:"Gain {0} Life and Mana per Enemy Hit with Attacks"},{zh:"攻击每击中一名敌人损失{0}点生命和魔力",en:"Lose {0} Life and Mana per Enemy Hit with Attacks"},{zh:"每击中一名敌人获得 {0} 点生命和魔力",en:"Grants {0} Life and Mana per Enemy Hit"},{zh:"每击中一名敌人使你流失 {0} 点生命和魔力",en:"Removes {0} of your Life and Mana per Enemy Hit"},{zh:"攻击每击中一名被点燃的敌人获得{0}点生命",en:"Gain {0} Life for each Ignited Enemy hit with Attacks"},{zh:"攻击每击中一名被点燃的敌人损失{0}点生命",en:"Lose {0} Life for each Ignited Enemy hit with Attacks"},{zh:"攻击每击中一名敌人获得{0}点魔力",en:"Gain {0} Mana per Enemy Hit with Attacks"},{zh:"攻击每击中一名敌人损失{0}点魔力",en:"Lose {0} Mana per Enemy Hit with Attacks"},{zh:"每击中一名敌人获得 {0} 点魔力",en:"Grants {0} Mana per Enemy Hit"},{zh:"每击中一名敌人使你流失 {0} 点魔力",en:"Removes {0} of your Mana per Enemy Hit"},{zh:"攻击每击中一名敌人获得{0}点能量护盾",en:"Gain {0} Energy Shield per Enemy Hit with Attacks"},{zh:"攻击每击中一名敌人损失{0}点能量护盾",en:"Lose {0} Energy Shield per Enemy Hit with Attacks"},{zh:"每击败一名敌人获得{0}点生命",en:"Gain {0} Life per Enemy Killed"},{zh:"每击败一名敌人损失{0}点生命",en:"Lose {0} Life per Enemy Killed"},{zh:"生命在击败敌人时恢复 {0}%",en:"Recover {0}% of Life on Kill"},{zh:"生命在击败敌人时失去 {0}%",en:"Lose {0}% of Life on Kill"},{zh:"能量护盾在击败敌人时恢复 {0}%",en:"Recover {0}% of Energy Shield on Kill"},{zh:"能量护盾在击败敌人时失去 {0}%",en:"Lose {0}% of Energy Shield on Kill"},{zh:"魔力在击败敌人时恢复 {0}%",en:"Recover {0}% of Mana on Kill"},{zh:"魔力在击败敌人时失去 {0}%",en:"Lose {0}% of Mana on Kill"},{zh:"击败被诅咒的敌人时回复 {0}% 魔力",en:"Recover {0}% of Mana when you Kill a Cursed Enemy"},{zh:"每击败一名被点燃的敌人获得{0}点生命",en:"Gain {0} Life per Ignited Enemy Killed"},{zh:"每击败一名被点燃的敌人损失{0}点生命",en:"Lose {0} Life per Ignited Enemy Killed"},{zh:"击败敌人失去 {0}% 生命",en:"Lose {0}% of Life on Kill"},{zh:"击败敌人会回复 {0}% 魔力",en:"Recover {0}% of Mana on Kill"},{zh:"击败敌人失去 {0}% 能量护盾",en:"Lose {0}% of Energy Shield on Kill"},{zh:"生命在你格挡时 {0}",en:"{0} Life gained when you Block"},{zh:"生命在你格挡时失去 {0}",en:"Lose {0} Life when you Block"},{zh:"魔力在你格挡时 {0}",en:"{0} Mana gained when you Block"},{zh:"魔力在你格挡时失去 {0}",en:"Lose {0} Mana when you Block"},{zh:"能量护盾在你格挡时 {0}",en:"Gain {0} Energy Shield when you Block"},{zh:"能量护盾在你格挡时失去 {0}",en:"Lose {0} Energy Shield when you Block"},{zh:"生命在你格挡时恢复 {0} 点",en:"Recover {0} Life when you Block"},{zh:"召唤生物在格挡时恢复 {0} 点生命",en:"Minions recover {0} Life when they Block"},{zh:"每击败一名敌人获得{0}点魔力",en:"Gain {0} Mana per Enemy Killed"},{zh:"每击败一名敌人损失{0}点魔力",en:"Lose {0} Mana per Enemy Killed"},{zh:"召唤生物的最大生命总值总增 {0}%",en:"Minions have {0}% more maximum Life"},{zh:"召唤生物的最大生命总值总降 {0}%",en:"Minions have {0}% less maximum Life"},{zh:"召唤生物的生命回复率提高 {0}%",en:"Minions have {0}% increased Life Recovery rate"},{zh:"召唤生物的生命回复率降低 {0}%",en:"Minions have {0}% reduced Life Recovery rate"},{zh:"召唤生物的最大生命提高 {0}%",en:"Minions have {0}% increased maximum Life"},{zh:"召唤生物的最大生命降低 {0}%",en:"Minions have {0}% reduced maximum Life"},{zh:"召唤生物的魔力提高 {0}%",en:"Minions have {0}% increased maximum Mana"},{zh:"召唤生物的魔力降低 {0}%",en:"Minions have {0}% reduced maximum Mana"},{zh:"召唤生物的能量护盾提高 {0}%",en:"Minions have {0}% increased maximum Energy Shield"},{zh:"召唤生物的能量护盾降低 {0}%",en:"Minions have {0}% reduced maximum Energy Shield"},{zh:"召唤生物的移动速度加快 {0}%",en:"Minions have {0}% increased Movement Speed"},{zh:"召唤生物的移动速度减慢 {0}%",en:"Minions have {0}% reduced Movement Speed"},{zh:"灵体的最大生命提高 {0}%",en:"Spectres have {0}% increased maximum Life"},{zh:"灵体的最大生命降低 {0}%",en:"Spectres have {0}% reduced maximum Life"},{zh:"魔卫复苏最大生命提高 {0}%",en:"Raised Zombies have {0}% increased maximum Life"},{zh:"魔卫复苏的最大生命降低 {0}%",en:"Raised Zombies have {0}% reduced maximum Life"},{zh:"火元素的最大生命提高 {0}%",en:"Fire Elementals have {0}% increased maximum Life"},{zh:"火元素的最大生命降低 {0}%",en:"Fire Elementals have {0}% reduced maximum Life"},{zh:"乌鸦的最大生命提高 {0}%",en:"Ravens have {0}% increased maximum Life"},{zh:"乌鸦的最大生命降低 {0}%",en:"Ravens have {0}% reduced maximum Life"},{zh:"图腾的生命提高 {0}%",en:"{0}% increased Totem Life"},{zh:"图腾的生命降低 {0}%",en:"{0}% reduced Totem Life"},{zh:"图腾的魔力提高 {0}%",en:"{0}% increased Totem Mana"},{zh:"图腾的魔力降低 {0}%",en:"{0}% reduced Totem Mana"},{zh:"图腾的能量护盾提高 {0}%",en:"{0}% increased Totem Energy Shield"},{zh:"图腾的能量护盾降低 {0}%",en:"{0}% reduced Totem Energy Shield"},{zh:"图腾的范围扩大 {0}%",en:"{0}% increased Totem Range"},{zh:"图腾的范围缩小 {0}%",en:"{0}% reduced Totem Range"},{zh:"图腾的持续时间延长 {0}%",en:"{0}% increased Totem Duration"},{zh:"图腾的持续时间缩短 {0}%",en:"{0}% reduced Totem Duration"},{zh:"魔侍的持续时间延长 {0}%",en:"{0}% increased Skeleton Duration"},{zh:"魔侍的持续时间缩短 {0}%",en:"{0}% reduced Skeleton Duration"},{zh:"你获得的增益与减益的持续时间延长 {0}%",en:"{0}% increased Duration of Buffs and Debuffs you create from skills"},{zh:"你获得的增益与减益的持续时间缩短 {0}%",en:"{0}% reduced Duration of Buffs and Debuffs you create from skills"},{zh:"诅咒持续时间延长 {0}%",en:"{0}% increased Curse Duration"},{zh:"诅咒持续时间缩短 {0}%",en:"{0}% reduced Curse Duration"},{zh:"嘲讽持续时间延长 {0}%",en:"{0}% increased Taunt Duration"},{zh:"嘲讽持续时间缩短 {0}%",en:"{0}% reduced Taunt Duration"},{zh:"每嘲讽 1 个敌人回复 {0} 生命",en:"Gain {0} Life when you Taunt an Enemy"},{zh:"每击中一名被嘲讽的敌人获得{0}点魔力",en:"Gain {0} Mana per Taunted Enemy Hit"},{zh:"每击中一名被嘲讽的敌人损失{0}点魔力",en:"Lose {0} Mana per Taunted Enemy Hit"},{zh:"你的增益会影响玩家",en:"Buffs affect your Party members"},{zh:"影响玩家的增益效果区域扩大 {0}%",en:"{0}% increased Area of Effect of Buffs affecting Party members"},{zh:"影响玩家的增益效果区域缩小 {0}%",en:"{0}% reduced Area of Effect of Buffs affecting Party members"},{zh:"投射物不会连锁弹射",en:"Projectiles do not Chain"},{zh:"箭矢连锁 {0} 次",en:"Arrows Chain {0} times"},{zh:"技能可以连锁弹射 {0} 次",en:"Skills Chain {0} times"},{zh:"投射物会穿透 1 个额外目标",en:"Projectiles Pierce an additional Target"},{zh:"投射物会穿透 {0} 个额外目标",en:"Projectiles Pierce {0} additional Targets"},{zh:"箭矢会穿透 1 个额外目标",en:"Arrows Pierce an additional Target"},{zh:"箭矢会穿透 {0} 个额外目标",en:"Arrows Pierce {0} additional Targets"},{zh:"技能可以额外发射 1 个投射物",en:"Skills fire an additional Projectile"},{zh:"技能可以额外发射 {0} 个投射物",en:"Skills fire {0} additional Projectiles"},{zh:"达到狂怒球数量上限时失去所有狂怒球,并使你下次施放的弓类攻击发射相同数量的额外箭矢",en:"Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows"},{zh:"弓类攻击发射一支额外箭矢",en:"Bow Attacks fire an additional Arrow"},{zh:"弓类攻击发射 {0} 支额外箭矢",en:"Bow Attacks fire {0} additional Arrows"},{zh:"若你近期内没有施放过冲刺,则弓类攻击发射 {0} 枚额外箭矢",en:"Bow Attacks fire {0} additional Arrows if you haven't Cast Dash recently"},{zh:"投射物速度加快 {0}%",en:"{0}% increased Projectile Speed"},{zh:"投射物速度减慢 {0}%",en:"{0}% reduced Projectile Speed"},{zh:"箭矢速度加快 {0}%",en:"{0}% increased Arrow Speed"},{zh:"箭矢速度减慢 {0}%",en:"{0}% reduced Arrow Speed"},{zh:"移动速度加快 {0}%",en:"{0}% increased Movement Speed"},{zh:"移动速度减慢 {0}%",en:"{0}% reduced Movement Speed"},{zh:"低血时移动速度加快 {0}%",en:"{0}% increased Movement Speed when on Low Life"},{zh:"低血时移动速度减慢 {0}%",en:"{0}% reduced Movement Speed when on Low Life"},{zh:"满血时移动速度加快 {0}%",en:"{0}% increased Movement Speed when on Full Life"},{zh:"满血时移动速度减慢 {0}%",en:"{0}% reduced Movement Speed when on Full Life"},{zh:"低血时每秒回复 {0}% 能量护盾",en:"Regenerate {0}% of Energy Shield per second while on Low Life"},{zh:"每个狂怒球可使移动速度加快 {0}%",en:"{0}% increased Movement Speed per Frenzy Charge"},{zh:"耐力球数量下限 {0}",en:"{0} to Minimum Endurance Charges"},{zh:"耐力球数量上限 {0}",en:"{0} to Maximum Endurance Charges"},{zh:"你的耐力球数量上限等于你的狂怒球数量上限",en:"Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges"},{zh:"调整耐力球数量下限的词缀改为调整残暴球数量下限",en:"Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges"},{zh:"残暴球数量上限等于耐力球数量上限",en:"Maximum Brutal Charges is equal to Maximum Endurance Charges"},{zh:"狂怒球数量下限 {0}",en:"{0} to Minimum Frenzy Charges"},{zh:"狂怒球数量上限 {0}",en:"{0} to Maximum Frenzy Charges"},{zh:"你的狂怒球数量上限等于你的暴击球数量上限",en:"Your Maximum Frenzy Charges is equal to your Maximum Power Charges"},{zh:"调整狂怒球数量下限词缀改为调整痛苦球数量下限",en:"Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges"},{zh:"痛苦球数量上限等于狂怒球数量上限",en:"Maximum Affliction Charges is equal to Maximum Frenzy Charges"},{zh:"暴击球数量下限 {0}",en:"{0} to Minimum Power Charges"},{zh:"暴击球数量上限 {0}",en:"{0} to Maximum Power Charges"},{zh:"狂怒球数量上限和暴击球数量上限 {0}",en:"{0} to Maximum Frenzy Charges and Maximum Power Charges"},{zh:"调整暴击球数量下限的词缀改为调整榨取球数量下限",en:"Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges"},{zh:"榨取球数量上限等于暴击球数量上限",en:"Maximum Absorption Charges is equal to Maximum Power Charges"},{zh:"暴击时获得耐力球",en:"Gain an Endurance Charge on Critical Strike"},{zh:"有 {0}% 的几率在暴击时获得一个耐力球",en:"{0}% chance to gain an Endurance Charge on Critical Strike"},{zh:"在暴击时获得一个耐力球",en:"Gain an Endurance Charge on Critical Strike"},{zh:"有 {0}% 的几率在近战暴击时获得一个耐力球",en:"{0}% chance to gain an Endurance Charge on Melee Critical Strike"},{zh:"在近战暴击时获得一个耐力球",en:"Gain an Endurance Charge on Melee Critical Strike"},{zh:"使用火焰技能时,有 {0}% 的几率获得一个耐力球",en:"{0}% chance to gain an Endurance Charge when you use a Fire skill"},{zh:"有 {0}% 的几率在弓类暴击时获得一个耐力球",en:"{0}% chance to gain an Endurance Charge on Bow Critical Strike"},{zh:"在弓类暴击时获得一个耐力球",en:"Gain an Endurance Charge on Bow Critical Strike"},{zh:"有 {0}% 的几率在击败冻结的敌人时获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy"},{zh:"在击败冻结的敌人时获得一个狂怒球",en:"Gain a Frenzy Charge on Killing a Frozen Enemy"},{zh:"有 {0}% 的几率在击败冻结的敌人时获得一个暴击球",en:"{0}% chance to gain a Power Charge on Killing a Frozen Enemy"},{zh:"在击败冻结的敌人时获得一个暴击球",en:"Gain a Power Charge on Killing a Frozen Enemy"},{zh:"每个暴击球为法术附加 {0} 最小基础冰霜伤害",en:"Adds {0} minimum Cold Damage to Spells per Power Charge"},{zh:"每个暴击球为法术附加 {0} 最大基础冰霜伤害",en:"Adds {0} maximum Cold Damage to Spells per Power Charge"},{zh:"每个暴击球为法术附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage to Spells per Power Charge"},{zh:"当你拥有最大数量的狂怒球时,技能额外连锁弹射 1 次",en:"Skills Chain an additional time while at maximum Frenzy Charges"},{zh:"当你拥有最大数量的狂怒球时,技能额外连锁弹射 {0} 次",en:"Skills Chain {0} additional times while at maximum Frenzy Charges"},{zh:"投射物击中地形有 {0}% 的几率产生连锁效果",en:"Projectiles have {0}% chance to be able to Chain when colliding with terrain"},{zh:"投射物击中地形产生连锁效果",en:"Projectiles can Chain when colliding with terrain"},{zh:"暴击时获得狂怒球",en:"Gain a Frenzy Charge on Critical Strike"},{zh:"暴击时获得暴击球",en:"Gain a Power Charge on Critical Strike"},{zh:"暴击时有 {0}% 的几率获得暴击球",en:"{0}% chance to gain a Power Charge on Critical Strike"},{zh:"近战暴击时获得暴击球",en:"Gain a Power Charge on Melee Critical Strike"},{zh:"击中时有 {0}% 的几率获得耐力球",en:"{0}% chance to gain an Endurance Charge on Hit"},{zh:"击中时有 {0}% 的几率获得狂怒球",en:"{0}% chance to gain a Frenzy Charge on Hit"},{zh:"击中时有 {0}% 的几率获得暴击球",en:"{0}% chance to gain a Power Charge on Hit"},{zh:"受到暴击时获得 1 个耐力球",en:"Gain an Endurance Charge when you take a Critical Strike"},{zh:"受到元素异常状态时获得 1 个耐力球",en:"Gain an Endurance Charge when you suffer an Elemental Ailment"},{zh:"无法被冰缓",en:"Cannot be Chilled"},{zh:"无法被冰冻",en:"Cannot be Frozen"},{zh:"无法被点燃",en:"Cannot be Ignited"},{zh:"不会中毒",en:"Cannot be Poisoned"},{zh:"无法被感电",en:"Cannot be Shocked"},{zh:"你不被流血影响",en:"Bleeding cannot be inflicted on you"},{zh:"{0}% 几率避免元素异常状态",en:"{0}% chance to Avoid Elemental Ailments"},{zh:"{0}% 几率避免被冰缓",en:"{0}% chance to Avoid being Chilled"},{zh:"{0}% 几率避免被冰冻",en:"{0}% chance to Avoid being Frozen"},{zh:"{0}% 几率避免被点燃",en:"{0}% chance to Avoid being Ignited"},{zh:"濒血状态时有 {0}% 几率避免被点燃",en:"{0}% chance to Avoid being Ignited while on Low Life"},{zh:"{0}% 几率避免被感电",en:"{0}% chance to Avoid being Shocked"},{zh:"{0}% 几率避免中毒",en:"{0}% chance to Avoid being Poisoned"},{zh:"{0}% 几率避免被晕眩",en:"{0}% chance to Avoid being Stunned"},{zh:"你的击中始终具有点燃效果",en:"Hits always Ignite"},{zh:"你的击中始终具有感电效果",en:"Hits always Shock"},{zh:"击中时必定晕眩敌人",en:"Always Stuns Enemies on Hit"},{zh:"你的击中不能眩晕敌人",en:"Your Hits cannot Stun Enemies"},{zh:"敌人被冰缓的持续时间延长 {0}%",en:"{0}% increased Chill Duration on Enemies"},{zh:"敌人被冰缓的持续时间缩短 {0}%",en:"{0}% reduced Chill Duration on Enemies"},{zh:"敌人的感电持续时间延长 {0}%",en:"{0}% increased Shock Duration on Enemies"},{zh:"敌人的感电持续时间缩短{0}%",en:"{0}% reduced Shock Duration on Enemies"},{zh:"敌人被冰冻的持续时间延长 {0}%",en:"{0}% increased Freeze Duration on Enemies"},{zh:"敌人被冰冻的持续时间缩短 {0}%",en:"{0}% reduced Freeze Duration on Enemies"},{zh:"敌人被点燃的持续时间延长 {0}%",en:"{0}% increased Ignite Duration on Enemies"},{zh:"敌人被点燃的持续时间缩短 {0}%",en:"{0}% reduced Ignite Duration on Enemies"},{zh:"造成的异常状态持续时间延长 {0}%",en:"{0}% increased Duration of Ailments on Enemies"},{zh:"造成的异常状态持续时间缩短 {0}%",en:"{0}% reduced Duration of Ailments on Enemies"},{zh:"敌人受到的元素异常状态时间延长 {0}%",en:"{0}% increased Duration of Elemental Ailments on Enemies"},{zh:"敌人受到的元素异常状态时间缩短 {0}%",en:"{0}% reduced Duration of Elemental Ailments on Enemies"},{zh:"无法造成元素异常状态",en:"Cannot inflict Elemental Ailments"},{zh:"敌人被晕眩时间延长 {0}%",en:"{0}% increased Stun Duration on Enemies"},{zh:"敌人被晕眩时间缩短 {0}%",en:"{0}% reduced Stun Duration on Enemies"},{zh:"双手近战武器攻击造成的晕眩时间延长 {0}%",en:"{0}% increased Stun Duration with Two Handed Melee Weapons on Enemies"},{zh:"双手近战武器攻击造成的晕眩时间缩短 {0}%",en:"{0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies"},{zh:"弓类攻击造成的晕眩时间延长 {0}%",en:"{0}% increased Stun Duration with Bows on Enemies"},{zh:"弓类攻击造成的晕眩时间缩短 {0}%",en:"{0}% reduced Stun Duration with Bows on Enemies"},{zh:"长杖攻击造成的晕眩时间延长 {0}%",en:"{0}% increased Stun Duration with Staves on Enemies"},{zh:"长杖攻击造成的晕眩时间缩短 {0}%",en:"{0}% reduced Stun Duration with Staves on Enemies"},{zh:"自身受到的元素异常状态时间缩短 {0}%",en:"{0}% reduced Elemental Ailment Duration on you"},{zh:"自身受到的元素异常状态时间延长 {0}%",en:"{0}% increased Elemental Ailment Duration on you"},{zh:"你被冰缓的持续时间缩短 {0}%",en:"{0}% reduced Chill Duration on you"},{zh:"你被冰缓的持续时间延长 {0}%",en:"{0}% increased Chill Duration on you"},{zh:"你被感电的持续时间缩短 {0}%",en:"{0}% reduced Shock Duration on you"},{zh:"你被感电的持续时间延长 {0}%",en:"{0}% increased Shock Duration on you"},{zh:"你被冰冻的持续时间缩短 {0}%",en:"{0}% reduced Freeze Duration on you"},{zh:"你被冰冻的持续时间延长 {0}%",en:"{0}% increased Freeze Duration on you"},{zh:"你被点燃的持续时间缩短 {0}%",en:"{0}% reduced Ignite Duration on you"},{zh:"你被点燃的持续时间延长 {0}%",en:"{0}% increased Ignite Duration on you"},{zh:"{0}% 的几率在敌人间散播点燃",en:"{0}% chance of Fire Spreading between Enemies"},{zh:"燃烧伤害提高 {0}%",en:"{0}% increased Burning Damage"},{zh:"燃烧伤害降低 {0}%",en:"{0}% reduced Burning Damage"},{zh:"被辅助的主动技能石等级 {0}",en:"{0} to Level of Active Skills"},{zh:"技能石经验值获取提高 {0}%",en:"{0}% increased Experience Gain of Gems"},{zh:"技能石经验值获取降低 {0}%",en:"{0}% reduced Experience Gain of Gems"},{zh:"效果区域扩大 {0}%",en:"{0}% increased Area of Effect"},{zh:"效果区域缩小 {0}%",en:"{0}% reduced Area of Effect"},{zh:"技能消耗提高 {0}%",en:"{0}% increased Cost of Skills"},{zh:"技能消耗降低 {0}%",en:"{0}% reduced Cost of Skills"},{zh:"技能的生命消耗提高 {0}%",en:"{0}% increased Life Cost of Skills"},{zh:"技能的生命消耗降低 {0}%",en:"{0}% reduced Life Cost of Skills"},{zh:"技能魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Skills"},{zh:"技能魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Skills"},{zh:"技能的怒火消耗提高 {0}%",en:"{0}% increased Rage Cost of Skills"},{zh:"技能的怒火消耗降低 {0}%",en:"{0}% reduced Rage Cost of Skills"},{zh:"能量护盾全满时,技能魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Skills while on Full Energy Shield"},{zh:"能量护盾全满时,技能魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Skills while on Full Energy Shield"},{zh:"低血时,技能魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Skills when on Low Life"},{zh:"低血时,技能魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Skills when on Low Life"},{zh:"技能消耗的能量护盾 {0}",en:"Skills Cost {0} Energy Shield"},{zh:"技能消耗的生命 {0}",en:"Skills Cost {0} Life"},{zh:"技能消耗的魔力 {0}",en:"Skills Cost {0} Mana"},{zh:"技能的总生命消耗 {0}",en:"{0} to Total Life Cost of Skills"},{zh:"技能的总魔力消耗 {0}",en:"{0} to Total Mana Cost of Skills"},{zh:"你的攻击不会消耗魔力",en:"Your Attacks do not cost Mana"},{zh:"技能可重复施放 1 次",en:"Skills Repeat an additional Time"},{zh:"技能可重复施放 {0} 次",en:"Skills Repeat an additional {0} Times"},{zh:"法术可重复施放 1 次",en:"Spells Repeat an additional Time"},{zh:"法术可重复施放 {0} 次",en:"Spells Repeat an additional {0} Times"},{zh:"技能效果持续时间延长 {0}%",en:"{0}% increased Skill Effect Duration"},{zh:"技能效果持续时间缩短 {0}%",en:"{0}% reduced Skill Effect Duration"},{zh:"混沌技能效果持续时间延长 {0}%",en:"Chaos Skills have {0}% increased Skill Effect Duration"},{zh:"混沌技能效果持续时间缩短 {0}%",en:"Chaos Skills have {0}% reduced Skill Effect Duration"},{zh:"技能冷却时间缩短 {0}%",en:"{0}% reduced Skill Cooldown"},{zh:"技能冷却时间延长 {0}%",en:"{0}% increased Skill Cooldown"},{zh:"施法时有 {0}% 的几率无视眩晕",en:"{0}% chance to Ignore Stuns while Casting"},{zh:"施法时无视眩晕",en:"Ignore Stuns while Casting"},{zh:"1 个额外目标",en:"1 additional target"},{zh:"{0} 个额外目标",en:"{0} additional targets"},{zh:"晕眩回复和格挡回复提高 {0}%",en:"{0}% increased Stun and Block Recovery"},{zh:"晕眩回复和格挡回复降低 {0}%",en:"{0}% reduced Stun and Block Recovery"},{zh:"每个狂怒球可使晕眩回复和格挡回复提高 {0}%",en:"{0}% increased Stun and Block Recovery per Frenzy Charge"},{zh:"每个狂怒球可使晕眩回复和格挡回复降低 {0}%",en:"{0}% reduced Stun and Block Recovery per Frenzy Charge"},{zh:"敌人对剑类攻击的格挡率降低 {0}%",en:"{0}% reduced Enemy Chance to Block Sword Attacks"},{zh:"敌人对弓类攻击的格挡率降低 {0}%",en:"{0}% reduced Enemy Chance to Block Bow Attacks"},{zh:"敌人的格挡率降低 {0}%",en:"{0}% reduced Enemy Block Chance"},{zh:"敌人躲避你击中它的几率降低 {0}%",en:"Enemies have {0}% reduced chance to Dodge your Hits"},{zh:"受伤的敌人无法回复生命",en:"Damaged Monsters do not Heal"},{zh:"敌人无法回复生命的持续时间延长 {0}%",en:"{0}% increased Duration that Monsters do not Heal"},{zh:"敌人无法回复生命的持续时间缩短 {0}%",en:"{0}% reduced Duration that Monsters do not Heal"},{zh:"{0}% 的几率破解陷阱箱",en:"{0}% chance of Defusing Trapped Chests"},{zh:"敌人在解冻时被冰缓,行动速度降低 30%",en:"Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed"},{zh:"你击败的敌人会感电",en:"Enemies you kill are Shocked"},{zh:"当你施法时,攻击你的敌人会受到感电",en:"While Casting, Enemies that Hit you are Shocked"},{zh:"具有最大品质",en:"Has maximum Quality"},{zh:"品质不提高防御属性",en:"Quality does not increase Defences"},{zh:"品质不提高物理伤害",en:"Quality does not increase Physical Damage"},{zh:"额外插槽",en:"Extra Socket"},{zh:"无法闪避敌人攻击",en:"Cannot Evade Enemy Attacks"},{zh:"此物品上的技能石不会获得经验",en:"Socketed Gems do not gain Experience"},{zh:"插槽数量提高 {0}%",en:"{0}% increased Quantity of Sockets"},{zh:"插槽数量降低 {0}%",en:"{0}% reduced Quantity of Sockets"},{zh:"插槽的连线提高 {0}%",en:"{0}% increased Socket Connectivity"},{zh:"插槽的连线降低 {0}%",en:"{0}% reduced Socket Connectivity"},{zh:"陷阱持续时间延长 {0}%",en:"{0}% increased Trap Duration"},{zh:"陷阱持续时间缩短 {0}%",en:"{0}% reduced Trap Duration"},{zh:"地雷持续时间延长 {0}%",en:"{0}% increased Mine Duration"},{zh:"地雷持续时间缩短 {0}%",en:"{0}% reduced Mine Duration"},{zh:"陷阱触发范围扩大 {0}%",en:"{0}% increased Trap Trigger Area of Effect"},{zh:"陷阱触发范围缩小 {0}%",en:"{0}% reduced Trap Trigger Area of Effect"},{zh:"地雷引爆范围扩大 {0}%",en:"{0}% increased Mine Detonation Area of Effect"},{zh:"地雷引爆范围缩小 {0}%",en:"{0}% reduced Mine Detonation Area of Effect"},{zh:"陷阱投掷速度加快 {0}%",en:"{0}% increased Trap Throwing Speed"},{zh:"陷阱投掷速度减慢 {0}%",en:"{0}% reduced Trap Throwing Speed"},{zh:"地雷投掷速度加快 {0}%",en:"{0}% increased Mine Throwing Speed"},{zh:"地雷投掷速度减慢 {0}%",en:"{0}% reduced Mine Throwing Speed"},{zh:"怪物速度加快 {0}%",en:"{0}% increased Monster Responsiveness"},{zh:"怪物速度减慢 {0}%",en:"{0}% reduced Monster Responsiveness"},{zh:"击中你时获得等同于物理伤害{0}%的额外火焰伤害",en:"Hits against you gain {0}% of Physical Damage as Extra Fire Damage"},{zh:"获得额外火焰伤害, 其数值等同于物理伤害的 {0}%",en:"Gain {0}% of Physical Damage as Extra Fire Damage"},{zh:"获得额外冰霜伤害, 其数值等同于物理伤害的 {0}%",en:"Gain {0}% of Physical Damage as Extra Cold Damage"},{zh:"获得额外闪电伤害, 其数值等同于物理伤害的 {0}%",en:"Gain {0}% of Physical Damage as Extra Lightning Damage"},{zh:"获得额外混沌伤害,其数值等同于物理伤害的 {0}%",en:"Gain {0}% of Physical Damage as Extra Chaos Damage"},{zh:"获得额外火焰伤害, 其数值等同于闪电伤害的 {0}%",en:"Gain {0}% of Lightning Damage as Extra Fire Damage"},{zh:"获得额外冰霜伤害, 其数值等同于闪电伤害的 {0}%",en:"Gain {0}% of Lightning Damage as Extra Cold Damage"},{zh:"获得额外混沌伤害, 其数值等同于闪电伤害的 {0}%",en:"Gain {0}% of Lightning Damage as Extra Chaos Damage"},{zh:"获得额外火焰伤害, 其数值等同于冰霜伤害的 {0}%",en:"Gain {0}% of Cold Damage as Extra Fire Damage"},{zh:"获得额外混沌伤害, 其数值等同于冰霜伤害的 {0}%",en:"Gain {0}% of Cold Damage as Extra Chaos Damage"},{zh:"获得额外混沌伤害, 其数值等同于火焰伤害的 {0}%",en:"Gain {0}% of Fire Damage as Extra Chaos Damage"},{zh:"获得额外混沌伤害,其数值等同于元素伤害的 {0}%",en:"Gain {0}% of Elemental Damage as Extra Chaos Damage"},{zh:"每秒损失{0}%生命",en:"Lose {0}% of Life per second"},{zh:"生命每秒再生 {0}%",en:"Regenerate {0}% of Life per second"},{zh:"低血时每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second while on Low Life"},{zh:"每秒受到等同最大生命 {0}% 的混沌伤害",en:"{0}% of Maximum Life taken per second as Chaos Damage"},{zh:"每秒受到 {0} 混沌伤害",en:"{0} Chaos Damage taken per second"},{zh:"受到的持续性混沌伤害提高 {0}%",en:"{0}% increased Chaos Damage taken over time"},{zh:"受到的持续性混沌伤害降低 {0}%",en:"{0}% reduced Chaos Damage taken over time"},{zh:"魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost"},{zh:"召唤生物拥有 {0} 最大生命",en:"Minions have {0} maximum Life"},{zh:"暴击时击退敌人",en:"Knocks Back Enemies if you get a Critical Strike"},{zh:"弓类攻击暴击时击退敌人",en:"Knocks Back Enemies if you get a Critical Strike with a Bow"},{zh:"长杖攻击暴击时击退敌人",en:"Knocks Back Enemies if you get a Critical Strike with a Staff"},{zh:"法杖攻击暴击时击退敌人",en:"Knocks Back Enemies if you get a Critical Strike with a Wand"},{zh:"{0}% 的物理伤害转换为火焰伤害",en:"{0}% of Physical Damage Converted to Fire Damage"},{zh:"召唤生物 {0}% 的物理伤害转化为火焰伤害",en:"Minions convert {0}% of Physical Damage to Fire Damage"},{zh:"{0}% 的物理伤害转换为冰霜伤害",en:"{0}% of Physical Damage Converted to Cold Damage"},{zh:"召唤生物 {0}% 的物理伤害转化为冰霜伤害",en:"Minions convert {0}% of Physical Damage to Cold Damage"},{zh:"物理伤害的 {0}% 转换为闪电伤害",en:"{0}% of Physical Damage Converted to Lightning Damage"},{zh:"召唤生物 {0}% 的物理伤害转化为闪电伤害",en:"Minions convert {0}% of Physical Damage to Lightning Damage"},{zh:"将物理伤害的 {0}% 转化为一种随机元素",en:"{0}% of Physical Damage converted to a random Element"},{zh:"{0}% 的物理伤害转换为混沌伤害",en:"{0}% of Physical Damage Converted to Chaos Damage"},{zh:"召唤生物 {0}% 的物理伤害转化为混沌伤害",en:"Minions convert {0}% of Physical Damage to Chaos Damage"},{zh:"{0}% 的闪电伤害转换为火焰伤害",en:"{0}% of Lightning Damage Converted to Fire Damage"},{zh:"{0}% 的闪电伤害转换为冰霜伤害",en:"{0}% of Lightning Damage Converted to Cold Damage"},{zh:"{0}% 的闪电伤害转换为混沌伤害",en:"{0}% of Lightning Damage Converted to Chaos Damage"},{zh:"{0}% 的闪电伤害转化为混沌伤害",en:"{0}% of Lightning Damage Converted to Chaos Damage"},{zh:"{0}% 的冰霜伤害转换为火焰伤害",en:"{0}% of Cold Damage Converted to Fire Damage"},{zh:"{0}% 的冰霜伤害转换为混沌伤害",en:"{0}% of Cold Damage Converted to Chaos Damage"},{zh:"{0}% 的火焰伤害转换为混沌伤害",en:"{0}% of Fire Damage Converted to Chaos Damage"},{zh:"{0}% 的火焰伤害转化为混沌伤害",en:"{0}% of Fire Damage Converted to Chaos Damage"},{zh:"从盾牌获取的能量护盾提高 {0}%",en:"{0}% increased Energy Shield from Equipped Shield"},{zh:"从盾牌获取的能量护盾降低 {0}%",en:"{0}% reduced Energy Shield from Equipped Shield"},{zh:"召唤生物的伤害提高 {0}%",en:"Minions deal {0}% increased Damage"},{zh:"召唤生物的伤害降低 {0}%",en:"Minions deal {0}% reduced Damage"},{zh:"若你近期内使用了召唤生物技能,则召唤生物的伤害提高 {0}%",en:"Minions deal {0}% increased Damage if you've used a Minion Skill Recently"},{zh:"若你近期内使用了召唤生物技能,则召唤生物的伤害降低 {0}%",en:"Minions deal {0}% reduced Damage if you've used a Minion Skill Recently"},{zh:"每 5 点敏捷使召唤生物的伤害提高 {0}%",en:"Minions deal {0}% increased Damage per 5 Dexterity"},{zh:"每 5 点敏捷使召唤生物的伤害降低 {0}%",en:"Minions deal {0}% reduced Damage per 5 Dexterity"},{zh:"魔力再生率随每个暴击球提高 {0}%",en:"{0}% increased Mana Regeneration Rate per Power Charge"},{zh:"魔力再生率随每个暴击球降低 {0}%",en:"{0}% reduced Mana Regeneration Rate per Power Charge"},{zh:"元素伤害提高 {0}%",en:"{0}% increased Elemental Damage"},{zh:"元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage"},{zh:"近战物理伤害提高 {0}%",en:"{0}% increased Melee Physical Damage"},{zh:"近战物理伤害降低 {0}%",en:"{0}% reduced Melee Physical Damage"},{zh:"近战火焰伤害提高 {0}%",en:"{0}% increased Melee Fire Damage"},{zh:"近战火焰伤害降低 {0}%",en:"{0}% reduced Melee Fire Damage"},{zh:"近战冰霜伤害提高 {0}%",en:"{0}% increased Melee Cold Damage"},{zh:"近战冰霜伤害降低 {0}%",en:"{0}% reduced Melee Cold Damage"},{zh:"近战物理伤害在持盾牌时提高 {0}%",en:"{0}% increased Melee Physical Damage while holding a Shield"},{zh:"近战物理伤害在持盾牌时降低 {0}%",en:"{0}% reduced Melee Physical Damage while holding a Shield"},{zh:"近战火焰伤害在持盾牌时提高 {0}%",en:"{0}% increased Melee Fire Damage while holding a Shield"},{zh:"近战火焰伤害在持盾牌时降低 {0}%",en:"{0}% reduced Melee Fire Damage while holding a Shield"},{zh:"近战冰霜伤害在持盾牌时提高 {0}%",en:"{0}% increased Melee Cold Damage while holding a Shield"},{zh:"近战冰霜伤害在持盾牌时降低 {0}%",en:"{0}% reduced Melee Cold Damage while holding a Shield"},{zh:"弓类物理伤害在持盾牌时提高 {0}%",en:"{0}% increased Bow Physical Damage while holding a Shield"},{zh:"弓类物理伤害在持盾牌时降低 {0}%",en:"{0}% reduced Bow Physical Damage while holding a Shield"},{zh:"{0}% 攻击伤害格挡几率上限",en:"{0}% to maximum Chance to Block Attack Damage"},{zh:"法术伤害格挡几率额外 {0}%",en:"{0}% to maximum Chance to Block Spell Damage"},{zh:"每有 50 点力量,最大法术伤害格挡几率额外 {0}%",en:"{0}% to maximum Chance to Block Spell Damage per 50 Strength"},{zh:"从盾牌获取的闪避提高 {0}%",en:"{0}% increased Evasion from Equipped Shield"},{zh:"从盾牌获取的闪避降低 {0}%",en:"{0}% reduced Evasion from Equipped Shield"},{zh:"从盾牌获取的护甲提高 {0}%",en:"{0}% increased Armour from Equipped Shield"},{zh:"从盾牌获取的护甲降低 {0}%",en:"{0}% reduced Armour from Equipped Shield"},{zh:"从盾牌获取的防御提高 {0}%",en:"{0}% increased Defences from Equipped Shield"},{zh:"从盾牌获取的防御降低 {0}%",en:"{0}% reduced Defences from Equipped Shield"},{zh:"击中时有 {0}% 的几率击退敌人",en:"{0}% chance to Knock Enemies Back on hit"},{zh:"投射物伤害提高 {0}%",en:"{0}% increased Projectile Damage"},{zh:"投射物伤害降低 {0}%",en:"{0}% reduced Projectile Damage"},{zh:"投射物攻击伤害提高 {0}%",en:"{0}% increased Projectile Attack Damage"},{zh:"投射物攻击伤害降低 {0}%",en:"{0}% reduced Projectile Attack Damage"},{zh:"远程武器攻击的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Ranged Weapons"},{zh:"远程武器攻击的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Ranged Weapons"},{zh:"低血时施法速度加快 {0}%",en:"{0}% increased Cast Speed when on Low Life"},{zh:"低血时施法速度减慢 {0}%",en:"{0}% reduced Cast Speed when on Low Life"},{zh:"满血时施法速度加快 {0}%",en:"{0}% increased Cast Speed when on Full Life"},{zh:"满血时施法速度减慢 {0}%",en:"{0}% reduced Cast Speed when on Full Life"},{zh:"每个狂怒球可使施法速度加快 {0}%",en:"{0}% increased Cast Speed per Frenzy Charge"},{zh:"每个狂怒球可使施法速度减慢 {0}%",en:"{0}% reduced Cast Speed per Frenzy Charge"},{zh:"击退距离延长 {0}%",en:"{0}% increased Knockback Distance"},{zh:"击退距离缩短 {0}%",en:"{0}% reduced Knockback Distance"},{zh:"敌人的晕眩时间延长 {0}%",en:"{0}% increased Stun Duration on Enemies"},{zh:"敌人的晕眩时间缩短 {0}%",en:"{0}% reduced Stun Duration on Enemies"},{zh:"剑类攻击 {0} 点命中值",en:"{0} to Accuracy Rating with Swords"},{zh:"弓类攻击 {0} 点命中值",en:"{0} to Accuracy Rating with Bows"},{zh:"匕首攻击 {0} 点命中值",en:"{0} to Accuracy Rating with Daggers"},{zh:"斧类攻击 {0} 点命中值",en:"{0} to Accuracy Rating with Axes"},{zh:"爪类攻击 {0} 点命中值",en:"{0} to Accuracy Rating with Claws"},{zh:"长杖攻击 {0} 点命中值",en:"{0} to Accuracy Rating with Staves"},{zh:"锤类或短杖 {0} 命中值",en:"{0} to Accuracy Rating with Maces or Sceptres"},{zh:"法杖攻击 {0} 点命中值",en:"{0} to Accuracy Rating with Wands"},{zh:"击败敌人后掉落物品的稀有度提高 {0}%",en:"{0}% increased Rarity of Items Dropped by Slain Enemies"},{zh:"击败敌人后掉落物品的稀有度降低 {0}%",en:"{0}% reduced Rarity of Items Dropped by Slain Enemies"},{zh:"击败敌人后物品掉落数量提高 {0}%",en:"{0}% increased Quantity of Items Dropped by Slain Enemies"},{zh:"击败敌人后物品掉落数量降低 {0}%",en:"{0}% reduced Quantity of Items Dropped by Slain Enemies"},{zh:"每 10 点力量可使持续时间延长 {0}%",en:"{0}% increased Duration per 10 Strength"},{zh:"无法从敏捷中获得属性加成",en:"Gain no inherent bonuses from Dexterity"},{zh:"无法从智慧中获得属性加成",en:"Gain no inherent bonuses from Intelligence"},{zh:"不能获得力量的属性加成",en:"Gain no inherent bonuses from Strength"},{zh:"力量不对最大生命提供加成",en:"Strength provides no bonus to Maximum Life"},{zh:"智慧不对魔力上限提供属性加成",en:"Intelligence provides no inherent bonus to Maximum Mana"},{zh:"每 2 点智慧 {0} 命中值",en:"{0} Accuracy Rating per 2 Intelligence"},{zh:"每 4 点敏捷 {0} 生命",en:"{0} Life per 4 Dexterity"},{zh:"每 4 点力量 {0} 魔力",en:"{0} Mana per 4 Strength"},{zh:"每 2 点智慧 {0} 最大生命",en:"{0} to Maximum Life per 2 Intelligence"},{zh:"有 {0}% 的几率点燃",en:"{0}% chance to Ignite"},{zh:"必定点燃",en:"Always Ignite"},{zh:"{0}% 的几率烧灼敌人",en:"{0}% chance to Scorch Enemies"},{zh:"必定烧灼敌人",en:"Always Scorch Enemies"},{zh:"燃烧伤害总增 {0}%",en:"{0}% more Burning Damage"},{zh:"燃烧伤害总降 {0}%",en:"{0}% less Burning Damage"},{zh:"击中敌人始终造成冻结状态",en:"Always Freezes Enemies on Hit"},{zh:"始终造成冻结状态",en:"Always Freeze"},{zh:"有 {0}% 的几率造成冻结状态",en:"{0}% chance to Freeze"},{zh:"{0}% 的几率造成易碎",en:"{0}% chance to inflict Brittle"},{zh:"必定造成易碎",en:"Always inflict Brittle"},{zh:"暴击不会天然造成冰冻",en:"Critical Strikes do not inherently Freeze"},{zh:"有 {0}% 的几率冰冻被冰缓的敌人",en:"{0}% chance to Freeze Enemies which are Chilled"},{zh:"闪电伤害击中时有 {0}% 的几率使敌人受到感电效果影响",en:"{0}% chance to Shock"},{zh:"闪电伤害击中时必定使敌人受到感电效果影响",en:"Always Shock"},{zh:"{0}% 的几率造成力竭",en:"{0}% chance to Sap Enemies"},{zh:"必定造成力竭",en:"Always Sap Enemies"},{zh:"范围伤害提高 {0}%",en:"{0}% increased Area Damage"},{zh:"范围伤害降低 {0}%",en:"{0}% reduced Area Damage"},{zh:"获得额外火焰伤害, 其数值等同于法杖物理伤害的 {0}%",en:"Gain {0}% of Wand Physical Damage as Extra Fire Damage"},{zh:"获得额外冰霜伤害, 其数值等同于法杖物理伤害的 {0}%",en:"Gain {0}% of Wand Physical Damage as Extra Cold Damage"},{zh:"获得额外闪电伤害, 其数值等同于法杖物理伤害的 {0}%",en:"Gain {0}% of Wand Physical Damage as Extra Lightning Damage"},{zh:"终结",en:"Culling Strike"},{zh:"造成敌人晕眩的击中带有终结效果",en:"Hits that Stun Enemies have Culling Strike"},{zh:"{0}% 的几率使敌人逃跑",en:"{0}% chance to Cause Monsters to Flee"},{zh:"击中无法被闪避",en:"Hits can't be Evaded"},{zh:"你的击中无法被闪避",en:"Your hits can't be Evaded"},{zh:"永远暴击",en:"All hits are Critical Strikes"},{zh:"墙的长度延长 {0}",en:"Increases wall length by {0}"},{zh:"攻击与施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed"},{zh:"攻击与施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed"},{zh:"每个狂怒球可使攻击速度加快 {0}%",en:"{0}% increased Attack Speed per Frenzy Charge"},{zh:"每个狂怒球可使攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed per Frenzy Charge"},{zh:"每个狂怒球可使攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed per Frenzy Charge"},{zh:"每个狂怒球可使攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed per Frenzy Charge"},{zh:"每个狂怒球可使命中值提高 {0}%",en:"{0}% increased Accuracy Rating per Frenzy Charge"},{zh:"每个狂怒球可使命中值降低 {0}%",en:"{0}% reduced Accuracy Rating per Frenzy Charge"},{zh:"每个狂怒球持续时间延长 {0}%",en:"{0}% increased Frenzy Charge Duration per Frenzy Charge"},{zh:"每个狂怒球持续时间缩短 {0}%",en:"{0}% reduced Frenzy Charge Duration per Frenzy Charge"},{zh:"当你拥有最大数量的狂怒球时,攻击使敌人中毒",en:"While at maximum Frenzy Charges, Attacks Poison Enemies"},{zh:"拥有最大数量的狂怒球时,攻击有 {0}% 的几率使敌人中毒",en:"Attacks have {0}% chance to Poison while at maximum Frenzy Charges"},{zh:"拥有最大数量的狂怒球时,攻击使敌人中毒",en:"Attacks always Poison while at maximum Frenzy Charges"},{zh:"全局暴击伤害加成在你有狂怒球的情况下 {0}%",en:"{0}% Global Critical Strike Multiplier while you have a Frenzy Charge"},{zh:"当你没有狂怒球时,{0}% 全局暴击伤害加成",en:"{0}% Global Critical Strike Multiplier while you have no Frenzy Charges"},{zh:"没有狂怒球时,你的光环效果提高 {0}%",en:"{0}% increased Area of Effect while you have no Frenzy Charges"},{zh:"没有狂怒球时,你的光环效果降低 {0}%",en:"{0}% reduced Area of Effect while you have no Frenzy Charges"},{zh:"角色体型增大 {0}%",en:"{0}% increased Character Size"},{zh:"角色体型缩小 {0}%",en:"{0}% reduced Character Size"},{zh:"你的召唤生物死亡时获得 1 个暴击球",en:"Gain a Power Charge when a Minion Dies"},{zh:"药剂给予的生命恢复提高 {0}%",en:"{0}% increased Life Recovery from Flasks"},{zh:"药剂给予的生命恢复降低 {0}%",en:"{0}% reduced Life Recovery from Flasks"},{zh:"药剂给予的魔力恢复提高 {0}%",en:"{0}% increased Mana Recovery from Flasks"},{zh:"药剂给予的魔力恢复降低 {0}%",en:"{0}% reduced Mana Recovery from Flasks"},{zh:"药剂的回复速度加快 {0}%",en:"{0}% increased Flask Recovery rate"},{zh:"当你受到暴击时获得 1 个充能",en:"Flasks gain a Charge when you take a Critical Strike"},{zh:"当你受到暴击时获得 {0} 个充能",en:"Flasks gain {0} Charges when you take a Critical Strike"},{zh:"当你受到暴击时有 {0}% 的几率获得 1 个充能",en:"{0}% chance for Flasks to gain a Charge when you take a Critical Strike"},{zh:"当你受到暴击时有 {0}% 的几率获得 {1} 个充能",en:"{0}% chance for Flasks to gain {1} Charges when you take a Critical Strike"},{zh:"武器攻击的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Weapons"},{zh:"武器攻击的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Weapons"},{zh:"武器攻击的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Weapons"},{zh:"武器攻击的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Weapons"},{zh:"武器攻击的闪电伤害提高 {0}%",en:"{0}% increased Lightning Damage with Weapons"},{zh:"武器攻击的闪电伤害降低 {0}%",en:"{0}% reduced Lightning Damage with Weapons"},{zh:"武器攻击的混沌伤害提高 {0}%",en:"{0}% increased Chaos Damage with Weapons"},{zh:"武器攻击的混沌伤害降低 {0}%",en:"{0}% reduced Chaos Damage with Weapons"},{zh:"法术的元素伤害提高 {0}%",en:"{0}% increased Spell Elemental Damage"},{zh:"获得附加混沌伤害,等于结界的 {0}%",en:"Gain Added Chaos Damage equal to {0}% of Ward"},{zh:"斧类攻击附加 {0} 到 {1} 点物理伤害",en:"{0} to {1} Added Physical Damage with Axe Attacks"},{zh:"弓类攻击附加 {0} 到 {1} 点物理伤害",en:"{0} to {1} Added Physical Damage with Bow Attacks"},{zh:"爪类攻击附加 {0} 到 {1} 点物理伤害",en:"{0} to {1} Added Physical Damage with Claw Attacks"},{zh:"匕首攻击附加 {0} 到 {1} 点物理伤害",en:"{0} to {1} Added Physical Damage with Dagger Attacks"},{zh:"锤类或短杖攻击附加 {0} 到 {1} 点物理伤害",en:"{0} to {1} Added Physical Damage with Mace or Sceptre Attacks"},{zh:"长杖攻击附加 {0} 到 {1} 点物理伤害",en:"{0} to {1} Added Physical Damage with Staff Attacks"},{zh:"剑类攻击附加 {0} 到 {1} 点物理伤害",en:"{0} to {1} Added Physical Damage with Sword Attacks"},{zh:"法杖攻击附加 {0} 到 {1} 点物理伤害",en:"{0} to {1} Added Physical Damage with Wand Attacks"},{zh:"徒手攻击附加 {0} 到 {1} 点物理伤害",en:"{0} to {1} Added Physical Damage with Unarmed Attacks"},{zh:"持盾牌时攻击附加 {0} 到 {1} 点物理伤害",en:"{0} to {1} Added Physical Damage with Attacks while holding a Shield"},{zh:"斧类攻击附加 {0} 到 {1} 点火焰伤害",en:"{0} to {1} Added Fire Damage with Axe Attacks"},{zh:"弓类攻击附加 {0} 到 {1} 点火焰伤害",en:"{0} to {1} Added Fire Damage with Bow Attacks"},{zh:"爪类攻击附加 {0} 到 {1} 点火焰伤害",en:"{0} to {1} Added Fire Damage with Claw Attacks"},{zh:"匕首攻击附加 {0} 到 {1} 点火焰伤害",en:"{0} to {1} Added Fire Damage with Dagger Attacks"},{zh:"锤类或短杖攻击附加 {0} 到 {1} 点火焰伤害",en:"{0} to {1} Added Fire Damage with Mace or Sceptre Attacks"},{zh:"长杖攻击附加 {0} 到 {1} 点火焰伤害",en:"{0} to {1} Added Fire Damage with Staff Attacks"},{zh:"剑类攻击附加 {0} 到 {1} 点火焰伤害",en:"{0} to {1} Added Fire Damage with Sword Attacks"},{zh:"法杖攻击附加 {0} 到 {1} 点火焰伤害",en:"{0} to {1} Added Fire Damage with Wand Attacks"},{zh:"斧类攻击附加 {0} 到 {1} 点冰霜伤害",en:"{0} to {1} Added Cold Damage with Axe Attacks"},{zh:"弓类攻击附加 {0} 到 {1} 点冰霜伤害",en:"{0} to {1} Added Cold Damage with Bow Attacks"},{zh:"爪类攻击附加 {0} 到 {1} 点冰霜伤害",en:"{0} to {1} Added Cold Damage with Claw Attacks"},{zh:"匕首攻击附加 {0} 到 {1} 点冰霜伤害",en:"{0} to {1} Added Cold Damage with Dagger Attacks"},{zh:"锤类或短杖攻击附加 {0} 到 {1} 点冰霜伤害",en:"{0} to {1} Added Cold Damage with Mace or Sceptre Attacks"},{zh:"长杖攻击附加 {0} 到 {1} 点冰霜伤害",en:"{0} to {1} Added Cold Damage with Staff Attacks"},{zh:"剑类攻击附加 {0} 到 {1} 点冰霜伤害",en:"{0} to {1} Added Cold Damage with Sword Attacks"},{zh:"法杖攻击附加 {0} 到 {1} 点冰霜伤害",en:"{0} to {1} Added Cold Damage with Wand Attacks"},{zh:"斧类攻击附加 {0} 到 {1} 点闪电伤害",en:"{0} to {1} Added Lightning Damage with Axe Attacks"},{zh:"弓类攻击附加 {0} 到 {1} 点闪电伤害",en:"{0} to {1} Added Lightning Damage with Bow Attacks"},{zh:"爪类攻击附加 {0} 到 {1} 点闪电伤害",en:"{0} to {1} Added Lightning Damage with Claw Attacks"},{zh:"匕首攻击附加 {0} 到 {1} 点闪电伤害",en:"{0} to {1} Added Lightning Damage with Dagger Attacks"},{zh:"锤类或短杖攻击附加 {0} 到 {1} 点闪电伤害",en:"{0} to {1} Added Lightning Damage with Mace or Sceptre Attacks"},{zh:"长杖攻击附加 {0} 到 {1} 点闪电伤害",en:"{0} to {1} Added Lightning Damage with Staff Attacks"},{zh:"剑类攻击附加 {0} 到 {1} 点闪电伤害",en:"{0} to {1} Added Lightning Damage with Sword Attacks"},{zh:"法杖攻击附加 {0} 到 {1} 点闪电伤害",en:"{0} to {1} Added Lightning Damage with Wand Attacks"},{zh:"弓类攻击附加 {0} 到 {1} 点混沌伤害",en:"{0} to {1} Added Chaos Damage with Bow Attacks"},{zh:"爪类攻击附加 {0} 到 {1} 点混沌伤害",en:"{0} to {1} Added Chaos Damage with Claw Attacks"},{zh:"匕首攻击附加 {0} 到 {1} 点混沌伤害",en:"{0} to {1} Added Chaos Damage with Dagger Attacks"},{zh:"双持武器时附加 {0} 到 {1} 点混沌法术伤害",en:"{0} to {1} Added Spell Chaos Damage while Dual Wielding"},{zh:"持盾牌时附加 {0} 到 {1} 点混沌法术伤害",en:"{0} to {1} Added Spell Chaos Damage while holding a Shield"},{zh:"持双手武器时附加 {0} 到 {1} 点混沌法术伤害",en:"{0} to {1} Added Spell Chaos Damage while wielding a Two Handed Weapon"},{zh:"双持武器时附加 {0} 到 {1} 点冰霜法术伤害",en:"{0} to {1} Added Spell Cold Damage while Dual Wielding"},{zh:"持盾牌时附加 {0} 到 {1} 点冰霜法术伤害",en:"{0} to {1} Added Spell Cold Damage while holding a Shield"},{zh:"持双手武器时附加 {0} 到 {1} 点冰霜法术伤害",en:"{0} to {1} Added Spell Cold Damage while wielding a Two Handed Weapon"},{zh:"双持武器时附加 {0} 到 {1} 点火焰法术伤害",en:"{0} to {1} Added Spell Fire Damage while Dual Wielding"},{zh:"持盾牌时附加 {0} 到 {1} 点火焰法术伤害",en:"{0} to {1} Added Spell Fire Damage while holding a Shield"},{zh:"持双手武器时附加 {0} 到 {1} 点火焰法术伤害",en:"{0} to {1} Added Spell Fire Damage while wielding a Two Handed Weapon"},{zh:"双持武器时附加 {0} 到 {1} 点闪电法术伤害",en:"{0} to {1} Added Spell Lightning Damage while Dual Wielding"},{zh:"持盾牌时附加 {0} 到 {1} 点闪电法术伤害",en:"{0} to {1} Added Spell Lightning Damage while holding a Shield"},{zh:"持双手武器时附加 {0} 到 {1} 点闪电法术伤害",en:"{0} to {1} Added Spell Lightning Damage while wielding a Two Handed Weapon"},{zh:"双持武器时附加 {0} 到 {1} 点物理法术伤害",en:"{0} to {1} Added Spell Physical Damage while Dual Wielding"},{zh:"持盾牌时附加 {0} 到 {1} 点物理法术伤害",en:"{0} to {1} Added Spell Physical Damage while holding a Shield"},{zh:"持双手武器时附加 {0} 到 {1} 点物理法术伤害",en:"{0} to {1} Added Spell Physical Damage while wielding a Two Handed Weapon"},{zh:"法杖攻击的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage with Wands"},{zh:"法杖攻击的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage with Wands"},{zh:"长杖攻击的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage with Staves"},{zh:"长杖攻击的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage with Staves"},{zh:"锤类或短杖的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage with Maces or Sceptres"},{zh:"锤类或短杖的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage with Maces or Sceptres"},{zh:"格挡时 {0}% 的几率获得耐力球",en:"{0}% chance to gain an Endurance Charge when you Block"},{zh:"格挡时获得耐力球",en:"Gain an Endurance Charge when you Block"},{zh:"耐力球持续时间延长 {0}%",en:"{0}% increased Endurance Charge Duration"},{zh:"耐力球持续时间缩短 {0}%",en:"{0}% reduced Endurance Charge Duration"},{zh:"当你的攻击被敌人格挡时获得 1 个狂怒球",en:"Gain a Frenzy Charge when an Enemy Blocks your Damage"},{zh:"狂怒球持续时间延长 {0}%",en:"{0}% increased Frenzy Charge Duration"},{zh:"狂怒球持续时间缩短 {0}%",en:"{0}% reduced Frenzy Charge Duration"},{zh:"有 {0}% 的几率在你格挡时获得一个暴击球",en:"{0}% chance to gain a Power Charge when you Block"},{zh:"在你格挡时获得一个暴击球",en:"Gain a Power Charge when you Block"},{zh:"每个暴击球使效果区域扩大 {0}%",en:"{0}% increased Area of Effect per Power Charge"},{zh:"每个暴击球都使效果区域扩大 {0}%,最大 50%",en:"{0}% increased Area of Effect per Power Charge, up to a maximum of 50%"},{zh:"有 {0}% 的几率在敌人触发你的陷阱时获得一个暴击球",en:"{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy"},{zh:"在敌人触发你的陷阱时获得一个暴击球",en:"Gain a Power Charge when your Trap is triggered by an Enemy"},{zh:"有 {0}% 的几率在你以敌人为目标引爆地雷时获得一个暴击球",en:"{0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy"},{zh:"在你以敌人为目标引爆地雷时获得一个暴击球",en:"Gain a Power Charge when your Mine is Detonated targeting an Enemy"},{zh:"每个狂怒球的持续伤害提高 {0}%",en:"{0}% increased Damage over Time per Frenzy Charge"},{zh:"每个暴击球的持续伤害提高 {0}%",en:"{0}% increased Damage over Time per Power Charge"},{zh:"双持时的持续伤害提高 {0}%",en:"{0}% increased Damage over Time while Dual Wielding"},{zh:"持盾牌时的持续伤害提高 {0}%",en:"{0}% increased Damage over Time while holding a Shield"},{zh:"持双手武器时持续伤害提高 {0}%",en:"{0}% increased Damage over Time while wielding a Two Handed Weapon"},{zh:"每个狂怒球可使元素伤害提高 {0}%",en:"{0}% increased Elemental Damage per Frenzy Charge"},{zh:"每个耐力球可使物理伤害提高 {0}%",en:"{0}% increased Physical Damage per Endurance Charge"},{zh:"每个耐力球可使物理伤害降低 {0}%",en:"{0}% reduced Physical Damage per Endurance Charge"},{zh:"每个暴击球可使法术伤害提高 {0}%",en:"{0}% increased Spell Damage per Power Charge"},{zh:"每个暴击球可使法杖攻击伤害提高 {0}%",en:"{0}% increased Wand Damage per Power Charge"},{zh:"暴击球的持续时间延长 {0}%",en:"{0}% increased Power Charge Duration"},{zh:"暴击球的持续时间缩短 {0}%",en:"{0}% reduced Power Charge Duration"},{zh:"击败感电的敌人时获得暴击球",en:"Gain a Power Charge when you Kill a Shocked Enemy"},{zh:"你身上的增益效果提高 {0}%",en:"{0}% increased Effect of Buffs on you"},{zh:"你技能中的非诅咒光环对你的召唤生物的效果提高 {0}%",en:"{0}% increased effect of Non-Curse Auras from your Skills on your Minions"},{zh:"你技能中的非诅咒光环对你的召唤生物的效果降低 {0}%",en:"{0}% reduced effect of Non-Curse Auras from your Skills on your Minions"},{zh:"在感电地面上的移动速度加快 {0}%",en:"{0}% increased Movement Speed on Shocked Ground"},{zh:"在燃烧地面上的伤害提高 {0}%",en:"{0}% increased Damage on Burning Ground"},{zh:"在冰缓地面上每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second on Chilled Ground"},{zh:"冰缓地面对你的效果提高 {0}%",en:"{0}% increased Effect of Chilled Ground on you"},{zh:"冰缓地面对你的效果降低 {0}%",en:"{0}% reduced Effect of Chilled Ground on you"},{zh:"燃烧地面对你的效果提高 {0}%",en:"{0}% increased Effect of Burning Ground on you"},{zh:"燃烧地面对你的效果降低 {0}%",en:"{0}% reduced Effect of Burning Ground on you"},{zh:"感电地面对你的效果提高 {0}%",en:"{0}% increased Effect of Shocked Ground on you"},{zh:"感电地面对你的效果降低 {0}%",en:"{0}% reduced Effect of Shocked Ground on you"},{zh:"污染地面对你的效果提高 {0}%",en:"{0}% increased Effect of Desecrated Ground on you"},{zh:"污染地面对你的效果降低 {0}%",en:"{0}% reduced Effect of Desecrated Ground on you"},{zh:"当你被打断施法时获得暴击球",en:"Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell"},{zh:"你获得耐力球时,周围队友也会获得耐力球",en:"Nearby Party members gain Endurance Charges whenever you do"},{zh:"你获得狂怒球时,周围队友也会获得狂怒球",en:"Nearby Party members gain Frenzy Charges whenever you do"},{zh:"你获得暴击球时,周围队友也会获得暴击球",en:"Nearby Party members gain Power Charges whenever you do"},{zh:"生命偷取的每秒总恢复量提高 {0}%",en:"{0}% increased total Recovery per second from Life Leech"},{zh:"生命偷取的每秒总恢复量降低 {0}%",en:"{0}% reduced total Recovery per second from Life Leech"},{zh:"从魔力偷取中获得的每秒总恢复量提高 {0}%",en:"{0}% increased total Recovery per second from Mana Leech"},{zh:"从魔力偷取中获得的每秒总恢复量降低 {0}%",en:"{0}% reduced total Recovery per second from Mana Leech"},{zh:"从能量护盾偷取中获得的每秒总恢复量提高 {0}%",en:"{0}% increased total Recovery per second from Energy Shield Leech"},{zh:"从能量护盾偷取中获得的每秒总恢复量降低 {0}%",en:"{0}% reduced total Recovery per second from Energy Shield Leech"},{zh:"{0} 【魔卫复苏】数量上限",en:"{0} to maximum number of Raised Zombies"},{zh:"{0} 灵体数量上限",en:"{0} to maximum number of Spectres"},{zh:"{0} 魔侍数量上限",en:"{0} to maximum number of Skeletons"},{zh:"{0} 愤怒狂灵数量上限",en:"{0} to maximum number of Raging Spirits"},{zh:"你的魔蛊有无限的持续时间",en:"Your Hexes have infinite Duration"},{zh:"移除所有护甲",en:"Removes all Armour"},{zh:"移除所有能量护盾",en:"Removes all Energy Shield"},{zh:"免疫混沌伤害",en:"Provides Immunity to Chaos Damage"},{zh:"你能施加的诅咒减少一个",en:"You can apply one fewer Curse"},{zh:"你能施加一个额外诅咒",en:"You can apply an additional Curse"},{zh:"你能施加 {0} 个额外诅咒",en:"You can apply {0} additional Curses"},{zh:"你可以受到一个额外诅咒",en:"An additional Curse can be applied to you"},{zh:"你可以受到 {0} 个额外诅咒",en:"{0} additional Curses can be applied to you"},{zh:"你受到的诅咒效果提高 {0}%",en:"{0}% increased Effect of Curses on you"},{zh:"你受到的诅咒效果降低 {0}%",en:"{0}% reduced Effect of Curses on you"},{zh:"受到诅咒的持续时间延长 {0}%",en:"{0}% increased Duration of Curses on you"},{zh:"受到诅咒的持续时间缩短 {0}%",en:"{0}% reduced Duration of Curses on you"},{zh:"免疫晕眩",en:"Cannot be Stunned"},{zh:"低血时免疫晕眩",en:"Cannot be Stunned when on Low Life"},{zh:"获得等同 {0}% 魔力的额外能量护盾",en:"Gain {0}% of Maximum Mana as Extra Maximum Energy Shield"},{zh:"所有物理伤害转换为火焰伤害",en:"All Physical Damage Converted to Fire Damage"},{zh:"对点燃的敌人所造成的 {0}% 物理伤害转化为火焰伤害",en:"{0}% of Physical Damage Converted to Fire Damage against Ignited Enemies"},{zh:"无法造成暴击",en:"Never deal Critical Strikes"},{zh:"移除所有魔力",en:"Removes all Mana"},{zh:"无视穿着护甲所带来的移动速度降低效果",en:"Ignore all Movement Penalties from Armour"},{zh:"召唤生物在召唤时使用你的药剂",en:"Your Minions use your Flasks when summoned"},{zh:"药剂充能获取提高 {0}%",en:"{0}% increased Flask Charges gained"},{zh:"药剂充能获取降低 {0}%",en:"{0}% reduced Flask Charges gained"},{zh:"药剂充能使用提高 {0}%",en:"{0}% increased Flask Charges used"},{zh:"药剂充能使用降低 {0}%",en:"{0}% reduced Flask Charges used"},{zh:"魔力药剂充能使用提高 {0}%",en:"{0}% increased Flask Charges used from Mana Flasks"},{zh:"魔力药剂充能使用降低 {0}%",en:"{0}% reduced Flask Charges used from Mana Flasks"},{zh:"召唤生物的药剂充能消耗增加 {0}%",en:"Minions have {0}% increased Flask Charges used"},{zh:"召唤生物的药剂充能消耗减少 {0}%",en:"Minions have {0}% reduced Flask Charges used"},{zh:"药剂效果的持续时间延长 {0}%",en:"{0}% increased Flask Effect Duration"},{zh:"药剂效果的持续时间缩短 {0}%",en:"{0}% reduced Flask Effect Duration"},{zh:"召唤生物的药剂效果持续时间提高 {0}%",en:"Minions have {0}% increased Flask Effect Duration"},{zh:"召唤生物的药剂效果持续时间降低 {0}%",en:"Minions have {0}% reduced Flask Effect Duration"},{zh:"药剂生命回复速度加快 {0}%",en:"{0}% increased Flask Life Recovery rate"},{zh:"药剂生命回复速度减慢 {0}%",en:"{0}% reduced Flask Life Recovery rate"},{zh:"药剂魔力回复速度加快 {0}%",en:"{0}% increased Flask Mana Recovery rate"},{zh:"药剂魔力回复速度减慢 {0}%",en:"{0}% reduced Flask Mana Recovery rate"},{zh:"没有冰霜抗性",en:"No Cold Resistance"},{zh:"盾牌上的所有属性会套用于你的召唤生物,而非角色本身",en:"All bonuses from an Equipped Shield apply to your Minions instead of you"},{zh:"最大能量护盾总增 {0}%",en:"{0}% more maximum Energy Shield"},{zh:"最大能量护盾总降 {0}%",en:"{0}% less maximum Energy Shield"},{zh:"法术伤害总增 {0}%",en:"{0}% more Spell Damage"},{zh:"法术伤害总降 {0}%",en:"{0}% less Spell Damage"},{zh:"元素之相施加的曝露效果提高 {0}%",en:"{0}% increased Effect of Exposure inflicted with Elemental Equilibrium"},{zh:"元素之相施加的曝露效果降低 {0}%",en:"{0}% reduced Effect of Exposure inflicted with Elemental Equilibrium"},{zh:"你攻击的目标会反射 {0} 物理伤害",en:"Enemies you Attack Reflect {0} Physical Damage to you"},{zh:"你攻击的目标会反射 {0} - {1} 物理伤害",en:"Enemies you Attack Reflect {0} to {1} Physical Damage to you"},{zh:"反射 {0} - {1} 物理伤害给近战攻击者",en:"Reflects {0} to {1} Physical Damage to Melee Attackers"},{zh:"反射 {0} - {1} 火焰伤害给近战攻击者",en:"Reflects {0} to {1} Fire Damage to Melee Attackers"},{zh:"反射 {0} - {1} 冰霜伤害给近战攻击者",en:"Reflects {0} to {1} Cold Damage to Melee Attackers"},{zh:"反射 {0} - {1} 闪电伤害给近战攻击者",en:"Reflects {0} to {1} Lightning Damage to Melee Attackers"},{zh:"反射 {0} - {1} 混沌伤害给近战攻击者",en:"Reflects {0} to {1} Chaos Damage to Melee Attackers"},{zh:"反射 {0} 物理伤害给近战攻击者",en:"Reflects {0} Physical Damage to Melee Attackers"},{zh:"反射 {0} 冰霜伤害给近战攻击者",en:"Reflects {0} Cold Damage to Melee Attackers"},{zh:"反射 {0} 火焰伤害给近战攻击者",en:"Reflects {0} Fire Damage to Melee Attackers"},{zh:"反射 {0} 闪电伤害给近战攻击者",en:"Reflects {0} Lightning Damage to Melee Attackers"},{zh:"反射 {0} 混沌伤害给近战攻击者",en:"Reflects {0} Chaos Damage to Melee Attackers"},{zh:"被击中时反射 {0} 物理伤害",en:"Reflects {0} Physical Damage when Hit"},{zh:"被击中时反射 {0} 火焰伤害",en:"Reflects {0} Fire Damage when Hit"},{zh:"被击中时反射 {0} 冰霜伤害",en:"Reflects {0} Cold Damage when Hit"},{zh:"被击中时反射 {0} 闪电伤害",en:"Reflects {0} Lightning Damage when Hit"},{zh:"被击中时反射 {0} 混沌伤害",en:"Reflects {0} Chaos Damage when Hit"},{zh:"你的技能对你造成物理伤害,等于预支技能魔力消耗的 {0}%",en:"Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"},{zh:"诅咒技能的施法速度加快 {0}%",en:"Curse Skills have {0}% increased Cast Speed"},{zh:"诅咒技能的施法速度减慢 {0}%",en:"Curse Skills have {0}% reduced Cast Speed"},{zh:"魔蛊技能的施法速度加快 {0}%",en:"Hex Skills have {0}% increased Cast Speed"},{zh:"魔蛊技能的施法速度减慢 {0}%",en:"Hex Skills have {0}% reduced Cast Speed"},{zh:"印记技能的施法速度加快 {0}%",en:"Mark Skills have {0}% increased Cast Speed"},{zh:"印记技能的施法速度减慢 {0}%",en:"Mark Skills have {0}% reduced Cast Speed"},{zh:"你造成元素异常状态也会影响到周围敌人",en:"Elemental Ailments you cause also affect other nearby Enemies"},{zh:"你造成的点燃会扩散给 1 米内的其他敌人",en:"Ignites you inflict spread to other Enemies within 1 metre"},{zh:"你造成的点燃会扩散给 {0} 米内的其他敌人",en:"Ignites you inflict spread to other Enemies within {0} metres"},{zh:"你造成的冻结会扩散给 1 米内的其他敌人",en:"Freezes you inflict spread to other Enemies within 1 metre"},{zh:"你造成的冻结会扩散给 {0} 米内的其他敌人",en:"Freezes you inflict spread to other Enemies within {0} metres"},{zh:"你造成的感电会扩散给 1 米内的其他敌人",en:"Shocks you inflict spread to other Enemies within 1 metre"},{zh:"你造成的感电会扩散给 {0} 米内的其他敌人",en:"Shocks you inflict spread to other Enemies within {0} metres"},{zh:"你造成的感电会扩散给 1.5 米内的其他敌人",en:"Shocks you inflict spread to other Enemies within 1.5 metres"},{zh:"光环技能范围提高 {0}%",en:"{0}% increased Area of Effect of Aura Skills"},{zh:"光环技能范围降低 {0}%",en:"{0}% reduced Area of Effect of Aura Skills"},{zh:"魔蛊技能的效果区域扩大 {0}%",en:"{0}% increased Area of Effect of Hex Skills"},{zh:"魔蛊技能的效果区域缩小 {0}%",en:"{0}% reduced Area of Effect of Hex Skills"},{zh:"技能的生命保留效能提高 {0}%",en:"{0}% increased Life Reservation Efficiency of Skills"},{zh:"技能的生命保留效能降低 {0}%",en:"{0}% reduced Life Reservation Efficiency of Skills"},{zh:"技能的生命保留提高 {0}%",en:"{0}% increased Life Reservation of Skills"},{zh:"技能的生命保留降低 {0}%",en:"{0}% reduced Life Reservation of Skills"},{zh:"技能的魔力保留效能提高 {0}%",en:"{0}% increased Mana Reservation Efficiency of Skills"},{zh:"技能的魔力保留效能降低 {0}%",en:"{0}% reduced Mana Reservation Efficiency of Skills"},{zh:"技能的魔力保留提高 {0}%",en:"{0}% increased Mana Reservation of Skills"},{zh:"技能的魔力保留降低 {0}%",en:"{0}% reduced Mana Reservation of Skills"},{zh:"技能的保留效能提高 {0}%",en:"{0}% increased Reservation Efficiency of Skills"},{zh:"技能的保留效能降低 {0}%",en:"{0}% reduced Reservation Efficiency of Skills"},{zh:"技能的保留效果提高 {0}%",en:"{0}% increased Reservation of Skills"},{zh:"技能的保留效果降低 {0}%",en:"{0}% reduced Reservation of Skills"},{zh:"攻击击中承受 {0} 物理伤害",en:"{0} Physical Damage taken from Attack Hits"},{zh:"被击中时承受 {0} 物理伤害",en:"{0} Physical Damage taken from Hits"},{zh:"每等级被击中时,承受 {0} 物理伤害",en:"{0} Physical Damage taken from Hits per Level"},{zh:"被击中时承受 {0} 火焰伤害",en:"{0} Fire Damage taken from Hits"},{zh:"承受伤害提高 {0}%",en:"{0}% increased Damage taken"},{zh:"承受伤害降低 {0}%",en:"{0}% reduced Damage taken"},{zh:"被击中时受到的范围伤害提高 {0}%",en:"{0}% increased Area Damage taken from Hits"},{zh:"被击中时受到的范围伤害降低 {0}%",en:"{0}% reduced Area Damage taken from Hits"},{zh:"被击中时受到的伤害提高 {0}%",en:"{0}% increased Damage taken from Hits"},{zh:"被击中时受到的伤害降低 {0}%",en:"{0}% reduced Damage taken from Hits"},{zh:"受到的物理伤害提高 {0}%",en:"{0}% increased Physical Damage taken"},{zh:"受到的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage taken"},{zh:"受到的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage taken"},{zh:"受到的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage taken"},{zh:"受到的混沌伤害提高 {0}%",en:"{0}% increased Chaos Damage taken"},{zh:"受到的混沌伤害降低 {0}%",en:"{0}% reduced Chaos Damage taken"},{zh:"能量护盾全满时,受到的伤害提高 {0}%",en:"{0}% increased Damage taken while on Full Energy Shield"},{zh:"能量护盾全满时,受到的伤害降低 {0}%",en:"{0}% reduced Damage taken while on Full Energy Shield"},{zh:"受到的持续性伤害提高 {0}%",en:"{0}% increased Damage taken from Damage Over Time"},{zh:"受到的持续性伤害降低 {0}%",en:"{0}% reduced Damage taken from Damage Over Time"},{zh:"承受投射物攻击造成的物理伤害 {0}",en:"{0} Physical Damage taken from Projectile Attacks"},{zh:"受到魔侍的伤害提高 {0}%",en:"{0}% increased Damage taken from Skeletons"},{zh:"受到魔侍的伤害降低 {0}%",en:"{0}% reduced Damage taken from Skeletons"},{zh:"受到鬼魂的伤害提高 {0}%",en:"{0}% increased Damage taken from Ghosts"},{zh:"受到鬼魂的伤害降低 {0}%",en:"{0}% reduced Damage taken from Ghosts"},{zh:"该装备 {0}% 攻击格挡率",en:"{0}% Chance to Block"},{zh:"你的技能无法造成伤害",en:"You can't deal Damage with your Skills yourself"},{zh:"{0} 召唤图腾数量上限",en:"{0} to maximum number of Summoned Totems"},{zh:"最多可同时拥有 1 个陷阱",en:"Can have up to 1 Trap placed at a time"},{zh:"最多可同时拥有 {0} 个陷阱",en:"Can have up to {0} Traps placed at a time"},{zh:"最多可同时拥有 1 个遥控地雷",en:"Can have up to 1 Remote Mine placed at a time"},{zh:"最多可同时拥有 {0} 个遥控地雷",en:"Can have up to {0} Remote Mines placed at a time"},{zh:"同时可以放置最多 1 个额外陷阱",en:"Can have up to 1 additional Trap placed at a time"},{zh:"同时可以放置最多 {0} 个额外陷阱",en:"Can have up to {0} additional Traps placed at a time"},{zh:"同时可以放置的陷阱减少 1 个",en:"Can have 1 fewer Trap placed at a time"},{zh:"同时可以放置的陷阱减少 {0} 个",en:"Can have {0} fewer Traps placed at a time"},{zh:"同时可以放置最多 1 个额外的遥控地雷",en:"Can have up to 1 additional Remote Mine placed at a time"},{zh:"同时可以放置最多 {0} 个额外的遥控地雷",en:"Can have up to {0} additional Remote Mines placed at a time"},{zh:"同时可以放置的遥控地雷减少 1 个",en:"Can have 1 fewer Remote Mine placed at a time"},{zh:"同时可以放置的遥控地雷减少 {0} 个",en:"Can have {0} fewer Remote Mines placed at a time"},{zh:"无法格挡攻击伤害",en:"Cannot Block Attack Damage"},{zh:"低血时,获得 {0}% 额外物理伤害减免",en:"{0}% additional Physical Damage Reduction when on Low Life"},{zh:"与周围队友分享耐力球",en:"Share Endurance Charges with nearby party members"},{zh:"与周围队友分享狂怒球",en:"Share Frenzy Charges with nearby party members"},{zh:"与周围队友分享暴击球",en:"Share Power Charges with nearby party members"},{zh:"击中时有 {0}% 的几率致盲敌人",en:"{0}% chance to Blind Enemies on hit"},{zh:"近战击中提供护体状态",en:"Melee Hits Fortify"},{zh:"近战击中有 {0}% 的几率提供护体状态",en:"Melee Hits have {0}% chance to Fortify"},{zh:"护体持续时间延长 {0}%",en:"{0}% increased Fortification Duration"},{zh:"护体持续时间缩短 {0}%",en:"{0}% reduced Fortification Duration"},{zh:"护体本身并不能降低你受到的伤害",en:"You do not inherently take less Damage for having Fortification"},{zh:"法术伤害压制率按照每层护身 {0}%",en:"{0}% chance to Suppress Spell Damage per Fortification"},{zh:"达到护体上限时攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed while at maximum Fortification"},{zh:"达到护体上限时攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed while at maximum Fortification"},{zh:"你在【护体】状态下,近战冰霜伤害提高 {0}%",en:"{0}% increased Melee Cold Damage while Fortified"},{zh:"你在【护体】状态下,近战冰霜伤害降低 {0}%",en:"{0}% reduced Melee Cold Damage while Fortified"},{zh:"获得护体时,近战物理伤害提高 {0}%",en:"{0}% increased Melee Physical Damage while Fortified"},{zh:"获得护体时,近战物理伤害降低 {0}%",en:"{0}% reduced Melee Physical Damage while Fortified"},{zh:"无法回复生命",en:"You have no Life Regeneration"},{zh:"无法回复魔力",en:"You have no Mana Regeneration"},{zh:"{0}% 额外物理伤害减免",en:"{0}% additional Physical Damage Reduction"},{zh:"召唤生物有 {0}% 额外物理伤害减免",en:"Minions have {0}% additional Physical Damage Reduction"},{zh:"每有 1 个耐力球,便获得 {0}% 额外物理伤害减免",en:"{0}% additional Physical Damage Reduction per Endurance Charge"},{zh:"区域内有一个传奇首领",en:"Area contains a Unique Boss"},{zh:"传奇首领额外掉落一个传奇物品",en:"Unique Boss drops an additional Unique Item"},{zh:"传奇首领额外掉落一个传奇戒指",en:"Unique Boss drops an additional Unique Ring"},{zh:"传奇首领额外掉落 {0} 个化石",en:"Unique Boss drops {0} additional Fossils"},{zh:"传奇首领的击中始终为暴击",en:"Unique Boss's Hits are always Critical Strikes"},{zh:"传奇首领的生命上限总增 {0}%",en:"Unique Boss has {0}% more maximum Life"},{zh:"传奇首领将 {0}% 的物理伤害转化为额外冰霜伤害",en:"Unique Boss gains {0}% of Physical Damage as Extra Cold Damage"},{zh:"传奇首领将 {0}% 的物理伤害转化为额外火焰伤害",en:"Unique Boss gains {0}% of Physical Damage as Extra Fire Damage"},{zh:"传奇首领将 {0}% 的物理伤害转化为额外闪电伤害",en:"Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage"},{zh:"蓝晶矿脉的蓝晶总增 {0}%",en:"Azurite Veins contain {0}% more Azurite"},{zh:"蓝晶矿脉的蓝晶总降 {0}%",en:"Azurite Veins contain {0}% less Azurite"},{zh:"引路矿车消耗的亚硫酸提高 {0}%",en:"Crawler consumes {0}% increased Sulphite"},{zh:"引路矿车消耗的亚硫酸降低 {0}%",en:"Crawler consumes {0}% reduced Sulphite"},{zh:"城市房间内可能有罕见宝箱",en:"City Chambers may contain unusual Chests"},{zh:"遭遇战有 {0}% 的几率有一个额外奖励箱子",en:"Encounters have {0}% chance to contain an extra Reward Chest"},{zh:"怪物有 {0}% 的几率掉落一个化石",en:"Monsters have {0}% chance to drop a Fossil"},{zh:"遭遇战有 {0}% 的几率更稀有",en:"Encounters have {0}% chance to be rarer"},{zh:"分裂的墙体只有蓝晶矿脉",en:"Fractured Walls only conceal Azurite Veins"},{zh:"分裂的墙体只有通货物品宝箱",en:"Fractured Walls only conceal Currency Chests"},{zh:"分裂的墙体只有化石残渣",en:"Fractured Walls only conceal Fossilised Remains"},{zh:"分裂的墙体只有共振器宝箱",en:"Fractured Walls only conceal Resonator Chests"},{zh:"支路里的蓝晶矿脉总增 {0}%",en:"Side passages contain {0}% more Azurite Veins"},{zh:"支路里的通货箱总增 {0}%",en:"Side passages contain {0}% more Currency Chests"},{zh:"支路里的化石残渣总增 {0}%",en:"Side passages contain {0}% more Fossilised Remains"},{zh:"支路里的共振器箱子总增 {0}%",en:"Side passages contain {0}% more Resonator Chests"},{zh:"该区域被野生动物所占据",en:"Area is inhabited by wild Animals"},{zh:"区域内没有怪物",en:"Area contains no monsters"},{zh:"徒手近战攻击的物理伤害总增 {0}%",en:"{0}% more Physical Damage with Unarmed Melee Attacks"},{zh:"徒手近战攻击的物理伤害总降 {0}%",en:"{0}% less Physical Damage with Unarmed Melee Attacks"},{zh:"徒手近战击中时附加 {0} 到 {1} 点闪电伤害",en:"Adds {0} to {1} Lightning Damage to Unarmed Melee Hits"},{zh:"空手时法术附加 {0} - {1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage to Spells while Unarmed"},{zh:"保留 {0}% 生命",en:"Reserves {0}% of Life"},{zh:"敌人无法偷取你的生命",en:"Enemies Cannot Leech Life From you"},{zh:"敌人无法偷取你的魔力",en:"Enemies Cannot Leech Mana From you"},{zh:"近距离用弓击中后的伤害总增 {0}%",en:"{0}% more Damage with Arrow Hits at Close Range"},{zh:"近距离时,弓类攻击会击退敌人",en:"Bow Knockback at Close Range"},{zh:"受到击中火焰伤害的 {0}% 转为物理伤害",en:"{0}% of Fire Damage from Hits taken as Physical Damage"},{zh:"受到击中物理伤害的 {0}% 转化为火焰伤害",en:"{0}% of Physical Damage from Hits taken as Fire Damage"},{zh:"受到击中物理伤害的 {0}% 转化为冰霜伤害",en:"{0}% of Physical Damage from Hits taken as Cold Damage"},{zh:"受到击中物理伤害的 {0}% 转化为闪电伤害",en:"{0}% of Physical Damage from Hits taken as Lightning Damage"},{zh:"你受到的流血伤害改为混沌伤害",en:"You take Chaos Damage instead of Physical Damage from Bleeding"},{zh:"受到击中物理伤害的 {0}% 转化为混沌伤害",en:"{0}% of Physical Damage from Hits taken as Chaos Damage"},{zh:"你被点燃时承受混沌伤害来代替火焰伤害",en:"You take Chaos Damage instead of Fire Damage from Ignite"},{zh:"受到击中元素伤害的 {0}% 转换为混沌伤害",en:"{0}% of Elemental Damage from Hits taken as Chaos Damage"},{zh:"造成受到火焰伤害 {0}% 的额外物理伤害",en:"{0}% of Fire Damage taken causes extra Physical Damage"},{zh:"将所受伤害的{0}%吸纳为魔力",en:"{0}% of Damage taken Recouped as Mana"},{zh:"伤害总增 {0}%",en:"{0}% more Damage"},{zh:"伤害总降 {0}%",en:"{0}% less Damage"},{zh:"受到近战物理伤害的 {0}% 会反射给攻击者",en:"{0}% of Melee Physical Damage taken reflected to Attacker"},{zh:"{0}% 攻击伤害格挡几率",en:"{0}% Chance to Block Attack Damage"},{zh:"每 5 秒攻击伤害格挡几率 {0}%,持续 2 秒",en:"{0}% Chance to Block Attack Damage for 2 seconds every 5 seconds"},{zh:"持弓时攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage while wielding a Bow"},{zh:"被你冰冻的敌人受到的伤害提高 20% ",en:"Enemies Frozen by you take 20% increased Damage"},{zh:"你每使敌人受到一种异常状态,它们受到的伤害便提高 {0}%",en:"Enemies take {0}% increased Damage for each type of Ailment you have inflicted on them"},{zh:"你每使敌人受到一种异常状态,它们受到的伤害便降低 {0}%",en:"Enemies take {0}% reduced Damage for each type of Ailment you have inflicted on them"},{zh:"承受投射物的攻击时,护甲提高 {0}%",en:"{0}% increased Armour against Projectiles"},{zh:"承受投射物的攻击时,护甲降低 {0}%",en:"{0}% reduced Armour against Projectiles"},{zh:"{0}% 对投射物伤害格挡几率",en:"{0}% chance to Block Projectile Attack Damage"},{zh:"无法偷取",en:"Cannot Leech"},{zh:"你的攻击造成 {0} 物理伤害",en:"Your Attacks deal {0} Physical Damage"},{zh:"格挡时补充 {0}% 的能量护盾",en:"Recover {0}% of Energy Shield when you Block"},{zh:"格挡时回复相当于 {0}% 护甲的能量盾",en:"Recover Energy Shield equal to {0}% of Armour when you Block"},{zh:"攻击击中时使敌人中毒",en:"Poisonous Hit"},{zh:"用该武器击中时,所有伤害都导致中毒",en:"All Damage from Hits with This Weapon can Poison"},{zh:"低魔时受到的法术伤害提高 {0}%",en:"{0}% increased Spell Damage taken when on Low Mana"},{zh:"低魔时受到的法术伤害降低 {0}%",en:"{0}% reduced Spell Damage taken when on Low Mana"},{zh:"持长杖时,暴击率提高 {0}%",en:"{0}% increased Global Critical Strike Chance while wielding a Staff"},{zh:"持长杖时,暴击率降低 {0}%",en:"{0}% reduced Global Critical Strike Chance while wielding a Staff"},{zh:"持长杖时 {0}% 全域暴击伤害加成",en:"{0}% to Global Critical Strike Multiplier while wielding a Staff"},{zh:"持弓时,暴击率提高 {0}%",en:"{0}% increased Global Critical Strike Chance while wielding a Bow"},{zh:"持弓时,暴击率降低 {0}%",en:"{0}% reduced Global Critical Strike Chance while wielding a Bow"},{zh:"持弓时 {0}% 全域暴击伤害加成",en:"{0}% to Global Critical Strike Multiplier while wielding a Bow"},{zh:"魔蛊反射",en:"Hex Reflection"},{zh:"有 {0}% 的几率反射魔蛊",en:"{0}% chance to Reflect Hexes"},{zh:"不受诅咒影响",en:"Unaffected by Curses"},{zh:"攻击不造成物理伤害",en:"Attacks deal no Physical Damage"},{zh:"击中时造成流血",en:"Causes Bleeding on Hit"},{zh:"击中时有 25% 的几率造成流血",en:"25% chance to cause Bleeding on Hit"},{zh:"击中有 50% 的几率造成流血",en:"50% chance to cause Bleeding on Hit"},{zh:"击中时 {0}% 的几率造成流血",en:"{0}% chance to cause Bleeding on Hit"},{zh:"晕眩时造成流血",en:"Causes Bleeding when you Stun"},{zh:"攻击打出暴击时,有 {0}% 的几率造成流血",en:"{0}% chance to inflict Bleeding on Critical Strike with Attacks"},{zh:"近战暴击有 {0}% 的几率造成流血",en:"Melee Critical Strikes have {0}% chance to cause Bleeding"},{zh:"近战暴击会造成流血",en:"Melee Critical Strikes cause Bleeding"},{zh:"近战攻击有 {0}% 的几率造成流血",en:"Melee Attacks have {0}% chance to cause Bleeding"},{zh:"近战攻击会造成流血",en:"Melee Attacks cause Bleeding"},{zh:"弓类攻击有 {0}% 的几率造成流血",en:"Bow Attacks have {0}% chance to cause Bleeding"},{zh:"弓类攻击会造成流血",en:"Bow Attacks cause Bleeding"},{zh:"攻击不能导致流血",en:"Attacks cannot cause Bleeding"},{zh:"攻击导致流血",en:"Attacks cause Bleeding"},{zh:"攻击有 {0}% 的几率导致流血",en:"Attacks have {0}% chance to cause Bleeding"},{zh:"召唤生物有{0}%的几率造成攻击流血",en:"Minions have {0}% chance to cause Bleeding with Attacks"},{zh:"召唤生物造成攻击流血",en:"Minions cause Bleeding with Attacks"},{zh:"攻击伤害对流血的敌人提高 {0}%",en:"{0}% increased Attack Damage against Bleeding Enemies"},{zh:"攻击伤害对流血的敌人降低 {0}%",en:"{0}% reduced Attack Damage against Bleeding Enemies"},{zh:"近战伤害对流血的敌人提高 {0}%",en:"{0}% increased Melee Damage against Bleeding Enemies"},{zh:"近战伤害对流血的敌人降低 {0}%",en:"{0}% reduced Melee Damage against Bleeding Enemies"},{zh:"因你而流血的敌人给予的药剂充能提高 {0}%",en:"Enemies you inflict Bleeding on grant {0}% increased Flask Charges"},{zh:"因你而流血的敌人给予的药剂充能降低 {0}%",en:"Enemies you inflict Bleeding on grant {0}% reduced Flask Charges"},{zh:"对流血敌人附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage against Bleeding Enemies"},{zh:"金阳之音",en:"Golden Radiance"},{zh:"辅助攻击技能不能使用在近战武器上",en:"Supported Attack Skills cannot be used with Melee Weapons"},{zh:"使用该武器时,敌人晕眩门槛降低 {0}%",en:"{0}% reduced Enemy Stun Threshold with this Weapon"},{zh:"使用该武器时,敌人晕眩门槛提高 {0}%",en:"{0}% increased Enemy Stun Threshold with this Weapon"},{zh:"照亮范围的扩大和缩小也同样作用于效果区域,等于其数值的 {0}%",en:"Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value"},{zh:"对照亮范围的增强与减弱效果也作用于伤害",en:"Increases and Reductions to Light Radius also apply to Damage"},{zh:"照亮范围扩大 {0}%",en:"{0}% increased Light Radius"},{zh:"照亮范围缩小 {0}%",en:"{0}% reduced Light Radius"},{zh:"你在拥有最大数量的狂怒球时,得到【迷踪】状态",en:"You have Phasing while at maximum Frenzy Charges"},{zh:"在【猛攻】状态期间,得到【迷踪】状态",en:"You have Phasing during Onslaught"},{zh:"若你的能量护盾近期内开始充能,则获得【迷踪】状态",en:"You have Phasing if Energy Shield Recharge has started Recently"},{zh:"闪避值在迷踪状态下提高 {0}%",en:"{0}% increased Evasion Rating while Phasing"},{zh:"【迷踪】状态时物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items found while Phasing"},{zh:"【迷踪】状态时魔力回复速度加快 {0}%",en:"{0}% increased Mana Regeneration Rate while Phasing"},{zh:"【迷踪】状态时魔力回复速度减慢 {0}%",en:"{0}% reduced Mana Regeneration Rate while Phasing"},{zh:"遭受感电时魔力再生率提高 {0}%",en:"{0}% increased Mana Regeneration Rate while Shocked"},{zh:"遭受感电时魔力再生率降低 {0}%",en:"{0}% reduced Mana Regeneration Rate while Shocked"},{zh:"【迷踪】状态时照亮范围扩大 {0}%",en:"{0}% increased Light Radius while Phasing"},{zh:"【迷踪】状态时照亮范围降低 {0}%",en:"{0}% reduced Light Radius while Phasing"},{zh:"受到的混沌伤害无法穿透能量护盾",en:"Chaos Damage taken does not bypass Energy Shield"},{zh:"暴击时喷洒焦油",en:"Spreads Tar when you take a Critical Strike"},{zh:"击中时有 {0}% 的几率用一种随机魔蛊诅咒敌人",en:"{0}% chance to Curse Enemies with a random Hex on Hit"},{zh:"有 {0}% 的几率在击中时用衰弱诅咒敌人",en:"{0}% chance to Curse Enemies with Enfeeble on Hit"},{zh:"击中时用衰弱诅咒敌人",en:"Curse Enemies with Enfeeble on Hit"},{zh:"有 {0}% 的几率在用导电诅咒敌人",en:"{0}% chance to Curse Enemies with Conductivity on Hit"},{zh:"击中时用导电诅咒敌人",en:"Curse Enemies with Conductivity on Hit"},{zh:"有 {0}% 的几率在击中时用绝望诅咒敌人",en:"{0}% chance to Curse Enemies with Despair on Hit"},{zh:"击中时用绝望诅咒敌人",en:"Curse Enemies with Despair on Hit"},{zh:"有 {0}% 的几率在击中时用元素要害诅咒敌人",en:"{0}% chance to Curse Enemies with Elemental Weakness on Hit"},{zh:"击中时用元素要害诅咒敌人",en:"Curse Enemies with Elemental Weakness on Hit"},{zh:"击中时用易燃诅咒敌人",en:"Curse Enemies with Flammability on Hit"},{zh:"有 {0}% 的几率在击中时用易燃诅咒敌人",en:"{0}% chance to Curse Enemies with Flammability on Hit"},{zh:"有 {0}% 的几率在击中时用冻伤诅咒敌人",en:"{0}% chance to Curse Enemies with Frostbite on Hit"},{zh:"击中时用冻伤诅咒敌人",en:"Curse Enemies with Frostbite on Hit"},{zh:"击中时用时空锁链诅咒敌人",en:"Curse Enemies with Temporal Chains on Hit"},{zh:"有 {0}% 的几率在击中时用时空锁链诅咒敌人",en:"{0}% chance to Curse Enemies with Temporal Chains on Hit"},{zh:"有 {0}% 的几率在击中时用脆弱诅咒敌人",en:"{0}% chance to Curse Enemies with Vulnerability on Hit"},{zh:"击中时用脆弱诅咒敌人",en:"Curse Enemies with Vulnerability on Hit"},{zh:"击中时对未受诅咒的敌人附加衰弱诅咒。",en:"Curse Non-Cursed Enemies with Enfeeble on Hit"},{zh:"有 {0}% 几率击中时对未受诅咒的敌人附加衰弱诅咒。",en:"{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit"},{zh:"击中时对敌人附加时空锁链诅咒。",en:"Curse Enemies with Temporal Chains on Hit"},{zh:"击中时对敌人附加脆弱诅咒。",en:"Curse Enemies with Vulnerability on Hit"},{zh:"有 {0}% 几率击中时对敌人附加脆弱诅咒。",en:"{0}% chance to Curse Enemies with Vulnerability on Hit"},{zh:"击中时对敌人附加元素要害诅咒。",en:"Curse Enemies with Elemental Weakness on Hit"},{zh:"击中时对敌人附加冻伤诅咒。",en:"Curse Enemies with Frostbite on Hit"},{zh:"击中时对敌人附加导电诅咒。",en:"Curse Enemies with Conductivity on Hit"},{zh:"击中时对敌人附加绝望诅咒。",en:"Curse Enemies with Despair on Hit"},{zh:"击中时对敌人附加衰弱诅咒。",en:"Curse Enemies with Enfeeble on Hit"},{zh:"击中时对敌人附加易燃诅咒。",en:"Curse Enemies with Flammability on Hit"},{zh:"你的法术拥有【终结】效果",en:"Your Spells have Culling Strike"},{zh:"周围友军获得【终结】效果",en:"Nearby Allies have Culling Strike"},{zh:"近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range"},{zh:"低血时最大闪避值提高 {0}%",en:"{0}% increased Global Evasion Rating when on Low Life"},{zh:"低血时最大闪避值降低 {0}%",en:"{0}% reduced Global Evasion Rating when on Low Life"},{zh:"立即获得生命偷取",en:"Life Leech is instant"},{zh:"使用此武器击中敌人立即获得生命偷取",en:"Life Leech from Hits with this Weapon is instant"},{zh:"暴击时立即获得生命和魔力偷取",en:"Life and Mana Leech from Critical Strikes are instant"},{zh:"无限复生",en:"Restless Dead"},{zh:"大迷宫",en:"Area is a large Maze"},{zh:"区域内会出现大宝箱",en:"Area contains a Large Chest"},{zh:"每 20 点智慧会使效果区域扩大 {0}%",en:"{0}% increased Area of Effect per 20 Intelligence"},{zh:"每 20 点智慧会使效果区域降低 {0}%",en:"{0}% reduced Area of Effect per 20 Intelligence"},{zh:"每 10 点敏捷会使攻击速度加快 {0}%",en:"{0}% increased Attack Speed per 10 Dexterity"},{zh:"每 10 点敏捷会使攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed per 10 Dexterity"},{zh:"每 10 点力量会使武器物理伤害提高 {0}%",en:"{0}% increased Physical Weapon Damage per 10 Strength"},{zh:"每 10 点力量会使武器物理伤害降低 {0}%",en:"{0}% reduced Physical Weapon Damage per 10 Strength"},{zh:"法术伤害压制率按照每个狂怒球 {0}%",en:"{0}% chance to Suppress Spell Damage per Frenzy Charge"},{zh:"每个被暴击的敌人给予你 1 个暴击球",en:"Gain a Power Charge for each Enemy you hit with a Critical Strike"},{zh:"受到的燃烧伤害提高 {0}%",en:"{0}% increased Burning Damage taken"},{zh:"受到的燃烧伤害降低 {0}%",en:"{0}% reduced Burning Damage taken"},{zh:"你无法提高物品稀有度",en:"You cannot increase the Rarity of Items found"},{zh:"你无法提高物品掉落数量",en:"You cannot increase the Quantity of Items found"},{zh:"你的图腾死亡时对你施加一种随机魔蛊。",en:"Inflicts a random Hex on you when your Totems die"},{zh:"装备和技能石的属性需求提高 {0}%",en:"Items and Gems have {0}% increased Attribute Requirements"},{zh:"装备和技能石的属性需求降低 {0}%",en:"Items and Gems have {0}% reduced Attribute Requirements"},{zh:"敌人击中你时,皆为最小伤害",en:"Enemy hits on you roll low Damage"},{zh:"发出金色光芒",en:"Emits a golden glow"},{zh:"低血时 {0}% 混沌抗性",en:"{0}% to Chaos Resistance when on Low Life"},{zh:"低血时,敌人击中你的伤害会特别幸运",en:"Damage of Enemies Hitting you is Lucky while you are on Low Life"},{zh:"低血时,敌人击中你的伤害会特别不幸",en:"Damage of Enemies Hitting you is Unlucky while you are on Low Life"},{zh:"当你失去一个暴击、狂怒或耐力能量球时,对周围敌人造成 {0} - {1} 闪电伤害",en:"Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge"},{zh:"死亡时掉落",en:"Item drops on death"},{zh:"【幻化守卫】装备的物品将在它死亡时掉落",en:"Item drops on Death if Equipped by an Animated Guardian"},{zh:"无法造成点燃",en:"Cannot inflict Ignite"},{zh:"无法造成冻结",en:"Cannot inflict Freeze"},{zh:"无法造成冻结或冰缓",en:"Cannot inflict Freeze or Chill"},{zh:"无法造成感电",en:"Cannot inflict Shock"},{zh:"你造成的点燃的伤害生效速度加快 {0}%",en:"Ignites you inflict deal Damage {0}% faster"},{zh:"被点燃敌人的燃烧减缓 {0}%",en:"Ignited Enemies Burn {0}% slower"},{zh:"你攻击造成的点燃的伤害生效速度加快 {0}%",en:"Ignites you inflict with Attacks deal Damage {0}% faster"},{zh:"不能偷取生命",en:"Cannot Leech Life"},{zh:"不能偷取魔力",en:"Cannot Leech Mana"},{zh:"无法偷取或自然再生魔力",en:"Cannot Leech or Regenerate Mana"},{zh:"低血时不能偷取",en:"Cannot Leech when on Low Life"},{zh:"每击败一名敌人获得{0}点能量护盾",en:"Gain {0} Energy Shield per Enemy Killed"},{zh:"每击败一名敌人损失{0}点能量护盾",en:"Lose {0} Energy Shield per Enemy Killed"},{zh:"击败每个感电的敌人回复 {0} 能量护盾",en:"{0} Energy Shield gained on Killing a Shocked Enemy"},{zh:"格挡时有 {0}% 的几率制造奉献地面",en:"{0}% chance to create Consecrated Ground when you Block"},{zh:"格挡时有 {0}% 的几率制造腐化地面",en:"{0}% chance to create Desecrated Ground when you Block"},{zh:"{0}% 几率避免致盲",en:"{0}% chance to Avoid Blind"},{zh:"被击中时有 {0}% 的几率制造一团烟雾",en:"{0}% chance to create a Smoke Cloud when Hit"},{zh:"被击中时制造一团烟雾",en:"Create a Smoke Cloud when Hit"},{zh:"被击中时有 {0}% 的几率制造感电地面",en:"{0}% chance to create Shocked Ground when Hit"},{zh:"被击中时制造感电地面",en:"Create Shocked Ground when Hit"},{zh:"图腾放置速度加快 {0}%",en:"{0}% increased Totem Placement speed"},{zh:"图腾放置速度减慢 {0}%",en:"{0}% reduced Totem Placement speed"},{zh:"图腾所使用法术的施法速度加快 {0}%",en:"Spells Cast by Totems have {0}% increased Cast Speed"},{zh:"图腾所使用攻击的攻击速度加快 {0}%",en:"Attacks used by Totems have {0}% increased Attack Speed"},{zh:"图腾使用技能的效果区域扩大 {0}%",en:"{0}% increased Area of Effect for Skills used by Totems"},{zh:"图腾使用技能造成伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage Leeched as Life for Skills used by Totems"},{zh:"不能使用胸甲",en:"Can't use Chest armour"},{zh:"低血时爪类物理伤害提高 {0}%",en:"{0}% increased Claw Physical Damage when on Low Life"},{zh:"低血时爪类物理伤害降低 {0}%",en:"{0}% reduced Claw Physical Damage when on Low Life"},{zh:"低血时命中值提高 {0}%",en:"{0}% increased Accuracy Rating when on Low Life"},{zh:"低血时命中值降低 {0}%",en:"{0}% reduced Accuracy Rating when on Low Life"},{zh:"攻击者格挡时反射 {0} 物理伤害",en:"Reflects {0} Physical Damage to Attackers on Block"},{zh:"攻击者格挡时反射 {0} 到 {1} 物理伤害",en:"Reflects {0} to {1} Physical Damage to Attackers on Block"},{zh:"格挡攻击时反射 {0} 闪电伤害",en:"Reflects {0} Lightning Damage to Attackers on Block"},{zh:"格挡攻击时反射 {0} - {1} 闪电伤害",en:"Reflects {0} to {1} Lightning Damage to Attackers on Block"},{zh:"魔卫复苏最大数量提高 {0}%",en:"{0}% increased maximum number of Raised Zombies"},{zh:"【魔卫复苏】最大数量降低 {0}%",en:"{0}% reduced maximum number of Raised Zombies"},{zh:"{0} 魔卫复苏最大生命",en:"Raised Zombies have {0} to maximum Life"},{zh:"魔卫抗性提高 {0}%",en:"Raised Zombies have {0}% to all Resistances"},{zh:"冰缓效果和冰冻时长基于你能量护盾的 {0}% 计算",en:"Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield"},{zh:"你每装备一个传奇装备,智慧提高 {0}%",en:"{0}% increased Intelligence for each Unique Item Equipped"},{zh:"你的击中击败被点燃的敌人时将其摧毁",en:"Ignited Enemies Killed by your Hits are destroyed"},{zh:"你可以对单一敌人造成最多 300 个点燃状态",en:"You can inflict up to 300 Ignites on an Enemy"},{zh:"消灭怪物有 {0}% 的几率额外掉落一个智慧卷轴",en:"{0}% chance for Slain monsters to drop an additional Scroll of Wisdom"},{zh:"你所施放诅咒的效果提高 {0}%",en:"{0}% increased Effect of your Curses"},{zh:"你所施放诅咒的效果降低 {0}%",en:"{0}% reduced Effect of your Curses"},{zh:"你的诅咒效果总增 {0}%",en:"{0}% more Effect of your Curses"},{zh:"你的诅咒效果总降 {0}%",en:"{0}% less Effect of your Curses"},{zh:"你的印记技能的效果提高 {0}%",en:"{0}% increased Effect of your Marks"},{zh:"你的印记技能的效果降低 {0}%",en:"{0}% reduced Effect of your Marks"},{zh:"你的魔蛊可以影响无咒的敌人",en:"Your Hexes can affect Hexproof Enemies"},{zh:"绝望可以影响魔蛊免疫的敌人",en:"Despair can affect Hexproof Enemies"},{zh:"冻伤可以影响魔蛊免疫的敌人",en:"Frostbite can affect Hexproof Enemies"},{zh:"元素要害可以影响魔蛊免疫的敌人",en:"Elemental Weakness can affect Hexproof Enemies"},{zh:"衰弱可以影响魔蛊免疫的敌人",en:"Enfeeble can affect Hexproof Enemies"},{zh:"易燃可以影响魔蛊免疫的敌人",en:"Flammability can affect Hexproof Enemies"},{zh:"导电可以影响魔蛊免疫的敌人",en:"Conductivity can affect Hexproof Enemies"},{zh:"惩戒可以影响魔蛊免疫的敌人",en:"Punishment can affect Hexproof Enemies"},{zh:"时空锁链可以影响魔蛊免疫的敌人",en:"Temporal Chains can affect Hexproof Enemies"},{zh:"易伤可以影响魔蛊免疫的敌人",en:"Vulnerability can affect Hexproof Enemies"},{zh:"【迷踪】状态时移动速度加快 {0}%",en:"{0}% increased Movement Speed while Phasing"},{zh:"【迷踪】状态时移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while Phasing"},{zh:"被诅咒时的移动速度加快 {0}%",en:"{0}% increased Movement Speed while Cursed"},{zh:"被诅咒时的移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while Cursed"},{zh:"每个狂怒球每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second per Frenzy Charge"},{zh:"击败敌人有 {0}% 的几率时获得耐力球",en:"{0}% chance to gain an Endurance Charge on Kill"},{zh:"击败敌人时获得耐力球",en:"Gain an Endurance Charge on Kill"},{zh:"击败敌人时有{0}%的几率损失一个耐力球",en:"{0}% chance to lose an Endurance Charge on Kill"},{zh:"击败敌人时损失一个耐力球",en:"Lose an Endurance Charge on Kill"},{zh:"击败敌人时有 {0}% 的几率获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge on Kill"},{zh:"击败敌人时获得一个狂怒球",en:"Gain a Frenzy Charge on Kill"},{zh:"击败敌人时有{0}%的几率损失一个狂怒球",en:"{0}% chance to lose a Frenzy Charge on Kill"},{zh:"击败敌人时有 {0}% 的几率获得一个暴击球",en:"{0}% chance to gain a Power Charge on Kill"},{zh:"击败敌人时获得一个暴击球",en:"Gain a Power Charge on Kill"},{zh:"击败敌人时有{0}%的几率损失一个暴击球",en:"{0}% chance to lose a Power Charge on Kill"},{zh:"击败敌人时有 {0}% 的几率获得 1 个狂怒球和 1 个暴击球",en:"{0}% chance to gain a Frenzy Charge and a Power Charge on Kill"},{zh:"当你失去一个暴击球时,获得一个耐力球",en:"Gain an Endurance Charge when you lose a Power Charge"},{zh:"每个狂怒球可使敌人在低血时受到的伤害提高 {0}%",en:"Enemies on Low Life take {0}% increased Damage per Frenzy Charge"},{zh:"近战伤害在满血时提高 {0}%",en:"{0}% increased Melee Damage when on Full Life"},{zh:"近战伤害在满血时降低 {0}%",en:"{0}% reduced Melee Damage when on Full Life"},{zh:"暴击时制造奉献地面",en:"Creates Consecrated Ground on Critical Strike"},{zh:"暴击时有 {0}% 的几率制造奉献地面",en:"{0}% chance on Critical Strike to create Consecrated Ground"},{zh:"每个狂怒球可使投射物速度加快 {0}%",en:"{0}% increased Projectile Speed per Frenzy Charge"},{zh:"每个暴击球可使投射物伤害提高 {0}%",en:"{0}% increased Projectile Damage per Power Charge"},{zh:"暴击击败敌人时物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items Dropped by Enemies killed with a Critical Strike"},{zh:"暴击击败敌人时物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike"},{zh:"击败被嘲讽的敌人获得 {0} 秒【猛攻】状态",en:"You gain Onslaught for {0} seconds on Killing Taunted Enemies"},{zh:"每秒回复 {0} 能量护盾",en:"Regenerate {0} Energy Shield per second"},{zh:"每秒回复 {0}% 能量护盾",en:"Regenerate {0}% of Energy Shield per second"},{zh:"每秒损失{0}%能量护盾",en:"Lose {0}% of Energy Shield per second"},{zh:"右戒指栏位:不能再生魔力",en:"Right ring slot: You cannot Regenerate Mana"},{zh:"右戒指栏位:每秒回复 {0}% 能量护盾",en:"Right ring slot: Regenerate {0}% of Energy Shield per second"},{zh:"右戒指栏位:{0} 最大魔力",en:"Right ring slot: {0} to maximum Mana"},{zh:"右戒指栏位:{0} 能量护盾",en:"Right ring slot: {0} to Energy Shield"},{zh:"左戒指栏位:不能再生能量护盾",en:"Left ring slot: You cannot Recharge or Regenerate Energy Shield"},{zh:"左边的戒指栏位:你处于异常状态的时间增加{0}%",en:"Left ring slot: {0}% increased Duration of Ailments on You"},{zh:"左边的戒指栏位:你处于异常状态的时间减少{0}%",en:"Left ring slot: {0}% reduced Duration of Ailments on You"},{zh:"左边的戒指栏位:受到的冰霜伤害的{0}%转化为火焰伤害",en:"Left ring slot: {0}% of Cold Damage from Hits taken as Fire Damage"},{zh:"左边的戒指栏位:你受到的诅咒效果增强{0}%",en:"Left ring slot: {0}% increased Effect of Curses on you"},{zh:"左边的戒指栏位:你受到的诅咒效果减弱{0}%",en:"Left ring slot: {0}% reduced Effect of Curses on you"},{zh:"左边的戒指栏位:受到的火焰伤害的{0}%转化为闪电伤害",en:"Left ring slot: {0}% of Fire Damage from Hits taken as Lightning Damage"},{zh:"左边的戒指栏位:受到的闪电伤害的{0}%转化为冰霜伤害",en:"Left ring slot: {0}% of Lightning Damage from Hits taken as Cold Damage"},{zh:"左戒指栏位:每秒回复 {0} 魔力",en:"Left ring slot: Regenerate {0} Mana per Second"},{zh:"左戒指栏位:魔力回复速度加快 {0}%",en:"Left ring slot: {0}% increased Mana Regeneration Rate"},{zh:"左边的戒指栏位:召唤生物受到的伤害增加{0}%",en:"Left ring slot: Minions take {0}% increased Damage"},{zh:"左边的戒指栏位:召唤生物受到的伤害降低{0}%",en:"Left ring slot: Minions take {0}% reduced Damage"},{zh:"左边的戒指栏位:技能效果的持续时间增加{0}%",en:"Left ring slot: {0}% increased Skill Effect Duration"},{zh:"左边的戒指栏位:技能效果的持续时间减少{0}%",en:"Left ring slot: {0}% reduced Skill Effect Duration"},{zh:"右边的戒指栏位:你处于异常状态的时间增加{0}%",en:"Right ring slot: {0}% increased Duration of Ailments on You"},{zh:"右边的戒指栏位:你处于异常状态的时间减少{0}%",en:"Right ring slot: {0}% reduced Duration of Ailments on You"},{zh:"右边的戒指栏位:受到的冰霜伤害的{0}%转化为闪电伤害",en:"Right ring slot: {0}% of Cold Damage from Hits taken as Lightning Damage"},{zh:"右边的戒指栏位:你受到的诅咒效果增强{0}%",en:"Right ring slot: {0}% increased Effect of Curses on you"},{zh:"右边的戒指栏位:你受到的诅咒效果减弱{0}%",en:"Right ring slot: {0}% reduced Effect of Curses on you"},{zh:"右边的戒指栏位:受到的火焰伤害的{0}%转化为冰霜伤害",en:"Right ring slot: {0}% of Fire Damage from Hits taken as Cold Damage"},{zh:"右边的戒指栏位:受到的闪电伤害的{0}%转化为火焰伤害",en:"Right ring slot: {0}% of Lightning Damage from Hits taken as Fire Damage"},{zh:"右边的戒指栏位:召唤生物受到的伤害提高{0}%",en:"Right ring slot: Minions take {0}% increased Damage"},{zh:"右边的戒指栏位:召唤生物受到的伤害降低{0}%",en:"Right ring slot: Minions take {0}% reduced Damage"},{zh:"右边的戒指栏位:技能效果持续时间增加{0}%",en:"Right ring slot: {0}% increased Skill Effect Duration"},{zh:"右边的戒指栏位:技能效果持续时间减少{0}%",en:"Right ring slot: {0}% reduced Skill Effect Duration"},{zh:"左戒指栏位:{0} 最大魔力",en:"Left ring slot: {0} to maximum Mana"},{zh:"左戒指栏位:{0} 最大能量护盾",en:"Left ring slot: {0} to maximum Energy Shield"},{zh:"不能再生能量护盾",en:"You cannot Recharge or Regenerate Energy Shield"},{zh:"幸运的暴击率",en:"Your Critical Strike Chance is Lucky"},{zh:"不幸的暴击率",en:"Your Critical Strike Chance is Unlucky"},{zh:"每 {0} 闪避值提高 1% 移动速度,最多 75%",en:"1% increased Movement Speed per {0} Evasion Rating, up to 75%"},{zh:"不会死于元素伤害的反射伤害",en:"You cannot be killed by reflected Elemental Damage"},{zh:"暴击无法冰冻,感电或点燃敌人",en:"Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies"},{zh:"你的暴击不造成额外暴击伤害",en:"Your Critical Strikes do not deal extra Damage"},{zh:"暴击后获得 {0} 秒的【猛攻】状态",en:"You gain Onslaught for {0} seconds on Critical Strike"},{zh:"魔卫复苏体型增大 {0}%",en:"{0}% increased Raised Zombie Size"},{zh:"魔卫复苏体型缩小 {0}%",en:"{0}% reduced Raised Zombie Size"},{zh:"魔卫复苏物理伤害提高 {0}%",en:"Raised Zombies deal {0}% increased Physical Damage"},{zh:"魔卫复苏物理伤害降低 {0}%",en:"Raised Zombies deal {0}% reduced Physical Damage"},{zh:"被魔卫的击中击败的敌人会爆炸,造成其生命 {0}% 的火焰伤害",en:"Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage"},{zh:"武器的元素伤害按照每个暴击球提高 {0}%",en:"{0}% increased Elemental Damage with Weapons per Power Charge"},{zh:"武器的元素伤害按照每个暴击球降低 {0}%",en:"{0}% reduced Elemental Damage with Weapons per Power Charge"},{zh:"你不能施放诅咒法术",en:"You cannot Cast Curse Spells"},{zh:"魔力不足仍然可以使用近战攻击",en:"Insufficient Mana doesn't prevent your Melee Attacks"},{zh:"法术伤害加成也会套用于攻击伤害",en:"Modifiers to Spell Damage also apply to Attack Damage"},{zh:"对法术伤害的增幅与减益也会套用于攻击上",en:"Increases and Reductions to Spell Damage also apply to Attacks"},{zh:"对法术伤害的增幅与减益也套用于攻击,等于其数值的 150%",en:"Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value"},{zh:"持法杖时,对法术伤害的增幅与减益也套用于攻击",en:"Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand"},{zh:"持法杖时,对法术伤害的增幅与减益也套用于攻击,等于其数值的 {0}%",en:"Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand"},{zh:"对瓦尔技能伤害的增强与减弱效果也作用于非瓦尔技能",en:"Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills"},{zh:"对你自己使用的瓦尔攻击技能改为消耗怒火而不需要灵魂",en:"Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls"},{zh:"每秒对周围敌人造成 {0} 混沌伤害",en:"Deals {0} Chaos Damage per second to nearby Enemies"},{zh:"击败敌人后 {0} 秒内持续承受 {1} 混沌伤害",en:"You take {1} Chaos Damage per second for {0} seconds on Kill"},{zh:"击败冰冻敌人后物品掉落数量提高 {0}%",en:"{0}% increased Quantity of Items Dropped by Slain Frozen Enemies"},{zh:"击败冰冻敌人后物品掉落数量降低 {0}%",en:"{0}% reduced Quantity of Items Dropped by Slain Frozen Enemies"},{zh:"击败冰冻或感电敌人后物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies"},{zh:"击败冰冻或感电敌人后物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies"},{zh:"击败感电敌人后物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items Dropped by Slain Shocked Enemies"},{zh:"击败感电敌人后物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items Dropped by Slain Shocked Enemies"},{zh:"冰冻的敌人物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items Dropped by Frozen Enemies"},{zh:"视作双持武器",en:"Counts as Dual Wielding"},{zh:"{0}% 的伤害优先从魔力扣除",en:"{0}% of Damage is taken from Mana before Life"},{zh:"你和友军的伤害提高 {0}%",en:"You and nearby allies gain {0}% increased Damage"},{zh:"周围敌人被诅咒的效果提高 {0}%",en:"Nearby Enemies have {0}% increased Effect of Curses on them"},{zh:"火焰伤害击中时有 {0}% 的几率点燃敌人",en:"Attacks have {0}% chance to Ignite"},{zh:"火焰伤害会点燃敌人",en:"Attacks always Ignite"},{zh:"投射物击中时有 {0}% 的几率点燃敌人",en:"Projectiles have {0}% chance to Ignite"},{zh:"投射物会点燃敌人",en:"Projectiles always Ignite"},{zh:"投射物有 {0}% 的几率造成冰冻",en:"Projectiles have {0}% chance to Freeze"},{zh:"投射物会造成冰冻",en:"Projectiles always Freeze"},{zh:"投射物有 {0}% 的几率造成感电",en:"Projectiles have {0}% chance to Shock"},{zh:"投射物会造成感电",en:"Projectiles always Shock"},{zh:"被攻击或法术击中击败的敌人会爆炸,造成其生命 {0}% 的火焰伤害",en:"Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage"},{zh:"{0}% 的近战攻击伤害会反射",en:"{0}% of Damage taken reflected to Melee Attackers"},{zh:"被击中时会回复 {0} 魔力",en:"{0} Mana gained when you are Hit"},{zh:"反射的元素伤害提高 {0}%",en:"{0}% increased Reflected Elemental Damage taken"},{zh:"反射的元素伤害降低 {0}%",en:"{0}% reduced Reflected Elemental Damage taken"},{zh:"反射的物理伤害提高 {0}%",en:"{0}% increased Reflected Physical Damage taken"},{zh:"反射的物理伤害降低 {0}%",en:"{0}% reduced Reflected Physical Damage taken"},{zh:"左戒指栏位:你和你的召唤生物受到的反射元素伤害提高 {0}%",en:"Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage"},{zh:"左戒指栏位:你和你的召唤生物受到的反射元素伤害降低 {0}%",en:"Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage"},{zh:"右戒指栏位:你和你的召唤生物受到的反射物理伤害提高 {0}%",en:"Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage"},{zh:"右戒指栏位:反射物理伤害降低 {0}%",en:"Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage"},{zh:"被击中时你反射给敌人的伤害有{0}%转化为生命偷取",en:"{0}% of Damage you Reflect to Enemies when Hit is leeched as Life"},{zh:"只能使用该武器造成伤害,或点燃敌人",en:"You can only deal Damage with this Weapon or Ignite"},{zh:"非暴击打击的伤害总增 {0}%",en:"Non-critical strikes deal {0}% more Damage"},{zh:"非暴击打击的伤害总降 {0}%",en:"Non-critical strikes deal {0}% less Damage"},{zh:"【传奇首领】掉落 {0} 个额外稀有 {1}",en:"Unique Boss drops {0} additional Rare {1}"},{zh:"每个插入的红色技能石都使 {0}% 的物理伤害转化为额外火焰伤害",en:"Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem"},{zh:"每个红色插槽 +{0} 最大生命",en:"+{0} to Maximum Life per Red Socket"},{zh:"每个红色插槽会使你物理攻击伤害的 {0}% 转化为生命偷取",en:"{0}% of Physical Attack Damage Leeched as Life per Red Socket"},{zh:"武器上的每个红色插槽使物理伤害提高 {0}%",en:"{0}% increased Global Physical Damage with Weapons per Red Socket"},{zh:"每个红色插槽使召唤生物 {0}% 的物理伤害转化为火焰伤害",en:"Minions convert {0}% of Physical Damage to Fire Damage per Red Socket"},{zh:"每个绿色插槽 +{0} 最大魔力",en:"+{0} to Maximum Mana per Green Socket"},{zh:"每个绿色插槽会使全局攻击速度加快 {0}%",en:"{0}% increased Global Attack Speed per Green Socket"},{zh:"每个绿色插槽 +{0}% 全域暴击伤害加成",en:"+{0}% to Global Critical Strike Multiplier per Green Socket"},{zh:"每个绿色插槽使召唤生物 {0}% 的物理伤害转化为冰霜伤害",en:"Minions convert {0}% of Physical Damage to Cold Damage per Green Socket"},{zh:"每个蓝色插槽 +{0} 最大能量护盾",en:"+{0} to Maximum Energy Shield per Blue Socket"},{zh:"每个蓝色插槽使召唤生物 {0}% 的物理伤害转化为闪电伤害",en:"Minions convert {0}% of Physical Damage to Lightning Damage per Blue Socket"},{zh:"每个蓝色插槽会使你物理攻击伤害的 {0}% 转化为魔力偷取",en:"{0}% of Physical Attack Damage Leeched as Mana per Blue Socket"},{zh:"每个白色插槽会使物品掉落数量提高 {0}%",en:"{0}% increased Item Quantity per White Socket"},{zh:"每个白色插槽使召唤生物 {0}% 的物理伤害转化为混沌伤害",en:"Minions convert {0}% of Physical Damage to Chaos Damage per White Socket"},{zh:"每个白色插槽会使物品掉落稀有度提高 {0}%",en:"{0}% increased Item Rarity per White Socket"},{zh:"每个白色插槽会使防御提高 {0}%",en:"{0}% increased Global Defences per White Socket"},{zh:"每个白色插槽会使防御降低 {0}%",en:"{0}% reduced Global Defences per White Socket"},{zh:"每个白色插槽使近战打击范围 +1 米",en:"+1 metre to Melee Strike Range per White Socket"},{zh:"每个白色插槽使近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range per White Socket"},{zh:"你没有能量护盾时无法格挡",en:"Cannot Block while you have no Energy Shield"},{zh:"你没有能量护盾时伤害提高 {0}%",en:"{0}% increased Damage while you have no Energy Shield"},{zh:"你没有能量护盾时,全局护甲提高 {0}%",en:"{0}% increased Global Armour while you have no Energy Shield"},{zh:"你没有能量护盾时,全局护甲降低 {0}%",en:"{0}% reduced Global Armour while you have no Energy Shield"},{zh:"你没有能量护盾时获得【不洁之力】",en:"You have Unholy Might while you have no Energy Shield"},{zh:"每 5% 的攻击伤害格挡几率会使法术伤害提高 {0}%",en:"{0}% increased Spell Damage per 5% Chance to Block Attack Damage"},{zh:"每 10 点智慧会使法术伤害提高 {0}%",en:"{0}% increased Spell Damage per 10 Intelligence"},{zh:"每 10 点智慧会使法术伤害降低 {0}%",en:"{0}% reduced Spell Damage per 10 Intelligence"},{zh:"格挡时能量护盾降低 {0}%",en:"Lose {0}% of your Energy Shield when you Block"},{zh:"格挡时根据护甲的 {0}% 偷取生命",en:"Leech {0}% of your Armour as Life when you Block"},{zh:"照亮范围将基于能量护盾的属性",en:"Light Radius is based on Energy Shield instead of Life"},{zh:"你身上的药剂效果提高 {0}%",en:"Flasks applied to you have {0}% increased Effect"},{zh:"你身上的药剂效果降低 {0}%",en:"Flasks applied to you have {0}% reduced Effect"},{zh:"对你施用的魔法功能药剂具有{0}%增益效果",en:"Magic Utility Flasks applied to you have {0}% increased Effect"},{zh:"对你施用的魔法功能药剂具有{0}%减益效果",en:"Magic Utility Flasks applied to you have {0}% reduced Effect"},{zh:"你身上的非传奇药剂效果提高 {0}%",en:"Non-Unique Flasks applied to you have {0}% increased Effect"},{zh:"你身上的非传奇药剂效果降低 {0}%",en:"Non-Unique Flasks applied to you have {0}% reduced Effect"},{zh:"武器范围 {0} 米",en:"{0} metres to Weapon Range"},{zh:"武器物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Weapons"},{zh:"武器物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Weapons"},{zh:"{0}% 暴击率上限",en:"{0}% maximum Critical Strike Chance"},{zh:"受到的近战技能攻击伤害提高 {0}%",en:"{0}% increased Damage taken from Melee Attacks"},{zh:"受到的近战技能攻击伤害降低 {0}%",en:"{0}% reduced Damage taken from Melee Attacks"},{zh:"受到的投射物击中伤害提高 {0}%",en:"{0}% increased Damage taken from Projectile Hits"},{zh:"受到的投射物击中伤害降低 {0}%",en:"{0}% reduced Damage taken from Projectile Hits"},{zh:"晕眩敌人时获得 {0} 秒【猛攻】状态",en:"You gain Onslaught for {0} seconds when you Stun an Enemy"},{zh:"被击中时有 {0}% 的几率获得耐力球",en:"{0}% chance to gain an Endurance Charge when you are Hit"},{zh:"被击中时获得耐力球",en:"Gain an Endurance Charge when you are Hit"},{zh:"最大耐力球达到上限时失去所有耐力球",en:"You lose all Endurance Charges on reaching maximum Endurance Charges"},{zh:"最大耐力球达到上限时获得 {0} 秒【猛攻】状态",en:"You gain Onslaught for {0} seconds at maximum Endurance Charges"},{zh:"在【猛攻】状态期间不能获得耐力球",en:"You cannot gain Endurance Charges during Onslaught"},{zh:"药剂持续期间,驱散燃烧",en:"Removes Burning when you use a Flask"},{zh:"药剂持续期间,物品掉落稀有度提高 {0}%",en:"{0}% increased Rarity of Items found during any Flask Effect"},{zh:"药剂持续期间,物品掉落稀有度降低 {0}%",en:"{0}% reduced Rarity of Items found during any Flask Effect"},{zh:"攻击技能的元素伤害在任意药剂生效期间提高 {0}%",en:"{0}% increased Elemental Damage with Attack Skills during any Flask Effect"},{zh:"攻击技能的元素伤害在任意药剂生效期间降低 {0}%",en:"{0}% reduced Elemental Damage with Attack Skills during any Flask Effect"},{zh:"武器的元素伤害在任意药剂生效期间提高 {0}%",en:"{0}% increased Elemental Damage with Weapons during any Flask Effect"},{zh:"武器的元素伤害在任意药剂生效期间降低 {0}%",en:"{0}% reduced Elemental Damage with Weapons during any Flask Effect"},{zh:"被辅助技能宝石等级提高 {0}",en:"{0} to Level of Supported Skill Gems"},{zh:"每级 {0} 点护甲",en:"{0} to Armour per Level"},{zh:"每 10 级 {0} 最大生命",en:"{0} to maximum Life per 10 Levels"},{zh:"每 10 级 {0}% 元素抗性",en:"{0}% to all Elemental Resistances per 10 Levels"},{zh:"每 10 级,被击中时有 {0}% 的几率给你施加一个魔蛊",en:"{0}% chance to inflict a Hex on you when Hit per 10 Levels"},{zh:"承受恶魔的伤害提高 {0}%",en:"{0}% increased Damage taken from Demons"},{zh:"承受恶魔的伤害降低 {0}%",en:"{0}% reduced Damage taken from Demons"},{zh:"击中恶魔时,伤害提高 {0}%",en:"{0}% increased Damage with Hits against Demons"},{zh:"击中恶魔时,伤害降低 {0}%",en:"{0}% reduced Damage with Hits against Demons"},{zh:"被冰缓的敌人受到的燃烧伤害提高 {0}%",en:"Enemies Chilled by you take {0}% increased Burning Damage"},{zh:"在主手时,有 {0}% 的几率点燃",en:"{0}% chance to Ignite when in Main Hand"},{zh:"在主手时总是点燃",en:"Always Ignite when in Main Hand"},{zh:"在副手时,对敌人的冰缓持续时间延长 {0}%",en:"{0}% increased Chill Duration on Enemies when in Off Hand"},{zh:"在副手时,对敌人冰缓的持续时间缩短 {0}%",en:"{0}% reduced Chill Duration on Enemies when in Off Hand"},{zh:"你近战命中并晕眩敌人时,有 {0}% 的几率获得 1 个耐力球",en:"{0}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit"},{zh:"你技能近战命中并晕眩敌人时,获得 1 个耐力球",en:"Gain an Endurance Charge when you Stun an Enemy with a Melee Hit"},{zh:"被近战伤害晕眩时有 {0}% 的几率获得暴击球",en:"{0}% chance to gain a Power Charge when you Stun with Melee Damage"},{zh:"晕眩时有 {0}% 的几率获得暴击球",en:"{0}% chance to gain a Power Charge when you Stun"},{zh:"投掷陷阱可以使移动速度在 {0} 秒内加快 30%",en:"30% increased Movement Speed for {0} seconds on Throwing a Trap"},{zh:"投掷陷阱可以使移动速度在 {0} 秒内加快 {1}%",en:"{1}% increased Movement Speed for {0} seconds on Throwing a Trap"},{zh:"近战暴击有 {0}% 的几率使敌人中毒",en:"Melee Critical Strikes have {0}% chance to Poison the Enemy"},{zh:"近战暴击会使敌人中毒",en:"Melee Critical Strikes Poison the Enemy"},{zh:"感电会反射回自己身上",en:"Shocks you cause are reflected back to you"},{zh:"感电时伤害提高 {0}%",en:"{0}% increased Damage while Shocked"},{zh:"感电时伤害降低 {0}%",en:"{0}% reduced Damage while Shocked"},{zh:"在主手时,每 {0} 力量提高 1% 伤害",en:"1% increased Damage per {0} Strength when in Main Hand"},{zh:"在副手时,每 {0} 力量提高 1% 护甲",en:"1% increased Armour per {0} Strength when in Off Hand"},{zh:"冰冻地雷冰冻敌人时,使其冰霜抗性额外降低 {0}%",en:"Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen"},{zh:"陷阱不会在持续时间结束后触发",en:"Traps do not Trigger at the end of their Duration"},{zh:"陷阱持续时间结束时触发",en:"Traps Trigger at the end of their Duration"},{zh:"即时引爆地雷",en:"Detonating Mines is Instant"},{zh:"陷阱伤害可以穿透 {0}% 元素抗性",en:"Trap Damage Penetrates {0}% Elemental Resistances"},{zh:"地雷伤害可以穿透 {0}% 元素抗性",en:"Mine Damage Penetrates {0}% Elemental Resistances"},{zh:"陷阱和地雷伤害可以穿透 {0}% 元素抗性",en:"Trap and Mine Damage Penetrates {0}% Elemental Resistances"},{zh:"陷阱在投掷后不能造成伤害的时间 {0} 秒",en:"Traps cannot be Damaged for {0} seconds after being Thrown"},{zh:"地雷在投掷后不会受到伤害的时间 {0} 秒",en:"Mines cannot be Damaged for {0} seconds after being thrown"},{zh:"图腾 {0}% 元素抗性",en:"Totems gain {0}% to all Elemental Resistances"},{zh:"【先祖卫士图腾】获得 {0}% 元素抗性",en:"Ancestral Protector Totems gain {0}% to all Elemental Resistances"},{zh:"图腾有 {0}% 额外物理伤害减免",en:"Totems have {0}% additional Physical Damage Reduction"},{zh:"不造成物理伤害",en:"Deal no Physical Damage"},{zh:"不造成非物理伤害",en:"Deal no Non-Physical Damage"},{zh:"不造成冰霜伤害",en:"Deal no Cold Damage"},{zh:"除火焰伤害外不造成其他伤害",en:"Deal no Non-Fire Damage"},{zh:"不造成非闪电伤害",en:"Deal no Non-Lightning Damage"},{zh:"幻化武器时间总增 {0}%",en:"{0}% more Animate Weapon Duration"},{zh:"幻化武器时间总降 {0}%",en:"{0}% less Animate Weapon Duration"},{zh:"提高 {0}% 幻化武器时间",en:"{0}% increased Animate Weapon Duration"},{zh:"降低 {0}% 幻化武器时间",en:"{0}% reduced Animate Weapon Duration"},{zh:"你幻化的武器将额外复制 1 把",en:"Weapons you Animate create an additional copy"},{zh:"你幻化的武器将额外复制 {0} 把",en:"Weapons you Animate create {0} additional copies"},{zh:"{0}% 火焰与冰霜抗性",en:"{0}% to Fire and Cold Resistances"},{zh:"{0}% 火焰与闪电抗性",en:"{0}% to Fire and Lightning Resistances"},{zh:"{0}% 冰霜与闪电抗性",en:"{0}% to Cold and Lightning Resistances"},{zh:"{0}% 的几率使敌人受到冰冻,感电与点燃",en:"{0}% chance to Freeze, Shock and Ignite"},{zh:"总是使敌人受到冰冻,感电与点燃",en:"Always Freeze, Shock and Ignite"},{zh:"伤害在被点燃时提高 {0}%",en:"{0}% increased Damage while Ignited"},{zh:"伤害在被点燃时降低 {0}%",en:"{0}% reduced Damage while Ignited"},{zh:"冰冻时 {0} 点护甲",en:"{0} to Armour while Frozen"},{zh:"冰冻时受到的物理伤害提高 {0}%",en:"{0}% increased Physical Damage taken while Frozen"},{zh:"冰冻时受到的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage taken while Frozen"},{zh:"被点燃时移动速度加快 {0}%",en:"{0}% increased Movement Speed while Ignited"},{zh:"被点燃时移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while Ignited"},{zh:"感电时移动速度加快 {0}%",en:"{0}% increased Movement Speed while Shocked"},{zh:"感电时移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while Shocked"},{zh:"击中伤害对稀有怪物提高 {0}%",en:"{0}% increased Damage with Hits against Rare monsters"},{zh:"击中伤害对稀有怪物降低 {0}%",en:"{0}% reduced Damage with Hits against Rare monsters"},{zh:"击中低血的敌人时,伤害提高 {0}%",en:"{0}% increased Damage with Hits against Enemies that are on Low Life"},{zh:"对濒血敌人的击中和异常状态伤害总增 {0}%",en:"{0}% more Damage with Hits and Ailments against Enemies that are on Low Life"},{zh:"对低血敌人,每个狂怒球可使伤害提高 {0}%",en:"{0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"},{zh:"对低血敌人,每个狂怒球可使伤害降低 {0}%",en:"{0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life"},{zh:"对致盲的敌人的击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Blinded Enemies"},{zh:"对致盲的敌人的击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Blinded Enemies"},{zh:"你身上的神龛增益效果提高 {0}%",en:"{0}% increased Effect of Shrine Buffs on you"},{zh:"你身上的神龛增益效果降低 {0}%",en:"{0}% reduced Effect of Shrine Buffs on you"},{zh:"你身上的神龛效果持续时间延长 {0}%",en:"{0}% increased Duration of Shrine Effects on you"},{zh:"你身上的神龛效果持续时间缩短 {0}%",en:"{0}% reduced Duration of Shrine Effects on you"},{zh:"当你击败 1 名感电敌人,对周围敌人造成相同的感电效果",en:"When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy"},{zh:"当你击败 1 名点燃敌人,对周围敌人造成相同的点燃效果",en:"When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"},{zh:"当你击败稀有怪物时,会获得该怪物属性修正 60 秒",en:"When you Kill a Rare monster, you gain its Modifiers for 60 seconds"},{zh:"没有被点燃,冰冻,感电时,护甲提高 {0}%",en:"{0}% increased Armour while not Ignited, Frozen or Shocked"},{zh:"没有被点燃,冰冻,感电时护甲降低 {0}%",en:"{0}% reduced Armour while not Ignited, Frozen or Shocked"},{zh:"你技能的光环效果提高 {0}%",en:"{0}% increased effect of Auras from your Skills"},{zh:"你技能的光环效果降低 {0}%",en:"{0}% reduced effect of Auras from your Skills"},{zh:"被辅助技能宝石品质提高 {0}%",en:"{0}% to Quality of Supported Skill Gems"},{zh:"【迷踪】状态",en:"Phasing"},{zh:"此技能石只辅助需求 {0} 级或以下的技能石",en:"This Gem can only Support Skill Gems requiring Level {0} or lower"},{zh:"投射物有 {0}% 的几率返回你身边",en:"Projectiles have {0}% chance to Return to you"},{zh:"投射物返回你身边",en:"Projectiles Return to you"},{zh:"攻击投射物返回你身边",en:"Attack Projectiles Return to you"},{zh:"暴击率总增 {0}%",en:"{0}% more Critical Strike Chance"},{zh:"暴击率总降 {0}%",en:"{0}% less Critical Strike Chance"},{zh:"被击中时,你失去所有的耐力球",en:"You lose all Endurance Charges when Hit"},{zh:"被击中时,你得到 {0} 秒【猛攻】状态",en:"You gain Onslaught for {0} seconds when Hit"},{zh:"击败敌人时,你获得 1 颗耐力球",en:"You gain an Endurance Charge on Kill"},{zh:"被击中时有 {0}% 的几率反击",en:"{0}% chance to Counterattack when Hit"},{zh:"你施放的法术会偷取 {0} 生命",en:"Leech {0} Life for each Spell you Cast"},{zh:"施放法术后 1 秒内回复 {0} 生命",en:"Regenerate {0} Life over 1 second when you Cast a Spell"},{zh:"格挡时每 1 秒回复等同 {0}% 护甲的生命",en:"Regenerate {0}% of your Armour as Life over 1 second when you Block"},{zh:"全局防御提高 {0}%",en:"{0}% increased Global Defences"},{zh:"全局防御降低 {0}%",en:"{0}% reduced Global Defences"},{zh:"元素抗性为零",en:"Elemental Resistances are Zero"},{zh:"终结燃烧中的敌人",en:"Culling Strike against Burning Enemies"},{zh:"当攻击使怪物点燃时,获得 1 个狂怒球",en:"Gain a Frenzy Charge if an Attack Ignites an Enemy"},{zh:"伤害每 10 级提高 {0}%",en:"{0}% increased Damage per 10 Levels"},{zh:"伤害每 10 级降低 {0}%",en:"{0}% reduced Damage per 10 Levels"},{zh:"{0} 受到的混沌伤害",en:"{0} Chaos Damage taken"},{zh:"最终首领掉落更高等级的物品",en:"Final Boss drops higher Level Items"},{zh:"传奇首领给予 {0}% 更多经验值",en:"Unique Boss gives {0}% increased Experience"},{zh:"被击中时,每个耐力球可使你获得 1 秒的【猛攻】状态",en:"You gain Onslaught for 1 second per Endurance Charge when Hit"},{zh:"被击中时,每个耐力球可使你获得 {0} 秒的【猛攻】状态",en:"You gain Onslaught for {0} seconds per Endurance Charge when Hit"},{zh:"被辅助技能造成的投射物伤害总增 {0}%",en:"Supported Projectile Skills deal {0}% more Projectile Damage"},{zh:"被辅助技能造成的投射物伤害总降 {0}%",en:"Supported Projectile Skills deal {0}% less Projectile Damage"},{zh:"钓鱼线强度提高 {0}%",en:"{0}% increased Fishing Line Strength"},{zh:"钓鱼线强度降低 {0}%",en:"{0}% reduced Fishing Line Strength"},{zh:"钓鱼池消耗量提高 {0}%",en:"{0}% increased Fishing Pool Consumption"},{zh:"钓鱼池消耗量降低 {0}%",en:"{0}% reduced Fishing Pool Consumption"},{zh:"恐喙鸟羽毛鱼饵",en:"Rhoa Feather Lure"},{zh:"海妖虫鱼饵",en:"Siren Worm Bait"},{zh:"图腾木鱼饵",en:"Totemic Wood Lure"},{zh:"奇术鱼饵",en:"Thaumaturgical Lure"},{zh:"卡鲁石鱼钩",en:"Karui Stone Hook"},{zh:"艾泽麦壳鱼钩",en:"Ezomyte Shell Hook"},{zh:"瓦尔之灵鱼钩",en:"Vaal Soul Hook"},{zh:"永恒铁鱼钩",en:"Eternal Iron Hook"},{zh:"钓鱼范围扩大 {0}%",en:"{0}% increased Fishing Range"},{zh:"钓鱼范围缩小 {0}%",en:"{0}% reduced Fishing Range"},{zh:"钓鱼数量提高 {0}%",en:"{0}% increased Quantity of Fish Caught"},{zh:"钓鱼数量降低 {0}%",en:"{0}% reduced Quantity of Fish Caught"},{zh:"钓鱼稀有度提高 {0}%",en:"{0}% increased Rarity of Fish Caught"},{zh:"钓鱼稀有度降低 {0}%",en:"{0}% reduced Rarity of Fish Caught"},{zh:"击败中毒的敌人时,可使周围敌人中毒",en:"On Killing a Poisoned Enemy, nearby Enemies are Poisoned"},{zh:"击败中毒的敌人时,周围友军每秒再生 200 生命",en:"and nearby Allies Regenerate 200 Life per second"},{zh:"击败中毒的敌人时,周围友军再生生命",en:"On Killing a Poisoned Enemy, nearby Allies Regenerate Life"},{zh:"反射你的另一枚戒指",en:"Reflects your other Ring"},{zh:"你可以捕获外来鱼种",en:"You can catch Exotic Fish"},{zh:"你可以捕获腐化鱼",en:"You can catch Corrupted Fish"},{zh:"你的火焰伤害可以感电但无法点燃",en:"Your Fire Damage can Shock but not Ignite"},{zh:"你的冰霜伤害可以点燃但无法冰冻或冰缓",en:"Your Cold Damage can Ignite but not Freeze or Chill"},{zh:"你的闪电伤害可以冰冻但无法感电",en:"Your Lightning Damage can Freeze but not Shock"},{zh:"所有击中的伤害都有点燃效果",en:"All Damage can Ignite"},{zh:"所有击中的伤害都有冰缓效果",en:"All Damage with Hits can Chill"},{zh:"所有击中的伤害都有冻结效果",en:"All Damage can Freeze"},{zh:"所有击中的伤害都有感电效果",en:"All Damage can Shock"},{zh:"受到的所有击中伤害会使你冰缓",en:"All Damage Taken from Hits can Chill you"},{zh:"当你承受元素异常状态时,所有击中伤害可以传播该异常状态",en:"All Damage from Hits can cause Elemental Ailments you are suffering"},{zh:"你的冰霜伤害会使敌人中毒",en:"Your Cold Damage can Poison"},{zh:"你的火焰伤害会使敌人中毒",en:"Your Fire Damage can Poison"},{zh:"你的闪电伤害会使敌人中毒",en:"Your Lightning Damage can Poison"},{zh:"你的混沌伤害可以造成冰缓",en:"Your Chaos Damage can Chill"},{zh:"你的混乱伤害可以造成冰冻",en:"Your Chaos Damage can Freeze"},{zh:"混沌伤害可以造成感电",en:"Your Chaos Damage can Shock"},{zh:"你的冰霜伤害可以点燃",en:"Your Cold Damage can Ignite"},{zh:"你的冰霜伤害可以造成感电",en:"Your Cold Damage can Shock"},{zh:"你的元素伤害可以造成感电",en:"Your Elemental Damage can Shock"},{zh:"你的火焰伤害可以造成冰缓",en:"Your Fire Damage can Chill"},{zh:"你的火焰伤害可以造成冰冻",en:"Your Fire Damage can Freeze"},{zh:"你的火焰伤害可以感电",en:"Your Fire Damage can Shock"},{zh:"你的闪电伤害可以造成冰缓",en:"Your Lightning Damage can Chill"},{zh:"你的闪电伤害可以造成点燃",en:"Your Lightning Damage can Ignite"},{zh:"物理伤害可以造成冰缓",en:"Your Physical Damage can Chill"},{zh:"你的物理伤害可以造成冰冻",en:"Your Physical Damage can Freeze"},{zh:"你的物理伤害造成感电",en:"Your Physical Damage can Shock"},{zh:"你的闪电伤害可以冰冻",en:"Your Lightning Damage can Freeze"},{zh:"你的火焰伤害无法点燃",en:"Your Fire Damage cannot Ignite"},{zh:"你的冰霜伤害无法冰冻",en:"Your Cold Damage cannot Freeze"},{zh:"你的冰霜伤害无法冰缓",en:"Your Cold Damage cannot Chill"},{zh:"混沌伤害可以造成点燃、冰缓和感电效果",en:"Chaos Damage can Ignite, Chill and Shock"},{zh:"你的混乱伤害无法造成中毒",en:"Your Chaos Damage cannot Poison"},{zh:"你的闪电伤害无法感电",en:"Your Lightning Damage cannot Shock"},{zh:"你的物理伤害无法造成中毒",en:"Your Physical Damage cannot Poison"},{zh:"被辅助的技能宝石获得的经验提高 {0}%",en:"Supported Skill Gems gain {0}% increased Experience"},{zh:"被辅助的技能宝石获得的经验降低 {0}%",en:"Supported Skill Gems gain {0}% reduced Experience"},{zh:"冰冻敌人的时间按照伤害总增 {0}% 的结果计算",en:"Enemies are Frozen as if you had dealt {0}% more Damage"},{zh:"冰冻敌人的时间按照伤害总降 {0}% 的结果计算",en:"Enemies are Frozen as if you had dealt {0}% less Damage"},{zh:"你被冰缓后在接下来 1 秒不能被冰缓",en:"You cannot be Chilled for 1 second after being Chilled"},{zh:"你被冰缓后在接下来 {0} 秒不能被冰缓",en:"You cannot be Chilled for {0} seconds after being Chilled"},{zh:"免疫冰缓",en:"Immune to Chill"},{zh:"你被冻结后在接下来 1 秒不能被冻结",en:"You cannot be Frozen for 1 second after being Frozen"},{zh:"你被冻结后在接下来 {0} 秒不能被冻结",en:"You cannot be Frozen for {0} seconds after being Frozen"},{zh:"你被点燃后在接下来 1 秒不能被点燃",en:"You cannot be Ignited for 1 second after being Ignited"},{zh:"你被点燃后在接下来 {0} 秒不能被点燃",en:"You cannot be Ignited for {0} seconds after being Ignited"},{zh:"被感电后,你有 1 秒免疫感电",en:"You cannot be Shocked for 1 second after being Shocked"},{zh:"被感电后,你有 {0} 秒免疫感电",en:"You cannot be Shocked for {0} seconds after being Shocked"},{zh:"你被冰冻时不会被感电",en:"You cannot be Shocked while Frozen"},{zh:"你死亡时给予友军 {0} 个狂怒球",en:"You grant {0} Frenzy Charges to allies on Death"},{zh:"非暴击时获得一个暴击球",en:"Gain a Power Charge on Non-Critical Strike"},{zh:"暴击时失去所有暴击球",en:"Lose all Power Charges on Critical Strike"},{zh:"药剂的 {0}% 生命回复效果套用于召唤生物",en:"{0}% of Flask Life Recovery granted to Minions"},{zh:"召唤生物有{0}% 攻击伤害格挡几率",en:"Minions have {0}% Chance to Block Attack Damage"},{zh:"召唤生物获得 {0}% 格挡法术伤害率",en:"Minions have {0}% Chance to Block Spell Damage"},{zh:"召唤生物有 {0} 点护甲",en:"Minions have {0} to Armour"},{zh:"周围友军的伤害提高 {0}%",en:"Nearby allies gain {0}% increased Damage"},{zh:"召唤生物的攻击速度加快 {0}%",en:"Minions have {0}% increased Attack Speed"},{zh:"召唤生物的攻击速度减慢 {0}%",en:"Minions have {0}% reduced Attack Speed"},{zh:"召唤生物的施法速度加快 {0}%",en:"Minions have {0}% increased Cast Speed"},{zh:"召唤生物的施法速度减慢 {0}%",en:"Minions have {0}% reduced Cast Speed"},{zh:"召唤生物获得 {0}% 生命偷取",en:"Minions Leech {0}% of Damage as Life"},{zh:"召唤生物每秒回复 {0}% 生命",en:"Minions Regenerate {0}% of Life per second"},{zh:"召唤生物获得 {0}% 元素抗性",en:"Minions have {0}% to all Elemental Resistances"},{zh:"召唤生物有 {0}% 混沌抗性",en:"Minions have {0}% to Chaos Resistance"},{zh:"不洁之力",en:"Unholy Might"},{zh:"近战暴击时获得【不洁之力】 2 秒",en:"Gain Unholy Might for 2 seconds on Melee Critical Strike"},{zh:"暴击时获得【不洁之力】 2 秒",en:"Gain Unholy Might for 2 seconds on Critical Strike"},{zh:"暴击时获得【不洁之力】 4 秒",en:"Gain Unholy Might for 4 seconds on Critical Strike"},{zh:"击败敌人时,召唤生物获得【不洁之力】,持续 {0} 秒",en:"Minions gain Unholy Might for {0} seconds on Kill"},{zh:"使用瓦尔技能时,获得【猛攻】状态,持续 {0} 秒",en:"You gain Onslaught for {0} seconds on using a Vaal Skill"},{zh:"使用瓦尔技能时,获得【迷踪】状态,持续 {0} 秒",en:"You gain Phasing for {0} seconds on using a Vaal Skill"},{zh:"药剂持续期间,有 {0}% 的几率点燃",en:"{0}% chance to Ignite during any Flask Effect"},{zh:"药剂持续期间,有 {0}% 的几率冰冻",en:"{0}% chance to Freeze during any Flask Effect"},{zh:"药剂持续期间,有 {0}% 的几率感电",en:"{0}% chance to Shock during any Flask Effect"},{zh:"使敌人感电如同伤害总增 {0}%",en:"Shock Enemies as though dealing {0}% more Damage"},{zh:"使敌人感电如同伤害总降 {0}%",en:"Shock Enemies as though dealing {0}% less Damage"},{zh:"你的法术有 {0}% 的几率对冰冻的敌人造成感电",en:"Your spells have {0}% chance to Shock against Frozen Enemies"},{zh:"药剂持续期间,敌人晕眩门槛降低 {0}%",en:"{0}% reduced Enemy Stun Threshold during any Flask Effect"},{zh:"被动物击中时承受 {0} 物理伤害",en:"{0} Physical Damage taken from Hits by Animals"},{zh:"此武器攻击造成的元素伤害提高 {0}%",en:"Attacks with this Weapon have {0}% increased Elemental Damage"},{zh:"此武器攻击造成的元素伤害降低 {0}%",en:"Attacks with this Weapon have {0}% reduced Elemental Damage"},{zh:"每个狂怒球会使受到的伤害提高 {0}%",en:"{0}% increased Damage taken per Frenzy Charge"},{zh:"每个狂怒球会使受到的伤害降低 {0}%",en:"{0}% reduced Damage taken per Frenzy Charge"},{zh:"闪电伤害按照每个狂怒球提高 {0}%",en:"{0}% increased Lightning Damage per Frenzy Charge"},{zh:"闪电伤害按照每个狂怒球降低 {0}%",en:"{0}% reduced Lightning Damage per Frenzy Charge"},{zh:"击败敌人时,每个狂怒球可以回复 {0} 生命",en:"{0} Life gained on Kill per Frenzy Charge"},{zh:"若你近期消耗过生命,则击败敌人时回复 {0}% 生命",en:"Recover {0}% of Life on Kill if you've Spent Life Recently"},{zh:"受到魔蛊的敌人被击败时,魔蛊会转移到 3 米内的所有敌人身上",en:"Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies"},{zh:"获得等同武器物理伤害 {0}% 的随机一种额外火焰,冰霜,或者闪电伤害",en:"Gain {0}% of Weapon Physical Damage as Extra Damage of a random Element"},{zh:"获得等同 {0}% 物理伤害的 1 个随机元素伤害",en:"Gain {0}% of Physical Damage as Extra Damage of a random Element"},{zh:"近战伤害击退敌人时,有 {0}% 的几率获得 1 个暴击球",en:"{0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage"},{zh:"近战伤害击退敌人时,获得 1 个暴击球",en:"Gain a Power Charge if you Knock an Enemy Back with Melee Damage"},{zh:"投掷陷阱时,有 {0}% 的几率获得一个暴击球",en:"{0}% chance to gain a Power Charge when you Throw a Trap"},{zh:"投掷陷阱时获得一个暴击球",en:"You gain a Power Charge when you Throw a Trap"},{zh:"每 8 点力量可使暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance per 8 Strength"},{zh:"被点燃时攻击速度加快 {0}%",en:"{0}% increased Attack Speed while Ignited"},{zh:"被点燃时攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed while Ignited"},{zh:"被点燃时施法速度加快 {0}%",en:"{0}% increased Cast Speed while Ignited"},{zh:"被点燃时施法速度减慢 {0}%",en:"{0}% reduced Cast Speed while Ignited"},{zh:"被点燃时,攻击有 {0}% 的几率造成敌方点燃",en:"{0}% chance to Ignite while Ignited"},{zh:"被点燃时,攻击必定造成敌方点燃",en:"Always Ignite while Ignited"},{zh:"法杖伤害提高 {0}%",en:"{0}% increased Damage with Wands"},{zh:"法杖伤害降低 {0}%",en:"{0}% reduced Damage with Wands"},{zh:"使用此武器攻击时,每 250 点闪避值可使物理伤害提高 {0}%",en:"Attacks with this Weapon have {0}% increased Physical Damage per 250 Evasion Rating"},{zh:"使用此武器攻击时,每 250 点闪避值可使物理伤害降低 {0}%",en:"Attacks with this Weapon have {0}% reduced Physical Damage per 250 Evasion Rating"},{zh:"每 450 点闪避值可使攻击伤害提高 {0}%",en:"{0}% increased Attack Damage per 450 Evasion Rating"},{zh:"每 450 点闪避值可使攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage per 450 Evasion Rating"},{zh:"{0}% 几率被冰冻",en:"{0}% chance to be Frozen"},{zh:"{0}% 的几率被点燃",en:"{0}% chance to be Ignited"},{zh:"{0}% 的几率被感电",en:"{0}% chance to be Shocked"},{zh:"冻结、感电、点燃 几率 {0}%",en:"{0}% chance to be Frozen, Shocked and Ignited"},{zh:"爪类攻击击中时,有 {0}% 的几率偷取暴击、狂怒和耐力球",en:"{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws"},{zh:"爪类攻击击中时,偷取暴击、狂怒和耐力球",en:"Steal Power, Frenzy, and Endurance Charges on Hit with Claws"},{zh:"弓类攻击击中时,有 {0}% 的几率偷取暴击、狂怒和耐力球",en:"{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows"},{zh:"弓类攻击击中时,偷取暴击、狂怒和耐力球",en:"Steal Power, Frenzy, and Endurance Charges on Hit with Bows"},{zh:"对点燃的敌人造成的击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Ignited Enemies"},{zh:"对点燃的敌人造成的击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Ignited Enemies"},{zh:"暴走状态时回复 {0}% 生命",en:"Recover {0}% of Life on Rampage"},{zh:"暴走时驱散元素异常状态",en:"Removes Elemental Ailments on Rampage"},{zh:"暴走状态时免疫物理伤害 1 秒",en:"Gain Immunity to Physical Damage for 1 second on Rampage"},{zh:"暴走状态时免疫物理伤害 {0} 秒",en:"Gain Immunity to Physical Damage for {0} seconds on Rampage"},{zh:"暴走状态时为瓦尔技能补充 {0} 个灵魂",en:"Gain {0} Souls for Vaal Skills on Rampage"},{zh:"击中时有 {0}% 的几率使敌人致盲",en:"{0}% Global chance to Blind Enemies on hit"},{zh:"对中毒的敌人造成的击中和异常状态的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Hits and Ailments against Poisoned Enemies"},{zh:"对中毒的敌人造成的击中和异常状态的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Hits and Ailments against Poisoned Enemies"},{zh:"格挡时有 {0}% 的几率使怪物逃跑",en:"{0}% Chance to Cause Monster to Flee on Block"},{zh:"生命每级每秒再生 {0} 点",en:"Regenerate {0} Life per second per Level"},{zh:"全域暴击率每级提高 {0}%",en:"{0}% increased Global Critical Strike Chance per Level"},{zh:"全域暴击率每级降低 {0}%",en:"{0}% reduced Global Critical Strike Chance per Level"},{zh:"攻击伤害每级提高 {0}%",en:"{0}% increased Attack Damage per Level"},{zh:"攻击伤害每级降低 {0}%",en:"{0}% reduced Attack Damage per Level"},{zh:"法术伤害每级提高 {0}%",en:"{0}% increased Spell Damage per Level"},{zh:"法术伤害每级降低 {0}%",en:"{0}% reduced Spell Damage per Level"},{zh:"暴击时获得 1 点充能",en:"Gain a Flask Charge when you deal a Critical Strike"},{zh:"暴击时获得 {0} 点充能",en:"Gain {0} Flask Charges when you deal a Critical Strike"},{zh:"被你造成流血的敌人移动速度加快 {0}%",en:"Enemies you inflict Bleeding on have {0}% increased Movement Speed"},{zh:"被你造成流血的敌人移动速度减慢 {0}%",en:"Enemies you inflict Bleeding on have {0}% reduced Movement Speed"},{zh:"暴走状态时创造一团烟雾",en:"Creates a Smoke Cloud on Rampage"},{zh:"暴走状态时,无视敌人碰撞 1 秒",en:"Enemies do not block your movement for 1 second on Rampage"},{zh:"暴走状态时,无视敌人碰撞 {0} 秒",en:"Enemies do not block your movement for {0} seconds on Rampage"},{zh:"能量护盾全满时,移动速度加快 {0}%",en:"{0}% increased Movement Speed while on Full Energy Shield"},{zh:"能量护盾全满时,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while on Full Energy Shield"},{zh:"你攻击的目标有 {0}% 的几率反射 {1} - {2} 混沌伤害",en:"Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you"},{zh:"你攻击的目标反射 {0} - {1} 混沌伤害",en:"Enemies you Attack Reflect {0} to {1} Chaos Damage to you"},{zh:"每一级在击败敌人时获得 {0} 生命",en:"Gain {0} Life on Kill per Level"},{zh:"每一级在击败敌人时获得 {0} 魔力",en:"Gain {0} Mana on Kill per Level"},{zh:"每一级在击败敌人时获得 {0} 能量护盾",en:"Gain {0} Energy Shield on Kill per Level"},{zh:"免疫致盲",en:"Cannot be Blinded"},{zh:"暴走状态时获得【不洁之力】1 秒",en:"Gain Unholy Might for 1 second on Rampage"},{zh:"暴走状态时获得【不洁之力】{0} 秒",en:"Gain Unholy Might for {0} seconds on Rampage"},{zh:"每级提高 {0}%元素伤害",en:"{0}% increased Elemental Damage per Level"},{zh:"每级降低 {0}%元素伤害",en:"{0}% reduced Elemental Damage per Level"},{zh:"每级提高 {0}% 混沌伤害",en:"{0}% increased Chaos Damage per Level"},{zh:"每级降低 {0}% 混沌伤害",en:"{0}% reduced Chaos Damage per Level"},{zh:"压制 {0}% 物理伤害减免",en:"Overwhelm {0}% Physical Damage Reduction"},{zh:"你对已穿刺的敌人造成的穿刺伤害压制 {0}% 物理伤害减免",en:"Impale Damage dealt to Enemies Impaled by you Overwhelms {0}% Physical Damage Reduction"},{zh:"伤害穿透 {0}% 元素抗性",en:"Damage Penetrates {0}% Elemental Resistances"},{zh:"伤害穿透 {0}% 火焰抗性",en:"Damage Penetrates {0}% Fire Resistance"},{zh:"你的击中将火焰抗性视为比实际高 {0}%",en:"Your Hits treat Fire Resistance as {0}% higher than actual value"},{zh:"伤害穿透 {0}% 冰霜抗性",en:"Damage Penetrates {0}% Cold Resistance"},{zh:"你的击中将冰霜抗性视为比实际高 {0}%",en:"Your Hits treat Cold Resistance as {0}% higher than actual value"},{zh:"伤害穿透 {0}% 的闪电抗性",en:"Damage Penetrates {0}% Lightning Resistance"},{zh:"你的击中将闪电抗性视为比实际高 {0}%",en:"Your Hits treat Lightning Resistance as {0}% higher than actual value"},{zh:"格挡时对敌人附加脆弱诅咒。",en:"Curse Enemies with Vulnerability on Block"},{zh:"格挡时对敌人附加易燃诅咒。",en:"Curse Enemies with Flammability on Block"},{zh:"格挡近战攻击时对敌人附加惩戒诅咒,忽略诅咒上限。",en:"Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit"},{zh:"格挡投射物攻击伤害时对敌人附加时空锁链诅咒,忽略诅咒上限。",en:"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit"},{zh:"格挡法术伤害时对敌人附加元素要害诅咒,忽略诅咒上限。",en:"Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit"},{zh:"一段时间后该区域将会变得致命",en:"Area becomes fatal after some time"},{zh:"你被击败时,周围友军回复等同你最大生命 {0}% 的生命",en:"Nearby allies Recover {0}% of your Maximum Life when you Die"},{zh:"击中时有 {0}% 的几率偷取暴击,狂怒和耐力球",en:"{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit"},{zh:"击中时偷取暴击,狂怒和耐力球。",en:"Steal Power, Frenzy, and Endurance Charges on Hit"},{zh:"击败敌人时有 {0}% 的几率获得 4 秒【猛攻】状态",en:"{0}% chance to gain Onslaught for 4 seconds on Kill"},{zh:"击败敌人时获得 4 秒【猛攻】状态",en:"Gain Onslaught for 4 seconds on Kill"},{zh:"击败敌人时有 {0}% 的几率获得 {1} 秒【猛攻】状态",en:"{0}% chance to gain Onslaught for {1} seconds on Kill"},{zh:"击败敌人时获得 {0} 秒【猛攻】状态",en:"Gain Onslaught for {0} seconds on Kill"},{zh:"当击败被感电的敌人时获得 {0} 秒【猛攻】状态",en:"Gain Onslaught for {0} seconds on Killing a Shocked Enemy"},{zh:"每个暴击球穿透 {0}% 元素抗性",en:"Penetrate {0}% Elemental Resistances per Frenzy Charge"},{zh:"对满血敌人,每个暴击球可使伤害提高 {0}%",en:"{0}% increased Damage per Power Charge with Hits against Enemies on Full Life"},{zh:"对满血敌人,每个暴击球可使伤害降低 {0}%",en:"{0}% reduced Damage per Power Charge with Hits against Enemies on Full Life"},{zh:"对低血敌人,每个暴击球可使伤害提高 {0}%",en:"{0}% increased Damage per Power Charge with Hits against Enemies on Low Life"},{zh:"对低血敌人,每个暴击球可使伤害降低 {0}%",en:"{0}% reduced Damage per Power Charge with Hits against Enemies on Low Life"},{zh:"周围敌人的所有抗性提高 {0}%",en:"Nearby Enemies have {0}% to all Resistances"},{zh:"周围友军的生命每秒再生 {0}%",en:"Nearby Allies gain {0}% of Life Regenerated per second"},{zh:"周围友军的攻击伤害格挡率按照每 100 点力量就有 {0}%",en:"Nearby Allies have {0}% Chance to Block Attack Damage per 100 Strength you have"},{zh:"你每有 100 点力量,周围友军的防御属性便提高 {0}%",en:"Nearby Allies have {0}% increased Defences per 100 Strength you have"},{zh:"你每有 100 点力量,周围友军的防御属性便降低 {0}%",en:"Nearby Allies have {0}% reduced Defences per 100 Strength you have"},{zh:"你每有 100 点敏捷,周围友军获得 {0}% 暴击伤害加成",en:"Nearby Allies have {0}% to Critical Strike Multiplier per 100 Dexterity you have"},{zh:"你每有 100 点智慧,周围友军的施法速度便提高 {0}%",en:"Nearby Allies have {0}% increased Cast Speed per 100 Intelligence you have"},{zh:"你每有 100 点力量,周围友军的智慧便降低 {0}%",en:"Nearby Allies have {0}% reduced Cast Speed per 100 Intelligence you have"},{zh:"周围友军的魔力再生率提高 {0}%",en:"Nearby Allies gain {0}% increased Mana Regeneration Rate"},{zh:"你和周围友军按照每个红色插槽附加 {0} 到 {1} 点火焰伤害",en:"You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket"},{zh:"你和周围友军按照每个绿色插槽附加 {0} 到 {1} 点冰霜伤害",en:"You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket"},{zh:"你和周围友军按照每个蓝色插槽附加 {0} 到 {1} 点闪电伤害",en:"You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket"},{zh:"你和周围友军按照每个白色插槽附加 {0} 到 {1} 点混沌伤害",en:"You and Nearby Allies have {0} to {1} added Chaos Damage per White Socket"},{zh:"生命按照每个耐力球每秒再生 {0} 点",en:"Regenerate {0} Life per second per Endurance Charge"},{zh:"无法击退敌人",en:"Cannot Knock Enemies Back"},{zh:"晕眩时所有攻击伤害造成冰缓",en:"All Attack Damage Chills when you Stun"},{zh:"有永生化的元帅\nPvP 伤害调整",en:"Contains the Immortalised Grandmasters\nPvP damage scaling in effect"},{zh:"每失去一个耐力球,获得 {0} 生命",en:"Gain {0} Life when you lose an Endurance Charge"},{zh:"击中和异常状态伤害按照敌人身上每个诅咒提高 {0}%",en:"{0}% increased Damage with Hits and Ailments per Curse on Enemy"},{zh:"击中和异常状态伤害按照敌人身上每个诅咒降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments per Curse on Enemy"},{zh:"无法获得暴击球",en:"Cannot gain Power Charges"},{zh:"最大暴击球数量为 0",en:"Maximum Power Charges is 0"},{zh:"击退方向颠倒",en:"Knockback direction is reversed"},{zh:"无法获得友军光环效果",en:"Allies' Aura Buffs do not affect you"},{zh:"你可以同时拥有两面不同的旗帜",en:"You can have two different Banners at the same time"},{zh:"光环效果对友军没有作用",en:"Your Aura Buffs do not affect allies"},{zh:"你只能击败被冰冻的敌人",en:"Your Hits can only Kill Frozen Enemies"},{zh:"召唤生物被击败时,承受你最大生命 {0}% 的物理伤害",en:"{0}% of Maximum Life taken as Physical Damage on Minion Death"},{zh:"召唤生物被击败时,承受你最大能量护盾 {0}% 的物理伤害",en:"{0}% of Maximum Energy Shield taken as Physical Damage on Minion Death"},{zh:"召唤生物的效果区域扩大 {0}%",en:"Minions have {0}% increased Area of Effect"},{zh:"召唤生物的效果区域缩小 {0}%",en:"Minions have {0}% reduced Area of Effect"},{zh:"感电时,每秒回复 {0}% 能量护盾",en:"Regenerate {0}% of Energy Shield per second while Shocked"},{zh:"耐力球,狂怒球,以及暴击球的持续时间延长 {0}%",en:"{0}% increased Endurance, Frenzy and Power Charge Duration"},{zh:"耐力球,狂怒球,以及暴击球的持续时间缩短 {0}%",en:"{0}% reduced Endurance, Frenzy and Power Charge Duration"},{zh:"当你的召唤生物死亡时,承受 {0} 点物理伤害",en:"{0} Physical Damage taken on Minion Death"},{zh:"终结时获得【猛攻】状态 {0} 秒",en:"You gain Onslaught for {0} seconds on Culling Strike"},{zh:"【猛攻】效果持续时,攻击与施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed during Onslaught"},{zh:"【猛攻】效果持续时,攻击与施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed during Onslaught"},{zh:"猛攻期间,有 {0}% 几率避免被冰缓",en:"{0}% chance to Avoid being Chilled during Onslaught"},{zh:"你的混沌伤害可使敌人中毒",en:"Your Chaos Damage Poisons Enemies"},{zh:"你的混沌伤害有 {0}% 的几率使敌人中毒",en:"Your Chaos Damage has {0}% chance to Poison Enemies"},{zh:"你的混沌伤害会使敌人中毒",en:"Your Chaos Damage Poisons Enemies"},{zh:"地雷可以被额外触发 1 次",en:"Mines can be Detonated an additional time"},{zh:"地雷可以被额外触发 {0} 次",en:"Mines can be Detonated {0} additional times"},{zh:"你受到的火焰伤害会转化为治疗",en:"Taking Fire Damage instead heals you"},{zh:"你受到的冰霜伤害会转化为治疗",en:"Taking Cold Damage instead heals you"},{zh:"你受到的闪电伤害会转化为治疗",en:"Taking Lightning Damage instead heals you"},{zh:"你受到的元素伤害会转化为治疗",en:"Taking Elemental Damage instead heals you"},{zh:"猛攻期间,有 {0}% 几率避免被点燃、冰缓或冰冻",en:"{0}% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught"},{zh:"你造成的点燃会被反射回自身",en:"Ignites you cause are reflected back to you"},{zh:"获得额外火焰伤害,其数值等同于 {0}% 剑类物理伤害",en:"Gain {0}% of Sword Physical Damage as Extra Fire Damage"},{zh:"被点燃时获得【猛攻】状态{0} 秒",en:"You gain Onslaught for {0} second on being Ignited"},{zh:"被点燃时获得【猛攻】状态 {0} 秒",en:"You gain Onslaught for {0} seconds on being Ignited"},{zh:"被点燃时有 {0}% 的几率致盲周围敌人",en:"{0}% chance to Blind nearby Enemies on being Ignited"},{zh:"被点燃时致盲周围敌人",en:"Blind nearby Enemies on being Ignited"},{zh:"格挡时,有 {0}% 的几率获得【不洁之力】,持续 3 秒",en:"{0}% chance to gain Unholy Might on block for 3 seconds"},{zh:"格挡时获得【不洁之力】,持续 3 秒",en:"Gain Unholy Might on block for 3 seconds"},{zh:"格挡时,有 {0}% 的几率获得【不洁之力】,持续 {1} 秒",en:"{0}% chance to gain Unholy Might on block for {1} seconds"},{zh:"格挡时获得【不洁之力】,持续 {0} 秒",en:"Gain Unholy Might on block for {0} seconds"},{zh:"将范围内天赋所给予的力量转换成敏捷",en:"Strength from Passives in Radius is Transformed to Dexterity"},{zh:"将范围内天赋所给予的力量转换成智慧",en:"Strength from Passives in Radius is Transformed to Intelligence"},{zh:"将范围内天赋所给予的敏捷转换成力量",en:"Dexterity from Passives in Radius is Transformed to Strength"},{zh:"将范围内天赋所给予的敏捷转换成智慧",en:"Dexterity from Passives in Radius is Transformed to Intelligence"},{zh:"将范围内天赋所给予的智慧转换成力量",en:"Intelligence from Passives in Radius is Transformed to Strength"},{zh:"将范围内天赋所给予的智慧转换成敏捷",en:"Intelligence from Passives in Radius is Transformed to Dexterity"},{zh:"空手时效果区域扩大 {0}%",en:"{0}% increased Area of Effect while Unarmed"},{zh:"空手时效果区域缩小 {0}%",en:"{0}% reduced Area of Effect while Unarmed"},{zh:"吞噬灵枢时,回复你 {0}% 生命",en:"Recover {0}% of Life when you Consume a corpse"},{zh:"范围内每配置 10 点力量,图腾生命提高 {0}%",en:"{0}% increased Totem Life per 10 Strength Allocated in Radius"},{zh:"范围内每配置 10 点力量,图腾生命降低 {0}%",en:"{0}% reduced Totem Life per 10 Strength Allocated in Radius"},{zh:"若范围内配置了 4 个关键天赋点,当你击败稀有怪物时,你会获得该怪物的 {0} 属性修正 20 秒",en:"With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds"},{zh:"当你击败稀有怪物时,你会获得该怪物的 {0} 属性修正 20 秒",en:"When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds"},{zh:"格挡时回复 {0}% 生命",en:"Recover {0}% of Life when you Block"},{zh:"召唤生物格挡时,回复它 {0}% 生命",en:"Minions Recover {0}% of their Life when they Block"},{zh:"图腾无法被击晕",en:"Totems cannot be Stunned"},{zh:"偷取时伤害提高 {0}%",en:"{0}% increased Damage while Leeching"},{zh:"偷取时伤害降低 {0}%",en:"{0}% reduced Damage while Leeching"},{zh:"弓类打击范围 +1 米",en:"+1 metre to Bow Strike Range"},{zh:"弓类打击范围 {0} 米",en:"{0} metres to Bow Strike Range"},{zh:"范围内的近战和近战武器加成转换成弓类武器加成",en:"Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers"},{zh:"范围内每配置 1 点敏捷,便获得 {0} 点敏捷",en:"{0} Dexterity per 1 Dexterity on Allocated Passives in Radius"},{zh:"范围内每配置 1 点智慧,便获得 {0} 点智慧",en:"{0} Intelligence per 1 Intelligence on Allocated Passives in Radius"},{zh:"范围内每配置 1 点力量,便获得 {0} 点力量",en:"{0} Strength per 1 Strength on Allocated Passives in Radius"},{zh:"范围内每配置 10 点智慧,混沌伤害提高 {0}%",en:"{0}% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius"},{zh:"范围内每配置 10 点智慧,混沌伤害降低 {0}%",en:"{0}% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius"},{zh:"范围内配置的天赋能力由你的召唤生物获得",en:"Passives in Radius apply to Minions instead of you"},{zh:"此天赋能力由你的召唤生物获得",en:"This Passive applies to your Minions instead of you"},{zh:"攻击击中有元素异常状态的敌人时,获得 {0} 生命",en:"Gain {0} Life per Elemental Ailment on Enemies Hit with Attacks"},{zh:"法术击中处于元素异常状态的敌人获得{0}点生命",en:"Gain {0} Life per Elemental Ailment on Enemies Hit with Spells"},{zh:"法术击中处于元素异常状态的敌人损失{0}点生命",en:"Lose {0} Life per Elemental Ailment on Enemies Hit with Spells"},{zh:"能量护盾全满时,生命回复提高 {0}%",en:"{0}% increased Life Regeneration rate when on Full Energy Shield"},{zh:"能量护盾全满时,生命回复降低 {0}%",en:"{0}% reduced Life Regeneration rate when on Full Energy Shield"},{zh:"若范围内配置 {0} 点智慧以上,可额外给敌人施加 1 个诅咒",en:"With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse"},{zh:"空手时近战打击范围 +1 米",en:"+1 metre to Melee Strike Range while Unarmed"},{zh:"空手时近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range while Unarmed"},{zh:"每装备一个魔法物品,伤害提高 {0}%",en:"{0}% increased Damage for each Magic Item Equipped"},{zh:"每装备一个魔法物品,伤害降低 {0}%",en:"{0}% reduced Damage for each Magic Item Equipped"},{zh:"能量护盾全满时,法术伤害提高 {0}%",en:"{0}% increased Spell Damage while on Full Energy Shield"},{zh:"能量护盾全满时,法术伤害降低 {0}%",en:"{0}% reduced Spell Damage while on Full Energy Shield"},{zh:"图腾发射 1 个额外投射物",en:"Totems fire 1 additional Projectile"},{zh:"图腾发射 {0} 个额外投射物",en:"Totems fire {0} additional Projectiles"},{zh:"近战击败敌人时,有 {0}% 的几率获得不洁之力 4 秒",en:"{0}% chance to Gain Unholy Might for 4 seconds on Melee Kill"},{zh:"无魔力保留时,法术伤害提高 {0}%",en:"{0}% increased Spell Damage while no Mana is Reserved"},{zh:"无魔力保留时,法术伤害降低 {0}%",en:"{0}% reduced Spell Damage while no Mana is Reserved"},{zh:"非低魔时,法术伤害提高 {0}%",en:"{0}% increased Spell Damage while not on Low Mana"},{zh:"非低魔时,法术伤害降低 {0}%",en:"{0}% reduced Spell Damage while not on Low Mana"},{zh:"非低魔时,魔力消耗提高 {0}%",en:"{0}% increased Mana Cost while not on Low Mana"},{zh:"非低魔时,魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost while not on Low Mana"},{zh:"每配置 1 点核心天赋,属性提高 {0}%",en:"{0}% increased Attributes per allocated Keystone"},{zh:"每配置 1 点核心天赋,属性降低 {0}%",en:"{0}% reduced Attributes per allocated Keystone"},{zh:"【魅影射击】和【闪现射击】会生成额外 1 个分身",en:"Mirror Arrow and Clone Arrow spawn one additional Clone"},{zh:"【魅影射击】和【闪现射击】会生成额外 {0} 个分身",en:"Mirror Arrow and Clone Arrow spawn {0} additional Clones"},{zh:"攻击技能的伤害按照每个狂怒球总增 {0}%",en:"{0}% more Damage with Attack Skills per Frenzy Charge"},{zh:"攻击技能的伤害按照每个狂怒球总降 {0}%",en:"{0}% less Damage with Attack Skills per Frenzy Charge"},{zh:"每 100 点智慧可以额外延长 {0} 秒基础持续时间",en:"{0} seconds additional Base Duration per 100 Intelligence"},{zh:"范围内每有一个未配置的天赋点, {0} 点智慧",en:"{0} Intelligence for each Unallocated Passive in Radius"},{zh:"若范围内配置 70 点敏捷以上,获得额外混沌伤害,数值等同于物理伤害的 {0}%",en:"If at least 70 Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage"},{zh:"若范围内配置 70 点力量以上,生命回复速度加快 {0}%",en:"If at least 70 Strength is Allocated in Radius, {0}% increased Life Recovery rate"},{zh:"免疫沉默诅咒",en:"You cannot be Cursed with Silence"},{zh:"瓦尔技能的伤害提高 {0}%",en:"{0}% increased Damage with Vaal Skills"},{zh:"瓦尔技能的伤害降低 {0}%",en:"{0}% reduced Damage with Vaal Skills"},{zh:"死亡时,伤害提高 {0}%",en:"{0}% increased Damage while Dead"},{zh:"死亡时,伤害降低 {0}%",en:"{0}% reduced Damage while Dead"},{zh:"生命上限按照每件已装备的腐化物品提高 {0}%",en:"{0}% increased Maximum Life for each Corrupted Item Equipped"},{zh:"生命上限按照每件已装备的腐化物品降低 {0}%",en:"{0}% reduced Maximum Life for each Corrupted Item Equipped"},{zh:"能量护盾上限按照每件已装备的腐化物品提高 {0}%",en:"{0}% increased Maximum Energy Shield for each Corrupted Item Equipped"},{zh:"能量护盾上限按照每件已装备的腐化物品降低 {0}%",en:"{0}% reduced Maximum Energy Shield for each Corrupted Item Equipped"},{zh:"每装备一个被腐化的物品时,混沌伤害提高 {0}%",en:"{0}% increased Chaos Damage for each Corrupted Item Equipped"},{zh:"每装备一个被腐化的物品时,混沌伤害降低 {0}%",en:"{0}% reduced Chaos Damage for each Corrupted Item Equipped"},{zh:"每装备一件被腐化的物品,生命偷取的每秒总恢复量提高 {0}%",en:"{0}% increased total Recovery per second from Life Leech for each Corrupted Item Equipped"},{zh:"每装备一件被腐化的物品,生命偷取的每秒总恢复量降低 {0}%",en:"{0}% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped"},{zh:"生命按照每件已装备的未腐化物品每秒再生 {0} 点",en:"Regenerate {0} Life per second for each Uncorrupted Item Equipped"},{zh:"每装备 1 个被腐化的物品时,从魔力偷取中获得的每秒总恢复量提高 {0}%",en:"{0}% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped"},{zh:"每装备 1 个被腐化的物品时,从魔力偷取中获得的每秒总恢复量降低 {0}%",en:"{0}% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped"},{zh:"所有抗性都按照每件已装备的腐化物品 {0}%",en:"{0}% to all Resistances for each Corrupted Item Equipped"},{zh:"击败敌人时有 {0}% 的几率额外获得 1 个瓦尔灵魂",en:"{0}% chance to gain an additional Vaal Soul on Kill"},{zh:"瓦尔技能持续时间延长 {0}%",en:"{0}% increased Vaal Skill Effect Duration"},{zh:"瓦尔技能持续时间缩短 {0}%",en:"{0}% reduced Vaal Skill Effect Duration"},{zh:"阻灵术持续时间延长 {0}%",en:"{0}% increased Soul Gain Prevention Duration"},{zh:"阻灵术持续时间缩短 {0}%",en:"{0}% reduced Soul Gain Prevention Duration"},{zh:"瓦尔技能暴击率提高 {0}%",en:"{0}% increased Vaal Skill Critical Strike Chance"},{zh:"瓦尔技能暴击率降低 {0}%",en:"{0}% reduced Vaal Skill Critical Strike Chance"},{zh:"瓦尔技能暴击伤害加成提高 {0}%",en:"{0}% to Vaal Skill Critical Strike Multiplier"},{zh:"击碎敌人时有 {0}% 的几率额外获得 1 个瓦尔灵魂",en:"{0}% chance to gain an additional Vaal Soul per Enemy Shattered"},{zh:"召唤图腾的光环技能的消耗提高 {0}%",en:"{0}% increased Cost of Aura Skills that summon Totems"},{zh:"召唤图腾的光环技能的消耗降低 {0}%",en:"{0}% reduced Cost of Aura Skills that summon Totems"},{zh:"被腐化技能石获取的经验值提高 {0}%",en:"{0}% increased Experience Gain for Corrupted Gems"},{zh:"被腐化技能石获取的经验值降低 {0}%",en:"{0}% reduced Experience Gain for Corrupted Gems"},{zh:"装备 {0} 个被腐化物品时:生命偷取只按照造成的混沌伤害计算",en:"With {0} Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead"},{zh:"装备{0}件腐化物品:受到的混沌伤害的50%不会穿透能量护盾,受到的物理伤害的50%会穿透能量护盾",en:"With {0} Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield"},{zh:"装备 5 个被腐化物品时,瓦尔技能获得 {0} 秒【灵魂吞食】",en:"With 5 Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use"},{zh:"优先使用能量护盾代替魔力消耗",en:"Spend Energy Shield before Mana for Skill Costs"},{zh:"能量护盾从生命护盾变成魔力护盾",en:"Energy Shield protects Mana instead of Life"},{zh:"被脆弱诅咒时,敌人击中你的伤害会特别幸运",en:"Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability"},{zh:"被脆弱诅咒时,敌人击中你的伤害会特别不幸",en:"Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability"},{zh:"无法获得能量护盾",en:"Cannot gain Energy Shield"},{zh:"你被脆弱诅咒时视为满血状态",en:"You count as on Full Life while you are Cursed with Vulnerability"},{zh:"受到【脆弱】诅咒时,视作低血状态",en:"You count as on Low Life while you are Cursed with Vulnerability"},{zh:"击败敌人时对你附加惩戒诅咒",en:"Curses you with Punishment on Kill"},{zh:"有 {0}% 几率击败敌人时对你附加惩戒诅咒",en:"{0}% chance to Curse you with Punishment on Kill"},{zh:"你被脆弱诅咒了",en:"You are Cursed with Vulnerability"},{zh:"范围内每配置 {0} 点敏捷,闪避值提高 1%",en:"1% increased Evasion Rating per {0} Dexterity Allocated in Radius"},{zh:"范围内每配置 {0} 点敏捷,爪类武器物理伤害提高 1%",en:"1% increased Claw Physical Damage per {0} Dexterity Allocated in Radius"},{zh:"范围内其他伤害类型的增减转换成火焰伤害",en:"Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"},{zh:"范围内物理伤害的增减转换成冰霜伤害",en:"Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage"},{zh:"范围内冰霜伤害的增减转换成物理伤害",en:"Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage"},{zh:"范围内能量护盾的增减转换成 200% 的护甲",en:"Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value"},{zh:"范围内生命的增减转换成能量护盾",en:"Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield"},{zh:"对你的击中暴击率提高 {0}%",en:"Hits have {0}% increased Critical Strike Chance against you"},{zh:"对你的击中暴击率降低 {0}%",en:"Hits have {0}% reduced Critical Strike Chance against you"},{zh:"对你的击中暴击率额外 {0}%",en:"Hits have {0}% additional Critical Strike Chance against you"},{zh:"范围内每配置 {0} 点敏捷,攻击附加 1 点最大闪电伤害",en:"Adds 1 maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius"},{zh:"范围内每配置 {0} 点智慧,最大生命提高 1 点",en:"Adds 1 to Maximum Life per {0} Intelligence Allocated in Radius"},{zh:"范围内每配置 {0} 点智慧,混沌伤害提高 1%",en:"1% increased Chaos Damage per {0} Intelligence Allocated in Radius"},{zh:"范围内每配置 {0} 点敏捷。冰缓和冰冻持续时间缩短 1%",en:"1% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius"},{zh:"范围内增减的生命转换成 200% 魔力",en:"Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value"},{zh:"范围内来自天赋的敏捷和智慧转为力量近战伤害加成",en:"Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus"},{zh:"徒手攻击的近战物理伤害按照范围内每配置 {0} 点敏捷提高 1%",en:"1% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius"},{zh:"徒手攻击的近战物理伤害按照范围内每配置 {0} 点敏捷降低 1%",en:"1% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius"},{zh:"被敌人击中后使其冰缓 1 秒,行动速度降低 30%",en:"Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%"},{zh:"被敌人击中后使其冰缓 {0} 秒,行动速度降低 30%",en:"Chill Enemy for {0} seconds when Hit, reducing their Action Speed by 30%"},{zh:"被击中时,受到的物理伤害总增 {0}%",en:"{0}% more Physical Damage taken from Hits"},{zh:"被击中时,受到的物理伤害总降 {0}%",en:"{0}% less Physical Damage taken from Hits"},{zh:"被击中时,受到的火焰伤害总增 {0}%",en:"{0}% more Fire Damage taken from Hits"},{zh:"被击中时,受到的火焰伤害总降 {0}%",en:"{0}% less Fire Damage taken from Hits"},{zh:"敌人视野范围扩大 {0}%",en:"{0}% increased Visibility to Enemies"},{zh:"敌人视野范围缩小 {0}%",en:"{0}% reduced Visibility to Enemies"},{zh:"使用时将生命扣至剩余 1 点\n扣除的生命将在 {0} 秒内转换为能量护盾",en:"Removes all but one Life on use\nRemoved life is Regenerated as Energy Shield over {0} seconds"},{zh:"物理攻击伤害按照范围内每配置 {0} 点力量提高 1%",en:"Physical Attack Damage is increased by 1% per {0} Strength from Allocated Passives in Radius"},{zh:"护体持续时间按照范围内每配置 {0} 点智慧延长 1%",en:"1% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius"},{zh:"火焰伤害按照范围内每配置 {0} 点智慧提高 1%",en:"Fire Damage is increased by 1% per {0} Intelligence from Allocated Passives in Radius"},{zh:"冰霜伤害按照范围内每配置 {0} 点智慧提高 1%",en:"Cold Damage is increased by 1% per {0} Intelligence from Allocated Passives in Radius"},{zh:"物理伤害按照范围内每配置 {0} 点智慧提高 1%",en:"Physical Damage is increased by 1% per {0} Intelligence from Allocated Passives in Radius"},{zh:"物理攻击伤害按照范围内每配置 {0} 点敏捷提高 1%",en:"Physical Attack Damage is increased by 1% per {0} Dexterity from Allocated Passives in Radius"},{zh:"范围内每配置 10 点力量,便获得 {0}% 额外物理伤害减免",en:"{0}% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius"},{zh:"范围内每配置 10 点智慧\n便每秒回复 {0}% 能量护盾",en:"Regenerate {0}% of Energy Shield per Second for\nevery 10 Intelligence on Allocated Passives in Radius"},{zh:"范围内每配置 10 点敏捷,移动速度加快 {0}%",en:"{0}% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius"},{zh:"范围内每配置 10 点敏捷,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius"},{zh:"范围内分配的天赋每提供 {0} 点敏捷,投射物伤害提高1%",en:"1% increased Projectile Damage per {0} Dexterity from Allocated Passives in Radius"},{zh:"冰川之刺在范围内配置有 {0} 点智慧时额外爆发一次",en:"Glacial Cascade gains an additional Burst with {0} Intelligence from Passives in Radius"},{zh:"幻化武器在范围内配置有 {0} 点敏捷时可以幻化弓类和法杖",en:"Animate Weapon will Animate Bows and Wands with {0} Dexterity from Passives in Radius"},{zh:"分裂箭矢在范围内配置有 {0} 点敏捷时额外发射一支箭矢",en:"Split Arrow fires an additional arrow with {0} Dexterity from Passives in Radius"},{zh:"命中值按照范围内未配置的天赋上每 10 点智慧 {0}",en:"{0} to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius"},{zh:"范围内每 10 点未配置的力量,{0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius"},{zh:"范围内若未配置敏捷,则每 10 点 {0} 最大魔力",en:"{0} to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius"},{zh:"分裂箭矢额外发射一支箭矢",en:"Split Arrow fires an additional arrow"},{zh:"分裂箭矢额外发射 {0} 支箭矢",en:"Split Arrow fires {0} additional arrows"},{zh:"幻化武器可以幻化弓类",en:"Animate Weapon can Animate Bows"},{zh:"幻化武器可以幻化法杖",en:"Animate Weapon can Animate Wands"},{zh:"周围敌人每秒受到 {0} 点闪电伤害",en:"Nearby Enemies take {0} Lightning Damage per second"},{zh:"每有一个暴击球,你受到伤害的 {0}% 由魔力先承担",en:"{0}% of Damage is taken from Mana before Life per Power Charge"},{zh:"每个暴击球暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance per Power Charge"},{zh:"每个暴击球暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance per Power Charge"},{zh:"若你近期内有被击中,则每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second if you were Hit Recently"},{zh:"【天雷之珠】伤害提高 {0}%",en:"{0}% increased Ball Lightning Damage"},{zh:"【天雷之珠】伤害降低 {0}%",en:"{0}% reduced Ball Lightning Damage"},{zh:"流血伤害提高 {0}%",en:"{0}% increased Damage with Bleeding"},{zh:"流血伤害降低 {0}%",en:"{0}% reduced Damage with Bleeding"},{zh:"中毒持续时间延长 {0}%",en:"{0}% increased Poison Duration"},{zh:"中毒持续时间缩短 {0}%",en:"{0}% reduced Poison Duration"},{zh:"中毒持续时间总增 {0}%",en:"{0}% more Poison Duration"},{zh:"中毒持续时间总降 {0}%",en:"{0}% less Poison Duration"},{zh:"击中时有 {0}% 的几率使目标中毒",en:"{0}% chance to Poison on Hit"},{zh:"击中时使目标中毒",en:"Always Poison on Hit"},{zh:"召唤生物击中时有 {0}% 的几率使目标中毒",en:"Minions have {0}% chance to Poison Enemies on Hit"},{zh:"召唤生物击中时使目标中毒",en:"Minions Poison Enemies on Hit"},{zh:"攻击击中时有 {0}% 的几率使目标中毒",en:"{0}% chance to Poison on Hit with Attacks"},{zh:"攻击击中时使目标中毒",en:"Always Poison on Hit with Attacks"},{zh:"受到击中火焰伤害的 {0}% 转为冰霜伤害",en:"{0}% of Fire Damage from Hits taken as Cold Damage"},{zh:"受到击中火焰伤害的 {0}% 转为闪电伤害",en:"{0}% of Fire Damage from Hits taken as Lightning Damage"},{zh:"受到击中冰霜伤害的 {0}% 转为火焰伤害",en:"{0}% of Cold Damage from Hits taken as Fire Damage"},{zh:"受到击中冰霜伤害的 {0}% 转为闪电伤害",en:"{0}% of Cold Damage from Hits taken as Lightning Damage"},{zh:"受到击中闪电伤害的 {0}% 转为火焰伤害",en:"{0}% of Lightning Damage from Hits taken as Fire Damage"},{zh:"中毒伤害提高 {0}%",en:"{0}% increased Damage with Poison"},{zh:"中毒伤害降低 {0}%",en:"{0}% reduced Damage with Poison"},{zh:"受到击中闪电伤害的 {0}% 转为冰霜伤害",en:"{0}% of Lightning Damage from Hits taken as Cold Damage"},{zh:"药剂持续期间,获得的充能数提高 {0}%",en:"{0}% increased Flask Charges gained during any Flask Effect"},{zh:"药剂持续期间,获得的充能数降低 {0}%",en:"{0}% reduced Flask Charges gained during any Flask Effect"},{zh:"药剂持续期间,魔力回复提高 {0}%",en:"{0}% increased Mana Regeneration Rate during any Flask Effect"},{zh:"药剂持续期间,魔力回复降低 {0}%",en:"{0}% reduced Mana Regeneration Rate during any Flask Effect"},{zh:"对敌人造成等同于 {0}% 生命偷取的混沌伤害",en:"{0}% of Life Leech applies to Enemies as Chaos Damage"},{zh:"药剂持续期间,移动速度加快 {0}%",en:"{0}% increased Movement Speed during any Flask Effect"},{zh:"药剂持续期间,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed during any Flask Effect"},{zh:"对流血敌人的暴击伤害加成提高 {0}%",en:"{0}% to Critical Strike Multiplier against Bleeding Enemies"},{zh:"对燃烧敌人的暴击伤害加成提高 {0}%",en:"{0}% to Critical Strike Multiplier against Burning Enemies"},{zh:"每 1% 攻击伤害格挡几率 {0}% 基础暴击伤害加成",en:"{0}% to Critical Strike Multiplier per 1% Chance to Block Attack Damage"},{zh:"对流血敌人的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance against Bleeding Enemies"},{zh:"对流血敌人的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Bleeding Enemies"},{zh:"流血状态下移动,召唤生物不再承受额外的伤害",en:"Moving while Bleeding doesn't cause Minions to take extra Damage"},{zh:"流血状态下移动不再承受额外的伤害",en:"Moving while Bleeding doesn't cause you to take extra Damage"},{zh:"你的行动速度无法被减速至基础以下",en:"Action Speed cannot be modified to below base value"},{zh:"行动速度不能调整至低于基础值的 {0}%",en:"Action Speed cannot be modified to below {0}% of base value"},{zh:"你的移动速度加成不会让你减速至基础速度以下",en:"Movement Speed cannot be modified to below base value"},{zh:"护体状态下伤害提高 {0}%",en:"{0}% increased Damage while Fortified"},{zh:"护体状态下伤害降低 {0}%",en:"{0}% reduced Damage while Fortified"},{zh:"护体状态下,每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second while Fortified"},{zh:"每个耐力球可使伤害提高 {0}%",en:"{0}% increased Damage per Endurance Charge"},{zh:"每个耐力球可使伤害降低 {0}%",en:"{0}% reduced Damage per Endurance Charge"},{zh:"施放战吼时回复 {0}% 生命和魔力",en:"Recover {0}% of Life and Mana when you use a Warcry"},{zh:"你使用战吼时回复 {0}% 生命",en:"Recover {0}% of Life when you use a Warcry"},{zh:"战吼持续时间延长 {0}%",en:"{0}% increased Warcry Duration"},{zh:"战吼持续时间缩短 {0}%",en:"{0}% reduced Warcry Duration"},{zh:"若你近期内被击中,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you've been Hit Recently"},{zh:"若你近期内被击中,则攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you've been Hit Recently"},{zh:"非低血状态下伤害提高 {0}%",en:"{0}% increased Damage when not on Low Life"},{zh:"非低血状态下伤害降低 {0}%",en:"{0}% reduced Damage when not on Low Life"},{zh:"当你有图腾存在时,伤害提高 {0}%",en:"{0}% increased Damage while you have a Totem"},{zh:"当你有图腾存在时,伤害降低 {0}%",en:"{0}% reduced Damage while you have a Totem"},{zh:"若你近期内有击败敌人,则获得等同 {0}% 物理伤害的额外火焰伤害",en:"Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently"},{zh:"若你近期内有召唤图腾,攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed if you've summoned a Totem Recently"},{zh:"若你近期内有召唤图腾,攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed if you've summoned a Totem Recently"},{zh:"击中稀有怪和传奇怪伤害提高 {0}%",en:"{0}% increased Damage with Hits against Rare and Unique Enemies"},{zh:"击中稀有怪和传奇怪伤害降低 {0}%",en:"{0}% reduced Damage with Hits against Rare and Unique Enemies"},{zh:"溢出伤害的 {0}% 转为生命偷取",en:"{0}% of Overkill Damage is Leeched as Life"},{zh:"生命偷取时攻击速度加快 {0}%",en:"{0}% increased Attack Speed while Leeching"},{zh:"生命偷取时攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed while Leeching"},{zh:"未保留的生命全满时不会移除生命偷取效果",en:"Life Leech effects are not removed when Unreserved Life is Filled"},{zh:"生命偷取时免疫晕眩",en:"Cannot be Stunned while Leeching"},{zh:"低血时,护甲和闪避值提高 {0}%",en:"{0}% increased Armour and Evasion Rating when on Low Life"},{zh:"低血时,护甲和闪避值降低 {0}%",en:"{0}% reduced Armour and Evasion Rating when on Low Life"},{zh:"受到你嘲讽的敌人被你晕眩的几率提高 {0}%",en:"Enemies you Taunt have a {0}% increased chance to be Stunned"},{zh:"受到你嘲讽的敌人被你晕眩的几率降低 {0}%",en:"Enemies you Taunt have a {0}% reduced chance to be Stunned"},{zh:"受到你嘲讽的敌人所受到的伤害提高 {0}%",en:"Enemies Taunted by you take {0}% increased Damage"},{zh:"受到你嘲讽的敌人所受到的伤害降低 {0}%",en:"Enemies Taunted by you take {0}% reduced Damage"},{zh:"攻击速度在护体时加快 {0}%",en:"{0}% increased Attack Speed while Fortified"},{zh:"攻击速度在护体时减慢 {0}%",en:"{0}% reduced Attack Speed while Fortified"},{zh:"若你近期内因被击中而受伤,攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage if you were Damaged by a Hit Recently"},{zh:"若你近期内被击中但没有受到伤害,则伤害提高 {0}%",en:"{0}% increased Damage if you've taken no Damage from Hits Recently"},{zh:"若你近期内被击中但没有受到伤害,则伤害降低 {0}%",en:"{0}% reduced Damage if you've taken no Damage from Hits Recently"},{zh:"物理伤害按照过去 10 秒内每次格挡提高 {0}%",en:"{0}% increased Physical Damage for each time you've Blocked in the past 10 seconds"},{zh:"物理伤害按照过去 10 秒内每次格挡降低 {0}%",en:"{0}% reduced Physical Damage for each time you've Blocked in the past 10 seconds"},{zh:"若你近期内有被击中,则攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed if you've been Hit Recently"},{zh:"若你近期内有被击中,则攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed if you've been Hit Recently"},{zh:"击中和异常状态对致盲敌人的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Hits and Ailments against Blinded Enemies"},{zh:"击中和异常状态对致盲敌人的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Hits and Ailments against Blinded Enemies"},{zh:"承受来自致盲敌人的法术伤害提高 {0}%",en:"{0}% increased Spell Damage taken from Blinded Enemies"},{zh:"承受来自致盲敌人的法术伤害降低 {0}%",en:"{0}% reduced Spell Damage taken from Blinded Enemies"},{zh:"图腾获得你 {0}% 的护甲值",en:"Totems have {0}% of your Armour"},{zh:"若你近期内没有被击中,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you haven't been Hit Recently"},{zh:"若你近期内没有被击中,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if you haven't been Hit Recently"},{zh:"若你近期内有击败敌人,则造成伤害的 {0}% 转化为偷取生命和魔力",en:"{0}% of Damage Leeched as Life and Mana if you've Killed Recently"},{zh:"击中时有 {0}% 的几率嘲讽敌人",en:"{0}% chance to Taunt on Hit"},{zh:"若范围内含有 40 点力量,被【冰霜之锤】击碎的敌人的物品稀有度提高 {0}%",en:"With at least 40 Strength in Radius, {0}% increased\nRarity of Items dropped by Enemies Shattered by Glacial Hammer"},{zh:"若范围内含有 40 点敏捷,【灵体投掷】每次击中时,伤害提高 {0}%",en:"With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits"},{zh:"若范围内含有 40 点敏捷,【双重打击】有 {0}% 的几率触发击败效果两次",en:"With at least 40 Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice"},{zh:"若范围内有 40 点敏捷,敌人身上的每层中毒会使【毒蛇打击】的击中和中毒伤害提高 {0}%",en:"With at least 40 Dexterity in Radius, Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy"},{zh:"若范围内含有 40 点力量,【重击】有 {0}% 的几率造成双倍伤害",en:"With at least 40 Strength in Radius, Heavy Strike has a \n{0}% chance to deal Double Damage"},{zh:"被【冰霜之锤】击碎的敌人的物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer"},{zh:"【灵体投掷】每次击中时,伤害提高 {0}%",en:"Spectral Throw deals {0}% increased Damage per Enemy Hit"},{zh:"【双重打击】有 {0}% 的几率触发击败效果两次",en:"Double Strike has a {0}% chance Trigger On Kill Effects twice"},{zh:"敌人身上的每层中毒会使【毒蛇打击】的击中和中毒伤害提高 {0}%",en:"Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy"},{zh:"【重击】有 {0}% 的几率造成双倍伤害",en:"Heavy Strike has a {0}% chance to deal Double Damage"},{zh:"若你近期内有被击中,则技能的魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Skills if you've been Hit Recently"},{zh:"若你近期内有被击中,则技能的魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Skills if you've been Hit Recently"},{zh:"若你近期内有击败敌人,则有 {0}% 的几率避免被晕眩",en:"{0}% chance to Avoid being Stunned if you've Killed Recently"},{zh:"法术伤害压制率在你近期内\n承受过法术伤害的情况下 {0}%",en:"{0}% chance to Suppress Spell Damage if you've\ntaken Spell Damage Recently"},{zh:"若你近期内有击败敌人,则攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed if you've Killed Recently"},{zh:"若你近期内被击中,则附加 {0} - {1} 冰霜伤害",en:"Adds {0} to {1} Cold Damage if you've been Hit Recently"},{zh:"若你近期内没有击败过敌人,则附加 {0} - {1} 闪电伤害",en:"Adds {0} to {1} Lightning Damage if you haven't Killed Recently"},{zh:"若你近期内有击败敌人,则造成伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage Leeched as Life if you've Killed Recently"},{zh:"若你近期内有击败敌人,则附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage if you've Killed Recently"},{zh:"若你近期内没有打出过暴击,则有 {0}% 的几率造成冰冻,感电,和点燃",en:"{0}% chance to Freeze, Shock and Ignite if you haven't Crit Recently"},{zh:"你受到的额外暴击伤害在你近期内受到过暴击的情况下降低 {0}%",en:"You take {0}% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently"},{zh:"若范围内至少有 40 点智慧,则【召唤魔侍】技能可以召唤最多 {0} 个魔侍法师",en:"With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages"},{zh:"【召唤魔侍】技能可以召唤最多 {0} 个魔侍法师",en:"Summon Skeletons can Summon up to {0} Skeleton Mages"},{zh:"戒备打击的击中在范围内至少有 40 点力量的情况下给你和周围友军提供 {0} 秒护体状态",en:"With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds"},{zh:"戒备打击的击中给你和周围友军提供 {0} 秒护体状态",en:"Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds"},{zh:"若范围内含有 40 点智慧,火球投射物的爆炸范围将随飞行距离扩大,最多扩大 {0}%",en:"With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect"},{zh:"若范围内含有 40 点智慧,火球投射物的爆炸范围将随飞行距离缩小,最多缩小 {0}%",en:"With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect"},{zh:"范围内配置的智慧至少 40 点时,投射物范围随飞行距离扩大,最大范围 +1 米",en:"With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of +1 metre to radius"},{zh:"范围内配置的智慧至少 40 点时,投射物范围随飞行距离扩大,最大范围 {0} 米",en:"With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of {0} metres to radius"},{zh:"火球投射物的爆炸范围将随飞行距离扩大,最多扩大 {0}%",en:"Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect"},{zh:"火球投射物爆炸范围将随飞行距离缩小,最多缩小 {0}%",en:"Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect"},{zh:"火球投射物范围随飞行距离扩大,最大范围 +1 米",en:"Fireball Projectiles gain radius as they travel farther, up to a maximum of +1 metre to radius"},{zh:"火球投射物范围随飞行距离扩大,最大范围 {0} 米",en:"Fireball Projectiles gain radius as they travel farther, up to a maximum of {0} metres to radius"},{zh:"若范围内含有 40 点敏捷,【幻化武器】可以幻化最多 {0} 把远程武器",en:"With at least 40 Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons"},{zh:"【幻化武器】可以幻化最多 {0} 把远程武器",en:"Animate Weapon can Animate up to {0} ranged weapons"},{zh:"若范围内含有 40 点力量,【裂地之击】在晕眩敌人时有 {0}% 的几率获得耐力球",en:"With at least 40 Strength in Radius, Ground Slam has a {0}% chance\nto grant an Endurance Charge when you Stun an Enemy"},{zh:"若范围内含有 40 点力量,【裂地之击】在晕眩敌人时获得耐力球",en:"With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun"},{zh:"若范围内含有 40 点力量,【裂地之击】的角度扩大 {0}%",en:"With at least 40 Strength in Radius, Ground Slam\nhas a {0}% increased angle"},{zh:"若范围内含有 40 点力量,【裂地之击】的角度缩小 {0}%",en:"With at least 40 Strength in Radius, Ground Slam\nhas a {0}% reduced angle"},{zh:"裂地之击的角度扩大 {0}%",en:"Ground Slam has a {0}% increased angle"},{zh:"裂地之击的角度缩小 {0}%",en:"Ground Slam has a {0}% reduced angle"},{zh:"若范围内含有 40 点智慧,【霜暴】有 {0}% 的几率在击败敌人时获得暴击球",en:"With at least 40 Intelligence in Radius, Cold Snap\nhas a {0}% chance to grant a Power Charge on Killing Blow"},{zh:"【霜暴】有 {0}% 的几率在击败敌人时获得暴击球",en:"Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow"},{zh:"若你近期内使用过战吼,且范围内至少有 40 点智慧,便将承受伤害的 {0}% 吸纳为魔力",en:"With at least 40 Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently"},{zh:"若你近期内使用过战吼,便将承受伤害的 {0}% 吸纳为魔力",en:"{0}% of Damage taken Recouped as Mana if you've Warcried Recently"},{zh:"若范围内含有 40 点敏捷,【弹幕】的第一次和最后一次攻击会附加 1 个额外的投射物",en:"With at least 40 Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks"},{zh:"若范围内含有 40 点敏捷,【弹幕】的第一次和最后一次攻击会附加 {0} 个额外的投射物",en:"With at least 40 Dexterity in Radius, Barrage fires an additional {0} projectiles simultaneously on the first and final attacks"},{zh:"弹幕的第一次和最后一次攻击附加 1 个额外的投射物",en:"Barrage fires an additional projectile simultaneously on the first and final attacks"},{zh:"弹幕的第一次和最后一次攻击附加 {0} 个额外的投射物",en:"Barrage fires an additional {0} projectiles simultaneously on the first and final attacks"},{zh:"无法格档",en:"Cannot Block"},{zh:"没有格档率",en:"No Chance to Block"},{zh:"每个耐力球会使魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost per Endurance Charge"},{zh:"耐力球达到上限时进入暴走状态",en:"Gain Rampage while at Maximum Endurance Charges"},{zh:"暴走状态结束时失去所有耐力球",en:"Lose all Endurance Charges when Rampage ends"},{zh:"你的晕眩门槛将基于魔力的 {0}%,而非生命",en:"Stun Threshold is based on {0}% of your Mana instead of Life"},{zh:"晕眩门槛提高 {0}%",en:"{0}% increased Stun Threshold"},{zh:"晕眩门槛降低 {0}%",en:"{0}% reduced Stun Threshold"},{zh:"你每控制一个魔侍,召唤生物攻击和施法速度便提高 {0}%",en:"{0}% increased Minion Attack and Cast Speed per Skeleton you own"},{zh:"你每控制一个魔侍,召唤生物攻击和施法速度便降低 {0}%",en:"{0}% reduced Minion Attack and Cast Speed per Skeleton you own"},{zh:"每控制 1 个魔卫复苏,召唤生物持续时间延长 {0}%",en:"{0}% increased Minion Duration per Raised Zombie"},{zh:"每控制 1 个魔卫复苏,召唤生物持续时间缩短 {0}%",en:"{0}% reduced Minion Duration per Raised Zombie"},{zh:"每拥有一个灵体,召唤生物伤害提高 {0}%",en:"{0}% increased Minion Damage per Raised Spectre"},{zh:"每拥有一个灵体,召唤生物伤害降低 {0}%",en:"{0}% reduced Minion Damage per Raised Spectre"},{zh:"你每拥有一个愤怒狂灵,你的召唤生物便每秒回复 {0} 生命",en:"Minions Regenerate {0} Life per second per Raging Spirit you own"},{zh:"战吼施法速度加快 {0}%",en:"{0}% increased Warcry Speed"},{zh:"战吼施法速度减慢 {0}%",en:"{0}% reduced Warcry Speed"},{zh:"点燃敌人时有 {0}% 的几率获得【女神的祝福】 3 秒",en:"{0}% chance to gain Her Blessing for 3 seconds when you Ignite an Enemy"},{zh:"点燃敌人时获得【女神的祝福】 3 秒",en:"Gain Her Blessing for 3 seconds when you Ignite an Enemy"},{zh:"获得【女神的祝福】时有 {0}% 的几率致盲周围敌人",en:"{0}% chance to Blind nearby Enemies when gaining Her Blessing"},{zh:"获得【女神的祝福】时致盲周围敌人",en:"Always Blind nearby Enemies when gaining Her Blessing"},{zh:"受到女神的祝福有 {0}% 几率避免被点燃、冰缓或冰冻",en:"{0}% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing"},{zh:"获得【女神的祝福】时攻击速度和移动速度加快 {0}%",en:"{0}% increased Attack and Movement Speed with Her Blessing"},{zh:"获得【女神的祝福】时攻击速度和移动速度减慢 {0}%",en:"{0}% reduced Attack and Movement Speed with Her Blessing"},{zh:"每个暴击球 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier per Power Charge"},{zh:"击中流血敌人时,有 {0}% 的几率使其中毒",en:"{0}% chance to Poison on Hit against Bleeding Enemies"},{zh:"击中流血敌人时使其中毒",en:"Always Poison on Hit against Bleeding Enemies"},{zh:"承受来自致盲敌人的伤害提高 {0}%",en:"{0}% increased Damage taken from Blinded Enemies"},{zh:"承受来自致盲敌人的伤害降低 {0}%",en:"{0}% reduced Damage taken from Blinded Enemies"},{zh:"每个狂怒球可使攻击伤害提高 {0}%",en:"{0}% increased Attack Damage per Frenzy Charge"},{zh:"每个狂怒球可使攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage per Frenzy Charge"},{zh:"每个狂怒球可使伤害提高 {0}%",en:"{0}% increased Damage per Frenzy Charge"},{zh:"每个狂怒球可使伤害降低 {0}%",en:"{0}% reduced Damage per Frenzy Charge"},{zh:"每个影响你的安睡之凝珠宝都使你身上的秘术增强效果提高 {0}%,最多 40%",en:"{0}% increased Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you, up to a maximum of 40%"},{zh:"每个影响你的安睡之凝珠宝都使你身上的秘术增强效果降低 {0}%",en:"{0}% reduced Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you"},{zh:"你身上的秘术增强效果提高 {0}%",en:"{0}% increased Effect of Arcane Surge on you"},{zh:"你身上的秘术增强效果降低 {0}%",en:"{0}% reduced Effect of Arcane Surge on you"},{zh:"最近你每消耗 200 点魔力\n你身上的秘术增强效果提高 {0}%,最多 50%",en:"{0}% increased Effect of Arcane Surge on you per\n200 Mana spent Recently, up to 50%"},{zh:"最近你每消耗 200 点魔力\n你身上的秘术增强效果降低 {0}%",en:"{0}% reduced Effect of Arcane Surge on you per\n200 Mana spent Recently"},{zh:"你受到的猛攻效果增强 {0}%",en:"{0}% increased Effect of Onslaught on you"},{zh:"你受到的猛攻效果减弱 {0}%",en:"{0}% reduced Effect of Onslaught on you"},{zh:"【猛攻】状态下攻击伤害提高 {0}%",en:"{0}% increased Attack Damage during Onslaught"},{zh:"【猛攻】状态下攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage during Onslaught"},{zh:"对中毒敌人的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance against Poisoned Enemies"},{zh:"对中毒敌人的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Poisoned Enemies"},{zh:"受到的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage taken"},{zh:"受到的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage taken"},{zh:"受到的陷阱与地雷伤害提高 {0}%",en:"{0}% increased Damage taken from Trap or Mine Hits"},{zh:"受到的陷阱与地雷伤害降低 {0}%",en:"{0}% reduced Damage taken from Trap or Mine Hits"},{zh:"击中中毒的敌人有 {0}% 的几率使其瘫痪",en:"{0}% chance for Attacks to Maim on Hit against Poisoned Enemies"},{zh:"击中中毒的敌人使其瘫痪",en:"Attacks always Maim on Hit against Poisoned Enemies"},{zh:"【猛攻】状态下闪避近战攻击的几率总增 {0}%",en:"{0}% more chance to Evade Melee Attacks during Onslaught"},{zh:"【猛攻】状态下闪避近战攻击的几率总降 {0}%",en:"{0}% less chance to Evade Melee Attacks during Onslaught"},{zh:"【猛攻】状态下闪避投射物的几率总增 {0}%",en:"{0}% more chance to Evade Projectile Attacks during Onslaught"},{zh:"【猛攻】状态下闪避投射物的几率总降 {0}%",en:"{0}% less chance to Evade Projectile Attacks during Onslaught"},{zh:"药剂持续期间,驱散元素异常状态",en:"Removes Elemental Ailments when you use a Flask"},{zh:"任何药剂生效期间,有 {0}% 几率避免元素异常状态",en:"{0}% chance to Avoid Elemental Ailments during any Flask Effect"},{zh:"药剂持续期间,攻击速度加快 {0}%",en:"{0}% increased Attack Speed during any Flask Effect"},{zh:"药剂持续期间,攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed during any Flask Effect"},{zh:"药剂持续期间,提高 {0}% 混沌抗性",en:"{0}% to Chaos Resistance during any Flask Effect"},{zh:"药剂持续期间,有 {0}% 的几率击中时使敌人中毒",en:"{0}% chance to Poison on Hit during any Flask Effect"},{zh:"药剂持续期间,击中时使敌人中毒",en:"Always Poison on Hit during any Flask Effect"},{zh:"被攻击或法术击中击败的敌人会爆炸,造成其生命 {0}% 的混沌伤害",en:"Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage"},{zh:"被你击败的敌人有 {0}% 的几率爆炸,造成等同该敌人最大生命十分之一的物理伤害",en:"Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage"},{zh:"你击败的敌人有 {0}% 的几率爆炸,造成等同该敌人最大生命四分之一的混沌伤害",en:"Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"},{zh:"你或你的召唤生物击败的受诅咒敌人有 {0}% 的几率爆炸,造成等同该敌人最大生命四分之一的混沌伤害",en:"Cursed Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"},{zh:"若你近期内没有击败敌人,则伤害会穿透 {0}% 敌人元素抗性",en:"Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently"},{zh:"近期内你每被一种元素的法术伤害所击中,你的额外物理伤害提高 {0}%",en:"{0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently"},{zh:"若你近期内受到暴击,则附加 {0} - {1} 基础混沌伤害",en:"Adds {0} to {1} Chaos Damage if you've taken a Critical Strike Recently"},{zh:"无元素异常状态时移动速度加快 {0}%",en:"{0}% increased Movement Speed while not affected by Elemental Ailments"},{zh:"过去 2 秒内若你或你的图腾有击败敌人,则法术伤害提高 {0}%",en:"{0}% increased Spell Damage if you or your Totems have Killed in the past 2 seconds"},{zh:"对元素异常状态敌人造成 {0}% 元素伤害的生命偷取",en:"{0}% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments"},{zh:"图腾低血时会爆炸,造成其 {0}% 生命的火焰伤害",en:"Totems Explode for {0}% of their Life as Fire Damage when on Low Life"},{zh:"若你近期内有使用战吼,你和周围友军的攻击,施法和移动速度加快 {0}%",en:"If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed"},{zh:"持长杖时,你和你的友军有 {0}% 的几率免疫晕眩",en:"{0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff"},{zh:"持长杖时,你和你的友军免疫晕眩",en:"You and your allies cannot be Stunned while you are wielding a Staff"},{zh:"承受来自流血敌人的伤害提高 {0}%",en:"{0}% increased Damage taken from Bleeding Enemies"},{zh:"承受来自流血敌人的伤害降低 {0}%",en:"{0}% reduced Damage taken from Bleeding Enemies"},{zh:"攻击击中流血的敌人时,有 {0}% 的几率瘫痪敌人",en:"{0}% chance for Attacks to Maim on Hit against Bleeding Enemies"},{zh:"攻击击中流血的敌人时瘫痪敌人",en:"Attacks Maim on Hit against Bleeding Enemies"},{zh:"单手武器攻击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with One Handed Weapons"},{zh:"单手武器攻击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with One Handed Weapons"},{zh:"过去 10 秒内格挡的每个攻击可使你的移动速度加快 {0}%",en:"{0}% increased Movement Speed for each time you've Blocked in the past 10 seconds"},{zh:"过去 10 秒内格挡的每个攻击可使你的移动速度减慢 {0}%",en:"{0}% reduced Movement Speed for each time you've Blocked in the past 10 seconds"},{zh:"护体状态下移动速度加快 {0}%",en:"{0}% increased Movement Speed while Fortified"},{zh:"护体状态下移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while Fortified"},{zh:"耐力球达到上限时,受到的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage taken while at Maximum Endurance Charges"},{zh:"耐力球达到上限时,受到的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage taken while at Maximum Endurance Charges"},{zh:"低血时驱散身上的元素异常状态",en:"Elemental Ailments are removed when you reach Low Life"},{zh:"主手武器击败敌人时,有 {0}% 的几率获得狂怒球",en:"{0}% chance to gain a Frenzy Charge on Kill with Main Hand"},{zh:"主手武器击败敌人时获得狂怒球",en:"Gain a Frenzy Charge on Kill with Main Hand"},{zh:"主手武器击败敌人时,有 {0}% 的几率获得耐力球",en:"{0}% chance to gain an Endurance Charge on Kill with Main Hand"},{zh:"主手武器击败敌人时获得耐力球",en:"You gain an Endurance Charge on Kill with Main Hand"},{zh:"若你近期内有击败敌人,则受到的伤害提高 {0}%",en:"{0}% increased Damage taken if you've Killed Recently"},{zh:"若你近期内有击败敌人,则受到的伤害降低 {0}%",en:"{0}% reduced Damage taken if you've Killed Recently"},{zh:"如果你最近消灭了敌人,则有 {0}% 几率避免晕眩",en:"{0}% chance to Avoid Stun if you've Killed Recently"},{zh:"当你或你的图腾击败了燃烧中的敌人,\n你和你的图腾有 {0}% 的几率各获得 1 个耐力球",en:"When you or your Totems Kill a Burning Enemy, {0}% chance for you\nand your Totems to each gain an Endurance Charge"},{zh:"当你或你的图腾击败了燃烧中的敌人,\n你和你的图腾各获得 1 个耐力球",en:"When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge"},{zh:"当你的图腾击败燃烧中的敌人,你和你的图腾有 {0}% 的几率获得 1 个耐力球",en:"{0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy"},{zh:"当你的图腾击败燃烧中的敌人,你和你的图腾获得 1 个耐力球",en:"You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy"},{zh:"战吼冷却回复速度加快 {0}%",en:"{0}% increased Warcry Cooldown Recovery Rate"},{zh:"战吼冷却回复速度减慢 {0}%",en:"{0}% reduced Warcry Cooldown Recovery Rate"},{zh:"魔像施放技能的冷却速度加快 {0}%",en:"Golem Skills have {0}% increased Cooldown Recovery Rate"},{zh:"魔像施放技能的冷却速度减慢 {0}%",en:"Golem Skills have {0}% reduced Cooldown Recovery Rate"},{zh:"召唤魔像时,它们的冷却回复率提高 {0}%",en:"Summoned Golems have {0}% increased Cooldown Recovery Rate"},{zh:"召唤魔像时,它们的冷却回复率降低 {0}%",en:"Summoned Golems have {0}% reduced Cooldown Recovery Rate"},{zh:"击中满血的敌人并造成伤害时必造成晕眩",en:"Your Damaging Hits always Stun Enemies that are on Full Life"},{zh:"对满血敌人的晕眩时间延长 {0}%",en:"{0}% increased Stun Duration against Enemies that are on Full Life"},{zh:"对满血敌人的晕眩时间缩短 {0}%",en:"{0}% reduced Stun Duration against Enemies that are on Full Life"},{zh:"对低血敌人的晕眩时间延长 {0}%",en:"{0}% increased Stun Duration against Enemies that are on Low Life"},{zh:"对低血敌人的晕眩时间缩短 {0}%",en:"{0}% reduced Stun Duration against Enemies that are on Low Life"},{zh:"单手武器的攻击伤害提高 {0}%",en:"{0}% increased Damage with One Handed Weapons"},{zh:"单手武器的攻击伤害降低 {0}%",en:"{0}% reduced Damage with One Handed Weapons"},{zh:"双手武器的攻击伤害提高 {0}%",en:"{0}% increased Damage with Two Handed Weapons"},{zh:"双手武器的攻击伤害降低 {0}%",en:"{0}% reduced Damage with Two Handed Weapons"},{zh:"装备身体护甲的护甲翻倍",en:"Armour from Equipped Body Armour is doubled"},{zh:"召唤一个图腾时,获得额外 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction with an Summoned Totem"},{zh:"暴走时触发 {0} 级幻化之刃德尔维希",en:"Triggers Level {0} Manifest Dancing Dervishes on Rampage"},{zh:"幻化之刃德尔维希会禁用所有武器槽",en:"Manifested Dancing Dervishes disables both weapon slots"},{zh:"幻化之刃德尔维希会在暴走结束时消失",en:"Manifested Dancing Dervishes die when Rampage ends"},{zh:"召唤生物使你获得【猛攻】状态",en:"Minions grant Onslaught"},{zh:"冰冻时物理伤害增加 {0}%",en:"{0}% increased Global Physical Damage while Frozen"},{zh:"冰冻时物理伤害减少 {0}%",en:"{0}% reduced Global Physical Damage while Frozen"},{zh:"劈砍的击中在范围内至少有 40 点力量的情况下提供护体状态",en:"With at least 40 Strength in Radius, Hits with Cleave Fortify"},{zh:"范围内配置的力量至少 40 点时,周围每个敌人使劈砍范围 +0.1 米,\n最多 +1 米",en:"With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby\nEnemy, up to a maximum of +1 metre"},{zh:"若范围内含有 40 点敏捷,\n则【虚空匕首】会额外发射 1 个投射物",en:"With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile"},{zh:"若范围内含有 40 点敏捷,\n则【虚空匕首】会额外发射 {0} 个投射物",en:"With at least 40 Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles"},{zh:"若范围内至少有 40 点敏捷,则【虚空匕首】将以环状发射投射物",en:"With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle"},{zh:"若范围内含有 40 点力量,\n则【冰霜之锤】会对周围敌人造成冰霜伤害",en:"With at least 40 Strength in Radius, Glacial Hammer deals\nCold-only Splash Damage to surrounding targets"},{zh:"若范围内含有 40 点力量,\n则【冰霜之锤】{0}% 的物理伤害会转化为冰霜伤害",en:"With at least 40 Strength in Radius, {0}% of Glacial\nHammer Physical Damage Converted to Cold Damage"},{zh:"若范围内至少有 40 点敏捷,\n则【电光箭】的效果区域扩大 {0}%",en:"With at least 40 Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect"},{zh:"若范围内含有 40 点智慧,则【电球】的投射物额外连锁弹射 1 次",en:"With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time"},{zh:"若范围内含有 40 点智慧,则【电球】的投射物额外连锁弹射 {0} 次",en:"With at least 40 Intelligence in Radius, Spark Projectiles chain {0} additional times"},{zh:"若范围内含有 40 点智慧,则额外获得 1 个【电球】的投射物",en:"With at least 40 Intelligence in Radius, 1 additional Spark Projectile"},{zh:"若范围内含有 40 点智慧,则额外获得 {0} 个【电球】的投射物",en:"With at least 40 Intelligence in Radius, {0} additional Spark Projectiles"},{zh:"若范围内含有 40 点智慧,则【冰霜脉冲】额外发射 1 个投射物",en:"With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile"},{zh:"若范围内含有 40 点智慧,则【冰霜脉冲】额外发射 {0} 个投射物",en:"With at least 40 Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles"},{zh:"当范围内含有至少 40 点智慧时,若你近期内粉碎被冰冻的敌人,则【冰霜脉冲】伤害提高 {0}%",en:"With at least 40 Intelligence in Radius, {0}% increased Freezing Pulse Damage if\nyou've Shattered an Enemy Recently"},{zh:"当范围内含有至少 40 点智慧时,若你近期内粉碎被冰冻的敌人,则【冰霜脉冲】伤害降低 {0}%",en:"With at least 40 Intelligence in Radius, {0}% reduced Freezing Pulse Damage if\nyou've Shattered an Enemy Recently"},{zh:"愤怒光环的效果提高 {0}%",en:"Anger has {0}% increased Aura Effect"},{zh:"愤怒光环的效果降低 {0}%",en:"Anger has {0}% reduced Aura Effect"},{zh:"【元素净化】的光环效果提高 {0}%",en:"Purity of Elements has {0}% increased Aura Effect"},{zh:"【元素净化】的光环效果降低 {0}%",en:"Purity of Elements has {0}% reduced Aura Effect"},{zh:"【火焰净化】的光环效果提高 {0}%",en:"Purity of Fire has {0}% increased Aura Effect"},{zh:"【火焰净化】的光环效果降低 {0}%",en:"Purity of Fire has {0}% reduced Aura Effect"},{zh:"【冰霜净化】的光环效果提高 {0}%",en:"Purity of Ice has {0}% increased Aura Effect"},{zh:"【冰霜净化】的光环效果降低 {0}%",en:"Purity of Ice has {0}% reduced Aura Effect"},{zh:"【闪电净化】的光环效果提高 {0}%",en:"Purity of Lightning has {0}% increased Aura Effect"},{zh:"【闪电净化】的光环效果降低 {0}%",en:"Purity of Lightning has {0}% reduced Aura Effect"},{zh:"【雷霆】的光环效果提高 {0}%",en:"Wrath has {0}% increased Aura Effect"},{zh:"【雷霆】的光环效果降低 {0}%",en:"Wrath has {0}% reduced Aura Effect"},{zh:"战旗技能的光环效果提高 {0}%",en:"Banner Skills have {0}% increased Aura Effect"},{zh:"战旗技能的光环效果降低 {0}%",en:"Banner Skills have {0}% reduced Aura Effect"},{zh:"【优雅】的光环效果提高 {0}%",en:"Grace has {0}% increased Aura Effect"},{zh:"【优雅】的光环效果降低 {0}%",en:"Grace has {0}% reduced Aura Effect"},{zh:"迅捷的光环效果提高 {0}%",en:"Haste has {0}% increased Aura Effect"},{zh:"迅捷的光环效果降低 {0}%",en:"Haste has {0}% reduced Aura Effect"},{zh:"精准的光环效果提高 {0}%",en:"Precision has {0}% increased Aura Effect"},{zh:"精准的光环效果降低 {0}%",en:"Precision has {0}% reduced Aura Effect"},{zh:"【憎恨】的光环效果提高 {0}%",en:"Hatred has {0}% increased Aura Effect"},{zh:"【憎恨】的光环效果降低 {0}%",en:"Hatred has {0}% reduced Aura Effect"},{zh:"【坚定】的光环效果提高 {0}%",en:"Determination has {0}% increased Aura Effect"},{zh:"【坚定】的光环效果降低 {0}%",en:"Determination has {0}% reduced Aura Effect"},{zh:"【纪律】的光环效果提高 {0}%",en:"Discipline has {0}% increased Aura Effect"},{zh:"【纪律】的光环效果降低 {0}%",en:"Discipline has {0}% reduced Aura Effect"},{zh:"{0}% 的几率中毒",en:"{0}% chance to be Poisoned"},{zh:"被击中时有 {0}% 的几率避免物理伤害",en:"{0}% chance to Avoid Physical Damage from Hits"},{zh:"被击中时避免物理伤害",en:"Avoid Physical Damage from Hits"},{zh:"每个狂怒球都有 {0}% 的几率避免击中造成的元素伤害",en:"{0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge"},{zh:"你有狂怒球的情况下避免击中造成的元素伤害",en:"Avoid Elemental Damage from Hits while you have Frenzy Charges"},{zh:"被击中时有 {0}% 的几率避免火焰伤害",en:"{0}% chance to Avoid Fire Damage from Hits"},{zh:"被击中时避免火焰伤害",en:"Avoid Fire Damage from Hits"},{zh:"被击中时有 {0}% 的几率避免冰霜伤害",en:"{0}% chance to Avoid Cold Damage from Hits"},{zh:"被击中时避免冰霜伤害",en:"Avoid Cold Damage from Hits"},{zh:"被击中时有 {0}% 的几率避免闪电伤害",en:"{0}% chance to Avoid Lightning Damage from Hits"},{zh:"被击中时避免闪电伤害",en:"Avoid Lightning Damage from Hits"},{zh:"被击中时有 {0}% 的几率避免混沌伤害",en:"{0}% chance to Avoid Chaos Damage from Hits"},{zh:"被击中时避免混沌伤害",en:"Avoid Chaos Damage from Hits"},{zh:"击败敌人时有 {0}% 的几率获得不洁之力 3 秒",en:"{0}% chance to gain Unholy Might for 3 seconds on Kill"},{zh:"击败敌人时获得不洁之力 3 秒",en:"Gain Unholy Might for 3 seconds on Kill"},{zh:"击败敌人时有 {0}% 的几率获得不洁之力 4 秒",en:"{0}% chance to gain Unholy Might for 4 seconds on Kill"},{zh:"击败敌人时获得不洁之力 4 秒",en:"Gain Unholy Might for 4 seconds on Kill"},{zh:"击败敌人时,召唤生物有 {0}% 的几率获得不洁之力 4 秒",en:"Minions have {0}% chance to gain Unholy Might for 4 seconds on Kill"},{zh:"击败敌人时,召唤生物获得不洁之力 4 秒",en:"Minions gain Unholy Might for 4 seconds on Kill"},{zh:"击败敌人时,召唤生物有 {0}% 的几率获得 4 秒【猛攻】状态",en:"Minions have {0}% chance to gain Onslaught for 4 seconds on Kill"},{zh:"击败敌人时,召唤生物获得 4 秒【猛攻】状态",en:"Minions gain Onslaught for 4 seconds on Kill"},{zh:"击败敌人时有 {0}% 的几率给予周围敌人【猛攻】状态",en:"{0}% chance to grant Onslaught to nearby Enemies on Kill"},{zh:"击败敌人时给予周围敌人【猛攻】状态",en:"Grant Onslaught to nearby Enemies on Kill"},{zh:"击败敌人时有 {0}% 的几率给予周围敌人不洁之力",en:"{0}% chance to grant Unholy Might to nearby Enemies on Kill"},{zh:"击败敌人时给予周围敌人不洁之力",en:"Grant Unholy Might to nearby Enemies on Kill"},{zh:"击败敌人时有 {0}% 的几率给予周围友军 1 个暴击球",en:"{0}% chance to grant a Power Charge to nearby Allies on Kill"},{zh:"击败敌人时给予周围友军 1 个暴击球",en:"Grant a Power Charge to nearby Allies on Kill"},{zh:"击中时有 {0}% 的几率给予周围友军 1 个狂怒球",en:"{0}% chance to grant a Frenzy Charge to nearby Allies on Hit"},{zh:"击中时给予周围友军 1 个狂怒球",en:"Grant a Frenzy Charge to nearby Allies on Hit"},{zh:"使用药剂时移除流血状态",en:"Removes Bleeding when you use a Flask"},{zh:"你使用药剂时移除腐化之血效果",en:"Removes Corrupted Blood when you use a Flask"},{zh:"受到的闪电伤害提高 {0}%",en:"{0}% increased Lightning Damage taken"},{zh:"受到的闪电伤害降低 {0}%",en:"{0}% reduced Lightning Damage taken"},{zh:"受到的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage taken"},{zh:"受到的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage taken"},{zh:"魔力和能量护盾在你使敌人陷入冻结、感电、点燃状态时在接下来 2 秒内每秒再生 {0}%",en:"Regenerate {0}% of Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy"},{zh:"暴击时有 {0}% 的几率获得 1 充能",en:"{0}% chance to gain a Flask Charge when you deal a Critical Strike"},{zh:"暴击时获得 1 充能",en:"Gain a Flask Charge when you deal a Critical Strike"},{zh:"你 {0} 的能量护盾会分享给周围友军",en:"{0} Energy Shield granted to you and nearby Allies"},{zh:"每 200 点力量都使散射弩炮的召唤图腾上限 +{0}",en:"Shrapnel Ballista has +{0} to maximum number of Summoned Totems per 200 Strength"},{zh:"每有 200 敏捷,攻城炮台 {0} 召唤图腾数量上限",en:"Siege Ballista has {0} to maximum number of Summoned Totems per 200 Dexterity"},{zh:"每 25 点敏捷可以为攻击附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks per 25 Dexterity"},{zh:"周围敌人被致盲",en:"Nearby Enemies are Blinded"},{zh:"周围敌人被碾压",en:"Nearby Enemies are Crushed"},{zh:"周围敌人有恶语术效果",en:"Nearby Enemies have Malediction"},{zh:"周围敌人被烧灼",en:"Nearby Enemies are Scorched"},{zh:"击中周围敌人时,暴击几率提高 50%",en:"Hits against Nearby Enemies have 50% increased Critical Strike Chance"},{zh:"对周围敌人的击中暴击几率提高 {0}%",en:"Hits against Nearby Enemies have {0}% increased Critical Strike Chance"},{zh:"对周围敌人的击中暴击几率降低 {0}%",en:"Hits against Nearby Enemies have {0}% reduced Critical Strike Chance"},{zh:"周围敌人给予的药剂充能提高 {0}%",en:"Nearby Enemies grant {0}% increased Flask Charges"},{zh:"周围敌人给予的药剂充能降低 {0}%",en:"Nearby Enemies grant {0}% reduced Flask Charges"},{zh:"周围敌人被缓速,移动速度加快 {0}%",en:"Nearby Enemies are Hindered, with {0}% increased Movement Speed"},{zh:"周围敌人被缓速,移动速度减慢 {0}%",en:"Nearby Enemies are Hindered, with {0}% reduced Movement Speed"},{zh:"周围敌人的晕眩和格挡回复提高 {0}%",en:"Nearby Enemies have {0}% increased Stun and Block Recovery"},{zh:"周围敌人的晕眩和格挡回复降低 {0}%",en:"Nearby Enemies have {0}% reduced Stun and Block Recovery"},{zh:"非暴击时有 {0}% 的几率获得一个暴击球",en:"{0}% chance to gain a Power Charge on Non-Critical Strike"},{zh:"对致盲敌人的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance against Blinded Enemies"},{zh:"对致盲敌人的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Blinded Enemies"},{zh:"击碎敌人时有 {0}% 的几率制造冰缓地面",en:"{0}% chance to create Chilled Ground when you Freeze an Enemy"},{zh:"击碎敌人制造冰缓地面",en:"Create Chilled Ground when you Freeze an Enemy"},{zh:"当你击败敌人时有 {0}% 的几率制造奉献地面",en:"{0}% chance to create Consecrated Ground when you Kill an Enemy"},{zh:"当你击败敌人时制造奉献地面",en:"Create Consecrated Ground when you Kill an Enemy"},{zh:"【冰霜之刃】的伤害提高 {0}%",en:"{0}% increased Frost Blades Damage"},{zh:"【冰霜之刃】的伤害降低 {0}%",en:"{0}% reduced Frost Blades Damage"},{zh:"【冰霜之刃】的投射物速度加快 {0}%",en:"{0}% increased Frost Blades Projectile Speed"},{zh:"【冰霜之刃】的投射物速度减慢 {0}%",en:"{0}% reduced Frost Blades Projectile Speed"},{zh:"【冰霜之刃】附加额外一次连锁弹射",en:"Frost Blades Projectiles chain an additional time"},{zh:"【冰霜之刃】附加额外 {0} 次连锁弹射",en:"Frost Blades Projectiles chain {0} additional times"},{zh:"召唤愤怒狂灵的持续时间延长 {0}%",en:"Summon Raging Spirit has {0}% increased Duration"},{zh:"召唤愤怒狂灵的持续时间缩短 {0}%",en:"Summon Raging Spirit has {0}% reduced Duration"},{zh:"召唤愤怒狂灵有 {0}% 的几率额外召唤一个召唤生物",en:"Summon Raging Spirit has {0}% chance to summon an extra Minion"},{zh:"【解放】的伤害提高 {0}%",en:"{0}% increased Discharge Damage"},{zh:"【解放】的伤害降低 {0}%",en:"{0}% reduced Discharge Damage"},{zh:"【解放】的范围扩大 {0}%",en:"{0}% increased Discharge Radius"},{zh:"【解放】的范围降低 {0}%",en:"{0}% reduced Discharge Radius"},{zh:"【解放】造成伤害时,有 {0}% 的几率不消耗能量球",en:"{0}% chance for Discharge to deal Damage without removing Charges"},{zh:"【解放】造成伤害时不消耗能量球",en:"Discharge deals Damage without removing Charges"},{zh:"愤怒的保留效果提高 {0}%",en:"Anger has {0}% increased Reservation"},{zh:"愤怒的保留效果降低 {0}%",en:"Anger has {0}% reduced Reservation"},{zh:"闪电陷阱的伤害提高 {0}%",en:"{0}% increased Lightning Trap Damage"},{zh:"闪电陷阱的伤害降低 {0}%",en:"{0}% reduced Lightning Trap Damage"},{zh:"闪电陷阱的投射物额外增加 1 个",en:"1 additional Lightning Trap Projectile"},{zh:"闪电陷阱的投射物额外增加 {0} 个",en:"{0} additional Lightning Trap Projectiles"},{zh:"闪电陷阱的冷却回复率提高 {0}%",en:"Lightning Trap has {0}% increased Cooldown Recovery Rate"},{zh:"闪电陷阱的冷却回复率降低 {0}%",en:"Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate"},{zh:"穿透的攻击会造成流血",en:"Piercing Attacks cause Bleeding"},{zh:"当你格挡时,能量护盾有 {0}% 的几率开始充能",en:"{0}% chance for Energy Shield Recharge to start when you Block"},{zh:"你在压制法术伤害时,有{0}%几率给能量护盾充能",en:"{0}% chance for Energy Shield Recharge to start when you Suppress Spell Damage"},{zh:"你在压制法术伤害时,开始给能量护盾充能",en:"Energy Shield Recharge starts when you Suppress Spell Damage"},{zh:"击败稀有怪物时,获得噬魂者 {0} 秒",en:"Gain Soul Eater for {0} seconds on Rare Monster Kill"},{zh:"药剂持续期间,获得噬魂者",en:"Gain Soul Eater during any Flask Effect"},{zh:"使用药剂时损失所有被吞噬的灵魂",en:"Lose all Eaten Souls when you use a Flask"},{zh:"图腾所使用的技能击中时,有 {0}% 的几率嘲讽敌人",en:"Skills used by Totems have a {0}% chance to Taunt on Hit"},{zh:"攻击击中时,召唤生物有 {0}% 的几率嘲讽敌人",en:"Minions have {0}% chance to Taunt on Hit with Attacks"},{zh:"攻击击中时,召唤生物嘲讽敌人",en:"Minions Taunt on Hit with Attacks"},{zh:"若你近期内有击败受到嘲讽的敌人,伤害提高 {0}%",en:"{0}% increased Damage taken if you Killed a Taunted Enemy Recently"},{zh:"若你近期内有击败受到嘲讽的敌人,伤害降低 {0}%",en:"{0}% reduced Damage taken if you Killed a Taunted Enemy Recently"},{zh:"对满血敌人的暴击伤害提高 {0}%",en:"{0}% to Critical Strike Multiplier against Enemies that are on Full Life"},{zh:"对满血敌人的暴击率总增 {0}%",en:"{0}% more Critical Strike Chance against Enemies that are on Full Life"},{zh:"对满血敌人的暴击率总降 {0}%",en:"{0}% less Critical Strike Chance against Enemies that are on Full Life"},{zh:"致盲的持续时间延长 {0}%",en:"{0}% increased Blind duration"},{zh:"致盲的持续时间降低 {0}%",en:"{0}% reduced Blind duration"},{zh:"对低血敌人的暴击率总增 {0}%",en:"{0}% more Critical Strike Chance against Enemies that are on Low Life"},{zh:"对低血敌人的暴击率总降 {0}%",en:"{0}% less Critical Strike Chance against Enemies on that are Low Life"},{zh:"暴击拥有终结能力",en:"Critical Strikes have Culling Strike"},{zh:"你死亡时产生腐蚀地面,每秒造成等同自身 {0}% 最大生命的混沌伤害",en:"You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second"},{zh:"你的召唤生物死亡时产生腐蚀地面,每秒造成等同它们 {0}% 最大生命的混沌伤害",en:"Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second"},{zh:"当你在范围内使用 {0} 个闪电技能时,【暴雨之弦】会充能",en:"Storm Cloud Charges when you use {0} Lightning Skills in Range"},{zh:"充能的【暴雨之弦】的伤害总增 {0}",en:"Charged Storm Cloud deals {0} more Damage"},{zh:"若你近期内受到【残暴打击】,则其伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage Leeched as Life if you've taken a Savage Hit Recently"},{zh:"若你近期内受到【残暴打击】,则伤害提高 {0}%",en:"{0}% increased Damage if you've taken a Savage Hit Recently"},{zh:"若你近期内受到【残暴打击】,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you've taken a Savage Hit Recently"},{zh:"对燃烧敌人的击中伤害和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Burning Enemies"},{zh:"对燃烧敌人的击中伤害和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Burning Enemies"},{zh:"副手武器击败敌人时,有 {0}% 的几率获得 1 个耐力球",en:"{0}% chance to gain an Endurance Charge on Kill with Off Hand"},{zh:"副手武器击败敌人时获得 1 个耐力球",en:"Gain an Endurance Charge on Kill with Off Hand"},{zh:"每 10 点力量可使你和周围友军的近战物理伤害提高 {0}%",en:"You and nearby Allies gain {0}% increased Melee Physical Damage per 10 Strength"},{zh:"你的魔蛊以光环形式施放",en:"Your Hex Curse Spells are Cast as Auras"},{zh:"造成暴击时无视目标的元素抗性",en:"Critical Strikes ignore Enemy Monster Elemental Resistances"},{zh:"若你近期内打出过暴击,则伤害提高 {0}%",en:"{0}% increased Damage if you've dealt a Critical Strike Recently"},{zh:"若你近期内打出过暴击,则伤害降低 {0}%",en:"{0}% reduced Damage if you've dealt a Critical Strike Recently"},{zh:"若你近期内有击败敌人,则暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance if you've Killed Recently"},{zh:"若你近期内有吞噬灵柩,则伤害提高 {0}%",en:"You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently"},{zh:"每控制 1 个魔卫复苏,你和召唤生物的物理伤害减免提高 {0}%",en:"You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie"},{zh:"灵体的伤害提高 {0}%",en:"Spectres have {0}% increased Damage"},{zh:"灵体的伤害降低 {0}%",en:"Spectres have {0}% reduced Damage"},{zh:"你技能的光环可使你和周围友军的伤害提高 {0}%",en:"Auras from your Skills grant {0}% increased Damage to you and Allies"},{zh:"你技能的光环可使你和周围友军的物理伤害减免提高 {0}%",en:"Auras from your Skills grant {0}% Physical Damage Reduction to you and Allies"},{zh:"你技能的光环可使你和周围友军的攻击和施法\n速度加快 {0}%",en:"Auras from your Skills grant {0}% increased Attack and Cast\nSpeed to you and Allies"},{zh:"陷阱冷却回复速度加快 {0}%",en:"{0}% increased Cooldown Recovery Rate for throwing Traps"},{zh:"陷阱冷却回复速度减慢 {0}%",en:"{0}% reduced Cooldown Recovery Rate for throwing Traps"},{zh:"对元素异常状态的敌人的伤害提高 {0}%",en:"{0}% increased Damage with Hits against Enemies affected by Elemental Ailments"},{zh:"战吼立即施放",en:"Using Warcries is Instant"},{zh:"盾牌的防御同时套用于周围友军身上",en:"Shield Defences are also granted to nearby Allies"},{zh:"击败敌人时有 {0}% 的几率获得 4 秒【迷踪】状态",en:"{0}% chance to gain Phasing for 4 seconds on Kill"},{zh:"击败敌人时获得 4 秒【迷踪】状态",en:"Gain Phasing for 4 seconds on Kill"},{zh:"每个陷阱可使你的伤害提高 {0}%",en:"You gain {0}% increased Damage for each Trap"},{zh:"每个地雷可使你的技能范围扩大 {0}%",en:"You gain {0}% increased Area of Effect for each Mine"},{zh:"在【迷踪】状态时免疫元素异常状态",en:"Immune to Elemental Ailments while Phasing"},{zh:"每个暴击球 {0}% 暴击率",en:"{0}% Critical Strike Chance per Power Charge"},{zh:"当暴击球达到上限时,{0}% 暴击率",en:"{0}% Critical Strike Chance while at maximum Power Charges"},{zh:"当暴击球达到上限时,获得等同 {0}% 物理伤害的混沌伤害",en:"Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges"},{zh:"位移技能不消耗魔力",en:"Movement Skills Cost no Mana"},{zh:"若你近期内使用过位移技能,则攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed if you've used a Movement Skill Recently"},{zh:"若你近期内使用过位移技能,则攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently"},{zh:"有{0}%的几率在使用技能时损失10%的魔力",en:"{0}% chance to lose 10% of Mana when you use a Skill"},{zh:"使用技能时有 {0}% 的几率回复 10% 魔力",en:"{0}% chance to Recover 10% of Mana when you use a Skill"},{zh:"若你近期内引爆过地雷,则地雷放置投掷速度加快 {0}%",en:"{0}% increased Mine Throwing Speed if you Detonated Mines Recently"},{zh:"若你近期内引爆过地雷,则地雷伤害提高 {0}%",en:"{0}% increased Damage if you Detonated Mines Recently"},{zh:"药剂每 3 秒获得 1 次充能",en:"Flasks gain a Charge every 3 seconds"},{zh:"药剂每 3 秒获得 {0} 次充能",en:"Flasks gain {0} Charges every 3 seconds"},{zh:"陷阱所使用的技能范围扩大 {0}%",en:"Skills used by Traps have {0}% increased Area of Effect"},{zh:"陷阱所使用的技能范围缩小 {0}%",en:"Skills used by Traps have {0}% reduced Area of Effect"},{zh:"击中和异常状态对流血敌人的伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Bleeding Enemies"},{zh:"击中和异常状态对流血敌人的伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Bleeding Enemies"},{zh:"击败流血的敌人时产生爆炸,造成等同其 {0}% 最大生命的物理伤害",en:"Bleeding Enemies you Kill Explode, dealing {0}% of\ntheir Maximum Life as Physical Damage"},{zh:"当你的陷阱触发时,你周围的陷阱也跟着触发",en:"When your Traps Trigger, your nearby Traps also Trigger"},{zh:"击中时有 {0}% 的几率触发【刀锋之誓】",en:"{0}% chance to Trigger Word of Blades on Hit"},{zh:"击中时触发【刀锋之誓】",en:"Trigger Word of Blades on Hit"},{zh:"击中时有 {0}% 的几率触发【刀锋之律】",en:"{0}% chance to Trigger Edict of Blades on Hit"},{zh:"击中时触发【刀锋之律】",en:"Trigger Edict of Blades on Hit"},{zh:"击中时有 {0}% 的几率触发【刀锋之令】",en:"{0}% chance to Trigger Decree of Blades on Hit"},{zh:"击中时触发【刀锋之令】",en:"Trigger Decree of Blades on Hit"},{zh:"击中时有 {0}% 的几率触发【刀锋之诫】",en:"{0}% chance to Trigger Commandment of Blades on Hit"},{zh:"击中时触发【刀锋之诫】",en:"Trigger Commandment of Blades on Hit"},{zh:"被击中时有 {0}% 的几率触发【冬之誓】",en:"{0}% chance to Trigger Word of Winter when Hit"},{zh:"被击中时触发【冬之誓】",en:"Trigger Word of Winter when Hit"},{zh:"被击中时有 {0}% 的几率触【冬之律】",en:"{0}% chance to Trigger Edict of Winter when Hit"},{zh:"被击中时触发【冬之律】",en:"Trigger Edict of Winter when Hit"},{zh:"被击中时有 {0}% 的几率触发【冬之令】",en:"{0}% chance to Trigger Decree of Winter when Hit"},{zh:"被击中时触发【冬之令】",en:"Trigger Decree of Winter when Hit"},{zh:"被击中时有 {0}% 的几率触发【冬之诫】",en:"{0}% chance to Trigger Commandment of Winter when Hit"},{zh:"被击中时触发【冬之诫】",en:"Trigger Commandment of Winter when Hit"},{zh:"击败敌人时有 {0}% 的几率触发【炼狱之誓】",en:"{0}% chance to Trigger Word of Inferno on Kill"},{zh:"击败敌人时触发【炼狱之誓】",en:"Trigger Word of Inferno on Kill"},{zh:"击败敌人时有 {0}% 的几率触发【炼狱之律】",en:"{0}% chance to Trigger Edict of Inferno on Kill"},{zh:"击败敌人时触发【炼狱之律】",en:"Trigger Edict of Inferno on Kill"},{zh:"击败敌人时有 {0}% 的几率触发【炼狱之令】",en:"{0}% chance to Trigger Decree of Inferno on Kill"},{zh:"击败敌人时触发【炼狱之令】",en:"Trigger Decree of Inferno on Kill"},{zh:"击败敌人时有 {0}% 的几率触发【炼狱之诫】",en:"{0}% chance to Trigger Commandment of Inferno on Kill"},{zh:"击败敌人时触发【炼狱之诫】",en:"Trigger Commandment of Inferno on Kill"},{zh:"击中时有 {0}% 的几率触发【风暴之誓】",en:"{0}% chance to Trigger Word of the Tempest on Hit"},{zh:"击中时触发【风暴之誓】",en:"Trigger Word of the Tempest on Hit"},{zh:"击中时有 {0}% 的几率触发【风暴之律】",en:"{0}% chance to Trigger Edict of the Tempest on Hit"},{zh:"击中时触发【风暴之律】",en:"Trigger Edict of the Tempest on Hit"},{zh:"击中时有 {0}% 的几率触发【风暴之令】",en:"{0}% chance to Trigger Decree of the Tempest on Hit"},{zh:"击中时触发【风暴之令】",en:"Trigger Decree of the Tempest on Hit"},{zh:"击中时有 {0}% 的几率触发【风暴之诫】",en:"{0}% chance to Trigger Commandment of the Tempest on Hit"},{zh:"击中时触发【风暴之诫】",en:"Trigger Commandment of the Tempest on Hit"},{zh:"你的技能或召唤生物击败敌人时,有 {0}% 的几率触发【冰墓之誓】",en:"{0}% chance to Trigger Word of the Grave when your Skills or Minions Kill"},{zh:"你的技能或召唤生物击败敌人时触发【冰墓之誓】",en:"Trigger Word of the Grave when your Skills or Minions Kill"},{zh:"你的技能或召唤生物击败敌人时,有 {0}% 的几率触发【冰墓之律】",en:"{0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill"},{zh:"你的技能或召唤生物击败敌人时触发【冰墓之律】",en:"Trigger Edict of the Grave when your Skills or Minions Kill"},{zh:"你的技能或召唤生物击败敌人时,有 {0}% 的几率触发【冰墓之令】",en:"{0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill"},{zh:"你的技能或召唤生物击败敌人时触发【冰墓之令】",en:"Trigger Decree of the Grave when your Skills or Minions Kill"},{zh:"你的技能或召唤生物击败敌人时,有 {0}% 的几率触发【冰墓之诫】",en:"{0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill"},{zh:"你的技能或召唤生物击败敌人时触发【冰墓之诫】",en:"Trigger Commandment of the Grave when your Skills or Minions Kill"},{zh:"被击中时有 {0}% 的几率触发【倒影之誓】",en:"{0}% chance to Trigger Word of Reflection when Hit"},{zh:"被击中时触发【倒影之誓】",en:"Trigger Word of Reflection when Hit"},{zh:"被击中时有 {0}% 的几率触发【倒影之律】",en:"{0}% chance to Trigger Edict of Reflection when Hit"},{zh:"被击中时触发【倒影之律】",en:"Trigger Edict of Reflection when Hit"},{zh:"被击中时有 {0}% 的几率触发【倒影之令】",en:"{0}% chance to Trigger Decree of Reflection when Hit"},{zh:"被击中时触发【倒影之令】",en:"Trigger Decree of Reflection when Hit"},{zh:"被击中时有 {0}% 的几率触发【倒影之诫】",en:"{0}% chance to Trigger Commandment of Reflection when Hit"},{zh:"被击中时触发【倒影之诫】",en:"Trigger Commandment of Reflection when Hit"},{zh:"击中时有 {0}% 的几率触发【原力之誓】",en:"{0}% chance to Trigger Word of Force on Hit"},{zh:"击中时触发【原力之誓】",en:"Trigger Word of Force on Hit"},{zh:"击中时有 {0}% 的几率触发【原力之律】",en:"{0}% chance to Trigger Edict of Force on Hit"},{zh:"击中时触发【原力之律】",en:"Trigger Edict of Force on Hit"},{zh:"击中时有 {0}% 的几率触发【原力之令】",en:"{0}% chance to Trigger Decree of Force on Hit"},{zh:"击中时触发【原力之令】",en:"Trigger Decree of Force on Hit"},{zh:"击中时有 {0}% 的几率触发【原力之诫】",en:"{0}% chance to Trigger Commandment of Force on Hit"},{zh:"击中时触发【原力之诫】",en:"Trigger Commandment of Force on Hit"},{zh:"你被暴击时有 {0}% 的几率触发【光之誓】",en:"{0}% chance to Trigger Word of Light when you take a Critical Strike"},{zh:"你被暴击时触发【光之誓】",en:"Trigger Word of Light when you take a Critical Strike"},{zh:"你被暴击时有 {0}% 的几率触发【光之律】",en:"{0}% chance to Trigger Edict of Light when you take a Critical Strike"},{zh:"你被暴击时触发【光之律】",en:"Trigger Edict of Light when you take a Critical Strike"},{zh:"你被暴击时有 {0}% 的几率触发【光之令】",en:"{0}% chance to Trigger Decree of Light when you take a Critical Strike"},{zh:"你被暴击时触发【光之令】",en:"Trigger Decree of Light when you take a Critical Strike"},{zh:"你被暴击时有 {0}% 的几率触发【光之诫】",en:"{0}% chance to Trigger Commandment of Light when you take a Critical Strike"},{zh:"你被暴击时触发【光之诫】",en:"Trigger Commandment of Light when you take a Critical Strike"},{zh:"击败敌人时有 {0}% 的几率触发【战争之誓】",en:"{0}% chance to Trigger Word of War on Kill"},{zh:"击败敌人时触发【战争之誓】",en:"Trigger Word of War on Kill"},{zh:"击败时有 {0}% 的几率触发【战争之律】",en:"{0}% chance to Trigger Edict of War on Kill"},{zh:"击败时触发【战争之律】",en:"Trigger Edict of War on Kill"},{zh:"击败时有 {0}% 的几率触发【战争之令】",en:"{0}% chance to Trigger Decree of War on Kill"},{zh:"击败时触发【战争之令】",en:"Trigger Decree of War on Kill"},{zh:"击败时有 {0}% 的几率触发【战争之诫】",en:"{0}% chance to Trigger Commandment of War on Kill"},{zh:"击败时触发【战争之诫】",en:"Trigger Commandment of War on Kill"},{zh:"击中时有 {0}% 的几率触发【狂怒之誓】",en:"{0}% chance to Trigger Word of Fury on Hit"},{zh:"击中时触发【狂怒之誓】",en:"Trigger Word of Fury on Hit"},{zh:"击中时有 {0}% 的几率触发【狂怒之律】",en:"{0}% chance to Trigger Edict of Fury on Hit"},{zh:"击中时触发【狂怒之律】",en:"Trigger Edict of Fury on Hit"},{zh:"击中时有 {0}% 的几率触发【狂怒之令】",en:"{0}% chance to Trigger Decree of Fury on Hit"},{zh:"击中时触发【狂怒之令】",en:"Trigger Decree of Fury on Hit"},{zh:"击中时有 {0}% 的几率触发【狂怒之诫】",en:"{0}% chance to Trigger Commandment of Fury on Hit"},{zh:"击中时触发【狂怒之诫】",en:"Trigger Commandment of Fury on Hit"},{zh:"被击中时有 {0}% 的几率触发【怨恨之誓】",en:"{0}% chance to Trigger Word of Spite when Hit"},{zh:"被击中时触发【怨恨之誓】",en:"Trigger Word of Spite when Hit"},{zh:"被击中时有 {0}% 的几率触发【怨恨之律】",en:"{0}% chance to Trigger Edict of Spite when Hit"},{zh:"被击中时触发【怨恨之律】",en:"Trigger Edict of Spite when Hit"},{zh:"被击中时有 {0}% 的几率触发【怨恨之令】",en:"{0}% chance to Trigger Decree of Spite when Hit"},{zh:"被击中时触发【怨恨之令】",en:"Trigger Decree of Spite when Hit"},{zh:"被击中时有 {0}% 的几率触发【怨恨之诫】",en:"{0}% chance to Trigger Commandment of Spite when Hit"},{zh:"被击中时触发【怨恨之诫】",en:"Trigger Commandment of Spite when Hit"},{zh:"若你的能量护盾近期内开始充能,则攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed if Energy\nShield Recharge has started Recently"},{zh:"若你的能量护盾近期内开始充能,则攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed if Energy\nShield Recharge has started Recently"},{zh:"若你近期内击败了有你持续伤害状态的敌人,则生命,魔力,和能量护盾回复提高 {0}%",en:"{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently"},{zh:"若你近期内击败了有你持续伤害状态的敌人,则生命,魔力,和能量护盾回复降低 {0}%",en:"{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently"},{zh:"能量护盾非全满时,总闪避攻击击中率总增 {0}%",en:"{0}% more chance to Evade Attack Hits while not on full Energy Shield"},{zh:"能量护盾非全满时,总闪避攻击击中率总降 {0}%",en:"{0}% less chance to Evade Attack Hits while not on full Energy Shield"},{zh:"对没有受到元素异常状态的敌人的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments"},{zh:"对没有受到元素异常状态的敌人的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments"},{zh:"若你近期内有施放法术,则法术伤害提高 {0}%",en:"{0}% increased Spell Damage if you've Cast a Spell Recently"},{zh:"若你近期内有施放法术,则法术伤害降低 {0}%",en:"{0}% reduced Spell Damage if you've Cast a Spell Recently"},{zh:"若你近期内有施放法术,则攻击伤害提高 {0}%",en:"{0}% increased Attack Damage if you've Cast a Spell Recently"},{zh:"若你近期内有施放法术,则攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage if you've Cast a Spell Recently"},{zh:"若你近期内有进行攻击,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you've Attacked Recently"},{zh:"若你近期内有进行攻击,则攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you've Attacked Recently"},{zh:"若你近期内有进行攻击,则施法速度加快 {0}%",en:"{0}% increased Cast Speed if you've Attacked Recently"},{zh:"若你近期内有进行攻击,则施法速度减慢 {0}%",en:"{0}% reduced Cast Speed if you've Attacked Recently"},{zh:"击中时有 {0}% 的几率触发【烈火之誓】",en:"{0}% chance to Trigger Word of Flames on Hit"},{zh:"击中时触发【烈火之誓】",en:"Trigger Word of Flames on Hit"},{zh:"击中时有 {0}% 的几率触发【烈火之律】",en:"{0}% chance to Trigger Edict of Flames on Hit"},{zh:"击中时触发【烈火之律】",en:"Trigger Edict of Flames on Hit"},{zh:"击中时有 {0}% 的几率触发【烈火之令】",en:"{0}% chance to Trigger Decree of Flames on Hit"},{zh:"击中时触发【烈火之令】",en:"Trigger Decree of Flames on Hit"},{zh:"击中时有 {0}% 的几率触发【烈火之诫】",en:"{0}% chance to Trigger Commandment of Flames on Hit"},{zh:"击中时触发【烈火之诫】",en:"Trigger Commandment of Flames on Hit"},{zh:"击败敌人时有 {0}% 的几率触发【寒冰之誓】",en:"{0}% chance to Trigger Word of Frost on Kill"},{zh:"击败敌人时触发【寒冰之誓】",en:"Trigger Word of Frost on Kill"},{zh:"击败敌人时有 {0}% 的几率触发【寒冰之律】",en:"{0}% chance to Trigger Edict of Frost on Kill"},{zh:"击败敌人时触发【寒冰之律】",en:"Trigger Edict of Frost on Kill"},{zh:"击败敌人时有 {0}% 的几率触发【寒冰之令】",en:"{0}% chance to Trigger Decree of Frost on Kill"},{zh:"击败敌人时触发【寒冰之令】",en:"Trigger Decree of Frost on Kill"},{zh:"击败敌人时有 {0}% 的几率触发【寒冰之诫】",en:"{0}% chance to Trigger Commandment of Frost on Kill"},{zh:"击败敌人时触发【寒冰之诫】",en:"Trigger Commandment of Frost on Kill"},{zh:"击败敌人时有 {0}% 的几率触发【雷电之誓】",en:"{0}% chance to Trigger Word of Thunder on Kill"},{zh:"击败敌人时触发【雷电之誓】",en:"Trigger Word of Thunder on Kill"},{zh:"击败敌人时有 {0}% 的几率触发【雷电之律】",en:"{0}% chance to Trigger Edict of Thunder on Kill"},{zh:"击败敌人时触发【雷电之律】",en:"Trigger Edict of Thunder on Kill"},{zh:"击败敌人时有 {0}% 的几率触发【雷电之令】",en:"{0}% chance to Trigger Decree of Thunder on Kill"},{zh:"击败敌人时触发【雷电之令】",en:"Trigger Decree of Thunder on Kill"},{zh:"击败敌人时有 {0}% 的几率触发【雷电之诫】",en:"{0}% chance to Trigger Commandment of Thunder on Kill"},{zh:"击败敌人时触发【雷电之诫】",en:"Trigger Commandment of Thunder on Kill"},{zh:"投掷地雷时有 {0}% 的几率额外再投掷 1 个",en:"{0}% chance when throwing Mines to throw up to 1 additional Mine"},{zh:"额外投掷一个地雷",en:"Throw an additional Mine"},{zh:"额外投掷 {0} 个地雷",en:"Throw {0} additional Mines"},{zh:"有 {0}% 的几率获得等同 100% 元素伤害的混沌伤害",en:"{0}% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage"},{zh:"若你近期内没有打出过暴击,则暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance if you haven't Crit Recently"},{zh:"若你近期内没有打出过暴击,则暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance if you haven't Crit Recently"},{zh:"在奉献地面上时,伤害提高 {0}%",en:"{0}% increased Damage while on Consecrated Ground"},{zh:"在奉献地面上时,伤害降低 {0}%",en:"{0}% reduced Damage while on Consecrated Ground"},{zh:"被击中时有 {0}% 的几率制造奉献地面,持续 8 秒",en:"{0}% chance to create Consecrated Ground when Hit, lasting 8 seconds"},{zh:"被击中时制造奉献地面,持续 8 秒",en:"Create Consecrated Ground when Hit, lasting 8 seconds"},{zh:"在奉献地面上时,技能魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Skills while on Consecrated Ground"},{zh:"在奉献地面上时,技能魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Skills while on Consecrated Ground"},{zh:"在奉献地面上时有 {0}% 几率避免元素异常状态",en:"{0}% chance to Avoid Elemental Ailments while on Consecrated Ground"},{zh:"对元素异常状态的敌人的暴击伤害加成 {0}%",en:"{0}% to Critical Strike Multiplier against Enemies that are affected\nby Elemental Ailments"},{zh:"非暴击伤害穿透敌人 {0}% 的元素抗性",en:"Non-Critical Strikes Penetrate {0}% of Enemy Elemental Resistances"},{zh:"攻击伤害穿透敌人 {0}% 的元素抗性",en:"Attack Damage Penetrates {0}% of Enemy Elemental Resistances"},{zh:"伤害穿透敌人 {0}% 的元素抗性",en:"Damage Penetrates {0}% of Enemy Elemental Resistances"},{zh:"攻击伤害穿透敌人 {0}% 的火焰抗性",en:"Attack Damage Penetrates {0}% of Enemy Fire Resistance"},{zh:"攻击伤害穿透敌人 {0}% 的冰霜抗性",en:"Attack Damage Penetrates {0}% of Enemy Cold Resistance"},{zh:"攻击伤害穿透敌人 {0}% 的闪电抗性",en:"Attack Damage Penetrates {0}% of Enemy Lightning Resistance"},{zh:"攻击伤害穿透敌人 {0}% 的混沌抗性",en:"Attack Damage Penetrates {0}% of Enemy Chaos Resistance"},{zh:"有 {0}% 的几率使晕眩时间延长 1 倍",en:"{0}% chance to double Stun Duration"},{zh:"【大地震击】的冲击波造成的伤害总增 {0}%",en:"Shockwaves deal {0}% more Damage"},{zh:"【大地震击】的冲击波造成的伤害总降 {0}%",en:"Shockwaves deal {0}% less Damage"},{zh:"你技能的非诅咒类光环效果提高 {0}%",en:"{0}% increased effect of Non-Curse Auras from your Skills"},{zh:"你技能的非诅咒类光环效果降低 {0}%",en:"{0}% reduced effect of Non-Curse Auras from your Skills"},{zh:"你的技能施加给敌人的非诅咒光环效果提高 {0}%",en:"{0}% increased Effect of Non-Curse Auras from your Skills on Enemies"},{zh:"你的技能施加给敌人的非诅咒光环效果降低 {0}%",en:"{0}% reduced Effect of Non-Curse Auras from your Skills on Enemies"},{zh:"空手攻击时对流血敌人的伤害提高 {0}%",en:"{0}% increased Damage with Unarmed Attacks against Bleeding Enemies"},{zh:"空手攻击时对流血敌人的伤害降低{0}%",en:"{0}% reduced Damage with Unarmed Attacks against Bleeding Enemies"},{zh:"你技能的光环在你身上的效果提高 {0}%",en:"Auras from your Skills have {0}% increased Effect on you"},{zh:"你技能的光环在你身上的效果降低 {0}%",en:"Auras from your Skills have {0}% reduced Effect on you"},{zh:"每击中一名流血的敌人获得{0}点生命",en:"Gain {0} Life per Bleeding Enemy Hit"},{zh:"每击中一名流血的敌人损失{0}点生命",en:"Lose {0} Life per Bleeding Enemy Hit"},{zh:"徒手近战攻击暴击率 {0}%",en:"{0}% to Unarmed Melee Attack Critical Strike Chance"},{zh:"调整爪类伤害的词缀也作用于近战技能的攻击伤害",en:"Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills"},{zh:"调整爪类攻击速度的词缀也作用于近战技能的徒手攻击速度",en:"Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills"},{zh:"调整爪类暴击率的词缀也作用于近战技能的徒手暴击率",en:"Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills"},{zh:"空手攻击时伤害提高 {0}%",en:"{0}% increased Damage with Unarmed Attacks"},{zh:"空手攻击时伤害降低 {0}%",en:"{0}% reduced Damage with Unarmed Attacks"},{zh:"被击碎的敌人的物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items Dropped by Shattered Enemies"},{zh:"被击碎的敌人的物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items Dropped by Shattered Enemies"},{zh:"能量护盾在任意药剂生效期间充能时间提前 {0}%",en:"{0}% faster start of Energy Shield Recharge during any Flask Effect"},{zh:"能量护盾在任意药剂生效期间充能时间延后 {0}%",en:"{0}% slower start of Energy Shield Recharge during any Flask Effect"},{zh:"能量护盾提前 {0}% 开始充能",en:"{0}% faster start of Energy Shield Recharge"},{zh:"能量护盾延后 {0}% 开始充能",en:"{0}% slower start of Energy Shield Recharge"},{zh:"能量护盾充能率在任意药剂生效期间提高 {0}%",en:"{0}% increased Energy Shield Recharge Rate during any Flask Effect"},{zh:"能量护盾充能率在任意药剂生效期间降低 {0}%",en:"{0}% reduced Energy Shield Recharge Rate during any Flask Effect"},{zh:"箭矢分裂",en:"Arrows Fork"},{zh:"投射物会分裂",en:"Projectiles Fork"},{zh:"鱼咬的灵敏度提高 {0}%",en:"{0}% increased Fish Bite Sensitivity"},{zh:"每有 1% 攻击格档率,冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage per 1% Chance to Block Attack Damage"},{zh:"每有 1% 攻击格档率,冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage per 1% Chance to Block Attack Damage"},{zh:"每有 2% 法术格档率,最大魔力提高 {0}%",en:"{0}% increased Maximum Mana per 2% Chance to Block Spell Damage"},{zh:"每有 2% 法术格档率,最大魔力降低 {0}%",en:"{0}% reduced Maximum Mana per 2% Chance to Block Spell Damage"},{zh:"被冰冻或冰缓时护甲提高 {0}%",en:"{0}% increased Armour while Chilled or Frozen"},{zh:"被冰冻或冰缓时护甲降低 {0}%",en:"{0}% reduced Armour while Chilled or Frozen"},{zh:"被冰缓时行动速度加快 {0}%",en:"{0}% increased Action Speed while Chilled"},{zh:"被冰缓时行动速度减慢 {0}%",en:"{0}% redcued Action Speed while Chilled"},{zh:"武器造成的伤害穿透 {0}% 冰霜抗性",en:"Damage with Weapons Penetrates {0}% Cold Resistance"},{zh:"武器造成的伤害穿透 {0}% 火焰抗性",en:"Damage with Weapons Penetrates {0}% Fire Resistance"},{zh:"武器造成的伤害穿透 {0}% 闪电抗性",en:"Damage with Weapons Penetrates {0}% Lightning Resistance"},{zh:"武器造成的伤害穿透 {0}% 混沌抗性",en:"Damage with Weapons Penetrates {0}% Chaos Resistance"},{zh:"元素伤害总增 {0}%",en:"{0}% more Elemental Damage"},{zh:"元素伤害总降 {0}%",en:"{0}% less Elemental Damage"},{zh:"此地图的物品数量加成同时套用于物品稀有度上",en:"This Map's Modifiers to Quantity of Items found also apply to Rarity"},{zh:"猛攻",en:"Onslaught"},{zh:"武器造成的伤害穿透 {0}% 元素抗性",en:"Damage with Weapons Penetrates {0}% Elemental Resistances"},{zh:"有 {0}% 的几率在敌人触发你的陷阱时获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"},{zh:"在敌人触发你的陷阱时获得一个狂怒球",en:"Gain a Frenzy Charge when your Trap is triggered by an Enemy"},{zh:"有 {0}% 的几率在敌人触发你的陷阱时获得一个耐力球",en:"{0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy"},{zh:"在敌人触发你的陷阱时获得一个耐力球",en:"Gain a Endurance Charge when your Trap is triggered by an Enemy"},{zh:"击中时有 {0}% 的几率获得 1 个暴击球",en:"{0}% chance to add a Power Charge on Hit"},{zh:"暴击球达到最大数量时,失去所有的暴击球",en:"Lose all Power Charges on reaching Maximum Power Charges"},{zh:"暴击球达到最大数量时,你被感电",en:"Shocks you when you reach Maximum Power Charges"},{zh:"暴击球达到最大数量时,获得 1 个狂怒球",en:"Gain a Frenzy Charge on reaching Maximum Power Charges"},{zh:"石化",en:"Petrified"},{zh:"获得暴击球时有 {0}% 的几率获得 1 个耐力球",en:"{0}% chance to gain an Endurance Charge when you gain a Power Charge"},{zh:"近期你或你的图腾若有击败过敌人,则每击败 1 个,伤害提高 {0}%",en:"{0}% increased Damage per Enemy Killed by you or your Totems Recently"},{zh:"近期你或你的图腾若有击败过敌人,则每击败 1 个,伤害降低 {0}%",en:"{0}% reduced Damage per Enemy Killed by you or your Totems Recently"},{zh:"当你有图腾存在时,攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed while you have a Totem"},{zh:"当你有图腾存在时,攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed while you have a Totem"},{zh:"过去 8 秒内若你或你的图腾有击败敌人,则 {0} 召唤图腾数量上限",en:"{0} to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds"},{zh:"击败敌人时有 {0}% 的几率获得一个暴击球、狂怒球或耐力球",en:"{0}% chance to gain a Power, Frenzy or Endurance Charge on Kill"},{zh:"击败敌人时获得一个暴击球、狂怒球或耐力球",en:"Gain a Power, Frenzy or Endurance Charge on Kill"},{zh:"免疫中毒",en:"Immune to Poison"},{zh:"近期内,每个击中你的元素可使你的该元素伤害提高 {0}%",en:"For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element"},{zh:"近期内,可使你的该元素伤害降低 {0}%",en:"For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element"},{zh:"近期内,每个击中你的元素可使你所受到的该元素伤害提高 {0}%",en:"For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element"},{zh:"近期内,每个击中你的元素可使你所受到的该元素伤害降低 {0}%",en:"For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element"},{zh:"每 10 秒获得 {0}% 的元素伤害增益,持续 4 秒",en:"Every 10 seconds, gain {0}% increased Elemental Damage for 4 seconds"},{zh:"每 10 秒获得 {0}% 的元素伤害减益,持续 4 秒",en:"Every 10 seconds, gain {0}% reduced Elemental Damage for 4 seconds"},{zh:"若你 10 秒内使用过火焰技能,你的伤害穿透 {0}% 冰霜抗性",en:"Damage Penetrates {0}% Cold Resistance if you've\nused a Fire Skill in the past 10 seconds"},{zh:"若你 10 秒内使用过冰霜技能,你的伤害穿透 {0}% 闪电抗性",en:"Damage Penetrates {0}% Lightning Resistance if you've\nused a Cold Skill in the past 10 seconds"},{zh:"若你 10 秒内使用过闪电技能,你的伤害穿透 {0}% 火焰抗性",en:"Damage Penetrates {0}% Fire Resistance if you've\nused a Lightning Skill in the past 10 seconds"},{zh:"使用元素伤害击败敌人时,有 {0}% 的几率召唤 1 个小型魔像",en:"{0}% chance to Summon a Lesser Elemental Golem when\nyou Kill an Enemy using Elemental Damage"},{zh:"当你击败敌人时,有 {0}% 的几率获得【元素汇流】 4 秒",en:"{0}% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy"},{zh:"你的技能造成的元素异常状态会扩散给 1 米内的其他敌人",en:"Elemental Ailments inflicted by your Skills spread to other Enemies within 1 metre"},{zh:"你的技能造成的元素异常状态会扩散给 {0} 米内的其他敌人",en:"Elemental Ailments inflicted by your Skills spread to other Enemies within {0} metres"},{zh:"反击时有 {0}% 的几率击退敌人",en:"{0}% chance to knockback on Counterattack"},{zh:"对你造成的冰缓会扩散给 1 米内的其他敌人",en:"Chills inflicted on you spread to Enemies within 1 metre"},{zh:"对你造成的冰缓会扩散给 {0} 米内的其他敌人",en:"Chills inflicted on you spread to Enemies within {0} metres"},{zh:"对你造成的冻结会扩散给 1 米内的其他敌人",en:"Freezes inflicted on you spread to Enemies within 1 metre"},{zh:"对你造成的冻结会扩散给 {0} 米内的其他敌人",en:"Freezes inflicted on you spread to Enemies within {0} metres"},{zh:"先祖卫士图腾造成的伤害提高 {0}%",en:"Ancestral Protector Totem deals {0}% increased Damage"},{zh:"先祖卫士图腾造成的伤害降低 {0}%",en:"Ancestral Protector Totem deals {0}% reduced Damage"},{zh:"【幻化武器】的伤害提高 {0}%",en:"Animated Weapons deal {0}% increased Damage"},{zh:"【幻化武器】的伤害降低 {0}%",en:"Animated Weapons deal {0}% reduced Damage"},{zh:"【燃烧箭矢】的伤害提高 {0}%",en:"{0}% increased Burning Arrow Damage"},{zh:"【燃烧箭矢】的伤害降低 {0}%",en:"{0}% reduced Burning Arrow Damage"},{zh:"【劈砍】的伤害提高 {0}%",en:"{0}% increased Cleave Damage"},{zh:"【劈砍】的伤害降低 {0}%",en:"{0}% reduced Cleave Damage"},{zh:"【双重打击】的伤害提高 {0}%",en:"{0}% increased Double Strike Damage"},{zh:"【双重打击】的伤害降低 {0}%",en:"{0}% reduced Double Strike Damage"},{zh:"【双持打击】的伤害提高 {0}%",en:"{0}% increased Dual Strike Damage"},{zh:"【双持打击】的伤害降低 {0}%",en:"{0}% reduced Dual Strike Damage"},{zh:"【火焰陷阱】的伤害提高 {0}%",en:"{0}% increased Fire Trap Damage"},{zh:"【火焰陷阱】的伤害降低 {0}%",en:"{0}% reduced Fire Trap Damage"},{zh:"【火球】的伤害提高 {0}%",en:"{0}% increased Fireball Damage"},{zh:"【火球】的伤害降低 {0}%",en:"{0}% reduced Fireball Damage"},{zh:"【冰霜脉冲】的伤害提高 {0}%",en:"{0}% increased Freezing Pulse Damage"},{zh:"【冰霜脉冲】的伤害降低 {0}%",en:"{0}% reduced Freezing Pulse Damage"},{zh:"【冰霜之锤】的伤害提高 {0}%",en:"{0}% increased Glacial Hammer Damage"},{zh:"【冰霜之锤】的伤害降低 {0}%",en:"{0}% reduced Glacial Hammer Damage"},{zh:"【裂地之击】的伤害提高 {0}%",en:"{0}% increased Ground Slam Damage"},{zh:"【裂地之击】的伤害降低 {0}%",en:"{0}% reduced Ground Slam Damage"},{zh:"【重击】的伤害提高 {0}%",en:"{0}% increased Heavy Strike Damage"},{zh:"【重击】的伤害降低 {0}%",en:"{0}% reduced Heavy Strike Damage"},{zh:"【炼狱之击】的伤害提高 {0}%",en:"{0}% increased Infernal Blow Damage"},{zh:"【炼狱之击】的伤害降低 {0}%",en:"{0}% reduced Infernal Blow Damage"},{zh:"【闪电打击】的伤害提高 {0}%",en:"{0}% increased Lightning Strike Damage"},{zh:"【闪电打击】的伤害降低 {0}%",en:"{0}% reduced Lightning Strike Damage"},{zh:"【电能释放】的伤害提高 {0}%",en:"{0}% increased Lightning Tendrils Damage"},{zh:"【电能释放】的伤害降低 {0}%",en:"{0}% reduced Lightning Tendrils Damage"},{zh:"熔岩奔涌伤害提高 {0}%",en:"{0}% increased Rolling Magma Damage"},{zh:"熔岩奔涌伤害降低 {0}%",en:"{0}% reduced Rolling Magma Damage"},{zh:"【熔岩之击】的伤害提高 {0}%",en:"{0}% increased Molten Strike Damage"},{zh:"【熔岩之击】的伤害降低 {0}%",en:"{0}% reduced Molten Strike Damage"},{zh:"魔卫复苏伤害提高 {0}%",en:"Raised Zombies deal {0}% increased Damage"},{zh:"魔卫复苏伤害降低 {0}%",en:"Raised Zombies deal {0}% reduced Damage"},{zh:"【冲击波】的伤害提高 {0}%",en:"{0}% increased Reave Damage"},{zh:"【冲击波】的伤害降低 {0}%",en:"{0}% reduced Reave Damage"},{zh:"【电球】的伤害提高 {0}%",en:"{0}% increased Spark Damage"},{zh:"【电球】的伤害降低 {0}%",en:"{0}% reduced Spark Damage"},{zh:"【灵体投掷】的伤害提高 {0}%",en:"{0}% increased Spectral Throw Damage"},{zh:"【灵体投掷】的伤害降低 {0}%",en:"{0}% reduced Spectral Throw Damage"},{zh:"【分裂箭矢】的伤害提高 {0}%",en:"{0}% increased Split Arrow Damage"},{zh:"【分裂箭矢】的伤害降低 {0}%",en:"{0}% reduced Split Arrow Damage"},{zh:"【虚空匕首】的伤害提高 {0}%",en:"{0}% increased Ethereal Knives Damage"},{zh:"【虚空匕首】的伤害降低 {0}%",en:"{0}% reduced Ethereal Knives Damage"},{zh:"【冰霜射击】的伤害提高 {0}%",en:"{0}% increased Ice Shot Damage"},{zh:"【冰霜射击】的伤害降低 {0}%",en:"{0}% reduced Ice Shot Damage"},{zh:"【箭雨】的伤害提高 {0}%",en:"{0}% increased Rain of Arrows Damage"},{zh:"【箭雨】的伤害降低 {0}%",en:"{0}% reduced Rain of Arrows Damage"},{zh:"召唤愤怒狂灵的伤害提高 {0}%",en:"Summoned Raging Spirits deal {0}% increased Damage"},{zh:"召唤愤怒狂灵的伤害降低 {0}%",en:"Summoned Raging Spirits deal {0}% reduced Damage"},{zh:"【毒蛇打击】的伤害提高 {0}%",en:"{0}% increased Viper Strike Damage"},{zh:"【毒蛇打击】的伤害降低 {0}%",en:"{0}% reduced Viper Strike Damage"},{zh:"【闪现打击】的伤害提高 {0}%",en:"{0}% increased Flicker Strike Damage"},{zh:"【闪现打击】的伤害降低 {0}%",en:"{0}% reduced Flicker Strike Damage"},{zh:"【跃击】的伤害提高 {0}%",en:"{0}% increased Leap Slam Damage"},{zh:"【跃击】的伤害降低 {0}%",en:"{0}% reduced Leap Slam Damage"},{zh:"【闪电箭矢】的伤害提高 {0}%",en:"{0}% increased Lightning Arrow Damage"},{zh:"【闪电箭矢】的伤害降低 {0}%",en:"{0}% reduced Lightning Arrow Damage"},{zh:"【闪电传送】的伤害提高 {0}%",en:"{0}% increased Lightning Warp Damage"},{zh:"【闪电传送】的伤害降低 {0}%",en:"{0}% reduced Lightning Warp Damage"},{zh:"【放血】的伤害提高 {0}%",en:"{0}% increased Puncture Damage"},{zh:"【放血】的伤害降低 {0}%",en:"{0}% reduced Puncture Damage"},{zh:"【重盾冲锋】的伤害提高 {0}%",en:"{0}% increased Shield Charge Damage"},{zh:"【重盾冲锋】的伤害降低 {0}%",en:"{0}% reduced Shield Charge Damage"},{zh:"【魔侍造成】的伤害提高 {0}%",en:"Skeletons deal {0}% increased Damage"},{zh:"【魔侍造成】的伤害降低 {0}%",en:"Skeletons deal {0}% reduced Damage"},{zh:"【电弧】的伤害提高 {0}%",en:"{0}% increased Arc Damage"},{zh:"【电弧】的伤害降低 {0}%",en:"{0}% reduced Arc Damage"},{zh:"【弹幕】的伤害提高 {0}%",en:"{0}% increased Barrage Damage"},{zh:"【弹幕】的伤害降低 {0}%",en:"{0}% reduced Barrage Damage"},{zh:"【火焰新星】的地雷伤害提高 {0}%",en:"{0}% increased Fire Nova Mine Damage"},{zh:"【火焰新星】的伤害降低 {0}%",en:"{0}% reduced Fire Nova Mine Damage"},{zh:"【烈炎风暴】的伤害提高 {0}%",en:"{0}% increased Firestorm Damage"},{zh:"【烈炎风暴】的伤害降低 {0}%",en:"{0}% reduced Firestorm Damage"},{zh:"【怒焰奔腾】的伤害提高 {0}%",en:"{0}% increased Flame Surge Damage"},{zh:"【怒焰奔腾】的伤害降低 {0}%",en:"{0}% reduced Flame Surge Damage"},{zh:"【冰霜新星】的伤害提高 {0}%",en:"{0}% increased Ice Nova Damage"},{zh:"【冰霜新星】的伤害降低 {0}%",en:"{0}% reduced Ice Nova Damage"},{zh:"【冰矛】的伤害提高 {0}%",en:"{0}% increased Ice Spear Damage"},{zh:"【冰矛】的伤害降低 {0}%",en:"{0}% reduced Ice Spear Damage"},{zh:"【烧毁】的伤害提高 {0}%",en:"{0}% increased Incinerate Damage"},{zh:"【烧毁】的伤害降低 {0}%",en:"{0}% reduced Incinerate Damage"},{zh:"【力量抽取】的伤害提高 {0}%",en:"{0}% increased Power Siphon Damage"},{zh:"【力量抽取】的伤害降低 {0}%",en:"{0}% reduced Power Siphon Damage"},{zh:"【灼热连接】的伤害提高 {0}%",en:"{0}% increased Searing Bond Damage"},{zh:"【灼热连接】的伤害降低 {0}%",en:"{0}% reduced Searing Bond Damage"},{zh:"【充能打击】的伤害提高 {0}%",en:"{0}% increased Static Strike Damage"},{zh:"【充能打击】的伤害降低 {0}%",en:"{0}% reduced Static Strike Damage"},{zh:"【风暴呼唤】的伤害提高 {0}%",en:"{0}% increased Storm Call Damage"},{zh:"【风暴呼唤】的伤害降低 {0}%",en:"{0}% reduced Storm Call Damage"},{zh:"【横扫】的伤害提高 {0}%",en:"{0}% increased Sweep Damage"},{zh:"【横扫】的伤害降低 {0}%",en:"{0}% reduced Sweep Damage"},{zh:"【狂怒】的伤害提高 {0}%",en:"{0}% increased Frenzy Damage"},{zh:"【狂怒】的伤害降低 {0}%",en:"{0}% reduced Frenzy Damage"},{zh:"【正义之火】的伤害提高 {0}%",en:"{0}% increased Righteous Fire Damage"},{zh:"【正义之火】的伤害降低 {0}%",en:"{0}% reduced Righteous Fire Damage"},{zh:"【元素打击】的伤害提高 {0}%",en:"Elemental Hit deals {0}% increased Damage"},{zh:"【元素打击】的伤害降低 {0}%",en:"Elemental Hit deals {0}% reduced Damage"},{zh:"【旋风斩】的伤害提高 {0}%",en:"{0}% increased Cyclone Damage"},{zh:"【旋风斩】的伤害降低 {0}%",en:"{0}% reduced Cyclone Damage"},{zh:"【龙卷射击】的伤害提高 {0}%",en:"{0}% increased Tornado Shot Damage"},{zh:"【龙卷射击】的伤害降低 {0}%",en:"{0}% reduced Tornado Shot Damage"},{zh:"【电光寒霜】的伤害提高 {0}%",en:"{0}% increased Creeping Frost Damage"},{zh:"【电光寒霜】的伤害降低 {0}%",en:"{0}% reduced Creeping Frost Damage"},{zh:"【爆炸箭矢】的伤害提高 {0}%",en:"Explosive Arrow deals {0}% increased Damage"},{zh:"【爆炸箭矢】的伤害降低 {0}%",en:"Explosive Arrow deals {0}% reduced Damage"},{zh:"【烈焰爆破】的伤害提高 {0}%",en:"{0}% increased Flameblast Damage"},{zh:"【烈焰爆破】的伤害降低 {0}%",en:"{0}% reduced Flameblast Damage"},{zh:"【冰川之刺】的伤害提高 {0}%",en:"{0}% increased Glacial Cascade Damage"},{zh:"【冰川之刺】的伤害降低 {0}%",en:"{0}% reduced Glacial Cascade Damage"},{zh:"【寒冰冲击】的伤害提高 {0}%",en:"{0}% increased Ice Crash Damage"},{zh:"【寒冰冲击】的伤害降低 {0}%",en:"{0}% reduced Ice Crash Damage"},{zh:"力量爆破的伤害提高 {0}%",en:"{0}% increased Kinetic Blast Damage"},{zh:"力量爆破的伤害降低 {0}%",en:"{0}% reduced Kinetic Blast Damage"},{zh:"【闪电新星】的伤害提高 {0}%",en:"{0}% increased Shock Nova Damage"},{zh:"【闪电新星】的伤害降低 {0}%",en:"{0}% reduced Shock Nova Damage"},{zh:"【震波图腾】的伤害提高 {0}%",en:"{0}% increased Shockwave Totem Damage"},{zh:"【震波图腾】的伤害降低 {0}%",en:"{0}% reduced Shockwave Totem Damage"},{zh:"【野性打击】的伤害提高 {0}%",en:"{0}% increased Wild Strike Damage"},{zh:"【野性打击】的伤害降低 {0}%",en:"{0}% reduced Wild Strike Damage"},{zh:"【爆灵术】的伤害提高 {0}%",en:"{0}% increased Detonate Dead Damage"},{zh:"【爆灵术】的伤害降低 {0}%",en:"{0}% reduced Detonate Dead Damage"},{zh:"【腐蚀箭矢】的伤害提高 {0}%",en:"{0}% increased Caustic Arrow Damage"},{zh:"【腐蚀箭矢】的伤害降低 {0}%",en:"{0}% reduced Caustic Arrow Damage"},{zh:"【腐蚀箭矢】击中后有 {0}% 的几率造成死亡凋零,持续 1 秒",en:"Caustic Arrow has {0}% chance to inflict Withered on Hit for 1 second base Duration"},{zh:"【腐蚀箭矢】击中后造成死亡凋零,持续 1 秒",en:"Caustic Arrow inflicts Withered on Hit for 1 second base Duration"},{zh:"【腐蚀箭矢】击中后有 {0}% 的几率造成死亡凋零,持续 {1} 秒",en:"Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration"},{zh:"【腐蚀箭矢】击中后造成死亡凋零,持续 {0} 秒",en:"Caustic Arrow inflicts Withered on Hit for {0} seconds base Duration"},{zh:"召唤魔像的数量上限 {0}",en:"{0} to maximum number of Summoned Golems"},{zh:"你无法拥有非魔像类召唤生物",en:"You cannot have non-Golem Minions"},{zh:"魔像体型增大 {0}%",en:"{0}% increased Golem Size"},{zh:"魔像体型缩小 {0}%",en:"{0}% reduced Golem Size"},{zh:"【巨石魔像】的伤害提高 {0}%",en:"Stone Golems deal {0}% increased Damage"},{zh:"【巨石魔像】的伤害降低 {0}%",en:"Stone Golems deal {0}% reduced Damage"},{zh:"【烈焰魔像】的伤害提高 {0}%",en:"Flame Golems have {0}% increased Damage"},{zh:"【烈焰魔像】的伤害降低 {0}%",en:"Flame Golems have {0}% reduced Damage"},{zh:"【寒冰魔像】的伤害提高 {0}%",en:"Ice Golems deal {0}% increased Damage"},{zh:"【寒冰魔像】的伤害降低 {0}%",en:"Ice Golems deal {0}% reduced Damage"},{zh:"【闪电魔像】的伤害提高 {0}%",en:"Lightning Golems deal {0}% increased Damage"},{zh:"【闪电魔像】的伤害降低 {0}%",en:"Lightning Golems deal {0}% reduced Damage"},{zh:"【混沌魔像】的伤害提高 {0}%",en:"Chaos Golems deal {0}% increased Damage"},{zh:"【混沌魔像】的伤害降低 {0}%",en:"Chaos Golems deal {0}% reduced Damage"},{zh:"在召唤魔像后的 8 秒内伤害提高 {0}%",en:"{0}% increased Damage if you Summoned a Golem in the past 8 seconds"},{zh:"在召唤魔像后的 8 秒内伤害降低 {0}%",en:"{0}% reduced Damage if you Summoned a Golem in the past 8 seconds"},{zh:"魔像在召唤后的 8 秒内伤害提高 {0}%",en:"Golems Summoned in the past 8 seconds deal {0}% increased Damage"},{zh:"魔像在召唤后的 8 秒内伤害降低 {0}%",en:"Golems Summoned in the past 8 seconds deal {0}% reduced Damage"},{zh:"魔像的伤害总增 {0}%",en:"Golems Deal {0}% more Damage"},{zh:"魔像的伤害总降 {0}%",en:"Golems Deal {0}% less Damage"},{zh:"【召唤统御哨兵】的效果区域扩大 {0}%",en:"Summoned Sentinels of Dominance deal {0}% increased Damage"},{zh:"【召唤统御哨兵】的效果区域缩小 {0}%",en:"Summoned Sentinels of Dominance deal {0}% reduced Damage"},{zh:"【霸气之击】的伤害提高 {0}%",en:"{0}% increased Dominating Blow Damage"},{zh:"【霸气之击】的伤害降低 {0}%",en:"{0}% reduced Dominating Blow Damage"},{zh:"【霜暴】的伤害提高 {0}%",en:"{0}% increased Cold Snap Damage"},{zh:"【霜暴】的伤害降低 {0}%",en:"{0}% reduced Cold Snap Damage"},{zh:"【圣焰图腾】的伤害提高 {0}%",en:"Holy Flame Totem deals {0}% increased Damage"},{zh:"【圣焰图腾】的伤害降低 {0}%",en:"Holy Flame Totem deals {0}% reduced Damage"},{zh:"【幻化守卫】造成的伤害提高 {0}%",en:"Animated Guardians deal {0}% increased Damage"},{zh:"【幻化守卫】造成的伤害降低 {0}%",en:"Animated Guardians deal {0}% reduced Damage"},{zh:"【捕熊陷阱】的伤害提高 {0}%",en:"{0}% increased Bear Trap Damage"},{zh:"【捕熊陷阱】的伤害降低 {0}%",en:"{0}% reduced Bear Trap Damage"},{zh:"【冰墙】的伤害提高 {0}%",en:"{0}% increased Frost Wall Damage"},{zh:"【冰墙】的伤害降低 {0}%",en:"{0}% reduced Frost Wall Damage"},{zh:"【熔岩护盾】的伤害提高 {0}%",en:"{0}% increased Molten Shell Damage"},{zh:"【熔岩护盾】的伤害降低 {0}%",en:"{0}% reduced Molten Shell Damage"},{zh:"【清算】的伤害提高 {0}%",en:"{0}% increased Reckoning Damage"},{zh:"【清算】的伤害降低 {0}%",en:"{0}% reduced Reckoning Damage"},{zh:"【戒备打击】的伤害提高 {0}%",en:"{0}% increased Vigilant Strike Damage"},{zh:"【戒备打击】的伤害降低 {0}%",en:"{0}% reduced Vigilant Strike Damage"},{zh:"【回旋之刃】的伤害提高 {0}%",en:"{0}% increased Whirling Blades Damage"},{zh:"【回旋之刃】的伤害降低 {0}%",en:"{0}% reduced Whirling Blades Damage"},{zh:"【烈焰冲刺】的伤害提高 {0}%",en:"{0}% increased Flame Dash Damage"},{zh:"【烈焰冲刺】的伤害降低 {0}%",en:"{0}% reduced Flame Dash Damage"},{zh:"【冰冻地雷】的伤害提高 {0}%",en:"{0}% increased Freeze Mine Damage"},{zh:"【冰冻地雷】的伤害降低 {0}%",en:"{0}% reduced Freeze Mine Damage"},{zh:"【灰烬之捷】的伤害提高 {0}%",en:"{0}% increased Herald of Ash Damage"},{zh:"【灰烬之捷】的伤害降低 {0}%",en:"{0}% reduced Herald of Ash Damage"},{zh:"【寒冰之捷】的伤害提高 {0}%",en:"{0}% increased Herald of Ice Damage"},{zh:"【寒冰之捷】的伤害降低 {0}%",en:"{0}% reduced Herald of Ice Damage"},{zh:"【闪电之捷】的伤害提高 {0}%",en:"{0}% increased Herald of Thunder Damage"},{zh:"【闪电之捷】的伤害降低 {0}%",en:"{0}% reduced Herald of Thunder Damage"},{zh:"【暴风之盾】的伤害提高 {0}%",en:"{0}% increased Tempest Shield Damage"},{zh:"【暴风之盾】的伤害降低 {0}%",en:"{0}% reduced Tempest Shield Damage"},{zh:"【亵渎】的伤害提高 {0}%",en:"{0}% increased Desecrate Damage"},{zh:"【亵渎】的伤害降低 {0}%",en:"{0}% reduced Desecrate Damage"},{zh:"【闪现射击】和其召唤生物的伤害提高 {0}%",en:"Blink Arrow and Blink Arrow Clones have {0}% increased Damage"},{zh:"【闪现射击】和其召唤生物的伤害降低 {0}%",en:"Blink Arrow and Blink Arrow Clones have {0}% reduced Damage"},{zh:"【魅影射击】和其召唤生物的伤害提高 {0}%",en:"Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage"},{zh:"【魅影射击】和其召唤生物的伤害降低 {0}%",en:"Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage"},{zh:"【击刃】的伤害提高 {0}%",en:"{0}% increased Riposte Damage"},{zh:"【击刃】的伤害降低 {0}%",en:"{0}% reduced Riposte Damage"},{zh:"【复仇】的伤害提高 {0}%",en:"{0}% increased Vengeance Damage"},{zh:"【复仇】的伤害降低 {0}%",en:"{0}% reduced Vengeance Damage"},{zh:"被你迷魅的敌人的伤害提高 {0}%",en:"Converted Enemies have {0}% increased Damage"},{zh:"被你迷魅的敌人的伤害降低 {0}%",en:"Converted Enemies have {0}% reduced Damage"},{zh:"【炼狱战吼】的伤害提高 {0}%",en:"{0}% increased Infernal Cry Damage"},{zh:"【炼狱战吼】的伤害降低 {0}%",en:"{0}% reduced Infernal Cry Damage"},{zh:"【电光箭】的伤害提高 {0}%",en:"{0}% increased Galvanic Arrow Damage"},{zh:"【电光箭】的伤害降低 {0}%",en:"{0}% reduced Galvanic Arrow Damage"},{zh:"【爆裂箭雨】的伤害提高 {0}%",en:"Blast Rain deals {0}% increased Damage"},{zh:"【爆裂箭雨】的伤害降低 {0}%",en:"Blast Rain deals {0}% reduced Damage"},{zh:"【灵魂吸取】的伤害提高 {0}%",en:"{0}% increased Essence Drain Damage"},{zh:"【灵魂吸取】的伤害降低 {0}%",en:"{0}% reduced Essence Drain Damage"},{zh:"【瘟疫】的伤害提高 {0}%",en:"{0}% increased Contagion Damage"},{zh:"【瘟疫】的伤害降低 {0}%",en:"{0}% reduced Contagion Damage"},{zh:"【飞刃风暴】的法术伤害提高 {0}%",en:"{0}% increased Blade Vortex Spell Damage"},{zh:"【飞刃风暴】的法术伤害降低 {0}%",en:"{0}% reduced Blade Vortex Spell Damage"},{zh:"【虚空刀雨】的伤害提高 {0}%",en:"{0}% increased Bladefall Damage"},{zh:"【虚空刀雨】的伤害降低 {0}%",en:"{0}% reduced Bladefall Damage"},{zh:"【冰冻陷阱】的伤害提高 {0}%",en:"{0}% increased Ice Trap Damage"},{zh:"【冰冻陷阱】的伤害降低 {0}%",en:"{0}% reduced Ice Trap Damage"},{zh:"【蓄力疾风闪】的伤害提高 {0}%",en:"{0}% increased Charged Dash Damage"},{zh:"【蓄力疾风闪】的伤害降低 {0}%",en:"{0}% reduced Charged Dash Damage"},{zh:"【震地】的伤害提高 {0}%",en:"{0}% increased Earthquake Damage"},{zh:"【震地】的伤害降低 {0}%",en:"{0}% reduced Earthquake Damage"},{zh:"【暗夜血契】的伤害提高 {0}%",en:"{0}% increased Dark Pact Damage"},{zh:"【暗夜血契】的伤害降低 {0}%",en:"{0}% reduced Dark Pact Damage"},{zh:"【裂风雷球】的伤害提高 {0}%",en:"{0}% increased Storm Burst Damage"},{zh:"【裂风雷球】的伤害降低 {0}%",en:"{0}% reduced Storm Burst Damage"},{zh:"【寒霜爆】的伤害提高 {0}%",en:"{0}% increased Frost Bomb Damage"},{zh:"【寒霜爆】的伤害降低 {0}%",en:"{0}% reduced Frost Bomb Damage"},{zh:"风暴漩涡的伤害提高 {0}%",en:"Orb of Storms deals {0}% increased Damage"},{zh:"风暴漩涡的伤害降低 {0}%",en:"Orb of Storms deasl {0}% reduced Damage"},{zh:"【攻城炮台】的伤害提高 {0}%",en:"Siege Ballista deals {0}% increased Damage"},{zh:"【攻城炮台】的伤害降低 {0}%",en:"Siege Ballista deals {0}% reduced Damage"},{zh:"枯萎的伤害提高 {0}%",en:"{0}% increased Blight Damage"},{zh:"枯萎的伤害降低 {0}%",en:"{0}% reduced Blight Damage"},{zh:"【大地震击】的伤害提高 {0}%",en:"Sunder has {0}% increased Damage"},{zh:"【大地震击】的伤害降低 {0}%",en:"Sunder has {0}% reduced Damage"},{zh:"生命在冻结时每秒再生 {0}%",en:"Regenerate {0}% of Life per second while Frozen"},{zh:"近期内,你或你的召唤生物每击败一个敌人\n则每秒回复你 {0}% 能量护盾,每秒最多 10%",en:"Regenerate {0}% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second"},{zh:"你有能量护盾时不能被眩晕",en:"Cannot Be Stunned while you have Energy Shield"},{zh:"能量护盾充能在近期内开始充能\n的情况下不能被伤害打断",en:"Energy Shield Recharge is not interrupted by Damage if Recharge\nbegan Recently"},{zh:"每个召唤的图腾都使伤害总增 {0}%",en:"{0}% more Damage per Summoned Totem"},{zh:"每个召唤的图腾都使伤害总降 {0}%",en:"{0}% less Damage per Summoned Totem"},{zh:"每个召唤的图腾都使图腾伤害总增 {0}%",en:"{0}% more Totem Damage per Summoned Totem"},{zh:"每个召唤的图腾都使图腾伤害总降 {0}%",en:"{0}% less Totem Damage per Summoned Totem"},{zh:"你不能获得药剂效果",en:"Flasks do not apply to you"},{zh:"你使用的药剂可以用于复苏的魔卫和幽魂",en:"Flasks you Use apply to your Raised Zombies and Spectres"},{zh:"你能获得召唤生物的伤害词缀效果",en:"Modifiers to Minion Damage also affect you"},{zh:"你能获得召唤生物攻击速度的增强与减弱效果",en:"Increases and Reductions to Minion Attack Speed also affect you"},{zh:"你能获得召唤生物的施法速度词缀效果",en:"Modifiers to Minion Cast Speed also affect you"},{zh:"你能获得召唤生物的生命再生词缀效果",en:"Modifiers to Minion Life Regeneration also affect you"},{zh:"你能获得召唤生物的移动速度词缀效果",en:"Modifiers to Minion Movement Speed also affect you"},{zh:"在你击败敌人时,按照敌人身上的每个诅咒,\n在接下来 4 秒将 {0}% 的非混沌伤害转化为额外混沌伤害",en:"When you Kill an Enemy, for each Curse on that Enemy, gain {0}%\nof Non-Chaos Damage as extra Chaos Damage for 4 seconds"},{zh:"受到你诅咒的敌人受到的伤害提高 {0}%",en:"Enemies you Curse take {0}% increased Damage"},{zh:"被你诅咒的敌人会遭受【恶语术】影响",en:"Enemies you Curse have Malediction"},{zh:"该武器的攻击对被冰缓的敌人伤害翻倍",en:"Attacks with this Weapon deal Double Damage to Chilled Enemies"},{zh:"该武器的攻击穿透 {0}% 的元素抗性",en:"Attacks with this Weapon Penetrate {0}% Elemental Resistances"},{zh:"该武器的攻击穿透 {0}% 的火焰抗性",en:"Attacks with this Weapon Penetrate {0}% Fire Resistance"},{zh:"该武器的攻击穿透 {0}% 的冰霜抗性",en:"Attacks with this Weapon Penetrate {0}% Cold Resistance"},{zh:"该武器的攻击穿透 {0}% 的闪电抗性",en:"Attacks with this Weapon Penetrate {0}% Lightning Resistance"},{zh:"伤害在你没有狂怒球时提高 {0}%",en:"{0}% increased Damage while you have no Frenzy Charges"},{zh:"伤害在你没有狂怒球时降低 {0}%",en:"{0}% reduced Damage while you have no Frenzy Charges"},{zh:"暴击率对满血敌人提高 {0}%",en:"{0}% increased Critical Strike Chance against Enemies on Full Life"},{zh:"暴击率对满血敌人降低 {0}%",en:"{0}% reduced Critical Strike Chance against Enemies on Full Life"},{zh:"攻击伤害的 {0}% 在暴击时转化为生命偷取",en:"{0}% of Attack Damage Leeched as Life on Critical Strike"},{zh:"召唤生物造成 {0} 到 {1} 点额外物理攻击伤害",en:"Minions deal {0} to {1} additional Attack Physical Damage"},{zh:"召唤生物附加 {0} - {1} 基础混沌伤害",en:"Minions deal {0} to {1} additional Chaos Damage"},{zh:"召唤生物附加 {0} - {1} 基础冰霜伤害",en:"Minions deal {0} to {1} additional Cold Damage"},{zh:"召唤生物附加 {0} - {1} 基础火焰伤害",en:"Minions deal {0} to {1} additional Fire Damage"},{zh:"召唤生物造成 {0} 到 {1} 点额外闪电伤害",en:"Minions deal {0} to {1} additional Lightning Damage"},{zh:"召唤生物附加 {0} - {1} 基础物理伤害",en:"Minions deal {0} to {1} additional Physical Damage"},{zh:"获得等同 {0}% 物理攻击伤害的火焰伤害",en:"Gain {0}% of Physical Attack Damage as Extra Fire Damage"},{zh:"获得额外冰霜伤害, 其数值等同于物理攻击伤害的 {0}%",en:"Gain {0}% of Physical Attack Damage as Extra Cold Damage"},{zh:"获得等同 {0}% 物理攻击伤害的闪电伤害",en:"Gain {0}% of Physical Attack Damage as Extra Lightning Damage"},{zh:"每 5 点力量使最大能量护盾提高 {0}",en:"{0} maximum Energy Shield per 5 Strength"},{zh:"攻击永远暴击",en:"All Attacks are Critical Strikes"},{zh:"可视为所有类型的单手近战武器",en:"Counts as all One Handed Melee Weapon Types"},{zh:"你技能的光环使你和友军\n的生命每秒再生 {0}%",en:"Auras from your Skills grant {0}% of Life Regenerated per second to\nyou and Allies"},{zh:"周围敌人无法获得暴击,狂怒,或耐力球",en:"Nearby Enemies cannot gain Power, Frenzy or Endurance Charges"},{zh:"给予你和周围友军等同你 {0}% 生命保留的额外护甲",en:"Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies"},{zh:"给予你和周围友军相当于你 {0}% 保留魔力的护甲",en:"Grants Armour equal to {0}% of your Reserved Mana to you and nearby Allies"},{zh:"给予你和周围友军等同你 {0}% 魔力保留的额外能量护盾",en:"Grants maximum Energy Shield equal to {0}% of your Reserved Mana to\nyou and nearby Allies"},{zh:"每隔 4 秒,移除你身上的诅咒和元素异常状态",en:"Every 4 seconds, remove Curses and Elemental Ailments from you"},{zh:"每隔 4 秒便在一秒内再生 {0}% 生命",en:"Every 4 seconds, Regenerate {0}% of Life over one second"},{zh:"被击中时对周围敌人造成等同你 {0}% 最大生命的火焰伤害",en:"Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit"},{zh:"图腾被击中时对周围敌人反射火焰伤害,等同它们 {0}% 的最大生命",en:"Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit"},{zh:"每个狂怒球可使攻击速度总增 {0}%",en:"{0}% more Attack Speed per Frenzy Charge"},{zh:"在你图腾周围,敌人造成的伤害总增 {0}%",en:"Enemies near your Totems deal {0}% more Damage"},{zh:"在你图腾周围,敌人造成的伤害总降 {0}%",en:"Enemies near your Totems deal {0}% less Damage"},{zh:"在你图腾周围,敌人受到的物理和火焰伤害提高 {0}%",en:"Enemies near your Totems take {0}% increased Physical and Fire Damage"},{zh:"在你图腾周围,敌人受到的物理和火焰伤害降低 {0}%",en:"Enemies near your Totems take {0}% reduced Physical and Fire Damage"},{zh:"近期内若有放置过陷阱,则陷阱造成的击中和后续异常状态伤害总增 {0}%",en:"Your Traps deal {0}% more Damage with Hits and Ailments if they Armed Recently"},{zh:"近期内若有放置过陷阱,则陷阱造成的击中和后续异常状态伤害总降 {0}%",en:"Your Traps deal {0}% less Damage with Hits and Ailments if they Armed Recently"},{zh:"近期内若没有放置过陷阱,则陷阱造成的击中和后续异常状态伤害总增 {0}%",en:"Traps deal {0}% more Damage with Hits and Ailments if they were not Armed Recently"},{zh:"近期内若没有放置过陷阱,则陷阱造成的击中和后续异常状态伤害总降 {0}%",en:"Traps deal {0}% less Damage with Hits and Ailments if they were not Armed Recently"},{zh:"该武器的暴击率为 100%",en:"This Weapon's Critical Strike Chance is 100%"},{zh:"陷阱和地雷造成 {0} - {1} 额外物理伤害",en:"Traps and Mines deal {0} to {1} additional Physical Damage"},{zh:"陷阱有 {0}% 的几率额外触发一次",en:"{0}% Chance for Traps to Trigger an additional time"},{zh:"陷阱额外触发一次",en:"Traps Trigger an additional time"},{zh:"每 10 点敏捷可使持续物理伤害提高 {0}%",en:"{0}% increased Physical Damage Over Time per 10 Dexterity"},{zh:"每 10 点敏捷可使持续物理伤害降低 {0}%",en:"{0}% reduced Physical Damage Over Time per 10 Dexterity"},{zh:"每 12 点智慧可使流血持续时间延长 {0}%",en:"{0}% increased Bleeding Duration per 12 Intelligence"},{zh:"每 12 点智慧可使流血持续时间缩短 {0}%",en:"{0}% reduced Bleeding Duration per 12 Intelligence"},{zh:"击中流血敌人时有 {0}% 的几率使敌人逃跑",en:"{0}% Chance to cause Bleeding Enemies to Flee on hit"},{zh:"当先祖卫士图腾存在时,攻击速度加快 {0}%",en:"Ancestral Protector Totem grants {0}% increased Attack Speed while Active"},{zh:"当先祖卫士图腾存在时,攻击速度减慢 {0}%",en:"Ancestral Protector Totem grants {0}% reduced Attack Speed while Active"},{zh:"先祖大剑师图腾生效时,给予你等同 {0}% 物理伤害的额外火焰伤害",en:"Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active"},{zh:"先祖战士长图腾生效时,你的近战伤害提高 {0}%",en:"Ancestral Warchief Totem grants {0}% increased Melee Damage while Active"},{zh:"先祖战士长图腾生效时,你的近战伤害降低 {0}%",en:"Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active"},{zh:"若你在过去 10 秒内格挡过,\n你和 1 米内的友军不会被晕眩",en:"If you've Blocked in the past 10 seconds, you\nand Allies within 1 metre cannot be Stunned"},{zh:"若你在过去 10 秒内格挡过,\n你和 {0} 米内的友军不会被晕眩",en:"If you've Blocked in the past 10 seconds, you\nand Allies within {0} metres cannot be Stunned"},{zh:"【劈砍】范围扩大 {0}%",en:"{0}% increased Cleave Area of Effect"},{zh:"【劈砍】范围缩小 {0}%",en:"{0}% reduced Cleave Area of Effect"},{zh:"【裂地之击】范围扩大 {0}%",en:"{0}% increased Ground Slam Area of Effect"},{zh:"【裂地之击】范围缩小 {0}%",en:"{0}% reduced Ground Slam Area of Effect"},{zh:"【炼狱之击】范围扩大 {0}%",en:"{0}% increased Infernal Blow Area of Effect"},{zh:"【炼狱之击】范围缩小 {0}%",en:"{0}% reduced Infernal Blow Area of Effect"},{zh:"【电能释放】范围扩大 {0}%",en:"{0}% increased Lightning Tendrils Area of Effect"},{zh:"【电能释放】范围缩小 {0}%",en:"{0}% reduced Lightning Tendrils Area of Effect"},{zh:"熔岩奔涌效果区域提高 {0}%",en:"{0}% increased Rolling Magma Area of Effect"},{zh:"熔岩奔涌效果区域降低 {0}%",en:"{0}% reduced Rolling Magma Area of Effect"},{zh:"【冲击波】范围扩大 {0}%",en:"{0}% increased Reave Radius"},{zh:"【冲击波】的范围缩小 {0}%",en:"{0}% reduced Reave Radius"},{zh:"【熔岩之击】范围扩大 {0}%",en:"{0}% increased Molten Strike Area of Effect"},{zh:"【熔岩之击】范围缩小 {0}%",en:"{0}% reduced Molten Strike Area of Effect"},{zh:"【冰霜射击】范围扩大 {0}%",en:"{0}% increased Ice Shot Area of Effect"},{zh:"【冰霜射击】范围缩小 {0}%",en:"{0}% reduced Ice Shot Area of Effect"},{zh:"【箭雨】范围扩大 {0}%",en:"{0}% increased Rain of Arrows Area of Effect"},{zh:"【箭雨】范围缩小 {0}%",en:"{0}% reduced Rain of Arrows Area of Effect"},{zh:"【跃击】范围扩大 {0}%",en:"{0}% increased Leap Slam Area of Effect"},{zh:"【跃击】范围缩小 {0}%",en:"{0}% reduced Leap Slam Area of Effect"},{zh:"【闪电箭矢】范围扩大 {0}%",en:"{0}% increased Lightning Arrow Area of Effect"},{zh:"【闪电箭矢】范围缩小 {0}%",en:"{0}% reduced Lightning Arrow Area of Effect"},{zh:"【冰霜新星】范围扩大 {0}%",en:"{0}% increased Ice Nova Area of Effect"},{zh:"【冰霜新星】范围缩小 {0}%",en:"{0}% reduced Ice Nova Area of Effect"},{zh:"【充能打击】范围扩大 {0}%",en:"{0}% increased Static Strike Area of Effect"},{zh:"【充能打击】范围缩小 {0}%",en:"{0}% reduced Static Strike Area of Effect"},{zh:"【风暴呼唤】范围扩大 {0}%",en:"{0}% increased Storm Call Area of Effect"},{zh:"【风暴呼唤】范围缩小 {0}%",en:"{0}% reduced Storm Call Area of Effect"},{zh:"【横扫】击中时有 {0}% 的几率获得一个耐力球",en:"Sweep has a {0}% chance to grant an Endurance Charge on Hit"},{zh:"【横扫】击中时获得一个耐力球",en:"Sweep grants an Endurance Charge on Hit"},{zh:"【横扫】范围扩大 {0}%",en:"{0}% increased Sweep Area of Effect"},{zh:"【横扫】范围缩小 {0}%",en:"{0}% reduced Sweep Area of Effect"},{zh:"【正义之火】范围扩大 {0}%",en:"{0}% increased Righteous Fire Area of Effect"},{zh:"【正义之火】范围缩小 {0}%",en:"{0}% reduced Righteous Fire Area of Effect"},{zh:"【电光寒霜】的效果区域提高 {0}%",en:"{0}% increased Creeping Frost Area of Effect"},{zh:"【电光寒霜】的效果区域降低 {0}%",en:"{0}% reduced Creeping Frost Area of Effect"},{zh:"【天雷之珠】范围扩大 {0}%",en:"{0}% increased Ball Lightning Area of Effect"},{zh:"【天雷之珠】范围缩小 {0}%",en:"{0}% reduced Ball Lightning Area of Effect"},{zh:"【爆炸箭矢】的效果区域扩大 {0}%",en:"Explosive Arrow has {0}% increased Area of Effect"},{zh:"【爆炸箭矢】的效果区域缩小 {0}%",en:"Explosive Arrow has {0}% reduced Area of Effect"},{zh:"【烈焰爆破】范围扩大 {0}%",en:"{0}% increased Flameblast Area of Effect"},{zh:"【烈焰爆破】范围缩小 {0}%",en:"{0}% reduced Flameblast Area of Effect"},{zh:"【冰川之刺】范围扩大 {0}%",en:"{0}% increased Glacial Cascade Area of Effect"},{zh:"【冰川之刺】范围缩小 {0}%",en:"{0}% reduced Glacial Cascade Area of Effect"},{zh:"【野性打击】范围扩大 {0}%",en:"{0}% increased Wild Strike Area of Effect"},{zh:"【野性打击】范围缩小 {0}%",en:"{0}% reduced Wild Strike Area of Effect"},{zh:"【爆灵术】范围扩大 {0}%",en:"{0}% increased Detonate Dead Area of Effect"},{zh:"【爆灵术】范围缩小 {0}%",en:"{0}% reduced Detonate Dead Area of Effect"},{zh:"【寒冰冲击】范围扩大 {0}%",en:"{0}% increased Ice Crash Area of Effect"},{zh:"【寒冰冲击】范围缩小 {0}%",en:"{0}% reduced Ice Crash Area of Effect"},{zh:"【力量爆破】范围扩大 {0}%",en:"{0}% increased Kinetic Blast Area of Effect"},{zh:"【力量爆破】范围缩小 {0}%",en:"{0}% reduced Kinetic Blast Area of Effect"},{zh:"【腐蚀箭矢】范围扩大 {0}%",en:"{0}% increased Caustic Arrow Area of Effect"},{zh:"【腐蚀箭矢】范围缩小 {0}%",en:"{0}% reduced Caustic Arrow Area of Effect"},{zh:"【霜暴】范围扩大 {0}%",en:"{0}% increased Cold Snap Area of Effect"},{zh:"【霜暴】范围缩小 {0}%",en:"{0}% reduced Cold Snap Area of Effect"},{zh:"【诱饵图腾】范围扩大 {0}%",en:"{0}% increased Decoy Totem Area of Effect"},{zh:"【诱饵图腾】范围缩小 {0}%",en:"{0}% reduced Decoy Totem Area of Effect"},{zh:"【闪电新星】范围扩大 {0}%",en:"{0}% increased Shock Nova Area of Effect"},{zh:"【闪电新星】范围缩小 {0}%",en:"{0}% reduced Shock Nova Area of Effect"},{zh:"【冰冻地雷】范围扩大 {0}%",en:"{0}% increased Freeze Mine Area of Effect"},{zh:"【冰冻地雷】范围缩小 {0}%",en:"{0}% reduced Freeze Mine Area of Effect"},{zh:"【电光箭】的效果区域扩大 {0}%",en:"{0}% increased Galvanic Arrow Area of Effect"},{zh:"【电光箭】的效果区域缩小 {0}%",en:"{0}% reduced Galvanic Arrow Area of Effect"},{zh:"【爆裂箭雨】的效果区域扩大 {0}%",en:"Blast Rain has {0}% increased Area of Effect"},{zh:"【爆裂箭雨】的效果区域缩小 {0}%",en:"Blast Rain has {0}% reduced Area of Effect"},{zh:"瘟疫的效果区域扩大 {0}%",en:"{0}% increased Contagion Area of Effect"},{zh:"瘟疫的效果区域缩小 {0}%",en:"{0}% reduced Contagion Area of Effect"},{zh:"死亡凋零范围扩大 {0}%",en:"Wither has {0}% increased Area of Effect"},{zh:"死亡凋零范围缩小 {0}%",en:"Wither has {0}% reduced Area of Effect"},{zh:"【飞刃风暴】范围扩大 {0}%",en:"{0}% increased Blade Vortex Area of Effect"},{zh:"【飞刃风暴】范围缩小 {0}%",en:"{0}% reduced Blade Vortex Area of Effect"},{zh:"虚空刀雨的效果区域扩大 {0}%",en:"{0}% increased Bladefall Area of Effect"},{zh:"虚空刀雨的效果区域缩小 {0}%",en:"{0}% reduced Bladefall Area of Effect"},{zh:"【冰冻陷阱】范围扩大 {0}%",en:"{0}% increased Ice Trap Area of Effect"},{zh:"【冰冻陷阱】范围缩小 {0}%",en:"{0}% reduced Ice Trap Area of Effect"},{zh:"震地的效果区域扩大 {0}%",en:"{0}% increased Earthquake Area of Effect"},{zh:"震地的效果区域缩小 {0}%",en:"{0}% reduced Earthquake Area of Effect"},{zh:"寒霜爆的效果区域扩大 {0}%",en:"{0}% increased Frost Bomb Area of Effect"},{zh:"寒霜爆的效果区域缩小 {0}%",en:"{0}% reduced Frost Bomb Area of Effect"},{zh:"【风暴漩涡】范围扩大 {0}%",en:"{0}% increased Orb of Storms Area of Effect"},{zh:"【风暴漩涡】范围缩小 {0}%",en:"{0}% reduced Orb of Storms Area of Effect"},{zh:"枯萎范围扩大 {0}%",en:"{0}% increased Blight Area of Effect"},{zh:"枯萎范围缩小 {0}%",en:"{0}% reduced Blight Area of Effect"},{zh:"【大地震击】的效果区域扩大 {0}%",en:"Sunder has {0}% increased Area of Effect"},{zh:"【大地震击】的效果区域缩小 {0}%",en:"Sunder has {0}% reduced Area of Effect"},{zh:"【大地震击】的冲击波区域间隔延迟加快 {0}%",en:"Sunder has {0}% increased delay between Areas in the Wave"},{zh:"【大地震击】的冲击波区域间隔延迟减慢 {0}%",en:"Sunder has {0}% reduced delay between Areas in the Wave"},{zh:"【震波图腾】范围扩大 {0}%",en:"{0}% increased Shockwave Totem Area of Effect"},{zh:"【震波图腾】范围缩小 {0}%",en:"{0}% reduced Shockwave Totem Area of Effect"},{zh:"蓄力疾风闪各波的最后伤害区域范围 +1 米",en:"Charged Dash has +1 metre to radius of each Wave's last damage Area"},{zh:"蓄力疾风闪各波的最后伤害区域范围 {0} 米",en:"Charged Dash has {0} metres to radius of each Wave's last damage Area"},{zh:"劈砍攻击速度加快 {0}%",en:"{0}% increased Cleave Attack Speed"},{zh:"劈砍攻击速度减慢 {0}%",en:"{0}% reduced Cleave Attack Speed"},{zh:"【双重打击】攻击速度加快 {0}%",en:"{0}% increased Double Strike Attack Speed"},{zh:"【双重打击】攻击速度减慢 {0}%",en:"{0}% reduced Double Strike Attack Speed"},{zh:"【双持打击】攻击速度加快 {0}%",en:"{0}% increased Dual Strike Attack Speed"},{zh:"【双持打击】攻击速度减慢 {0}%",en:"{0}% reduced Dual Strike Attack Speed"},{zh:"【重击】攻击速度加快 {0}%",en:"{0}% increased Heavy Strike Attack Speed"},{zh:"【重击】攻击速度减慢 {0}%",en:"{0}% reduced Heavy Strike Speed"},{zh:"魔卫复苏攻击速度加快 {0}%",en:"Raised Zombies have {0}% increased Attack Speed"},{zh:"魔卫复苏攻击速度减慢 {0}%",en:"Raised Zombies have {0}% reduced Attack Speed"},{zh:"【箭雨】攻击速度加快 {0}%",en:"{0}% increased Rain of Arrows Attack Speed"},{zh:"【箭雨】攻击速度减慢 {0}%",en:"{0}% reduced Rain of Arrows Attack Speed"},{zh:"【跃击】攻击速度加快 {0}%",en:"{0}% increased Leap Slam Attack Speed"},{zh:"【跃击】攻击速度减慢 {0}%",en:"{0}% reduced Leap Slam Attack Speed"},{zh:"【重盾冲锋】攻击速度加快 {0}%",en:"{0}% increased Shield Charge Attack Speed"},{zh:"【重盾冲锋】攻击速度减慢 {0}%",en:"{0}% reduced Shield Charge Attack Speed"},{zh:"【弹幕】攻击速度加快 {0}%",en:"{0}% increased Barrage Attack Speed"},{zh:"【弹幕】攻击速度减慢 {0}%",en:"{0}% reduced Barrage Attack Speed"},{zh:"【元素打击】攻击速度加快 {0}%",en:"{0}% increased Elemental Hit Attack Speed"},{zh:"【元素打击】攻击速度减慢 {0}%",en:"{0}% reduced Elemental Hit Attack Speed"},{zh:"【旋风斩】攻击速度加快 {0}%",en:"{0}% increased Cyclone Attack Speed"},{zh:"【旋风斩】攻击速度减慢 {0}%",en:"{0}% reduced Cyclone Attack Speed"},{zh:"【力量抽取】攻击速度加快 {0}%",en:"{0}% increased Power Siphon Attack Speed"},{zh:"【力量抽取】攻击速度减慢 {0}%",en:"{0}% reduced Power Siphon Attack Speed"},{zh:"攻城炮台的攻击速度加快 {0}%",en:"Siege Ballista has {0}% increased Attack Speed"},{zh:"攻城炮台的攻击速度减慢 {0}%",en:"Siege Ballista has {0}% reduced Attack Speed"},{zh:"【大地震击】的攻击速度加快 {0}%",en:"Sunder has {0}% increased Attack Speed"},{zh:"【大地震击】的攻击速度减慢 {0}%",en:"Sunder has {0}% reduced Attack Speed"},{zh:"魅影射击和它的召唤生物的攻击速度加快 {0}%",en:"Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed"},{zh:"魅影射击和它的召唤生物的攻击速度减慢 {0}%",en:"Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed"},{zh:"【闪现射击】攻击速度加快 {0}%",en:"Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed"},{zh:"【闪现射击】攻击速度减慢 {0}%",en:"Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed"},{zh:"【回旋之刃】攻击速度加快 {0}%",en:"{0}% increased Whirling Blades Attack Speed"},{zh:"【回旋之刃】攻击速度减慢 {0}%",en:"{0}% reduced Whirling Blades Attack Speed"},{zh:"【灵体】的攻击和施法速度加快 {0}%",en:"Spectres have {0}% increased Attack and Cast Speed"},{zh:"【灵体】的攻击和施法速度减慢 {0}%",en:"Spectres have {0}% reduced Attack and Cast Speed"},{zh:"【冰霜脉冲】施法速度加快 {0}%",en:"{0}% increased Freezing Pulse Cast Speed"},{zh:"【冰霜脉冲】施法速度减慢 {0}%",en:"{0}% reduced Freezing Pulse Cast Speed"},{zh:"【火球】施法速度加快 {0}%",en:"{0}% increased Fireball Cast Speed"},{zh:"【火球】施法速度减慢 {0}%",en:"{0}% reduced Fireball Cast Speed"},{zh:"【火焰新星】的地雷施法速度加快 {0}%",en:"{0}% increased Fire Nova Cast Speed"},{zh:"【火焰新星】的地雷施法速度减慢 {0}%",en:"{0}% reduced Fire Nova Cast Speed"},{zh:"【闪电传送】施法速度加快 {0}%",en:"{0}% increased Lightning Warp Cast Speed"},{zh:"【闪电传送】施法速度减慢 {0}%",en:"{0}% reduced Lightning Warp Cast Speed"},{zh:"火焰陷阱的冷却回复率提高 {0}%",en:"Fire Trap has {0}% increased Cooldown Recovery Rate"},{zh:"火焰陷阱的冷却回复率降低 {0}%",en:"Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate"},{zh:"闪现打击的冷却回复率提高 {0}%",en:"Flicker Strike has {0}% increased Cooldown Recovery Rate"},{zh:"闪现打击的冷却回复率降低 {0}%",en:"Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate"},{zh:"霜暴的冷却回复率提高 {0}%",en:"Cold Snap has {0}% increased Cooldown Recovery Rate"},{zh:"霜暴的冷却回复率降低 {0}%",en:"Cold Snap has {0}% reduced Cooldown Recovery Rate"},{zh:"号召的冷却回复率提高 {0}%",en:"Convocation has {0}% increased Cooldown Recovery Rate"},{zh:"号召的冷却回复率降低 {0}%",en:"Convocation has {0}% reduced Cooldown Recovery Rate"},{zh:"捕熊陷阱的冷却回复率提高 {0}%",en:"Bear Trap has {0}% increased Cooldown Recovery Rate"},{zh:"捕熊陷阱的冷却回复率降低 {0}%",en:"Bear Trap has {0}% reduced Cooldown Recovery Rate"},{zh:"冰墙的冷却回复率提高 {0}%",en:"Frost Wall has {0}% increased Cooldown Recovery Rate"},{zh:"冰墙的冷却回复率降低 {0}%",en:"Frost Wall has {0}% reduced Cooldown Recovery Rate"},{zh:"清算的冷却回复率提高 {0}%",en:"Reckoning has {0}% increased Cooldown Recovery Rate"},{zh:"清算的冷却回复率降低 {0}%",en:"Reckoning has {0}% reduced Cooldown Recovery Rate"},{zh:"烈焰冲刺的冷却回复率提高 {0}%",en:"Flame Dash has {0}% increased Cooldown Recovery Rate"},{zh:"烈焰冲刺的冷却回复率降低 {0}%",en:"Flame Dash has {0}% reduced Cooldown Recovery Rate"},{zh:"亵渎的冷却回复率提高 {0}%",en:"Desecrate has {0}% increased Cooldown Recovery Rate"},{zh:"亵渎的冷却回复率降低 {0}%",en:"Desecrate has {0}% reduced Cooldown Recovery Rate"},{zh:"闪现射击的冷却回复率提高 {0}%",en:"Blink Arrow has {0}% increased Cooldown Recovery Rate"},{zh:"闪现射击的冷却回复率降低 {0}%",en:"Blink Arrow has {0}% reduced Cooldown Recovery Rate"},{zh:"镜像射击的冷却回复率提高 {0}%",en:"Mirror Arrow has {0}% increased Cooldown Recovery Rate"},{zh:"镜像射击的冷却回复率降低 {0}%",en:"Mirror Arrow has {0}% reduced Cooldown Recovery Rate"},{zh:"【击刃】冷却回复速度加快 {0}%",en:"Riposte has {0}% increased Cooldown Recovery Rate"},{zh:"【击刃】冷却回复速度减慢 {0}%",en:"Riposte has {0}% reduced Cooldown Recovery Rate"},{zh:"复仇的冷却回复率提高 {0}%",en:"Vengeance has {0}% increased Cooldown Recovery Rate"},{zh:"复仇的冷却回复率降低 {0}%",en:"Vengeance has {0}% reduced Cooldown Recovery Rate"},{zh:"坚决战吼的冷却回复率提高 {0}%",en:"Enduring Cry has {0}% increased Cooldown Recovery Rate"},{zh:"坚决战吼的冷却回复率降低 {0}%",en:"Enduring Cry has {0}% reduced Cooldown Recovery Rate"},{zh:"寒霜爆的冷却回复率提高 {0}%",en:"Frost Bomb has {0}% increased Cooldown Recovery Rate"},{zh:"寒霜爆的冷却回复率降低 {0}%",en:"Frost Bomb has {0}% reduced Cooldown Recovery Rate"},{zh:"迷魅陷阱的冷却回复率提高 {0}%",en:"Conversion Trap {0}% increased Cooldown Recovery Rate"},{zh:"迷魅陷阱的冷却回复率降低 {0}%",en:"Conversion Trap {0}% reduced Cooldown Recovery Rate"},{zh:"冰冻陷阱的冷却回复率提高 {0}%",en:"Ice Trap has {0}% increased Cooldown Recovery Rate"},{zh:"冰冻陷阱的冷却回复率降低 {0}%",en:"Ice Trap has {0}% reduced Cooldown Recovery Rate"},{zh:"【天雷之珠】投射物速度加快 {0}%",en:"{0}% increased Ball Lightning Projectile Speed"},{zh:"【天雷之珠】投射物速度减慢 {0}%",en:"{0}% reduced Ball Lightning Projectile Speed"},{zh:"【冰霜脉冲】投射物速度加快 {0}%",en:"{0}% increased Freezing Pulse Projectile Speed"},{zh:"【冰霜脉冲】投射物速度减慢 {0}%",en:"{0}% reduced Freezing Pulse Projectile Speed"},{zh:"【电球】投射物速度加快 {0}%",en:"{0}% increased Spark Projectile Speed"},{zh:"【电球】投射物速度减慢 {0}%",en:"{0}% reduced Spark Projectile Speed"},{zh:"【灵体投掷】投射物速度加快 {0}%",en:"{0}% increased Spectral Throw Projectile Speed"},{zh:"【灵体投掷】投射物速度减慢 {0}%",en:"{0}% reduced Spectral Throw Projectile Speed"},{zh:"【虚空匕首】投射物速度加快 {0}%",en:"{0}% increased Ethereal Knives Projectile Speed"},{zh:"【虚空匕首】投射物速度减慢 {0}%",en:"{0}% reduced Ethereal Knives Projectile Speed"},{zh:"【圣焰图腾】投射物速度加快 {0}%",en:"Holy Flame Totem has {0}% increased Projectile Speed"},{zh:"【圣焰图腾】投射物速度减慢 {0}%",en:"Holy Flame Totem has {0}% reduced Projectile Speed"},{zh:"【烧毁】投射物速度加快 {0}%",en:"{0}% increased Incinerate Projectile Speed"},{zh:"【烧毁】投射物速度减慢 {0}%",en:"{0}% reduced Incinerate Projectile Speed"},{zh:"【统御哨兵】持续时间延长 {0}%",en:"{0}% increased Sentinel of Dominance Duration"},{zh:"【统御哨兵】持续时间缩短 {0}%",en:"{0}% reduced Sentinel of Dominance Duration"},{zh:"放血的持续时间延长 {0}%",en:"{0}% increased Puncture Duration"},{zh:"放血的持续时间缩短 {0}%",en:"{0}% reduced Puncture Duration"},{zh:"【不朽怒嚎】持续时间延长 {0}%",en:"{0}% increased Immortal Call Duration"},{zh:"【不朽怒嚎】持续时间缩短 {0}%",en:"{0}% reduced Immortal Call Duration"},{zh:"骸骨奉献的持续时间延长 {0}%",en:"{0}% increased Bone Offering Duration"},{zh:"骸骨奉献的持续时间缩短 {0}%",en:"{0}% reduced Bone Offering Duration"},{zh:"【血肉奉献】持续时间延长 {0}%",en:"{0}% increased Flesh Offering Duration"},{zh:"【血肉奉献】持续时间缩短 {0}%",en:"{0}% reduced Flesh Offering Duration"},{zh:"【灵魂奉献】持续时间延长 {0}%",en:"{0}% increased Spirit Offering Duration"},{zh:"【灵魂奉献】持续时间缩短 {0}%",en:"{0}% reduced Spirit Offering Duration"},{zh:"【烟雾地雷】持续时间延长 {0}%",en:"{0}% increased Smoke Mine Duration"},{zh:"【烟雾地雷】持续时间缩短 {0}%",en:"{0}% reduced Smoke Mine Duration"},{zh:"【冰墙】持续时间延长 {0}%",en:"{0}% increased Frost Wall Duration"},{zh:"【冰墙】持续时间缩短 {0}%",en:"{0}% reduced Frost Wall Duration"},{zh:"戒备打击的护体持续时间延长 {0}%",en:"Vigilant Strike has {0}% increased Fortification Duration"},{zh:"戒备打击的护体持续时间缩短 {0}%",en:"Vigilant Strike has {0}% reduced Fortification Duration"},{zh:"【盗猎者印记】持续时间延长 {0}%",en:"{0}% increased Poacher's Mark Duration"},{zh:"【盗猎者印记】持续时间缩短 {0}%",en:"{0}% reduced Poacher's Mark Duration"},{zh:"狙击印记的持续时间延长 {0}%",en:"Sniper's Mark has {0}% increased Duration"},{zh:"狙击印记的持续时间缩短 {0}%",en:"Sniper's Mark has {0}% reduced Duration"},{zh:"【时空锁链】持续时间延长 {0}%",en:"{0}% increased Temporal Chains Duration"},{zh:"【时空锁链】持续时间缩短 {0}%",en:"{0}% reduced Temporal Chains Duration"},{zh:"督军印记的持续时间延长 {0}%",en:"{0}% increased Warlord's Mark Duration"},{zh:"督军印记的持续时间缩短 {0}%",en:"{0}% reduced Warlord's Mark Duration"},{zh:"脆弱的持续时间延长 {0}%",en:"{0}% increased Vulnerability Duration"},{zh:"脆弱的持续时间缩短 {0}%",en:"{0}% reduced Vulnerability Duration"},{zh:"惩戒的持续时间延长 {0}%",en:"{0}% increased Punishment Duration"},{zh:"惩戒的持续时间缩短 {0}%",en:"{0}% reduced Punishment Duration"},{zh:"【冻伤】持续时间延长 {0}%",en:"{0}% increased Frostbite Duration"},{zh:"【冻伤】持续时间缩短 {0}%",en:"{0}% reduced Frostbite Duration"},{zh:"【易燃】持续时间延长 {0}%",en:"{0}% increased Flammability Duration"},{zh:"【易燃】持续时间缩短 {0}%",en:"{0}% reduced Flammability Duration"},{zh:"衰弱的持续时间延长 {0}%",en:"{0}% increased Enfeeble Duration"},{zh:"衰弱的持续时间缩短 {0}%",en:"{0}% reduced Enfeeble Duration"},{zh:"【元素要害】持续时间延长 {0}%",en:"{0}% increased Elemental Weakness Duration"},{zh:"【元素要害】持续时间缩短 {0}%",en:"{0}% reduced Elemental Weakness Duration"},{zh:"【导电】持续时间延长 {0}%",en:"{0}% increased Conductivity Duration"},{zh:"【导电】持续时间缩短 {0}%",en:"{0}% reduced Conductivity Duration"},{zh:"暗影印记的持续时间延长 {0}%",en:"{0}% increased Assassin's Mark Duration"},{zh:"暗影印记的持续时间缩短 {0}%",en:"{0}% reduced Assassin's Mark Duration"},{zh:"【亵渎】的持续时间延长 {0}%",en:"{0}% increased Desecrate Duration"},{zh:"【亵渎】的持续时间缩短 {0}%",en:"{0}% reduced Desecrate Duration"},{zh:"【激励战吼】持续时间延长 {0}%",en:"{0}% increased Rallying Cry Duration"},{zh:"【激励战吼】持续时间缩短 {0}%",en:"{0}% reduced Rallying Cry Duration"},{zh:"深渊战吼的持续时间延长 {0}%",en:"{0}% increased Abyssal Cry Duration"},{zh:"深渊战吼的持续时间缩短 {0}%",en:"{0}% reduced Abyssal Cry Duration"},{zh:"【瘟疫】持续时间延长 {0}%",en:"{0}% increased Contagion Duration"},{zh:"【瘟疫】持续时间缩短 {0}%",en:"{0}% reduced Contagion Duration"},{zh:"灵魂吸取的持续时间延长 {0}%",en:"{0}% increased Essence Drain Duration"},{zh:"灵魂吸取的持续时间缩短 {0}%",en:"{0}% reduced Essence Drain Duration"},{zh:"死亡凋零持续时间延长 {0}%",en:"Wither has {0}% increased Duration"},{zh:"死亡凋零持续时间缩短 {0}%",en:"Wither has {0}% reduced Duration"},{zh:"【飞刃风暴】持续时间延长 {0}%",en:"{0}% increased Blade Vortex Duration"},{zh:"【飞刃风暴】持续时间缩短 {0}%",en:"{0}% reduced Blade Vortex Duration"},{zh:"【震地】持续时间延长 {0}%",en:"{0}% increased Earthquake Duration"},{zh:"【震地】持续时间缩短 {0}%",en:"{0}% reduced Earthquake Duration"},{zh:"枯萎持续时间延长 {0}%",en:"{0}% increased Blight Duration"},{zh:"枯萎持续时间缩短 {0}%",en:"{0}% reduced Blight Duration"},{zh:"【毒蛇打击】持续时间延长 {0}%",en:"{0}% increased Viper Strike Duration"},{zh:"【毒蛇打击】持续时间缩短 {0}%",en:"{0}% reduced Viper Strike Duration"},{zh:"【烈炎风暴】持续时间延长 {0}%",en:"{0}% increased Firestorm Duration"},{zh:"【烈炎风暴】持续时间缩短 {0}%",en:"{0}% reduced Firestorm Duration"},{zh:"【充能打击】持续时间延长 {0}%",en:"{0}% increased Static Strike Duration"},{zh:"【充能打击】持续时间缩短 {0}%",en:"{0}% reduced Static Strike Duration"},{zh:"【风暴呼唤】持续时间延长 {0}%",en:"{0}% increased Storm Call Duration"},{zh:"【风暴呼唤】持续时间缩短 {0}%",en:"{0}% reduced Storm Call Duration"},{zh:"【电光寒霜】的持续时间延长 {0}%",en:"{0}% increased Creeping Frost Duration"},{zh:"【电光寒霜】的持续时间缩短 {0}%",en:"{0}% reduced Creeping Frost Duration"},{zh:"【闪电传送】持续时间延长 {0}%",en:"{0}% increased Lightning Warp Duration"},{zh:"【闪电传送】持续时间缩短 {0}%",en:"{0}% reduced Lightning Warp Duration"},{zh:"【冰霜射击】持续时间延长 {0}%",en:"{0}% increased Ice Shot Duration"},{zh:"【冰霜射击】持续时间缩短 {0}%",en:"{0}% reduced Ice Shot Duration"},{zh:"【腐蚀箭矢】持续时间延长 {0}%",en:"{0}% increased Caustic Arrow Duration"},{zh:"【腐蚀箭矢】持续时间缩短 {0}%",en:"{0}% reduced Caustic Arrow Duration"},{zh:"【双重打击】暴击率提高 {0}%",en:"{0}% increased Double Strike Critical Strike Chance"},{zh:"【双重打击】暴击率降低 {0}%",en:"{0}% reduced Double Strike Critical Strike Chance"},{zh:"【双持打击】暴击率提高 {0}%",en:"{0}% increased Dual Strike Critical Strike Chance"},{zh:"【双持打击】暴击率降低 {0}%",en:"{0}% reduced Dual Strike Critical Strike Chance"},{zh:"【分裂箭矢】暴击率提高 {0}%",en:"{0}% increased Split Arrow Critical Strike Chance"},{zh:"【分裂箭矢】暴击率降低 {0}%",en:"{0}% reduced Split Arrow Critical Strike Chance"},{zh:"【毒蛇打击】暴击率提高 {0}%",en:"{0}% increased Viper Strike Critical Strike Chance"},{zh:"【毒蛇打击】暴击率降低 {0}%",en:"{0}% reduced Viper Strike Critical Strike Chance"},{zh:"【烈焰爆破】暴击率提高 {0}%",en:"{0}% increased Flameblast Critical Strike Chance"},{zh:"【烈焰爆破】暴击率降低 {0}%",en:"{0}% reduced Flameblast Critical Strike Chance"},{zh:"【怒焰奔腾】暴击率提高 {0}%",en:"{0}% increased Flame Surge Critical Strike Chance"},{zh:"【怒焰奔腾】暴击率降低 {0}%",en:"{0}% reduced Flame Surge Critical Strike Chance"},{zh:"【龙卷射击】暴击率提高 {0}%",en:"{0}% increased Tornado Shot Critical Strike Chance"},{zh:"【龙卷射击】暴击率降低 {0}%",en:"{0}% reduced Tornado Shot Critical Strike Chance"},{zh:"【风暴漩涡】暴击率提高 {0}%",en:"{0}% increased Orb of Storms Critical Strike Chance"},{zh:"【风暴漩涡】暴击率降低 {0}%",en:"{0}% reduced Orb of Storms Critical Strike Chance"},{zh:"【虚空刀雨】暴击率提高 {0}%",en:"{0}% increased Bladefall Critical Strike Chance"},{zh:"【虚空刀雨】暴击率降低 {0}%",en:"{0}% reduced Bladefall Critical Strike Chance"},{zh:"【闪电打击】可以额外发射 1 个投射物",en:"Lightning Strike fires an additional Projectile"},{zh:"【闪电打击】可以额外发射 {0} 个投射物",en:"Lightning Strike fires {0} additional Projectiles"},{zh:"【熔岩之击】可以额外发射 1 个投射物",en:"Molten Strike fires an additional Projectile"},{zh:"【熔岩之击】可以额外发射 {0} 个投射物",en:"Molten Strike fires {0} additional Projectiles"},{zh:"【电球】可以额外发射 1 个投射物",en:"Spark fires an additional Projectile"},{zh:"【电球】可以额外发射 {0} 个投射物",en:"Spark fires {0} additional Projectiles"},{zh:"【分裂箭矢】可以额外发射 1 个投射物",en:"Split Arrow fires an additional Projectile"},{zh:"【分裂箭矢】可以额外发射 {0} 个投射物",en:"Split Arrow fires {0} additional Projectiles"},{zh:"【弹幕】可以额外发射 1 个投射物",en:"Barrage fires an additional Projectile"},{zh:"【弹幕】可以额外发射 {0} 个投射物",en:"Barrage fires {0} additional Projectiles"},{zh:"【龙卷射击】可以额外发射 1 个附属投射物",en:"Tornado Shot fires an additional secondary Projectile"},{zh:"【龙卷射击】可以额外发射 {0} 个附属投射物",en:"Tornado Shot fires {0} additional secondary Projectiles"},{zh:"熔岩奔涌额外连锁一次",en:"Rolling Magma Chains an additional time"},{zh:"熔岩奔涌额外连锁 {0} 次",en:"Rolling Magma Chains an additional {0} times"},{zh:"【电弧】额外连锁弹射 1 次",en:"Arc Chains an additional time"},{zh:"【电弧】额外连锁弹射 {0} 次",en:"Arc Chains an additional {0} times"},{zh:"【圣焰图腾】可以额外发射 1 个投射物",en:"Holy Flame Totem fires an additional Projectile"},{zh:"【圣焰图腾】可以额外发射 {0} 个投射物",en:"Holy Flame Totem fires {0} additional Projectiles"},{zh:"【闪电打击】穿透 1 个额外目标",en:"Lightning Strike pierces an additional Target"},{zh:"【闪电打击】穿透 {0} 个额外目标",en:"Lightning Strike pierces {0} additional Targets"},{zh:"【闪电陷阱】穿透 1 个额外目标",en:"Lightning Trap pierces an additional Target"},{zh:"【闪电陷阱】穿透 {0} 个额外目标",en:"Lightning Trap pierces {0} additional Targets"},{zh:"燃烧箭矢始终造成点燃状态",en:"Burning Arrow Always Ignites"},{zh:"燃烧箭矢造成点燃状态的几率 {0}% chance to Ignite",en:"Burning Arrow has {0}% chance to Ignite"},{zh:"【燃烧箭矢】提高等同 {0}% 物理伤害的火焰伤害",en:"{0}% of Burning Arrow Physical Damage gained as Extra Fire Damage"},{zh:"【炼狱之击】提高等同 {0}% 物理伤害的火焰伤害",en:"{0}% of Infernal Blow Physical Damage gained as Extra Fire Damage"},{zh:"【火焰陷阱】燃烧伤害提高 {0}%",en:"{0}% increased Fire Trap Burning Damage"},{zh:"【火焰陷阱】燃烧伤害降低 {0}%",en:"{0}% reduced Fire Trap Burning Damage"},{zh:"火球始终造成点燃状态",en:"Fireball Always Ignites"},{zh:"火球造成点燃状态的几率 {0}%",en:"Fireball has {0}% chance to Ignite"},{zh:"冰霜之锤始终造成冻结状态",en:"Glacial Hammer Always Freezes"},{zh:"冰霜之锤造成冻结状态的几率 {0}%",en:"Glacial Hammer has {0}% chance to Freeze"},{zh:"冰霜新星始终造成冻结状态",en:"Ice Nova Always Freezes"},{zh:"冰霜新星造成冻结状态的几率 {0}%",en:"Ice Nova has {0}% chance to Freeze"},{zh:"每堆叠一层冲击波,攻击速度便提高 {0}%",en:"{0}% increased Attack Speed per Reave stack"},{zh:"每堆叠一层冲击波,攻击速度便降低 {0}%",en:"{0}% reduced Attack Speed per Reave stack"},{zh:"【灵体投掷】投射物的悬停时间缩短 {0}%",en:"{0}% increased Spectral Throw Projectile Deceleration"},{zh:"【灵体投掷】投射物的悬停时间延长 {0}%",en:"{0}% reduced Spectral Throw Projectile Deceleration"},{zh:"每个狂怒球可使【闪现打击】的伤害提高 {0}%",en:"{0}% increased Flicker Strike Damage per Frenzy Charge"},{zh:"每个狂怒球可使【闪现打击】的伤害降低 {0}%",en:"{0}% reduced Flicker Strike Damage per Frenzy Charge"},{zh:"【放血】击中时有 {0}% 的几率造成瘫痪",en:"{0}% Chance for Puncture to Maim on hit"},{zh:"电弧始终造成感电状态",en:"Arc Always Shocks"},{zh:"电弧造成感电状态的几率 {0}%",en:"Arc has {0}% chance to Shock"},{zh:"【火焰新星】的地雷额外施放 {0} 次",en:"Fire Nova Mine repeats an additional {0} times"},{zh:"【烈炎风暴】爆炸范围扩大 {0}%",en:"{0}% increased Firestorm explosion Area of Effect"},{zh:"【烈炎风暴】爆炸范围缩小 {0}%",en:"{0}% reduced Firestorm explosion Area of Effect"},{zh:"对燃烧的敌人造成的击中和异常状态的怒焰奔腾伤害提高 {0}%",en:"{0}% increased Flame Surge Damage with Hits and Ailments against Burning Enemies"},{zh:"对燃烧的敌人造成的击中和异常状态的怒焰奔腾降低 {0}%",en:"{0}% reduced Flame Surge with Hits and Ailments Damage against Burning Enemies"},{zh:"【冰矛】暴击时有 {0}% 的几率获得 1 个暴击球",en:"{0}% Chance to gain a Power Charge on Critical Strike with Ice Spear"},{zh:"使用【力量抽取】击败敌人时有 {0}% 的几率获得 1 个额外的暴击球",en:"{0}% Chance to gain an additional Power Charge on Kill with Power Siphon"},{zh:"先祖卫士放置速度加快 {0}%",en:"{0}% increased Ancestral Protector Totem Placement Speed"},{zh:"先祖卫士放置速度减慢 {0}%",en:"{0}% reduced Ancestral Protector Totem Placement Speed"},{zh:"【灼热连接】放置速度加快 {0}%",en:"{0}% increased Searing Bond Totem Placement Speed"},{zh:"【灼热连接】放置速度减慢 {0}%",en:"{0}% reduced Searing Bond Totem Placement Speed"},{zh:"{0}% 横扫击退率",en:"{0}% Sweep Knockback Chance"},{zh:"每个狂怒球可使狂怒伤害提高 {0}%",en:"{0}% increased Frenzy Damage per Frenzy Charge"},{zh:"每个狂怒球可使狂怒伤害降低 {0}%",en:"{0}% reduced Frenzy Damage per Frenzy Charge"},{zh:"狂怒状态时有 {0}% 的几率获得 1 个额外的狂怒球",en:"{0}% Chance on Frenzy to gain an additional Frenzy Charge"},{zh:"元素打击始终造成冻结、感电、点燃状态",en:"Elemental Hit Always Freezes, Shocks and Ignites"},{zh:"元素打击造成冻结、感电、点燃状态的几率 {0}%",en:"Elemental Hit has {0}% chance to Freeze, Shock and Ignite"},{zh:"将冰川之刺 {0}% 的物理伤害转化为冰霜伤害",en:"{0}% of Glacial Cascade Physical Damage Converted to Cold Damage"},{zh:"【冰霜之锤】获得等同其 {0}% 物理伤害的额外冰霜伤害",en:"{0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage"},{zh:"【寒冰冲击】获得等同其 {0}% 物理伤害的额外冰霜伤害",en:"{0}% of Ice Crash Physical Damage gained as Extra Cold Damage"},{zh:"{0}% 召唤灵体的元素抗性",en:"{0}% to Raised Spectre Elemental Resistances"},{zh:"{0}% 魔卫复苏元素抗性",en:"Raised Zombies have {0}% to Elemental Resistances"},{zh:"{0}% 巨石魔像的元素抗性",en:"{0}% to Stone Golem Elemental Resistances"},{zh:"烈焰魔像的元素抗性 {0}%",en:"{0}% increased Flame Golem Elemental Resistances"},{zh:"{0}% 寒冰魔像的元素抗性",en:"{0}% to Ice Golem Elemental Resistances"},{zh:"{0}% 闪电魔像的元素抗性",en:"{0}% to Lightning Golem Elemental Resistances"},{zh:"{0}% 混沌魔像的元素抗性",en:"{0}% to Chaos Golem Elemental Resistances"},{zh:"{0}% 幻化守卫的元素抗性",en:"{0}% to Animated Guardian Elemental Resistances"},{zh:"【闪电新星】的电圈伤害提高 {0}%",en:"Shock Nova ring deals {0}% increased Damage"},{zh:"【闪电新星】的电圈伤害降低{0}%",en:"Shock Nova ring deals {0}% reduced Damage"},{zh:"【爆裂箭雨】发射一支额外箭矢",en:"Blast Rain fires an additional Arrow"},{zh:"【爆裂箭雨】发射 {0} 支额外箭矢",en:"Blast Rain fires {0} additional Arrows"},{zh:"灵魂吸取回复相当于减益伤害 {0}% 的生命",en:"Essence Drain Regenerates {0}% of Debuff Damage as Life"},{zh:"【爆灵术】有 {0}% 的几率引爆 1 个额外灵柩",en:"Detonate Dead has a {0}% chance to detonate an additional corpse"},{zh:"【幻化武器】有 {0}% 的几率额外召唤 1 个复制品",en:"{0}% chance to create an additional Animate Weapon copy"},{zh:"诱饵图腾的生命提高 {0}%",en:"{0}% increased Decoy Totem Life"},{zh:"诱饵图腾的生命降低 {0}%",en:"{0}% reduced Decoy Totem Life"},{zh:"吞噬图腾的每秒偷取速度加快 {0}%",en:"{0}% increased Devouring Totem Leech per second"},{zh:"吞噬图腾的每秒偷取速度减慢 {0}%",en:"{0}% reduced Devouring Totem Leech per second"},{zh:"回春图腾还会提供相当于其生命回复 {0}% 的魔力回复 ",en:"Rejuvenation Totem also grants Mana Regeneration equal to {0}% of its Life Regeneration"},{zh:"回春图腾的光环效果提高 {0}%",en:"{0}% increased Rejuvenation Totem Aura Effect"},{zh:"回春图腾的光环效果降低 {0}%",en:"{0}% reduced Rejuvenation Totem Aura Effect"},{zh:"【野性打击】的射线会额外连锁弹射一次",en:"Wild Strike's Beam Chains an additional time"},{zh:"【野性打击】的射线会额外连锁 {0} 次",en:"Wild Strike's Beam Chains an additional {0} times"},{zh:"召唤魔侍额外召唤一个魔侍",en:"Summon an additional Skeleton with Summon Skeletons"},{zh:"召唤魔侍额外召唤 {0} 个魔侍",en:"Summon {0} additional Skeletons with Summon Skeletons"},{zh:"【震波图腾】的施放速度加快 {0}%",en:"{0}% increased Shockwave Totem Cast Speed"},{zh:"【震波图腾】的施放速度减慢 {0}%",en:"{0}% reduced Shockwave Totem Cast Speed"},{zh:"吞噬图腾有 {0}% 的几率额外吞噬一具灵枢",en:"Devouring Totem has {0}% Chance to Consume an additional corpse"},{zh:"【攻城炮台】的图腾放置速度加快 {0}%",en:"Siege Ballista has {0}% increased Totem Placement Speed"},{zh:"【攻城炮台】的图腾放置速度减慢 {0}%",en:"Siege Ballista has {0}% reduced Totem Placement Speed"},{zh:"【烧毁】的每一阶伤害提高 {0}%",en:"{0}% increased Incinerate Damage for each stage"},{zh:"【烧毁】的每一阶伤害降低 {0}%",en:"{0}% reduced Incinerate Damage for each stage"},{zh:"【盗猎者印记】的诅咒效果提高 {0}%",en:"{0}% increased Poacher's Mark Curse Effect"},{zh:"【盗猎者印记】的诅咒效果降低 {0}%",en:"{0}% reduced Poacher's Mark Curse Effect"},{zh:"狙击印记的效果提高 {0}%",en:"Sniper's Mark has {0}% increased Curse Effect"},{zh:"狙击印记的效果降低 {0}%",en:"Sniper's Mark has {0}% reduced Curse Effect"},{zh:"【时空锁链】的诅咒效果提高 {0}%",en:"{0}% increased Temporal Chains Curse Effect"},{zh:"【时空锁链】的诅咒效果降低 {0}%",en:"{0}% reduced Temporal Chains Curse Effect"},{zh:"【暗影印记】的诅咒效果提高 {0}%",en:"{0}% increased Assassin's Mark Curse Effect"},{zh:"【暗影印记】的诅咒效果降低 {0}%",en:"{0}% reduced Assassin's Mark Curse Effect"},{zh:"【导电】的诅咒效果提高 {0}%",en:"{0}% increased Conductivity Curse Effect"},{zh:"【导电】的诅咒效果降低 {0}%",en:"{0}% reduced Conductivity Curse Effect"},{zh:"【元素要害】的诅咒效果提高 {0}%",en:"{0}% increased Elemental Weakness Curse Effect"},{zh:"【元素要害】的诅咒效果降低 {0}%",en:"{0}% reduced Elemental Weakness Curse Effect"},{zh:"【衰弱】的诅咒效果提高 {0}%",en:"{0}% increased Enfeeble Curse Effect"},{zh:"【衰弱】的诅咒效果降低 {0}%",en:"{0}% reduced Enfeeble Curse Effect"},{zh:"【易燃】的诅咒效果提高 {0}%",en:"{0}% increased Flammability Curse Effect"},{zh:"【易燃】的诅咒效果降低 {0}%",en:"{0}% reduced Flammability Curse Effect"},{zh:"【冻伤】的诅咒效果提高 {0}%",en:"{0}% increased Frostbite Curse Effect"},{zh:"【冻伤】的诅咒效果降低 {0}%",en:"{0}% reduced Frostbite Curse Effect"},{zh:"【惩戒】的诅咒效果提高 {0}%",en:"{0}% increased Punishment Curse Effect"},{zh:"【惩戒】的诅咒效果降低 {0}%",en:"{0}% reduced Punishment Curse Effect"},{zh:"【脆弱】的诅咒效果提高 {0}%",en:"{0}% increased Vulnerability Curse Effect"},{zh:"【脆弱】的诅咒效果降低 {0}%",en:"{0}% reduced Vulnerability Curse Effect"},{zh:"【督军印记】的诅咒效果提高 {0}%",en:"{0}% increased Warlord's Mark Curse Effect"},{zh:"【督军印记】的诅咒效果降低 {0}%",en:"{0}% reduced Warlord's Mark Curse Effect"},{zh:"被击中时有 {0}% 的几率触发【雷霆之誓】",en:"{0}% chance to Trigger Word of Ire when Hit"},{zh:"被击中时触发【雷霆之誓】",en:"Trigger Word of Ire when Hit"},{zh:"被击中时有 {0}% 的几率触发【雷霆之律】",en:"{0}% chance to Trigger Edict of Ire when Hit"},{zh:"被击中时触发【雷霆之律】",en:"Trigger Edict of Ire when Hit"},{zh:"被击中时有 {0}% 的几率触发【雷霆之令】",en:"{0}% chance to Trigger Decree of Ire when Hit"},{zh:"被击中时触发【雷霆之令】",en:"Trigger Decree of Ire when Hit"},{zh:"被击中时有 {0}% 的几率触发【雷霆之诫】",en:"{0}% chance to Trigger Commandment of Ire when Hit"},{zh:"被击中时触发【雷霆之诫】",en:"Trigger Commandment of Ire when Hit"},{zh:"【极地装甲】的增益效果提高 {0}%",en:"{0}% increased Arctic Armour Buff Effect"},{zh:"【极地装甲】的增益效果降低 {0}%",en:"{0}% reduced Arctic Armour Buff Effect"},{zh:"【号召】的增益效果提高 {0}%",en:"{0}% increased Convocation Buff Effect"},{zh:"【号召】的增益效果降低 {0}%",en:"{0}% reduced Convocation Buff Effect"},{zh:"【熔岩护盾】的增益效果提高 {0}%",en:"{0}% increased Molten Shell Buff Effect"},{zh:"【熔岩护盾】增益效果降低 {0}%",en:"{0}% reduced Molten Shell Buff Effect"},{zh:"【不朽怒嚎】延长持续时间时,有 {0}% 的几率不消耗耐力球",en:"{0}% chance for Immortal Call to increase Duration without removing Endurance Charges"},{zh:"【不朽怒嚎】延长持续时间时,不消耗耐力球",en:"Immortal Call increases Duration without removing Endurance Charges"},{zh:"【暗影迷踪】延长持续时间时,有 {0}% 的几率不消耗狂怒球",en:"{0}% chance for Phase Run to increase Duration without removing Frenzy Charges"},{zh:"【暗影迷踪】延长持续时间时,不消耗狂怒球",en:"Phase Run increases Duration without removing Frenzy Charges"},{zh:"【电光箭】获得等同其 {0}% 物理伤害的额外闪电伤害",en:"{0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage"},{zh:"【暴风之盾】额外连锁弹射一次",en:"Tempest Shield chains an additional time"},{zh:"【暴风之盾】额外连锁弹射 {0} 次",en:"Tempest Shield chains an additional {0} times"},{zh:"极地装甲的保留效果提高 {0}%",en:"Arctic Armour has {0}% increased Reservation"},{zh:"极地装甲的保留效果降低 {0}%",en:"Arctic Armour has {0}% reduced Reservation"},{zh:"灰烬之捷的保留效果提高 {0}%",en:"Herald of Ash has {0}% increased Reservation"},{zh:"灰烬之捷的保留效果降低 {0}%",en:"Herald of Ash has {0}% reduced Reservation"},{zh:"寒冰之捷的保留效果提高 {0}%",en:"Herald of Ice has {0}% increased Reservation"},{zh:"寒冰之捷的保留效果降低 {0}%",en:"Herald of Ice has {0}% reduced Reservation"},{zh:"闪电之捷的保留效果提高 {0}%",en:"Herald of Thunder has {0}% increased Reservation"},{zh:"闪电之捷的保留效果降低 {0}%",en:"Herald of Thunder has {0}% reduced Reservation"},{zh:"清晰的保留效果提高 {0}%",en:"Clarity has {0}% increased Reservation"},{zh:"清晰的保留效果降低 {0}%",en:"Clarity has {0}% reduced Reservation"},{zh:"憎恨的保留效果提高 {0}%",en:"Hatred has {0}% increased Reservation"},{zh:"憎恨的保留效果降低 {0}%",en:"Hatred has {0}% reduced Reservation"},{zh:"冰霜净化的保留效果提高 {0}%",en:"Purity of Ice has {0}% increased Reservation"},{zh:"冰霜净化的保留效果降低 {0}%",en:"Purity of Ice has {0}% reduced Reservation"},{zh:"坚定的保留效果提高 {0}%",en:"Determination has {0}% increased Reservation"},{zh:"坚定的保留效果降低 {0}%",en:"Determination has {0}% reduced Reservation"},{zh:"纪律的保留效果提高 {0}%",en:"Discipline has {0}% increased Reservation"},{zh:"纪律的保留效果降低 {0}%",en:"Discipline has {0}% reduced Reservation"},{zh:"元素净化的保留效果提高 {0}%",en:"Purity of Elements has {0}% increased Reservation"},{zh:"元素净化的保留效果降低 {0}%",en:"Purity of Elements has {0}% reduced Reservation"},{zh:"火焰净化的保留效果提高 {0}%",en:"Purity of Fire has {0}% increased Reservation"},{zh:"火焰净化的保留效果降低 {0}%",en:"Purity of Fire has {0}% reduced Reservation"},{zh:"闪电净化的保留效果提高 {0}%",en:"Purity of Lightning has {0}% increased Reservation"},{zh:"闪电净化的保留效果降低 {0}%",en:"Purity of Lightning has {0}% reduced Reservation"},{zh:"活力的保留效果提高 {0}%",en:"Vitality has {0}% increased Reservation"},{zh:"活力的保留效果降低 {0}%",en:"Vitality has {0}% reduced Reservation"},{zh:"雷霆的保留效果提高 {0}%",en:"Wrath has {0}% increased Reservation"},{zh:"雷霆的保留效果降低 {0}%",en:"Wrath has {0}% reduced Reservation"},{zh:"优雅的保留效果提高 {0}%",en:"Grace has {0}% increased Reservation"},{zh:"优雅的保留效果降低 {0}%",en:"Grace has {0}% reduced Reservation"},{zh:"迅捷的保留效果提高 {0}%",en:"Haste has {0}% increased Reservation"},{zh:"迅捷的保留效果降低 {0}%",en:"Haste has {0}% reduced Reservation"},{zh:"绝望以光环形式施放时,其保留效果提高 {0}%",en:"Despair has {0}% increased Reservation if Cast as an Aura"},{zh:"绝望以光环形式施放时,其保留效果降低 {0}%",en:"Despair has {0}% reduced Reservation if Cast as an Aura"},{zh:"导电以光环形式施放时,其保留效果提高 {0}%",en:"Conductivity has {0}% increased Reservation if Cast as an Aura"},{zh:"导电以光环形式施放时,其保留效果降低 {0}%",en:"Conductivity has {0}% reduced Reservation if Cast as an Aura"},{zh:"易燃以光环形式施放时,其保留效果提高 {0}%",en:"Flammability has {0}% increased Reservation if Cast as an Aura"},{zh:"易燃以光环形式施放时,其保留效果降低 {0}%",en:"Flammability has {0}% reduced Reservation if Cast as an Aura"},{zh:"冻伤以光环形式施放时,其保留效果提高 {0}%",en:"Frostbite has {0}% increased Reservation if Cast as an Aura"},{zh:"冻伤以光环形式施放时,其保留效果降低 {0}%",en:"Frostbite has {0}% reduced Reservation if Cast as an Aura"},{zh:"时空锁链以光环形式施放时,其保留效果提高 {0}%",en:"Temporal Chains has {0}% increased Reservation if Cast as an Aura"},{zh:"时空锁链以光环形式施放时,其保留效果降低 {0}%",en:"Temporal Chains has {0}% reduced Reservation if Cast as an Aura"},{zh:"脆弱以光环形式施放时,其保留效果提高 {0}%",en:"Vulnerability has {0}% increased Reservation if Cast as an Aura"},{zh:"脆弱以光环形式施放时,其保留效果降低 {0}%",en:"Vulnerability has {0}% reduced Reservation if Cast as an Aura"},{zh:"耐力球达到上限时你无法被晕眩",en:"You cannot be Stunned while at maximum Endurance Charges"},{zh:"当你有图腾存在时,每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second while you have a Totem"},{zh:"当你有图腾存在时,每秒扣除 {0}% 生命",en:"Degenerate {0}% of Life per second while you have a Totem"},{zh:"若你近期内受到过【残暴打击】,则攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed if you've taken a Savage\nHit Recently"},{zh:"若你近期内受到过【残暴打击】,则攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed if you've taken a Savage\nHit Recently"},{zh:"在奉献地面上时,受到的元素伤害提高 {0}%",en:"Take {0}% increased Elemental Damage while on Consecrated Ground"},{zh:"在奉献地面上时,受到的元素伤害降低 {0}%",en:"Take {0}% reduced Elemental Damage while on Consecrated Ground"},{zh:"对元素异常状态敌人的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance against Enemies affected\nby Elemental Ailments"},{zh:"对元素异常状态敌人的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Enemies affected\nby Elemental Ailments"},{zh:"当你召唤图腾时,有 {0}% 的几率获得 1 个暴击球",en:"{0}% chance to gain a Power Charge when you Summon a Totem"},{zh:"击败稀有或传奇怪物时,获得 {0} 秒【元素汇流】",en:"Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy"},{zh:"受到你诅咒的敌人 {0}% 混沌抗性",en:"Enemies you Curse have {0}% to Chaos Resistance"},{zh:"若你近期内有击败受到诅咒的敌人,则伤害提高 {0}%",en:"{0}% increased Damage if you've Killed a Cursed Enemy Recently"},{zh:"若你近期内有击败受到诅咒的敌人,则伤害降低 {0}%",en:"{0}% increased Damage if you've Killed a Cursed Enemy Recently"},{zh:"你和你的召唤生物的物理伤害减免提高 {0}%",en:"You and your Minions have {0}% Physical Damage Reduction"},{zh:"奉献效果提高 {0}%",en:"{0}% increased effect of Offerings"},{zh:"奉献效果降低 {0}%",en:"{0}% reduced effect of Offerings"},{zh:"你和周围的友军获得 {0}% 攻击伤害格挡几率",en:"You and nearby Allies have {0}% Chance to Block Attack Damage"},{zh:"获得等于你混沌抗性一半的额外元素伤害减免。",en:"Gain additional Elemental Damage Reduction equal to half your Chaos Resistance"},{zh:"你和周围友军的攻击和施法速度加快 {0}%",en:"You and nearby Allies have {0}% increased Attack and Cast Speed"},{zh:"你和周围友军的攻击和施法速度减慢 {0}%",en:"You and nearby Allies have {0}% reduced Attack and Cast Speed"},{zh:"你和周围友军的攻击速度、施法速度、移动速度加快 {0}%",en:"You and nearby Allies have {0}% increased Attack, Cast and Movement Speed"},{zh:"你和周围友军的攻击速度、施法速度、移动速度减慢 {0}%",en:"You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed"},{zh:"你和周围友军获得 {0}% 混沌抗性",en:"You and nearby Allies have {0}% to Chaos Resistance"},{zh:"你和周围友军的伤害提高 {0}%",en:"You and nearby Allies deal {0}% increased Damage"},{zh:"你和周围友军的伤害降低 {0}%",en:"You and nearby Allies deal {0}% reduced Damage"},{zh:"你和周围友军的元素抗性 {0}%",en:"You and nearby Allies have {0}% to Elemental Resistances"},{zh:"你和友军受到你放置的旗帜影响,\n每层每秒再生 {0}% 生命",en:"You and Allies affected by your placed Banners Regenerate {0}% of\nLife per second for each Stage"},{zh:"若你近期内有吞噬 1 个灵柩,你和你的召唤生物攻击和施法速度加快 {0}%",en:"You and your Minions have {0}% increased Attack and Cast Speed if\nyou've Consumed a corpse Recently"},{zh:"若你近期内有吞噬 1 个灵柩,你和你的召唤生物攻击和施法速度减慢 {0}%",en:"You and your Minions have {0}% reduced Attack and Cast Speed if\nyou've Consumed a corpse Recently"},{zh:"击中满血敌人时有 {0}% 的几率获得 1 个暴击球",en:"{0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life"},{zh:"你的攻击暴击时会使敌人瘫痪",en:"Your Critical Strikes with Attacks Maim Enemies"},{zh:"当你放置地雷或陷阱时,有 {0}% 的几率制造一团烟雾",en:"{0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap"},{zh:"每存在一个你的陷阱和地雷,你的伤害提高 {0}%",en:"{0}% increased Damage for each Trap and Mine you have"},{zh:"每存在一个你的陷阱和地雷,你的伤害降低 {0}%",en:"{0}% reduced Damage for each Trap and Mine you have"},{zh:"能量护盾全满时,总闪避率总增 {0}%",en:"{0}% more Evasion Rating while on full Energy Shield"},{zh:"能量护盾全满时,总闪避率总降 {0}%",en:"{0}% less Evasion Rating while on full Energy Shield"},{zh:"能量护盾没有全满时伤害提高 {0}%",en:"{0}% increased Damage while not on full Energy Shield"},{zh:"能量护盾没有全满时伤害降低 {0}%",en:"{0}% reduced Damage while not on full Energy Shield"},{zh:"若你近期内使用过位移技能,则魔力回复提高 {0}%",en:"{0}% increased Mana Regeneration if you've used a Movement Skill Recently"},{zh:"若你近期内使用过位移技能,则魔力回复降低 {0}%",en:"{0}% reduced Mana Regeneration if you've used a Movement Skill Recently"},{zh:"狂怒球达到上限时,你获得【猛攻】状态",en:"You have Onslaught while on full Frenzy Charges"},{zh:"投射物的伤害随着飞行距离提升,\n击中目标时最多提高 {0}%",en:"Projectiles gain Damage as they travel farther, dealing up\nto {0}% increased Damage with Hits to targets"},{zh:"药剂持续期间,伤害提高 {0}%",en:"{0}% increased Damage during any Flask Effect"},{zh:"药剂持续期间,伤害降低 {0}%",en:"{0}% reduced Damage during any Flask Effect"},{zh:"药剂持续期间,有 {0}% 的几率避免被冰冻,感电,点燃和流血",en:"{0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect"},{zh:"若你近期内有击败流血的敌人,则伤害提高 {0}%",en:"{0}% increased Damage if you've killed a Bleeding Enemy Recently"},{zh:"若你近期内有击败流血的敌人,则伤害降低 {0}%",en:"{0}% reduced Damage if you've killed a Bleeding Enemy Recently"},{zh:"当你有护体时,你和周围友军的伤害提高 {0}%",en:"You and nearby Allies deal {0}% increased Damage while you are Fortified"},{zh:"当你有护体时,你和周围友军的伤害降低 {0}%",en:"You and nearby Allies deal {0}% reduced Damage while you are Fortified"},{zh:"来自受嘲讽的敌人的伤害提高 {0}%",en:"{0}% increased Damage taken from Taunted Enemies"},{zh:"来自受嘲讽的敌人的伤害降低 {0}%",en:"{0}% reduced Damage taken from Taunted Enemies"},{zh:"偷取时攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed while Leeching"},{zh:"偷取时攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed while Leeching"},{zh:"每击中 1 个敌人,【重盾冲锋】的伤害提高 {0}%",en:"{0}% increased Shield Charge Damage per Enemy Hit"},{zh:"每击中 1 个敌人,【重盾冲锋】的伤害降低 {0}%",en:"{0}% reduced Shield Charge Damage per Enemy Hit"},{zh:"陷阱和地雷击中时,有 {0}% 的几率使敌人中毒",en:"Traps and Mines have a {0}% chance to Poison on Hit"},{zh:"陷阱和地雷击中时使敌人中毒",en:"Traps and Mines Poison on Hit"},{zh:"当你有魔像存在时,对应元素的伤害提高 {0}%",en:"{0}% increased Damage of each Damage Type for which you\nhave a matching Golem"},{zh:"你的元素魔像免疫元素伤害",en:"Your Elemental Golems are Immune to Elemental Damage"},{zh:"召唤的魔像免疫元素伤害",en:"Summoned Golems are Immune to Elemental Damage"},{zh:"魔像的生命总增 {0}%",en:"Golems have {0}% more Life"},{zh:"魔像的生命总降 {0}%",en:"Golems have {0}% less Life"},{zh:"元素魔像给予你的增益效果提高 {0}%",en:"{0}% increased Effect of Buffs granted by your Elemental Golems"},{zh:"元素魔像给予你的增益效果降低 {0}%",en:"{0}% reduced Effect of Buffs granted by your Elemental Golems"},{zh:"巨石魔像给予你的增益效果提高 {0}%",en:"{0}% increased Effect of the Buff granted by your Stone Golems"},{zh:"巨石魔像给予你的增益效果降低 {0}%",en:"{0}% reduced Effect of the Buff granted by your Stone Golems"},{zh:"烈焰魔像给予你的增益效果提高 {0}%",en:"{0}% increased Effect of the Buff granted by your Flame Golems"},{zh:"烈焰魔像给予你的增益效果降低 {0}%",en:"{0}% reduced Effect of the Buff granted by your Flame Golems"},{zh:"寒冰魔像给予你的增益效果提高 {0}%",en:"{0}% increased Effect of the Buff granted by your Ice Golems"},{zh:"寒冰魔像给予你的增益效果降低 {0}%",en:"{0}% reduced Effect of the Buff granted by your Ice Golems"},{zh:"闪电魔像给予你的增益效果提高 {0}%",en:"{0}% increased Effect of the Buff granted by your Lightning Golems"},{zh:"闪电魔像给予你的增益效果降低 {0}%",en:"{0}% reduced Effect of the Buff granted by your Lightning Golems"},{zh:"混沌魔像给予你的增益效果提高 {0}%",en:"{0}% increased Effect of the Buff granted by your Chaos Golems"},{zh:"混沌魔像给予你的增益效果降低 {0}%",en:"{0}% reduced Effect of the Buff granted by your Chaos Golems"},{zh:"若你近期内有引爆地雷,则伤害穿透 {0}% 元素抗性",en:"Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently"},{zh:"免疫冰霜伤害",en:"Immune to Cold Damage"},{zh:"免疫闪电伤害",en:"Immune to lightning Damage"},{zh:"【狂野怒火】的攻击速度加快 {0}%",en:"Blood Rage grants additional {0}% increased Attack Speed"},{zh:"【狂野怒火】的攻击速度减慢 {0}%",en:"Blood Rage grants additional {0}% reduced Attack Speed"},{zh:"【狂野怒火】有额外 {0}% 的几率在击败敌人时获得狂怒球",en:"Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill"},{zh:"被干扰",en:"Hindered"},{zh:"击中和异常状态对被干扰敌人的伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Hindered Enemies"},{zh:"击中和异常状态对被干扰敌人的伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Hindered Enemies"},{zh:"【爆裂箭雨】有 {0}% 的几率发射一支额外的箭矢",en:"Blast Rain has a {0}% chance to fire an additional Arrow"},{zh:"【爆裂箭雨】发射一支额外的箭矢",en:"Blast Rain fires an additional Arrow"},{zh:"【烟雾地雷】可使移动速度总增 {0}%",en:"Smoke Mine grants additional {0}% increased Movement Speed"},{zh:"【烟雾地雷】可使移动速度总降 {0}%",en:"Smoke Mine grants additional {0}% reduced Movement Speed"},{zh:"【坚决战吼】的增益效果提高 {0}%",en:"{0}% increased Enduring Cry Buff Effect"},{zh:"【坚决战吼】的增益效果降低 {0}%",en:"{0}% reduced Enduring Cry Buff Effect"},{zh:"【力量爆破】可以额外多爆破 1 次",en:"Kinetic Blast creates 1 additional explosion"},{zh:"【力量爆破】可以额外多爆破 {0} 次",en:"Kinetic Blast creates {0} additional explosions"},{zh:"【电能释放】的暴击率提高 {0}%",en:"{0}% increased Lightning Tendrils Critical Strike Chance"},{zh:"【电能释放】的暴击率降低 {0}%",en:"{0}% reduced Lightning Tendrils Critical Strike Chance"},{zh:"【正义之火】的法术伤害提高 {0}%",en:"Righteous Fire grants {0}% increased Spell Damage"},{zh:"【正义之火】的法术伤害降低 {0}%",en:"Righteous Fire grants {0}% reduced Spell Damage"},{zh:"【激励战吼】的增益效果提高 {0}%",en:"{0}% increased Rallying Cry Buff Effect"},{zh:"【激励战吼】的增益效果降低 {0}%",en:"{0}% reduced Rallying Cry Buff Effect"},{zh:"先祖卫士的元素抗性 {0}%",en:"{0}% to Ancestral Protector Totem Elemental Resistances"},{zh:"【力量爆破】有 {0}% 的几率增加一次爆破",en:"Kinetic Blast has a {0}% chance for an additional explosion"},{zh:"力量爆破增加一次爆破",en:"Kinetic Blast has an additional explosion"},{zh:"你与周围友军共享耐力球、狂怒球、暴击球",en:"You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other"},{zh:"【暗影迷踪】持续时间延长 {0}%",en:"{0}% increased Phase Run Duration"},{zh:"【暗影迷踪】持续时间降低 {0}%",en:"{0}% reduced Phase Run Duration"},{zh:"【灼热连接】的元素抗性提高 {0}%",en:"{0}% increased Searing Bond Totem Elemental Resistances"},{zh:"【灼热连接】的元素抗性降低 {0}%",en:"{0}% reduced Searing Bond Totem Elemental Resistances"},{zh:"【骸骨奉献】提供的额外攻击伤害格挡几率 {0}%",en:"Bone Offering grants an additional {0}% Chance to Block Attack Damage"},{zh:"【亵渎】可以生成 1 个额外灵柩",en:"Desecrate Spawns an additional corpse"},{zh:"【亵渎】可以生成 {0} 个额外灵柩",en:"Desecrate Spawns {0} additional corpses"},{zh:"【血肉奉献】提供的召唤生物攻击速度加快 {0}%",en:"Flesh Offering grants an additional {0}% increased Attack Speed"},{zh:"【血肉奉献】提供的召唤生物攻击速度减慢 {0}%",en:"Flesh Offering grants an additional {0}% reduced Attack Speed"},{zh:"【冰矛】第二阶段的暴击率提高 {0}%",en:"{0}% increased Ice Spear Critical Strike Chance in second form"},{zh:"【冰矛】第二阶段的暴击率降低 {0}%",en:"{0}% reduced Ice Spear Critical Strike Chance in second form"},{zh:"第二形态 {0}% 攻击暴击伤害加成",en:"Second form has {0}% to Critical Strike Multiplier"},{zh:"第二形态的投射物速度总增 {0}%",en:"Second form has {0}% more Projectile Speed"},{zh:"第二形态的投射物速度总降 {0}%",en:"Second form has {0}% less Projectile Speed"},{zh:"【闪电箭矢】可以击中目标周围的一名额外敌人",en:"Lightning Arrow hits an additional Enemy"},{zh:"【闪电箭矢】可以击中目标周围的 {0} 名额外敌人",en:"Lightning Arrow hits {0} additional Enemies"},{zh:"当你击碎冰冻的敌人时,有 {0}% 的几率制造奉献地面",en:"{0}% chance to create Consecrated Ground when you Shatter an Enemy"},{zh:"当你击碎冰冻的敌人时,制造奉献地面",en:"Create Consecrated Ground when you Shatter an Enemy"},{zh:"在有传奇鱼出没的区域会发出光芒",en:"Glows while in an Area containing a Unique Fish"},{zh:"攻击有额外一次连锁弹射",en:"Attacks Chain an additional time"},{zh:"攻击有额外 {0} 次连锁弹射",en:"Attacks Chain {0} additional times"},{zh:"【爆炸箭矢】的攻击速度加快 {0}%",en:"Explosive Arrow has {0}% increased Attack Speed"},{zh:"【爆炸箭矢】的攻击速度减慢 {0}%",en:"Explosive Arrow has {0}% reduced Speed"},{zh:"每 10 点智慧可使闪电伤害提高 {0}%",en:"{0}% increased Lightning Damage per 10 Intelligence"},{zh:"每 10 点智慧可使闪电伤害降低 {0}%",en:"{0}% reduced Lightning Damage per 10 Intelligence"},{zh:"使用此武器攻击击中时造成瘫痪",en:"Attacks with this Weapon Maim on hit"},{zh:"战吼没有消耗",en:"Warcries have no Cost"},{zh:"有 {0}% 的几率在你或你的图腾击败敌人时获得一个暴击球",en:"{0}% chance to gain a Power Charge if you or your Totems kill an Enemy"},{zh:"对感电的敌人必定暴击",en:"Always Critically Strike Shocked Enemies"},{zh:"你无法对未感电敌人造成暴击",en:"You cannot deal Critical Strikes against non-Shocked Enemies"},{zh:"【寒冰弹】伤害提高 {0}%",en:"{0}% increased Frostbolt Damage"},{zh:"寒冰弹伤害降低 {0}%",en:"{0}% reduced Frostbolt Damage"},{zh:"【漩涡】伤害提高 {0}%",en:"{0}% increased Vortex Damage"},{zh:"【漩涡】伤害降低 {0}%",en:"{0}% reduced Vortex Damage"},{zh:"【破空斩】伤害提高 {0}%",en:"{0}% increased Lacerate Damage"},{zh:"【破空斩】伤害降低 {0}%",en:"{0}% reduced Lacerate Damage"},{zh:"【刀刃乱舞】伤害提高 {0}%",en:"{0}% increased Blade Flurry Damage"},{zh:"【刀刃乱舞】伤害降低 {0}%",en:"{0}% reduced Blade Flurry Damage"},{zh:"先祖战士长图腾伤害提高 {0}%",en:"{0}% increased Ancestral Warchief Totem Damage"},{zh:"先祖战士长图腾伤害降低 {0}%",en:"{0}% reduced Ancestral Warchief Totem Damage"},{zh:"先祖大剑师图腾伤害提高 {0}%",en:"{0}% increased Ancestral Blademaster Totem Damage"},{zh:"先祖大剑师图腾伤害降低 {0}%",en:"{0}% reduced Ancestral Blademaster Totem Damage"},{zh:"先祖大剑师图腾范围扩大 {0}%",en:"{0}% increased Ancestral Blademaster Totem Area of Effect"},{zh:"先祖大剑师图腾范围缩小 {0}%",en:"{0}% reduced Ancestral Blademaster Totem Area of Effect"},{zh:"先祖战士长图腾范围扩大 {0}%",en:"{0}% increased Ancestral Warchief Totem Area of Effect"},{zh:"先祖战士长图腾范围缩小 {0}%",en:"{0}% reduced Ancestral Warchief Totem Area of Effect"},{zh:"【漩涡】范围扩大 {0}%",en:"{0}% increased Vortex Area of Effect"},{zh:"【漩涡】范围缩小 {0}%",en:"{0}% reduced Vortex Area of Effect"},{zh:"【破空斩】暴击率提高 {0}%",en:"{0}% increased Lacerate Critical Strike Chance"},{zh:"【破空斩】暴击率降低 {0}%",en:"{0}% reduced Lacerate Critical Strike Chance"},{zh:"【刀刃乱舞】范围扩大 {0}%",en:"{0}% increased Blade Flurry Area of Effect"},{zh:"【刀刃乱舞】范围缩小 {0}%",en:"{0}% reduced Blade Flurry Area of Effect"},{zh:"【破空斩】范围扩大 {0}%",en:"{0}% increased Lacerate Area of Effect"},{zh:"【破空斩】范围缩小 {0}%",en:"{0}% reduced Lacerate Area of Effect"},{zh:"每一阶会使击中和异常状态伤害总增 {0}%",en:"{0}% more Damage with Hits and Ailments for each stage"},{zh:"每一阶会使击中和异常状态伤害总降 {0}%",en:"{0}% less Damage with Hits and Ailments for each stage"},{zh:"【寒冰弹】施法速度加快 {0}%",en:"{0}% increased Frostbolt Cast Speed"},{zh:"【寒冰弹】施法速度减慢 {0}%",en:"{0}% reduced Frostbolt Cast Speed"},{zh:"寒冰弹始终造成冻结状态",en:"Frostbolt Always Freezes"},{zh:"寒冰弹造成冻结状态的几率 {0}%",en:"Frostbolt has {0}% chance to Freeze"},{zh:"【寒冰弹】持续时间延长 {0}%",en:"{0}% increased Vortex Duration"},{zh:"寒冰弹持续时间缩短 {0}%",en:"{0}% reduced Vortex Duration"},{zh:"召唤生物免疫致盲",en:"Minions cannot be Blinded"},{zh:"召唤生物击中时有 {0}% 的几率使敌人致盲",en:"Minions have {0}% chance to Blind Enemies on hit"},{zh:"掉落鉴定过的魔法物品",en:"Found Magic Items drop Identified"},{zh:"每 1 个聚光之石可使魔力提高 {0}",en:"Gain {0} Mana per Grand Spectrum"},{zh:"每 1 个聚光之石可使护甲提高 {0}",en:"Gain {0} Armour per Grand Spectrum"},{zh:"每块聚光之石有{0}%的几率免疫元素异常状态",en:"{0}% chance to Avoid Elemental Ailments per Grand Spectrum"},{zh:"暴击率按照每个聚光之石提高 {0}%",en:"{0}% increased Critical Strike Chance per Grand Spectrum"},{zh:"元素伤害按照每个聚光之石提高 {0}%",en:"{0}% increased Elemental Damage per Grand Spectrum"},{zh:"所有元素抗性都按照每个聚光之石 {0}%",en:"{0}% to all Elemental Resistances per Grand Spectrum"},{zh:"每块聚光之石使最大生命增加{0}%",en:"{0}% increased Maximum Life per Grand Spectrum"},{zh:"每块聚光之石使最大生命减少{0}%",en:"{0}% reduced Maximum Life per Grand Spectrum"},{zh:"耐力球下限按照每个聚光之石 {0}",en:"{0} to Minimum Endurance Charges per Grand Spectrum"},{zh:"狂怒球下限按照每个聚光之石 {0}",en:"{0} to Minimum Frenzy Charges per Grand Spectrum"},{zh:"暴击球下限按照每个聚光之石 {0}",en:"{0} to Minimum Power Charges per Grand Spectrum"},{zh:"每块聚光之石使召唤生物暴击加成伤害提高{0}%",en:"Minions have {0}% to Critical Strike Multiplier per Grand Spectrum"},{zh:"每种影响你的【深渊珠宝】可使伤害提高 {0}%",en:"{0}% increased Damage for each type of Abyss Jewel affecting you"},{zh:"每种影响你的【深渊珠宝】可使伤害降低 {0}%",en:"{0}% reduced Damage for each type of Abyss Jewel affecting you"},{zh:"{0}% 的闪电伤害优先从魔力中扣除",en:"{0}% of Lightning Damage is taken from Mana before Life"},{zh:"{0}% 的物理伤害优先从魔力中扣除",en:"{0}% of Physical Damage is taken from Mana before Life"},{zh:"你使敌人感电时,回复 {0}% 魔力",en:"Recover {0}% of Mana when you Shock an Enemy"},{zh:"你使敌人感电时,失去 {0}% 魔力",en:"Lose {0}% of Mana when you Shock an Enemy"},{zh:"击败瘫痪的敌人时物品掉落数量提高 {0}%",en:"{0}% increased Quantity of Items Dropped by Slain Maimed Enemies"},{zh:"击败瘫痪的敌人时物品掉落数量降低 {0}%",en:"{0}% reduced Quantity of Items Dropped by Slain Maimed Enemies"},{zh:"击败瘫痪的敌人时物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items Dropped by Slain Maimed Enemies"},{zh:"击败瘫痪的敌人时物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items Dropped by Slain Maimed Enemies"},{zh:"你被晕眩的时间延长 {0}%",en:"{0}% increased Stun Duration on you"},{zh:"你被晕眩的时间缩短 {0}%",en:"{0}% reduced Stun Duration on you"},{zh:"每 1 个耐力球可使近战伤害提高 {0}%",en:"{0}% increased Melee Damage per Endurance Charge"},{zh:"每 1 个耐力球可使近战伤害減少 {0}%",en:"{0}% reduced Melee Damage per Endurance Charge"},{zh:"每个召唤的图腾都使图腾 {0}% 所有元素抗性",en:"Totems gain {0}% to all Elemental Resistances per Summoned Totem"},{zh:"受到【残暴打击】后的 1 秒内,每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second if you've taken a Savage Hit in the past 1 second"},{zh:"你在耐力球达到上限时无法被感电",en:"You cannot be Shocked while at maximum Endurance Charges"},{zh:"若你近期内使用过战吼,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you've used a Warcry Recently"},{zh:"对中毒敌人造成攻击伤害的 {0}% 转化为生命偷取",en:"{0}% of Attack Damage Leeched as Life against Poisoned Enemies"},{zh:"对中毒敌人造成攻击伤害的 {0}% 转化为魔力偷取",en:"{0}% of Attack Damage Leeched as Mana against Poisoned Enemies"},{zh:"每个召唤的图腾可使图腾的施法速度加快 {0}%",en:"Totems have {0}% increased Cast Speed per Summoned Totem"},{zh:"每个召唤的图腾可使图腾的施法速度减慢 {0}%",en:"Totems have {0}% reduced Cast Speed per Summoned Totem"},{zh:"位移技能消耗的魔力提高 {0}%",en:"{0}% increased Movement Skill Mana Cost"},{zh:"位移技能消耗的魔力減少 {0}%",en:"{0}% reduced Movement Skill Mana Cost"},{zh:"装备在主手时全局暴击率提高 {0}%",en:"{0}% increased Global Critical Strike Chance when in Main Hand"},{zh:"装备于副手时 {0}% 额外攻击伤害格挡几率",en:"{0}% Chance to Block Attack Damage when in Off Hand"},{zh:"【灵魂奉献】给予等同 {0}% 物理伤害的额外混沌伤害",en:"Spirit Offering grants {0}% of Physical Damage as Extra Chaos Damage"},{zh:"若你近期内未被击中,则受到的伤害总增 {0}%",en:"{0}% more Damage taken if you have not been Hit Recently"},{zh:"若你近期内未被击中,则受到的伤害总降 {0}%",en:"{0}% less Damage taken if you have not been Hit Recently"},{zh:"若你近期内被击中,则闪避值提高 {0}%",en:"{0}% increased Evasion Rating if you have been Hit Recently"},{zh:"若你近期内被击中,则闪避值降低 {0}%",en:"{0}% reduced Evasion Rating if you have been Hit Recently"},{zh:"对被嘲讽敌人时 {0}% 额外攻击伤害格挡几率",en:"{0}% Chance to Block Attack Damage from Taunted Enemies"},{zh:"召唤生物有 {0}% 冰霜抗性",en:"Minions have {0}% to Cold Resistance"},{zh:"召唤生物获得等同 {0}% 物理伤害的额外冰霜伤害",en:"Minions gain {0}% of Physical Damage as Extra Cold Damage"},{zh:"若你近期内有击败被嘲讽的敌人,则护甲和闪避值提高 {0}%",en:"{0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently"},{zh:"若你近期内有击败被嘲讽的敌人,则护甲和闪避值降低 {0}%",en:"{0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently"},{zh:"每比敌人高一级,击中伤害提高 {0}%",en:"{0}% increased Damage with Hits for each Level higher the Enemy is than you"},{zh:"每比敌人高一级,击中伤害降低 {0}%",en:"{0}% reduced Damage with Hits for each Level higher the Enemy is than you"},{zh:"每个召唤的图腾可使图腾的攻击速度加快 {0}%",en:"Totems have {0}% increased Attack Speed per Summoned Totem"},{zh:"每个召唤的图腾可使图腾的攻击速度减慢 {0}%",en:"Totems have {0}% reduced Attack Speed per Summoned Totem"},{zh:"装备于主手时,攻击额外连锁弹射 1 次",en:"Attacks Chain an additional time when in Main Hand"},{zh:"装备于主手时,攻击额外连锁弹射 {0} 次",en:"Attacks Chain {0} additional times when in Main Hand"},{zh:"攻击可以额外发射 1 个投射物",en:"Attacks fire an additional Projectile"},{zh:"攻击可以额外发射 {0} 个投射物",en:"Attacks fire {0} additional Projectiles"},{zh:"装备在副手时,攻击可以额外发射 1 个投射物",en:"Attacks fire an additional Projectile when in Off Hand"},{zh:"装备在副手时,攻击可以额外发射 {0} 个投射物",en:"Attacks fire {0} additional Projectiles when in Off Hand"},{zh:"反击附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage to Counterattacks"},{zh:"每 1 个召唤出的不同魔像可使魔像伤害提高 {0}%",en:"{0}% increased Golem Damage for each Type of Golem you have Summoned"},{zh:"每 1 个召唤出的不同魔像可使魔像伤害降低 {0}%",en:"{0}% reduced Golem Damage for each Type of Golem you have Summoned"},{zh:"每个召唤出的魔像可使魔像伤害提高 {0}%",en:"{0}% increased Golem Damage per Summoned Golem"},{zh:"每个召唤出的魔像可使魔像伤害降低 {0}%",en:"{0}% reduced Golem Damage per Summoned Golem"},{zh:"身上未装备已腐化的物品时,最大生命提高 {0}%",en:"{0}% increased Maximum Life if no Equipped Items are Corrupted"},{zh:"身上未装备已腐化的物品时,每秒回复 {0} 生命",en:"Regenerate {0} Life per second if no Equipped Items are Corrupted"},{zh:"所有身上装备的物品皆为已腐化时,每秒回复 {0} 能量护盾",en:"Regenerate {0} Energy Shield per second if all Equipped items are Corrupted"},{zh:"周围敌人每秒受到 {0} 混沌伤害",en:"Nearby Enemies take {0} Chaos Damage per second"},{zh:"反击附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage to Counterattacks"},{zh:"若你近期内造成过穿刺,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you have Pierced Recently"},{zh:"若你近期内造成过穿刺,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if you have Pierced Recently"},{zh:"击中被诅咒的敌人时造成中毒",en:"Poison Cursed Enemies on hit"},{zh:"已被诅咒的敌人有 {0}% 的几率被击中后中毒",en:"{0}% chance to Poison on Hit against Cursed Enemies"},{zh:"已被诅咒的敌人被击中后中毒",en:"Always Poison on Hit against Cursed Enemies"},{zh:"装备 1 件普通物品时,物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items found with a Normal Item Equipped"},{zh:"装备 1 件普通物品时,物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items found with a Normal Item Equipped"},{zh:"装备 1 件魔法物品时,物品掉落数量提高 {0}%",en:"{0}% increased Quantity of Items found with a Magic Item Equipped"},{zh:"装备 1 件魔法物品时,物品掉落数量降低 {0}%",en:"{0}% reduced Quantity of Items found with a Magic Item Equipped"},{zh:"击败稀有或者传奇敌人时,获得【猛攻】状态 {0} 秒",en:"Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy"},{zh:"技能命中时消灭生命值低于15%的敌人",en:"Kill Enemies that have 15% or lower Life when Hit by your Skills"},{zh:"血量低于 20% 的敌人被你的技能击中时,会直接被终结",en:"Kill Enemies that have 20% or lower Life when Hit by your Skills"},{zh:"免疫流血",en:"Bleeding cannot be inflicted on you"},{zh:"{0}% 几率避免致流血",en:"{0}% chance to Avoid Bleeding"},{zh:"你偷取生命或魔力时,免疫流血",en:"You are Immune to Bleeding while Leeching"},{zh:"若你近期内有击败敌人,则伤害总增 {0}%",en:"{0}% more Damage if you've Killed Recently"},{zh:"若你近期内有击败敌人,则伤害总降 {0}%",en:"{0}% less Damage if you've Killed Recently"},{zh:"若你近期内有击败敌人,则效果区域扩大 {0}%",en:"{0}% increased Area of Effect if you've Killed Recently"},{zh:"若你近期内有击败敌人,则效果区域缩小 {0}%",en:"{0}% reduced Area of Effect if you've Killed Recently"},{zh:"【刀刃乱舞】的蓄力层数提高 1 层",en:"1 additional maximum Blade Flurry stages"},{zh:"【刀刃乱舞】的蓄力层数提高 {0} 层",en:"{0} additional maximum Blade Flurry stages"},{zh:"若你近期内有击败瘫痪的敌人,则技能效果持续时间延长 {0}%",en:"{0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently"},{zh:"若你近期内有击败瘫痪的敌人,则技能效果持续时间缩短 {0}%",en:"{0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently"},{zh:"若你近期内有成功嘲讽敌人,则受到的伤害提高 {0}%",en:"{0}% increased Damage taken if you've Taunted an Enemy Recently"},{zh:"若你近期内有成功嘲讽敌人,则受到的伤害降低 {0}%",en:"{0}% reduced Damage taken if you've Taunted an Enemy Recently"},{zh:"若你近期内有嘲讽敌人,则每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second if you've Taunted an Enemy Recently"},{zh:"药剂持续期间,免疫元素异常状态",en:"Immune to Elemental Ailments during any Flask Effect"},{zh:"药剂持续期间,元素伤害提高 {0}%",en:"{0}% increased Elemental Damage during any Flask Effect"},{zh:"药剂持续期间,元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage during any Flask Effect"},{zh:"药剂持续期间,有 {0}% 的几率冰冻,感电和点燃敌人",en:"{0}% chance to Freeze, Shock and Ignite during any Flask Effect"},{zh:"药剂持续期间,必定冰冻,感电和点燃敌人",en:"Always Freeze, Shock and Ignite during any Flask Effect"},{zh:"在奉献地面上时,每秒回复 {0}% 魔力和能量护盾",en:"Regenerate {0}% of Mana and Energy Shield per second while on Consecrated Ground"},{zh:"在奉献地面上时,攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed while on Consecrated Ground"},{zh:"在奉献地面上时攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed while on Consecrated Ground"},{zh:"地雷冷却速度加快 {0}%",en:"{0}% increased Mine Arming Speed"},{zh:"地雷冷却速度减慢 {0}%",en:"{0}% reduced Mine Arming Speed"},{zh:"你使用药剂时有 {0}% 的几率不消耗次数",en:"{0}% chance for Flasks you use to not consume Charges"},{zh:"物理伤害在你过去 10 秒内格成功挡过传奇敌人的情况下提高 {0}%",en:"{0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds"},{zh:"物理伤害在你过去 10 秒内格成功挡过传奇敌人的情况下降低 {0}%",en:"{0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds"},{zh:"你制造的奉献地面会使你与友军的伤害提高 {0}%",en:"Consecrated Ground you create grants {0}% increased Damage to you and Allies"},{zh:"攻击速度在你近期内没有击败过敌人的情况下加快 {0}%",en:"{0}% increased Attack Speed if you haven't Killed Recently"},{zh:"攻击速度在你近期内没有击败过敌人的情况下减慢 {0}%",en:"{0}% reduced Attack Speed if you haven't Killed Recently"},{zh:"狂怒球达到上限时,物理伤害总增 {0}%",en:"{0}% more Physical Damage while at maximum Frenzy Charges"},{zh:"狂怒球达到上限时,物理伤害总降 {0}%",en:"{0}% less Physical Damage while at maximum Frenzy Charges"},{zh:"受到的物理伤害在耐力球达到上限时提高 {0}%",en:"{0}% increased Physical Damage taken while at maximum Endurance Charges"},{zh:"受到的物理伤害在耐力球达到上限时降低 {0}%",en:"{0}% reduced Physical Damage taken while at maximum Endurance Charges"},{zh:"地雷造成 {0}% 的伤害转化为你的生命偷取",en:"{0}% of Damage dealt by your Mines is Leeched to you as Life"},{zh:"你偷取生命,数值等同于你的图腾造成伤害的 {0}%",en:"{0}% of Damage dealt by your Totems is Leeched to you as Life"},{zh:"每 150 点命中值都使攻击速度加快 {0}%",en:"{0}% increased Attack Speed per 150 Accuracy Rating"},{zh:"每 150 点命中值都使攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed per 150 Accuracy Rating"},{zh:"若你可以获得耐力球,则有 {0}% 的几率直接获得最大数量的耐力球",en:"{0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges"},{zh:"每 10 秒,效果区域扩大 {0}%,持续 4 秒",en:"Every 10 seconds, gain {0}% increased Area of Effect for 4 seconds"},{zh:"每 10 秒,效果区域缩小 {0}%,持续 4 秒",en:"Every 10 seconds, gain {0}% reduced Area of Effect for 4 seconds"},{zh:"对流血的敌人获得等同 {0}% 物理伤害的额外混沌伤害",en:"{0}% of Physical Damage gained as Extra Chaos Damage against\nBleeding Enemies"},{zh:"陷阱被敌人触发时,有 {0}% 的几率获得 3 秒迷踪状态",en:"{0}% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy"},{zh:"陷阱被敌人触发时,获得 3 秒迷踪状态",en:"Gain Phasing for 3 seconds when your Trap is triggered by an Enemy"},{zh:"陷阱被敌人触发时,有 {0}% 的几率获得 {1} 秒迷踪状态",en:"{0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy"},{zh:"陷阱被敌人触发时,获得 {0} 秒迷踪状态",en:"Gain Phasing for {0} seconds when your Trap is triggered by an Enemy"},{zh:"你的陷阱被敌人触发时回复 {0} 生命",en:"Recover {0} Life when your Trap is triggered by an Enemy"},{zh:"你的陷阱被敌人触发时回复 {0} 能量护盾",en:"Recover {0} Energy Shield when your Trap is triggered by an Enemy"},{zh:"攻击技能获得 {0} 召唤弩炮图腾数量上限",en:"Attack Skills have {0} to maximum number of Summoned Ballista Totems"},{zh:"攻击的技能 {0} 召唤图腾数量上限",en:"Attack Skills have {0} to maximum number of Summoned Totems"},{zh:"你暴击造成的中毒伤害总增 {0}%",en:"Poison you inflict with Critical Strikes deals {0}% more Damage"},{zh:"你暴击造成的中毒伤害总降 {0}%",en:"Poison you inflict with Critical Strikes deals {0}% less Damage"},{zh:"你对瘫痪敌人造成的流血伤害总增 {0}%",en:"Bleeding you inflict on Maimed Enemies deals {0}% more Damage"},{zh:"你对瘫痪敌人造成的流血伤害总降 {0}%",en:"Bleeding you inflict on Maimed Enemies deals {0}% less Damage"},{zh:"击败受元素异常状态影响的敌人\n提高 {0}% 药剂充能",en:"Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% increased Flask Charges"},{zh:"击败受元素异常状态影响的敌人\n降低 {0}% 药剂充能",en:"Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% reduced Flask Charges"},{zh:"【护体】状态下,护甲和闪避值提高 {0}%",en:"{0}% increased Armour and Evasion Rating while Fortified"},{zh:"【护体】状态下,护甲和闪避值降低 {0}%",en:"{0}% reduced Armour and Evasion Rating while Fortified"},{zh:"护体时近战伤害提高 {0}%",en:"{0}% increased Melee Damage while Fortified"},{zh:"护体时近战伤害降低 {0}%",en:"{0}% reduced Melee Damage while Fortified"},{zh:"亵渎产生一具额外灵枢",en:"Desecrate Spawns an additional corpse"},{zh:"亵渎产生 {0} 具额外灵枢",en:"Desecrate Spawns {0} additional corpses"},{zh:"若你近期内有消耗灵柩,则伤害提高 {0}%",en:"{0}% increased Damage if you have Consumed a corpse Recently"},{zh:"若你近期内有消耗灵柩,则伤害降低 {0}%",en:"{0}% reduced Damage if you have Consumed a corpse Recently"},{zh:"近期内每消耗一具灵枢,都使攻击和施法速度加快 {0}%,最多 200%",en:"{0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"},{zh:"近期内每消耗一具灵枢,都使攻击和施法速度减慢 {0}%,最多 200%",en:"{0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"},{zh:"击中满血敌人时,将使他们永久受到威吓",en:"Your Hits permanently Intimidate Enemies that are on Full Life"},{zh:"被你嘲讽的敌人的击中和异常状态伤害\n对其它目标总增 {0}%",en:"Enemies Taunted by you deal {0}% more Damage with Hits and\nAilments against other targets"},{zh:"被你嘲讽的敌人的击中和异常状态伤害\n对其它目标总降 {0}%",en:"Enemies Taunted by you deal {0}% less Damage with Hits and\nAilments against other targets"},{zh:"近战攻击击中会造成中毒",en:"Melee Attacks Poison on Hit"},{zh:"近战攻击击中后有 {0}% 的几率造成中毒",en:"Melee Attacks have {0}% chance to Poison on Hit"},{zh:"近战攻击击中后造成中毒",en:"Melee Attacks Poison on Hit"},{zh:"对受诅咒敌人造成伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage Leeched as Life against Cursed Enemies"},{zh:"若你近期内有击败敌人,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you've Killed Recently"},{zh:"若你近期内有击败敌人,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if you've Killed Recently"},{zh:"获得等同武器物理伤害 {0}% 的全部三种额外火焰,冰霜和闪电伤害",en:"Gain {0}% of Weapon Physical Damage as Extra Damage of each Element"},{zh:"若你近期内或你的图腾有击败敌人,则获得等同 {0}% 物理伤害的额外火焰伤害",en:"Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently"},{zh:"双持时附加 {0}% 基础暴击伤害加成",en:"{0}% to Critical Strike Multiplier while Dual Wielding"},{zh:"双持时暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance while Dual Wielding"},{zh:"双持时暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance while Dual Wielding"},{zh:"{0} 护甲和闪避值",en:"{0} to Armour and Evasion Rating"},{zh:"药剂持续期间,伤害穿透 {0}% 元素抗性",en:"Damage Penetrates {0}% Elemental Resistances during any Flask Effect"},{zh:"药剂持续期间,获得额外 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction during any Flask Effect"},{zh:"受到的反射伤害提高 {0}%",en:"{0}% increased Reflected Damage taken"},{zh:"受到的反射伤害降低 {0}%",en:"{0}% reduced Reflected Damage taken"},{zh:"格挡时有 {0}% 的几率获得暴击球",en:"{0}% chance to gain a Power Charge when you Block"},{zh:"在你格挡时冰缓周围敌人",en:"Chill Nearby Enemies when you Block"},{zh:"每个狂怒球会使你被命中时附加{0}-{1}点火焰伤害",en:"Adds {0} to {1} Cold Damage to Hits against you per Frenzy Charge"},{zh:"每个狂怒球附加 {0} 到 {1} 点冰霜伤害",en:"{0} to {1} Added Cold Damage per Frenzy Charge"},{zh:"药剂持续期间,攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed during any Flask Effect"},{zh:"药剂持续期间,攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed during any Flask Effect"},{zh:"若你近期内有格挡,则附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage if you've Blocked Recently"},{zh:"你的晕眩门槛由能量护盾计算,而不再基于生命",en:"Stun Threshold is based on Energy Shield instead of Life"},{zh:"暴击无法吸血",en:"Cannot Leech Life from Critical Strikes"},{zh:"暴击时有 {0}% 的几率致盲敌人",en:"{0}% chance to Blind Enemies on Critical Strike"},{zh:"暴击时有 {0}% 的几率获得【灵巧】",en:"{0}% chance to gain Elusive on Critical Strike"},{zh:"暴击获得【灵巧】",en:"Gain Elusive on Critical Strike"},{zh:"击败敌人有 {0}% 的几率获得【灵巧】",en:"{0}% chance to gain Elusive on Kill"},{zh:"击败敌人获得【灵巧】",en:"Gain Elusive on Kill"},{zh:"敌方的击中导致你失去生命时,获得 10 秒抗争效果,每 {0} 秒发生一次",en:"Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every {0} seconds"},{zh:"每层抗争使护甲提高 {0}%",en:"{0}% increased Armour per Defiance"},{zh:"每层抗争使护甲降低 {0}%",en:"{0}% reduced Armour per Defiance"},{zh:"抗争状态下,偷取的每秒最大生命总恢复量提高 {0}%",en:"{0}% increased Maximum total Life Recovery per second from Leech while you have Defiance"},{zh:"抗争状态下,每秒最大生命总恢复量降低 {0}%",en:"{0}% reduced Maximum total Life Recovery per second from Leech while you have Defiance"},{zh:"抗争达到 {0} 层时,承受等于最大生命的反射物理伤害,并失去所有抗争效果",en:"At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance"},{zh:"不会受到暴击所造成的额外暴击伤害",en:"Take no Extra Damage from Critical Strikes"},{zh:"被你感电的敌人施法速度加快 {0}%",en:"Enemies you Shock have {0}% increased Cast Speed"},{zh:"被你感电的敌人施法速度减慢 {0}%",en:"Enemies you Shock have {0}% reduced Cast Speed"},{zh:"被你感电的敌人移动速度加快 {0}%",en:"Enemies you Shock have {0}% increased Movement Speed"},{zh:"被你感电的敌人移动速度减慢 {0}%",en:"Enemies you Shock have {0}% reduced Movement Speed"},{zh:"每个召唤图腾上限使攻城炮台和散射弩炮的攻击速度加快 {0}%",en:"{0}% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem"},{zh:"每个召唤图腾上限使攻城炮台和散射弩炮的攻击速度减慢 {0}%",en:"{0}% reduced Siege and Shrapnel Ballista attack speed per maximum Summoned Totem"},{zh:"该区域包含一个额外的神殿",en:"Area contains an additional Shrine"},{zh:"该区域包含{0}个额外的神殿",en:"Area contains {0} additional Shrines"},{zh:"该区域会额外出现一个由万神殿怪物守卫的神殿",en:"Area contains an additional Shrine guarded by a Pantheon Monster"},{zh:"该区域会额外出现 {0} 个由万神殿怪物守卫的神殿",en:"Areas contain {0} additional Shrines guarded by Pantheon Monsters"},{zh:"点燃 1 个敌人后的近期内,燃烧伤害提高 {0}%",en:"{0}% increased Burning Damage if you've Ignited an Enemy Recently"},{zh:"点燃 1 个敌人后的近期内,燃烧伤害降低 {0}%",en:"{0}% reduced Burning Damage if you've Ignited an Enemy Recently"},{zh:"点燃一个敌人后回复 {0}% 生命",en:"Recover {0}% of Life when you Ignite an Enemy"},{zh:"近战物理伤害对被点燃的敌人提高 {0}%",en:"{0}% increased Melee Physical Damage against Ignited Enemies"},{zh:"近战物理伤害被点燃的敌人降低 {0}%",en:"{0}% reduced Melee Physical Damage against Ignited Enemies"},{zh:"分叉箭矢的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with arrows that Fork"},{zh:"分叉箭矢的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with arrows that Fork"},{zh:"贯穿箭矢导致流血",en:"Arrows that Pierce cause Bleeding"},{zh:"贯穿箭矢有 50% 的几率施加流血状态",en:"Arrows that Pierce have 50% chance to inflict Bleeding"},{zh:"箭矢在连锁后贯穿所有目标",en:"Arrows Pierce all Targets after Chaining"},{zh:"法术可以额外发射 1 个投射物",en:"Spells fire an additional Projectile"},{zh:"法术可以额外发射 {0} 个投射物",en:"Spells fire {0} additional Projectiles"},{zh:"召唤生物伤害提高或降低,将同样套用于自身",en:"Increases and Reductions to Minion Damage also affect you"},{zh:"每 200 命中值可使攻击造成的投射物伤害提高 {0}%",en:"{0}% increased Projectile Attack Damage per 200 Accuracy Rating"},{zh:"每 200 命中值可使攻击造成的投射物伤害降低 {0}%",en:"{0}% reduced Projectile Attack Damage per 200 Accuracy Rating"},{zh:"移动时留下【燃烧地面】,在 1 秒内每秒造成 {0} 点火焰伤害",en:"Drops Burning Ground while moving, dealing {0} Fire Damage per second for 1 second"},{zh:"移动时留下【燃烧地面】,在 {1} 秒内每秒造成 {0} 点火焰伤害",en:"Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} seconds"},{zh:"移动时留下烧灼地面,持续 {0} 秒",en:"Drops Scorched Ground while moving, lasting {0} seconds"},{zh:"移动时留下【感电地面】,持续 {0} 秒",en:"Drops Shocked Ground while moving, lasting {0} seconds"},{zh:"静止时受到的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage Taken while stationary"},{zh:"静止时受到的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage Taken while stationary"},{zh:"静止时受到的物理伤害降低 {0}%",en:"{0}% additional Physical Damage Reduction while stationary"},{zh:"静止时受到的物理伤害提高 {0}%",en:"{0}% Physical Damage taken while stationary"},{zh:"静止时 {0} 护甲",en:"{0} Armour while stationary"},{zh:"移动时受到的物理伤害提高 {0}%",en:"{0}% increased Physical Damage taken while moving"},{zh:"移动时受到的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage taken while moving"},{zh:"静止时魔力回复提高 {0}%",en:"{0}% increased Mana Regeneration Rate while stationary"},{zh:"静止时魔力回复降低 {0}%",en:"{0}% reduced Mana Regeneration Rate while stationary"},{zh:"投射物攻击技能的暴击率提高 {0}%",en:"Projectile Attack Skills have {0}% increased Critical Strike Chance"},{zh:"投射物攻击技能的暴击率降低 {0}%",en:"Projectile Attack Skills have {0}% reduced Critical Strike Chance"},{zh:"当你拥有兽化的召唤生物时,投射物攻击击中时有 {0}% 的几率造成流血",en:"Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while\nyou have a Bestial Minion"},{zh:"当你拥有兽化的召唤生物时,投射物攻击击中时有 {0}% 的几率造成瘫痪",en:"Projectiles from Attacks have {0}% chance to Maim on Hit while\nyou have a Bestial Minion"},{zh:"当你拥有兽化的召唤生物时,投射物攻击击中时有 {0}% 的几率造成中毒",en:"Projectiles from Attacks have {0}% chance to Poison on Hit while\nyou have a Bestial Minion"},{zh:"拥有兽化召唤生物时为攻击附加 {0} - {1} 点物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks while you have a Bestial Minion"},{zh:"拥有兽化召唤生物时为攻击附加 {0} - {1} 点混沌伤害",en:"Adds {0} to {1} Chaos Damage to Attacks while you have a Bestial Minion"},{zh:"当你拥有兽化的召唤生物时,攻击和移动速度加快 {0}%",en:"{0}% increased Attack and Movement Speed while you have a Bestial Minion"},{zh:"若你的其他戒指中有【塑界之器】,则攻击伤害提高 {0}%",en:"{0}% increased Attack Damage if your other Ring is a Shaper Item"},{zh:"若你的其他戒指中有【塑界之器】,则攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage if your other Ring is a Shaper Item"},{zh:"若你的其他戒指中有【裂界之器】,则法术伤害提高 {0}%",en:"{0}% increased Spell Damage if your other Ring is an Elder Item"},{zh:"若你的其他戒指中有【裂界之器】,则法术伤害降低 {0}%",en:"{0}% reduced Spell Damage if your other Ring is an Elder Item"},{zh:"若你的其他戒指中有【塑界之器】,则免疫法术造成的晕眩",en:"Cannot be Stunned by Spells if your other Ring is a Shaper Item"},{zh:"若你的其他戒指中有【裂界之器】,则免疫攻击造成的晕眩",en:"Cannot be Stunned by Attacks if your other Ring is an Elder Item"},{zh:"每装备一个【裂界者物品】,最大生命提高 {0}",en:"{0} to Maximum Life per Elder Item Equipped"},{zh:"每装备一个【裂界者物品】,异常状态的伤害提高 {0}%",en:"{0}% increased Damage with Ailments per Elder Item Equipped"},{zh:"每装备一个【裂界者物品】,异常状态的伤害降低 {0}%",en:"{0}% reduced Damage with Ailments per Elder Item Equipped"},{zh:"每装备一个【裂界者物品】,异常状态 {0}% 持续伤害加成",en:"{0}% to Damage over Time Multiplier for Ailments per Elder Item Equipped"},{zh:"你有秘术增强效果时,你身上的非伤害型异常状态效果提高 {0}%",en:"Non-Damaging Ailments have {0}% increased Effect on you while you have Arcane Surge"},{zh:"你有秘术增强效果时,你身上的非伤害型异常状态效果降低 {0}%",en:"Non-Damaging Ailments have {0}% reduced Effect on you while you have Arcane Surge"},{zh:"每装备一件裂界者物品,就使非伤害型异常状态效果提高 {0}%",en:"{0}% increased Effect of Non-Damaging Ailments per Elder Item Equipped"},{zh:"每装备一件裂界者物品,就使非伤害型异常状态效果降低 {0}%",en:"{0}% reduced Effect of Non-Damaging Ailments per Elder Item Equipped"},{zh:"每装备一个【被腐化的物品】,技能的总魔力消耗 {0}",en:"{0} to Total Mana Cost of Skills for each Corrupted Item Equipped"},{zh:"每装备一个【塑界者物品】,获得额外混沌伤害,等同于元素伤害的 {0}%",en:"Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped"},{zh:"每装备 1 个【裂界之器】或【塑界之器】,便 {0} 最大轮回球",en:"{0} to Maximum Siphoning Charges per Elder or Shaper Item Equipped"},{zh:"你使用技能时有 {0}% 的几率获得 1 个轮回球",en:"{0}% chance to gain a Siphoning Charge when you use a Skill"},{zh:"你使用技能时获得 1 个轮回球",en:"Gain a Siphoning Charge when you use a Skill"},{zh:"每个轮回球附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks and Spells per Siphoning Charge"},{zh:"每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 {0}%",en:"Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge"},{zh:"每有 1 个轮回球,便获得 {0}% 击中物理伤害减免",en:"{0}% additional Physical Damage Reduction from Hits per Siphoning Charge"},{zh:"每个轮回球可使伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage Leeched as Life per Siphoning Charge"},{zh:"若你近期内有使用技能,每有 1 个轮回球,则每秒受到 {0} 物理伤害",en:"Take {0} Physical Damage per Second per Siphoning Charge if you've used a Skill Recently"},{zh:"你使用药剂时回复 {0}% 生命",en:"Recover {0}% of Life when you use a Flask"},{zh:"使用魔力药剂时也会回复 {0}% 生命",en:"Recover {0}% of Life when you use a Mana Flask"},{zh:"药剂的非即时生效类魔力回复也会同时回复生命",en:"Non-instant Mana Recovery from Flasks is also Recovered as Life"},{zh:"近期内每消耗总计 200 魔力都使技能消耗提高 {0}%",en:"{0}% increased Cost of Skills for each 200 total Mana Spent Recently"},{zh:"近期内每消耗总计 200 魔力都使技能消耗降低 {0}%",en:"{0}% reduced Cost of Skills for each 200 total Mana Spent Recently"},{zh:"近期你每消耗 200 魔力,法术伤害便提高 {0}%,最多 2000%",en:"{0}% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%"},{zh:"近期你每消耗 200 魔力,法术伤害便降低 {0}%",en:"{0}% reduced Spell Damage for each 200 total Mana you have Spent Recently"},{zh:"若你拥有 10 个以上的【深海屏障】,则无法被晕眩",en:"Cannot be Stunned if you have at least 10 Crab Barriers"},{zh:"近期你若失去过【深海屏障】,则不会再失去【深海屏障】",en:"Cannot lose Crab Barriers if you have lost Crab Barriers Recently"},{zh:"{0} 【深海屏障】数量上限",en:"{0} to Maximum number of Crab Barriers"},{zh:"每个【深海屏障】可使伤害提高 {0}%",en:"{0}% increased Damage per Crab Barrier"},{zh:"当你被击中一次并受到物理伤害时,你只会丢失 {0} 个【深海屏障】",en:"You only lose {0} Crab Barriers when you take Physical Damage from a Hit"},{zh:"你拥有至少 5 个【深海屏障】时,攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage while you have at least 5 Crab Barriers"},{zh:"你拥有至少 10 个【深海屏障】时,攻击伤害格挡几率{0}%",en:"{0}% Chance to Block Attack Damage while you have at least 10 Crab Barriers"},{zh:"有 {0}% 的几率在你获得 1 个【深海屏障】时,直接获得最大上限的【深海屏障】",en:"{0}% chance that if you would gain a Crab Barrier, you instead gain up to\nyour maximum number of Crab Barriers"},{zh:"赤炼球上限 {0}",en:"{0} to Maximum Blood Charges"},{zh:"{0} 最大虚空之矢数量",en:"{0} Maximum Void Charges"},{zh:"有 {0}% 的几率获得额外混沌伤害,其数值等同于非混沌伤害的 25%",en:"{0}% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage"},{zh:"有 {0}% 的几率获得额外混沌伤害,其数值等同于非混沌伤害的 50%",en:"{0}% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage"},{zh:"有 {0}% 的几率获得额外混沌伤害,其数值等同于非混沌伤害的 100%",en:"{0}% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage"},{zh:"受到【猫之势】影响时,{0}% 暴击率",en:"{0}% to Critical Strike Chance while affected by Aspect of the Cat"},{zh:"拥有【猫之隐匿】时,暴击有 {0}% 的几率致盲敌人",en:"Critical Strikes have {0}% chance to Blind Enemies while you have Cat's Stealth"},{zh:"至少有 200 点力量时,{0}% 元素抗性",en:"{0}% to all Elemental Resistances while you have at least 200 Strength"},{zh:"至少有 200 点敏捷时,投射物攻击伤害提高 {0}%",en:"{0}% increased Projectile Attack Damage while you have at least 200 Dexterity"},{zh:"至少有 200 点敏捷时,投射物攻击伤害降低 {0}%",en:"{0}% reduced Projectile Attack Damage while you have at least 200 Dexterity"},{zh:"至少有 200 点智慧时,暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance while you have at least 200 Intelligence"},{zh:"至少有 200 点智慧时,暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance while you have at least 200 Intelligence"},{zh:"该武器击中后造成的 {0}% 物理伤害转换为一种随机元素伤害",en:"{0}% of Physical Damage from Hits with this Weapon is Converted to a random Element"},{zh:"用该武器击中时,获得额外冰霜或闪电伤害,等于物理伤害的 {0}%",en:"Hits with this Weapon gain {0}% of Physical Damage as Extra Cold or Lightning Damage"},{zh:"该武器击中时必定造成点燃、冻结和感电",en:"Hits with this Weapon always Ignite, Freeze, and Shock"},{zh:"用该武器击中时,对被点燃的敌人伤害提高 {0}%",en:"Hits with this Weapon deal {0}% increased Damage to Ignited Enemies"},{zh:"用该武器击中时,对被点燃敌人的敌人伤害降低 {0}%",en:"Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies"},{zh:"用该武器击中时,对冻结的敌人伤害提高 {0}%",en:"Hits with this Weapon deal {0}% increased Damage to Frozen Enemies"},{zh:"用该武器击中时对冻结的敌人伤害降低 {0}%",en:"Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies"},{zh:"用该武器击中时,对被感电的敌人伤害提高 {0}%",en:"Hits with this Weapon deal {0}% increased Damage to Shocked Enemies"},{zh:"用该武器击中时,对被感电的敌人伤害降低 {0}%",en:"Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies"},{zh:"若你至少拥有 500 层能量护盾,则每秒回复 {0} 生命",en:"Regenerate {0} Life per second if you have at least 500 Maximum Energy Shield"},{zh:"若你至少拥有 1000 层能量护盾,则每秒回复 {0} 生命",en:"Regenerate {0} Life per second if you have at least 1000 Maximum Energy Shield"},{zh:"若你至少拥有 1500 层能量护盾,则每秒回复 {0} 生命",en:"Regenerate {0} Life per second if you have at least 1500 Maximum Energy Shield"},{zh:"每完成 25 次暴走连击,效果区域扩大 {0}%",en:"{0}% increased Area of Effect per 25 Rampage Kills"},{zh:"每完成 25 次暴走连击,效果区域缩小 {0}%",en:"{0}% reduced Area of Effect per 25 Rampage Kills"},{zh:"每达到 50 次暴走连击,就获得 1 个狂怒球",en:"Gain a Frenzy Charge on every 50th Rampage Kill"},{zh:"装备的护盾格挡几率若不低于 30%,则法术伤害的 {0}% 转化为生命偷取",en:"{0}% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block"},{zh:"能量护盾上限按照已装备的盾牌上每 5 点护甲值 {0}",en:"{0} to Maximum Energy Shield per 5 Armour on Equipped Shield"},{zh:"护甲值按照已装备的盾牌上每 5 点闪避值 {0}",en:"{0} to Armour per 5 Evasion Rating on Equipped Shield"},{zh:"闪避值按照已装备的盾牌上每 5 点能量护盾上限 {0}",en:"{0} to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield"},{zh:"每个影响你的【深渊珠宝】可使最大精神球数量 {0}",en:"{0} to Maximum Spirit Charges per Abyss Jewel affecting you"},{zh:"位移技能的冷却回复率提高 {0}%",en:"{0}% increased Cooldown Recovery Rate of Travel Skills"},{zh:"位移技能的冷却回复率降低 {0}%",en:"{0}% reduced Cooldown Recovery Rate of Travel Skills"},{zh:"每秒获得一个精神球",en:"Gain a Spirit Charge every second"},{zh:"每 {0} 秒获得一个精神球",en:"Gain a Spirit Charge every {0} seconds"},{zh:"击败敌人后有 {0}% 的几率获得 1 个精神球",en:"{0}% chance to gain a Spirit Charge on Kill"},{zh:"击败敌人获得 1 个精神球",en:"Gain a Spirit Charge on Kill"},{zh:"受到残暴打击后失去所有精神球",en:"You lose all Spirit Charges when taking a Savage Hit"},{zh:"当精神球失效或被消耗时,回复 {0}% 生命",en:"Recover {0}% of Life when you lose a Spirit Charge"},{zh:"每失去一个精神球,回复 {0}% 的能量护盾",en:"Recover {0}% of Energy Shield when you lose a Spirit Charge"},{zh:"{0} 最大神圣球",en:"{0} to maximum Divine Charges"},{zh:"有 {0}% 的几率在击中时获得神圣球",en:"{0}% chance to gain a Divine Charge on Hit"},{zh:"击中时获得神圣球",en:"Gain a Divine Charge on Hit"},{zh:"每个神圣球可使元素伤害提高 {0}%",en:"{0}% increased Elemental Damage per Divine Charge"},{zh:"每个神圣球可使元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage per Divine Charge"},{zh:"满神圣球时,你获得【神性】,持续 {0} 秒\n获得【神性】时失去所有神圣球",en:"You gain Divinity for {0} seconds on reaching maximum Divine Charges\nLose all Divine Charges when you gain Divinity"},{zh:"每个耐力球使护体上限 {0}",en:"{0} to maximum Fortification per Endurance Charge"},{zh:"每个狂怒球使位移技能的冷却回复速度加快 {0}%",en:"{0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge"},{zh:"每个狂怒球使位移技能的冷却回复速度减慢 {0}%",en:"{0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge"},{zh:"每个暴击球使你的【灵巧】效果提高 {0}%",en:"{0}% increased Effect of Elusive on you per Power Charge"},{zh:"每个暴击球使你的【灵巧】效果降低 {0}%",en:"{0}% reduced Effect of Elusive on you per Power Charge"},{zh:"当你使用位移技能时,有 {0}% 的几率失去一个狂怒球",en:"{0}% chance to lose a Frenzy Charge when you use a Travel Skill"},{zh:"当你使用位移技能时失去一个狂怒球",en:"Lose a Frenzy Charge when you use a Travel Skill"},{zh:"当你获得护体时,有 {0}% 的几率失去一个耐力球",en:"{0}% chance to lose an Endurance Charge when you gain Fortification"},{zh:"当你获得护体时,失去一个耐力球",en:"Lose an Endurance Charge when you use gain Fortification"},{zh:"获得【灵巧】有 {0}% 的几率失去一个暴击球",en:"{0}% chance to lose a Power Charge when you gain Elusive"},{zh:"获得【灵巧】失去一个暴击球",en:"Lose a Power Charge when you gain Elusive"},{zh:"击中有 {0}% 的几率施加死亡凋零,持续 2 秒",en:"{0}% chance to inflict Withered for 2 seconds on Hit"},{zh:"击中施加死亡凋零,持续 2 秒",en:"Inflict Withered for 2 seconds on Hit"},{zh:"给敌人施加的每个死亡凋零\n都使它们从你的击中中受到的元素伤害提高 {0}%",en:"Enemies take {0}% increased Elemental Damage from your Hits for\neach Withered you have inflicted on them"},{zh:"给敌人施加的每个死亡凋零\n都使它们从你的击中中受到的元素伤害降低 {0}%",en:"Enemies take {0}% reduced Elemental Damage from your Hits for\neach Withered you have inflicted on them"},{zh:"每秒获得 1 次【脆弱重生】",en:"Gain 1 Fragile Regrowth each second"},{zh:"最多 {0} 次【脆弱重生】",en:"Maximum {0} Fragile Regrowth"},{zh:"每次【脆弱重生】都每秒回复 {0}% 生命",en:"{0}% of Life Regenerated per second per Fragile Regrowth"},{zh:"被击中时失去所有【脆弱重生】",en:"Lose all Fragile Regrowth when Hit"},{zh:"召唤生物每有 1% 混沌抗性\n就将其 {0}% 最大生命转化为最大能量护盾",en:"Minions Convert {0}% of their Maximum Life to Maximum Energy\nShield per 1% Chaos Resistance they have"},{zh:"受到的混沌伤害无法穿透召唤生物的能量护盾",en:"Chaos Damage taken does not bypass Minions' Energy Shield"},{zh:"召唤生物的能量护盾充能时间提前 {0}%",en:"Minions have {0}% faster start of Energy Shield Recharge"},{zh:"召唤生物的能量护盾充能时间延后 {0}%",en:"Minions have {0}% slower start of Energy Shield Recharge"},{zh:"召唤生物有能量护盾时,它们的击中无视怪物的元素抗性",en:"While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances"},{zh:"第一个发射点发射的箭矢始终贯穿",en:"Arrows fired from the first firing points always Pierce"},{zh:"第二个发射点发射的箭矢会分裂",en:"Arrows fired from the second firing points Fork"},{zh:"第三个发射点发射的箭矢会返回",en:"Arrows fired from the third firing points Return to you"},{zh:"第四个发射点发射的箭矢 +1 次连锁",en:"Arrows fired from the fourth firing points Chain +1 time"},{zh:"第四个发射点发射的箭矢 {0} 次连锁",en:"Arrows fired from the fourth firing points Chain {0} times"},{zh:"用该武器击中时有 {0}% 的几率施加 2 秒死亡凋零",en:"{0}% chance to inflict Withered for 2 seconds on Hit with this Weapon"},{zh:"用该武器击中时施加 2 秒死亡凋零",en:"Inflict Withered for 2 seconds on Hit with this Weapon"},{zh:"装备于你的主手时,召唤的魔侍武士和魔侍兵持有该武器",en:"Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand"},{zh:"如果你最近使用这把武器击中过,\n召唤的魔侍武士和魔侍兵使用该武器造成三倍伤害",en:"Summoned Skeleton Warriors and Soldiers deal Triple Damage with this\nWeapon if you've Hit with this Weapon Recently"},{zh:"幻影弓手不会跟随于你",en:"Mirage Archers are not attached to you"},{zh:"召唤的幻影弓手数量上限 {0}",en:"{0} to maximum number of Summoned Mirage Archers"},{zh:"不能在你的幻影弓手周围召唤幻影弓手",en:"Cannot Summon Mirage Archers while near your Mirage Archers"},{zh:"每点火焰适应都使伤害提高 {0}%",en:"{0}% increased Damage per Adaptation to Fire"},{zh:"每点火焰适应都使伤害降低 {0}%",en:"{0}% reduced Damage per Adaptation to Fire"},{zh:"每点冰霜适应都使攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed per Adaptation to Cold"},{zh:"每点冰霜适应都使攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed per Adaptation to Cold"},{zh:"每点闪电适应都使暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance per Adaptation to Lightning"},{zh:"每点闪电适应都使暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance per Adaptation to Lightning"},{zh:"不能使用魔法非恢复类药剂",en:"Magic Utility Flasks cannot be Used"},{zh:"最左边的 1 个魔法非恢复类药剂给你持续提供药剂效果",en:"Leftmost 1 Magic Utility Flask constantly applies its Flask Effect to you"},{zh:"最左边的 {0} 个魔法非恢复类药剂给你持续提供药剂效果",en:"Leftmost {0} Magic Utility Flasks constantly apply their Flask Effects to you"},{zh:"不能移除魔法非恢复类药剂效果",en:"Magic Utility Flask Effects cannot be removed"},{zh:"你承受暴击时获得一个缓速藤蔓",en:"You gain a Grasping Vine when you take a Critical Strike"},{zh:"你承受暴击时获得 {0} 个缓速藤蔓",en:"You gain {0} Grasping Vines when you take a Critical Strike"},{zh:"周围静止的敌人每秒获得一个缓速藤蔓",en:"Nearby stationary Enemies gain a Grasping Vine every second"},{zh:"周围静止的敌人每 {0} 秒获得一个缓速藤蔓",en:"Nearby stationary Enemies gain a Grasping Vine every {0} seconds"},{zh:"所有伤害都对至少被 1 个缓速蔓藤影响的敌人施加中毒",en:"All Damage inflicts Poison against Enemies affected by at least 1 Grasping Vine"},{zh:"所有伤害都对至少被 {0} 个缓速蔓藤影响的敌人施加中毒",en:"All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vines"},{zh:"受诅咒的敌人的暴击对你造成的伤害提高 {0}%",en:"You take {0}% increased Extra Damage from Critical Strikes by Cursed Enemies"},{zh:"受诅咒的敌人的暴击对你造成的伤害降低 {0}%",en:"You take {0}% reduced Extra Damage from Critical Strikes by Cursed Enemies"},{zh:"你受到的来自中毒敌人的暴击额外伤害提高 {0}%",en:"You take {0}% increased Extra Damage from Critical Strikes by Poisoned Enemies"},{zh:"你受到的来自中毒敌人的暴击额外伤害降低 {0}%",en:"You take {0}% reduced Extra Damage from Critical Strikes by Poisoned Enemies"},{zh:"从以下可用类型的药剂中各\n消耗 {0} 充能次数,为非吟唱技能提供加成:",en:"Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of\neach of the following types, if possible:"},{zh:"如果消耗宝钻药剂充能次数,暴击几率提高 {0}%",en:"If Diamond Flask Charges are consumed, {0}% increased Critical Strike Chance"},{zh:"如果消耗宝钻药剂充能次数,暴击几率降低 {0}%",en:"If Diamond Flask Charges are consumed, {0}% reduced Critical Strike Chance"},{zh:"如果消耗灰岩药剂充能次数,穿透 {0}% 的元素抗性",en:"If Bismuth Flask Charges are consumed, Penetrate {0}% Elemental Resistances"},{zh:"如果消耗紫晶药剂充能次数,造成相当于物理伤害 {0}% 的额外混沌伤害",en:"If Amethyst Flask Charges are consumed, {0}% of Physical Damage as Extra Chaos Damage"},{zh:"任意装备的每个空的红色插槽使最大生命 {0}",en:"{0} to maximum Life for each Empty Red Socket on any Equipped Item"},{zh:"任意装备的每个空的绿色插槽使命中值 {0}",en:"{0} to Accuracy Rating for each Empty Green Socket on any Equipped Item"},{zh:"任意装备的每个空的蓝色插槽使最大魔力 {0}",en:"{0} to maximum Mana for each Empty Blue Socket on any Equipped Item"},{zh:"任意装备的每个空的白色插槽使所有元素抗性 {0}%",en:"{0}% to all Elemental Resistances for each Empty White Socket on any Equipped Item"},{zh:"你击中造成的冰缓效果始终使行动速度降低至少 {0}%",en:"Chills from your Hits always reduce Action Speed by at least {0}%"},{zh:"你击中造成的感电效果始终使受到的伤害提高至少 {0}%",en:"Shocks from your Hits always increase Damage taken by at least {0}%"},{zh:"你击中传奇敌人时获得汇聚效果,每 8 秒触发一次",en:"Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds"},{zh:"你没有汇聚效果时,效果区域扩大 {0}%",en:"{0}% increased Area of Effect while you don't have Convergence"},{zh:"你没有汇聚效果时,效果区域缩小 {0}%",en:"{0}% reduced Area of Effect while you don't have Convergence"},{zh:"格挡后的近期内 {0} 护甲",en:"{0} Armour if you've Blocked Recently"},{zh:"每个召唤的图腾 {0} 护甲",en:"{0} Armour per Summoned Totem"},{zh:"每 2 点力量使护甲 {0}",en:"{0} Armour per 2 Strength"},{zh:"增加 1 个天赋技能",en:"Adds 1 Passive Skill"},{zh:"增加 {0} 个天赋技能",en:"Adds {0} Passive Skills"},{zh:"赦罪施法速度加快 {0}%",en:"{0}% increased Absolution Cast Speed"},{zh:"赦罪施法速度减慢 {0}%",en:"{0}% reduced Absolution Cast Speed"},{zh:"赦罪哨卫的持续时间提高 {0}%",en:"{0}% increased Sentinel of Absolution Duration"},{zh:"赦罪哨卫的持续时间降低 {0}%",en:"{0}% reduced Sentinel of Absolution Duration"},{zh:"赦罪召唤的哨卫效果区域扩大 {0}%",en:"Summoned Sentinels of Absolution have {0}% increased Area of Effect"},{zh:"赦罪召唤的哨卫效果区域缩小 {0}%",en:"Summoned Sentinels of Absolution have {0}% reduced Area of Effect"},{zh:"近程命中值总增 {0}%",en:"{0}% more Accuracy Rating at Close Range"},{zh:"近程命中值总降 {0}%",en:"{0}% less Accuracy Rating at Close Range"},{zh:"对传奇敌人的命中值总增 {0}%",en:"{0}% more Accuracy Rating against Unique Enemies"},{zh:"对传奇敌人的命中值总降 {0}%",en:"{0}% less Accuracy Rating against Unique Enemies"},{zh:"对被标记敌人的命中值总增 {0}%",en:"{0}% more Accuracy Rating against Marked Enemy"},{zh:"对被标记敌人的命中值总降 {0}%",en:"{0}% less Accuracy Rating against Marked Enemy"},{zh:"全局命中值总增 50%",en:"50% more Global Accuracy Rating"},{zh:"每级使命中值 {0}",en:"{0} to Accuracy Rating per Level"},{zh:"命中值按照每个狂怒球 {0}",en:"{0} to Accuracy Rating per Frenzy Charge"},{zh:"命中值按照装备上每个绿色插槽 {0}",en:"{0} to Accuracy Rating per Green Socket on Equipped Bow"},{zh:"你具有【猛攻】的情况下,命中值提高 {0}%",en:"{0}% increased Accuracy Rating while you have Onslaught"},{zh:"你具有【猛攻】的情况下,命中值降低 {0}%",en:"{0}% reduced Accuracy Rating while you have Onslaught"},{zh:"若你近期内没有击败敌人,则命中值提高 {0}%",en:"{0}% increased Accuracy Rating if you haven't Killed Recently"},{zh:"若你近期内没有击败敌人,则命中值降低 {0}%",en:"{0}% reduced Accuracy Rating if you haven't Killed Recently"},{zh:"若你在过去 8 秒内打出过暴击,则命中值提高 {0}%",en:"{0}% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds"},{zh:"若你在过去 8 秒内打出过暴击,则命中值降低 {0}%",en:"{0}% reduced Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds"},{zh:"狂怒球达到上限时,{0} 命中值",en:"{0} to Accuracy Rating while at Maximum Frenzy Charges"},{zh:"受到迅捷光环影响时,行动速度加快{0}%",en:"{0}% increased Action Speed while affected by Haste"},{zh:"受到迅捷光环影响时,行动速度减慢{0}%",en:"{0}% reduced Action Speed while affected by Haste"},{zh:"如果你在过去 10 秒内施放过时空锁链,则行动速度减缓不会低于基础速度",en:"Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds"},{zh:"行动速度减慢 {0}%",en:"{0}% reduced Action Speed"},{zh:"行动速度加快 {0}%",en:"{0}% increased Action Speed"},{zh:"击退距离扩大 200%",en:"200% increased Knockback Distance"},{zh:"双持武器时,有 {0}% 的几率在击败敌人时获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge on Kill while Dual Wielding"},{zh:"被击中时有 {0}% 的几率获得 1 个狂怒球",en:"{0}% chance to gain a Frenzy Charge when Hit"},{zh:"中毒时,击中有 {0}% 的几率获得一个暴击球",en:"{0}% chance to Gain a Power Charge on Hit while Poisoned"},{zh:"中毒时,击中获得一个暴击球",en:"Gain a Power Charge on Hit while Poisoned"},{zh:"击中时施加 1 个缓速蔓藤",en:"Inflict 1 Grasping Vine on Hit"},{zh:"击中时施加 {0} 个缓速蔓藤",en:"Inflict {0} Grasping Vines on Hit"},{zh:"近期你若已使用或已触发一个护盾技能,则 {0}% 攻击伤害格挡几率",en:"{0}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently"},{zh:"每有一个耐力球,攻击伤害格挡几率额外 {0}%",en:"{0}% Chance to Block Attack Damage per Endurance Charge"},{zh:"每有一个狂怒球,攻击伤害格挡几率额外 {0}%",en:"{0}% Chance to Block Attack Damage per Frenzy Charge"},{zh:"每有一个暴击球,攻击伤害格挡几率额外 {0}%",en:"{0}% Chance to Block Attack Damage per Power Charge"},{zh:"每有 1 个异灵魔侍,{0}% 攻击伤害格挡几率",en:"{0}% Chance to Block Attack Damage per Summoned Skeleton"},{zh:"你正面的攻击伤害格挡几率额外 {0}%",en:"You have an additional {0}% Chance to Block Attack Damage from in front of you"},{zh:"你正面的攻击伤害格挡几率降低 {0}%",en:"You have {0}% reduced Chance to Block Attack Damage from in front of you"},{zh:"若你近期内打出过暴击,则攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage if you've dealt a Critical Strike Recently"},{zh:"在过去 10 秒内,你每格挡一次攻击或法术,攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds"},{zh:"未被诅咒时攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage while not Cursed"},{zh:"在奉献地面上时攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage while on Consecrated Ground"},{zh:"若周围有至少 5 个敌人,攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage if there are at least 5 nearby Enemies"},{zh:"法术附加相当于你生命上限 {0}% 的混沌伤害",en:"Spells deal added Chaos Damage equal to {0}% of your maximum Life"},{zh:"盾牌上每有 10 点最大能量护盾,便附加 {0}% 暴击率",en:"{0}% to Critical Strike Chance per 10 Maximum Energy Shield on Shield"},{zh:"每对敌人造成一层中毒效果,便附加 {0}% 暴击率,最多 +2.0%",en:"{0}% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%"},{zh:"受到【憎恨】影响时,{0}% 暴击率",en:"{0}% to Critical Strike Chance while affected by Hatred"},{zh:"捷技能 {0}% 暴击率",en:"{0}% to Critical Strike Chance of Herald Skills"},{zh:"敏捷按照配置的每个专精天赋 {0}",en:"{0} to Dexterity per Allocated Mastery Passive Skill"},{zh:"智慧按照配置的每个专精天赋 {0}",en:"{0} to Intelligence per Allocated Mastery Passive Skill"},{zh:"【霸气之击】可以召唤 1 个【魔法统御哨兵】",en:"Dominating Blow can summon an additional Magic Sentinel of Dominance"},{zh:"【霸气之击】可以召唤 {0} 个【魔法统御哨兵】",en:"Dominating Blow can summon {0} additional Magic Sentinels of Dominance"},{zh:"【霸气之击】可以召唤 1 个【稀有统御哨兵】",en:"Dominating Blow can summon an additional Rare Sentinel of Dominance"},{zh:"【霸气之击】可以召唤 {0} 个【稀有统御哨兵】",en:"Dominating Blow can summon {0} additional Rare Sentinels of Dominance"},{zh:"如果你最近消灭了一个被诅咒的敌人,则所有最大元素抗性提高 {0}%",en:"{0}% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently"},{zh:"如果你最近压制了法术伤害,则所有最大元素抗性提高 {0}%",en:"{0}% to all maximum Elemental Resistances if you've Suppressed Spell Damage Recently"},{zh:"受到元素净化光环影响时,所有元素抗性上限提高{0}%",en:"{0}% to all maximum Elemental Resistances while affected by Purity of Elements"},{zh:"若你有保留的生命和魔力,所有元素抗性上限 {0}%",en:"{0}% to all maximum Elemental Resistances if you have Reserved Life and Mana"},{zh:"若装备的头盔、胸甲、手套和靴子都有护甲,元素抗性上限 {0}%",en:"{0}% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour"},{zh:"中毒时 {0}% 全部抗性上限",en:"{0}% to all maximum Resistances while Poisoned"},{zh:"至少 150 点奉献时,{0}% 所有抗性上限",en:"{0}% to all maximum Resistances if you have at least 150 Devotion"},{zh:"当不拥有耐力球时,所有属性的抗性上限 {0}%",en:"{0}% to all maximum Resistances while you have no Endurance Charges"},{zh:"产生烙印的技能会产生一个额外烙印",en:"Skills which create Brands create an additional Brand"},{zh:"产生烙印的技能会产生 {0} 个额外烙印",en:"Skills which create Brands create {0} additional Brands"},{zh:"副手暴击率 {0}%",en:"{0}% to Off Hand Critical Strike Chance"},{zh:"副手暴击率在双持武器时 {0}%",en:"{0}% to Off Hand Critical Strike Chance while Dual Wielding"},{zh:"若你近期内受到【残暴打击】\n则 {0}% 闪避攻击击中率",en:"{0}% chance to Evade Attack Hits if you've\ntaken a Savage Hit Recently"},{zh:"你若过去 8 秒内使用过【战吼】,则获得 {0}% 额外物理伤害减免",en:"{0}% additional Physical Damage Reduction if you've Warcried in the past 8 seconds"},{zh:"专注时有 {0}% 额外物理伤害减免",en:"{0}% additional Physical Damage Reduction while Focused"},{zh:"任意生命和魔力药剂持续期间,获得 {0}% 额外物理伤害减免",en:"{0}% additional Physical Damage Reduction during Effect of any Life or Mana Flask"},{zh:"若你近期内没被击中后受到伤害,则获得 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently"},{zh:"每有一个钥石,可使你获得额外 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction per Keystone"},{zh:"每有 1 个召唤生物,便获得 {0}% 额外物理伤害减免,最多 10%",en:"{0}% additional Physical Damage Reduction per Minion, up to 10%"},{zh:"每召唤一个【纯净哨兵】,就获得 {0}% 额外物理伤害减免",en:"{0}% additional Physical Damage Reduction per Summoned Sentinel of Purity"},{zh:"对深渊怪物获得 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction against Abyssal Monsters"},{zh:"受到【坚定】影响时,获得额外 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction while affected by Determination"},{zh:"受到防卫技能增益效果影响时,获得额外 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction while affected by a Guard Skill Buff"},{zh:"流血时获得 {0}% 的额外物理伤害减免",en:"{0}% additional Physical Damage Reduction while Bleeding"},{zh:"持续吟唱时获得 {0}% 额外物理伤害减免",en:"{0}% additional Physical Damage Reduction while Channelling"},{zh:"冻结时获得 {0}% 额外物理伤害减免",en:"{0}% additional Physical Damage Reduction while Frozen"},{zh:"移动时获得额外 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction while moving"},{zh:"法术伤害格挡率按照每个暴击球 {0}%",en:"{0}% Chance to Block Spell Damage per Power Charge"},{zh:"若你近期内没有格挡过敌人,则法术伤害格挡率 {0}%",en:"{0}% Chance to Block Spell Damage if you have not Blocked Recently"},{zh:"被诅咒时法术伤害格挡几率 {0}%",en:"{0}% Chance to Block Spell Damage while Cursed"},{zh:"力量按照配置的每个专精天赋 {0}",en:"{0} to Strength per Allocated Mastery Passive Skill"},{zh:"护甲值的增强与减弱效果也作用于能量护盾充能率",en:"Increases and Reductions to Armour also apply to Energy Shield Recharge Rate"},{zh:"护甲值的增强与减弱效果也作用于能量护盾充能率,等于其数值的 {0}%",en:"Increases and Reductions to Armour also apply to Energy\nShield Recharge Rate at {0}% of their value"},{zh:"施法速度的提高和降低也同样作用于陷阱投掷速度",en:"Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed"},{zh:"灵魂幻化",en:"Transfiguration of Soul"},{zh:"身体幻化",en:"Transfiguration of Body"},{zh:"心灵幻化",en:"Transfiguration of Mind"},{zh:"对魔力上限的增幅与减弱效果有 30% 也作用于感电效果",en:"Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value"},{zh:"提高或降低召唤生物伤害的效果也作用于你自身,等于其数值的 150%",en:"Increases and Reductions to Minion Damage also affect you at 150% of their value"},{zh:"【苦痛爬行者】的伤害提高 {0}%",en:"Agony Crawler deals {0}% increased Damage"},{zh:"【苦痛爬行者】的伤害降低 {0}%",en:"Agony Crawler deals {0}% reduced Damage"},{zh:"炼金师之印诅咒效果增强{0}%",en:"{0}% increased Alchemist's Mark Curse Effect"},{zh:"炼金师之印诅咒效果减弱{0}%",en:"{0}% reduced Alchemist's Mark Curse Effect"},{zh:"所有伤害均可冻结",en:"All Damage can Freeze"},{zh:"所有伤害均可点燃",en:"All Damage can Ignite"},{zh:"所有击中伤害都可以造成中毒状态",en:"All Damage from Hits can Poison"},{zh:"所有伤害均可感电",en:"All Damage can Shock"},{zh:"锤类和短杖的所有伤害都施加冰缓状态",en:"All Damage with Maces and Sceptres inflicts Chill"},{zh:"被击中时受到的所有伤害都可以点燃你",en:"All Damage Taken from Hits can Ignite you"},{zh:"被击中时受到的所有伤害都使你力竭",en:"All Damage taken from Hits can Sap you"},{zh:"被击中时受到的所有伤害都能使你烧灼",en:"All Damage taken from Hits can Scorch you"},{zh:"所有主动技能石等级 {0}",en:"{0} to Level of all Skill Gems"},{zh:"所有主动技能石品质 {0}%",en:"{0}% to Quality of all Skill Gems"},{zh:"赤炼玄炉可以炼化传奇装备",en:"The Blood Crucible can transform Unique Equipment"},{zh:"你可以拥有每种奉献各一个",en:"You can have an Offering of each type"},{zh:"受到憎恨光环影响时始终造成易碎",en:"Always inflict Brittle while affected by Hatred"},{zh:"你正在燃烧时总能点燃敌人",en:"You always Ignite while Burning"},{zh:"投射物贯穿所有目标",en:"Projectiles Pierce all Targets"},{zh:"投射物穿透所有燃烧的敌人",en:"Projectiles Pierce all Burning Enemies"},{zh:"受到雷霆光环影响时始终造成力竭",en:"Always Sap while affected by Wrath"},{zh:"受到愤怒光环影响时始终造成烧灼",en:"Always Scorch while affected by Anger"},{zh:"对你的击中必定暴击",en:"Hits against you are always Critical Strikes"},{zh:"被伏击增助的攻击其暴击伤害加成 {0}%",en:"Attacks Exerted by Ambush have {0}% to Critical Strike Multiplier"},{zh:"伏击的冷却回复率提高 {0}%",en:"{0}% increased Ambush Cooldown Recovery Rate"},{zh:"伏击的冷却回复率降低 {0}%",en:"{0}% reduced Ambush Cooldown Recovery Rate"},{zh:"先祖图腾激活后,它们提供的增益效果提高 {0}%",en:"{0}% increased Effect of Buffs your Ancestor Totems grant while Active"},{zh:"先祖图腾激活后,它们提供的增益效果降低 {0}%",en:"{0}% reduced Effect of Buffs your Ancestor Totems grant while Active"},{zh:"激活的先祖图腾增益效果延续 1 秒",en:"Buffs from Active Ancestor Totems Linger for 1 second"},{zh:"激活的先祖图腾增益效果延续 {0} 秒",en:"Buffs from Active Ancestor Totems Linger for {0} seconds"},{zh:"你偷取先祖图腾造成伤害的 {0}% 为能量护盾",en:"{0}% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield"},{zh:"先祖图腾使激活射程提高 {0}%",en:"Ancestor Totems have {0}% increased Activation range"},{zh:"先祖图腾使激活射程降低 {0}%",en:"Ancestor Totems have {0}% reduced Activation range"},{zh:"被击败时有 {0}% 的几率立即复活",en:"{0}% chance on Death to Revive immediately"},{zh:"放逐对先祖图腾造成的伤害提高 {0}%",en:"Banishing deals {0}% increased Damage to Ancestral Totems"},{zh:"放逐对先祖图腾造成的伤害降低 {0}%",en:"Banishing deals {0}% reduced Damage to Ancestral Totems"},{zh:"对放逐先祖图腾的敌人造成的打断持续时间延长 {0}%",en:"{0}% increased Interruption Duration against Enemies Banishing Ancestral Totems"},{zh:"对放逐先祖图腾的敌人造成的打断持续时间缩短 {0}%",en:"{0}% reduced Interruption Duration against Enemies Banishing Ancestral Totems"},{zh:"先祖战吼增助额外 1 次攻击",en:"Ancestral Cry Exerts 1 additional Attack"},{zh:"先祖战吼增助额外 {0} 次攻击",en:"Ancestral Cry Exerts {0} additional Attacks"},{zh:"被先祖战吼增助的攻击伤害提高 {0}%",en:"Attacks Exerted by Ancestral Cry deal {0}% increased Damage"},{zh:"【先祖战吼】最少有 {0} 点威力值",en:"Ancestral Cry has a minimum of {0} Power"},{zh:"守护者友军每 6 秒获得一个耐力球、狂怒球或暴击球",en:"Defender Teammates gain an Endurance, Frenzy or Power Charge every 6 seconds"},{zh:"守护者友军每 6 秒获得 {0} 个耐力球、狂怒球或暴击球",en:"Defender Teammates gain {0} Endurance, Frenzy or Power Charges every 6 seconds"},{zh:"放逐先祖图腾时每秒再生 {0}% 的生命",en:"Regenerate {0}% of Life per second while Banishing an Ancestral Totem"},{zh:"复活后生命上限提高 {0}%",en:"{0}% increased Maximum Life when Revived"},{zh:"复活时间延长 {0}%",en:"{0}% increased Time to Revive"},{zh:"复活时间缩短 {0}%",en:"{0}% reduced Time to Revive"},{zh:"进攻者友军生成时获得一秒的肾上腺素",en:"Attacker Teammates gain Adrenaline for a second when spawned"},{zh:"进攻者友军生成时获得 {0} 秒的肾上腺素",en:"Attacker Teammates gain Adrenaline for {0} seconds when spawned"},{zh:"被击败的敌人复活时间 +1 秒",en:"Slain Enemies have +1 second to their Time to Revive"},{zh:"被击败的敌人复活时间 +{0} 秒",en:"Slain Enemies have +{0} seconds to their Time to Revive"},{zh:"你复活时使周围的敌人晕眩",en:"Stun nearby Enemies when you Revive"},{zh:"先祖图腾遭受放逐时不会使你的复活时间暂停",en:"Your Ancestral Totem being Banished doesn't pause your Time to Revive"},{zh:"你的先祖图腾遭受放逐时无法回复生命",en:"Your Ancestral Totem cannot recover Life while being Banished"},{zh:"先祖图腾的生命提高 {0}%",en:"{0}% increased Ancestral Totem Life"},{zh:"先祖图腾的生命降低 {0}%",en:"{0}% reduced Ancestral Totem Life"},{zh:"先祖图腾每秒再生 {0}% 的生命",en:"Ancestral Totems regenerate {0}% of Life per second"},{zh:"你的先祖图腾周期性冻结周围的敌人",en:"Your Ancestral Totem periodically Freezes nearby Enemies"},{zh:"先祖图腾进入低血状态时触发坚决战吼",en:"Ancestral Totem Triggers Enduring Cry on reaching Low Life"},{zh:"愤怒的魔力保留效能降低 {0}%",en:"Anger has {0}% reduced Mana Reservation Efficiency"},{zh:"愤怒的魔力保留效能提高 {0}%",en:"Anger has {0}% increased Mana Reservation Efficiency"},{zh:"愤怒没有保留效果",en:"Anger has no Reservation"},{zh:"每把幻化武器可使幻化守卫的伤害提高 {0}%",en:"Animated Guardian deals {0}% increased Damage per Animated Weapon"},{zh:"每把幻化武器可使幻化守卫的伤害降低 {0}%",en:"Animated Guardian deals {0}% reduced Damage per Animated Weapon"},{zh:"幻化的徘徊之刃的暴击几率提高 {0}%",en:"Animated Lingering Blades have {0}% to Critical Strike Chance"},{zh:"幻灵守卫受到的伤害总增 {0}%",en:"Animated Guardian takes {0}% more Damage"},{zh:"幻灵守卫受到的伤害总降 {0}%",en:"Animated Guardian takes {0}% less Damage"},{zh:"幻化类召唤生物的近战攻击会对对周围目标造成溅射伤害",en:"Animated Minions' Melee Attacks deal Splash Damage to surrounding targets"},{zh:"你每静止一秒,效果范围提高 {0}%,最多 50%",en:"{0}% increased Area of Effect per second you've been stationary, up to a maximum of 50%"},{zh:"你每静止一秒,效果范围降低 {0}%,最多 50%",en:"{0}% reduced Area of Effect per second you've been stationary, up to a maximum of 50%"},{zh:"击中时有 {0}% 的几率用灰烬包裹稀有或传奇敌人 10 秒",en:"{0}% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"},{zh:"击中时用灰烬包裹稀有或传奇敌人 10 秒",en:"Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"},{zh:"被击中时有 {0}% 的几率让敌人受到【灰烬缠身】",en:"{0}% chance to cover Enemies in Ash when they Hit you"},{zh:"被击中时让敌人受到【灰烬缠身】",en:"Cover Enemies in Ash when they Hit you"},{zh:"当你造成死亡凋零时有 {0}% 的几率改为造成最多 15 层死亡凋零减益效果",en:"{0}% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead"},{zh:"如果魔力消耗不高于你能够消耗的最大值,电弧和电殛长枪附加相当于魔力消耗 {0}% 的冰霜伤害",en:"Arc and Crackling Lance gains Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"},{zh:"电弧和电殛长枪的消耗提高 {0}%",en:"{0}% increased Cost of Arc and Crackling Lance"},{zh:"电弧和电殛长枪的消耗降低 {0}%",en:"{0}% reduced Cost of Arc and Crackling Lance"},{zh:"【电弧】每连锁弹射 1 次,伤害便提高 {0}%",en:"Arc deals {0}% increased Damage for each time it has Chained"},{zh:"【奥术斗篷】额外消耗 {0}% 当前魔力",en:"Arcane Cloak Spends an additional {0}% of current Mana"},{zh:"【奥术斗篷】获得生命回复,等于每秒消耗魔力的 {0}%",en:"Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second"},{zh:"受到清晰光环影响时,你的秘术增强效果提高{0}%",en:"{0}% increased Effect of Arcane Surge on you while affected by Clarity"},{zh:"受到清晰光环影响时,你的秘术增强效果降低{0}%",en:"{0}% reduced Effect of Arcane Surge on you while affected by Clarity"},{zh:"秘术增强使你的法术伤害总增 {0}%",en:"Arcane Surge grants {0}% more Spell Damage to you"},{zh:"秘术增强使你的法术伤害总降 {0}%",en:"Arcane Surge grants {0}% less Spell Damage to you"},{zh:"战吼使你和友军获得【秘术增强】,每 5 点威力值使效果提高 {0}%,最高 50%",en:"Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per 5 power, up to 50%"},{zh:"【奥法烙印】的施法速度加快 {0}%",en:"Arcanist Brand has {0}% increased Cast Speed"},{zh:"【奥法烙印】的施法速度减慢 {0}%",en:"Arcanist Brand has {0}% reduced Cast Speed"},{zh:"击中时,被【奥法烙印】触发的法术恐惧敌人 4 秒",en:"Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds"},{zh:"生命和能量护盾不能恢复到 {0}% 以上",en:"Cannot Recover Life or Energy Shield to above {0}%"},{zh:"极地装甲的魔力保留效能降低 {0}%",en:"Arctic Armour has {0}% reduced Mana Reservation Efficiency"},{zh:"极地装甲的魔力保留效能提高 {0}%",en:"Arctic Armour has {0}% increased Mana Reservation Efficiency"},{zh:"极地装甲没有保留效果",en:"Arctic Armour has no Reservation"},{zh:"【电光寒霜】的冰缓区域的蔓延速度加快 {0}%",en:"Creeping Frost's Chilling Area has {0}% increased Movement Speed"},{zh:"【电光寒霜】的冰缓区域的蔓延速度减慢 {0}%",en:"Creeping Frost's Chilling Area has {0}% reduced Movement Speed"},{zh:"每 10 点奉献可使范围伤害提高 {0}%",en:"{0}% increased Area Damage per 10 Devotion"},{zh:"每 10 点奉献可使范围伤害降低 {0}%",en:"{0}% reduced Area Damage per 10 Devotion"},{zh:"每 12 点力量可使范围伤害提高 {0}%",en:"{0}% increased Area Damage per 12 Strength"},{zh:"每 12 点力量可使范围伤害降低 {0}%",en:"{0}% reduced Area Damage per 12 Strength"},{zh:"如果智慧低于 100 点,范围效果提高 {0}%",en:"{0}% increased Area of Effect if Intelligence is below 100"},{zh:"如果智慧低于 100 点,范围效果降低 {0}%",en:"{0}% reduced Area of Effect if Intelligence is below 100"},{zh:"若你近期内有吞噬 1 个灵柩,你和你的召唤生物的效果区域提高 {0}%",en:"If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect"},{zh:"若你近期内有吞噬 1 个灵柩,你和你的召唤生物效果区域降低 {0}%",en:"If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect"},{zh:"若你近期内使用过终结技,则效果区域扩大 {0}%",en:"{0}% increased Area of Effect if you've dealt a Culling Strike Recently"},{zh:"若你近期内使用过终结技,则效果区域缩小 {0}%",en:"{0}% reduced Area of Effect if you've dealt a Culling Strike Recently"},{zh:"若你近期内用双手近战武器使一名敌人眩晕,则效果区域扩大 {0}%",en:"{0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"},{zh:"若你近期内用双手近战武器使一名敌人眩晕,则效果区域缩小 {0}%",en:"{0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"},{zh:"效果区域在你近期内造成过暴击的情况下扩大 {0}%",en:"{0}% increased Area of Effect if you've dealt a Critical Strike Recently"},{zh:"效果区域在你近期内造成过暴击的情况下缩小 {0}%",en:"{0}% reduced Area of Effect if you've dealt a Critical Strike Recently"},{zh:"若你近期内晕眩过敌人,则效果区域扩大 {0}%",en:"{0}% increased Area of Effect if you have Stunned an Enemy Recently"},{zh:"若你近期内晕眩过敌人,则效果区域缩小 {0}%",en:"{0}% reduced Area of Effect if you have Stunned an Enemy Recently"},{zh:"若你近期内至少击败 5 名敌人,则效果区域扩大 {0}%",en:"{0}% increased Area of Effect if you've Killed at least 5 Enemies Recently"},{zh:"若你近期内至少击败 5 名敌人,则效果区域缩小 {0}%",en:"{0}% reduced Area of Effect if you've Killed at least 5 Enemies Recently"},{zh:"若你近期内有过格挡,则效果区域扩大 {0}%",en:"{0}% increased Area of Effect if you have Blocked Recently"},{zh:"若你近期内有过格挡,则效果区域缩小 {0}%",en:"{0}% reduced Area of Effect if you have Blocked Recently"},{zh:"每 50 点力量可使效果区域扩大 {0}%",en:"{0}% increased Area of Effect per 50 Strength"},{zh:"每 50 点力量可使效果区域缩小 {0}%",en:"{0}% reduced Area of Effect per 50 Strength"},{zh:"每个【召唤纯净哨兵】的效果区域扩大 {0}%",en:"{0}% increased Area of Effect for each Summoned Sentinel of Purity"},{zh:"每个【召唤纯净哨兵】的效果区域缩小 {0}%",en:"{0}% reduced Area of Effect for each Summoned Sentinel of Purity"},{zh:"每个耐力球可使效果区域扩大 {0}%",en:"{0}% increased Area of Effect per Endurance Charge"},{zh:"每个耐力球可使效果区域缩小 {0}%",en:"{0}% reduced Area of Effect per Endurance Charge"},{zh:"若你近期内有击败敌人,则效果区域扩大 {0}%,最多 50%",en:"{0}% increased Area of Effect per Enemy killed recently, up to 50%"},{zh:"若你近期内有击败敌人,则效果区域缩小 {0}%,最多 50%",en:"{0}% reduced Area of Effect per Enemy killed recently"},{zh:"护体时效果区域扩大 {0}%",en:"{0}% increased Area of Effect while Fortified"},{zh:"护体时效果区域缩小 {0}%",en:"{0}% reduced Area of Effect while Fortified"},{zh:"有图腾存在时效果区域扩大 {0}%",en:"{0}% increased Area of Effect while you have a Totem"},{zh:"有图腾存在时效果区域缩小 {0}%",en:"{0}% reduced Area of Effect while you have a Totem"},{zh:"持弓时效果区域扩大 {0}%",en:"{0}% increased Area of Effect while wielding a Bow"},{zh:"持弓时效果区域缩小 {0}%",en:"{0}% reduced Area of Effect while wielding a Bow"},{zh:"持长杖时效果区域扩大 {0}%",en:"{0}% increased Area of Effect while wielding a Staff"},{zh:"持长杖时效果区域缩小 {0}%",en:"{0}% reduced Area of Effect while wielding a Staff"},{zh:"拥有【秘术增强】时效果区域扩大 {0}%",en:"{0}% increased Area of Effect while you have Arcane Surge"},{zh:"拥有【秘术增强】时效果区域缩小 {0}%",en:"{0}% reduced Area of Effect while you have Arcane Surge"},{zh:"你拥有至少 500 点力量时,效果区域扩大 {0}%",en:"{0}% increased Area of Effect if you have at least 500 Strength"},{zh:"你拥有至少 500 点力量时,效果区域缩小 {0}%",en:"{0}% reduced Area of Effect if you have at least 500 Strength"},{zh:"弓类技能的效果区域扩大 {0}%",en:"Bow Skills have {0}% increased Area of Effect"},{zh:"弓类技能的效果区域缩小 {0}%",en:"Bow Skills have {0}% reduced Area of Effect"},{zh:"捷技能的效果区域扩大 {0}%",en:"Herald Skills have {0}% increased Area of Effect"},{zh:"捷技能的效果区域缩小 {0}%",en:"Herald Skills have {0}% reduced Area of Effect"},{zh:"范围技能的命中值提高 {0}%",en:"{0}% increased Accuracy with Area Skills"},{zh:"范围技能的命中值降低 {0}%",en:"{0}% reduced Accuracy with Area Skills"},{zh:"范围技能击中时,有 {0}% 的几率击退敌人",en:"Area Skills have {0}% chance to Knock Enemies Back on Hit"},{zh:"【末日烙印】的伤害会穿透带有烙印敌人火焰抗性的 {0}%",en:"Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance"},{zh:"【末日烙印】的伤害提高 {0}%",en:"Armageddon Brand deals {0}% increased Damage"},{zh:"【末日烙印】的伤害降低 {0}%",en:"Armageddon Brand deals {0}% reduced Damage"},{zh:"【末日烙印】的激活频率提高 {0}%",en:"Armageddon Brand has {0}% increased Activation Frequency"},{zh:"【末日烙印】的激活频率降低 {0}%",en:"Armageddon Brand has {0}% reduced Activation Frequency"},{zh:"对击中时受到的火焰、冰霜和闪电伤害施加{0}%的护甲效果",en:"{0}% of Armour applies to Fire, Cold and Lightning Damage taken from Hits"},{zh:"护甲值在你近期内被击中的情况下提高 {0}%",en:"{0}% increased Armour if you have been Hit Recently"},{zh:"护甲值在你近期内被击中的情况下降低 {0}%",en:"{0}% reduced Armour if you have been Hit Recently"},{zh:"如果你最近未被击中,护甲提高 {0}%",en:"{0}% increased Armour if you haven't been Hit Recently"},{zh:"如果你最近未被击中,护甲降低 {0}%",en:"{0}% reduced Armour if you haven't been Hit Recently"},{zh:"每10个未保留魔力上限带来 {0} 护甲",en:"{0} Armour per 10 Unreserved Maximum Mana"},{zh:"如果装备的头盔、手套和靴子都具有护甲和能量护盾,\n装备胸甲的能量护盾和护甲提高 {0}%",en:"{0}% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield"},{zh:"如果装备的头盔、手套和靴子都具有护甲和能量护盾,\n装备胸甲的能量护盾和护甲降低 {0}%",en:"{0}% reduced Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield"},{zh:"护甲值和闪避值在猛攻期间提高 {0}%",en:"{0}% increased Armour and Evasion Rating during Onslaught"},{zh:"护甲值和闪避值在猛攻期间降低 {0}%",en:"{0}% reduced Armour and Evasion Rating during Onslaught"},{zh:"护甲值和闪避值按照每 1% 攻击伤害格挡率{0}",en:"{0} to Armour and Evasion Rating per 1% Chance to Block Attack Damage"},{zh:"护甲值和闪避值在护体状态下 {0}",en:"{0} to Armour and Evasion Rating while Fortified"},{zh:"偷取时护甲和闪避值提高 {0}%",en:"{0}% increased Armour and Evasion Rating while Leeching"},{zh:"偷取时护甲和闪避值降低 {0}%",en:"{0}% reduced Armour and Evasion Rating while Leeching"},{zh:"装备鞋子和手套的护甲提高 {0}%",en:"{0}% increased Armour from Equipped Boots and Gloves"},{zh:"装备鞋子和手套的护甲降低 {0}%",en:"{0}% reduced Armour from Equipped Boots and Gloves"},{zh:"头部装备和手部装备提供的护甲值提高 {0}%",en:"{0}% increased Armour from Equipped Helmet and Gloves"},{zh:"头部装备和手部装备提供的护甲值降低 {0}%",en:"{0}% reduced Armour from Equipped Helmet and Gloves"},{zh:"护甲值随超量火焰抗性提高",en:"Armour is increased by Overcapped Fire Resistance"},{zh:"装备头盔的每 1 点能量护盾上限使护甲提高 {0}",en:"{0} to Armour per 1 Maximum Energy Shield on Equipped Helmet"},{zh:"受到【坚定】影响时,{0} 点护甲",en:"{0} to Armour while affected by Determination"},{zh:"受到防卫技能增益效果影响时,{0} 点护甲",en:"{0} to Armour while affected by a Guard Skill Buff"},{zh:"护甲值在护体状态下 {0}",en:"{0} to Armour while Fortified"},{zh:"若你近期内没有击败敌人,则护甲提高 {0}%",en:"{0}% increased Armour if you haven't Killed Recently"},{zh:"若你近期内没有击败敌人,则护甲降低 {0}%",en:"{0}% reduced Armour if you haven't Killed Recently"},{zh:"每 50 点力量都使护甲提高 {0}%",en:"{0}% increased Armour per 50 Strength"},{zh:"每 50 点力量都使护甲降低 {0}%",en:"{0}% reduced Armour per 50 Strength"},{zh:"护甲值按照主手武器上每个红色插槽提高 {0}%",en:"{0}% increased Armour per Red Socket on Main Hand Weapon"},{zh:"护甲值按照主手武器上每个红色插槽降低 {0}%",en:"{0}% reduced Armour per Red Socket on Main Hand Weapon"},{zh:"你每静止一秒,护甲提高 {0}%,最多 100%",en:"{0}% increased Armour per second you've been stationary, up to a maximum of 100%"},{zh:"你每静止一秒,护甲降低 {0}%,最多 100%",en:"{0}% reduced Armour per second you've been stationary, up to a maximum of 100%"},{zh:"流血时护甲提高 {0}%",en:"{0}% increased Armour while Bleeding"},{zh:"静止时护甲提高 {0}%",en:"{0}% increased Armour while stationary"},{zh:"静止时护甲降低 {0}%",en:"{0}% reduced Armour while stationary"},{zh:"箭矢飞得越远,暴击率越高,暴击率最多提高 {0}%",en:"Arrows gain Critical Strike Chance as they travel farther, up to {0}% increased Critical Strike Chance"},{zh:"箭矢对其穿透的目标所造成的击中伤害和异常状态伤害提高 {0}%",en:"Arrows deal {0}% increased Damage with Hits and Ailments to Targets they Pierce"},{zh:"箭矢对其穿透的目标所造成的击中伤害和异常状态伤害降低 {0}%",en:"Arrows deal {0}% reduced Damage with Hits and Ailments to Targets they Pierce"},{zh:"箭矢对其穿透的目标所造成的击中伤害和异常状态伤害提高 50%",en:"Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"},{zh:"箭矢飞得越远,伤害越高,击中目标最多使伤害提高 {0}%",en:"Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets"},{zh:"箭矢每次穿透时附加 {0}-{1} 点火焰伤害",en:"Arrows deal {0} to {1} Added Fire Damage for each time they've Pierced"},{zh:"对投射物速度的增强与减弱效果也作用于弓类伤害",en:"Increases and Reductions to Projectile Speed also apply to Damage with Bows"},{zh:"箭矢在分叉后贯穿所有目标",en:"Arrows Pierce all Targets after Forking"},{zh:"箭矢贯穿 1 个额外目标",en:"Arrows Pierce 1 additional Target"},{zh:"贯穿目标的箭矢还会返回己方",en:"Arrows which Pierce also Return"},{zh:"【火力弩炮】的投射物改为以垂直降落的两条直线发射",en:"Artillery Ballista Projectiles fall in two perpendicular lines instead"},{zh:"【火力弩炮】的伤害穿透 {0}% 的火焰抗性",en:"Artillery Ballista Damage Penetrates {0}% Fire Resistance"},{zh:"【火力弩炮】发射一支额外的箭矢",en:"Artillery Ballista fires an additional Arrow"},{zh:"【火力弩炮】发射 {0} 支额外的箭矢",en:"Artillery Ballista fires {0} additional Arrows"},{zh:"攻击技能可使混沌伤害总增 {0}%",en:"{0}% more Chaos Damage with Attack Skills"},{zh:"攻击技能可使混沌伤害总降 {0}%",en:"{0}% less Chaos Damage with Attack Skills"},{zh:"【鸟之势】增益效果提高 {0}%",en:"{0}% increased Aspect of the Avian Buff Effect"},{zh:"【鸟之势】增益效果降低 {0}%",en:"{0}% reduced Aspect of the Avian Buff Effect"},{zh:"【鸟之势】也会使周围友军获得【鸟之力量】和【鸟之斗魄】",en:"Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies"},{zh:"猫之敏捷持续时间 {0} 秒",en:"{0} seconds to Cat's Agility Duration"},{zh:"【蛛之势】可对敌人额外造成 1 层蜘蛛网",en:"Aspect of the Spider can inflict Spider's Web on Enemies an additional time"},{zh:"【蛛之势】可对敌人额外造成 {0} 层蜘蛛网",en:"Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times"},{zh:"攻击附加 {0}% 攻击基础暴击率",en:"Attacks have {0}% to Critical Strike Chance"},{zh:"攻击技能的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills"},{zh:"攻击技能的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills"},{zh:"双持时,攻击技能造成的异常状态伤害提高 {0}%",en:"Attack Skills deal {0}% increased Damage with Ailments while Dual Wielding"},{zh:"双持时,攻击技能造成的异常状态伤害降低 {0}%",en:"Attack Skills deal {0}% reduced Damage with Ailments while Dual Wielding"},{zh:"持斧时,攻击技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding an Axe"},{zh:"持斧时,攻击技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding an Axe"},{zh:"持弓时,攻击技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding a Bow"},{zh:"持弓时,攻击技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding a Bow"},{zh:"持爪时,攻击技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding a Claw"},{zh:"持爪时,攻击技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding a Claw"},{zh:"持匕时,攻击技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding a Dagger"},{zh:"持匕时,攻击技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding a Dagger"},{zh:"持锤或短杖时,攻击技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre"},{zh:"持锤或短杖时,攻击技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre"},{zh:"持近战武器时,攻击技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon"},{zh:"持近战武器时,攻击技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon"},{zh:"持单手武器时,攻击技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon"},{zh:"持单手武器时,攻击技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon"},{zh:"持长杖时,攻击类技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding a Staff"},{zh:"持长杖时,攻击类技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding a Staff"},{zh:"持剑时,攻击技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding a Sword"},{zh:"持剑时,攻击技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding a Sword"},{zh:"持双手武器时,攻击技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon"},{zh:"持双手武器时,攻击技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon"},{zh:"持法杖时,攻击类技能造成的异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments from Attack Skills while wielding a Wand"},{zh:"持法杖时,攻击类技能造成的异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments from Attack Skills while wielding a Wand"},{zh:"攻击和施法速度在任意魔力药剂生效期间加快 {0}%",en:"{0}% increased Attack and Cast Speed during Effect of any Mana Flask"},{zh:"攻击和施法速度在任意魔力药剂生效期间减慢 {0}%",en:"{0}% reduced Attack and Cast Speed during Effect of any Mana Flask"},{zh:"攻击和施法速度在灵巧状态下加快 {0}%",en:"{0}% increased Attack and Cast Speed while Elusive"},{zh:"攻击和施法速度在灵巧状态下减慢 {0}%",en:"{0}% reduced Attack and Cast Speed while Elusive"},{zh:"未在先祖图腾附近时,攻击速度和施法速度提高 {0}%",en:"{0}% increased Attack and Cast Speed while not near an Ancestral Totem"},{zh:"未在先祖图腾附近时,攻击速度和施法速度降低 {0}%",en:"{0}% reduced Attack and Cast Speed while not near an Ancestral Totem"},{zh:"每层鬼影缠身可使攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed per Ghost Shroud"},{zh:"每层鬼影缠身可使攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed per Ghost Shroud"},{zh:"你攻击时,攻击和施法速度加快 {0}%,持续 3 秒,每 9 秒只能触发一次",en:"Gain {0}% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds"},{zh:"若你近期内击中敌人,则攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed if you've Hit an Enemy Recently"},{zh:"若你近期内击中敌人,则攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently"},{zh:"若你近期内没有被击中,则攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed if you haven't been Hit Recently"},{zh:"若你近期内没有被击中,则攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed if you haven't been Hit Recently"},{zh:"每个耐力球可使攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed per Endurance Charge"},{zh:"每个耐力球可使攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed per Endurance Charge"},{zh:"每个暴击球可使攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed per Power Charge"},{zh:"每个暴击球可使攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed per Power Charge"},{zh:"每个召唤的怒炎之灵可使攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed per Summoned Raging Spirit"},{zh:"每个召唤的怒炎之灵可使攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed per Summoned Raging Spirit"},{zh:"受捷影响时,攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed while affected by a Herald"},{zh:"受捷影响时,攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed while affected by a Herald"},{zh:"持续吟唱时,攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed while Channelling"},{zh:"持续吟唱时,攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed while Channelling"},{zh:"专注时攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed while Focused"},{zh:"专注时攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed while Focused"},{zh:"偷取能量护盾时攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed while Leeching Energy Shield"},{zh:"偷取能量护盾时攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed while Leeching Energy Shield"},{zh:"物理神盾消散时,攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed while Physical Aegis is depleted"},{zh:"物理神盾消散时,攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed while Physical Aegis is depleted"},{zh:"持续吟唱技能的攻击和施法速度加快 {0}%",en:"Channelling Skills have {0}% increased Attack and Cast Speed"},{zh:"持续吟唱技能的攻击和施法速度减慢 {0}%",en:"Channelling Skills have {0}% reduced Attack and Cast Speed"},{zh:"混沌技能的攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed with Chaos Skills"},{zh:"混沌技能的攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed with Chaos Skills"},{zh:"冰霜技能的攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed with Cold Skills"},{zh:"冰霜技能的攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed with Cold Skills"},{zh:"元素技能的攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed with Elemental Skills"},{zh:"元素技能的攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed with Elemental Skills"},{zh:"火焰技能的攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed with Fire Skills"},{zh:"火焰技能的攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed with Fire Skills"},{zh:"闪电技能的攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed with Lightning Skills"},{zh:"闪电技能的攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed with Lightning Skills"},{zh:"物理技能的攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed with Physical Skills"},{zh:"物理技能的攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed with Physical Skills"},{zh:"护盾技能的攻击与施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed with Shield Skills"},{zh:"护盾技能的攻击与施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed with Shield Skills"},{zh:"每个挑战球使总攻击和移动速度总增 {0}%",en:"{0}% more Attack and Movement Speed per Challenger Charge"},{zh:"攻击技能的效果区域扩大 {0}%",en:"{0}% increased Area of Effect for Attacks"},{zh:"攻击技能的效果区域缩小 {0}%",en:"{0}% reduced Area of Effect for Attacks"},{zh:"攻击伤害格挡率按照近期内被击中所受到的每 200 点火焰伤害 {0}%",en:"{0}% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently"},{zh:"若你近期内格挡过法术伤害,攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage if you have Blocked Spell Damage Recently"},{zh:"达到耐力球数量上限时 {0}% 攻击伤害格挡几率",en:"{0}% Chance to Block Attack Damage while at Maximum Endurance Charges"},{zh:"你在猛攻状态下,攻击、施法、移动速度加快 {0}%",en:"{0}% increased Attack, Cast and Movement Speed while you have Onslaught"},{zh:"你在猛攻状态下,攻击、施法、移动速度减慢 {0}%",en:"{0}% reduced Attack, Cast and Movement Speed while you have Onslaught"},{zh:"若你近期内受到【残暴打击】,则攻击速度,施法速度,移动速度加快 {0}%",en:"{0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently"},{zh:"若你近期内受到【残暴打击】,则攻击速度,施法速度,移动速度减慢 {0}%",en:"{0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently"},{zh:"攻击击中流血的敌人时有 {0}% 的几率造成致盲",en:"Attack Hits against Bleeding Enemies have {0}% chance to Blind"},{zh:"攻击击中致盲的敌人时有 {0}% 的几率造成瘫痪",en:"Attack Hits against Blinded Enemies have {0}% chance to Maim"},{zh:"攻击暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance for Attacks"},{zh:"攻击暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance for Attacks"},{zh:"每 200 点命中值可使攻击暴击率提高 {0}%",en:"{0}% increased Attack Critical Strike Chance per 200 Accuracy Rating"},{zh:"每 200 点命中值可使攻击暴击率降低 {0}%",en:"{0}% reduced Attack Critical Strike Chance per 200 Accuracy Rating"},{zh:"暴击攻击无视敌人的元素抗性",en:"Attack Critical Strikes ignore Enemy Monster Elemental Resistances"},{zh:"每 5% 攻击伤害格挡几率都使攻击伤害提高 {0}%",en:"{0}% increased Attack Damage per 5% Chance to Block Attack Damage"},{zh:"每 5% 攻击伤害格挡几率都使攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage per 5% Chance to Block Attack Damage"},{zh:"每 500 点最大魔力会使攻击伤害提高 {0}%",en:"{0}% increased Attack Damage per 500 Maximum Mana"},{zh:"每 500 点最大魔力会使攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage per 500 Maximum Mana"},{zh:"每有 1 个地图物品属性影响该地区,则攻击伤害提高 {0}%",en:"{0}% increased Attack Damage for each Map Item Modifier affecting the Area"},{zh:"血姿态下的攻击伤害提高 {0}%",en:"{0}% increased Attack Damage while in Blood Stance"},{zh:"血姿态下的攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage while in Blood Stance"},{zh:"攻击技能的伤害在你至少有 20 层护体的情况下提高 {0}%",en:"{0}% increased Damage with Attack Skills while you have at least 20 Fortification"},{zh:"攻击技能的伤害至少有 20 层护体的情况下降低 {0}%",en:"{0}% reduced Damage with Attack Skills while you have at least 20 Fortification"},{zh:"攻击伤害在你过去 20 秒内成功格挡的情况下特别幸运",en:"Attack Damage is Lucky if you've Blocked in the past 20 seconds"},{zh:"若你在过去 20 秒内格挡过,双持攻击伤害特别幸运",en:"Attack Damage while Dual Wielding is Lucky if you've Blocked in the past 20 seconds"},{zh:"取护甲和闪避值之间的较低者,每 200 点可使攻击伤害提高 1%",en:"1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating"},{zh:"攻击伤害按照每 16 点力量提高 {0}%",en:"{0}% increased Attack Damage per 16 Strength"},{zh:"攻击伤害按照每 16 点力量降低 {0}%",en:"{0}% reduced Attack Damage per 16 Strength"},{zh:"每 450 点护甲都使攻击伤害提高 {0}%",en:"{0}% increased Attack Damage per 450 Armour"},{zh:"盾牌上每 75 点护甲值或闪避值都使攻击伤害提高 {0}%",en:"{0}% increased Attack Damage per 75 Armour or Evasion Rating on Shield"},{zh:"盾牌上每 75 点护甲值或闪避值都使攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage per 75 Armour or Evasion Rating on Shield"},{zh:"对抗【瘫痪】的敌人时,攻击伤害提高 {0}%",en:"{0}% increased Attack Damage against Maimed Enemies"},{zh:"对抗【瘫痪】的敌人时,攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage against Maimed Enemies"},{zh:"攻击伤害在满血时提高 {0}%",en:"{0}% increased Attack Damage when on Full Life"},{zh:"攻击伤害在满血时降低 {0}%",en:"{0}% reduced Attack Damage when on Full Life"},{zh:"攻击伤害在受精准影响时提高 {0}%",en:"{0}% increased Attack Damage while affected by Precision"},{zh:"攻击伤害在受精准影响时降低 {0}%",en:"{0}% reduced Attack Damage while affected by Precision"},{zh:"持续吟唱时攻击伤害提高 {0}%",en:"{0}% increased Attack Damage while Channelling"},{zh:"持续吟唱时攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage while Channelling"},{zh:"偷取时攻击伤害提高 {0}%",en:"{0}% increased Attack Damage while Leeching"},{zh:"偷取时攻击伤害降低 {0}%",en:"{0}% reduced Attack Damage while Leeching"},{zh:"攻击技能的伤害在护体状态下提高 {0}%",en:"{0}% increased Damage with Attack Skills while Fortified"},{zh:"攻击技能的伤害在护体状态下降低 {0}%",en:"{0}% reduced Damage with Attack Skills while Fortified"},{zh:"持续吟唱技能造成的攻击伤害提高 {0}%",en:"Channelling Skills deal {0}% increased Attack Damage"},{zh:"持续吟唱技能造成的攻击伤害降低 {0}%",en:"Channelling Skills deal {0}% reduced Attack Damage"},{zh:"攻击技能将 {0}% 的闪电伤害转化为混沌伤害",en:"{0}% of Lightning Damage with Attack Skills Converted to Chaos Damage"},{zh:"攻击的魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Attacks"},{zh:"攻击的魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Attacks"},{zh:"使用此武器攻击时,每 10 点力量附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage to Attacks with this Weapon per 10 Strength"},{zh:"此武器攻击击中流血敌人时附加 {0} - {1} 基础火焰伤害",en:"Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies"},{zh:"每 10 点敏捷使该武器的攻击附加 {0}-{1} 点闪电伤害",en:"Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Dexterity"},{zh:"使用此武器攻击时,每 10 点智慧附加 {0} - {1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Intelligence"},{zh:"每 200 点命中值都附加 {0} 到 {1} 点攻击闪电伤害",en:"{0} to {1} Added Attack Lightning Damage per 200 Accuracy Rating"},{zh:"近期内若造成暴击\n则给攻击附加 {0} - {1} 物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks if you've\ndealt a Critical Strike Recently"},{zh:"每 25 点力量都使攻击附加 {0} 到 {1} 点物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks per 25 Strength"},{zh:"每一级为你的攻击附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage to Attacks per Level"},{zh:"此武器攻击击中被点燃敌人时附加 {0} - {1} 基础物理伤害",en:"Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies"},{zh:"来自攻击的投射物会分叉",en:"Projectiles from Attacks Fork"},{zh:"攻击的投射物可以额外分叉 1 次",en:"Projectiles from Attacks can Fork 1 additional time"},{zh:"攻击的投射物可以额外分叉 {0} 次",en:"Projectiles from Attacks can Fork {0} additional times"},{zh:"持爪类或匕首时,攻击技能发射一个额外投射物",en:"Attack Skills fire an additional Projectile while wielding a Claw or Dagger"},{zh:"持爪类或匕首时,攻击技能发射 {0} 个额外投射物",en:"Attack Skills fire {0} additional Projectiles while wielding a Claw or Dagger"},{zh:"持斧类或剑类时,攻击技能的异常状态伤害提高 {0}%",en:"Attack Skills deal {0}% increased Damage with Ailments while wielding an Axe or Sword"},{zh:"持斧类或剑类时,攻击技能的异常状态伤害降低 {0}%",en:"Attack Skills deal {0}% reduced Damage with Ailments while wielding an Axe or Sword"},{zh:"攻击技能附加闪电伤害,等于最大魔力的 {0}%",en:"Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana"},{zh:"每有一个近身敌人,攻击速度加快 {0}%",en:"{0}% increased Attack Speed per Enemy in Close Range"},{zh:"每有一个近身敌人,攻击速度减慢 {0}%",en:"{0}% decreased Attack Speed per Enemy in Close Range"},{zh:"每有 1 个地图物品属性影响该地区,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed for each Map Item Modifier affecting the Area"},{zh:"沙姿态下的攻击速度加快 {0}%",en:"{0}% increased Attack Speed while in Sand Stance"},{zh:"沙姿态下的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed while in Sand Stance"},{zh:"每个疾电球使攻击速度总增 {0}%",en:"{0}% more Attack Speed per Blitz Charge"},{zh:"每个疾电球使攻击速度总降 {0}%",en:"{0}% less Attack Speed per Blitz Charge"},{zh:"若你近期施放过印记法术,攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you've cast a Mark Spell Recently"},{zh:"若你近期施放过印记法术,攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you've cast a Mark Spell Recently"},{zh:"若你近期内用主手武器击中,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently"},{zh:"若你近期内用主手武器击中,则攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently"},{zh:"若你近期内有击败敌人,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you've Killed Recently"},{zh:"若你近期内有击败敌人,则攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you've Killed Recently"},{zh:"若你近期内有过格挡,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you have Blocked Recently"},{zh:"若你近期内有过格挡,则攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you have Blocked Recently"},{zh:"若你近期内打出过暴击,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you've dealt a Critical Strike Recently"},{zh:"若你近期内打出过暴击,则攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you've dealt a Critical Strike Recently"},{zh:"若你近期内没有施放过冲刺,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you haven't Cast Dash recently"},{zh:"若你近期内没有施放过冲刺,则攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you haven't Cast Dash recently"},{zh:"若你近期内没有获得狂怒球,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently"},{zh:"若你近期内没有获得狂怒球,则攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently"},{zh:"周围有稀有或传奇敌人时,攻击速度加快 {0}%",en:"{0}% increased Attack Speed while a Rare or Unique Enemy is Nearby"},{zh:"周围有稀有或传奇敌人时,攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed while a Rare or Unique Enemy is Nearby"},{zh:"你若至少有 600 点力量,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you have at least 600 Strength"},{zh:"你若至少有 600 点力量,则攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you have at least 600 Strength"},{zh:"每 25 点敏捷可使攻击速度加快 {0}%",en:"{0}% increased Attack Speed per 25 Dexterity"},{zh:"受到【精准】影响时,攻击速度加快 {0}%",en:"{0}% increased Attack Speed while affected by Precision"},{zh:"受到【精准】影响时,攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed while affected by Precision"},{zh:"冰缓时,攻击速度加快 {0}%",en:"{0}% increased Attack Speed while Chilled"},{zh:"冰缓时攻击速度减少 {0}%",en:"{0}% reduced Attack Speed while Chilled"},{zh:"非低魔力时,攻击速度加快 {0}%",en:"{0}% increased Attack Speed while not on Low Mana"},{zh:"非低魔力时,攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed while not on Low Mana"},{zh:"迷踪状态下,攻击速度加快 {0}%",en:"{0}% increased Attack Speed while Phasing"},{zh:"迷踪状态下,攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed while Phasing"},{zh:"持续吟唱技能的攻击速度加快 {0}%",en:"Channelling Skills have {0}% increased Attack Speed"},{zh:"持续吟唱技能的攻击速度减慢 {0}%",en:"Channelling Skills have {0}% reduced Attack Speed"},{zh:"发射投射物的攻击最多消耗 1 个额外钢刃碎片",en:"Attacks that Fire Projectiles Consume up to 1 additional Steel Shard"},{zh:"发射投射物的攻击最多消耗 {0} 个额外钢刃碎片",en:"Attacks that Fire Projectiles Consume up to {0} additional Steel Shards"},{zh:"拥有【猫之隐匿】时,你的攻击必定造成流血",en:"Attacks always inflict Bleeding while you have Cat's Stealth"},{zh:"攻击击中被诅咒的敌人时造成流血",en:"Attacks Cause Bleeding when Hitting Cursed Enemies"},{zh:"此武器攻击击中被点燃的敌人时,有 {0}% 的几率造成流血",en:"Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies"},{zh:"攻击击中被诅咒的敌人时有 25% 的几率造成流血",en:"Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies"},{zh:"攻击击中被嘲讽的敌人时,有 {0}% 的几率造成流血",en:"{0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies"},{zh:"攻击击中有 {0}% 的几率致盲敌人",en:"{0}% chance to Blind Enemies on Hit with Attacks"},{zh:"攻击击中致盲敌人",en:"Blind Enemies on Hit with Attacks"},{zh:"攻击击中有 {0}% 的几率嘲讽敌人",en:"{0}% chance to Taunt Enemies on Hit with Attacks"},{zh:"攻击击中嘲讽敌人",en:"Taunt Enemies on Hit with Attacks"},{zh:"有 {0}% 的几率在攻击击中时施加腐蚀",en:"{0}% chance to inflict Corrosion on Hit with Attacks"},{zh:"攻击击中时有 {0}% 的几率穿刺敌人",en:"{0}% chance to Impale Enemies on Hit with Attacks"},{zh:"攻击击中时穿刺敌人",en:"Impale Enemies on Hit with Attacks"},{zh:"攻击击中时有 {0}% 的几率威吓敌人 4 秒",en:"{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks"},{zh:"攻击击中时威吓敌人 4 秒",en:"Intimidate Enemies for 4 seconds on Hit with Attacks"},{zh:"每 10 点最低的属性使该武器的攻击附加 {0} - {1} 点混沌伤害",en:"Adds {0} to {1} Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute"},{zh:"每 10 点敏捷可使该武器的攻击附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage to Attacks with this Weapon per 10 Dexterity"},{zh:"用双手武器击中时,有 {0}% 的几率穿刺敌人",en:"{0}% chance to Impale Enemies on Hit with Two Handed Weapons"},{zh:"每有一个影响你的捷光环,你的技能产生的\n光环效果对你提高{0}%,最多40%",en:"Auras from your Skills have {0}% increased Effect on you for\neach Herald affecting you, up to 40%"},{zh:"每有一个影响你的捷光环,你的技能产生的\n光环效果对你降低{0}%,",en:"Auras from your Skills have {0}% reduced Effect on you for\neach Herald affecting you"},{zh:"你技能的光环可使你和友军的生命、\n魔力和能量护盾回复速度提高 {0}%",en:"Auras from your Skills grant {0}% increased Recovery Rate of Life,\nMana and Energy Shield to you and Allies"},{zh:"你技能的光环可使你和友军的生命、\n魔力和能量护盾回复速度降低 {0}%",en:"Auras from your Skills grant {0}% reduced Recovery Rate of Life,\nMana and Energy Shield to you and Allies"},{zh:"【鸟之斗魄】的持续时间 {0} 秒",en:"{0} seconds to Avian's Flight Duration"},{zh:"【鸟之力量】的持续时间 {0} 秒",en:"{0} seconds to Avian's Might Duration"},{zh:"{0}% 几率避免暴击造成的异常状态",en:"{0}% chance to avoid Ailments from Critical Strikes"},{zh:"持盾时有 {0}% 几率避免元素异常状态",en:"{0}% chance to Avoid Elemental Ailments while holding a Shield"},{zh:"每有 1 个召唤的魔像,便有 {0}% 的几率免疫元素异常状态",en:"{0}% chance to Avoid Elemental Ailments per Summoned Golem"},{zh:"{0}% 的几率避免被连锁弹射的投射物击中",en:"{0}% chance to avoid Projectiles that have Chained"},{zh:"避免被连锁弹射的投射物击中",en:"Avoid Projectiles that have Chained"},{zh:"施放法术时有 {0}% 的几率避免被冰缓或冰冻",en:"{0}% chance to Avoid being Chilled or Frozen while Casting a Spell"},{zh:"{0}% 的几率免疫【腐化之血】的流血",en:"{0}% chance to avoid Corrupted Blood"},{zh:"你在【灵巧】状态下,有 {0}% 的几率避免元素异常状态",en:"{0}% chance to Avoid Elemental Ailments while you have Elusive"},{zh:"迷踪状态下有 {0}% 的几率避免元素异常状态",en:"{0}% chance to Avoid Elemental Ailments while Phasing"},{zh:"阻灵术期间,有 {0}% 几率避免受到的元素伤害",en:"{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention"},{zh:"【迷踪】状态下,被击中时 {0}% 避免元素伤害几率",en:"{0}% chance to Avoid Elemental Damage from Hits while Phasing"},{zh:"如果你最近使用过火系技能,则有 {0}% 几率避免被冰缓或冰冻",en:"{0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently"},{zh:"有 {0}% 的几率避免被穿刺",en:"{0}% chance to Avoid being Impaled"},{zh:"你不能被穿刺",en:"You cannot be Impaled"},{zh:"{0}% 的几率避免瘫痪",en:"{0}% chance to avoid Maim"},{zh:"你无法被瘫痪",en:"You cannot be Maimed"},{zh:"低于上限的每层树皮御体使你有 {0}% 的几率避免非伤害异常状态",en:"{0}% chance to Avoid non-Damaging Ailments on you per Bark below maximum"},{zh:"迷踪状态下,被击中时避免物理伤害的几率 {0}%",en:"{0}% chance to Avoid Physical Damage from Hits while Phasing"},{zh:"若你近期内承受过投射物伤害,则有 {0}% 的几率避开投射物",en:"{0}% chance to avoid Projectiles if you've taken Projectile Damage Recently"},{zh:"【迷踪】状态时有 {0}% 的几率躲避投射物",en:"{0}% chance to Avoid Projectiles while Phasing"},{zh:"冰缓时有 {0}% 几率避免被感电",en:"{0}% chance to Avoid being Shocked while Chilled"},{zh:"每有一个影响你的捷增益效果,都使你有 35% 的几率避免眩晕",en:"35% chance to avoid being Stunned for each Herald Buff affecting you"},{zh:"吟唱狙击时有 {0}% 的几率避免被眩晕",en:"{0}% chance to Avoid being Stunned while Channelling Snipe"},{zh:"引导时有 {0}% 几率避免被晕眩",en:"{0}% chance to Avoid being Stunned while Channelling"},{zh:"持盾时有 {0}% 几率避免被晕眩",en:"{0}% chance to Avoid being Stunned while holding a Shield"},{zh:"击中和异常状态伤害对低血敌人总增 {0}%",en:"{0}% more Damage with Hits and Ailments against Enemies that are on Low Life"},{zh:"击中和异常状态伤害对低血敌人总降 {0}%",en:"{0}% less Damage with Hits and Ailments against Enemies that are on Low Life"},{zh:"在维里迪安荒林中找到的原始鬼灵数量提高 {0}%",en:"{0}% increased Quantity of Primal Wisps found in the Viridian Wildwood"},{zh:"在维里迪安荒林中找到的原始鬼灵数量降低 {0}%",en:"{0}% reduced Quantity of Primal Wisps found in the Viridian Wildwood"},{zh:"在维里迪安荒林中找到的狂野鬼灵数量提高 {0}%",en:"{0}% increased Quantity of Wild Wisps found in the Viridian Wildwood"},{zh:"在维里迪安荒林中找到的狂野鬼灵数量降低 {0}%",en:"{0}% reduced Quantity of Wild Wisps found in the Viridian Wildwood"},{zh:"在维里迪安荒林中找到的活性鬼灵数量提高 {0}%",en:"{0}% increased Quantity of Vivid Wisps found in the Viridian Wildwood"},{zh:"在维里迪安荒林中找到的活性鬼灵数量降低 {0}%",en:"{0}% reduced Quantity of Vivid Wisps found in the Viridian Wildwood"},{zh:"【天雷之珠】可以额外发射 1 个投射物",en:"Ball Lightning fires an additional Projectile"},{zh:"【天雷之珠】可以额外发射 {0} 个投射物",en:"Ball Lightning fires {0} additional Projectiles"},{zh:"每次近战击中可以让你携带的旗帜获得 1 层效果,每秒最多 5 层",en:"Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second"},{zh:"【战旗】的【肾上腺素】持续时间延长 {0}%",en:"War Banner has {0}% increased Adrenaline duration"},{zh:"【战旗】的【肾上腺素】持续时间缩短 {0}%",en:"War Banner has {0}% reduced Adrenaline duration"},{zh:"恐怖之旗的护体持续时间提高 {0}%",en:"Dread Banner has {0}% increased Fortification duration"},{zh:"恐怖之旗的护体持续时间降低 {0}%",en:"Dread Banner has {0}% reduced Fortification duration"},{zh:"旗帜技能的保留效果提高 {0}%",en:"{0}% increased Reservation of Banner Skills"},{zh:"旗帜技能的保留效果降低 {0}%",en:"{0}% reduced Reservation of Banner Skills"},{zh:"旗帜技能的魔力保留效能降低 {0}%",en:"{0}% reduced Mana Reservation Efficiency of Banner Skills"},{zh:"旗帜技能的魔力保留效能提高 {0}%",en:"{0}% increased Mana Reservation Efficiency of Banner Skills"},{zh:"旗帜技能没有保留效果",en:"Banner Skills have no Reservation"},{zh:"抗争之旗的嘲讽持续时间延长 {0}%",en:"Defiance Banner has {0}% increased Taunt duration"},{zh:"抗争之旗的嘲讽持续时间缩短 {0}%",en:"Defiance Banner has {0}% reduced Taunt duration"},{zh:"每个耐力球使弹幕和狂怒的暴击几率提高 {0}%",en:"Barrage and Frenzy have {0}% increased Critical Strike Chance per Endurance Charge"},{zh:"每个耐力球使弹幕和狂怒的暴击几率降低 {0}%",en:"Barrage and Frenzy have {0}% reduced Critical Strike Chance per Endurance Charge"},{zh:"护甲总增 {0}%",en:"{0}% more Armour"},{zh:"护甲总降 {0}%",en:"{0}% less Armour"},{zh:"异常状态伤害提高 {0}%",en:"{0}% increased Damage with Ailments"},{zh:"异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Ailments"},{zh:"你处于异常状态的时间增加{0}%",en:"{0}% increased Duration of Ailments on You"},{zh:"你处于异常状态的时间减少{0}%",en:"{0}% reduced Duration of Ailments on You"},{zh:"当你承受元素异常状态时,所有击中伤害会传播该异常状态",en:"All Damage from Hits will cause Elemental Ailments you are suffering"},{zh:"对击中时受到的混沌伤害施加{0}%的护甲效果",en:"{0}% of Armour also applies to Chaos Damage taken from Hits"},{zh:"对击中时受到的混沌伤害施加护甲效果",en:"Armour also applies to Chaos Damage taken from Hits"},{zh:"被击中受到闪电伤害时也套用护甲值",en:"Armour also applies to Lightning Damage taken from Hits"},{zh:"箭矢贯穿所有目标",en:"Arrows Pierce all Targets"},{zh:"攻击伤害格挡率特别幸运",en:"Chance to Block Attack Damage is Lucky"},{zh:"攻击伤害格挡率特别不幸",en:"Chance to Block Attack Damage is Unlucky"},{zh:"{0}% 的几率免疫投射物",en:"{0}% chance to avoid Projectiles"},{zh:"免疫投射物",en:"Avoid Projectiles"},{zh:"流血持续时间延长 {0}%",en:"{0}% increased Bleeding Duration"},{zh:"流血持续时间缩短 {0}%",en:"{0}% reduced Bleeding Duration"},{zh:"被格挡的击中对你造成 {0}% 伤害",en:"You take {0}% of Damage from Blocked Hits"},{zh:"腐化魔像给与你的增益效果提高 {0}%",en:"{0}% increased Effect of the Buff granted by your Carrion Golems"},{zh:"腐化魔像给与你的增益效果降低 {0}%",en:"{0}% reduced Effect of the Buff granted by your Carrion Golems"},{zh:"无法获得耐力球",en:"Cannot gain Endurance Charges"},{zh:"无法偷取能量护盾",en:"Cannot Leech Energy Shield"},{zh:"有 {0}% 的几率造成三倍伤害",en:"{0}% chance to deal Triple Damage"},{zh:"造成三倍伤害",en:"Deal Triple Damage"},{zh:"你的混沌伤害可以点燃敌人",en:"Your Chaos Damage can Ignite"},{zh:"受到的混沌伤害的{0}%无法穿透能量护盾",en:"{0}% of Chaos Damage taken does not bypass Energy Shield"},{zh:"能量球的持续时间提高 {0}%",en:"{0}% increased Charge Duration"},{zh:"能量球的持续时间降低 {0}%",en:"{0}% reduced Charge Duration"},{zh:"冷却回复速度加快 {0}%",en:"{0}% increased Cooldown Recovery Rate"},{zh:"冷却回复速度减慢 {0}%",en:"{0}% reduced Cooldown Recovery Rate"},{zh:"受到的伤害的{0}%穿透结界",en:"{0}% of Damage taken bypasses Ward"},{zh:"无法造成混沌伤害",en:"Deal no Chaos Damage"},{zh:"不造成火焰伤害",en:"Deal no Fire Damage"},{zh:"不造成闪电伤害",en:"Deal no Lightning Damage"},{zh:"混沌伤害的 {0}% 转化为能量护盾偷取",en:"{0}% of Chaos Damage Leeched as Energy Shield"},{zh:"冰霜伤害的 {0}% 转化为能量护盾偷取",en:"{0}% of Cold Damage Leeched as Energy Shield"},{zh:"元素伤害的 {0}% 转化为能量护盾偷取",en:"{0}% of Elemental Damage Leeched as Energy Shield"},{zh:"火焰伤害的 {0}% 转化为能量护盾偷取",en:"{0}% of Fire Damage Leeched as Energy Shield"},{zh:"闪电伤害的 {0}% 转化为能量护盾偷取",en:"{0}% of Lightning Damage Leeched as Energy Shield"},{zh:"物理伤害的 {0}% 转化为能量护盾偷取",en:"{0}% of Physical Damage Leeched as Energy Shield"},{zh:"击中伤害特别幸运",en:"Damage with Hits is Lucky"},{zh:"击中伤害特别不幸",en:"Damage with Hits is Unlucky"},{zh:"增加 {0}% 你身上的冰冻效果",en:"{0}% increased Effect of Freeze on you"},{zh:"減少 {0}% 你身上的冰冻效果",en:"{0}% reduced Effect of Freeze on you"},{zh:"免疫冰霜异常状态",en:"Immune to Cold Ailments"},{zh:"免疫冻结",en:"Immune to Freeze"},{zh:"免疫点燃",en:"Immune to Ignite"},{zh:"免疫感电",en:"Immune to Shock"},{zh:"击中时有 {0}% 的几率施加冰霜曝露",en:"{0}% chance to inflict Cold Exposure on Hit"},{zh:"击中时施加冰霜曝露",en:"Inflict Cold Exposure on Hit"},{zh:"击中时有 {0}% 的几率施加火焰曝露",en:"{0}% chance to inflict Fire Exposure on Hit"},{zh:"击中时施加火焰曝露",en:"Inflict Fire Exposure on Hit"},{zh:"击中时有 {0}% 的几率施加闪电曝露",en:"{0}% chance to inflict Lightning Exposure on Hit"},{zh:"击中时施加闪电曝露",en:"Inflict Lightning Exposure on Hit"},{zh:"生命偷取会影响能量护盾恢复",en:"Life Leech effects Recover Energy Shield instead"},{zh:"有 {0}% 的几率用主手击中使敌人瘫痪",en:"{0}% chance to Maim Enemies with Main Hand Hits"},{zh:"护体上限 {0}",en:"{0} to maximum Fortification"},{zh:"召唤生物持续时间延长 {0}%",en:"{0}% increased Minion Duration"},{zh:"召唤生物持续时间缩短 {0}%",en:"{0}% reduced Minion Duration"},{zh:"受到的混沌伤害的{0}%穿透能量护盾",en:"{0}% of Non-Chaos Damage taken bypasses Energy Shield"},{zh:"{0} 纯净哨兵数量上限",en:"{0} to maximum number of Sentinels of Purity"},{zh:"最多召唤 1 个【苦痛爬行者】",en:"Maximum 1 Summoned Agony Crawler"},{zh:"最多召唤 {0} 个【苦痛爬行者】",en:"Maximum {0} Summoned Agony Crawlers"},{zh:"{0} 召唤圣物数量上限",en:"{0} to maximum number of Summoned Holy Relics"},{zh:"你的技能可以对敌人附着一个额外烙印",en:"Your Skills can have an additional Brand Attached to an Enemy"},{zh:"你的技能可以对敌人附着 {0} 个额外烙印",en:"Your Skills can have {0} additional Brands Attached to an Enemy"},{zh:"召唤的幻灵数量上限 {0}",en:"{0} to maximum number of Summoned Phantasms"},{zh:"使用副手击中时,有 {0}% 的几率致盲敌人",en:"{0}% chance to Blind Enemies with Off Hand Hits"},{zh:"击中获得 4 秒猛攻",en:"Gain Onslaught for 4 seconds on Hit"},{zh:"击中有 {0}% 的几率获得 4 秒猛攻",en:"{0}% chance to gain Onslaught for 4 seconds on Hit"},{zh:"受到的持续物理伤害效果提高 {0}%",en:"{0}% increased Physical Damage taken over time"},{zh:"受到的持续物理伤害效果降低 {0}%",en:"{0}% reduced Physical Damage taken over time"},{zh:"每等级有 {0}% 物理伤害转化为混沌伤害",en:"{0}% of Physical Damage Converted to Chaos Damage per Level"},{zh:"受到【憎恨】影响时,{0}% 的物理伤害转换为冰霜伤害",en:"{0}% of Physical Damage Converted to Cold Damage while affected by Hatred"},{zh:"受到【愤怒】影响时,{0}% 的物理伤害转化为火焰伤害",en:"{0}% of Physical Damage Converted to Fire Damage while affected by Anger"},{zh:"受到【雷霆】影响时,{0}% 的物理伤害转化为闪电伤害",en:"{0}% of Physical Damage Converted to Lightning Damage while affected by Wrath"},{zh:"技能消耗魔力的 {0}% 改为消耗生命",en:"Skills Cost Life instead of {0}% of Mana Cost"},{zh:"技能获得等于基础魔力消耗 {0}% 的基础能量护盾消耗",en:"Skills gain a Base Energy Shield Cost equal to {0}% of Base Mana Cost"},{zh:"技能获得等于基础魔力消耗{0}%的基础生命消耗",en:"Skills gain a Base Life Cost equal to {0}% of Base Mana Cost"},{zh:"法术的基础法术暴击几率等于主手武器的暴击几率",en:"Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon"},{zh:"{0}% 的几率格挡投射物法术伤害",en:"{0}% chance to Block Projectile Spell Damage"},{zh:"可以施放 1 个额外烙印",en:"You can Cast an additional Brand"},{zh:"可以施放 {0} 个额外烙印",en:"You can Cast {0} additional Brands"},{zh:"不受中毒影响",en:"Unaffected by Poison"},{zh:"剑刃陷阱的转动速度加快 {0}%",en:"Blade Trap has {0}% increased rotation speed"},{zh:"剑刃陷阱的转动速度减慢 {0}%",en:"Blade Trap has {0}% reduced rotation speed"},{zh:"剑刃陷阱转动次数 {0}",en:"Blade Trap rotates {0} times"},{zh:"魔武战号的增益效果提高 {0}%",en:"{0}% increased Battlemage's Cry Buff Effect"},{zh:"魔武战号的增益效果降低 {0}%",en:"{0}% reduced Battlemage's Cry Buff Effect"},{zh:"魔武战号增助额外 1 次攻击",en:"Battlemage's Cry Exerts 1 additional Attack"},{zh:"魔武战号增助额外 {0} 次攻击",en:"Battlemage's Cry Exerts {0} additional Attacks"},{zh:"捕熊陷阱和虹吸陷阱的减益效果还会使受影响敌人的冷却回复率降低 {0}%",en:"Bear Trap and Siphoning Trap Debuffs also apply {0}% reduced Cooldown Recovery Rate to affected Enemies"},{zh:"踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害提高 {0}%",en:"Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits"},{zh:"踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害降低 {0}%",en:"Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits"},{zh:"移动速度总增 {0}%",en:"{0}% more Movement Speed"},{zh:"移动速度总降 {0}%",en:"{0}% less Movement Speed"},{zh:"被你嘲讽的敌人总范围伤害总增 {0}%",en:"Enemies Taunted by you deal {0}% more Area Damage"},{zh:"被你嘲讽的敌人总范围伤害总降 {0}%",en:"Enemies Taunted by you deal {0}% less Area Damage"},{zh:"【盛怒】的增益效果提高 {0}%",en:"Berserk has {0}% increased Buff Effect"},{zh:"【盛怒】的增益效果降低 {0}%",en:"Berserk has {0}% reduced Buff Effect"},{zh:"【盛怒】的怒火衰减速度每秒加快 {0}%",en:"Berserk has {0}% increased Rage loss per second"},{zh:"【盛怒】的怒火衰减速度每秒降低 {0}%",en:"Berserk has {0}% reduced Rage loss per second"},{zh:"攻击击中获得 1 点怒火。每 {0} 秒只会发生一次",en:"Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds"},{zh:"若你的怒火低于 25 点,每 5 点威力值使战吼获得 {0}点怒火",en:"Warcries grant {0} Rage per 5 Power if you have less than 25 Rage"},{zh:"若你近期内有使用战吼\n你和周围友军的攻击速度加快 {0}%",en:"If you've Warcried Recently, you and nearby allies\nhave {0}% increased Attack Speed"},{zh:"若你近期内有使用战吼,你和周围友军的伤害提高 {0}%",en:"If you've Warcried Recently, you and nearby allies deal {0}% increased Damage"},{zh:"战吼在你至少有 25 点怒火时献祭 10 点怒火\n增助攻击的攻击伤害在近期内战吼献祭过怒火的情况下总增 {0}%",en:"Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently"},{zh:"战吼在你至少有 25 点怒火时献祭 10 点怒火\n增助攻击的攻击伤害在近期内战吼献祭过怒火的情况下总降 {0}%",en:"Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently"},{zh:"虚空法球射程内的敌人基于跟虚空法球的距离,受到的伤害最多提高 {0}%",en:"Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere"},{zh:"虚空法球射程内的敌人基于跟虚空法球的距离,受到的伤害最多降低 {0}%",en:"Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere"},{zh:"虚空法球的脉冲频率提高 {0}%",en:"Void Sphere has {0}% increased Pulse Frequency"},{zh:"虚空法球的脉冲频率降低 {0}%",en:"Void Sphere has {0}% reduced Pulse Frequency"},{zh:"从攻击中受到的冰霜伤害总增 {0}%",en:"{0}% more Cold Damage taken from Hits"},{zh:"从攻击中受到的冰霜伤害总降 {0}%",en:"{0}% less Cold Damage taken from Hits"},{zh:"从攻击中受到的火焰伤害总增 {0}%",en:"{0}% more Fire Damage taken from Hits"},{zh:"从攻击中受到的火焰伤害总降 {0}%",en:"{0}% less Fire Damage taken from Hits"},{zh:"【乱剑穿心】的伤害提高 {0}%",en:"Blade Blast deals {0}% increased Damage"},{zh:"【乱剑穿心】的伤害降低 {0}%",en:"Blade Blast deals {0}% reduced Damage"},{zh:"【乱剑穿心】的效果区域扩大 {0}%",en:"Blade Blast has {0}% increased Area of Effect"},{zh:"【乱剑穿心】的效果区域缩小 {0}%",en:"Blade Blast has {0}% reduced Area of Effect"},{zh:"【乱剑穿心】引爆其它【徘徊之刃】的范围扩大 {0}%",en:"Blade Blast detonates other Lingering Blades within an {0}% increased Area"},{zh:"【乱剑穿心】引爆其它【徘徊之刃】范围缩小 {0}%",en:"Blade Blast detonates other Lingering Blades within an {0}% reduced Area"},{zh:"剑刃陷阱的伤害提高 {0}%",en:"{0}% increased Blade Trap Damage"},{zh:"剑刃陷阱的伤害降低 {0}%",en:"{0}% reduced Blade Trap Damage"},{zh:"剑刃陷阱的效果区域扩大 {0}%",en:"{0}% increased Blade Trap Area of Effect"},{zh:"剑刃陷阱的效果区域缩小 {0}%",en:"{0}% reduced Blade Trap Area of Effect"},{zh:"飞刃风暴和乱剑穿心击中时有 {0}% 的几率穿刺敌人",en:"{0}% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit"},{zh:"飞刃风暴和乱剑穿心击中时穿刺敌人",en:"Blade Vortex and Blade Blast Impale Enemies on Hit"},{zh:"飞刃风暴和乱剑穿心不造成非物理伤害",en:"Blade Vortex and Blade Blast deal no Non-Physical Damage"},{zh:"【飞刃风暴】的每片刀刃 {0}% 暴击伤害加成",en:"Blade Vortex has {0}% to Critical Strike Multiplier for each blade"},{zh:"【虚空刀雨】会额外发射一波飞刃",en:"Bladefall has an additional Volley"},{zh:"【虚空刀雨】会额外发射 {0} 波飞刃",en:"Bladefall has {0} additional Volleys"},{zh:"你的怒火漩涡和剑刃风暴中的敌人被缓速并恐惧",en:"Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved"},{zh:"【剑刃风暴】的伤害提高 {0}%",en:"Bladestorm deals {0}% increased Damage"},{zh:"【剑刃风暴】的伤害降低 {0}%",en:"Bladestorm deals {0}% reduced Damage"},{zh:"同时剑刃风暴数量 {0}",en:"{0} to Maximum number of Bladestorms at a time"},{zh:"最多同时制造 {0} 个剑刃风暴",en:"Maximum of {0} Bladestorms at a time"},{zh:"黄沙剑刃风暴的移动速度加快 {0}%",en:"Sand Bladestorms move with {0}% increased speed"},{zh:"黄沙剑刃风暴的移动速度减慢 {0}%",en:"Sand Bladestorms move with {0}% reduced speed"},{zh:"爆裂箭雨和火力弩炮的所有击中伤害可以造成中毒",en:"All Damage from Blast Rain and Artillery Ballista Hits can Poison"},{zh:"爆裂箭雨或火力弩炮造成的中毒有 {0}% 的几率额外造成100%的伤害",en:"{0}% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage"},{zh:"怒炎穿心的伤害提高 {0}%",en:"Blazing Salvo deals {0}% increased Damage"},{zh:"怒炎穿心的伤害降低 {0}%",en:"Blazing Salvo deals {0}% reduced Damage"},{zh:"怒炎穿心发射一枚额外投射物",en:"Blazing Salvo fires an additional Projectile"},{zh:"怒炎穿心发射 {0} 枚额外投射物",en:"Blazing Salvo fires {0} additional Projectiles"},{zh:"怒炎穿心的投射物穿过烈焰之墙时分叉",en:"Blazing Salvo Projectiles Fork when they pass through a Flame Wall"},{zh:"每个耐力球可使流血伤害提高 {0}%",en:"{0}% increased Damage with Bleeding per Endurance Charge"},{zh:"每个耐力球可使流血伤害降低 {0}%",en:"{0}% reduced Damage with Bleeding per Endurance Charge"},{zh:"敌人身上的每个穿刺使流血的持续伤害加成 {0}%",en:"{0}% to Damage over Time Multiplier for Bleeding per Impale on Enemy"},{zh:"持握斧类时,每点【怒火】都使【流血】 {0}% 持续伤害加成",en:"{0}% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe"},{zh:"你对瘫痪敌人施加的【流血】伤害提高 {0}%",en:"{0}% increased Damage with Bleeding you inflict on Maimed Enemies"},{zh:"你对瘫痪敌人施加的【流血】伤害降低 {0}%",en:"{0}% reduced Damage with Bleeding you inflict on Maimed Enemies"},{zh:"对中毒敌人造成的流血伤害提高 {0}%",en:"{0}% increased Damage with Bleeding inflicted on Poisoned Enemies"},{zh:"对中毒敌人造成的流血伤害降低 {0}%",en:"{0}% reduced Damage with Bleeding inflicted on Poisoned Enemies"},{zh:"每个狂怒球使流血 {0}% 持续伤害加成",en:"{0}% to Damage over Time Multiplier for Bleeding per Frenzy Charge"},{zh:"流血持续伤害加成按照每个耐力球 {0}%",en:"{0}% to Damage over Time Multiplier for Bleeding per Endurance Charge"},{zh:"你对中毒敌人施加的【流血】+{0}% 持续伤害加成",en:"+{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies"},{zh:"你对中毒敌人施加的【流血】-{0}% 持续伤害加成",en:"-{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies"},{zh:"移动时,你受到的流血消减速度加快 {0}%",en:"Bleeding on you expires {0}% faster while Moving"},{zh:"移动时,你受到的流血消减速度减慢 {0}%",en:"Bleeding on you expires {0}% slower while Moving"},{zh:"你造成的流血效果将作用到你身上",en:"Bleeding you inflict is Reflected to you"},{zh:"你可以对 1 个敌人造成最多 {0} 次流血\n当敌人移动时,你的流血无法造成额外伤害",en:"You can inflict Bleeding on an Enemy up to {0} times\nYour Bleeding does not deal extra Damage while the Enemy is moving"},{zh:"你的电弧之塔获得 {0} 次额外连锁",en:"Your Arc Towers have {0} additional chains"},{zh:"你的电弧之塔获得 {0} 次额外重复",en:"Your Arc Towers repeats {0} additional Times"},{zh:"你的【电弧之塔】有 {0}% 的几率施加力竭",en:"Your Arc Towers have {0}% chance to inflict Sap"},{zh:"你的电弧之塔伤害提高 {0}%",en:"Your Arc Towers deal {0}% increased Damage"},{zh:"你的电弧之塔伤害降低 {0}%",en:"Your Arc Towers deal {0}% reduced Damage"},{zh:"你的冰霜之塔范围扩大 {0}%",en:"Your Arc Towers have {0}% increased Range"},{zh:"你的冰霜之塔范围缩小 {0}%",en:"Your Arc Towers have {0}% reduced Range"},{zh:"每吟唱一秒,菌潮的效果范围提高 {0}%,最多200%",en:"Blight has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%"},{zh:"枯萎施法速度加快 {0}%",en:"{0}% increased Blight Cast Speed"},{zh:"枯萎施法速度减慢 {0}%",en:"{0}% reduced Blight Cast Speed"},{zh:"你的冰霜之塔的冰缓效果提高 {0}%",en:"Your Chilling Towers have {0}% increased effect of Chill"},{zh:"你的冰霜之塔的冰缓效果降低 {0}%",en:"Your Chilling Towers have {0}% reduced effect of Chill"},{zh:"你的冰霜之塔伤害提高 {0}%",en:"Your Chilling Towers deal {0}% increased Damage"},{zh:"你的冰霜之塔伤害降低 {0}%",en:"Your Chilling Towers deal {0}% reduced Damage"},{zh:"你的冰霜之塔持续时间提高 {0}%",en:"Your Chilling Towers have {0}% increased Duration"},{zh:"你的冰霜之塔持续时间降低 {0}%",en:"Your Chilling Towers have {0}% reduced Duration"},{zh:"你的冰霜之塔发射的冰缓射线使敌人冻结 {0} 秒",en:"Your Chilling Towers freeze enemies for {0} seconds while they are affected by chilling beams"},{zh:"冰霜之塔的范围扩大 {0}%",en:"Your Chilling Towers have {0}% increased Range"},{zh:"冰霜之塔的范围缩小 {0}%",en:"Your Chilling Towers have {0}% reduced Range"},{zh:"你的赋能之塔效果提高 {0}%",en:"Your Empowering Towers have {0}% increased Effect"},{zh:"你的赋能之塔效果降低 {0}%",en:"Your Empowering Towers have {0}% reduced Effect"},{zh:"你的赋能之塔施法速度加快 {0}%",en:"Your Empowering Towers also grant {0}% increased Cast Speed"},{zh:"你的赋能之塔施法速度减慢 {0}%",en:"Your Empowering Towers also grant {0}% reduced Cast Speed"},{zh:"你的赋能之塔伤害提高 {0}%",en:"Your Empowering Towers also grant {0}% increased Damage"},{zh:"你的赋能之塔伤害降低 {0}%",en:"Your Empowering Towers also grant {0}% reduced Damage"},{zh:"你的赋能之塔范围内所有防御塔有 {0}% 的几率造成双倍伤害",en:"All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage"},{zh:"你的赋能之塔范围内所有防御塔造成双倍伤害",en:"All Towers in range of your Empowering Towers deal Double Damage"},{zh:"你的赋能之塔范围扩大 {0}%",en:"Your Empowering Towers have {0}% increased Range"},{zh:"你的赋能之塔范围缩小 {0}%",en:"Your Empowering Towers have {0}% reduced Range"},{zh:"你的火球之塔发射一个额外的投射物",en:"Your Fireball Towers fire an additional Projectile"},{zh:"你的火球之塔发射 {0} 个额外的投射物",en:"Your Fireball Towers fire an additional {0} Projectiles"},{zh:"你的火球之塔施法速度加快 {0}%",en:"Your Fireball Towers have {0}% increased Cast Speed"},{zh:"你的火球之塔施法速度减慢 {0}%",en:"Your Fireball Towers have {0}% reduced Cast Speed"},{zh:"你的火球之塔伤害提高 {0}%",en:"Your Fireball Towers deal {0}% increased Damage"},{zh:"你的火球之塔伤害降低 {0}%",en:"Your Fireball Towers deal {0}% reduced Damage"},{zh:"你的火球之塔以环状发射投射物",en:"Your Fireball Towers Projectiles fire in a circle"},{zh:"你的火球之塔范围扩大 {0}%",en:"Your Fireball Towers have {0}% increased Range"},{zh:"你的火球之塔范围缩小 {0}%",en:"Your Fireball Towers have {0}% reduced Range"},{zh:"你的掷火之塔施法速度加快 {0}%",en:"Your Flamethrower Towers have {0}% increased Cast Speed"},{zh:"你的掷火之塔施法速度减慢 {0}%",en:"Your Flamethrower Towers have {0}% reduced Cast Speed"},{zh:"你的【掷火之塔】有 {0}% 的几率施加烧灼",en:"Your Flamethrower Towers have {0}% chance to inflict Scorch"},{zh:"你的掷火之塔伤害提高 {0}%",en:"Your Flamethrower Towers deal {0}% increased Damage"},{zh:"你的掷火之塔伤害降低 {0}%",en:"Your Flamethrower Towers deal {0}% reduced Damage"},{zh:"你的掷火之塔对火系敌人造成完整伤害",en:"Your Flamethrower Towers deal full damage to Fire Enemies"},{zh:"你的掷火之塔范围扩大 {0}%",en:"Your Flamethrower Towers have {0}% increased Range"},{zh:"你的掷火之塔范围缩小 {0}%",en:"Your Flamethrower Towers have {0}% reduced Range"},{zh:"你的【冰箭之塔】有 {0}% 的几率施加易碎",en:"Your Freezebolt Towers have {0}% chance to inflict Brittle"},{zh:"你的冰箭之塔伤害提高 {0}%",en:"Your Freezebolt Towers deal {0}% increased Damage"},{zh:"你的冰箭之塔伤害降低 {0}%",en:"Your Freezebolt Towers deal {0}% reduced Damage"},{zh:"你的冰箭之塔对寒系敌人造成完整伤害",en:"Your Freezebolt Tower deal full damage to Cold Enemies"},{zh:"你的冰箭之塔发射一个额外的投射物",en:"Your Freezebolt Towers fire an additional Projectile"},{zh:"你的冰箭之塔发射 {0} 个额外的投射物",en:"Your Freezebolt Towers fire {0} additional Projectiles"},{zh:"你的冰箭之塔范围扩大 {0}%",en:"Your Freezebolt Towers have {0}% increased Range"},{zh:"你的冰箭之塔范围缩小 {0}%",en:"Your Freezebolt Towers have {0}% reduced Range"},{zh:"你的【冰笼之塔】产生的冰笼变大 {0}%",en:"Cages created by Your Glacial Cage Towers are {0}% larger"},{zh:"你的冰笼之塔冷却回复速度加快 {0}%",en:"Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate"},{zh:"你的冰笼之塔冷却回复速度减慢 {0}%",en:"Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate"},{zh:"你的冰笼之塔持续时间提高 {0}%",en:"Your Glacial Cage Towers have {0}% increased Duration"},{zh:"你的冰笼之塔持续时间降低 {0}%",en:"Your Glacial Cage Towers have {0}% reduced Duration"},{zh:"冰笼内的敌人受到的伤害提高 {0}%",en:"Enemies inside Glacial Cage take {0}% increased Damage"},{zh:"冰笼内的敌人受到的伤害降低 {0}%",en:"Enemies inside Glacial Cage take {0}% reduced Damage"},{zh:"你的冰笼之塔范围扩大 {0}%",en:"Your Glacial Cage Towers have {0}% increased Range"},{zh:"你的冰笼之塔范围缩小 {0}%",en:"Your Glacial Cage Towers have {0}% reduced Range"},{zh:"被枯萎技能干扰的敌人受到 {0}% 混沌伤害",en:"Enemies Hindered by Blight take {0}% increased Chaos Damage"},{zh:"你的灌注之塔效果提高 {0}%",en:"Your Imbuing Towers have {0}% increased Effect"},{zh:"你的灌注之塔效果降低 {0}%",en:"Your Imbuing Towers have {0}% reduced Effect"},{zh:"你的灌注之塔暴击率提高 {0}%",en:"Your Imbuing Towers also grant {0}% increased Critical Strike Chance"},{zh:"你的灌注之塔暴击率降低 {0}%",en:"Your Imbuing Towers also grant {0}% reduced Critical Strike Chance"},{zh:"你的灌注之塔伤害提高 {0}%",en:"Your Imbuing Towers also grant {0}% increased Damage"},{zh:"你的灌注之塔伤害降低 {0}%",en:"Your Imbuing Towers also grant {0}% reduced Damage"},{zh:"你的【灌注之塔】还提供【猛攻】",en:"Your Imbuing Towers also grant Onslaught"},{zh:"你的灌注之塔范围扩大 {0}%",en:"Your Imbuing Towers have {0}% increased Range"},{zh:"你的灌注之塔范围缩小 {0}%",en:"Your Imbuing Towers have {0}% reduced Range"},{zh:"你的雷暴之塔爆发效果区域扩大 {0}%",en:"Your Lightning Storm Towers have {0}% increased explosion Area of Effect"},{zh:"你的雷暴之塔爆发效果区域缩小 {0}%",en:"Your Lightning Storm Towers have {0}% reduced explosion Area of Effect"},{zh:"你的雷暴之塔伤害提高 {0}%",en:"Your Lightning Storm Towers deal {0}% increased Damage"},{zh:"你的雷暴之塔伤害降低 {0}%",en:"Your Lightning Storm Towers deal {0}% reduced Damage"},{zh:"你的雷暴之塔冲击延迟效果提高 {0}%",en:"Your Lightning Storm Towers have {0}% increased Impact Delay"},{zh:"你的雷暴之塔冲击延迟效果提高降低 {0}%",en:"Your Lightning Storm Towers have {0}% reduced Impact Delay"},{zh:"你的雷暴之塔范围提高 {0}%",en:"Your Lightning Storm Towers have {0}% increased Range"},{zh:"你的雷暴之塔范围降低 {0}%",en:"Your Lightning Storm Towers have {0}% reduced Range"},{zh:"你的【雷暴之塔】在敌人群中心产生风暴",en:"Your Lightning Storm Towers create Storms centred on Enemies"},{zh:"你的陨星之塔降下一个额外的流星",en:"Your Meteor Towers drop an additional Meteor"},{zh:"你的陨星之塔降下 {0} 个额外的流星",en:"Your Meteor Towers drop {0} additional Meteors"},{zh:"你的陨星之塔总是眩晕敌人",en:"Your Meteor Towers always Stun"},{zh:"你的【陨星之塔】击中时创造【燃烧地面】,持续 {0} 秒",en:"Your Meteor Towers create Burning Ground for {0} seconds on Hit"},{zh:"你的陨星之塔伤害提高 {0}%",en:"Your Meteor Towers deal {0}% increased Damage"},{zh:"你的陨星之塔伤害降低 {0}%",en:"Your Meteor Towers deal {0}% reduced Damage"},{zh:"你的陨星之塔范围提高 {0}%",en:"Your Meteor Towers have {0}% increased Range"},{zh:"你的陨星之塔范围降低 {0}%",en:"Your Meteor Towers have {0}% reduced Range"},{zh:"你的斥候之塔额外召唤一个生物",en:"Your Scout Towers summon an additional minion"},{zh:"你的斥候之塔召唤的生物 {0} 个生物",en:"Your Scout Towers summon an additional {0} minions"},{zh:"你的斥候之塔召唤的生物减少 {0} 个",en:"Your Scout Towers summon an {0} fewer minions"},{zh:"你的侦察之塔创造的召唤生物伤害提高 {0}%",en:"Minions summoned by Your Scout Towers have {0}% increased Damage"},{zh:"你的侦察之塔创造的召唤生物伤害降低 {0}%",en:"Minions summoned by Your Scout Towers have {0}% reduced Damage"},{zh:"你的侦察之塔创造的召唤生物生命提高 {0}%",en:"Minions summoned by Your Scout Towers have {0}% increased Life"},{zh:"你的侦察之塔创造的召唤生物生命降低 {0}%",en:"Minions summoned by Your Scout Towers have {0}% reduced Life"},{zh:"你的侦察之塔创造的召唤生物移动速度加快 {0}%",en:"Minions summoned by Your Scout Towers have {0}% increased Movement Speed"},{zh:"你的侦察之塔创造的召唤生物移动速度减慢 {0}%",en:"Minions summoned by Your Scout Towers have {0}% reduced Movement Speed"},{zh:"你的【侦察之塔】创造的召唤生物击中施加【恶语术】",en:"Minions summoned by Your Scout Towers inflict Malediction on Hit"},{zh:"你的侦察之塔范围提高 {0}%",en:"Your Scout Towers have {0}% increased Range"},{zh:"你的侦察之塔范围降低 {0}%",en:"Your Scout Towers have {0}% reduced Range"},{zh:"枯萎技能会使干扰持续时间延长 {0}%",en:"Blight has {0}% increased Hinder Duration"},{zh:"枯萎技能会使干扰持续时间缩短 {0}%",en:"Blight has {0}% reduced Hinder Duration"},{zh:"你的震地之塔获得一个额外的地刺",en:"Your Seismic Towers have an additional Cascade"},{zh:"你的震地之塔获得 {0} 个额外的地刺",en:"Your Seismic Towers have {0} additional Cascades"},{zh:"你的震地之塔地刺长度和范围提高 {0}%",en:"Your Seismic Towers have {0}% increased length and range of Cascades"},{zh:"你的震地之塔地刺长度和范围降低 {0}%",en:"Your Seismic Towers have {0}% reduced length and range of Cascades"},{zh:"你的震地之塔伤害提高 {0}%",en:"Your Seismic Towers deal {0}% increased Damage"},{zh:"你的震地之塔伤害降低 {0}%",en:"Your Seismic Towers deal {0}% reduced Damage"},{zh:"你的震地之塔范围提高 {0}%",en:"Your Seismic Towers have {0}% increased Range"},{zh:"你的震地之塔范围降低 {0}%",en:"Your Seismic Towers have {0}% reduced Range"},{zh:"你的震地之塔晕眩持续提高 {0}%",en:"Your Seismic Towers have {0}% increased Stun Duration"},{zh:"你的晕眩持续降低 {0}%",en:"Your Seismic Towers have {0}% reduced Stun Duration"},{zh:"你的哨兵之塔创造的召唤生物伤害提高 {0}%",en:"Minions summoned by Your Sentinel Towers have {0}% increased Damage"},{zh:"你的哨兵之塔创造的召唤生物伤害降低 {0}%",en:"Minions summoned by Your Sentinel Towers have {0}% reduced Damage"},{zh:"你的哨兵之塔创造的召唤生物生命提高 {0}%",en:"Minions summoned by Your Sentinel Towers have {0}% increased Life"},{zh:"你的哨兵之塔创造的召唤生物生命降低 {0}%",en:"Minions summoned by Your Sentinel Towers have {0}% reduced Life"},{zh:"你的哨兵之塔创造的召唤生物移动速度加快 {0}%",en:"Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed"},{zh:"你的哨兵之塔创造的召唤生物移动速度减慢 {0}%",en:"Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed"},{zh:"你的【哨兵之塔】创造的召唤生物将 {0}% 的伤害偷取为生命",en:"Minions summoned by Your Sentinel Towers Leech {0}% of Damage as Life"},{zh:"你的哨兵之塔范围扩大 {0}%",en:"Your Sentinel Towers have {0}% increased Range"},{zh:"你的哨兵之塔范围缩小 {0}%",en:"Your Sentinel Towers have {0}% reduced Range"},{zh:"你的闪电之塔伤害提高 {0}%",en:"Your Shock Nova Towers deal {0}% increased Damage"},{zh:"你的闪电之塔伤害降低 {0}%",en:"Your Shock Nova Towers deal {0}% reduced Damage"},{zh:"你的闪电之塔范围提高 {0}%",en:"Your Shock Nova Towers have {0}% increased Range"},{zh:"你的闪电之塔范围降低 {0}%",en:"Your Shock Nova Towers have {0}% reduced Range"},{zh:"你的闪电之塔对电系敌人造成完整伤害",en:"Your Shock Nova Towers deal full damage to Lightning Enemies"},{zh:"你的闪电之塔获得 {0} 次额外重复",en:"Your Shock Nova Towers repeats {0} additional Times"},{zh:"你的闪电之塔范围扩大 {0}%",en:"Your Shock Nova Towers have {0}% increased effect of Shock"},{zh:"你的闪电之塔范围缩小 {0}%",en:"Your Shock Nova Towers have {0}% reduced effect of Shock"},{zh:"你的闪电之塔每次重复可使效果区域扩大 {0}%",en:"Your Shock Nova Towers have {0}% increased area of effect per repeat"},{zh:"你的闪电之塔每次重复可使效果区域缩小 {0}%",en:"Your Shock Nova Towers have {0}% reduced area of effect per repeat"},{zh:"枯萎技能在吟唱 1 秒后,范围扩大 {0}%",en:"Blight has {0}% increased Area of Effect after Channelling for 1 second"},{zh:"枯萎技能在吟唱 1 秒后,范围缩小 {0}%",en:"Blight has {0}% reduced Area of Effect after Channelling for 1 second"},{zh:"你的窒息之塔效果提高 {0}%",en:"Your Smothering Towers have {0}% increased Effect"},{zh:"你的窒息之塔效果降低 {0}%",en:"Your Smothering Towers have {0}% reduced Effect"},{zh:"你的【窒息之塔】还有有 {0}% 的几率导致【冰冻】、【感电】和【点燃】",en:"Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited"},{zh:"你的窒息之塔伤害提高 {0}%",en:"Your Smothering Towers also grant {0}% increased Damage"},{zh:"你的窒息之塔伤害降低 {0}%",en:"Your Smothering Towers also grant {0}% reduced Damage"},{zh:"你的窒息之塔还使移动速度加快 {0}%",en:"Your Smothering Towers also grant {0}% increased Movement Speed"},{zh:"你的窒息之塔还使移动速度减慢 {0}%",en:"Your Smothering Towers also grant {0}% reduced Movement Speed"},{zh:"你的窒息之塔范围扩大 {0}%",en:"Your Smothering Towers have {0}% increased Range"},{zh:"你的窒息之塔范围缩小 {0}%",en:"Your Smothering Towers have {0}% reduced Range"},{zh:"你的石化之塔冷却回复速度加快 {0}%",en:"Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate"},{zh:"你的石化之塔冷却回复速度减慢 {0}%",en:"Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate"},{zh:"你的石化之塔持续时间提高 {0}%",en:"Your Stone Gaze Towers have {0}% increased Duration"},{zh:"你的石化之塔持续时间降低 {0}%",en:"Your Stone Gaze Towers have {0}% reduced Duration"},{zh:"被你的【石化之塔】石化的敌人受到的伤害提高 {0}%",en:"Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage"},{zh:"你的石化之塔石化延迟时间提高 {0}%",en:"Your Stone Gaze Towers have {0}% increased Petrification Delay"},{zh:"你的石化之塔石化延迟时间降低 {0}%",en:"Your Stone Gaze Towers have {0}% reduced Petrification Delay"},{zh:"你的石化之塔范围扩大 {0}%",en:"Your Stone Gaze Cage Towers have {0}% increased Range"},{zh:"你的石化之塔范围缩小 {0}%",en:"Your Stone Gaze Cage Towers have {0}% reduced Range"},{zh:"你的召唤之塔创造的召唤生物伤害提高 {0}%",en:"Minions summoned by Your Summoning Towers have {0}% increased Damage"},{zh:"你的召唤之塔创造的召唤生物伤害降低 {0}%",en:"Minions summoned by Your Summoning Towers have {0}% reduced Damage"},{zh:"你的召唤之塔创造的召唤生物生命提高 {0}%",en:"Minions summoned by Your Summoning Towers have {0}% increased Life"},{zh:"你的召唤之塔创造的召唤生物移动速度加快 {0}%",en:"Minions summoned by Your Summoning Towers have {0}% increased Movement Speed"},{zh:"你的召唤之塔创造的召唤生物移动速度减慢 {0}%",en:"Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed"},{zh:"你的召唤之塔召唤 {0} 个额外的生物",en:"Your Summoning Towers summon {0} additional Minions"},{zh:"你的召唤之塔范围扩大 {0}%",en:"Your Summoning Towers have {0}% increased Range"},{zh:"你的召唤之塔范围缩小 {0}%",en:"Your Summoning Towers have {0}% reduced Range"},{zh:"你的时间之塔效果提高 {0}%",en:"Your Temporal Towers have {0}% increased Effect"},{zh:"你的时间之塔效果降低 {0}%",en:"Your Temporal Towers have {0}% reduced Effect"},{zh:"你的时间之塔还使你的行动速度减慢 {0}%",en:"Your Temporal Towers also grant you {0}% reduced action speed"},{zh:"你的时间之塔还使你的行动速度加快 {0}%",en:"Your Temporal Towers also grant you {0}% increased action speed"},{zh:"你的【时间之塔】还提供眩晕免疫",en:"Your Temporal Towers also grant Stun Immunity"},{zh:"你的时间之塔射程提高 {0}%",en:"Your Temporal Towers have {0}% increased Range"},{zh:"你的时间之塔射程降低 {0}%",en:"Your Temporal Towers have {0}% reduced Range"},{zh:"你的时间之塔效果衰减速度加快 {0}%",en:"Your Temporal Towers effects decay {0}% faster"},{zh:"你的时间之塔效果衰减速度减慢 {0}%",en:"Your Temporal Towers effects decay {0}% slower"},{zh:"造成的死亡凋零效果持续 {0} 秒",en:"Blight inflicts Withered for {0} seconds"},{zh:"电弧之塔的伤害提高 {0}%",en:"Your Arc Towers deal {0}% increased Damage"},{zh:"电弧之塔的伤害降低 {0}%",en:"Your Arc Towers dea {0}% reduced Damage"},{zh:"冰霜之塔的射程提高 {0}%",en:"Your Chilling Towers have {0}% increased Range"},{zh:"冰霜之塔的射程降低 {0}%",en:"Your Chilling Towers have {0}% reduced Range"},{zh:"每有一种启动的防御塔,就使你防御塔造成的伤害提高 {0}%",en:"Your Towers deal {0}% increased Damage per Type of Tower Active"},{zh:"火球之塔发射一个额外的投射物",en:"Your Fireball Towers fire an additional Projectile"},{zh:"火球之塔发射 {0} 个额外的投射物",en:"Your Fireball Towers fire {0} additional Projectiles"},{zh:"{0} 个菌潮宝箱里的各类物品均有幸运属性",en:"Varieties of Items contained in {0} Blight Chests are Lucky"},{zh:"防御塔的伤害总增 {0}%",en:"Towers deal {0}% more Damage"},{zh:"防御塔的伤害总降 {0}%",en:"Towers deal {0}% less Damage"},{zh:"击中冰缓的敌人时使其致盲",en:"Blind Chilled Enemies on Hit"},{zh:"击中冰缓的敌人时有 {0}% 的几率使其致盲",en:"{0}% chance to Blind Chilled Enemies on Hit"},{zh:"被致盲不影响你的击中率",en:"Blind does not affect your Chance to Hit"},{zh:"被致盲不影响你的照亮范围",en:"Blind does not affect your Light Radius"},{zh:"致盲效果提高{0}%",en:"{0}% increased Blind Effect"},{zh:"致盲效果减少{0}%",en:"{0}% reduced Blind Effect"},{zh:"当敌人击中你时,有 {0}% 的几率致盲它们",en:"{0}% chance to Blind Enemies when they Hit you"},{zh:"受到【优雅】影响时,有 {0}% 的几率使击中你的敌人致盲",en:"{0}% chance to Blind Enemies which Hit you while affected by Grace"},{zh:"受到【优雅】影响时,必定使击中你的敌人致盲",en:"Blind Enemies which Hit you while affected by Grace"},{zh:"你施加的致盲被反射",en:"Blind you inflict is Reflected to you"},{zh:"闪现射击和镜像射击的冷却回复率提高 {0}%",en:"Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate"},{zh:"闪现射击和镜像射击的冷却回复率降低 {0}%",en:"Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate"},{zh:"每层护体使昏迷和格挡回复提高 {0}%",en:"{0}% increased Stun and Block Recovery per Fortification"},{zh:"每层护体使昏迷和格挡回复降低 {0}%",en:"{0}% reduced Stun and Block Recovery per Fortification"},{zh:"有{0}%的几率格挡被诅咒的敌人的攻击伤害",en:"{0}% Chance to Block Attack Damage from Cursed Enemies"},{zh:"装备盾牌时基础格挡几率为 {0}%,不使用盾牌的数值",en:"Gain {0}% Base Chance to Block from Equipped Shield instead of the Shield's value"},{zh:"被格挡的击中对你造成 {0}% 的元素伤害",en:"You take {0}% of Elemental Damage from Blocked Hits"},{zh:"若你近期内格挡过攻击伤害,则攻击伤害格挡率 {0}%",en:"{0}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently"},{zh:"受到【坚定】影响时攻击伤害格挡几率 {0}%",en:"{0}% Chance to Block Attack Damage while affected by Determination"},{zh:"血肉与岩石的保留效果提高 {0}%",en:"Flesh and Stone has {0}% increased Reservation"},{zh:"血肉与岩石的保留效果降低 {0}%",en:"Flesh and Stone has {0}% reduced Reservation"},{zh:"血与沙的魔力保留效能降低 {0}%",en:"Blood and Sand has {0}% reduced Mana Reservation Efficiency"},{zh:"血与沙的魔力保留效能提高 {0}%",en:"Blood and Sand has {0}% increased Mana Reservation Efficiency"},{zh:"【血与沙】的增益效果提高 {0}%",en:"Blood and Sand has {0}% increased Buff Effect"},{zh:"【血与沙】的增益效果降低 {0}%",en:"Blood and Sand has {0}% reduced Buff Effect"},{zh:"【凿击】效果区域扩大 {0}%",en:"Perforate has {0}% increased Area of Effect"},{zh:"【凿击】效果区域缩小 {0}%",en:"Perforate has {0}% reduced Area of Effect"},{zh:"【凿击】创造 +1 根尖刺",en:"Perforate creates +1 Spike"},{zh:"【凿击】创造 {0} 根尖刺",en:"Perforate creates {0} Spikes"},{zh:"【凿击】的伤害提高 {0}%",en:"Perforate deals {0}% increased Damage"},{zh:"【凿击】的伤害降低 {0}%",en:"Perforate deals {0}% reduced Damage"},{zh:"绝命之镰的伤害提高 {0}%",en:"Reap deals {0}% increased Damage"},{zh:"绝命之镰的伤害降低 {0}%",en:"Reap deals {0}% reduced Damage"},{zh:"绝命之镰的效果区域扩大 {0}%",en:"{0}% increased Reap Area of Effect"},{zh:"绝命之镰的效果区域缩小 {0}%",en:"{0}% reduced Reap Area of Effect"},{zh:"若装备的胸甲没有镶嵌宝石,其防御翻倍",en:"Defences from Equipped Body Armour are doubled if it has no Socketed Gems"},{zh:"来自你身体护甲的闪避值提高 {0}%",en:"{0}% increased Evasion Rating from Equipped Body Armour"},{zh:"来自你身体护甲的闪避值降低 {0}%",en:"{0}% reduced Evasion Rating from Equipped Body Armour"},{zh:"承受伤害按照每 {0} 点敏捷总降 1%",en:"1% less Damage Taken per {0} Dexterity"},{zh:"承受伤害按照每 {0} 点智慧总降 1%",en:"1% less Damage Taken per {0} Intelligence"},{zh:"承受伤害按照每 {0} 点力量总降 1%",en:"1% less Damage Taken per {0} Strength"},{zh:"每 {0} 秒获得一个耐力球",en:"Gain an Endurance Charge every {0} seconds"},{zh:"每 {0} 秒获得一个狂怒球",en:"Gain a Frenzy Charge every {0} seconds"},{zh:"每 {0} 秒获得一个暴击球",en:"Gain a Power Charge every {0} seconds"},{zh:"召唤的腐化魔像造成的伤害提高 {0}%",en:"Summoned Carrion Golems deal {0}% increased Damage"},{zh:"召唤的腐化魔像造成的伤害降低 {0}%",en:"Summoned Carrion Golems deal {0}% reduced Damage"},{zh:"召唤的腐化魔像获得 {0}% 所有元素抗性",en:"Summoned Carrion Golems have {0}% to all Elemental Resistances"},{zh:"【亵渎之矛】的施放速度加快 {0}%",en:"{0}% increased Unearth Cast Speed"},{zh:"【亵渎之矛】的施放速度减慢 {0}%",en:"{0}% reduced Unearth Cast Speed"},{zh:"【亵渎之矛】的伤害提高 {0}%",en:"{0}% increased Unearth Damage"},{zh:"【亵渎之矛】的伤害降低 {0}%",en:"{0}% reduced Unearth Damage"},{zh:"七伤破有 {0}% 的几率 +1 层内伤",en:"Boneshatter has {0}% chance to grant +1 Trauma"},{zh:"七伤破的伤害提高 {0}%",en:"{0}% increased Boneshatter Damage"},{zh:"七伤破的伤害降低 {0}%",en:"{0}% reduced Boneshatter Damage"},{zh:"七伤破的晕眩持续时间延长 {0}%",en:"{0}% increased Boneshatter Stun Duration"},{zh:"七伤破的晕眩持续时间缩短 {0}%",en:"{0}% reduced Boneshatter Stun Duration"},{zh:"总命中值总增 {0}%",en:"{0}% more Accuracy Rating"},{zh:"总命中值总降 {0}%",en:"{0}% less Accuracy Rating"},{zh:"移动时留下易碎地面,持续 {0} 秒",en:"Drops Brittle Ground while moving, lasting {0} seconds"},{zh:"移动时留下力竭地面,持续 {0} 秒",en:"Drops Sapped Ground while moving, lasting {0} seconds"},{zh:"生命总增 {0}%",en:"{0}% more Life"},{zh:"生命总降 {0}%",en:"{0}% less Life"},{zh:"弓类攻击带终结效果",en:"Bow Attacks have Culling Strike"},{zh:"烙印激活频率总增 {0}%,直到附着持续时间耗减了 20%",en:"Brands have {0}% more Activation Frequency until 20% of Attached Duration expired"},{zh:"若附着持续时间耗减了 75%,则烙印激活频率总增 {0}%",en:"Brands have {0}% more Activation Frequency if 75% of Attached Duration expired"},{zh:"烙印的效果区域在附着持续时间消减 50% 的情况下扩大 {0}%",en:"Brands have {0}% increased Area of Effect if 50% of Attached Duration expired"},{zh:"烙印每次启动时都会附着一个新敌人,每 0.3 秒只发生一次",en:"Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds"},{zh:"稀有裂隙怪物有 {0}% 的几率额外掉落一张地图碎片",en:"Rare Breach Monsters have {0}% chance to drop an additional Map Fragment"},{zh:"稀有裂隙怪物有 {0}% 的几率额外掉落一张地图",en:"Rare Breach Monsters have {0}% chance to drop an additional Map"},{zh:"稀有裂隙怪物有 {0}% 的几率额外掉落一个圣甲虫",en:"Rare Breach Monsters have {0}% chance to drop an additional Scarab"},{zh:"稀有裂隙怪物有 {0}% 的几率额外掉落一个传奇物品",en:"Rare Breach Monsters have {0}% chance to drop an additional Unique Item"},{zh:"稀有裂隙怪物额外掉落一个通货物品",en:"Rare Breach Monsters drop additional Currency Items"},{zh:"稀有裂隙怪物额外掉落一张命运卡",en:"Rare Breach Monsters drop an additional Divination Card"},{zh:"稀有裂隙怪物额外掉落 {0} 张命运卡",en:"Rare Breach Monsters drop {0} additional Divination Cards"},{zh:"增益效果在低能量护盾时提高 {0}%",en:"{0}% increased Buff Effect on Low Energy Shield"},{zh:"增益效果在低能量护盾时降低 {0}%",en:"{0}% reduced Buff Effect on Low Energy Shield"},{zh:"你受到的有益效果消减速度加快 {0}%",en:"Buffs on you expire {0}% faster"},{zh:"你受到的有益效果消减速度减慢 {0}%",en:"Buffs on you expire {0}% slower"},{zh:"燃烧箭矢或爆炸箭矢的消灭会将敌人视作冻结并击碎",en:"Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen"},{zh:"【燃烧箭矢】的减益效果提高 {0}%",en:"Burning Arrow has {0}% increased Debuff Effect"},{zh:"【燃烧箭矢】的减益效果降低 {0}%",en:"Burning Arrow has {0}% reduced Debuff Effect"},{zh:"燃烧伤害在你近期内每次使非感电敌人陷入感电时提高 {0}%,最多 120%",en:"{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"},{zh:"燃烧伤害在你近期内每次使非感电敌人陷入感电时降低 {0}%,最多 120%",en:"{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"},{zh:"你可以捕获天灾鱼种",en:"You can catch Scourged Fish"},{zh:"一次最多只能从一个激活的先祖图腾中获得 1 个增益效果",en:"Maximum 1 Buff from an Active Ancestor Totem at a time"},{zh:"敌人会显示怪物类型",en:"Enemies display their Monster Category"},{zh:"你或周围友军击败敌人时,或击中稀有或传奇敌人时,有 25% 的几率触发 20 级的召唤元素遗物",en:"25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy"},{zh:"可以对你装备的武器施加酊剂。",en:"Can apply Tinctures to your Equipped Weapons"},{zh:"不能适应冰霜伤害",en:"Cannot Adapt to Cold Damage"},{zh:"不能适应火焰伤害",en:"Cannot Adapt to Fire Damage"},{zh:"不能适应闪电伤害",en:"Cannot Adapt to Lightning Damage"},{zh:"流血的敌人无法对你造成流血",en:"Bleeding enemies cannot inflict Bleeding on you"},{zh:"在受精准影响时不会被致盲",en:"Cannot be Blinded while affected by Precision"},{zh:"当你身旁有召唤的寒冰魔像时,你无法被冰缓或冻结",en:"You cannot be Chilled or Frozen while you have an Ice Golem Summoned"},{zh:"移动时无法被冰缓或冻结",en:"Cannot be Chilled or Frozen while moving"},{zh:"达到狂怒球数量上限时不能被冰缓",en:"Cannot be Chilled while at maximum Frenzy Charges"},{zh:"燃烧时无法被冰缓",en:"Cannot be Chilled while Burning"},{zh:"若你近期被眩晕,击中你时无法暴击",en:"Hits against you Cannot be Critical Strikes if you've been Stunned Recently"},{zh:"能量护盾在近期内开始充能的情况下不能被冻结",en:"Cannot be Frozen if Energy Shield Recharge has started Recently"},{zh:"你被冰冻后的近期内免疫冰冻",en:"You cannot be Frozen if you've been Frozen Recently"},{zh:"若敏捷高于智慧,则无法被冰冻",en:"Cannot be Frozen if Dexterity is higher than Intelligence"},{zh:"被点燃的敌人无法对你造成点燃",en:"Ignited enemies cannot Ignite you"},{zh:"若你近期内被点燃,则你不会再被点燃",en:"You cannot be Ignited if you've been Ignited Recently"},{zh:"在耐力球达到上限时不能被点燃",en:"Cannot be Ignited while at maximum Endurance Charges"},{zh:"当你召唤出烈焰魔像时,你无法被点燃",en:"You cannot be Ignited while you have a Flame Golem Summoned"},{zh:"若力量高于敏捷,则无法被点燃",en:"Cannot be Ignited if Strength is higher than Dexterity"},{zh:"【腐化之血】无法施加于你",en:"Corrupted Blood cannot be inflicted on you"},{zh:"若你身上至少有 {0} 层种毒状态,则你无法中毒",en:"You cannot be Poisoned if there is at least {0} Poison on you"},{zh:"你身上至少有 {0} 层中毒状态时,你无法中毒",en:"You cannot be Poisoned while there are at least {0} Poisons on you"},{zh:"流血时不会中毒",en:"Cannot be Poisoned while Bleeding"},{zh:"若你近期内受到感电效果,则你不会再受到感电",en:"You cannot be Shocked if you've been Shocked Recently"},{zh:"移动时无法被感电或点燃",en:"Cannot be Shocked or Ignited while moving"},{zh:"在暴击球达到上限时不能被感电",en:"Cannot be Shocked while at maximum Power Charges"},{zh:"当你召唤出闪电魔像时,你无法被感电",en:"You cannot be Shocked while you have a Lightning Golem Summoned"},{zh:"若智慧高于力量,则无法被感电",en:"Cannot be Shocked if Intelligence is higher than Strength"},{zh:"你格挡的击中无法将你晕眩",en:"Cannot be Stunned by Hits you Block"},{zh:"不会因仅造成物理伤害的击中而眩晕",en:"Cannot be Stunned by Hits that deal only Physical Damage"},{zh:"不会因被压制的法术伤害而眩晕",en:"Cannot be Stunned by Suppressed Spell Damage"},{zh:"若过去的 2 秒内你被晕眩或是格挡晕眩,你将无法再被晕眩",en:"You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds"},{zh:"若你近期内没有被击中,则免疫晕眩",en:"Cannot be Stunned if you haven't been Hit Recently"},{zh:"你被晕眩后的近期内免疫晕眩",en:"You cannot be Stunned if you've been Stunned Recently"},{zh:"若你近期内有过格挡晕眩,则免疫晕眩",en:"You cannot be Stunned if you've Blocked a Stunning Hit Recently"},{zh:"拥有鬼影缠身时免疫晕眩",en:"Cannot be Stunned while you have Ghost Shrouds"},{zh:"流血时不会被眩晕",en:"Cannot be Stunned while Bleeding"},{zh:"在护体状态下不能被眩晕",en:"Cannot be Stunned while Fortified"},{zh:"混沌技能无视眩晕打断",en:"Chaos Skills ignore interruption from Stuns"},{zh:"无法格挡法术伤害",en:"Cannot Block Spell Damage"},{zh:"无法施放法术",en:"Cannot Cast Spells"},{zh:"攻击无法造成暴击",en:"Cannot deal Critical Strikes with Attacks"},{zh:"站在水中不能钓鱼",en:"Cannot Fish while standing in Water"},{zh:"不能获得充能",en:"Cannot gain Charges"},{zh:"若你身上至少有 5 层腐化之血,则腐化之血不能再施加给你",en:"Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you"},{zh:"无法对你造成伤害异常状态",en:"Damaging Ailments cannot be inflicted on you"},{zh:"阻灵术持续期间你无法获得怒火",en:"You cannot gain Rage during Soul Gain Prevention"},{zh:"敌人无法偷取你的能量护盾",en:"Enemies Cannot Leech Energy Shield From you"},{zh:"你已经受到伤害异常状态时不会再受到伤害异常状态",en:"Damaging Ailments Cannot Be inflicted on you while you already have one"},{zh:"你已经受到非伤害异常状态时不会再受到非伤害异常状态",en:"Non-Damaging Ailments Cannot Be inflicted on you while you already have one"},{zh:"你的击中无法穿透或无视元素抗性",en:"Your Hits cannot Penetrate or ignore Elemental Resistances"},{zh:"被诅咒的敌人无法对你施加元素异常状态",en:"Cursed Enemies cannot inflict Elemental Ailments on You"},{zh:"无法充能能量护盾",en:"You cannot Recharge Energy Shield"},{zh:"无法自动再生能量护盾",en:"You cannot Regenerate Energy Shield"},{zh:"不会承受反射的元素伤害",en:"Cannot take Reflected Elemental Damage"},{zh:"不会承受反射的物理伤害",en:"Cannot take Reflected Physical Damage"},{zh:"无法嘲讽",en:"Cannot Taunt Enemies"},{zh:"不能使用第五栏的药剂",en:"Can't use Flask in Fifth Slot"},{zh:"如果你召唤的腐化魔像与混沌魔像数量相同,腐化魔像的击中造成穿刺",en:"Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems"},{zh:"引导刀刃乱舞或蓄力疾风闪时每秒触发一个插槽内的法术",en:"Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash"},{zh:"魅影射击攻击时触发等级20闪现射击",en:"Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow"},{zh:"用爆灵术引爆灵柩时触发等级20灵体转换",en:"Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead"},{zh:"用重击或七伤破眩晕敌人时触发等级20骸骨灵柩",en:"Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter"},{zh:"施放裂风雷球或圣怨时触发等级20重力法球",en:"Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire"},{zh:"引导寒冬宝珠时触发等级20水源法球",en:"Trigger Level 20 Hydrosphere while you Channel Winter Orb"},{zh:"在你施放的冰川之刺最后一次爆发的位置触发等级20冰霜新星",en:"Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast"},{zh:"闪现射击攻击时触发等级20魅影射击",en:"Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow"},{zh:"近期每施放一个不同的非瞬发法术,施法速度加快 {0}%",en:"{0}% increased Cast Speed for each different Non-Instant Spell you've Cast Recently"},{zh:"近期每施放一个不同的非瞬发法术,施法速度减慢 {0}%",en:"{0}% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently"},{zh:"烙印技能的施法速度加快 {0}%",en:"{0}% increased Cast Speed with Brand Skills"},{zh:"烙印技能的施法速度减慢 {0}%",en:"{0}% reduced Cast Speed with Brand Skills"},{zh:"元素技能的施法速度加快 {0}%",en:"{0}% increased Cast Speed with Elemental Skills"},{zh:"元素技能的施法速度减慢 {0}%",en:"{0}% reduced Cast Speed with Elemental Skills"},{zh:"药剂持续期间,施法速度加快 {0}%",en:"{0}% increased Cast Speed during any Flask Effect"},{zh:"药剂持续期间,施法速度减慢 {0}%",en:"{0}% reduced Cast Speed during any Flask Effect"},{zh:"若你近期内有击败敌人,则施法速度加快 {0}%",en:"{0}% increased Cast Speed if you've Killed Recently"},{zh:"若你近期内有击败敌人,则施法速度减慢 {0}%",en:"{0}% reduced Cast Speed if you've Killed Recently"},{zh:"若你近期内有打出过暴击,则施法速度加快 {0}%",en:"{0}% increased Cast Speed if you've dealt a Critical Strike Recently"},{zh:"若你近期内有打出过暴击,则施法速度减慢 {0}%",en:"{0}% reduced Cast Speed if you've dealt a Critical Strike Recently"},{zh:"近期内你的召唤生物若被击败,则施法速度加快 {0}%",en:"{0}% increased Cast Speed if a Minion has been Killed Recently"},{zh:"近期内你的召唤生物若被击败,则施法速度减慢 {0}%",en:"{0}% reduced Cast Speed if a Minion has been Killed Recently"},{zh:"近期内每消耗 1 具灵柩,施法速度加快 {0}%",en:"{0}% increased Cast Speed for each corpse Consumed Recently"},{zh:"近期内每消耗 1 具灵柩,施法速度减慢 {0}%",en:"{0}% reduced Cast Speed for each corpse Consumed Recently"},{zh:"受到【奋锐光环】影响时,施法速度加快 {0}%",en:"{0}% increased Cast Speed while affected by Zealotry"},{zh:"受到【奋锐光环】影响时,施法速度减慢 {0}%",en:"{0}% increased Cast Speed while affected by Zealotry"},{zh:"冰缓时,施法速度加快 {0}%",en:"{0}% increased Cast Speed while Chilled"},{zh:"冰缓时,施法速度减少 {0}%",en:"{0}% reduced Cast Speed while Chilled"},{zh:"用凿击或破空斩攻击时触发等级20切换姿态",en:"Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate"},{zh:"劈砍和冲击波暴击时触发等级20召唤幽狼",en:"Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave"},{zh:"分裂箭矢或龙卷射击攻击时触发等级20龙卷旋风",en:"Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot"},{zh:"猫之势没有保留效果",en:"Aspect of the Cat has no Reservation"},{zh:"猫之隐匿持续时间 {0} 秒",en:"{0} seconds to Cat's Stealth Duration"},{zh:"腐蚀箭矢和天灾之箭发射的投射物数量总降 {0}%",en:"Caustic Arrow and Scourge Arrow fire {0}% less projectiles"},{zh:"腐蚀箭矢和天灾之箭发射的投射物数量总增 {0}%",en:"Caustic Arrow and Scourge Arrow fire {0}% more projectiles"},{zh:"【腐蚀箭矢】在击中后位于腐蚀地面上的敌人后,有 {0}% 的几率使其中毒",en:"Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground"},{zh:"【腐蚀箭矢】造成的持续伤害提高 {0}%",en:"Caustic Arrow deals {0}% increased Damage over Time"},{zh:"【腐蚀箭矢】造成的持续伤害降低 {0}%",en:"Caustic Arrow deals {0}% reduced Damage over Time"},{zh:"【腐蚀箭矢】造成的击中伤害提高 {0}%",en:"Caustic Arrow deals {0}% increased Damage with Hits"},{zh:"【腐蚀箭矢】造成的击中伤害降低 {0}%",en:"Caustic Arrow deals {0}% reduced Damage with Hits"},{zh:"暴走时每消灭10个敌人,重盾冲锋和钩链攻击的攻击速度加快 {0}%",en:"Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills"},{zh:"暴走时每消灭10个敌人,重盾冲锋和钩链攻击的攻击速度减慢 {0}%",en:"Shield Charge and Chain Hook have has {0}% reduced Attack Speed per 10 Rampage Kills"},{zh:"每 12 点怒火都使链钩范围 +1 米",en:"Chain Hook has +1 metre to radius per 12 Rage"},{zh:"每 12 点怒火都使链钩范围 {0:+} 米",en:"Chain Hook has {0:+} metres to radius per 12 Rage"},{zh:"【钩链攻击】的伤害提高 {0}%",en:"Chain Hook deals {0}% increased Damage"},{zh:"【钩链攻击】的伤害降低 {0}%",en:"Chain Hook deals {0}% reduced Damage"},{zh:"钩链攻击有 {0}% 的几率在击中敌人后获得怒火 +1",en:"Chain Hook has a {0}% chance to grant +1 Rage if it Hits Enemies"},{zh:"连锁范围扩大 {0}%",en:"{0}% increased Chaining range"},{zh:"连锁范围缩小 {0}%",en:"{0}% reduced Chaining range"},{zh:"周围友军视作拥有与你相等的护体",en:"Nearby Allies count as having Fortification equal to yours"},{zh:"有 {0}% 几率掉落一个额外的觉醒六分仪",en:"{0}% chance to drop an additional Awakened Sextant"},{zh:"有 {0}% 几率掉落一个额外的祝福石",en:"{0}% chance to drop an additional Blessed Orb"},{zh:"有 {0}% 几率掉落一个额外的制图钉",en:"{0}% chance to drop an additional Cartographer's Chisel"},{zh:"有 {0}% 几率掉落一个额外的混沌石",en:"{0}% chance to drop an additional Chaos Orb"},{zh:"有 {0}% 几率掉落一个额外的幻色石",en:"{0}% chance to drop an additional Chromatic Orb"},{zh:"有 {0}% 几率掉落一个额外的神圣石",en:"{0}% chance to drop an additional Divine Orb"},{zh:"有 {0}% 几率掉落一个额外的古灵混沌石",en:"{0}% chance to drop an additional Eldritch Chaos Orb"},{zh:"有 {0}% 几率掉落一个额外的古灵崇高石",en:"{0}% chance to drop an additional Eldritch Exalted Orb"},{zh:"有 {0}% 几率掉落一个额外的古灵剥离石",en:"{0}% chance to drop an additional Eldritch Orb of Annulment"},{zh:"有 {0}% 几率掉落一个额外的启明石",en:"{0}% chance to drop an additional Enkindling Orb"},{zh:"有 {0}% 几率掉落一个额外的崇高石",en:"{0}% chance to drop an additional Exalted Orb"},{zh:"有 {0}% 几率掉落一个额外的链接石",en:"{0}% chance to drop an additional Orb of Fusing"},{zh:"有 {0}% 几率掉落一个额外的宝石匠的棱镜",en:"{0}% chance to drop an additional Gemcutter's Prism"},{zh:"有 {0}% 几率掉落一个额外的玻璃弹珠",en:"{0}% chance to drop an additional Glassblower's Bauble"},{zh:"有 {0}% 几率掉落一个额外的上级古灵余烬",en:"{0}% chance to drop an additional Grand Eldritch Ember"},{zh:"有 {0}% 几率掉落一个额外的上级古灵溶液",en:"{0}% chance to drop an additional Grand Eldritch Ichor"},{zh:"有 {0}% 几率掉落一个额外的高级古灵余烬",en:"{0}% chance to drop an additional Greater Eldritch Ember"},{zh:"有 {0}% 几率掉落一个额外的高级古灵溶液",en:"{0}% chance to drop an additional Greater Eldritch Ichor"},{zh:"有 {0}% 几率掉落一个额外的灌顶石",en:"{0}% chance to drop an additional Instilling Orb"},{zh:"有 {0}% 几率掉落一个额外的工匠石",en:"{0}% chance to drop an additional Jeweller's Orb"},{zh:"有 {0}% 几率掉落一个额外的次级古灵余烬",en:"{0}% chance to drop an additional Lesser Eldritch Ember"},{zh:"有 {0}% 几率掉落一个额外的次级古灵溶液",en:"{0}% chance to drop an additional Lesser Eldritch Ichor"},{zh:"有 {0}% 几率掉落一个额外的改造石",en:"{0}% chance to drop an additional Orb of Alteration"},{zh:"有 {0}% 几率掉落一个额外的剥离石",en:"{0}% chance to drop an additional Orb of Annulment"},{zh:"有 {0}% 几率掉落一个额外的高阶点金石",en:"{0}% chance to drop an additional Orb of Binding"},{zh:"有 {0}% 几率掉落一个额外的平行石",en:"{0}% chance to drop an additional Orb of Horizons"},{zh:"有 {0}% 几率掉落一个额外的后悔石",en:"{0}% chance to drop an additional Orb of Regret"},{zh:"有 {0}% 几率掉落一个额外的重铸石",en:"{0}% chance to drop an additional Orb of Scouring"},{zh:"有 {0}% 几率掉落一个额外的粉碎石",en:"{0}% chance to drop an additional Orb of Unmaking"},{zh:"有 {0}% 几率掉落一个额外的富豪石",en:"{0}% chance to drop an additional Regal Orb"},{zh:"有 {0}% 几率掉落一个额外的瓦尔宝珠",en:"{0}% chance to drop an additional Vaal Orb"},{zh:"有 {0}% 几率掉落一个额外的加密混沌石",en:"{0}% chance to drop an additional Veiled Chaos Orb"},{zh:"珍宝箱有 {0}% 的几率复制其中的物品",en:"Heist Chests have a {0}% chance to Duplicate their contents"},{zh:"珍宝箱会复制其中的物品",en:"Heist Chests Duplicate their contents"},{zh:"施加攻击的技能有{0}%的几率不计为攻击。",en:"Skills which Exert an Attack have {0}% chance to not count that Attack"},{zh:"有 {0}% 的几率额外掉落一个古灵余烬通货物品",en:"{0}% chance to drop an additional Eldritch Ember Currency Item"},{zh:"{0}% 几率掉落一个额外拥有焚界者基底词缀的物品",en:"{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier"},{zh:"{0}% 几率掉落一个额外的基础通货",en:"{0}% chance to drop an additional Basic Currency Item"},{zh:"有{0}%的几率额外掉落一张命运卡",en:"{0}% chance to drop an additional Divination Card"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励一件腐化物品",en:"{0}% chance to drop an additional Divination Card which rewards a Corrupted Item"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励通货",en:"{0}% chance to drop an additional Divination Card which rewards Currency"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励基础通货",en:"{0}% chance to drop an additional Divination Card which rewards Basic Currency"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励异域通货",en:"{0}% chance to drop an additional Divination Card which rewards Exotic Currency"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励赛季通货",en:"{0}% chance to drop an additional Divination Card which rewards League Currency"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励宝石",en:"{0}% chance to drop an additional Divination Card which rewards Gems"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励升级的宝石",en:"{0}% chance to drop an additional Divination Card which rewards Levelled Gems"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励品质宝石",en:"{0}% chance to drop an additional Divination Card which rewards Quality Gems"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励命运卡",en:"{0}% chance to drop an additional Divination Card which rewards other Divination Cards"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励一张地图",en:"{0}% chance to drop an additional Divination Card which rewards a Map"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇地图",en:"{0}% chance to drop an additional Divination Card which rewards a Unique Map"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇物品",en:"{0}% chance to drop an additional Divination Card which rewards a Unique Item"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇护甲",en:"{0}% chance to drop an additional Divination Card which rewards a Unique Armour"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励腐化传奇物品",en:"{0}% chance to drop an additional Divination Card which rewards a Corrupted Unique Item"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇首饰",en:"{0}% chance to drop an additional Divination Card which rewards Unique Jewellery"},{zh:"{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇武器",en:"{0}% chance to drop an additional Divination Card which rewards a Unique Weapon"},{zh:"{0}% 几率掉落一个额外的技能宝石",en:"{0}% chance to drop an additional Gem"},{zh:"有{0}%的几率额外掉落一张地图",en:"{0}% chance to drop an additional Map"},{zh:"有{0}%的几率额外掉落一个地图通货物品",en:"{0}% chance to drop an additional Map Currency Item"},{zh:"{0}% 几率掉落一个额外的圣甲虫",en:"{0}% chance to drop an additional Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的深渊圣甲虫",en:"{0}% chance to drop an additional Gilded Abyss Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的深渊圣甲虫",en:"{0}% chance to drop an additional Polished Abyss Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的深渊圣甲虫",en:"{0}% chance to drop an additional Rusted Abyss Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的猎魔圣甲虫",en:"{0}% chance to drop an additional Gilded Bestiary Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的猎魔圣甲虫",en:"{0}% chance to drop an additional Polished Bestiary Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的猎魔圣甲虫",en:"{0}% chance to drop an additional Rusted Bestiary Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的菌潮圣甲虫",en:"{0}% chance to drop an additional Gilded Blight Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的菌潮圣甲虫",en:"{0}% chance to drop an additional Polished Blight Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的菌潮圣甲虫",en:"{0}% chance to drop an additional Rusted Blight Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的裂隙圣甲虫",en:"{0}% chance to drop an additional Gilded Breach Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的裂隙圣甲虫",en:"{0}% chance to drop an additional Polished Breach Scarab"},{zh:"有 {0}%几率掉落一个额外的锈蚀的裂隙圣甲虫",en:"{0}% chance to drop an additional Rusted Breach Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的神恩圣甲虫",en:"{0}% chance to drop an additional Gilded Divination Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的神恩圣甲虫",en:"{0}% chance to drop an additional Polished Divination Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的神恩圣甲虫",en:"{0}% chance to drop an additional Rusted Divination Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的裂界者圣甲虫",en:"{0}% chance to drop an additional Gilded Elder Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的裂界者圣甲虫",en:"{0}% chance to drop an additional Polished Elder Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的裂界者圣甲虫",en:"{0}% chance to drop an additional Rusted Elder Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的先驱圣甲虫",en:"{0}% chance to drop an additional Gilded Harbinger Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的先驱圣甲虫",en:"{0}% chance to drop an additional Polished Harbinger Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的先驱圣甲虫",en:"{0}% chance to drop an additional Rusted Harbinger Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的军团圣甲虫",en:"{0}% chance to drop an additional Gilded Legion Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的军团圣甲虫",en:"{0}% chance to drop an additional Polished Legion Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的军团圣甲虫",en:"{0}% chance to drop an additional Rusted Legion Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的制图者圣甲虫",en:"{0}% chance to drop an additional Gilded Cartography Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的制图者圣甲虫",en:"{0}% chance to drop an additional Polished Cartography Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的制图者圣甲虫",en:"{0}% chance to drop an additional Rusted Cartography Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的致命贪婪圣甲虫",en:"{0}% chance to drop an additional Gilded Ultimatum Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的致命贪婪圣甲虫",en:"{0}% chance to drop an additional Polished Ultimatum Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的致命贪婪圣甲虫",en:"{0}% chance to drop an additional Rusted Ultimatum Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的先祖秘藏圣甲虫",en:"{0}% chance to drop an additional Gilded Expedition Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的先祖秘藏圣甲虫",en:"{0}% chance to drop an additional Polished Expedition Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的先祖秘藏圣甲虫",en:"{0}% chance to drop an additional Rusted Expedition Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的塑界者圣甲虫",en:"{0}% chance to drop an additional Gilded Shaper Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的塑界者圣甲虫",en:"{0}% chance to drop an additional Polished Shaper Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的塑界者圣甲虫",en:"{0}% chance to drop an additional Rusted Shaper Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的强袭圣甲虫",en:"{0}% chance to drop an additional Gilded Ambush Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的强袭圣甲虫",en:"{0}% chance to drop an additional Polished Ambush Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的强袭圣甲虫",en:"{0}% chance to drop an additional Rusted Ambush Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的亚硫酸圣甲虫",en:"{0}% chance to drop an additional Gilded Sulphite Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的亚硫酸圣甲虫",en:"{0}% chance to drop an additional Polished Sulphite Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的亚硫酸圣甲虫",en:"{0}% chance to drop an additional Rusted Sulphite Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的苦痛圣甲虫",en:"{0}% chance to drop an additional Gilded Torment Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的苦痛圣甲虫",en:"{0}% chance to drop an additional Polished Torment Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的苦痛圣甲虫",en:"{0}% chance to drop an additional Rusted Torment Scarab"},{zh:"有 {0}% 几率掉落一个额外的镀金的遗物厅圣甲虫",en:"{0}% chance to drop an additional Gilded Reliquary Scarab"},{zh:"有 {0}% 几率掉落一个额外的闪耀的遗物厅圣甲虫",en:"{0}% chance to drop an additional Polished Reliquary Scarab"},{zh:"有 {0}% 几率掉落一个额外的锈蚀的遗物厅圣甲虫",en:"{0}% chance to drop an additional Rusted Reliquary Scarab"},{zh:"有 {0}% 的几率额外掉落一个古灵溶液通货物品",en:"{0}% chance to drop an additional Eldritch Ichor Currency Item"},{zh:"{0}% 几率掉落一个额外拥有灭界者基底词缀的物品",en:"{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier"},{zh:"{0}% 几率掉落 1 件额外的暗金物品",en:"{0}% chance to drop an additional Unique Item"},{zh:"法术击中有 {0}% 的几率使你缓速",en:"Spell Hits have {0}% chance to Hinder you"},{zh:"法术击中使你缓速",en:"Spell Hits Hinder you"},{zh:"攻击击中有 {0}% 的几率使你瘫痪,持续 4 秒",en:"Attack Hits have {0}% chance to Maim you for 4 seconds"},{zh:"有 {0}% 的几率在被击中时陷入筋疲力尽",en:"{0}% chance to be Sapped when Hit"},{zh:"有 {0}% 的几率在被击中时陷入烧灼",en:"{0}% chance to be Scorched when Hit"},{zh:"攻击伤害格挡率在你近期内没有格挡过敌人的情况下 +{0}%",en:"+{0}% Chance to Block Attack Damage if you have not Blocked Recently"},{zh:"攻击伤害格挡率在你近期内眩晕过敌人的情况下 +{0}%",en:"+{0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently"},{zh:"攻击伤害格挡率按照已装备的盾牌上每 5% 的格挡率 +{0}%",en:"+{0}% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield"},{zh:"持续吟唱时,{0}% 攻击伤害格挡几率",en:"{0}% Chance to Block Attack Damage while Channelling"},{zh:"若你近期内施放过法术,则 {0}% 法术伤害格挡几率",en:"{0}% Chance to Block Spell Damage if you've Cast a Spell Recently"},{zh:"若你近期内被击中并受到伤害,则 {0}% 的几率格挡法术伤害",en:"{0}% Chance to Block Spell Damage if you were Damaged by a Hit Recently"},{zh:"受到【纪律】影响时,{0}% 的几率格挡法术伤害",en:"{0}% Chance to Block Spell Damage while affected by Discipline"},{zh:"持续吟唱时,{0}% 法术伤害格挡几率",en:"{0}% Chance to Block Spell Damage while Channelling"},{zh:"近战击败敌人时有 {0}% 几率创造奉献地面,持续4秒",en:"{0}% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds"},{zh:"击中时碾压",en:"Crush on Hit"},{zh:"击中时有{0}%的几率碾压",en:"{0}% chance to Crush on Hit"},{zh:"攻击伤害在攻击时间超过 1 秒的情况下有 {0}% 的几率翻倍",en:"{0}% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second"},{zh:"在你至少拥有200点力量值时有{0}%的几率造成两倍伤害",en:"{0}% chance to deal Double Damage while you have at least 200 Strength"},{zh:"你施法时,有 {0}% 的几率造成双倍伤害,持续 3 秒,每 9 秒只能触发一次",en:"Gain {0}% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds"},{zh:"有 {0}% 的几率造成双倍伤害",en:"{0}% chance to deal Double Damage"},{zh:"若你近期内用双手近战武器造成暴击,则有 {0}% 的几率造成双倍伤害",en:"{0}% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently"},{zh:"若你近期内使敌人眩晕,则有 {0}% 的几率造成双倍伤害",en:"{0}% chance to deal Double Damage if you have Stunned an Enemy Recently"},{zh:"你若过去 8 秒内使用过战吼,则有 {0}% 的几率造成双倍伤害",en:"{0}% chance to deal Double Damage if you've Warcried in the past 8 seconds"},{zh:"每 4 点怒火有 {0}% 的几率造成双倍伤害",en:"{0}% chance to deal Double Damage per 4 Rage"},{zh:"每拥有 500 点力量,便有 {0}% 的几率造成双倍伤害",en:"{0}% chance to deal Double Damage per 500 Strength"},{zh:"专注时有 {0}% 的几率伤害翻倍",en:"{0}% chance to deal Double Damage while Focused"},{zh:"专注时伤害翻倍",en:"Deal Double Damage while Focused"},{zh:"如果你在过去 10 秒内施放过脆弱,则有 {0}% 几率造成双倍伤害",en:"{0}% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds"},{zh:"你有 {0}% 的几率在满血时伤害翻倍",en:"You have {0}% chance to deal Double Damage while on Full Life"},{zh:"在你至少拥有400点力量值时有{0}%的几率造成三倍伤害",en:"{0}% chance to deal Triple Damage while you have at least 400 Strength"},{zh:"每失去 5% 的能量护盾,就有 {0}% 的几率以 150% 的护甲防御",en:"{0}% chance to Defend with 150% of Armour per 5% missing Energy Shield"},{zh:"护甲值有 {0}% 的几率以 200% 进行防御",en:"{0}% chance to Defend with 200% of Armour"},{zh:"{0}% 闪避攻击击中率",en:"{0}% chance to Evade Attack Hits"},{zh:"若你近期内没有被击中,{0}% 闪避攻击击中率",en:"{0}% chance to Evade Attack Hits if you haven't been Hit Recently"},{zh:"受【优雅】影响时,{0}% 闪避攻击击中率",en:"{0}% chance to Evade Attack Hits while affected by Grace"},{zh:"拥有能量护盾时躲避几率 {0}%",en:"{0}% to Chance to Evade while you have Energy Shield"},{zh:"投射物分裂时,有 {0}% 的几率发射一个额外投射物",en:"Projectiles have {0}% chance for an additional Projectile when Forking"},{zh:"带眩晕效果的近战击中有 {0}% 的几率提供护体状态",en:"Melee Hits which Stun have {0}% chance to Fortify"},{zh:"带眩晕效果的近战击中提供护体状态",en:"Melee Hits which Stun Fortify"},{zh:"有{0}%的几率使攻击你的敌人冰冻1秒",en:"{0}% chance to Freeze Enemies for 1 second when they Hit you"},{zh:"受捷影响时,有 {0}% 的几率造成冻结、感电、点燃",en:"{0}% chance to Freeze, Shock and Ignite while affected by a Herald"},{zh:"攻击击中时有 {0}% 的几率获得 200 生命",en:"{0}% chance to gain 200 Life on Hit with Attacks"},{zh:"战吼有 {0}% 的几率额外增助 3 次攻击",en:"Warcries have {0}% chance to Exert 3 additional Attacks"},{zh:"填满未保留的生命而移除偷取时,\n有 {0}% 的几率获得肾上腺素,持续 2 秒",en:"{0}% chance to gain Adrenaline for 2 Seconds when Leech is\nremoved by Filling Unreserved Life"},{zh:"有 {0}% 的几率在你用双持武器格挡时获得灵巧状态",en:"{0}% chance to gain Elusive when you Block while Dual Wielding"},{zh:"当你击中 1 个流血敌人时,有 {0}% 的几率获得 1 个耐力球",en:"{0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy"},{zh:"当你晕眩 1 个敌人时,有 {0}% 的几率获得 1 个耐力球",en:"{0}% chance to gain an Endurance Charge when you Stun an Enemy"},{zh:"当你嘲讽 1 个敌人时,有 {0}% 的几率获得 1 个耐力球",en:"{0}% chance to gain an Endurance Charge when you Taunt an Enemy"},{zh:"有 {0}% 的几率在你格挡攻击伤害时获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge when you Block Attack Damage"},{zh:"在你格挡攻击伤害时获得一个狂怒球",en:"Gain a Frenzy Charge when you Block Attack Damage"},{zh:"你格挡时有 {0}% 的几率获得 1 个狂怒球",en:"{0}% chance to gain a Frenzy Charge when you Block"},{zh:"你格挡时获得 1 个狂怒球",en:"Gain a Frenzy Charge when you Block"},{zh:"晕眩敌人时有 {0}% 的几率获得 1 个狂怒球",en:"{0}% chance to gain a Frenzy Charge when you Stun an Enemy"},{zh:"填满未保留的生命而移除偷取时,\n有 {0}% 的几率获得猛攻,持续 4 秒",en:"{0}% chance to gain Onslaught for 4 Seconds when Leech is\nremoved by Filling Unreserved Life"},{zh:"使用药剂时有 {0}% 的几率获得【猛攻】效果",en:"{0}% chance to gain Onslaught when you use a Flask"},{zh:"击中稀有或传奇敌人时,有 {0}% 的几率获得【猛攻】效果,持续 10 秒",en:"{0}% chance to gain Onslaught for 10 Seconds when you Hit a Rare\nor Unique Enemy"},{zh:"击败敌人时有 {0}% 的几率获得【猛攻】状态,持续 10 秒",en:"{0}% chance to gain Onslaught for 10 seconds on Kill"},{zh:"击败敌人时获得【猛攻】状态,持续 10 秒",en:"Gain Onslaught for 10 seconds on Kill"},{zh:"击中被 1 层蜘蛛网影响的敌人时,有 {0}% 的几率获得 1 个暴击球",en:"{0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web"},{zh:"击中稀有或传奇敌人时,有 {0}% 的几率获得 1 个暴击球",en:"{0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy"},{zh:"击中稀有或传奇敌人时,会获得 1 个暴击球",en:"Gain a Power Charge when you Hit a Rare or Unique Enemy"},{zh:"击中时有 {0}% 获得 1 个暴击球、狂怒球或耐力球",en:"{0}% chance to gain a Power, Frenzy or Endurance Charge on Hit"},{zh:"你施放技能时有 {0}% 的几率得到等于其花费的魔力",en:"{0}% chance when you pay a Skill's Cost to gain that much Mana"},{zh:"暴击时,有 {0}% 的几率获得【不洁之力】,持续 4 秒",en:"{0}% chance to gain Unholy Might for 4 seconds on Critical Strike"},{zh:"击败敌人时有 {0}% 的几率获得不洁之力 10 秒",en:"{0}% chance to gain Unholy Might for 10 seconds on Kill"},{zh:"击败敌人时获得不洁之力 10 秒",en:"Gain Unholy Might for 10 seconds on Kill"},{zh:"击中时为周围友军提供一个耐力球",en:"Grant an Endurance Charge to nearby Allies on Hit"},{zh:"击中时有 {0}% 的几率为周围友军提供一个耐力球",en:"{0}% chance to grant an Endurance Charge to nearby Allies on Hit"},{zh:"击败敌人时,为周围友军提供一个狂怒球",en:"Grant a Frenzy Charge to nearby Allies on Kill"},{zh:"击败敌人时,有 {0}% 的几率为周围友军提供一个狂怒球",en:"{0}% chance to grant a Frenzy Charge to nearby Allies on Kill"},{zh:"给冰缓的敌人造成感电效果时,有 {0}% 的几率获得一个暴击球",en:"{0}% chance to gain a Power Charge when you Shock a Chilled Enemy"},{zh:"使被诅咒的敌人陷入点燃、冻结、感电、中毒状态的几率 +{0}%",en:"+{0}% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies"},{zh:"魔蛊有 {0}% 的几率影响无咒的敌人",en:"{0}% chance for Hexes to affect Hexproof Enemies"},{zh:"有 {0}% 的几率对被你穿刺的敌人施加一次额外穿刺",en:"{0}% chance to inflict an additional Impale on Enemies you Impale"},{zh:"对被你穿刺的敌人施加一次额外穿刺",en:"Inflict an additional Impale on Enemies you Impale"},{zh:"你格挡敌人的伤害时,有 {0}% 的几率给它们施加易碎",en:"{0}% chance to inflict Brittle on Enemies when you Block their Damage"},{zh:"你格挡敌人的伤害时,给它们施加易碎",en:"Inflict Brittle on Enemies when you Block their Damage"},{zh:"用冰霜伤害击中时有 {0}% 的几率造成冰霜曝露",en:"{0}% Chance to Inflict Cold Exposure on Hit with Cold Damage"},{zh:"用火焰伤害击中时有 {0}% 的几率造成火焰曝露",en:"{0}% Chance to Inflict Fire Exposure on Hit with Fire Damage"},{zh:"用闪电伤害击中时有 {0}% 的几率造成闪电曝露",en:"{0}% Chance to Inflict Lightning Exposure on Hit with Lightning Damage"},{zh:"你格挡敌人的伤害时,有 {0}% 的几率使它们力竭",en:"{0}% chance to Sap Enemies when you Block their Damage"},{zh:"你格挡敌人的伤害时使它们力竭",en:"Sap Enemies when you Block their Damage"},{zh:"你格挡敌人的伤害时,有 {0}% 的几率烧灼敌人",en:"{0}% chance to Scorch Enemies when you Block their Damage"},{zh:"你格挡敌人的伤害时烧灼敌人",en:"Scorch Enemies when you Block their Damage"},{zh:"近战击败敌人时,有 {0}% 的几率威吓周围的敌人,持续 4 秒",en:"{0}% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill"},{zh:"击中有 {0}% 的几率威吓敌人 4 秒",en:"{0}% chance to Intimidate Enemies for 4 seconds on Hit"},{zh:"击中威吓敌人 4 秒",en:"Intimidate Enemies for 4 seconds on Hit"},{zh:"产生徘徊之刃的技能有 {0}% 的几率产生两个徘徊之刃",en:"Skills that leave Lingering Blades have {0}% chance to leave two Lingering Blades instead of one"},{zh:"每拥有 1 个暴击球,有 {0}% 的几率造成中毒",en:"{0}% chance to Poison per Power Charge"},{zh:"有 {0}% 的几率使冰缓区域中的敌人力竭",en:"{0}% chance to Sap Enemies in Chilling Areas"},{zh:"始终使冰缓区域中的敌人力竭",en:"Always Sap Enemies in Chilling Areas"},{zh:"有 {0}% 的几率感电已被冰缓的敌人",en:"{0}% chance to Shock Chilled Enemies"},{zh:"与目标产生羁绊时,有 {0}% 的几率开始能量护盾充能",en:"{0}% chance for Energy Shield Recharge to start when you Link to a target"},{zh:"可以召唤图腾的技能有 {0}% 的几率召唤两个图腾",en:"Skills that would Summon a Totem have {0}% chance to Summon two Totems instead"},{zh:"有 {0}% 的几率投掷 4 个额外陷阱",en:"{0}% chance to throw up to 4 additional Traps"},{zh:"击中时有 {0}% 的几率恐惧敌人 4 秒",en:"{0}% chance to Unnerve Enemies for 4 seconds on Hit"},{zh:"击中时恐惧敌人 4 秒",en:"Unnerve Enemies for 4 seconds on Hit"},{zh:"持续吟唱技能伤害提高 {0}%",en:"Channelling Skills deal {0}% increased Damage"},{zh:"持续吟唱技能伤害降低 {0}%",en:"Channelling Skills deal {0}% reduced Damage"},{zh:"每 10 点奉献使持续吟唱技能的伤害提高 {0}%",en:"Channelling Skills deal {0}% increased Damage per 10 Devotion"},{zh:"每 10 点奉献使持续吟唱技能的伤害降低 {0}%",en:"Channelling Skills deal {0}% reduced Damage per 10 Devotion"},{zh:"未处于濒血状态时,受到的混沌伤害无法忽略能量护盾",en:"Chaos Damage taken does not bypass Energy Shield while not on Low Life"},{zh:"偷取生命时,受到持续混沌伤害会转为治疗你",en:"Taking Chaos Damage over Time heals you instead while Leeching Life"},{zh:"持续混沌伤害加成按照每 4 点混沌抗性 {0}%",en:"{0}% to Chaos Damage over Time Multiplier per 4% Chaos Resistance"},{zh:"对持续伤害有 {0}% 混沌抗性",en:"{0}% Chaos Resistance against Damage Over Time"},{zh:"在任意药剂生效期间每秒承受 {0} 点混沌伤害",en:"Take {0} Chaos Damage per second during any Flask Effect"},{zh:"有 {0}% 受到的混沌伤害优先从魔力扣除",en:"{0}% of Chaos Damage is taken from Mana before Life"},{zh:"受到的混沌伤害优先从魔力扣除",en:"Chaos Damage is taken from Mana before Life"},{zh:"每 100 点最大魔力就使混沌伤害提高 {0}%,最多提高 80%",en:"{0}% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%"},{zh:"受到【苦痛之捷】影响时,混沌伤害提高 {0}%",en:"{0}% increased Chaos Damage while affected by Herald of Agony"},{zh:"受到【苦痛之捷】影响时,混沌伤害降低 {0}%",en:"{0}% reduced Chaos Damage while affected by Herald of Agony"},{zh:"混沌抗性按照每个耐力球 {0}%",en:"{0}% to Chaos Resistance per Endurance Charge"},{zh:"混沌抗性翻倍",en:"Chaos Resistance is doubled"},{zh:"你身上的每层中毒状态使你获得 {0}% 混沌抗性",en:"{0}% to Chaos Resistance per Poison on you"},{zh:"静止时,混沌抗性 +{0}%",en:"+{0}% to Chaos Resistance while stationary"},{zh:"静止时,混沌抗性 {0}%",en:"{0}% to Chaos Resistance while stationary"},{zh:"受到【苦痛之捷】影响时,{0}% 混沌抗性",en:"{0}% to Chaos Resistance while affected by Herald of Agony"},{zh:"受到【元素净化】影响时,{0}% 混沌抗性",en:"{0}% to Chaos Resistance while affected by Purity of Elements"},{zh:"你造成的击中混沌伤害改为由最高抗性抵抗",en:"Chaos Damage you Deal with Hits is Resisted by highest Resistance instead"},{zh:"你的击中造成的混沌伤害由最低的抗性来抵抗",en:"Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead"},{zh:"当在腐蚀地面上时,受到的混沌持续伤害提高 {0}%",en:"{0}% increased Chaos Damage over Time taken while on Caustic Ground"},{zh:"当在腐蚀地面上时,受到的混沌持续伤害降低 {0}%",en:"{0}% reduced Chaos Damage over Time taken while on Caustic Ground"},{zh:"攻击技能可使混沌伤害提高 {0}%",en:"{0}% increased Chaos Damage with Attack Skills"},{zh:"攻击技能可使混沌伤害降低 {0}%",en:"{0}% reduced Chaos Damage with Attack Skills"},{zh:"法术技能可使混沌伤害提高 {0}%",en:"{0}% increased Chaos Damage with Spell Skills"},{zh:"法术技能可使混沌伤害降低 {0}%",en:"{0}% reduced Chaos Damage with Spell Skills"},{zh:"如果你召唤的混沌魔像与巨石魔像数量相同,混沌魔像的击中造成穿刺",en:"Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems"},{zh:"受到的混沌伤害的{0}%视为火焰伤害",en:"{0}% of Chaos Damage taken as Fire Damage"},{zh:"受到的混沌伤害的{0}%视为闪电伤害",en:"{0}% of Chaos Damage taken as Lightning Damage"},{zh:"混沌法术有 {0}% 的几率在击中时使敌人缓速",en:"Chaos Spells have {0}% chance to Hinder Enemies on Hit"},{zh:"混沌技能有 {0}% 的几率点燃敌人",en:"Chaos Skills have {0}% chance to Ignite"},{zh:"所有混沌主动技能石等级 {0}",en:"{0} to Level of all Chaos Skill Gems"},{zh:"混沌技能的范围扩大 {0}%",en:"Chaos Skills have {0}% increased Area of Effect"},{zh:"混沌技能的范围缩小 {0}%",en:"Chaos Skills have {0}% reduced Area of Effect"},{zh:"【蓄力疾风闪】的移动速度总增 {0}%",en:"Charged Dash has {0}% more Movement Speed"},{zh:"【蓄力疾风闪】的移动速度总降 {0}%",en:"Charged Dash has {0}% less Movement Speed"},{zh:"内含可以兑换腐化道具的命运卡",en:"Contains additional Divination Cards that give Corrupted Items"},{zh:"内含可以兑换通货的命运卡",en:"Contains additional Divination Cards that give Currency"},{zh:"当前区域会出现额外的命运卡",en:"Contains additional Divination Cards from the current Area"},{zh:"内含相同种类的命运卡",en:"Contains additional Divination Cards from the same set"},{zh:"内含可以兑换传奇物品的命运卡",en:"Contains additional Divination Cards that give Unique Items"},{zh:"内含 1 个额外的海盗传奇物品",en:"Contains an additional Pirate Unique item"},{zh:"对敌人的冰缓和冰冻持续时间提高 {0}%",en:"{0}% increased Chill and Freeze Duration on Enemies"},{zh:"对敌人的冰缓和冰冻持续时间降低 {0}%",en:"{0}% reduced Chill and Freeze Duration on Enemies"},{zh:"格挡时有 {0}% 的几率冰缓攻击者 4 秒",en:"{0}% chance to Chill Attackers for 4 seconds on Block"},{zh:"格挡时冰缓攻击者 4 秒",en:"Chill Attackers for 4 seconds on Block"},{zh:"偷取魔力时,你造成的冰缓效果提高 {0}%",en:"{0}% increased Effect of Chills you inflict while Leeching Mana"},{zh:"偷取魔力时,你造成的冰缓效果降低 {0}%",en:"{0}% reduced Effect of Chills you inflict while Leeching Mana"},{zh:"你身上的冰缓效果颠倒",en:"The Effect of Chill on you is reversed"},{zh:"冰缓效果提高 {0}%",en:"{0}% increased Effect of Chill"},{zh:"冰缓效果降低 {0}%",en:"{0}% reduced Effect of Chill"},{zh:"你的暴击施加的冰缓效果提高 {0}%",en:"{0}% increased Effect of Chill you inflict with Critical Strikes"},{zh:"你的暴击施加的冰缓效果降低 {0}%",en:"{0}% reduced Effect of Chill you inflict with Critical Strikes"},{zh:"你击中造成的冰缓效果总能使行动速度降低至少 {0}%",en:"Chills from your Hits always reduce Action Speed by at least {0}%"},{zh:"你在专注时,冰缓周围敌人,使其行动速度降低 30%",en:"Chill nearby Enemies when you Focus, causing 30% reduced Action Speed"},{zh:"冰缓地面的效果提高 {0}%",en:"{0}% increased Effect of Chilled Ground"},{zh:"冰缓地面的效果降低 {0}%",en:"{0}% reduced Effect of Chilled Ground"},{zh:"被攻击击中时,有 {0}% 的几率制造冰缓地面",en:"{0}% chance to create Chilled Ground when Hit with an Attack"},{zh:"被攻击击中时制造冰缓地面",en:"Create Chilled Ground when Hit with an Attack"},{zh:"你流血时也会被冰缓",en:"You are Chilled while you are Bleeding"},{zh:"你中毒时也会被冰缓",en:"You are Chilled when you are Poisoned"},{zh:"在你的冰缓区域里的敌人身上的诅咒效果提高 {0}%",en:"Curses on Enemies in your Chilling Areas have {0}% increased Effect"},{zh:"在你的冰缓区域里的敌人身上的诅咒效果降低 {0}%",en:"Curses on Enemies in your Chilling Areas have {0}% reduced Effect"},{zh:"敌人在你造成的冰缓区域里,受到的闪电伤害提高 {0}%",en:"Enemies in your Chilling Areas take {0}% increased Lightning Damage"},{zh:"敌人在你造成的冰缓区域里,受到的闪电伤害降低 {0}%",en:"Enemies in your Chilling Areas take {0}% reduced Lightning Damage"},{zh:"被你击中而冰缓的敌人可以像冰冻一样击碎",en:"Enemies Chilled by your Hits can be Shattered as though Frozen"},{zh:"时空裂隙没有保留效果",en:"Temporal Rift has no Reservation"},{zh:"每层威能法印增益效果都使暴击率提高 {0}%",en:"Sigil of Power's Buff also grants {0}% increased Critical Strike Chance per Stage"},{zh:"每层威能法印增益效果都使暴击率降低 {0}%",en:"Sigil of Power's Buff also grants {0}% reduced Critical Strike Chance per Stage"},{zh:"每层威能法印增益效果都附加 {0} 到 {1} 点闪电伤害",en:"Sigil of Power's Buff grants {0} to {1} Added Lightning Damage per Stage"},{zh:"威能法印需要魔力消耗提高 {0}%来获取一层",en:"Sigil of Power requires {0}% increased Mana Spent to gain a Stage"},{zh:"威能法印需要魔力消耗降低 {0}%来获取一层",en:"Sigil of Power requires {0}% reduced Mana Spent to gain a Stage"},{zh:"清晰的魔力保留效能降低 {0}%",en:"Clarity has {0}% reduced Mana Reservation Efficiency"},{zh:"清晰的魔力保留效能提高 {0}%",en:"Clarity has {0}% increased Mana Reservation Efficiency"},{zh:"清晰没有保留效果",en:"Clarity has no Reservation"},{zh:"爪类对濒血的敌人造成的伤害提高 {0}%",en:"{0}% increased Damage with Claws against Enemies that are on Low Life"},{zh:"低血时爪类伤害提高 {0}%",en:"{0}% increased Damage with Claws while on Low Life"},{zh:"低血时爪类伤害减少 {0}%",en:"{0}% reduced Damage with Claws while on Low Life"},{zh:"劈砍的击中提供护体状态",en:"Hits with Cleave Fortify"},{zh:"周围每个敌人使劈砍范围 +0.1 米,最多 +1 米",en:"Cleave has +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre"},{zh:"毒蛇鞭击或剧毒旋风造成的流血效果有 {0}% 的几率伤害总增 100%",en:"{0}% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage"},{zh:"毒蛇鞭击和剧毒旋风造成物理伤害的 {0}% 转换为混沌伤害",en:"Cobra Lash and Venom Gyre have {0}% of Physical Damage Converted to Chaos Damage"},{zh:"【毒蛇鞭击】造成的伤害提高 {0}%",en:"Cobra Lash deals {0}% increased Damage"},{zh:"【毒蛇鞭击】造成的伤害降低 {0}%",en:"Cobra Lash deals {0}% reduced Damage"},{zh:"【毒蛇鞭击】有额外一次连锁弹射",en:"Cobra Lash Chains an additional time"},{zh:"【毒蛇鞭击】有额外 {0} 次连锁弹射",en:"Cobra Lash Chains {0} additional times"},{zh:"【毒蛇鞭击】的投射物速度加快 {0}%",en:"Cobra Lash has {0}% increased Projectile Speed"},{zh:"【毒蛇鞭击】的投射物速度减慢 {0}%",en:"Cobra Lash has {0}% reduced Projectile Speed"},{zh:"冰霜异常状态持续时间延长 {0}%",en:"{0}% increased Duration of Cold Ailments"},{zh:"冰霜异常状态持续时间缩短 {0}%",en:"{0}% reduced Duration of Cold Ailments"},{zh:"你对被感电的敌人施加的冰霜异常状态效果提高 {0}%",en:"{0}% increased Effect of Cold Ailments you inflict on Shocked Enemies"},{zh:"你对被感电的敌人施加的冰霜异常状态效果降低 {0}%",en:"{0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies"},{zh:"冰霜异常状态效果提高 {0}%",en:"{0}% increased Effect of Cold Ailments"},{zh:"冰霜异常状态效果降低 {0}%",en:"{0}% reduced Effect of Cold Ailments"},{zh:"若你击中的最高伤害类型为冰霜,则你施加的总冰霜异常状态效果总增 {0}%",en:"{0}% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold"},{zh:"若你击中的最高伤害类型为冰霜,则你施加的总冰霜异常状态效果总降 {0}%",en:"{0}% less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold"},{zh:"{0}% 冰霜与混沌抗性",en:"{0}% to Cold and Chaos Resistances"},{zh:"受到火焰净化影响时,受到的冰霜和闪电伤害的{0}%视为火焰伤害",en:"{0}% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire"},{zh:"每对敌人造成1%的冰缓效果就造成{0}%的冰霜伤害,并视为额外的火焰伤害",en:"Gain {0}% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy"},{zh:"击中冰冻的敌人获得等同于 {0}% 冰霜伤害的额外火焰伤害",en:"Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies"},{zh:"冰霜抗性高于 75% 时,每高 1%,冰霜伤害便提高 {0}%",en:"{0}% increased Cold Damage per 1% Cold Resistance above 75%"},{zh:"每有一个狂怒球则获得额外混沌伤害, 其数值等同于冰霜伤害的 {0}%",en:"Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge"},{zh:"若你近期内使用过火焰技能,则冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage if you have used a Fire Skill Recently"},{zh:"若你近期内使用过火焰技能,则冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage if you have used a Fire Skill Recently"},{zh:"每 25 点敏捷都使冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage per 25 Dexterity"},{zh:"每 25 点智慧都使冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage per 25 Intelligence"},{zh:"每 25 点力量都使冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage per 25 Strength"},{zh:"每个狂怒球可使冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage per Frenzy Charge"},{zh:"每个狂怒球可使冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage per Frenzy Charge"},{zh:"每失去 1% 冰霜抗性,冰霜伤害就提高 {0}%,最多提高 300%",en:"{0}% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"},{zh:"每失去 1% 冰霜抗性,冰霜伤害就降低 {0}%,最多降低 300%",en:"{0}% reduced Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"},{zh:"受到【憎恨】影响时,冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage while affected by Hatred"},{zh:"受到【憎恨】影响时,冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage while affected by Hatred"},{zh:"受到【寒冰之捷】影响时,冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage while affected by Herald of Ice"},{zh:"受到【寒冰之捷】影响时,冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage while affected by Herald of Ice"},{zh:"你的副手为空时,冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage while your Off Hand is empty"},{zh:"你的副手为空时,冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage while your Off Hand is empty"},{zh:"受到【寒冰之捷】影响时,{0}% 冰霜抗性",en:"{0}% to Cold Resistance while affected by Herald of Ice"},{zh:"将受到的冰霜伤害的 {0}% 吸纳为生命",en:"{0}% of Cold Damage taken Recouped as Life"},{zh:"被击中时承受 {0} 冰霜伤害",en:"{0} Cold Damage taken from Hits"},{zh:"若你近期内受到过伤害,则冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage taken if you've\nbeen Hit Recently"},{zh:"若你近期内受到过伤害,则冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage taken if you've\nbeen Hit Recently"},{zh:"攻击技能的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Attack Skills"},{zh:"攻击技能的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Attack Skills"},{zh:"法术技能的冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Spell Skills"},{zh:"法术技能的冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Spell Skills"},{zh:"击中时施加冰霜曝露,适配 {0}% 的冰霜抗性",en:"Inflict Cold Exposure on Hit, applying {0}% to Cold Resistance"},{zh:"你施加的冰霜曝露使冰霜抗性额外 {0}%",en:"Cold Exposure you inflict applies an extra {0}% to Cold Resistance"},{zh:"受到的冰霜伤害的 {0}% 转为火焰伤害",en:"{0}% of Cold Damage taken as Fire Damage"},{zh:"受到的冰霜伤害的 {0}% 转为闪电伤害",en:"{0}% of Cold Damage taken as Lightning Damage"},{zh:"击中被感电的敌人时,冰霜伤害提高 {0}%",en:"{0}% increased Cold Damage with Hits against Shocked Enemies"},{zh:"击中被感电的敌人时,冰霜伤害降低 {0}%",en:"{0}% reduced Cold Damage with Hits against Shocked Enemies"},{zh:"对冰缓敌人穿透其 {0}% 冰霜抗性",en:"Damage Penetrates {0}% Cold Resistance against Chilled Enemies"},{zh:"冰锥地雷 {0}% 暴击伤害加成",en:"Icicle Mine has {0}% to Critical Strike Multiplier"},{zh:"冰锥地雷的伤害提高 {0}%",en:"Icicle Mine deals {0}% increased Damage"},{zh:"冰锥地雷的伤害降低 {0}%",en:"Icicle Mine deals {0}% reduced Damage"},{zh:"冰锥地雷地雷投掷速度加快 {0}%",en:"{0}% increased Icicle Mine Throwing Speed"},{zh:"冰锥地雷地雷投掷速度减慢 {0}%",en:"{0}% reduced Icicle Mine Throwing Speed"},{zh:"冰锥地雷投掷速度加快 {0}%",en:"Icicle Mine has {0}% increased Throwing Speed"},{zh:"冰锥地雷投掷速度减慢 {0}%",en:"Icicle Mine has {0}% reduced Throwing Speed"},{zh:"受到【冰霜净化】影响时,受到的反射冰霜伤害提高 {0}%",en:"{0}% increased Reflected Cold Damage taken while affected by Purity of Ice"},{zh:"受到【冰霜净化】影响时,受到的反射冰霜伤害降低 {0}%",en:"{0}% reduced Reflected Cold Damage taken while affected by Purity of Ice"},{zh:"冰霜技能有 {0}% 的几率在击中时施加冰霜曝露",en:"Cold Skills have a {0}% chance to apply Cold Exposure on Hit"},{zh:"所有冰霜主动技能石等级 {0}",en:"{0} to Level of all Cold Skill Gems"},{zh:"冰霜技能有 {0}% 的几率使敌人中毒",en:"Cold Skills have {0}% chance to Poison on Hit"},{zh:"当敌人在【霜暴】的作用区域被击败,将获得暴击球而非狂怒球\n【霜暴】的冷却时间缩短将受暴击球影响,而非狂怒球",en:"Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nCold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges"},{zh:"冰霜法术可使 {0}% 的物理伤害转换为冰霜伤害",en:"Cold Spells have {0}% of Physical Damage Converted to Cold Damage"},{zh:"燃尽的效果区域扩大 {0}%",en:"Combust has {0}% increased Area of Effect"},{zh:"禁用燃尽",en:"Combust is Disabled"},{zh:"导电以光环形式施放时没有保留效果",en:"Conductivity has no Reservation if Cast as an Aura"},{zh:"你制造的奉献地面会使你与友军获得 {0}% 物理伤害减免",en:"Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies"},{zh:"你产生的奉献地面使你和友军再生生命的同时回复能量护盾",en:"Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies"},{zh:"奉献地面的区域扩大 {0}%",en:"{0}% increased Consecrated Ground Area"},{zh:"奉献地面的区域缩小 {0}%",en:"{0}% reduced Consecrated Ground Area"},{zh:"你产生的奉献地面效果提高 {0}%",en:"{0}% increased Effect of Consecrated Ground you create"},{zh:"你产生的奉献地面效果降低 {0}%",en:"{0}% reduced Effect of Consecrated Ground you create"},{zh:"你创造的【奉献地面】可以使敌人受到的伤害提高 {0}%",en:"Consecrated Ground you create applies {0}% increased Damage taken to Enemies"},{zh:"你创造的【奉献地面】可以使敌人受到的伤害降低 {0}%",en:"Consecrated Ground you create applies {0}% reduced Damage taken to Enemies"},{zh:"当你受到奋锐光环影响时,创造的【奉献地面】可以使敌人受到的伤害提高 {0}%",en:"Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage"},{zh:"当你受到奋锐光环影响时,创造的【奉献地面】可以使敌人受到的伤害降低 {0}%",en:"Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage"},{zh:"你创造的奉献地面会使你与友军\n免疫诅咒",en:"Consecrated Ground you create grants Immunity to Curses to you and Allies"},{zh:"你创造的奉献地面会使你与友军\n免疫元素异常状态",en:"Consecrated Ground you create grants Immunity to Elemental Ailments\nto you and Allies"},{zh:"受到【奋锐光环】影响时,你创造的奉献地面效果可延续 {0} 秒",en:"Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds"},{zh:"有 {0}% 几率在死亡时创造奉献地面,持续6秒。",en:"{0}% chance to create Consecrated Ground on Death, lasting 6 seconds"},{zh:"在死亡时创造奉献地面,持续6秒。",en:"Create Consecrated Ground on Death, lasting 6 seconds"},{zh:"有 {0}% 的几率在击中时产生奉献地面,持续 6 秒",en:"{0}% chance to create Consecrated Ground on Hit, lasting 6 seconds"},{zh:"在击中时产生奉献地面,持续 6 秒",en:"Create Consecrated Ground on Hit, lasting 6 seconds"},{zh:"击中魔法、稀有或传奇敌人时,创造【奉献地面】,持续 6 秒,每 3 秒只能触发一次",en:"Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds"},{zh:"站定时,脚下产生奉献地面",en:"You have Consecrated Ground around you while stationary"},{zh:"若力量是你最高的属性,当你静止时,脚下产生奉献地面",en:"You have Consecrated Ground around you while\nstationary if Strength is your highest Attribute"},{zh:"奉献之路和净化烈焰会产生渎神地面,而非奉献地面",en:"Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground"},{zh:"奉献之路和净化烈焰造成火焰伤害的 {0}% 转换为混沌伤害",en:"{0}% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage"},{zh:"奉献之路的效果区域扩大 {0}%",en:"Consecrated Path has {0}% increased Area of Effect"},{zh:"奉献之路的效果区域缩小 {0}%",en:"Consecrated Path has {0}% reduced Area of Effect"},{zh:"【奉献之路】的伤害提高 {0}%",en:"Consecrated Path deals {0}% increased Damage"},{zh:"【奉献之路】的伤害降低 {0}%",en:"Consecrated Path deals {0}% reduced Damage"},{zh:"击中时有 {0}% 的几率移除敌人的所有穿刺\n以该方式移除的穿刺会将本次击中的反射伤害与剩余的击中次数相乘",en:"{0}% chance on Hit to remove all Impales from Enemy\nImpales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left"},{zh:"每 3 秒消耗附近的一个灵柩,并恢复 {0}% 的生命",en:"Every 3 seconds, Consume a nearby Corpse to Recover {0}% of Life"},{zh:"每 3 秒消耗附近的一个灵柩,并失去 {0}% 的生命",en:"Every 3 seconds, Consume a nearby Corpse to Lose {0}% of Life"},{zh:"有 {0}% 的几率在受影响的敌人被击中时扩散",en:"{0}% chance to Spread when affected Enemy is Hit"},{zh:"受影响的敌人被击中时扩散",en:"Spread when affected Enemy is Hit"},{zh:"被转化的敌人的伤害提高 {0}%",en:"Converted Enemies deal {0}% increased Damage"},{zh:"被转化的敌人的伤害降低 {0}%",en:"Converted Enemies deal {0}% reduced Damage"},{zh:"被转化的敌人有 {0}% 的几率在击中时嘲讽敌人",en:"Converted Enemies have {0}% chance to Taunt on Hit"},{zh:"被转化的敌人击中时嘲讽敌人",en:"Converted Enemies Taunt on Hit"},{zh:"所有元素伤害转换为混沌伤害",en:"All Elemental Damage Converted to Chaos Damage"},{zh:"如果你在过去 10 秒内施放过时空锁链,则技能冷却速率提高 {0}%",en:"{0}% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds"},{zh:"冷却回复率按照每个暴击球提高 {0}%",en:"{0}% increased Cooldown Recovery Rate per Power Charge"},{zh:"冷却回复率按照每个暴击球降低 {0}%",en:"{0}% reduced Cooldown Recovery Rate per Power Charge"},{zh:"每个烙印使冷却回复速度加快 {0}%,最多 40%",en:"{0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"},{zh:"每个烙印使冷却回复速度减慢 {0}%",en:"{0}% reduced Cooldown Recovery Rate per Brand"},{zh:"【火葬】技能最多同时可额外制造 1 个火泉",en:"Cremation can have up to 1 additional Geyser at a time"},{zh:"【火葬】技能最多同时可额外制造 {0} 个火泉",en:"Cremation can have up to {0} additional Geysers at a time"},{zh:"【火葬】的施法速度加快 {0}%",en:"{0}% increased Cremation Cast Speed"},{zh:"【火葬】的施法速度减慢 {0}%",en:"{0}% reduced Cremation Cast Speed"},{zh:"【火葬】的伤害提高 {0}%",en:"{0}% increased Cremation Damage"},{zh:"【火葬】的伤害降低 {0}%",en:"{0}% reduced Cremation Damage"},{zh:"【灵体转换】的施法速度加快 {0}%",en:"{0}% increased Bodyswap Cast Speed"},{zh:"【灵体转换】的施法速度减慢 {0}%",en:"{0}% reduced Bodyswap Cast Speed"},{zh:"【灵体转换】的伤害提高 {0}%",en:"{0}% increased Bodyswap Damage"},{zh:"【灵体转换】的伤害降低 {0}%",en:"{0}% reduced Bodyswap Damage"},{zh:"你的战吼有 {0}% 的几率尝试从灵柩中震出额外物品",en:"Your Warcries have a {0}% chance to attempt to shake extra items from Corpses"},{zh:"你的战吼会尝试从灵柩中震出额外物品",en:"Your Warcries attempt to shake extra items from Corpses"},{zh:"【瘟疫使徒】基于瘟疫值的 {0}% 造成额外伤害",en:"Plague Bearer deals Damage based on an additional {0}% of Plague Value"},{zh:"传染时,【瘟疫使徒】增益效果 {0}% 中毒持续伤害加成",en:"Plague Bearer Buff grants {0}% to Poison Damage over Time Multiplier while Infecting"},{zh:"腐灼热瘟额外施加一个腐化之血减益效果的几率 {0}%",en:"Corrupting Fever has {0}% chance to inflict an additional Corrupted Blood Debuff"},{zh:"腐灼热瘟的伤害提高 {0}%",en:"Corrupting Fever deals {0}% increased Damage"},{zh:"腐灼热瘟的伤害降低 {0}%",en:"Corrupting Fever deals {0}% reduced Damage"},{zh:"腐灼热瘟的持续时间延长 {0}%",en:"{0}% increased Corrupting Fever Duration"},{zh:"腐灼热瘟的持续时间缩短 {0}%",en:"{0}% reduced Corrupting Fever Duration"},{zh:"视作拥有最大数量的耐力球\n视作拥有最大数量的狂怒球\n视作拥有最大数量的暴击球",en:"Count as having maximum number of Endurance Charges\nCount as having maximum number of Frenzy Charges\nCount as having maximum number of Power Charges"},{zh:"你的反击的冷却回复率提高 {0}%",en:"Your Counterattacks have {0}% increased Cooldown Recovery Rate"},{zh:"你的反击的冷却回复率降低 {0}%",en:"Your Counterattacks have {0}% reduced Cooldown Recovery Rate"},{zh:"你的反击造成双倍伤害",en:"Your Counterattacks deal Double Damage"},{zh:"反击击中时疲惫敌人 1 秒",en:"Counterattacks Debilitate Enemies for 1 second on Hit"},{zh:"反击击中时有 {0}% 的几率疲惫敌人 1 秒",en:"Counterattacks have a {0}% chance to Debilitate on Hit for 1 second"},{zh:"你点燃敌人时在接下来 {0} 秒使其被灰烬缠身",en:"Cover Enemies in Ash for {0} seconds when you Ignite them"},{zh:"有 {0}% 几率击中时使敌人被灰烬缠身。",en:"{0}% chance to Cover Enemies in Ash on Hit"},{zh:"击中时使敌人被灰烬缠身。",en:"Cover Enemies in Ash on Hit"},{zh:"你在燃烧状态下,击中时有 {0}% 的几率给敌人施加灰烬缠身",en:"{0}% chance to Cover Enemies in Ash on Hit while you are Burning"},{zh:"你冻结敌人时在接下来 {0} 秒使其被冰霜缠身",en:"Cover Enemies in Frost for {0} seconds when you Freeze them"},{zh:"击中时使敌人被冰霜缠身",en:"Cover Enemies in Frost on Hit"},{zh:"若你在过去一秒内没有移动,周围敌人灰烬缠身",en:"Nearby Enemies are Covered in Ash if you haven't moved in the past second"},{zh:"若你在过去 {0} 秒内没有移动,周围敌人灰烬缠身",en:"Nearby Enemies are Covered in Ash if you haven't moved in the past {0} seconds"},{zh:"电殛长枪的施法速度加快 {0}%",en:"Crackling Lance has {0}% increased Cast Speed"},{zh:"电殛长枪的施法速度减慢 {0}%",en:"Crackling Lance has {0}% reduced Cast Speed"},{zh:"电殛长枪的伤害提高 {0}%",en:"Crackling Lance deals {0}% increased Damage"},{zh:"电殛长枪的伤害降低 {0}%",en:"Crackling Lance deals {0}% reduced Damage"},{zh:"产生烙印的技能有 {0}% 的几率产生一个额外烙印",en:"Skills which create Brands have {0}% chance to create an additional Brand"},{zh:"当技能或召唤生物击败稀有怪物时产生一个菌潮孢子",en:"Create a Blighted Spore when your Skills or Minions Kill a Rare Monster"},{zh:"你击中稀有或传奇敌人时,有 {0}% 的几率创造【奉献地面】,持续 8 秒",en:"{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds"},{zh:"击败稀有或传奇敌人时,有 {0}% 的几率创造【奉献地面】,持续 3 秒",en:"{0}% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds"},{zh:"有 {0}% 的几率在你使用药剂时被流星锁定",en:"{0}% chance to be targeted by a Meteor when you use a Flask"},{zh:"你使用药剂时被流星锁定",en:"Targeted by a Meteor when you use a Flask"},{zh:"你使敌人感电时,【闪电之捷】始终产生一个风暴",en:"Herald of Thunder also creates a storm when you Shock an Enemy"},{zh:"创造【渎神地面】来代替【奉献地面】",en:"Create Profane Ground instead of Consecrated Ground"},{zh:"击败敌人时,有 {0}% 的几率创造一团烟雾",en:"{0}% chance to create a Smoke Cloud on Kill"},{zh:"霜暴和电光寒霜的所有伤害可以造成筋疲力尽",en:"All Damage from Cold Snap and Creeping Frost can Sap"},{zh:"霜暴和电光寒霜有 {0}% 的几率使冰缓区域中的敌人筋疲力尽",en:"{0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas"},{zh:"霜暴和电光寒霜始终使冰缓区域中的敌人筋疲力尽",en:"Cold Snap and Creeping Frost always Sap Enemies in Chilling Areas"},{zh:"投射物每 {0} 秒发射一次",en:"Fires Projectiles every {0} seconds"},{zh:"对感电目标的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance against Shocked Enemies"},{zh:"对感电目标的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Shocked Enemies"},{zh:"盾牌上每有 10 点最大能量护盾,就 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield"},{zh:"受到精准光环影响时,暴击率总增 {0}%",en:"{0}% more Critical Strike chance while affected by Precision"},{zh:"受到精准光环影响时,暴击率总降 {0}%",en:"{0}% less Critical Strike chance while affected by Precision"},{zh:"对有闪电曝露的敌人的暴击几率提高 {0}%",en:"{0}% increased Critical Strike Chance against enemies with Lightning Exposure"},{zh:"对有闪电曝露的敌人的暴击几率降低 {0}%",en:"{0}% reduced Critical Strike Chance against enemies with Lightning Exposure"},{zh:"对被诅咒的敌人的暴击几率提高 {0}%",en:"{0}% increased Critical Strike Chance against Cursed Enemies"},{zh:"对被诅咒的敌人的暴击几率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Cursed Enemies"},{zh:"暴击率随闪电抗性提高",en:"Critical Strike Chance is increased by Lightning Resistance"},{zh:"暴击率随超量闪电抗性提高",en:"Critical Strike Chance is increased by Overcapped Lightning Resistance"},{zh:"暴击率随法术伤害压制率提高",en:"Critical Strike Chance is increased by chance to Suppress Spell Damage"},{zh:"受到【奋锐光环】影响时,位于奉献地面之上的敌人受到的暴击几率提高 {0}%",en:"{0}% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry"},{zh:"药剂持续期间,暴击几率提高 {0}%",en:"{0}% increased Critical Strike Chance during any Flask Effect"},{zh:"药剂持续期间,暴击几率降低 {0}%",en:"{0}% reduced Critical Strike Chance during any Flask Effect"},{zh:"疯狂状态下,总暴击率总增 {0}%",en:"{0}% more Critical Strike Chance while Insane"},{zh:"疯狂状态下,总暴击率总降 {0}%",en:"{0}% less Critical Strike Chance while Insane"},{zh:"若你近期内有击败敌人,则法术暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance for Spells if you've Killed Recently"},{zh:"若你近期内有击败敌人,则法术暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance for Spells if you've Killed Recently"},{zh:"若你近期内击败过敌人,则暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance if you have Killed Recently"},{zh:"若你近期内击败过敌人,则暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance if you have Killed Recently"},{zh:"若你近期内遭到感电效果,则暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance if you've been Shocked Recently"},{zh:"若你近期内遭到感电效果,则暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance if you've been Shocked Recently"},{zh:"若你近期内没有打出暴击,则暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently"},{zh:"若你近期内没有打出暴击,则暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently"},{zh:"若你近期内没有格挡,则暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance if you haven't Blocked Recently"},{zh:"若你近期内没有格挡,则暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance if you haven't Blocked Recently"},{zh:"若你近期内没有获得暴击球,则暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance if you haven't gained a Power Charge Recently"},{zh:"若你近期内没有获得暴击球,则暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance if you haven't gained a Power Charge Recently"},{zh:"每 10 点力量使暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance per 10 Strength"},{zh:"每 10 点力量使暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance per 10 Strength"},{zh:"每 25 点智慧使暴击几率提高 {0}%",en:"{0}% increased Critical Strike Chance per 25 Intelligence"},{zh:"每个疾电球可使暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance per Blitz Charge"},{zh:"每个疾电球可使暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance per Blitz Charge"},{zh:"每个烙印都使暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance per Brand"},{zh:"每个烙印都使暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance per Brand"},{zh:"每个耐力球可使暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance per Endurance Charge"},{zh:"每个耐力球可使暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance per Endurance Charge"},{zh:"每个狂怒球可使暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance per Frenzy Charge"},{zh:"每个狂怒球可使暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance per Frenzy Charge"},{zh:"每层凝聚使法术的暴击率提高 {0}%",en:"Spells have {0}% increased Critical Strike Chance per Intensity"},{zh:"每层凝聚使法术的暴击率降低 {0}%",en:"Spells have {0}% reduced Critical Strike Chance per Intensity"},{zh:"近期每个引爆的地雷可使暴击率提高 {0}%,最多 100%",en:"{0}% increased Critical Strike Chance for each Mine Detonated\nRecently, up to 100%"},{zh:"近期每个引爆的地雷可使暴击率降低 {0}%,最多 100%",en:"{0}% reduced Critical Strike Chance for each Mine Detonated\nRecently, up to 100%"},{zh:"每个激励球可使暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance per Inspiration Charge"},{zh:"每个激励球可使暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance per Inspiration Charge"},{zh:"对抗标记的敌人时,暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance against Marked Enemy"},{zh:"对抗标记的敌人时,暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Marked Enemy"},{zh:"对抗被嘲讽的敌人时,暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance against Taunted Enemies"},{zh:"对抗被嘲讽的敌人时,暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Taunted Enemies"},{zh:"受到【雷霆】影响时,暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance while affected by Wrath"},{zh:"受到【雷霆】影响时,暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance while affected by Wrath"},{zh:"持续吟唱时,暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance while Channelling"},{zh:"持续吟唱时,暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance while Channelling"},{zh:"双持时法术暴击几率提高 {0}%",en:"{0}% increased Critical Strike Chance for Spells while Dual Wielding"},{zh:"双持时法术暴击几率降低 {0}%",en:"{0}% reduced Critical Strike Chance for Spells while Dual Wielding"},{zh:"持盾牌时法术暴击几率提高 {0}%",en:"{0}% increased Critical Strike Chance for Spells while holding a Shield"},{zh:"持盾牌时法术暴击几率降低 {0}%",en:"{0}% reduced Critical Strike Chance for Spells while holding a Shield"},{zh:"持长杖时,法术暴击几率提高 {0}%",en:"{0}% increased Critical Strike Chance for Spells while wielding a Staff"},{zh:"持长杖时,法术暴击几率降低 {0}%",en:"{0}% reduced Critical Strike Chance for Spells while wielding a Staff"},{zh:"物理神盾消散时,暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance while Physical Aegis is depleted"},{zh:"物理神盾消散时,暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance while Physical Aegis is depleted"},{zh:"你的暴击伤害无法被反射",en:"Damage from your Critical Strikes cannot be Reflected"},{zh:"若你近期内造成非暴击伤害,则 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently"},{zh:"对眩晕敌人的暴击伤害提高 {0}%",en:"{0}% to Critical Strike Multiplier against Stunned Enemies"},{zh:"可穿透敌人的箭矢获得 {0}% 暴击伤害加成",en:"Arrows that Pierce have {0}% to Critical Strike Multiplier"},{zh:"你的暴击伤害加成为 300%",en:"Your Critical Strike Multiplier is 300%"},{zh:"药剂持续期间,{0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier during any Flask Effect"},{zh:"若你近期内没有击败过敌人,则 {0}% 法术暴击伤害加成",en:"{0}% to Critical Strike Multiplier for Spells if you haven't Killed Recently"},{zh:"若你近期内用捷技能造成暴击,则 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently"},{zh:"如果敏捷高于智慧,则 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier if Dexterity is higher than Intelligence"},{zh:"若你近期内有击败敌人,则 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier if you've Killed Recently"},{zh:"若你近期内有击碎敌人,则 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier if you've Shattered an Enemy Recently"},{zh:"若你近期内获得过暴击球,则暴击伤害加成 {0}%",en:"{0}% to Critical Strike Multiplier if you've gained a Power Charge Recently"},{zh:"若你近期内没有打出过暴击,则获得 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently"},{zh:"若周围有稀有或传奇敌人,则 {0}% 基础暴击伤害加成",en:"{0}% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby"},{zh:"若你近期内受到过【残暴打击】,则 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier if you've taken a Savage Hit Recently"},{zh:"若你近期内有过格挡,则获得 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier if you have Blocked Recently"},{zh:"若你近期内至少持续吟唱 1 秒,则 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier if you've been Channelling for at least 1 second"},{zh:"近期每个引爆的地雷可 {0}% 暴击伤害加成,最多 40%",en:"{0}% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40%"},{zh:"对抗被嘲讽的敌人时,{0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier against Taunted Enemies"},{zh:"暴击伤害加成对传奇敌人 +{0}%",en:"+{0}% to Critical Strike Multiplier against Unique Enemies"},{zh:"受到【愤怒】影响时,{0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier while affected by Anger"},{zh:"受到【精准】影响时,{0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier while affected by Precision"},{zh:"双持时,{0}% 法术暴击伤害加成",en:"{0}% to Critical Strike Multiplier for Spells while Dual Wielding"},{zh:"持盾牌时,{0}% 法术暴击伤害加成",en:"{0}% to Critical Strike Multiplier for Spells while holding a Shield"},{zh:"持长杖时,{0}% 法术暴击伤害加成",en:"{0}% to Critical Strike Multiplier for Spells while wielding a Staff"},{zh:"捷技能 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier of Herald Skills"},{zh:"如果你在过去10秒内施放过衰弱,则 +{0}% 暴击伤害加成",en:"+{0}% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds"},{zh:"爪类或匕首 {0}% 暴击伤害加成",en:"{0}% to Critical Strike Multiplier with Claws or Daggers"},{zh:"你的暴击有 {0}% 的几率伤害翻倍",en:"Your Critical Strikes have a {0}% chance to deal Double Damage"},{zh:"暴击会击退被感电的敌人",en:"Your Critical Strikes Knock Back Shocked Enemies"},{zh:"暴击无法造成伤害",en:"Critical Strikes deal no Damage"},{zh:"暴击并不天然套用非伤害型异常状态",en:"Critical Strikes do not inherently inflict non-Damaging Ailments"},{zh:"暴击本身无法点燃",en:"Critical Strikes do not inherently Ignite"},{zh:"对你产生的暴击本身不造成元素异常状态",en:"Critical Strikes against you do not inherently inflict Elemental Ailments"},{zh:"受【奋锐光环】影响时,暴击穿透敌人 {0}% 的元素抗性",en:"Critical Strikes Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry"},{zh:"施加流血的暴击同样施加残破效果",en:"Critical Strikes which inflict Bleeding also inflict Rupture"},{zh:"所有暴击辅助宝石等级 {0}",en:"{0} to Level of all Critical Support Gems"},{zh:"凌厉效果提高 {0}%",en:"{0}% increased Effect of Cruelty"},{zh:"凌厉效果降低 {0}%",en:"{0}% reduced Effect of Cruelty"},{zh:"击中时有 {0}% 的几率碾压敌人 2 秒",en:"{0}% chance to Crush for 2 seconds on Hit"},{zh:"击中时碾压敌人 2 秒",en:"Crush for 2 seconds on Hit"},{zh:"你击中满血的敌人时碾压敌人 {0} 秒",en:"Crush Enemies for {0} seconds when you Hit them while they are on Full Life"},{zh:"对受到【盗猎者印记】诅咒的敌人附带【终结】效果",en:"Culling Strike against Enemies Cursed with Poacher's Mark"},{zh:"对冻结的敌人具有终结效果",en:"Culling Strike against Frozen Enemies"},{zh:"你可以【终结】被诅咒的敌人",en:"You have Culling Strike against Cursed Enemies"},{zh:"终结被标记的敌人",en:"Culling Strike against Marked Enemy"},{zh:"诅咒光环技能的效果区域扩大 {0}%",en:"{0}% increased Area of Effect of Curse Aura Skills"},{zh:"诅咒光环技能的效果区域缩小 {0}%",en:"{0}% reduced Area of Effect of Curse Aura Skills"},{zh:"诅咒光环技能的保留效能提高 {0}%",en:"{0}% increased Reservation Efficiency of Curse Aura Skills"},{zh:"诅咒光环技能的保留效能降低 {0}%",en:"{0}% reduced Reservation Efficiency of Curse Aura Skills"},{zh:"诅咒光环技能的魔力保留效能降低 {0}%",en:"{0}% reduced Mana Reservation Efficiency of Curse Aura Skills"},{zh:"诅咒光环技能的魔力保留效能提高 {0}%",en:"{0}% increased Mana Reservation Efficiency of Curse Aura Skills"},{zh:"在【奉献地面】上,你身上的诅咒效果提高 {0}%",en:"{0}% increased Effect of Curses on you while on Consecrated Ground"},{zh:"在【奉献地面】上,你身上的诅咒效果降低 {0}%",en:"{0}% reduced Effect of Curses on you while on Consecrated Ground"},{zh:"任意魔力药剂生效期间,你身上的诅咒效果提高 {0}%",en:"{0}% increased Effect of Curses on you during Effect of any Mana Flask"},{zh:"任意魔力药剂生效期间,你身上的诅咒效果降低 {0}%",en:"{0}% reduced Effect of Curses on you during Effect of any Mana Flask"},{zh:"若近期总计消耗魔力超过 200 点,则你所施放诅咒的效果提高 {0}%",en:"{0}% increased Effect of your Curses if you've spent 200 total Mana Recently"},{zh:"若近期总计消耗魔力超过 200 点,则你所施放诅咒的效果降低 {0}%",en:"{0}% reduced Effect of your Curses if you've spent 200 total Mana Recently"},{zh:"诅咒技能的魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Curse Skills"},{zh:"诅咒技能的魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Curse Skills"},{zh:"诅咒技能的技能效果持续时间延长 {0}%",en:"Curse Skills have {0}% increased Skill Effect Duration"},{zh:"诅咒技能的技能效果持续时间缩短 {0}%",en:"Curse Skills have {0}% reduced Skill Effect Duration"},{zh:"所有诅咒主动技能石等级增加 {0}",en:"{0} to Level of all Curse Skill Gems"},{zh:"有 {0}% 的几率在击中时用惩戒诅咒敌人",en:"{0}% chance to Curse Enemies with Punishment on Hit"},{zh:"击中时用惩戒诅咒敌人",en:"Curse Enemies with Punishment on Hit"},{zh:"你击败的被诅咒的敌人会被毁灭",en:"Cursed Enemies you Kill are destroyed"},{zh:"被诅咒的敌人被击中时提供一个耐力球",en:"Cursed Enemies grant an Endurance Charge when Hit"},{zh:"被诅咒的敌人被击中时有 {0}% 的几率提供一个耐力球",en:"Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit"},{zh:"被诅咒的敌人被击中时提供一个狂怒球",en:"Cursed Enemies grant a Frenzy Charge when Hit"},{zh:"被诅咒的敌人被击中时有 {0}% 的几率提供一个狂怒球",en:"Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit"},{zh:"被诅咒的敌人被击中时提供一个暴击球",en:"Cursed Enemies grant a Power Charge when Hit"},{zh:"被诅咒的敌人被击中时有 {0}% 的几率提供一个暴击球",en:"Cursed Enemies have a {0}% chance to grant a Power Charge when Hit"},{zh:"你有 {0}% 的几率在被击中时遭到沉默诅咒",en:"{0}% chance to Curse you with Silence when Hit"},{zh:"你被击中时遭到沉默诅咒",en:"Curses you with Silence when Hit"},{zh:"每隔 10 秒,免疫诅咒 4 秒",en:"Every 10 seconds for 4 seconds, Curses have no effect on you"},{zh:"你施加的诅咒会反射给你",en:"Curses you inflict are reflected back to you"},{zh:"你施放的非光环类诅咒不会因垂死的敌人而移除",en:"Non-Aura Curses you inflict are not removed from Dying Enemies"},{zh:"旋风斩和横扫的击退方向反转",en:"Knockback direction is reversed with Cyclone and Sweep"},{zh:"旋风斩和横扫击中时击退敌人",en:"Knock Enemies Back on hit with Cyclone and Sweep"},{zh:"最大层数时,移动速度总增 {0}%",en:"{0}% more Movement Speed while at maximum Stages"},{zh:"最大层数时,移动速度总降 {0}%",en:"{0}% less Movement Speed while at maximum Stages"},{zh:"若周围最多有一个稀有或传奇敌人,你造成的伤害总增 {0}%",en:"{0}% more Damage while there is at most one Rare or Unique Enemy nearby"},{zh:"若周围最多有一个稀有或传奇敌人,你造成的伤害总降 {0}%",en:"{0}% less Damage while there is at most one Rare or Unique Enemy nearby"},{zh:"周围每个灵柩使你和周围友军造成的伤害总增 {0}%,最多 10%",en:"For each nearby corpse, you and nearby Allies deal {0}% more Damage, up to a maximum of 10%"},{zh:"周围每个灵柩使你和周围友军造成的伤害总降 {0}%",en:"For each nearby corpse, you and nearby Allies deal {0}% less Damage"},{zh:"你身上每层中毒效果都使伤害提高 {0}%",en:"{0}% increased Damage for each Poison on you"},{zh:"你身上每层中毒效果都使伤害降低 {0}%",en:"{0}% reduced Damage for each Poison on you"},{zh:"每个再生腐尸可使伤害提高 {0}%",en:"{0}% increased Damage per Raised Zombie"},{zh:"每个再生腐尸可使伤害降低 {0}%",en:"{0}% reduced Damage per Raised Zombie"},{zh:"弓类技能伤害提高 {0}%",en:"{0}% increased Damage with Bow Skills"},{zh:"弓类技能伤害降低 {0}%",en:"{0}% reduced Damage with Bow Skills"},{zh:"伤害无法被反射",en:"Damage cannot be Reflected"},{zh:"受到来自格挡的击中伤害无法忽略能量护盾\n受到来自未格挡的击中伤害始终忽略能量护盾",en:"Damage taken from Blocked Hits cannot bypass Energy Shield\nDamage taken from Unblocked hits always bypasses Energy Shield"},{zh:"持续伤害加成在你近期内击败过敌人的情况下 {0}%",en:"{0}% to Damage over Time Multiplier if you've Killed Recently"},{zh:"受捷影响时,持续伤害提高 {0}%",en:"{0}% increased Damage over Time while affected by a Herald"},{zh:"受捷影响时,持续伤害降低 {0}%",en:"{0}% reduced Damage over Time while affected by a Herald"},{zh:"攻击类技能的持续伤害效果提高 {0}%",en:"{0}% increased Damage Over Time with Attack Skills"},{zh:"攻击类技能的持续伤害效果降低 {0}%",en:"{0}% reduced Damage Over Time with Attack Skills"},{zh:"弓类技能的持续伤害效果提高 {0}%",en:"{0}% increased Damage Over Time with Bow Skills"},{zh:"弓类技能的持续伤害效果降低 {0}%",en:"{0}% reduced Damage Over Time with Bow Skills"},{zh:"捷技能造成的持续伤害提高 {0}%",en:"Herald Skills deal {0}% increased Damage over Time"},{zh:"捷技能造成的持续伤害降低 {0}%",en:"Herald Skills deal {0}% reduced Damage over Time"},{zh:"受到的持续伤害在至少有 20 层护体的情况下提高 {0}%",en:"{0}% increased Damage over Time Taken while you have at least 20 Fortification"},{zh:"受到的持续伤害在至少有 20 层护体的情况下降低 {0}%",en:"{0}% reduced Damage over Time Taken while you have at least 20 Fortification"},{zh:"受到【寒冰之捷】影响时,伤害穿透 {0}% 冰霜抗性",en:"Damage penetrates {0}% Cold Resistance while affected by Herald of Ice"},{zh:"若你近期内没有击败过敌人,则伤害穿透 {0}% 元素抗性",en:"Damage Penetrates {0}% Elemental Resistances if you haven't Killed Recently"},{zh:"对冰缓敌人时,伤害穿透 {0}% 元素抗性",en:"Damage Penetrates {0}% Elemental Resistances against Chilled Enemies"},{zh:"伤害被诅咒的敌人可以穿透其 {0}% 的元素抗性",en:"Damage Penetrates {0}% Elemental Resistances against Cursed Enemies"},{zh:"受到【灰烬之捷】影响时,伤害穿透 {0}% 火焰抗性",en:"Damage penetrates {0}% Fire Resistance while affected by Herald of Ash"},{zh:"受到【雷霆之捷】影响时,伤害穿透 {0}% 闪电抗性",en:"Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder"},{zh:"对抗标记的敌人时,击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Marked Enemy"},{zh:"对抗标记的敌人时,击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Marked Enemy"},{zh:"若你在过去 8 秒内失去过耐力球,则伤害总增 {0}%",en:"{0}% more Damage if you've lost an Endurance Charge in the past 8 seconds"},{zh:"周围至少有 1 个友军时,攻击伤害总增 {0}%",en:"{0}% more Damage while you have at least one nearby Ally"},{zh:"周围至少有 1 个友军时,攻击伤害总降 {0}%",en:"{0}% less Damage while you have at least one nearby Ally"},{zh:"每有一个影响你的捷效果都使伤害提高 {0}%",en:"{0}% increased Damage for each Herald affecting you"},{zh:"每有一个影响你的捷效果都使伤害降低 {0}%",en:"{0}% reduced Damage for each Herald affecting you"},{zh:"被你覆盖蜘蛛网的敌人的伤害提高 {0}%",en:"Enemies affected by your Spider's Webs deal {0}% increased Damage"},{zh:"被你覆盖蜘蛛网的敌人伤害降低 {0}%",en:"Enemies affected by your Spider's Webs deal {0}% reduced Damage"},{zh:"若你近期内有击败敌人,则伤害提高 {0}%",en:"{0}% increased Damage if you've Killed Recently"},{zh:"若你近期内有击败敌人,则伤害降低 {0}%",en:"{0}% reduced Damage if you've Killed Recently"},{zh:"若你近期内击碎过敌人,造成的伤害提高 {0}%",en:"{0}% increased Damage if you've Shattered an Enemy Recently"},{zh:"若你近期内击碎过敌人,造成的伤害降低 {0}%",en:"{0}% reduced Damage if you've Shattered an Enemy Recently"},{zh:"若至少发射了 7 枚投射物,则伤害提高 {0}%",en:"{0}% increased Damage if firing at least 7 Projectiles"},{zh:"若至少发射了 7 枚投射物,则伤害降低 {0}%",en:"{0}% reduced Damage if firing at least 7 Projectiles"},{zh:"若你近期内被点燃,则伤害提高 {0}%",en:"{0}% increased Damage if you've been Ignited Recently"},{zh:"若你近期内被点燃,则伤害降低 {0}%",en:"{0}% reduced Damage if you've been Ignited Recently"},{zh:"若过去 8 秒内你打出过暴击,则伤害提高 {0}%",en:"{0}% increased Damage if you've dealt a Critical Strike in the past 8 seconds"},{zh:"若过去 8 秒内你打出过暴击,则伤害降低 {0}%",en:"{0}% reduced Damage if you've dealt a Critical Strike in the past 8 seconds"},{zh:"周围只有 1 个敌人时,伤害提高 {0}%",en:"{0}% increased Damage while there is only one nearby Enemy"},{zh:"周围只有 1 个敌人时,伤害降低 {0}%",en:"{0}% reduced Damage while there is only one nearby Enemy"},{zh:"用生命施放技能时,其伤害提高 {0}%",en:"{0}% increased Damage with Skills that Cost Life"},{zh:"用生命施放技能时,其伤害降低 {0}%",en:"{0}% reduced Damage with Skills that Cost Life"},{zh:"若你近期内使用过位移技能,则伤害提高 {0}%",en:"{0}% increased Damage if you've used a Travel Skill Recently"},{zh:"若你近期内使用过位移技能,则伤害降低 {0}%",en:"{0}% reduced Damage if you've used a Travel Skill Recently"},{zh:"若你近期内有冰冻敌人,则伤害提高 {0}%",en:"{0}% increased Damage if you've Frozen an Enemy Recently"},{zh:"若你近期内有冰冻敌人,则伤害降低 {0}%",en:"{0}% reduced Damage if you've Frozen an Enemy Recently"},{zh:"若你近期内感电任意敌人,则伤害提高 {0}%",en:"{0}% increased Damage if you have Shocked an Enemy Recently"},{zh:"若你近期内感电任意敌人,则伤害降低 {0}%",en:"{0}% reduced Damage if you have Shocked an Enemy Recently"},{zh:"伤害按照每 100 点敏捷提高 {0}%",en:"{0}% increased Damage per 100 Dexterity"},{zh:"伤害按照每 100 点敏捷降低 {0}%",en:"{0}% reduced Damage per 100 Dexterity"},{zh:"伤害按照每 100 点智慧提高 {0}%",en:"{0}% increased Damage per 100 Intelligence"},{zh:"伤害按照每 100 点智慧降低 {0}%",en:"{0}% reduced Damage per 100 Intelligence"},{zh:"伤害按照每 100 点力量提高 {0}%",en:"{0}% increased Damage per 100 Strength"},{zh:"伤害按照每 100 点力量降低 {0}%",en:"{0}% reduced Damage per 100 Strength"},{zh:"每 10 点敏捷可使伤害提高 {0}%",en:"{0}% increased Damage per 10 Dexterity"},{zh:"每 15 点敏捷可使伤害提高 {0}%",en:"{0}% increased Damage per 15 Dexterity"},{zh:"每 15 点智慧可使伤害提高 {0}%",en:"{0}% increased Damage per 15 Intelligence"},{zh:"每 15 点力量可使伤害提高 {0}%",en:"{0}% increased Damage per 15 Strength"},{zh:"每有 1% 攻击格档率,伤害提高 {0}%",en:"{0}% increased Damage per 1% Chance to Block Attack Damage"},{zh:"每有 1% 攻击格档率,伤害降低 {0}%",en:"{0}% reduced Damage per 1% Chance to Block Attack Damage"},{zh:"你的物品掉落数量同时影响你的伤害",en:"Your Increases and Reductions to Quantity of Items found also apply to Damage"},{zh:"你最低的属性每有 5 点,伤害提高 {0}%",en:"{0}% increased Damage per 5 of your lowest Attribute"},{zh:"你最低的属性每有 5 点,伤害降低 {0}%",en:"{0}% reduced Damage per 5 of your lowest Attribute"},{zh:"每个召唤的魔像可使伤害提高 {0}%",en:"{0}% increased Damage per Summoned Golem"},{zh:"每个召唤的魔像可使伤害降低 {0}%",en:"{0}% reduced Damage per Summoned Golem"},{zh:"伤害按照每个羁绊对象提高 {0}%",en:"{0}% increased Damage per Linked target"},{zh:"伤害按照每个羁绊对象降低 {0}%",en:"{0}% reduced Damage per Linked target"},{zh:"每个耐力球、狂怒球、暴击球都使伤害提高 {0}%",en:"{0}% increased Damage per Endurance, Frenzy or Power Charge"},{zh:"每个耐力球、狂怒球、暴击球都使伤害降低 {0}%",en:"{0}% reduced Damage per Endurance, Frenzy or Power Charge"},{zh:"你身上每层中毒效果都使伤害提高 {0}%,最大提升至 75%",en:"{0}% increased Damage for each Poison on you up to a maximum of 75%"},{zh:"每个暴击球可使伤害提高 {0}%",en:"{0}% increased Damage per Power Charge"},{zh:"每个暴击球可使伤害降低 {0}%",en:"{0}% reduced Damage per Power Charge"},{zh:"近期内你每次使用战吼都使伤害提高 {0}%",en:"{0}% increased Damage for each time you've Warcried Recently"},{zh:"近期内你每次使用战吼都使伤害降低 {0}%",en:"{0}% reduced Damage for each time you've Warcried Recently"},{zh:"伤害按照你身上每种影响你的光环或捷提高 {0}%",en:"{0}% increased Damage for each of your Aura or Herald Skills affecting you"},{zh:"对深渊怪物造成的击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Abyssal Monsters"},{zh:"对深渊怪物造成的击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Abyssal Monsters"},{zh:"击中冰缓敌人的伤害提高 {0}%",en:"{0}% increased Damage with Hits against Chilled Enemies"},{zh:"击中冰缓敌人的伤害降低 {0}%",en:"{0}% reduced Damage with Hits against Chilled Enemies"},{zh:"对抗魔法怪物时,击中伤害提高 {0}%",en:"{0}% increased Damage with Hits against Magic monsters"},{zh:"对抗魔法怪物时,击中伤害减少 {0}%",en:"{0}% reduced Damage with Hits against Magic monsters"},{zh:"对被嘲讽的敌人造成的击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Taunted Enemies"},{zh:"对被嘲讽的敌人造成的击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Taunted Enemies"},{zh:"伤害在能量护盾全满时提高 {0}%",en:"{0}% increased Damage while on Full Energy Shield"},{zh:"伤害在能量护盾全满时降低 {0}%",en:"{0}% reduced Damage while on Full Energy Shield"},{zh:"伤害在满血时提高 {0}%",en:"{0}% increased Damage when on Full Life"},{zh:"伤害在满血时降低 {0}%",en:"{0}% reduced Damage when on Full Life"},{zh:"受捷影响时,伤害提高 {0}%",en:"{0}% increased Damage while affected by a Herald"},{zh:"受捷影响时,伤害降低 {0}%",en:"{0}% reduced Damage while affected by a Herald"},{zh:"持续吟唱时,伤害提高 {0}%",en:"{0}% increased Damage while Channelling"},{zh:"持续吟唱时,伤害降低 {0}%",en:"{0}% reduced Damage while Channelling"},{zh:"血姿态下,伤害提高 {0}%",en:"{0}% increased Damage while in Blood Stance"},{zh:"血姿态下,伤害降低 {0}%",en:"{0}% reduced Damage while in Blood Stance"},{zh:"伤害在你使用弓类并有图腾时提高 {0}%",en:"{0}% increased Damage while you are wielding a Bow and have a Totem"},{zh:"伤害在你使用弓类并有图腾时降低 {0}%",en:"{0}% reduced Damage while you are wielding a Bow and have a Totem"},{zh:"伤害在双持两种不同类型的武器时提高 {0}%",en:"{0}% increased Damage while wielding two different Weapon Types"},{zh:"伤害在双持两种不同类型的武器时降低 {0}%",en:"{0}% reduced Damage while wielding two different Weapon Types"},{zh:"当你有召唤的魔像存在时,伤害提高 {0}%",en:"{0}% increased Damage while you have a Summoned Golem"},{zh:"当你有召唤的魔像存在时,伤害降低 {0}%",en:"{0}% reduced Damage while you have a Summoned Golem"},{zh:"捷技能造成的伤害提高 {0}%",en:"Herald Skills deal {0}% increased Damage"},{zh:"捷技能造成的伤害降低 {0}%",en:"Herald Skills deal {0}% reduced Damage"},{zh:"击中和异常状态的伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments"},{zh:"击中和异常状态的伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments"},{zh:"锤类、短杖、长杖的伤害提高 {0}%",en:"{0}% increased Damage with Maces, Sceptres or Staves"},{zh:"锤类、短杖、长杖的伤害降低 {0}%",en:"{0}% reduced Damage with Maces, Sceptres or Staves"},{zh:"非瓦尔技能的伤害在阻灵术持续期间提高 {0}%",en:"{0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention"},{zh:"非瓦尔技能的伤害在阻灵术持续期间降低 {0}%",en:"{0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention"},{zh:"盾牌技能的伤害提高 {0}%",en:"{0}% increased Damage with Shield Skills"},{zh:"盾牌技能的伤害降低 {0}%",en:"{0}% reduced Damage with Shield Skills"},{zh:"盾牌技能的伤害按照每 2% 攻击伤害格挡率提高 {0}%",en:"{0}% increased Damage with Shield Skills per 2% Chance to Block Attack Damage"},{zh:"盾牌技能的伤害按照每 2% 攻击伤害格挡率降低 {0}%",en:"{0}% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage"},{zh:"近期内填满未保留的生命而移除偷取时,所受伤害的 {0}% 吸纳为生命",en:"{0}% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently"},{zh:"受到【清晰】影响时,受到伤害的 {0}% 伤害优先从魔力扣除",en:"{0}% of Damage taken from Mana before Life while affected by Clarity"},{zh:"专注时有{0}% 的伤害优先由魔力承受",en:"{0}% of Damage is taken from Mana before Life while Focused"},{zh:"击中伤害的 {0}% 在你承受之前,由你的光辉哨兵的生命承受",en:"{0}% of Damage from Hits is taken from your Sentinel of Radiance's Life before you"},{zh:"有 {0}% 被击中的伤害优先由你的灵体承受",en:"{0}% of Damage from Hits is taken from your Spectres' Life before you"},{zh:"有 {0}% 被击中的伤害优先由你的图腾承受",en:"{0}% of Damage from Hits is taken from your nearest Totem's Life before you"},{zh:"消耗总计 200 魔力后,在 4 秒内受到的伤害提高 {0}%",en:"{0}% increased Damage Taken for 4 seconds after Spending a total of 200 Mana"},{zh:"消耗总计 200 魔力后,在 4 秒内受到的伤害降低 {0}%",en:"{0}% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana"},{zh:"若周围至少有两个稀有或传奇敌人,则受到的伤害提高 {0}%",en:"{0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby"},{zh:"若周围至少有两个稀有或传奇敌人时,则受到的伤害降低 {0}%",en:"{0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby"},{zh:"受到的伤害在灵巧状态下提高 {0}%",en:"{0}% increased Damage taken while Elusive"},{zh:"受到的伤害在灵巧状态下降低 {0}%",en:"{0}% reduced Damage taken while Elusive"},{zh:"被压制的法术伤害对你特别不幸",en:"Suppressed Spell Damage dealt to you is Unlucky"},{zh:"受到伤害的{0}%回收为生命、魔力和能量护盾",en:"{0}% of Damage Taken Recouped as Life, Mana and Energy Shield"},{zh:"将所受伤害的{0}%吸纳为生命",en:"{0}% of Damage taken Recouped as Life"},{zh:"被清晰影响时,将承受伤害的 {0}% 吸纳为魔力",en:"{0}% of Damage taken while affected by Clarity Recouped as Mana"},{zh:"受到的持续伤害在任意生命药剂生效期间总增 {0}%",en:"{0}% more Damage over Time taken during Effect of any Life Flask"},{zh:"受到的持续伤害在任意生命药剂生效期间总降 {0}%",en:"{0}% less Damage over Time taken during Effect of any Life Flask"},{zh:"每 250 点敏捷会使受到的伤害提高 {0}%",en:"{0}% increased Damage taken per 250 Dexterity"},{zh:"每 250 点敏捷会使受到的伤害降低 {0}%",en:"{0}% reduced Damage taken per 250 Dexterity"},{zh:"每 250 点智慧会使受到的伤害提高 {0}%",en:"{0}% increased Damage taken per 250 Intelligence"},{zh:"每 250 点智慧会使受到的伤害降低 {0}%",en:"{0}% reduced Damage taken per 250 Intelligence"},{zh:"每 250 点力量会使受到的伤害提高 {0}%",en:"{0}% increased Damage taken per 250 Strength"},{zh:"每 250 点力量会使受到的伤害降低 {0}%",en:"{0}% reduced Damage taken per 250 Strength"},{zh:"每层【鬼影缠身】会使受到的伤害提高 {0}%",en:"{0}% increased Damage taken per Ghost Shroud"},{zh:"每层【鬼影缠身】会使受到的伤害降低 {0}%",en:"{0}% reduced Damage taken per Ghost Shroud"},{zh:"所受眩晕击中伤害的 {0}% 回复为能量护盾",en:"{0}% of Damage taken from Stunning Hits is Recovered as Energy Shield"},{zh:"所受眩晕击中伤害的 {0}% 回复为生命",en:"{0}% of Damage taken from Stunning Hits is Recovered as Life"},{zh:"被标记敌人的周围敌人对你造成的伤害总增 {0}%",en:"{0}% more Damage taken from other Enemies near your Marked Enemy"},{zh:"被标记敌人的周围敌人对你造成的伤害总降 {0}%",en:"{0}% less Damage taken from other Enemies near your Marked Enemy"},{zh:"每个飓风之力都使受到的伤害总增 {0}%",en:"{0}% more Damage taken per Gale Force"},{zh:"每个飓风之力都使受到的伤害总降 {0}%",en:"{0}% less Damage taken per Gale Force"},{zh:"每个召唤的图腾使受到的伤害总增 {0}%",en:"{0}% more Damage Taken per Summoned Totem"},{zh:"每个召唤的图腾使受到的伤害总降 {0}%",en:"{0}% less Damage Taken per Summoned Totem"},{zh:"若你近期内被冻结,则受到的伤害提高 {0}%",en:"{0}% increased Damage taken if you've been Frozen Recently"},{zh:"若你近期内被冻结,则受到的伤害降低 {0}%",en:"{0}% reduced Damage taken if you've been Frozen Recently"},{zh:"若你近期内没有被击中,则受到的伤害提高 {0}%",en:"{0}% increased Damage taken if you haven't been Hit Recently"},{zh:"若你近期内没有被击中,则受到的伤害降低 {0}%",en:"{0}% reduced Damage taken if you haven't been Hit Recently"},{zh:"受到的伤害在满血时提高 {0}%",en:"{0}% increased Damage taken while on Full Life"},{zh:"受到的伤害在满血时降低 {0}%",en:"{0}% reduced Damage taken while on Full Life"},{zh:"濒血时受到的伤害提高 {0}%",en:"{0}% increased Damage taken while on Low Life"},{zh:"濒血时受到的伤害降低 {0}%",en:"{0}% reduced Damage taken while on Low Life"},{zh:"偷取时受到的伤害提高 {0}%",en:"{0}% increased Damage taken while Leeching"},{zh:"偷取时受到的伤害降低 {0}%",en:"{0}% reduced Damage taken while Leeching"},{zh:"迷踪状态下,受到的伤害提高 {0}%",en:"{0}% increased Damage taken while Phasing"},{zh:"迷踪状态下,受到的伤害降低 {0}%",en:"{0}% reduced Damage taken while Phasing"},{zh:"对抗满血敌人,击中伤害提高 {0}%",en:"{0}% increased Damage with Hits against Enemies on Full Life"},{zh:"对抗满血敌人,击中伤害降低 {0}%",en:"{0}% reduced Damage with Hits against Enemies on Full Life"},{zh:"伤害型异常状态生效速度加快 {0}%",en:"Damaging Ailments deal damage {0}% faster"},{zh:"击中时,召唤生物回复 {0}% 生命",en:"Minions recover {0}% of Life on Hit"},{zh:"【混沌之毒】效果区域扩大 {0}%",en:"Bane has {0}% increased Area of Effect"},{zh:"【混沌之毒】效果区域缩小 {0}%",en:"Bane has {0}% reduced Area of Effect"},{zh:"【混沌之毒】的伤害提高 {0}%",en:"Bane deals {0}% increased Damage"},{zh:"【混沌之毒】的伤害降低 {0}%",en:"Bane deals {0}% reduced Damage"},{zh:"【混沌之毒】施加的诅咒效果提高 {0}%",en:"{0}% increased Effect of Curses applied by Bane"},{zh:"【混沌之毒】施加的诅咒效果降低 {0}%",en:"{0}% reduced Effect of Curses applied by Bane"},{zh:"鱼群规模在日间提高 {0}%",en:"{0}% increased Size of Fish caught during Daytime"},{zh:"鱼群规模在日间降低 {0}%",en:"{0}% reduced Size of Fish caught during Daytime"},{zh:"受到被标记敌人的伤害总增 {0}%",en:"{0}% more Damage taken from Marked Enemy"},{zh:"受到被标记敌人的伤害总降 {0}%",en:"{0}% less Damage taken from Marked Enemy"},{zh:"投射物的伤害随穿越的距离而提高,对目标造成的伤害总增最多 {0}%",en:"Projectiles gain Damage as they travel farther, dealing up to {0}% more Damage to targets"},{zh:"你的击中施加腐坏效果,在 8 秒内每秒造成 700 点混沌伤害",en:"Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds"},{zh:"击中有 {0}% 的几率额外造成等同于物理伤害 300% 的随机元素伤害",en:"{0}% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element"},{zh:"击中造成腐蚀,每秒造成 {0} 点混沌伤害,持续 8 秒",en:"Your Hits inflict Decay, dealing {0} Chaos Damage per second for 8 seconds"},{zh:"利用魔蛊技能对你诅咒的敌人造成腐蚀效果,每秒造成{0}点混沌伤害,持续8秒",en:"Inflict Decay on Enemies you Curse with Hex Skills, dealing {0} Chaos Damage per Second for 8 Seconds"},{zh:"满血时对敌人造成双倍伤害",en:"Deal Double Damage to Enemies that are on Full Life"},{zh:"非低血状态时不造成伤害",en:"Deal no Damage when not on Low Life"},{zh:"无法造成元素伤害",en:"Deal no Elemental Damage"},{zh:"不能造成物理或元素伤害",en:"Deal no Physical or Elemental Damage"},{zh:"不能造成非混沌伤害",en:"Cannot deal non-Chaos Damage"},{zh:"无法造成非元素伤害",en:"Deal no Non-Elemental Damage"},{zh:"击中使敌人疲惫 1 秒",en:"Debilitate Enemies for 1 second on Hit"},{zh:"击中有 {0}% 的几率使敌人疲惫 1 秒",en:"{0}% chance to Debilitate Enemies for 1 second on Hit"},{zh:"压制敌人的法术伤害时使其疲惫 {0} 秒",en:"Debilitate Enemies for {0} Seconds when you Suppress their Spell Damage"},{zh:"击中使敌人疲惫一秒",en:"Debilitate Enemies for a second when Hit"},{zh:"击中使敌人疲惫 {0} 秒",en:"Debilitates Enemies for {0} seconds when Hit"},{zh:"受到【迅捷】影响时,你身上的负面效果消退速度减慢 {0}%",en:"Debuffs on you expire {0}% slower while affected by Haste"},{zh:"受到【迅捷】影响时,你身上的负面效果消退速度加快 {0}%",en:"Debuffs on you expire {0}% faster while affected by Haste"},{zh:"你身上的减益效果消失速度加快 {0}%",en:"Debuffs on you expire {0}% faster"},{zh:"你身上的减益效果消失速度减慢 {0}%",en:"Debuffs on you expire {0}% slower"},{zh:"被击中时,诱饵图腾、吞噬图腾和回春图腾对附近的敌人反射相当于生命上限 {0}% 的火焰伤害",en:"Decoy, Devouring and Rejuvenation Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit"},{zh:"当你拥有至少四个羁绊目标时,防御提高 {0}%",en:"{0}% increased Defences while you have at least four Linked targets"},{zh:"当你拥有至少四个羁绊目标时,降低提高 {0}%",en:"{0}% reduced Defences while you have at least four Linked targets"},{zh:"防御为零",en:"Defences are Zero"},{zh:"【幻灵守卫】所装备物品的防御属性也会作用于【幻灵武器】之上",en:"Defences of Items attached to Animated Guardian also apply to Animated Weapons"},{zh:"防御在持握长杖时提高 {0}%",en:"{0}% increased Defences while wielding a Staff"},{zh:"防御在持握长杖时降低 {0}%",en:"{0}% reduced Defences while wielding a Staff"},{zh:"对投射物攻击以 {0}% 的护甲防御",en:"Defend with {0}% of Armour against Projectile Attacks"},{zh:"护甲值在非低能量护盾的状态下以 {0}% 进行防御",en:"Defend with {0}% of Armour while not on Low Energy Shield"},{zh:"抗争之旗的光环效果提高 {0}%",en:"Defiance Banner has {0}% increased Aura Effect"},{zh:"抗争之旗的光环效果降低 {0}%",en:"Defiance Banner has {0}% reduced Aura Effect"},{zh:"抗争之旗的魔力保留效能提高 {0}%",en:"Defiance Banner has {0}% increased Mana Reservation Efficiency"},{zh:"抗争之旗的魔力保留效能降低 {0}%",en:"Defiance Banner has {0}% reduced Mana Reservation Efficiency"},{zh:"【怨毒光环】的光环效果提高 {0}%",en:"Malevolence has {0}% increased Aura Effect"},{zh:"【怨毒光环】的光环效果降低 {0}%",en:"Malevolence has {0}% reduced Aura Effect"},{zh:"怨毒光环的保留效果提高 {0}%",en:"Malevolence has {0}% increased Reservation"},{zh:"怨毒光环的保留效果降低 {0}%",en:"Malevolence has {0}% reduced Reservation"},{zh:"怨毒光环没有保留效果",en:"Malevolence has no Reservation"},{zh:"区域内有额外 {0} 个昆虫群",en:"Area contains {0} extra Packs of Insects"},{zh:"怪物的投射物始终有贯穿效果",en:"Monsters' Projectiles always Pierce"},{zh:"【亵渎】和【亵渎之矛】 {0} 灵枢数量上限",en:"Desecrate and Unearth have {0} to Maximum number of corpses allowed"},{zh:"【绝望】的诅咒效果提高 {0}%",en:"{0}% increased Despair Curse Effect"},{zh:"【绝望】的诅咒效果降低 {0}%",en:"{0}% reduced Despair Curse Effect"},{zh:"【绝望】的诅咒持续时间延长 {0}%",en:"{0}% increased Despair Duration"},{zh:"【绝望】的诅咒持续时间缩短 {0}%",en:"{0}% reduced Despair Duration"},{zh:"绝望以光环形式施放时没有保留效果",en:"Despair has no Reservation if Cast as an Aura"},{zh:"毁灭羁绊持续时间提高 {0}%",en:"{0}% increased Destructive Link Duration"},{zh:"毁灭羁绊持续时间降低 {0}%",en:"{0}% reduced Destructive Link Duration"},{zh:"坚定的魔力保留效能降低 {0}%",en:"Determination has {0}% reduced Mana Reservation Efficiency"},{zh:"坚定的魔力保留效能提高 {0}%",en:"Determination has {0}% increased Mana Reservation Efficiency"},{zh:"坚定没有保留效果",en:"Determination has no Reservation"},{zh:"敏捷提供的命中加成改为使命中值按照每点敏捷 +3",en:"Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity"},{zh:"力量高于智慧时,敏捷提高 {0}%",en:"{0}% increased Dexterity if Strength is higher than Intelligence"},{zh:"力量高于智慧时,敏捷降低 {0}%",en:"{0}% reduced Dexterity if Strength is higher than Intelligence"},{zh:"所有敏捷主动技能石等级 {0}",en:"{0} to Level of all Dexterity Skill Gems"},{zh:"解放和雷电魔爆不在周身施放,改为在目标位置施放",en:"Discharge and Voltaxic Burst are Cast at the targeted location instead of around you"},{zh:"解放的效果区域总增 {0}%",en:"Discharge has {0}% more Area of Effect"},{zh:"解放的效果区域总降 {0}%",en:"Discharge has {0}% less Area of Effect"},{zh:"解放冷却时间为 {0} 毫秒",en:"Discharge Cooldown is {0} ms"},{zh:"解放的伤害总增 {0}%",en:"Discharge deals {0}% more Damage"},{zh:"解放的伤害总降 {0}%",en:"Discharge deals {0}% less Damage"},{zh:"解放范围 +1 米",en:"+1 metre to Discharge radius"},{zh:"解放范围 {0} 米",en:"{0} metres to Discharge radius"},{zh:"被触发时伤害总增 {0}%",en:"{0}% more Damage if Triggered"},{zh:"被触发时伤害总降 {0}%",en:"{0}% less Damage if Triggered"},{zh:"纪律的魔力保留效能降低 {0}%",en:"Discipline has {0}% reduced Mana Reservation Efficiency"},{zh:"纪律的魔力保留效能提高 {0}%",en:"Discipline has {0}% increased Mana Reservation Efficiency"},{zh:"纪律没有保留效果",en:"Discipline has no Reservation"},{zh:"电殛长枪的分支角度扩大 {0}%",en:"Crackling Lance has {0}% increased branching angle"},{zh:"电殛长枪的分支角度缩小 {0}%",en:"Crackling Lance has {0}% reduced branching angle"},{zh:"你使用防卫技能时移除流血效果",en:"Remove Bleeding when you use a Guard Skill"},{zh:"你使用防卫技能时移除腐化之血效果",en:"Remove Corrupted Blood when you use a Guard Skill"},{zh:"非传奇珠宝使大范围内其他伤害类型的增幅和减益转换为作用于火焰伤害",en:"Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage"},{zh:"周围敌人获得额外混沌伤害,等于物理伤害的{0}%",en:"Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage"},{zh:"周围敌人获得额外冰霜伤害,等于物理伤害的{0}%",en:"Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage"},{zh:"周围敌人获得额外火焰伤害,等于物理伤害的{0}%",en:"Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage"},{zh:"周围敌人获得额外闪电伤害,等于物理伤害的{0}%",en:"Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage"},{zh:"古灵触须",en:"Eldritch Tentacles"},{zh:"你地图中的罪魂可以附身玩家,持续 20 秒\n你地图中的罪魂无法附身怪物",en:"Tormented Spirits in your Maps can Possess Players for 20 seconds\nTormented Spirits in your Maps cannot Possess Monsters"},{zh:"你地图中的菌潮怪物受到玩家及其召唤生物的伤害总降 75%\n你地图中菌潮防御塔和它们的召唤生物伤害总增 300%",en:"Blight Monsters in your Maps take 75% less Damage from Players and their Minions\nBlight Towers and their Minions in your Maps deal 300% more Damage"},{zh:"你地图中的战乱之殇遭遇战没有计时\n击破静滞中的怪物或宝箱会逐渐引发分裂\n你地图中的战乱之殇遭遇战会在分裂出现时开始",en:"Legion Encounters in your Maps have no Timer\nBreaking out Monsters and Chests that are in stasis progressively causes a Schism\nLegion Encounters in your Maps begin once the Schism has occurred"},{zh:"你地图中的惊悸迷雾永不消散\n你的地图中无法找到雾魇宝珠\n你的地图中无法找到梦魇拟像裂片",en:"Delirium Fog in your Maps never dissipates\nDelirium Orbs cannot be found in your Maps\nSimulacrum Splinters cannot be found in your Maps"},{zh:"地图中的穿越传送门无法生成传奇首领\n你地图中的穿越传送门的融合范围总降 50%",en:"Beyond Portals in your Maps cannot spawn Unique Bosses\nBeyond Portals in your Maps have 50% less Merging Radius"},{zh:"区域内有诱人的腐化区域",en:"Area contains an Alluring Vaal Side Area"},{zh:"区域受到腐化风暴影响",en:"Area is affected by a Corrupting Tempest"},{zh:"区域内有奖励改良女神祭品的帝王迷宫试炼",en:"Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess"},{zh:"会出现多波怪物",en:"Contains waves of Monsters"},{zh:"会额外出现多波亡灵怪物",en:"Contains additional waves of Undead Monsters"},{zh:"只能由最高 {0} 级以下的诅咒技能石施加魔蛊",en:"Only applies Hexes from Curse Skill Gems requiring Level {0} or lower"},{zh:"封锁前的时间增加 {0}%",en:"{0}% increased time before Lockdown"},{zh:"封锁前的时间减少 {0}%",en:"{0}% reduced time before Lockdown"},{zh:"物品数量词缀也影响首领掉落的奖励数量,等于其数值的 {0}%",en:"Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value"},{zh:"物品数量词缀也影响首领掉落的奖励数量",en:"Modifiers to Item Quantity affect the amount of rewards dropped by the boss"},{zh:"物品数量词缀也影响遭遇战掉落的奖励数量,等于其数值的 {0}%",en:"Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value"},{zh:"物品数量词缀也影响遭遇战掉落的奖励数量",en:"Modifiers to Item Quantity will affect the number of encounter rewards dropped"},{zh:"奖励强化 {0}%",en:"{0}% improved Rewards"},{zh:"传奇首领将随着玩家的选择变强",en:"Unique Boss is augmented by Player choices"},{zh:"该区域被月影女神占领",en:"Area is inhabited by Lunaris fanatics"},{zh:"该区域被日耀女神占领",en:"Area is inhabited by Solaris fanatics"},{zh:"普通帝王迷宫的奖励得到了强化",en:"The Labyrinth's rewards have been enriched"},{zh:"神圣之泉会祝福腰带",en:"The Divine Font may bless belts"},{zh:"这些区域会出现额外的深渊\n深渊已完全开启\n深渊中包含来自超越赛季的怪物",en:"Areas contain additional Abysses\nAbysses have already fully opened\nAbysses contain monsters from Beyond this realm"},{zh:"这些区域包含额外的保险箱\n保险箱中含传奇地图首领",en:"Areas contain additional Strongboxes\nStrongboxes contain Unique Map Bosses"},{zh:"这些区域包含额外的保险箱\n发现依次摆放的保险箱\n解锁前一个保险箱才能接连打开同一列的下一个保险箱",en:"Areas contain additional Strongboxes\nStrongboxes are found in Sequences\nStrongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked"},{zh:"[DNT]这些区域包含额外的盗贼流放者\n盗贼流放者身上有传奇物品\n盗贼流放者掉落身上的传奇物品",en:"[DNT] Areas contain additional Rogue Exiles\nRogues Exiles are equipped Unique Items\nRogue Exiles drop their equipped Unique Items"},{zh:"这些区域包含很多额外的盗贼流放者\n发现成群结队的盗贼流放者\n盗贼流放者会掉落分裂物品",en:"Areas contain many additional Rogue Exiles\nRogues Exiles are found in Groups\nRogue Exiles can drop Fractured Items"},{zh:"该区域会出现伊恩哈尔\n该区域可能出现可捕获的庄园野兽",en:"Areas contain Einhar\nAreas can contain capturable Harvest Beasts"},{zh:"[DNT]这些区域包含额外的野兽群,而非其他怪物",en:"[DNT] Areas contain additional packs of Beasts instead of other Monsters"},{zh:"[DNT]这些区域包含额外的背叛目标\n背叛目标会伏击玩家",en:"[DNT] Areas contain additional Betrayal Targets\nBetrayal Targets ambush players"},{zh:"这些区域有裂隙\n这些区域包含额外的裂隙巨手\n裂隙首领可能会掉落裂隙石",en:"Areas are Breached\nAreas contain additional Large Breach Hands\nBreach Bosses have a chance to drop a Breachstone"},{zh:"这些区域会出现额外的裂隙\n裂隙打开和关闭的速度更快",en:"Areas contain many additional Breaches\nBreaches open and close faster"},{zh:"这些区域包含额外的神龛\n神龛被激活时可提供多种效果\n神龛怪物掉落通货物品",en:"Areas contain additional Shrines\nShrines grant multiple Effects when activated\nShrine Monsters drop Currency Items"},{zh:"这些区域会出现额外的神殿\n该区域会出现有万神殿怪物守卫的神殿",en:"Areas contain additional Shrines\nArea contains Shrines guarded by Pantheon Monsters"},{zh:"[DNT]这些区域包含额外的精华\n精华包含多种带精华的稀有怪物",en:"[DNT] Areas contain additional Essences\nEssences contain multiple Rare Monsters with Essences"},{zh:"这些区域会出现额外的精华\n精华包含盗贼流放者",en:"Areas contain additional Essences\nEssences contain Rogue Exiles"},{zh:"这些区域的玩家以先驱者的身份出现\n在这些区域找到的物品被替换成大量通货碎片",en:"Players in Areas take on the form of Harbingers\nItems found in Areas are replaced by stacks of Currency Shards"},{zh:"这些区域包含额外的先驱者传送门\n先驱者传送门被摧毁时掉落额外的通货碎片",en:"Areas contain additional Harbinger Portals\nHarbinger Portals drop additional Currency Shards when destroyed"},{zh:"这些区域包含古灵庄园\n农作物的体型更大\n农作物包含位阶更高的种子",en:"Areas contain The Sacred Grove\nCrops are larger in size\nCrops contain higher tier seeds"},{zh:"这些区域会出现额外的时空穿越机会\n时空穿越传送门已反转方向",en:"Areas contain additional Temporal Incursions\nTemporal Incursion Portals have their direction reversed"},{zh:"这些区域的玩家被附身\n这些区域的玩家在击中时触摸怪物",en:"Players in Areas are Possessed\nPlayers in Areas Touch monsters on Hit"},{zh:"在这些区域找到的稀有和传奇怪物被附身,它们的召唤生物被触碰",en:"Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched"},{zh:"周围敌人无法回复生命",en:"Nearby Enemies cannot Recover Life"},{zh:"周围友军玩家每 3 秒获得一层药剂充能",en:"Nearby Ally Players gain a Flask Charge every 3 seconds"},{zh:"周围友军玩家每 3 秒获得 {0} 层药剂充能",en:"Nearby Ally Players gain {0} Flask Charges every 3 seconds"},{zh:"使周围敌人缓速",en:"Hinders Nearby Enemies"},{zh:"闪电护盾",en:"Lightning Thorns"},{zh:"周期性冻结周围的敌人",en:"Periodically Freeze nearby Enemies"},{zh:"正义之火\n正义之火中的敌人火焰抗性上限 -10%",en:"Righteous Fire\nEnemies in the Righteous Fire have -10% to maximum Fire Resistance"},{zh:"迷雾之体",en:"Shroud Walker"},{zh:"你和周围友军获得提速尾流",en:"You and nearby Allies have Tailwind"},{zh:"怪物不会掉落物品",en:"Monsters drop no Items"},{zh:"非传奇珠宝使大范围内的小型和核心天赋\n同时提供 {0} 力量",en:"Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to\nalso grant {0} to Strength"},{zh:"最多 {0} 层",en:"{0} Maximum Stages"},{zh:"内含额外命运卡,可兑换塑界者和裂界者物品",en:"Contains additional Divination Cards that give Shaper or Elder items"},{zh:"获得一个随机基石天赋",en:"Grants a random Keystone"},{zh:"【圣怨】的光波宽度扩大 {0}%",en:"Divine Ire's beam has {0}% increased width"},{zh:"【圣怨】的光波宽度缩小 {0}%",en:"Divine Ire's beam has {0}% reduced width"},{zh:"【圣怨】的伤害提高 {0}%",en:"Divine Ire deals {0}% increased Damage"},{zh:"【圣怨】的伤害降低 {0}%",en:"Divine Ire deals {0}% reduced Damage"},{zh:"堆叠层数时,【圣怨】会对周围的一个额外敌人造成伤害",en:"Divine Ire Damages an additional nearby Enemy when gaining Stages"},{zh:"堆叠层数时,【圣怨】会对周围的 {0} 个额外敌人造成伤害",en:"Divine Ire Damages {0} additional nearby Enemies when gaining Stages"},{zh:"对召唤生物伤害的增幅与减益有 150% 也套用于霸气之击和赦罪",en:"Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value"},{zh:"若过去 8 秒内你造成过暴击,则持续伤害加成 {0}%",en:"{0}% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds"},{zh:"被【怨毒光环】影响时,{0}% 持续伤害加成",en:"{0}% to Damage over Time Multiplier while affected by Malevolence"},{zh:"弓类技能 +{0}% 持续伤害加成",en:"Bow Skills have +{0}% to Damage over Time Multiplier"},{zh:"双重打击或双持打击消灭稀有或传奇敌人时获得噬魂者,持续20秒",en:"Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike"},{zh:"双重打击或双持打击消灭稀有或传奇敌人时有 {0}% 的几率获得噬魂者,持续20秒",en:"{0}% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike"},{zh:"力量低于 100 点时有 {0}% 的几率造成双倍伤害",en:"{0}% chance to deal Double Damage if Strength is below 100"},{zh:"持锤类、短杖、长杖时,有 {0}% 的几率造成双倍伤害",en:"{0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff"},{zh:"【破空斩】对流血敌人附加 {0} - {1} 基础物理伤害",en:"Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies"},{zh:"【双重打击】有 {0}% 的几率对流血敌人造成双倍伤害",en:"Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies"},{zh:"敌人每 3 秒失去 {0} 次药剂充能,被击中后 6 秒内不能获得药剂充能",en:"Enemies lose {0} Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit"},{zh:"【恐怖之旗】的光环效果提高 {0}%",en:"Dread Banner has {0}% increased Aura Effect"},{zh:"【恐怖之旗】的光环效果降低 {0}%",en:"Dread Banner has {0}% reduced Aura Effect"},{zh:"恐怖之旗在放置时使护体上限额外 +{0}",en:"Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner"},{zh:"恐怖之旗在放置时使护身上限额外 +{0}",en:"Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner"},{zh:"恐怖之旗的魔力保留效能提高 {0}%",en:"Dread Banner has {0}% increased Mana Reservation Efficiency"},{zh:"恐怖之旗的魔力保留效能降低 {0}%",en:"Dread Banner has {0}% reduced Mana Reservation Efficiency"},{zh:"持握剑类时,【双持打击】的命中值提高 {0}%",en:"Dual Strike has {0}% increased Accuracy Rating while wielding a Sword"},{zh:"持握剑类时,【双持打击】的命中值降低 {0}%",en:"Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword"},{zh:"持握爪类时,【双持打击】的攻击速度加快 {0}%",en:"Dual Strike has {0}% increased Attack Speed while wielding a Claw"},{zh:"持握爪类时,【双持打击】的攻击速度减慢 {0}%",en:"Dual Strike has {0}% reduced Attack Speed while wielding a Claw"},{zh:"持握匕首时,【双持打击】{0}% 暴击伤害加成",en:"Dual Strike has {0}% to Critical Strike Multiplier while wielding a Dagger"},{zh:"对满血敌人造成的击中和异常状态伤害总增 {0}%",en:"{0}% more Damage with Hits and Ailments against Enemies that are on Full Life"},{zh:"持握斧类时,【双持打击】击中威吓敌人 4 秒",en:"Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe"},{zh:"双持打击时主武器有 {0}% 的几率造成双倍伤害",en:"Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon"},{zh:"双持打击时主武器造成双倍伤害",en:"Dual Strike deals Double Damage with the Main-Hand Weapon"},{zh:"持握锤类时,【双持打击】对周围目标造成溅射伤害",en:"Dual Strike deals Splash Damage to surrounding targets while wielding a Mace"},{zh:"双持打击时副手武器对周围敌人造成扩散伤害",en:"Dual Strike deals Off-Hand Splash Damage to surrounding targets"},{zh:"装备两把爪类时,双持的攻击速度加成翻倍",en:"Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws"},{zh:"攻击技能的最后一次重复造成的伤害总增 {0}%",en:"Final Repeat of Attack Skills deals {0}% more Damage"},{zh:"攻击技能的最后一次重复造成的伤害总降 {0}%",en:"Final Repeat of Attack Skills deals {0}% less Damage"},{zh:"每层护体使你受到的异常状态持续时间提高 {0}%",en:"{0}% increased Duration of Ailments inflicted on you per Fortification"},{zh:"每层护体使你受到的异常状态持续时间降低 {0}%",en:"{0}% reduced Duration of Ailments inflicted on you per Fortification"},{zh:"震地或尖刺战吼的消灭会将敌人视作冻结并击碎",en:"Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen"},{zh:"每 0.1 秒持续时间都使【震地】的伤害提高 {0}%",en:"Earthquake deals {0}% increased Damage per 0.1 seconds Duration"},{zh:"每 0.1 秒持续时间都使【震地】的伤害降低 {0}%",en:"Earthquake deals {0}% reduced Damage per 0.1 seconds Duration"},{zh:"【尖刺战吼】的效果区域扩大 {0}%",en:"Earthshatter has {0}% increased Area of Effect"},{zh:"【尖刺战吼】的效果区域缩小 {0}%",en:"Earthshatter has {0}% reduced Area of Effect"},{zh:"【尖刺战吼】的伤害提高 {0}%",en:"Earthshatter deals {0}% increased Damage"},{zh:"【尖刺战吼】的伤害降低 {0}%",en:"Earthshatter deals {0}% reduced Damage"},{zh:"持盾时你受到的异常状态时间提高 {0}%",en:"{0}% increased Elemental Ailment Duration on you while holding a Shield"},{zh:"持盾时你受到的异常状态时间降低 {0}%",en:"{0}% reduced Elemental Ailment Duration on you while holding a Shield"},{zh:"受到稀有深渊珠宝影响时,你受到的元素异常状态的持续时间提高 {0}%",en:"{0}% increased Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel"},{zh:"受到稀有深渊珠宝影响时,你受到的元素异常状态的持续时间降低 {0}%",en:"{0}% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel"},{zh:"对你造成的元素异常状态会扩散给 {0} 米内的其他敌人",en:"Elemental Ailments inflicted on you spread to Enemies within {0} metres"},{zh:"你施加的元素异常状态反射给你自己",en:"Elemental Ailments you inflict are Reflected to you"},{zh:"你被感电时,元素伤害击中特别幸运",en:"Elemental Damage with Hits is Lucky while you are Shocked"},{zh:"每有 1 个激励球,元素伤害总增 {0}%",en:"{0}% more Elemental Damage per Inspiration Charge"},{zh:"每有 1 个激励球,元素伤害总降 {0}%",en:"{0}% less Elemental Damage per Inspiration Charge"},{zh:"若你近期内有击败受到诅咒的敌人,则元素伤害提高 {0}%",en:"{0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently"},{zh:"若你近期内有击败受到诅咒的敌人,则元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently"},{zh:"若你近期内使敌人冰缓,则元素伤害提高 {0}%",en:"{0}% increased Elemental Damage if you've Chilled an Enemy Recently"},{zh:"若你近期内使敌人冰缓,则元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage if you've Chilled an Enemy Recently"},{zh:"若你近期内点燃敌人,则元素伤害提高 {0}%",en:"{0}% increased Elemental Damage if you've Ignited an Enemy Recently"},{zh:"若你近期内点燃敌人,则元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage if you've Ignited an Enemy Recently"},{zh:"若你近期内使敌人感电,则元素伤害提高 {0}%",en:"{0}% increased Elemental Damage if you've Shocked an Enemy Recently"},{zh:"若你近期内使敌人感电,则元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage if you've Shocked an Enemy Recently"},{zh:"近期若打出过暴击,则元素伤害提高 {0}%",en:"{0}% increased Elemental Damage if you've dealt a Critical Strike Recently"},{zh:"近期若打出过暴击,则元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage if you've dealt a Critical Strike Recently"},{zh:"若你近期内有使用战吼,则元素伤害提高 {0}%",en:"{0}% increased Elemental Damage if you've used a Warcry Recently"},{zh:"每 10 点奉献使元素伤害提高 {0}%",en:"{0}% increased Elemental Damage per 10 Devotion"},{zh:"每 10 点奉献使元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage per 10 Devotion"},{zh:"每 10 点敏捷可使元素伤害提高 {0}%",en:"{0}% increased Elemental Damage per 10 Dexterity"},{zh:"每 10 点敏捷可使元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage per 10 Dexterity"},{zh:"每 12 点智慧可使元素伤害提高 {0}%",en:"{0}% increased Elemental Damage per 12 Intelligence"},{zh:"每 12 点智慧可使元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage per 12 Intelligence"},{zh:"每 12 点力量可使元素伤害提高 {0}%",en:"{0}% increased Elemental Damage per 12 Strength"},{zh:"每 12 点力量可使元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage per 12 Strength"},{zh:"每个暴击球可使元素伤害提高 {0}%",en:"{0}% increased Elemental Damage per Power charge"},{zh:"每个暴击球可使元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage per Power charge"},{zh:"每有 1 个六分仪影响该地区,元素伤害便提高 {0}%",en:"{0}% increased Elemental Damage per Sextant affecting the area"},{zh:"每有 1 个六分仪影响该地区,元素伤害便降低 {0}%",en:"{0}% reduced Elemental Damage per Sextant affecting the area"},{zh:"受捷影响时,元素伤害提高 {0}%",en:"{0}% increased Elemental Damage while affected by a Herald"},{zh:"受捷影响时,元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage while affected by a Herald"},{zh:"当 1 个区域被 1 个六分仪影响时,元素伤害提高 {0}%",en:"{0}% increased Elemental Damage while in an area affected by a Sextant"},{zh:"当 1 个区域被 1 个六分仪影响时,元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage while in an area affected by a Sextant"},{zh:"元素抗性提高 {0}%",en:"{0}% increased Elemental Resistances"},{zh:"元素抗性减少 {0}%",en:"{0}% reduced Elemental Resistances"},{zh:"你的击中造成的元素伤害由最低的抗性来抵抗",en:"Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead"},{zh:"每有 1 个再生腐尸,受到的元素伤害总增 {0}%",en:"{0}% more Elemental Damage taken per Raised Zombie"},{zh:"每有 1 个再生腐尸,受到的元素伤害总降 {0}%",en:"{0}% less Elemental Damage taken per Raised Zombie"},{zh:"被击中时受到的元素伤害按照每个耐力球提高 {0}%",en:"{0}% increased Elemental Damage taken from Hits per Endurance Charge"},{zh:"被击中时受到的元素伤害按照每个耐力球降低 {0}%",en:"{0}% reduced Elemental Damage taken from Hits per Endurance Charge"},{zh:"近期被击中时受到的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage taken if you have been Hit Recently"},{zh:"近期被击中时受到的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage taken if you have been Hit Recently"},{zh:"若你近期内没有被击中,则受到的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage taken if you haven't\nbeen Hit Recently"},{zh:"若你近期内没有被击中,则受到的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage taken if you haven't\nbeen Hit Recently"},{zh:"你拥有耐力球时,受到的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage taken while you have an Endurance Charge"},{zh:"你拥有耐力球时,受到的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage taken while you have an Endurance Charge"},{zh:"每个耐力球可使被击中时受到的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage taken per Endurance Charge"},{zh:"每个耐力球可使被击中时受到的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage taken per Endurance Charge"},{zh:"攻击技能的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage with Attack Skills"},{zh:"攻击技能的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage with Attack Skills"},{zh:"每个暴击球可使攻击技能的元素伤害提高 {0}%",en:"{0}% increased Elemental Damage with Attack Skills per Power Charge"},{zh:"每个暴击球可使攻击技能的元素伤害降低 {0}%",en:"{0}% reduced Elemental Damage with Attack Skills per Power Charge"},{zh:"召唤元素魔像的生命上限翻倍",en:"Maximum Life of Summoned Elemental Golems is Doubled"},{zh:"元素打击和野性打击击中有 {0}% 的几率造成烧灼、易碎、力竭",en:"{0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped"},{zh:"元素打击和野性打击击中造成烧灼、易碎、力竭",en:"Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits"},{zh:"虹光技能不能选择冰霜效果",en:"Prismatic Skills cannot choose Cold"},{zh:"虹光技能不能选择火焰效果",en:"Prismatic Skills cannot choose Fire"},{zh:"虹光技能不能选择闪电效果",en:"Prismatic Skills cannot choose Lightning"},{zh:"受到击中元素伤害的 {0}% 转化为物理伤害",en:"{0}% of Elemental Damage from Hits taken as Physical Damage"},{zh:"虹光技能的冰霜伤害总降 50%",en:"Prismatic Skills deal 50% less Cold Damage"},{zh:"虹光技能的火焰伤害总降 50%",en:"Prismatic Skills deal 50% less Fire Damage"},{zh:"虹光技能的闪电伤害总降 50%",en:"Prismatic Skills deal 50% less Lightning Damage"},{zh:"你拥有暴击球时,伤害穿透 {0}% 元素抗性",en:"Damage Penetrates {0}% Elemental Resistances while you have a Power Charge"},{zh:"伤害在你被冰缓时穿透 {0}% 元素抗性",en:"Damage Penetrates {0}% Elemental Resistances while you are Chilled"},{zh:"你和你的召唤生物受到的反射元素伤害提高 {0}%",en:"You and your Minions take {0}% increased Reflected Elemental Damage"},{zh:"你和你的召唤生物受到的反射元素伤害降低 {0}%",en:"You and your Minions take {0}% reduced Reflected Elemental Damage"},{zh:"受到【元素净化】影响时,受到的反射元素伤害提高 {0}%",en:"{0}% increased Reflected Elemental Damage taken while affected by Purity of Elements"},{zh:"受到【元素净化】影响时,受到的反射元素伤害降低 {0}%",en:"{0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements"},{zh:"每有 1 个召唤生物,{0}% 点所有元素抗性,最多 30%",en:"{0}% to all Elemental Resistances per Minion, up to 30%"},{zh:"若装备的头盔没有镶嵌宝石,{0}% 所有元素抗性",en:"{0}% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems"},{zh:"你的元素抗性无法被诅咒降低",en:"Your Elemental Resistances cannot be lowered by Curses"},{zh:"每 10 点奉献 {0}% 点所有元素抗性",en:"{0}% to all Elemental Resistances per 10 Devotion"},{zh:"元素抗性被你最高的元素抗性上限封顶",en:"Elemental Resistances are capped by your highest Maximum Elemental Resistance instead"},{zh:"使用元素技能时,有 {0}% 的几率致盲敌人",en:"{0}% chance to Blind nearby Enemies when you use an Elemental Skill"},{zh:"元素技能造成三倍伤害",en:"Deal Triple Damage with Elemental Skills"},{zh:"作为光环效果施放的元素要害不具有保留效果",en:"Elemental Weakness has no Reservation if Cast as an Aura"},{zh:"效果区域扩大 {0}%,持续 5 秒",en:"Gain {0}% increased Area of Effect for 5 seconds"},{zh:"效果区域缩小 {0}%,持续 5 秒",en:"Gain {0}% reduced Area of Effect for 5 seconds"},{zh:"你的冰缓效果可以降低行动速度,最多降低 {0}%",en:"Your Chills can reduce Action Speed by up to a maximum of {0}%"},{zh:"元素伤害提高 {0}%,持续 5 秒",en:"Gain {0}% increased Elemental Damage for 5 seconds"},{zh:"元素伤害降低 {0}%,持续 5 秒",en:"Gain {0}% reduced Elemental Damage for 5 seconds"},{zh:"每隔 14 秒:\n获得持续 4 秒的冰缓汇流\n获得持续 4 秒的感电汇流\n获得持续 4 秒的点燃汇流\n获得 2 秒的冰缓,感电,点燃汇流",en:"Every 14 seconds:\nGain Chilling Conflux for 4 seconds\nGain Shocking Conflux for 4 seconds\nGain Igniting Conflux for 4 seconds\nGain Chilling, Shocking and Igniting Conflux for 2 seconds"},{zh:"点燃伤害总增 {0}%",en:"{0}% more Damage with Ignite"},{zh:"点燃伤害总降 {0}%",en:"{0}% less Damage with Ignite"},{zh:"灵巧效果提高 {0}%",en:"{0}% increased Elusive Effect"},{zh:"灵巧效果降低 {0}%",en:"{0}% reduced Elusive Effect"},{zh:"怒炎穿心的投射物降落区域扩大 {0}%",en:"Blazing Salvo Projectiles land in a {0}% increased Area"},{zh:"怒炎穿心的投射物降落区域缩小 {0}%",en:"Blazing Salvo Projectiles land in a {0}% reduced Area"},{zh:"增助攻击的伤害提高 {0}%",en:"Exerted Attacks deal {0}% increased Damage"},{zh:"增助攻击的伤害降低 {0}%",en:"Exerted Attacks deal {0}% reduced Damage"},{zh:"增助攻击有 {0}% 的几率造成双倍伤害",en:"Exerted Attacks have {0}% chance to deal Double Damage"},{zh:"若你近期内有施放法术,则魔力回复率提高 {0}%",en:"{0}% increased Mana Regeneration Rate if you've cast a Spell Recently"},{zh:"若你近期内有施放法术,则魔力回复率降低 {0}%",en:"{0}% reduced Mana Regeneration Rate if you've cast a Spell Recently"},{zh:"有 {0}% 的几率在击中没有护甲值的敌人时获得一个耐力球",en:"{0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour"},{zh:"持盾牌时有 {0}% 的几率在击败敌人时获得耐力球",en:"{0}% chance to gain an Endurance Charge on Kill while holding a Shield"},{zh:"每个耐力球可使伤害总增 {0}%",en:"{0}% more Damage per Endurance Charge"},{zh:"每个耐力球可使伤害总降 {0}%",en:"{0}% less Damage per Endurance Charge"},{zh:"【坚决战吼】获得 1 个额外的耐力球",en:"Enduring Cry grants 1 additional Endurance Charge"},{zh:"【坚决战吼】获得 {0} 个额外的耐力球",en:"Enduring Cry grants {0} additional Endurance Charges"},{zh:"你被致盲时,被你致盲的敌人受到【恶语术】影响",en:"Enemies Blinded by you while you are Blinded have Malediction"},{zh:"受混沌之毒或瘟疫影响的敌人被冰缓",en:"Enemies inflicted with Bane or Contagion are Chilled"},{zh:"被你击中而冰缓的敌人造成的伤害降低,效果相当于冰缓效果的一半",en:"Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect"},{zh:"被你的击中冰缓的敌人受到的伤害提高,效果相当于冰缓效果",en:"Enemies Chilled by your Hits have Damage taken increased by Chill Effect"},{zh:"因你的击中而冰缓的敌人同时陷入【感电】",en:"Enemies Chilled by your Hits are Shocked"},{zh:"被你诅咒的敌人的生命再生率提高 {0}%",en:"Enemies Cursed by you have {0}% increased Life Regeneration Rate"},{zh:"被你诅咒的敌人的生命再生率减慢 {0}%",en:"Enemies Cursed by you have {0}% reduced Life Regeneration Rate"},{zh:"被你击败的敌人会爆炸,造成其 {0}% 生命的物理伤害",en:"Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage"},{zh:"被攻击击中击败的敌人有 {0}% 的几率爆炸,造成其生命十分之一的物理伤害",en:"Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage"},{zh:"被法杖击中击败的敌人有 {0}% 的几率爆炸,造成其生命四分之一的混沌伤害",en:"Enemies Killed with Wand Hits have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage"},{zh:"被你击败的敌人直接被摧毁",en:"Enemies Killed by your Hits are destroyed"},{zh:"疯狂状态下,被你的击中击败的敌人会被毁灭",en:"Enemies Killed by your Hits are destroyed while Insane"},{zh:"敌人击中你的闪电伤害会特别幸运",en:"Lightning Damage of Enemies Hitting you is Lucky"},{zh:"当你感电时,敌人击中你的闪电伤害特别幸运",en:"Lightning Damage of Enemies Hitting you while you're Shocked is Lucky"},{zh:"当你感电时,敌人击中你的闪电伤害特别不幸",en:"Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky"},{zh:"敌人有 {0}% 的几率在击中你时留下燃烧地面,每 2 秒发生一次",en:"{0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds"},{zh:"敌人在击中你时留下燃烧地面,每 2 秒发生一次",en:"Enemies drop Burning Ground when Hitting you, no more than once every 2 seconds"},{zh:"敌人有 {0}% 的几率在击中你时留下冰缓地面,每 2 秒发生一次",en:"{0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds"},{zh:"敌人在击中你时留下冰缓地面,每 2 秒发生一次",en:"Enemies drop Chilled Ground when Hitting you, no more than once every 2 seconds"},{zh:"敌人有 {0}% 的几率在击中你时留下感电地面,每 2 秒发生一次",en:"{0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds"},{zh:"敌人在击中你时留下感电地面,每 2 秒发生一次",en:"Enemies drop Shocked Ground when Hitting you, no more than once every 2 seconds"},{zh:"被你点燃的敌人将它们物理伤害的 {0}% 转化为火焰伤害",en:"Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire"},{zh:"在真菌地表上被你击败的敌人有 {0}% 的几率爆炸,造成它们 5% 生命的混沌伤害",en:"Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing 5% of their Life as Chaos Damage"},{zh:"在真菌地表上被你击败的敌人会爆炸,造成它们 5% 生命的混沌伤害",en:"Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage"},{zh:"敌人若位于你近期所生成的灵柩周围,则使其受到冰缓和感电",en:"Enemies near corpses you Spawned Recently are Chilled and Shocked"},{zh:"灵枢附近的敌人受到【诅咒】影响时致盲\n灵枢附近被击败的敌人被【诅咒】引爆,则造成等同它们\n{0}% 生命的物理伤害",en:"Enemies near corpses affected by your Curses are Blinded\nEnemies Killed near corpses affected by your Curses explode, dealing\n{0}% of their Life as Physical Damage"},{zh:"在你的羁绊对你的羁绊对象周围的敌人施加火焰曝露、冰霜曝露和闪电曝露",en:"Enemies near your Linked targets have Fire, Cold and Lightning Exposure"},{zh:"被标记敌人的周围敌人被致盲",en:"Enemies near your Marked Enemy are Blinded"},{zh:"被你止心的敌人受到的伤害提高 {0}%",en:"Enemies Pacified by you take {0}% increased Damage"},{zh:"被你止心的敌人受到的伤害提降 {0}%",en:"Enemies Pacified by you take {0}% reduced Damage"},{zh:"因你而中毒的敌人不能造成暴击",en:"Enemies Poisoned by you cannot deal Critical Strikes"},{zh:"因你而中毒的敌人无法再生生命",en:"Enemies Poisoned by you cannot Regenerate Life"},{zh:"因你而中毒的敌人 {0}% 混沌抗性",en:"Enemies Poisoned by you have {0}% to Chaos Resistance"},{zh:"被你感电的敌人将物理伤害的 {0}% 转化为闪电伤害",en:"Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning"},{zh:"因你的击中而感电的敌人同时陷入【冰缓】",en:"Enemies Shocked by your Hits are Chilled"},{zh:"被你的战吼嘲讽的敌人有 {0}% 的几率在击败时爆炸,造成其 8% 最大生命的混沌伤害",en:"Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing 8% of their maximum Life as Chaos Damage"},{zh:"被你的战吼嘲讽的敌人在击败时爆炸,造成其 8% 最大生命的混沌伤害",en:"Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage"},{zh:"被你嘲讽的敌人无法躲避攻击",en:"Enemies Taunted by you cannot Evade Attacks"},{zh:"被你的战吼嘲讽的敌人同时被威吓",en:"Enemies Taunted by your Warcries are Intimidated"},{zh:"被你的战吼嘲讽的敌人同时被【恐惧】",en:"Enemies Taunted by your Warcries are Unnerved"},{zh:"敌人的击中给你施加时空锁链",en:"Enemy Hits inflict Temporal Chains on you"},{zh:"若近期敌人用攻击击中过你,则它们的攻击速度加快 {0}%",en:"Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed"},{zh:"若近期敌人用攻击击中过你,则它们的攻击速度减慢 {0}%",en:"Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed"},{zh:"被你致盲的敌人的暴击率提高 {0}%",en:"Enemies Blinded by you have {0}% increased Critical Strike Chance"},{zh:"被你致盲的敌人的暴击率降低 {0}%",en:"Enemies Blinded by you have {0}% reduced Critical Strike Chance"},{zh:"被你诅咒的敌人同时被被威吓",en:"Enemies you Curse are Intimidated"},{zh:"被你诅咒的敌人同时被【恐惧】",en:"Enemies you Curse are Unnerved"},{zh:"你诅咒的敌人无法为能量护盾充能",en:"Enemies you Curse cannot Recharge Energy Shield"},{zh:"你诅咒的敌人被缓速,移动速度降低 15%",en:"Enemies you Curse are Hindered, with 15% reduced Movement Speed"},{zh:"施加在被你曝露的敌人身上的元素异常状态持续时间延长 {0}%",en:"Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration"},{zh:"施加在被你曝露的敌人身上的元素异常状态持续时间缩短 {0}%",en:"Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration"},{zh:"被你缓速的敌人的生命回复率提高 {0}%",en:"Enemies Hindered by you have {0}% increased Life Regeneration rate"},{zh:"被你缓速的敌人的生命回复率降低 {0}%",en:"Enemies Hindered by you have {0}% reduced Life Regeneration rate"},{zh:"被你点燃的敌人承受混沌伤害来代替火焰伤害",en:"Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite"},{zh:"被你点燃的敌人身上的死亡凋零不会消减",en:"Withered does not expire on Enemies Ignited by you"},{zh:"对抗被你威吓的敌人时,它们的眩晕持续时间延长 {0}%",en:"Enemies Intimidated by you have {0}% increased duration of stuns against them"},{zh:"对抗被你威吓的敌人时,它们的眩晕持续时间降低缩短 {0}%",en:"Enemies Intimidated by you have {0}% reduced duration of stuns against them"},{zh:"被你瘫痪的敌人受到的持续伤害提高 {0}%",en:"Enemies Maimed by you take {0}% increased Damage Over Time"},{zh:"被你瘫痪的敌人受到的持续伤害降低 {0}% reduced Damage Over Time",en:"Enemies Maimed by you take {0}% reduced Damage Over Time"},{zh:"击中被你恐惧的敌人时,该次击中的法术暴击率提高 {0}%",en:"Hits against Enemies Unnerved by you have {0}% increased Spell Critical Strike Chance"},{zh:"击中被你恐惧的敌人时,该次击中的法术暴击率降低 {0}%",en:"Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Strike Chance"},{zh:"被你死亡凋零的敌人 {0}% 所有抗性",en:"Enemies Withered by you have {0}% to all Resistances"},{zh:"若你近期内击中过敌人,则它们的闪避提高 {0}%",en:"Enemies have {0}% increased Evasion if you have Hit them Recently"},{zh:"若你近期内击中过敌人,则它们的闪避降低 {0}%",en:"Enemies have {0}% reduced Evasion if you have Hit them Recently"},{zh:"你装备魔法戒指时,敌人击中你的伤害会特别幸运",en:"Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped"},{zh:"你装备魔法戒指时,敌人击中你的伤害会特别不幸",en:"Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped"},{zh:"你在满血时,敌人击中你的伤害会特别幸运",en:"Damage of Enemies Hitting you is Lucky while you are on Full Life"},{zh:"你在满血时,敌人击中你的伤害会特别不幸",en:"Damage of Enemies Hitting you is Unlucky while you are on Full Life"},{zh:"抵御敌人击中时有 {0}% 的几率将元素抗性视作 90%",en:"{0}% chance for Elemental Resistances to count as being 90% against Enemy Hits"},{zh:"抵御敌人击中时将元素抗性视作 90%",en:"Elemental Resistances count as being 90% against Enemy Hits"},{zh:"近期内被你击中的敌人的生命再生率提高 {0}%",en:"Enemies you've Hit Recently have {0}% increased Life Regeneration rate"},{zh:"近期内被你击中的敌人的生命再生率降低 {0}%",en:"Enemies you've Hit Recently have {0}% reduced Life Regeneration rate"},{zh:"当敌人对你造成元素伤害时,使其对应元素抗性变为零,持续 4 秒",en:"When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds"},{zh:"若装备的两个戒指都有外延闪避词缀,能量护盾上限提高 {0}%",en:"{0}% increased Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier"},{zh:"若装备的两个戒指都有外延闪避词缀,能量护盾上限降低 {0}%",en:"{0}% reduced Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier"},{zh:"装备鞋子的每 8 闪避值使能量护盾提高 {0} 点",en:"{0} to Energy Shield per 8 Evasion on Equipped Boots"},{zh:"对最大能量护盾的增强与减弱效果改为作用于结界",en:"Increases and Reductions to Maximum Energy Shield instead apply to Ward"},{zh:"受到【纪律】影响时,能量护盾提前 {0}% 开始充能",en:"{0}% faster start of Energy Shield Recharge while affected by Discipline"},{zh:"受到【纪律】影响时,能量护盾延后 {0}% 开始充能",en:"{0}% slower start of Energy Shield Recharge while affected by Discipline"},{zh:"手部装备和脚部装备提供的能量护盾上限提高 {0}%",en:"{0}% increased Maximum Energy Shield from Equipped Gloves and Boots"},{zh:"手部装备和脚部装备提供的能量护盾上限降低 {0}%",en:"{0}% reduced Maximum Energy Shield from Equipped Gloves and Boots"},{zh:"装备头盔的能量护盾提高 {0}%",en:"{0}% increased Energy Shield from Equipped Helmet"},{zh:"装备头盔的能量护盾降低 {0}%",en:"{0}% reduced Energy Shield from Equipped Helmet"},{zh:"受纪律影响时每击中一名敌人获得{0}点能量护盾",en:"Gain {0} Energy Shield per Enemy Hit while affected by Discipline"},{zh:"受纪律影响时每击中一名敌人损失{0}点能量护盾",en:"Lose {0} Energy Shield per Enemy Hit while affected by Discipline"},{zh:"你每击中 1 个被【蜘蛛网】覆盖的敌人,便获得 {0} 能量护盾",en:"Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web"},{zh:"能量护盾充满时,能量护盾偷取效果不会被移除",en:"Energy Shield Leech effects are not removed when Energy Shield is Filled"},{zh:"攻击带来的能量护盾偷取效果不会在能量护盾全满时移除",en:"Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield"},{zh:"受到【雷霆】影响时,闪电伤害的 {0}% 转化为能量护盾偷取",en:"{0}% of Lightning Damage is Leeched as Energy Shield while affected by Wrath"},{zh:"若一个技能至少造成 25% 的火焰伤害,则该伤害的 {0}% 转化为能量护盾",en:"If a skill deals at least 25% Fire Damage, it leeches {0}% of damage dealt as Energy Shield"},{zh:"对被冰冻的敌人时,伤害的 {0}% 转化为能量护盾偷取",en:"{0}% of Damage Leeched as Energy Shield against Frozen Enemies"},{zh:"每秒失去 {0}% 能量护盾",en:"You lose {0}% of Energy Shield per second"},{zh:"每级 {0} 最大能量护盾",en:"{0} Maximum Energy Shield per Level"},{zh:"每 10 点力量提高 {0}% 能量护盾",en:"{0}% increased Energy Shield per 10 Strength"},{zh:"每有一个暴击球,能量护盾提高 {0}%",en:"{0}% increased Energy Shield per Power Charge"},{zh:"若装备的项链有外延闪避词缀,能量护盾充能率提高 {0}%",en:"{0}% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier"},{zh:"若装备的项链有外延闪避词缀,能量护盾充能率降低 {0}%",en:"{0}% reduced Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier"},{zh:"你被晕眩时能量护盾开始充能",en:"Energy Shield Recharge starts when you are Stunned"},{zh:"能量护盾 有 {0}% 的几率在你消灭敌人时开始充能",en:"{0}% chance for Energy Shield Recharge to start when you Kill an Enemy"},{zh:"当你使用技能时,能量护盾有 {0}% 的几率开始充能",en:"{0}% chance for Energy Shield Recharge to start when you use a Skill"},{zh:"若你近期内没有击败敌人,则能量护盾回复率提高 {0}%",en:"{0}% increased Energy Shield Recovery Rate if you haven't Killed Recently"},{zh:"若你近期内没有击败敌人,则能量护盾回复率降低 {0}%",en:"{0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently"},{zh:"能量护盾回复率在你近期内没有被击中的情况下提高 {0}%",en:"{0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently"},{zh:"能量护盾回复率在你近期内没有被击中的情况下降低 {0}%",en:"{0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently"},{zh:"受到【纪律】影响时,能量护盾回复速度加快 {0}%",en:"{0}% increased Energy Shield Recovery Rate while affected by Discipline"},{zh:"受到【纪律】影响时,能量护盾回复速度减慢 {0}%",en:"{0}% reduced Energy Shield Recovery Rate while affected by Discipline"},{zh:"若你近期内诅咒了敌人,则每秒回复 {0}% 能量护盾",en:"Regenerate {0}% of Energy Shield per second if you've Cursed an Enemy Recently"},{zh:"若你近期内击败过敌人,则每秒回复 {0}% 能量护盾",en:"Regenerate {0}% of Energy Shield per second if you've Killed an Enemy Recently"},{zh:"周围有稀有或传奇敌人时,每秒回复 {0} 能量护盾",en:"Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby"},{zh:"你身上每层中毒效果都使能量护盾每秒再生 {0} 点,最多每秒 400 点",en:"Regenerate {0} Energy Shield per Second per Poison on you, up to 400 per second"},{zh:"若你近期内击中敌人,则每秒回复 {0}% 能量护盾",en:"Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently"},{zh:"受到【纪律】影响时,每秒回复 {0}% 能量护盾",en:"Regenerate {0}% of Energy Shield per Second while affected by Discipline"},{zh:"位于奉献地面上时,每秒回复 {0} 能量护盾",en:"Regenerate {0} Energy Shield per Second while on Consecrated Ground"},{zh:"能量护盾再生率提高 {0}%",en:"{0}% increased Energy Shield Regeneration rate"},{zh:"能量护盾再生率降低 {0}%",en:"{0}% reduced Energy Shield Regeneration rate"},{zh:"作为光环施放的衰弱不具有保留效果",en:"Enfeeble has no Reservation if Cast as an Aura"},{zh:"【诱捕之箭】的效果区域扩大 {0}%",en:"Ensnaring Arrow has {0}% increased Area of Effect"},{zh:"【诱捕之箭】的效果区域缩小 {0}%",en:"Ensnaring Arrow has {0}% reduced Area of Effect"},{zh:"【诱捕之箭】的减益效果提高 {0}%",en:"Ensnaring Arrow has {0}% increased Debuff Effect"},{zh:"【诱捕之箭】的减益效果降低 {0}%",en:"Ensnaring Arrow has {0}% reduced Debuff Effect"},{zh:"嫉妒没有保留效果",en:"Envy has no Reservation"},{zh:"该武器的攻击附加相当于玩家能量护盾上限 {0}% 的最大闪电伤害",en:"Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of Player's Maximum Energy Shield"},{zh:"静止时,每秒回复 {0}% 能量护盾",en:"Regenerate {0}% of Energy Shield per second while stationary"},{zh:"灵魂吸取和裂魂术的投射物速度加快 {0}%",en:"{0}% increased Essence Drain and Soulrend Projectile Speed"},{zh:"灵魂吸取和裂魂术的投射物速度减慢 {0}%",en:"{0}% reduced Essence Drain and Soulrend Projectile Speed"},{zh:"灵魂吸取和裂魂术额外发射一个投射物",en:"Essence Drain and Soulrend fire an additional Projectile"},{zh:"灵魂吸取和裂魂术额外发射 {0} 个投射物",en:"Essence Drain and Soulrend fire {0} additional Projectiles"},{zh:"虚空匕首留下一把徘徊之刃所需发射的投射物数量降低 1 枚",en:"Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade"},{zh:"虚空匕首留下一把徘徊之刃所需发射的投射物数量降低 {0} 枚",en:"Ethereal Knives requires {0} fewer Projectiles Fired to leave each Lingering Blade"},{zh:"虚空匕首留下一把徘徊之刃所需发射的投射物数量提高 1 枚",en:"Ethereal Knives requires 1 additional Projectile Fired to leave each Lingering Blade"},{zh:"虚空匕首留下一把徘徊之刃所需发射的投射物数量提高 {0} 枚",en:"Ethereal Knives requires {0} additional Projectiles Fired to leave each Lingering Blade"},{zh:"【虚空匕首】额外增加 1 个投射物",en:"Ethereal Knives fires an additional Projectile"},{zh:"【虚空匕首】额外增加 {0} 个投射物",en:"Ethereal Knives fires {0} additional Projectiles"},{zh:"虚空匕首额外贯穿一个目标",en:"Ethereal Knives Pierces an additional Target"},{zh:"虚空匕首额外贯穿 {0} 个目标",en:"Ethereal Knives Pierces {0} additional Targets"},{zh:"【虚空匕首】以环状方式发射投射物",en:"Ethereal Knives fires Projectiles in a circle"},{zh:"如果能量护盾充能在过去 2 秒内开始,闪避值提高 {0}%",en:"{0}% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds"},{zh:"如果能量护盾充能在过去 2 秒内开始,闪避值降低 {0}%",en:"{0}% reduced Evasion Rating if Energy Shield Recharge has started in the past 2 seconds"},{zh:"每 5 点智慧使闪避值提高 {0}%",en:"{0}% increased Evasion Rating per 5 Intelligence"},{zh:"每 5 点智慧使闪避值降低 {0}%",en:"{0}% reduced Evasion Rating per 5 Intelligence"},{zh:"每 10 点智慧提高 {0}% 闪避值",en:"{0}% increased Evasion Rating per 10 Intelligence"},{zh:"闪避值在专注时提高 {0}%",en:"{0}% increased Evasion Rating while Focused"},{zh:"闪避值按照每 500 点魔力上限提高 {0}%,最多提高 100%",en:"{0}% increased Evasion Rating per 500 Maximum Mana, up to 100%"},{zh:"装备手套的每 1 点护甲使闪避值提高 {0}",en:"{0} to Evasion Rating per 1 Armour on Equipped Gloves"},{zh:"头部装备和脚部装备提供的闪避值提高 {0}%",en:"{0}% increased Evasion Rating from Equipped Helmet and Boots"},{zh:"头部装备和脚部装备提供的闪避值降低 {0}%",en:"{0}% reduced Evasion Rating from Equipped Helmet and Boots"},{zh:"闪避值随超量冰霜抗性提高",en:"Evasion Rating is increased by Overcapped Cold Resistance"},{zh:"专注时,每秒将 {0}% 的闪避值转化为生命恢复",en:"{0}% of Evasion Rating is Regenerated as Life per second while Focused"},{zh:"将 {0}% 的闪避值转化为额外护甲值",en:"Gain {0}% of Evasion Rating as Extra Armour"},{zh:"若你近期内击中敌人,则 {0} 闪避值",en:"{0} to Evasion Rating if Hit an Enemy Recently"},{zh:"你在【迷踪】状态下 +{0} 闪避值",en:"+{0} to Evasion Rating while you have Phasing"},{zh:"你在【迷踪】状态下-{0} 闪避值",en:"-{0} to Evasion Rating while you have Phasing"},{zh:"拥有【提速尾流】时闪避值 {0}",en:"{0} Evasion Rating while you have Tailwind"},{zh:"若你近期施放过冲刺,则闪避值提高 {0}%",en:"{0}% increased Evasion Rating if you've Cast Dash recently"},{zh:"若你近期施放过冲刺,则闪避值降低 {0}%",en:"{0}% reduced Evasion Rating if you've Cast Dash recently"},{zh:"若你近期内没有被击中,则闪避值降低 {0}%",en:"{0}% reduced Evasion Rating if you haven't been Hit Recently"},{zh:"若你近期内没有被击中,则闪避值提高 {0}%",en:"{0}% increased Evasion Rating if you haven't been Hit Recently"},{zh:"若你近期内击中过敌人,则闪避提高 {0}%",en:"{0}% increased Evasion if you have Hit an Enemy Recently"},{zh:"若你近期内击中过敌人,则闪避降低 {0}%",en:"{0}% reduced Evasion if you have Hit an Enemy Recently"},{zh:"闪避值按照插在主手武器上每个绿色宝石提高 {0}%",en:"{0}% increased Evasion Rating per Green Socket on Main Hand Weapon"},{zh:"闪避值按照插在主手武器上每个绿色宝石降低 {0}%",en:"{0}% reduced Evasion Rating per Green Socket on Main Hand Weapon"},{zh:"满血时最大闪避值提高 {0}%",en:"{0}% increased Global Evasion Rating when on Full Life"},{zh:"满血时最大闪避值降低 {0}%",en:"{0}% reduced Global Evasion Rating when on Full Life"},{zh:"生命偷取或魔力偷取时,闪避提高 {0}%",en:"{0}% increased Evasion while Leeching"},{zh:"生命偷取或魔力偷取时,闪避缩短 {0}%",en:"{0}% reduced Evasion while Leeching"},{zh:"移动时闪避值提高 {0}%",en:"{0}% increased Evasion Rating while moving"},{zh:"移动时闪避值降低 {0}%",en:"{0}% reduced Evasion Rating while moving"},{zh:"闪避值在你有能量护盾时提高 {0}%",en:"{0}% increased Evasion Rating while you have Energy Shield"},{zh:"闪避值在你有能量护盾时降低 {0}%",en:"{0}% reduced Evasion Rating while you have Energy Shield"},{zh:"每隔 4 秒,有 {0}% 的几率使周围未冻结的敌人冻结 0.4 秒",en:"Every 4 seconds, {0}% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds"},{zh:"每隔 4 秒,在 1 秒内恢复相当于护甲和闪避值 {0}% 的生命",en:"Every 4 seconds, Regenerate Life equal to {0}% of Armour and Evasion Rating over 1 second"},{zh:"增助攻击击中时击退敌人",en:"Exerted Attacks Knock Enemies Back on Hit"},{zh:"增助攻击击中时,有 {0}% 的几率击退敌人",en:"Exerted Attacks have a {0}% chance to Knock Enemies Back on Hit"},{zh:"增助攻击压制 {0}% 物理伤害减免",en:"Exerted Attacks Overwhelm {0}% of Physical Damage Reduction"},{zh:"【烧毁】最多 {0} 阶",en:"Incinerate has {0} to maximum stages"},{zh:"【烧毁】效果区域扩大 {0}%",en:"Incinerate has {0}% increased Area of Effect"},{zh:"【烧毁】效果区域缩小 {0}%",en:"Incinerate has {0}% reduced Area of Effect"},{zh:"发掘的箱子里获取先祖秘藏日志的数量提高 {0}%",en:"{0}% increased Quantity of Expedition Logbooks found in Excavated Chests"},{zh:"发掘的箱子里获取先祖秘藏日志的数量降低 {0}%",en:"{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests"},{zh:"符纹怪物掉落的先祖秘藏日志数量提高 {0}%",en:"{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters"},{zh:"符纹怪物掉落的先祖秘藏日志数量降低 {0}%",en:"{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters"},{zh:"被你击败的燃烧敌人有 {0}% 的几率爆炸,造成其生命上限十分之一的火焰伤害",en:"Burning Enemies you kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"},{zh:"被你击败的敌人有 {0}% 的几率爆炸,造成其生命上限十分之一的火焰伤害",en:"Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"},{zh:"使用尊严时消灭的敌人有{0}%的几率爆炸,造成相当于最大生命值十分之一的物理伤害",en:"Enemies you Kill while using Pride have {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage"},{zh:"被你或你的图腾击败的敌人有 {0}% 的几率爆炸,造成其生命上限 500% 的火焰伤害",en:"Enemies you or your Totems Kill have {0}% chance to Explode, dealing 500% of their maximum Life as Fire Damage"},{zh:"被击败时爆炸,造成生命上限 {0}% 的火焰伤害",en:"Explode on Death, dealing {0}% of Maximum Life as Fire Damage"},{zh:"【爆炸箭矢】的持续时间提高 {0}%",en:"Explosive Arrow has {0}% increased Duration"},{zh:"【爆炸箭矢】的持续时间降低 {0}%",en:"Explosive Arrow has {0}% reduced Duration"},{zh:"爆破灵药的伤害提高 {0}%",en:"{0}% increased Explosive Concoction Damage"},{zh:"爆破灵药的伤害降低 {0}%",en:"{0}% reduced Explosive Concoction Damage"},{zh:"爆破灵药的药剂充能提高 {0}%",en:"Explosive Concoction uses {0}% increased Flask Charges"},{zh:"爆破灵药的药剂充能降低 {0}%",en:"Explosive Concoction uses {0}% reduced Flask Charges"},{zh:"爆破灵药的效果区域扩大 {0}%",en:"{0}% increased Explosive Concoction Area of Effect"},{zh:"爆破灵药的效果区域缩小 {0}%",en:"{0}% reduced Explosive Concoction Area of Effect"},{zh:"你受到的曝露效果提高 {0}%",en:"{0}% increased Effect of Exposure on you"},{zh:"你受到的曝露效果降低 {0}%",en:"{0}% reduced Effect of Exposure on you"},{zh:"你施加的曝露效果会使受影响的抗性额外 {0}%",en:"Exposure you inflict applies an extra {0}% to the affected Resistance"},{zh:"你施加的曝露效果对受影响的抗性至少 {0}%",en:"Exposure you inflict applies at least {0}% to the affected Resistance"},{zh:"赤炼魔光有 {0}% 的几率额外连锁一次",en:"Exsanguinate has a {0}% chance to Chain an additional time"},{zh:"赤炼魔光和绝命之镰 {0}% 的物理伤害转换为火焰伤害",en:"{0}% of Exsanguinate and Reap Physical Damage Converted to Fire Damage"},{zh:"赤炼魔光的伤害提高 {0}%",en:"Exsanguinate deals {0}% increased Damage"},{zh:"赤炼魔光的伤害降低 {0}%",en:"Exsanguinate deals {0}% reduced Damage"},{zh:"赤炼魔光减益效果每秒造成火焰伤害,而非物理伤害",en:"Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second"},{zh:"赤炼魔光的持续时间延长 {0}%",en:"{0}% increased Exsanguinate Duration"},{zh:"赤炼魔光的持续时间缩短 {0}%",en:"{0}% reduced Exsanguinate Duration"},{zh:"有 {0}% 的几率在击中时使敌人陷入熄灭状态",en:"{0}% chance to Extinguish Enemies on Hit"},{zh:"专注时,你的暴击率特别幸运",en:"Your Critical Strike Chance is Lucky while Focused"},{zh:"专注时,你的暴击率特别不幸",en:"Your Critical Strike Chance is Unlucky while Focused"},{zh:"低血时你的暴击率特别幸运",en:"Your Critical Strike Chance is Lucky while on Low Life"},{zh:"低血时你的暴击率特别不幸",en:"Your Critical Strike Chance is Unlucky while on Low Life"},{zh:"非暴击造成的闪电伤害特别幸运",en:"Lightning Damage with Non-Critical Strikes is Lucky"},{zh:"受到【坚定】影响时,你被暴击时受到的额外伤害提高 {0}%",en:"You take {0}% increased Extra Damage from Critical Strikes while affected by Determination"},{zh:"受到【坚定】影响时,你被暴击时受到的额外伤害降低 {0}%",en:"You take {0}% reduced Extra Damage from Critical Strikes while affected by Determination"},{zh:"当你没有暴击球时,受到的暴击伤害提高 {0}%",en:"You take {0}% increased Extra Damage from Critical Strikes while you have no Power Charges"},{zh:"当你没有暴击球时,受到的暴击伤害降低 {0}%",en:"You take {0}% reduced Extra Damage from Critical Strikes while you have no Power Charges"},{zh:"能设定额外目标的打击技能可以将设定额外目标的范围扩大 {0}%",en:"Strike Skills which target additional Enemies can do so from {0}% further away"},{zh:"凛冬之眼的伤害提高 {0}%",en:"{0}% increased Eye of Winter Damage"},{zh:"凛冬之眼的伤害降低 {0}%",en:"{0}% reduced Eye of Winter Damage"},{zh:"凛冬之眼的投射物速度加快 {0}%",en:"{0}% increased Eye of Winter Projectile Speed"},{zh:"凛冬之眼的投射物速度减慢 {0}%",en:"{0}% reduced Eye of Winter Projectile Speed"},{zh:"凛冬之眼在飞行途中发射霰弹投射物的频率提高 {0}%",en:"Eye of Winter fires Shard projectiles with {0}% increased Frequency during flight"},{zh:"凛冬之眼在飞行途中发射霰弹投射物的频率降低 {0}%",en:"Eye of Winter fires Shard projectiles with {0}% reduced Frequency during flight"},{zh:"每个狂怒球都使你施加的流血伤害生效速度加快 {0}%",en:"Bleeding you inflict deals Damage {0}% faster per Frenzy Charge"},{zh:"你造成的流血的伤害生效速度加快 {0}%",en:"Bleeding you inflict deals Damage {0}% faster"},{zh:"你造成的中毒的伤害生效速度加快 {0}%",en:"Poisons you inflict deal Damage {0}% faster"},{zh:"法术最后一次重复的效果区域扩大 {0}%",en:"Final Repeat of Spells has {0}% increased Area of Effect"},{zh:"法术最后一次重复的效果区域缩小 {0}%",en:"Final Repeat of Spells has {0}% reduced Area of Effect"},{zh:"火焰异常状态持续时间延长 {0}%",en:"{0}% increased Duration of Fire Ailments"},{zh:"火焰异常状态持续时间缩短 {0}%",en:"{0}% reduced Duration of Fire Ailments"},{zh:"{0}% 火焰与混沌抗性",en:"{0}% to Fire and Chaos Resistances"},{zh:"受到闪电净化影响时\n,受到的火焰和冰霜伤害的{0}%视为闪电伤害",en:"{0}% of Fire and Cold Damage taken as Lightning Damage while\naffected by Purity of Lightning"},{zh:"由地雷使用时,火焰陷阱和爆炸陷阱额外放置一个陷阱。",en:"Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine"},{zh:"由地雷使用时,火焰陷阱和爆炸陷阱额外放置 {0} 个陷阱。",en:"Fire Trap and Explosive Trap Throws {0} additional Traps when used by a Mine"},{zh:"受到冰霜净化影响时,受到的火焰和闪电伤害的{0}%视为冰霜伤害",en:"{0}% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice"},{zh:"【灼热光线】的施放速度加快 {0}%",en:"{0}% increased Scorching Ray Cast Speed"},{zh:"【灼热光线】的施放速度减慢 {0}%",en:"{0}% reduced Scorching Ray Cast Speed"},{zh:"【灼热光线】的伤害提高 {0}%",en:"{0}% increased Scorching Ray Damage"},{zh:"【灼热光线】的伤害降低 {0}%",en:"{0}% reduced Scorching Ray Damage"},{zh:"【灼热光线】的减益效果会在目标死亡时扩散到周围敌人身上",en:"Scorching Ray debuff spreads to nearby Enemies on death"},{zh:"【灼热光线】的减益效果叠加到最大层数时, {0}% 火焰抗性",en:"Scorching Ray Debuff applies {0}% Fire Resistance at max stages"},{zh:"【灼热光线】的减益效果每层附加 {0}% 火焰抗性",en:"Scorching Ray Debuff applies {0}% Fire Resistance per stage"},{zh:"【灼热光线】的光束长度延长 {0}%",en:"{0}% increased Scorching Ray beam length"},{zh:"【灼热光线】的光束长度缩短 {0}%",en:"{0}% reduced Scorching Ray beam length"},{zh:"燃烧时,{0}% 持续火焰伤害加成",en:"{0}% to Fire Damage over Time Multiplier while Burning"},{zh:"每有一个耐力球则获得额外混沌伤害, 其数值等同于火焰伤害的 {0}%",en:"Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge"},{zh:"若你近期内被击中过,则火焰伤害提高 {0}%",en:"{0}% increased Fire Damage if you have been Hit Recently"},{zh:"若你近期内被击中过,则火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage if you have been Hit Recently"},{zh:"若你近期内使用过冰霜技能,则火焰伤害提高 {0}%",en:"{0}% increased Fire Damage if you have used a Cold Skill Recently"},{zh:"若你近期内使用过冰霜技能,则火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage if you have used a Cold Skill Recently"},{zh:"每 20 点力量可使火焰伤害提高 {0}%",en:"{0}% increased Fire Damage per 20 Strength"},{zh:"每 20 点力量可使火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage per 20 Strength"},{zh:"每个耐力球可使火焰伤害提高 {0}%",en:"{0}% increased Fire Damage per Endurance Charge"},{zh:"每个耐力球可使火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage per Endurance Charge"},{zh:"每失去 1% 火焰抗性,火焰伤害就提高 {0}%,最多提高 300%",en:"{0}% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"},{zh:"每失去 1% 火焰抗性,火焰伤害就降低 {0}%,最多降低 300%",en:"{0}% reduced Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"},{zh:"击中和异常状态造成的火焰伤害对流血的敌人提高 {0}%",en:"{0}% increased Fire Damage with Hits and Ailments against Bleeding Enemies"},{zh:"击中和异常状态造成的火焰伤害对流血的敌人降低 {0}%",en:"{0}% reduced Fire Damage with Hits and Ailments against Bleeding Enemies"},{zh:"受到【愤怒】影响时,火焰伤害提高 {0}%",en:"{0}% increased Fire Damage while affected by Anger"},{zh:"受到【愤怒】影响时,火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage while affected by Anger"},{zh:"受到【灰烬之捷】影响时,火焰伤害提高 {0}%",en:"{0}% increased Fire Damage while affected by Herald of Ash"},{zh:"受到【灰烬之捷】影响时,火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage while affected by Herald of Ash"},{zh:"受到【灰烬之捷】影响时,{0}% 火焰抗性",en:"{0}% to Fire Resistance while affected by Herald of Ash"},{zh:"将受到的火焰伤害的 {0}% 吸纳为生命",en:"{0}% of Fire Damage taken Recouped as Life"},{zh:"火焰触碰时每秒受到 {0} 点火焰伤害",en:"Take {0} Fire Damage per Second while Flame-Touched"},{zh:"移动时受到的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage taken while moving"},{zh:"移动时受到的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage taken while moving"},{zh:"每点燃 1 个敌人,则受到 {0} 火焰伤害",en:"Take {0} Fire Damage when you Ignite an Enemy"},{zh:"攻击者格挡时反射 {0} 火焰伤害",en:"Reflects {0} Fire Damage to Attackers on Block"},{zh:"攻击技能的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Attack Skills"},{zh:"攻击技能的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Attack Skills"},{zh:"法术技能的火焰伤害提高 {0}%",en:"{0}% increased Fire Damage with Spell Skills"},{zh:"法术技能的火焰伤害降低 {0}%",en:"{0}% reduced Fire Damage with Spell Skills"},{zh:"击中时施加火焰曝露,适配 {0}% 的火焰抗性",en:"Inflict Fire Exposure on Hit, applying {0}% to Fire Resistance"},{zh:"你施加的火焰曝露使火焰抗性额外 {0}%",en:"Fire Exposure you inflict applies an extra {0}% to Fire Resistance"},{zh:"受到的火焰伤害的 {0}% 转为闪电伤害",en:"{0}% of Fire Damage taken as Lightning Damage"},{zh:"若你近期内有过格挡,则伤害穿透 {0}% 火焰抗性",en:"Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently"},{zh:"受到【火焰净化】影响时,受到的反射火焰伤害提高 {0}%",en:"{0}% increased Reflected Fire Damage taken while affected by Purity of Fire"},{zh:"受到【火焰净化】影响时,受到的反射火焰伤害降低 {0}%",en:"{0}% reduced Reflected Fire Damage taken while affected by Purity of Fire"},{zh:"火焰技能在击中时有 {0}% 的几率施加火焰曝露",en:"Fire Skills have a {0}% chance to apply Fire Exposure on Hit"},{zh:"所有火焰主动技能石等级 {0}",en:"{0} to Level of all Fire Skill Gems"},{zh:"火焰技能有 {0}% 的几率使敌人中毒",en:"Fire Skills have {0}% chance to Poison on Hit"},{zh:"火焰法术的 {0}% 物理伤害转换为火焰伤害",en:"Fire Spells have {0}% of Physical Damage Converted to Fire Damage"},{zh:"【火焰陷阱】造成的燃烧地面持续时间延长 {0}%",en:"{0}% increased Fire Trap Burning Ground Duration"},{zh:"【火焰陷阱】造成的燃烧地面持续时间缩短 {0}%",en:"{0}% reduced Fire Trap Burning Ground Duration"},{zh:"火焰陷阱会扔出最多额外 1 个陷阱",en:"Fire Trap throws up to 1 additional Trap"},{zh:"火焰陷阱会扔出最多额外 {0} 个陷阱",en:"Fire Trap throws up to {0} additional Traps"},{zh:"火球和熔岩奔涌的效果范围总增 {0}%",en:"Fireball and Rolling Magma have {0}% more Area of Effect"},{zh:"火球和熔岩奔涌的效果范围总降 {0}%",en:"Fireball and Rolling Magma have {0}% less Area of Effect"},{zh:"投射物数量词缀对火球和熔岩奔涌不生效",en:"Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma"},{zh:"【火球】无法点燃",en:"Fireball cannot Ignite"},{zh:"【火球】有 {0}% 的几率导致烧灼",en:"Fireball has {0}% chance to Scorch"},{zh:"烈炎风暴和虚空刀雨结束时有 {0}% 的几率再次影响相同区域",en:"{0}% chance for Firestorm and Bladefall to affect the same area again when they finish"},{zh:"鱼儿一抓就腐烂",en:"Fish Rot upon being Caught"},{zh:"可以在鱼窝处使用猎魔诱饵",en:"Can use Bestiary Lures at Fishing Holes"},{zh:"你可以捕获神圣鱼种",en:"You can catch Divine Fish"},{zh:"钓起靴子的几率提高 {0}%",en:"{0}% increased chance to catch Boots"},{zh:"钓起靴子的几率降低 {0}%",en:"{0}% reduced chance to catch Boots"},{zh:"钓起一个神圣石的几率提高 {0}%",en:"{0}% increased chance to catch a Divine Orb"},{zh:"钓起一个神圣石的几率降低 {0}%",en:"{0}% reduced chance to catch a Divine Orb"},{zh:"腐化的鱼有 {0}% 的几率被净化",en:"Corrupted Fish have {0}% chance to be Cleansed"},{zh:"腐化的鱼被净化",en:"Corrupted Fish are Cleansed"},{zh:"使用这根鱼竿钓起的鱼总会说真话",en:"Fish caught with this Fishing Rod will always tell the truth"},{zh:"恐怖钓鱼佬不会刷新",en:"The Ghastly Fisherman cannot spawn"},{zh:"恐怖钓鱼佬始终出现在你身后",en:"The Ghastly Fisherman always appears behind you"},{zh:"每赠送一条鱼获得的克里尔森好感度提高 {0}%",en:"{0}% increased Krillson Affection per Fish Gifted"},{zh:"每赠送一条鱼获得的克里尔森好感度降低 {0}%",en:"{0}% reduced Krillson Affection per Fish Gifted"},{zh:"使用这根鱼竿钓起的鱼的生命提高 {0}%",en:"{0}% increased Life of Fish caught with this Fishing Rod"},{zh:"使用这根鱼竿钓起的鱼的生命降低 {0}%",en:"{0}% reduced Life of Fish caught with this Fishing Rod"},{zh:"从岩浆鱼窝中捕获的鱼已经熟透",en:"Fish caught from Magmatic Fishing Holes are already Cooked"},{zh:"每赠送一条鱼获得的熔岩者困惑度提高 {0}%",en:"{0}% increased Molten One confusion per Fish Gifted"},{zh:"每赠送一条鱼获得的熔岩者困惑度降低 {0}%",en:"{0}% reduced Molten One confusion per Fish Gifted"},{zh:"钓鱼稳定性提高 {0}%",en:"{0}% increased Reeling Stability"},{zh:"钓鱼稳定性降低 {0}%",en:"{0}% reduced Reeling Stability"},{zh:"每捕获一条鱼使塔萨里奥的怒火提高 {0}%",en:"{0}% increased Tasalio's Ire per Fish caught"},{zh:"每捕获一条鱼使塔萨里奥的怒火降低 {0}%",en:"{0}% reduced Tasalio's Ire per Fish caught"},{zh:"每个风暴天使瓦拉克的援助提高 {0}%",en:"{0}% increased Valako's Aid per Stormy Day"},{zh:"每个风暴天使瓦拉克的援助降低 {0}%",en:"{0}% reduced Valako's Aid per Stormy Day"},{zh:"上古尊鱼实现的愿望的效果提高 {0}%",en:"{0}% increased effect of Wishes granted by Ancient Fish"},{zh:"上古尊鱼实现的愿望的效果降低 {0}%",en:"{0}% reduced effect of Wishes granted by Ancient Fish"},{zh:"捕获的每条上古尊鱼的愿望 +{0}",en:"+{0} Wishes per Ancient Fish caught"},{zh:"烈焰羁绊持续时间延长 {0}%",en:"{0}% increased Flame Link Duration"},{zh:"烈焰羁绊持续时间缩短 {0}%",en:"{0}% reduced Flame Link Duration"},{zh:"圣焰图腾创造的【奉献地面】可以使敌人受到的伤害提高 {0}%",en:"Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies"},{zh:"圣焰图腾创造的【奉献地面】可以使敌人受到的伤害降低 {0}%",en:"Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies"},{zh:"烈焰之墙的伤害提高 {0}%",en:"Flame Wall deals {0}% increased Damage"},{zh:"烈焰之墙的伤害降低 {0}%",en:"Flame Wall deals {0}% reduced Damage"},{zh:"烈焰之墙给投射物附加 {0} 到 {1} 点火焰伤害",en:"Flame Wall grants {0} to {1} Added Fire Damage to Projectiles"},{zh:"烈焰爆破和烧毁的冷却时间 +1 秒",en:"+1 second to Flameblast and Incinerate Cooldown"},{zh:"烈焰爆破和烧毁的冷却时间 {0} 秒",en:"{0} seconds to Flameblast and Incinerate Cooldown"},{zh:"烈焰爆破和烧毁无法造成元素异常状态",en:"Flameblast and Incinerate cannot inflict Elemental Ailments"},{zh:"烈焰爆破的初始层数提高 {0}",en:"Flameblast starts with {0} additional Stages"},{zh:"掷火陷阱、震波陷阱和电塔陷阱的冷却回复率提高 {0}%",en:"Flamethrower, Seismic and Lightning Spire Trap have {0}% increased Cooldown Recovery Rate"},{zh:"掷火陷阱、震波陷阱和电塔陷阱的冷却回复率降低 {0}%",en:"Flamethrower, Seismic and Lightning Spire Trap have {0}% reduced Cooldown Recovery Rate"},{zh:"掷火陷阱、震波陷阱和电塔陷阱有 +1 次冷却时间次数",en:"Flamethrower, Seismic and Lightning Spire Trap have +1 Cooldown Use"},{zh:"掷火陷阱、震波陷阱和电塔陷阱有 +{0} 次冷却时间次数",en:"Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Uses"},{zh:"掷火陷阱、震波陷阱和电塔陷阱有 -1 次冷却时间次数",en:"Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use"},{zh:"掷火陷阱、震波陷阱和电塔陷阱有 {0} 次冷却时间次数",en:"Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Uses"},{zh:"【掷火陷阱】的施法速度加快 {0}%",en:"Flamethrower Trap has {0}% increased Cast Speed"},{zh:"【掷火陷阱】的施法速度减慢 {0}%",en:"Flamethrower Trap has {0}% reduced Cast Speed"},{zh:"【掷火陷阱】的冷却回复速度加快 {0}%",en:"Flamethrower Trap has {0}% increased Cooldown Recovery Rate"},{zh:"【掷火陷阱】的冷却回复速度减慢 {0}%",en:"Flamethrower Trap has {0}% reduced Cooldown Recovery Rate"},{zh:"【掷火陷阱】的伤害提高 {0}%",en:"Flamethrower Trap deals {0}% increased Damage"},{zh:"【掷火陷阱】的伤害降低 {0}%",en:"Flamethrower Trap deals {0}% reduced Damage"},{zh:"【掷火陷阱】的技能效果持续时间延长 {0}%",en:"Flamethrower Trap has {0}% increased Skill Effect Duration"},{zh:"【掷火陷阱】的技能效果持续时间缩短 {0}%",en:"Flamethrower Trap has {0}% reduced Skill Effect Duration"},{zh:"【掷火陷阱】会额外喷出一道烈焰",en:"Flamethrower Trap has an additional Flame"},{zh:"【掷火陷阱】会额外喷出 {0} 道烈焰",en:"Flamethrower Trap has {0} additional Flames"},{zh:"掷火陷阱投掷速度加快 {0}%",en:"{0}% increased Flamethrower Trap Throwing Speed"},{zh:"掷火陷阱投掷速度减慢 {0}%",en:"{0}% reduced Flamethrower Trap Throwing Speed"},{zh:"对燃烧的敌人造成的击中和异常状态伤害总增 {0}%",en:"{0}% more Damage with Hits and Ailments against Burning Enemies"},{zh:"对燃烧的敌人造成的击中和异常状态伤害总降 {0}%",en:"{0}% less Damage with Hits and Ailments against Burning Enemies"},{zh:"易燃以光环形式施放时没有保留效果",en:"Flammability has no Reservation if Cast as an Aura"},{zh:"若你近期造成过暴击,则药剂充能获取率提高 {0}%",en:"{0}% increased Flask Charges gained if you've dealt a Critical Strike Recently"},{zh:"若你近期造成过暴击,则药剂充能获取率降低 {0}%",en:"{0}% reduced Flask Charges gained if you've dealt a Critical Strike Recently"},{zh:"击败敌人使药剂充能获取率总增 {0}%",en:"{0}% more Flask Charges gained from Kills"},{zh:"击败敌人使药剂充能获取率总降 {0}%",en:"{0}% less Flask Charges gained from Kills"},{zh:"被标记的敌人使你的药剂充能提高 {0}%",en:"Marked Enemy grants {0}% increased Flask Charges to you"},{zh:"被标记的敌人使你的药剂充能降低 {0}%",en:"Marked Enemy grants {0}% reduced Flask Charges to you"},{zh:"药剂的生命和魔力恢复加快 {0}%",en:"{0}% increased Life and Mana Recovery from Flasks"},{zh:"药剂的生命和魔力恢复减慢 {0}%",en:"{0}% reduced Life and Mana Recovery from Flasks"},{zh:"受到【活力】影响时,药剂的生命回复提高 {0}%",en:"{0}% increased Life Recovery from Flasks while affected by Vitality"},{zh:"受到【活力】影响时,药剂的生命回复降低 {0}%",en:"{0}% reduced Life Recovery from Flasks while affected by Vitality"},{zh:"来自药剂的生命和魔力会立即回复",en:"Life and Mana Recovery from Flasks are instant"},{zh:"若毒爆灵药和爆破灵药消耗的是硫磺药剂,被击中消灭的敌人有 {0}% 的几率爆炸,造成相当于生命 10% 的物理伤害",en:"If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage"},{zh:"用武器击中敌人时,与生效酊剂邻接的药水获得一层充能,每秒最多触发一次",en:"Flasks adjacent to applied Tincture gain a charge when you Hit an Enemy with a Weapon, no more than once every second"},{zh:"用武器击中敌人时,与生效酊剂邻接的药水获得 {0} 层充能,每秒最多触发一次",en:"Flasks adjacent to applied Tincture gain {0} charges when you Hit an Enemy with a Weapon, no more than once every second"},{zh:"若近期用武器击中过敌人,与生效酊剂邻接的药水效果提高 {0}%",en:"Flasks adjacent to applied Tincture have {0}% increased Effect when used if you've Hit an enemy with a Weapon Recently"},{zh:"若近期用武器击中过敌人,与生效酊剂邻接的药水效果降低 {0}%",en:"Flasks adjacent to applied Tincture have {0}% reduced Effect when used if you've Hit an enemy with a Weapon Recently"},{zh:"你使用的非传奇功能药剂作用于你羁绊的目标",en:"Non-Unique Utility Flasks you Use apply to Linked Targets"},{zh:"药剂在你击中非传奇敌人时获得 {0} 次充能,最多每秒一次",en:"Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second"},{zh:"药剂在未启用的情况下每 3 秒获得 {0} 次充能",en:"Flasks gain {0} Charges every 3 seconds while they are inactive"},{zh:"血肉与岩石的效果区域扩大 {0}%",en:"Flesh and Stone has {0}% increased Area of Effect"},{zh:"血肉与岩石的效果区域缩小 {0}%",en:"Flesh and Stone has {0}% reduced Area of Effect"},{zh:"血肉与岩石的魔力保留效能降低 {0}%",en:"Flesh and Stone has {0}% reduced Mana Reservation Efficiency"},{zh:"血肉与岩石的魔力保留效能提高 {0}%",en:"Flesh and Stone has {0}% increased Mana Reservation Efficiency"},{zh:"血肉与岩石没有保留效果",en:"Flesh and Stone has no Reservation"},{zh:"专注的冷却 +1",en:"Focus has +1 Cooldown"},{zh:"专注的冷却回复速度加快 {0}%",en:"Focus has {0}% increased Cooldown Recovery Rate"},{zh:"专注的冷却回复速度减慢 {0}%",en:"Focus has {0}% reduced Cooldown Recovery Rate"},{zh:"如果魔力消耗不高于你能够消耗的最大值,禁断典仪和暗夜血契附加相当于魔力消耗 {0}% 的混沌伤害",en:"Forbidden Rite and Dark Pact gains Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"},{zh:"禁断典仪的伤害提高 {0}%",en:"{0}% increased Forbidden Rite Damage"},{zh:"禁断典仪的伤害降低 {0}%",en:"{0}% reduced Forbidden Rite Damage"},{zh:"禁断典仪发射一枚额外投射物",en:"Forbidden Rite fires an additional Projectile"},{zh:"禁断典仪发射 {0} 枚额外投射物",en:"Forbidden Rite fires {0} additional Projectiles"},{zh:"禁断典仪的投射物速度加快 {0}%",en:"{0}% increased Forbidden Rite Projectile Speed"},{zh:"禁断典仪的投射物速度减慢 {0}%",en:"{0}% reduced Forbidden Rite Projectile Speed"},{zh:"投射物分裂角度扩大 {0}%",en:"{0}% increased Projectile Fork angle"},{zh:"投射物分裂角度缩小 {0}%",en:"{0}% reduced Projectile Fork angle"},{zh:"有护体的击中使护体效果提高 {0}%",en:"Fortifying Hits grant {0}% increased Fortification"},{zh:"有护体的击中使护体效果降低 {0}%",en:"Fortifying Hits grant {0}% reduced Fortification"},{zh:"击中传奇敌人时获取的护体效果提高 {0}%",en:"Fortifying Hits against Unique Enemies grant {0}% increased Fortification"},{zh:"击中传奇敌人时获取的护体效果降低 {0}%",en:"Fortifying Hits against Unique Enemies grant {0}% reduced Fortification"},{zh:"护体持续时间按照每 10 点力量提高 {0}%",en:"{0}% increased Fortification Duration per 10 Strength"},{zh:"护体持续时间按照每 10 点力量降低 {0}%",en:"{0}% reduced Fortification Duration per 10 Strength"},{zh:"冻结冰缓的敌人如同伤害总增 {0}%",en:"Freeze Chilled Enemies as though dealing {0}% more Damage"},{zh:"冻结冰缓的敌人如同伤害总降 {0}%",en:"Freeze Chilled Enemies as though dealing {0}% less Damage"},{zh:"你对被诅咒的敌人施加的冰冻持续时间延长 {0}%",en:"{0}% increased Duration of Freezes you inflict on Cursed Enemies"},{zh:"你对被诅咒的敌人施加的冰冻持续时间缩短 {0}%",en:"{0}% reduced Duration of Freezes you inflict on Cursed Enemies"},{zh:"冰霜脉冲和凛冬之眼的所有击中伤害都造成中毒",en:"All Damage from Hits with Freezing Pulse and Eye of Winter can Poison"},{zh:"冰霜脉冲和凛冬之眼造成的中毒有 {0}% 的几率伤害总增 100%",en:"{0}% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage"},{zh:"若你近期内粉碎过冰冻的敌人,则冰霜脉冲伤害提高 {0}%",en:"{0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently"},{zh:"若你近期内粉碎过冰冻的敌人,则冰霜脉冲伤害降低 {0}%",en:"{0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently"},{zh:"【冰霜脉冲】增加 1 个抛射物",en:"Freezing Pulse fires an additional Projectile"},{zh:"【冰霜脉冲】增加 {0} 个抛射物",en:"Freezing Pulse fires {0} additional Projectiles"},{zh:"终结时狂怒球和暴击球的持续时间 {0} 秒",en:"{0} seconds to Duration of Frenzy and Power Charges on Culling Strike"},{zh:"有 {0}% 的几率在击中没有闪避值的敌人时获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating"},{zh:"持盾牌时有 {0}% 的几率在击败敌人时获得狂怒球",en:"{0}% chance to gain a Frenzy Charge on Kill while holding a Shield"},{zh:"冰霜之刃的近战伤害穿透 {0}% 冰霜抗性",en:"Frost Blades Melee Damage Penetrates {0}% Cold Resistance"},{zh:"【漩涡】的冷却回复速度加快 {0}%",en:"Vortex has {0}% increased Cooldown Recovery Rate"},{zh:"【漩涡】的冷却回复速度减慢 {0}%",en:"Vortex has {0}% reduced Cooldown Recovery Rate"},{zh:"【寒霜爆】技能会使减益效果的持续时间延长 {0}%",en:"Frost Bomb has {0}% increased Debuff Duration"},{zh:"【寒霜爆】技能会使减益效果的持续时间缩短 {0}%",en:"Frost Bomb has {0}% reduced Debuff Duration"},{zh:"施放冰霜闪现时,寒霜爆的效果范围提高 {0}%",en:"Frost Bombs gain {0}% increased Area of Effect when you Cast Frostblink"},{zh:"寒冬宝珠的最大等阶 +{0}",en:"Winter Orb has +{0} Maximum Stages"},{zh:"寒冬宝珠每阶可使效果区域扩大 {0}%",en:"Winter Orb has {0}% increased Area of Effect per Stage"},{zh:"寒冬宝珠每阶可使效果区域缩小 {0}%",en:"Winter Orb has {0}% reduced Area of Effect per Stage"},{zh:"【寒冬宝珠】的伤害提高 {0}%",en:"Winter Orb deals {0}% increased Damage"},{zh:"【寒冬宝珠】的伤害降低 {0}%",en:"Winter Orb deals {0}% reduced Damage"},{zh:"冰霜护盾冷却时间次数 +1",en:"Frost Shield has +1 Cooldown Use"},{zh:"冰霜护盾冷却时间次数 {0}",en:"Frost SHield has {0} Cooldown Uses"},{zh:"冰霜护盾每层最大生命 {0}",en:"Frost Shield has {0} to maximum Life per Stage"},{zh:"冻伤以光环形式施放时没有保留效果",en:"Frostbite has no Reservation if Cast as an Aura"},{zh:"【寒冰弹】额外发射 {0} 个投射物",en:"Frostbolt fires {0} additional Projectiles"},{zh:"寒冰弹的投射物速度每秒加快 {0}%",en:"Frostbolt Projectiles gain {0}% increased Projectile Speed per second"},{zh:"寒冰弹的投射物速度每秒减慢 {0}%",en:"Frostbolt Projectiles gain {0}% reduced Projectile Speed per second"},{zh:"冰封军团有 +1 次冷却时间次数",en:"Frozen Legion has +1 Cooldown Use"},{zh:"冰封军团有 {0} 次冷却时间次数",en:"Frozen Legion has {0} Cooldown Uses"},{zh:"冰封军团和将军之吼的冷却回复率总增 {0}%",en:"{0}% more Frozen Legion and General's Cry Cooldown Recovery Rate"},{zh:"冰封军团和将军之吼的冷却回复率总降 {0}%",en:"{0}% less Frozen Legion and General's Cry Cooldown Recovery Rate"},{zh:"冰封军团的冷却回复率提高 {0}%",en:"Frozen Legion has {0}% increased Cooldown Recovery Rate"},{zh:"冰封军团的冷却回复率降低 {0}%",en:"Frozen Legion has {0}% reduced Cooldown Recovery Rate"},{zh:"冰封军团有 {0}% 几率召唤一个额外的雕像而不消耗冷却时间次数",en:"Frozen Legion has {0}% chance to Summon an additional Statue without consuming a Cooldown use"},{zh:"冰封横扫造成的伤害增加 {0}%",en:"Frozen Sweep deals {0}% increased Damage"},{zh:"冰封横扫造成的伤害减少 {0}%",en:"Frozen Sweep deals {0}% reduced Damage"},{zh:"冰封横扫造成的伤害总增 {0}%",en:"Frozen Sweep deals {0}% more Damage"},{zh:"冰封横扫造成的伤害总降 {0}%",en:"Frozen Sweep deals {0}% less Damage"},{zh:"达到或高于生命上限的 {0}% 时将你视作满血",en:"You count as on Full Life while at {0}% of maximum Life or above"},{zh:"站定时,脚下产生真菌地表",en:"You have Fungal Ground around you while stationary"},{zh:"当你击败稀有怪物时,有 {0}% 的几率获得该怪物的一种属性修正 10 秒",en:"When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for 10 seconds"},{zh:"护甲值按照每 50 点保留魔力提高 {0}%",en:"{0}% increased Armour per 50 Reserved Mana"},{zh:"每秒获得一个耐力球",en:"Gain an Endurance Charge each second"},{zh:"每秒获得 {0} 个耐力球",en:"Gain {0} Endurance Charges each second"},{zh:"每秒失去一个耐力球",en:"Lose an Endurance Charge each second"},{zh:"每秒失去 {0} 个耐力球",en:"Lose {0} Endurance Charges each second"},{zh:"近战击败稀有或传奇敌人时获得 {0} 层护体",en:"Gain {0} Fortification on Melee Kill against a Rare or Unique Enemy"},{zh:"消耗总计 200 魔力后获得 1 个狂怒球",en:"Gain a Frenzy Charge after Spending a total of 200 Mana"},{zh:"消耗总计 200 魔力后获得 {0} 个狂怒球",en:"Gain {0} Frenzy Charges after Spending a total of 200 Mana"},{zh:"每秒获得一个狂怒球",en:"Gain a Frenzy Charge each second"},{zh:"每秒获得 {0} 个狂怒球",en:"Gain {0} Frenzy Charges each second"},{zh:"每秒失去一个狂怒球",en:"Lose a Frenzy Charge each second"},{zh:"每秒失去 {0} 个狂怒球",en:"Lose {0} Frenzy Charges each second"},{zh:"晕眩敌人时获得 {0} 生命",en:"Gain {0} Life when you Stun an Enemy"},{zh:"使用战吼时获得 {0} 个暴击球",en:"Gain {0} Power Charges when you Warcry"},{zh:"每秒获得一个暴击球",en:"Gain a Power Charge each second"},{zh:"每秒获得 {0} 个暴击球",en:"Gain {0} Power Charges each second"},{zh:"每秒失去一个暴击球",en:"Lose a Power Charge each second"},{zh:"每秒失去 {0} 个暴击球",en:"Lose {0} Power Charges each second"},{zh:"每 6 秒获得一个耐力球、狂怒球或暴击球",en:"Gain an Endurance, Frenzy or Power Charge every 6 seconds"},{zh:"每 6 秒获得 {0} 个耐力球、狂怒球或暴击球",en:"Gain {0} Endurance, Frenzy or Power Charges every 6 seconds"},{zh:"获得榨取球替代暴击球",en:"Gain Absorption Charges instead of Power Charges"},{zh:"获得等同于力量 2 倍的命中值",en:"Gain Accuracy Rating equal to twice your Strength"},{zh:"获得等同于智慧的命中值",en:"Gain Accuracy Rating equal to your Intelligence"},{zh:"获得等同于你力量数值的命中值",en:"Gain Accuracy Rating equal to your Strength"},{zh:"当你改变姿态时获得肾上腺素 1 秒",en:"Gain Adrenaline for 1 second when you change Stance"},{zh:"当你改变姿态时获得肾上腺素 {0} 秒",en:"Gain Adrenaline for {0} seconds when you change Stance"},{zh:"击败敌人时能获得肾上腺素,持续1秒",en:"Gain Adrenaline for 1 second on Kill"},{zh:"击败敌人时能获得肾上腺素,持续{0}秒",en:"Gain Adrenaline for {0} seconds on Kill"},{zh:"在你处于濒死状态时获得肾上腺素{0}秒",en:"Gain Adrenaline for {0} seconds when you reach Low Life"},{zh:"当你被眩晕时,每 100 毫秒眩晕时间使你获得 {0} 秒肾上腺素",en:"Gain Adrenaline when Stunned, for {0} seconds per 100ms of Stun Duration"},{zh:"若你被火焰触碰,则获得肾上腺素",en:"Gain Adrenaline when you become Flame-Touched"},{zh:"结界破坏时,获得 1 秒肾上腺素",en:"Gain Adrenaline for 1 second when Ward Breaks"},{zh:"结界破坏时,获得 {0} 秒肾上腺素",en:"Gain Adrenaline for {0} seconds when Ward Breaks"},{zh:"获得痛苦球替代狂怒球",en:"Gain Affliction Charges instead of Frenzy Charges"},{zh:"你使用药剂时有 {0}% 的几率获得炼金奇才效果",en:"{0}% chance to gain Alchemist's Genius when you use a Flask"},{zh:"你使用药剂时获得炼金奇才效果",en:"Gain Alchemist's Genius when you use a Flask"},{zh:"若近期你获得过【暴走】,击败敌人时获得 1 个额外的瓦尔之灵",en:"Kills grant an additional Vaal Soul if you have Rampaged Recently"},{zh:"吟唱 1 秒后,获得【秘术增强】",en:"Gain Arcane Surge after Channelling for 1 second"},{zh:"当受到【奋锐光环】影响时,你创造奉献地面会获得【秘术增强】,持续 4 秒",en:"Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry"},{zh:"你打出暴击时有 {0}% 的几率获得【秘术增强】",en:"{0}% chance to Gain Arcane Surge when you deal a Critical Strike"},{zh:"你打出暴击时获得【秘术增强】",en:"Gain Arcane Surge when you deal a Critical Strike"},{zh:"至少 150 点奉献时,法术击中获得【秘术增强】",en:"Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion"},{zh:"暴击球满时,法术击中时有 {0}% 的几率获得【秘术增强】",en:"{0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges"},{zh:"暴击球满时,法术击中时获得【秘术增强】",en:"Gain Arcane Surge on Hit with Spells while at maximum Power Charges"},{zh:"法术击中时有 {0}% 的几率获得【秘术增强】",en:"{0}% chance to Gain Arcane Surge on Hit with Spells"},{zh:"法术击中时获得【秘术增强】",en:"Gain Arcane Surge on Hit with Spells"},{zh:"你击中传奇敌人时,有 {0}% 的几率获得【秘术增强】",en:"{0}% chance to gain Arcane Surge when you Hit a Unique enemy"},{zh:"你击败敌人时有 {0}% 的几率获得【秘术增强】",en:"{0}% chance to gain Arcane Surge when you Kill an Enemy"},{zh:"你击败敌人时获得【秘术增强】",en:"Gain Arcane Surge when you Kill an Enemy"},{zh:"当你或你的图腾使用法术击中 1 名敌人,便获得【秘术增强】效果",en:"Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell"},{zh:"你的地雷以敌人为目标引爆时,获得【秘术增强】",en:"Gain Arcane Surge when your Mine is Detonated targeting an Enemy"},{zh:"你的陷阱被敌人触发时,获得【秘术增强】",en:"Gain Arcane Surge when your Trap is Triggered by an Enemy"},{zh:"你召唤图腾时,获得【秘术增强】",en:"Gain Arcane Surge when you Summon a Totem"},{zh:"消耗总计 800 点魔力后,效果区域扩大 {0}%,持续 2 秒",en:"Gain {0}% increased Area of Effect for 2 seconds after Spending a total of 800 Mana"},{zh:"击败稀有或者传奇敌人使攻击速度加快 {0}%,持续 20 秒",en:"Gain {0}% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy"},{zh:"暴击时有 {0}% 的几率获得疾电球",en:"{0}% chance to gain a Blitz Charge on Critical Strike"},{zh:"暴击时获得疾电球",en:"Gain a Blitz Charge on Critical Strike"},{zh:"获得残暴球替代耐力球",en:"Gain Brutal Charges instead of Endurance Charges"},{zh:"在血姿态下击中稀有或传奇敌人时,有 {0}% 的几率获得一个挑战球",en:"{0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance"},{zh:"在血姿态下击中稀有或传奇敌人时,会获得一个挑战球",en:"Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance"},{zh:"在沙姿态下击败敌人时,有 {0}% 的几率获得一个挑战球",en:"{0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance"},{zh:"在沙姿态下击败敌人时,会获得一个挑战球",en:"Gain a Challenger Charge when you Kill an Enemy while in Sand Stance"},{zh:"当你总计消耗超过 800 点魔力后, {0}% 暴击率,持续 2 秒",en:"Gain {0}% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana"},{zh:"低血时获得灵巧",en:"Gain Elusive on reaching Low Life"},{zh:"若攻击冻结了敌人,则获得一个耐力球",en:"Gain an Endurance Charge if an Attack Freezes an Enemy"},{zh:"若你近期被击中,则每秒获得 1 个耐力球",en:"Gain 1 Endurance Charge every second if you've been Hit Recently"},{zh:"若你近期被击中,则每秒获得 {0} 个耐力球",en:"Gain {0} Endurance Charges every second if you've been Hit Recently"},{zh:"若你近期内使用过战吼,每秒获得 1 个耐力球",en:"Gain 1 Endurance Charge every second if you've used a Warcry Recently"},{zh:"若你近期内使用过战吼,每秒获得 {0} 个耐力球",en:"Gain {0} Endurance Charges every second if you've used a Warcry Recently"},{zh:"有 {0}% 的几率在你失去护体时获得一个耐力球",en:"{0}% chance to gain an Endurance Charge when you stop being Fortified"},{zh:"你失去护体时获得一个耐力球",en:"Gain an Endurance Charge when you stop being Fortified"},{zh:"持续吟唱时,被击中后有 {0}% 的几率获得一个耐力球",en:"{0}% chance to gain an Endurance Charge when Hit while Channelling"},{zh:"抵达狂热球数量上限时,获得 4 秒欣喜若狂效果",en:"Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges"},{zh:"狂怒球满时,打出暴击时有 {0}% 的几率获得 1 点充能",en:"{0}% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"},{zh:"狂怒球满时,打出暴击时获得 1 点充能",en:"Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"},{zh:"若你近期内击中过传奇敌人,则每秒获得 1 次药剂充能",en:"Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently"},{zh:"若你近期内击中过传奇敌人,则每秒获得 {0} 次药剂充能",en:"Flasks gain {0} Charges per second if you've Hit a Unique Enemy Recently"},{zh:"锤类、短杖、长杖的近战击中提供 {0} 秒护体状态",en:"Melee Hits with Maces, Sceptres or Staves Fortify for {0} seconds"},{zh:"近距离暴击有 {0}% 的几率获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge on Critical Strike at Close Range"},{zh:"暴击时有 {0}% 的几率获得狂怒球",en:"{0}% chance to gain a Frenzy Charge on Critical Strike"},{zh:"有 {0}% 的几率在击碎敌人时获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge when you Shatter an Enemy"},{zh:"被致盲时击中有{0}%的几率获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge on Hit while Blinded"},{zh:"流血时击中敌人将获得 1 个狂怒球",en:"Gain a Frenzy Charge on Hit while Bleeding"},{zh:"有 {0}% 的几率在你击中被标记的敌人时获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy"},{zh:"击中稀有或传奇敌人时,有 {0}% 的几率获得 1 个狂怒球",en:"{0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy"},{zh:"有 {0}% 的几率在你击中传奇敌人时获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy"},{zh:"你击中传奇敌人时获得一个狂怒球",en:"Gain a Frenzy Charge when you Hit a Unique Enemy"},{zh:"击败中毒 5 层以上的敌人时,有 {0}% 的几率获得 1 个狂怒球",en:"{0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons"},{zh:"每个被你用暴击击中的敌人都使你有 {0}% 的几率获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike"},{zh:"每个被你用暴击击中的敌人都使你获得一个狂怒球",en:"Gain a Frenzy Charge for each Enemy you hit with a Critical Strike"},{zh:"持续吟唱时,被击中后有 {0}% 的几率获得一个狂怒球",en:"{0}% chance to gain a Frenzy Charge when Hit while Channelling"},{zh:"你使用瓦尔技能时获得一个耐力球、狂怒球、暴击球",en:"Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill"},{zh:"点燃敌人时获得 {0} 秒【她的拥抱】效果",en:"Gain Her Embrace for {0} seconds when you Ignite an Enemy"},{zh:"当你击败魔法怪物时,会获得该怪物属性修正 60 秒",en:"When you Kill a Magic Monster gain its Modifiers for 60 seconds"},{zh:"有 {0}% 几率在你击杀一个魔法怪物时获得其词缀,持续 60 秒。",en:"{0}% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds"},{zh:"你失去时空锁链时,获得最大怒火",en:"When you lose Temporal Chains you gain maximum Rage"},{zh:"当你受到暴击时获得最大数量的耐力球",en:"Gain up to maximum Endurance Charges when you take a Critical Strike"},{zh:"当你受到暴击时有{0}%的几率获得最大数量的耐力球",en:"{0}% Chance to gain up to maximum Endurance Charges when you take a Critical Strike"},{zh:"你获得猫之敏捷时,狂怒球和耐力球获得至数量上限",en:"Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility"},{zh:"你获得【猫之隐匿】时也会同时获得自身最大数量的狂怒球和暴击球",en:"Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth"},{zh:"当你可能获得狂怒球时,有 {0}% 的几率直接获得最大数量的狂怒球",en:"{0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"},{zh:"装备护甲物品提供的能量护盾上限改为提供生命上限",en:"Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items"},{zh:"当你可能获得暴击球时,有 {0}% 的几率直接获得最大数量的暴击球",en:"{0}% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges"},{zh:"你使用瓦尔技能时直接获得最大暴击球",en:"Gain up to maximum Power Charges when you use a Vaal Skill"},{zh:"击败敌人使移动速度加快 {0}%,持续 20 秒",en:"Gain {0}% increased Movement Speed for 20 seconds when you Kill an Enemy"},{zh:"敏捷不给闪避值提供属性加成",en:"Dexterity provides no inherent bonus to Evasion Rating"},{zh:"当你拥有阻灵术时获得【猛攻】状态",en:"You have Onslaught during Soul Gain Prevention"},{zh:"被击中时有 {0}% 的几率获得持续 3 秒的【猛攻】状态",en:"{0}% chance to gain Onslaught for 3 seconds when Hit"},{zh:"被击中时获得 3 秒的【猛攻】状态",en:"Gain Onslaught for 3 seconds when Hit"},{zh:"若你最近改变过姿态,获得猛攻",en:"You have Onslaught if you've changed Stance Recently"},{zh:"使用战吼后获得持续 {0} 秒的【猛攻】状态",en:"Gain Onslaught for {0} seconds when you Warcry"},{zh:"狂怒球满时,击中时有 {0}% 的几率获得【猛攻效果】 4 秒",en:"{0}% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"},{zh:"狂怒球满时,击中时获得【猛攻效果】 4 秒",en:"Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"},{zh:"击中敌人时获得 {0} 秒【猛攻】状态",en:"You gain Onslaught for {0} seconds on Hit"},{zh:"受到【迅捷】影响时,击败敌人获得 {0} 秒【猛攻】状态",en:"You gain Onslaught for {0} seconds on Kill while affected by Haste"},{zh:"耐力球达到上限时获得【猛攻】状态",en:"You have Onslaught while at maximum Endurance Charges"},{zh:"非低魔时获得【猛攻】",en:"You have Onslaught while not on Low Mana"},{zh:"低血时获得【猛攻】",en:"You have Onslaught while on Low Life"},{zh:"你有猫之敏捷时,具有猛攻效果",en:"You have Onslaught while you have Cat's Agility"},{zh:"你在护体状态下获得猛攻效果",en:"You have Onslaught while Fortified"},{zh:"每装备一个裂界者物品,就将物理伤害的 {0}% 视为额外混沌伤害",en:"Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped"},{zh:"在过去 10 秒内被击中阻挡的物理伤害有 {0}% 转化为每秒生命再生",en:"{0}% of Physical Damage prevented from Hits in the past\n10 seconds is Regenerated as Life per second"},{zh:"若你近期造成过暴击,则你获得完美苦痛效果",en:"You have Perfect Agony if you've dealt a Critical Strike recently"},{zh:"若你近期内有击败敌人,则进入【迷踪】状态",en:"You have Phasing if you've Killed Recently"},{zh:"若你近期压制过法术伤害,则获得迷踪效果",en:"You have Phasing if you have Suppressed Spell Damage Recently"},{zh:"受到【迅捷】影响时获得【迷踪】状态",en:"You have Phasing while affected by Haste"},{zh:"拥有【猫之隐匿】时获得【迷踪】状态",en:"You have Phasing while you have Cat's Stealth"},{zh:"低血时你有迷踪效果",en:"You have Phasing while on Low Life"},{zh:"如果你在过去 10 秒内施放过元素要害,获得等同于物理伤害的 {0}% 的随机元素伤害",en:"Gain {0}% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds"},{zh:"有 {0}% 的几率在用法杖暴击时获得一个暴击球",en:"{0}% chance to gain a Power Charge on Critical Strike with Wands"},{zh:"当你施放诅咒法术时,有 {0}% 的几率获得一个暴击球",en:"{0}% chance to gain a Power Charge when you Cast a Curse Spell"},{zh:"你击中冻结的敌人时,获得一个暴击球",en:"Gain a Power Charge when you Hit a Frozen Enemy"},{zh:"你击中冻结的敌人时,有 {0}% 的几率获得一个暴击球",en:"{0}% chance to gain a Power Charge when you Hit a Frozen Enemy"},{zh:"击败少于 5 层中毒状态的敌人时,有 {0}% 的几率获得 1 个暴击球",en:"{0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons"},{zh:"你使用魔力药剂时有 {0}% 的几率获得一个暴击球",en:"{0}% chance to gain a Power Charge when you use a Mana Flask"},{zh:"你使用瓦尔技能时有 {0}% 的几率获得 1 个暴击球",en:"{0}% chance to gain a Power Charge when you use a Vaal Skill"},{zh:"你使用瓦尔技能时获得 1 个暴击球",en:"Gain a Power Charge when you use a Vaal Skill"},{zh:"若你近期内没有失去暴击球,则每秒获得一个暴击球",en:"Gain a Power Charge every Second if you haven't lost Power Charges Recently"},{zh:"吟唱时每秒获得一个狂怒或暴击球",en:"Gain a Power or Frenzy Charge each second while Channelling"},{zh:"当你格挡时获得 1 个耐力球、狂怒球或暴击球",en:"Gain an Endurance, Frenzy or Power charge when you Block"},{zh:"当你静止时,每秒获得 1 个狂怒球,耐力球或暴击球",en:"Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary"},{zh:"你使用技能时获得热情牺牲效果,每秒造成等于其魔力消耗 {0}% 的物理伤害",en:"Gain Sacrificial Zeal when you use a Skill, dealing you {0}% of the Skill's Mana Cost as Physical Damage per Second"},{zh:"若你最高的两种属性相等,则你获得烧灼汇流、易碎汇流、力竭汇流",en:"You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal"},{zh:"击败稀有或者传奇敌人时,获得【塑界者姿态】,持续 10 秒",en:"Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy"},{zh:"你每隔 8 秒获得一次冰缓汇流,持续 3 秒",en:"You have Chilling Conflux for 3 seconds every 8 seconds"},{zh:"你每隔 8 秒获得一次感电汇流,持续 3 秒",en:"You have Shocking Conflux for 3 seconds every 8 seconds"},{zh:"你每隔 8 秒获得一次火焰汇流,持续 3 秒",en:"You have Igniting Conflux for 3 seconds every 8 seconds"},{zh:"当你使用瓦尔技能时,获得噬魂者 {0} 秒",en:"Gain Soul Eater for {0} seconds when you use a Vaal Skill"},{zh:"击中传奇敌人时吞噬一个灵魂,每秒最多触发一次",en:"Eat a Soul when you Hit a Unique Enemy, no more than once every second"},{zh:"击中传奇敌人时吞噬一个灵魂,每{0}秒最多触发一次",en:"Eat a Soul when you Hit a Unique Enemy, no more than once every {0} seconds"},{zh:"每第五次施放法术使你获得\n等同于其预支花费的能量护盾",en:"Spells cause you to gain Energy Shield equal to their Upfront\nCost every fifth time you Pay it"},{zh:"法术使你获得魔力,等于其每五次预支消耗魔力时的消耗",en:"Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it"},{zh:"被击中时,获得脆弱重生并达到上限",en:"Gain up to maximum Fragile Regrowth when Hit"},{zh:"若你近期内打出过暴击,则获得【瓦尔冥约】",en:"You have Vaal Pact if you've dealt a Critical Strike Recently"},{zh:"你在专注时获得瓦尔冥约效果",en:"You have Vaal Pact while Focused"},{zh:"击中时获得【瓦尔之灵】\n每 {0} 秒最多获得 1 个【瓦尔之灵】",en:"Gain Vaal Soul on Hit\nYou can only generate a Soul every {0} seconds"},{zh:"智慧可以为法杖命中值提供加值",en:"Intelligence is added to Accuracy Rating with Wands"},{zh:"若你上一秒发动过攻击,则每秒获得 1 个狂热球",en:"Gain 1 Fanatic Charge every second if you've Attacked in the past second"},{zh:"若你上一秒发动过攻击,则每秒获得 {0} 个狂热球",en:"Gain {0} Fanatic Charges every second if you've Attacked the past second"},{zh:"若你上一秒发动过攻击,则每秒失去 1 个狂热球",en:"Lose 1 Fanatic Charge every second if you've Attacked the past second"},{zh:"若你上一秒发动过攻击,则每秒失去 {0} 个狂热球",en:"Lose {0} Fanatic Charges every second if you've Attacked the past second"},{zh:"每秒获得 {0} 层脆弱重生",en:"Gain {0} Fragile Regrowth each second"},{zh:"每秒失去 {0} 层脆弱重生",en:"Lose {0} Fragile Regrowth each second"},{zh:"斧类或剑类攻击在击中时获得 {0}点【怒火】,每秒只能获得一次",en:"Attacks with Axes or Swords grant {0} Rage on Hit, no more than once every second"},{zh:"由地雷使用时,电光箭和暴雨箭额外重复一次",en:"Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine"},{zh:"由地雷使用时,电光箭和暴雨箭额外重复 {0} 次",en:"Galvanic Arrow and Storm Rain Repeats {0} additional times when used by a Mine"},{zh:"【电光箭】的投射物速度加快 {0}%",en:"Galvanic Arrow has {0}% increased Projectile Speed"},{zh:"【电光箭】的投射物速度减慢 {0}%",en:"Galvanic Arrow has {0}% reduced Projectile Speed"},{zh:"电流场光束发射频率提高{0}%",en:"Galvanic Field fires Beams with {0}% increased Frequency"},{zh:"电流场光束发射频率降低{0}%",en:"Galvanic Field fires Beams with {0}% reduced Frequency"},{zh:"电流场的施法速度增加{0}%",en:"Galvanic Field has {0}% increased Cast Speed"},{zh:"电流场造成的伤害增加{0}%",en:"Galvanic Field deals {0}% increased Damage"},{zh:"电流场造成的伤害减少{0}%",en:"Galvanic Field deasl {0}% reduced Damage"},{zh:"电流场额外连锁1次",en:"Galvanic Field Chains an additional time"},{zh:"电流场额外连锁{0}次",en:"Galvanic Field Chains {0} additional times"},{zh:"【将军之吼】的冷却回复速度加快 {0}%",en:"General's Cry has {0}% increased Cooldown Recovery Rate"},{zh:"【将军之吼】 {0} 蜃影武士数量上限",en:"General's Cry has {0} to maximum number of Mirage Warriors"},{zh:"鬼影缠身上限 {0}",en:"{0} to maximum Ghost Shrouds"},{zh:"能量护盾在你遭到击中而失去鬼影缠身的情况下得到恢复,等于你闪避值 {0}%",en:"Recover Energy Shield equal to {0}% of your Evasion Rating when you lose a Ghost Shroud due to being Hit"},{zh:"【冰川之刺】额外爆炸 1 次",en:"Glacial Cascade has an additional Burst"},{zh:"【冰川之刺】额外爆炸 {0} 次",en:"Glacial Cascade has {0} additional Bursts"},{zh:"冰川之刺将物理伤害的 {0}% 视为额外冰霜伤害",en:"Glacial Cascade gains {0}% of Physical Damage as Extra Cold Damage"},{zh:"【冰霜之锤】的溅射效果只造成冰霜伤害",en:"Glacial Hammer deals Cold-only Splash Damage to surrounding targets"},{zh:"【冰霜之锤】物理伤害的 {0}% 转化为冰霜伤害",en:"{0}% of Glacial Hammer Physical Damage Converted to Cold Damage"},{zh:"每一级可使全局攻击速度加快 {0}%",en:"{0}% increased Global Attack Speed per Level"},{zh:"每一级可使全局攻击速度减慢 {0}%",en:"{0}% reduced Global Attack Speed per Level"},{zh:"击中流血敌人时有 {0}% 的几率使其致盲",en:"{0}% chance to Blind with Hits against Bleeding Enemies"},{zh:"对冰缓的目标的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance against Chilled Enemies"},{zh:"对冰缓的目标的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance against Chilled Enemies"},{zh:"防御按照每个狂怒球提高 {0}%",en:"{0}% increased Defences per Frenzy Charge"},{zh:"防御按照每个狂怒球降低 {0}%",en:"{0}% reduced Defences per Frenzy Charge"},{zh:"移动时 {0} 点最大闪避值",en:"{0} to Global Evasion Rating while moving"},{zh:"对被冰缓或被冰冻敌人附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies"},{zh:"对被点燃敌人附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage against Ignited Enemies"},{zh:"击中点燃敌人时附加 {0} - {1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies"},{zh:"对被感电敌人附加 {0} - {1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage against Shocked Enemies"},{zh:"移动时 {0} 点最大护甲",en:"{0} to Global Armour while moving"},{zh:"攻击击中时获得 1 点怒火,每 {0} 秒发生一次",en:"Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds"},{zh:"魔像的攻击和施法速度加快 {0}%",en:"Golems have {0}% increased Attack and Cast Speed"},{zh:"魔像的攻击和施法速度减慢 {0}%",en:"Golems have {0}% reduced Attack and Cast Speed"},{zh:"魔像附加{0}-{1}点物理攻击伤害",en:"Golems have {0} to {1} Added Attack Physical Damage"},{zh:"魔像的增益效果提高 {0}%",en:"{0}% increased Effect of Buffs granted by your Golems"},{zh:"魔像的增益效果降低 {0}%",en:"{0}% reduced Effect of Buffs granted by your Golems"},{zh:"每个召唤的魔像可使它们为你提供的增益效果提高 {0}%",en:"{0}% increased Effect of Buffs granted by your Golems per Summoned Golem"},{zh:"每个召唤的魔像可使它们为你提供的增益效果降低 {0}%",en:"{0}% reduced Effect of Buffs granted by your Golems per Summoned Golem"},{zh:"召唤的魔像每秒回复 {0}% 生命",en:"Summoned Golems Regenerate {0}% of their Life per second"},{zh:"魔像的最大生命提高 {0}%",en:"Golems have {0}% increased Maximum Life"},{zh:"魔像的最大生命降低 {0}%",en:"Golems have {0}% reduced Maximum Life"},{zh:"魔像的最大魔力提高 {0}%",en:"Golems have {0}% increased Maximum Mana"},{zh:"魔像的最大魔力降低 {0}%",en:"Golems have {0}% reduced Maximum Mana"},{zh:"魔像移动速度加快 {0}%",en:"Golems have {0}% increased Movement Speed"},{zh:"魔像移动速度减慢 {0}%",en:"Golems have {0}% reduced Movement Speed"},{zh:"魔像 {0} 护甲值",en:"Golems have {0} to Armour"},{zh:"优雅的魔力保留效能降低 {0}%",en:"Grace has {0}% reduced Mana Reservation Efficiency"},{zh:"优雅的魔力保留效能提高 {0}%",en:"Grace has {0}% increased Mana Reservation Efficiency"},{zh:"优雅没有保留效果",en:"Grace has no Reservation"},{zh:"幻化召唤生物的近战攻击对周围目标造成的溅射伤害总增 {0}%",en:"Animated Minions' Melee Attacks deal {0}% more Splash Damage to surrounding targets"},{zh:"幻化召唤生物的近战攻击对周围目标造成的溅射伤害总降 {0}%",en:"Animated Minions' Melee Attacks deal {0}% less Splash Damage to surrounding targets"},{zh:"若你近期内有使用技能,你和周围友军获得【提速尾流】",en:"If you've used a Skill Recently, you and nearby Allies have Tailwind"},{zh:"¿¿¿¿¿¿¿¿¿¿",en:"Gain a Void Charge every second"},{zh:"¿ {0} ¿¿¿¿¿¿¿¿¿",en:"Gain a Void Charge every {0} seconds"},{zh:"持续物理伤害总增 {0}%",en:"{0}% more Physical Damage over Time"},{zh:"持续物理伤害总降 {0}%",en:"{0}% less Physical Damage over Time"},{zh:"残烬或裂地之击对未中毒敌人造成的中毒伤害提高 {0}%",en:"Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% increased Damage"},{zh:"残烬或裂地之击对未中毒敌人造成的中毒伤害降低 {0}%",en:"Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% reduced Damage"},{zh:"【裂地之击】在晕眩敌人时有 {0}% 的几率获得耐力球",en:"Ground Slam has a {0}% chance to grant an Endurance Charge when\nyou Stun an Enemy"},{zh:"【裂地之击】在晕眩敌人时获得耐力球",en:"Ground Slam grants an Endurance Charge on Stun"},{zh:"格挡时喷洒焦油",en:"Spreads Tar when you Block"},{zh:"被击中时有 {0}% 的几率扩大沥青的范围",en:"{0}% chance to spread Tar when Hit"},{zh:"防卫技能的冷却回复速度加快 {0}%",en:"Guard Skills have {0}% increased Cooldown Recovery Rate"},{zh:"防卫技能的冷却回复速度减慢 {0}%",en:"Guard Skills have {0}% reduced Cooldown Recovery Rate"},{zh:"防卫技能的持续时间延长 {0}%",en:"Guard Skills have {0}% increased Duration"},{zh:"防卫技能的持续时间缩短 {0}%",en:"Guard Skills have {0}% reduced Duration"},{zh:"[DNT]周围每个友军使你和周围友军造成的伤害总增 {0}%,最多15%。",en:"[DNT] For each nearby Ally you and nearby Allies deal {0}% more Damage, up to 15%"},{zh:"[DNT]周围每个友军使你和周围友军造成的伤害总降 {0}%,最多15%。",en:"[DNT] For each nearby Ally you and nearby Allies deal {0}% less Damage per nearby Ally, up to 15%"},{zh:"[DNT]每隔 4 秒,移除所有诅咒",en:"[DNT] Every 4 seconds, remove all Curses"},{zh:"[DNT]每隔 4 秒,移除你身上的元素异常状态",en:"[DNT] Every 4 seconds, Remove Elemental Ailments from you"},{zh:"当周围有至少 5 个友军,你和周围的友军获得【猛攻】状态",en:"While there are at least five nearby Allies, you and nearby Allies have Onslaught"},{zh:"当周围有至少 1 个友军,你与周围友军的伤害总增 {0}%",en:"While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage"},{zh:"当周围有至少 1 个友军,你与周围友军的伤害总降 {0}%",en:"While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage"},{zh:"功能药剂可以在药剂生效期间获得充能",en:"Utility Flasks can gain Charges During their Flask Effect"},{zh:"命能增加 {0}%",en:"{0}% increased Lifeforce"},{zh:"你避免感电的几率加成也适用于所有元素异常状态",en:"Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments"},{zh:"你的诅咒限制等于你的最大暴击球数量",en:"Your Curse Limit is equal to your maximum Power Charges"},{zh:"你受到的点燃时间加成也适用于所有元素异常状态",en:"Modifiers to Ignite Duration on you apply to all Elemental Ailments"},{zh:"若你近期内召唤过图腾,则你获得【猛攻】",en:"You have Onslaught if you've Summoned a Totem Recently"},{zh:"生效期间若你被晕眩,则你不会再次被晕眩",en:"Cannot be Stunned if you've been Stunned during Effect"},{zh:"你具有次级狂击神龛效果",en:"You have Lesser Brutal Shrine Buff"},{zh:"你具有次级威猛神龛效果",en:"You have Lesser Massive Shrine Buff"},{zh:"迅捷的魔力保留效能降低 {0}%",en:"Haste has {0}% reduced Mana Reservation Efficiency"},{zh:"迅捷的魔力保留效能提高 {0}%",en:"Haste has {0}% increased Mana Reservation Efficiency"},{zh:"迅捷没有保留效果",en:"Haste has no Reservation"},{zh:"憎恨的魔力保留效能降低 {0}%",en:"Hatred has {0}% reduced Mana Reservation Efficiency"},{zh:"憎恨的魔力保留效能提高 {0}%",en:"Hatred has {0}% increased Mana Reservation Efficiency"},{zh:"憎恨没有保留效果",en:"Hatred has no Reservation"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外深渊物品",en:"{0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外护甲物品",en:"{0}% chance to receive additional Armour items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外菌潮物品",en:"{0}% chance to receive additional Blight items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外裂隙物品",en:"{0}% chance to receive additional Breach items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外腐化物品",en:"{0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外惊悸迷雾物品",en:"{0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外地心探险物品",en:"{0}% chance to receive additional Delve items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外命运卡物品",en:"{0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外精华",en:"{0}% chance to receive additional Essences when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外宝石",en:"{0}% chance to receive additional Gem items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外先驱者物品",en:"{0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外饰品",en:"{0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外战乱之殇物品",en:"{0}% chance to receive additional Legion items when opening a Reward Chest in a Heist"},{zh:"在夺宝奇兵中打开奖励宝箱时有 {0}% 的几率获得额外的致命贪婪物品",en:"{0}% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外普兰德斯物品",en:"{0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外魔符",en:"{0}% chance to receive additional Talismans when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外传奇物品",en:"{0}% chance to receive additional Unique items when opening a Reward Chest in a Heist"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外武器",en:"{0}% chance to receive additional Weapons when opening a Reward Chest in a Heist"},{zh:"守卫被击败时额外增加警报等级",en:"Guards add additional Alert Level on Death"},{zh:"守卫被击败时移除警报等级",en:"Guards remove Alert Level on Death"},{zh:"警报等级每秒提高 {0}%",en:"Alert Level increases by {0}% per second"},{zh:"警报等级每秒降低 {0}%",en:"Alert Level reduces by {0}% per second"},{zh:"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得一个额外赏金目标",en:"{0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist"},{zh:"珍宝箱有 {0}% 的几率复制其中的菌潮地图和催化剂",en:"Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts"},{zh:"珍宝箱复制其中的菌潮地图和催化剂",en:"Heist Chests Duplicate contained Blighted Maps and Catalysts"},{zh:"珍宝箱有 {0}% 的几率复制其中的裂隙碎片",en:"Heist Chests have a {0}% chance to Duplicate contained Breach Splinters"},{zh:"珍宝箱复制其中的裂隙碎片",en:"Heist Chests Duplicate contained Breach Splinters"},{zh:"珍宝箱有 {0}% 的几率复制其中的催化剂",en:"Heist Chests have a {0}% chance to Duplicate contained Catalysts"},{zh:"珍宝箱复制其中的催化剂",en:"Heist Chests Duplicate contained Catalysts"},{zh:"珍宝箱有 {0}% 的几率复制其中的基础通货物品",en:"Heist Chests have a {0}% chance to Duplicate contained Basic Currency"},{zh:"珍宝箱复制其中的基础通货物品",en:"Heist Chests Duplicate contained Basic Currency"},{zh:"珍宝箱有 {0}% 的几率复制其中的雾魇宝珠和裂片",en:"Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters"},{zh:"珍宝箱复制其中的雾魇宝珠和裂片",en:"Heist Chests Duplicate contained Delirium Orbs and Splinters"},{zh:"珍宝箱有 {0}% 的几率复制其中的命运卡",en:"Heist Chests have a {0}% chance to Duplicate contained Divination Cards"},{zh:"珍宝箱复制其中的命运卡",en:"Heist Chests Duplicate contained Divination Cards"},{zh:"珍宝箱有 {0}% 的几率复制其中的精华",en:"Heist Chests have a {0}% chance to Duplicate contained Essences"},{zh:"珍宝箱复制其中的精华",en:"Heist Chests Duplicate contained Essences"},{zh:"珍宝箱有 {0}% 的几率复制其中的珠宝",en:"Heist Chests have a {0}% chance to Duplicate contained Jewels"},{zh:"珍宝箱复制其中的珠宝",en:"Heist Chests Duplicate contained Jewels"},{zh:"珍宝箱有 {0}% 的几率复制其中的军团裂片",en:"Heist Chests have a {0}% chance to Duplicate contained Legion Splinters"},{zh:"珍宝箱复制其中的军团裂片",en:"Heist Chests Duplicate contained Legion Splinters"},{zh:"珍宝箱有 {0}% 的几率复制其中的地图碎片",en:"Heist Chests have a {0}% chance to Duplicate contained Map Fragments"},{zh:"珍宝箱复制其中的地图碎片",en:"Heist Chests Duplicate contained Map Fragments"},{zh:"珍宝箱有 {0}% 的几率复制其中的地图",en:"Heist Chests have a {0}% chance to Duplicate contained Maps"},{zh:"珍宝箱复制其中的地图",en:"Heist Chests Duplicate contained Maps"},{zh:"珍宝箱有 {0}% 的几率复制其中的圣油",en:"Heist Chests have a {0}% chance to Duplicate contained Oils"},{zh:"珍宝箱复制其中的圣油",en:"Heist Chests Duplicate contained Oils"},{zh:"珍宝箱有 {0}% 的几率复制其中的圣甲虫",en:"Heist Chests have a {0}% chance to Duplicate contained Scarabs"},{zh:"珍宝箱复制其中的圣甲虫",en:"Heist Chests Duplicate contained Scarabs"},{zh:"珍宝箱有 {0}% 的几率复制其中的六分仪",en:"Heist Chests have a {0}% chance to Duplicate contained Sextants"},{zh:"珍宝箱复制其中的六分仪",en:"Heist Chests duplicate contained Sextants"},{zh:"珍宝箱有 {0}% 的几率使其中的传奇物品翻倍",en:"Heist Chests have a {0}% chance to contain twice as many Uniques"},{zh:"珍宝箱使其中的传奇物品翻倍",en:"Heist Chests contain twice as many Uniques"},{zh:"珍宝箱有 {0}% 的几率有更宝贵的传奇物品",en:"Heist Chests have a {0}% chance to contain more valuable Uniques"},{zh:"珍宝箱有更宝贵的传奇物品",en:"Heist Chests contain more valuable Uniques"},{zh:"走私者秘藏有 {0}% 的几率复制其中的赏金猎人印记",en:"Smuggler's Caches have {0}% chance to Duplicate contained Rogue's Markers"},{zh:"走私者秘藏复制其中的赏金猎人印记",en:"Smuggler's Caches Duplicate contained Rogue's Markers"},{zh:"怪物有 {0}% 的几率复制掉落的赏金猎人印记",en:"Monsters have {0}% chance to Duplicate dropped Rogue's Marker"},{zh:"怪物复制掉落的赏金猎人印记",en:"Monsters Duplicate dropped Rogue's Marker"},{zh:"开箱导致警报等级提升的速度加快 {0}%",en:"{0}% increased raising of Alert Level from opening Chests"},{zh:"开箱导致警报等级提升的速度减慢 {0}%",en:"{0}% reduced raising of Alert Level from opening Chests"},{zh:"击败怪物警报等级提升的速度加快 {0}%",en:"{0}% increased raising of Alert Level from Killing Monsters"},{zh:"击败怪物警报等级提升的速度减慢 {0}%",en:"{0}% reduced raising of Alert Level from Killing Monsters"},{zh:"警报等级提升的速度加快 {0}%",en:"{0}% increased raising of Alert Level"},{zh:"警报等级提升的速度减慢 {0}%",en:"{0}% reduced raising of Alert Level"},{zh:"秘环抽成提高至 {0}%",en:"The Ring's Cut increased by {0}%"},{zh:"秘环抽成降低至 {0}%",en:"The Ring's Cut reduced by {0}%"},{zh:"秘环不抽成",en:"The Ring takes no Cut"},{zh:"有 {0}% 的几率从秘密奖励室中找到额外赏金目标",en:"{0}% chance to find additional Heist Targets from Secret Reward Rooms"},{zh:"守卫的伤害提高 {0}%",en:"Guards deal {0}% increased Damage"},{zh:"守卫的伤害降低 {0}%",en:"Guards deal {0}% reduced Damage"},{zh:"守卫受到的伤害提高 {0}%",en:"Guards take {0}% increased Damage"},{zh:"守卫承受到的伤害降低 {0}%",en:"Guards take {0}% reduced Damage"},{zh:"封锁后每个侧厅可以解锁 1 个机械宝箱",en:"Can unlock 1 Mechanical Chest after Lockdown per Wing"},{zh:"封锁后每个侧厅可以解锁 {0} 个机械宝箱",en:"Can unlock {0} Mechanical Chests after Lockdown per Wing"},{zh:"封锁后每个侧厅可以解锁 1 个魔法宝箱",en:"Can unlock 1 Magical Chest after Lockdown per Wing"},{zh:"封锁后每个侧厅可以解锁 {0} 个魔法宝箱",en:"Can unlock {0} Magical Chests after Lockdown per Wing"},{zh:"无旅行费用",en:"No Travel Cost"},{zh:"赏金猎人招募费用提高 {0}%",en:"{0}% increased Hiring Fee of Rogues"},{zh:"赏金猎人招募费用降低 {0}%",en:"{0}% reduced Hiring Fee of Rogues"},{zh:"任务速度加快 {0}%",en:"{0}% increased Job speed"},{zh:"任务速度减慢 {0}%",en:"{0}% reduced Job speed"},{zh:"巡逻队被精英巡逻队取代的几率提高 {0}%",en:"Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack"},{zh:"巡逻队被精英巡逻队取代的几率降低 {0}%",en:"Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack"},{zh:"巡逻怪物的伤害提高 {0}%",en:"Patrolling Monsters deal {0}% increased Damage"},{zh:"巡逻怪物的伤害降低 {0}%",en:"Patrolling Monsters deal {0}% reduced Damage"},{zh:"巡逻队受到的伤害提高 {0}%",en:"Patrol Packs take {0}% increased damage"},{zh:"巡逻队受到的伤害降低 {0}%",en:"Patrol Packs take {0}% reduced damage"},{zh:"奖励室怪物的伤害提高 {0}%",en:"Reward Room Monsters deal {0}% increased Damage"},{zh:"奖励室怪物的伤害降低 {0}%",en:"Reward Room Monsters deal {0}% reduced Damage"},{zh:"奖励室怪物受到的伤害提高 {0}%",en:"Reward Room Monsters take {0}% increased Damage"},{zh:"奖励室怪物受到的伤害降低 {0}%",en:"Reward Room Monsters take {0}% reduced Damage"},{zh:"夺宝冒险总费用提高 {0}%",en:"{0}% increased Total Heist Fee"},{zh:"夺宝冒险总费用降低 {0}%",en:"{0}% reduced Total Heist Fee"},{zh:"旅行报酬提高 {0}%",en:"{0}% increased Travel Fee"},{zh:"旅行报酬降低 {0}%",en:"{0}% reduced Travel Fee"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的点金石变为祝福石",en:"{0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead"},{zh:"夺宝冒险中将掉落的点金石变为祝福石",en:"In Heists Orbs of Alchemy drop as Blessed Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的点金石变为神圣石",en:"{0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead"},{zh:"夺宝冒险中将掉落的点金石变为神圣石",en:"In Heists Orbs of Alchemy drop as Divine Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的点金石变为崇高石",en:"{0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead"},{zh:"夺宝冒险中将掉落的点金石变为崇高石",en:"In Heists Orbs of Alchemy drop as Exalted Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的改造石变为点金石",en:"{0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead"},{zh:"夺宝冒险中将掉落的改造石变为点金石",en:"In Heists Orbs of Alteration drop as Orbs of Alchemy instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的改造石变为混沌石",en:"{0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead"},{zh:"夺宝冒险中将掉落的改造石变为混沌石",en:"In Heists Orbs of Alteration drop as Chaos Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的改造石变为富豪石",en:"{0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead"},{zh:"夺宝冒险中将掉落的改造石变为富豪石",en:"In Heists Orbs of Alteration drop as Regal Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的增幅石变为点金石",en:"{0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead"},{zh:"夺宝冒险中将掉落的增幅石变为点金石",en:"In Heists Orbs of Augmentation drop as Orbs of Alchemy instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的增幅石变为混沌石",en:"{0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead"},{zh:"夺宝冒险中将掉落的增幅石变为混沌石",en:"In Heists Orbs of Augmentation drop as Chaos Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的增幅石变为富豪石",en:"{0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead"},{zh:"夺宝冒险中将掉落的增幅石变为富豪石",en:"In Heists Orbs of Augmentation drop as Regal Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的混沌石变为祝福石",en:"{0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead"},{zh:"夺宝冒险中将掉落的混沌石变为祝福石",en:"In Heists Chaos Orbs drop as Blessed Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的混沌石变为神圣石",en:"{0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead"},{zh:"夺宝冒险中将掉落的混沌石变为神圣石",en:"In Heists Chaos Orbs drop as Divine Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的混沌石变为崇高石",en:"{0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead"},{zh:"夺宝冒险中将掉落的混沌石变为",en:"In Heists Chaos Orbs drop as Exalted Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的幻色石变为链结石",en:"{0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead"},{zh:"夺宝冒险中将掉落的幻色石变为链结石",en:"In Heists Chromatic Orbs drop as Orbs of Fusing instead"},{zh:"夺宝冒险中有 {0}% 几率将掉落的幻色石变为工匠石",en:"{0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead"},{zh:"夺宝冒险中将幻色石变成工匠石",en:"In Heists Chromatic Orbs drop as Jeweller's Orbs instead"},{zh:"夺宝冒险中有 {0}% 几率将工匠石变成链结石",en:"{0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead"},{zh:"夺宝冒险中将工匠石变成链结石",en:"In Heists Jeweller's Orbs drop as Orbs of Fusing instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的富豪石变为祝福石",en:"{0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead"},{zh:"夺宝冒险中将掉落的富豪石变为祝福石",en:"In Heists Regal Orbs drop as Blessed Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的富豪石变为神圣石",en:"{0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead"},{zh:"夺宝冒险中将掉落的富豪石变为神圣石",en:"In Heists Regal Orbs drop as Divine Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的富豪石变为崇高石",en:"{0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead"},{zh:"夺宝冒险中将掉落的富豪石变为崇高石",en:"In Heists Regal Orbs drop as Exalted Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的后悔石变为剥离石",en:"{0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead"},{zh:"夺宝冒险中将掉落的后悔石变为剥离石",en:"In Heists Orbs of Regret drop as Orbs of Annulment instead"},{zh:"在夺宝冒险中有 {0}% 几率将掉落的重铸石变为剥离石",en:"{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead"},{zh:"将夺宝冒险中掉落的重铸石变成剥离石",en:"In Heists Orbs of Scouring drop as Orbs of Annulment instead"},{zh:"夺宝冒险中有 {0}% 几率将掉落的重铸石变为后悔石",en:"{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead"},{zh:"夺宝冒险中将掉落的重铸石变为后悔石",en:"In Heists Orbs of Scouring drop as Orbs of Regret instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的蜕变石变为点金石",en:"{0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead"},{zh:"夺宝冒险中将掉落的蜕变石变为蜕变石",en:"In Heists Orbs of Transmutation drop as Orbs of Alchemy instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的蜕变石变为混沌石",en:"{0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead"},{zh:"夺宝冒险中将掉落的蜕变石变为混沌石",en:"In Heists Orbs of Transmutation drop as Chaos Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率将掉落的蜕变石变为富豪石",en:"{0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead"},{zh:"夺宝冒险中将掉落的蜕变石变为富豪石",en:"In Heists Orbs of Transmutation drop as Regal Orbs instead"},{zh:"夺宝冒险中有 {0}% 的几率复制掉落的基础通货物品",en:"{0}% chance in Heists for Basic Currency drops to be Duplicated"},{zh:"夺宝冒险中复制掉落的基础通货物品",en:"Basic Currency drops in Heists are Duplicated"},{zh:"守卫有 {0}% 的几率是魔法怪物",en:"Guards have {0}% chance to be Magic"},{zh:"守卫有 {0}% 的几率是稀有怪物",en:"Guards have {0}% chance to be Rare"},{zh:"有 {0}% 的几率避免被打断",en:"{0}% chance to Avoid being Interrupted"},{zh:"夺宝冒险中掉落的物品数量提高 {0}%",en:"{0}% increased Quantity of Items dropped in Heists"},{zh:"夺宝冒险中掉落的物品数量降低 {0}%",en:"{0}% reduced Quantity of Items dropped in Heists"},{zh:"夺宝冒险中掉落的物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items dropped in Heists"},{zh:"夺宝冒险中掉落的物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items dropped in Heists"},{zh:"夺宝冒险中有 {0}% 的几率使掉落的物品有完整连接",en:"{0}% chance in Heists for Items to drop fully linked"},{zh:"夺宝冒险中掉落的物品有完整连接",en:"Items in Heists drop fully linked"},{zh:"夺宝冒险中有 {0}% 的几率使掉落的物品腐化",en:"{0}% chance in Heists for Items to drop Corrupted"},{zh:"夺宝冒险中掉落的物品被腐化",en:"Items in Heists drop Corrupted"},{zh:"夺宝冒险中有 {0}% 的几率使掉落的物品被鉴定",en:"{0}% chance in Heists for Items to drop Identified"},{zh:"夺宝冒险中掉落的物品被鉴定",en:"Items in Heists drop Identified"},{zh:"夺宝冒险中有 {0}% 的几率使掉落的物品有裂界者影响效果",en:"{0}% chance in Heists for Items to drop with Elder Influence"},{zh:"夺宝冒险中掉落的物品有裂界者影响效果",en:"Items in Heists drop with Elder Influence"},{zh:"夺宝冒险中有 {0}% 的几率使掉落的物品有一个额外插槽",en:"{0}% chance in Heists for Items to drop with an additional Socket"},{zh:"夺宝冒险中掉落的物品有一个额外插槽",en:"Items in Heists drop with an additional Socket"},{zh:"夺宝冒险中有 {0}% 的几率使掉落的物品有塑界者影响效果",en:"{0}% chance in Heists for Items to drop with Shaper Influence"},{zh:"夺宝冒险中掉落的物品有塑界者影响效果",en:"Items in Heists drop with Shaper Influence"},{zh:"夺宝奇兵的灵敏等级 +{0}",en:"+{0} to Agility Level for Heists"},{zh:"夺宝奇兵的凶蛮之力等级 +{0}",en:"+{0} to Brute Force Level for Heists"},{zh:"夺宝奇兵的逆向奇术等级 +{0}",en:"+{0} to Counter-Thaumaturgy Level for Heists"},{zh:"夺宝奇兵的欺诈等级 +{0}",en:"+{0} to Deception Level for Heists"},{zh:"夺宝奇兵的爆破等级 +{0}",en:"+{0} to Demolition Level for Heists"},{zh:"爆破速度加快 {0}%",en:"{0}% increased Demolition speed"},{zh:"爆破速度减慢 {0}%",en:"{0}% reduced Demolition speed"},{zh:"夺宝奇兵的工程学等级 +{0}",en:"+{0} to Engineering Level for Heists"},{zh:"夺宝奇兵的解密术等级 +{0}",en:"+{0} to Lockpicking Level for Heists"},{zh:"解密术速度加快 {0}%",en:"{0}% increased Lockpicking speed"},{zh:"解密术速度减慢 {0}%",en:"{0}% reduced Lockpicking speed"},{zh:"夺宝奇兵的洞察等级 +{0}",en:"+{0} to Perception Level for Heists"},{zh:"夺宝奇兵的解除陷阱 +{0}",en:"+{0} to Trap Disarmament Level for Heists"},{zh:"解除陷阱速度加快 {0}%",en:"{0}% increased Trap Disarmament speed"},{zh:"解除陷阱速度减慢 {0}%",en:"{0}% reduced Trap Disarmament speed"},{zh:"警报等级一满便立刻触发封锁",en:"Lockdown occurs immediately when Alert Level is full"},{zh:"夺宝冒险期间可以侦察周围的巡逻队和精英巡逻队",en:"Can Scout nearby Enemy Patrols and Elite Patrols during Heists"},{zh:"破解宏图花费提高 {0}%",en:"{0}% increased Blueprint Revealing Cost"},{zh:"破解宏图花费降低 {0}%",en:"{0}% reduced Blueprint Revealing Cost"},{zh:"完成一次夺宝契约后发现一个蓝图破解",en:"Discovers a Blueprint Reveal upon completion of a Heist Contract Mission"},{zh:"完成一次夺宝契约后发现 {0} 个蓝图破解",en:"Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission"},{zh:"强力斗士,给友军施加强力增益效果",en:"Is a powerful Combatant and provides strong Buffs to Allies"},{zh:"开启奖励宝箱使警报等级提升的总速度总增 {0}%",en:"{0}% more raising of Alert Level from opening Reward Chests"},{zh:"开启奖励宝箱使警报等级提升的总速度总降 {0}%",en:"{0}% less raising of Alert Level from opening Reward Chests"},{zh:"警报等级提升的速度总增 {0}%",en:"{0}% more raising of Alert Level"},{zh:"警报等级提升的速度总降 {0}%",en:"{0}% less raising of Alert Level"},{zh:"巡逻队有 {0}% 的几率有魔法怪物",en:"Patrol Pack Members have {0}% chance to be Magic"},{zh:"巡逻队有 {0}% 的几率有稀有怪物",en:"Patrol Pack Members have {0}% chance to be Rare"},{zh:"每 25% 警报等级使玩家的抗性上限 {0}%",en:"{0}% maximum Player Resistances per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的护甲总增 {0}%",en:"Players have {0}% more Armour per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的护甲总降 {0}%",en:"Players have {0}% less Armour per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的冰霜抗性 {0}%",en:"{0}% Player Cold Resistance per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的能量护盾回复率总增 {0}%",en:"Players have {0}% more Energy Shield Recovery Rate per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的能量护盾回复率总降 {0}%",en:"Players have {0}% less Energy Shield Recovery Rate per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的总闪避值总增 {0}%",en:"Players have {0}% more Evasion per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的总闪避值总降 {0}%",en:"Players have {0}% less Evasion per 25% Alert Level"},{zh:"玩家获得的经验值提高 {0}%",en:"Players have {0}% increased Experience gain"},{zh:"玩家获得的经验值降低 {0}%",en:"Players have {0}% reduced Experience gain"},{zh:"每 25% 警报等级便使玩家的火焰抗性 {0}%",en:"{0}% Player Fire Resistance per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的药剂充能提高 {0}%",en:"Players gain {0}% increased Flask Charges per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的药剂充能降低 {0}%",en:"Players gain {0}% reduced Flask Charges per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的生命回复率总增 {0}%",en:"Players have {0}% more Life Recovery Rate per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的生命回复率总降 {0}%",en:"Players have {0}% less Life Recovery Rate per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的闪电抗性 {0}%",en:"{0}% Player Lightning Resistance per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的魔力回复率总增 {0}%",en:"Players have {0}% more Mana Recovery Rate per 25% Alert Level"},{zh:"每 25% 警报等级便使玩家的魔力回复率总降 {0}%",en:"Players have {0}% less Mana Recovery Rate per 25% Alert Level"},{zh:"援军的攻击速度加快 {0}%",en:"Reinforcements have {0}% increased Attack Speed"},{zh:"援军的攻击速度减慢 {0}%",en:"Reinforcements have {0}% reduced Attack Speed"},{zh:"援军的施法速度加快 {0}%",en:"Reinforcements have {0}% increased Cast Speed"},{zh:"援军的施法速度减慢 {0}%",en:"Reinforcements have {0}% reduced Cast Speed"},{zh:"援军的移动速度加快 {0}%",en:"Reinforcements have {0}% increased Movement Speed"},{zh:"援军的移动速度减慢 {0}%",en:"Reinforcements have {0}% reduced Movement Speed"},{zh:"奖励室的怪物增加 {0}%",en:"Reward Rooms have {0}% increased Monsters"},{zh:"奖励室的怪物减少 {0}%",en:"Reward Rooms have {0}% reduced Monsters"},{zh:"赤炼玄炉插槽 +1",en:"+1 Crucible slot"},{zh:"赤炼玄炉插槽 {0}",en:"{0} Crucible slots"},{zh:"梦想熔炉插槽 +1",en:"+1 Dream Furnace slot"},{zh:"梦想熔炉插槽 {0}",en:"{0} Dream Furnace slots"},{zh:"在炼化中有 {0}% 的几率给没有已腐化的基底词缀的物品添加一个已腐化的基底词缀",en:"{0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one"},{zh:"在炼化中有 {0}% 的几率给魔法装备或稀有装备添加一个外延词缀",en:"{0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment"},{zh:"在炼化中有 {0}% 的几率给最大一组连接的插槽增加一个连接",en:"{0}% chance for transforming to add a Link to the largest group of Linked Sockets"},{zh:"在炼化中有 {0}% 的几率增加一个插槽",en:"{0}% chance for transforming to add a Socket"},{zh:"在炼化中有 {0}% 的几率提供一个额外的正面词缀",en:"{0}% chance for transforming to grant an additional Beneficial Modifier"},{zh:"在炼化中有 {0}% 的几率给装备添加一个低一阶的负面词缀",en:"{0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment"},{zh:"物品汲取的腐坏能量在天灾地图中按照地图被炼化的次数总增 {0}%",en:"While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed"},{zh:"护甲汲取的腐坏能量总增 {0}%",en:"Armour Items absorb {0}% more Corruption"},{zh:"饰品汲取的腐坏能量总增 {0}%",en:"Jewellery absorbs {0}% more Corruption"},{zh:"武器汲取的腐坏能量总增 {0}%",en:"Weapons absorb {0}% more Corruption"},{zh:"箭袋汲取的腐坏能量总增 {0}%",en:"Quivers absorb {0}% more Corruption"},{zh:"在炼化中有 {0}% 的几率给装备上的一个外延词缀提升位阶",en:"{0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment"},{zh:"在炼化中有 {0}% 的几率给装备添加一个高一阶的正面词缀",en:"{0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment"},{zh:"冻结敌人如同伤害总增 {0}%",en:"Freeze Enemies as though dealing {0}% more Damage"},{zh:"你身上的捷增益效果提高 {0}%",en:"{0}% increased Effect of Herald Buffs on you"},{zh:"你身上的捷增益效果降低 {0}%",en:"{0}% reduced Effect of Herald Buffs on you"},{zh:"捷光环的魔力保留总是 45%",en:"Mana Reservation of Herald Skills is always 45%"},{zh:"你的【毒力】消退加快 {0}%",en:"You lose Virulence {0}% faster"},{zh:"你的【毒力】消退减缓 {0}%",en:"You lose Virulence {0}% slower"},{zh:"【苦痛之捷】的增益效果提高 {0}%",en:"Herald of Agony has {0}% increased Buff Effect"},{zh:"【苦痛之捷】的增益效果降低 {0}%",en:"Herald of Agony has {0}% reduced Buff Effect"},{zh:"苦痛之捷的魔力保留效能降低 {0}%",en:"Herald of Agony has {0}% reduced Mana Reservation Efficiency"},{zh:"苦痛之捷的魔力保留效能提高 {0}%",en:"Herald of Agony has {0}% increased Mana Reservation Efficiency"},{zh:"苦痛之捷的保留效果提高 {0}%",en:"Herald of Agony has {0}% increased Reservation"},{zh:"苦痛之捷的保留效果降低 {0}%",en:"Herald of Agony has {0}% reduced Reservation"},{zh:"【灰烬之捷】的增益效果提高 {0}%",en:"Herald of Ash has {0}% increased Buff Effect"},{zh:"【灰烬之捷】的增益效果降低 {0}%",en:"Herald of Ash has {0}% reduced Buff Effect"},{zh:"灰烬之捷的魔力保留效能降低 {0}%",en:"Herald of Ash has {0}% reduced Mana Reservation Efficiency"},{zh:"灰烬之捷的魔力保留效能提高 {0}%",en:"Herald of Ash has {0}% increased Mana Reservation Efficiency"},{zh:"法术火焰伤害总增 {0}%",en:"{0}% more Spell Fire Damage"},{zh:"法术火焰伤害总降{0}%",en:"{0}% less Spell Fire Damage"},{zh:"【寒冰之捷】的增益效果提高 {0}%",en:"Herald of Ice has {0}% increased Buff Effect"},{zh:"【寒冰之捷】的增益效果降低 {0}%",en:"Herald of Ice has {0}% reduced Buff Effect"},{zh:"寒冰之捷的魔力保留效能降低 {0}%",en:"Herald of Ice has {0}% reduced Mana Reservation Efficiency"},{zh:"寒冰之捷的魔力保留效能提高 {0}%",en:"Herald of Ice has {0}% increased Mana Reservation Efficiency"},{zh:"召唤的哨兵会使用【圣战猛击】",en:"Summoned Sentinels use Crusade Slam"},{zh:"【纯净之捷】的增益效果提高 {0}%",en:"Herald of Purity has {0}% increased Buff Effect"},{zh:"【纯净之捷】的增益效果降低 {0}%",en:"Herald of Purity has {0}% reduced Buff Effect"},{zh:"【召唤纯净哨兵】的效果区域扩大 {0}%",en:"Summoned Sentinels of Purity have {0}% increased Area of Effect"},{zh:"【召唤纯净哨兵】的效果区域缩小 {0}%",en:"Summoned Sentinels of Purity have {0}% reduced Area of Effect"},{zh:"纯净之捷的魔力保留效能降低 {0}%",en:"Herald of Purity has {0}% reduced Mana Reservation Efficiency"},{zh:"纯净之捷的魔力保留效能提高 {0}%",en:"Herald of Purity has {0}% increased Mana Reservation Efficiency"},{zh:"纯净之捷的保留效果提高 {0}%",en:"Herald of Purity has {0}% increased Reservation"},{zh:"纯净之捷的保留效果降低 {0}%",en:"Herald of Purity has {0}% reduced Reservation"},{zh:"风暴击中敌人的频率提高 {0}%",en:"Storms Hit Enemies with {0}% increased Frequency"},{zh:"闪电之捷的风暴击中敌人的频率提高 {0}%",en:"Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency"},{zh:"闪电之捷的风暴击中敌人的频率降低 {0}%",en:"Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency"},{zh:"【闪电之捷】的增益效果提高 {0}%",en:"Herald of Thunder has {0}% increased Buff Effect"},{zh:"【闪电之捷】的增益效果降低 {0}%",en:"Herald of Thunder has {0}% reduced Buff Effect"},{zh:"闪电之捷的魔力保留效能降低 {0}%",en:"Herald of Thunder has {0}% reduced Mana Reservation Efficiency"},{zh:"闪电之捷的魔力保留效能提高 {0}%",en:"Herald of Thunder has {0}% increased Mana Reservation Efficiency"},{zh:"召唤的苦痛爬行者额外发射 1 的投射物",en:"Summoned Agony Crawler fires 1 additional Projectile"},{zh:"召唤的苦痛爬行者额外发射 {0} 的投射物",en:"Summoned Agony Crawler fires {0} additional Projectiles"},{zh:"捷技能的魔力保留效能降低 {0}%",en:"{0}% reduced Mana Reservation Efficiency of Herald Skills"},{zh:"捷技能的魔力保留效能提高 {0}%",en:"{0}% increased Mana Reservation Efficiency of Herald Skills"},{zh:"捷技能的保留效果提高 {0}%",en:"{0}% increased Reservation of Herald Skills"},{zh:"捷技能的保留效果降低 {0}%",en:"{0}% reduced Reservation of Herald Skills"},{zh:"魔蛊技能的技能效果持续时间提高 {0}%",en:"Hex Skills have {0}% increased Skill Effect Duration"},{zh:"魔蛊技能的技能效果持续时间降低 {0}%",en:"Hex Skills have {0}% reduced Skill Effect Duration"},{zh:"魔蛊爆炸和末日爆炸溢出伤害的 {0}% 转化为生命偷取",en:"{0}% of Hexblast and Doom Blast Overkill Damage is Leeched as Life"},{zh:"魔蛊爆炸的伤害提高 {0}%",en:"Hexblast deals {0}% increased Damage"},{zh:"魔蛊爆炸的伤害降低 {0}%",en:"Hexblast deals {0}% reduced Damage"},{zh:"魔蛊爆炸有 {0}% 的几率移除一个魔蛊",en:"Hexblast has {0}% chance to remove a Hex"},{zh:"魔蛊爆炸的效果区域扩大 {0}%",en:"Hexblast has {0}% increased Area of Effect"},{zh:"魔蛊爆炸的效果区域缩小 {0}%",en:"Hexblast has {0}% reduced Area of Effect"},{zh:"非光环魔蛊在达到基础效果 {0}% 时衰减",en:"Non-Aura Hexes expire upon reaching {0}% of base Effect"},{zh:"若你的右戒指栏装备有魔法戒指,则你具有无咒效果",en:"You are Hexproof if you have a Magic Ring in right slot"},{zh:"每 50 点未保留的最大魔力使效果区域扩大 {0}%,最大 100%",en:"{0}% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%"},{zh:"总共消耗 {0} 点魔力后获得秘术增强",en:"Gain Arcane Surge after Spending a total of {0} Mana"},{zh:"技能的魔力消耗总增 {0}%",en:"{0}% more Mana Cost of Skills"},{zh:"技能的魔力消耗总降 {0}%",en:"{0}% less Mana Cost of Skills"},{zh:"技能的魔力保留总增 {0}%",en:"{0}% more Mana Reservation of Skills"},{zh:"技能的魔力保留总降 {0}%",en:"{0}% less Mana Reservation of Skills"},{zh:"你受到的干扰效果提高 {0}%",en:"{0}% increased effect of Hinder on you"},{zh:"你受到的干扰效果降低 {0}%",en:"{0}% reduced effect of Hinder on you"},{zh:"若敌人被你缓速,则它们的混沌伤害提高 {0}%",en:"Enemies Hindered by you deal {0}% increased Chaos Damage"},{zh:"若敌人被你缓速,则它们的混沌伤害降低 {0}%",en:"Enemies Hindered by you deal {0}% reduced Chaos Damage"},{zh:"被你缓速的敌人受到的混沌伤害提高 {0}%",en:"Enemies Hindered by you take {0}% increased Chaos Damage"},{zh:"被你缓速的敌人受到的混沌伤害降低 {0}%",en:"Enemies Hindered by you take {0}% reduced Chaos Damage"},{zh:"每隔 5 秒,获得以下效果之一,持续 5 秒:\n你的击中始终为暴击\n对你的击中始终为暴击\n攻击无法击中你\n对你的攻击必定击中\n你的击中伤害特别幸运\n对你的击中伤害特别幸运",en:"Every 5 seconds, gain one of the following for 5 seconds:\nYour Hits are always Critical Strikes\nHits against you are always Critical Strikes\nAttacks cannot Hit you\nAttacks against you always Hit\nYour Damage with Hits is Lucky\nDamage of Hits against you is Lucky"},{zh:"对流血敌人的击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Bleeding Enemies"},{zh:"对流血敌人的击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Bleeding Enemies"},{zh:"对致盲敌人的击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Blinded Enemies"},{zh:"对致盲敌人的击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Blinded Enemies"},{zh:"对冰缓敌人的击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Chilled Enemies"},{zh:"对冰缓敌人的击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Chilled Enemies"},{zh:"对抗被诅咒的敌人时,击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Cursed Enemies"},{zh:"对抗被诅咒的敌人时,击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Cursed Enemies"},{zh:"对抗有异常状态的敌人时,击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Enemies affected by Ailments"},{zh:"对抗有异常状态的敌人时,击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Enemies affected by Ailments"},{zh:"对受 3 层蜘蛛网影响的敌人,击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs"},{zh:"对受 3 层蜘蛛网影响的敌人,击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs"},{zh:"对抗传奇敌人时,击中和异常状态伤害提高 {0}%",en:"{0}% increased Damage with Hits and Ailments against Unique Enemies"},{zh:"对抗传奇敌人时,击中和异常状态伤害降低 {0}%",en:"{0}% reduced Damage with Hits and Ailments against Unique Enemies"},{zh:"对点燃敌人的击中伤害提高 {0}%",en:"{0}% increased Damage with Hits against Ignited Enemies"},{zh:"对点燃敌人的击中伤害降低 {0}%",en:"{0}% reduced Damage with Hits against Ignited Enemies"},{zh:"击中伤害提高 {0}%",en:"{0}% increased Damage with Hits"},{zh:"击中伤害降低 {0}%",en:"{0}% reduced Damage with Hits"},{zh:"你对被标记敌人的击中无法被格挡或压制",en:"Your Hits against Marked Enemy cannot be Blocked or Suppressed"},{zh:"击中你时压制 {0}% 的物理伤害减免",en:"Hits against you Overwhelm {0}% of Physical Damage Reduction"},{zh:"被致盲的敌人无法闪避你的击中",en:"Your Hits can't be Evaded by Blinded Enemies"},{zh:"用锤类和短杖击中时碾压敌人",en:"Crush Enemies on hit with Maces and Sceptres"},{zh:"敌人的每点威力值使该武器的击中暴击伤害加成 +{0}%",en:"Hits with this Weapon have +{0}% to Critical Strike Multiplier per Enemy Power"},{zh:"敌人的每点威力值使该武器的击中偷取的 {0}% 立即生效",en:"{0}% of Leech from Hits with this Weapon is Instant per Enemy Power"},{zh:"若全套装备均为裂界者物品,则击中无视敌人的混沌抗性",en:"Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"},{zh:"若全部装备塑界者物品,则击中无视敌方怪物的混沌抗性",en:"Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items"},{zh:"你被点燃时,击中怪物敌人无视其火焰抗性",en:"Hits ignore Enemy Monster Fire Resistance while you are Ignited"},{zh:"击中在你过去 20 秒内成功格挡的情况下无视敌方怪物的物理伤害减免",en:"Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds"},{zh:"击中有 {0}% 的几率忽略敌方怪物的物理伤害减免",en:"Hits have {0}% chance to ignore Enemy Monster Physical Damage Reduction"},{zh:"击中忽略敌方怪物的物理伤害减免",en:"Hits ignore Enemy Monster Physical Damage Reduction"},{zh:"由灼热连接相连的图腾施放时,圣焰图腾和震波图腾造成相当于物理伤害 {0}% 的额外火焰伤害",en:"Holy Flame Totem and Shockwave Totem gain {0}% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond"},{zh:"【奉献之路】传送范围延长 {0}%",en:"Consecrated Path has {0}% increased teleport range"},{zh:"【召唤圣物】的效果区域扩大 {0}%",en:"Summoned Holy Relics have {0}% increased Area of Effect"},{zh:"【召唤圣物】的效果区域缩小 {0}%",en:"Summoned Holy Relics have {0}% reduced Area of Effect"},{zh:"召唤的圣物的增益效果提高 {0}%",en:"Summoned Holy Relics have {0}% increased Buff Effect"},{zh:"【召唤圣物】的冷却恢复速度加快 {0}%",en:"Summoned Holy Relics have {0}% increased Cooldown Recovery Rate"},{zh:"【召唤圣物】的冷却恢复速度减慢 {0}%",en:"Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate"},{zh:"【召唤圣物】的伤害提高 {0}%",en:"Summoned Holy Relics deal {0}% increased Damage"},{zh:"【召唤圣物】的伤害降低 {0}%",en:"Summoned Holy Relics deal {0}% reduced Damage"},{zh:"水源法球的脉冲频率加快 {0}%",en:"Hydrosphere has {0}% increased Pulse Frequency"},{zh:"水源法球的脉冲频率减慢 {0}%",en:"Hydrosphere has {0}% reduced Pulse Frequency"},{zh:"冰冻陷阱和闪电陷阱伤害穿透敌人 {0}% 的元素抗性",en:"Ice Trap and Lightning Trap Damage Penetrates {0}% of Enemy Elemental Resistances"},{zh:"冰冻陷阱和闪电陷阱会被你的战吼触发",en:"Ice Traps and Lightning Traps are triggered by your Warcries"},{zh:"冰冻陷阱和闪电陷阱无法被敌人触发",en:"Ice Traps and Lightning Traps cannot be triggered by Enemies"},{zh:"被寒冰冲击或冰霜之锤冻结的敌人在解冻时冰霜缠身,持续4秒",en:"Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze"},{zh:"第一层的伤害总增 {0}%",en:"First Stage deals {0}% more Damage"},{zh:"第一层的伤害总降 {0}%",en:"First Stage deals {0}% less Damage"},{zh:"冰霜闪现的冷却回复速度加快 {0}%",en:"Frostblink has {0}% increased Cooldown Recovery Rate"},{zh:"冰霜闪现的冷却回复速度减慢 {0}%",en:"Frostblink has {0}% reduced Cooldown Recovery Rate"},{zh:"【冰霜闪现】持续时间提高 {0}%",en:"Frostblink has {0}% increased Duration"},{zh:"【冰霜闪现】持续时间降低 {0}%",en:"Frostblink has {0}% reduced Duration"},{zh:"冰霜闪现的最大移动距离提高 {0}%",en:"Frostblink has {0}% increased maximum travel distance"},{zh:"冰霜闪现的最大移动距离降低 {0}%",en:"Frostblink has {0}% reduced maximum travel distance"},{zh:"【冰霜新星】击中造成的冰缓必定使目标的行动速度降低 {0}%",en:"Chills from Ice Nova Hits always reduce Action Speed by at least {0}%"},{zh:"冰霜射击穿透 1 个额外目标",en:"Ice Shot Pierces an additional Target"},{zh:"冰霜射击穿透 {0} 个额外目标",en:"Ice Shot Pierces {0} additional Targets"},{zh:"【冰霜射击】的效果区域角度扩大 {0}%",en:"Ice Shot has {0}% increased Area of Effect angle"},{zh:"【冰霜射击】的效果区域角度缩小 {0}%",en:"Ice Shot has {0}% reduced Area of Effect angle"},{zh:"【虹吸陷阱】的冰缓效果提高 {0}%",en:"Siphoning Trap has {0}% increased Chill Effect"},{zh:"【虹吸陷阱】的冰缓效果降低 {0}%",en:"Siphoning Trap has {0}% reduced Chill Effect"},{zh:"【虹吸陷阱】的伤害提高 {0}%",en:"Siphoning Trap deals {0}% increased Damage"},{zh:"【虹吸陷阱】的伤害降低 {0}%",en:"Siphoning Trap deals {0}% reduced Damage"},{zh:"【虹吸陷阱】的光线连接到你,每有一条其他光线,都会使你受到的伤害提高 {0}%",en:"Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam"},{zh:"【虹吸陷阱】的光线连接到你,每有一条其他光线,都会使你受到的伤害降低 {0}%",en:"Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam"},{zh:"【虹吸陷阱】的技能效果持续时间延长 {0}%",en:"Siphoning Trap has {0}% increased Skill Effect Duration"},{zh:"【虹吸陷阱】的技能效果持续时间缩短 {0}%",en:"Siphoning Trap has {0}% reduced Skill Effect Duration"},{zh:"冰矛和天雷之珠发射一圈投射物",en:"Ice Spear and Ball Lightning fire Projectiles in a circle"},{zh:"冰矛和天雷之珠的投射物返回你身边",en:"Ice Spear and Ball Lightning Projectiles Return to you"},{zh:"在改变形态前,【冰矛】的飞行距离延长 {0}%",en:"Ice Spear travels {0}% increased distance before changing forms"},{zh:"在改变形态前,【冰矛】的飞行距离缩短 {0}%",en:"Ice Spear travels {0}% reduced distance before changing forms"},{zh:"【冰矛】会发射 1 个额外投射物",en:"Ice Spear fires an additional Projectile"},{zh:"【冰矛】会发射 {0} 个额外投射物",en:"Ice Spear fires {0} additional Projectiles"},{zh:"【冰冻陷阱】的伤害穿透 {0}% 冰霜抗性",en:"Ice Trap Damage Penetrates {0}% Cold Resistance"},{zh:"若你击中的最高伤害类型为火焰,则你施加的点燃伤害总增 {0}%",en:"{0}% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire"},{zh:"若你击中的最高伤害类型为火焰,则你施加的点燃伤害总降 {0}%",en:"{0}% less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire"},{zh:"点燃伤害对被冰缓的敌人施加时提高 {0}%",en:"{0}% increased Damage with Ignite inflicted on Chilled Enemies"},{zh:"点燃伤害对被冰缓的敌人施加时降低 {0}%",en:"{0}% reduced Damage with Ignite inflicted on Chilled Enemies"},{zh:"你对被诅咒的敌人施加的点燃持续时间延长 {0}%",en:"{0}% increased Damage with Ignites inflicted on Cursed Enemies"},{zh:"你对被诅咒的敌人施加的点燃持续时间缩短 {0}%",en:"{0}% reduced Damage with Ignites inflicted on Cursed Enemies"},{zh:"点燃持续时间缩短 {0}%",en:"{0}% reduced Ignite Duration"},{zh:"点燃持续时间延长 {0}%",en:"{0}% increased Ignite Duration"},{zh:"被你点燃或冰缓的敌人的元素抗性 {0}%",en:"Enemies Ignited or Chilled by you have {0}% to Elemental Resistances"},{zh:"被你点燃的敌人 {0}% 火焰抗性",en:"Enemies Ignited by you have {0}% to Fire Resistance"},{zh:"击中无视敌人的冰霜抗性",en:"Hits ignore Enemy Cold Resistance"},{zh:"击中无视敌人的火焰抗性",en:"Hits ignore Enemy Fire Resistance"},{zh:"击中无视敌人的闪电抗性",en:"Hits ignore Enemy Lightning Resistance"},{zh:"每消耗一个耐力球,【不朽怒嚎】的增益效果持续时间延长 {0}%",en:"Immortal Call has {0}% increased Buff Duration per Endurance Charge removed"},{zh:"每消耗一个耐力球,【不朽怒嚎】的增益效果持续时间缩短 {0}%",en:"Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed"},{zh:"不朽怒嚎每消耗一个耐力球,就使受到的元素伤害总增 {0}%",en:"Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed"},{zh:"不朽怒嚎每消耗一个耐力球,就使受到的元素伤害总降 {0}%",en:"Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed"},{zh:"免疫所有异常状态",en:"Immune to all Ailments"},{zh:"若装备头部的护甲高于闪避值,则你免疫流血",en:"Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating"},{zh:"免疫燃烧地面,感电地面和冰缓地面",en:"Immune to Burning Ground, Shocked Ground and Chilled Ground"},{zh:"如果你在过去 10 秒内施放过绝望,则对诅咒免疫",en:"Immune to Curses if you've cast Despair in the past 10 seconds"},{zh:"当你消灭一个被非光环魔蛊诅咒的敌人时,在魔蛊剩余\n的持续时间中免疫诅咒",en:"When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to\nCurses for remaining Hex Duration"},{zh:"你至少有 {0} 点怒火时免疫诅咒",en:"Immune to Curses while you have at least {0} Rage"},{zh:"吟唱时免疫【诅咒】",en:"Immune to Curses while Channelling"},{zh:"位于奉献地面之上时,免疫元素异常状态",en:"Immune to Elemental Ailments while on Consecrated Ground"},{zh:"至少 150 点奉献时,位于奉献地面之上免疫元素异常状态",en:"Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion"},{zh:"拥有【秘术增强】时免疫元素异常状态",en:"Immune to Elemental Ailments while you have Arcane Surge"},{zh:"免疫曝露",en:"Immune to Exposure"},{zh:"如果你在过去 10 秒内施放过元素要害,则对曝露免疫",en:"Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds"},{zh:"被点燃时免疫冰冻和冰缓",en:"Immune to Freeze and Chill while Ignited"},{zh:"受到【冰霜净化】影响时,免疫冰冻",en:"Immune to Freeze while affected by Purity of Ice"},{zh:"免疫缓速",en:"Immune to Hinder"},{zh:"免疫点燃和感电",en:"Immune to Ignite and Shock"},{zh:"受到【火焰净化】影响时,免疫点燃",en:"Immune to Ignite while affected by Purity of Fire"},{zh:"免疫瘫痪",en:"Immune to Maim"},{zh:"若装备头部的闪避值高于护甲,则你免疫中毒",en:"Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour"},{zh:"如果你在过去 10 秒内施放过惩戒,则对反射伤害免疫",en:"Immune to Reflected Damage if you've cast Punishment in the past 10 seconds"},{zh:"受到【闪电净化】影响时,免疫感电",en:"Immune to Shock while affected by Purity of Lightning"},{zh:"你在专注时免疫异常状态",en:"You are Immune to Ailments while Focused"},{zh:"免疫死亡凋零",en:"Immune to Withered"},{zh:"分裂钢刃有 {0}% 的几率不消耗钢刃碎片",en:"Splitting Steel has {0}% chance to not consume Steel Shards"},{zh:"穿刺的效果提高 {0}%",en:"{0}% increased Impale Effect"},{zh:"穿刺的效果降低 {0}%",en:"{0}% reduced Impale Effect"},{zh:"若击中造成【流血】,则其施加的【穿刺】效果提高 {0}%",en:"{0}% increased Effect of Impales inflicted by Hits that also inflict Bleeding"},{zh:"若击中造成【流血】,则其施加的【穿刺】效果降低 {0}%",en:"{0}% reduced Effect of Impales inflicted by Hits that also inflict Bleeding"},{zh:"法术造成的穿刺效果提高 {0}%",en:"{0}% increased Effect of Impales inflicted with Spells"},{zh:"法术造成的穿刺效果降低 {0}%",en:"{0}% reduced Effect of Impales inflicted with Spells"},{zh:"对未被穿刺的敌人时,你用双手武器施加的穿刺效果提高 {0}%",en:"{0}% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"},{zh:"对未被穿刺的敌人时,你用双手武器施加的穿刺效果降低 {0}%",en:"{0}% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"},{zh:"你施加的穿刺效果在没有被穿刺的敌人身上提高 {0}%",en:"{0}% increased Effect of Impales you inflict on non-Impaled Enemies"},{zh:"你施加的穿刺效果在没有被穿刺的敌人身上降低 {0}%",en:"{0}% reduced Effect of Impales you inflict on non-Impaled Enemies"},{zh:"你用双手武器施加的穿刺效果提高 {0}%",en:"{0}% increased Effect of Impales you inflict with Two Handed Weapons"},{zh:"你用双手武器施加的穿刺效果降低 {0}%",en:"{0}% reduced Effect of Impales you inflict with Two Handed Weapons"},{zh:"有 {0}% 的几率在击中时穿刺敌人",en:"{0}% chance to Impale Enemies on Hit"},{zh:"击中时穿刺敌人",en:"Impale Enemies on Hit"},{zh:"斧类或剑类击中有 {0}% 的几率【穿刺】敌人",en:"{0}% chance to Impale Enemies on Hit with Axes or Swords"},{zh:"穿刺持续时间延长 {0}%",en:"{0}% increased Impale Duration"},{zh:"穿刺持续时间缩短 {0}%",en:"{0}% reduced Impale Duration"},{zh:"你施加的【穿刺】效果持续 1 次额外击中",en:"Impales you inflict last 1 additional Hit"},{zh:"你施加的【穿刺】效果持续 {0} 次额外击中",en:"Impales you inflict last {0} additional Hits"},{zh:"击中敌人时有 {0}% 的几率使该敌人受到的所有穿刺额外持续一次击中",en:"{0}% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit"},{zh:"受到的冰霜伤害总增 {0}%",en:"{0}% more Cold Damage taken"},{zh:"受到的冰霜伤害总降 {0}%",en:"{0}% less Cold Damage taken"},{zh:"受到的火焰伤害总增 {0}%",en:"{0}% more Fire Damage taken"},{zh:"受到的火焰伤害总降 {0}%",en:"{0}% less Fire Damage taken"},{zh:"受到的闪电伤害总增 {0}%",en:"{0}% more Lightning Damage taken"},{zh:"受到的闪电伤害总降 {0}%",en:"{0}% less Lightning Damage taken"},{zh:"烧毁的初始阶数提高 {0}",en:"Incinerate starts with {0} additional Stages"},{zh:"在力量和智慧中取低的那一个,每一点都使暴击率提高 1%",en:"1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower"},{zh:"炼狱之击的爆炸击中时施加不充能的减益效果",en:"Infernal Blow Explosion applies Uncharged Debuff on Hit"},{zh:"炼狱之击的爆炸击中有 {0}% 的几率施加不充能的减益效果",en:"Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit"},{zh:"【炼狱之击】的减益效果每层可额外造成 {0}% 伤害",en:"Infernal Blow Debuff deals an additional {0}% of Damage per Charge"},{zh:"炼狱战吼的效果区域扩大 {0}%",en:"Infernal Cry has {0}% increased Area of Effect"},{zh:"【炼狱战吼】的冷却回复速度加快 {0}%",en:"Infernal Cry has {0}% increased Cooldown Recovery Rate"},{zh:"炼狱战吼增助攻击的点燃伤害总增 {0}%",en:"Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite"},{zh:"压制敌人的法术伤害时施加火焰曝露、冰霜曝露和闪电曝露",en:"Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage"},{zh:"击中时施加火焰、冰霜和闪电曝露",en:"Inflict Fire, Cold, and Lightning Exposure on Hit"},{zh:"如果你在过去 10 秒内施放过冻伤,则对冰霜曝露免疫",en:"Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds"},{zh:"至少 150 奉献时,击中有 {0}% 的几率施加冰霜曝露",en:"{0}% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion"},{zh:"至少 150 奉献时,击中施加冰霜曝露",en:"Inflict Cold Exposure on Hit if you have at least 150 Devotion"},{zh:"如果你在过去 10 秒内施放过易燃,则对火焰曝露免疫",en:"Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds"},{zh:"至少 150 奉献时,击中有 {0}% 的几率施加火焰曝露",en:"{0}% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion"},{zh:"至少 150 奉献时,击中施加火焰曝露",en:"Inflict Fire Exposure on Hit if you have at least 150 Devotion"},{zh:"如果你在过去 10 秒内施放过导电,则对闪电曝露免疫",en:"Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds"},{zh:"至少 150 奉献时,击中有 {0}% 的几率施加闪电曝露",en:"{0}% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion"},{zh:"至少 150 奉献时,击中施加闪电曝露",en:"Inflict Lightning Exposure on Hit if you have at least 150 Devotion"},{zh:"如果你在过去 10 秒内施放过绝望,则在命中时施加 2 秒的死亡凋零",en:"Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds"},{zh:"当你受到冰霜伤害击中时,有 {0}% 的几率受到冰霜曝露",en:"{0}% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit"},{zh:"当你受到冰霜伤害击中时,受到冰霜曝露",en:"Inflicted with Cold Exposure when you take Cold Damage from a Hit"},{zh:"当你受到火焰伤害击中时,有 {0}% 的几率受到火焰曝露",en:"{0}% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit"},{zh:"当你受到火焰伤害击中时,受到火焰曝露",en:"Inflicted with Fire Exposure when you take Fire Damage from a Hit"},{zh:"当你受到闪电伤害击中时,有 {0}% 的几率受到闪电曝露",en:"{0}% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit"},{zh:"当你受到闪电伤害击中时,受到闪电曝露",en:"Inflicted with Lightning Exposure when you take Lightning Damage from a Hit"},{zh:"当你受到元素伤害击中时,有 {0}% 的几率受到一个随机曝露",en:"{0}% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit"},{zh:"当你受到元素伤害击中时,受到一个随机曝露",en:"Inflicted with a random Exposure when you take Elemental Damage from a Hit"},{zh:"当你受到混沌伤害击中时,有 {0}% 的几率受到死亡凋零 2 秒",en:"{0}% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit"},{zh:"当你受到混沌伤害击中时,受到死亡凋零 2 秒",en:"Withered for 2 seconds when you take Chaos Damage from a Hit"},{zh:"【灌注】效果提高 {0}%",en:"{0}% increased Effect of Infusion"},{zh:"【灌注】效果降低 {0}%",en:"{0}% reduced Effect of Infusion"},{zh:"你在过去 8 秒内施放的每个非立即施放法术都使攻击伤害总增 {0}%,最多 30%",en:"{0}% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%"},{zh:"你在过去 8 秒内施放的每个非立即施放法术都使攻击伤害总降 {0}%",en:"{0}% less Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds"},{zh:"激励球持续时间延长 {0}%",en:"{0}% increased Inspiration Charge Duration"},{zh:"激励球持续时间缩短 {0}%",en:"{0}% reduced Inspiration Charge Duration"},{zh:"你没有智慧",en:"You have no Intelligence"},{zh:"所有智慧主动技能石等级 {0}",en:"{0} to Level of all Intelligence Skill Gems"},{zh:"移动时,法术失去凝聚的频率提高 {0}%",en:"Spells lose Intensity with {0}% increased frequency while moving"},{zh:"移动时,法术失去凝聚的频率降低 {0}%",en:"Spells lose Intensity with {0}% reduced frequency while moving"},{zh:"在持盾牌格挡时威吓敌人 4 秒",en:"Intimidate Enemies for 4 seconds on Block while holding a Shield"},{zh:"如果你在过去 10 秒内施放过惩戒,则在命中时威吓敌人",en:"Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds"},{zh:"威吓周围敌人 {0} 秒",en:"Intimidate nearby Enemies for {0} seconds"},{zh:"耐力球满时,攻击击中时有 {0}% 的几率威吓敌人 4 秒",en:"{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"},{zh:"耐力球满时,攻击击中时威吓敌人 4 秒",en:"Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"},{zh:"【威吓战吼】的效果区域扩大 {0}%",en:"Intimidating Cry has {0}% increased Area of Effect"},{zh:"【威吓战吼】的冷却回复速度加快 {0}%",en:"Intimidating Cry has {0}% increased Cooldown Recovery Rate"},{zh:"直觉羁绊持续时间延长 {0}%",en:"{0}% increased Intuitive Link Duration"},{zh:"直觉羁绊持续时间缩短 {0}%",en:"{0}% reduced Intuitive Link Duration"},{zh:"区域内有菌潮丛生\n地图物品数量词缀也作用于菌潮宝箱,等于其数值的 20%\n可以涂膏 3 次",en:"Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 25% value\nCan be Anointed up to 3 times"},{zh:"区域内有菌潮丛生\n地图物品数量词缀也作用于菌潮宝箱,等于其数值的 40%\n可以涂膏 {0} 次",en:"Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 50% value\nCan be Anointed up to {0} times"},{zh:"近期内每打开 1 个箱子,则物品掉落数量提高 {0}%",en:"{0}% increased Quantity of Items found per Chest opened Recently"},{zh:"近期内每打开 1 个箱子,则物品掉落数量降低 {0}%",en:"{0}% reduced Quantity of Items found per Chest opened Recently"},{zh:"每 {0} 层暴走能量增加 1% 物品稀有度",en:"1% increased Rarity of Items found per {0} Rampage Kills"},{zh:"攻击造成暴击获得 1 点怒火。每 {0} 秒只会发生一次",en:"Gain 1 Rage on Critical Hit with attacks, no more than once every {0} seconds"},{zh:"灵魂牧者",en:"Shepherd of Souls"},{zh:"被你击败的敌人身上的穿刺效果有 {0}% 的几率对周围敌人反射伤害",en:"{0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies"},{zh:"被你击败的敌人身上的穿刺效果对周围敌人反射伤害",en:"Impales on Enemies you Kill Reflect Damage to surrounding Enemies"},{zh:"击败敌人有 {0}% 的几率消耗灵柩并回复 10% 的生命",en:"Killing Blows have {0}% chance to Consume corpses to recover 10% of Maximum Life"},{zh:"击败敌人时有 {0}% 的几率计算两次【暴走能量】层数",en:"{0}% chance for Kills to count twice for Rampage"},{zh:"击败敌人时计算两次【暴走能量】层数",en:"Kills count twice for Rampage"},{zh:"力量爆破的投射物分叉后,效果区域扩大 {0}%",en:"Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking"},{zh:"【念动飞箭】的攻击速度加快 {0}%",en:"Kinetic Bolt has {0}% increased Attack Speed"},{zh:"【念动飞箭】的攻击速度减慢 {0}%",en:"Kinetic Bolt has {0}% reduced Attack Speed"},{zh:"念动飞箭、力量爆破和力量抽取的敌人眩晕阈值降低 {0}%",en:"Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% reduced Enemy Stun Threshold"},{zh:"念动飞箭、力量爆破和力量抽取的敌人眩晕阈值提高 {0}%",en:"Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% increased Enemy Stun Threshold"},{zh:"念动飞箭、力量爆破和力量抽取的眩晕时间有 {0}% 的几率翻倍",en:"{0}% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration"},{zh:"【念动飞箭】的投射物速度加快 {0}%",en:"Kinetic Bolt has {0}% increased Projectile Speed"},{zh:"【念动飞箭】的投射物速度减慢 {0}%",en:"Kinetic Bolt has {0}% reduced Projectile Speed"},{zh:"【念动飞箭】额外改变 1 次方向",en:"Kinetic Bolt changes direction 1 additional time"},{zh:"【念动飞箭】额外改变 {0} 次方向",en:"Kinetic Bolt changes direction {0} additional times"},{zh:"你的投射物伤害造成暴击时击退敌人",en:"Knock Back Enemies if you get a Critical Strike with Projectile Damage"},{zh:"你可以额外使用一次神圣之泉",en:"You will receive an additional use of the Divine Font"},{zh:"你可以额外使用 {0} 次神圣之泉",en:"You will receive {0} additional uses of the Divine Font"},{zh:"帝王迷宫陷阱已经失效",en:"Labyrinth Traps are disabled in the Aspirant's Trial"},{zh:"【伊泽洛】被击败时额外掉落 1 个传奇物品",en:"Izaro will drop an additional Unique Item on Death"},{zh:"【伊泽洛】被击败时额外掉落 {0} 个传奇物品",en:"Izaro will drop {0} additional Unique Items on Death"},{zh:"【伊泽洛】被击败时额外掉落 1 把古铜钥匙",en:"Izaro will drop an additional Treasure Key on Death"},{zh:"【伊泽洛】被击败时额外掉落 {0} 把古铜钥匙",en:"Izaro will drop {0} additional Treasure Keys on Death"},{zh:"被帝王迷宫陷阱击中所受到的伤害提高 {0}%\n帝王迷宫陷阱对玩家的持续伤害效果提高 {0}%",en:"{0}% increased Damage Taken from Hits from Labyrinth Traps\n{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players"},{zh:"被帝王迷宫陷阱击中所受到的伤害降低 {0}%\n帝王迷宫陷阱对玩家的持续伤害效果降低 {0}%",en:"{0}% reduced Damage Taken from Hits from Labyrinth Traps\n{0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players"},{zh:"在帝王迷宫内玩家将被迅速神殿影响",en:"Players in the Labyrinth will be affected by Acceleration Shrine"},{zh:"在帝王迷宫内玩家将被雷霆神殿影响",en:"Players in the Labyrinth will be affected by Lightning Shrine"},{zh:"在帝王迷宫内玩家将被霜寒神殿影响",en:"Players in the Labyrinth will be affected by Freezing Shrine"},{zh:"在帝王迷宫内玩家将被燃烧神殿影响",en:"Players in the Labyrinth will be affected by Burning Shrine"},{zh:"在帝王迷宫内玩家将被静电神殿影响",en:"Players in the Labyrinth will be affected by Static Shrine"},{zh:"在帝王迷宫内玩家将被钻石神殿影响",en:"Players in the Labyrinth will be affected by Diamond Shrine"},{zh:"在帝王迷宫内玩家将被狂击神殿影响",en:"Players in the Labyrinth will be affected by Brutal Shrine"},{zh:"在帝王迷宫内玩家将被荆棘神殿影响",en:"Players in the Labyrinth will be affected by Thorned Shrine"},{zh:"在帝王迷宫内玩家将被回复神殿影响",en:"Players in the Labyrinth will be affected by Replenishing Shrine"},{zh:"在帝王迷宫内玩家将被威猛神殿影响",en:"Players in the Labyrinth will be affected by Massive Shrine"},{zh:"在帝王迷宫内玩家将被无畏神殿影响",en:"Players in the Labyrinth will be affected by Impenetrable Shrine"},{zh:"在帝王迷宫内玩家将被抗性神殿影响",en:"Players in the Labyrinth will be affected by Resistance Shrine"},{zh:"在帝王迷宫内玩家将被圣洁神殿影响",en:"Players in the Labyrinth will be affected by Divine Shrine"},{zh:"在帝王迷宫内玩家将被回响神殿影响",en:"Players in the Labyrinth will be affected by Echoing Shrine"},{zh:"在帝王迷宫内玩家将被邪法神殿影响",en:"Players in the Labyrinth will be affected by Hexing Shrine"},{zh:"在帝王迷宫内玩家将被魔侍神殿影响",en:"Players in the Labyrinth will be affected by Skeletal Shrine"},{zh:"在帝王迷宫内玩家将被迷雾神殿影响",en:"Players in the Labyrinth will be affected by Shrouded Shrine"},{zh:"迷宫所有者可额外使用一次神圣之泉",en:"Labyrinth owner receives an additional use of the Divine Font"},{zh:"迷宫所有者可额外使用 {0} 次神圣之泉",en:"Labyrinth owner receives {0} additional uses of the Divine Font"},{zh:"【断金之刃】的额外投射物穿刺敌人的几率 {0}%",en:"Lancing Steel's additional Projectiles have {0}% chance to Impale Enemies"},{zh:"【断金之刃】的额外投射物会穿刺敌人",en:"Lancing Steel's additional Projectiles Impale Enemies"},{zh:"断金之刃发射一枚额外投射物",en:"Lancing Steel fires an additional Projectile"},{zh:"断金之刃发射 {0} 枚额外投射物",en:"Lancing Steel fires {0} additional Projectiles"},{zh:"断金之刃有 {0}% 的几率视为消耗钢刃碎片,但并不实际消耗",en:"Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them"},{zh:"【断金之刃】的主投射物会穿透 1 个额外目标",en:"Lancing Steel's primary Projectile Pierces 1 additional Target"},{zh:"【断金之刃】的主投射物会穿透 {0} 个额外目标",en:"Lancing Steel's primary Projectile Pierces {0} additional Targets"},{zh:"生命偷取会套用于能量护盾",en:"Leech Energy Shield instead of Life"},{zh:"对无法偷取生命的敌人造成的击中伤害总增 {0}%",en:"{0}% more Damage with Hits against Enemies that cannot have Life Leeched from them"},{zh:"对无法偷取生命的敌人造成的击中伤害总降 {0}%",en:"{0}% less Damage with Hits against Enemies that cannot have Life Leeched from them"},{zh:"{0}% 的偷取立即生效",en:"{0}% of Leech is Instant"},{zh:"生命和能量护盾回复率提高 {0}%",en:"{0}% increased Recovery rate of Life and Energy Shield"},{zh:"生命和能量护盾回复率降低 {0}%",en:"{0}% reduced Recovery rate of Life and Energy Shield"},{zh:"近期内若你停止受到持续伤害,则生命和能量护盾回复速度加快 {0}%",en:"{0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently"},{zh:"近期内若你停止受到持续伤害,则生命和能量护盾回复速度减慢 {0}%",en:"{0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently"},{zh:"每有一个召唤生物都使生命和能量护盾回复速度加快 {0}%,最多 20%",en:"{0}% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%"},{zh:"每有一个召唤生物都使生命和能量护盾回复速度减慢 {0}%",en:"{0}% reduced Recovery Rate of Life and Energy Shield per Minion"},{zh:"每有 1 个暴击球,生命和能量护盾回复率提高 {0}%",en:"{0}% increased Recovery rate of Life and Energy Shield per Power Charge"},{zh:"每有 1 个暴击球,生命和能量护盾回复率降低 {0}%",en:"{0}% reduced Recovery rate of Life and Energy Shield per Power Charge"},{zh:"受到【怨毒光环】影响时,生命和能量护盾回复率提高 {0}%",en:"{0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence"},{zh:"受到【怨毒光环】影响时,生命和能量护盾回复率降低 {0}%",en:"{0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence"},{zh:"若你近期内有击败敌人,则攻击伤害的 {0}% 转化为偷取生命和魔力",en:"{0}% of Attack Damage Leeched as Life and Mana if you've Killed Recently"},{zh:"生命药剂每 3 秒获得 1 次充能",en:"Life Flasks gain 1 Charge every 3 seconds"},{zh:"生命药剂每 3 秒获得 {0} 次充能",en:"Life Flasks gain {0} Charges every 3 seconds"},{zh:"未保留的生命全满时不移除生命药剂效果\n生命药剂效果不能堆叠",en:"Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue"},{zh:"低血时使用生命药剂立即回复",en:"Life Flasks used while on Low Life apply Recovery Instantly"},{zh:"若你近期内没使用生命药剂,则生命药剂每 3 秒获得 {0} 充能",en:"Life Flasks gain {0} Charges every 3 seconds if you haven't used a Life Flask Recently"},{zh:"生命药剂在你压制法术伤害时获得 {0} 次充能",en:"Life Flasks gain {0} Charges when you Suppress Spell Damage"},{zh:"生命药剂在你击中敌人时获得一次充能,最多每秒一次",en:"Life Flasks gain a Charge when you hit an Enemy, no more than once each second"},{zh:"生命药剂在你击中被标记的敌人时获得一次充能,每 0.5 秒发生一次",en:"Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds"},{zh:"生命药剂在你击中被标记的敌人时获得 {0} 次充能,每 0.5 秒发生一次",en:"Life Flasks gain {0} Charges when you hit your Marked Enemy, no more than once every 0.5 seconds"},{zh:"受活力影响时每击中一名敌人增加{0}点生命",en:"Gain {0} Life per Enemy Hit while affected by Vitality"},{zh:"受活力影响时每击中一名敌人损失{0}点生命",en:"Lose {0} Life per Enemy Hit while affected by Vitality"},{zh:"如果最近使用过瓦尔技能,则每击中一名敌人增加{0}点生命",en:"Gain {0} Life per Enemy Hit if you have used a Vaal Skill Recently"},{zh:"如果最近使用过瓦尔技能,则每击中一名敌人损失{0}点生命",en:"Lose {0} Life per Enemy Hit if you have used a Vaal Skill Recently"},{zh:"攻击击中一名受诅咒的敌人增加{0}点生命",en:"Gain {0} Life per Cursed Enemy Hit with Attacks"},{zh:"终结时获得 {0} 点生命",en:"Gain {0} Life on Culling Strike"},{zh:"你击败的敌人受到的每层死亡凋零使你回复 {0}% 的生命",en:"Recover {0}% of Life per Withered Debuff on each Enemy you Kill"},{zh:"未保留的生命全满时不会移除生命偷取效果\n满血时,生命偷取改为恢复能量护盾",en:"Life Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life"},{zh:"受到【活力】影响时,伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage leeched as Life while affected by Vitality"},{zh:"专注时,将 {0}% 的伤害转化为生命偷取",en:"{0}% of Damage Leeched as Life while Focused"},{zh:"专注时,{0}%的伤害被敌人吸取为生命",en:"{0}% of Damage Leeched by Enemy as Life while Focused"},{zh:"若你的耐力球、狂怒球或暴击球总共有 5 个时,将伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges"},{zh:"攻击伤害的 {0}% 按照每个狂怒球转化为生命偷取",en:"{0}% of Attack Damage Leeched as Life per Frenzy Charge"},{zh:"对瘫痪敌人造成攻击伤害的 {0}% 转化为生命偷取",en:"{0}% of Attack Damage Leeched as Life against Maimed Enemies"},{zh:"攻击被嘲讽的敌人时,攻击伤害的 {0}% 转化为生命偷取",en:"{0}% of Attack Damage Leeched as Life against Taunted Enemies"},{zh:"受到【愤怒】影响时,火焰伤害的 {0}% 转化为生命偷取",en:"{0}% of Fire Damage Leeched as Life while affected by Anger"},{zh:"被点燃时,火焰伤害的 {0}% 转化为生命偷取",en:"{0}% of Fire Damage Leeched as Life while Ignited"},{zh:"拥有【秘术增强】效果时,法术伤害的 {0}% 转化为生命偷取",en:"{0}% of Spell Damage Leeched as Life while you have Arcane Surge"},{zh:"增助攻击的生命偷取立即生效",en:"Life Leech from Exerted Attacks is instant"},{zh:"受到的击中伤害的 {0}% 转化为生命偷取",en:"{0}% of Damage Taken from Hits is Leeched as Life"},{zh:"每层抗争使 {0}% 的生命偷取立即生效",en:"{0}% of Life Leech is Instant per Defiance"},{zh:"每装备一个爪类,{0}% 的偷取立即生效",en:"{0}% of Leech is Instant per Equipped Claw"},{zh:"对中毒的敌人造成伤害的 {0}% 转化为生命偷取",en:"Leech {0}% of Damage as Life against Poisoned Enemies"},{zh:"生命偷取的每秒总恢复量翻倍",en:"Total Recovery per second from Life Leech is doubled"},{zh:"若你近期内被击中,则每秒失去 {0}% 生命",en:"Lose {0}% of Life per second if you have been Hit Recently"},{zh:"不损失怒火时,每一点怒火就会每秒失去 {0}% 生命",en:"Lose {0}% of Life per second per Rage while you are not losing Rage"},{zh:"从生命偷取、魔力偷取、能量护盾偷取中获得的每秒总恢复量提高 {0}%",en:"{0}% increased total Recovery per second from Life, Mana, or Energy Shield Leech"},{zh:"从生命偷取、魔力偷取、能量护盾偷取中获得的每秒总恢复量降低 {0}%",en:"{0}% reduced total Recovery per second from Life, Mana, or Energy Shield Leech"},{zh:"你每分配一个部族的文身\n生命、魔力和能量护盾回复率提高 {0}%",en:"{0}% increased Recovery Rate of Life, Mana and Energy Shield\nper Tribe for which you have an allocated Tattoo"},{zh:"你每分配一个部族的文身\n生命、魔力和能量护盾回复率降低 {0}%",en:"{0}% reduced Recovery Rate of Life, Mana and Energy Shield\nper Tribe for which you have an allocated Tattoo"},{zh:"生命、魔力、能量护盾回复率按照每个耐力球提高 {0}%",en:"{0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge"},{zh:"生命、魔力、能量护盾回复率按照每个耐力球降低 {0}%",en:"{0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge"},{zh:"若你分配了至少 6 个生命专精,生命上限总增 {0}%",en:"{0}% more Maximum Life if you have at least 6 Life Masteries allocated"},{zh:"每级 {0} 最大生命",en:"{0} Maximum Life per Level"},{zh:"所受伤害吸纳为生命时还会吸纳为能量护盾",en:"Damage taken Recouped as Life is also Recouped as Energy Shield"},{zh:"吸纳生命改为吸纳能量护盾",en:"Recoup Energy Shield instead of Life"},{zh:"药剂回复的 {0}% 生命改为给周围友军回复",en:"{0}% of Life Recovery from Flasks is applied to nearby Allies instead of You"},{zh:"生命回复无效",en:"Life Recovery from Regeneration is not applied"},{zh:"低血时,使用药剂会提高 {0}% 生命回复量",en:"{0}% increased Life Recovery from Flasks used when on Low Life"},{zh:"低血时,使用药剂会降低 {0}% 生命回复量",en:"{0}% reduced Life Recovery from Flasks used when on Low Life"},{zh:"若你近期内受到敌人的火焰伤害,则生命回复速度加快 {0}%",en:"{0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently"},{zh:"若你近期内受到敌人的火焰伤害,则生命回复速度减慢 {0}%",en:"{0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently"},{zh:"若你近期内没有击败敌人,则生命回复率提高 {0}%",en:"{0}% increased Life Recovery Rate if you haven't Killed Recently"},{zh:"若你近期内没有击败敌人,则生命回复率降低 {0}%",en:"{0}% reduced Life Recovery Rate if you haven't Killed Recently"},{zh:"受到【活力】影响时,生命回复速度加快 {0}%",en:"{0}% increased Life Recovery Rate while affected by Vitality"},{zh:"受到【活力】影响时,生命回复速度减慢 {0}%",en:"{0}% reduced Life Recovery Rate while affected by Vitality"},{zh:"若你近期内使敌人眩晕,则每秒再生 {0}% 生命",en:"Regenerate {0}% of Life per second if you have Stunned an Enemy Recently"},{zh:"每 1% 的绝对火焰抗性每秒恢复 {0} 点生命",en:"Regenerate {0} Life per second for each 1% Uncapped Fire Resistance"},{zh:"身上每个增益效果使每秒回复 {0} 生命",en:"Regenerate {0} Life per second per Buff on you"},{zh:"周围每个灵枢都能使你每秒再生{0}点生命",en:"For each nearby corpse, Regenerate {0} Life per second"},{zh:"每受到一种不同的异常状态影响,每秒恢复 {0}% 的生命",en:"Regenerate {0}% of Life per second for each different Ailment affecting you"},{zh:"每层护体每秒恢复 {0}% 的生命",en:"Regenerate {0}% of Life per second per Fortification"},{zh:"生命在受防卫技能增益效果影响下每秒再生 {0}%",en:"Regenerate {0}% of Life per second while affected by a Guard Skill Buff"},{zh:"燃烧时,每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second while Burning"},{zh:"持续吟唱时,每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second while Channelling"},{zh:"受到【活力】影响时, 每秒回复 {0} 生命",en:"Regenerate {0} Life per Second while affected by Vitality"},{zh:"生命在被点燃时每秒再生 {0}%",en:"Regenerate {0} Life per second while Ignited"},{zh:"移动时每秒回复 {0} 生命",en:"Regenerate {0} Life per second while moving"},{zh:"生命在你有鸟之斗魄时每秒再生 {0}%",en:"Regenerate {0} Life per Second while you have Avian's Flight"},{zh:"生命在你近期内引爆过地雷的情况下每秒再生 {0}%",en:"Regenerate {0}% of Life per Second if you've Detonated a Mine Recently"},{zh:"若近期内有召唤生物被击败,则每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second if a Minion has Died Recently"},{zh:"生命在你近期内击中过诅咒的敌人的情况下每秒再生 {0}%",en:"Regenerate {0}% of Life per second if you've Hit a Cursed Enemy Recently"},{zh:"被活力影响时每秒再生 {0}% 生命",en:"Regenerate {0}% of Life per second while affected by Vitality"},{zh:"生命在你近期内成功格挡的情况下每秒再生 {0}%",en:"Regenerate {0}% of Life per Second if you have Blocked recently"},{zh:"若你近期内消耗一个灵枢,每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second if you've Consumed a corpse Recently"},{zh:"若过去 8 秒内你造成过暴击,则每秒生命再生 {0}%",en:"{0}% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds"},{zh:"若你近期内被击中,则每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second if you have been Hit Recently"},{zh:"近期内,你若被一名敌人击中并受到火焰伤害,则每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit Recently"},{zh:"生命在你过去 10 秒内使用过生命药剂的情况下每秒再生 {0}%",en:"Regenerate {0}% of Life per Second if you've used a Life Flask in the past 10 seconds"},{zh:"每有 500 层能量护盾可每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second per 500 Maximum Energy Shield"},{zh:"近期内,每个引爆的地雷使每秒回复 {0}% 生命,最多 10%",en:"Regenerate {0}% of Life per second for each Mine Detonated Recently, up to 10% per second"},{zh:"周围每个灵枢都使你每秒再生 {0}% 生命,最多 3%",en:"For each nearby corpse, Regenerate {0}% Life per second, up to 3%"},{zh:"每个暴击球可使每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second per Power Charge"},{zh:"每有一个复苏的魔卫便使每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second for each Raised Zombie"},{zh:"近期内每个触发的陷阱使每秒回复 {0}% 生命,最多 10%",en:"Regenerate {0}% of Life per Second for each Trap Triggered Recently, up to 10% per second"},{zh:"移动时每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second while moving"},{zh:"静止时每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second while stationary"},{zh:"生命在任意药剂生效期间每秒再生 {0}%",en:"Regenerate {0}% of Life per second during any Flask Effect"},{zh:"至少有 400 点力量时,每秒回复 {0}% 生命",en:"Regenerate {0}% of Life per second with at least 400 Strength"},{zh:"濒血状态时每秒恢复{0}生命",en:"Regenerate {0} Life per Second while on Low Life"},{zh:"照亮范围的扩大和缩小也同样作用于命中值",en:"Increases and Reductions to Light Radius also apply to Accuracy"},{zh:"照亮范围的扩大和缩小也同样作用于效果区域",en:"Increases and Reductions to Light Radius also apply to Area of Effect"},{zh:"闪电异常状态持续时间延长 {0}%",en:"{0}% increased Duration of Lightning Ailments"},{zh:"闪电异常状态持续时间缩短 {0}%",en:"{0}% reduced Duration of Lightning Ailments"},{zh:"你对冰缓敌人施加的闪电异常状态效果提高 {0}%",en:"{0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies"},{zh:"你对冰缓敌人施加的闪电异常状态效果降低 {0}%",en:"{0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies"},{zh:"闪电异常状态效果提高 {0}%",en:"{0}% increased Effect of Lightning Ailments"},{zh:"闪电异常状态效果降低 {0}%",en:"{0}% reduced Effect of Lightning Ailments"},{zh:"若你击中的最高伤害类型为闪电,则你施加的总闪电异常状态效果总增 {0}%",en:"{0}% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning"},{zh:"若你击中的最高伤害类型为闪电,则你施加的总闪电异常状态效果总降 {0}%",en:"{0}% less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning"},{zh:"{0}% 闪电与混沌抗性",en:"{0}% to Lightning and Chaos Resistances"},{zh:"闪电箭矢和冰霜射击的所有击中伤害可以造成点燃",en:"All Damage from Lightning Arrow and Ice Shot Hits can Ignite"},{zh:"闪电箭矢和冰霜射击造成的点燃有 {0}% 的几率伤害总增 100%",en:"{0}% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage"},{zh:"闪电箭矢击中一个额外目标",en:"Lightning Arrow Hits an additional Enemy"},{zh:"闪电箭矢有 {0}% 的几率击中一个额外敌人",en:"Lightning Arrow has {0}% chance to Hit an additional Enemy"},{zh:"闪电通道和电流场的消灭会将敌人视作冻结并击碎",en:"Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen"},{zh:"闪电环廊的效果区域增加{0}%",en:"Lightning Conduit has {0}% increased Area of Effect"},{zh:"闪电环廊的效果区域减少{0}%",en:"Lightning Conduit has {0}% reduced Area of Effect"},{zh:"闪电环廊的施法速度增加{0}%",en:"Lightning Conduit has {0}% increased Cast Speed"},{zh:"闪电环廊造成的伤害增加{0}%",en:"Lightning Conduit deals {0}% increased Damage"},{zh:"闪电环廊造成的伤害降低{0}%",en:"Lightning Conduit deals {0}% reduced Damage"},{zh:"闪电抗性高于 75% 时,每高 1%,闪电伤害便提高 {0}%",en:"{0}% increased Lightning Damage per 1% Lightning Resistance above 75%"},{zh:"每有一个暴击球则获得额外混沌伤害, 其数值等同于闪电伤害的 {0}%",en:"Gain {0}% of Lightning Damage as Extra Chaos Damage per Power Charge"},{zh:"敌人每具有 2% 的感电效果,获得闪电伤害 {0}% 的额外冰霜伤害",en:"Gain {0}% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy"},{zh:"对抗被【冰缓】的敌人时,获得等同于 {0}% 闪电伤害的额外冰霜伤害",en:"Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies"},{zh:"受到【闪电之捷】影响时,闪电伤害提高 {0}%",en:"{0}% increased Lightning Damage while affected by Herald of Thunder"},{zh:"受到【闪电之捷】影响时,闪电伤害降低 {0}%",en:"{0}% reduced Lightning Damage while affected by Herald of Thunder"},{zh:"受到【雷霆】影响时,闪电伤害提高 {0}%",en:"{0}% increased Lightning Damage while affected by Wrath"},{zh:"受到【雷霆】影响时,闪电伤害降低 {0}%",en:"{0}% reduced Lightning Damage while affected by Wrath"},{zh:"受到【闪电之捷】影响时,{0}% 闪电抗性",en:"{0}% to Lightning Resistance while affected by Herald of Thunder"},{zh:"将受到的闪电伤害的 {0}% 吸纳为生命",en:"{0}% of Lightning Damage taken Recouped as Life"},{zh:"被击中时承受 {0} 闪电伤害",en:"{0} Lightning Damage taken from Hits"},{zh:"攻击技能的闪电伤害提高 {0}%",en:"{0}% increased Lightning Damage with Attack Skills"},{zh:"攻击技能的闪电伤害降低 {0}%",en:"{0}% reduced Lightning Damage with Attack Skills"},{zh:"法术技能的闪电伤害提高 {0}%",en:"{0}% increased Lightning Damage with Spell Skills"},{zh:"法术技能的闪电伤害降低 {0}%",en:"{0}% reduced Lightning Damage with Spell Skills"},{zh:"雷暴地雷光环效果提高 {0}%",en:"Stormblast Mine has {0}% increased Aura Effect"},{zh:"雷暴地雷光环效果降低 {0}%",en:"Stormblast Mine has {0}% reduced Aura Effect"},{zh:"雷暴地雷的伤害提高 {0}%",en:"Stormblast Mine deals {0}% increased Damage"},{zh:"雷暴地雷的伤害降低 {0}%",en:"Stormblast Mine deals {0}% reduced Damage"},{zh:"雷暴地雷的投掷速度加快 {0}%",en:"Stormblast Mine has {0}% increased Throwing Speed"},{zh:"雷暴地雷的投掷速度减慢 {0}%",en:"Stormblast Mine has {0}% reduced Throwing Speed"},{zh:"击中时施加闪电曝露,适配 {0}% 的闪电抗性",en:"Inflict Lightning Exposure on Hit, applying {0}% to Lightning Resistance"},{zh:"受到的闪电伤害有 {0}% 视为火焰伤害",en:"{0}% of Lightning Damage taken as Fire Damage"},{zh:"对抗被【冰缓】的敌人时,击中的闪电伤害提高 {0}%",en:"{0}% increased Lightning Damage with Hits against Chilled Enemies"},{zh:"对抗被【冰缓】的敌人时,击中的闪电伤害降低 {0}%",en:"{0}% reduced Lightning Damage with Hits against Chilled Enemies"},{zh:"受到【闪电净化】影响时,受到的反射闪电伤害提高 {0}%",en:"{0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning"},{zh:"受到【闪电净化】影响时,受到的反射闪电伤害降低 {0}%",en:"{0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning"},{zh:"闪电抗性不对受到的闪电伤害生效",en:"Lightning Resistance does not affect Lightning Damage taken"},{zh:"闪电技能在击中时有 {0}% 的几率施加闪电曝露",en:"Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit"},{zh:"所有闪电主动技能石等级 {0}",en:"{0} to Level of all Lightning Skill Gems"},{zh:"闪电技能的敌人眩晕门槛降低 {0}%",en:"Lightning Skills have {0}% reduced Enemy Stun Threshold"},{zh:"闪电技能的敌人眩晕门槛提高 {0}%",en:"Lightning Skills have {0}% increased Enemy Stun Threshold"},{zh:"闪电技能击中有 {0}% 的几率造成中毒",en:"Lightning Skills have {0}% chance to Poison on Hit"},{zh:"闪电法术可将物理伤害的 {0}% 转换为闪电伤害",en:"Lightning Spells have {0}% of Physical Damage Converted to Lightning Damage"},{zh:"闪电打击和冰霜之刃的所有击中伤害可以造成点燃",en:"All Damage from Lightning Strike and Frost Blades Hits can Ignite"},{zh:"闪电打击和冰霜之刃造成的点燃有 {0}% 的几率伤害总增 100%",en:"{0}% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage"},{zh:"【电能释放】每击中 1 个敌人,范围扩大 {0}%",en:"Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit"},{zh:"【电能释放】每击中 1 个敌人,范围缩小 {0}%",en:"Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit"},{zh:"当你拥有电能释放法术图腾时,由图腾施放的电球持续时间提高 {0}%",en:"{0}% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem"},{zh:"当你拥有电能释放法术图腾时,由图腾施放的电球持续时间降低 {0}%",en:"{0}% reduced Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem"},{zh:"【电塔陷阱】会攻击一片额外区域",en:"Lightning Spire Trap strikes an additional area"},{zh:"【电塔陷阱】会攻击 {0} 片额外区域",en:"Lightning Spire Trap strikes {0} additional areas"},{zh:"【电塔陷阱】的施法速度加快 {0}%",en:"Lightning Spire Trap has {0}% increased Cast Speed"},{zh:"【电塔陷阱】的施法速度减慢 {0}%",en:"Lightning Spire Trap has {0}% reduced Cast Speed"},{zh:"【电塔陷阱】的冷却回复速度加快 {0}%",en:"Lightning Spire Trap has {0}% increased Cooldown Recovery Rate"},{zh:"【电塔陷阱】的冷却回复速度减慢 {0}%",en:"Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate"},{zh:"【电塔陷阱】的伤害提高 {0}%",en:"Lightning Spire Trap deals {0}% increased Damage"},{zh:"【电塔陷阱】的伤害降低 {0}%",en:"Lightning Spire Trap deals {0}% reduced Damage"},{zh:"【电塔陷阱】的技能效果持续时间延长 {0}%",en:"Lightning Spire Trap has {0}% increased Skill Effect Duration"},{zh:"【电塔陷阱】的技能效果持续时间缩短 {0}%",en:"Lightning Spire Trap has {0}% reduced Skill Effect Duration"},{zh:"电塔陷阱的投掷速度加快 {0}%",en:"{0}% increased Lightning Spire Trap Throwing Speed"},{zh:"电塔陷阱的投掷速度减慢 {0}%",en:"{0}% reduced Lightning Spire Trap Throwing Speed"},{zh:"【闪电陷阱】的伤害穿透 {0}% 闪电抗性",en:"Lightning Trap Damage Penetrates {0}% Lightning Resistance"},{zh:"闪电陷阱的闪电异常状态效果提高 {0}%",en:"{0}% increased Lightning Trap Lightning Ailment Effect"},{zh:"闪电陷阱的闪电异常状态效果降低 {0}%",en:"{0}% reduced Lightning Trap Lightning Ailment Effect"},{zh:"幻灵守卫的羁绊增益效果提高 {0}%",en:"{0}% increased Effect of Link Buffs on Animated Guardian"},{zh:"羁绊持续时间已消减50%的羁绊增益效果提高 {0}%",en:"{0}% increased Buff Effect of your Links for which 50% of Link Duration has Expired"},{zh:"羁绊持续时间已消减50%的羁绊增益效果降低 {0}%",en:"{0}% reduced Buff Effect of your Links for which 50% of Link Duration has Expired"},{zh:"羁绊的中断距离变为两倍",en:"Links take twice as long to break"},{zh:"羁绊技能的增益效果提高 {0}%",en:"Link Skills have {0}% increased Buff Effect"},{zh:"羁绊技能的增益效果降低 {0}%",en:"Link Skills have {0}% reduced Buff Effect"},{zh:"若你近期有羁绊目标,羁绊法术的增益效果提高 {0}%",en:"Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently"},{zh:"羁绊技能的施法速度加快 {0}%",en:"Link Skills have {0}% increased Cast Speed"},{zh:"羁绊技能的施法速度减慢 {0}%",en:"Link Skills have {0}% reduced Cast Speed"},{zh:"羁绊技能的技能效果持续时间延长 {0}%",en:"Link Skills have {0}% increased Skill Effect Duration"},{zh:"羁绊技能的技能效果持续时间缩短 {0}%",en:"Link Skills have {0}% reduced Skill Effect Duration"},{zh:"所有羁绊技能宝石等级提高 {0}",en:"{0} to Level of all Link Skill Gems"},{zh:"当你战败后,羁绊目标在 {0} 秒内不会战败",en:"Linked Targets Cannot Die for {0} seconds after you Die"},{zh:"当你因羁绊对象战败而战败时,不损失经验值",en:"Lose no Experience when you die because a Linked target died"},{zh:"羁绊技能的魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Link Skills"},{zh:"羁绊技能的魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Link Skills"},{zh:"羁绊目标或羁绊光束中的友军造成的击中元素伤害特别幸运",en:"Elemental Damage with Hits dealt by Linked Targets or Allies in your Link Beams is Lucky"},{zh:"羁绊目标和羁绊光束中的友军的所有元素抗性上限 {0}%",en:"Linked Targets and Allies in your Link Beams have {0}% to all Maximum Elemental Resistances"},{zh:"羁绊法术能够以幻灵守卫为目标",en:"Link Skills can target Animated Guardian"},{zh:"羁绊技能能以可受伤的召唤生物为目标",en:"Link Skills can target Damageable Minions"},{zh:"你的羁绊光束中的敌人不能造成元素异常状态",en:"Enemies in your Link Beams cannot apply Elemental Ailments"},{zh:"你的羁绊光束中的敌人所有元素抗性 {0}%",en:"Enemies in your Link Beams have {0}% to all Elemental Resistances"},{zh:"你的羁绊对象的伤害提高 {0}%",en:"Your Linked targets deal {0}% increased Damage"},{zh:"你的羁绊对象的伤害降低 {0}%",en:"Your Linked targets deal {0}% reduced Damage"},{zh:"你的羁绊对象受到的伤害提高 {0}%",en:"Your Linked Targets take {0}% increased Damage"},{zh:"你的羁绊对象受到的伤害降低 {0}%",en:"Your Linked Targets take {0}% reduced Damage"},{zh:"对羁绊目标造成的诅咒改为由你承受",en:"Curses are inflicted on you instead of Linked targets"},{zh:"对羁绊目标造成的元素异常状态改为由你承受",en:"Elemental Ailments are inflicted on you instead of Linked targets"},{zh:"羁绊技能额外与随机 1 个目标产生羁绊",en:"Link Skills Link to 1 additional random target"},{zh:"羁绊技能额外与随机 {0} 个目标产生羁绊",en:"Link Skills Link to {0} additional random targets"},{zh:"羁绊目标和你共享耐力、狂怒和暴击球",en:"Linked targets share Endurance, Frenzy and Power Charges with you"},{zh:"每 2% 品质使命中值提高提高 {0}%",en:"Grants {0}% increased Accuracy per 2% Quality"},{zh:"增加的小天赋无效果",en:"Added Small Passive Skills grant Nothing"},{zh:"增加的小天赋还获得:{0} 所有属性",en:"Added Small Passive Skills also grant: {0} to All Attributes"},{zh:"增加的小天赋还获得:{0} 护甲值",en:"Added Small Passive Skills also grant: {0} to Armour"},{zh:"增加的小天赋还获得:受捷影响时,攻击和施法速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed while affected by a Herald"},{zh:"增加的小天赋还获得:吟唱技能的攻击和施法速度加快 {0}%",en:"Added Small Passive Skills also grant: Channelling Skills have {0}% increased Attack and Cast Speed"},{zh:"增加的小天赋还获得:混沌技能的攻击和施法速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Chaos Skills"},{zh:"增加的小天赋还获得:冰霜技能的攻击和施法速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Cold Skills"},{zh:"增加的小天赋还获得:元素技能的攻击和施法速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Elemental Skills"},{zh:"增加的小天赋还获得:火焰技能的攻击和施法速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Fire Skills"},{zh:"增加的小天赋还获得:闪电技能的攻击和施法速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Lightning Skills"},{zh:"增加的小天赋还获得:物理技能的攻击和施法速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Physical Skills"},{zh:"增加的小天赋还获得:攻击速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Attack Speed"},{zh:"增加的小天赋还获得:光环技能的效果区域扩大 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Area of Effect of Aura Skills"},{zh:"增加的小天赋还获得:施法速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Cast Speed"},{zh:"增加的小天赋还获得:{0}% 暴击伤害加成",en:"Added Small Passive Skills also grant: {0}% to Critical Strike Multiplier"},{zh:"增加的小天赋还获得:敌人身上的元素异常状态持续时间延长 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Duration of Elemental Ailments on Enemies"},{zh:"增加的小天赋还获得:投射物速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Projectile Speed"},{zh:"增加的小天赋还获得:效果区域扩大 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Area of Effect"},{zh:"增加的小天赋还获得:{0}% 混沌抗性",en:"Added Small Passive Skills also grant: {0}% to Chaos Resistance"},{zh:"增加的小天赋还获得:药剂充能获取提高 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Flask Charges gained"},{zh:"增加的小天赋还获得:{0}% 冰霜抗性",en:"Added Small Passive Skills also grant: {0}% to Cold Resistance"},{zh:"增加的小天赋还获得:魔蛊技能的效果区域扩大 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Area of Effect of Hex Skills"},{zh:"增加的小天赋还获得:持续伤害提高 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Damage over Time"},{zh:"增加的小天赋还获得:伤害提高 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Damage"},{zh:"增加的小天赋还获得:{0} 敏捷",en:"Added Small Passive Skills also grant: {0} to Dexterity"},{zh:"添加的小天赋还获得:所有元素抗性 {0}%",en:"Added Small Passive Skills also grant: {0}% to all Elemental Resistances"},{zh:"增加的小天赋还获得:{0} 闪避值",en:"Added Small Passive Skills also grant: {0} to Evasion"},{zh:"增加的小天赋还获得:{0}% 火焰抗性",en:"Added Small Passive Skills also grant: {0}% to Fire Resistance"},{zh:"增加的小天赋还获得:{0} 智慧",en:"Added Small Passive Skills also grant: {0} to Intelligence"},{zh:"增加的小天赋还获得:{0}% 闪电抗性",en:"Added Small Passive Skills also grant: {0}% to Lightning Resistance"},{zh:"增加的小天赋还获得:魔力回复速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Mana Regeneration Rate"},{zh:"增加的小天赋还获得:{0} 最大能量护盾",en:"Added Small Passive Skills also grant: {0} to Maximum Energy Shield"},{zh:"增加的小天赋还获得:{0} 最大生命",en:"Added Small Passive Skills also grant: {0} to Maximum Life"},{zh:"增加的小天赋还获得:{0} 最大魔力",en:"Added Small Passive Skills also grant: {0} to Maximum Mana"},{zh:"增加的小天赋还获得:召唤生物的攻击和施法速度加快 {0}%",en:"Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed"},{zh:"增加的小天赋还获得:你受捷影响时,召唤生物的攻击和施法速度加快 {0}%",en:"Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald"},{zh:"增加的小天赋还获得:召唤生物每秒回复 {0}% 生命",en:"Added Small Passive Skills also grant: Minions Regenerate {0}% of Life per Second"},{zh:"增加的小天赋还获得:每秒回复 {0}% 生命",en:"Added Small Passive Skills also grant: Regenerate {0}% of Life per Second"},{zh:"增加的小天赋还获得:烙印附着范围扩大 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Brand Attachment range"},{zh:"增加的小天赋还获得:{0} 力量",en:"Added Small Passive Skills also grant: {0} to Strength"},{zh:"增加的小天赋还获得:图腾放置速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Totem Placement speed"},{zh:"增加的小天赋还获得:陷阱和地雷投掷速度加快 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Trap and Mine Throwing Speed"},{zh:"增加的小天赋还获得:战吼持续时间延长 {0}%",en:"Added Small Passive Skills also grant: {0}% increased Warcry Duration"},{zh:"增加的小天赋效果提高 {0}%",en:"Added Small Passive Skills have {0}% increased Effect"},{zh:"其中 1 个增加的天赋为【肾上腺素】",en:"1 Added Passive Skill is Adrenaline"},{zh:"其中 1 个增加的天赋为【先遣卫士】",en:"1 Added Passive Skill is Advance Guard"},{zh:"其中 1 个增加的天赋为【高空钢丝】",en:"1 Added Passive Skill is Aerialist"},{zh:"其中 1 个增加的天赋为【空气力学】",en:"1 Added Passive Skill is Aerodynamics"},{zh:"其中 1 个增加的天赋为【毁灭使徒】",en:"1 Added Passive Skill is Agent of Destruction"},{zh:"其中 1 个增加的天赋为以攻为守",en:"1 Added Passive Skill is Aggressive Defence"},{zh:"其中 1 个增加的天赋为【炼金术士】",en:"1 Added Passive Skill is Alchemist"},{zh:"其中 1 个增加的天赋为【先祖回音】",en:"1 Added Passive Skill is Ancestral Echo"},{zh:"其中 1 个增加的天赋为【先祖指引】",en:"1 Added Passive Skill is Ancestral Guidance"},{zh:"其中 1 个增加的天赋为【先祖教化】",en:"1 Added Passive Skill is Ancestral Inspiration"},{zh:"其中 1 个增加的天赋为【先祖之力】",en:"1 Added Passive Skill is Ancestral Might"},{zh:"其中 1 个增加的天赋为【先祖护佑】",en:"1 Added Passive Skill is Ancestral Preservation"},{zh:"其中 1 个增加的天赋为【先祖降临】",en:"1 Added Passive Skill is Ancestral Reach"},{zh:"其中 1 个增加的天赋为【防护冻结】",en:"1 Added Passive Skill is Antifreeze"},{zh:"其中 1 个增加的天赋为【防护毒素】",en:"1 Added Passive Skill is Antivenom"},{zh:"其中 1 个增加的天赋为【奥术专家】",en:"1 Added Passive Skill is Arcane Adept"},{zh:"其中 1 个增加的天赋为【奥术英姿】",en:"1 Added Passive Skill is Arcane Heroism"},{zh:"其中 1 个增加的天赋为【奥术烟花】",en:"1 Added Passive Skill is Arcane Pyrotechnics"},{zh:"其中 1 个增加的天赋为【弧光箭】",en:"1 Added Passive Skill is Arcing Shot"},{zh:"其中 1 个增加的天赋为【独断宣言】",en:"1 Added Passive Skill is Assert Dominance"},{zh:"其中 1 个增加的天赋为【惊怖酷刑】",en:"1 Added Passive Skill is Astonishing Affliction"},{zh:"其中 1 个增加的天赋为【苦难根基】",en:"1 Added Passive Skill is Basics of Pain"},{zh:"其中 1 个增加的天赋为【坚守战场】",en:"1 Added Passive Skill is Battle-Hardened"},{zh:"其中 1 个增加的天赋为【战场主宰】",en:"1 Added Passive Skill is Battlefield Dominator"},{zh:"其中 1 个增加的天赋为【铁匠】",en:"1 Added Passive Skill is Blacksmith"},{zh:"其中 1 个增加的天赋为【大雪漫天】",en:"1 Added Passive Skill is Blanketed Snow"},{zh:"其中 1 个增加的天赋为【千里冰封】",en:"1 Added Passive Skill is Blast-Freeze"},{zh:"其中 1 个增加的天赋为【受福】",en:"1 Added Passive Skill is Blessed"},{zh:"其中 1 个增加的天赋为【受福重生】",en:"1 Added Passive Skill is Blessed Rebirth"},{zh:"其中 1 个增加的天赋为赤血造诣",en:"1 Added Passive Skill is Blood Artist"},{zh:"其中 1 个增加的天赋为【鲜血之腥】",en:"1 Added Passive Skill is Bloodscent"},{zh:"其中 1 个增加的天赋为【还击】",en:"1 Added Passive Skill is Blowback"},{zh:"其中 1 个增加的天赋为【保镖】",en:"1 Added Passive Skill is Bodyguards"},{zh:"其中 1 个增加的天赋为【混沌降生】",en:"1 Added Passive Skill is Born of Chaos"},{zh:"其中 1 个增加的天赋为【忠诚钢印】",en:"1 Added Passive Skill is Brand Loyalty"},{zh:"其中 1 个增加的天赋为【力量萃取】",en:"1 Added Passive Skill is Brewed for Potency"},{zh:"其中 1 个增加的天赋为【侧舷炮】",en:"1 Added Passive Skill is Broadside"},{zh:"其中 1 个增加的天赋为【梳洗之刑】",en:"1 Added Passive Skill is Brush with Death"},{zh:"其中 1 个增加的天赋为【恶名昭著】",en:"1 Added Passive Skill is Brutal Infamy"},{zh:"其中 1 个增加的天赋为【掷象功】",en:"1 Added Passive Skill is Burden Projection"},{zh:"其中 1 个增加的天赋为【熊熊燃烧】",en:"1 Added Passive Skill is Burning Bright"},{zh:"其中 1 个增加的天赋为【灾殃】",en:"1 Added Passive Skill is Calamitous"},{zh:"其中 1 个增加的天赋为【屠夫呼唤】",en:"1 Added Passive Skill is Call to the Slaughter"},{zh:"其中 1 个增加的天赋为【充能器】",en:"1 Added Passive Skill is Capacitor"},{zh:"其中 1 个增加的天赋为【谨慎操纵】",en:"1 Added Passive Skill is Careful Handling"},{zh:"其中 1 个增加的天赋为【惊寒降临】",en:"1 Added Passive Skill is Chilling Presence"},{zh:"其中 1 个增加的天赋为【开凿】",en:"1 Added Passive Skill is Chip Away"},{zh:"其中 1 个增加的天赋为【循环湮灭】",en:"1 Added Passive Skill is Circling Oblivion"},{zh:"其中 1 个增加的天赋为【心意已决】",en:"1 Added Passive Skill is Clarity of Purpose"},{zh:"其中 1 个增加的天赋为【冷血杀手】",en:"1 Added Passive Skill is Cold-Blooded Killer"},{zh:"其中 1 个增加的天赋为【寒冰导体】",en:"1 Added Passive Skill is Cold Conduction"},{zh:"其中 1 个增加的天赋为【冻彻心扉】",en:"1 Added Passive Skill is Cold to the Core"},{zh:"其中 1 个增加的天赋为【韵律战法】",en:"1 Added Passive Skill is Combat Rhythm"},{zh:"其中 1 个增加的天赋为【老痕新伤】",en:"1 Added Passive Skill is Compound Injury"},{zh:"其中 1 个增加的天赋为【自信斗士】",en:"1 Added Passive Skill is Confident Combatant"},{zh:"其中 1 个增加的天赋为【咒法之墙】",en:"1 Added Passive Skill is Conjured Wall"},{zh:"其中 1 个增加的天赋为【能量留存】",en:"1 Added Passive Skill is Conservation of Energy"},{zh:"其中 1 个增加的天赋为【汤镬】",en:"1 Added Passive Skill is Cooked Alive"},{zh:"其中 1 个增加的天赋为【腐蚀元素】",en:"1 Added Passive Skill is Corrosive Elements"},{zh:"其中 1 个增加的天赋为【焚化炉】",en:"1 Added Passive Skill is Cremator"},{zh:"其中 1 个增加的天赋为【恶狼哭号】",en:"1 Added Passive Skill is Cry Wolf"},{zh:"其中 1 个增加的天赋为【祭仪领袖】",en:"1 Added Passive Skill is Cult-Leader"},{zh:"其中 1 个增加的天赋为【激进理念】",en:"1 Added Passive Skill is Daring Ideas"},{zh:"其中 1 个增加的天赋为德瑞的怨恨",en:"1 Added Passive Skill is Doedre's Spite"},{zh:"其中 1 个增加的天赋为【黑暗构想】",en:"1 Added Passive Skill is Dark Ideation"},{zh:"其中 1 个增加的天赋为【黑暗使者】",en:"1 Added Passive Skill is Dark Messenger"},{zh:"其中 1 个增加的天赋为【突进时刻】",en:"1 Added Passive Skill is Darting Movements"},{zh:"其中 1 个增加的天赋为【疾雨摧花】",en:"1 Added Passive Skill is Deadly Repartee"},{zh:"其中 1 个增加的天赋为【深寒】",en:"1 Added Passive Skill is Deep Chill"},{zh:"其中 1 个增加的天赋为【凌迟】",en:"1 Added Passive Skill is Deep Cuts"},{zh:"其中 1 个增加的天赋为【苦痛永存】",en:"1 Added Passive Skill is Misery Everlasting"},{zh:"其中 1 个增加的天赋为【决不妥协】",en:"1 Added Passive Skill is Uncompromising"},{zh:"其中 1 个增加的天赋为【破坏者】",en:"1 Added Passive Skill is Devastator"},{zh:"其中 1 个增加的天赋为【门徒】",en:"1 Added Passive Skill is Disciples"},{zh:"其中 1 个增加的天赋为【自制】",en:"1 Added Passive Skill is Self-Control"},{zh:"其中 1 个增加的天赋为【疫病弥漫】",en:"1 Added Passive Skill is Disease Vector"},{zh:"其中 1 个增加的天赋为【心神错乱】",en:"1 Added Passive Skill is Disorienting Display"},{zh:"其中 1 个增加的天赋为【累累伤痕】",en:"1 Added Passive Skill is Disorienting Wounds"},{zh:"其中 1 个增加的天赋为【完美无暇】",en:"1 Added Passive Skill is Distilled Perfection"},{zh:"其中 1 个增加的天赋为德瑞的冷漠",en:"1 Added Passive Skill is Doedre's Apathy"},{zh:"其中 1 个增加的天赋为德瑞的饕餮",en:"1 Added Passive Skill is Doedre's Gluttony"},{zh:"其中 1 个增加的天赋为【多利亚尼之训】",en:"1 Added Passive Skill is Doryani's Lesson"},{zh:"其中 1 个增加的天赋为【屠龙猎手】",en:"1 Added Passive Skill is Dragon Hunter"},{zh:"其中 1 个增加的天赋为【致命行军】",en:"1 Added Passive Skill is Dread March"},{zh:"其中 1 个增加的天赋为【毁灭引擎】",en:"1 Added Passive Skill is Drive the Destruction"},{zh:"其中 1 个增加的天赋为【旧神启迪】",en:"1 Added Passive Skill is Eldritch Inspiration"},{zh:"其中 1 个增加的天赋为【优雅形体】",en:"1 Added Passive Skill is Elegant Form"},{zh:"其中 1 个增加的天赋为【赋能使者】",en:"1 Added Passive Skill is Empowered Envoy"},{zh:"其中 1 个增加的天赋为【末日使者】",en:"1 Added Passive Skill is Endbringer"},{zh:"其中 1 个增加的天赋为【持久冷静】",en:"1 Added Passive Skill is Enduring Composure"},{zh:"其中 1 个增加的天赋为【持久专注】",en:"1 Added Passive Skill is Enduring Focus"},{zh:"其中 1 个增加的天赋为【持久结界】",en:"1 Added Passive Skill is Enduring Ward"},{zh:"其中 1 个增加的天赋为【无中生有】",en:"1 Added Passive Skill is Energy From Naught"},{zh:"其中 1 个增加的天赋为【精华疾攻】",en:"1 Added Passive Skill is Essence Rush"},{zh:"其中 1 个增加的天赋为【永恒苦难】",en:"1 Added Passive Skill is Eternal Suffering"},{zh:"其中 1 个增加的天赋为【邪恶之眼】",en:"1 Added Passive Skill is Evil Eye"},{zh:"其中 1 个增加的天赋为【万象之力】",en:"1 Added Passive Skill is Expansive Might"},{zh:"其中 1 个增加的天赋为【扩张】",en:"1 Added Passive Skill is Expendability"},{zh:"其中 1 个增加的天赋为【破坏专家】",en:"1 Added Passive Skill is Expert Sabotage"},{zh:"其中 1 个增加的天赋为【混元震天】",en:"1 Added Passive Skill is Explosive Force"},{zh:"其中 1 个增加的天赋为【解剖疗法】",en:"1 Added Passive Skill is Exposure Therapy"},{zh:"其中 1 个增加的天赋为【风暴之眼】",en:"1 Added Passive Skill is Eye of the Storm"},{zh:"其中 1 个增加的天赋为【以眼还眼】",en:"1 Added Passive Skill is Eye to Eye"},{zh:"其中 1 个增加的天赋为【回风之剑】",en:"1 Added Passive Skill is Fan of Blades"},{zh:"其中 1 个增加的天赋为【煽风点火】",en:"1 Added Passive Skill is Fan the Flames"},{zh:"其中 1 个增加的天赋为【斋戒】",en:"1 Added Passive Skill is Fasting"},{zh:"其中 1 个增加的天赋为【凶骇武士】",en:"1 Added Passive Skill is Fearsome Warrior"},{zh:"其中 1 个增加的天赋为【血肉盛宴】",en:"1 Added Passive Skill is Feast of Flesh"},{zh:"其中 1 个增加的天赋为【饕餮群魔】",en:"1 Added Passive Skill is Feasting Fiends"},{zh:"其中 1 个增加的天赋为【怒火盛宴】",en:"1 Added Passive Skill is Feed the Fury"},{zh:"其中 1 个增加的天赋为【整顿】",en:"1 Added Passive Skill is Fettle"},{zh:"其中 1 个增加的天赋为【火冥功】",en:"1 Added Passive Skill is Fire Attunement"},{zh:"其中 1 个增加的天赋为怨恨姿态",en:"1 Added Passive Skill is Spiteful Presence"},{zh:"其中 1 个增加的天赋为【旱魃】",en:"1 Added Passive Skill is Lord of Drought"},{zh:"其中 1 个增加的天赋为【灵活哨兵】",en:"1 Added Passive Skill is Flexible Sentry"},{zh:"其中 1 个增加的天赋为【放血】",en:"1 Added Passive Skill is Flow of Life"},{zh:"其中 1 个增加的天赋为【追随】",en:"1 Added Passive Skill is Follow-Through"},{zh:"其中 1 个增加的天赋为【力量倍增】",en:"1 Added Passive Skill is Force Multiplier"},{zh:"其中 1 个增加的天赋为【呼风唤雪】",en:"1 Added Passive Skill is Blizzard Caller"},{zh:"其中 1 个增加的天赋为【充能备战】",en:"1 Added Passive Skill is Fuel the Fight"},{zh:"其中 1 个增加的天赋为【狂风扫荡】",en:"1 Added Passive Skill is Furious Assault"},{zh:"其中 1 个增加的天赋为【天才】",en:"1 Added Passive Skill is Genius"},{zh:"其中 1 个增加的天赋为【角斗战法】",en:"1 Added Passive Skill is Gladiatorial Combat"},{zh:"其中 1 个增加的天赋为【勇毅斗士】",en:"1 Added Passive Skill is Gladiator's Fortitude"},{zh:"其中 1 个增加的天赋为【优雅处刑】",en:"1 Added Passive Skill is Graceful Execution"},{zh:"其中 1 个增加的天赋为【崇高之形】",en:"1 Added Passive Skill is Sublime Form"},{zh:"其中 1 个增加的天赋为【宏伟计划】",en:"1 Added Passive Skill is Grand Design"},{zh:"其中 1 个增加的天赋为【阴冷誓言】",en:"1 Added Passive Skill is Grim Oath"},{zh:"其中 1 个增加的天赋为内省",en:"1 Added Passive Skill is Introspection"},{zh:"其中 1 个增加的天赋为【游击战】",en:"1 Added Passive Skill is Guerilla Tactics"},{zh:"其中 1 个增加的天赋为【大出血】",en:"1 Added Passive Skill is Haemorrhage"},{zh:"其中 1 个增加的天赋为【恶灵之嚎】",en:"1 Added Passive Skill is Haunting Shout"},{zh:"其中 1 个增加的天赋为【钢铁之心】",en:"1 Added Passive Skill is Heart of Iron"},{zh:"其中 1 个增加的天赋为【金刚拳】",en:"1 Added Passive Skill is Heavy Hitter"},{zh:"其中 1 个增加的天赋为【开发要害】",en:"1 Added Passive Skill is Exploit Weakness"},{zh:"其中 1 个增加的天赋为【传令者】",en:"1 Added Passive Skill is Heraldry"},{zh:"其中 1 个增加的天赋为【蛊灵斗士】",en:"1 Added Passive Skill is Hex Breaker"},{zh:"其中 1 个增加的天赋为【冬眠者】",en:"1 Added Passive Skill is Hibernator"},{zh:"其中 1 个增加的天赋为【连打带跑】",en:"1 Added Passive Skill is Hit and Run"},{zh:"其中 1 个增加的天赋为【天人化生】",en:"1 Added Passive Skill is Holistic Health"},{zh:"其中 1 个增加的天赋为【神圣征服】",en:"1 Added Passive Skill is Holy Conquest"},{zh:"其中 1 个增加的天赋为猎犬面具",en:"1 Added Passive Skill is Hound's Mark"},{zh:"其中 1 个增加的天赋为【肿胀灵枢】",en:"1 Added Passive Skill is Hulking Corpses"},{zh:"其中 1 个增加的天赋为【即兴演出】",en:"1 Added Passive Skill is Improvisor"},{zh:"其中 1 个增加的天赋为【无尽杀戮】",en:"1 Added Passive Skill is Insatiable Killer"},{zh:"其中 1 个增加的天赋为【绝妙镇压】",en:"1 Added Passive Skill is Inspired Oppression"},{zh:"其中 1 个增加的天赋为【绝缘】",en:"1 Added Passive Skill is Insulated"},{zh:"其中 1 个增加的天赋为【凝聚】",en:"1 Added Passive Skill is Intensity"},{zh:"其中 1 个增加的天赋为【欢欣预兆】",en:"1 Added Passive Skill is Invigorating Portents"},{zh:"其中 1 个增加的天赋为【钢铁斗士】",en:"1 Added Passive Skill is Iron Breaker"},{zh:"其中 1 个增加的天赋为【持久印象】",en:"1 Added Passive Skill is Lasting Impression"},{zh:"其中 1 个增加的天赋为【按图索骥】",en:"1 Added Passive Skill is Lead By Example"},{zh:"其中 1 个增加的天赋为【由死复生】",en:"1 Added Passive Skill is Life from Death"},{zh:"其中 1 个增加的天赋为【风暴之诱】",en:"1 Added Passive Skill is Tempt the Storm"},{zh:"其中 1 个增加的天赋为【液化启迪】",en:"1 Added Passive Skill is Liquid Inspiration"},{zh:"其中 1 个增加的天赋为【低容忍】",en:"1 Added Passive Skill is Low Tolerance"},{zh:"其中 1 个增加的天赋为【破法】",en:"1 Added Passive Skill is Mage Bane"},{zh:"其中 1 个增加的天赋为【法师猎人】",en:"1 Added Passive Skill is Mage Hunter"},{zh:"其中 1 个增加的天赋为【放大器】",en:"1 Added Passive Skill is Magnifier"},{zh:"其中 1 个增加的天赋为【武艺专精】",en:"1 Added Passive Skill is Martial Mastery"},{zh:"其中 1 个增加的天赋为【技如长虹】",en:"1 Added Passive Skill is Martial Momentum"},{zh:"其中 1 个增加的天赋为【武艺精湛】",en:"1 Added Passive Skill is Martial Prowess"},{zh:"其中 1 个增加的天赋为【统御之主】",en:"1 Added Passive Skill is Master of Command"},{zh:"其中 1 个增加的天赋为【恐惧之主】",en:"1 Added Passive Skill is Master of Fear"},{zh:"其中 1 个增加的天赋为【火焰之主】",en:"1 Added Passive Skill is Master of Fire"},{zh:"其中 1 个增加的天赋为大漩涡之主",en:"1 Added Passive Skill is Master of the Maelstrom"},{zh:"其中 1 个增加的天赋为【规律主宰】",en:"1 Added Passive Skill is Master the Fundamentals"},{zh:"其中 1 个增加的天赋为【弥补之源】",en:"1 Added Passive Skill is Mender's Wellspring"},{zh:"其中 1 个增加的天赋为【穷兵黩武】",en:"1 Added Passive Skill is Militarism"},{zh:"其中 1 个增加的天赋为【正念】",en:"1 Added Passive Skill is Mindfulness"},{zh:"其中 1 个增加的天赋为【暴民思维】",en:"1 Added Passive Skill is Mob Mentality"},{zh:"其中 1 个增加的天赋为【熔岩者印记】",en:"1 Added Passive Skill is Molten One's Mark"},{zh:"其中 1 个增加的天赋为【秘法结界】",en:"1 Added Passive Skill is Mystical Ward"},{zh:"其中 1 个增加的天赋为【万物滋生】",en:"1 Added Passive Skill is Natural Vigour"},{zh:"其中 1 个增加的天赋为【神出鬼没】",en:"1 Added Passive Skill is No Witnesses"},{zh:"其中 1 个增加的天赋为【不可燃烧】",en:"1 Added Passive Skill is Non-Flammable"},{zh:"其中 1 个增加的天赋为【僵化灵药】",en:"1 Added Passive Skill is Numbing Elixir"},{zh:"其中 1 个增加的天赋为【顽强壁垒】",en:"1 Added Passive Skill is One with the Shield"},{zh:"其中 1 个增加的天赋为【坦率】",en:"1 Added Passive Skill is Openness"},{zh:"其中 1 个增加的天赋为【趁机发难】",en:"1 Added Passive Skill is Opportunistic Fusilade"},{zh:"其中 1 个增加的天赋为【霸主】",en:"1 Added Passive Skill is Overlord"},{zh:"其中 1 个增加的天赋为【霹雳雷震】",en:"1 Added Passive Skill is Overshock"},{zh:"其中 1 个增加的天赋为【罪恶滔天】",en:"1 Added Passive Skill is Overwhelming Malice"},{zh:"其中 1 个增加的天赋为【瘫痪】",en:"1 Added Passive Skill is Paralysis"},{zh:"其中 1 个增加的天赋为【乱中有静】",en:"1 Added Passive Skill is Peace Amidst Chaos"},{zh:"其中 1 个增加的天赋为【巅峰状态】",en:"1 Added Passive Skill is Peak Vigour"},{zh:"其中 1 个增加的天赋为赤血医师",en:"1 Added Passive Skill is Phlebotomist"},{zh:"其中 1 个增加的天赋为【横扫千军】",en:"1 Added Passive Skill is Powerful Assault"},{zh:"其中 1 个增加的天赋为【威力结界】",en:"1 Added Passive Skill is Powerful Ward"},{zh:"其中 1 个增加的天赋为【施法熟手】",en:"1 Added Passive Skill is Practiced Caster"},{zh:"其中 1 个增加的天赋为毁灭之相",en:"1 Added Passive Skill is Destructive Aspect"},{zh:"其中 1 个增加的天赋为【精确专注】",en:"1 Added Passive Skill is Precise Focus"},{zh:"其中 1 个增加的天赋为【睚眦必报】",en:"1 Added Passive Skill is Precise Retaliation"},{zh:"其中 1 个增加的天赋为【直攻要害】",en:"1 Added Passive Skill is Pressure Points"},{zh:"其中 1 个增加的天赋为【原初之缚】",en:"1 Added Passive Skill is Primordial Bond"},{zh:"其中 1 个增加的天赋为【棱光之壳】",en:"1 Added Passive Skill is Prismatic Carapace"},{zh:"其中 1 个增加的天赋为【棱光之舞】",en:"1 Added Passive Skill is Prismatic Dance"},{zh:"其中 1 个增加的天赋为【棱光之心】",en:"1 Added Passive Skill is Prismatic Heart"},{zh:"其中 1 个增加的天赋为【恢宏壁垒】",en:"1 Added Passive Skill is Prodigious Defence"},{zh:"其中 1 个增加的天赋为【内奸】",en:"1 Added Passive Skill is Provocateur"},{zh:"其中 1 个增加的天赋为【纯粹苦痛】",en:"1 Added Passive Skill is Pure Agony"},{zh:"其中 1 个增加的天赋为【天赋禀异】",en:"1 Added Passive Skill is Pure Aptitude"},{zh:"其中 1 个增加的天赋为电震姿态",en:"1 Added Passive Skill is Electric Presence"},{zh:"其中 1 个增加的天赋为【天生狡诈】",en:"1 Added Passive Skill is Pure Guile"},{zh:"其中 1 个增加的天赋为【纯粹之力】",en:"1 Added Passive Skill is Pure Might"},{zh:"其中 1 个增加的天赋为【勇毅先驱】",en:"1 Added Passive Skill is Purposeful Harbinger"},{zh:"其中 1 个增加的天赋为【又快又狠】",en:"1 Added Passive Skill is Quick and Deadly"},{zh:"其中 1 个增加的天赋为【逃之夭夭】",en:"1 Added Passive Skill is Quick Getaway"},{zh:"其中 1 个增加的天赋为【猛烈灌注】",en:"1 Added Passive Skill is Rapid Infusion"},{zh:"其中 1 个增加的天赋为【野蛮嚎叫】",en:"1 Added Passive Skill is Rattling Bellow"},{zh:"其中 1 个增加的天赋为【寸草不生】",en:"1 Added Passive Skill is Raze and Pillage"},{zh:"其中 1 个增加的天赋为【准备就绪】",en:"1 Added Passive Skill is Readiness"},{zh:"其中 1 个增加的天赋为【非凡瞩目】",en:"1 Added Passive Skill is Remarkable"},{zh:"其中 1 个增加的天赋为【撕裂】",en:"1 Added Passive Skill is Rend"},{zh:"其中 1 个增加的天赋为【复兴】",en:"1 Added Passive Skill is Renewal"},{zh:"其中 1 个增加的天赋为【连发】",en:"1 Added Passive Skill is Repeater"},{zh:"其中 1 个增加的天赋为【重装上阵】",en:"1 Added Passive Skill is Replenishing Presence"},{zh:"其中 1 个增加的天赋为【骚乱平息】",en:"1 Added Passive Skill is Riot Queller"},{zh:"其中 1 个增加的天赋为【腐烂抗力】",en:"1 Added Passive Skill is Rot-Resistant"},{zh:"其中 1 个增加的天赋为【刻板援军】",en:"1 Added Passive Skill is Rote Reinforcement"},{zh:"其中 1 个增加的天赋为【腐烂之爪】",en:"1 Added Passive Skill is Rotten Claws"},{zh:"其中 1 个增加的天赋为【飘雪穿云】",en:"1 Added Passive Skill is Run Through"},{zh:"其中 1 个增加的天赋为【狂虐者】",en:"1 Added Passive Skill is Sadist"},{zh:"其中 1 个增加的天赋为【贤者】",en:"1 Added Passive Skill is Sage"},{zh:"其中 1 个增加的天赋为【心灵枯竭】",en:"1 Added Passive Skill is Sap Psyche"},{zh:"其中 1 个增加的天赋为【凶蛮回荡】",en:"1 Added Passive Skill is Savage Response"},{zh:"其中 1 个增加的天赋为【品味片刻】",en:"1 Added Passive Skill is Savour the Moment"},{zh:"其中 1 个增加的天赋为【闪光理念】",en:"1 Added Passive Skill is Scintillating Idea"},{zh:"其中 1 个增加的天赋为【弥补之印】",en:"1 Added Passive Skill is Seal Mender"},{zh:"其中 1 个增加的天赋为【天衣无缝】",en:"1 Added Passive Skill is Second Skin"},{zh:"其中 1 个增加的天赋为【探索符文】",en:"1 Added Passive Skill is Seeker Runes"},{zh:"其中 1 个增加的天赋为【自圆其说】",en:"1 Added Passive Skill is Self-Fulfilling Prophecy"},{zh:"其中 1 个增加的天赋为【降蛊】",en:"1 Added Passive Skill is Septic Spells"},{zh:"其中 1 个增加的天赋为【高枕无忧】",en:"1 Added Passive Skill is Set and Forget"},{zh:"其中 1 个增加的天赋为【变换之影】",en:"1 Added Passive Skill is Shifting Shadow"},{zh:"其中 1 个增加的天赋为【呼啸飞箭】",en:"1 Added Passive Skill is Shrieking Bolts"},{zh:"其中 1 个增加的天赋为【魔侍凋零】",en:"1 Added Passive Skill is Skeletal Atrophy"},{zh:"其中 1 个增加的天赋为【碎颅斗士】",en:"1 Added Passive Skill is Skullbreaker"},{zh:"其中 1 个增加的天赋为【不眠哨卫】",en:"1 Added Passive Skill is Sleepless Sentries"},{zh:"其中 1 个增加的天赋为【截心击】",en:"1 Added Passive Skill is Smite the Weak"},{zh:"其中 1 个增加的天赋为【燃烬之烟】",en:"1 Added Passive Skill is Smoking Remains"},{zh:"其中 1 个增加的天赋为【激荡狂灵】",en:"1 Added Passive Skill is Snaring Spirits"},{zh:"其中 1 个增加的天赋为【暴风雪】",en:"1 Added Passive Skill is Snowstorm"},{zh:"其中 1 个增加的天赋为【特别预备】",en:"1 Added Passive Skill is Special Reserve"},{zh:"其中 1 个增加的天赋为【钉刺调和】",en:"1 Added Passive Skill is Spiked Concoction"},{zh:"其中 1 个增加的天赋为【折回冲刺】",en:"1 Added Passive Skill is Spring Back"},{zh:"其中 1 个增加的天赋为无常姿态",en:"1 Added Passive Skill is Volatile Presence"},{zh:"其中 1 个增加的天赋为【缓慢折磨】",en:"1 Added Passive Skill is Steady Torment"},{zh:"其中 1 个增加的天赋为【忍耐专注】",en:"1 Added Passive Skill is Stoic Focus"},{zh:"其中 1 个增加的天赋为【风暴痛饮】",en:"1 Added Passive Skill is Storm Drinker"},{zh:"其中 1 个增加的天赋为【风暴骑手】",en:"1 Added Passive Skill is Stormrider"},{zh:"其中 1 个增加的天赋为【风暴之手】",en:"1 Added Passive Skill is Storm's Hand"},{zh:"其中 1 个增加的天赋为【流线作业】",en:"1 Added Passive Skill is Streamlined"},{zh:"其中 1 个增加的天赋为【领军之将】",en:"1 Added Passive Skill is Strike Leader"},{zh:"其中 1 个增加的天赋为【倔强学徒】",en:"1 Added Passive Skill is Stubborn Student"},{zh:"其中 1 个增加的天赋为【腐朽学徒】",en:"1 Added Passive Skill is Student of Decay"},{zh:"其中 1 个增加的天赋为【崇高感】",en:"1 Added Passive Skill is Sublime Sensation"},{zh:"其中 1 个增加的天赋为禁欲之相",en:"1 Added Passive Skill is Mortifying Aspect"},{zh:"其中 1 个增加的天赋为【超级聚能】",en:"1 Added Passive Skill is Supercharge"},{zh:"其中 1 个增加的天赋为【好整以暇】",en:"1 Added Passive Skill is Surefooted Striker"},{zh:"其中 1 个增加的天赋为【活力振奋】",en:"1 Added Passive Skill is Surging Vitality"},{zh:"其中 1 个增加的天赋为【惊奇破坏】",en:"1 Added Passive Skill is Surprise Sabotage"},{zh:"其中 1 个增加的天赋为【淬火箭头】",en:"1 Added Passive Skill is Tempered Arrowheads"},{zh:"其中 1 个增加的天赋为【奥法蠕虫】",en:"1 Added Passive Skill is Thaumophage"},{zh:"其中 1 个增加的天赋为【天雷轰顶】",en:"1 Added Passive Skill is Thunderstruck"},{zh:"其中 1 个增加的天赋为【翻天横扫】",en:"1 Added Passive Skill is Titanic Swings"},{zh:"其中 1 个增加的天赋为【残酷之触】",en:"1 Added Passive Skill is Touch of Cruelty"},{zh:"其中 1 个增加的天赋为【胁迫如山】",en:"1 Added Passive Skill is Towering Threat"},{zh:"其中 1 个增加的天赋为【渎神雅量】",en:"1 Added Passive Skill is Unholy Grace"},{zh:"其中 1 个增加的天赋为【莫名之赐】",en:"1 Added Passive Skill is Unspeakable Gifts"},{zh:"其中 1 个增加的天赋为【不可触及】",en:"1 Added Passive Skill is Untouchable"},{zh:"其中 1 个增加的天赋为【不动专注】",en:"1 Added Passive Skill is Unwavering Focus"},{zh:"其中 1 个增加的天赋为【不动之恶】",en:"1 Added Passive Skill is Unwaveringly Evil"},{zh:"其中 1 个增加的天赋为【无垠之力】",en:"1 Added Passive Skill is Vast Power"},{zh:"其中 1 个增加的天赋为正义之路",en:"1 Added Passive Skill is Righteous Path"},{zh:"其中 1 个增加的天赋为【防御老手】",en:"1 Added Passive Skill is Veteran Defender"},{zh:"其中 1 个增加的天赋为【恶毒撕咬】",en:"1 Added Passive Skill is Vicious Bite"},{zh:"其中 1 个增加的天赋为【恶毒守卫】",en:"1 Added Passive Skill is Vicious Guard"},{zh:"其中 1 个增加的天赋为【恶毒穿刺】",en:"1 Added Passive Skill is Vicious Skewering"},{zh:"其中 1 个增加的天赋为【牺牲制造者】",en:"1 Added Passive Skill is Victim Maker"},{zh:"其中 1 个增加的天赋为【邪恶复兴】",en:"1 Added Passive Skill is Vile Reinvigoration"},{zh:"其中 1 个增加的天赋为【活力专注】",en:"1 Added Passive Skill is Vital Focus"},{zh:"其中 1 个增加的天赋为【多彩之色】",en:"1 Added Passive Skill is Vivid Hues"},{zh:"其中 1 个增加的天赋为【肌肉之墙】",en:"1 Added Passive Skill is Wall of Muscle"},{zh:"其中 1 个增加的天赋为【禁断之言】",en:"1 Added Passive Skill is Forbidden Words"},{zh:"其中 1 个增加的天赋为【警戒之号】",en:"1 Added Passive Skill is Warning Call"},{zh:"其中 1 个增加的天赋为【凌虐酷刑】",en:"1 Added Passive Skill is Wasting Affliction"},{zh:"其中 1 个增加的天赋为【千斤坠】",en:"1 Added Passive Skill is Weight Advantage"},{zh:"1 个添加的被动天赋为邪恶之眼",en:"1 Added Passive Skill is Evil Eye"},{zh:"其中 1 个增加的天赋为【邪恶烟云】",en:"1 Added Passive Skill is Wicked Pall"},{zh:"其中 1 个增加的天赋为【毁天灭地】",en:"1 Added Passive Skill is Widespread Destruction"},{zh:"其中 1 个增加的天赋为【勇毅者】",en:"1 Added Passive Skill is Will Shaper"},{zh:"其中 1 个增加的天赋为【螺旋之风】",en:"1 Added Passive Skill is Wind-up"},{zh:"其中 1 个增加的天赋为狂乱之相",en:"1 Added Passive Skill is Frantic Aspect"},{zh:"其中 1 个增加的天赋为【深冬潜者】",en:"1 Added Passive Skill is Winter Prowler"},{zh:"其中 1 个增加的天赋为【死亡之愿】",en:"1 Added Passive Skill is Wish for Death"},{zh:"其中 1 个增加的天赋为【非凡才能】",en:"1 Added Passive Skill is Wizardry"},{zh:"其中 1 个增加的天赋为【恶化创伤】",en:"1 Added Passive Skill is Wound Aggravation"},{zh:"其中 1 个增加的天赋为【火焰缠身】",en:"1 Added Passive Skill is Wrapped in Flame"},{zh:"每 4% 品质使效果区域扩大 {0}%",en:"Grants {0}% increased Area of Effect per 4% Quality"},{zh:"若腐化,则攻击和施法速度加快 {0}%",en:"{0}% increased Attack and Cast Speed if Corrupted"},{zh:"若腐化,则攻击和施法速度减慢 {0}%",en:"{0}% reduced Attack and Cast Speed if Corrupted"},{zh:"攻击伤害在腐化的情况下提高 {0}%",en:"{0}% increased Attack Damage if Corrupted"},{zh:"攻击伤害在腐化的情况下降低 {0}%",en:"{0}% reduced Attack Damage if Corrupted"},{zh:"每 8% 品质使攻击速度加快 {0}%",en:"{0}% increased Attack Speed per 8% Quality"},{zh:"镶嵌锐利之凝珠宝时,攻击有 {0}% 的几率在击败时获得猛攻效果",en:"With a Searching Eye Jewel Socketed, Attacks have {0}% chance to grant Onslaught On Kill"},{zh:"当插槽内有 1 个【凶残之凝】珠宝时,攻击击中敌人会威吓它们 4 秒",en:"With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks"},{zh:"当插槽内有 1 个【锐利之凝】珠宝时,攻击击中敌人会瘫痪它们 4 秒",en:"With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks"},{zh:"暴击时有 {0}% 的几率造成流血",en:"{0}% chance to Cause Bleeding on Critical Strike"},{zh:"暴击时造成流血",en:"Cause Bleeding on Critical Strike"},{zh:"用该武器击中时,流血的持续伤害加成 {0}%",en:"{0}% to Damage over Time Multiplier for Bleeding from Hits with this Weapon"},{zh:"镶嵌锐利之凝珠宝时,攻击击中时致盲敌人 4 秒",en:"With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks"},{zh:"只能在此物品上放入已腐化的技能石",en:"You can only Socket Corrupted Gems in this item"},{zh:"使用此武器攻击所造成的流血效果有 {0}% 的几率使流血伤害总增 100%",en:"{0}% chance for Bleeding inflicted with this Weapon to deal 100% more Damage"},{zh:"使用此武器攻击所造成的中毒效果有 {0}% 的几率使中毒伤害总增 100%",en:"{0}% chance for Poisons inflicted with this Weapon to deal 100% more Damage"},{zh:"该武器施加的中毒效果有 {0}% 的几率使中毒伤害总增 300%",en:"{0}% chance for Poisons inflicted with this Weapon to deal 300% more Damage"},{zh:"暴击时有 50% 的几率造成流血",en:"50% chance to cause Bleeding on Critical Strike"},{zh:"击中时有 {0}% 的几率威吓敌人 4 秒",en:"{0}% chance to Intimidate Enemies for 4 seconds on Hit"},{zh:"该武器的攻击穿透 {0}% 的混沌抗性",en:"Attacks with this Weapon Penetrate {0}% Chaos Resistance"},{zh:"若此武器装备在副手,此武器击中敌人时造成 1 秒的冰缓",en:"Chill Enemies for 1 second on Hit with this Weapon when in Off Hand"},{zh:"若此武器装备在副手,此武器击中敌人时造成 {0} 秒的冰缓",en:"Chill Enemies for {0} seconds on Hit with this Weapon when in Off Hand"},{zh:"每 2% 品质 {0}% 冰霜抗性",en:"Grants {0}% to Cold Resistance per 2% Quality"},{zh:"毒爆灵药和爆破灵药尽可能同时消耗硫磺药剂充能次数",en:"Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible"},{zh:"若腐化,则全域暴击率提高 {0}%",en:"{0}% increased Global Critical Strike Chance if Corrupted"},{zh:"若腐化,则全域暴击率降低 {0}%",en:"{0}% reduced Global Critical Strike Chance if Corrupted"},{zh:"每 4% 品质使暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance per 4% Quality"},{zh:"该武器暴击时获得【终结】效果",en:"Critical Strikes with this Weapon have Culling Strike"},{zh:"若你近期内打出过暴击,则用该武器击中时会获得【终结】效果",en:"Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently"},{zh:"该武器击中流血敌人时会获得【终结】效果",en:"Hits with this Weapon have Culling Strike against Bleeding Enemies"},{zh:"若腐化,则伤害提高 {0}%",en:"{0}% increased Damage if Corrupted"},{zh:"若腐化,则伤害降低 {0}%",en:"{0}% reduced Damage if Corrupted"},{zh:"若腐化,则承受伤害提高 {0}%",en:"{0}% increased Damage taken if Corrupted"},{zh:"若腐化,则承受伤害降低 {0}%",en:"{0}% reduced Damage taken if Corrupted"},{zh:"每 2% 品质 {0} 敏捷",en:"Grants {0} to Dexterity per 2% Quality"},{zh:"击中时有 {0}% 的几率用插入的魔蛊诅咒敌人",en:"{0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit"},{zh:"击中时用插入的魔蛊诅咒敌人",en:"Curse Enemies with Socketed Hex Curse Gem on Hit"},{zh:"周围被击败的敌人都视为被你击败",en:"Nearby Enemies Killed by anyone count as being Killed by you instead"},{zh:"每 10 秒,在 4 秒内获得等同于\n物理伤害 {0}% 的额外火焰伤害",en:"Every 10 seconds, gain {0}% of Physical Damage\nas Extra Fire Damage for 4 seconds"},{zh:"周围敌人的火焰和冰霜抗性提高 {0}%",en:"Nearby Enemies have {0}% increased Fire and Cold Resistances"},{zh:"周围敌人的火焰和冰霜抗性降低 {0}%",en:"Nearby Enemies have {0}% reduced Fire and Cold Resistances"},{zh:"总计消耗 200 点魔力后可以获得 1 个暴击球",en:"Gain a Power Charge after Spending a total of 200 Mana"},{zh:"获得 {0} 级召唤黑暗塑像技能",en:"Grants Level {0} Summon Dark Effigy Skill"},{zh:"[DNT]每隔 6 秒:\n在 3 秒内有{0}%的几率格挡攻击伤害\n在 3 秒内有{0}%的几率格挡法术伤害",en:"[DNT] Every 6 seconds:\n{0}% Chance to Block Attack Damage for 3 seconds\n{0}% Chance to Block Spell Damage for 3 seconds"},{zh:"你和周围友军的魔力再生率提高 30%",en:"You and nearby Allies have 30% increased Mana Regeneration Rate"},{zh:"你和周围友军的魔力再生率降低 30%",en:"You and nearby Allies have 30% reduced Mana Regeneration Rate"},{zh:"你和周围友军的移动速度加快 {0}%",en:"{0}% increased Movement Speed for you and nearby Allies"},{zh:"你和周围友军的移动速度减慢 {0}%",en:"{0}% reduced Movement Speed for you and nearby Allies"},{zh:"周围友军的行动速度无法被减速至基础以下",en:"Nearby Allies' Action Speed cannot be modified to below base value"},{zh:"周围友军获得 {0}% 暴击伤害加成",en:"Nearby Allies have {0}% to Critical Strike Multiplier"},{zh:"周围友军击中造成的伤害特别幸运",en:"Nearby Allies' Damage with Hits is Lucky"},{zh:"周围友军的护体 {0}",en:"Nearby Allies have {0} Fortification"},{zh:"周围敌人被【冰缓】",en:"Nearby Enemies are Chilled"},{zh:"周围敌人灰烬缠身",en:"Nearby Enemies are Covered in Ash"},{zh:"周围的敌人会被威吓",en:"Nearby Enemies are Intimidated"},{zh:"周围的敌人无法造成暴击",en:"Nearby Enemies cannot deal Critical Strikes"},{zh:"对周围敌人施加火焰曝露",en:"Nearby Enemies have Fire Exposure"},{zh:"周围敌人的混沌抗性 {0}%",en:"Nearby Enemies have {0}% to Chaos Resistance"},{zh:"周围敌人的冰霜抗性 {0}%",en:"Nearby Enemies have {0}% to Cold Resistance"},{zh:"周围敌人受到的元素伤害提高 {0}%",en:"Nearby Enemies take {0}% increased Elemental Damage"},{zh:"周围敌人的火焰抗性 {0}%",en:"Nearby Enemies have {0}% to Fire Resistance"},{zh:"周围敌方怪物至少保留 {0}% 的生命",en:"Nearby Enemy Monsters have at least {0}% of Life Reserved"},{zh:"周围敌人的闪电抗性 {0}%",en:"Nearby Enemies have {0}% to Lightning Resistance"},{zh:"附近敌人的混沌抗性为 0",en:"Nearby Enemies' Chaos Resistance is 0"},{zh:"周围敌人受到的物理伤害提高 {0}%",en:"Nearby Enemies take {0}% increased Physical Damage"},{zh:"周围敌人受到的物理伤害降低 {0}%",en:"Nearby Enemies take {0}% reduced Physical Damage"},{zh:"你被碾压了",en:"You are Crushed"},{zh:"每10秒:\n受到的击中伤害总增 {0}% ,持续 5 秒\n 5 秒后受到的持续伤害总增 {0}% ,持续5秒",en:"Every 10 seconds:\nTake {0}% more Damage from Hits for 5 seconds\nTake {0}% more Damage over Time for 5 seconds"},{zh:"每10秒:\n受到的击中伤害总降 {0}% ,持续 5 秒\n 5 秒后受到的持续伤害总降 {0}% ,持续5秒",en:"Every 10 seconds:\nTake {0}% less Damage from Hits for 5 seconds\nTake {0}% less Damage over Time for 5 seconds"},{zh:"敌人对你施加的元素异常状态改为附近的友军承受",en:"Enemies inflict Elemental Ailments on you instead of nearby Allies"},{zh:"该武器的攻击伤害翻倍",en:"Attacks with this Weapon deal Double Damage"},{zh:"使用该武器攻击造成双倍伤害",en:"Attacks with this Weapon deal Double Damage"},{zh:"使用该武器攻击有 {0}% 的几率造成双倍伤害",en:"Attacks with this Weapon have {0}% chance to deal Double Damage"},{zh:"每 2% 品质使元素伤害提高 {0}%",en:"Grants {0}% increased Elemental Damage per 2% Quality"},{zh:"若你近期内用该武器造成暴击,则每秒再生 {0}% 的能量护盾",en:"Regenerate {0}% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently"},{zh:"{0} 点闪避值和能量护盾",en:"{0} to Evasion Rating and Energy Shield"},{zh:"每 2% 品质 {0}% 火焰抗性",en:"Grants {0}% to Fire Resistance per 2% Quality"},{zh:"镶嵌凶残之凝珠宝时,近战攻击击中产生 {0} 点怒火,每秒最多触发一次",en:"With a Murderous Eye Jewel Socketed, Melee Attacks grant {0} Rage on Hit, no more than once every second"},{zh:"镶嵌凶残之凝珠宝时,近战击中有 {0}% 的几率获得护体",en:"With a Murderous Eye Jewel Socketed, Melee Hits have {0}% chance to Fortify"},{zh:"若你近期内有过格挡,则该武器击中时必中",en:"Hits with this Weapon can't be Evaded if you have Blocked Recently"},{zh:"用该武器击中时冻结敌人,如同伤害总增 {0}%",en:"Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage"},{zh:"用该武器击中时冻结敌人,如同伤害总降 {0}%",en:"Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage"},{zh:"用该武器击中时使敌人感电,如同伤害总增 {0}%",en:"Hits with this Weapon Shock Enemies as though dealing {0}% more Damage"},{zh:"用该武器击中时使敌人感电,如同伤害总降 {0}%",en:"Hits with this Weapon Shock Enemies as though dealing {0}% less Damage"},{zh:"该武器施加的点燃伤害总增 {0}%",en:"Ignites inflicted with this Weapon deal {0}% more Damage"},{zh:"该武器施加的点燃伤害总降 {0}%",en:"Ignites inflicted with this Weapon deal {0}% less Damage"},{zh:"腐化后免疫诅咒",en:"Immune to Curses if Corrupted"},{zh:"如果首要为灭世者,则暴击有{0}%的几率施加恶魔之触",en:"Critical Strikes have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant"},{zh:"如果首要为灭世者,则暴击施加恶魔之触",en:"Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant"},{zh:"每 2% 品质 {0} 智慧",en:"Grants {0} to Intelligence per 2% Quality"},{zh:"具有裂界者、塑界者和所有征服者影响效果",en:"Has Elder, Shaper and all Conqueror Influences"},{zh:"{0}% 品质",en:"{0}% to Quality"},{zh:"物品卖的钱更多",en:"Item sells for much more to vendors"},{zh:"属性在裂隙内得到加倍",en:"Properties are doubled while in a Breach"},{zh:"范围内配置的小天赋点技能不会提供任何加成",en:"Allocated Small Passive Skills in Radius grant nothing"},{zh:"范围内未配置的小天赋点技能会提供任何加成",en:"Grants all bonuses of Unallocated Small Passive Skills in Radius"},{zh:"在范围内至少有 40 点力量的情况下禁用燃尽",en:"With at least 40 Strength in Radius, Combust is Disabled"},{zh:"其中 1 个增加的天赋为【珠宝槽】",en:"1 Added Passive Skill is a Jewel Socket"},{zh:"其中 {0} 个增加的天赋为【珠宝槽】",en:"{0} Added Passive Skills are Jewel Sockets"},{zh:"增加 1 个珠宝插槽天赋",en:"Adds 1 Jewel Socket Passive Skill"},{zh:"增加 {0} 个珠宝插槽天赋",en:"Adds {0} Jewel Socket Passive Skills"},{zh:"增加【奇塔弗门徒】",en:"Adds Disciple of Kitava"},{zh:"增加【空明之掌】",en:"Adds Hollow Palm Technique"},{zh:"增加【万物皆动】",en:"Adds Kineticism"},{zh:"增加【独行使者】",en:"Adds Lone Messenger"},{zh:"增加【造化自然】",en:"Adds Nature's Patience"},{zh:"增加【深渊斗士】",en:"Adds Pitfighter"},{zh:"增加【苦难秘辛】",en:"Adds Secrets of Suffering"},{zh:"增加【百战老兵】",en:"Adds Veteran's Awareness"},{zh:"{0}",en:"{0}"},{zh:"若范围内至少有 40 点智慧,【火球】无法【点燃】",en:"With at least 40 Intelligence in Radius, Fireball cannot ignite"},{zh:"若范围内至少有 40 点智慧,【火球】 {0}% 的几率施加【烧灼】",en:"With at least 40 Intelligence in Radius, Fireball has {0}% chance to inflict scorch"},{zh:"在范围内至少有 40 点力量的情况下,炼狱战吼增助攻击的点燃伤害总增 {0}%",en:"With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite"},{zh:"若范围内至少有 40 点智慧,则熔岩奔涌伤害总增 {0}%",en:"With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage"},{zh:"若范围内至少有 40 点智慧,则熔岩奔涌伤害总降 {0}%",en:"With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage"},{zh:"若范围内至少有 40 点智慧,则熔岩奔涌每次连锁的伤害总增 {0}%",en:"With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain"},{zh:"若范围内至少有 40 点智慧,则熔岩奔涌每次连锁的伤害总降 {0}%",en:"With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain"},{zh:"若范围内至少有 40 点力量,【熔岩之击】的投射物撞击地面时产生连锁效果",en:"With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground"},{zh:"若范围内至少有 40 点力量,【熔岩之击】的投射物 +1 次连锁",en:"With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time"},{zh:"若范围内至少有 40 点力量,【熔岩之击】的投射物 {0} 次连锁",en:"With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0} times"},{zh:"若范围内至少有 40 点力量,【熔岩之击】发射的投射物数量总增 {0}%",en:"With at least 40 Strength in Radius, Molten Strike fires {0}% more Projectiles"},{zh:"若范围内至少有 40 点力量,【熔岩之击】发射的投射物数量总降 {0}%",en:"With at least 40 Strength in Radius, Molten Strike fires {0}% less Projectiles"},{zh:"如果首要为焚界者,则命中时消灭生命值低于15%的敌人",en:"Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant"},{zh:"左戒指栏位:你点燃敌人时在接下来 {0} 秒使其被灰烬缠身",en:"Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them"},{zh:"左戒指栏位:法术的投射物无法连锁弹射",en:"Left ring slot: Projectiles from Spells cannot Chain"},{zh:"左戒指栏位:法术的投射物会分裂",en:"Left ring slot: Projectiles from Spells Fork"},{zh:"左戒指栏位:你的冰冷的飞掠者用插入的魔蛊替代光环",en:"Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead"},{zh:"使用此武器每击中一个被致盲的敌人获得{0}点生命值",en:"Gain {0} Life per Blinded Enemy Hit with this Weapon"},{zh:"使用此武器每击中一个被致盲的敌人损失{0}点生命值",en:"Lose {0} Life per Blinded Enemy Hit with this Weapon"},{zh:"当你在吸血时,使用此武器每击中一名敌人获得{0}点生命",en:"Gain {0} Life per Enemy Hit with this Weapon while you are Leeching"},{zh:"当你在吸血时,使用此武器每击中一名敌人损失{0}点生命",en:"Lose {0} Life per Enemy Hit with this Weapon while you are Leeching"},{zh:"每 2% 品质 {0}% 闪电抗性",en:"Grants {0}% to Lightning Resistance per 2% Quality"},{zh:"击中时有 {0}% 的几率造成瘫痪",en:"{0}% chance to Maim on Hit"},{zh:"击中时造成瘫痪",en:"Maim on Hit"},{zh:"能量护盾上限在腐化的情况下提高 {0}%",en:"{0}% increased maximum Energy Shield if Corrupted"},{zh:"能量护盾上限在腐化的情况下降低 {0}%",en:"{0}% reduced maximum Energy Shield if Corrupted"},{zh:"每 2% 品质 {0} 最大生命",en:"Grants {0} to Maximum Life per 2% Quality"},{zh:"生命上限在腐化的情况下提高 {0}%",en:"{0}% increased maximum Life if Corrupted"},{zh:"生命上限在腐化的情况下降低 {0}%",en:"{0}% reduced maximum Life if Corrupted"},{zh:"每 2% 品质 {0} 最大魔力",en:"Grants {0} to Maximum Mana per 2% Quality"},{zh:"品质上限为 {0}%",en:"Maximum Quality is {0}%"},{zh:"最大品质 {0}%",en:"{0}% to Maximum Quality"},{zh:"插入苍白之凝珠宝时,召唤生物的命中值 +{0}",en:"With a Ghastly Eye Jewel Socketed, Minions have +{0} to Accuracy Rating"},{zh:"若腐化,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if Corrupted"},{zh:"若腐化,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if Corrupted"},{zh:"暴击时有 {0}% 的几率造成中毒",en:"{0}% chance to Cause Poison on Critical Strike"},{zh:"暴击时造成中毒",en:"Cause Poison on Critical Strike"},{zh:"前缀幅度提高 {0}%",en:"{0}% increased Prefix Modifier magnitudes"},{zh:"前缀幅度降低 {0}%",en:"{0}% reduced Prefix Modifier magnitudes"},{zh:"若腐化,获得 {0}% 元素抗性",en:"{0}% to all Elemental Resistances if Corrupted"},{zh:"右戒指栏位:你冻结敌人时在接下来 {0} 秒使其被冰霜缠身",en:"Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them"},{zh:"右戒指栏位:法术的投射物连锁弹射 {0} 次",en:"Right ring slot: Projectiles from Spells Chain +{0} times"},{zh:"右戒指栏位:法术的投射物无法分裂",en:"Right ring slot: Projectiles from Spells cannot Fork"},{zh:"右戒指栏位:电震的飞掠者用插入的魔蛊替代光环",en:"Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead"},{zh:"新星法术的效果区域总增 {0}%",en:"Nova Spells have {0}% more Area of Effect"},{zh:"新星法术的效果区域总降 {0}%",en:"Nova Spells have {0}% less Area of Effect"},{zh:"赋能增加{0}%",en:"{0}% increased Empowerment"},{zh:"赋能减少{0}%",en:"{0}% reduced Empowerment"},{zh:"每个镶嵌的宝石使镶嵌的技能宝石等级 {0}",en:"{0} to level of Socketed Skill Gems per Socketed Gem"},{zh:"法术伤害在腐化的情况下提高 {0}%",en:"{0}% increased Spell Damage if Corrupted"},{zh:"法术伤害在腐化的情况下降低 {0}%",en:"{0}% reduced Spell Damage if Corrupted"},{zh:"插入安睡之凝珠宝时,法术击中获得【秘术增强】",en:"With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells"},{zh:"每 2% 品质 {0} 力量",en:"Grants {0} to Strength per 2% Quality"},{zh:"后缀幅度提高 {0}%",en:"{0}% increased Suffix Modifier magnitudes"},{zh:"后缀幅度降低 {0}%",en:"{0}% reduced Suffix Modifier magnitudes"},{zh:"将敌方怪物的元素抗性值视作反转",en:"Treats Enemy Monster Elemental Resistance values as inverted"},{zh:"拥有一套仅包含辅助天赋的熔炉天赋树\n若该词缀被移除,熔炉天赋树会被移除",en:"Has a Crucible Passive Skill Tree with only Support Passive Skills\nCrucible Passive Skill Tree is removed if this Modifier is removed"},{zh:"拥有一套熔炉天赋树\n若该词缀被移除,熔炉天赋树会被移除",en:"Has a Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed"},{zh:"拥有一套双手剑熔炉天赋树\n若该词缀被移除,熔炉天赋树会被移除",en:"Has a Two Handed Sword Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed"},{zh:"生效期间,被你击败的敌人有 {0}% 几率爆炸,造成其最大生命值十分之一的随机元素伤害",en:"Enemies you Kill during Effect have a {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element"},{zh:"范围内每有 10 点未配置的敏捷,便 +{0} 命中值",en:"+{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"},{zh:"范围内每有 10 点未配置的敏捷,便 -{0} 命中值",en:"-{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"},{zh:"在范围内至少有 40 点智慧的情况下,枯萎在接下来 {0} 秒内施加凋零",en:"With at least 40 Intelligence in Radius, Blight inflicts Withered for {0} seconds"},{zh:"若范围内含有 40 点智慧,造成的死亡凋零效果持续 2 秒",en:"With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds"},{zh:"在范围内至少有 40 点智慧的情况下,枯萎的施法速度加快 {0}%",en:"With at least 40 Intelligence in Radius, Blight has {0}% increased Cast Speed"},{zh:"在范围内至少有 40 点智慧的情况下,枯萎的施法速度减慢 {0}%",en:"With at least 40 Intelligence in Radius, Blight has {0}% reduced Cast Speed"},{zh:"若范围内含有 40 点智慧,枯萎的干扰持续时间延长 {0}%",en:"With at least 40 Intelligence in Radius, Blight has {0}% increased Hinder Duration"},{zh:"若范围内含有 40 点智慧,被枯萎干扰的敌人受到的混沌伤害提高 {0}%",en:"With at least 40 Intelligence in Radius, Enemies Hindered by\nBlight take {0}% increased Chaos Damage"},{zh:"若范围内含有 40 点智慧,枯萎吟唱 1 秒后,范围扩大 {0}%",en:"With at least 40 Intelligence in Radius, Blight has {0}% increased Area of Effect after 1 second of Channelling"},{zh:"若范围内含有至少 40 点敏捷,【腐蚀箭矢】在击中后位于腐蚀地面上的敌人后,有 {0}% 的几率使其中毒",en:"With at least 40 Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground"},{zh:"若范围内含有至少 40 点敏捷,\n【腐蚀箭矢】的持续伤害提高 {0}%",en:"With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time"},{zh:"若范围内含有至少 40 点敏捷,\n【腐蚀箭矢】的持续伤害降低 {0}%",en:"With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time"},{zh:"若范围内含有至少 40 点敏捷,\n【腐蚀箭矢】的击中伤害提高 {0}%",en:"With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits"},{zh:"若范围内含有至少 40 点敏捷,\n【腐蚀箭矢】的击中伤害降低 {0}%",en:"With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits"},{zh:"范围内的冰霜和闪电抗性转化为提高近战伤害",en:"Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage"},{zh:"范围内提高冰霜抗性的天赋也会提高击败敌人时获得狂怒球的概率",en:"Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Frenzy Charge on Kill"},{zh:"给范围内提供冰霜抗性或所有元素抗性的天赋\n也提供法术伤害压制率,等于其数值的 {0}%",en:"Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant Chance to Suppress Spell Damage at {0}% of its value"},{zh:"若范围内含有 40 点智慧,当敌人在【霜暴】的作用区域被击败,将获得暴击球而非狂怒球\n若范围内含有 40 点智慧,【霜暴】的冷却时间缩短将受暴击球影响,而非狂怒球",en:"With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nWith at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges"},{zh:"若范围内至少有 40 点智慧,解放的效果区域总增 {0}%",en:"With at least 40 Intelligence in Radius, Discharge has {0}% more Area of Effect"},{zh:"若范围内至少有 40 点智慧,解放的效果区域总降 {0}%",en:"With at least 40 Intelligence in Radius, Discharge has {0}% less Area of Effect"},{zh:"若范围内至少有 40 点智慧,解放的冷却时间为 {0} 毫秒",en:"With at least 40 Intelligence in Radius, Discharge Cooldown is {0} ms"},{zh:"若范围内至少有 40 点智慧,解放的伤害总增 {0}%",en:"With at least 40 Intelligence in Radius, Discharge deals {0}% more Damage"},{zh:"若范围内至少有 40 点智慧,解放的伤害总降 {0}%",en:"With at least 40 Intelligence in Radius, Discharge deals {0}% less Damage"},{zh:"{0}范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of {0} can be Allocated\nwithout being connected to your tree"},{zh:"范围内每有 10 点未配置的智慧,便 {0}% 持续伤害加成",en:"{0}% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius"},{zh:"若范围内至少有 40 点敏捷,\n【双持打击】持握剑类时命中值提高 {0}%",en:"With at least 40 Dexterity in Radius, Dual Strike has {0}% increased\nAccuracy Rating while wielding a Sword"},{zh:"若范围内至少有 40 点敏捷,\n【双持打击】持握剑类时命中值降低 {0}%",en:"With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced\nAccuracy Rating while wielding a Sword"},{zh:"若范围内至少有 40 点敏捷,\n【双持打击】持握爪类时攻击速度加快 {0}%",en:"With at least 40 Dexterity in Radius, Dual Strike has {0}% increased Attack\nSpeed while wielding a Claw"},{zh:"若范围内至少有 40 点敏捷,【双持打击】持握爪类时攻击速度减慢 {0}%",en:"With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced Attack\nSpeed while wielding a Claw"},{zh:"若范围内至少有 40 点敏捷,\n【双持打击】持握匕首时 {0}% 暴击伤害加成",en:"With at least 40 Dexterity in Radius, Dual Strike has {0}% to Critical Strike\nMultiplier while wielding a Dagger"},{zh:"若范围内至少有 40 点敏捷,\n【双持打击】持握斧类时击中威吓敌人 4 秒",en:"With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for\n4 seconds while wielding an Axe"},{zh:"若范围内含有 40 点敏捷,\n双持打击时主手武器有 {0}% 的几率造成双倍伤害",en:"With at least 40 Dexterity in Radius, Dual Strike has a {0}% chance\nto deal Double Damage with the Main-Hand Weapon"},{zh:"若范围内含有 40 点敏捷,\n双持打击时主手武器造成双倍伤害",en:"With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon"},{zh:"若范围内至少有 40 点敏捷,【双持打击】持握锤类时对周围目标造成溅射伤害",en:"With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage\nto surrounding targets while wielding a Mace"},{zh:"若范围内含有 40 点敏捷,\n双持打击时副手武器对周围敌人造成扩散伤害",en:"With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage\nto surrounding targets"},{zh:"范围内配置的智慧和力量总计 40 点时,虹光技能的冰霜伤害总降 50%",en:"With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage"},{zh:"范围内配置的智慧和敏捷总计 40 点时,虹光技能的火焰伤害总降 50%",en:"With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage"},{zh:"范围内配置的敏捷和力量总计 40 点时,虹光技能的闪电伤害总降 50%",en:"With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage"},{zh:"范围内配置的力量和智慧总计 40 点时,虹光技能不能选择冰霜效果",en:"With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold"},{zh:"范围内配置的智慧和敏捷总计 40 点时,虹光技能不能选择火焰效果",en:"With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire"},{zh:"范围内配置的敏捷和力量总计 40 点时,虹光技能不能选择闪电效果",en:"With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning"},{zh:"范围内的火焰和冰霜抗性转化为提高法术伤害",en:"Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage"},{zh:"范围内的火焰和闪电抗性转化为提高投射物攻击伤害",en:"Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage"},{zh:"范围内提高火焰抗性或所有元素的天赋\n也会以 {0}% 的比例提高攻击伤害格挡几率",en:"Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Attack Damage at {0}% of its value"},{zh:"范围内提高火焰抗性的天赋也会提高击败敌人时获得耐力球的概率",en:"Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain an Endurance Charge on Kill"},{zh:"若范围内含有 40 点敏捷,【火焰陷阱】会扔出最多 1 个额外陷阱",en:"With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap"},{zh:"若范围内含有 40 点敏捷,【火焰陷阱】会扔出最多 {0} 个额外陷阱",en:"With at least 40 Dexterity in Radius, Fire Trap throws up to {0} additional Traps"},{zh:"若范围内含有 40 点敏捷,【冰霜之刃】造成\n的近战伤害穿透 {0}% 冰霜抗性",en:"With at least 40 Dexterity in Radius, Melee Damage\ndealt by Frost Blades Penetrates {0}% Cold Resistance"},{zh:"若范围内含有 40 点敏捷,\n【冰霜之刃】的投射物速度加快 {0}%",en:"With at least 40 Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed"},{zh:"若范围内含有 40 点敏捷,\n【冰霜之刃】的投射物速度减慢 {0}%",en:"With at least 40 Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed"},{zh:"若范围内含有 40 点智慧,【寒冰弹】会额外发射 1 个投射物",en:"With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile"},{zh:"若范围内含有 40 点智慧,【寒冰弹】会额外发射 {0} 个投射物",en:"With at least 40 Intelligence in Radius, Frostbolt fires {0} additional Projectiles"},{zh:"若范围内含有 40 点智慧,\n【寒冰弹】会每秒提高 {0}% 投射物速度",en:"With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% increased Projectile Speed per second"},{zh:"若范围内含有 40 点智慧,\n【寒冰弹】会每秒降低 {0}% 投射物速度",en:"With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% reduced Projectile Speed per second"},{zh:"若范围内含有 40 点智慧,【冰川之刺】将额外爆炸 1 次",en:"With 40 Intelligence in Radius, Glacial Cascade has an additional Burst"},{zh:"若范围内含有 40 点智慧,【冰川之刺】将额外爆炸 {0} 次",en:"With 40 Intelligence in Radius, Glacial Cascade has {0} additional Bursts"},{zh:"若范围内含有 40 点智慧,【冰川之刺】物理伤害的 {0}%\n转化为冰霜伤害",en:"With 40 Intelligence in Radius, {0}% of Glacial Cascade Physical Damage\nConverted to Cold Damage"},{zh:"增加 1 个无特殊效果的小天赋",en:"Adds 1 Small Passive Skill which grants nothing"},{zh:"增加 {0} 个无特殊效果的小天赋",en:"Adds {0} Small Passive Skills which grant nothing"},{zh:"若范围内含 40 点敏捷,【冰霜射击】会穿透 1 个额外目标",en:"With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target"},{zh:"若范围内含 40 点敏捷,【冰霜射击】会穿透 {0} 个额外目标",en:"With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets"},{zh:"若范围内含 40 点敏捷,【冰霜射击】的范围扩大 {0}%",en:"With at least 40 Dexterity in Radius, Ice Shot has {0}% increased Area of Effect"},{zh:"若范围内含有 40 点敏捷,【冰霜射击】会额外穿透 1 个目标",en:"With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target"},{zh:"若范围内含有 40 点敏捷,【冰霜射击】会额外穿透 {0} 个目标",en:"With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets"},{zh:"范围内每配置 10 点力量,则生命回复速度加快 {0}%",en:"{0}% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius"},{zh:"范围内每配置 10 点力量,则生命回复速度减慢 {0}%",en:"{0}% reduced Life Recovery Rate per 10 Strength on Allocated Passives in Radius"},{zh:"范围内每有 10 点未配置的力量,则生命回复速度加快 {0}%",en:"{0}% increased Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"},{zh:"范围内每有 10 点未配置的力量,则生命回复速度减慢 {0}%",en:"{0}% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"},{zh:"范围内提高闪电抗性或所有元素抗性的天赋\n也会以 {0}% 的比例提高法术伤害格挡几率",en:"Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Spell Damage at {0}% of its value"},{zh:"给范围内提供闪电抗性或所有元素抗性的天赋\n也有同等几率在击败敌人时获得一个暴击球",en:"Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Power Charge on Kill"},{zh:"若范围内含有 40 点智慧,【电能释放】击中每个敌人时,范围扩大 {0}%",en:"With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit"},{zh:"若范围内至少有 40 点智慧,则熔岩奔涌发射一枚额外投射物",en:"With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile"},{zh:"若范围内至少有 40 点智慧,则熔岩奔涌发射 {0} 枚额外投射物",en:"With at least 40 Intelligence in Radius, Rolling Magma fires {0} additional Projectiles"},{zh:"若范围内至少有 40 点智慧,则熔岩奔涌每次连锁的效果区域扩大 {0}%",en:"With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% increased Area of Effect per Chain"},{zh:"若范围内至少有 40 点智慧,则熔岩奔涌每次连锁的效果区域缩小 {0}%",en:"With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% reduced Area of Effect per Chain"},{zh:"范围内每配置 10 点智慧,则魔力回复速度加快 {0}%",en:"{0}% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"},{zh:"范围内每配置 10 点智慧,则魔力回复速度减慢 {0}%",en:"{0}% reduced Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"},{zh:"范围内每有 10 点未配置的智慧,则魔力回复速度加快 {0}%",en:"{0}% increased Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"},{zh:"范围内每有 10 点未配置的智慧,则魔力回复速度减慢 {0}%",en:"{0}% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"},{zh:"若范围内含有 40 点力量,【熔岩之击】会额外发射 1 个投射物",en:"With at least 40 Strength in Radius, Molten Strike fires an additional Projectile"},{zh:"若范围内含有 40 点力量,【熔岩之击】会额外发射 {0} 个投射物",en:"With at least 40 Strength in Radius, Molten Strike fires {0} additional Projectiles"},{zh:"若范围内含有 40 点力量,【熔岩之击】的范围扩大 {0}%",en:"With at least 40 Strength in Radius, Molten Strike has {0}% increased Area of Effect"},{zh:"范围内每有 10 点未配置的敏捷,则移动速度加快 {0}%",en:"{0}% increased Movement Speed per 10 Dexterity on Unallocated Passives in Radius"},{zh:"范围内每有 10 点未配置的敏捷,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius"},{zh:"范围内的非核心天赋技能效果提高 {0}%",en:"{0}% increased Effect of non-Keystone Passive Skills in Radius"},{zh:"范围内的非核心天赋效果降低 {0}%",en:"{0}% reduced Effect of non-Keystone Passive Skills in Radius"},{zh:"范围内配置的核心天赋技能不会提供任何加成",en:"Notable Passive Skills in Radius grant nothing"},{zh:"若非来自星团珠宝,含有已腐化的魔法珠宝的\n珠宝插槽天赋效果提高 {0}%",en:"{0}% increased Effect of Jewel Socket Passive Skills containing\nCorrupted Magic Jewels, if not from Cluster Jewels"},{zh:"若非来自星团珠宝,含有已腐化的魔法珠宝的\n珠宝插槽天赋效果降低 {0}%",en:"{0}% reduced Effect of Jewel Socket Passive Skills containing\nCorrupted Magic Jewels, if not from Cluster Jewels"},{zh:"若范围内至少有 40 点敏捷,【电光箭】的范围伤害提高 {0}%",en:"With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage"},{zh:"若范围内至少有 40 点敏捷,【电光箭】的范围伤害降低 {0}%",en:"With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage"},{zh:"范围内的天赋技能还获得:近战技能的徒手攻击速度加快 {0}%",en:"Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills"},{zh:"范围内的天赋技能还获得:近战技能的徒手攻击速度减慢 {0}%",en:"Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills"},{zh:"若范围内含有 40 点智慧,【电球】会发射 1 个额外投射物",en:"With at least 40 Intelligence in Radius, Spark fires an additional Projectile"},{zh:"若范围内含有 40 点智慧,【电球】会发射 {0} 个额外投射物",en:"With at least 40 Intelligence in Radius, Spark fires {0} additional Projectiles"},{zh:"若范围内至少有 40 点智慧,【电球】以环状方式发射投射物",en:"With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle"},{zh:"范围内配置的敏捷和力量总计 40 点时,【灵盾投掷】连锁弹射次数 +{0}",en:"With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +{0} times"},{zh:"范围内配置的敏捷和力量总计 40 点时,【灵盾投掷】连锁弹射的碎片投射物数量总增 {0}%",en:"With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles"},{zh:"范围内配置的敏捷和力量总计 40 点时,【灵盾投掷】连锁弹射的碎片投射物数量总降 {0}%",en:"With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles"},{zh:"若范围内含有 40 点敏捷,【灵体投掷】击中时有 {0}% 的几率为【瓦尔·灵体投掷】提供 1 个【瓦尔之灵】",en:"With at least 40 Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw"},{zh:"若范围内至少有 40 点智慧,【召唤灵体】击败敌人时有 {0}% 的几率获得 20 秒的噬魂者效果",en:"With at least 40 Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for 20 seconds on Kill"},{zh:"若范围内含有 40 点敏捷,【分裂箭矢】会平行发射投射物",en:"With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel"},{zh:"范围内的文身效果提高 {0}%",en:"{0}% increased effect of Tattoos in Radius"},{zh:"范围内的文身效果降低 {0}%",en:"{0}% reduced effect of Tattoos in Radius"},{zh:"若范围内含有 40 点敏捷,【毒蛇打击】每次造成中毒时有 {0}% 的几率获得 4 秒不洁之力",en:"With at least 40 Dexterity in Radius, Viper Strike has a {0}% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit"},{zh:"若范围内含有 40 点智慧,\n【魔卫复苏】的重击攻击会使冷却回复速度加快 {0}%",en:"With at least 40 Intelligence in Radius, Raised\nZombies' Slam Attack has {0}% increased Cooldown Recovery Rate"},{zh:"若范围内含有 40 点智慧,\n【魔卫复苏】的重击攻击伤害提高 {0}%",en:"With at least 40 Intelligence in Radius, Raised Zombies' Slam\nAttack deals {0}% increased Damage"},{zh:"用该武器击中时,暴击率为 {0}%",en:"Critical Strike Chance is {0}% for Hits with this Weapon"},{zh:"分配 {0}",en:"Allocates {0}"},{zh:"每 10% 品质使武器范围 +1 米",en:"+1 metre to Weapon Range per 10% Quality"},{zh:"每 10% 品质使武器范围 {0} 米",en:"{0} metres to Weapon Range per 10% Quality"},{zh:"若你不再被火焰触碰,则失去肾上腺素",en:"Lose Adrenaline when you cease to be Flame-Touched"},{zh:"移动时失去所有暴击球,耐力球和狂怒球",en:"Lose all Frenzy, Endurance, and Power Charges when you Move"},{zh:"抵达狂热球数量上限时失去所有狂热球",en:"Lose all Fanatic Charges on reaching Maximum Fanatic Charges"},{zh:"被击中时失去所有飓风之力",en:"Lose all Gale Force when Hit"},{zh:"你格挡时失去所有暴击球",en:"Lose all Power Charges when you Block"},{zh:"你造成暴击时,失去 {0}% 能量护盾",en:"Lose {0}% of Energy Shield when you deal a Critical Strike"},{zh:"生命和能量护盾在你使用混沌技能时失去 {0}%",en:"Lose {0}% of Life and Energy Shield when you use a Chaos Skill"},{zh:"你造成暴击时,失去 {0}% 生命",en:"Lose {0}% of Life when you deal a Critical Strike"},{zh:"你使用攻击技能时失去 {0}% 魔力",en:"Lose {0}% of Mana when you use an Attack Skill"},{zh:"若你近期没有引爆地雷,则每秒失去 1 个暴击球",en:"Lose a Power Charge each second if you have not Detonated Mines Recently"},{zh:"你使用技能时失去 {0} 点魔力",en:"Lose {0} Mana when you use a Skill"},{zh:"没有传奇敌人出现在你面前时,每秒损失一个被吞噬的灵魂",en:"Lose an Eaten Soul every second while no Unique Enemy is in your Presence"},{zh:"没有传奇敌人出现在你面前时,每{0}秒损失一个被吞噬的灵魂",en:"Lose an Eaten Soul every {0} seconds while no Unique Enemy is in your Presence"},{zh:"达到或低于生命上限的 {0}% 时将你视作濒血",en:"You count as on Low Life while at {0}% of maximum Life or below"},{zh:"击败魔法怪物后的物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items Dropped by Slain Magic Enemies"},{zh:"击败魔法怪物后的物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items Dropped by Slain Magic Enemies"},{zh:"熔岩奔涌发射一枚额外投射物",en:"Rolling Magma fires an additional Projectile"},{zh:"熔岩奔涌发射 {0} 枚额外投射物",en:"Rolling Magma fires {0} additional Projectiles"},{zh:"熔岩奔涌每次连锁的效果区域扩大 {0}%",en:"Rolling Magma has {0}% increased Area of Effect per Chain"},{zh:"熔岩奔涌每次连锁的效果区域缩小 {0}%",en:"Rolling Magma has {0}% reduced Area of Effect per Chain"},{zh:"瘫痪效果提高 {0}%",en:"{0}% increased Effect of Maim"},{zh:"瘫痪效果降低 {0}%",en:"{0}% reduced Effect of Maim"},{zh:"攻击打出暴击时,有 {0}% 的几率造成瘫痪",en:"{0}% chance to Maim Enemies on Critical Strike with Attacks"},{zh:"攻击击中时有 {0}% 的几率造成瘫痪",en:"Attacks have {0}% chance to Maim on Hit"},{zh:"攻击击中造成瘫痪",en:"Attacks always Maim on Hit"},{zh:"双持两种不同类型的武器时,主手攻击伤害提高 {0}%",en:"{0}% increased Main Hand Attack Damage while wielding two different Weapon Types"},{zh:"双持两种不同类型的武器时,主手攻击伤害降低 {0}%",en:"{0}% reduced Main Hand Attack Damage while wielding two different Weapon Types"},{zh:"主手攻击速度总增 {0}%",en:"{0}% more Main Hand attack speed"},{zh:"主手攻击速度总降 {0}%",en:"{0}% less Main Hand attack speed"},{zh:"主手爪攻击每击中一名敌人获得 {0} 点生命",en:"Gain {0} Life per Enemy Hit with Main Hand Claw Attacks"},{zh:"主手爪攻击每击中一名敌人损失 {0} 点生命",en:"Lose {0} Life per Enemy Hit with Main Hand Claw Attacks"},{zh:"每有一个影响你的凶残之凝珠宝,\n你的主手暴击几率提高 {0}%,最多 200%",en:"{0}% increased Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you, up to a maximum of 200%"},{zh:"每有一个影响你的凶残之凝珠宝,\n你的主手暴击几率降低 {0}%",en:"{0}% reduced Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you"},{zh:"主手攻击伤害在在双持武器时提高 {0}%",en:"{0}% increased Attack Damage with Main Hand while Dual Wielding"},{zh:"主手攻击伤害在双持武器时降低 {0}%",en:"{0}% reduced Attack Damage with Main Hand while Dual Wielding"},{zh:"你的击中施加【恶语术】",en:"Your hits inflict Malediction"},{zh:"怨毒光环的魔力保留效能降低 {0}%",en:"Malevolence has {0}% reduced Mana Reservation Efficiency"},{zh:"怨毒光环的魔力保留效能提高 {0}%",en:"Malevolence has {0}% increased Mana Reservation Efficiency"},{zh:"【致疫打击】的效果区域扩大 {0}%",en:"Pestilent Strike has {0}% increased Area of Effect"},{zh:"【致疫打击】的效果区域缩小 {0}%",en:"Pestilent Strike has {0}% reduced Area of Effect"},{zh:"【致疫打击】的伤害提高 {0}%",en:"Pestilent Strike deals {0}% increased Damage"},{zh:"【致疫打击】的伤害降低 {0}%",en:"Pestilent Strike deals {0}% reduced Damage"},{zh:"【致疫打击】的技能持续时间提高 {0}%",en:"Pestilent Strike has {0}% increased Duration"},{zh:"【致疫打击】的技能持续时间降低 {0}%",en:"Pestilent Strike has {0}% reduced Duration"},{zh:"吟唱技能的消耗提高 {0}%",en:"{0}% increased Cost of Channelling Skills"},{zh:"吟唱技能的消耗降低 {0}%",en:"{0}% reduced Cost of Channelling Skills"},{zh:"投掷陷阱或地雷的技能消耗提高 {0}%",en:"{0}% increased Cost of Skills that throw Traps or Mines"},{zh:"投掷陷阱或地雷的技能消耗降低 {0}%",en:"{0}% reduced Cost of Skills that throw Traps or Mines"},{zh:"投掷陷阱的技能消耗提高 {0}%",en:"{0}% increased Cost of Skills that throw Traps"},{zh:"投掷陷阱的技能消耗降低 {0}%",en:"{0}% reduced Cost of Skills that throw Traps"},{zh:"每 10 点奉献都使技能魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Skills per 10 Devotion"},{zh:"每 10 点奉献都使技能魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Skills per 10 Devotion"},{zh:"每秒失去 {0} 魔力",en:"Lose {0} Mana per Second"},{zh:"每秒失去 {0}% 魔力",en:"Lose {0}% of Mana per Second"},{zh:"低魔时使用魔力药剂立即回复",en:"Mana Flasks used while on Low Mana apply Recovery Instantly"},{zh:"魔力药剂每 3 秒获得 1 次充能",en:"Mana Flasks gain 1 Charge every 3 seconds"},{zh:"魔力药剂每 3 秒获得 {0} 次充能",en:"Mana Flasks gain {0} Charges every 3 seconds"},{zh:"魔力在你过去 10 秒内使用过魔力药剂的情况下,按照每个被攻击击中的敌人获得 {0} 点",en:"Gain {0} Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds"},{zh:"攻击击中一名受诅咒的敌人获得{0}点魔力",en:"Gain {0} Mana per Cursed Enemy Hit with Attacks"},{zh:"攻击击中一名受诅咒的敌人损失{0}点魔力",en:"Lose {0} Mana per Cursed Enemy Hit with Attacks"},{zh:"终结时获得 {0} 点魔力",en:"Gain {0} Mana on Culling Strike"},{zh:"法术击中一名敌人获得{0}点魔力",en:"Gain {0} Mana per Enemy Hit with Spells"},{zh:"法术击中一名敌人损失{0}点魔力",en:"Lose {0} Mana per Enemy Hit with Spells"},{zh:"法术击中一名受诅咒的敌人获得{0}点魔力",en:"Gain {0} Mana per Cursed Enemy Hit with Spells"},{zh:"法术击中一名受诅咒的敌人损失{0}点魔力",en:"Lose {0} Mana per Cursed Enemy Hit with Spells"},{zh:"每个暴击球会提供攻击伤害 {0}% 的魔力偷取",en:"{0}% of Attack Damage Leeched as Mana per Power Charge"},{zh:"受到【雷霆】影响时,闪电伤害的 {0}% 转化为魔力偷取",en:"{0}% of Lightning Damage is Leeched as Mana while affected by Wrath"},{zh:"对冰冻敌人所造成伤害的 {0}% 转化为魔力偷取",en:"{0}% of Damage Leeched as Mana against Frozen Enemies"},{zh:"每级 {0} 最大魔力",en:"{0} Maximum Mana per Level"},{zh:"格挡时回复 {0}% 最大魔力",en:"Recover {0}% of your maximum Mana when you Block"},{zh:"至少有 150 点奉献时,获得等同 {0}% 最大魔力的额外最大能量护盾",en:"Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion"},{zh:"所有身上穿戴的物品皆为已腐化时,每秒回复 {0} 魔力",en:"Regenerate {0} Mana per second if all Equipped Items are Corrupted"},{zh:"魔力回复无效",en:"Mana Recovery from Regeneration is not applied"},{zh:"魔力回复率在任意魔力药剂生效期间提高 {0}%",en:"{0}% increased Mana Recovery Rate during Effect of any Mana Flask"},{zh:"魔力回复率在任意魔力药剂生效期间降低 {0}%",en:"{0}% reduced Mana Recovery Rate during Effect of any Mana Flask"},{zh:"若你近期内没有击败敌人,则魔力回复率提高 {0}%",en:"{0}% increased Mana Recovery Rate if you haven't Killed Recently"},{zh:"若你近期内没有击败敌人,则魔力回复率降低 {0}%",en:"{0}% reduced Mana Recovery Rate if you haven't Killed Recently"},{zh:"受到【清晰】影响时,魔力回复速度加快 {0}%",en:"{0}% increased Mana Recovery Rate while affected by Clarity"},{zh:"受到【清晰】影响时,魔力回复速度减慢 {0}%",en:"{0}% reduced Mana Recovery Rate while affected by Clarity"},{zh:"每有 1% 的法术伤害格挡几率,则魔力回复速度加快 {0}%",en:"{0}% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage"},{zh:"每有 1% 的法术伤害格挡几率,则魔力回复速度减慢 {0}%",en:"{0}% reduced Mana Regeneration Rate per 1% Chance to Block Spell Damage"},{zh:"若你近期内击中敌人,则每秒回复 {0} 魔力",en:"Regenerate {0} Mana per second if you've Hit an Enemy Recently"},{zh:"若你近期内有使用过位移技能,则每秒回复 {0} 魔力",en:"Regenerate {0} Mana per second if you've used a Movement Skill Recently"},{zh:"每 10 点奉献便每秒回复 {0} 魔力",en:"Regenerate {0} Mana per Second per 10 Devotion"},{zh:"每个暴击球使每秒回复 {0} 魔力",en:"Regenerate {0} Mana per Second per Power Charge"},{zh:"若你近期内击中敌人,则每秒回复 {0}% 魔力",en:"Regenerate {0}% of Mana per second if you've Hit an Enemy Recently"},{zh:"若近期内你施加过曝露效果,则每秒再生 {0}% 魔力",en:"Regenerate {0}% of Mana per second if you've inflicted Exposure Recently"},{zh:"每个召唤的图腾使你每秒回复 {0}% 魔力",en:"Regenerate {0}% of Mana per second for each Summoned Totem"},{zh:"双持时,每秒回复 {0} 魔力",en:"Regenerate {0} Mana per Second while Dual Wielding"},{zh:"持盾牌时,每秒回复 {0} 魔力",en:"Regenerate {0} Mana per Second while holding a Shield"},{zh:"位于奉献地面上时,每秒回复 {0} 魔力",en:"Regenerate {0} Mana per Second while on Consecrated Ground"},{zh:"持长杖时,每秒回复 {0} 魔力",en:"Regenerate {0} Mana per second while wielding a Staff"},{zh:"魔力在你有鸟之斗魄时每秒再生 {0}%",en:"Regenerate {0} Mana per Second while you have Avian's Flight"},{zh:"若你近期内冻结过敌人,则魔力回复速度加快 {0}%",en:"{0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently"},{zh:"若你近期内冻结过敌人,则魔力回复速度减慢 {0}%",en:"{0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently"},{zh:"若你近期内使敌人感电,则魔力回复速度加快 {0}%",en:"{0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently"},{zh:"若你近期内使敌人感电,则魔力回复速度减慢 {0}%",en:"{0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently"},{zh:"若你近期内击中被诅咒的敌人,则魔力回复速度加快 {0}%",en:"{0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently"},{zh:"若你近期内击中被诅咒的敌人,则魔力回复速度减慢 {0}%",en:"{0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently"},{zh:"魔力再生率按照每个召唤的灵体提高 {0}%",en:"{0}% increased Mana Regeneration Rate per Raised Spectre"},{zh:"魔力再生率按照每个召唤的灵体降低 {0}%",en:"{0}% reduced Mana Regeneration Rate per Raised Spectre"},{zh:"当移动时,魔力回复速度加快 {0}%",en:"{0}% increased Mana Regeneration Rate while moving"},{zh:"当移动时,魔力回复速度减慢 {0}%",en:"{0}% reduced Mana Regeneration Rate while moving"},{zh:"投掷地雷的技能保留效果提高 {0}%",en:"{0}% increased Reservation of Skills that throw Mines"},{zh:"投掷地雷的技能保留效果降低 {0}%",en:"{0}% reduced Reservation of Skills that throw Mines"},{zh:"地雷投掷技能的魔力保留效能提高 {0}%",en:"{0}% increased Mana Reservation Efficiency of Skills that throw Mines"},{zh:"地雷投掷技能的魔力保留效能降低 {0}%",en:"{0}% reduced Mana Reservation Efficiency of Skills that throw Mines"},{zh:"技能的魔力保留效能按照每 250 点总属性降低 {0}%",en:"{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes"},{zh:"技能的魔力保留效能按照每 250 点总属性提高 {0}%",en:"{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes"},{zh:"每 250 点总属性都使技能的保留效果提高 {0}%",en:"{0}% increased Reservation of Skills per 250 total Attributes"},{zh:"每 250 点总属性都使技能的保留效果降低 {0}%",en:"{0}% reduced Reservation of Skills per 250 total Attributes"},{zh:"诅咒光环技能的保留效果提高 {0}%",en:"{0}% increased Reservation of Curse Aura Skills"},{zh:"诅咒光环技能的保留效果降低 {0}%",en:"{0}% reduced Reservation of Curse Aura Skills"},{zh:"缚魔电殛和缚雷之纹对敌人造成相当于总增 {0}% 伤害的冻结效果",en:"Manabond and Stormbind Freeze enemies as though dealing {0}% more Damage"},{zh:"缚魔电殛和缚雷之纹 {0}% 的闪电伤害转换为冰霜伤害",en:"{0}% of Manabond and Stormbind Lightning Damage Converted to Cold Damage"},{zh:"缚魔电殛的伤害提高 {0}%",en:"{0}% increased Manabond Damage"},{zh:"缚魔电殛的伤害降低 {0}%",en:"{0}% reduced Manabond Damage"},{zh:"缚魔电殛在低魔状态下穿透 {0}% 的闪电抗性",en:"Manabond Penetrates {0}% Lightning Resistance while on Low Mana"},{zh:"缚魔电殛的效果区域扩大 {0}%",en:"{0}% increased Manabond Area of Effect"},{zh:"缚魔电殛的效果区域缩小 {0}%",en:"{0}% reduced Manabond Area of Effect"},{zh:"【幻化之刃德尔维希】也会幻化一个【禅意苦行僧】的复制品",en:"Manifest Dancing Dervish also manifests a copy of Dancing Dervish"},{zh:"【幻化之刃德尔维希】也会幻化 {0} 个【禅意苦行僧】的复制品",en:"Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish"},{zh:"造成的伤害总增 {0}%",en:"Deal {0}% more Damage"},{zh:"造成的伤害总降 {0}%",en:"Deal {0}% less Damage"},{zh:"受到的伤害总增 {0}%",en:"Take {0}% more Damage"},{zh:"受到的伤害总降 {0}%",en:"Take {0}% less Damage"},{zh:"印记技能的效果持续时间提高 {0}%",en:"Mark Skills have {0}% increased Skill Effect Duration"},{zh:"印记技能的效果持续时间降低 {0}%",en:"Mark Skills have {0}% reduced Skill Effect Duration"},{zh:"印记技能的魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Mark Skills"},{zh:"印记技能的魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Mark Skills"},{zh:"被标记的敌人无法造成暴击",en:"Marked Enemy cannot deal Critical Strikes"},{zh:"被标记的敌人无法恢复生命",en:"Marked Enemy cannot Regenerate Life"},{zh:"被标记的敌人的命中值提高 {0}%",en:"Marked Enemy has {0}% increased Accuracy Rating"},{zh:"被标记的敌人的命中值降低 {0}%",en:"Marked Enemy has {0}% reduced Accuracy Rating"},{zh:"被标记的敌人受到的伤害提高 {0}%",en:"Marked Enemy takes {0}% increased Damage"},{zh:"被标记的敌人受到的伤害降低 {0}%",en:"Marked Enemy takes {0}% reduced Damage"},{zh:"垂死的敌人不会移除你施加的印记",en:"Marks you inflict are not removed from Dying Enemies"},{zh:"闪避近战攻击的几率总增 {0}%",en:"{0}% more chance to Evade Melee Attacks"},{zh:"闪避近战攻击的几率总降 {0}%",en:"{0}% less chance to Evade Melee Attacks"},{zh:"贤主一次施放所有首领",en:"Maven releases all Bosses at once"},{zh:"若你近期内没有格挡,你的攻击伤害格挡率将处于最高值",en:"You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently"},{zh:"护身上限 {0}",en:"{0} to maximum Fortification"},{zh:"护体上限在专注时 {0}",en:"{0} to maximum Fortification while Focused"},{zh:"护体上限在静止时 {0}",en:"{0} to maximum Fortification while stationary"},{zh:"钢铁呼唤的钢刃碎片数量上限 {0}",en:"Call of Steel has {0} to maximum Steel Shards"},{zh:"每 10 点智慧附加 {0} 最大基础闪电伤害",en:"Adds {0} maximum Lightning Damage per 10 Intelligence"},{zh:"疾电球上限 {0}",en:"{0} to Maximum Blitz Charges"},{zh:"挑战球上限 {0}",en:"{0} to Maximum Challenger Charges"},{zh:"受到【寒冰之捷】影响时,最大冰霜抗性 {0}%",en:"{0}% to maximum Cold Resistance while affected by Herald of Ice"},{zh:"最大暴击几率为 50%",en:"Maximum Critical Strike Chance is 50%"},{zh:"受到坚定影响时,耐力球数量上限{0}",en:"{0} to Maximum Endurance Charges while affected by Determination"},{zh:"装备身体护甲的能量护盾提高 {0}%",en:"{0}% increased Energy Shield from Equipped Body Armour"},{zh:"配置的每个灵魂的旅途文身使能量护盾上限 {0}",en:"{0} to maximum Energy Shield per Allocated Journey Tattoo of the Soul"},{zh:"狂热球数量上限 {0}",en:"{0} to Maximum Fanatic Charges"},{zh:"受到【灰烬之捷】影响时,最大火焰抗性 {0}%",en:"{0}% to maximum Fire Resistance while affected by Herald of Ash"},{zh:"受到优雅影响时,狂怒球数量上限{0}",en:"{0} to Maximum Frenzy Charges while affected by Grace"},{zh:"耐力、狂怒和暴击球上限提高 {0}",en:"{0} to Maximum Endurance, Frenzy and Power Charges"},{zh:"能获得凝聚的法术的最大凝聚 {0}",en:"Spells which can gain Intensity have {0} to maximum Intensity"},{zh:"偷取的每秒最大生命、魔力和能量护盾总恢复量提高 {0}%",en:"{0}% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech"},{zh:"偷取的每秒最大生命、魔力和能量护盾总恢复量降低 {0}%",en:"{0}% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech"},{zh:"若装备的手套没有镶嵌宝石,生命上限提高 {0}%",en:"{0}% increased Maximum Life if you have Equipped Gloves with no Socketed Gems"},{zh:"若装备的手套没有镶嵌宝石,生命上限降低 {0}%",en:"{0}% reduced Maximum Life if you have Equipped Gloves with no Socketed Gems"},{zh:"若装备的其他物品没有生命词缀,生命上限 {0}",en:"{0} to maximum Life if there are no Life Modifiers on other Equipped Items"},{zh:"每次偷取生命,最大生命的最大回复 {0}%",en:"{0}% of Maximum Life to maximum Recovery per Life Leech"},{zh:"偷取的每秒最大生命总恢复量翻倍",en:"Maximum total Life Recovery per second from Leech is doubled"},{zh:"若你近期内受到过残暴打击,则偷取的每秒最大生命总恢复量提高 {0}%",en:"{0}% increased Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently"},{zh:"若你近期内受到过残暴打击,则偷取的每秒最大生命总恢复量降低 {0}%",en:"{0}% reduced Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently"},{zh:"每 10 点敏捷提高 {0} 最大生命",en:"{0} to Maximum Life per 10 Dexterity"},{zh:"每 10 点智慧 {0} 最大生命",en:"{0} to Maximum Life per 10 Intelligence"},{zh:"每 2% 物品稀有度 {0} 生命",en:"{0} Life per 2% increased Rarity of Items found"},{zh:"配置的每个身躯的旅途文身使生命上限 {0}",en:"{0} to maximum Life per Allocated Journey Tattoo of the Body"},{zh:"获得等同 {0}% 最大生命的额外护甲",en:"Gain {0}% of Maximum Life as Extra Armour"},{zh:"获得等同 {0}% 最大生命的额外能量护盾",en:"Gain {0}% of Maximum Life as Extra Maximum Energy Shield"},{zh:"{0}% 的最大生命转化为能量护盾",en:"{0}% of Maximum Life Converted to Energy Shield"},{zh:"生成的灵柩最大生命提高 {0}%",en:"Corpses you Spawn have {0}% increased Maximum Life"},{zh:"生成的灵柩最大生命降低 {0}%",en:"Corpses you Spawn have {0}% reduced Maximum Life"},{zh:"若装备的胸甲没有生命词缀,生命上限提高 {0}%",en:"{0}% increased maximum Life if there are no Life Modifiers on Equipped Body Armour"},{zh:"每个影响你的【深渊珠宝】可使最大生命提高 {0}%",en:"{0}% increased Maximum Life per Abyss Jewel affecting you"},{zh:"每个影响你的【深渊珠宝】可使最大生命降低 {0}%",en:"{0}% reduced Maximum Life per Abyss Jewel affecting you"},{zh:"受到【闪电之捷】影响时,最大闪电抗性 {0}%",en:"{0}% to maximum Lightning Resistance while affected by Herald of Thunder"},{zh:"每次偷取魔力,最大魔力的最大回复 {0}%",en:"{0}% of Maximum Mana to maximum Recovery per Mana Leech"},{zh:"配置的每个意志的旅途文身使魔力上限 {0}",en:"{0} to maximum Mana per Allocated Journey Tattoo of the Mind"},{zh:"受到【清晰】影响时,获得等同最大魔力 {0}% 的额外最大能量护盾",en:"Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity"},{zh:"每个影响你的【深渊珠宝】可使最大魔力提高 {0}%",en:"{0}% increased Maximum Mana per Abyss Jewel affecting you"},{zh:"每个影响你的【深渊珠宝】可使最大魔力降低 {0}%",en:"{0}% reduced Maximum Mana per Abyss Jewel affecting you"},{zh:"产生徘徊之刃的技能的徘徊之刃上限 {0}",en:"Skills that leave Lingering Blades have {0} to Maximum Lingering Blades"},{zh:"暴击球和耐力球上限 {0}",en:"{0} to Maximum Power Charges and Maximum Endurance Charges"},{zh:"受到纪律影响时,暴击球数量上限{0}",en:"{0} to Maximum Power Charges while affected by Discipline"},{zh:"持握剑类时 {0} 最大怒火",en:"{0} to Maximum Rage while wielding a Sword"},{zh:"最大毒力 {0}",en:"{0} to Maximum Virulence"},{zh:"非瓦尔打击技能以周围额外 1 名敌人为目标",en:"Non-Vaal Strike Skills target 1 additional nearby Enemy"},{zh:"非瓦尔打击技能以周围额外 {0} 名敌人为目标",en:"Non-Vaal Strike Skills target {0} additional nearby Enemies"},{zh:"若你近期内使用过【战吼】,则近战暴击率提高 {0}%",en:"{0}% increased Melee Critical Strike Chance if you've Warcried Recently"},{zh:"若你近期内使用过【战吼】,则 {0}% 近战暴击伤害加成",en:"{0}% to Melee Critical Strike Multiplier if you've Warcried Recently"},{zh:"近战伤害在近距离击中时提高 {0}%",en:"{0}% increased Melee Damage with Hits at Close Range"},{zh:"近战伤害在近距离击中时降低 {0}%",en:"{0}% reduced Melee Damage with Hits at Close Range"},{zh:"药剂持续期间,近战伤害提高 {0}%",en:"{0}% increased Melee Damage during any Flask Effect"},{zh:"药剂持续期间,近战伤害降低 {0}%",en:"{0}% reduced Melee Damage during any Flask Effect"},{zh:"受到战吼增益效果影响时,你的近战伤害每秒提高 {0}%,最多 60%",en:"{0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%"},{zh:"近战位移技能的击中有 {0}% 的几率提供护体状态",en:"Hits with Melee Movement Skills have {0}% chance to Fortify"},{zh:"每 10 点敏捷可使近战物理伤害提高 {0}%",en:"{0}% increased Melee Physical Damage per 10 Dexterity"},{zh:"护体时,每 10 点力量可使近战物理伤害提高 {0}%",en:"{0}% increased Melee Physical Damage per 10 Strength while Fortified"},{zh:"护体时,每 10 点力量可使近战物理伤害降低 {0}%",en:"{0}% reduced Melee Physical Damage per 10 Strength while Fortified"},{zh:"周围至少有 5 个敌人时近战打击范围 +1 米",en:"+1 metre to Melee Strike Range while at least 5 Enemies are Nearby"},{zh:"周围至少有 5 个敌人时近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range while at least 5 Enemies are Nearby"},{zh:"持盾时近战打击范围 +1 米",en:"+1 metre to Melee Strike Range while Holding a Shield"},{zh:"持盾时近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range while Holding a Shield"},{zh:"双持时近战打击范围 +1 米",en:"+1 metre to Melee Strike Range while Dual Wielding"},{zh:"双持时近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range while Dual Wielding"},{zh:"斧类近战打击范围 +1 米",en:"+1 metre to Melee Strike Range with Axes"},{zh:"斧类近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range with Axes"},{zh:"爪类近战打击范围 +1 米",en:"+1 metre to Melee Strike Range with Claws"},{zh:"爪类近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range with Claws"},{zh:"锤类与短杖的近战打击范围 +1 米",en:"+1 metre to Melee Strike Range with Maces and Sceptres"},{zh:"锤类与短杖的近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range with Maces and Sceptres"},{zh:"单手武器的近战打击范围 +1 米",en:"+1 metre to Melee Strike Range with One Handed Weapons"},{zh:"单手武器的近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range with One Handed Weapons"},{zh:"长杖近战打击范围 +1 米",en:"+1 metre to Melee Strike Range with Staves"},{zh:"长杖近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range with Staves"},{zh:"剑类近战打击范围 +1 米",en:"+1 metre to Melee Strike Range with Swords"},{zh:"剑类近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range with Swords"},{zh:"双手武器的近战打击范围 +1 米",en:"+1 metre to Melee Strike Range with Two Handed Weapons"},{zh:"双手武器的近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range with Two Handed Weapons"},{zh:"近战技能的范围扩大 {0}%",en:"Melee Skills have {0}% increased Area of Effect"},{zh:"近战技能的范围缩小 {0}%",en:"Melee Skills have {0}% reduced Area of Effect"},{zh:"打击技能同时将其之前攻击的地点设为目标",en:"Strike Skills also target the previous location they were Used"},{zh:"若你最近消灭过敌人,近战打击范围 +1 米",en:"+1 metre to Melee Strike Range if you have Killed Recently"},{zh:"若你最近消灭过敌人,近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range if you have Killed Recently"},{zh:"狂怒球达到上限时,近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range while at Maximum Frenzy Charges"},{zh:"护体时近战打击范围 +1 米",en:"+1 metre to Melee Strike Range while Fortified"},{zh:"护体时近战打击范围 {0} 米",en:"{0} metres to Melee Strike Range while Fortified"},{zh:"若你近期内引爆过地雷,则地雷类技能造成的范围伤害提高 {0}%",en:"Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently"},{zh:"若你近期内引爆过地雷,则地雷类技能造成的范围伤害降低 {0}%",en:"Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently"},{zh:"地雷类技能的效果区域扩大 {0}%",en:"Skills used by Mines have {0}% increased Area of Effect"},{zh:"地雷类技能的效果区域缩小 {0}%",en:"Skills used by Mines have {0}% reduced Area of Effect"},{zh:"若你近期内引爆过地雷,则地雷类技能的效果范围扩大 {0}%",en:"Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently"},{zh:"若你近期内引爆过地雷,则地雷类技能的效果范围降低 {0}%",en:"Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently"},{zh:"地雷的光环效果提高 {0}%",en:"{0}% increased Effect of Auras from Mines"},{zh:"地雷的光环效果降低 {0}%",en:"{0}% reduced Effect of Auras from Mines"},{zh:"地雷引爆速度加快 {0}%",en:"Mines have {0}% increased Detonation Speed"},{zh:"地雷引爆速度减慢 {0}%",en:"Mines have {0}% reduced Detonation Speed"},{zh:"地雷有 {0}% 的几率额外引爆一次",en:"Mines have a {0}% chance to be Detonated an Additional Time"},{zh:"地雷落地时使周围敌人缓速 1 秒",en:"Mines Hinder Enemies near them for 1 second when they Land"},{zh:"地雷落地时使周围敌人缓速 {0} 秒",en:"Mines Hinder Enemies near them for {0} seconds when they Land"},{zh:"地雷不会受到伤害",en:"Mines cannot be Damaged"},{zh:"若你近期内打出暴击,则附加 {0} - {1} 基础混沌伤害",en:"Adds {0} to {1} Chaos Damage if you've dealt a Critical Strike Recently"},{zh:"敌人身上每有一个诅咒,附加{0}-{1}点混沌伤害",en:"Adds {0} to {1} Chaos Damage for each Curse on the Enemy"},{zh:"敌人身上每有 1 层蜘蛛网,则附加 {0} - {1} 混沌伤害",en:"Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy"},{zh:"每有 50 点力量就给法术和攻击附加 {0} 到 {1} 点混沌伤害",en:"Adds {0} to {1} Chaos Damage to Spells and Attacks per 50 Strength"},{zh:"每 80 点力量都使攻击附加 {0} 到 {1} 点混沌伤害",en:"Adds {0} to {1} Chaos Damage to Attacks per 80 Strength"},{zh:"该武器攻击至少有 5 层中毒的敌人时,附加 {0} - {1} 混沌伤害",en:"Attacks with this Weapon deal {0} to {1} added Chaos Damage against\nEnemies affected by at least 5 Poisons"},{zh:"若你近期内造成暴击,则附加 {0} to {1} 点冰霜伤害",en:"Adds {0} to {1} Cold Damage if you've dealt a Critical Strike Recently"},{zh:"每 10 点敏捷可以为攻击附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage to Attacks per 10 Dexterity"},{zh:"对冰缓敌人附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage against Chilled Enemies"},{zh:"受到【憎恨】影响时,附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage while affected by Hatred"},{zh:"拥有【鸟之力量】时附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage while you have Avian's Might"},{zh:"若你近期内造成暴击,则附加 {0} to {1} 点火焰伤害",en:"Adds {0} to {1} Fire Damage if you've dealt a Critical Strike Recently"},{zh:"每 100 点最大生命或最大魔力(取其低值)附加 {0} 到 {1} 点火焰伤害",en:"{0} to {1} added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower"},{zh:"每个耐力球附加 {0} - {1} 基础火焰伤害",en:"{0} to {1} Fire Damage per Endurance Charge"},{zh:"每 10 点力量可以为攻击附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage to Attacks per 10 Strength"},{zh:"该武器击中致盲敌人时,附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies"},{zh:"若你近期内造成暴击,则附加 {0} to {1} 点闪电伤害",en:"Adds {0} to {1} Lightning Damage if you've dealt a Critical Strike Recently"},{zh:"每个暴击球造成 {0} - {1} 闪电伤害",en:"{0} to {1} Lightning Damage per Power Charge"},{zh:"近期内你每击败 1 个感电敌人,则附加 {0}-{1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently"},{zh:"攻击按照每 10 点智慧附加 {0} 到 {1} 点闪电伤害",en:"Adds {0} to {1} Lightning Damage to Attacks per 10 Intelligence"},{zh:"法术按照每个暴击球附加 {0} 到 {1} 点闪电伤害",en:"Adds {0} to {1} Lightning Damage to Spells per Power Charge"},{zh:"你有鸟之力量时附加 {0} 到 {1} 点闪电伤害",en:"Adds {0} to {1} Lightning Damage while you have Avian's Might"},{zh:"若你近期内造成暴击,则附加 {0} to {1} 点物理伤害",en:"Adds {0} to {1} Physical Damage if you've dealt a Critical Strike Recently"},{zh:"按照每个耐力球附加 {0} 到 {1} 点物理伤害",en:"Adds {0} to {1} Physical Damage per Endurance Charge"},{zh:"敌人身上每个穿刺效果都附加 {0} 到 {1} 点物理伤害",en:"Adds {0} to {1} Physical Damage for each Impale on Enemy"},{zh:"对中毒敌人附加 {0} - {1} 基础物理伤害",en:"Adds {0} to {1} Physical Damage against Poisoned Enemies"},{zh:"无生命保留时法术附加 {0} - {1} 基础冰霜伤害",en:"Adds {0} to {1} Cold Damage to Spells while no Life is Reserved"},{zh:"无生命保留时法术附加 {0} - {1} 基础火焰伤害",en:"Adds {0} to {1} Fire Damage to Spells while no Life is Reserved"},{zh:"无生命保留时法术附加 {0} - {1} 基础闪电伤害",en:"Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved"},{zh:"耐力球数量下限在你有至少 150 点奉献时 {0}",en:"{0} to Minimum Endurance Charges while you have at least 150 Devotion"},{zh:"耐力球数量下限在低血状态下 {0}",en:"{0} to Minimum Endurance Charges while on Low Life"},{zh:"狂怒球数量下限在你有至少 150 点奉献时 {0}",en:"{0} to Minimum Frenzy Charges while you have at least 150 Devotion"},{zh:"静止时耐力球数量下限等于耐力球数量上限\n静止时狂怒球数量下限等于狂怒球数量上限\n静止时暴击球数量下限等于暴击球数量上限",en:"Minimum Endurance Charges equal to Maximum while stationary\nMinimum Frenzy Charges equal to Maximum while stationary\nMinimum Power Charges equal to Maximum while stationary"},{zh:"耐力球、狂怒球、暴击球下限 {0}",en:"{0} to Minimum Endurance, Frenzy and Power Charges"},{zh:"暴击球数量下限在你有至少 150 点奉献时 {0}",en:"{0} to Minimum Power Charges while you have at least 150 Devotion"},{zh:"暴击球数量下限在低血状态下 {0}",en:"{0} to Minimum Power Charges while on Low Life"},{zh:"被击中时获得从降低 {0}% 至提高 {1}% 之间的随机移动速度修正,直到被再次击中",en:"When Hit, gain a random Movement Speed modifier from {0}% reduced to {1}% increased, until Hit again"},{zh:"召唤生物 {0} 命中值",en:"Minions have {0} to Accuracy Rating"},{zh:"每 10 点奉献使召唤生物的命中值 +{0}",en:"Minions have +{0} to Accuracy Rating per 10 Devotion"},{zh:"召唤生物命中值提高 {0}%",en:"{0}% increased Minion Accuracy Rating"},{zh:"召唤生物命中值降低 {0}%",en:"{0}% reduced Minion Accuracy Rating"},{zh:"召唤生物的暴击几率提高 {0}%",en:"Minions have {0}% to Critical Strike Chance"},{zh:"若你近期内使用了召唤生物技能,则召唤生物的效果区域扩大 {0}%",en:"Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently"},{zh:"若你近期内使用了召唤生物技能,则召唤生物的效果区域降低 {0}%",en:"Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently"},{zh:"召唤生物的攻击和施法速度加快 {0}%",en:"Minions have {0}% increased Attack and Cast Speed"},{zh:"召唤生物的攻击和施法速度减慢 {0}%",en:"Minions have {0}% reduced Attack and Cast Speed"},{zh:"若你近期内或你的召唤生物击败过敌人,则召唤生物攻击和施法速度加快 {0}%",en:"Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently"},{zh:"若你近期内或你的召唤生物击败过敌人,则召唤生物攻击和施法速度减慢 {0}%",en:"Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently"},{zh:"每 10 点奉献使召唤生物攻击和施法速度加快 {0}%",en:"{0}% increased Minion Attack and Cast Speed per 10 Devotion"},{zh:"每 10 点奉献使召唤生物攻击和施法速度减慢 {0}%",en:"{0}% reduced Minion Attack and Cast Speed per 10 Devotion"},{zh:"你受捷影响时,召唤生物的攻击和施法速度加快 {0}%",en:"Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald"},{zh:"你受捷影响时,召唤生物的攻击和施法速度减慢 {0}%",en:"Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald"},{zh:"召唤生物的攻击击中有 {0}% 的几率击退敌人",en:"Minions have {0}% chance to Knock Enemies Back on Hit with Attacks"},{zh:"每 50 点敏捷可使召唤生物的攻击速度加快 {0}%",en:"{0}% increased Minion Attack Speed per 50 Dexterity"},{zh:"每 50 点敏捷可使召唤生物的攻击速度减慢 {0}%",en:"{0}% reduced Minion Attack Speed per 50 Dexterity"},{zh:"攻击击中时,召唤生物有 {0}% 的几率致盲敌人",en:"Minions have {0}% chance to Blind on Hit with Attacks"},{zh:"攻击击中时,召唤生物致盲敌人",en:"Minions Blind on Hit with Attacks"},{zh:"召唤生物无法造成暴击",en:"Minions never deal Critical Strikes"},{zh:"召唤生物有 {0}% 的几率造成双倍伤害",en:"Minions have {0}% chance to deal Double Damage"},{zh:"召唤生物有 {0}% 的几率在它们满血时伤害翻倍",en:"Minions have {0}% chance to deal Double Damage while they are on Full Life"},{zh:"召唤生物有 {0}% 的几率造成冻结",en:"Minions have {0}% chance to Freeze"},{zh:"召唤生物有 {0}% 的几率使敌人受到冰冻,感电与点燃",en:"Minions have {0}% chance to Freeze, Shock and Ignite"},{zh:"召唤生物总是使敌人受到冰冻,感电与点燃",en:"Minions always Freeze, Shock and Ignite"},{zh:"召唤生物击中时,有 {0}% 的几率获得一个暴击球",en:"Minions have {0}% chance to gain a Power Charge on Hit"},{zh:"召唤生物有 {0}% 的几率造成点燃状态",en:"Minions have {0}% chance to Ignite"},{zh:"召唤生物有 {0}% 的几率在攻击击中时穿刺敌人",en:"Minions have a {0}% chance to Impale on Hit with Attacks"},{zh:"召唤生物有 {0}% 的几率造成感电",en:"Minions have {0}% chance to Shock"},{zh:"召唤生物的冷却回复率提高 {0}%",en:"Minions have {0}% increased Cooldown Recovery Rate"},{zh:"召唤生物的冷却回复率降低 {0}%",en:"Minions have {0}% reduced Cooldown Recovery Rate"},{zh:"召唤生物的暴击率提高 {0}%",en:"Minions have {0}% increased Critical Strike Chance"},{zh:"召唤生物的暴击率降低 {0}%",en:"Minions have {0}% reduced Critical Strike Chance"},{zh:"召唤生物的暴击率按照你有的每个暴击球数量上限提高 {0}%",en:"Minions have {0}% increased Critical Strike Chance per Maximum Power Charge you have"},{zh:"召唤生物的暴击率按照你有的每个暴击球数量上限降低 {0}%",en:"Minions have {0}% reduced Critical Strike Chance per Maximum Power Charge you have"},{zh:"召唤生物 {0}% 暴击伤害加成",en:"Minions have {0}% to Critical Strike Multiplier"},{zh:"召唤生物对点燃的敌人造成的击中和异常状态伤害提高 {0}%",en:"Minions deal {0}% increased Damage with Hits and Ailments against Ignited Enemies"},{zh:"召唤生物对点燃的敌人造成的击中和异常状态伤害降低 {0}%",en:"Minions deal {0}% reduced Damage with Hits and Ailments against Ignited Enemies"},{zh:"每个影响你的苍白之凝珠宝都使召唤生物持续伤害加成{0}%,最多 +30%",en:"Minions have {0}% to Damage over Time Multiplier per\nGhastly Eye Jewel affecting you, up to a maximum of +30%"},{zh:"若你近期内击中敌人,则召唤生物的伤害提高 {0}%",en:"Minions deal {0}% increased Damage if you've Hit Recently"},{zh:"若你近期内击中敌人,则召唤生物的伤害降低 {0}%",en:"Minions deal {0}% reduced Damage if you've Hit Recently"},{zh:"召唤生物对深渊敌人造成的击中和异常状态伤害提高 {0}%",en:"Minions deal {0}% increased Damage with Hits and Ailments against Abyssal Monsters"},{zh:"召唤生物对深渊敌人造成的击中和异常状态伤害降低 {0}%",en:"Minions deal {0}% reduced Damage with Hits and Ailments against Abyssal Monsters"},{zh:"你受捷影响时,召唤生物的伤害提高 {0}%",en:"Minions deal {0}% increased Damage while you are affected by a Herald"},{zh:"你受捷影响时,召唤生物的伤害降低 {0}%",en:"Minions deal {0}% reduced Damage while you are affected by a Herald"},{zh:"召唤生物受到的伤害提高 {0}%",en:"Minions take {0}% increased Damage"},{zh:"召唤生物受到的伤害降低 {0}%",en:"Minions take {0}% reduced Damage"},{zh:"召唤生物不会造成冰霜以外的伤害",en:"Minions deal no Non-Cold Damage"},{zh:"召唤生物获得额外混沌伤害,其数值等同于元素伤害的 {0}%",en:"Minions gain {0}% of Elemental Damage as Extra Chaos Damage"},{zh:"召唤生物 +30% 元素抗性",en:"Minions have +30% to all Elemental Resistances"},{zh:"召唤生物的闪避值提高 {0}%",en:"Minions have {0}% increased Evasion Rating"},{zh:"召唤生物的闪避值降低 {0}%",en:"Minions have {0}% reduced Evasion Rating"},{zh:"你的召唤生物死亡时产生燃烧地面,每秒造成等同它们最大生命 {0}% 的火焰伤害",en:"Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second"},{zh:"召唤生物的火焰抗性 {0}%",en:"Minions have {0}% to Fire Resistance"},{zh:"召唤生物的击中无法被闪避",en:"Minions' Hits can't be Evaded"},{zh:"有 {0}% 的几率在召唤生物击中稀有敌人或传奇敌人时获得一层暴走能量",en:"{0}% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy"},{zh:"在召唤生物击中稀有敌人或传奇敌人时获得一层暴走能量",en:"Gain a Rampage Kill when Minion hits a Rare or Unique Enemy"},{zh:"召唤生物拥有不洁之力",en:"Minions have Unholy Might"},{zh:"召唤生物的生命根据超量火焰抗性提高",en:"Minion Life is increased by their Overcapped Fire Resistance"},{zh:"召唤生物对中毒的敌人造成伤害的 {0}% 转化为生命偷取",en:"Minions Leech {0}% of Damage as Life against Poisoned Enemies"},{zh:"召唤生物的生命在它们近期内成功格挡的情况下每秒再生 {0}%",en:"Minions Regenerate {0}% of Life per Second if they have Blocked recently"},{zh:"召唤生物每秒回复 {0} 生命",en:"Minions Regenerate {0} Life per second"},{zh:"召唤生物的攻击击中有 {0}% 的几率瘫痪敌人",en:"Minions have {0}% chance to Maim Enemies on Hit with Attacks"},{zh:"召唤生物的攻击击中时瘫痪敌人",en:"Minions Maim Enemies on Hit with Attacks"},{zh:"你的召唤生物击中施加【恶语术】",en:"Your Minions inflict Malediction on Hit"},{zh:"召唤生物获得 {0}% 最大全元素抗性",en:"Minions have {0}% to all maximum Elemental Resistances"},{zh:"召唤生物获得等同 {0}% 最大生命的额外能量护盾",en:"Minions gain {0}% of Maximum Life as Extra Maximum Energy Shield"},{zh:"召唤生物的近战伤害提高 {0}%",en:"Minions deal {0}% increased Melee Damage"},{zh:"召唤生物的近战伤害降低 {0}%",en:"Minions deal {0}% reduced Melee Damage"},{zh:"召唤生物 +{0} 暴击球数量下限",en:"Minions have +{0} to Minimum Power Charges"},{zh:"每 50 点敏捷可使召唤生物的移动速度加快 {0}%",en:"{0}% increased Minion Movement Speed per 50 Dexterity"},{zh:"每 50 点敏捷可使召唤生物的移动速度减慢 {0}%",en:"{0}% reduced Minion Movement Speed per 50 Dexterity"},{zh:"每有一个影响你的捷效果,都使召唤生物的移动速度加快 {0}%",en:"Minions have {0}% increased Movement Speed for each Herald affecting you"},{zh:"每有一个影响你的捷效果,都使召唤生物的移动速度减慢 {0}%",en:"Minions have {0}% reduced Movement Speed for each Herald affecting you"},{zh:"召唤生物的暴击不造成额外伤害",en:"Minion Critical Strikes do not deal extra Damage"},{zh:"召唤生物产生时具有最大狂怒球",en:"Minions are Created with maximum Frenzy Charges"},{zh:"召唤生物产生时,有 {0}% 的几率具有最大狂怒球",en:"{0}% chance for Minions to be Created with maximum Frenzy Charges"},{zh:"召唤生物将 {0}% 的物理伤害额外火焰火焰伤害",en:"Minions gain {0}% of Physical Damage as Extra Fire Damage"},{zh:"召唤生物的投射物速度加快 {0}%",en:"Minions have {0}% increased Projectile Speed"},{zh:"召唤生物的投射物速度减慢 {0}%",en:"Minions have {0}% reduced Projectile Speed"},{zh:"愤怒狂灵的最大生命提高 {0}%",en:"Summoned Raging Spirits have {0}% increased maximum Life"},{zh:"愤怒狂灵的最大生命降低 {0}%",en:"Summoned Raging Spirits have {0}% reduced maximum Life"},{zh:"愤怒狂灵每秒受到等同于最大生命 {0}% 的混沌伤害",en:"Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage"},{zh:"召唤生物被击败时,其它召唤生物回复 {0}% 生命",en:"Minions Recover {0}% of Life on Minion Death"},{zh:"召唤生物技能的魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Minion Skills"},{zh:"召唤生物技能的魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Minion Skills"},{zh:"召唤生物的法术伤害压制率 {0}%",en:"Minions have {0}% chance to Suppress Spell Damage"},{zh:"召唤生物有 {0}% 的几率用法术击中时使敌人缓速",en:"Minions have {0}% chance to Hinder Enemies on Hit with Spells"},{zh:"召唤生物用法术击中时使敌人缓速",en:"Minions Hinder Enemies on Hit with Spells"},{zh:"召唤生物的敌人眩晕门槛降低 {0}%",en:"Minions have {0}% reduced Enemy Stun Threshold"},{zh:"召唤生物的敌人眩晕门槛提高 {0}%",en:"Minions have {0}% increased Enemy Stun Threshold"},{zh:"近期内创造的召唤生物攻击和施法速度加快 {0}%",en:"Minions created Recently have {0}% increased Attack and Cast Speed"},{zh:"近期内创造的召唤生物攻击和施法速度减慢 {0}%",en:"Minions created Recently have {0}% reduced Attack and Cast Speed"},{zh:"近期内创造的召唤生物不会受伤",en:"Minions created Recently cannot be Damaged"},{zh:"近期内创造的召唤生物移动速度加快 {0}%",en:"Minions created Recently have {0}% increased Movement Speed"},{zh:"近期内创造的召唤生物移动速度减慢 {0}%",en:"Minions created Recently have {0}% reduced Movement Speed"},{zh:"召唤生物的命中值与你相同",en:"Minions' Accuracy Rating is equal to yours"},{zh:"受到折磨影响的召唤生物获得猛攻",en:"Minions affected by Affliction have Onslaught"},{zh:"召唤生物的攻击压制 {0}% 物理伤害减免",en:"Minions Attacks Overwhelm {0}% Physical Damage Reduction"},{zh:"召唤生物在召唤后 1 秒内无法被伤害",en:"Minions can't be Damaged for 1 second after being Summoned"},{zh:"召唤生物在召唤后 {0} 秒内无法被伤害",en:"Minions can't be Damaged for {0} seconds after being Summoned"},{zh:"召唤生物无法无法嘲讽敌人",en:"Minions cannot Taunt Enemies"},{zh:"召唤生物在击中时有 {0}% 的几率威吓敌人 4 秒",en:"Minions have {0}% chance to Intimidate Enemies for 4 seconds on Hit"},{zh:"召唤生物在击中时威吓敌人 4 秒",en:"Minions Intimidate Enemies for 4 seconds on Hit"},{zh:"召唤生物将物理伤害的 {0}% 视为额外混沌伤害",en:"Minions gain {0}% of Physical Damage as Extra Chaos Damage"},{zh:"你一半的力量属性将添加至你的召唤生物身上",en:"Half of your Strength is added to your Minions"},{zh:"召唤生物造成暴击后会在 {0} 秒内听到低语",en:"Minions can hear the whispers for {0} seconds after they deal a Critical Strike"},{zh:"召唤生物击中时有 {0}% 的几率造成死亡凋零",en:"Minions have {0}% chance to inflict Withered on Hit"},{zh:"敌人每受到一层死亡凋零影响,召唤生物的暴击加成 +{0}%",en:"Minions have +{0}% to Critical Strike Multiplier per Withered Debuff on Enemy"},{zh:"召唤生物只能击败被点燃的敌人",en:"Minions' Hits can only Kill Ignited Enemies"},{zh:"召唤生物穿透 {0}% 被诅咒的敌人的元素抗性",en:"Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances"},{zh:"击败中毒敌人后,召唤生物回复 {0}% 生命",en:"Minions Recover {0}% of Life on Killing a Poisoned Enemy"},{zh:"你在专注时,召唤生物回复 {0}% 生命",en:"Minions Recover {0}% of their Life when you Focus"},{zh:"召唤生物受到的反射伤害提高 {0}%",en:"Minions take {0}% increased Reflected Damage"},{zh:"召唤生物受到的反射伤害降低 {0}%",en:"Minions take {0}% reduced Reflected Damage"},{zh:"召唤生物产生时在一秒内承受等于它 {0}% 生命的伤害",en:"Minions take Chaos Damage equal to {0}% of their Life over one second Life when Created"},{zh:"召唤生物的基础攻击暴击几率\n等于你的主手武器暴击几率",en:"Minions' Base Attack Critical Strike Chance is equal to the Critical\nStrike Chance of your Main Hand Weapon"},{zh:"幻影弓手持续时间延长 {0}%",en:"{0}% increased Mirage Archer Duration"},{zh:"幻影弓手持续时间缩短 {0}%",en:"{0}% reduced Mirage Archer Duration"},{zh:"被敌人击中前获得已损失未保留生命的 {0}%",en:"Gain {0}% of Missing Unreserved Life before being Hit by an Enemy"},{zh:"配置 {0}",en:"Allocates {0}"},{zh:"火焰抗性修正的 {0}% 也作用于冰霜和闪电抗性",en:"Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at {0}% of their Value"},{zh:"火焰抗性上限修正也作用于冰霜和闪电抗性上限",en:"Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances"},{zh:"调整投射物数量的词缀改为\n调整投射物裂化飞向的目标数量",en:"Modifiers to number of Projectiles instead apply\nto the number of targets Projectiles Split towards"},{zh:"【熔岩护盾】的技能效果持续时间延长 {0}%",en:"Molten Shell has {0}% increased Skill Effect Duration"},{zh:"【熔岩护盾】的技能效果持续时间缩短 {0}%",en:"Molten Shell has {0}% reduced Skill Effect Duration"},{zh:"熔岩护盾的反射伤害穿透 {0}% 火焰抗性",en:"Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance"},{zh:"【熔岩之击】的投射物撞击地面产生连锁效果",en:"Molten Strike Projectiles Chain when impacting the ground"},{zh:"【熔岩之击】的投射物 +1 次连锁",en:"Molten Strike Projectiles Chain +1 time"},{zh:"【熔岩之击】的投射物 {0} 次连锁",en:"Molten Strike Projectiles Chain {0} times"},{zh:"有 {0}% 的几率在被击败时产生燃烧地面,持续 3 秒",en:"{0}% chance to drop Burning Ground on Death, lasting 3 seconds"},{zh:"被击败时产生燃烧地面,持续 3 秒",en:"Drops Burning Ground on Death, lasting 3 seconds"},{zh:"有 {0}% 的几率在被击败时产生冰缓地面,持续 3 秒",en:"{0}% chance to drop Chilled Ground on Death, lasting 3 seconds"},{zh:"在被击败时产生冰缓地面,持续 3 秒",en:"Drops Chilled Ground on Death, lasting 3 seconds"},{zh:"怪物提供的经验值提高 {0}%",en:"Monsters grant {0}% increased Experience"},{zh:"怪物提供的经验值降低 {0}%",en:"Monsters grant {0}% reduced Experience"},{zh:"火屑地雷的伤害提高 {0}%",en:"Pyroclast Mine deals {0}% increased Damage"},{zh:"火屑地雷的伤害降低 {0}%",en:"Pyroclast Mine deals {0}% reduced Damage"},{zh:"火屑地雷发射一个额外的投射物",en:"Pyroclast Mine fires an additional Projectile"},{zh:"火屑地雷发射 {0} 个额外的投射物",en:"Pyroclast Mine fires {0} additional Projectiles"},{zh:"火屑地雷的投掷速度加快 {0}%",en:"Pyroclast Mine has {0}% increased Throwing Speed"},{zh:"火屑地雷的投掷速度减慢 {0}%",en:"Pyroclast Mine has {0}% reduced Throwing Speed"},{zh:"火屑地雷投掷速度加快 {0}%",en:"Pyroclast Mine has {0}% increased Throwing Speed"},{zh:"火屑地雷投掷速度减慢 {0}%",en:"Pyroclast Mine has {0}% reduced Throwing Speed"},{zh:"位移攻击技能的攻击速度加快 {0}%",en:"Movement Attack Skills have {0}% increased Attack Speed"},{zh:"位移攻击技能的攻击速度减慢 {0}%",en:"Movement Attack Skills have {0}% reduced Attack Speed"},{zh:"位移技能的的冷却恢复速度加快 {0}%",en:"{0}% increased Cooldown Recovery Rate of Movement Skills"},{zh:"位移技能的的冷却恢复速度减慢 {0}%",en:"{0}% reduced Cooldown Recovery Rate of Movement Skills"},{zh:"受到【迅捷】影响时,位移技能的冷却速度加快 {0}%",en:"{0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste"},{zh:"受到【迅捷】影响时,位移技能的冷却速度减慢 {0}%",en:"{0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste"},{zh:"位移技能无法造成物理伤害",en:"Movement Skills deal no Physical Damage"},{zh:"若敏捷低于 100 点,移动速度加快 {0}%",en:"{0}% increased Movement Speed if Dexterity is below 100"},{zh:"若敏捷低于 100 点,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if Dexterity is below 100"},{zh:"若你近期内投掷过陷阱或地雷,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you've thrown a Trap or Mine Recently"},{zh:"若你近期内投掷过陷阱或地雷,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if you've thrown a Trap or Mine Recently"},{zh:"周围每个灵枢能使移动速度加快 {0}%",en:"For each nearby corpse, {0}% increased Movement Speed"},{zh:"当你拥有至少两个羁绊目标时,移动速度加快 {0}%",en:"{0}% increased Movement Speed while you have at least two Linked targets"},{zh:"当你拥有至少两个羁绊目标时,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while you have at least two Linked targets"},{zh:"你的移动速度与羁绊玩家中的移动速度最高者相同",en:"Your Movement Speed is equal to the highest Movement Speed among Linked Players"},{zh:"你的移动速度变为基础值的 {0}%",en:"Your Movement Speed is {0}% of its base value"},{zh:"移动速度在你近期内施放过印记法术的情况下加快 {0}%",en:"{0}% increased Movement Speed if you've cast a Mark Spell Recently"},{zh:"移动速度在你近期内施放过印记法术的情况下减慢 {0}%",en:"{0}% reduced Movement Speed if you've cast a Mark Spell Recently"},{zh:"若你近期内造成暴击,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you've dealt a Critical Strike Recently"},{zh:"若你近期内造成暴击,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if you've dealt a Critical Strike Recently"},{zh:"若你近期内击中敌人,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you've Hit an Enemy Recently"},{zh:"若你近期内击中敌人,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if you've Hit an Enemy Recently"},{zh:"若你近期内用副手武器击中,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently"},{zh:"若你近期内用副手武器击中,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently"},{zh:"若你近期施放过冲刺,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you've Cast Dash recently"},{zh:"若你近期施放过冲刺,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if you've Cast Dash recently"},{zh:"若你近期内没受到伤害,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you haven't taken Damage Recently"},{zh:"若你近期内没受到伤害,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if you haven't taken Damage Recently"},{zh:"若你近期内使用过瓦尔技能,则移动速度加快 {0}%",en:"{0}% increased Movement Speed if you have used a Vaal Skill Recently"},{zh:"若你近期内使用过瓦尔技能,则移动速度减慢 {0}%",en:"{0}% reduced Movement Speed if you have used a Vaal Skill Recently"},{zh:"近期内每打开 1 个箱子,移动速度加快 {0}%",en:"{0}% increased Movement Speed per Chest opened Recently"},{zh:"近期内每打开 1 个箱子,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed per Chest opened Recently"},{zh:"每个耐力球可使移动速度加快 {0}%",en:"{0}% increased Movement Speed per Endurance Charge"},{zh:"每个耐力球可使移动速度减慢 {0}%",en:"{0}% reduced Movement Speed per Endurance Charge"},{zh:"身边每有 1 个敌人,自己的移动速度加快 {0}%,最多 8%",en:"{0}% increased Movement Speed for each\nnearby Enemy, up to 8%"},{zh:"你身上每层中毒效果都使移动速度加快 {0}%,最大 50%",en:"{0}% increased Movement Speed for each Poison on you up to a maximum of 50%"},{zh:"你身上每层中毒效果都使移动速度减慢 {0}%",en:"{0}% reduced Movement Speed for each Poison on you"},{zh:"每个暴击球可使移动速度加快 {0}%",en:"{0}% increased Movement Speed per Power Charge"},{zh:"每个暴击球可使移动速度减慢 {0}%",en:"{0}% reduced Movement Speed per Power Charge"},{zh:"受到【优雅】影响时,移动速度加快 {0}%",en:"{0}% increased Movement Speed while affected by Grace"},{zh:"受到【优雅】影响时,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while affected by Grace"},{zh:"流血时移动速度加快 {0}%",en:"{0}% increased Movement Speed while Bleeding"},{zh:"流血时移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while Bleeding"},{zh:"移动速度在双持武器时加快 {0}%",en:"{0}% increased Movement Speed while Dual Wielding"},{zh:"移动速度在双持武器时减慢 {0}%",en:"{0}% reduced Movement Speed while Dual Wielding"},{zh:"持盾牌时,移动速度加快 {0}%",en:"{0}% increased Movement Speed while holding a Shield"},{zh:"持盾牌时,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while holding a Shield"},{zh:"没有药剂效果时,移动速度加快 {0}%",en:"{0}% increased Movement Speed while under no Flask Effects"},{zh:"没有药剂效果时,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while under no Flask Effects"},{zh:"在燃烧,冰缓,感电地面上时,移动速度加快 {0}%",en:"{0}% increased Movement speed while on Burning, Chilled or Shocked ground"},{zh:"在燃烧,冰缓,感电地面上时,移动速度减慢 {0}%",en:"{0}% reduced Movement speed while on Burning, Chilled or Shocked ground"},{zh:"在燃烧地面上时,移动速度加快 {0}%",en:"{0}% increased Movement Speed while on Burning Ground"},{zh:"在燃烧地面上时,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while on Burning Ground"},{zh:"中毒时,移动速度加快 {0}%",en:"{0}% increased Movement Speed while Poisoned"},{zh:"中毒时,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while Poisoned"},{zh:"你获得【猫之隐匿】时移动速度加快 {0}%",en:"{0}% increased Movement Speed while you have Cat's Stealth"},{zh:"你获得【猫之隐匿】时移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while you have Cat's Stealth"},{zh:"拥有能量护盾时移动速度加快 {0}%",en:"{0}% increased Movement Speed while you have Energy Shield"},{zh:"拥有能量护盾时移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while you have Energy Shield"},{zh:"【灌注】效果下,移动速度加快 {0}%",en:"{0}% increased Movement Speed while you have Infusion"},{zh:"【灌注】效果下,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while you have Infusion"},{zh:"你身上每层中毒效果都使移动速度加快 {0}%",en:"{0}% increased Movement Speed for each Poison on you"},{zh:"若装备的靴子没有镶嵌宝石,移动速度提高 {0}%",en:"{0}% increased Movement Speed if you have Equipped Boots with no Socketed Gems"},{zh:"若装备的靴子没有镶嵌宝石,移动速度降低 {0}%",en:"{0}% reduced Movement Speed if you have Equipped Boots with no Socketed Gems"},{zh:"受到魔法深渊珠宝影响时,移动速度加快 {0}%",en:"{0}% increased Movement Speed while affected by a Magic Abyss Jewel"},{zh:"受到魔法深渊珠宝影响时,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while affected by a Magic Abyss Jewel"},{zh:"每个召唤的图腾使移动速度加快 {0}%",en:"{0}% increased Movement Speed per Summoned Totem"},{zh:"每个召唤的图腾使移动速度减慢 {0}%",en:"{0}% reduced Movement Speed per Summoned Totem"},{zh:"暴击球抵达上限时,移动速度加快 {0}%",en:"{0}% increased Movement Speed while at maximum Power Charges"},{zh:"暴击球抵达上限时,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while at maximum Power Charges"},{zh:"冰缓时,移动速度加快 {0}%",en:"{0}% increased Movement Speed while Chilled"},{zh:"冰缓时,移动速度减慢 {0}%",en:"{0}% reduced Movement Speed while Chilled"},{zh:"[DNT]周围友军获得猛攻",en:"[DNT] Nearby Allies have Onslaught"},{zh:"当你使用战吼时,周围的灵柩爆炸,造成其生命 {0}% 的物理伤害",en:"Nearby corpses Explode when you Warcry, dealing {0}% of their Life as Physical Damage"},{zh:"当你拥有迷踪效果时,对周围敌人施加火焰曝露、冰霜曝露和闪电曝露",en:"Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing"},{zh:"当你拥有迷踪效果时,对周围敌人施加火焰曝露、冰霜曝露和闪电曝露,使这些抗性 {0}%",en:"Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0}% to those Resistances"},{zh:"周围敌人在物理神盾没有耗尽时被致盲",en:"Nearby Enemies are Blinded while Physical Aegis is not depleted"},{zh:"当你的周围有灵柩时,周围敌人获得冰缓和感电",en:"Nearby Enemies are Chilled and Shocked while you are near a corpse"},{zh:"周围敌人在你至少有 {0} 点怒火时被碾压",en:"Nearby Enemies are Crushed while you have at least {0} Rage"},{zh:"当你拥有怒火时,周围敌人受到威吓",en:"Nearby Enemies are Intimidated while you have Rage"},{zh:"投射物无视近距离的敌人",en:"Projectiles cannot collide with Enemies in Close Range"},{zh:"静止时周围敌方怪物\n对持续伤害的火焰抗性为 {0}%",en:"Nearby Enemy Monsters' Fire Resistance against\nDamage over Time is {0}% while you are Stationary"},{zh:"你受【寒冰之捷】影响时,对周围敌人施加冰霜曝露",en:"Nearby Enemies have Cold Exposure while you are affected by Herald of Ice"},{zh:"你受【灰烬之捷】影响时,对周围敌人施加火焰曝露",en:"Nearby Enemies have Fire Exposure while you are affected by Herald of Ash"},{zh:"你受【闪电之捷】影响时,对周围敌人施加闪电曝露",en:"Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder"},{zh:"周围敌人的闪电抗性等同于你",en:"Nearby Enemies have Lightning Resistance equal to yours"},{zh:"静止时周围敌方怪物\n对持续伤害没有火焰抗性",en:"Nearby Enemy Monsters have no Fire Resistance against\nDamage over Time while you are Stationary"},{zh:"周围队友的耐力球数量上限和你的一样",en:"Your nearby party members maximum Endurance Charges is equal to yours"},{zh:"当周围有至少 1 个灵柩,你与周围友军的伤害总增 {0}%",en:"With at least one nearby corpse, you and nearby Allies deal {0}% more Damage"},{zh:"当周围有至少 1 个灵柩,你与周围友军的伤害总降 {0}%",en:"With at least one nearby corpse, you and nearby Allies deal {0}% less Damage"},{zh:"当周围有至少 1 个灵柩,周围敌人的伤害提高 {0}%",en:"With at least one nearby corpse, nearby Enemies deal {0}% increased Damage"},{zh:"当周围有至少 1 个灵柩,周围敌人的伤害降低 {0}%",en:"With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage"},{zh:"周围每个灵枢使你和周围友军每秒回复 {0}% 能量护盾,每秒最多 2.0%",en:"For each nearby corpse, you and nearby Allies Regenerate {0}% of Energy Shield per second, up to 2.0% per second"},{zh:"周围每个灵枢使你和周围友军每秒回复 {0} 魔力,最多每秒 50 点",en:"For each nearby corpse, you and nearby Allies Regenerate {0} Mana\nper second, up to 50 per second"},{zh:"亡魄足迹",en:"Necrotic Footprints"},{zh:"无法点燃、冰缓、冻结、感电",en:"Cannot Ignite, Chill, Freeze or Shock"},{zh:"灵巧对夜刃辅助的技能的暴击伤害加成 {0}%",en:"Elusive also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade"},{zh:"投射物弹幕攻击不会扩散",en:"Projectile Barrages have no spread"},{zh:"移除所有闪避",en:"Removes all Evasion"},{zh:"你无法获得经验值",en:"You do not gain Experience"},{zh:"当敌人移动时,你的流血无法造成额外伤害",en:"Your Bleeding does not deal extra Damage while the Enemy is moving"},{zh:"双持武器不给攻击伤害格挡率提供加成",en:"Dual Wielding does not inherently grant chance to Block Attack Damage"},{zh:"非光环魔蛊每秒效果提高 20%",en:"Non-Aura Hexes gain 20% increased Effect per second"},{zh:"非光环瓦尔技能每次施放需要的灵魂量提高 {0}%",en:"Non-Aura Vaal Skills require {0}% increased Souls Per Use"},{zh:"非光环瓦尔技能每次施放需要的灵魂量降低 {0}%",en:"Non-Aura Vaal Skills require {0}% reduced Souls Per Use"},{zh:"获得额外混沌伤害,其数值等同于非混沌伤害的 {0}%",en:"Gain {0}% of Non-Chaos Damage as extra Chaos Damage"},{zh:"你造成流血的敌人若没有冰缓,则受到冰缓",en:"Non-Chilled Enemies you inflict Bleeding on are Chilled"},{zh:"你造成中毒的敌人若没有冰缓,则受到冰缓",en:"Non-Chilled Enemies you Poison are Chilled"},{zh:"非暴击无法造成伤害",en:"Non-Critical Strikes deal no Damage"},{zh:"每 10 点奉献使非诅咒类光环效果提高 {0}%",en:"{0}% increased effect of Non-Curse Auras per 10 Devotion"},{zh:"每 10 点奉献使非诅咒类光环效果降低 {0}%",en:"{0}% reduced effect of Non-Curse Auras per 10 Devotion"},{zh:"未被诅咒的敌人被你施加非光环诅咒时,被致盲 4 秒",en:"Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds"},{zh:"非伤害型异常状态效果提高 {0}%",en:"{0}% increased Effect of Non-Damaging Ailments"},{zh:"非伤害型异常状态效果降低 {0}%",en:"{0}% reduced Effect of Non-Damaging Ailments"},{zh:"你身上的非伤害型异常状态效果提高 {0}%",en:"{0}% increased Effect of Non-Damaging Ailments on you"},{zh:"你身上的非伤害型异常状态效果降低 {0}%",en:"{0}% reduced Effect of Non-Damaging Ailments on you"},{zh:"任意生命药剂生效期间,你身上的非伤害型异常状态效果提高 {0}%",en:"{0}% increased Effect of Non-Damaging Ailments on you during Effect of any Life Flask"},{zh:"任意生命药剂生效期间,你身上的非伤害型异常状态效果降低 {0}%",en:"{0}% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask"},{zh:"每 10 点奉献使对敌人施加的非伤害异常状态效果提高 {0}%",en:"{0}% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion"},{zh:"每 10 点奉献使对敌人施加的非伤害异常状态效果降低 {0}%",en:"{0}% reduced Effect of non-Damaging Ailments on Enemies per 10 Devotion"},{zh:"你暴击施加的非伤害型异常状态效果提高 {0}%",en:"{0}% increased Effect of non-Damaging Ailments you inflict with Critical Strikes"},{zh:"你暴击施加的非伤害型异常状态效果降低 {0}%",en:"{0}% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes"},{zh:"施加的非伤害型异常状态如同伤害总增 {0}%",en:"Inflict non-Damaging Ailments as though dealing {0}% more Damage"},{zh:"施加的非伤害型异常状态如同伤害总降 {0}%",en:"Inflict non-Damaging Ailments as though dealing {0}% less Damage"},{zh:"你施加的非伤害型异常状态会反射给你",en:"Non-Damaging Ailments you inflict are reflected back to you"},{zh:"你造成的非伤害元素异常状态会扩散给 1 米内的其他敌人",en:"Non-Damaging Elemental Ailments you inflict spread to other enemies within 1 metre"},{zh:"你造成的非伤害元素异常状态会扩散给 {0} 米内的其他敌人",en:"Non-Damaging Elemental Ailments you inflict spread to other enemies within {0} metres"},{zh:"非增助攻击无法造成伤害",en:"Non-Exerted Attacks deal no Damage"},{zh:"投射物攻击无法被穿透的目标时,对它们的暴击率提高 {0}%",en:"Projectiles have {0}% increased Critical Strike Chance against Targets they do not Pierce"},{zh:"投射物攻击无法被穿透的目标时,对它们的暴击率降低 {0}%",en:"Projectiles have {0}% reduced Critical Strike Chance against Targets they do not Pierce"},{zh:"非投射物连锁的闪电技能连锁 {0} 次",en:"Non-Projectile Chaining Lightning Skills Chain {0} times"},{zh:"非旅行的攻击技能额外重复一次",en:"Non-Travel Attack Skills Repeat an additional Time"},{zh:"非旅行的攻击技能额外重复{0}次",en:"Non-Travel Attack Skills Repeat {0} additional Times"},{zh:"击败普通怪物的物品掉落数量提高 {0}%",en:"{0}% increased Quantity of Items Dropped by Slain Normal Enemies"},{zh:"击败普通怪物的物品数量降低 {0}%",en:"{0}% reduced Quantity of Items Dropped by Slain Normal Enemies"},{zh:"新星技能对玩家造成的击中和异常状态伤害总降 30% \n新星技能不在周身施放,改为在目标位置施放",en:"Nova Spells deal 30% less Damage to Players with Hits and Ailments\nNova Spells Cast at the targeted location instead of around you"},{zh:"当主手的命中值超过 3000 点时,用弓攻击可以额外发射 1 支箭矢",en:"Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000"},{zh:"当主手的命中值超过 3000 点时,用弓攻击可以额外发射 {0} 支箭矢",en:"Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least 3000"},{zh:"你在迷踪状态下,投射物连锁次数 {0}",en:"Projectiles Chain {0} times while you have Phasing"},{zh:"受到怨毒光环影响时,你可以额外施加一个诅咒",en:"You can apply an additional Curse while affected by Malevolence"},{zh:"受到怨毒光环影响时,你可以额外施加{0}个诅咒",en:"You can apply {0} additional Curses while affected by Malevolence"},{zh:"当暴击球达到上限时,你可以对敌人额外施加 1 个诅咒",en:"You can apply an additional Curse while at maximum Power Charges"},{zh:"当暴击球达到上限时,你可以对敌人额外施加 {0} 个诅咒",en:"You can apply {0} additional Curses while at maximum Power Charges"},{zh:"你可以对敌人造成额外 1 个点燃效果",en:"You can inflict an additional Ignite on an Enemy"},{zh:"你可以对敌人造成额外 {0} 个点燃效果",en:"You can inflict {0} additional Ignites on an Enemy"},{zh:"若你至少拥有 800 点敏捷,可以投掷地雷的技能就会最多额外投掷 1 个地雷",en:"Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity"},{zh:"若你至少拥有 800 点敏捷,可以投掷地雷的技能就会最多额外投掷 {0} 个地雷",en:"Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Dexterity"},{zh:"若你至少拥有 800 点智慧,可以放置地雷的技能就会最多额外投掷 1 个地雷",en:"Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence"},{zh:"若你至少拥有 800 点智慧,可以放置地雷的技能就会最多额外投掷 {0} 个地雷",en:"Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Intelligence"},{zh:"若你近期内被击中,技能可以额外发射 1 个投射物",en:"Skills fire an additional Projectile if you've been Hit Recently"},{zh:"若你近期内被击中,技能可以额外发射 {0} 个投射物",en:"Skills fire {0} additional Projectiles if you've been Hit Recently"},{zh:"若你近期内使用过位移技能,技能可以额外发射 1 个投射物",en:"Skills fire an additional Projectile if you've used a Movement Skill Recently"},{zh:"若你近期内使用过位移技能,技能可以额外发射 {0} 个投射物",en:"Skills fire {0} additional Projectiles if you've used a Movement Skill Recently"},{zh:"投掷陷阱的技能会投掷最多 1 个额外陷阱",en:"Skills which Throw Traps throw up to 1 additional Trap"},{zh:"投掷陷阱的技能会投掷最多 {0} 个额外陷阱",en:"Skills which Throw Traps throw up to {0} additional Traps"},{zh:"烈焰之墙数量上限 {0}",en:"{0} to maximum number of Flame Walls"},{zh:"幻化武器数量上限 {0}",en:"{0} to maximum number of Animated Weapons"},{zh:"召唤劲弩的数量 {0}",en:"{0} to number of Summoned Arbalists"},{zh:"静止时每 4 秒获得 1 个耐力球",en:"Gain an Endurance Charge every 4 seconds while Stationary"},{zh:"静止时每 4 秒获得 {0} 个耐力球",en:"Gain {0} Endurance Charges every 4 seconds while Stationary"},{zh:"若你有 3 个起源天赋珠宝,召唤魔像的数量 {0}",en:"{0} to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped"},{zh:"技能发射的投射物数量总降 {0}%",en:"Skills fire {0}% less projectiles"},{zh:"技能发射的投射物数量总增 {0}%",en:"Skills fire {0}% more projectiles"},{zh:"召唤愤怒狂灵的数量上限为 3",en:"Maximum number of Summoned Raging Spirits is 3"},{zh:"召唤幻影的数量上限为 3",en:"Maximum number of Summoned Phantasms is 3"},{zh:"每 {0} 点力量可使魔卫的召唤上限 +1",en:"+1 to maximum number of Raised Zombies per {0} Strength"},{zh:"总混沌伤害总增 {0}%",en:"{0}% more Chaos Damage"},{zh:"总混沌伤害总降 {0}%",en:"{0}% less Chaos Damage"},{zh:"总冰霜伤害总增 {0}%",en:"{0}% more Cold Damage"},{zh:"总冰霜伤害总降 {0}%",en:"{0}% less Cold Damage"},{zh:"副手命中值在持握剑类时等于主手命中值",en:"Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword"},{zh:"副手攻击速度在双持武器时提高 {0}%",en:"{0}% increased Attack Speed with Off Hand while Dual Wielding"},{zh:"副手攻击速度在双持武器时降低 {0}%",en:"{0}% reduced Attack Speed with Off Hand while Dual Wielding"},{zh:"双持两种不同类型的武器时,副手攻击速度加快 {0}%",en:"{0}% increased Off Hand Attack Speed while wielding two different Weapon Types"},{zh:"双持两种不同类型的武器时,副手攻击速度减慢 {0}%",en:"{0}% reduced Off Hand Attack Speed while wielding two different Weapon Types"},{zh:"副手爪攻击每击中一名敌人获得 {0} 点魔力",en:"Gain {0} Mana per Enemy Hit with Off Hand Claw Attacks"},{zh:"副手爪攻击每击中一名敌人损失 {0} 点魔力",en:"Lose {0} Mana per Enemy Hit with Off Hand Claw Attacks"},{zh:"盾牌上每有 10 点最大能量护盾都使副手暴击率 {0}%",en:"{0}% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield"},{zh:"盾牌上每有 10 点最大能量护盾都使副手暴击伤害加成 {0}%",en:"{0}% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield"},{zh:"每有一个影响你的凶残之凝珠宝,你的\n副手暴击加成 {0}%,最多 100%",en:"{0}% to Off Hand Critical Strike Multiplier per\nMurderous Eye Jewel affecting you, up to a maximum of +100%"},{zh:"奉献技能的持续时间提高 {0}%",en:"Offering Skills have {0}% increased Duration"},{zh:"奉献技能的持续时间降低 {0}%",en:"Offering Skills have {0}% reduced Duration"},{zh:"当你施放法术时,献祭所有魔力,获得等同于献祭魔力 {0}% 的附加最大闪电伤害,持续 4 秒",en:"When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage\nequal to {0}% of Sacrificed Mana for 4 seconds"},{zh:"当你创建旗帜时,它会获得你当前放置旗帜等阶的 {0}%",en:"When you create a Banner, it gains {0}% of the Stages of your placed Banner"},{zh:"当你放置一面旗帜,该旗帜每阶使你和周围友军回复 {0}% 生命",en:"When you place a Banner, you and nearby Allies Recover {0}% of Life for\neach Stage the Banner has"},{zh:"当你施放法术时,有 {0}% 的几率打开周围的宝箱",en:"{0}% chance to open nearby Chests when you Cast a Spell"},{zh:"你的战吼能打开箱子",en:"Your Warcries open Chests"},{zh:"在风暴漩涡周围吟唱产生打击的频率提高 {0}%",en:"Strikes from Orb of Storms caused by Channelling near the Orb occur with {0}% increased frequency"},{zh:"【风暴漩涡】的施法速度加快 {0}%",en:"Orb of Storms has {0}% increased Cast Speed"},{zh:"你的抗性上限为 {0}%",en:"Your Maximum Resistances are {0}%"},{zh:"基础武器暴击率为 {0}%",en:"Base Critical Strike Chance for Attacks with Weapons is {0}%"},{zh:"你有热情牺牲时,击中压制 {0}% 物理伤害减免",en:"Hits Overwhelm {0}% of Physical Damage Reduction while you have Sacrificial Zeal"},{zh:"你身上的点燃持续时间总增 {0}%",en:"{0}% more Duration of Ignite on You"},{zh:"你身上的点燃持续时间总降 {0}%",en:"{0}% less Duration of Ignite on You"},{zh:"你身上的中毒持续时间总增 {0}%",en:"{0}% more Duration of Poisons on You"},{zh:"你身上的中毒持续时间总降 {0}%",en:"{0}% less Duration of Poisons on You"},{zh:"对有能量护盾的敌人造成的混沌伤害总增 {0}%",en:"Deal {0}% more Chaos Damage to enemies which have Energy Shield"},{zh:"对有能量护盾的敌人造成的混沌伤害总降 {0}%",en:"Deal {0}% less Chaos Damage to enemies which have Energy Shield"},{zh:"受到的持续伤害总增 {0}%",en:"{0}% more Damage Taken from Damage over Time"},{zh:"受到的持续伤害总降 {0}%",en:"{0}% less Damage Taken from Damage over Time"},{zh:"击中和异常状态伤害对至少有 5 层中毒状态的敌人总增 {0}%",en:"{0}% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons"},{zh:"击中和异常状态伤害对至少有 5 层中毒状态的敌人总降 {0}%",en:"{0}% less Damage with Hits and Ailments against Enemies affected by at least 5 Poisons"},{zh:"投射物速度总增 {0}%",en:"{0}% more Projectile Speed"},{zh:"投射物速度总降 {0}%",en:"{0}% less Projectile Speed"},{zh:"技能效果持续时间总增 {0}%",en:"{0}% more Skill Effect Duration"},{zh:"技能效果持续时间总降 {0}%",en:"{0}% less Skill Effect Duration"},{zh:"匕首的物理攻击伤害上限总增 {0}%",en:"{0}% more Maximum Physical Attack Damage with Daggers"},{zh:"匕首的物理攻击伤害上限总降 {0}%",en:"{0}% less Maximum Physical Attack Damage with Daggers"},{zh:"能量护盾全满时,受到的物理伤害总增 {0}%",en:"{0}% more Physical Damage Taken while on Full Energy Shield"},{zh:"能量护盾全满时,受到的物理伤害总降 {0}%",en:"{0}% less Physical Damage Taken while on Full Energy Shield"},{zh:"双手武器的晕眩持续时间总增 {0}%",en:"{0}% more Stun Duration with Two Handed Weapons"},{zh:"双手武器的晕眩持续时间总降 {0}%",en:"{0}% less Stun Duration with Two Handed Weapons"},{zh:"击中造成相当于近战火焰伤害总增 {0}% 的晕眩效果",en:"Hits Stun as though dealing {0}% more Melee Fire Damage"},{zh:"击中造成相当于近战火焰伤害总降 {0}% 的晕眩效果",en:"Hits Stun as though dealing {0}% less Melee Fire Damage"},{zh:"晕眩近战击中造成的点燃伤害总增 {0}%",en:"Ignites from Stunning Melee Hits deal {0}% more Damage"},{zh:"晕眩近战击中造成的点燃伤害总降 {0}%",en:"Ignites from Stunning Melee Hits deal {0}% less Damage"},{zh:"药剂的生命回复效果总增 {0}%",en:"{0}% more Life Recovery from Flasks"},{zh:"药剂的生命回复效果总降 {0}%",en:"{0}% less Life Recovery from Flasks"},{zh:"在药剂生效期间,你造成的中毒效果有 {0}% 的几率伤害总增 100%",en:"Poisons you inflict during any Flask Effect have {0}% chance to deal 100% more Damage"},{zh:"【忏悔烙印】的效果区域扩大 {0}%",en:"Penance Brand has {0}% increased Area of Effect"},{zh:"【忏悔烙印】的效果区域缩小 {0}%",en:"Penance Brand has {0}% reduced Area of Effect"},{zh:"【忏悔烙印】的施法速度加快 {0}%",en:"Penance Brand has {0}% increased Cast Speed"},{zh:"【忏悔烙印】的施法速度减慢 {0}%",en:"Penance Brand has {0}% reduced Cast Speed"},{zh:"【忏悔烙印】的伤害提高 {0}%",en:"Penance Brand deals {0}% increased Damage"},{zh:"【忏悔烙印】的伤害降低 {0}%",en:"Penance Brand deals {0}% reduced Damage"},{zh:"忏悔印记的幻灵被击败时有 {0}% 的几率产生一个瓦尔之灵",en:"Phantasms from Penance Mark have a {0}% chance to grant a Vaal Soul when Killed"},{zh:"忏悔印记的幻灵提供的药剂充能提高 {0}%",en:"Phantasms from Penance Mark grant {0}% increased Flask Charges"},{zh:"忏悔印记的幻灵提供的药剂充能降低 {0}%",en:"Phantasms from Penance Mark grant {0}% reduced Flask Charges"},{zh:"你每受一个深渊珠宝影响,穿透 {0}% 的元素抗性",en:"Penetrate {0}% Elemental Resistances per Abyss Jewel affecting you"},{zh:"该区域掉落的普兰德斯金币量翻倍",en:"Number of Perandus Coins dropped in this Area is Doubled"},{zh:"击中有 {0}% 的几率造成总增 50% 的范围伤害",en:"Hits have {0}% chance to deal 50% more Area Damage"},{zh:"消灭敌人掉落的基础通货物品有 {0}% 的几率会复制",en:"Basic Currency Items dropped by slain Enemies have {0}% chance to be Duplicated"},{zh:"消灭敌人掉落的命运卡有{0}%的几率复制",en:"Divination Cards dropped by slain Enemies have {0}% chance to be Duplicated"},{zh:"消灭敌人掉落的地图有 {0}% 的几率会复制",en:"Maps dropped by slain Enemies have {0}% chance to be Duplicated"},{zh:"消灭敌人掉落的圣甲虫有 {0}% 的几率会复制",en:"Scarabs dropped by slain Enemies have {0}% chance to be Duplicated"},{zh:"消灭敌人掉落的传奇物品有 {0}% 的几率会复制",en:"Unique Items dropped by slain Enemies have {0}% chance to be Duplicated"},{zh:"持续吟唱时,每秒有 {0}% 的几率获得一个耐力球",en:"{0}% chance to gain an Endurance Charge each second while Channelling"},{zh:"持续吟唱时,每秒获得一个耐力球",en:"Gain an Endurance Charge each second while Channelling"},{zh:"当你的任何陷阱被敌人触发时,有 {0}% 的几率获得 1 个耐力球、狂怒球或暴击球",en:"{0}% chance to gain an Endurance, Frenzy or Power Charge when any\nof your Traps are Triggered by an Enemy"},{zh:"受到【她的拥抱】影响时,每级根据你的最大生命和最大护盾总量,造成每秒 {0}% 火焰伤害",en:"While in Her Embrace, take {0}% of your total Maximum Life and Energy Shield as Fire Damage per second per Level"},{zh:"召唤愤怒狂灵的最大数量提高 {0}%",en:"{0}% increased Maximum number of Summoned Raging Spirits"},{zh:"召唤愤怒狂灵的最大数量减少 {0}%",en:"{0}% reduced Maximum number of Summoned Raging Spirits"},{zh:"敌人每受一秒你造成的冰缓影响,其受到的伤害永久提高 {0}%,最多 10%",en:"Enemies permanently take {0}% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%"},{zh:"敌人每受一秒你造成的冻结影响,其受到的伤害永久提高 {0}%,最多 50%",en:"Enemies permanently take {0}% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%"},{zh:"格挡时永久威吓敌人",en:"Permanently Intimidate Enemies on Block"},{zh:"赤血凝结的魔力保留效能降低 {0}%",en:"Petrified Blood has {0}% reduced Mana Reservation Efficiency"},{zh:"赤血凝结的魔力保留效能提高 {0}%",en:"Petrified Blood has {0}% increased Mana Reservation Efficiency"},{zh:"赤血凝结的保留效果提高 {0}%",en:"Petrified Blood has {0}% increased Reservation"},{zh:"赤血凝结的保留效果降低 {0}%",en:"Petrified Blood has {0}% reduced Reservation"},{zh:"召唤的幻灵击中稀有或传奇敌人时有 {0}% 的几率刷新持续时间",en:"Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Rare or Unique Enemy"},{zh:"召唤的幻灵击中稀有或传奇敌人时刷新持续时间",en:"Summoned Phantasms refresh their Duration when they Hit a Rare or Unique Enemy"},{zh:"你使用技能时,暗影迷踪不会替换该增益效果",en:"Phase Run does not replace the Buff when you use a Skill"},{zh:"你使用技能时暗影迷踪有 {0}% 的几率不会替换该增益效果",en:"Phase Run has {0}% chance not to replace the Buff when you use a Skill"},{zh:"若近期内有过格挡,你则获得【迷踪】状态",en:"You have Phasing if you have Blocked Recently"},{zh:"【震波陷阱】的冷却回复速度加快 {0}%",en:"Seismic Trap has {0}% increased Cooldown Recovery Rate"},{zh:"【震波陷阱】的冷却回复速度减慢 {0}%",en:"Seismic Trap has {0}% reduced Cooldown Recovery Rate"},{zh:"【震波陷阱】的伤害提高 {0}%",en:"Seismic Trap deals {0}% increased Damage"},{zh:"【震波陷阱】的伤害降低 {0}%",en:"Seismic Trap deals {0}% reduced Damage"},{zh:"【震波陷阱】的技能效果持续时间延长 {0}%",en:"Seismic Trap has {0}% increased Skill Effect Duration"},{zh:"【震波陷阱】的技能效果持续时间缩短 {0}%",en:"Seismic Trap has {0}% reduced Skill Effect Duration"},{zh:"【震波陷阱】会额外释放一股震荡波",en:"Seismic Trap releases an additional Wave"},{zh:"【震波陷阱】会额外释放 {0} 股震荡波",en:"Seismic Trap releases {0} additional Waves"},{zh:"理智状态下,受到的物理和混沌伤害总增 {0}%",en:"{0}% more Physical and Chaos Damage Taken while Sane"},{zh:"理智状态下,受到的物理和混沌伤害总降 {0}%",en:"{0}% less Physical and Chaos Damage Taken while Sane"},{zh:"每个精神能量球使你额外造成等同于物理伤害 {0}% 的每一种元素伤害",en:"Gain {0}% of Physical Damage as Extra Damage of each Element per Spirit Charge"},{zh:"每有 1 个地图物品属性影响该地区,则物理伤害提高 {0}%",en:"{0}% increased Physical Damage for each Map Item Modifier affecting the Area"},{zh:"受到击中物理伤害的 {0}% 转化为随机元素伤害",en:"{0}% of Physical Damage from Hits taken as Damage of a Random Element"},{zh:"持续物理伤害在移动时提高 {0}%",en:"{0}% increased Physical Damage over Time taken while moving"},{zh:"持续物理伤害在移动时降低 {0}%",en:"{0}% reduced Physical Damage over Time taken while moving"},{zh:"对中毒敌人时,获得额外混沌伤害,其数值等同于物理伤害的 {0}%",en:"Gain {0}% of Physical Damage as Extra Chaos Damage against\nPoisoned Enemies"},{zh:"受到【愤怒】影响时,获得物理伤害 {0}% 的额外火焰伤害",en:"Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger"},{zh:"若你近期内打出过暴击,则获得物理伤害 {0}% 的额外火焰伤害",en:"Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently"},{zh:"每 1 点怒火都获得额外火焰伤害, 其数值等同于物理伤害的 {0}%",en:"Gain {0}% of Physical Damage as Extra Fire Damage per 1 Rage"},{zh:"受到【雷霆】影响时,获得物理伤害 {0}% 的额外闪电伤害",en:"Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath"},{zh:"物理伤害的 {0}% 在你被点燃时视为一种随机元素额外伤害",en:"Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited"},{zh:"至少 150 点奉献时,{0}% 的物理伤害转换为冰霜伤害",en:"{0}% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion"},{zh:"至少 150 点奉献时,{0}% 的物理伤害转换为火焰伤害",en:"{0}% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion"},{zh:"至少 150 点奉献时,{0}% 的物理伤害转换为闪电伤害",en:"{0}% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion"},{zh:"用生命施放技能的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Skills that Cost Life"},{zh:"用生命施放技能的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Skills that Cost Life"},{zh:"每 10 点怒火使物理伤害提高 {0}%",en:"{0}% increased Physical Damage per 10 Rage"},{zh:"每 10 点怒火使物理伤害降低 {0}%",en:"{0}% reduced Physical Damage per 10 Rage"},{zh:"击中和异常状态造成的物理伤害对被点燃的敌人提高 {0}%",en:"{0}% increased Physical Damage with Hits and Ailments against Ignited Enemies"},{zh:"击中和异常状态造成的物理伤害对被点燃的敌人降低 {0}%",en:"{0}% reduced Physical Damage with Hits and Ailments against Ignited Enemies"},{zh:"受到【纯净之捷】影响时,物理伤害提高 {0}%",en:"{0}% increased Physical Damage while affected by Herald of Purity"},{zh:"受到【纯净之捷】影响时,物理伤害降低 {0}%",en:"{0}% reduced Physical Damage while affected by Herald of Purity"},{zh:"斧类或剑类的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Axes or Swords"},{zh:"斧类或剑类的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Axes or Swords"},{zh:"获得不洁之力时物理伤害提高 {0}%",en:"{0}% increased Physical Damage while you have Unholy Might"},{zh:"获得不洁之力时物理伤害降低 {0}%",en:"{0}% reduced Physical Damage while you have Unholy Might"},{zh:"至少 150 点奉献时,额外获得 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction while you have at least 150 Devotion"},{zh:"每有一个狂怒球,可使你获得额外 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction per Frenzy Charge"},{zh:"近期每次被击中,受到的物理伤害减少 {0}%,最多 5%",en:"{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%"},{zh:"每有一个暴击球,可使你获得额外 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction per Power Charge"},{zh:"受到【纯净之捷】影响时,获得额外 {0}% 物理伤害减免",en:"{0}% additional Physical Damage Reduction while affected by Herald of Purity"},{zh:"【阻灵术】生效期间,{0} 护甲",en:"{0} to Armour during Soul Gain Prevention"},{zh:"若你近期内击中敌人,则 {0} 护甲",en:"{0} to Armour if you've Hit an Enemy Recently"},{zh:"护甲值按照每个耐力球 {0}",en:"{0} to Armour per Endurance Charge"},{zh:"若附近只有 1 个敌人,则受到的物理伤害降低 {0}%",en:"{0}% additional Physical Damage Reduction while there\nis only one nearby Enemy"},{zh:"每有一个耐力球,护甲提高 {0}%",en:"{0}% increased Armour per Endurance Charge"},{zh:"身边每存在 1 个敌人,受到的物理伤害便降低 {0}%,最多 8%",en:"{0}% additional Physical Damage Reduction for each\nnearby Enemy, up to 8%"},{zh:"受到【元素净化】影响时,受到击中物理伤害的 {0}% 转换为冰霜伤害",en:"{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements"},{zh:"受到【冰霜净化】影响时,受到击中物理伤害的 {0}% 转换为冰霜伤害",en:"{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice"},{zh:"受到【元素净化】影响时,受到击中物理伤害的 {0}% 转换为火焰伤害",en:"{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements"},{zh:"受到【火焰净化】影响时,受到击中物理伤害的 {0}% 转换为火焰伤害",en:"{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire"},{zh:"受到【元素净化】影响时,受到击中物理伤害的 {0}% 转换为闪电伤害",en:"{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements"},{zh:"受到【闪电净化】影响时,受到击中物理伤害的 {0}% 转换为闪电伤害",en:"{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning"},{zh:"将受到的物理伤害的 {0}% 吸纳为生命",en:"{0}% of Physical Damage taken Recouped as Life"},{zh:"攻击技能物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Attack Skills"},{zh:"攻击技能物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Attack Skills"},{zh:"法术技能的物理伤害提高 {0}%",en:"{0}% increased Physical Damage with Spell Skills"},{zh:"法术技能的物理伤害降低 {0}%",en:"{0}% reduced Physical Damage with Spell Skills"},{zh:"你若近期内造成暴击,则持续物理伤害加成 {0}%",en:"{0}% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently"},{zh:"若你近期消耗过生命,则持续物理伤害加成 {0}%",en:"{0}% to Physical Damage over Time Multiplier if you've Spent Life Recently"},{zh:"持斧类或剑类时,+{0}% 持续物理伤害加成",en:"+{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword"},{zh:"持斧类或剑类时,-{0}% 持续物理伤害加成",en:"-{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword"},{zh:"受到的物理伤害有 {0}% 视为火焰伤害",en:"{0}% of Physical Damage taken as Fire Damage"},{zh:"你和你的召唤生物受到的反射物理伤害提高 {0}%",en:"You and your Minions take {0}% increased Reflected Physical Damage"},{zh:"你和你的召唤生物受到的反射物理伤害降低 {0}%",en:"You and your Minions take {0}% reduced Reflected Physical Damage"},{zh:"所有物理主动技能石等级 {0}",en:"{0} to Level of all Physical Skill Gems"},{zh:"投射物穿透目标后,投射物对它们的暴击率提高 {0}%",en:"Projectiles have {0}% increased Critical Strike Chance against Targets they Pierce"},{zh:"投射物穿透目标后,投射物对它们的暴击率降低 {0}%",en:"Projectiles have {0}% reduced Critical Strike Chance against Targets they Pierce"},{zh:"放置的旗帜也使你和友军的攻击伤害提高 {0}%",en:"Placed Banners also grant {0}% increased Attack Damage to you and Allies"},{zh:"放置的旗帜也使你和友军的攻击伤害降低 {0}%",en:"Placed Banners also grant {0}% reduced Attack Damage to you and Allies"},{zh:"瘟疫使徒在孕育时,使受到的混沌伤害提高 {0}%",en:"Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating"},{zh:"瘟疫使徒在孕育时,使受到的混沌伤害降低 {0}%",en:"Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating"},{zh:"瘟疫使徒的瘟疫值上限提高 {0}%",en:"Plague Bearer has {0}% increased Maximum Plague Value"},{zh:"瘟疫使徒的瘟疫值上限降低 {0}%",en:"Plague Bearer has {0}% reduced Maximum Plague Value"},{zh:"瘟疫使徒在传染时,使移动速度加快 {0}%",en:"Plague Bearer Grants {0}% increased Movement Speed while Infecting"},{zh:"瘟疫使徒在传染时,使移动速度减慢 {0}%",en:"Plague Bearer Grants {0}% reduced Movement Speed while Infecting"},{zh:"你可能会被一个罪魂触碰",en:"You can be Touched by Tormented Spirits"},{zh:"每个狂怒球可使中毒伤害提高 {0}%",en:"{0}% increased Damage with Poison per Frenzy Charge"},{zh:"每个狂怒球可使中毒伤害降低 {0}%",en:"{0}% reduced Damage with Poison per Frenzy Charge"},{zh:"每个暴击球可使中毒伤害提高 {0}%",en:"{0}% increased Damage with Poison per Power Charge"},{zh:"每个暴击球可使中毒伤害降低 {0}%",en:"{0}% reduced Damage with Poison per Power Charge"},{zh:"对流血敌人造成的中毒伤害提高 {0}%",en:"{0}% increased Damage with Poison inflicted on Bleeding Enemies"},{zh:"对流血敌人造成的中毒伤害降低 {0}%",en:"{0}% reduced Damage with Poison inflicted on Bleeding Enemies"},{zh:"若你有至少 300 点敏捷,则中毒伤害提高 {0}%",en:"{0}% increased Damage with Poison if you have at least 300 Dexterity"},{zh:"若你有至少 300 点敏捷,中毒伤害降低 {0}%",en:"{0}% reduced Damage with Poison if you have at least 300 Dexterity"},{zh:"每个狂怒球 {0}% 中毒持续伤害加成",en:"{0}% to Damage over Time Multiplier for Poison per Frenzy Charge"},{zh:"你对流血的敌人施加的【中毒】+{0}% 中毒持续伤害加成",en:"+{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies"},{zh:"你对流血的敌人施加的【中毒】-{0}% 中毒持续伤害加成",en:"-{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies"},{zh:"法术技能 +{0}% 中毒持续伤害加成",en:"Spell Skills have +{0}% to Damage over Time Multiplier for Poison"},{zh:"法术技能 -{0}% 中毒持续伤害加成",en:"Spell Skills have -{0}% to Damage over Time Multiplier for Poison"},{zh:"近期内你施加的每层中毒效果都使中毒持续时间延长 {0}%,最多可延长 100%",en:"{0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%"},{zh:"近期内你施加的每层中毒效果都使中毒持续时间缩短 {0}%",en:"{0}% reduced Poison Duration for each Poison you have inflicted Recently"},{zh:"每个暴击球可使中毒持续时间延长 {0}%",en:"{0}% increased Poison Duration per Power Charge"},{zh:"每个暴击球可使中毒持续时间缩短 {0}%",en:"{0}% reduced Poison Duration per Power Charge"},{zh:"若你有至少 150 点智慧,则中毒持续时间延长 {0}%",en:"{0}% increased Poison Duration if you have at least 150 Intelligence"},{zh:"若你有至少 150 点智慧,则中毒持续时间缩短 {0}%",en:"{0}% reduced Poison Duration if you have at least 150 Intelligence"},{zh:"暴击时使敌人中毒",en:"Critical Strikes Poison the Enemy"},{zh:"你对非中毒敌人施加的【中毒】伤害提高 {0}%",en:"Poisons you inflict on non-Poisoned Enemies deal {0}% increased Damage"},{zh:"你对非中毒敌人施加的【中毒】伤害降低 {0}%",en:"Poisons you inflict on non-Poisoned Enemies deal {0}% reduced Damage"},{zh:"若你身上的中毒效果少于 100, 则你造成的中毒将作用到你身上",en:"Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you"},{zh:"你身上的中毒效果消失速度加快 {0}%",en:"Poisons on you expire {0}% faster"},{zh:"你身上的中毒效果消失速度减慢 {0}%",en:"Poisons on you expire {0}% slower"},{zh:"毒爆灵药的伤害提高 {0}%",en:"{0}% increased Poisonous Concoction Damage"},{zh:"毒爆灵药的伤害降低 {0}%",en:"{0}% reduced Poisonous Concoction Damage"},{zh:"毒爆灵药的药剂充能提高 {0}%",en:"Poisonous Concoction uses {0}% increased Flask Charges"},{zh:"毒爆灵药的药剂充能降低 {0}%",en:"Poisonous Concoction uses {0}% reduced Flask Charges"},{zh:"毒爆灵药的效果区域扩大 {0}%",en:"{0}% increased Poisonous Concoction Area of Effect"},{zh:"毒爆灵药的效果区域缩小 {0}%",en:"{0}% reduced Poisonous Concoction Area of Effect"},{zh:"在假想的鱼线上时,有 {0}% 的几率旅行至狂风码头",en:"{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line"},{zh:"持爪类或匕首时,{0}% 中毒持续伤害加成",en:"{0}% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger"},{zh:"暴击球持续时间总增 {0}%",en:"{0}% more Power Charge Duration"},{zh:"暴击球持续时间总降 {0}%",en:"{0}% less Power Charge Duration"},{zh:"持盾牌时击败敌人有 {0}% 的几率获得暴击球",en:"{0}% chance to gain a Power Charge on Kill while holding a Shield"},{zh:"爪类或匕首非暴击时,有 {0}% 的几率获得一个暴击球",en:"{0}% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger"},{zh:"格挡法术伤害时有 {0}% 的几率获得暴击球",en:"{0}% chance to gain a Power Charge when you Block Spell Damage"},{zh:"力量抽取最多向 1 个额外目标发射",en:"Power Siphon fires at up to 1 additional target"},{zh:"力量抽取最多向 {0} 个额外目标发射",en:"Power Siphon fires at up to {0} additional targets"},{zh:"精准的魔力保留效能降低 {0}%",en:"Precision has {0}% reduced Mana Reservation Efficiency"},{zh:"精准的魔力保留效能提高 {0}%",en:"Precision has {0}% increased Mana Reservation Efficiency"},{zh:"精准的魔力保留效能提高 100%",en:"Precision has 100% increased Mana Reservation Efficiency"},{zh:"精准的保留效果总降 50%",en:"Precision has 50% less Reservation"},{zh:"精准的保留效果提高 {0}%",en:"Precision has {0}% increased Reservation"},{zh:"精准的保留效果降低 {0}%",en:"Precision has {0}% reduced Reservation"},{zh:"精准没有保留效果",en:"Precision has no Reservation"},{zh:"有 {0}% 的几率避免投射物连锁弹射到你",en:"{0}% chance to prevent Projectiles Chaining to or from you"},{zh:"避免投射物连锁到你",en:"Prevent Projectiles Chaining to or from you"},{zh:"【尊严】的光环效果提高 {0}%",en:"Pride has {0}% increased Aura Effect"},{zh:"【尊严】的光环效果降低 {0}%",en:"Pride has {0}% reduced Aura Effect"},{zh:"使用【尊严】时有 {0}% 的几率造成双倍伤害",en:"{0}% chance to deal Double Damage while using Pride"},{zh:"使用【尊严】时,攻击击中有 {0}% 的几率穿刺敌人",en:"{0}% chance to Impale Enemies on Hit with Attacks while using Pride"},{zh:"使用【尊严】时,攻击击中就会穿刺敌人",en:"Impale Enemies on Hit with Attacks while using Pride"},{zh:"使用【尊严】时,击中威吓敌人,持续 4 秒",en:"Your Hits Intimidate Enemies for 4 seconds while you are using Pride"},{zh:"尊严的魔力保留效能降低 {0}%",en:"Pride has {0}% reduced Mana Reservation Efficiency"},{zh:"尊严的魔力保留效能提高 {0}%",en:"Pride has {0}% increased Mana Reservation Efficiency"},{zh:"骄傲的保留效果提高 {0}%",en:"Pride has {0}% increased Reservation"},{zh:"骄傲的保留效果降低 {0}%",en:"Pride has {0}% reduced Reservation"},{zh:"使用【尊严】时,物理伤害提高 {0}%",en:"{0}% increased Physical Damage while using Pride"},{zh:"使用【尊严】时,物理伤害降低 {0}%",en:"{0}% reduced Physical Damage while using Pride"},{zh:"尊严没有保留效果",en:"Pride has no Reservation"},{zh:"使用【尊严】时,你造成的穿刺效果会造成 {0} 次额外击中",en:"Impales you inflict last {0} additional Hits while using Pride"},{zh:"装备一个荒林行囊,拥有 20 个物品栏位",en:"Equip a Wildwood Rucksack which has 20 Inventory Slots"},{zh:"暴雨箭波束频率加快 {0}%",en:"Storm Rain has {0}% increased Beam frequency"},{zh:"暴雨箭波束频率减慢 {0}%",en:"Storm Rain has {0}% reduced Beam frequency"},{zh:"若智慧是你最高的属性,则你暴击时,有 {0}% 几率产生渎神地面",en:"{0}% chance to create Profane Ground on Critical\nStrike if Intelligence is your highest Attribute"},{zh:"投射物有 {0}% 的几率在碰撞地形时\n按照影响你的每件锐利之凝珠宝产生连锁效果,最多 20%",en:"Projectiles have {0}% chance to be able to Chain when colliding with terrain per\nSearching Eye Jewel affecting you, up to a maximum of 20%"},{zh:"药剂持续期间,投射物攻击伤害提高 {0}%",en:"{0}% increased Projectile Attack Damage during any Flask Effect"},{zh:"药剂持续期间,投射物攻击伤害降低 {0}%",en:"{0}% reduced Projectile Attack Damage during any Flask Effect"},{zh:"爪类或匕首的投射物攻击伤害提高 {0}%",en:"{0}% increased Projectile Attack Damage with Claws or Daggers"},{zh:"爪类或匕首的投射物攻击伤害降低 {0}%",en:"{0}% reduced Projectile Attack Damage with Claws or Daggers"},{zh:"投射物攻击技能的暴击伤害加成 {0}%",en:"Projectile Attack Skills have {0}% to Critical Strike Multiplier"},{zh:"投射物在飞行开始时击中目标的伤害提高 {0}%,\n并随飞行距离逐渐衰减为 0%",en:"Projectiles deal {0}% increased Damage with Hits to targets at the start\nof their movement, reducing to 0% as they travel farther"},{zh:"投射物在飞行开始时击中目标的伤害降低 {0}%,\n并随飞行距离逐渐增强为 0%",en:"Projectiles deal {0}% reduced Damage with Hits to targets at the start\nof their movement, increasing to 0% as they travel farther"},{zh:"投射物伤害按照每 16 点敏捷提高 {0}%",en:"{0}% increased Projectile Damage per 16 Dexterity"},{zh:"每次敌人被连锁,投射物的击中和异常状态伤害提高 {0}%",en:"Projectiles deal {0}% increased Damage with Hits and Ailments for each time they have Chained"},{zh:"每穿透一个敌人,投射物的击中和异常状态伤害提高 {0}%",en:"Projectiles deal {0}% increased Damage with Hits and Ailments for each Enemy Pierced"},{zh:"每次剩余连锁都使投射物的击中和异常状态伤害提高 {0}%",en:"Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain"},{zh:"每次剩余连锁都使投射物的击中和异常状态伤害降低 {0}%",en:"Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain"},{zh:"连锁产生的投射物对目标造成的击中和异常状态伤害提高 {0}%",en:"Projectiles deal {0}% increased Damage with Hits and Ailments to targets they Chain from"},{zh:"连锁产生的投射物对目标造成的击中和异常状态伤害降低 {0}%",en:"Projectiles deal {0}% reduced Damage with Hits and Ailments to targets they Chain from"},{zh:"投射物对周围敌人的击中伤害提高 {0}%",en:"Projectiles deal {0}% increased Damage with Hits against nearby Enemies"},{zh:"投射物对周围敌人的击中伤害降低 {0}%",en:"Projectiles deal {0}% reduced Damage with Hits against nearby Enemies"},{zh:"连锁的投射物将 {0}% 非混沌伤害作为其额外混沌伤害",en:"Projectiles that have Chained gain {0}% of Non-Chaos Damage as extra Chaos Damage"},{zh:"每连锁弹射 1 次,投射物获得额外混沌伤害,其数值等同于非混沌伤害的 {0}%",en:"Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain"},{zh:"投射物的分裂目标 {0}",en:"Projectiles Split towards {0} targets"},{zh:"装备匕首时,投射物速度加快 {0}%",en:"{0}% increased Projectile Speed while wielding a Dagger"},{zh:"装备匕首时,投射物速度减慢 {0}%",en:"{0}% reduced Projectile Speed while wielding a Dagger"},{zh:"投射物法术的冷却时间{0} 秒",en:"Projectile Spells have {0} seconds to Cooldown"},{zh:"敌人的投射物会贯穿你",en:"Enemy Projectiles Pierce you"},{zh:"法术的投射物无法穿刺",en:"Projectiles from Spells cannot Pierce"},{zh:"投射物可以贯穿所有周围目标",en:"Projectiles Pierce all nearby Targets"},{zh:"处于【迷踪】状态时,投射物贯穿所有目标",en:"Projectiles Pierce all Targets while you have Phasing"},{zh:"处于【迷踪】状态时,投射物穿透 1 个额外目标",en:"Projectiles Pierce an additional Target while you have Phasing"},{zh:"处于【迷踪】状态时,投射物穿透 {0} 个额外目标",en:"Projectiles Pierce {0} additional Targets while you have Phasing"},{zh:"防御羁绊持续时间延长 {0}%",en:"{0}% increased Protective Link Duration"},{zh:"防御羁绊持续时间缩短 {0}%",en:"{0}% reduced Protective Link Duration"},{zh:"你用放血或诱捕之箭击中消灭的敌人爆炸,造成相当于其生命 10% 的物理伤害",en:"Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage"},{zh:"作为光环效果施放的惩戒不产生保留效果",en:"Punishment has no Reservation if Cast as an Aura"},{zh:"【狂噬】基础持续时间为 1秒",en:"Feeding Frenzy base Duration is 1 second"},{zh:"【狂噬】基础持续时间为 {0}秒",en:"Feeding Frenzy base Duration is {0} seconds"},{zh:"定罪波的暴露对元素抗性额外施加{0}%效果",en:"Wave of Conviction's Exposure applies an extra {0}% to Elemental Resistance"},{zh:"【定罪波】的伤害提高 {0}%",en:"Wave of Conviction deals {0}% increased Damage"},{zh:"【定罪波】的伤害降低 {0}%",en:"Wave of Conviction deals {0}% reduced Damage"},{zh:"持续时间每经过 0.1 秒,定罪波的持续伤害加成提高 +{0}%",en:"+{0}% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired"},{zh:"【定罪波】持续时间延长 {0}%",en:"Wave of Conviction has {0}% increased Duration"},{zh:"【定罪波】持续时间缩短 {0}%",en:"Wave of Conviction has {0}% reduced Duration"},{zh:"净化烈焰也会在你周围产生奉献地面",en:"Purifying Flame also creates Consecrated Ground around you"},{zh:"净化烈焰有 {0}% 的几率也会在你周围产生奉献地面",en:"Puryfing Flame has {0}% chance to also create Consecrated Ground around you"},{zh:"元素净化的魔力保留效能降低 {0}%",en:"Purity of Elements has {0}% reduced Mana Reservation Efficiency"},{zh:"元素净化的魔力保留效能提高 {0}%",en:"Purity of Elements has {0}% increased Mana Reservation Efficiency"},{zh:"元素净化没有保留效果",en:"Purity of Elements has no Reservation"},{zh:"火焰净化的魔力保留效能降低 {0}%",en:"Purity of Fire has {0}% reduced Mana Reservation Efficiency"},{zh:"火焰净化的魔力保留效能提高 {0}%",en:"Purity of Fire has {0}% increased Mana Reservation Efficiency"},{zh:"火焰净化没有保留效果",en:"Purity of Fire has no Reservation"},{zh:"冰霜净化的魔力保留效能降低 {0}%",en:"Purity of Ice has {0}% reduced Mana Reservation Efficiency"},{zh:"冰霜净化的魔力保留效能提高 {0}%",en:"Purity of Ice has {0}% increased Mana Reservation Efficiency"},{zh:"冰霜净化没有保留效果",en:"Purity of Ice has no Reservation"},{zh:"闪电净化的魔力保留效能降低 {0}%",en:"Purity of Lightning has {0}% reduced Mana Reservation Efficiency"},{zh:"闪电净化的魔力保留效能提高 {0}%",en:"Purity of Lightning has {0}% increased Mana Reservation Efficiency"},{zh:"闪电净化没有保留效果",en:"Purity of Lightning has no Reservation"},{zh:"【冲刺】+1 冷却时间次数",en:"Dash has +1 Cooldown Use"},{zh:"【冲刺】{0} 冷却时间次数",en:"Dash has {0} Cooldown Uses"},{zh:"冲刺的移动距离提高 {0}%",en:"Dash travels {0}% increased distance"},{zh:"冲刺的移动距离缩短 {0}%",en:"Dash travels {0}% reduced distance"},{zh:"钢铁之肤会使玩家获得额外 {0}% 物理伤害减免",en:"Steelskin grants {0}% additional Physical Damage Reduction"},{zh:"你使用的水银药剂也能用于周围友军",en:"Quicksilver Flasks you Use also apply to nearby Allies"},{zh:"装备箭袋获得的加成提高 {0}%",en:"{0}% increased bonuses gained from Equipped Quiver"},{zh:"装备箭袋获得的加成降低 {0}%",en:"{0}% reduced bonuses gained from Equipped Quiver"},{zh:"投射物贯穿 1 个额外目标",en:"Projectiles Pierce an additional Target"},{zh:"投射物贯穿 2 个额外目标",en:"Projectiles Pierce 2 additional Targets"},{zh:"投射物贯穿 3 个额外目标",en:"Projectiles Pierce 3 additional Targets"},{zh:"{0} 最大怒火",en:"{0} to Maximum Rage"},{zh:"【怒火】带来的固定效果变成三倍",en:"Inherent effects from having Rage are Tripled"},{zh:"拥有怒火的固有效果翻倍",en:"Inherent effects from having Rage are Doubled"},{zh:"击败敌人时获得 {0} 怒火",en:"Gain {0} Rage when you Kill an Enemy"},{zh:"击中稀有或传奇敌人时,有 {0}% 的几率获得 1 点怒火",en:"{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy"},{zh:"击中稀有或传奇敌人时,会获得 1 点怒火",en:"Gain 1 Rage when you Hit a Rare or Unique Enemy"},{zh:"使用战吼时获得 {0} 怒火",en:"Gain {0} Rage when you use a Warcry"},{zh:"当你的怒火至少有 25 点时,免疫晕眩",en:"Cannot be Stunned while you have at least 25 Rage"},{zh:"击中获得 {0} 点怒火",en:"Gain {0} Rage on Hit"},{zh:"怒火固有损耗加快 {0}%",en:"Inherent loss of Rage is {0}% faster"},{zh:"怒火固有损耗减慢 {0}%",en:"Inherent loss of Rage is {0}% slower"},{zh:"怒火漩涡献祭的怒火 {0}%",en:"Rage Vortex Sacrifices {0}% of Rage"},{zh:"怒火漩涡的效果区域扩大 {0}%",en:"{0}% increased Rage Vortex Area of Effect"},{zh:"怒火漩涡的效果区域缩小 {0}%",en:"{0}% reduced Rage Vortex Area of Effect"},{zh:"怒火漩涡的伤害提高 {0}%",en:"{0}% increased Rage Vortex Damage"},{zh:"怒火漩涡的伤害降低 {0}%",en:"{0}% reduced Rage Vortex Damage"},{zh:"愤怒狂灵击中后必定造成点燃",en:"Summoned Raging Spirits' Hits always Ignite"},{zh:"召唤的愤怒狂灵击中稀有或传奇敌人时有 {0}% 的几率刷新持续时间",en:"Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Rare or Unique Enemy"},{zh:"召唤的愤怒狂灵击中稀有或传奇敌人时刷新持续时间",en:"Summoned Raging Spirits refresh their Duration when they Hit a Rare or Unique Enemy"},{zh:"愤怒狂灵击败被点燃的敌人后会刷新自身持续时间。",en:"Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy"},{zh:"攻击闪避率在猛攻期间总增 {0}%",en:"{0}% more chance to Evade Attacks during Onslaught"},{zh:"攻击闪避率在猛攻期间总降 {0}%",en:"{0}% less chance to Evade Attacks during Onslaught"},{zh:"【迷踪】状态下,周围敌人的总命中值总增 {0}%",en:"Nearby Enemies have {0}% more Accuracy Rating while you have Phasing"},{zh:"【迷踪】状态下,周围敌人的总命中值总降 {0}%",en:"Nearby Enemies have {0}% less Accuracy Rating while you have Phasing"},{zh:"【箭雨】有 {0}% 的几率额外发射一串箭矢",en:"Rain of Arrows has {0}% chance to fire an additional sequence of arrows"},{zh:"箭雨和毒雨造成的流血伤害总增 {0}%",en:"Rain of Arrows and Toxic Rain deal {0}% more Damage with Bleeding"},{zh:"箭雨和毒雨造成的流血伤害总降 {0}%",en:"Rain of Arrows and Toxic Rain deal {0}% less Damage with Bleeding"},{zh:"【召唤灵体】的魔力消耗提高 {0}%",en:"{0}% increased Mana Cost of Raise Spectre"},{zh:"【召唤灵体】的魔力消耗降低 {0}%",en:"{0}% reduced Mana Cost of Raise Spectre"},{zh:"魔卫复苏不再需要灵枢",en:"Raise Zombie does not require a corpse"},{zh:"复苏的魔卫有 {0}% 的几率击中时嘲讽敌人",en:"Raised Zombies have {0}% chance to Taunt Enemies on Hit"},{zh:"你的魔卫复苏视为灵枢",en:"Your Raised Zombies count as corpses"},{zh:"复苏的魔卫击中施加灰烬缠身",en:"Raised Zombies Cover Enemies in Ash on Hit"},{zh:"复苏的魔卫有 {0}% 的几率击中施加灰烬缠身",en:"Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit"},{zh:"复苏的魔卫每秒将它们最大生命的 {0}% 视为火焰伤害",en:"Raised Zombies take {0}% of their Maximum Life per second as Fire Damage"},{zh:"复苏的魔卫具有火之化身",en:"Raised Zombies have Avatar of Fire"},{zh:"【激励战吼】增益效果提高 {0}%",en:"{0}% increased Rallying Cry Buff Effect"},{zh:"【激励战吼】增助 1 次额外攻击",en:"Rallying Cry Exerts 1 additional Attack"},{zh:"【激励战吼】增助 {0} 次额外攻击",en:"Rallying Cry Exerts {0} additional Attacks"},{zh:"击中有 {0}% 的几率用一种随机魔蛊诅咒非诅咒敌人",en:"{0}% chance to Curse non-Cursed Enemies with a random Hex on Hit"},{zh:"当敌人击中你时有 {0}% 的几率给予对方一个随机魔蛊,并且无视诅咒限制",en:"{0}% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit"},{zh:"当敌人击中你时给予对方一个随机魔蛊,并且无视诅咒限制",en:"Curse Enemies which Hit you with a random Hex, ignoring Curse Limit"},{zh:"投射物朝随机方向发射",en:"Projectiles are fired in random directions"},{zh:"你造成的非伤害性元素异常状态的效果总增 {0}%",en:"Non-Damaging Elemental Ailments you inflict have {0}% more Effect"},{zh:"你造成的非伤害性元素异常状态的效果总降 {0}%",en:"Non-Damaging Elemental Ailments you inflict have {0}% less Effect"},{zh:"击败稀有或传奇敌人后掉落物品的稀有度提高 {0}%",en:"{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies"},{zh:"击败稀有或传奇敌人后掉落物品的稀有度降低 {0}%",en:"{0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies"},{zh:"绝命之镰减益效果每秒造成火焰伤害,而非物理伤害",en:"Reap debuffs deal Fire Damage per second instead of Physical Damage per second"},{zh:"【烙印召回】召回烙印的烙印附着范围扩大 {0}%",en:"Brand Recall grants {0}% increased Brand Attachment range to recalled Brands"},{zh:"【烙印召回】召回烙印的烙印附着范围降低 {0}%",en:"Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands"},{zh:"被攻击击中时,有 {0}% 的几率流血",en:"{0}% chance to be inflicted with Bleeding when Hit by an Attack"},{zh:"攻击击中你时有 {0}% 的几率造成穿刺",en:"Attack Hits against you have {0}% chance to Impale"},{zh:"在【精准】影响下,你造成暴击恢复 1 次药剂充能",en:"Gain a Flask Charge when you deal a Critical Strike while affected by Precision"},{zh:"将图腾所受伤害的 {0}% 吸纳为生命",en:"Recoup {0}% of Damage Taken by your Totems as Life"},{zh:"回收效果改为在3秒内生效",en:"Recoup Effects instead occur over 3 seconds"},{zh:"生命回收效果改为在 3 秒内生效",en:"Life Recoup Effects instead occur over 3 seconds"},{zh:"当你因敌人击中受到物理伤害时,在 1 秒内恢复 {0}% 的能量护盾",en:"Recover {0}% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit"},{zh:"当你击败一个被诅咒的敌人时恢复 {0}% 能量护盾",en:"Recover {0}% of Energy Shield when you Kill a Cursed Enemy"},{zh:"生命在你击败诅咒的敌人时恢复 {0}%",en:"Recover {0}% of Life when you Kill a Cursed Enemy"},{zh:"当你压制法术伤害时,回复 {0}% 生命",en:"Recover {0}% of Life when you Suppress Spell Damage"},{zh:"当你压制法术伤害时,失去 {0}% 生命",en:"Lose {0}% of Life when you Suppress Spell Damage"},{zh:"当你诅咒一个未被诅咒的敌人时恢复 {0}% 生命",en:"Recover {0}% of Life when you Curse a Non-Cursed Enemy"},{zh:"当你诅咒一个未被诅咒的敌人时恢复 {0}% 魔力",en:"Recover {0}% of Mana when you Curse a Non-Cursed Enemy"},{zh:"受到【清晰】影响时,你使用技能时有 {0}% 的几率回复 10% 魔力",en:"{0}% chance to Recover 10% of Mana when you use a Skill while affected by Clarity"},{zh:"每隔 4 秒,恢复中每有 {0} 点每秒生命回复,为你回复 1 点生命",en:"Every 4 seconds, Recover 1 Life for every {0} Life Recovery per second from Regeneration"},{zh:"当你点燃 1 个敌人时,回复 {0} 生命",en:"Recover {0} Life when you Ignite an Enemy"},{zh:"抑制法术伤害时恢复{0}点生命",en:"Recover {0} Life when you Suppress Spell Damage"},{zh:"每失去一层护体回复 {0} 点生命",en:"Recover {0} Life for each Fortification lost"},{zh:"击败 1 个被冰冻敌人时 {0} 魔力",en:"{0} Mana gained on Killing a Frozen Enemy"},{zh:"每消耗一枚钢刃碎片恢复 {0}% 的能量护盾",en:"Recover {0}% of Energy Shield per Steel Shard Consumed"},{zh:"生命再生同样回复能量护盾",en:"Life Regeneration also Recovers Energy Shield"},{zh:"受到的敌人击中伤害转化为先祖图腾的生命回复",en:"Damage taken from Enemy Hits is recovered as Life by your Ancestral Totem"},{zh:"当你消灭敌人时有 {0}% 的几率恢复全部生命",en:"{0}% chance to Recover all Life when you Kill an Enemy"},{zh:"能量护盾在你持握长杖格挡法术伤害时恢复 {0}%",en:"Recover {0}% of Energy Shield when you Block Spell Damage while wielding a Staff"},{zh:"当你获得【肾上腺素】时回复 {0}% 生命",en:"Recover {0}% of Life when you gain Adrenaline"},{zh:"生命在你持握长杖格挡攻击伤害时恢复 {0}%",en:"Recover {0}% of Life when you Block Attack Damage while wielding a Staff"},{zh:"生命在你点燃没有被点燃的敌人时恢复 {0}%",en:"Recover {0}% of Life when you Ignite a non-Ignited Enemy"},{zh:"生命在你处于低血状态下使用生命药剂时恢复 {0}%",en:"Recover {0}% of Life when you use a Life Flask while on Low Life"},{zh:"魔力在烙印附着后消减时恢复 {0}%",en:"Recover {0}% of Mana when a Brand expires while Attached"},{zh:"击败冰缓的敌人回复 {0}% 生命",en:"Recover {0}% of Life on Killing a Chilled Enemy"},{zh:"你具有怒火时,击败敌人回复 {0}% 生命",en:"Recover {0}% of Life when you Kill an Enemy while you have Rage"},{zh:"生命在击败中毒的敌人时恢复 {0}%",en:"Recover {0}% of Life on Killing a Poisoned Enemy"},{zh:"你在冻结敌人时,回复 {0}% 魔力",en:"Recover {0}% of Mana when you Freeze an Enemy"},{zh:"你使用防卫技能时,在 1 秒内回复 {0}% 魔力",en:"Recover {0}% of Mana over 1 second when you use a Guard Skill"},{zh:"使用技能时回复 {0}% 生命",en:"Recover {0}% of Life when you use a Skill"},{zh:"你击败的敌人身上每层中毒效果,使你回复 {0}% 生命",en:"Recover {0}% of Life per Poison affecting Enemies you Kill"},{zh:"能量护盾在你格挡法术伤害时恢复 {0} 点",en:"Recover {0} Energy Shield when you Block Spell Damage"},{zh:"能量护盾在你压制法术伤害时恢复 {0} 点",en:"Recover {0} Energy Shield when you Suppress Spell Damage"},{zh:"伤害穿透 {0}% 混沌抗性",en:"Damage Penetrates {0}% Chaos Resistance"},{zh:"你的击中将混沌抗性视为比实际高 {0}%",en:"Your Hits treat Chaos Resistance as {0}% higher than actual value"},{zh:"受到【憎恨】影响时,伤害穿透 {0}% 冰霜抗性",en:"Damage Penetrates {0}% Cold Resistance while affected by Hatred"},{zh:"对致盲敌人的伤害穿透 {0}% 火焰抗性",en:"Damage Penetrates {0}% Fire Resistance against Blinded Enemies"},{zh:"伤害在受愤怒影响时穿透 {0}% 火焰抗性",en:"Damage Penetrates {0}% Fire Resistance while affected by Anger"},{zh:"受到【雷霆】影响时,伤害穿透 {0}% 闪电抗性",en:"Damage Penetrates {0}% Lightning Resistance while affected by Wrath"},{zh:"被击中时反射物理伤害,等于被阻挡物理伤害的 {0}%",en:"Reflect Physical Damage equal to {0}% of Physical Damage prevented when Hit"},{zh:"有 {0}% 的几率反射敌人的冰缓和冰冻",en:"{0}% chance to Reflect Enemy Chills and Freezes"},{zh:"反射冰缓和冰冻",en:"Chill and Freeze Reflection"},{zh:"你和你的召唤生物受到的反射伤害提高 {0}%",en:"You and your Minions take {0}% increased Reflected Damage"},{zh:"你和你的召唤生物受到的反射伤害降低 {0}%",en:"You and your Minions take {0}% reduced Reflected Damage"},{zh:"有 {0}% 的几率把非伤害型异常状态反射给敌人",en:"{0}% chance to Reflect Enemy Non-Damaging Ailments"},{zh:"反射非伤害型异常状态",en:"Non-Damaging Ailments Reflection"},{zh:"反射感电",en:"Shock Reflection"},{zh:"将你身上的感电状态反射给周围所有敌人",en:"Reflect Shocks applied to you to all Nearby Enemies"},{zh:"受到【坚定】影响时,受到的反射物理伤害提高 {0}%",en:"{0}% increased Reflected Physical Damage taken while affected by Determination"},{zh:"受到【坚定】影响时,受到的反射物理伤害降低 {0}%",en:"{0}% reduced Reflected Physical Damage taken while affected by Determination"},{zh:"刷新你诅咒的敌人身上的点燃、冰缓和感电的持续时间",en:"Refresh Duration of Ignite, Chill and Shock on Enemies you Curse"},{zh:"暴击有 {0}% 的几率刷新点燃的持续时间",en:"{0}% chance to refresh Ignite Duration on Critical Strike"},{zh:"眩晕时在 1 秒内恢复 {0}% 的能量护盾",en:"Regenerate {0}% of Energy Shield over 1 second when Stunned"},{zh:"受到活力影响时,被击中时在1秒内恢复{0}%的生命值",en:"Regenerate {0}% Life over one second when hit while affected by Vitality"},{zh:"眩晕时在 1 秒内恢复 {0}% 的生命",en:"Regenerate {0}% of Life over 1 second when Stunned"},{zh:"生命每秒回复{0},怒火每秒再生1点",en:"Regenerate 1 Rage per second for every {0} Life Recovery per second from Regeneration"},{zh:"魔力每秒回复{0},怒火每秒再生1点",en:"Regenerate 1 Rage per second for every {0} Mana Recovery per second from Regeneration"},{zh:"每隔 4 秒,在 1 秒内恢复相当于闪避值 {0}% 的能量护盾",en:"Every 4 seconds, Regenerate Energy Shield equal to {0}% of Evasion Rating over 1 second"},{zh:"理智状态下,被击中时在一秒内再生 {0}% 生命",en:"Regenerate {0}% Life over one second when Hit while Sane"},{zh:"每吞噬一个灵柩,便每 2 秒回复 {0}% 能量护盾",en:"Regenerate {0}% of Energy Shield over 2 seconds when you Consume a corpse"},{zh:"每吞噬一个灵柩,便每 2 秒回复 {0}% 魔力",en:"Regenerate {0}% of Mana over 2 seconds when you Consume a corpse"},{zh:"魔力在你有秘术增强效果时每秒再生 {0}%",en:"Regenerate {0} Mana per second while you have Arcane Surge"},{zh:"你获得【肾上腺素】时移除所有异常状态和燃烧状态",en:"Remove all Ailments and Burning when you gain Adrenaline"},{zh:"你造成的元素异常状态会从自身解除",en:"Elemental Ailments you inflict are removed from you"},{zh:"当你战吼时,移除所有伤害性异常状态",en:"Remove all Damaging Ailments when you Warcry"},{zh:"你在使用【生命药剂】时,移除【流血】效果",en:"Remove Bleeding when you use a Life Flask"},{zh:"战吼时移除流血状态",en:"Removes Bleeding when you use a Warcry"},{zh:"使用药剂时移除冰缓和冰冻状态",en:"Remove Chill and Freeze when you use a Flask"},{zh:"使用魔力药剂时也会移除 1 个诅咒",en:"Remove a Curse when you use a Mana Flask"},{zh:"当你改变姿态时,移除伤害性异常状态",en:"Remove Damaging Ailments when you Change Stance"},{zh:"当你施放诅咒法术时,有 {0}% 的几率移除元素异常状态",en:"{0}% chance to remove Elemental Ailments when you Cast a Curse Spell"},{zh:"当你施放诅咒法术时,移除元素异常状态",en:"Remove Elemental Ailments when you Cast a Curse Spell"},{zh:"使用药剂时移除点燃和燃烧状态",en:"Remove Ignite and Burning when you use a Flask"},{zh:"你使用药剂时移除瘫痪和缓速状态",en:"Remove Maim and Hinder when you use a Flask"},{zh:"击中时移除 {0}% 魔力",en:"Remove {0}% of Mana on hit"},{zh:"若所有装备均为【裂界之器】,使用药剂时移除 1 个异常状态",en:"Remove an Ailment when you use a Flask if all Equipped Items are Elder Items"},{zh:"你使用战吼时,移除一个异常状态",en:"Remove an Ailment when you Warcry"},{zh:"有 {0}% 的几率在击中时给敌人随机移除一个充能球",en:"{0}% chance to remove a random Charge from Enemy on Hit"},{zh:"使用魔力药剂时也会移除 1 个随机元素异常状态",en:"Remove a random Elemental Ailment when you use a Mana Flask"},{zh:"你使用生命药剂时移除一个随机非元素异常状态",en:"Remove a random Non-Elemental Ailment when you use a Life Flask"},{zh:"使用药剂时移除感电状态",en:"Remove Shock when you use a Flask"},{zh:"持续吟唱 2秒则移除一个诅咒",en:"Remove a Curse after Channelling for 2 seconds"},{zh:"持续吟唱 2秒则最多移除 {0} 个诅咒",en:"Remove up to {0} Curses after Channelling for 2 seconds"},{zh:"憎恨的保留效果总增 {0}%",en:"Hatred has {0}% more Reservation"},{zh:"憎恨的保留效果总降 {0}%",en:"Hatred has {0}% less Reservation"},{zh:"受到传奇深渊珠宝影响时,技能的保留效能提高 {0}%",en:"{0}% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel"},{zh:"受到传奇深渊珠宝影响时,技能的保留效能降低 {0}%",en:"{0}% reduced Reservation Efficiency of Skills while affected by a Unique Abyss Jewel"},{zh:"失去的生命被保留起来,\n直到你的生命在 1 秒内没有再受到伤害",en:"Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for 1 second"},{zh:"失去的生命被保留起来,\n直到你的生命在 {0} 秒内没有再受到伤害",en:"Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} seconds"},{zh:"所有抗性 {0}%",en:"{0}% to All Resistances"},{zh:"受你至少 1 层蜘蛛网影响的敌人,所有抗性 {0}%",en:"Enemies affected by your Spider's Webs have {0}% to All Resistances"},{zh:"专注时补充 {0}% 的魔力和能量护盾",en:"Recover {0}% of Mana and Energy Shield when you Focus"},{zh:"返回的投射物的速度提高 {0}%",en:"Returning Projectiles have {0}% increased Speed"},{zh:"返回的投射物的速度降低 {0}%",en:"Returning Projectiles have {0}% reduced Speed"},{zh:"返回的投射物贯穿所有目标",en:"Returning Projectiles Pierce all Targets"},{zh:"召唤的魔像被击败 1 秒后会被重新召唤",en:"Summoned Golems are Resummoned 1 second after being Killed"},{zh:"召唤的魔像被击败 {0} 秒后会被重新召唤",en:"Summoned Golems are Resummoned {0} seconds after being Killed"},{zh:"召唤的灵体被击败 1 秒后重新召唤",en:"Summoned Spectre is Resummoned 1 second after being Killed"},{zh:"召唤的灵体被击败 {0} 秒后重新召唤",en:"Summoned Spectre is Resummoned {0} seconds after being Killed"},{zh:"有敌人位于你的正义之火或灼热光线中时,每秒恢复 {0} 点魔力",en:"Regenerate {0} Mana per second while any Enemy is in your Righteous Fire or Scorching Ray"},{zh:"盗贼流放者的最大生命总增 {0}%",en:"Rogue Exiles have {0}% more Maximum Life"},{zh:"盗贼流放者的最大生命总降 {0}%",en:"Rogue Exiles have {0}% less Maximum Life"},{zh:"若你在过去 1 秒内没有引爆符纹,爆裂符纹会将你传送到引爆的符纹处",en:"Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second"},{zh:"若你在过去 1 秒内没有引爆符纹,传送到引爆的符纹处",en:"Teleport to the detonated Rune if you have not detonated Runes in the past 1 second"},{zh:"你若在过去 1.5 秒内没有引爆符纹,则【爆裂符纹】将你传送至被引爆的符纹处",en:"Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds"},{zh:"无情击中威吓敌人 4 秒",en:"Ruthless Hits Intimidate Enemies for 4 seconds"},{zh:"每个地雷对它附近的敌人造成的伤害提高 {0}%,最高 10%",en:"Each Mine applies {0}% increased Damage dealt to Enemies near it, up to 10%"},{zh:"每个地雷对它附近敌人造成的伤害降低 {0}%,最低 10%",en:"Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to 10%"},{zh:"每个地雷使它附近敌人受到的伤害提高 {0}%,最高 10%",en:"Each Mine applies {0}% increased Damage taken to Enemies near it, up to 10%"},{zh:"每个地雷使它附近敌人受到的伤害降低 {0}%,最高 10%",en:"Each Mine applies {0}% reduced Damage taken to Enemies near it, up to 10%"},{zh:"当你使用或触发法术技能时,献祭 {0}% 的生命",en:"Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill"},{zh:"你施法时,献祭生命的 {0}% 来获得等量的能量护盾",en:"Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell"},{zh:"若目标区域有奉献地面,则【净化烈焰】的范围扩大 {0}%",en:"Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground"},{zh:"若目标区域有奉献地面,则【净化烈焰】的范围缩小 {0}%",en:"Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground"},{zh:"净化烈焰创造的【奉献地面】可以使敌人受到的伤害提高 {0}%",en:"Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies"},{zh:"净化烈焰创造的【奉献地面】可以使敌人受到的伤害降低 {0}%",en:"Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies"},{zh:"【净化烈焰】的伤害提高 {0}%",en:"Purifying Flame deals {0}% increased Damage"},{zh:"【净化烈焰】的伤害降低 {0}%",en:"Purifying Flame deals {0}% reduced Damage"},{zh:"闪电技能的暴击使敌人力竭",en:"Critical Strikes with Lightning Skills Sap the Enemy"},{zh:"烧灼效果提高 {0}%",en:"{0}% increased Effect of Scorch"},{zh:"烧灼效果降低 {0}%",en:"{0}% reduced Effect of Scorch"},{zh:"你格挡近距离敌人时烧灼它们",en:"Scorch Enemies in Close Range when you Block"},{zh:"你击败烧灼的敌人时有 {0}% 的几率使周围所有敌人燃烧 4 秒,\n每秒造成被击败敌人 8% 生命的火焰伤害",en:"{0}% chance when you Kill a Scorched Enemy to Burn Each surrounding\nEnemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second"},{zh:"【天灾之箭】的伤害提高 {0}%",en:"Scourge Arrow deals {0}% increased Damage"},{zh:"【天灾之箭】的伤害降低 {0}%",en:"Scourge Arrow deals {0}% reduced Damage"},{zh:"次要持续时间延长 {0}%",en:"{0}% increased Secondary Duration"},{zh:"次要持续时间缩短 {0}%",en:"{0}% reduced Secondary Duration"},{zh:"被震地战吼增助的攻击的伤害提高 {0}%",en:"Attacks Exerted by Seismic Cry deal {0}% increased Damage"},{zh:"【震地战吼】最少有 {0} 点威力值",en:"Seismic Cry has a minimum of {0} Power"},{zh:"你受到的流血持续时间提高 {0}%",en:"{0}% increased Bleed Duration on you"},{zh:"你受到的流血持续时间降低 {0}%",en:"{0}% reduced Bleed Duration on you"},{zh:"暴击球抵达上限时承受 {0} 冰霜伤害",en:"Take {0} Cold Damage on reaching Maximum Power Charges"},{zh:"被点燃时,受到的暴击伤害提高 {0}%",en:"{0}% increased Extra Damage taken from Critical Strikes while Ignited"},{zh:"被点燃时,受到的暴击伤害降低 {0}%",en:"{0}% reduced Extra Damage taken from Critical Strikes while Ignited"},{zh:"每 10 点奉献使自身受到诅咒的持续时间延长 {0}%",en:"{0}% increased Duration of Curses on you per 10 Devotion"},{zh:"每 10 点奉献使自身受到诅咒的持续时间缩短 {0}%",en:"{0}% reduced Duration of Curses on you per 10 Devotion"},{zh:"每层树皮御体使你受到的伤害异常状态持续时间延长 {0}%",en:"{0}% increased Duration of Damaging Ailments on you per Bark"},{zh:"每层树皮御体使你受到的伤害异常状态持续时间缩短 {0}%",en:"{0}% reduced Duration of Damaging Ailments on you per Bark"},{zh:"每 10 点奉献使自身受到的元素异常时间缩短 {0}%",en:"{0}% reduced Elemental Ailment Duration on you per 10 Devotion"},{zh:"每 10 点奉献使自身受到的元素异常时间延长 {0}%",en:"{0}% increased Elemental Ailment Duration on you per 10 Devotion"},{zh:"使用位移技能时,承受 {0} 额外物理伤害",en:"Take {0} Physical Damage when you use a Movement Skill"},{zh:"攻击时,每有一个増助的战吼,\n便受到相当于生命值{0}%的物理伤害",en:"When you Attack, take {0}% of Life as Physical Damage for\neach Warcry Exerting the Attack"},{zh:"你受到的中毒持续时间提高 {0}%",en:"{0}% increased Poison Duration on you"},{zh:"你受到的中毒持续时间降低 {0}%",en:"{0}% reduced Poison Duration on you"},{zh:"近期你若受到过暴击伤害,则不再受到暴击的额外伤害",en:"Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently"},{zh:"左戒指栏里有魔法戒指时,不会承受暴击的额外伤害",en:"Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot"},{zh:"周围只有 1 个敌人时,不会受到暴击所造成的额外暴击伤害",en:"You take no Extra Damage from Critical Strikes while there is only one nearby Enemy"},{zh:"周围只有 1 个稀有或传奇敌人时,不会受到暴击所造成的额外暴击伤害",en:"While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes"},{zh:"【灵巧】效果下,不会受到暴击造成的额外伤害",en:"You take no Extra Damage from Critical Strikes while Elusive"},{zh:"召唤的纯净哨兵冷却回复速度加快 {0}%",en:"Summoned Sentinels have {0}% increased Cooldown Recovery Rate"},{zh:"召唤的纯净哨兵冷却回复速度减慢 {0}%",en:"Summoned Sentinels have {0}% reduced Cooldown Recovery Rate"},{zh:"【纯净哨兵】的伤害提高 {0}%",en:"Sentinels of Purity deal {0}% increased Damage"},{zh:"【纯净哨兵】的伤害降低 {0}%",en:"Sentinels of Purity deal {0}% reduced Damage"},{zh:"最多可同时拥有 1 个破土之蛇",en:"Maximum 1 summoned Burrowing Viper"},{zh:"最多可同时拥有 {0} 个破土之蛇",en:"Maximum {0} summoned Burrowing Vipers"},{zh:"你击碎的目标周围的敌人有 {0}% 的几率冰霜缠身,持续 5 秒",en:"Enemies near targets you Shatter have {0}% chance to be Covered in Frost for 5 seconds"},{zh:"被你的击中所击败的流血敌人会破碎",en:"Bleeding Enemies you Kill with Hits Shatter"},{zh:"被你的击中所击败的中毒敌人会破碎",en:"Poisoned Enemies you Kill with Hits Shatter"},{zh:"击败敌人有 {0}% 的几率将其像冻结一样击碎",en:"Killing Blows have {0}% chance to Shatter Enemies as though Frozen"},{zh:"破碎铁刃近距离击中时提供护体状态",en:"Hits at Close Range with Shattering Steel Fortify"},{zh:"【破碎铁刃】可以额外发射 1 个投射物",en:"Shattering Steel fires an additional Projectile"},{zh:"【破碎铁刃】可以额外发射 {0} 个投射物",en:"Shattering Steel fires {0} additional Projectiles"},{zh:"破碎铁刃有 {0}% 的几率不消耗钢刃碎片",en:"Shattering Steel has {0}% chance to not consume Steel Shards"},{zh:"盾牌碾压和灵盾投掷无法根据盾牌的护甲或闪避值附加物理伤害",en:"Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield"},{zh:"盾牌上每有 15 点能量护盾,盾牌碾压和灵盾投掷就附加 {0} - {1} 点闪电伤害",en:"Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per 15 Energy Shield on Shield"},{zh:"盾牌碾压和灵盾投掷物理伤害的 {0}% 转换为闪电伤害",en:"{0}% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage"},{zh:"盾牌碾压的攻击速度加快 {0}%",en:"{0}% increased Shield Crush Attack Speed"},{zh:"盾牌碾压的攻击速度减慢 {0}%",en:"{0}% reduced Shield Crush Attack Speed"},{zh:"盾牌碾压的伤害提高 {0}%",en:"{0}% increased Shield Crush Damage"},{zh:"盾牌碾压的伤害降低 {0}%",en:"{0}% reduced Shield Crush Damage"},{zh:"盾牌碾压中心震波的效果区域总增 {0}%",en:"Shield Crush central wave has {0}% more Area of Effect"},{zh:"盾牌碾压中心震波的效果区域总降 {0}%",en:"Shield Crush central wave has {0}% less Area of Effect"},{zh:"每 10 点奉献使盾牌获取的防御提高 {0}%",en:"{0}% increased Defences from Equipped Shield per 10 Devotion"},{zh:"每 10 点奉献使盾牌获取的防御降低 {0}%",en:"{0}% reduced Defences from Equipped Shield per 10 Devotion"},{zh:"被你冻结或感电的敌人受到的元素伤害提高 {0}%",en:"Enemies Shocked or Frozen by you take {0}% increased Elemental Damage"},{zh:"被你冻结或感电的敌人受到的元素伤害降低 {0}%",en:"Enemies Shocked or Frozen by you take {0}% reduced Elemental Damage"},{zh:"格挡时有 {0}% 的几率使攻击者感电 4 秒",en:"{0}% chance to Shock Attackers for 4 seconds on Block"},{zh:"格挡时使攻击者感电 4 秒",en:"Shock Attackers for 4 seconds on Block"},{zh:"偷取能量护盾时,你造成的感电效果提高 {0}%",en:"{0}% increased Effect of Shocks you inflict while Leeching Energy Shield"},{zh:"偷取能量护盾时,你造成的感电效果降低 {0}%",en:"{0}% reduced Effect of Shocks you inflict while Leeching Energy Shield"},{zh:"你对被诅咒的敌人施加的感电持续时间延长 {0}%",en:"{0}% increased Effect of Shocks you inflict on Cursed Enemies"},{zh:"你对被诅咒的敌人施加的感电持续时间缩短 {0}%",en:"{0}% reduced Effect of Shocks you inflict on Cursed Enemies"},{zh:"感电效果提高 {0}%",en:"{0}% increased Effect of Shock"},{zh:"感电效果降低 {0}%",en:"{0}% reduced Effect of Shock"},{zh:"你的暴击施加的感电效果提高 {0}%",en:"{0}% increased Effect of Shock you inflict with Critical Strikes"},{zh:"你的暴击施加的感电效果降低 {0}%",en:"{0}% reduced Effect of Shock you inflict with Critical Strikes"},{zh:"最大感电效果+10%",en:"+10% to Maximum Effect of Shock"},{zh:"最大感电效果{0}%",en:"{0}% to Maximum Effect of Shock"},{zh:"当你专注时使自己感电{0}秒",en:"Shock yourself for {0} Seconds when you Focus"},{zh:"专注时,使周围敌人感电 {0} 秒",en:"Shock nearby Enemies for {0} Seconds when you Focus"},{zh:"闪烁新星和风暴呼唤的所有击中伤害都造成点燃",en:"All Damage from Shock Nova and Storm Call Hits can Ignite"},{zh:"闪烁新星和风暴呼唤造成的点燃有 {0}% 的几率伤害总增 100%",en:"{0}% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage"},{zh:"闪电新星有 {0}% 的几率使敌人感电",en:"Shock Nova Ring has {0}% chance to Shock"},{zh:"闪电新星的感电视为伤害总增 {0}%",en:"Shock Nova Ring Shocks as if dealing {0}% more Damage"},{zh:"闪电新星的感电视为伤害总降 {0}%",en:"Shock Nova Ring Shocks as if dealing {0}% less Damage"},{zh:"你身上的冰缓和感电效果提高 {0}%",en:"{0}% increased Effect of Chill and Shock on you"},{zh:"你身上的冰缓和感电效果降低 {0}%",en:"{0}% reduced Effect of Chill and Shock on you"},{zh:"你受到的感电效果提高 {0}%",en:"{0}% increased Effect of Shock on you"},{zh:"你受到的感电效果降低 {0}%",en:"{0}% reduced Effect of Shock on you"},{zh:"感电的敌人被你击败时会爆炸,\n造成等同敌人生命 {0}% 的闪电伤害,该伤害无法造成感电",en:"Shocked Enemies you Kill Explode, dealing {0}% of\ntheir Life as Lightning Damage which cannot Shock"},{zh:"你创造的感电地面会使受到的伤害提高 {0}%",en:"Shocked Ground you create causes {0}% increased Damage taken"},{zh:"你创造的感电地面会使受到的伤害降低 {0}%",en:"Shocked Ground you create causes {0}% reduced Damage taken"},{zh:"有 {0}% 的几率在被击败时产生感电地面,持续 3 秒",en:"{0}% chance to create Shocked Ground on Death, lasting 3 seconds"},{zh:"在被击败时产生感电地面,持续 3 秒",en:"Create Shocked Ground on Death, lasting 3 seconds"},{zh:"【散射弩炮】发射一支额外的箭矢",en:"Shrapnel Ballista fires an additional Arrow"},{zh:"【散射弩炮】发射{0} 支额外的箭矢",en:"Shrapnel Ballista fires {0} additional Arrows"},{zh:"【散射弩炮】穿透一个额外的目标",en:"Shrapnel Ballista Pierces an additional Target"},{zh:"【散射弩炮】穿透 {0} 个额外的额外的目标",en:"Shrapnel Ballista Pierces {0} additional Targets"},{zh:"【散射弩炮】的投射物速度加快 {0}%",en:"Shrapnel Ballista has {0}% increased Projectile Speed"},{zh:"【散射弩炮】的投射物速度减慢 {0}%",en:"Shrapnel Ballista has {0}% reduced Projectile Speed"},{zh:"每个散射弩炮图腾使散射弩炮的攻击速度减慢 {0}%",en:"{0}% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem"},{zh:"每个散射弩炮图腾使散射弩炮的攻击速度加快 {0}%",en:"{0}% increased Shrapnel Ballista attack speed per Shrapnel Ballista Totem"},{zh:"【电光箭】的范围伤害提高 {0}%",en:"Galvanic Arrow deals {0}% increased Area Damage"},{zh:"【电光箭】的范围伤害降低 {0}%",en:"Galvanic Arrow deals {0}% reduced Area Damage"},{zh:"【爆炸陷阱】效果区域扩大 {0}%",en:"Explosive Trap has {0}% increased Area of Effect"},{zh:"【爆炸陷阱】效果区域缩小 {0}%",en:"Explosive Trap has {0}% reduced Area of Effect"},{zh:"【爆炸陷阱】的伤害提高 {0}%",en:"Explosive Trap deals {0}% increased Damage"},{zh:"【爆炸陷阱】的伤害降低 {0}%",en:"Explosive Trap deals {0}% reduced Damage"},{zh:"【爆炸陷阱】会额外造成一次小型爆炸",en:"Explosive Trap causes an additional smaller explosion"},{zh:"【爆炸陷阱】会额外造成 {0} 次小型爆炸",en:"Explosive Trap causes {0} additional smaller explosions"},{zh:"每个攻城炮台图腾使攻城炮台的攻击速度减慢 {0}%",en:"{0}% reduced Siege Ballista attack speed per Siege Ballista Totem"},{zh:"每个攻城炮台图腾使攻城炮台的攻击速度加快 {0}%",en:"{0}% increased Siege Ballista attack speed per Siege Ballista Totem"},{zh:"技能的击中和异常状态对其施加烙印的敌人造成的烙印伤害提高 {0}%",en:"Skills deal {0}% increased Brand Damage with Hits and Ailments to their Branded Enemy"},{zh:"技能的击中和异常状态对其施加烙印的敌人造成的烙印伤害降低 {0}%",en:"Skills deal {0}% reduced Brand Damage with Hits and Ailments to their Branded Enemy"},{zh:"你每使敌人附着一种烙印,它们受到的伤害便提高 {0}%",en:"Enemies take {0}% increased Damage for each of your Brands Attached to them"},{zh:"你每使敌人附着一种烙印,它们受到的伤害便降低 {0}%",en:"Enemies take {0}% reduced Damage for each of your Brands Attached to them"},{zh:"烙印暴击率提高 {0}%",en:"{0}% increased Brand Critical Strike Chance"},{zh:"烙印暴击率降低 {0}%",en:"{0}% reduced Brand Critical Strike Chance"},{zh:"{0}% 烙印暴击伤害加成",en:"{0}% to Brand Critical Strike Multiplier"},{zh:"烙印伤害提高 {0}%",en:"{0}% increased Brand Damage"},{zh:"烙印伤害降低 {0}%",en:"{0}% reduced Brand Damage"},{zh:"每 10 点奉献使烙印伤害提高 {0}% increased Brand Damage per 10 Devotion",en:"{0}% increased Brand Damage per 10 Devotion"},{zh:"每 10 点奉献使烙印伤害降低 {0}%",en:"{0}% reduced Brand Damage per 10 Devotion"},{zh:"烙印技能的持续时间延长 {0}%",en:"Brand Skills have {0}% increased Duration"},{zh:"烙印技能的持续时间缩短 {0}%",en:"Brand Skills have {0}% reduced Duration"},{zh:"【烙印召回】冷却回复速度加快 {0}%",en:"Brand Recall has {0}% increased Cooldown Recovery Rate"},{zh:"【烙印召回】冷却回复速度减慢 {0}%",en:"Brand Recall has {0}% reduced Cooldown Recovery Rate"},{zh:"每个烙印使【烙印召回】的冷却回复速度加快 {0}%,最多 40%",en:"Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"},{zh:"每个烙印使【烙印召回】的冷却回复速度减慢 {0}%",en:"Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand"},{zh:"烙印的激活频率提高 {0}%",en:"{0}% increased Brand Activation frequency"},{zh:"烙印的激活频率降低 {0}%",en:"{0}% reduced Brand Activation frequency"},{zh:"若你近期内没有使用【烙印】技能,则烙印激活频率提高 {0}%",en:"{0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently"},{zh:"若你近期内没有使用【烙印】技能,则烙印激活频率降低 {0}%",en:"{0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently"},{zh:"烙印的附着范围扩大 {0}%",en:"{0}% increased Brand Attachment range"},{zh:"烙印的附着范围缩小 {0}%",en:"{0}% reduced Brand Attachment range"},{zh:"【暗夜血契】的范围扩大 {0}%",en:"{0}% increased Dark Pact Area of Effect"},{zh:"【暗夜血契】的范围缩小 {0}%",en:"{0}% reduced Dark Pact Area of Effect"},{zh:"【暗夜血契】的施法速度加快 {0}%",en:"{0}% increased Dark Pact Cast Speed"},{zh:"【暗夜血契】的施法速度减慢 {0}%",en:"{0}% reduced Dark Pact Cast Speed"},{zh:"魔侍的攻击速度加快 {0}%",en:"{0}% increased Skeleton Attack Speed"},{zh:"魔侍的攻击速度减慢 {0}%",en:"{0}% reduced Skeleton Attack Speed"},{zh:"魔侍的施法速度加快 {0}%",en:"{0}% increased Skeleton Cast Speed"},{zh:"魔侍的施法速度减慢 {0}%",en:"{0}% reduced Skeleton Cast Speed"},{zh:"魔侍的移动速度加快 {0}%",en:"{0}% increased Skeleton Movement Speed"},{zh:"魔侍的移动速度减慢 {0}%",en:"{0}% reduced Skeleton Movement Speed"},{zh:"召唤魔侍和圣物物理伤害的 {0}% 将转换为随机元素伤害",en:"Summoned Skeletons and Holy Relics convert {0}% of their Physical Damage to a random Element"},{zh:"召唤魔侍和圣物造成的非伤害异常状态效果提高 {0}%",en:"{0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics"},{zh:"召唤的魔侍武士将会一直跟着你\n召唤魔侍所召唤的魔侍武士数量不多于 1 个",en:"Summoned Skeleton Warriors are Permanent and Follow you\nSummon Skeletons cannot Summon more than 1 Skeleton Warrior"},{zh:"受到【怨毒光环】影响时,技能持续时间提高 {0}%",en:"{0}% increased Skill Effect Duration while affected by Malevolence"},{zh:"受到【怨毒光环】影响时,技能持续时间降低 {0}%",en:"{0}% reduced Skill Effect Duration while affected by Malevolence"},{zh:"弓类技能的技能效果持续时间延长 {0}%",en:"Bow Skills have {0}% increased Skill Effect Duration"},{zh:"弓类技能的技能效果持续时间缩短 {0}%",en:"Bow Skills have {0}% reduced Skill Effect Duration"},{zh:"非诅咒光环技能的持续时间延长 {0}%",en:"Non-Curse Aura Skills have {0}% increased Duration"},{zh:"非诅咒光环技能的持续时间缩短 {0}%",en:"Non-Curse Aura Skills have {0}% reduced Duration"},{zh:"吟唱技能的总生命消耗 {0}",en:"Channelling Skills have {0} to Total Life Cost"},{zh:"非吟唱技能的总生命消耗 {0}",en:"Non-Channelling Skills have {0} to Total Life Cost"},{zh:"受到【清晰】影响时,技能的总魔力消耗 {0}",en:"{0} to Total Mana Cost of Skills while affected by Clarity"},{zh:"吟唱技能的总魔力消耗 {0}",en:"Channelling Skills have {0} to Total Mana Cost"},{zh:"吟唱技能消耗{0}魔力",en:"Channelling Skills Cost {0} Mana"},{zh:"非吟唱技能的总魔力消耗 {0}",en:"Non-Channelling Skills have {0} to Total Mana Cost"},{zh:"非吟唱技能消耗{0}魔力",en:"Non-Channelling Skills Cost {0} Mana"},{zh:"被清晰影响时,非吟唱技能的总魔力消耗 {0}",en:"Non-Channelling Skills have {0} to Total Mana Cost while affected by Clarity"},{zh:"非光环技能在专注时不消耗魔力或生命",en:"Non-Aura Skills Cost no Mana or Life while Focused"},{zh:"你总共消耗 12 枚钢刃碎片后\n技能在 4 秒内发射 1 枚额外投射物",en:"Skills Fire 1 additional Projectile for 4 seconds after\nyou consume a total of 12 Steel Shards"},{zh:"你总共消耗 12 枚钢刃碎片后\n技能在 4 秒内发射 {0} 枚额外投射物",en:"Skills Fire {0} additional Projectiles for 4 seconds after\nyou consume a total of 12 Steel Shards"},{zh:"近期内获得过凝聚的法术每 {0} 秒获得 1 层凝聚",en:"Spells which have gained Intensity Recently gain 1 Intensity every {0} Seconds"},{zh:"近期内获得过凝聚的法术每 {0} 秒失去 1 层凝聚",en:"Spells which have gained Intensity Recently lose 1 Intensity every {0} Seconds"},{zh:"被夜刃辅助的技能的灵巧效果提高 {0}%",en:"Skills Supported by Nightblade have {0}% increased Effect of Elusive"},{zh:"被夜刃辅助的技能的灵巧效果降低 {0}%",en:"Skills Supported by Nightblade have {0}% reduced Effect of Elusive"},{zh:"召唤飞掠者的魔力保留效能降低 {0}%",en:"Summon Skitterbots has {0}% reduced Mana Reservation Efficiency"},{zh:"召唤飞掠者的魔力保留效能提高 {0}%",en:"Summon Skitterbots has {0}% increased Mana Reservation Efficiency"},{zh:"每一个周围的敌人 {0}% 攻击暴击伤害加成,最大+100%",en:"{0}% to Critical Strike Multiplier per Nearby Enemy, up to +100%"},{zh:"对抗传奇敌人时,击中和异常状态伤害总增 {0}%",en:"{0}% more Damage with Hits and Ailments against Unique Enemies"},{zh:"对抗传奇敌人时,击中和异常状态伤害总降 {0}%",en:"{0}% less Damage with Hits and Ailments against Unique Enemies"},{zh:"基于距离对敌人的总近战伤害最多总增 {0}%",en:"Deal up to {0}% more Melee Damage to Enemies, based on proximity"},{zh:"基于距离对敌人的总近战伤害最多总降 {0}%",en:"Deal up to {0}% less Melee Damage to Enemies, based on proximity"},{zh:"【凋零步】的【灵巧】效果提高 {0}%",en:"Withering Step has {0}% increased Elusive Effect"},{zh:"【凋零步】的【灵巧】效果降低 {0}%",en:"Withering Step has {0}% reduced Elusive Effect"},{zh:"【凋零步】施加 {0} 个额外的死亡凋零减益效果",en:"Withering Step inflicts {0} additional Withered Debuffs"},{zh:"【惩击】的光环效果提高 {0}%",en:"Smite has {0}% increased Aura Effect"},{zh:"【惩击】有 {0}% 的几率闪电打击另一个目标",en:"Smite has a {0}% chance for lightning to strike another target"},{zh:"【惩击】的伤害提高 {0}%",en:"Smite deals {0}% increased Damage"},{zh:"【惩击】的伤害降低 {0}%",en:"Smite deals {0}% reduced Damage"},{zh:"惩击和充能打击消灭敌人时消耗灵柩,并恢复 {0}% 的生命",en:"Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of Life"},{zh:"【剧毒旋风】的伤害提高 {0}%",en:"Venom Gyre deals {0}% increased Damage"},{zh:"【剧毒旋风】的伤害降低 {0}%",en:"Venom Gyre deals {0}% reduced Damage"},{zh:"剧毒旋风有 {0}% 几率让每一个抓回的投射物发射回旋之刃",en:"Venom Gyre has a {0}% chance to keep each caught Projectile fired with Whirling Blades"},{zh:"【剧毒旋风】击中时有 {0}% 的几率施加死亡凋零,持续 2 秒",en:"Venom Gyre has a {0}% chance to inflict Withered for 2 seconds on Hit"},{zh:"【剧毒旋风】击中时施加死亡凋零,持续 2 秒",en:"Venom Gyre inflicts Withered for 2 seconds on Hit"},{zh:"狙击的攻击速度加快 {0}%",en:"{0}% increased Attack Speed with Snipe"},{zh:"狙击的攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed with Snipe"},{zh:"最大狙击层数 {0}",en:"{0} to maximum Snipe Stages"},{zh:"最多1个被吞噬的灵魂",en:"Maximum 1 Eaten Soul"},{zh:"最多{0}个被吞噬的灵魂",en:"Maximum {0} Eaten Souls"},{zh:"灵魂羁绊持续时间延长 {0}%",en:"{0}% increased Soul Link Duration"},{zh:"灵魂羁绊持续时间缩短 {0}%",en:"{0}% reduced Soul Link Duration"},{zh:"禁断典仪可以向周围发射额外投射物的敌人数量 {0}",en:"Forbidden Rite fires extra Projectiles at up to {0} surrounding Enemies"},{zh:"裂魂术施加减益效果时还会缓速敌人,使移动速度提高 {0}%",en:"Soulrend also Hinders Enemies when applying its Debuff, with {0}% increased Movement Speed"},{zh:"裂魂术施加减益效果时还会缓速敌人,使移动速度降低 {0}%",en:"Soulrend also Hinders Enemies when applying its Debuff, with {0}% reduced Movement Speed"},{zh:"【裂魂术】的伤害提高 {0}%",en:"Soulrend deals {0}% increased Damage"},{zh:"【裂魂术】的伤害降低 {0}%",en:"Soulrend deals {0}% reduced Damage"},{zh:"【裂魂术】可以额外发射 1 个投射物",en:"Soulrend fires an additional Projectile"},{zh:"【裂魂术】可以额外发射 {0} 个投射物",en:"Soulrend fires {0} additional Projectiles"},{zh:"【电球】会发射 1 个额外投射物",en:"Spark fires an additional Projectile"},{zh:"【电球】会发射 {0} 个额外投射物",en:"Spark fires {0} additional Projectiles"},{zh:"【电球】以环状方式发射投射物",en:"Spark fires Projectiles in a circle"},{zh:"【电球】的持续时间延长 {0}%",en:"{0}% increased Spark Duration"},{zh:"【电球】的持续时间缩短 {0}%",en:"{0}% reduced Spark Duration"},{zh:"当你拥有电球法术图腾时,图腾施放的电能释放强力脉冲间隔的脉冲次数降低 1 次",en:"Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem"},{zh:"当你拥有电球法术图腾时,图腾施放的电能释放强力脉冲间隔的脉冲次数降低 {0} 次",en:"Lightning Tendrils releases {0} fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem"},{zh:"灵幻旋斩的伤害提高 {0}%",en:"{0}% increased Spectral Helix Damage"},{zh:"灵幻旋斩的伤害降低 {0}%",en:"{0}% reduced Spectral Helix Damage"},{zh:"灵幻旋斩的投射物速度加快 {0}%",en:"{0}% increased Spectral Helix Projectile Speed"},{zh:"灵幻旋斩的投射物速度减慢 {0}%",en:"{0}% reduced Spectral Helix Projectile Speed"},{zh:"灵幻旋斩的投射物螺旋转动次数 {0}",en:"Spectral Helix Projectile spirals through {0} rotations"},{zh:"【灵盾投掷】附加额外一次连锁弹射",en:"Spectral Shield Throw's Shield Projectile Chains an additional time"},{zh:"【灵盾投掷】附加额外 {0} 次连锁弹射",en:"Spectral Shield Throw's Shield Projectile Chains {0} additional times"},{zh:"【灵盾投掷】的投掷伤害提高 {0}%",en:"{0}% increased Spectral Shield Throw Damage"},{zh:"【灵盾投掷】的投掷伤害降低 {0}%",en:"{0}% reduced Spectral Shield Throw Damage"},{zh:"【灵盾投掷】可额外发射一个碎片投射物",en:"Spectral Shield Throw fires an additional Shard Projectile"},{zh:"【灵盾投掷】可额外发射 {0} 个碎片投射物",en:"Spectral Shield Throw fires {0} additional Shard Projectiles"},{zh:"【灵盾投掷】的投掷物速度加快 {0}%",en:"{0}% increased Spectral Shield Throw Projectile Speed"},{zh:"【灵盾投掷】的投掷物速度减慢 {0}%",en:"{0}% reduced Spectral Shield Throw Projectile Speed"},{zh:"碎片投射物贯穿所有目标",en:"Shard Projectiles Pierce all Targets"},{zh:"【灵盾投掷】连锁弹射的碎片投射物数量总降 {0}%",en:"Spectral Shield Throw fires {0}% less Shard Projectiles"},{zh:"【灵盾投掷】连锁弹射的碎片投射物数量总增 {0}%",en:"Spectral Shield Throw fires {0}% more Shard Projectiles"},{zh:"灵幻旋斩弹跳次数最多 +1",en:"Spectral Helix can Bounce up to +1 time"},{zh:"灵幻旋斩弹跳次数最多 {0}",en:"Spectral Helix can Bounce up to {0} times"},{zh:"灵幻旋斩或灵体投掷的每枚投射物的投射物速度\n在总增 {0}% 或总降 {0}% 之间随机浮动",en:"Each Projectile from Spectral Helix or Spectral Throw has\nbetween {0}% more and {0}% less Projectile Speed at random"},{zh:"【灵体投掷】击中时有 {0}% 的几率为【瓦尔·灵体投掷】提供 1 个【瓦尔之灵】",en:"Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw"},{zh:"{0} 灵体最大生命",en:"{0} to Spectre maximum Life"},{zh:"【唤醒的灵体】、【复苏的魔卫】、【召唤的魔侍】+{0}% 暴击伤害加成",en:"Raised Spectres, Raised Zombies, and Summoned Skeletons have +{0}% to Critical Strike Multiplier"},{zh:"【唤醒的灵体】、【复苏的魔卫】、【召唤的魔侍】-{0}% 暴击伤害加成",en:"Raised Spectres, Raised Zombies, and Summoned Skeletons have -{0}% to Critical Strike Multiplier"},{zh:"复苏的魔卫和幽魂复苏时获得肾上腺素,持续 {0} 秒",en:"Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised"},{zh:"灵体的暴击率提高 {0}%",en:"Spectres have {0}% increased Critical Strike Chance"},{zh:"你的【召唤灵体】也会随你一起获得【秘术增强】",en:"Your Raised Spectres also gain Arcane Surge when you do"},{zh:"灵体在击败敌人后有 {0}% 的几率获得噬魂者效果,持续 20 秒",en:"{0}% chance for Spectres to gain Soul Eater on Kill for 20 seconds"},{zh:"灵体的基础持续时间为 {0} 秒",en:"Spectres have a Base Duration of {0} seconds"},{zh:"法术暴击率 {0}%",en:"{0}% to Spell Critical Strike Chance"},{zh:"药剂持续期间,攻击和法术附加 {0}-{1} 基础混沌伤害",en:"Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect"},{zh:"法术技能的效果区域扩大 {0}%",en:"Spell Skills have {0}% increased Area of Effect"},{zh:"法术技能的效果区域缩小 {0}%",en:"Spell Skills have {0}% reduced Area of Effect"},{zh:"法术伤害格挡率在持握长杖或盾牌时 {0}%",en:"{0}% chance to Block Spell Damage while holding a Staff or Shield"},{zh:"若你近期未格挡过,你拥有最大的格挡法术伤害几率",en:"You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently"},{zh:"若你近期内格挡过法术伤害,则 {0}% 法术伤害格挡率",en:"{0}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently"},{zh:"若你近期内格挡过攻击伤害,则 {0}% 法术伤害格挡率",en:"{0}% chance to Block Spell Damage if you have Blocked Attack Damage Recently"},{zh:"达到暴击球上限时,{0}% 法术伤害格挡几率",en:"{0}% Chance to Block Spell Damage while at Maximum Power Charges"},{zh:"法术有 {0}% 的几率造成双倍伤害",en:"Spells have a {0}% chance to deal Double Damage"},{zh:"法术会造成双倍伤害",en:"Spells Deal Double Damage"},{zh:"若法术移除了封印数量上限,则该法术的暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance with Spells which remove the maximum number of Seals"},{zh:"若法术移除了封印数量上限,则该法术的暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance with Spells which remove the maximum number of Seals"},{zh:"每 100 点玩家最大生命使法术暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance for Spells per 100 Player Maximum Life"},{zh:"每 100 点玩家最大生命使法术暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance for Spells per 100 Player Maximum Life"},{zh:"每个【召唤灵体】会使法术暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance for Spells per Raised Spectre"},{zh:"每个【召唤灵体】会使暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance for Spells per Raised Spectre"},{zh:"若你近期受到残暴打击,穿透 {0}% 的压制法术伤害",en:"Prevent {0}% of Suppressed Spell Damage if you've taken a Savage Hit Recently"},{zh:"近期每次被压制的击中可穿透 {0}% 的压制法术伤害",en:"Prevent {0}% of Suppressed Spell Damage per Hit Suppressed Recently"},{zh:"若你近期在施法时被眩晕,法术伤害总增 {0}%",en:"{0}% more Spell Damage if you've been Stunned while Casting Recently"},{zh:"若你近期在施法时被眩晕,法术伤害总降 {0}%",en:"{0}% less Spell Damage if you've been Stunned while Casting Recently"},{zh:"近期若打出过暴击,则法术伤害提高 {0}%",en:"{0}% increased Spell Damage if you've dealt a Critical Strike Recently"},{zh:"近期若打出过暴击,则法术伤害降低 {0}%",en:"{0}% reduced Spell Damage if you've dealt a Critical Strike Recently"},{zh:"每 500 点魔力会使法术伤害提高 {0}%",en:"{0}% increased Spell Damage per 500 Maximum Mana"},{zh:"每 500 点魔力会使法术伤害降低 {0}%",en:"{0}% redcued Spell Damage per 500 Maximum Mana"},{zh:"药剂持续期间,法术伤害提高 {0}%",en:"{0}% increased Spell Damage during any Flask Effect"},{zh:"药剂持续期间,法术伤害降低 {0}%",en:"{0}% reduced Spell Damage during any Flask Effect"},{zh:"若过去 8 秒内你打出过暴击,则法术伤害提高 {0}%",en:"{0}% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds"},{zh:"若过去 8 秒内你打出过暴击,则法术伤害降低 {0}%",en:"{0}% reduced Spell Damage if you've dealt a Critical Strike in the past 8 seconds"},{zh:"若你近期内有格挡法术,则法术伤害提高 {0}%",en:"{0}% increased Spell Damage if you've Blocked Recently"},{zh:"若你近期内有格挡法术,则法术伤害降低 {0}%",en:"{0}% reduced Spell Damage if you've Blocked Recently"},{zh:"每 100 玩家点最大生命使法术伤害提高 {0}%",en:"{0}% increased Spell Damage per 100 Player Maximum Life"},{zh:"每 100 点玩家最大生命使法术伤害降低 {0}%",en:"{0}% reduced Spell Damage per 100 Player Maximum Life"},{zh:"每 100 点最大魔力会使法术伤害提高 {0}%,最多 40%",en:"{0}% increased Spell Damage per 100 Maximum Mana, up to 40%"},{zh:"每 100 点最大魔力会使法术伤害降低 {0}%",en:"{0}% reduced Spell Damage per 100 Maximum Mana"},{zh:"每 10 点力量会使法术伤害提高 {0}%",en:"{0}% increased Spell Damage per 10 Strength"},{zh:"每 10 点力量会使法术伤害降低 {0}%",en:"{0}% reduced Spell Damage per 10 Strength"},{zh:"每 16 点敏捷可使法术伤害提高 {0}%",en:"{0}% increased Spell Damage per 16 Dexterity"},{zh:"每 16 点敏捷可使法术伤害降低 {0}%",en:"{0}% reduced Spell Damage per 16 Dexterity"},{zh:"每 16 点智慧可使法术伤害提高 {0}%",en:"{0}% increased Spell Damage per 16 Intelligence"},{zh:"每 16 点智慧可使法术伤害降低 {0}%",en:"{0}% reduced Spell Damage per 16 Intelligence"},{zh:"每 16 点力量可使法术伤害提高 {0}%",en:"{0}% increased Spell Damage per 16 Strength"},{zh:"每 16 点力量可使法术伤害降低 {0}%",en:"{0}% reduced Spell Damage per 16 Strength"},{zh:"法术伤害按照每 5% 法术伤害格挡率提高 {0}%",en:"{0}% increased Spell Damage per 5% Chance to Block Spell Damage"},{zh:"处于感电状态时,法术伤害提高 {0}%",en:"{0}% increased Spell Damage while Shocked"},{zh:"处于感电状态时,法术伤害降低 {0}%",en:"{0}% reduced Spell Damage while Shocked"},{zh:"拥有【秘术增强】时法术伤害提高 {0}%",en:"{0}% increased Spell Damage while you have Arcane Surge"},{zh:"拥有【秘术增强】时法术伤害降低 {0}%",en:"{0}% reduced Spell Damage while you have Arcane Surge"},{zh:"对你的法术击中有 {0}% 的几率施加中毒",en:"{0}% chance for Spell Hits against you to inflict Poison"},{zh:"对你的法术击中施加中毒",en:"Spell Hits against you to inflict Poison"},{zh:"[DNT]法术暴击时有 {0}% 几率造成穿刺",en:"Critical Strikes with Spells have {0}% chance to inflict Impale"},{zh:"[DNT]法术暴击时造成穿刺",en:"Critical Strikes with Spells inflict Impale"},{zh:"法术的 {0}% 物理伤害转换为火焰伤害",en:"Spells have {0}% of Physical Damage Converted to Fire Damage"},{zh:"法术技能最后一次重复始终暴击",en:"Spell Skills always deal Critical Strikes on final Repeat"},{zh:"法术技能最后一次重复时 {0}% 暴击伤害加成",en:"Spell Skills have {0}% to Critical Strike Multiplier on final Repeat"},{zh:"法术技能无法造成伤害",en:"Spell Skills deal no Damage"},{zh:"法术技能只能在最后一次重复暴击",en:"Spell Skills cannot deal Critical Strikes except on final Repeat"},{zh:"若装备的头盔、胸甲、手套和靴子都有闪避值,法术压制几率 {0}%",en:"{0}% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating"},{zh:"法术伤害压制率在你近期内击中过敌人的情况下 {0}%",en:"{0}% chance to Suppress Spell Damage if you've Hit an Enemy Recently"},{zh:"法术伤害压制率按照每个耐力球 {0}%",en:"{0}% chance to Suppress Spell Damage per Endurance Charge"},{zh:"法术伤害压制率按照你持握的每把匕首 {0}%",en:"{0}% chance to Suppress Spell Damage for each Dagger you're Wielding"},{zh:"近期每次被压制的击中使法术压制几率提高 {0}%",en:"{0}% chance to Suppress Spell Damage per Hit Suppressed Recently"},{zh:"法术伤害压制率按照每个暴击球 {0}%",en:"{0}% chance to Suppress Spell Damage per Power Charge"},{zh:"法术伤害压制率在受到优雅影响时 {0}%",en:"{0}% chance to Suppress Spell Damage while affected by Grace"},{zh:"法术伤害压制率在受到迅捷影响时 {0}%",en:"{0}% chance to Suppress Spell Damage while affected by Haste"},{zh:"法术伤害压制率在吟唱时 {0}%",en:"{0}% chance to Suppress Spell Damage while Channelling"},{zh:"法术伤害压制率在持盾牌时 {0}%",en:"{0}% chance to Suppress Spell Damage while holding a Shield"},{zh:"法术伤害压制率在移动时 {0}%",en:"{0}% chance to Suppress Spell Damage while moving"},{zh:"法术伤害压制率在空出副手时 {0}%",en:"{0}% chance to Suppress Spell Damage while your Off Hand is empty"},{zh:"拥有迷踪时法术压制几率提高 {0}%",en:"{0}% chance to Suppress Spell Damage while Phasing"},{zh:"法术压制几率特别幸运",en:"Chance to Suppress Spell Damage is Lucky"},{zh:"法术压制几率词缀有 {0}% 也套用于避免元素异常状态几率",en:"Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at {0}% of their Value"},{zh:"法术伤害压制率在你近期内压制过法术伤害的情况下 {0}%",en:"{0}% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently"},{zh:"法术伤害压制率在能量护盾全满时 {0}%",en:"{0}% chance to Suppress Spell Damage while on Full Energy Shield"},{zh:"法术伤害压制率在满血时 {0}%",en:"{0}% chance to Suppress Spell Damage while on Full Life"},{zh:"有 {0}% 的几率在法术击中时使敌人缓速",en:"{0}% chance to Hinder Enemies on Hit with Spells"},{zh:"在法术击中时使敌人缓速",en:"Hinder Enemies on Hit with Spells"},{zh:"法术伤害击中有 {0}% 的几率击退敌人",en:"{0}% chance to Knock Enemies Back on Hit with Spell Damage"},{zh:"法术伤害击中有 {0}% 的几率施加【中毒】",en:"{0}% chance to Poison on Hit with Spell Damage"},{zh:"法术击中有 {0}% 的几率穿刺敌人",en:"{0}% chance to Impale on Spell Hit"},{zh:"你施放的法术附加相当于该武器伤害 {0}% 的法术伤害",en:"Spells you Cast have Added Spell Damage equal to {0}% of the Damage of this Weapon"},{zh:"如果生命消耗不高于你能够消耗的最大值,你自己施放的法术附加相当于生命消耗 {0}% 的物理伤害",en:"Spells you cast yourself gain Added Physical Damage equal to {0}% of Life Cost, if Life Cost is not higher than the maximum you could spend"},{zh:"你施放的法术附加法术伤害,其等于你主手武器伤害的 {0}%",en:"Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon"},{zh:"技能被【法术节魔】辅助时,其冷却回复速度加快 {0}%",en:"Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate"},{zh:"技能被【法术节魔】辅助时,其被辅助技能的冷却回复速度减慢 {0}%",en:"Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate"},{zh:"被法术节魔辅助的技能的魔力保留效能降低 {0}%",en:"{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger"},{zh:"被法术节魔辅助的技能的魔力保留效能提高 {0}%",en:"{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger"},{zh:"技能被【法术节魔】辅助时,其魔力保留提高 {0}%",en:"Skills Supported by Spellslinger have {0}% increased Mana Reservation"},{zh:"技能被【法术节魔】辅助时,其魔力保留降低 {0}%",en:"Skills Supported by Spellslinger have {0}% reduced Mana Reservation"},{zh:"【蛛之势】的减益持续时间提高 {0}%",en:"{0}% increased Aspect of the Spider Debuff Duration"},{zh:"【蛛之势】的减益持续时间降低 {0}%",en:"{0}% reduced Aspect of the Spider Debuff Duration"},{zh:"【蛛之势】的效果区域扩大 {0}%",en:"{0}% increased Aspect of the Spider Area of Effect"},{zh:"【蛛之势】的效果区域缩小 {0}%",en:"{0}% reduced Aspect of the Spider Area of Effect"},{zh:"【蛛之势】改为每 {0} 秒喷出蜘蛛网和缓速效果",en:"Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead"},{zh:"【尖刺战吼】{0} 道裂缝",en:"Earthshatter creates {0} fissures"},{zh:"灵魂奉献使召唤生物的暴击率增加{0}%",en:"Spirit Offering grants Minions {0}% increased Critical Strike Chance"},{zh:"灵魂奉献使召唤生物的暴击率降低{0}%",en:"Spirit Offering grants Minions {0}% reduced Critical Strike Chance"},{zh:"灵魂奉献能使暴击伤害加成提高{0}%",en:"Spirit Offering grants {0}% to Critical Strike Multiplier"},{zh:"【分裂箭矢】会平行射出投射物",en:"Split Arrow fires Projectiles in Parallel"},{zh:"分裂钢刃的效果区域扩大 {0}%",en:"Splitting Steel has {0}% increased Area of Effect"},{zh:"分裂钢刃的效果区域缩小 {0}%",en:"Splitting Steel has {0}% reduced Area of Effect"},{zh:"分裂钢刃的伤害提高 {0}%",en:"Splitting Steel deals {0}% increased Damage"},{zh:"分裂钢刃的伤害降低 {0}%",en:"Splitting Steel deals {0}% reduced Damage"},{zh:"你造成的冻结会扩散给 1.2 米内的其他敌人",en:"Freezes you inflict spread to other Enemies within 1.2 metres"},{zh:"你造成的点燃会扩散给 1.5 米内的其他敌人",en:"Ignites you inflict spread to other Enemies within a Radius of 1.5 metres"},{zh:"血姿态下每秒恢复 {0} 点生命",en:"Regenerate {0} Life per Second while in Blood Stance"},{zh:"血姿态下,投射物伤害提高 {0}%",en:"{0}% increased Projectile Damage while in Blood Stance"},{zh:"血姿态下,投射物伤害降低 {0}%",en:"{0}% reduced Projectile Damage while in Blood Stance"},{zh:"沙姿态下 +{0} 闪避值",en:"+{0} to Evasion Rating while in Sand Stance"},{zh:"沙姿态下 -{0} 闪避值",en:"-{0} to Evasion Rating while in Sand Stance"},{zh:"姿态技能的冷却回复速度加快 {0}%",en:"{0}% increased Cooldown Recovery Rate for Stance Skills"},{zh:"姿态技能的冷却回复速度减慢 {0}%",en:"{0}% reduced Cooldown Recovery Rate for Stance Skills"},{zh:"姿态技能的魔力保留效能提高 {0}%",en:"{0}% increased Mana Reservation Efficiency of Stance Skills"},{zh:"姿态技能的魔力保留效能降低 {0}%",en:"{0}% reduced Mana Reservation Efficiency of Stance Skills"},{zh:"姿态技能的保留效果提高 {0}%",en:"{0}% increased Reservation of Stance Skills"},{zh:"姿态技能的保留效果降低 {0}%",en:"{0}% reduced Reservation of Stance Skills"},{zh:"沙姿态下,效果区域扩大 {0}%",en:"{0}% increased Area of Effect while in Sand Stance"},{zh:"沙姿态下,效果区域缩小 {0}%",en:"{0}% reduced Area of Effect while in Sand Stance"},{zh:"姿态技能的冷却时间 {0}",en:"Stance Skills have {0} seconds to Cooldown"},{zh:"若你近期内换过姿态,则攻击速度加快 {0}%",en:"{0}% increased Attack Speed if you've changed Stance Recently"},{zh:"若你近期内换过姿态,则攻击速度减慢 {0}%",en:"{0}% reduced Attack Speed if you've changed Stance Recently"},{zh:"【充能打击】的最大光束目标 {0}",en:"Static Strike has {0} maximum Beam Targets"},{zh:"专注时,你施加的异常状态持续时间延长 {0}%",en:"{0}% increased Duration of Ailments you inflict while Focused"},{zh:"专注时,你施加的异常状态持续时间缩短 {0}%",en:"{0}% reduced Duration of Ailments you inflict while Focused"},{zh:"持弓类时,施加的异常状态持续时间延长 {0}%",en:"{0}% increased Duration of Ailments inflicted while wielding a Bow"},{zh:"持弓类时,施加的异常状态持续时间缩短 {0}%",en:"{0}% reduced Duration of Ailments inflicted while wielding a Bow"},{zh:"潜行提高 {0}%",en:"{0}% increased Stealth"},{zh:"潜行降低 {0}%",en:"{0}% reduced Stealth"},{zh:"若你近期用爪击中过,潜行提高 {0}%",en:"{0}% increased Stealth if you've Hit With a Claw Recently"},{zh:"若你近期用爪击中过,潜行降低 {0}%",en:"{0}% reduced Stealth if you've Hit With a Claw Recently"},{zh:"钢铁呼唤反射伤害的效果区域扩大 {0}%",en:"Call of Steel deals Reflected Damage with {0}% increased Area of Effect"},{zh:"钢铁呼唤反射伤害的效果区域缩小 {0}%",en:"Call of Steel deals Reflected Damage with {0}% reduced Area of Effect"},{zh:"钢铁呼唤使用速度加快 {0}%",en:"Call of Steel has {0}% increased Use Speed"},{zh:"钢铁呼唤使用速度减慢 {0}%",en:"Call of Steel {0}% reduced Use Speed"},{zh:"钢铁呼唤反射伤害提高 {0}%",en:"Call of Steel causes {0}% increased Reflected Damage"},{zh:"钢铁呼唤反射伤害降低 {0}%",en:"Call of Steel causes {0}% reduced Reflected Damage"},{zh:"钢铁之肤可以承受的伤害提高 {0}%",en:"Steelskin Buff can take {0}% increased amount of Damage"},{zh:"钢铁之肤可以承受的伤害降低 {0}%",en:"Steelskin Buff can take {0}% reduced amount of Damage"},{zh:"闪避值总增 {0}%",en:"{0}% more Evasion Rating"},{zh:"闪避值总降 {0}%",en:"{0}% less Evasion Rating"},{zh:"如果你召唤的巨石魔像与腐化魔像数量相同,巨石魔像的击中造成穿刺",en:"Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems"},{zh:"风暴烙印和末日烙印可以附着于你召唤的追命死灵",en:"Storm and Armageddon Brands can be attached to your Summoned Reaper"},{zh:"能量之刃的攻击速度加快 {0}%",en:"Energy Blades have {0}% increased Attack Speed"},{zh:"能量之刃的攻击速度减慢 {0}%",en:"Energy Blades have {0}% reduced Attack Speed"},{zh:"能量之刃的攻击穿透 {0}% 闪电抗性",en:"Attacks with Energy Blades Penetrate {0}% Lightning Resistance"},{zh:"能量之刃将其 {0}% 的闪电攻击伤害转化为混沌伤害",en:"Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage"},{zh:"能量之刃有 {0}% 的几率造成感电状态",en:"Energy Blades grant {0}% chance to Shock"},{zh:"能量之刃的暴击率提高 {0}%",en:"Energy Blades have {0}% increased Critical Strike Chance"},{zh:"能量之刃的暴击率降低 {0}%",en:"Energy Blades have {0}% reduced Critical Strike Chance"},{zh:"【风暴烙印】有 {0}% 的几率额外弹射一次",en:"Storm Brand has a {0}% chance to Chain an additional time"},{zh:"【风暴烙印】的伤害会穿透带有烙印敌人闪电抗性的 {0}%",en:"Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance"},{zh:"【风暴烙印】的伤害提高 {0}%",en:"Storm Brand deals {0}% increased Damage"},{zh:"【风暴烙印】的伤害降低 {0}%",en:"Storm Brand deals {0}% reduced Damage"},{zh:"【裂风雷球】有 15% 的几率创造一个额外的雷球",en:"Storm Burst has a 15% chance to create an additional Orb"},{zh:"【裂风雷球】有 {0}% 的几率创造一个额外的雷球",en:"Storm Burst has a {0}% chance to create an additional Orb"},{zh:"【裂风雷球】的范围扩大 {0}%",en:"{0}% increased Storm Burst Area of Effect"},{zh:"【裂风雷球】的范围缩小 {0}%",en:"{0}% reduced Storm Burst Area of Effect"},{zh:"施放裂风雷球时有 {0}% 的几率无视眩晕",en:"{0}% chance to Ignore Stuns while Casting Storm Burst"},{zh:"【裂风雷球】可以额外发射 1 个投射物",en:"Storm Burst fires an additional Projectile"},{zh:"【裂风雷球】可以额外发射 {0} 个投射物",en:"Storm Burst fires {0} additional Projectiles"},{zh:"暴雨箭的伤害提高 {0}%",en:"{0}% increased Storm Rain Damage"},{zh:"暴雨箭的伤害降低 {0}%",en:"{0}% reduced Storm Rain Damage"},{zh:"暴雨箭发射一支额外箭矢",en:"Storm Rain fires an additional Arrow"},{zh:"暴雨箭发射{0} 支额外箭矢",en:"Storm Rain fires {0} additional Arrows"},{zh:"【缚雷之纹】的效果区域扩大 {0}%",en:"Stormbind has {0}% increased Area of Effect"},{zh:"【缚雷之纹】的效果区域缩小 {0}%",en:"Stormbind has {0}% reduced Area of Effect"},{zh:"【缚雷之纹】的伤害提高 {0}%",en:"Stormbind deals {0}% increased Damage"},{zh:"【缚雷之纹】的伤害降低 {0}%",en:"Stormbind deals {0}% reduced Damage"},{zh:"雷暴地雷、冰锥地雷和火屑地雷的光环效果提高 {0}%",en:"Stormblast, Icicle and Pyroclast Mine have {0}% increased Aura Effect"},{zh:"雷暴地雷、冰锥地雷和火屑地雷的光环效果降低 {0}%",en:"Stormblast, Icicle and Pyroclast Mine havee has {0}% reduced Aura Effect"},{zh:"雷暴地雷、冰锥地雷和火屑地雷不造成伤害",en:"Stormblast, Icicle and Pyroclast Mine deal no Damage"},{zh:"力量伤害奖励也作用于钓鱼速度,等于其数值的 20%",en:"Strength's Damage bonus also applies to Reeling Speed at 20% of its value"},{zh:"不再通过力量获得伤害加成,每 10 点力量会使\n近战物理伤害提高 3%",en:"Strength's Damage Bonus instead grants 3% increased Melee\nPhysical Damage per 10 Strength"},{zh:"所有力量主动技能石等级 {0}",en:"{0} to Level of all Strength Skill Gems"},{zh:"拥有打击技能的近战攻击总能造成击退",en:"Melee Hits with Strike Skills always Knockback"},{zh:"暴击造成的眩晕效果持续时间延长 {0}%",en:"Stuns from Critical Strikes have {0}% increased Duration"},{zh:"每 15 点力量可使晕眩持续时间延长 {0}%",en:"{0}% increased Stun Duration per 15 Strength"},{zh:"每 15 点力量可使可使晕眩持续时间缩短 {0}%",en:"{0}% reduced Stun Duration per 15 Strength"},{zh:"每个耐力球可使敌人被晕眩时间延长 {0}%",en:"{0}% increased Stun Duration on Enemies per Endurance Charge"},{zh:"每个耐力球可使敌人被晕眩时间缩短 {0}%",en:"{0}% reduced Stun Duration on Enemies per Endurance Charge"},{zh:"当你被眩晕时,有 {0}% 的几率对周围的敌人怪物造成一次眩晕击中",en:"{0}% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned"},{zh:"眩晕门槛按照 {0}% 的能量护盾计算,而非按照生命",en:"Stun Threshold is based on {0}% of your Energy Shield instead of Life"},{zh:"你拥有至少 500 点力量时,敌人的晕眩门槛降低 {0}%",en:"{0}% reduced Enemy Stun Threshold while you have at least 500 Strength"},{zh:"可以召唤一个图腾的技能改为召唤两个图腾",en:"Skills that would Summon a Totem Summon two Totems instead"},{zh:"召唤劲弩的攻击速度加快 {0}%",en:"Summoned Arbalists have {0}% increased Attack Speed"},{zh:"召唤劲弩的攻击速度减慢 {0}%",en:"Summoned Arbalists have {0}% reduced Attack Speed"},{zh:"召唤劲弩的投射物连锁次数 {0}",en:"Summoned Arbalists' Projectiles Chain {0} times"},{zh:"召唤劲弩攻击时有 {0}% 的几率施加流血状态",en:"Summoned Arbalists' Attacks have {0}% chance to inflict Bleeding"},{zh:"召唤劲弩击中时有 {0}% 的几率碾压敌人",en:"Summoned Arbalists have {0}% chance to Crush on Hit"},{zh:"召唤劲弩有 {0}% 的几率伤害翻倍",en:"Summoned Arbalists have {0}% chance to deal Double Damage"},{zh:"召唤劲弩有 {0}% 的几率造成冻结、感电、点燃效果",en:"Summoned Arbalists have {0}% chance to Freeze, Shock, and Ignite"},{zh:"召唤劲弩击中时有 {0}% 的几率在 4 秒内造成威吓效果",en:"Summoned Arbalists have {0}% chance to Intimidate for 4 seconds on Hit"},{zh:"召唤劲弩击中时有 {0}% 的几率在 4 秒内造成瘫痪效果",en:"Summoned Arbalists have {0}% chance to Maim for 4 seconds on Hit"},{zh:"召唤劲弩击中时有 {0}% 的几率造成中毒效果",en:"Summoned Arbalists have {0}% chance to Poison"},{zh:"召唤劲弩击中时有 {0}% 的几率在 4 秒内造成恐惧效果",en:"Summoned Arbalists have {0}% chance to Unnerve for 4 seconds on Hit"},{zh:"召唤劲弩发射 {0} 枚额外投射物",en:"Summoned Arbalists fire {0} additional Projectiles"},{zh:"召唤劲弩的投射物会分裂为 {0} 枚",en:"Summoned Arbalists' Projectiles Split into {0}"},{zh:"召唤劲弩获得额外冰霜伤害,等于物理伤害的 {0}%",en:"Summoned Arbalists gain {0}% of Physical Damage as Extra Cold Damage"},{zh:"召唤劲弩获得额外火焰伤害,等于物理伤害的 {0}%",en:"Summoned Arbalists gain {0}% of Physical Damage as Extra Fire Damage"},{zh:"召唤劲弩获得额外闪电伤害,等于物理伤害的 {0}%",en:"Summoned Arbalists gain {0}% of Physical Damage as Extra Lightning Damage"},{zh:"把召唤劲弩 {0}% 的物理伤害转化为冰霜伤害",en:"Summoned Arbalists Convert {0}% of Physical Damage to Cold Damage"},{zh:"把召唤劲弩 {0}% 的物理伤害转化为火焰伤害",en:"Summoned Arbalists Convert {0}% of Physical Damage to Fire Damage"},{zh:"把召唤劲弩 {0}% 的物理伤害转化为闪电伤害",en:"Summoned Arbalists Convert {0}% of Physical Damage to Lightning Damage"},{zh:"召唤劲弩的投射物会分叉",en:"Summoned Arbalists' Projectiles Fork"},{zh:"召唤劲弩的投射物会贯穿 {0} 个额外目标",en:"Summoned Arbalists' Projectiles Pierce {0} additional Targets"},{zh:"召唤的劲弩有{0}%的几率造成冰冻",en:"Summoned Arbalists have {0}% chance to Freeze"},{zh:"召唤的劲弩有{0}%的几率造成点燃",en:"Summoned Arbalists have {0}% chance to Ignite"},{zh:"召唤的劲弩有{0}%的几率造成感电",en:"Summoned Arbalists have {0}% chance to Shock"},{zh:"召唤劲弩击中时有 {0}% 的几率施加冰霜曝露",en:"Summoned Arbalists have {0}% chance to inflict Cold Exposure on Hit"},{zh:"召唤劲弩击中时有 {0}% 的几率施加火焰曝露",en:"Summoned Arbalists have {0}% chance to inflict Fire Exposure on Hit"},{zh:"召唤劲弩击中时有 {0}% 的几率施加闪电曝露",en:"Summoned Arbalists have {0}% chance to inflict Lightning Exposure on Hit"},{zh:"召唤的愤怒狂灵其近战打击对周围目标造成火焰限定溅射伤害",en:"Summoned Raging Spirits' Melee Strikes deal Fire-only Splash\nDamage to Surrounding Targets"},{zh:"召唤追命死灵的冷却回复率提高 {0}%",en:"{0}% increased Summon Reaper Cooldown Recovery Rate"},{zh:"召唤追命死灵的冷却回复率降低 {0}%",en:"{0}% reduced Summon Reaper Cooldown Recovery Rate"},{zh:"召唤魔侍有 20% 的几率额外召唤一个魔侍",en:"20% chance to Summon an additional Skeleton with Summon Skeletons"},{zh:"召唤魔侍有 40% 的几率额外召唤一个魔侍",en:"40% chance to Summon an additional Skeleton with Summon Skeletons"},{zh:"召唤魔侍有 60% 的几率额外召唤一个魔侍",en:"60% chance to Summon an additional Skeleton with Summon Skeletons"},{zh:"召唤魔侍有 80% 的几率额外召唤一个魔侍",en:"80% chance to Summon an additional Skeleton with Summon Skeletons"},{zh:"召唤魔侍有 {0}% 的几率额外召唤一个魔侍",en:"{0}% chance to Summon an additional Skeleton with Summon Skeletons"},{zh:"【召唤魔侍】有 +1 秒冷却时间",en:"+1 second to Summon Skeleton Cooldown"},{zh:"【召唤魔侍】有 {0} 秒冷却时间",en:"{0} seconds to Summon Skeleton Cooldown"},{zh:"召唤的飞掠者效果区域提高 {0}%",en:"Summoned Skitterbots have {0}% increased Area of Effect"},{zh:"召唤的飞掠者效果区域降低 {0}%",en:"Summoned Skitterbots have {0}% reduced Area of Effect"},{zh:"召唤飞掠者的保留效果提高 {0}%",en:"Summon Skitterbots has {0}% increased Reservation"},{zh:"召唤飞掠者的保留效果降低 {0}%",en:"Summon Skitterbots has {0}% reduced Reservation"},{zh:"每个召唤的幻灵都给你【幽影之力】",en:"Each Summoned Phantasm grants you Phantasmal Might"},{zh:"召唤的幻灵没有持续时间",en:"Summoned Phantasms have no Duration"},{zh:"召唤愤怒狂灵具有钻石神龛和威猛神龛增益",en:"Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs"},{zh:"召唤追命死灵的伤害提高 {0}%",en:"Summoned Reaper deals {0}% increased Damage"},{zh:"召唤追命死灵的伤害降低 {0}%",en:"Summoned Reaper deals {0}% reduced Damage"},{zh:"召唤追命死灵的持续物理伤害加成 {0}%",en:"Summoned Reaper has {0}% to Physical Damage over Time Multiplier"},{zh:"召唤的魔侍有 {0}% 的几率在击中时使敌人陷入死亡凋零状态 2 秒",en:"Summoned Skeletons have {0}% chance to Wither Enemies for 2 seconds on Hit"},{zh:"召唤的魔侍将 {0}% 的物理伤害转化为混沌伤害",en:"Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage"},{zh:"召唤的魔侍有 {0}% 的几率在击中时使敌人被灰烬缠身",en:"Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit"},{zh:"召唤的魔侍击中时使敌人被灰烬缠身",en:"Summoned Skeletons Cover Enemies in Ash on Hit"},{zh:"召唤的魔侍每秒承受其生命上限 {0}% 的火焰伤害",en:"Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage"},{zh:"【召唤魔侍】的击中无法闪避",en:"Summoned Skeletons' hits can't be Evaded"},{zh:"召唤飞掠者的冷却回复速度加快 {0}%",en:"Summoned Skitterbots have {0}% increased Cooldown Recovery"},{zh:"召唤飞掠者的冷却回复速度降低 {0}%",en:"Summoned Skitterbots have {0}% reduced Cooldown Recovery"},{zh:"召唤幻影具有钻石神龛和威猛神龛增益",en:"Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs"},{zh:"有 {0}% 的几率投掷 1 个额外的陷阱或地雷",en:"{0}% chance to throw up to 1 additional Trap or Mine"},{zh:"技能被【释出】辅助时,其封印获取频率提高 {0}%",en:"Skills Supported by Unleash have {0}% increased Seal gain frequency"},{zh:"技能被【释出】辅助时,其封印获取频率降低 {0}%",en:"Skills Supported by Unleash have {0}% reduced Seal gain frequency"},{zh:"被你瘫痪的敌人受到的物理伤害提高 {0}%",en:"Enemies Maimed by you take {0}% increased Physical Damage"},{zh:"被你瘫痪的敌人受到的物理伤害降低 {0}%",en:"Enemies Maimed by you take {0}% reduced Physical Damage"},{zh:"对燃烧的敌人附加 {0} - {1} 火焰伤害",en:"{0} to {1} added Fire Damage against Burning Enemies"},{zh:"幻影弓手持续时间 {0} 秒",en:"{0} seconds to Mirage Archer Duration"},{zh:"被辅助的光环技能石等级 {0}",en:"{0} to Level of Supported Aura Skill Gems"},{zh:"被辅助的冰霜主动技能石等级 {0}",en:"{0} to Level of Supported Cold Skill Gems"},{zh:"被辅助的元素技能石等级 {0}",en:"{0} to Level of Supported Elemental Skill Gems"},{zh:"被辅助的火焰主动技能石等级 {0}",en:"{0} to Level of Supported Fire Skill Gems"},{zh:"被辅助的闪电主动技能石等级 {0}",en:"{0} to Level of Supported Lightning Skill Gems"},{zh:"被压制的法术伤害无法对你施加元素异常状态",en:"Suppressed Spell Damage cannot inflict Elemental Ailments on you"},{zh:"若有回忆放置在与此区域相邻的位置,则它的全局属性翻倍",en:"Doubles the values of Global Mods affecting Memories placed next to this Location"},{zh:"若有回忆放置在此区域,则它的全局属性翻倍",en:"Doubles the values of Memory Modifiers affecting Memories placed on this location"},{zh:"若有回忆放置在此区域,则它的全局属性翻三倍",en:"Triples the values of Global Mods affecting Memories placed on this location"},{zh:"此区域的回忆不会消逝",en:"Memories at this location do not collapse"},{zh:"在放置于此区域的回忆内,击败其中的怪物的经验值获取提高 {0}%",en:"{0}% increased Experience from Monsters Slain in Memories placed on this Location"},{zh:"在放置于此区域的回忆内,击败其中的怪物的经验值获取降低 {0}%",en:"{0}% reduced Experience from Monsters Slain in Memories placed on this Location"},{zh:"该区域的回忆,或相邻的回忆会获得加成",en:"Allow for memories at or adjacent to this location have BONUS"},{zh:"放置在此区域的回忆在朽坏之前,可以再额外进入一次",en:"Memories placed on this location can be run an additional time before Decaying"},{zh:"放置在此区域的回忆在朽坏之前,可以再额外进入 {0} 次",en:"Memories placed on this location can be run {0} additional times before Decaying"},{zh:"若所有相邻区域内均有回忆,则放置在此区域的回忆中的全局属性翻三倍",en:"Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories"},{zh:"为放置在此或放置在旁边的回忆,添加一个回忆属性",en:"Applies a Memory Modifier to Memories placed on or next to this location"},{zh:"为放置在此或放置在旁边的回忆,添加 {0} 个回忆属性",en:"Applies {0} Memory Modifiers to Memories placed on or next to this location"},{zh:"放置在此区域的回忆不会受到全局属性影响",en:"Memories placed on this location are unaffected by Global Mods"},{zh:"放置在此区域的回忆中的随机怪物会被虚空忆境怪物替换",en:"Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters"},{zh:"放置在此区域的回忆中的物品数量加成翻倍",en:"Doubles bonuses to Quantity of Items Found in Memories placed on this location"},{zh:"放置在此区域的回忆中的物品稀有度加成翻倍",en:"Doubles bonuses to Rarity of Items Found in Memories placed on this location"},{zh:"放置在此区域的回忆等级高 1 级",en:"Memories placed on this location are 1 Level Higher"},{zh:"放置在此区域的回忆等级高 {0} 级",en:"Memories placed on this location are {0} Levels Higher"},{zh:"放置于此区域的回忆中的怪物,被击败时不会掉落物品",en:"Monsters Slain within Memories placed on this location drop no Items"},{zh:"放置在此区域的回忆中的怪物群落大小翻倍",en:"Doubles bonuses to Monster Pack Size in Memories placed on this location"},{zh:"你身上的【提速尾流】效果提高 {0}%",en:"{0}% increased Effect of Tailwind on you"},{zh:"你身上的【提速尾流】效果降低 {0}%",en:"{0}% reduced Effect of Tailwind on you"},{zh:"你使用技能时获得 1 个飓风之力\n每个飓风之力使你身上的提速尾流效果提高 {0}%",en:"Gain 1 Gale Force when you use a Skill\n{0}% increased Effect of Tailwind on you per Gale Force"},{zh:"你使用技能时获得 1 个飓风之力\n每个飓风之力使你身上的提速尾流效果降低 {0}%",en:"Gain 1 Gale Force when you use a Skill\n{0}% reduced Effect of Tailwind on you per Gale Force"},{zh:"若你近期内造成过暴击,则获得【提速尾流】",en:"You have Tailwind if you have dealt a Critical Strike Recently"},{zh:"【闪电之捷】击中敌人时,受到 {0} 点闪电伤害",en:"Take {0} Lightning Damage when Herald of Thunder Hits an Enemy"},{zh:"有 {0}% 的几率使受到的范围伤害总降 50%",en:"{0}% chance to take 50% less Area Damage from Hits"},{zh:"如果你在过去 10 秒内施放过衰弱,则不会受到暴击的额外伤害",en:"Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds"},{zh:"若你近期停止受到燃烧伤害,不会受到燃烧伤害",en:"Take no Burning Damage if you've stopped taking Burning Damage Recently"},{zh:"投射物击中时有 {0}% 的几率嘲讽敌人",en:"{0}% chance to Taunt Enemies on Projectile Hit"},{zh:"被你的战吼嘲讽的敌人受到的伤害提高 {0}%",en:"Enemies Taunted by your Warcries take {0}% increased Damage"},{zh:"被你的战吼嘲讽的敌人受到的伤害降低 {0}%",en:"Enemies Taunted by your Warcries take {0}% reduced Damage"},{zh:"{0}% 的几率创造一次蓄力猛击",en:"{0}% chance to create a Charged Slam"},{zh:"每 450 点护甲使破釜一击和炼狱之击造成的攻击伤害提高 {0}%",en:"Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 450 Armour"},{zh:"每 700 点护甲使破釜一击和炼狱之击造成的攻击伤害提高 {0}%",en:"Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 700 Armour"},{zh:"【破釜一击】效果区域扩大 {0}%",en:"Tectonic Slam has {0}% increased Area of Effect"},{zh:"【破釜一击】效果区域缩小 {0}%",en:"Tectonic Slam has {0}% reduced Area of Effect"},{zh:"【破釜一击】的伤害提高 {0}%",en:"Tectonic Slam deals {0}% increased Damage"},{zh:"【破釜一击】的伤害降低 {0}%",en:"Tectonic Slam deals {0}% reduced Damage"},{zh:"【破釜一击】有 {0}% 的几率创造一次蓄力猛击",en:"Tectonic Slam has {0}% chance to create a Charged Slam"},{zh:"破釜一击 {0}% 裂缝分叉几率",en:"Tectonic Slam has {0}% fissure branching chance"},{zh:"暴风之盾的增益效果提高 {0}%",en:"Tempest Shield has {0}% increased Buff Effect"},{zh:"暴风之盾的增益效果降低 {0}%",en:"Tempest Shield has {0}% reduced Buff Effect"},{zh:"时空锁链以光环形式施放时没有保留效果",en:"Temporal Chains has no Reservation if Cast as an Aura"},{zh:"时空裂隙的冷却回复率提高 {0}%",en:"Temporal Rift has {0}% increased Cooldown Recovery Rate"},{zh:"每 6 秒会交替给予玩家以【玛拉凯的不同奇术】",en:"Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence"},{zh:"熔岩奔涌伤害总增 {0}%",en:"Rolling Magma deals {0}% more Damage"},{zh:"熔岩奔涌伤害总降 {0}%",en:"Rolling Magma deals {0}% less Damage"},{zh:"熔岩奔涌每次连锁的伤害总增 {0}%",en:"Rolling Magma deals {0}% more Damage per Chain"},{zh:"熔岩奔涌每次连锁的伤害总降 {0}%",en:"Rolling Magma deals {0}% less Damage per Chain"},{zh:"【熔岩之击】发射的投射物数量总增 {0}%",en:"Molten Strike fires {0}% more Projectiles"},{zh:"【熔岩之击】发射的投射物数量总降 {0}%",en:"Molten Strike fires {0}% less Projectiles"},{zh:"碎片投掷物的伤害总增 {0}%",en:"Shard Projectiles Deal {0}% more Damage"},{zh:"碎片投掷物的伤害总降 {0}%",en:"Shard Projectiles Deal {0}% less Damage"},{zh:"每个空的药水栏位使对你生效的酊剂效果提高 {0}%",en:"Tinctures applied to you have {0}% increased Effect per empty Flask Slot"},{zh:"每个空的药水栏位使对你生效的酊剂效果降低 {0}%",en:"Tinctures applied to you have {0}% reduced Effect per empty Flask Slot"},{zh:"龙卷旋风造成伤害的频率提高 {0}%",en:"Tornado deals Damage with {0}% increased Frequency"},{zh:"龙卷旋风造成伤害的频率降低 {0}%",en:"Tornado deals Damage with {0}% reduced Frequency"},{zh:"龙卷旋风的伤害提高 {0}%",en:"{0}% increased Tornado Damage"},{zh:"龙卷旋风的伤害降低 {0}%",en:"{0}% reduced Tornado Damage"},{zh:"龙卷旋风的移动速度加快 {0}%",en:"Tornado has {0}% increased Movement Speed"},{zh:"龙卷旋风的移动速度减慢 {0}%",en:"Tornado has {0}% reduced Movement Speed"},{zh:"龙卷旋风的初始持续时间延长 {0}%",en:"Tornado has {0}% increased initial Duration"},{zh:"龙卷旋风的初始持续时间缩短 {0}%",en:"Tornado has {0}% reduced initial Duration"},{zh:"龙卷旋风的效果区域扩大 {0}%",en:"{0}% increased Tornado Area of Effect"},{zh:"龙卷旋风的效果区域缩小 {0}%",en:"{0}% reduced Tornado Area of Effect"},{zh:"生命偷取每秒总恢复量翻倍",en:"Total Recovery per second from Life Leech is Doubled"},{zh:"图腾的行动速度无法被减速至基础值以下",en:"Totems' Action Speed cannot be modified to below base value"},{zh:"你图腾造成的 {0}% 攻击伤害转化为你的魔力偷取",en:"{0}% of Attack Damage dealt by your Totems is Leeched to you as Mana"},{zh:"图腾免疫混沌伤害",en:"Totems are Immune to Chaos Damage"},{zh:"图腾 +{0}% 混沌抗性",en:"Totems gain +{0}% to Chaos Resistance"},{zh:"图腾 -{0}% 混沌抗性",en:"Totems lose -{0}% to Chaos Resistance"},{zh:"你若在过去 2 秒内没有召唤图腾,则图腾伤害提高 {0}%",en:"{0}% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds"},{zh:"你若在过去 2 秒内没有召唤图腾,则图腾伤害降低 {0}%",en:"{0}% reduced Totem Damage if you haven't Summoned a Totem in the past 2 seconds"},{zh:"图腾伤害按照每 10 点奉献提高 {0}%",en:"{0}% increased Totem Damage per 10 Devotion"},{zh:"图腾伤害按照每 10 点奉献降低 {0}%",en:"{0}% reduced Totem Damage per 10 Devotion"},{zh:"图腾召唤出来时使周围敌人缓速",en:"Totems Hinder Enemies near them when Summoned"},{zh:"图腾生命总增 {0}%",en:"{0}% more Totem Life"},{zh:"图腾生命总降 {0}%",en:"{0}% less Totem Life"},{zh:"你的图腾拥有 {0} 最大能量护盾",en:"Your Totems have {0} to Maximum Energy Shield"},{zh:"你的图腾造成物理攻击伤害的 {0}% 转化为你的生命偷取",en:"{0}% of Physical Attack Damage dealt by your Totems is Leeched to you as Life"},{zh:"图腾放置范围扩大 {0}%",en:"{0}% increased Totem Placement range"},{zh:"图腾放置范围缩小 {0}%",en:"{0}% reduced Totem Placement range"},{zh:"所有图腾主动技能石等级 {0}",en:"{0} to Level of all Totem Skill Gems"},{zh:"图腾施放的法术造成的伤害提高 {0}%",en:"Spells cast by Totems deal {0}% increased Damage"},{zh:"图腾施放的法术造成的伤害降低 {0}%",en:"Spells cast by Totems deal {0}% reduced Damage"},{zh:"图腾被击败时爆炸,造成等于它 {0}% 生命的物理伤害",en:"Totems Explode on Death, dealing {0}% of their Life as Physical Damage"},{zh:"每个图腾都使其周围敌人受到的伤害提高 {0}%",en:"Each Totem applies {0}% increased Damage taken to Enemies near it"},{zh:"每个图腾都使其周围敌人受到的伤害降低 {0}%",en:"Each Totem applies {0}% reduced Damage taken to Enemies near it"},{zh:"生命每秒回复 {0},图腾生命每秒再生 1 点",en:"Totems Regenerate 1 Life per second per {0} of your Life Recovery per second from Regeneration"},{zh:"图腾每秒再生 {0}% 生命",en:"Totems Regenerate {0}% of Life per second"},{zh:"图腾被召唤时嘲讽周围敌人 1 秒",en:"Totems Taunt Enemies around them for 1 second when Summoned"},{zh:"图腾被召唤时嘲讽周围敌人 {0} 秒",en:"Totems Taunt Enemies around them for {0} seconds when Summoned"},{zh:"【毒雨】的伤害提高 {0}%",en:"Toxic Rain deals {0}% increased Damage"},{zh:"【毒雨】的伤害降低 {0}%",en:"Toxic Rain deals {0}% reduced Damage"},{zh:"【毒雨】可以额外发射 1 个箭矢",en:"Toxic Rain fires 1 additional Arrow"},{zh:"【毒雨】可以额外发射 {0} 个箭矢",en:"Toxic Rain fires {0} additional Arrows"},{zh:"【毒雨】获得额外混沌伤害,其数值等同于物理伤害的 {0}%",en:"Toxic Rain gains {0}% of Physical Damage as Extra Chaos Damage"},{zh:"毒雨造成物理伤害的 {0}% 转换为混沌伤害",en:"{0}% of Toxic Rain Physical Damage Converted to Chaos Damage"},{zh:"若近期内没有放置过陷阱,那么陷阱造成的击中和后续异常状态伤害提高 {0}%",en:"Traps deal {0}% increased Damage with Hits and Ailments if they were not Armed Recently"},{zh:"若近期内没有放置过陷阱,那么那么陷阱造成的击中和后续异常状态伤害降低 {0}%",en:"Traps deal {0}% reduced Damage with Hits and Ailments if they were not Armed Recently"},{zh:"陷阱和地雷投掷速度加快 {0}%",en:"{0}% increased Trap and Mine Throwing Speed"},{zh:"陷阱和地雷投掷速度减慢 {0}%",en:"{0}% reduced Trap and Mine Throwing Speed"},{zh:"陷阱投掷技能 +1 冷却时间次数",en:"Skills which Throw Traps have +1 Cooldown Use"},{zh:"陷阱投掷技能 +{0} 冷却时间次数",en:"Skills which Throw Traps have +{0} Cooldown Uses"},{zh:"陷阱扩散范围扩大 {0}%",en:"{0}% increased Trap Spread"},{zh:"陷阱扩散范围缩小 {0}%",en:"{0}% reduced Trap Spread"},{zh:"每个狂怒球可使陷阱投掷速度加快 {0}%",en:"{0}% increased Trap Throwing Speed per Frenzy Charge"},{zh:"每个狂怒球可使陷阱投掷速度减慢 {0}%",en:"{0}% reduced Trap Throwing Speed per Frenzy Charge"},{zh:"敌人无法触发陷阱",en:"Traps cannot be triggered by Enemies"},{zh:"陷阱不会受到伤害",en:"Traps cannot be Damaged"},{zh:"战吼技能不能增助位移技能",en:"Warcries cannot Exert Travel Skills"},{zh:"若你身上的中毒效果少于 5 层\n则你的位移技能施加的中毒效果反射给你自己",en:"Poison you inflict with Travel Skills is Reflected to you if you\nhave fewer than 5 Poisons on you"},{zh:"击中有 {0}% 的几率将敌方怪物的元素抗性视作反转",en:"Hits have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted"},{zh:"击中将敌方怪物的元素抗性视作反转",en:"Hits treat Enemy Monster Elemental Resistance values as inverted"},{zh:"每隔 10 秒,就在在接下来 1 秒不承受持续伤害",en:"Every 10 seconds, take no Damage over Time for 1 second"},{zh:"每隔 10 秒,就在在接下来 {0} 秒不承受持续伤害",en:"Every 10 seconds, take no Damage over Time for {0} seconds"},{zh:"持续性伤害总增 {0}%",en:"{0}% more Damage over Time"},{zh:"持续性伤害总降 {0}%",en:"{0}% less Damage over Time"},{zh:"触发的法术的伤害总增 {0}%",en:"{0}% more Damage with Triggered Spells"},{zh:"触发的法术的伤害总降 {0}%",en:"{0}% less Damage with Triggered Spells"},{zh:"被触发法术的法术伤害提高 {0}%",en:"Triggered Spells deal {0}% increased Spell Damage"},{zh:"被触发法术的法术伤害降低 {0}%",en:"Triggered Spells deal {0}% reduced Spell Damage"},{zh:"持双手近战武器时,范围伤害提高 {0}%",en:"{0}% increased Area Damage while wielding a Two Handed Melee Weapon"},{zh:"持双手近战武器时,范围伤害降低 {0}%",en:"{0}% reduced Area Damage while wielding a Two Handed Melee Weapon"},{zh:"持双手近战武器时,效果区域扩大 {0}%",en:"{0}% increased Area of Effect while wielding a Two Handed Melee Weapon"},{zh:"持双手近战武器时,效果区域缩小 {0}%",en:"{0}% reduced Area of Effect while wielding a Two Handed Melee Weapon"},{zh:"怪物的物理伤害减免在每次再生时额外获得 {0}%",en:"Monsters gain {0}% additional Physical Damage Reduction each time they are Revived"},{zh:"怪物的抗性在每次再生时额外获得 {0}%",en:"Monsters gain {0}% additional Resistances each time they are Revived"},{zh:"怪物的攻击和施法速度在每次再生时加快 {0}%",en:"Monsters gain {0}% increased Attack and Cast Speed each time they are Revived"},{zh:"怪物的攻击和施法速度在每次再生时减慢 {0}%",en:"Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived"},{zh:"怪物的眩晕避免率在每次再生时 {0}%",en:"Monsters gain {0}% chance to Avoid being Stunned each time they are Revived"},{zh:"怪物的暴击率在每次再生时提高 {0}%",en:"Monsters gain {0}% increased Critical Strike Chance each time they are Revived"},{zh:"怪物的暴击率在每次再生时降低 {0}%",en:"Monsters gain {0}% reduced Critical Strike Chance each time they are Revived"},{zh:"怪物的暴击伤害加成在每次再生时提高 {0}%",en:"Monsters gain {0}% additional Critical Strike Multiplier each time they are Revived"},{zh:"怪物的伤害翻倍率在每次再生时 {0}%",en:"Monsters gain {0}% chance to deal Double Damage each time they are Revived"},{zh:"怪物的生命在每次再生时每秒再生 {0}%",en:"Monsters Regenerate {0}% of Life per second for each time they have been Revived"},{zh:"怪物的生命上限在每次再生时都提高 {0}%",en:"Monsters gain {0}% increased Maximum Life each time they are Revived"},{zh:"怪物怪物的生命上限在每次再生时都降低 {0}%",en:"Monsters gain {0}% reduced Maximum Life each time they are Revived"},{zh:"怪物的移动速度在每次再生时加快 {0}%",en:"Monsters gain {0}% increased Movement Speed each time they are Revived"},{zh:"怪物的移动速度在每次再生时减慢 {0}%",en:"Monsters gain {0}% reduced Movement Speed each time they are Revived"},{zh:"怪物在每次再生时压制 {0}% 物理伤害减免",en:"Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived"},{zh:"怪物在每次再生时穿透敌人 {0}% 的抗性",en:"Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived"},{zh:"怪物的护甲值在每次再生时提高 {0}%",en:"Monsters gain {0}% increased Armour each time they are Revived"},{zh:"怪物的护甲值在每次再生时降低 {0}%",en:"Monsters gain {0}% reduced Armour each time they are Revived"},{zh:"怪物有奖励的几率提高 {0}%",en:"Monsters have {0}% increased chance of having Rewards"},{zh:"怪物有奖励的几率降低 {0}%",en:"Monsters have {0}% reduced chance of having Rewards"},{zh:"如果你在过去 10 秒内施放过脆弱,则不会受到流血影响",en:"You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds"},{zh:"受到【怨毒光环】影响时,不受【流血】影响",en:"Unaffected by Bleeding while affected by Malevolence"},{zh:"偷取时不受【流血】影响",en:"You are Unaffected by Bleeding while Leeching"},{zh:"不受致盲影响",en:"Unaffected by Blind"},{zh:"不受燃烧地面影响",en:"Unaffected by Burning Ground"},{zh:"受到【火焰净化】影响时,不受燃烧地面影响",en:"Unaffected by Burning Ground while affected by Purity of Fire"},{zh:"不受冰缓影响",en:"Unaffected by Chill"},{zh:"吟唱时不受冰缓影响",en:"Unaffected by Chill while Channelling"},{zh:"偷取魔力时不受冰缓影响",en:"Unaffected by Chill while Leeching Mana"},{zh:"不受冰缓地面影响",en:"Unaffected by Chilled Ground"},{zh:"受到【冰霜净化】影响时,不受冰缓地面影响",en:"Unaffected by Chilled Ground while affected by Purity of Ice"},{zh:"受到【闪电净化】影响时,不受【导电】影响",en:"Unaffected by Conductivity while affected by Purity of Lightning"},{zh:"你偷取时不受腐化之血影响",en:"You are Unaffected by Corrupted Blood while Leeching"},{zh:"受到奋锐光环影响时不受诅咒影响",en:"Unaffected by Curses while affected by Zealotry"},{zh:"不受伤害异常状态影响",en:"Unaffected by Damaging Ailments"},{zh:"不受腐化地面影响",en:"Unaffected by Desecrated Ground"},{zh:"受到【元素净化】影响时,不受【元素要害】影响",en:"Unaffected by Elemental Weakness while affected by Purity of Elements"},{zh:"受到【优雅】影响时,不受【衰弱】影响",en:"Unaffected by Enfeeble while affected by Grace"},{zh:"受到【火焰净化】影响时,不受【易燃】影响",en:"Unaffected by Flammability while affected by Purity of Fire"},{zh:"如果你在过去 10 秒内施放过冻伤,则不会受到冰冻影响",en:"You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds"},{zh:"受到【冰霜净化】影响时,不受【冻伤】影响",en:"Unaffected by Frostbite while affected by Purity of Ice"},{zh:"不受点燃影响",en:"Unaffected by Ignite"},{zh:"若最大生命和最大魔力在 500 以内,则免受点燃或感电影响",en:"Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500"},{zh:"如果你在过去 10 秒内施放过易燃,则不会受到点燃影响",en:"You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds"},{zh:"受到【怨毒光环】影响时,不受【中毒】影响",en:"Unaffected by Poison while affected by Malevolence"},{zh:"不受感电影响",en:"Unaffected by Shock"},{zh:"如果你在过去 10 秒内施放过导电,则不会受到感电影响",en:"You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds"},{zh:"吟唱时不受感电影响",en:"Unaffected by Shock while Channelling"},{zh:"偷取能量护盾时不受感电影响",en:"Unaffected by Shock while Leeching Energy Shield"},{zh:"不受感电地面影响",en:"Unaffected by Shocked Ground"},{zh:"受到【闪电净化】影响时,不受感电地面影响",en:"Unaffected by Shocked Ground while affected by Purity of Lightning"},{zh:"不受时空锁链影响",en:"Unaffected by Temporal Chains"},{zh:"受到【迅捷】影响时,不受【时空锁链】影响",en:"Unaffected by Temporal Chains while affected by Haste"},{zh:"受到【坚定】影响时,不受【脆弱】影响",en:"Unaffected by Vulnerability while affected by Determination"},{zh:"未附着的烙印其烙印附着范围每秒扩大 {0}%,最大 100%",en:"Unattached Brands gain {0}% increased Brand Attachment Range per second, up to 100%"},{zh:"未附着的烙印其烙印附着范围每秒缩小 {0}%",en:"Unattached Brands gain {0}% reduced Brand Attachment Range per second"},{zh:"【亵渎之矛】生成 {0} 级的灵柩",en:"Unearth Spawns corpses with {0} Level"},{zh:"对施法速度的提高与降低也作用于攻击速度",en:"Increases and Reductions to Cast Speed apply to Attack Speed"},{zh:"对施法速度的提高与降低也作用于攻击速度,等于其数值的 {0}%",en:"Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value"},{zh:"每有一个増助的战吼,技能造成的伤害就总增 {0}%",en:"Skills deal {0}% more Damage for each Warcry Exerting them"},{zh:"每有一个増助的战吼,技能造成的伤害就总降 {0}%",en:"Skills deal {0}% less Damage for each Warcry Exerting them"},{zh:"你在天赋树上连接到野蛮人的出发位置时,你获得:\n近战技能的效果区域扩大 {0}%",en:"While your Passive Skill Tree connects to the Marauder's starting location, you gain:\nMelee Skills have {0}% increased Area of Effect"},{zh:"你在天赋树上连接到决斗者的出发位置时,你获得:\n{0}% 的攻击伤害转化为生命偷取",en:"While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{0}% of Attack Damage Leeched as Life"},{zh:"你在天赋树上连接到游侠的出发位置时,你获得:\n移动速度加快 {0}%",en:"While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{0}% increased Movement Speed"},{zh:"你在天赋树上连接到暗影的出发位置时,你获得:\n暴击率 {0}%",en:"While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{0}% to Critical Strike Chance"},{zh:"你在天赋树上连接到女巫的出发位置时,你获得:\n每秒再生 {0}% 的魔力",en:"While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{0}% of Mana Regenerated per second"},{zh:"你在天赋树上连接到圣堂武僧的出发位置时,你获得:\n伤害穿透 {0}% 元素抗性",en:"While your Passive Skill Tree connects to the Templar's starting location, you gain:\nDamage Penetrates {0}% Elemental Resistances"},{zh:"你在天赋树上连接到贵族的出发位置时,你获得:\n全属性 {0}",en:"While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{0} to All Attributes"},{zh:"你在天赋树上连接到一个职业的出发位置时,你获得:\n野蛮人:近战技能效果区域扩大 {0}%\n决斗者:攻击伤害的 {1}% 转化为生命偷取\n游侠:移动速度加快 {2}%\n暗影:暴击率{3}%\n女巫:每秒再生 {4}% 的魔力\n圣堂武僧:伤害穿透 {5}% 元素抗性\n贵族:全属性 {6}",en:"While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: Melee Skills have {0}% increased Area of Effect\nDuelist: {1}% of Attack Damage Leeched as Life\nRanger: {2}% increased Movement Speed\nShadow: {3}% to Critical Strike Chance\nWitch: {4}% of Mana Regenerated per second\nTemplar: Damage Penetrates {5}% Elemental Resistances\nScion: {6} to All Attributes"},{zh:"你在天赋树上连接到野蛮人的出发位置时,你获得:\n每秒生命再生 {0}%",en:"While your Passive Skill Tree connects to the Marauder's starting location, you gain:\n{0}% of Life Regenerated per second"},{zh:"你在天赋树上连接到决斗者的出发位置时,你获得:\n近战打击距离 {0}",en:"While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{0} to Melee Strike Range"},{zh:"你在天赋树上连接到游侠的出发位置时,你获得:\n药剂充能获取率提高 {0}%",en:"While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{0}% increased Flask Charges gained"},{zh:"你在天赋树上连接到暗影的出发位置时,你获得:\n攻击和施法速度加快 {0}%",en:"While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{0}% increased Attack and Cast Speed"},{zh:"你在天赋树上连接到女巫的出发位置时,你获得:\n技能效果持续时间延长 {0}%",en:"While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{0}% increased Skill Effect Duration"},{zh:"你在天赋树上连接到圣堂武僧的出发位置时,你获得:\n攻击和法术伤害格挡率 {0}%",en:"While your Passive Skill Tree connects to the Templar's starting location, you gain:\n{0}% Chance to Block Attack and Spell Damage"},{zh:"你在天赋树上连接到贵族的出发位置时,你获得:\n伤害提高 {0}%",en:"While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{0}% increased Damage"},{zh:"你在天赋树上连接到一个职业的出发位置时,你获得:\n野蛮人:每秒生命再生 {0}%\n决斗者:近战打击距离 {1}\n游侠:药剂充能获取率提高 {2}%\n暗影:攻击和施法速度加快 {3}%\n女巫:技能效果持续时间延长 {4}%\n圣堂武僧:攻击和法术伤害格挡率 {5}%\n贵族:伤害提高 {6}%",en:"While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: {0}% of Life Regenerated per second\nDuelist: {1} to Melee Strike Range\nRanger: {2}% increased Flask Charges gained\nShadow: {3}% increased Attack and Cast Speed\nWitch: {4}% increased Skill Effect Duration\nTemplar: {5}% Chance to Block Attack and Spell Damage\nScion: {6}% increased Damage"},{zh:"击败敌人的药剂充能获取率总增 {0}%",en:"{0}% more Flask Charges gained from Kills"},{zh:"击败敌人的药剂充能获取率总降 {0}%",en:"{0}% less Flask Charges gained from Kills"},{zh:"药剂效果持续时间总增 {0}%",en:"{0}% more Flask Effect Duration"},{zh:"药剂效果持续时间总降 {0}%",en:"{0}% less Flask Effect Duration"},{zh:"禁断之肉上有匹配的词缀则配置 {0}",en:"Allocates {0} if you have the matching modifier on Forbidden Flesh"},{zh:"禁断之火上有匹配的词缀则配置 {0}",en:"Allocates {0} if you have the matching modifier on Forbidden Flame"},{zh:"效果持续期间受到击中伤害,则生命损失的 {0}% 会改为在 4 秒内逐渐丧失",en:"When Hit during effect, {0}% of Life loss from Damage taken occurs over 4 seconds instead"},{zh:"被击中时失去 1 个暴击球",en:"Lose a Power Charge when Hit"},{zh:"击败传奇敌人的掉落物品稀有度提高 {0}%",en:"{0}% increased Rarity of Items found from Slain Unique Enemies"},{zh:"击败传奇敌人的掉落物品稀有度降低 {0}%",en:"{0}% reduced Rarity of Items found from Slain Unique Enemies"},{zh:"对敌人造成相当于伤害总增 {0}% 的冰缓效果",en:"Chill Enemies as though dealing {0}% more Damage"},{zh:"对敌人造成相当于伤害总降 {0}% 的冰缓效果",en:"Chill Enemies as though dealing {0}% less Damage"},{zh:"每隔 10 秒:\n在 5 秒内攻击每击中一个敌人获得 2% 的生命\n在 5 秒内每击败一个敌人获得 5% 的生命",en:"Every 10 seconds:\nGain 2% of Life per Enemy Hit with Attacks for 5 seconds\nGain 5% of Life per Enemy Killed for 5 seconds"},{zh:"点燃持续时间总增 {0}%",en:"{0}% more Ignite Duration"},{zh:"点燃持续时间总降 {0}%",en:"{0}% less Ignite Duration"},{zh:"能量护盾充能率总增 {0}%",en:"{0}% more Energy Shield Recharge Rate"},{zh:"能量护盾充能率总降 {0}%",en:"{0}% less Energy Shield Recharge Rate"},{zh:"技能投出的陷阱会被随机扔在目标位置附近",en:"Traps from Skills are thrown randomly around targeted location"},{zh:"最大感电效果+40%",en:"+40% to Maximum Effect of Shock"},{zh:"法杖击中时恐惧敌人 4 秒",en:"Unnerve Enemies for 4 seconds on Hit with Wands"},{zh:"恐惧周围敌人 {0} 秒",en:"Unnerve nearby Enemies for {0} seconds"},{zh:"非恢复类药剂每 3 秒获得 1 次充能",en:"Utility Flasks gain 1 Charge every 3 seconds"},{zh:"非恢复类药剂每 3 秒获得 {0} 次充能",en:"Utility Flasks gain {0} Charges every 3 seconds"},{zh:"所有瓦尔主动技能石等级 {0}",en:"{0} to Level of all Vaal Skill Gems"},{zh:"瓦尔技能使用时有 {0}% 的几率重获被消耗的灵魂",en:"Vaal Skills have {0}% chance to regain consumed Souls when used"},{zh:"瓦尔:火山裂缝和瓦尔:熔岩之击的阻灵术持续时间提高 {0}%",en:"Vaal Volcanic Fissure and Vaal Molten Strike have {0}% increased Soul Gain Prevention Duration"},{zh:"瓦尔:火山裂缝和瓦尔:熔岩之击的阻灵术持续时间降低 {0}%",en:"Vaal Volcanic Fissure and Vaal Molten Strike have {0}% reduced Soul Gain Prevention Duration"},{zh:"血灵羁绊持续时间延长 {0}%",en:"{0}% increased Vampiric Link Duration"},{zh:"血灵羁绊持续时间缩短 {0}%",en:"{0}% reduced Vampiric Link Duration"},{zh:"可以通过消耗一个暴击球来跳过闪现打击和戒备打击的冷却时间,而非狂怒球或耐力球",en:"Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges"},{zh:"每个狂怒球使毒蛇打击和致疫打击造成的攻击伤害提高 {0}%",en:"Viper Strike and Pestilent Strike deal {0}% increased Attack Damage per Frenzy Charge"},{zh:"每个狂怒球使毒蛇打击和致疫打击造成的攻击伤害降低 {0}%",en:"Viper Strike and Pestilent Strike deal {0}% reduced Attack Damage per Frenzy Charge"},{zh:"【毒蛇打击】击中中毒的敌人时,每一层中毒效果有 {0}% 的几率获得 4 秒不洁之力",en:"Viper Strike has a {0}% chance to grant Unholy Might for 4 seconds on Hit per Poison on Enemy"},{zh:"【毒蛇打击】击中中毒的敌人时,每一层中毒效果获得 4 秒不洁之力",en:"Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy"},{zh:"双持武器时,攻击速度总增 {0}%",en:"{0}% more Attack Speed if Dual Wielding"},{zh:"双持武器时,攻击速度总降 {0}%",en:"{0}% less Attack Speed if Dual Wielding"},{zh:"双持状态下每把武器单独击中,造成的伤害总增 {0}%",en:"Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage"},{zh:"双持状态下每把武器单独击中,造成的伤害总降 {0}%",en:"Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage"},{zh:"被格挡的击中不对你造成伤害",en:"You take no damage from hits you Block"},{zh:"射线连锁弹跳 1 次",en:"Beams Chain 1 Time"},{zh:"射线连锁弹跳 {0} 次",en:"Beams Chain {0} Times"},{zh:"天灾之箭产生 +1 个孢囊",en:"Scourge Arrow creates +1 Spore Pod"},{zh:"天灾之箭产生 {0} 个孢囊",en:"Scourge Arrow creates {0} Spore Pods"},{zh:"每一阶【天灾之箭】有 {0}% 的几率造成中毒",en:"Scourge Arrow has {0}% chance to Poison per Stage"},{zh:"活力的魔力保留效能降低 {0}%",en:"Vitality has {0}% reduced Mana Reservation Efficiency"},{zh:"活力的魔力保留效能提高 {0}%",en:"Vitality has {0}% increased Mana Reservation Efficiency"},{zh:"活力没有保留效果",en:"Vitality has no Reservation"},{zh:"虚空法球的冷却回复率提高 {0}%",en:"Void Sphere has {0}% increased Cooldown Recovery Rate"},{zh:"每 100 点敏捷使灵体火球和火葬穿透 {0}% 的火焰抗性",en:"Volatile Dead and Cremation Penetrate {0}% Fire Resistance per 100 Dexterity"},{zh:"【灵体火球】吞噬最多 1 个额外灵柩",en:"Volatile Dead Consumes up to 1 additional corpse"},{zh:"【灵体火球】吞噬最多 {0} 个额外灵柩",en:"Volatile Dead Consumes up to {0} additional corpses"},{zh:"【灵体火球】的施法速度加快 {0}%",en:"{0}% increased Volatile Dead Cast Speed"},{zh:"【灵体火球】的施法速度减慢 {0}%",en:"{0}% reduced Volatile Dead Cast Speed"},{zh:"灵体火球吞噬至多 1 个额外灵柩",en:"Volatile Dead Consumes up to 1 additional corpse"},{zh:"【灵体火球】的伤害提高 {0}%",en:"{0}% increased Volatile Dead Damage"},{zh:"【灵体火球】的伤害降低 {0}%",en:"{0}% reduced Volatile Dead Damage"},{zh:"火山裂缝造成的伤害增加 {0}%",en:"Volcanic Fissure deals {0}% increased Damage"},{zh:"火山裂缝造成的伤害减少 {0}%",en:"Volcanic Fissure deals {0}% reduced Damage"},{zh:"火山裂缝发射 1 个额外投射物",en:"Volcanic Fissure fires an additional Projectile"},{zh:"火山裂缝发射 {0} 个额外投射物",en:"Volcanic Fissure fires {0} additional Projectiles"},{zh:"火山裂缝延伸速度加快 {0}%",en:"Volcanic Fissure travels {0}% faster"},{zh:"火山裂缝延伸速度减慢 {0}%",en:"Volcanic Fissure travels {0}% slower"},{zh:"电殛魔爆的伤害提高 {0}%",en:"{0}% increased Voltaxic Burst Damage"},{zh:"电殛魔爆的伤害降低 {0}%",en:"{0}% reduced Voltaxic Burst Damage"},{zh:"电殛魔爆每有 0.1 秒持续时间就使它的伤害提高 {0}%",en:"Voltaxic Burst deals {0}% increased Damage per 0.1 seconds of Duration"},{zh:"电殛魔爆每有 0.1 秒持续时间就使它的伤害降低 {0}%",en:"Voltaxic Burst deals {0}% reduced Damage per 0.1 seconds of Duration"},{zh:"电殛魔爆的效果区域扩大 {0}%",en:"{0}% increased Voltaxic Burst Area of Effect"},{zh:"电殛魔爆的效果区域缩小 {0}%",en:"{0}% reduced Voltaxic Burst Area of Effect"},{zh:"施放寒冰弹时漩涡的暴击几率提高 {0}%",en:"{0}% to Vortex Critical Strike Chance when Cast on Frostbolt"},{zh:"在【寒冰弹】上施放时,【漩涡】的效果区域扩大 {0}%",en:"Vortex has {0}% increased Area of Effect when Cast on Frostbolt"},{zh:"在【寒冰弹】上施放时,【漩涡】的效果区域缩小 {0}%",en:"Vortex has {0}% reduced Area of Effect when Cast on Frostbolt"},{zh:"脆弱以光环形式施放时没有保留效果",en:"Vulnerability has no Reservation if Cast as an Aura"},{zh:"法杖攻击发射一枚额外投射物",en:"Wand Attacks fire an additional Projectile"},{zh:"若你近期内造成暴击,则法杖伤害提高 {0}%",en:"{0}% increased Damage with Wands if you've dealt a Critical Strike Recently"},{zh:"若你近期内造成暴击,则法杖伤害降低 {0}%",en:"{0}% reduced Damage with Wands if you've dealt a Critical Strike Recently"},{zh:"获得等同于 {0}% 法杖物理伤害的额外混沌伤害",en:"Gain {0}% of Wand Physical Damage as Extra Chaos Damage"},{zh:"{0}% 的法杖物理伤害转化为闪电伤害",en:"{0}% of Wand Physical Damage converted to Lightning Damage"},{zh:"【战旗】的光环效果提高 {0}%",en:"War Banner has {0}% increased Aura Effect"},{zh:"【战旗】的光环效果降低 {0}%",en:"War Banner has {0}% reduced Aura Effect"},{zh:"战旗的魔力保留效能提高 {0}%",en:"War Banner has {0}% increased Mana Reservation Efficiency"},{zh:"战旗的魔力保留效能降低 {0}%",en:"War Banner has {0}% reduced Mana Reservation Efficiency"},{zh:"战吼使敌人【疲惫】1秒",en:"Warcries Debilitate Enemies for 1 second"},{zh:"战吼至少有 10 点威力值",en:"Warcries have a minimum of 10 Power"},{zh:"战吼在更小的区域里击退并打断敌人",en:"Warcries Knock Back and Interrupt Enemies in a smaller Area"},{zh:"战吼的增益效果提高 {0}%",en:"{0}% increased Warcry Buff Effect"},{zh:"战吼的增益效果降低 {0}%",en:"{0}% reduced Warcry Buff Effect"},{zh:"每点威力值使战吼有 {0}% 的几率获得一个耐力球、狂怒球或暴击球",en:"Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power"},{zh:"战吼技能冷却时间 {0} 秒",en:"Warcry Skills have {0} seconds to Cooldown"},{zh:"战吼的威力值无限",en:"Warcries have infinite Power"},{zh:"战吼计入范围内敌人的总威力值",en:"Warcries count total Power of Enemies in Range"},{zh:"战吼计入范围内敌人和友军的总威力值",en:"Warcries count total Power of Enemies and Allies in Range"},{zh:"战吼计入范围内敌人和灵枢的总威力值",en:"Warcries count total Power of Enemies and Corpses in Range"},{zh:"战吼计入范围内敌人、友军和灵枢的总威力值",en:"Warcries count total Power of Enemies, Aliies and Corpses in Range"},{zh:"战吼增助 1 次额外攻击",en:"Warcries Exert 1 additional Attack"},{zh:"战吼增助 {0} 次额外攻击",en:"Warcries Exert {0} additional Attacks"},{zh:"战吼计入的总威力值提高 {0}%",en:"{0}% increased total Power counted by Warcries"},{zh:"战吼计入的总威力值降低 {0}%",en:"{0}% reduced total Power counted by Warcries"},{zh:"你使用战吼时,每 5 点威力值使护甲在 8 秒内提高 {0}%,最大 100%",en:"Gain {0}% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%"},{zh:"你使用战吼时,每 5 点威力值使护甲在 8 秒内降低 {0}%",en:"Gain {0}% reduced Armour per 5 Power for 8 seconds when you Warcry"},{zh:"战吼技能的效果范围提高 {0}%",en:"Warcry Skills have {0}% increased Area of Effect"},{zh:"战吼技能的效果范围降低 {0}%",en:"Warcry Skills have {0}% reduced Area of Effect"},{zh:"战吼技能的冷却时间为 4秒",en:"Warcry Skills' Cooldown Time is 4 seconds"},{zh:"120 米内的稀有和传奇敌人显示小地图标记",en:"Rare and Unique Enemies within 120 metres have Minimap Icons"},{zh:"被水源法球浸湿的敌人有冰霜和闪电曝露效果,抗性 {0}%",en:"Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0}% to Resistances"},{zh:"水源法球的伤害提高 {0}%",en:"Hydrosphere deals {0}% increased Damage"},{zh:"水源法球的伤害降低 {0}%",en:"Hydrosphere deals {0}% reduced Damage"},{zh:"施法速度总增 {0}%",en:"{0}% more Cast Speed"},{zh:"施法速度总降 {0}%",en:"{0}% less Cast Speed"},{zh:"你的反击造成的伤害总增 {0}%",en:"Your Counterattacks deal {0}% more Damage"},{zh:"你的反击造成的伤害总降 {0}%",en:"Your Counterattacks deal {0}% less Damage"},{zh:"全域伤害总增 {0}%",en:"{0}% more Global Damage"},{zh:"全域伤害总降 {0}%",en:"{0}% less Global Damage"},{zh:"出售物品可额外获得一个远古石",en:"Item sells for an additional Ancient Orb"},{zh:"出售物品可额外获得 {0} 个远古石",en:"Item sells for {0} additional Ancient Orbs"},{zh:"出售物品可额外获得一个觉醒六分仪",en:"Item sells for an additional Awakened Sextant"},{zh:"出售物品可额外获得 {0} 个觉醒六分仪",en:"Item sells for {0} additional Awakened Sextant"},{zh:"出售物品可额外获得一个祝福石",en:"Item sells for an additional Blessed Orb"},{zh:"出售物品可额外获得 {0} 个祝福石",en:"Item sells for {0} additional Blessed Orbs"},{zh:"出售物品可额外获得一个混沌石",en:"Item sells for an additional Chaos Orb"},{zh:"出售物品可额外获得 {0} 个混沌石",en:"Item sells for {0} additional Chaos Orbs"},{zh:"出售物品可额外获得一个水晶矿簇",en:"Item sells for an additional Crystalline Geode"},{zh:"出售物品可额外获得 {0} 个水晶矿簇",en:"Item sells for {0} additional Crystalline Geodes"},{zh:"出售物品可额外获得一个神圣石",en:"Item sells for an additional Divine Orb"},{zh:"出售物品可额外获得 {0} 个神圣石",en:"Item sells for {0} additional Divine Orbs"},{zh:"出售物品可额外获得一个崇高石",en:"Item sells for an additional Exalted Orb"},{zh:"出售物品可额外获得 {0} 个崇高石",en:"Item sells for {0} additional Exalted Orbs"},{zh:"出售物品可额外获得一个熔岩矿材",en:"Item sells for an additional Magmatic Ore"},{zh:"出售物品可额外获得一件该基础类型的传奇物品",en:"Item sells for an additional Unique of this Base Type"},{zh:"出售物品可额外获得一件传奇 {0}",en:"Item sells for an additional Unique {0}"},{zh:"出售物品可额外获得一个宝石匠的棱镜",en:"Item sells for an additional Gemcutter's Prism"},{zh:"出售物品可额外获得 {0} 个宝石匠的棱镜",en:"Item sells for {0} additional Gemcutter's Prisms"},{zh:"出售物品可额外获得一个火岩矿簇",en:"Item sells for an additional Igneous Geode"},{zh:"出售物品可额外获得 {0} 个火岩矿簇",en:"Item sells for {0} additional Igneous Geodes"},{zh:"出售物品可额外获得一个卡兰德的魔镜碎片",en:"Item sells for an additional Mirror Shard"},{zh:"出售物品可额外获得 {0} 个卡兰德的魔镜碎片",en:"Item sells for {0} additional Mirror Shards"},{zh:"出售时获得物品的熔炉天赋可获得两倍",en:"Crucible Passives that sell for items sell for twice as much"},{zh:"出售物品可额外获得一个剥离石",en:"Item sells for an additional Orb of Annulment"},{zh:"出售物品可额外获得 {0} 个剥离石",en:"Item sells for {0} additional Orbs of Annulment"},{zh:"出售物品可额外获得一个后悔石",en:"Item sells for an additional Orb of Regret"},{zh:"出售物品可额外获得 {0} 个后悔石",en:"Item sells for {0} additional Orbs of Regret"},{zh:"出售物品可额外获得一个富豪石",en:"Item sells for an additional Regal Orb"},{zh:"出售物品可额外获得 {0} 个富豪石",en:"Item sells for {0} additional Regal Orbs"},{zh:"出售物品可额外获得一个崇神石",en:"Item sells for an additional Sacred Orb"},{zh:"出售物品可额外获得 {0} 个崇神石",en:"Item sells for {0} additional Sacred Orbs"},{zh:"出售物品可额外获得一个重铸石",en:"Item sells for an additional Orb of Scouring"},{zh:"出售物品可额外获得 {0} 个重铸石",en:"Item sells for {0} additional Orbs of Scouring"},{zh:"出售物品可额外获得一个瓦尔宝珠",en:"Item sells for an additional Vaal Orb"},{zh:"出售物品可额外获得 {0} 个瓦尔宝珠",en:"Item sells for {0} additional Vaal Orbs"},{zh:"出售物品可额外获得一个圣物厅钥匙:虚空血脉",en:"Item sells for an additional Voidborn Reliquary Key"},{zh:"出售物品可额外获得 {0} 个圣物厅钥匙:虚空血脉",en:"Item sells for {0} additional Voidborn Reliquary Keys"},{zh:"魔力上限总增 {0}%",en:"{0}% more maximum Mana"},{zh:"魔力上限总降 {0}%",en:"{0}% less maximum Mana"},{zh:"如果诅咒持续时间已经过去 25%,则你诅咒的敌人会被缓速",en:"Enemies Cursed by you are Hindered if 25% of Curse Duration expired"},{zh:"如果诅咒持续时间已经过去 25%,\n则你诅咒的敌人的移动速度被减缓 {0}%",en:"Enemies Cursed by you are Hindered with {0}% reduced Movement\nSpeed if 25% of Curse Duration expired"},{zh:"若持续时间耗减了 33%,则被你诅咒的敌人受到【恶语术】影响",en:"Enemies Cursed by you have Malediction if 33% of Curse Duration expired"},{zh:"若持续时间耗减了 50%,你的诅咒效果提高 {0}%",en:"Your Curses have {0}% increased Effect if 50% of Curse Duration expired"},{zh:"若持续时间耗减了 50%,你的诅咒效果降低 {0}%",en:"Your Curses have {0}% reduced Effect if 50% of Curse Duration expired"},{zh:"若持续时间耗减了 75%,则被你诅咒的敌人受到的伤害提高 {0}%",en:"Enemies Cursed by you take {0}% increased Damage if 75% of Curse Duration expired"},{zh:"若持续时间耗减了 75%,则被你诅咒的敌人受到的伤害降低 {0}%",en:"Enemies Cursed by you take {0}% reduced Damage if 75% of Curse Duration expired"},{zh:"你每静止一秒,物理伤害减免提高 {0}%,最多 9%",en:"{0}% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%"},{zh:"你每静止一秒,每秒恢复 {0}% 的生命,最多2%",en:"Regenerate {0}% of Life per second for each second you've been stationary, up to a maximum of 2%"},{zh:"【冬潮烙印】的冰缓效果提高 {0}%",en:"Wintertide Brand has {0}% increased Chill Effect"},{zh:"【冬潮烙印】的冰缓效果降低 {0}%",en:"Wintertide Brand has {0}% reduced Chill Effect"},{zh:"【冬潮烙印】的伤害提高 {0}%",en:"Wintertide Brand deals {0}% increased Damage"},{zh:"【冬潮烙印】的伤害降低 {0}%",en:"Wintertide Brand deals {0}% reduced Damage"},{zh:"冬潮烙印 {0} 最大层数",en:"Wintertide Brand has {0} to maximum Stages"},{zh:"被打上冬潮烙印或奥法烙印的敌人被击败时爆炸,造成相当于其生命上限四分之一的混沌伤害",en:"Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage"},{zh:"每吟唱一秒,死亡凋零的效果范围提高 {0}%,最多200%。",en:"Wither has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%"},{zh:"你施加的死亡凋零耗竭速度加快 {0}%",en:"Withered you Inflict expires {0}% faster"},{zh:"你施加的死亡凋零耗竭速度减慢 {0}%",en:"Withered you Inflict expires {0}% slower"},{zh:"你受到的死亡凋零效果提高 {0}%",en:"{0}% increased Effect of Withered on you"},{zh:"你受到的死亡凋零效果降低 {0}%",en:"{0}% reduced Effect of Withered on you"},{zh:"死亡凋零效果提高 {0}%",en:"{0}% increased Effect of Withered"},{zh:"死亡凋零效果降低 {0}%",en:"{0}% reduced Effect of Withered"},{zh:"若敌人身上最多有 5 个死亡凋零减益效果,则击中有 {0}% 的几率施加死亡凋零两秒",en:"{0}% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"},{zh:"若敌人身上最多有 5 个死亡凋零减益效果,则击中施加死亡凋零两秒",en:"Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"},{zh:"雷霆的魔力保留效能降低 {0}%",en:"Wrath has {0}% reduced Mana Reservation Efficiency"},{zh:"雷霆的魔力保留效能提高 {0}%",en:"Wrath has {0}% increased Mana Reservation Efficiency"},{zh:"雷霆没有保留效果",en:"Wrath has no Reservation"},{zh:"若你近期内有进行攻击,你和周围友军有 {0}% 的几率格挡攻击伤害",en:"If you've Attacked Recently, you and nearby Allies have {0}% Chance to Block Attack Damage"},{zh:"若你近期内有施放法术,你和周围友军有 {0}% 的几率格挡法术伤害",en:"If you've Cast a Spell Recently, you and nearby Allies have {0}% Chance to Block Spell Damage"},{zh:"若你近期内穿刺过敌人,你和周围友军获得护甲 +{0}",en:"If you've Impaled an Enemy Recently, you\nand nearby Allies have +{0} to Armour"},{zh:"你和周围友军的暴击率提高 {0}%",en:"You and nearby Allies have {0}% increased Critical Strike Chance"},{zh:"你和周围友军的暴击率降低 {0}%",en:"You and nearby Allies have {0}% reduced Critical Strike Chance"},{zh:"你和周围友军 {0}% 暴击伤害加成",en:"You and nearby Allies have {0}% to Critical Strike Multiplier"},{zh:"若近期内你吞噬过灵柩,则你和周围友军每秒回复 {0}% 生命",en:"If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of Life per second"},{zh:"若你近期内有过格挡,你和周围友军每秒回复 {0}% 生命",en:"If you have Blocked Recently, you and nearby Allies Regenerate {0}% of Life per second"},{zh:"若你近期内击中敌人,你和周围友军每秒回复 {0}% 生命",en:"If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of Life per second"},{zh:"你使用战吼时, 你和周围友军在 4 秒内获得【猛攻】",en:"When you Warcry, you and nearby Allies gain Onslaught for 4 seconds"},{zh:"你在使用战吼时,你和周围友军获得 {0} 点怒火",en:"You and nearby Party members gain {0} Rage when you Warcry"},{zh:"每个召唤的图腾都使你和你的图腾每秒回复 {0}% 生命",en:"You and your Totems Regenerate {0}% of Life per second for each Summoned Totem"},{zh:"你遭到了导电诅咒",en:"You are Cursed with Conductivity"},{zh:"你遭到了绝望诅咒",en:"You are Cursed with Despair"},{zh:"你遭到了元素要害诅咒",en:"You are Cursed with Elemental Weakness"},{zh:"你遭到了衰弱诅咒",en:"You are Cursed with Enfeeble"},{zh:"你遭到了易燃诅咒",en:"You are Cursed with Flammability"},{zh:"你遭到了冻伤诅咒",en:"You are Cursed with Frostbite"},{zh:"你遭到了时空锁链诅咒",en:"You are Cursed with Temporal Chains"},{zh:"你遭到了脆弱诅咒",en:"You are Cursed with Vulnerability"},{zh:"你无法被缓速",en:"You cannot be Hindered"},{zh:"你无法拥有非幻化类召唤生物",en:"You cannot have non-Animated Minions"},{zh:"你无法拥有非幽魂召唤生物",en:"You cannot have Non-Spectre Minions"},{zh:"不能施加诅咒",en:"Cannot inflict Curses"},{zh:"非满血时被视作低血状态",en:"You count as on Low Life while not on Full Life"},{zh:"解除护甲和最大能量护盾",en:"You have no Armour or Maximum Energy Shield"},{zh:"受【怨毒光环】影响时,你造成的伤害类异常状态的伤害生效速度加快 {0}%",en:"Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence"},{zh:"怪物无法格挡你的攻击",en:"Monsters cannot Block your Attacks"},{zh:"禁用除愤怒之外的其他光环技能",en:"Aura Skills other than Anger are Disabled"},{zh:"禁用除清晰之外的其他光环技能",en:"Aura Skills other than Clarity are Disabled"},{zh:"禁用除坚定之外的其他光环技能",en:"Aura Skills other than Determination are Disabled"},{zh:"禁用除纪律之外的其他光环技能",en:"Aura Skills other than Discipline are Disabled"},{zh:"禁用除优雅之外的其他光环技能",en:"Aura Skills other than Grace are Disabled"},{zh:"禁用除迅捷之外的其他光环技能",en:"Aura Skills other than Haste are Disabled"},{zh:"禁用除憎恨之外的其他光环技能",en:"Aura Skills other than Hatred are Disabled"},{zh:"禁用除怨毒光环之外的其他光环技能",en:"Aura Skills other than Malevolence are Disabled"},{zh:"禁用除精准之外的其他光环技能",en:"Aura Skills other than Precision are Disabled"},{zh:"禁用除尊严之外的其他光环技能",en:"Aura Skills other than Pride are Disabled"},{zh:"禁用除元素净化之外的其他光环技能",en:"Aura Skills other than Purity of Elements are Disabled"},{zh:"禁用除火焰净化之外的其他光环技能",en:"Aura Skills other than Purity of Fire are Disabled"},{zh:"禁用除冰霜净化之外的其他光环技能",en:"Aura Skills other than Purity of Ice are Disabled"},{zh:"禁用除闪电净化之外的其他光环技能",en:"Aura Skills other than Purity of Lightning are Disabled"},{zh:"禁用除活力之外的其他光环技能",en:"Aura Skills other than Vitality are Disabled"},{zh:"禁用除雷霆之外的其他光环技能",en:"Aura Skills other than Wrath are Disabled"},{zh:"禁用除奋锐光环之外的其他光环技能",en:"Aura Skills other than Zealotry are Disabled"},{zh:"你产生的奉献地面效果延续 1 秒",en:"Effects of Consecrated Ground you create Linger for 1 second"},{zh:"你产生的奉献地面效果延续 {0} 秒",en:"Effects of Consecrated Ground you create Linger for {0} seconds"},{zh:"被标记的敌人被击败后,你的印记转移给另一个敌人",en:"Your Mark Transfers to another Enemy when Marked Enemy dies"},{zh:"被标记的敌人被击败后,你的印记有 {0}% 的几率转移给另一个敌人",en:"Your Mark has a {0}% chance to Transfer to another Enemy when Marked Enemy dies"},{zh:"为召唤生物附加相当于你装备头盔的能量护盾上限 {0}% 的物理伤害",en:"Minions gain Added Physical Damage equal to {0}% of Maximum Energy Shield on your Equipped Helmet"},{zh:"你被禁止使用位移技能",en:"Your Movement Skills are Disabled"},{zh:"你创造的渎神地面效果延续 1 秒",en:"Effects of Profane Ground you create Linger for 1 second"},{zh:"你创造的渎神地面效果延续 {0} 秒",en:"Effects of Profane Ground you create Linger for {0} seconds"},{zh:"为魔侍附加相当于你装备盾牌的能量护盾上限 {0}% 的混沌伤害",en:"Skeletons gain Added Chaos Damage equal to {0}% of Maximum Energy Shield on your Equipped Shield"},{zh:"你的法术被禁用了",en:"Your Spells are disabled"},{zh:"你的旅行技能被禁用",en:"Your Travel Skills are Disabled"},{zh:"禁用除冲刺外的位移技能",en:"Travel Skills other than Dash are Disabled"},{zh:"受【疯狂荣光】影响时,所有伤害都施加【中毒】",en:"All Damage inflicts Poison while affected by Glorious Madness"},{zh:"受【疯狂荣光】影响时有 {0}% 的几率造成双倍伤害",en:"{0}% chance to deal Double Damage while affected by Glorious Madness"},{zh:"在移动时按照每个狂怒球每秒承受 {0} 点冰霜伤害",en:"{0} Cold Damage taken per second per Frenzy Charge while moving"},{zh:"受【疯狂荣光】影响时,被你击败的敌人有 {0}% 的几率爆炸,造成其生命四分之一的混沌伤害",en:"Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage"},{zh:"你在近期内被击中的情况下按照每个耐力球每秒承受 {0} 点火焰伤害",en:"{0} Fire Damage taken per second per Endurance Charge if you've been Hit Recently"},{zh:"受【疯狂荣光】影响时,你获得【点燃汇流】、【冰缓汇流】、【感电汇流】",en:"You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness"},{zh:"击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒",en:"Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy"},{zh:"受【疯狂荣光】影响时,免疫元素异常状态",en:"Immune to Elemental Ailments while affected by Glorious Madness"},{zh:"你的技能在近期内造成过暴击的情况下\n按照每个暴击球每秒承受 {0} 点闪电伤害",en:"{0} Lightning Damage taken per second per Power Charge if\nyour Skills have dealt a Critical Strike Recently"},{zh:"在忆境之台上使用时,新物品获得一个额外的【捷】属性",en:"When used in the Synthesiser, the new item will have an additional Herald Modifier"},{zh:"史实",en:"Historic"},{zh:"幸存",en:"Survival"},{zh:"护体上限在受疯狂荣光影响时 {0}",en:"{0} to maximum Fortification while affected by Glorious Madness"},{zh:"起源珠宝",en:"Primordial"},{zh:"技能被【释出】辅助时 {0} 封印数量上限",en:"Skills supported by Unleash have {0} to maximum number of Seals"},{zh:"【奋锐光环】的光环效果提高 {0}%",en:"Zealotry has {0}% increased Aura Effect"},{zh:"【奋锐光环】的光环效果降低 {0}%",en:"Zealotry has {0}% reduced Aura Effect"},{zh:"奋锐光环的魔力保留效能降低 {0}%",en:"Zealotry has {0}% reduced Mana Reservation Efficiency"},{zh:"奋锐光环的魔力保留效能提高 {0}%",en:"Zealotry has {0}% increased Mana Reservation Efficiency"},{zh:"奋锐光环的保留效果提高 {0}%",en:"Zealotry has {0}% increased Reservation"},{zh:"奋锐光环的保留效果降低 {0}%",en:"Zealotry has {0}% reduced Reservation"},{zh:"奋锐光环没有保留效果",en:"Zealotry has no Reservation"},{zh:"混沌抗性归零",en:"Chaos Resistance is Zero"},{zh:"周围敌人将物理伤害的 {0}% 转化为火焰伤害",en:"Nearby Enemies Convert {0}% of their Physical Damage to Fire"},{zh:"你的【魔卫复苏】死亡时产生腐蚀地面,每秒造成等同它们 {0}% 最大生命的混沌伤害",en:"Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second"},{zh:"当力量超过 1000 时,魔卫复苏造成伤害的 {0}% 转化为给你的生命偷取",en:"With at least 1000 Strength, {0}% of Damage dealt by your Raised Zombies is Leeched to you as Life"},{zh:"魔卫复苏物理伤害总增 {0}%",en:"Raised Zombies deal {0}% more Physical Damage"},{zh:"魔卫复苏物理伤害总降 {0}%",en:"Raised Zombies deal {0}% less Physical Damage"},{zh:"【魔卫复苏】的重击攻击效果范围扩大 {0}%",en:"Raised Zombies' Slam Attack has {0}% increased Area of Effect"},{zh:"【魔卫复苏】的重击攻击效果范围缩小 {0}%",en:"Raised Zombies' Slam Attack has {0}% reduced Area of Effect"},{zh:"【魔卫复苏】打出重击攻击时,冷却回复速度加快 {0}%",en:"Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate"},{zh:"【魔卫复苏】打出重击攻击时,伤害提高 {0}%",en:"Raised Zombies' Slam Attack deals {0}% increased Damage"},{zh:"召唤的魔像转为【侵略】",en:"Summoned Golems are Aggressive"},{zh:"召唤生物转为【侵略】",en:"Minions are Aggressive"},{zh:"范围内的核心天赋替换为:\n技能魔力消耗提高 {0}%,法术伤害提高 {1}%",en:"Notable Passive Skills in Radius are Transformed to\ninstead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage"},{zh:"范围内的核心天赋技能转化\n替代为:召唤生物受到的伤害提高 {0}%",en:"Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% increased Damage"},{zh:"范围内的核心天赋技能转化\n替代为:召唤生物受到的伤害降低 {0}%",en:"Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% reduced Damage"},{zh:"范围内的核心天赋技能转化\n替代为:召唤生物的移动速度加快 {0}%",en:"Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% increased Movement Speed"},{zh:"范围内的核心天赋技能转化\n替代为:召唤生物的移动速度减慢 {0}%",en:"Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% reduced Movement Speed"},{zh:"范围内的天赋技能还提供:陷阱和地雷造成 {0} 至 {1} 额外物理伤害",en:"Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage"},{zh:"近战击中视为暴走击败\n暴走",en:"Melee Hits count as Rampage Kills\nRampage"},{zh:"暴走",en:"Rampage"},{zh:"移形换影",en:"Acrobatics"},{zh:"完美苦痛",en:"Perfect Agony"},{zh:"先祖魂约",en:"Ancestral Bond"},{zh:"火之化身",en:"Avatar of Fire"},{zh:"战斗法师",en:"Battlemage"},{zh:"血魔法",en:"Blood Magic"},{zh:"召集部队",en:"Call to Arms"},{zh:"异灵之体",en:"Chaos Inoculation"},{zh:"能量连接",en:"Conduit"},{zh:"腐化的灵魂",en:"Corrupted Soul"},{zh:"【玫红之舞】",en:"Crimson Dance"},{zh:"神圣血肉",en:"Divine Flesh"},{zh:"神威之盾",en:"Divine Shield"},{zh:"异能魔力",en:"Eldritch Battery"},{zh:"元素之相",en:"Elemental Equilibrium"},{zh:"元素超载",en:"Elemental Overload"},{zh:"无上衰败",en:"Supreme Decadence"},{zh:"靑春永驻",en:"Eternal Youth"},{zh:"永恒献祭",en:"Everlasting Sacrifice"},{zh:"幽灵舞步",en:"Ghost Dance"},{zh:"灵能护体",en:"Ghost Reaver"},{zh:"【斗转星移】",en:"Glancing Blows"},{zh:"邪法宗师",en:"Hex Master"},{zh:"空明之掌",en:"Hollow Palm Technique"},{zh:"穿刺者",en:"The Impaler"},{zh:"霸体",en:"Iron Reflexes"},{zh:"忘川之影",en:"Lethe Shade"},{zh:"法师克星",en:"Magebane"},{zh:"心灵升华",en:"Mind Over Matter"},{zh:"复仇之灵",en:"Minion Instability"},{zh:"惘信者",en:"The Agnostic"},{zh:"苦痛灵曲",en:"Pain Attunement"},{zh:"零点射击",en:"Point Blank"},{zh:"技艺精湛",en:"Precise Technique"},{zh:"投射物闪避",en:"Arrow Dancing"},{zh:"内在信念",en:"Inner Conviction"},{zh:"狂热誓言",en:"Zealot's Oath"},{zh:"符文绑定者",en:"Runebinder"},{zh:"失衡卫士",en:"Imbalanced Guard"},{zh:"苦难秘辛",en:"Secrets of Suffering"},{zh:"苦痛共享",en:"Shared Suffering"},{zh:"唯我独尊",en:"Solipsism"},{zh:"不朽野望",en:"Immortal Ambition"},{zh:"你的能量护盾从 0 开始",en:"Your Energy Shield starts at zero"},{zh:"钢铁之握",en:"Iron Grip"},{zh:"无上自我",en:"Supreme Ego"},{zh:"烈士意志",en:"Unwavering Stance"},{zh:"瓦尔冥约",en:"Vaal Pact"},{zh:"多面好手",en:"Versatile Combatant"},{zh:"恶毒结界",en:"Wicked Ward"},{zh:"风舞者",en:"Wind Dancer"},{zh:"远射",en:"Far Shot"},{zh:"坚毅之心",en:"Resolute Technique"},{zh:"钢铁意志",en:"Iron Will"},{zh:"召唤的魔侍获得火之化身",en:"Summoned Skeletons have Avatar of Fire"},{zh:"攻击消耗生命而非魔力",en:"Attacks Cost Life instead of Mana"},{zh:"若你近期内打出过暴击,则获得【玫红之舞】",en:"You have Crimson Dance if you have dealt a Critical Strike Recently"},{zh:"拥有【猫之隐匿】时获得【玫红之舞】",en:"You have Crimson Dance while you have Cat's Stealth"},{zh:"你在拥有最大数量的狂怒球时,得到【霸体】状态",en:"You have Iron Reflexes while at maximum Frenzy Charges"},{zh:"你在拥有最大数量的暴击能量球时,得到【心胜于物】状态",en:"You have Mind over Matter while at maximum Power Charges"},{zh:"你在拥有最大数量的耐力球时,获得【瓦尔冥约】状态",en:"You have Vaal Pact while at maximum Endurance Charges"},{zh:"所有插入的宝石为红色时,获得【瓦尔冥约】",en:"You have Vaal Pact while all Socketed Gems are Red"},{zh:"每 8 秒获得一次【火之化身】,持续 4 秒",en:"Every 8 seconds, gain Avatar of Fire for 4 seconds"},{zh:"每 16 秒获得一次【元素超载】,持续 8 秒",en:"Every 16 seconds you gain Elemental Overload for 8 seconds"},{zh:"静止时获得【霸体】",en:"Iron Reflexes while stationary"},{zh:"当你没有获得【元素超载】时,获得【坚毅之心】",en:"You have Resolute Technique while you do not have Elemental Overload"},{zh:"每 16 秒获得一次【霸体】,持续 8 秒",en:"Every 16 seconds you gain Iron Reflexes for 8 seconds"},{zh:"投掷陷阱的技能消耗生命而非魔力",en:"Skills which throw Traps Cost Life instead of Mana"},{zh:"你在近期内没有被击中的情况下获得狂热誓言",en:"You have Zealot's Oath if you haven't been hit recently"},{zh:"获得坚毅之心时物理伤害提高 {0}%",en:"{0}% increased Physical Damage while you have Resolute Technique"},{zh:"获得坚毅之心时物理伤害降低 {0}%",en:"{0}% reduced Physical Damage while you have Resolute Technique"},{zh:"当你获得【火之化身】时,暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance while you have Avatar of Fire"},{zh:"当你获得【火之化身】时,暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance while you have Avatar of Fire"},{zh:"当你获得【火之化身】时,{0}% 的物理伤害转换为火焰伤害",en:"{0}% of Physical Damage Converted to Fire while you have Avatar of Fire"},{zh:"当你获得【霸体】时,近距离用弓击中后的伤害总增 {0}%",en:"{0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes"},{zh:"当你没有火之化身时,此武器攻击击中后有 {0}% 的几率造成流血",en:"Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire"},{zh:"当你没有获得【火之化身】时,{0} 护甲",en:"{0} Armour while you do not have Avatar of Fire"},{zh:"当你没有获得【霸体】时,攻击速度,施法速度和移动速度加快 {0}%",en:"{0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes"},{zh:"当你没有获得【霸体】时,攻击速度,施法速度和移动速度减慢 {0}%",en:"{0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes"},{zh:"当你没有获得【霸体】时,获得【远射】",en:"You have Far Shot while you do not have Iron Reflexes"},{zh:"瘀血爪印",en:"Gore Footprints"},{zh:"绚丽众星行走特效",en:"Celestial Footprints"},{zh:"半神爪印",en:"Demigod Footprints"},{zh:"更明显打击效果",en:"Extra gore"},{zh:"燃烧蹄印",en:"Burning Hoofprints"},{zh:"水银爪印",en:"Mercury Footprints"},{zh:"{0} 奉献",en:"{0} to Devotion"},{zh:"每个狂怒球可使物理伤害提高 {0}%",en:"{0}% increased Physical Damage per Frenzy Charge"},{zh:"击败敌人后获得狂怒球",en:"Gain a Frenzy Charge on Kill"},{zh:"将所有闪避值转换为护甲,敏捷不再提供闪避值加成",en:"Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating"},{zh:"50% 的物理、冰霜和闪电伤害转换为火焰伤害\n只能造成火焰伤害",en:"50% of Physical, Cold and Lightning Damage Converted to Fire Damage\nDeal no Non-Fire Damage"},{zh:"消耗魔力的技能在消耗魔力前先消耗能量护盾\n能量护盾保护魔力而非生命\n能量护盾充能率总降 50%",en:"Spend Energy Shield before Mana for Skill Mana Costs\nEnergy Shield protects Mana instead of Life\n50% less Energy Shield Recharge Rate"},{zh:"你自己发动的技能无法造成伤害\n召唤图腾数量上限 +1",en:"You can't deal Damage with Skills yourself\n+1 to maximum number of Summoned Totems"},{zh:"将所有物理伤害转换为火焰伤害",en:"Converts all Physical Damage to Fire Damage"},{zh:"法术伤害压制率词缀改为有躲避法术击中率,其数值等于原有的 50%\n躲避法术击中的上限为 75%",en:"Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value\nMaximum Chance to Dodge Spell Hits is 75%"},{zh:"低血时法术伤害总增 30%",en:"30% more Spell Damage when on Low Life"},{zh:"力量的伤害加成作用于投射物攻击伤害和近战伤害",en:"Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage"},{zh:"投射物刚射出时攻击击中造成的伤害总增最多 30% ,随着射出距离越远,投射物造成伤害越少",en:"Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther"},{zh:"与周围队友分享耐力、狂怒与暴击球",en:"Share Endurance, Frenzy and Power Charges with nearby party members"},{zh:"对投射物攻击的闪避值翻倍\n对近战攻击的闪避值总降 25%",en:"Evasion Rating is Doubled against Projectile Attacks\n25% less Evasion Rating against Melee Attacks"},{zh:"移除所有魔力\n生命上限总增 10%\n技能消耗生命而非魔力\n保留生命而非魔力",en:"Removes all mana\n10% more maximum Life\nSkills Cost Life instead of Mana\nSkills Reserve Life instead of Mana"},{zh:"召唤生物在低血时会爆炸,对周围敌人造成自身生命 33% 的火焰伤害",en:"Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies"},{zh:"元素伤害击中时移除该种元素曝露,并施加其它元素曝露\n通过这种方式施加的元素曝露使其抗性 -25%",en:"Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements\nExposure inflicted this way applies -25% to Resistances"},{zh:"最大生命上限变成 1,免疫混沌伤害",en:"Maximum Life becomes 1, Immune to Chaos Damage"},{zh:"生命偷取的每秒总回复效果翻倍\n从生命偷取中获得的每秒最大总回复量翻倍\n不再拥有生命恢复",en:"Total Recovery per second from Life Leech is doubled\nMaximum total Life Recovery per second from Leech is doubled\nYou have no Life Regeneration"},{zh:"生命再生效果作用于能量护盾而非生命",en:"Life Regeneration is applied to Energy Shield instead"},{zh:"暴击率提高 {0}%",en:"{0}% increased Critical Strike Chance"},{zh:"暴击率降低 {0}%",en:"{0}% reduced Critical Strike Chance"},{zh:"{0}% 攻击和法术暴击伤害加成",en:"{0}% to Critical Strike Multiplier"},{zh:"所承受伤害的前 40% 会扣除魔力,而非生命",en:"40% of Damage is taken from Mana before Life"},{zh:"你的击中无法被闪避\n无法造成暴击",en:"Your hits can't be Evaded\nNever deal Critical Strikes"},{zh:"无法闪避敌人攻击\n免疫晕眩",en:"Cannot Evade enemy Attacks\nCannot be Stunned"},{zh:"可以点选天赋树中不相连的天赋点",en:"Can be allocated without connection to the tree"},{zh:"{0} 敏捷和智慧",en:"{0} to Dexterity and Intelligence"},{zh:"击中敌人后有 {0}% 的几率使其致盲",en:"{0}% chance to Blind Enemies on Hit"},{zh:"击中后使敌人致盲",en:"Blind Enemies on Hit"},{zh:"技能会发射一枚额外投射物",en:"Skills fire an additional Projectile"},{zh:"技能会发射 {0} 枚额外投射物",en:"Skills fire {0} additional Projectiles"},{zh:"可以从野蛮人的起点配置天赋",en:"Can Allocate Passives from the Marauder's starting point"},{zh:"可以从游侠的起点配置天赋",en:"Can Allocate Passives from the Ranger's starting point"},{zh:"可以从女巫的起点配置天赋",en:"Can Allocate Passives from the Witch's starting point"},{zh:"可以从决斗者的起点配置天赋",en:"Can Allocate Passives from the Duelist's starting point"},{zh:"可以从圣堂武僧的起点配置天赋",en:"Can Allocate Passives from the Templar's starting point"},{zh:"可以从暗影刺客的起点配置天赋",en:"Can Allocate Passives from the Shadow's starting point"},{zh:"击败敌人时有 {0}% 的几率产生【奉献地面】,持续 8 秒",en:"{0}% chance to create Consecrated Ground on Kill, lasting 8 seconds"},{zh:"击败敌人时会产生【奉献地面】,持续 8 秒",en:"Create Consecrated Ground on Kill, lasting 8 seconds"},{zh:"暴击的物理攻击伤害上限总增 {0}%",en:"{0}% more Maximum Physical Attack Damage with Critical Strikes"},{zh:"暴击的物理攻击伤害上限总降 {0}%",en:"{0}% less Maximum Physical Attack Damage with Critical Strikes"},{zh:"暴击的物理攻击伤害下限总增 {0}%",en:"{0}% more Minimum Physical Attack Damage with Critical Strikes"},{zh:"暴击的物理攻击伤害下限总降 {0}%",en:"{0}% less Minimum Physical Attack Damage with Critical Strikes"},{zh:"近程的敌人被嘲讽",en:"Enemies in Close Range are Taunted"},{zh:"你有 {0} 层护身",en:"You have {0} Fortification"},{zh:"每秒对周围敌人造成死亡凋零,持续 {0} 秒",en:"Every second, inflict Withered on nearby Enemies for {0} seconds"},{zh:"你可以对 1 个敌人造成最多 8 次流血\n当敌人移动时,你的流血无法造成额外伤害\n流血伤害总降 50%",en:"You can inflict Bleeding on an Enemy up to 8 times\nYour Bleeding does not deal extra Damage while the Enemy is moving\n50% less Damage with Bleeding"},{zh:"周围敌人的生命回复率提高 {0}%",en:"Nearby Enemies have {0}% increased Life Regeneration Rate"},{zh:"周围敌人的生命回复率降低 {0}%",en:"Nearby Enemies have {0}% reduced Life Regeneration Rate"},{zh:"迷踪",en:"Phasing"},{zh:"无法通向你职业的出发位置",en:"No path found to your Class' starting location"},{zh:"该槽位和你职业的出发位置之间有 {0} 个配置的天赋技能",en:"{0} Allocated Passive Skills between this Socket and your Class' starting location"},{zh:"暴击造成异常状态时,用于暴击伤害加成的词缀也套用于持续伤害加成,等于其数值的 50%\n击中的伤害总降 30%",en:"Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value\n30% less Damage with Hits"},{zh:"攻击的投射物始终施加【流血】和【瘫痪】效果,并击退敌人\n投射物不能贯穿、分裂或连锁",en:"Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies\nProjectiles cannot Pierce, Fork or Chain"},{zh:"你被致盲\n被致盲时不影响你的照亮范围\n近战暴击率在被致盲时总增 25%",en:"You are Blind\nBlind does not affect your Light Radius\n25% more Melee Critical Strike Chance while Blinded"},{zh:"战吼立即施放\n所有战吼共享冷却时间",en:"Using Warcries is Instant\nWarcries share their Cooldown"},{zh:"受到的非混沌伤害有 50% 穿透能量护盾\n获得等于最大生命 15% 的额外最大能量护盾",en:"50% of Non-Chaos Damage taken bypasses Energy Shield\nGain 15% of Maximum Life as Extra Maximum Energy Shield"},{zh:"每秒消耗一具附近的灵枢,恢复 5% 生命和魔力\n若你近期内没有消耗灵枢,则受到的伤害总增 10%",en:"Every second, Consume a nearby Corpse to Recover 5% of Life and Mana\n10% more Damage taken if you haven't Consumed a Corpse Recently"},{zh:"受到的所有伤害都穿透能量护盾\n受到的元素伤害有 50% 视为混沌伤害\n混沌抗性上限 +5%",en:"All Damage taken bypasses Energy Shield\n50% of Elemental Damage taken as Chaos Damage\n+5% to maximum Chaos Resistance"},{zh:"恢复的能量护盾不能超过护甲值\n将近期内从击中阻挡的 3% 的物理伤害转化为每秒再生的能量护盾",en:"Cannot Recover Energy Shield to above Armour\n3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second"},{zh:"在过去 8 秒内造成暴击的技能造成的击中和异常状态伤害总增 40%\n你的暴击不造成额外伤害\n暴击造成的异常状态不在其内",en:"Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments\nYour Critical Strikes do not deal extra Damage\nAilments never count as being from Critical Strikes"},{zh:"从药剂获得的生命回复同样作用于能量护盾\n从药剂获得的生命回复总降 30%",en:"Life Recovery from Flasks also applies to Energy Shield\n30% less Life Recovery from Flasks"},{zh:"生命再生率总降 50%\n偷取的每秒最大生命总恢复量总降 50%\n能量护盾充能改为对生命生效",en:"50% less Life Regeneration Rate\n50% less maximum Total Life Recovery per Second from Leech\nEnergy Shield Recharge instead applies to Life"},{zh:"再生时魔力回复无效\n魔力每秒再生25点,怒火再生1点\n技能消耗+3点怒火",en:"Mana Recovery from Regeneration is not applied\n1 Rage Regenerated for every 25 Mana Regeneration per Second\nSkills Cost +3 Rage"},{zh:"恢复的能量护盾不能超过闪避值\n每 2 秒获得一层鬼影缠身,最多 3 层\n被击中时失去一层鬼影缠身,同时恢复等于你闪避值 3% 的能量护盾",en:"Cannot Recover Energy Shield to above Evasion Rating\nEvery 2 seconds, gain a Ghost Shroud, up to a maximum of 3\nWhen Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating"},{zh:"生命偷取改为能量护盾偷取\n偷取的每秒总能量护盾恢复量上限翻倍\n能量护盾不能充能",en:"Leech Energy Shield instead of Life\nMaximum total Energy Shield Recovery per second from Leech is doubled\nCannot Recharge Energy Shield"},{zh:"攻击格挡率翻倍\n法术格挡率翻倍\n被格挡的击中对你造成 65% 伤害",en:"Chance to Block Attack Damage is doubled\nChance to Block Spell Damage is doubled\nYou take 65% of Damage from Blocked Hits"},{zh:"你只能有一种捷效果\n你身上的捷增益总效果总增 50%\n捷技能的总击中伤害总增 100%\n捷技能的总持续伤害总增 50%\n捷技能召唤生物的伤害总增 25%\n你禁用光环技能",en:"You can only have one Herald\n50% more Effect of Herald Buffs on you\n100% more Damage with Hits from Herald Skills\n50% more Damage Over Time with Herald Skills\nMinions from Herald Skills deal 25% more Damage\nYour Aura Skills are Disabled"},{zh:"你的魔蛊有无限的持续时间\n你的诅咒效果总降 20%",en:"Your Hexes have infinite Duration\n20% less Effect of your Curses"},{zh:"你击中穿刺的敌人时,也穿刺他周围的其它敌人\n对你穿刺的敌人施加 4 次额外穿刺\n你穿刺敌人后 4 秒内不能对它重复穿刺,并且这些穿刺无法被呼唤",en:"When your Hits Impale Enemies, also Impale other Enemies near them\nInflict 4 additional Impales on Enemies you Impale\nFor 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them"},{zh:"若你在过去一秒内开始受到持续伤害,则受到的持续伤害总降 50%\n你身上的异常状态持续时间总增 100%",en:"Take 50% less Damage over Time if you've started taking Damage over Time in the past second\n100% more Duration of Ailments on you"},{zh:"敏捷不给闪避值提供属性加成\n法术伤害压制率按照每 15 点敏捷 +1%",en:"Dexterity provides no inherent bonus to Evasion Rating\n+1% Chance to Suppress Spell Damage per 15 Dexterity"},{zh:"周围的友军和敌人跟你共享能量球\n击中你的敌人有 10% 的几率获得一个耐力球,\n狂怒球或暴击球",en:"Nearby Allies and Enemies Share Charges with you\nEnemies Hitting you have 10% chance to gain an Endurance, \nFrenzy or Power Charge"},{zh:"最大魔力的 80% 转化为双倍的护甲",en:"80% of Maximum Mana is Converted to twice that much Armour"},{zh:"最大能量护盾为 0\n非满血状态时,每秒献祭 20% 魔力来回复同等数值的生命",en:"Maximum Energy Shield is 0\nWhile not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life"},{zh:"静止时,每秒获得 2 层【缓速藤蔓】\n每层【缓速藤蔓】有 2% 的几率造成双倍伤害\n每层【缓速藤蔓】使受到的伤害总降 1%",en:"Gain 2 Grasping Vines each second while stationary\n2% chance to deal Double Damage per Grasping Vine\n1% less Damage taken per Grasping Vine"},{zh:"每有一个空药水栏都每隔 5 秒获得 4 次药剂充能",en:"Flasks Gain 4 Charges per empty Flask Slot every 5 seconds"},{zh:"攻击伤害在命中值大于生命上限的情况下总增 40%\n不能造成暴击",en:"40% more Attack Damage if Accuracy Rating is higher than Maximum Life\nNever deal Critical Strikes"},{zh:"[DNT] Always deal Critical Strikes\nYou have no Critical Strike Multiplier\nAilments never count as being from Critical Strikes\n50%% less Cooldown Recovery Speed",en:"[DNT] Always deal Critical Strikes\nYour Critical Strikes do not deal extra Damage\nAilments never count as being from Critical Strikes\n50% less Cooldown Recovery Rate"},{zh:"护甲值改为承受击中造成的火焰、冰霜、闪电伤害,而非物理伤害\n所有元素抗性上限 -15%",en:"Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage\n-15% to all maximum Elemental Resistances"},{zh:"每个暴击球使法术伤害总增 3%\n获得暴击球来取代狂怒球",en:"3% more Spell Damage per Power Charge\nGain Power Charges instead of Frenzy Charges"},{zh:"召唤图腾的上限 -1\n你可以额外附着一个烙印到敌人身上",en:"-1 to maximum number of Summoned Totems\nYou can have an additional Brand Attached to an Enemy"},{zh:"有 100% 的几率以 200% 护甲值进行防御\n任何伤害类型的最大伤害减免为 50%",en:"100% chance to Defend with 200% of Armour\nMaximum Damage Reduction for any Damage Type is 50%"},{zh:"无法点燃、冰缓、冻结、感电\n暴击施加烧灼、易碎、力竭",en:"Cannot Ignite, Chill, Freeze or Shock\nCritical Strikes inflict Scorch, Brittle and Sapped"},{zh:"当你承受元素异常状态时,所有伤害均会传播该异常状态\n当你传播元素异常状态时,将自身受到的该异常状态移除",en:"All Damage will cause Elemental Ailments you are suffering\nRemove Elemental Ailments from you when you inflict them"},{zh:"无法使用头部装备\n暴击率特别幸运\n暴击伤害特别幸运\n敌人对你造成的暴击伤害特别幸运",en:"Can't use Helmets\nYour Critical Strike Chance is Lucky\nYour Damage with Critical Strikes is Lucky\nEnemies' Damage with Critical Strikes against you is Lucky"},{zh:"智慧不给能量护盾提供属性加成\n元素异常状态持续时间按照每 15 点智慧降低 2%",en:"Intelligence provides no inherent bonus to Energy Shield\n2% reduced Duration of Elemental Ailments on you per 15 Intelligence"},{zh:"能量护盾开始为零\n能量护盾不能充能再生\n能量护盾每秒失去 5% \n未保留的生命全满时不会移除生命偷取效果\n生命偷取在满血时改为恢复能量护盾",en:"Energy Shield starts at zero\nCannot Recharge or Regenerate Energy Shield\nLose 5% of Energy Shield per second\nLife Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life"},{zh:"能量护盾开始为零",en:"Your Energy Shield starts at zero"},{zh:"非立即偷取的生命回复无法生效\n每有 3% 来自偷取的每秒生命回复,获得 2% 额外物理伤害减免",en:"Life Recovery from Non-Instant Leech is not applied\n2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech"},{zh:"你技能的光环只能影响你\n光环技能的光环效果按照它们每保留 2% 魔力上限就总增 1%\n光环技能的魔力保留总增 40%",en:"Auras from your Skills can only affect you\nAura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve\n40% more Mana Reservation of Aura Skills"},{zh:"无视属性需求\n无法获得属性加成",en:"Ignore Attribute Requirements\nGain no inherent bonuses from Attributes"},{zh:"受到的冰霜和闪电伤害有 50% 视为火焰伤害\n冰霜抗性总降 50%\n闪电抗性总降 50%",en:"50% of Cold and Lightning Damage taken as Fire Damage\n50% less Cold Resistance\n50% less Lightning Resistance"},{zh:"你在无负重状态下视为双持武器\n你在无负重状态下近战技能的攻击速度总增 40%\n你在无负重状态下每 10 点敏捷都使近战技能附加 14 到 20 点物理攻击伤害",en:"You count as Dual Wielding while you are Unencumbered\n40% more Attack Speed with Melee Skills while you are Unencumbered\nAdds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered"},{zh:"攻击伤害格挡率上限 -25%\n法术伤害格挡率上限 -25%\n法术伤害格挡率按照每 1% 超量的攻击伤害格挡率 +2%",en:"-25% to maximum Chance to Block Attack Damage\n-25% to maximum Chance to Block Spell Damage\n+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage"},{zh:"受非瓦尔防卫技能影响时,+10% 所有元素抗性和最大元素抗性\n受非瓦尔防卫技能影响时,获得 20% 额外物理伤害减免\n若近期内失去非瓦尔防卫技能增益效果,则受到的伤害总增 20%",en:"+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill\n20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill\n20% more Damage taken if a Non-Vaal Guard Buff was lost Recently"},{zh:"能量护盾在近期内开始充能后不会被伤害打断\n能量护盾充能率总降 40%",en:"Energy Shield Recharge is not interrupted by Damage if Recharge began Recently\n40% less Energy Shield Recharge Rate"},{zh:"若你近期没有被攻击击中,则受到的攻击伤害总降 20%\n若你近期被攻击击中,则闪避总增 10%\n若你近期被攻击击中,则受到的攻击伤害总增 20%",en:"20% less Attack Damage taken if you haven't been Hit by an Attack Recently\n10% more chance to Evade Attacks if you have been Hit by an Attack Recently\n20% more Attack Damage taken if you have been Hit by an Attack Recently"},{zh:"力量可以给所有法术伤害提供伤害加成",en:"Strength's Damage bonus applies to all Spell Damage as well"},{zh:"所有伤害可以造成冻结",en:"All Damage can Freeze"},{zh:"所有伤害可以造成点燃",en:"All Damage can Ignite"},{zh:"所有伤害可以造成中毒",en:"All Damage can Poison"},{zh:"所有伤害可以造成感电",en:"All Damage can Shock"},{zh:"击中满血敌人并造成伤害时必定使其晕眩",en:"Damaging Hits always Stun Enemies that are on Full Life"},{zh:"击中满血敌人时施加 {0} 层死亡凋零减益,持续 2 秒",en:"Hits Inflict {0} Withered Debuffs for 2 seconds on Enemies that are on Full Life"},{zh:"击中时有 {0}% 的几率施加一层缓速藤蔓",en:"{0}% chance to inflict a Grasping Vine on Hit"},{zh:"击中时施加一层缓速藤蔓",en:"Inflict a Grasping Vine on Hit"},{zh:"击击中稀有或传奇敌人时,有 {0}% 的几率创造【奉献地面】,持续 8 秒",en:"{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds"},{zh:"击败敌人时有 {0}% 的几率使其爆炸,造成其生命上限十分之一的火焰伤害",en:"Killing Blows have a {0}% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage"},{zh:"消灭获得的药剂充能提高 {0}%",en:"{0}% increased Flask Charges gained from Kills"},{zh:"消灭获得的药剂充能降低 {0}%",en:"{0}% reduced Flask Charges gained from Kills"},{zh:"击败稀有敌人时有 {0}% 的几率\n获得它的一项属性词缀,持续 60 秒",en:"Killing Blows against Rare Monsters have a {0}% chance\nto grant one of their Modifiers for 60 seconds"},{zh:"对低血敌人的 {0}% 的偷取立即生效",en:"{0}% of Leech is Instant against Low Life Enemies"},{zh:"近战打击技能对周围目标造成溅射伤害,其效果范围扩大 {0}%",en:"Melee Strike Skills deal Splash Damage to surrounding targets, with {0}% increased Area of Effect"},{zh:"近战打击技能对周围目标造成溅射伤害,其效果范围缩小 {0}%",en:"Melee Strike Skills deal Splash Damage to surrounding targets, with {0}% reduced Area of Effect"},{zh:"近战打击范围 +1 米",en:"+1 metre to Melee Strike Range"},{zh:"若你近期被击中,武器攻击发射一枚额外投射物",en:"Weapon Attacks fire an additional Projectile if you've been Hit Recently"},{zh:"若你近期被击中,武器攻击发射 {0} 枚额外投射物",en:"Weapon Attacks fire {0} additional Projectiles if you've been Hit Recently"},{zh:"压制 {0}% 的物理伤害减免",en:"Overwhelm {0}% of Physical Damage Reduction"},{zh:"击败稀有或传奇敌人时回复 {0}% 的生命",en:"Recover {0}% of Life on Killing a Rare or Unique Enemy"},{zh:"击败稀有或传奇敌人时失去 {0}% 的生命",en:"Lose {0}% of Life on Killing a Rare or Unique Enemy"},{zh:"击中有 {0}% 的几率刷新流血持续时间",en:"{0}% chance to refresh Bleeding Duration on Hit"},{zh:"击中有 {0}% 的几率刷新点燃的持续时间",en:"{0}% chance to refresh Ignite Duration on Hit"},{zh:"击中时有 {0}% 的几率偷取耐力球",en:"{0}% chance to Steal Endurance Charges on Hit"},{zh:"击中时偷取耐力球",en:"Hits Steal Endurance Charges"},{zh:"击中时有 {0}% 的几率偷取狂怒球",en:"{0}% chance to Steal Frenzy Charges on Hit"},{zh:"击中时偷取狂怒球",en:"Hits Steal Frenzy Charges"},{zh:"击中时有 {0}% 的几率偷取暴击球",en:"{0}% chance to Steal Power Charges on Hit"},{zh:"击中时偷取暴击球",en:"Hits Steal Power Charges"},{zh:"对未流血的敌人造成的流血伤害总增 {0}%",en:"Bleeding you inflict on non-Bleeding Enemies deals {0}% more Damage"},{zh:"对未流血的敌人造成的流血伤害总降 {0}%",en:"Bleeding you inflict on non-Bleeding Enemies deals {0}% less Damage"},{zh:"对满血敌人的暴击几率 {0}%",en:"{0}% to Critical Strike Chance against Enemies that are on Full Life"},{zh:"击中满血敌人时使其灰烬缠身,持续 {0} 秒",en:"Cover Enemies in Ash on Hit for {0} seconds against Enemies that are on Full Life"},{zh:"击中满血敌人时使其冰霜缠身,持续 {0} 秒",en:"Cover Enemies in Frost on Hit for {0} seconds against Enemies that are on Full Life"},{zh:"击中满血敌人时碾压,持续 {0} 秒",en:"Crush Enemies for {0} seconds when you Hit them while they are on Full Life"},{zh:"对低血敌人造成的伤害提高 {0}%",en:"{0}% increased Damage against Enemies that are on Low Life"},{zh:"你在过去 8 秒内每施放一个非瞬发法术,伤害提高 {0}%",en:"{0}% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds"},{zh:"你在过去 8 秒内每施放一个非瞬发法术,伤害降低 {0}%",en:"(0)% reduced Damage for each Non-Instant Spell you've Cast in the past 8 seconds"},{zh:"低血时你的击中无法被闪避",en:"Your hits can't be Evaded while you are on Low Life"},{zh:"击败敌人时有 {0}% 的几率获得猛攻 10 秒",en:"{0}% chance to gain Onslaught for 10 seconds on Killing Blow"},{zh:"击败敌人时获得猛攻 10 秒",en:"Gain Onslaught for 10 seconds on Killing Blow"},{zh:"插入的技能石被 {0} 级的【高阶多重投射】辅助",en:"Socketed Gems are Supported by Level {0} Greater Multiple Projectiles"},{zh:"插入的技能石被 {0} 级的【虚空操纵】辅助",en:"Socketed Gems are Supported by Level {0} Void Manipulation"},{zh:"插入的技能石被 {0} 级的【猛毒】辅助",en:"Socketed Gems are Supported by Level {0} Vile Toxins"},{zh:"插入的技能石被 {0} 级的【释出】辅助",en:"Socketed Gems are Supported by Level {0} Unleash"},{zh:"插入的技能石被 {0} 级的【异常爆发】辅助",en:"Socketed Gems are Supported by Level {0} Unbound Ailments"},{zh:"插入的技能石被 {0} 级的【陷阱冷却】辅助",en:"Socketed Gems are Supported by Level {0} Advanced Traps"},{zh:"插入的技能石被 {0} 级的【陷阱及地雷伤害】辅助",en:"Socketed Gems are Supported by Level {0} Trap and Mine Damage"},{zh:"插入的技能石被 {0} 级的【陷阱】辅助",en:"Socketed Gems are Supported by Level {0} Trap"},{zh:"插入的技能石被 {0} 级的【迅整】辅助",en:"Socketed Gems are Supported by Level {0} Swift Assembly"},{zh:"插入的技能石被 {0} 级的【召唤幻影】辅助",en:"Socketed Gems are Supported by Level {0} Summon Phantasm"},{zh:"插入的技能石被 {0} 级的【元素大军】辅助",en:"Socketed Gems are Supported by Level {0} Elemental Army"},{zh:"插入的技能石被 {0} 级的【击晕】辅助",en:"Socketed Gems are Supported by Level {0} Stun"},{zh:"插入的技能石被 {0} 级的【灌能吟唱】辅助",en:"Socketed Gems are Supported by Level {0} Infused Channelling"},{zh:"插入的技能石被 {0} 级的【先祖召唤】辅助",en:"Socketed Gems are Supported by Level {0} Ancestral Call"},{zh:"插入的技能石被 {0} 级的【法术图腾】辅助",en:"Socketed Gems are Supported by Level {0} Spell Totem"},{zh:"插入的技能石被 {0} 级的【多重范围施法】辅助",en:"Socketed Gems are Supported by Level {0} Spell Cascade"},{zh:"插入的技能石被 {0} 级的【投射物减速】辅助",en:"Socketed Gems are Supported by Level {0} Slower Projectiles"},{zh:"插入的技能石被 {0} 级的【震波】辅助",en:"Socketed Gems are Supported by Level {0} Shockwave"},{zh:"插入的技能石被 {0} 级的【无情】辅助",en:"Socketed Gems are Supported by Level {0} Ruthless"},{zh:"插入的技能石被 {0} 级的【高爆地雷】辅助",en:"Socketed Gems are Supported by Level {0} High-Impact Mine"},{zh:"插入的技能石被 {0} 级的【链爆地雷】辅助",en:"Socketed Gems are Supported by Level {0} Blastchain Mine"},{zh:"插入的技能石被 {0} 级的【启迪】辅助",en:"Socketed Gems are Supported by Level {0} Inspiration"},{zh:"插入的技能石被 {0} 级的【持续时间缩短】辅助",en:"Socketed Gems are Supported by Level {0} Less Duration"},{zh:"插入的技能石被 {0} 级的【极速腐化】辅助",en:"Socketed Gems are Supported by Level {0} Swift Affliction"},{zh:"插入的技能石被 {0} 级的【弩炮图腾】辅助",en:"Socketed Gems are Supported by Level {0} Ballista Totem"},{zh:"插入的技能石被 {0} 级的【怒火】辅助",en:"Socketed Gems are Supported by Level {0} Rage"},{zh:"插入的技能石被 {0} 级的【粉碎】辅助",en:"Socketed Gems are Supported by Level {0} Pulverise"},{zh:"插入的技能石被 {0} 级的【暴击获得暴击球】辅助",en:"Socketed Gems are Supported by Level {0} Power Charge On Critical"},{zh:"插入的技能石被 {0} 级的【毒化】辅助",en:"Socketed Gems are Supported by Level {0} Critical Strike Affliction"},{zh:"插入的技能石被 {0} 级的【零点射击】辅助",en:"Socketed Gems are Supported by Level {0} Point Blank"},{zh:"插入的技能石被 {0} 级的【穿透】辅助",en:"Socketed Gems are Supported by Level {0} Pierce"},{zh:"插入的技能石被 {0} 级的【物理转闪电】辅助",en:"Socketed Gems are Supported by Level {0} Physical to Lightning"},{zh:"插入的技能石被 {0} 级的【邪恶投掷】辅助",en:"Socketed Gems are Supported by Level {0} Vicious Projectiles"},{zh:"插入的技能石被 {0} 级的【齐射】辅助",en:"Socketed Gems are Supported by Level {0} Volley"},{zh:"插入的技能石被 {0} 级的【动量】辅助",en:"Socketed Gems are Supported by Level {0} Momentum"},{zh:"插入的技能石被 {0} 级的【多重陷阱】辅助",en:"Socketed Gems are Supported by Level {0} Multiple Traps"},{zh:"插入的技能石被 {0} 级的【多重图腾】辅助",en:"Socketed Gems are Supported by Level {0} Multiple Totems"},{zh:"插入的技能石被 {0} 级的【多重打击】辅助",en:"Socketed Gems are Supported by Level {0} Multistrike"},{zh:"插入的技能石被 {0} 级的【施法回响】辅助",en:"Socketed Gems are Supported by Level {0} Spell Echo"},{zh:"插入的技能石被 {0} 级的【幻影射手】辅助",en:"Socketed Gems are Supported by Level {0} Mirage Archer"},{zh:"插入的技能石被 {0} 级的【地雷网】辅助",en:"Socketed Gems are Supported by Level {0} Minefield"},{zh:"插入的技能石被 {0} 级的【近战伤害扩散】辅助",en:"Socketed Gems are Supported by Level {0} Melee Splash"},{zh:"插入的技能石被 {0} 级的【近战物理伤害】辅助",en:"Socketed Gems are Supported by Level {0} Melee Physical Damage"},{zh:"插入的技能石被 {0} 级的【满血伤害】辅助",en:"Socketed Gems are Supported by Level {0} Damage on Full Life"},{zh:"插入的技能石被 {0} 级的【肉盾】辅助",en:"Socketed Gems are Supported by Level {0} Meat Shield"},{zh:"插入的技能石被 {0} 级的【魔力偷取】辅助",en:"Socketed Gems are Supported by Level {0} Mana Leech"},{zh:"插入的技能石被 {0} 级的【瘫痪】辅助",en:"Socketed Gems are Supported by Level {0} Maim"},{zh:"插入的技能石被 {0} 级的【闪电穿透】辅助",en:"Socketed Gems are Supported by Level {0} Lightning Penetration"},{zh:"插入的技能石被 {0} 级的【生命偷取】辅助",en:"Socketed Gems are Supported by Level {0} Life Leech"},{zh:"插入的技能石被 {0} 级的【击中生命回复】辅助",en:"Socketed Gems are Supported by Level {0} Life Gain on Hit"},{zh:"插入的技能石被 {0} 级的【低阶毒化】辅助",en:"Socketed Gems are Supported by Level {0} Chance to Poison"},{zh:"插入的技能石被 {0} 级的【低阶多重投射】辅助",en:"Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles"},{zh:"插入的技能石被 {0} 级的【击退】辅助",en:"Socketed Gems are Supported by Level {0} Knockback"},{zh:"插入的技能石被 {0} 级的【物品稀有度增幅】辅助",en:"Socketed Gems are Supported by Level {0} Item Rarity"},{zh:"插入的技能石被 {0} 级的【钢铁意志】辅助",en:"Socketed Gems are Supported by Level {0} Iron Will"},{zh:"插入的技能石被 {0} 级的【钢铁之握】辅助",en:"Socketed Gems are Supported by Level {0} Iron Grip"},{zh:"插入的技能石被 {0} 级的【闪电支配】辅助",en:"Socketed Gems are Supported by Level {0} Innervate"},{zh:"插入的技能石被 {0} 级的【炎军】辅助",en:"Socketed Gems are Supported by Level {0} Infernal Legion"},{zh:"插入的技能石被 {0} 级的【召唤生物速度】辅助",en:"Socketed Gems are Supported by Level {0} Minion Speed"},{zh:"插入的技能石被 {0} 级的【召唤生物生命】辅助",en:"Socketed Gems are Supported by Level {0} Minion Life"},{zh:"插入的技能石被 {0} 级的【召唤生物伤害】辅助",en:"Socketed Gems are Supported by Level {0} Minion Damage"},{zh:"插入的技能石被 {0} 级的【持续时间延长】辅助",en:"Socketed Gems are Supported by Level {0} Increased Duration"},{zh:"插入的技能石被 {0} 级的【提高暴击几率】辅助",en:"Socketed Gems are Supported by Level {0} Increased Critical Strikes"},{zh:"插入的技能石被 {0} 级的【提高暴击伤害】辅助",en:"Socketed Gems are Supported by Level {0} Increased Critical Damage"},{zh:"插入的技能石被 {0} 级的【增加燃烧伤害】辅助",en:"Socketed Gems are Supported by Level {0} Burning Damage"},{zh:"插入的技能石被 {0} 级的【增大范围】辅助",en:"Socketed Gems are Supported by Level {0} Increased Area of Effect"},{zh:"插入的技能石被 {0} 级的【尖刺战杖】辅助",en:"Socketed Gems are Supported by Level {0} Impale"},{zh:"插入的技能石被 {0} 级的【献祭】辅助",en:"Socketed Gems are Supported by Level {0} Immolate"},{zh:"插入的技能石被 {0} 级的【点燃扩散】辅助",en:"Socketed Gems are Supported by Level {0} Ignite Proliferation"},{zh:"插入的技能石被 {0} 级的【霜咬】辅助",en:"Socketed Gems are Supported by Level {0} Ice Bite"},{zh:"插入的技能石被 {0} 级的【急冻】辅助",en:"Socketed Gems are Supported by Level {0} Hypothermia"},{zh:"插入的技能石被 {0} 级的【高阶齐射】辅助",en:"Socketed Gems are Supported by Level {0} Greater Volley"},{zh:"插入的技能石被 {0} 级的【武器元素伤害】辅助",en:"Socketed Gems are Supported by Level {0} Elemental Damage with Attacks"},{zh:"插入的技能石被 {0} 级的【和善】辅助",en:"Socketed Gems are Supported by Level {0} Generosity"},{zh:"插入的技能石被 {0} 级的【充能陷阱】辅助",en:"Socketed Gems are Supported by Level {0} Charged Traps"},{zh:"插入的技能石被 {0} 级的【护体】辅助",en:"Socketed Gems are Supported by Level {0} Fortify"},{zh:"插入的技能石被 {0} 级的【分裂】辅助",en:"Socketed Gems are Supported by Level {0} Fork"},{zh:"插入的技能石被 {0} 级的【几率逃跑】辅助",en:"Socketed Gems are Supported by Level {0} Chance to Flee"},{zh:"插入的技能石被 {0} 级的【火焰穿透】辅助",en:"Socketed Gems are Supported by Level {0} Fire Penetration"},{zh:"插入的技能石被 {0} 级的【狂噬】辅助",en:"Socketed Gems are Supported by Level {0} Feeding Frenzy"},{zh:"插入的技能石被 {0} 级的【快速投射】辅助",en:"Socketed Gems are Supported by Level {0} Faster Projectiles"},{zh:"插入的技能石被 {0} 级的【快速施法】辅助",en:"Socketed Gems are Supported by Level {0} Faster Casting"},{zh:"插入的技能石被 {0} 级的【快速攻击】辅助",en:"Socketed Gems are Supported by Level {0} Faster Attacks"},{zh:"插入的技能石被 {0} 级的【能量偷取】辅助",en:"Socketed Gems are Supported by Level {0} Energy Leech"},{zh:"插入的技能石被 {0} 级的【近战击晕获得耐力球】辅助",en:"Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun"},{zh:"插入的技能石被 {0} 级的【元素扩散】辅助",en:"Socketed Gems are Supported by Level {0} Elemental Proliferation"},{zh:"插入的技能石被 {0} 级的【元素集中】辅助",en:"Socketed Gems are Supported by Level {0} Elemental Focus"},{zh:"插入的技能石被 {0} 级的【效能】辅助",en:"Socketed Gems are Supported by Level {0} Efficacy"},{zh:"插入的技能石被 {0} 级的【腐蚀】辅助",en:"Socketed Gems are Supported by Level {0} Decay"},{zh:"插入的技能石被 {0} 级的【掠食】辅助",en:"Socketed Gems are Supported by Level {0} Predator"},{zh:"插入的技能石被 {0} 级的【致命异常状态】辅助",en:"Socketed Gems are Supported by Level {0} Deadly Ailments"},{zh:"插入的技能石被 {0} 级的【蛊咒】辅助",en:"Socketed Gems are Supported by Level {0} Hextouch"},{zh:"插入的技能石被 {0} 级的【终结】辅助",en:"Socketed Gems are Supported by Level {0} Culling Strike"},{zh:"插入的技能石被 {0} 级的【精准破坏】辅助",en:"Socketed Gems are Supported by Level {0} Controlled Destruction"},{zh:"插入的技能石被 {0} 级的【集中效应】辅助",en:"Socketed Gems are Supported by Level {0} Concentrated Effect"},{zh:"插入的技能石被 {0} 级的【寒冰转烈焰】辅助",en:"Socketed Gems are Supported by Level {0} Cold to Fire"},{zh:"插入的技能石被 {0} 级的【冰霜穿透】辅助",en:"Socketed Gems are Supported by Level {0} Cold Penetration"},{zh:"插入的技能石被 {0} 级的【散弹陷阱】辅助",en:"Socketed Gems are Supported by Level {0} Cluster Traps"},{zh:"插入的技能石被 {0} 级的【近战】辅助",en:"Socketed Gems are Supported by Level {0} Close Combat"},{zh:"插入的技能石被 {0} 级的【充能地雷】辅助",en:"Socketed Gems are Supported by Level {0} Charged Mines"},{zh:"插入的技能石被 {0} 级的【凋零之触】辅助",en:"Socketed Gems are Supported by Level {0} Withering Touch"},{zh:"插入的技能石被 {0} 级的【几率点燃】辅助",en:"Socketed Gems are Supported by Level {0} Combustion"},{zh:"插入的技能石被 {0} 级的【几率流血】辅助",en:"Socketed Gems are Supported by Level {0} Chance to Bleed"},{zh:"插入的技能石被 {0} 级的【连锁】辅助",en:"Socketed Gems are Supported by Level {0} Chain"},{zh:"插入的技能石被 {0} 级的【吟唱时施放】辅助",en:"Socketed Gems are Supported by Level {0} Cast while Channelling"},{zh:"插入的技能石被 {0} 级的【晕眩时施放】辅助",en:"Socketed Gems are Supported by Level {0} Cast when Stunned"},{zh:"插入的技能石被 {0} 级的【近战击败时施放】辅助",en:"Socketed Gems are Supported by Level {0} Cast on Melee Kill"},{zh:"插入的技能石被 {0} 级的【死亡时施放】辅助",en:"Socketed Gems are Supported by Level {0} Cast on Death"},{zh:"插入的技能石被 {0} 级的【受伤时施放】辅助",en:"Socketed Gems are Supported by Level {0} Cast when Damage Taken"},{zh:"插入的技能石被 {0} 级的【暴击时施放】辅助",en:"Socketed Gems are Supported by Level {0} Cast On Critical Strike"},{zh:"插入的技能石被 {0} 级的【残暴】辅助",en:"Socketed Gems are Supported by Level {0} Brutality"},{zh:"插入的技能石被 {0} 级的【彻骨】辅助",en:"Socketed Gems are Supported by Level {0} Bonechill"},{zh:"插入的技能石被 {0} 级的【血魔法】辅助",en:"Socketed Gems are Supported by Level {0} Arrogance"},{zh:"插入的技能石被 {0} 级的【嗜血】辅助",en:"Socketed Gems are Supported by Level {0} Bloodlust"},{zh:"插入的技能石被 {0} 级的【致盲】辅助",en:"Socketed Gems are Supported by Level {0} Blind"},{zh:"插入的技能石被 {0} 级的【诅咒光环】辅助",en:"Socketed Gems are Supported by Level {0} Blasphemy"},{zh:"插入的技能石被 {0} 级的【弹幕】辅助",en:"Socketed Gems are Supported by Level {0} Barrage"},{zh:"插入的技能石被 {0} 级的【箭之新星】辅助",en:"Socketed Gems are Supported by Level {0} Arrow Nova"},{zh:"插入的技能石被 {0} 级的【秘术增强】辅助",en:"Socketed Gems are Supported by Level {0} Arcane Surge"},{zh:"插入的技能石被 {0} 级的【额外命中】辅助",en:"Socketed Gems are Supported by Level {0} Additional Accuracy"},{zh:"插入的技能石被 {0} 级的【附加闪电伤害】辅助",en:"Socketed Gems are Supported by Level {0} Added Lightning Damage"},{zh:"插入的技能石被 {0} 级的【附加火焰伤害】辅助",en:"Socketed Gems are Supported by Level {0} Added Fire Damage"},{zh:"插入的技能石被 {0} 级的【附加冰霜伤害】辅助",en:"Socketed Gems are Supported by Level {0} Added Cold Damage"},{zh:"插入的技能石被 {0} 级的【附加混沌伤害】辅助",en:"Socketed Gems are Supported by Level {0} Added Chaos Damage"},{zh:"插入的技能石被 {0} 级的【会心一击】辅助",en:"Socketed Gems are Supported by Level {0} Pinpoint"},{zh:"插入的技能石被 {0} 级的【末日将至】辅助",en:"Socketed Gems are Supported by Level {0} Impending Doom"},{zh:"插入的技能石被 {0} 级的【三位一体】辅助",en:"Socketed Gems are Supported by Level {0} Trinity"},{zh:"插入的技能石被 {0} 级的【血气】辅助",en:"Socketed Gems are Supported by Level {0} Bloodthirst"},{zh:"插入的技能石被 {0} 级的【凌厉】辅助",en:"Socketed Gems are Supported by Level {0} Cruelty"},{zh:"插入的技能石被 {0} 级的【赤炼】辅助",en:"Socketed Gems are Supported by Level {0} Lifetap"},{zh:"插入的技能石被 {0} 级的【弩炮集火】辅助",en:"Socketed Gems are Supported by Level {0} Focused Ballista"},{zh:"插入的技能石被 {0} 级的【裂地之灵】辅助",en:"Socketed Gems are Supported by Level {0} Earthbreaker"},{zh:"插入的技能石被 {0} 级的【斩首】辅助",en:"Socketed Gems are Supported by Level {0} Behead"},{zh:"插入的技能石被 {0} 级的【击中时施加印记】辅助",en:"Socketed Gems are Supported by Level {0} Mark On Hit"},{zh:"插入的技能石被 {0} 级的【神圣祝福】辅助",en:"Socketed Gems are Supported by Level {0} Divine Blessing"},{zh:"插入的技能石被 {0} 级的【恒祝】辅助",en:"Socketed Gems are Supported by Level {0} Eternal Blessing"},{zh:"插入的技能石被 {0} 级的【强化聚能】辅助",en:"Socketed Gems are Supported by Level {0} Overcharge"},{zh:"插入的技能石被 {0} 级的【诅咒之地】辅助",en:"Socketed Gems are Supported by Level {0} Cursed Ground"},{zh:"插入的技能石被 {0} 级的【魔蛊绽放】辅助",en:"Socketed Gems are Supported by Level {0} Hex Bloom"},{zh:"插入的技能石被 {0} 级的【法铸箭矢】辅助",en:"Socketed Gems are Supported by Level {0} Manaforged Arrows"},{zh:"插入的技能石被 {0} 级的【棱光魔爆】辅助",en:"Socketed Gems are Supported by Level {0} Prismatic Burst"},{zh:"插入的技能石被 {0} 级的【投射物归返】辅助",en:"Socketed Gems are Supported by Level {0} Returning Projectiles"},{zh:"插入的技能石被 {0} 级的【内伤】辅助",en:"Socketed Gems are Supported by Level {0} Trauma"},{zh:"插入的技能石被 {0} 级的【碎影魔刃】辅助",en:"Socketed Gems are Supported by Level {0} Spellblade"},{zh:"插入的技能石被 {0} 级的【吞噬】辅助",en:"Socketed Gems are Supported by Level {0} Devour"},{zh:"插入的技能石被 {0} 级的【鲜肉】辅助",en:"Socketed Gems are Supported by Level {0} Fresh Meat"},{zh:"插入的技能石被 {0} 级的【焚木烈火】辅助",en:"Socketed Gems are Supported by Level {0} Flamewood"},{zh:"插入的技能石被 {0} 级的【腐化战吼】辅助",en:"Socketed Gems are Supported by Level {0} Corrupting Cry"},{zh:"插入的技能石被 {0} 级的【无常】辅助",en:"Socketed Gems are Supported by Level {0} Volatility"},{zh:"插入的技能石被 {0} 级的【守卫祝福】辅助",en:"Socketed Gems are Supported by Level {0} Guardian's Blessing"},{zh:"插入的技能石被 {0} 级的【牺牲】辅助",en:"Socketed Gems are Supported by Level {0} Sacrifice"},{zh:"插入的技能石被 {0} 级的【冰冽连接】辅助",en:"Socketed Gems are Supported by Level {0} Frigid Bond"},{zh:"插入的技能石被 {0} 级的【核心地雷】辅助",en:"Socketed Gems are Supported by Level {0} Locus Mine"},{zh:"插入的技能石被 {0} 级的【凌虐】辅助",en:"Socketed Gems are Supported by Level {0} Sadism"},{zh:"插入的技能石被 {0} 级的【精准炽炎】辅助",en:"Socketed Gems are Supported by Level {0} Controlled Blaze"},{zh:"所有 火球 宝石等级 +{0}",en:"+{0} to Level of all Fireball Gems"},{zh:"所有 火球 宝石等级 -{0}",en:"-{0} to Level of all Fireball Gems"},{zh:"所有 冰霜新星 宝石等级 +{0}",en:"+{0} to Level of all Ice Nova Gems"},{zh:"所有 冰霜新星 宝石等级 -{0}",en:"-{0} to Level of all Ice Nova Gems"},{zh:"所有 跃击 宝石等级 +{0}",en:"+{0} to Level of all Leap Slam Gems"},{zh:"所有 跃击 宝石等级 -{0}",en:"-{0} to Level of all Leap Slam Gems"},{zh:"所有 横扫 宝石等级 +{0}",en:"+{0} to Level of all Sweep Gems"},{zh:"所有 横扫 宝石等级 -{0}",en:"-{0} to Level of all Sweep Gems"},{zh:"所有 裂地之击 宝石等级 +{0}",en:"+{0} to Level of all Ground Slam Gems"},{zh:"所有 裂地之击 宝石等级 -{0}",en:"-{0} to Level of all Ground Slam Gems"},{zh:"所有 劈砍 宝石等级 +{0}",en:"+{0} to Level of all Cleave Gems"},{zh:"所有 劈砍 宝石等级 -{0}",en:"-{0} to Level of all Cleave Gems"},{zh:"所有 重盾冲锋 宝石等级 +{0}",en:"+{0} to Level of all Shield Charge Gems"},{zh:"所有 重盾冲锋 宝石等级 -{0}",en:"-{0} to Level of all Shield Charge Gems"},{zh:"所有 坚决战吼 宝石等级 +{0}",en:"+{0} to Level of all Enduring Cry Gems"},{zh:"所有 坚决战吼 宝石等级 -{0}",en:"-{0} to Level of all Enduring Cry Gems"},{zh:"所有 双重打击 宝石等级 +{0}",en:"+{0} to Level of all Double Strike Gems"},{zh:"所有 双重打击 宝石等级 -{0}",en:"-{0} to Level of all Double Strike Gems"},{zh:"所有 元素打击 宝石等级 +{0}",en:"+{0} to Level of all Elemental Hit Gems"},{zh:"所有 元素打击 宝石等级 -{0}",en:"-{0} to Level of all Elemental Hit Gems"},{zh:"所有 不朽怒嚎 宝石等级 +{0}",en:"+{0} to Level of all Immortal Call Gems"},{zh:"所有 不朽怒嚎 宝石等级 -{0}",en:"-{0} to Level of all Immortal Call Gems"},{zh:"所有 双持打击 宝石等级 +{0}",en:"+{0} to Level of all Dual Strike Gems"},{zh:"所有 双持打击 宝石等级 -{0}",en:"-{0} to Level of all Dual Strike Gems"},{zh:"所有 回旋之刃 宝石等级 +{0}",en:"+{0} to Level of all Whirling Blades Gems"},{zh:"所有 回旋之刃 宝石等级 -{0}",en:"-{0} to Level of all Whirling Blades Gems"},{zh:"所有 狂怒 宝石等级 +{0}",en:"+{0} to Level of all Frenzy Gems"},{zh:"所有 狂怒 宝石等级 -{0}",en:"-{0} to Level of all Frenzy Gems"},{zh:"所有 霜暴 宝石等级 +{0}",en:"+{0} to Level of all Cold Snap Gems"},{zh:"所有 霜暴 宝石等级 -{0}",en:"-{0} to Level of all Cold Snap Gems"},{zh:"所有 魔卫复苏 宝石等级 +{0}",en:"+{0} to Level of all Raise Zombie Gems"},{zh:"所有 魔卫复苏 宝石等级 -{0}",en:"-{0} to Level of all Raise Zombie Gems"},{zh:"所有 爆灵术 宝石等级 +{0}",en:"+{0} to Level of all Detonate Dead Gems"},{zh:"所有 爆灵术 宝石等级 -{0}",en:"-{0} to Level of all Detonate Dead Gems"},{zh:"所有 腐蚀箭矢 宝石等级 +{0}",en:"+{0} to Level of all Caustic Arrow Gems"},{zh:"所有 腐蚀箭矢 宝石等级 -{0}",en:"-{0} to Level of all Caustic Arrow Gems"},{zh:"所有 电光寒霜 宝石等级 +{0}",en:"+{0} to Level of all Creeping Frost Gems"},{zh:"所有 电光寒霜 宝石等级 -{0}",en:"-{0} to Level of all Creeping Frost Gems"},{zh:"所有 冰霜射击 宝石等级 +{0}",en:"+{0} to Level of all Ice Shot Gems"},{zh:"所有 冰霜射击 宝石等级 -{0}",en:"-{0} to Level of all Ice Shot Gems"},{zh:"所有 充能打击 宝石等级 +{0}",en:"+{0} to Level of all Static Strike Gems"},{zh:"所有 充能打击 宝石等级 -{0}",en:"-{0} to Level of all Static Strike Gems"},{zh:"所有 分裂箭矢 宝石等级 +{0}",en:"+{0} to Level of all Split Arrow Gems"},{zh:"所有 分裂箭矢 宝石等级 -{0}",en:"-{0} to Level of all Split Arrow Gems"},{zh:"所有 狂野怒火 宝石等级 +{0}",en:"+{0} to Level of all Blood Rage Gems"},{zh:"所有 狂野怒火 宝石等级 -{0}",en:"-{0} to Level of all Blood Rage Gems"},{zh:"所有 正义之火 宝石等级 +{0}",en:"+{0} to Level of all Righteous Fire Gems"},{zh:"所有 正义之火 宝石等级 -{0}",en:"-{0} to Level of all Righteous Fire Gems"},{zh:"所有 解放 宝石等级 +{0}",en:"+{0} to Level of all Discharge Gems"},{zh:"所有 解放 宝石等级 -{0}",en:"-{0} to Level of all Discharge Gems"},{zh:"所有 闪现打击 宝石等级 +{0}",en:"+{0} to Level of all Flicker Strike Gems"},{zh:"所有 闪现打击 宝石等级 -{0}",en:"-{0} to Level of all Flicker Strike Gems"},{zh:"所有 电球 宝石等级 +{0}",en:"+{0} to Level of all Spark Gems"},{zh:"所有 电球 宝石等级 -{0}",en:"-{0} to Level of all Spark Gems"},{zh:"所有 冰矛 宝石等级 +{0}",en:"+{0} to Level of all Ice Spear Gems"},{zh:"所有 冰矛 宝石等级 -{0}",en:"-{0} to Level of all Ice Spear Gems"},{zh:"所有 召唤灵体 宝石等级 +{0}",en:"+{0} to Level of all Raise Spectre Gems"},{zh:"所有 召唤灵体 宝石等级 -{0}",en:"-{0} to Level of all Raise Spectre Gems"},{zh:"所有 炼狱之击 宝石等级 +{0}",en:"+{0} to Level of all Infernal Blow Gems"},{zh:"所有 炼狱之击 宝石等级 -{0}",en:"-{0} to Level of all Infernal Blow Gems"},{zh:"所有 冰霜之锤 宝石等级 +{0}",en:"+{0} to Level of all Glacial Hammer Gems"},{zh:"所有 冰霜之锤 宝石等级 -{0}",en:"-{0} to Level of all Glacial Hammer Gems"},{zh:"所有 冰墙 宝石等级 +{0}",en:"+{0} to Level of all Frost Wall Gems"},{zh:"所有 冰墙 宝石等级 -{0}",en:"-{0} to Level of all Frost Wall Gems"},{zh:"所有 冰霜脉冲 宝石等级 +{0}",en:"+{0} to Level of all Freezing Pulse Gems"},{zh:"所有 冰霜脉冲 宝石等级 -{0}",en:"-{0} to Level of all Freezing Pulse Gems"},{zh:"所有 闪烁新星 宝石等级 +{0}",en:"+{0} to Level of all Shock Nova Gems"},{zh:"所有 闪烁新星 宝石等级 -{0}",en:"-{0} to Level of all Shock Nova Gems"},{zh:"所有 毒蛇打击 宝石等级 +{0}",en:"+{0} to Level of all Viper Strike Gems"},{zh:"所有 毒蛇打击 宝石等级 -{0}",en:"-{0} to Level of all Viper Strike Gems"},{zh:"所有 暗影迷踪 宝石等级 +{0}",en:"+{0} to Level of all Phase Run Gems"},{zh:"所有 暗影迷踪 宝石等级 -{0}",en:"-{0} to Level of all Phase Run Gems"},{zh:"所有 爆炸箭矢 宝石等级 +{0}",en:"+{0} to Level of all Explosive 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狙击印记 宝石等级 -{0}",en:"-{0} to Level of all Sniper's Mark Gems"},{zh:"所有 绝望 宝石等级 +{0}",en:"+{0} to Level of all Despair Gems"},{zh:"所有 绝望 宝石等级 -{0}",en:"-{0} to Level of all Despair Gems"},{zh:"所有 闪电传送 宝石等级 +{0}",en:"+{0} to Level of all Lightning Warp Gems"},{zh:"所有 闪电传送 宝石等级 -{0}",en:"-{0} to Level of all Lightning Warp Gems"},{zh:"所有 召唤魔侍 宝石等级 +{0}",en:"+{0} to Level of all Summon Skeletons Gems"},{zh:"所有 召唤魔侍 宝石等级 -{0}",en:"-{0} to Level of all Summon Skeletons Gems"},{zh:"所有 击刃 宝石等级 +{0}",en:"+{0} to Level of all Riposte Gems"},{zh:"所有 击刃 宝石等级 -{0}",en:"-{0} to Level of all Riposte Gems"},{zh:"所有 复仇 宝石等级 +{0}",en:"+{0} to Level of all Vengeance Gems"},{zh:"所有 复仇 宝石等级 -{0}",en:"-{0} to Level of all Vengeance Gems"},{zh:"所有 清算 宝石等级 +{0}",en:"+{0} to Level of all Reckoning Gems"},{zh:"所有 清算 宝石等级 -{0}",en:"-{0} to Level of all Reckoning Gems"},{zh:"所有 重击 宝石等级 +{0}",en:"+{0} to Level of all Heavy Strike Gems"},{zh:"所有 重击 宝石等级 -{0}",en:"-{0} to Level of all Heavy Strike Gems"},{zh:"所有 霸气之击 宝石等级 +{0}",en:"+{0} to Level of all Dominating Blow Gems"},{zh:"所有 霸气之击 宝石等级 -{0}",en:"-{0} to Level of all Dominating Blow Gems"},{zh:"所有 箭雨 宝石等级 +{0}",en:"+{0} to Level of all Rain of Arrows Gems"},{zh:"所有 箭雨 宝石等级 -{0}",en:"-{0} to Level of all Rain of Arrows Gems"},{zh:"所有 烈炎风暴 宝石等级 +{0}",en:"+{0} to Level of all Firestorm Gems"},{zh:"所有 烈炎风暴 宝石等级 -{0}",en:"-{0} to Level of all Firestorm Gems"},{zh:"所有 闪电打击 宝石等级 +{0}",en:"+{0} to Level of all Lightning Strike Gems"},{zh:"所有 闪电打击 宝石等级 -{0}",en:"-{0} to Level of all Lightning Strike Gems"},{zh:"所有 暴风之盾 宝石等级 +{0}",en:"+{0} to Level of all Tempest Shield Gems"},{zh:"所有 暴风之盾 宝石等级 -{0}",en:"-{0} to Level of all Tempest Shield Gems"},{zh:"所有 熔岩护盾 宝石等级 +{0}",en:"+{0} to Level of all Molten Shell Gems"},{zh:"所有 熔岩护盾 宝石等级 -{0}",en:"-{0} to Level of all Molten Shell Gems"},{zh:"所有 力量抽取 宝石等级 +{0}",en:"+{0} to Level of all Power Siphon Gems"},{zh:"所有 力量抽取 宝石等级 -{0}",en:"-{0} to Level of all Power Siphon Gems"},{zh:"所有 放血 宝石等级 +{0}",en:"+{0} to Level of all Puncture Gems"},{zh:"所有 放血 宝石等级 -{0}",en:"-{0} to Level of all Puncture Gems"},{zh:"所有 闪电箭矢 宝石等级 +{0}",en:"+{0} to Level of all Lightning Arrow Gems"},{zh:"所有 闪电箭矢 宝石等级 -{0}",en:"-{0} to Level of all Lightning Arrow Gems"},{zh:"所有 电弧 宝石等级 +{0}",en:"+{0} to Level of all Arc Gems"},{zh:"所有 电弧 宝石等级 -{0}",en:"-{0} to Level of all Arc Gems"},{zh:"所有 迅捷 宝石等级 +{0}",en:"+{0} to Level of all Haste Gems"},{zh:"所有 迅捷 宝石等级 -{0}",en:"-{0} to Level of all Haste Gems"},{zh:"所有 元素净化 宝石等级 +{0}",en:"+{0} to Level of all Purity of Elements Gems"},{zh:"所有 元素净化 宝石等级 -{0}",en:"-{0} to Level of all Purity of Elements Gems"},{zh:"所有 活力 宝石等级 +{0}",en:"+{0} to Level of all Vitality Gems"},{zh:"所有 活力 宝石等级 -{0}",en:"-{0} to Level of all Vitality Gems"},{zh:"所有 纪律 宝石等级 +{0}",en:"+{0} to Level of all Discipline Gems"},{zh:"所有 纪律 宝石等级 -{0}",en:"-{0} to Level of all Discipline Gems"},{zh:"所有 优雅 宝石等级 +{0}",en:"+{0} to Level of all Grace Gems"},{zh:"所有 优雅 宝石等级 -{0}",en:"-{0} to Level of all Grace Gems"},{zh:"所有 坚定 宝石等级 +{0}",en:"+{0} to Level of all Determination Gems"},{zh:"所有 坚定 宝石等级 -{0}",en:"-{0} to Level of all Determination Gems"},{zh:"所有 愤怒 宝石等级 +{0}",en:"+{0} to Level of all Anger Gems"},{zh:"所有 愤怒 宝石等级 -{0}",en:"-{0} to Level of all Anger Gems"},{zh:"所有 憎恨 宝石等级 +{0}",en:"+{0} to Level of all Hatred Gems"},{zh:"所有 憎恨 宝石等级 -{0}",en:"-{0} to Level of all Hatred Gems"},{zh:"所有 暴怒 宝石等级 +{0}",en:"+{0} to Level of all Wrath Gems"},{zh:"所有 暴怒 宝石等级 -{0}",en:"-{0} to Level of all Wrath Gems"},{zh:"所有 燃烧箭矢 宝石等级 +{0}",en:"+{0} to Level of all Burning Arrow Gems"},{zh:"所有 燃烧箭矢 宝石等级 -{0}",en:"-{0} to Level of all Burning Arrow Gems"},{zh:"所有 清晰 宝石等级 +{0}",en:"+{0} to Level of all Clarity Gems"},{zh:"所有 清晰 宝石等级 -{0}",en:"-{0} to Level of all Clarity Gems"},{zh:"所有 震波图腾 宝石等级 +{0}",en:"+{0} to Level of all Shockwave Totem Gems"},{zh:"所有 震波图腾 宝石等级 -{0}",en:"-{0} to Level of all Shockwave Totem Gems"},{zh:"所有 回春图腾 宝石等级 +{0}",en:"+{0} to Level of all Rejuvenation Totem Gems"},{zh:"所有 回春图腾 宝石等级 -{0}",en:"-{0} to Level of all Rejuvenation Totem Gems"},{zh:"所有 迷魅陷阱 宝石等级 +{0}",en:"+{0} to Level of all Conversion Trap Gems"},{zh:"所有 迷魅陷阱 宝石等级 -{0}",en:"-{0} to Level of all Conversion Trap Gems"},{zh:"所有 捕熊陷阱 宝石等级 +{0}",en:"+{0} to Level of all Bear Trap Gems"},{zh:"所有 捕熊陷阱 宝石等级 -{0}",en:"-{0} to Level of all Bear Trap Gems"},{zh:"所有 火焰陷阱 宝石等级 +{0}",en:"+{0} to Level of all Fire Trap Gems"},{zh:"所有 火焰陷阱 宝石等级 -{0}",en:"-{0} to Level of all Fire Trap Gems"},{zh:"所有 诱饵图腾 宝石等级 +{0}",en:"+{0} to Level of all Decoy Totem Gems"},{zh:"所有 诱饵图腾 宝石等级 -{0}",en:"-{0} to Level of all Decoy Totem Gems"},{zh:"所有 吞噬图腾 宝石等级 +{0}",en:"+{0} to Level of all Devouring Totem Gems"},{zh:"所有 吞噬图腾 宝石等级 -{0}",en:"-{0} to Level of all Devouring Totem Gems"},{zh:"所有 虚空匕首 宝石等级 +{0}",en:"+{0} to Level of all Ethereal Knives Gems"},{zh:"所有 虚空匕首 宝石等级 -{0}",en:"-{0} to Level of all Ethereal Knives Gems"},{zh:"所有 极地装甲 宝石等级 +{0}",en:"+{0} to Level of all Arctic Armour Gems"},{zh:"所有 极地装甲 宝石等级 -{0}",en:"-{0} to Level of all Arctic Armour Gems"},{zh:"所有 圣焰图腾 宝石等级 +{0}",en:"+{0} to Level of all Holy Flame Totem Gems"},{zh:"所有 圣焰图腾 宝石等级 -{0}",en:"-{0} to Level of all Holy Flame Totem Gems"},{zh:"所有 易燃 宝石等级 +{0}",en:"+{0} to Level of all Flammability Gems"},{zh:"所有 易燃 宝石等级 -{0}",en:"-{0} to Level of all Flammability Gems"},{zh:"所有 冻伤 宝石等级 +{0}",en:"+{0} to Level of all Frostbite Gems"},{zh:"所有 冻伤 宝石等级 -{0}",en:"-{0} to Level of all Frostbite Gems"},{zh:"所有 导电 宝石等级 +{0}",en:"+{0} to Level of all Conductivity Gems"},{zh:"所有 导电 宝石等级 -{0}",en:"-{0} to Level of all Conductivity Gems"},{zh:"所有 烧毁 宝石等级 +{0}",en:"+{0} to Level of all Incinerate Gems"},{zh:"所有 烧毁 宝石等级 -{0}",en:"-{0} to Level of all Incinerate Gems"},{zh:"所有 旋风斩 宝石等级 +{0}",en:"+{0} to Level of all Cyclone Gems"},{zh:"所有 旋风斩 宝石等级 -{0}",en:"-{0} to Level of all Cyclone Gems"},{zh:"所有 灼热连接 宝石等级 +{0}",en:"+{0} to Level of all Searing Bond Gems"},{zh:"所有 灼热连接 宝石等级 -{0}",en:"-{0} to Level of all Searing Bond Gems"},{zh:"所有 冲击波 宝石等级 +{0}",en:"+{0} to Level of all Reave Gems"},{zh:"所有 冲击波 宝石等级 -{0}",en:"-{0} to Level of all Reave Gems"},{zh:"所有 闪电陷阱 宝石等级 +{0}",en:"+{0} to Level of all Lightning Trap Gems"},{zh:"所有 闪电陷阱 宝石等级 -{0}",en:"-{0} to Level of all Lightning Trap Gems"},{zh:"所有 火屑地雷 宝石等级 +{0}",en:"+{0} to Level of all Pyroclast Mine Gems"},{zh:"所有 火屑地雷 宝石等级 -{0}",en:"-{0} to Level of all Pyroclast Mine Gems"},{zh:"所有 烟雾地雷 宝石等级 +{0}",en:"+{0} to Level of all Smoke Mine Gems"},{zh:"所有 烟雾地雷 宝石等级 -{0}",en:"-{0} to Level of all Smoke Mine Gems"},{zh:"所有 冰锥地雷 宝石等级 +{0}",en:"+{0} to Level of all Icicle Mine Gems"},{zh:"所有 冰锥地雷 宝石等级 -{0}",en:"-{0} to Level of all Icicle Mine Gems"},{zh:"所有 雷暴地雷 宝石等级 +{0}",en:"+{0} to Level of all Stormblast Mine Gems"},{zh:"所有 雷暴地雷 宝石等级 -{0}",en:"-{0} to Level of all Stormblast Mine Gems"},{zh:"所有 幻化守卫 宝石等级 +{0}",en:"+{0} to Level of all Animate Guardian Gems"},{zh:"所有 幻化守卫 宝石等级 -{0}",en:"-{0} to Level of all Animate Guardian Gems"},{zh:"所有 灵体投掷 宝石等级 +{0}",en:"+{0} to Level of all Spectral Throw Gems"},{zh:"所有 灵体投掷 宝石等级 -{0}",en:"-{0} to Level of all Spectral Throw Gems"},{zh:"所有 幻化武器 宝石等级 +{0}",en:"+{0} to Level of all Animate Weapon Gems"},{zh:"所有 幻化武器 宝石等级 -{0}",en:"-{0} to Level of all Animate Weapon Gems"},{zh:"所有 火焰净化 宝石等级 +{0}",en:"+{0} to Level of all Purity of Fire Gems"},{zh:"所有 火焰净化 宝石等级 -{0}",en:"-{0} to Level of all Purity of Fire Gems"},{zh:"所有 冰霜净化 宝石等级 +{0}",en:"+{0} to Level of all Purity of Ice Gems"},{zh:"所有 冰霜净化 宝石等级 -{0}",en:"-{0} to Level of all Purity of Ice Gems"},{zh:"所有 闪电净化 宝石等级 +{0}",en:"+{0} to Level of all Purity of Lightning Gems"},{zh:"所有 闪电净化 宝石等级 -{0}",en:"-{0} to Level of all Purity of Lightning Gems"},{zh:"所有 风暴呼唤 宝石等级 +{0}",en:"+{0} to Level of all Storm Call Gems"},{zh:"所有 风暴呼唤 宝石等级 -{0}",en:"-{0} to Level of all Storm Call Gems"},{zh:"所有 烈焰爆破 宝石等级 +{0}",en:"+{0} to Level of all Flameblast Gems"},{zh:"所有 烈焰爆破 宝石等级 -{0}",en:"-{0} to Level of all Flameblast Gems"},{zh:"所有 弹幕 宝石等级 +{0}",en:"+{0} to Level of all Barrage Gems"},{zh:"所有 弹幕 宝石等级 -{0}",en:"-{0} to Level of all Barrage Gems"},{zh:"所有 天雷之珠 宝石等级 +{0}",en:"+{0} to Level of all Ball Lightning Gems"},{zh:"所有 天雷之珠 宝石等级 -{0}",en:"-{0} to Level of all Ball Lightning Gems"},{zh:"所有 召唤愤怒狂灵 宝石等级 +{0}",en:"+{0} to Level of all Summon Raging Spirit Gems"},{zh:"所有 召唤愤怒狂灵 宝石等级 -{0}",en:"-{0} to Level of all Summon Raging Spirit Gems"},{zh:"所有 怒焰奔腾 宝石等级 +{0}",en:"+{0} to Level of all Flame Surge Gems"},{zh:"所有 怒焰奔腾 宝石等级 -{0}",en:"-{0} to Level of all Flame Surge Gems"},{zh:"所有 亵渎 宝石等级 +{0}",en:"+{0} to Level of all Desecrate Gems"},{zh:"所有 亵渎 宝石等级 -{0}",en:"-{0} to Level of all Desecrate Gems"},{zh:"所有 血肉奉献 宝石等级 +{0}",en:"+{0} to Level of all Flesh Offering Gems"},{zh:"所有 血肉奉献 宝石等级 -{0}",en:"-{0} to Level of all Flesh Offering Gems"},{zh:"所有 骸骨奉献 宝石等级 +{0}",en:"+{0} to Level of all Bone Offering Gems"},{zh:"所有 骸骨奉献 宝石等级 -{0}",en:"-{0} to Level of all Bone Offering Gems"},{zh:"所有 冰川之刺 宝石等级 +{0}",en:"+{0} to Level of all Glacial Cascade Gems"},{zh:"所有 冰川之刺 宝石等级 -{0}",en:"-{0} to Level of all Glacial Cascade Gems"},{zh:"所有 号召 宝石等级 +{0}",en:"+{0} to Level of all Convocation Gems"},{zh:"所有 号召 宝石等级 -{0}",en:"-{0} to Level of all Convocation Gems"},{zh:"所有 熔岩之击 宝石等级 +{0}",en:"+{0} to Level of all Molten Strike Gems"},{zh:"所有 熔岩之击 宝石等级 -{0}",en:"-{0} to Level of all Molten Strike Gems"},{zh:"所有 龙卷射击 宝石等级 +{0}",en:"+{0} to Level of all Tornado Shot Gems"},{zh:"所有 龙卷射击 宝石等级 -{0}",en:"-{0} to Level of all Tornado Shot Gems"},{zh:"所有 灰烬之捷 宝石等级 +{0}",en:"+{0} to Level of all Herald of Ash Gems"},{zh:"所有 灰烬之捷 宝石等级 -{0}",en:"-{0} to Level of all Herald of Ash Gems"},{zh:"所有 寒冰之捷 宝石等级 +{0}",en:"+{0} to Level of all Herald of Ice Gems"},{zh:"所有 寒冰之捷 宝石等级 -{0}",en:"-{0} to Level of all Herald of Ice Gems"},{zh:"所有 闪电之捷 宝石等级 +{0}",en:"+{0} to Level of all Herald of Thunder Gems"},{zh:"所有 闪电之捷 宝石等级 -{0}",en:"-{0} to Level of all Herald of Thunder Gems"},{zh:"所有 盗猎者印记 宝石等级 +{0}",en:"+{0} to Level of all Poacher's Mark Gems"},{zh:"所有 盗猎者印记 宝石等级 -{0}",en:"-{0} to Level of all Poacher's Mark Gems"},{zh:"所有 电能释放 宝石等级 +{0}",en:"+{0} to Level of all Lightning Tendrils Gems"},{zh:"所有 电能释放 宝石等级 -{0}",en:"-{0} to Level of all Lightning Tendrils Gems"},{zh:"所有 镜像射击 宝石等级 +{0}",en:"+{0} to Level of all Mirror Arrow Gems"},{zh:"所有 镜像射击 宝石等级 -{0}",en:"-{0} to Level of all Mirror Arrow Gems"},{zh:"所有 闪现射击 宝石等级 +{0}",en:"+{0} to Level of all Blink Arrow Gems"},{zh:"所有 闪现射击 宝石等级 -{0}",en:"-{0} to Level of all Blink Arrow Gems"},{zh:"所有 力量爆破 宝石等级 +{0}",en:"+{0} to Level of all Kinetic Blast Gems"},{zh:"所有 力量爆破 宝石等级 -{0}",en:"-{0} to Level of all Kinetic Blast Gems"},{zh:"所有 召唤混沌魔像 宝石等级 +{0}",en:"+{0} to Level of all Summon Chaos Golem Gems"},{zh:"所有 召唤混沌魔像 宝石等级 -{0}",en:"-{0} to Level of all Summon Chaos Golem Gems"},{zh:"所有 召唤寒冰魔像 宝石等级 +{0}",en:"+{0} to Level of all Summon Ice Golem Gems"},{zh:"所有 召唤寒冰魔像 宝石等级 -{0}",en:"-{0} to Level of all Summon Ice Golem Gems"},{zh:"所有 召唤烈焰魔像 宝石等级 +{0}",en:"+{0} to Level of all Summon Flame Golem Gems"},{zh:"所有 召唤烈焰魔像 宝石等级 -{0}",en:"-{0} to Level of all Summon Flame Golem Gems"},{zh:"所有 召唤闪电魔像 宝石等级 +{0}",en:"+{0} to Level of all Summon Lightning Golem Gems"},{zh:"所有 召唤闪电魔像 宝石等级 -{0}",en:"-{0} to Level of all Summon Lightning Golem Gems"},{zh:"所有 寒冰冲击 宝石等级 +{0}",en:"+{0} to Level of all Ice Crash Gems"},{zh:"所有 寒冰冲击 宝石等级 -{0}",en:"-{0} to Level of all Ice Crash Gems"},{zh:"所有 激励战吼 宝石等级 +{0}",en:"+{0} to Level of all Rallying Cry Gems"},{zh:"所有 激励战吼 宝石等级 -{0}",en:"-{0} to Level of all Rallying Cry Gems"},{zh:"所有 炼狱战吼 宝石等级 +{0}",en:"+{0} to Level of all Infernal Cry Gems"},{zh:"所有 炼狱战吼 宝石等级 -{0}",en:"-{0} to Level of all Infernal Cry Gems"},{zh:"所有 戒备打击 宝石等级 +{0}",en:"+{0} to Level of all Vigilant Strike Gems"},{zh:"所有 戒备打击 宝石等级 -{0}",en:"-{0} to Level of all Vigilant Strike Gems"},{zh:"所有 熔岩奔涌 宝石等级 +{0}",en:"+{0} to Level of all Rolling Magma Gems"},{zh:"所有 熔岩奔涌 宝石等级 -{0}",en:"-{0} to Level of all Rolling Magma Gems"},{zh:"所有 烈焰冲刺 宝石等级 +{0}",en:"+{0} to Level of all Flame Dash Gems"},{zh:"所有 烈焰冲刺 宝石等级 -{0}",en:"-{0} to Level of all Flame Dash Gems"},{zh:"所有 冰霜之刃 宝石等级 +{0}",en:"+{0} to Level of all Frost Blades Gems"},{zh:"所有 冰霜之刃 宝石等级 -{0}",en:"-{0} to Level of all Frost Blades Gems"},{zh:"所有 野性打击 宝石等级 +{0}",en:"+{0} to Level of all Wild Strike Gems"},{zh:"所有 野性打击 宝石等级 -{0}",en:"-{0} to Level of all Wild Strike Gems"},{zh:"所有 电光箭 宝石等级 +{0}",en:"+{0} to Level of all Galvanic Arrow Gems"},{zh:"所有 电光箭 宝石等级 -{0}",en:"-{0} to Level of all Galvanic Arrow Gems"},{zh:"所有 爆裂箭雨 宝石等级 +{0}",en:"+{0} to Level of all Blast Rain Gems"},{zh:"所有 爆裂箭雨 宝石等级 -{0}",en:"-{0} to Level of all Blast Rain Gems"},{zh:"所有 虚空刀雨 宝石等级 +{0}",en:"+{0} to Level of all Bladefall Gems"},{zh:"所有 虚空刀雨 宝石等级 -{0}",en:"-{0} to Level of all Bladefall Gems"},{zh:"所有 攻城炮台 宝石等级 +{0}",en:"+{0} to Level of all Siege Ballista Gems"},{zh:"所有 攻城炮台 宝石等级 -{0}",en:"-{0} to Level of all Siege Ballista Gems"},{zh:"所有 飞刃风暴 宝石等级 +{0}",en:"+{0} to Level of all Blade Vortex Gems"},{zh:"所有 飞刃风暴 宝石等级 -{0}",en:"-{0} to Level of all Blade Vortex Gems"},{zh:"所有 瘟疫 宝石等级 +{0}",en:"+{0} to Level of all Contagion Gems"},{zh:"所有 瘟疫 宝石等级 -{0}",en:"-{0} to Level of all Contagion Gems"},{zh:"所有 死亡凋零 宝石等级 +{0}",en:"+{0} to Level of all Wither Gems"},{zh:"所有 死亡凋零 宝石等级 -{0}",en:"-{0} to Level of all Wither Gems"},{zh:"所有 灵魂吸取 宝石等级 +{0}",en:"+{0} to Level of all Essence Drain Gems"},{zh:"所有 灵魂吸取 宝石等级 -{0}",en:"-{0} to Level of all Essence Drain Gems"},{zh:"所有 冰冻陷阱 宝石等级 +{0}",en:"+{0} to Level of all Ice Trap Gems"},{zh:"所有 冰冻陷阱 宝石等级 -{0}",en:"-{0} to Level of all Ice Trap Gems"},{zh:"所有 风暴漩涡 宝石等级 +{0}",en:"+{0} to Level of all Orb of Storms Gems"},{zh:"所有 风暴漩涡 宝石等级 -{0}",en:"-{0} to Level of all Orb of Storms Gems"},{zh:"所有 寒霜爆 宝石等级 +{0}",en:"+{0} to Level of all Frost Bomb Gems"},{zh:"所有 寒霜爆 宝石等级 -{0}",en:"-{0} to Level of all Frost Bomb Gems"},{zh:"所有 召唤巨石魔像 宝石等级 +{0}",en:"+{0} to Level of all Summon Stone Golem Gems"},{zh:"所有 召唤巨石魔像 宝石等级 -{0}",en:"-{0} to Level of all Summon Stone Golem Gems"},{zh:"所有 震地 宝石等级 +{0}",en:"+{0} to Level of all Earthquake Gems"},{zh:"所有 震地 宝石等级 -{0}",en:"-{0} to Level of all Earthquake Gems"},{zh:"所有 狙击 宝石等级 +{0}",en:"+{0} to Level of all Snipe Gems"},{zh:"所有 狙击 宝石等级 -{0}",en:"-{0} to Level of all Snipe Gems"},{zh:"所有 残烬 宝石等级 +{0}",en:"+{0} to Level of all Sunder Gems"},{zh:"所有 残烬 宝石等级 -{0}",en:"-{0} to Level of all Sunder Gems"},{zh:"所有 先祖卫士 宝石等级 +{0}",en:"+{0} to Level of all Ancestral Protector Gems"},{zh:"所有 先祖卫士 宝石等级 -{0}",en:"-{0} to Level of all Ancestral Protector Gems"},{zh:"所有 先祖战士长 宝石等级 +{0}",en:"+{0} to Level of all Ancestral Warchief Gems"},{zh:"所有 先祖战士长 宝石等级 -{0}",en:"-{0} to Level of all Ancestral Warchief Gems"},{zh:"所有 破空斩 宝石等级 +{0}",en:"+{0} to Level of all Lacerate Gems"},{zh:"所有 破空斩 宝石等级 -{0}",en:"-{0} to Level of all Lacerate Gems"},{zh:"所有 灵魂奉献 宝石等级 +{0}",en:"+{0} to Level of all Spirit Offering Gems"},{zh:"所有 灵魂奉献 宝石等级 -{0}",en:"-{0} to Level of all Spirit Offering Gems"},{zh:"所有 寒冰弹 宝石等级 +{0}",en:"+{0} to Level of all Frostbolt Gems"},{zh:"所有 寒冰弹 宝石等级 -{0}",en:"-{0} to Level of all Frostbolt Gems"},{zh:"所有 漩涡 宝石等级 +{0}",en:"+{0} to Level of all Vortex Gems"},{zh:"所有 漩涡 宝石等级 -{0}",en:"-{0} to Level of all Vortex Gems"},{zh:"所有 寄生·菌潮 宝石等级 +{0}",en:"+{0} to Level of all Blight Gems"},{zh:"所有 寄生·菌潮 宝石等级 -{0}",en:"-{0} to Level of all Blight Gems"},{zh:"所有 灼热光线 宝石等级 +{0}",en:"+{0} to Level of all Scorching Ray Gems"},{zh:"所有 灼热光线 宝石等级 -{0}",en:"-{0} to Level of all Scorching Ray Gems"},{zh:"所有 刀刃乱舞 宝石等级 +{0}",en:"+{0} to Level of all Blade Flurry Gems"},{zh:"所有 刀刃乱舞 宝石等级 -{0}",en:"-{0} to Level of all Blade Flurry Gems"},{zh:"所有 蓄力疾风闪 宝石等级 +{0}",en:"+{0} to Level of all Charged Dash Gems"},{zh:"所有 蓄力疾风闪 宝石等级 -{0}",en:"-{0} to Level of all Charged Dash Gems"},{zh:"所有 暗夜血契 宝石等级 +{0}",en:"+{0} to Level of all Dark Pact Gems"},{zh:"所有 暗夜血契 宝石等级 -{0}",en:"-{0} to Level of all Dark Pact Gems"},{zh:"所有 裂风雷球 宝石等级 +{0}",en:"+{0} to Level of all Storm Burst Gems"},{zh:"所有 裂风雷球 宝石等级 -{0}",en:"-{0} to Level of all Storm Burst Gems"},{zh:"所有 火葬 宝石等级 +{0}",en:"+{0} to Level of all Cremation Gems"},{zh:"所有 火葬 宝石等级 -{0}",en:"-{0} to Level of all Cremation Gems"},{zh:"所有 灵体转换 宝石等级 +{0}",en:"+{0} to Level of all Bodyswap Gems"},{zh:"所有 灵体转换 宝石等级 -{0}",en:"-{0} to Level of all Bodyswap Gems"},{zh:"所有 灵体火球 宝石等级 +{0}",en:"+{0} to Level of all Volatile Dead Gems"},{zh:"所有 灵体火球 宝石等级 -{0}",en:"-{0} to Level of all Volatile Dead Gems"},{zh:"所有 亵渎之矛 宝石等级 +{0}",en:"+{0} to Level of all Unearth Gems"},{zh:"所有 亵渎之矛 宝石等级 -{0}",en:"-{0} to Level of all Unearth Gems"},{zh:"所有 爆炸陷阱 宝石等级 +{0}",en:"+{0} to Level of all Explosive Trap Gems"},{zh:"所有 爆炸陷阱 宝石等级 -{0}",en:"-{0} to Level of all Explosive Trap Gems"},{zh:"所有 虹吸陷阱 宝石等级 +{0}",en:"+{0} to Level of all Siphoning Trap Gems"},{zh:"所有 虹吸陷阱 宝石等级 -{0}",en:"-{0} to Level of all Siphoning Trap Gems"},{zh:"所有 掷火陷阱 宝石等级 +{0}",en:"+{0} to Level of all Flamethrower Trap Gems"},{zh:"所有 掷火陷阱 宝石等级 -{0}",en:"-{0} to Level of all Flamethrower Trap Gems"},{zh:"所有 电塔陷阱 宝石等级 +{0}",en:"+{0} to Level of all Lightning Spire Trap Gems"},{zh:"所有 电塔陷阱 宝石等级 -{0}",en:"-{0} to Level of all Lightning Spire Trap Gems"},{zh:"所有 震波陷阱 宝石等级 +{0}",en:"+{0} to Level of all Seismic Trap Gems"},{zh:"所有 震波陷阱 宝石等级 -{0}",en:"-{0} to Level of all Seismic Trap Gems"},{zh:"所有 脆弱 宝石等级 +{0}",en:"+{0} to Level of all Vulnerability Gems"},{zh:"所有 脆弱 宝石等级 -{0}",en:"-{0} to Level of all Vulnerability Gems"},{zh:"所有 破釜一击 宝石等级 +{0}",en:"+{0} to Level of all Tectonic Slam Gems"},{zh:"所有 破釜一击 宝石等级 -{0}",en:"-{0} to Level of all Tectonic Slam Gems"},{zh:"所有 灵盾投掷 宝石等级 +{0}",en:"+{0} to Level of all Spectral Shield Throw Gems"},{zh:"所有 灵盾投掷 宝石等级 -{0}",en:"-{0} to Level of all Spectral Shield Throw Gems"},{zh:"所有 纯净之捷 宝石等级 +{0}",en:"+{0} to Level of all Herald of Purity Gems"},{zh:"所有 纯净之捷 宝石等级 -{0}",en:"-{0} to Level of all Herald of Purity Gems"},{zh:"所有 苦痛之捷 宝石等级 +{0}",en:"+{0} to Level of all Herald of Agony Gems"},{zh:"所有 苦痛之捷 宝石等级 -{0}",en:"-{0} to Level of all Herald of Agony Gems"},{zh:"所有 奉献之路 宝石等级 +{0}",en:"+{0} to Level of all Consecrated Path Gems"},{zh:"所有 奉献之路 宝石等级 -{0}",en:"-{0} to Level of all Consecrated Path Gems"},{zh:"所有 惩击 宝石等级 +{0}",en:"+{0} to Level of all Smite Gems"},{zh:"所有 惩击 宝石等级 -{0}",en:"-{0} to Level of all Smite Gems"},{zh:"所有 天灾之箭 宝石等级 +{0}",en:"+{0} to Level of all Scourge Arrow Gems"},{zh:"所有 天灾之箭 宝石等级 -{0}",en:"-{0} to Level of all Scourge Arrow Gems"},{zh:"所有 毒雨 宝石等级 +{0}",en:"+{0} to Level of all Toxic Rain Gems"},{zh:"所有 毒雨 宝石等级 -{0}",en:"-{0} to Level of all Toxic Rain Gems"},{zh:"所有 召唤圣物 宝石等级 +{0}",en:"+{0} to Level of all Summon Holy Relic Gems"},{zh:"所有 召唤圣物 宝石等级 -{0}",en:"-{0} to Level of all Summon Holy Relic Gems"},{zh:"所有 寒冬宝珠 宝石等级 +{0}",en:"+{0} to Level of all Winter Orb Gems"},{zh:"所有 寒冬宝珠 宝石等级 -{0}",en:"-{0} to Level of all Winter Orb Gems"},{zh:"所有 风暴烙印 宝石等级 +{0}",en:"+{0} to Level of all Storm Brand Gems"},{zh:"所有 风暴烙印 宝石等级 -{0}",en:"-{0} to Level of all Storm Brand Gems"},{zh:"所有 末日烙印 宝石等级 +{0}",en:"+{0} to Level of all Armageddon 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宝石等级 -{0}",en:"-{0} to Level of all Soulrend Gems"},{zh:"所有 混沌之毒 宝石等级 +{0}",en:"+{0} to Level of all Bane Gems"},{zh:"所有 混沌之毒 宝石等级 -{0}",en:"-{0} to Level of all Bane Gems"},{zh:"所有 圣怨 宝石等级 +{0}",en:"+{0} to Level of all Divine Ire Gems"},{zh:"所有 圣怨 宝石等级 -{0}",en:"-{0} to Level of all Divine Ire Gems"},{zh:"所有 定罪波 宝石等级 +{0}",en:"+{0} to Level of all Wave of Conviction Gems"},{zh:"所有 定罪波 宝石等级 -{0}",en:"-{0} to Level of all Wave of Conviction Gems"},{zh:"所有 奋锐光环 宝石等级 +{0}",en:"+{0} to Level of all Zealotry Gems"},{zh:"所有 奋锐光环 宝石等级 -{0}",en:"-{0} to Level of all Zealotry Gems"},{zh:"所有 怨毒光环 宝石等级 +{0}",en:"+{0} to Level of all Malevolence Gems"},{zh:"所有 怨毒光环 宝石等级 -{0}",en:"-{0} to Level of all Malevolence Gems"},{zh:"所有 精准 宝石等级 +{0}",en:"+{0} to Level of all Precision Gems"},{zh:"所有 精准 宝石等级 -{0}",en:"-{0} to Level of all Precision Gems"},{zh:"所有 钢铁之肤 宝石等级 +{0}",en:"+{0} to Level of all Steelskin Gems"},{zh:"所有 钢铁之肤 宝石等级 -{0}",en:"-{0} to Level of all Steelskin Gems"},{zh:"所有 冲刺 宝石等级 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Level of all Spellslinger Gems"},{zh:"所有 念动飞箭 宝石等级 +{0}",en:"+{0} to Level of all Kinetic Bolt Gems"},{zh:"所有 念动飞箭 宝石等级 -{0}",en:"-{0} to Level of all Kinetic Bolt Gems"},{zh:"所有 奥术斗篷 宝石等级 +{0}",en:"+{0} to Level of all Arcane Cloak Gems"},{zh:"所有 奥术斗篷 宝石等级 -{0}",en:"-{0} to Level of all Arcane Cloak Gems"},{zh:"所有 威吓战吼 宝石等级 +{0}",en:"+{0} to Level of all Intimidating Cry Gems"},{zh:"所有 威吓战吼 宝石等级 -{0}",en:"-{0} to Level of all Intimidating Cry Gems"},{zh:"所有 先祖战吼 宝石等级 +{0}",en:"+{0} to Level of all Ancestral Cry Gems"},{zh:"所有 先祖战吼 宝石等级 -{0}",en:"-{0} to Level of all Ancestral Cry Gems"},{zh:"所有 震地战吼 宝石等级 +{0}",en:"+{0} to Level of all Seismic Cry Gems"},{zh:"所有 震地战吼 宝石等级 -{0}",en:"-{0} to Level of all Seismic Cry Gems"},{zh:"所有 将军之吼 宝石等级 +{0}",en:"+{0} to Level of all General's Cry Gems"},{zh:"所有 将军之吼 宝石等级 -{0}",en:"-{0} to Level of all General's Cry Gems"},{zh:"所有 奥法烙印 宝石等级 +{0}",en:"+{0} to Level of all Arcanist Brand Gems"},{zh:"所有 奥法烙印 宝石等级 -{0}",en:"-{0} to Level of all Arcanist 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Gems"},{zh:"所有 电殛长枪 宝石等级 +{0}",en:"+{0} to Level of all Crackling Lance Gems"},{zh:"所有 电殛长枪 宝石等级 -{0}",en:"-{0} to Level of all Crackling Lance Gems"},{zh:"所有 虚空法球 宝石等级 +{0}",en:"+{0} to Level of all Void Sphere Gems"},{zh:"所有 虚空法球 宝石等级 -{0}",en:"-{0} to Level of all Void Sphere Gems"},{zh:"所有 冰霜护盾 宝石等级 +{0}",en:"+{0} to Level of all Frost Shield Gems"},{zh:"所有 冰霜护盾 宝石等级 -{0}",en:"-{0} to Level of all Frost Shield Gems"},{zh:"所有 水源法球 宝石等级 +{0}",en:"+{0} to Level of all Hydrosphere Gems"},{zh:"所有 水源法球 宝石等级 -{0}",en:"-{0} to Level of all Hydrosphere Gems"},{zh:"所有 魔蛊爆炸 宝石等级 +{0}",en:"+{0} to Level of all Hexblast Gems"},{zh:"所有 魔蛊爆炸 宝石等级 -{0}",en:"-{0} to Level of all Hexblast Gems"},{zh:"所有 赤炼魔光 宝石等级 +{0}",en:"+{0} to Level of all Exsanguinate Gems"},{zh:"所有 赤炼魔光 宝石等级 -{0}",en:"-{0} to Level of all Exsanguinate Gems"},{zh:"所有 腐灼热瘟 宝石等级 +{0}",en:"+{0} to Level of all Corrupting Fever Gems"},{zh:"所有 腐灼热瘟 宝石等级 -{0}",en:"-{0} to Level of all Corrupting Fever Gems"},{zh:"所有 赤血凝结 宝石等级 +{0}",en:"+{0} to Level of all Petrified Blood Gems"},{zh:"所有 赤血凝结 宝石等级 -{0}",en:"-{0} to Level of all Petrified Blood Gems"},{zh:"所有 绝命之镰 宝石等级 +{0}",en:"+{0} to Level of all Reap Gems"},{zh:"所有 绝命之镰 宝石等级 -{0}",en:"-{0} to Level of all Reap Gems"},{zh:"所有 抗争之旗 宝石等级 +{0}",en:"+{0} to Level of all Defiance Banner Gems"},{zh:"所有 抗争之旗 宝石等级 -{0}",en:"-{0} to Level of all Defiance Banner Gems"},{zh:"所有 暴雨箭 宝石等级 +{0}",en:"+{0} to Level of all Storm Rain Gems"},{zh:"所有 暴雨箭 宝石等级 -{0}",en:"-{0} to Level of all Storm Rain Gems"},{zh:"所有 怒火漩涡 宝石等级 +{0}",en:"+{0} to Level of all Rage Vortex Gems"},{zh:"所有 怒火漩涡 宝石等级 -{0}",en:"-{0} to Level of all Rage Vortex Gems"},{zh:"所有 盾牌碾压 宝石等级 +{0}",en:"+{0} to Level of all Shield Crush Gems"},{zh:"所有 盾牌碾压 宝石等级 -{0}",en:"-{0} to Level of all Shield Crush Gems"},{zh:"所有 召唤追命死灵 宝石等级 +{0}",en:"+{0} to Level of all Summon Reaper Gems"},{zh:"所有 召唤追命死灵 宝石等级 -{0}",en:"-{0} to Level of all Summon Reaper Gems"},{zh:"所有 七伤破 宝石等级 +{0}",en:"+{0} to Level of all 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-{0}",en:"-{0} to Level of all Forbidden Rite Gems"},{zh:"所有 剑刃陷阱 宝石等级 +{0}",en:"+{0} to Level of all Blade Trap Gems"},{zh:"所有 剑刃陷阱 宝石等级 -{0}",en:"-{0} to Level of all Blade Trap Gems"},{zh:"所有 缚魔电殛 宝石等级 +{0}",en:"+{0} to Level of all Manabond Gems"},{zh:"所有 缚魔电殛 宝石等级 -{0}",en:"-{0} to Level of all Manabond Gems"},{zh:"所有 爆破灵药 宝石等级 +{0}",en:"+{0} to Level of all Explosive Concoction Gems"},{zh:"所有 爆破灵药 宝石等级 -{0}",en:"-{0} to Level of all Explosive Concoction Gems"},{zh:"所有 毒爆灵药 宝石等级 +{0}",en:"+{0} to Level of all Poisonous Concoction Gems"},{zh:"所有 毒爆灵药 宝石等级 -{0}",en:"-{0} to Level of all Poisonous Concoction Gems"},{zh:"所有 时空裂隙 宝石等级 +{0}",en:"+{0} to Level of all Temporal Rift Gems"},{zh:"所有 时空裂隙 宝石等级 -{0}",en:"-{0} to Level of all Temporal Rift Gems"},{zh:"所有 能量之刃 宝石等级 +{0}",en:"+{0} to Level of all Energy Blade Gems"},{zh:"所有 能量之刃 宝石等级 -{0}",en:"-{0} to Level of all Energy Blade Gems"},{zh:"所有 龙卷旋风 宝石等级 +{0}",en:"+{0} to Level of all Tornado Gems"},{zh:"所有 龙卷旋风 宝石等级 -{0}",en:"-{0} to Level of all Tornado Gems"},{zh:"所有 灵魂羁绊 宝石等级 +{0}",en:"+{0} to Level of all Soul Link Gems"},{zh:"所有 灵魂羁绊 宝石等级 -{0}",en:"-{0} to Level of all Soul Link Gems"},{zh:"所有 烈炎羁绊 宝石等级 +{0}",en:"+{0} to Level of all Flame Link Gems"},{zh:"所有 烈炎羁绊 宝石等级 -{0}",en:"-{0} to Level of all Flame Link Gems"},{zh:"所有 直觉羁绊 宝石等级 +{0}",en:"+{0} to Level of all Intuitive Link Gems"},{zh:"所有 直觉羁绊 宝石等级 -{0}",en:"-{0} to Level of all Intuitive Link Gems"},{zh:"所有 防御羁绊 宝石等级 +{0}",en:"+{0} to Level of all Protective Link Gems"},{zh:"所有 防御羁绊 宝石等级 -{0}",en:"-{0} to Level of all Protective Link Gems"},{zh:"所有 血灵羁绊 宝石等级 +{0}",en:"+{0} to Level of all Vampiric Link Gems"},{zh:"所有 血灵羁绊 宝石等级 -{0}",en:"-{0} to Level of all Vampiric Link Gems"},{zh:"所有 毁灭羁绊 宝石等级 +{0}",en:"+{0} to Level of all Destructive Link Gems"},{zh:"所有 毁灭羁绊 宝石等级 -{0}",en:"-{0} to Level of all Destructive Link Gems"},{zh:"所有 电流场 宝石等级 +{0}",en:"+{0} to Level of all Galvanic Field Gems"},{zh:"所有 电流场 宝石等级 -{0}",en:"-{0} to Level of all Galvanic Field Gems"},{zh:"所有 闪电通道 宝石等级 +{0}",en:"+{0} to Level of all Lightning Conduit Gems"},{zh:"所有 闪电通道 宝石等级 -{0}",en:"-{0} to Level of all Lightning Conduit Gems"},{zh:"所有 炼金师印记 宝石等级 +{0}",en:"+{0} to Level of all Alchemist's Mark Gems"},{zh:"所有 炼金师印记 宝石等级 -{0}",en:"-{0} to Level of all Alchemist's Mark Gems"},{zh:"所有 冰封军团 宝石等级 +{0}",en:"+{0} to Level of all Frozen Legion Gems"},{zh:"所有 冰封军团 宝石等级 -{0}",en:"-{0} to Level of all Frozen Legion Gems"},{zh:"所有 火山裂缝 宝石等级 +{0}",en:"+{0} to Level of all Volcanic Fissure Gems"},{zh:"所有 火山裂缝 宝石等级 -{0}",en:"-{0} to Level of all Volcanic Fissure Gems"},{zh:"持续 {0} 秒",en:"Lasts {0} Seconds"},{zh:"持续 {0} (augmented) 秒",en:"Lasts {0} (augmented) Seconds"},{zh:"每次使用会从 {0} 充能次数中消耗 {1} 次",en:"Consumes {1} of {0} Charges on use"},{zh:"每次使用会从 {0} 充能次数中消耗 {1} (augmented) 次",en:"Consumes {1} (augmented) of {0} Charges on use"},{zh:"目前有 {0} 充能次数",en:"Currently has {0} Charges"},{zh:"{0} 秒内回复 {1} 生命",en:"Recovers {1} Life over {0} Seconds"},{zh:"{0} 秒内回复 {1} (augmented) 生命",en:"Recovers {1} (augmented) Life over {0} Seconds"},{zh:"{0} 秒内回复 {1} 魔力",en:"Recovers {1} Mana over {0} Seconds"},{zh:"{0} 秒内回复 {1} (augmented) 魔力",en:"Recovers {1} (augmented) Mana over {0} Seconds"},{zh:"增加的小天赋获得:斧类攻击造成的击中和异常状态伤害提高 12%\n增加的小天赋获得:剑类攻击造成的击中和异常状态伤害提高 12%",en:"Added Small Passive Skills grant: Axe Attacks deal 12% increased Damage with Hits and Ailments\nAdded Small Passive Skills grant: Sword Attacks deal 12% increased Damage with Hits and Ailments"},{zh:"增加的小天赋获得:长杖攻击造成的击中和异常状态伤害提高 12%\n增加的小天赋获得:锤类或短杖攻击造成的击中和异常状态伤害提高 12%",en:"Added Small Passive Skills grant: Staff Attacks deal 12% increased Damage with Hits and Ailments\nAdded Small Passive Skills grant: Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments"},{zh:"增加的小天赋获得:爪类攻击造成的击中和异常状态伤害提高 12%\n增加的小天赋获得:匕首攻击造成的击中和异常状态伤害提高 12%",en:"Added Small Passive Skills grant: Claw Attacks deal 12% increased Damage with Hits and Ailments\nAdded Small Passive Skills grant: Dagger Attacks deal 12% increased Damage with Hits and Ailments"},{zh:"增加的小天赋获得:弓类伤害提高 12%\n增加的小天赋获得:弓类技能的持续伤害效果提高 12%",en:"Added Small Passive Skills grant: 12% increased Damage with Bows\nAdded Small Passive Skills grant: 12% increased Damage Over Time with Bow Skills"},{zh:"增加的小天赋获得:法杖攻击造成的击中和异常状态伤害提高 12%",en:"Added Small Passive Skills grant: Wand Attacks deal 12% increased Damage with Hits and Ailments"},{zh:"增加的小天赋获得:双手武器的攻击伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Damage with Two Handed Weapons"},{zh:"增加的小天赋获得:攻击伤害在双持武器时提高 12%",en:"Added Small Passive Skills grant: 12% increased Attack Damage while Dual Wielding"},{zh:"增加的小天赋获得:持盾牌时造成的攻击伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield"},{zh:"增加的小天赋获得:攻击伤害提高 10%",en:"Added Small Passive Skills grant: 10% increased Attack Damage"},{zh:"增加的小天赋获得:法术伤害提高 10%",en:"Added Small Passive Skills grant: 10% increased Spell Damage"},{zh:"增加的小天赋获得:元素伤害提高 10%",en:"Added Small Passive Skills grant: 10% increased Elemental Damage"},{zh:"增加的小天赋获得:物理伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Physical Damage"},{zh:"增加的小天赋获得:火焰伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Fire Damage"},{zh:"增加的小天赋获得:闪电伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Lightning Damage"},{zh:"增加的小天赋获得:冰霜伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Cold Damage"},{zh:"增加的小天赋获得:混沌伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Chaos Damage"},{zh:"增加的小天赋获得:召唤生物的伤害提高 10%",en:"Added Small Passive Skills grant: Minions deal 10% increased Damage"},{zh:"增加的小天赋获得:燃烧伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Burning Damage"},{zh:"增加的小天赋获得:持续混沌伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Chaos Damage over Time"},{zh:"增加的小天赋获得:持续物理伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Physical Damage over Time"},{zh:"增加的小天赋获得:持续冰霜伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Cold Damage over Time"},{zh:"增加的小天赋获得:持续伤害提高 10%",en:"Added Small Passive Skills grant: 10% increased Damage over Time"},{zh:"增加的小天赋获得:非伤害型异常状态效果提高 10%",en:"Added Small Passive Skills grant: 10% increased Effect of Non-Damaging Ailments"},{zh:"增加的小天赋获得:你技能的非诅咒类光环效果提高 3%",en:"Added Small Passive Skills grant: 3% increased effect of Non-Curse Auras from your Skills"},{zh:"增加的小天赋获得:你所施放诅咒的效果提高 {0}%",en:"Added Small Passive Skills grant: {0}% increased Effect of your Curses"},{zh:"增加的小天赋获得:受捷影响时,伤害提高 10%",en:"Added Small Passive Skills grant: 10% increased Damage while affected by a Herald"},{zh:"增加的小天赋获得:你受捷影响时,召唤生物的伤害提高 10%",en:"Added Small Passive Skills grant: Minions deal 10% increased Damage while you are affected by a Herald"},{zh:"增加的小天赋获得:增助攻击的伤害提高 20%",en:"Added Small Passive Skills grant: Exerted Attacks deal 20% increased Damage"},{zh:"增加的小天赋获得:暴击率提高 15%",en:"Added Small Passive Skills grant: 15% increased Critical Strike Chance"},{zh:"增加的小天赋获得:召唤生物的最大生命提高 12%",en:"Added Small Passive Skills grant: Minions have 12% increased maximum Life"},{zh:"增加的小天赋获得:范围伤害提高 10%",en:"Added Small Passive Skills grant: 10% increased Area Damage"},{zh:"增加的小天赋获得:投射物伤害提高 10%",en:"Added Small Passive Skills grant: 10% increased Projectile Damage"},{zh:"增加的小天赋获得:陷阱伤害提高 12%\n增加的小天赋获得:地雷伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Trap Damage\nAdded Small Passive Skills grant: 12% increased Mine Damage"},{zh:"增加的小天赋获得:图腾伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Totem Damage"},{zh:"增加的小天赋获得:烙印伤害提高 12%",en:"Added Small Passive Skills grant: 12% increased Brand Damage"},{zh:"增加的小天赋获得:持续吟唱技能伤害提高 12%",en:"Added Small Passive Skills grant: Channelling Skills deal 12% increased Damage"},{zh:"增加的小天赋获得:药剂效果的持续时间延长 6%",en:"Added Small Passive Skills grant: 6% increased Flask Effect Duration"},{zh:"增加的小天赋获得:药剂给予的生命恢复提高 10%\n增加的小天赋获得:药剂给予的魔力恢复提高 10%",en:"Added Small Passive Skills grant: 10% increased Life Recovery from Flasks\nAdded Small Passive Skills grant: 10% increased Mana Recovery from Flasks"},{zh:"增加的小天赋获得:生命上限提高 4%",en:"Added Small Passive Skills grant: 4% increased maximum Life"},{zh:"增加的小天赋获得:能量护盾上限提高 6%",en:"Added Small Passive Skills grant: 6% increased maximum Energy Shield"},{zh:"增加的小天赋获得:魔力上限提高 6%",en:"Added Small Passive Skills grant: 6% increased maximum Mana"},{zh:"增加的小天赋获得:护甲提高 15%",en:"Added Small Passive Skills grant: 15% increased Armour"},{zh:"增加的小天赋获得:闪避值提高 15%",en:"Added Small Passive Skills grant: 15% increased Evasion Rating"},{zh:"增加的小天赋获得:+1% 攻击伤害格挡几率",en:"Added Small Passive Skills grant: +1% Chance to Block Attack Damage"},{zh:"增加的小天赋获得:1% 法术伤害格挡几率",en:"Added Small Passive Skills grant: 1% Chance to Block Spell Damage"},{zh:"增加的小天赋获得:+15% 火焰抗性",en:"Added Small Passive Skills grant: +15% to Fire Resistance"},{zh:"增加的小天赋获得:+15% 冰霜抗性",en:"Added Small Passive Skills grant: +15% to Cold Resistance"},{zh:"增加的小天赋获得:+15% 闪电抗性",en:"Added Small Passive Skills grant: +15% to Lightning Resistance"},{zh:"增加的小天赋获得:+12% 混沌抗性",en:"Added Small Passive Skills grant: +12% to Chaos Resistance"},{zh:"增加的小天赋获得:法术伤害压制率 +2%",en:"Added Small Passive Skills grant: +2% chance to Suppress Spell Damage"},{zh:"增加的小天赋获得:+10 力量",en:"Added Small Passive Skills grant: +10 to Strength"},{zh:"增加的小天赋获得:+10 敏捷",en:"Added Small Passive Skills grant: +10 to Dexterity"},{zh:"增加的小天赋获得:+10 智慧",en:"Added Small Passive Skills grant: +10 to Intelligence"},{zh:"增加的小天赋获得:技能的魔力保留效能提高 6%",en:"Added Small Passive Skills grant: 6% increased Mana Reservation Efficiency of Skills"},{zh:"神威之盾范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Divine Shield can be Allocated\nwithout being connected to your tree"},{zh:"坚毅之心范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Resolute Technique can be Allocated\nwithout being connected to your tree"},{zh:"惘信者范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of The Agnostic can be Allocated\nwithout being connected to your tree"},{zh:"先祖魂约范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Ancestral Bond can be Allocated\nwithout being connected to your tree"},{zh:"祭血术范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Blood Magic can be Allocated\nwithout being connected to your tree"},{zh:"狂热誓言范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Zealot's Oath can be Allocated\nwithout being connected to your tree"},{zh:"斗转星移范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Glancing Blows can be Allocated\nwithout being connected to your tree"},{zh:"火之化身范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Avatar of Fire can be Allocated\nwithout being connected to your tree"},{zh:"符文绑定者范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Runebinder can be Allocated\nwithout being connected to your tree"},{zh:"召集部队范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Call to Arms can be Allocated\nwithout being connected to your tree"},{zh:"失衡卫士范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Imbalanced Guard can be Allocated\nwithout being connected to your tree"},{zh:"青春永驻范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Eternal Youth can be Allocated\nwithout being connected to your tree"},{zh:"元素超载范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Elemental Overload can be Allocated\nwithout being connected to your tree"},{zh:"心灵升华范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Mind Over Matter can be Allocated\nwithout being connected to your tree"},{zh:"穿刺者范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of The Impaler can be Allocated\nwithout being connected to your tree"},{zh:"烈士意志范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Unwavering Stance can be Allocated\nwithout being connected to your tree"},{zh:"玫红之舞范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Crimson Dance can be Allocated\nwithout being connected to your tree"},{zh:"钢铁意志范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Iron Will can be Allocated\nwithout being connected to your tree"},{zh:"霸体范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Iron Reflexes can be Allocated\nwithout being connected to your tree"},{zh:"钢铁之握范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Iron Grip can be Allocated\nwithout being connected to your tree"},{zh:"灵能护盾范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Necromantic Aegis can be Allocated\nwithout being connected to your tree"},{zh:"唯我独尊范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Solipsism can be Allocated\nwithout being connected to your tree"},{zh:"法师克星范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Magebane can be Allocated\nwithout being connected to your tree"},{zh:"邪法宗师范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Hex Master can be Allocated\nwithout being connected to your tree"},{zh:"复仇之灵范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Minion Instability can be Allocated\nwithout being connected to your tree"},{zh:"多面好手范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Versatile Combatant can be Allocated\nwithout being connected to your tree"},{zh:"能量连接范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Conduit can be Allocated\nwithout being connected to your tree"},{zh:"瓦尔冥约范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Vaal Pact can be Allocated\nwithout being connected to your tree"},{zh:"恶毒结界范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Wicked Ward can be Allocated\nwithout being connected to your tree"},{zh:"元素之相范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Elemental Equilibrium can be Allocated\nwithout being connected to your tree"},{zh:"苦痛灵曲范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Pain Attunement can be Allocated\nwithout being connected to your tree"},{zh:"异能魔力范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Eldritch Battery can be Allocated\nwithout being connected to your tree"},{zh:"无上自我范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Supreme Ego can be Allocated\nwithout being connected to your tree"},{zh:"技艺精湛范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Precise Technique can be Allocated\nwithout being connected to your tree"},{zh:"零点射击范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Point Blank can be Allocated\nwithout being connected to your tree"},{zh:"风舞者范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Wind Dancer can be Allocated\nwithout being connected to your tree"},{zh:"异灵之体范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Chaos Inoculation can be Allocated\nwithout being connected to your tree"},{zh:"忘川之影范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Lethe Shade can be Allocated\nwithout being connected to your tree"},{zh:"箭矢闪跃范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Arrow Dancing can be Allocated\nwithout being connected to your tree"},{zh:"幽灵舞步范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Ghost Dance can be Allocated\nwithout being connected to your tree"},{zh:"灵能护体范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Ghost Reaver can be Allocated\nwithout being connected to your tree"},{zh:"完美苦痛范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Perfect Agony can be Allocated\nwithout being connected to your tree"},{zh:"移形换影范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Acrobatics can be Allocated\nwithout being connected to your tree"},{zh:"奇塔弗门徒范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Disciple of Kitava can be Allocated\nwithout being connected to your tree"},{zh:"独行使者范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Lone Messenger can be Allocated\nwithout being connected to your tree"},{zh:"造化自然范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Nature's Patience can be Allocated\nwithout being connected to your tree"},{zh:"苦难秘辛范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Secrets of Suffering can be Allocated\nwithout being connected to your tree"},{zh:"万物皆动范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Kineticism can be Allocated\nwithout being connected to your tree"},{zh:"百战老兵范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Veteran's Awareness can be Allocated\nwithout being connected to your tree"},{zh:"空明之掌范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Hollow Palm Technique can be Allocated\nwithout being connected to your tree"},{zh:"深渊斗士范围内的天赋可以在\n未连结至天赋树的情况下配置",en:"Passives in Radius of Pitfighter can be Allocated\nwithout being connected to your tree"}],tattoos:[{en:"Tattoo of the Ngamahu Firewalker",zh:"努葛玛呼烈焰行者的文身"},{en:"Tattoo of the Ngamahu Shaman",zh:"努葛玛呼萨满的文身"},{en:"Tattoo of the Ngamahu Warrior",zh:"努葛玛呼战士的文身"},{en:"Tattoo of the Ngamahu Warmonger",zh:"努葛玛呼好战者的文身"},{en:"Tattoo of the Ngamahu Woodcarver",zh:"努葛玛呼木匠的文身"},{en:"Loyalty Tattoo of Kaom",zh:"冈姆的忠诚文身"},{en:"Tattoo of the Ngamahu Makanga",zh:"努葛玛呼玛坎卡的文身"},{en:"Tattoo of the Kitava Blood Drinker",zh:"奇塔弗汲血者的文身"},{en:"Tattoo of the Kitava Rebel",zh:"奇塔弗义军的文身"},{en:"Tattoo of the Kitava Warrior",zh:"奇塔弗战士的文身"},{en:"Tattoo of the Kitava Heart Eater",zh:"奇塔弗吞心者的文身"},{en:"Tattoo of the Kitava Shaman",zh:"奇塔弗萨满的文身"},{en:"Loyalty Tattoo of Utula",zh:"尤图拉的忠诚文身"},{en:"Tattoo of the Kitava Makanga",zh:"奇塔弗玛坎卡的文身"},{en:"Tattoo of the Tukohama Shaman",zh:"图克哈玛萨满的文身"},{en:"Tattoo of the Tukohama Warrior",zh:"图克哈玛战士的文身"},{en:"Tattoo of the Tukohama Brawler",zh:"图克哈玛斗士的文身"},{en:"Tattoo of the Tukohama Warmonger",zh:"图克哈玛好战者的文身"},{en:"Tattoo of the Tukohama Warcaller",zh:"图克哈玛战争司号的文身"},{en:"Loyalty Tattoo of Akoya",zh:"阿寇亚的忠诚文身"},{en:"Tattoo of the Tukohama Makanga",zh:"图克哈玛玛坎卡的文身"},{en:"Tattoo of the Rongokurai Warrior",zh:"隆戈库莱战士的文身"},{en:"Tattoo of the Rongokurai Brute",zh:"隆戈库莱野蛮人的文身"},{en:"Tattoo of the Rongokurai Goliath",zh:"隆戈库莱巨人的文身"},{en:"Tattoo of the Rongokurai Turtle",zh:"隆戈库莱巨龟的文身"},{en:"Tattoo of the Rongokurai Guard",zh:"隆戈库莱守卫的文身"},{en:"Loyalty Tattoo of Kahuturoa",zh:"卡胡图罗阿的忠诚文身"},{en:"Tattoo of the Rongokurai Makanga",zh:"隆戈库莱玛坎卡的文身"},{en:"Tattoo of the Tasalio Bladedancer",zh:"塔萨里奥剑舞者的文身"},{en:"Tattoo of the Tasalio Tideshifter",zh:"塔萨里奥潮汐变换者的文身"},{en:"Tattoo of the Tasalio Shaman",zh:"塔萨里奥萨满的文身"},{en:"Tattoo of the Tasalio Warrior",zh:"塔萨里奥战士的文身"},{en:"Tattoo of the Tasalio Scout",zh:"塔萨里奥斥候的文身"},{en:"Loyalty Tattoo of Rakiata",zh:"拉其塔的忠诚文身"},{en:"Tattoo of the Tasalio Makanga",zh:"塔萨里奥玛坎卡的文身"},{en:"Tattoo of the Arohongui Moonwarden",zh:"亚欧红古月之守卫的文身"},{en:"Tattoo of the Arohongui Scout",zh:"亚欧红古斥候的文身"},{en:"Tattoo of the Arohongui Warrior",zh:"亚欧红古战士的文身"},{en:"Tattoo of the Arohongui Warmonger",zh:"亚欧红古好战者的文身"},{en:"Tattoo of the Arohongui Shaman",zh:"亚欧红古萨满的文身"},{en:"Loyalty Tattoo of Ikiaho",zh:"伊基阿霍的忠诚文身"},{en:"Tattoo of the Arohongui Makanga",zh:"亚欧红古玛坎卡的文身"},{en:"Tattoo of the Ramako Scout",zh:"雷默科斥候的文身"},{en:"Tattoo of the Ramako Archer",zh:"雷默科弓手的文身"},{en:"Tattoo of the Ramako Sniper",zh:"雷默科狙击手的文身"},{en:"Tattoo of the Ramako Fleetfoot",zh:"雷默科捷足者的文身"},{en:"Tattoo of the Ramako Shaman",zh:"雷默科萨满的文身"},{en:"Loyalty Tattoo of Ahuana",zh:"阿华纳的忠诚文身"},{en:"Tattoo of the Ramako Makanga",zh:"雷默科玛坎卡的文身"},{en:"Tattoo of the Hinekora Warrior",zh:"辛格拉战士的文身"},{en:"Tattoo of the Hinekora Deathwarden",zh:"辛格拉死亡守卫的文身"},{en:"Tattoo of the Hinekora Shaman",zh:"辛格拉萨满的文身"},{en:"Tattoo of the Hinekora Storyteller",zh:"辛格拉说书人的文身"},{en:"Tattoo of the Hinekora Warmonger",zh:"辛格拉好战者的文身"},{en:"Loyalty Tattoo of Tawhanuku",zh:"陶哈努库的忠诚文身"},{en:"Tattoo of the Hinekora Makanga",zh:"辛格拉玛坎卡的文身"},{en:"Tattoo of the Tawhoa Naturalist",zh:"塔赫亚自然术士的文身"},{en:"Tattoo of the Tawhoa Scout",zh:"塔赫亚斥候的文身"},{en:"Tattoo of the Tawhoa Warrior",zh:"塔赫亚战士的文身"},{en:"Tattoo of the Tawhoa Herbalist",zh:"塔赫亚草药师的文身"},{en:"Tattoo of the Tawhoa Shaman",zh:"塔赫亚萨满的文身"},{en:"Loyalty Tattoo of Maata",zh:"玛塔的忠诚文身"},{en:"Tattoo of the Tawhoa Makanga",zh:"塔赫亚玛坎卡的文身"},{en:"Tattoo of the Valako Stormrider",zh:"瓦拉克驭雷者的文身"},{en:"Tattoo of the Valako Scout",zh:"瓦拉克斥候的文身"},{en:"Tattoo of the Valako Warrior",zh:"瓦拉克战士的文身"},{en:"Tattoo of the Valako Shieldbearer",zh:"瓦拉克盾卫的文身"},{en:"Tattoo of the Valako Shaman",zh:"瓦拉克萨满的文身"},{en:"Loyalty Tattoo of Kiloava",zh:"基洛瓦的忠诚文身"},{en:"Tattoo of the Valako Makanga",zh:"瓦拉克玛坎卡的文身"},{en:"Honoured Tattoo of the Dove",zh:"鸽子的尊贵文身"},{en:"Honoured Tattoo of the Sky",zh:"天空的尊贵文身"},{en:"Honoured Tattoo of the Tuatara",zh:"巨蜥的尊贵文身"},{en:"Honoured Tattoo of the Pillager",zh:"掠夺者的尊贵文身"},{en:"Honoured Tattoo of the Turtle",zh:"巨龟的尊贵文身"},{en:"Honoured Tattoo of the Oak",zh:"橡树的尊贵文身"},{en:"Honoured Tattoo of the Hatungo",zh:"哈图纳格斯的尊贵文身"},{en:"Honoured Tattoo of the Flock",zh:"狼群的尊贵文身"},{en:"Honoured Tattoo of the Warlord",zh:"督军的尊贵文身"},{en:"Honoured Tattoo of the Mountain",zh:"高山的尊贵文身"},{en:"Honoured Tattoo of the Pa",zh:"父亲的尊贵文身"},{en:"Honoured Tattoo of the Hunter",zh:"猎人的尊贵文身"},{en:"Honoured Tattoo of the Barbarian",zh:"野蛮人的尊贵文身"},{en:"Honoured Tattoo of the Berserker",zh:"狂战士的尊贵文身"},{en:"Honoured Tattoo of the Wise",zh:"智者的尊贵文身"},{en:"Honoured Tattoo of the Storm",zh:"风暴的尊贵文身"},{en:"Honoured Tattoo of the Flood",zh:"洪水的尊贵文身"},{en:"Ancestral Tattoo of Bloodlines",zh:"先祖的血脉文身"},{en:"Honoured Tattoo of the Makanga",zh:"玛坎卡的尊贵文身"},{en:"Journey Tattoo of the Body",zh:"身躯的旅途文身"},{en:"Journey Tattoo of the Mind",zh:"意志的旅途文身"},{en:"Journey Tattoo of the Soul",zh:"灵魂的旅途文身"},{en:"Journey Tattoo of Makanui",zh:"玛鲁伊的旅途文身"}]};class n{constructor(e){this.attrIndexedByZhName=new Map;for(const n of e){const e=n.zh;this.attrIndexedByZhName.set(e,n)}}provideAttribute(e){return this.attrIndexedByZhName.get(e)}}class a{constructor(e){var n,a;this.baseTypesIndexedByZh=new Map,this.baseTypesIndexedByUniqueZh=new Map;for(const i of e)for(const e of i){const i=e.zh;this.baseTypesIndexedByZh.has(i)?null===(n=this.baseTypesIndexedByZh.get(i))||void 0===n||n.push(e):this.baseTypesIndexedByZh.set(i,[e]);const t=e.uniques;if(void 0!==t)for(const n of t){const i=n.zh;i in this.baseTypesIndexedByUniqueZh?null===(a=this.baseTypesIndexedByUniqueZh.get(i))||void 0===a||a.push(e):this.baseTypesIndexedByUniqueZh.set(i,[e])}}}provideBaseTypesByZh(e){return 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n=w.exec(e);if(null!==n){const e=n[1],a=this.passiveSkillService.translateAscendant(e);if(void 0!==a)return`Allocates ${a} if you have the matching modifier on Forbidden Flame`}}isEldritchImplicitMod(e){return e.startsWith(D)||e.startsWith(A)}translateEldritchImplicitMod(e){if(e.startsWith(D)){const n=this.translateMod(e.substring(14));if(void 0!==n)return"While a Unique Enemy is in your Presence, "+n}else if(e.startsWith(A)){const n=this.translateMod(e.substring(18));if(void 0!==n)return"While a Pinnacle Atlas Boss is in your Presence, "+n}}dotranslateMod(e,n){if(n===e.zh)return e.en;const a=new l(e.zh).parseParams(n);if(void 0===a)return;return new l(e.en).render(a)}getMaxLineSizeOfCompoundedMod(e){const n=s.getBodyOfZhModifier(e),a=this.statProvider.providecompoundedStatsByFirstLinesZhBody(n);return void 0!==a?a.maxLineSize:0}translateCompoundedMod(e){const n=s.getBodyOfZhModifier(e[0]),a=this.statProvider.providecompoundedStatsByFirstLinesZhBody(n);if(void 0!==a)for(const n of a.stats){const a=n.lineSize;if(n.lineSize>e.length)continue;const i=n.stat,t=e.slice(0,a).join(h);if(s.getBodyOfZhTemplate(i.zh)===s.getBodyOfZhModifier(t)){const e=this.dotranslateMod(i,t);if(void 0!==e)return{result:e,lineSize:a}}}}}const R="禁断之肉",b="禁断之火",L="暗影",M="暗影(贵族)";class P{constructor(e,n,a,i,t,r,o){this.baseTypeService=e,this.itemService=n,this.requirementService=a,this.propertySerivce=i,this.gemService=t,this.statService=r,this.passiveSkillService=o}preHandleItem(e){if(e.name&&(e.name===b||e.name===R)&&e.requirements)for(const n of e.requirements){if("职业:"!==n.name)continue;if("贵族"===n.values[0][0]&&e.explicitMods)for(let n=0;ne.startsWith("物品类别")?new I(e):new x(e)))}getTranslation(e){return e.item=this,this.parts.map((n=>n.getTranslation(e))).join(F)}}class x{constructor(e){const n=e.split("\n");this.lines=n.map((e=>W.NewLine(e)))}getTranslation(e){e.part=this;const n=e.translator,a=[];for(let i=0;i0){const e=this.lines.slice(i,Math.min(i+r,this.lines.length)),t=n.statService.translateCompoundedMod(e.map((e=>e instanceof K?e.modifier:e.content)));if(void 0!==t){a.push(this.fillSuffixsOfCompoundedModTranslation(e,t.result)),i+=t.lineSize;continue}}a.push(t.getTranslation(e)),i++}return a.join("\n")}fillSuffixsOfCompoundedModTranslation(e,n){const a=n.split(h),i=[];for(const[n,t]of a.entries()){const a=e[n];a instanceof K&&a.suffix?i.push(`${t} ${a.suffix}`):i.push(t)}return i.join(h)}}class I extends x{getTranslation(e){e.part=this;const n=e.translator,a=[];for(let i=0;i properties -> details)
-- `wails.exe.manifest` - The main application manifest file.
\ No newline at end of file
diff --git a/build/appicon.png b/build/appicon.png
deleted file mode 100644
index 63617fe..0000000
Binary files a/build/appicon.png and /dev/null differ
diff --git a/build/darwin/Info.dev.plist b/build/darwin/Info.dev.plist
deleted file mode 100644
index 04727c2..0000000
--- a/build/darwin/Info.dev.plist
+++ /dev/null
@@ -1,68 +0,0 @@
-
-
-
- CFBundlePackageType
- APPL
- CFBundleName
- {{.Info.ProductName}}
- CFBundleExecutable
- {{.Name}}
- CFBundleIdentifier
- com.wails.{{.Name}}
- CFBundleVersion
- {{.Info.ProductVersion}}
- CFBundleGetInfoString
- {{.Info.Comments}}
- CFBundleShortVersionString
- {{.Info.ProductVersion}}
- CFBundleIconFile
- iconfile
- LSMinimumSystemVersion
- 10.13.0
- NSHighResolutionCapable
- true
- NSHumanReadableCopyright
- {{.Info.Copyright}}
- {{if .Info.FileAssociations}}
- CFBundleDocumentTypes
-
- {{range .Info.FileAssociations}}
-
- CFBundleTypeExtensions
-
- {{.Ext}}
-
- CFBundleTypeName
- {{.Name}}
- CFBundleTypeRole
- {{.Role}}
- CFBundleTypeIconFile
- {{.IconName}}
-
- {{end}}
-
- {{end}}
- {{if .Info.Protocols}}
- CFBundleURLTypes
-
- {{range .Info.Protocols}}
-
- CFBundleURLName
- com.wails.{{.Scheme}}
- CFBundleURLSchemes
-
- {{.Scheme}}
-
- CFBundleTypeRole
- {{.Role}}
-
- {{end}}
-
- {{end}}
- NSAppTransportSecurity
-
- NSAllowsLocalNetworking
-
-
-
-
diff --git a/build/darwin/Info.plist b/build/darwin/Info.plist
deleted file mode 100644
index 19cc937..0000000
--- a/build/darwin/Info.plist
+++ /dev/null
@@ -1,63 +0,0 @@
-
-
-
- CFBundlePackageType
- APPL
- CFBundleName
- {{.Info.ProductName}}
- CFBundleExecutable
- {{.Name}}
- CFBundleIdentifier
- com.wails.{{.Name}}
- CFBundleVersion
- {{.Info.ProductVersion}}
- CFBundleGetInfoString
- {{.Info.Comments}}
- CFBundleShortVersionString
- {{.Info.ProductVersion}}
- CFBundleIconFile
- iconfile
- LSMinimumSystemVersion
- 10.13.0
- NSHighResolutionCapable
- true
- NSHumanReadableCopyright
- {{.Info.Copyright}}
- {{if .Info.FileAssociations}}
- CFBundleDocumentTypes
-
- {{range .Info.FileAssociations}}
-
- CFBundleTypeExtensions
-
- {{.Ext}}
-
- CFBundleTypeName
- {{.Name}}
- CFBundleTypeRole
- {{.Role}}
- CFBundleTypeIconFile
- {{.IconName}}
-
- {{end}}
-
- {{end}}
- {{if .Info.Protocols}}
- CFBundleURLTypes
-
- {{range .Info.Protocols}}
-
- CFBundleURLName
- com.wails.{{.Scheme}}
- CFBundleURLSchemes
-
- {{.Scheme}}
-
- CFBundleTypeRole
- {{.Role}}
-
- {{end}}
-
- {{end}}
-
-
diff --git a/build/windows/icon.ico b/build/windows/icon.ico
deleted file mode 100644
index f334798..0000000
Binary files a/build/windows/icon.ico and /dev/null differ
diff --git a/build/windows/info.json b/build/windows/info.json
deleted file mode 100644
index 9727946..0000000
--- a/build/windows/info.json
+++ /dev/null
@@ -1,15 +0,0 @@
-{
- "fixed": {
- "file_version": "{{.Info.ProductVersion}}"
- },
- "info": {
- "0000": {
- "ProductVersion": "{{.Info.ProductVersion}}",
- "CompanyName": "{{.Info.CompanyName}}",
- "FileDescription": "{{.Info.ProductName}}",
- "LegalCopyright": "{{.Info.Copyright}}",
- "ProductName": "{{.Info.ProductName}}",
- "Comments": "{{.Info.Comments}}"
- }
- }
-}
\ No newline at end of file
diff --git a/build/windows/installer/project.nsi b/build/windows/installer/project.nsi
deleted file mode 100644
index 654ae2e..0000000
--- a/build/windows/installer/project.nsi
+++ /dev/null
@@ -1,114 +0,0 @@
-Unicode true
-
-####
-## Please note: Template replacements don't work in this file. They are provided with default defines like
-## mentioned underneath.
-## If the keyword is not defined, "wails_tools.nsh" will populate them with the values from ProjectInfo.
-## If they are defined here, "wails_tools.nsh" will not touch them. This allows to use this project.nsi manually
-## from outside of Wails for debugging and development of the installer.
-##
-## For development first make a wails nsis build to populate the "wails_tools.nsh":
-## > wails build --target windows/amd64 --nsis
-## Then you can call makensis on this file with specifying the path to your binary:
-## For a AMD64 only installer:
-## > makensis -DARG_WAILS_AMD64_BINARY=..\..\bin\app.exe
-## For a ARM64 only installer:
-## > makensis -DARG_WAILS_ARM64_BINARY=..\..\bin\app.exe
-## For a installer with both architectures:
-## > makensis -DARG_WAILS_AMD64_BINARY=..\..\bin\app-amd64.exe -DARG_WAILS_ARM64_BINARY=..\..\bin\app-arm64.exe
-####
-## The following information is taken from the ProjectInfo file, but they can be overwritten here.
-####
-## !define INFO_PROJECTNAME "MyProject" # Default "{{.Name}}"
-## !define INFO_COMPANYNAME "MyCompany" # Default "{{.Info.CompanyName}}"
-## !define INFO_PRODUCTNAME "MyProduct" # Default "{{.Info.ProductName}}"
-## !define INFO_PRODUCTVERSION "1.0.0" # Default "{{.Info.ProductVersion}}"
-## !define INFO_COPYRIGHT "Copyright" # Default "{{.Info.Copyright}}"
-###
-## !define PRODUCT_EXECUTABLE "Application.exe" # Default "${INFO_PROJECTNAME}.exe"
-## !define UNINST_KEY_NAME "UninstKeyInRegistry" # Default "${INFO_COMPANYNAME}${INFO_PRODUCTNAME}"
-####
-## !define REQUEST_EXECUTION_LEVEL "admin" # Default "admin" see also https://nsis.sourceforge.io/Docs/Chapter4.html
-####
-## Include the wails tools
-####
-!include "wails_tools.nsh"
-
-# The version information for this two must consist of 4 parts
-VIProductVersion "${INFO_PRODUCTVERSION}.0"
-VIFileVersion "${INFO_PRODUCTVERSION}.0"
-
-VIAddVersionKey "CompanyName" "${INFO_COMPANYNAME}"
-VIAddVersionKey "FileDescription" "${INFO_PRODUCTNAME} Installer"
-VIAddVersionKey "ProductVersion" "${INFO_PRODUCTVERSION}"
-VIAddVersionKey "FileVersion" "${INFO_PRODUCTVERSION}"
-VIAddVersionKey "LegalCopyright" "${INFO_COPYRIGHT}"
-VIAddVersionKey "ProductName" "${INFO_PRODUCTNAME}"
-
-# Enable HiDPI support. https://nsis.sourceforge.io/Reference/ManifestDPIAware
-ManifestDPIAware true
-
-!include "MUI.nsh"
-
-!define MUI_ICON "..\icon.ico"
-!define MUI_UNICON "..\icon.ico"
-# !define MUI_WELCOMEFINISHPAGE_BITMAP "resources\leftimage.bmp" #Include this to add a bitmap on the left side of the Welcome Page. Must be a size of 164x314
-!define MUI_FINISHPAGE_NOAUTOCLOSE # Wait on the INSTFILES page so the user can take a look into the details of the installation steps
-!define MUI_ABORTWARNING # This will warn the user if they exit from the installer.
-
-!insertmacro MUI_PAGE_WELCOME # Welcome to the installer page.
-# !insertmacro MUI_PAGE_LICENSE "resources\eula.txt" # Adds a EULA page to the installer
-!insertmacro MUI_PAGE_DIRECTORY # In which folder install page.
-!insertmacro MUI_PAGE_INSTFILES # Installing page.
-!insertmacro MUI_PAGE_FINISH # Finished installation page.
-
-!insertmacro MUI_UNPAGE_INSTFILES # Uinstalling page
-
-!insertmacro MUI_LANGUAGE "English" # Set the Language of the installer
-
-## The following two statements can be used to sign the installer and the uninstaller. The path to the binaries are provided in %1
-#!uninstfinalize 'signtool --file "%1"'
-#!finalize 'signtool --file "%1"'
-
-Name "${INFO_PRODUCTNAME}"
-OutFile "..\..\bin\${INFO_PROJECTNAME}-${ARCH}-installer.exe" # Name of the installer's file.
-InstallDir "$PROGRAMFILES64\${INFO_COMPANYNAME}\${INFO_PRODUCTNAME}" # Default installing folder ($PROGRAMFILES is Program Files folder).
-ShowInstDetails show # This will always show the installation details.
-
-Function .onInit
- !insertmacro wails.checkArchitecture
-FunctionEnd
-
-Section
- !insertmacro wails.setShellContext
-
- !insertmacro wails.webview2runtime
-
- SetOutPath $INSTDIR
-
- !insertmacro wails.files
-
- CreateShortcut "$SMPROGRAMS\${INFO_PRODUCTNAME}.lnk" "$INSTDIR\${PRODUCT_EXECUTABLE}"
- CreateShortCut "$DESKTOP\${INFO_PRODUCTNAME}.lnk" "$INSTDIR\${PRODUCT_EXECUTABLE}"
-
- !insertmacro wails.associateFiles
- !insertmacro wails.associateCustomProtocols
-
- !insertmacro wails.writeUninstaller
-SectionEnd
-
-Section "uninstall"
- !insertmacro wails.setShellContext
-
- RMDir /r "$AppData\${PRODUCT_EXECUTABLE}" # Remove the WebView2 DataPath
-
- RMDir /r $INSTDIR
-
- Delete "$SMPROGRAMS\${INFO_PRODUCTNAME}.lnk"
- Delete "$DESKTOP\${INFO_PRODUCTNAME}.lnk"
-
- !insertmacro wails.unassociateFiles
- !insertmacro wails.unassociateCustomProtocols
-
- !insertmacro wails.deleteUninstaller
-SectionEnd
diff --git a/build/windows/installer/wails_tools.nsh b/build/windows/installer/wails_tools.nsh
deleted file mode 100644
index f9c0f88..0000000
--- a/build/windows/installer/wails_tools.nsh
+++ /dev/null
@@ -1,249 +0,0 @@
-# DO NOT EDIT - Generated automatically by `wails build`
-
-!include "x64.nsh"
-!include "WinVer.nsh"
-!include "FileFunc.nsh"
-
-!ifndef INFO_PROJECTNAME
- !define INFO_PROJECTNAME "{{.Name}}"
-!endif
-!ifndef INFO_COMPANYNAME
- !define INFO_COMPANYNAME "{{.Info.CompanyName}}"
-!endif
-!ifndef INFO_PRODUCTNAME
- !define INFO_PRODUCTNAME "{{.Info.ProductName}}"
-!endif
-!ifndef INFO_PRODUCTVERSION
- !define INFO_PRODUCTVERSION "{{.Info.ProductVersion}}"
-!endif
-!ifndef INFO_COPYRIGHT
- !define INFO_COPYRIGHT "{{.Info.Copyright}}"
-!endif
-!ifndef PRODUCT_EXECUTABLE
- !define PRODUCT_EXECUTABLE "${INFO_PROJECTNAME}.exe"
-!endif
-!ifndef UNINST_KEY_NAME
- !define UNINST_KEY_NAME "${INFO_COMPANYNAME}${INFO_PRODUCTNAME}"
-!endif
-!define UNINST_KEY "Software\Microsoft\Windows\CurrentVersion\Uninstall\${UNINST_KEY_NAME}"
-
-!ifndef REQUEST_EXECUTION_LEVEL
- !define REQUEST_EXECUTION_LEVEL "admin"
-!endif
-
-RequestExecutionLevel "${REQUEST_EXECUTION_LEVEL}"
-
-!ifdef ARG_WAILS_AMD64_BINARY
- !define SUPPORTS_AMD64
-!endif
-
-!ifdef ARG_WAILS_ARM64_BINARY
- !define SUPPORTS_ARM64
-!endif
-
-!ifdef SUPPORTS_AMD64
- !ifdef SUPPORTS_ARM64
- !define ARCH "amd64_arm64"
- !else
- !define ARCH "amd64"
- !endif
-!else
- !ifdef SUPPORTS_ARM64
- !define ARCH "arm64"
- !else
- !error "Wails: Undefined ARCH, please provide at least one of ARG_WAILS_AMD64_BINARY or ARG_WAILS_ARM64_BINARY"
- !endif
-!endif
-
-!macro wails.checkArchitecture
- !ifndef WAILS_WIN10_REQUIRED
- !define WAILS_WIN10_REQUIRED "This product is only supported on Windows 10 (Server 2016) and later."
- !endif
-
- !ifndef WAILS_ARCHITECTURE_NOT_SUPPORTED
- !define WAILS_ARCHITECTURE_NOT_SUPPORTED "This product can't be installed on the current Windows architecture. Supports: ${ARCH}"
- !endif
-
- ${If} ${AtLeastWin10}
- !ifdef SUPPORTS_AMD64
- ${if} ${IsNativeAMD64}
- Goto ok
- ${EndIf}
- !endif
-
- !ifdef SUPPORTS_ARM64
- ${if} ${IsNativeARM64}
- Goto ok
- ${EndIf}
- !endif
-
- IfSilent silentArch notSilentArch
- silentArch:
- SetErrorLevel 65
- Abort
- notSilentArch:
- MessageBox MB_OK "${WAILS_ARCHITECTURE_NOT_SUPPORTED}"
- Quit
- ${else}
- IfSilent silentWin notSilentWin
- silentWin:
- SetErrorLevel 64
- Abort
- notSilentWin:
- MessageBox MB_OK "${WAILS_WIN10_REQUIRED}"
- Quit
- ${EndIf}
-
- ok:
-!macroend
-
-!macro wails.files
- !ifdef SUPPORTS_AMD64
- ${if} ${IsNativeAMD64}
- File "/oname=${PRODUCT_EXECUTABLE}" "${ARG_WAILS_AMD64_BINARY}"
- ${EndIf}
- !endif
-
- !ifdef SUPPORTS_ARM64
- ${if} ${IsNativeARM64}
- File "/oname=${PRODUCT_EXECUTABLE}" "${ARG_WAILS_ARM64_BINARY}"
- ${EndIf}
- !endif
-!macroend
-
-!macro wails.writeUninstaller
- WriteUninstaller "$INSTDIR\uninstall.exe"
-
- SetRegView 64
- WriteRegStr HKLM "${UNINST_KEY}" "Publisher" "${INFO_COMPANYNAME}"
- WriteRegStr HKLM "${UNINST_KEY}" "DisplayName" "${INFO_PRODUCTNAME}"
- WriteRegStr HKLM "${UNINST_KEY}" "DisplayVersion" "${INFO_PRODUCTVERSION}"
- WriteRegStr HKLM "${UNINST_KEY}" "DisplayIcon" "$INSTDIR\${PRODUCT_EXECUTABLE}"
- WriteRegStr HKLM "${UNINST_KEY}" "UninstallString" "$\"$INSTDIR\uninstall.exe$\""
- WriteRegStr HKLM "${UNINST_KEY}" "QuietUninstallString" "$\"$INSTDIR\uninstall.exe$\" /S"
-
- ${GetSize} "$INSTDIR" "/S=0K" $0 $1 $2
- IntFmt $0 "0x%08X" $0
- WriteRegDWORD HKLM "${UNINST_KEY}" "EstimatedSize" "$0"
-!macroend
-
-!macro wails.deleteUninstaller
- Delete "$INSTDIR\uninstall.exe"
-
- SetRegView 64
- DeleteRegKey HKLM "${UNINST_KEY}"
-!macroend
-
-!macro wails.setShellContext
- ${If} ${REQUEST_EXECUTION_LEVEL} == "admin"
- SetShellVarContext all
- ${else}
- SetShellVarContext current
- ${EndIf}
-!macroend
-
-# Install webview2 by launching the bootstrapper
-# See https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#online-only-deployment
-!macro wails.webview2runtime
- !ifndef WAILS_INSTALL_WEBVIEW_DETAILPRINT
- !define WAILS_INSTALL_WEBVIEW_DETAILPRINT "Installing: WebView2 Runtime"
- !endif
-
- SetRegView 64
- # If the admin key exists and is not empty then webview2 is already installed
- ReadRegStr $0 HKLM "SOFTWARE\WOW6432Node\Microsoft\EdgeUpdate\Clients\{F3017226-FE2A-4295-8BDF-00C3A9A7E4C5}" "pv"
- ${If} $0 != ""
- Goto ok
- ${EndIf}
-
- ${If} ${REQUEST_EXECUTION_LEVEL} == "user"
- # If the installer is run in user level, check the user specific key exists and is not empty then webview2 is already installed
- ReadRegStr $0 HKCU "Software\Microsoft\EdgeUpdate\Clients{F3017226-FE2A-4295-8BDF-00C3A9A7E4C5}" "pv"
- ${If} $0 != ""
- Goto ok
- ${EndIf}
- ${EndIf}
-
- SetDetailsPrint both
- DetailPrint "${WAILS_INSTALL_WEBVIEW_DETAILPRINT}"
- SetDetailsPrint listonly
-
- InitPluginsDir
- CreateDirectory "$pluginsdir\webview2bootstrapper"
- SetOutPath "$pluginsdir\webview2bootstrapper"
- File "tmp\MicrosoftEdgeWebview2Setup.exe"
- ExecWait '"$pluginsdir\webview2bootstrapper\MicrosoftEdgeWebview2Setup.exe" /silent /install'
-
- SetDetailsPrint both
- ok:
-!macroend
-
-# Copy of APP_ASSOCIATE and APP_UNASSOCIATE macros from here https://gist.github.com/nikku/281d0ef126dbc215dd58bfd5b3a5cd5b
-!macro APP_ASSOCIATE EXT FILECLASS DESCRIPTION ICON COMMANDTEXT COMMAND
- ; Backup the previously associated file class
- ReadRegStr $R0 SHELL_CONTEXT "Software\Classes\.${EXT}" ""
- WriteRegStr SHELL_CONTEXT "Software\Classes\.${EXT}" "${FILECLASS}_backup" "$R0"
-
- WriteRegStr SHELL_CONTEXT "Software\Classes\.${EXT}" "" "${FILECLASS}"
-
- WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}" "" `${DESCRIPTION}`
- WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\DefaultIcon" "" `${ICON}`
- WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\shell" "" "open"
- WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\shell\open" "" `${COMMANDTEXT}`
- WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\shell\open\command" "" `${COMMAND}`
-!macroend
-
-!macro APP_UNASSOCIATE EXT FILECLASS
- ; Backup the previously associated file class
- ReadRegStr $R0 SHELL_CONTEXT "Software\Classes\.${EXT}" `${FILECLASS}_backup`
- WriteRegStr SHELL_CONTEXT "Software\Classes\.${EXT}" "" "$R0"
-
- DeleteRegKey SHELL_CONTEXT `Software\Classes\${FILECLASS}`
-!macroend
-
-!macro wails.associateFiles
- ; Create file associations
- {{range .Info.FileAssociations}}
- !insertmacro APP_ASSOCIATE "{{.Ext}}" "{{.Name}}" "{{.Description}}" "$INSTDIR\{{.IconName}}.ico" "Open with ${INFO_PRODUCTNAME}" "$INSTDIR\${PRODUCT_EXECUTABLE} $\"%1$\""
-
- File "..\{{.IconName}}.ico"
- {{end}}
-!macroend
-
-!macro wails.unassociateFiles
- ; Delete app associations
- {{range .Info.FileAssociations}}
- !insertmacro APP_UNASSOCIATE "{{.Ext}}" "{{.Name}}"
-
- Delete "$INSTDIR\{{.IconName}}.ico"
- {{end}}
-!macroend
-
-!macro CUSTOM_PROTOCOL_ASSOCIATE PROTOCOL DESCRIPTION ICON COMMAND
- DeleteRegKey SHELL_CONTEXT "Software\Classes\${PROTOCOL}"
- WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}" "" "${DESCRIPTION}"
- WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}" "URL Protocol" ""
- WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}\DefaultIcon" "" "${ICON}"
- WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}\shell" "" ""
- WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}\shell\open" "" ""
- WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}\shell\open\command" "" "${COMMAND}"
-!macroend
-
-!macro CUSTOM_PROTOCOL_UNASSOCIATE PROTOCOL
- DeleteRegKey SHELL_CONTEXT "Software\Classes\${PROTOCOL}"
-!macroend
-
-!macro wails.associateCustomProtocols
- ; Create custom protocols associations
- {{range .Info.Protocols}}
- !insertmacro CUSTOM_PROTOCOL_ASSOCIATE "{{.Scheme}}" "{{.Description}}" "$INSTDIR\${PRODUCT_EXECUTABLE},0" "$INSTDIR\${PRODUCT_EXECUTABLE} $\"%1$\""
-
- {{end}}
-!macroend
-
-!macro wails.unassociateCustomProtocols
- ; Delete app custom protocol associations
- {{range .Info.Protocols}}
- !insertmacro CUSTOM_PROTOCOL_UNASSOCIATE "{{.Scheme}}"
- {{end}}
-!macroend
diff --git a/build/windows/wails.exe.manifest b/build/windows/wails.exe.manifest
deleted file mode 100644
index 17e1a23..0000000
--- a/build/windows/wails.exe.manifest
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
-
-
-
-
-
-
-
- true/pm
- permonitorv2,permonitor
-
-
-
\ No newline at end of file
diff --git a/ffi/translator/.editorconfig b/ffi/translator/.editorconfig
new file mode 100644
index 0000000..1ed453a
--- /dev/null
+++ b/ffi/translator/.editorconfig
@@ -0,0 +1,10 @@
+root = true
+
+[*]
+end_of_line = lf
+insert_final_newline = true
+
+[*.{js,json,yml}]
+charset = utf-8
+indent_style = space
+indent_size = 2
diff --git a/ffi/translator/.gitattributes b/ffi/translator/.gitattributes
new file mode 100644
index 0000000..94f480d
--- /dev/null
+++ b/ffi/translator/.gitattributes
@@ -0,0 +1 @@
+* text=auto eol=lf
\ No newline at end of file
diff --git a/ffi/translator/.gitignore b/ffi/translator/.gitignore
new file mode 100644
index 0000000..38fe988
--- /dev/null
+++ b/ffi/translator/.gitignore
@@ -0,0 +1,3 @@
+dist/
+node_modules/
+src/__test_/*_translated.json
\ No newline at end of file
diff --git a/ffi/translator/.prettierignore b/ffi/translator/.prettierignore
new file mode 100644
index 0000000..dee70d2
--- /dev/null
+++ b/ffi/translator/.prettierignore
@@ -0,0 +1,2 @@
+dist
+pnpm-lock.yaml
diff --git a/ffi/translator/.prettierrc.json b/ffi/translator/.prettierrc.json
new file mode 100644
index 0000000..e46d16d
--- /dev/null
+++ b/ffi/translator/.prettierrc.json
@@ -0,0 +1,11 @@
+{
+ "printWidth": 120,
+ "overrides": [
+ {
+ "files": "src/**/*.ts",
+ "options": {
+ "tabWidth": 4
+ }
+ }
+ ]
+}
diff --git a/ffi/translator/jest.config.js b/ffi/translator/jest.config.js
new file mode 100644
index 0000000..d11c9a1
--- /dev/null
+++ b/ffi/translator/jest.config.js
@@ -0,0 +1,9 @@
+/*
+ * For a detailed explanation regarding each configuration property, visit:
+ * https://jestjs.io/docs/configuration
+ */
+
+export default {
+ coverageProvider: "v8",
+ preset: "ts-jest",
+};
diff --git a/ffi/translator/package-lock.json b/ffi/translator/package-lock.json
new file mode 100644
index 0000000..8a40eed
--- /dev/null
+++ b/ffi/translator/package-lock.json
@@ -0,0 +1,7078 @@
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diff --git a/ffi/translator/package.json b/ffi/translator/package.json
new file mode 100644
index 0000000..4ee72bf
--- /dev/null
+++ b/ffi/translator/package.json
@@ -0,0 +1,42 @@
+{
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+ "description": "",
+ "type": "module",
+ "scripts": {
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+ "lint": "eslint --ext .ts .",
+ "format": "prettier --write .",
+ "test": "vitest run --globals",
+ "prepare": "pnpm build",
+ "prepublishOnly": "pnpm test"
+ },
+ "main": "dist/index.js",
+ "types": "dist/index.d.ts",
+ "repository": {
+ "type": "git",
+ "url": "https://github.com/me1ting/ts-module-template.git"
+ },
+ "license": "MIT",
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diff --git a/ffi/translator/pnpm-lock.yaml b/ffi/translator/pnpm-lock.yaml
new file mode 100644
index 0000000..4f73f20
--- /dev/null
+++ b/ffi/translator/pnpm-lock.yaml
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+
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+ cpu: [x64]
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+ dev: true
+ optional: true
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+ /vite@4.5.2(@types/node@20.11.19):
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diff --git a/ffi/translator/rollup.config.js b/ffi/translator/rollup.config.js
new file mode 100644
index 0000000..7dfcf64
--- /dev/null
+++ b/ffi/translator/rollup.config.js
@@ -0,0 +1,24 @@
+import typescript from "@rollup/plugin-typescript";
+import { nodeResolve } from "@rollup/plugin-node-resolve";
+import terser from "@rollup/plugin-terser";
+
+export default [
+ {
+ input: "src/translator.ts",
+ output: {
+ file: "dist/translator.js",
+ format: "iife",
+ name: "Translator",
+ },
+ plugins: [typescript(), nodeResolve(), terser()],
+ },
+ {
+ input: "src/creator.ts",
+ output: {
+ file: "dist/creator.js",
+ format: "iife",
+ name: "Creator",
+ },
+ plugins: [typescript(), nodeResolve(), terser()],
+ },
+];
diff --git a/ffi/translator/src/__test__/items.json b/ffi/translator/src/__test__/items.json
new file mode 100644
index 0000000..e06d971
--- /dev/null
+++ b/ffi/translator/src/__test__/items.json
@@ -0,0 +1 @@
+{"items":[{"verified":false,"w":2,"h":2,"icon":"https://poecdn.game.qq.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9Cb290cy9SYWxha2VzaHNJbXBhdGllbmNlIiwidyI6MiwiaCI6Miwic2NhbGUiOjF9XQ/54540f0f3d/RalakeshsImpatience.png","league":"永久","id":"c19073005b7296efcbb4b9f8b8abced0afad41e07c6f9025ccd3d24496ffa9b2","sockets":[{"group":0,"attr":"S","sColour":"R"},{"group":0,"attr":"D","sColour":"G"},{"group":1,"attr":"I","sColour":"B"},{"group":1,"attr":"I","sColour":"B"}],"name":"拉克斯的渴望","typeLine":"仪式短靴","baseType":"仪式短靴","rarity":"Unique","ilvl":85,"identified":true,"properties":[{"name":"护甲","values":[["68",0]],"displayMode":0,"type":16},{"name":"能量护盾","values":[["14",0]],"displayMode":0,"type":18}],"requirements":[{"name":"等级","values":[["60",0]],"displayMode":0,"type":62},{"name":"力量","values":[["35",0]],"displayMode":1,"type":63},{"name":"敏捷","values":[["39",0]],"displayMode":1,"type":64,"suffix":"(宝石)"},{"name":"智慧","values":[["64",0]],"displayMode":1,"type":65,"suffix":"(宝石)"}],"enchantMods":["若你近期内有击败敌人,则攻击和施法速度加快 16%"],"explicitMods":["+15% 冰霜抗性","+19% 混沌抗性","移动速度加快 30%","视作拥有最大数量的耐力球\n视作拥有最大数量的狂怒球\n视作拥有最大数量的暴击球"],"flavourText":["万面之主遵循着简单的理念:\r","既然只需效仿他人便能成事,\r","那又何必自寻辛劳白费力气?"],"frameType":3,"x":0,"y":0,"inventoryId":"Boots","socketedItems":[{"verified":false,"w":1,"h":1,"icon":"https://poecdn.game.qq.com/gen/image/WzMwLDE0LHsiZiI6IjJESXRlbXMvR2Vtcy9Qb3J0YWwiLCJ3IjoxLCJoIjoxLCJzY2FsZSI6MX1d/9afa7db328/Portal.png","support":false,"league":"永久","id":"8173dc3afd59cc2715e33f9fe9ce1071d148e8536f89197e7a43b4202ec18a05","name":"","typeLine":"时空之门","baseType":"时空之门","ilvl":0,"identified":true,"properties":[{"name":"法术","values":[],"displayMode":0},{"name":"等级","values":[["1(最高等级)",0]],"displayMode":0,"type":5},{"name":"施放时间","values":[["2.50 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触发","values":[],"displayMode":0},{"name":"等级","values":[["1",0]],"displayMode":0,"type":5},{"name":"消耗及保留加成","values":[["0%",0]],"displayMode":0}],"requirements":[{"name":"等级","values":[["38",0]],"displayMode":0,"type":62},{"name":"敏捷","values":[["39",0]],"displayMode":1,"type":64},{"name":"智慧","values":[["27",0]],"displayMode":1,"type":65}],"additionalProperties":[{"name":"经验值","values":[["388734 / 388734",0]],"displayMode":2,"progress":1,"type":20}],"nextLevelRequirements":[{"name":"等级","values":[["40",0]],"displayMode":0},{"name":"敏捷","values":[["41",0]],"displayMode":1},{"name":"智慧","values":[["29",0]],"displayMode":1}],"secDescrText":"你被击败时触发所有被辅助的法术。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱类技能或有保留效果的技能无法被触发。","explicitMods":["无法直接施放被辅助的触发类法术","有 100% 的几率在死亡时触发被辅助的非召唤生物法术","被辅助技能没有消耗"],"descrText":"这是一颗辅助宝石。它并不会为你的角色增加属性数值,但会强化与其连接的技能宝石。将其放置于物品上同样颜色的插槽并连接想要强化的技能宝石。点击右键从插槽中移除。","frameType":4,"socket":1,"colour":"D"},{"verified":false,"w":1,"h":1,"icon":"https://poecdn.game.qq.com/gen/image/WzMwLDE0LHsiZiI6IjJESXRlbXMvR2Vtcy9FbmZlZWJsZSIsInciOjEsImgiOjEsInNjYWxlIjoxfV0/9d76e0760a/Enfeeble.png","support":false,"league":"永久","id":"c9a9128006caf5c5dd15d551198fda9eb99e40e7be727d833f41533cf6d9570e","name":"","typeLine":"衰弱","baseType":"衰弱","ilvl":0,"identified":true,"properties":[{"name":"法术, 效果区域, 持续时间, 诅咒, 魔蛊","values":[],"displayMode":0},{"name":"等级","values":[["2",0]],"displayMode":0,"type":5},{"name":"消耗","values":[["17 点魔力",0]],"displayMode":0},{"name":"施放时间","values":[["0.50 秒",0]],"displayMode":0}],"requirements":[{"name":"等级","values":[["27",0]],"displayMode":0,"type":62},{"name":"智慧","values":[["64",0]],"displayMode":1,"type":65}],"additionalProperties":[{"name":"经验值","values":[["175816 / 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index 0000000..54c8cb1
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\ No newline at end of file
diff --git a/ffi/translator/src/__test__/passiveskills.json b/ffi/translator/src/__test__/passiveskills.json
new file mode 100644
index 0000000..a1a4953
--- /dev/null
+++ b/ffi/translator/src/__test__/passiveskills.json
@@ -0,0 +1 @@
+{"character":2,"ascendancy":2,"alternate_ascendancy":0,"hashes":[1461,2185,2715,3042,4481,4656,5082,5237,5443,6427,6538,6797,6799,7085,8370,8458,8620,8938,9206,9469,11678,12412,12794,12801,12948,14292,14804,18770,19069,19506,19858,20807,22266,23334,23912,24848,25058,26067,26528,27325,29454,30455,30679,31039,31508,32514,32555,32763,33545,33903,33989,34678,36221,36287,38149,38662,39665,39861,40132,41119,41595,42104,43608,44306,44316,45035,45593,46882,47212,49379,49459,49621,49820,49978,50338,51881,53086,53114,54142,55750,56134,57080,58271,58854,59220,59370,59606,59837,59866,60735,61627,62744,63194,63251,63439,63795,63921,64265,65502],"hashes_ex":[40,41,42,43,44,45,46,47,48,49,50,51,52,54,55,69,71,72,74,157,161,163,165,167,168,170,171,172,187,188,190,191],"mastery_effects":{"49820":42014,"8370":26621,"6427":56951,"31039":2987,"47212":1167,"3042":64381,"44316":47642},"skill_overrides":{},"items":[{"verified":false,"w":1,"h":1,"icon":"https://poecdn.game.qq.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvSmV3ZWxzL0Nvbm5lY3RlZEpld2VsIiwidyI6MSwiaCI6MSwic2NhbGUiOjF9XQ/1d2c1f698a/ConnectedJewel.png","league":"永久","id":"f978f0006b575a3b7db077878ce260bd28383f4b8cd4d6facd3a26589c5dc769","name":"希望之线","typeLine":"赤红珠宝","baseType":"赤红珠宝","rarity":"Unique","ilvl":87,"identified":true,"properties":[{"name":"范围","values":[["变量",1]],"displayMode":0}],"explicitMods":["只影响巨型圈内的天赋","未连结至天赋树的技能,仍然可以在范围内配置","-11% 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\ No newline at end of file
diff --git a/ffi/translator/src/__test__/passiveskills_translated.json b/ffi/translator/src/__test__/passiveskills_translated.json
new file mode 100644
index 0000000..73e260a
--- /dev/null
+++ b/ffi/translator/src/__test__/passiveskills_translated.json
@@ -0,0 +1 @@
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)"],"group":"expansion_45","orbit":2,"orbitIndex":12,"out":[],"in":["171"]},"1168":{"skill":"2510","name":"暴击率专精","icon":"Art/2DArt/SkillIcons/passives/AltMasteryGroupCrit.png","isMastery":true,"stats":[],"group":"expansion_45","orbit":0,"orbitIndex":0,"out":[],"in":[]}}}},"47":{"type":"JewelPassiveTreeExpansionMedium","subgraph":{"groups":{"expansion_47":{"proxy":"50179","nodes":["191","187","188","190","1186"],"x":9213.95,"y":833.895,"orbits":[2]}},"nodes":{"187":{"skill":"54170","name":"以眼还眼","icon":"Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.png","isNotable":true,"stats":["投射物伤害提高 25%","投射物对周围敌人的击中伤害提高 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\ No newline at end of file
diff --git a/ffi/translator/src/__test__/translator.test.ts b/ffi/translator/src/__test__/translator.test.ts
new file mode 100644
index 0000000..da6056f
--- /dev/null
+++ b/ffi/translator/src/__test__/translator.test.ts
@@ -0,0 +1,14 @@
+import translator from "../translator.js";
+
+import items from "./items.json";
+import passiveSkills from "./passiveskills.json";
+
+import { writeFileSync } from "node:fs";
+
+test("json translation", () => {
+ translator.translateItems(items);
+ translator.translatePassiveSkills(passiveSkills);
+ writeFileSync("src/__test__/items_translated.json", JSON.stringify(items));
+ writeFileSync("src/__test__/passiveskills_translated.json", JSON.stringify(passiveSkills));
+});
+
diff --git a/ffi/translator/src/creator.ts b/ffi/translator/src/creator.ts
new file mode 100644
index 0000000..df3982f
--- /dev/null
+++ b/ffi/translator/src/creator.ts
@@ -0,0 +1,10 @@
+import { transform } from "pob-building-creater";
+
+function create(items: any, passiveSkills: any): string {
+ const pob = transform(items, passiveSkills);
+ return pob.toString();
+}
+
+export default {
+ create,
+};
diff --git a/ffi/translator/src/translator.ts b/ffi/translator/src/translator.ts
new file mode 100644
index 0000000..8e2fda8
--- /dev/null
+++ b/ffi/translator/src/translator.ts
@@ -0,0 +1,28 @@
+import Assets from "cn-poe-export-db";
+import { BasicTranslatorFactory } from "cn-poe-translator";
+
+function translateItems(items: any): string {
+ const factory = new BasicTranslatorFactory(Assets);
+ const jsonTranslator = factory.getJsonTranslator();
+ jsonTranslator.translateItems(items);
+ return JSON.stringify(items);
+}
+
+function translatePassiveSkills(passiveSkills: any): string {
+ const factory = new BasicTranslatorFactory(Assets);
+ const jsonTranslator = factory.getJsonTranslator();
+ jsonTranslator.translatePassiveSkills(passiveSkills);
+ return JSON.stringify(passiveSkills);
+}
+
+function translateItemText(item: string): string {
+ const factory = new BasicTranslatorFactory(Assets);
+ const textTranslator = factory.getTextTranslator();
+ return textTranslator.translate(item);
+}
+
+export default {
+ translateItems,
+ translatePassiveSkills,
+ translateItemText,
+};
diff --git a/ffi/translator/tsconfig.json b/ffi/translator/tsconfig.json
new file mode 100644
index 0000000..19bca09
--- /dev/null
+++ b/ffi/translator/tsconfig.json
@@ -0,0 +1,15 @@
+{
+ "compilerOptions": {
+ "target": "es2020",
+ "module": "NodeNext",
+ "moduleResolution": "nodenext",
+ "declaration": true,
+ "outDir": "dist",
+ "esModuleInterop": true,
+ "forceConsistentCasingInFileNames": true,
+ "strict": true,
+ "skipLibCheck": true,
+ "resolveJsonModule": true,
+ },
+ "include": ["src/**/*"]
+}
diff --git a/frontend/index.html b/frontend/index.html
deleted file mode 100644
index 363fc34..0000000
--- a/frontend/index.html
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
- poexport
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/frontend/package.json b/frontend/package.json
deleted file mode 100644
index 746f238..0000000
--- a/frontend/package.json
+++ /dev/null
@@ -1,30 +0,0 @@
-{
- "name": "frontend",
- "private": true,
- "version": "0.0.0",
- "type": "module",
- "scripts": {
- "dev": "vite",
- "build": "tsc && vite build",
- "preview": "vite preview"
- },
- "dependencies": {
- "@fluentui/react-components": "^9.46.3",
- "@fluentui/react-icons": "^2.0.226",
- "@types/pako": "^2.0.3",
- "cn-poe-export-db": "^0.1.4",
- "cn-poe-translator": "^0.2.8",
- "pako": "^2.1.0",
- "pob-building-creater": "^0.1.1",
- "react": "^18.2.0",
- "react-dom": "^18.2.0",
- "react-router-dom": "^6.22.0"
- },
- "devDependencies": {
- "@types/react": "^18.2.52",
- "@types/react-dom": "^18.2.18",
- "@vitejs/plugin-react": "^2.2.0",
- "typescript": "^4.9.5",
- "vite": "^3.2.8"
- }
-}
\ No newline at end of file
diff --git a/frontend/package.json.md5 b/frontend/package.json.md5
deleted file mode 100644
index 4163f9c..0000000
--- a/frontend/package.json.md5
+++ /dev/null
@@ -1 +0,0 @@
-8e8ac1fea4c356829d21c8fb7cedce99
\ No newline at end of file
diff --git a/frontend/pnpm-lock.yaml b/frontend/pnpm-lock.yaml
deleted file mode 100644
index 2415232..0000000
--- a/frontend/pnpm-lock.yaml
+++ /dev/null
@@ -1,2456 +0,0 @@
-lockfileVersion: '6.0'
-
-settings:
- autoInstallPeers: true
- excludeLinksFromLockfile: false
-
-dependencies:
- '@fluentui/react-components':
- specifier: ^9.46.3
- version: 9.46.3(@types/react-dom@18.2.18)(@types/react@18.2.52)(react-dom@18.2.0)(react@18.2.0)(scheduler@0.20.2)
- '@fluentui/react-icons':
- specifier: ^2.0.226
- version: 2.0.226(react@18.2.0)
- '@types/pako':
- specifier: ^2.0.3
- version: 2.0.3
- cn-poe-export-db:
- specifier: ^0.1.4
- version: 0.1.4
- cn-poe-translator:
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- version: 0.2.8
- pako:
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- version: 2.1.0
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- react:
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- react-dom:
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- version: 18.2.0(react@18.2.0)
- react-router-dom:
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- version: 6.22.0(react-dom@18.2.0)(react@18.2.0)
-
-devDependencies:
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- resolution: {integrity: sha512-CtuThmgHNg7zIZWAXi3AsyIzA3n4xx7aNyjwC2VJldO2LMVDhFK+63xGqq6CsJH4rTAt6/M+N4GhZiDYPx9eUw==}
- dependencies:
- loose-envify: 1.4.0
- dev: false
-
- /semver@6.3.1:
- resolution: {integrity: sha512-BR7VvDCVHO+q2xBEWskxS6DJE1qRnb7DxzUrogb71CWoSficBxYsiAGd+Kl0mmq/MprG9yArRkyrQxTO6XjMzA==}
- hasBin: true
- dev: true
-
- /source-map-js@1.0.2:
- resolution: {integrity: sha512-R0XvVJ9WusLiqTCEiGCmICCMplcCkIwwR11mOSD9CR5u+IXYdiseeEuXCVAjS54zqwkLcPNnmU4OeJ6tUrWhDw==}
- engines: {node: '>=0.10.0'}
- dev: true
-
- /sourcemap-codec@1.4.8:
- resolution: {integrity: sha512-9NykojV5Uih4lgo5So5dtw+f0JgJX30KCNI8gwhz2J9A15wD0Ml6tjHKwf6fTSa6fAdVBdZeNOs9eJ71qCk8vA==}
- deprecated: Please use @jridgewell/sourcemap-codec instead
- dev: true
-
- /stylis@4.3.1:
- resolution: {integrity: sha512-EQepAV+wMsIaGVGX1RECzgrcqRRU/0sYOHkeLsZ3fzHaHXZy4DaOOX0vOlGQdlsjkh3mFHAIlVimpwAs4dslyQ==}
- dev: false
-
- /supports-color@5.5.0:
- resolution: {integrity: sha512-QjVjwdXIt408MIiAqCX4oUKsgU2EqAGzs2Ppkm4aQYbjm+ZEWEcW4SfFNTr4uMNZma0ey4f5lgLrkB0aX0QMow==}
- engines: {node: '>=4'}
- dependencies:
- has-flag: 3.0.0
- dev: true
-
- /supports-preserve-symlinks-flag@1.0.0:
- resolution: {integrity: sha512-ot0WnXS9fgdkgIcePe6RHNk1WA8+muPa6cSjeR3V8K27q9BB1rTE3R1p7Hv0z1ZyAc8s6Vvv8DIyWf681MAt0w==}
- engines: {node: '>= 0.4'}
- dev: true
-
- /tabster@6.0.0:
- resolution: {integrity: sha512-Dvrzv4wG+Qjw9wmC7bKOTVXDn24h8XZLNPmc+XfuEv4pGiTxg+EZ5fp265ccqu00E2om8Wznp9jFftWVu624aQ==}
- dependencies:
- keyborg: 2.5.0
- tslib: 2.6.2
- dev: false
-
- /to-fast-properties@2.0.0:
- resolution: {integrity: sha512-/OaKK0xYrs3DmxRYqL/yDc+FxFUVYhDlXMhRmv3z915w2HF1tnN1omB354j8VUGO/hbRzyD6Y3sA7v7GS/ceog==}
- engines: {node: '>=4'}
- dev: true
-
- /tslib@2.6.2:
- resolution: {integrity: sha512-AEYxH93jGFPn/a2iVAwW87VuUIkR1FVUKB77NwMF7nBTDkDrrT/Hpt/IrCJ0QXhW27jTBDcf5ZY7w6RiqTMw2Q==}
- dev: false
-
- /typescript@4.9.5:
- resolution: {integrity: sha512-1FXk9E2Hm+QzZQ7z+McJiHL4NW1F2EzMu9Nq9i3zAaGqibafqYwCVU6WyWAuyQRRzOlxou8xZSyXLEN8oKj24g==}
- engines: {node: '>=4.2.0'}
- hasBin: true
- dev: true
-
- /update-browserslist-db@1.0.13(browserslist@4.22.3):
- resolution: {integrity: sha512-xebP81SNcPuNpPP3uzeW1NYXxI3rxyJzF3pD6sH4jE7o/IX+WtSpwnVU+qIsDPyk0d3hmFQ7mjqc6AtV604hbg==}
- hasBin: true
- peerDependencies:
- browserslist: '>= 4.21.0'
- dependencies:
- browserslist: 4.22.3
- escalade: 3.1.1
- picocolors: 1.0.0
- dev: true
-
- /use-disposable@1.0.2(@types/react-dom@18.2.18)(@types/react@18.2.52)(react-dom@18.2.0)(react@18.2.0):
- resolution: {integrity: sha512-UMaXVlV77dWOu4GqAFNjRzHzowYKUKbJBQfCexvahrYeIz4OkUYUjna4Tjjdf92NH8Nm8J7wEfFRgTIwYjO5jg==}
- peerDependencies:
- '@types/react': '>=16.8.0 <19.0.0'
- '@types/react-dom': '>=16.8.0 <19.0.0'
- react: '>=16.8.0 <19.0.0'
- react-dom: '>=16.8.0 <19.0.0'
- dependencies:
- '@types/react': 18.2.52
- '@types/react-dom': 18.2.18
- react: 18.2.0
- react-dom: 18.2.0(react@18.2.0)
- dev: false
-
- /vite@3.2.8:
- resolution: {integrity: sha512-EtQU16PLIJpAZol2cTLttNP1mX6L0SyI0pgQB1VOoWeQnMSvtiwovV3D6NcjN8CZQWWyESD2v5NGnpz5RvgOZA==}
- engines: {node: ^14.18.0 || >=16.0.0}
- hasBin: true
- peerDependencies:
- '@types/node': '>= 14'
- less: '*'
- sass: '*'
- stylus: '*'
- sugarss: '*'
- terser: ^5.4.0
- peerDependenciesMeta:
- '@types/node':
- optional: true
- less:
- optional: true
- sass:
- optional: true
- stylus:
- optional: true
- sugarss:
- optional: true
- terser:
- optional: true
- dependencies:
- esbuild: 0.15.18
- postcss: 8.4.33
- resolve: 1.22.8
- rollup: 2.79.1
- optionalDependencies:
- fsevents: 2.3.3
- dev: true
-
- /yallist@3.1.1:
- resolution: {integrity: sha512-a4UGQaWPH59mOXUYnAG2ewncQS4i4F43Tv3JoAM+s2VDAmS9NsK8GpDMLrCHPksFT7h3K6TOoUNn2pb7RoXx4g==}
- dev: true
diff --git a/frontend/src/App.css b/frontend/src/App.css
deleted file mode 100644
index 3a8ca07..0000000
--- a/frontend/src/App.css
+++ /dev/null
@@ -1,27 +0,0 @@
-#App {
- height: 100vh;
- display: flex;
-}
-
-.detail{
- flex-grow: 1;
-}
-
-.section {
- margin: 10px 0 10px 10px;
- padding: 15px;
- background-color: rgb(240, 240, 240);
- border-radius: 5px;
-}
-
-.line {
- display: flex;
- margin: 10px 0;
- align-items: baseline;
- min-width: 350px;
- justify-content: space-between;
-}
-
-.line select {
- min-width: 100px;
-}
\ No newline at end of file
diff --git a/frontend/src/App.tsx b/frontend/src/App.tsx
deleted file mode 100644
index 932237f..0000000
--- a/frontend/src/App.tsx
+++ /dev/null
@@ -1,17 +0,0 @@
-import './App.css';
-import Sidebar from './components/sidebar';
-import { Outlet, } from "react-router-dom";
-import { Toaster, } from '@fluentui/react-components';
-import { TOASTER_ID } from './components/common/notify';
-
-function App() {
- return (
-
- )
-}
-
-export default App
diff --git a/frontend/src/components/about.tsx b/frontend/src/components/about.tsx
deleted file mode 100644
index b3ee632..0000000
--- a/frontend/src/components/about.tsx
+++ /dev/null
@@ -1,33 +0,0 @@
-import { Link, } from "@fluentui/react-components";
-import { CheckForUpdate } from "../../wailsjs/go/main/App";
-import { useLoaderData } from "react-router-dom";
-import { main } from "../../wailsjs/go/models";
-import { BrowserOpenURL } from "../../wailsjs/runtime/runtime";
-
-export async function loader() {
- const updateInfo = await CheckForUpdate()
- return { updateInfo }
-}
-
-export default function About() {
- const { updateInfo } = useLoaderData() as { updateInfo: main.UpdateInfo };
-
- const githubClickHandler = (e: { preventDefault: () => void; })=>{
- e.preventDefault();
- BrowserOpenURL("https://github.com/cn-poe-community/poexport");
- }
-
- const panClickHandler = (e: { preventDefault: () => void; })=>{
- e.preventDefault();
- BrowserOpenURL("https://www.lanzout.com/b02vcj9hg");
- }
-
- return
-
-
最新版本{updateInfo.ok ? updateInfo.latest : "unknown"}
-
下载地址
- github
- 网盘(密码1234)
-
-
-}
\ No newline at end of file
diff --git a/frontend/src/components/building.css b/frontend/src/components/building.css
deleted file mode 100644
index 2e3eb92..0000000
--- a/frontend/src/components/building.css
+++ /dev/null
@@ -1,14 +0,0 @@
-.exporter-wrapper{
- margin: 10px;
- background-color: rgb(240, 240, 240);
- border-radius: 5px;
-}
-
-.exporter {
- padding: 20px;
-}
-
-.main-input {
- min-width: 200px;
- max-width: 200px;
-}
\ No newline at end of file
diff --git a/frontend/src/components/building.tsx b/frontend/src/components/building.tsx
deleted file mode 100644
index 1b480fb..0000000
--- a/frontend/src/components/building.tsx
+++ /dev/null
@@ -1,117 +0,0 @@
-import { Button, Input, Select, makeStyles, tokens, useToastController, Text } from "@fluentui/react-components";
-import './building.css';
-import { useId, useState } from "react";
-import { GetCharacters, GetItems, GetPassiveSkills } from "../../wailsjs/go/main/App";
-import { TOASTER_ID, notifyError, notifySuccess } from "./common/notify";
-import { Character } from "../poe/types";
-import Assets from "cn-poe-export-db";
-import { BasicTranslatorFactory } from "cn-poe-translator";
-import { transform } from "pob-building-creater";
-import pako from "pako";
-
-const factory = new BasicTranslatorFactory(Assets);
-const translator = factory.getJsonTranslator();
-
-function createBuilding(items: any, passiveSkills: any): string {
- translator.translateItems(items);
- translator.translatePassiveSkills(passiveSkills);
- const building = transform(items, passiveSkills).toString();
- const compressed = pako.deflate(building.toString());
- var decoder = new TextDecoder('utf8');
- const code = btoa(String.fromCharCode(...compressed))
- .replaceAll("+", "-")
- .replaceAll("/", "_");
- return code;
-}
-
-export default function Building() {
- const selectLeagueId = useId();
- const selectCharacterId = useId();
- const [accountName, setAccountName] = useState("");
- const [characters, setCharacters] = useState([]);
- const [league, setLeague] = useState("");
- const [character, setCharacter] = useState("");
- const [code, setCode] = useState("");
- const toastController = useToastController(TOASTER_ID);
-
- const leagues = characters.map(c => c.league)
- .filter((value, index, array) => { return array.indexOf(value) === index })
- .map(league => );
-
- const shownCharacters = characters.filter(value => value.league == league)
- .map(c => );
-
- const loadAccount = async () => {
- const inputAccountName = (document.getElementById("accountName") as HTMLInputElement).value;
- const { data, err } = await GetCharacters(inputAccountName, "pc");
- if (err.length > 0) {
- notifyError(toastController, err);
- return;
- }
- const characters = JSON.parse(data) as Character[];
- setCharacters(characters);
- if (characters.length > 0) {
- setLeague(characters[0].league);
- setCharacter(characters[0].name);
- }
- notifySuccess(toastController, "已读取");
- }
-
- const leagueChangedHandler = (e: any) => {
- const league = e.target.value;
- setLeague(league);
- const first = characters.find(c => c.league == league);
- if (first === undefined) {
- setCharacter("");
- } else {
- setCharacter(first.name);
- }
- }
-
- const exportBuilding = async () => {
- setCode("");
- let resp = await GetItems(accountName, character, "pc");
- if (resp.err !== "") {
- notifyError(toastController, resp.err);
- return;
- }
- const items = JSON.parse(resp.data);
-
- resp = await GetPassiveSkills(accountName, character, "pc");
- if (resp.err !== "") {
- notifyError(toastController, resp.err);
- return;
- }
- const passiveSkills = JSON.parse(resp.data);
-
- setCode(createBuilding(items, passiveSkills));
- notifySuccess(toastController, "已导出");
- }
-
- const copyCode = () => {
- navigator.clipboard.writeText(code);
- notifySuccess(toastController, "已复制");
- }
-
- return
-
-
- { setAccountName(e.target.value); setCharacters([]) }} placeholder="论坛账户名" />
-
-
-
-
-
-
-
-
-
-
-
-
- {code}
-
-
-
-
-}
\ No newline at end of file
diff --git a/frontend/src/components/common/notify.tsx b/frontend/src/components/common/notify.tsx
deleted file mode 100644
index 8e82fb4..0000000
--- a/frontend/src/components/common/notify.tsx
+++ /dev/null
@@ -1,27 +0,0 @@
-import { Toast, ToastIntent, ToastTitle, useToastController } from "@fluentui/react-components";
-
-export const TOASTER_ID = "uniqueToasterIdasdf1234";
-
-export const notifySuccess = (controller: any, message: string) => {
- //const { dispatchToast } = useToastController(TOASTER_ID);
- const { dispatchToast } = controller;
- const intent: ToastIntent = "success";
- dispatchToast(
-
- {message}
- ,
- { intent }
- );
-}
-
-export const notifyError = (controller: any, message: string) => {
- //const { dispatchToast } = useToastController(TOASTER_ID);
- const { dispatchToast } = controller;
- const intent: ToastIntent = "error";
- dispatchToast(
-
- {message}
- ,
- { intent }
- );
-}
\ No newline at end of file
diff --git a/frontend/src/components/database.tsx b/frontend/src/components/database.tsx
deleted file mode 100644
index 2f1bc4f..0000000
--- a/frontend/src/components/database.tsx
+++ /dev/null
@@ -1,10 +0,0 @@
-import { Link } from "react-router-dom";
-import {BrowserOpenURL} from "../../wailsjs/runtime/runtime"
-
-export default function Database(){
- const goTo = (e: { preventDefault: () => void; })=>{
- e.preventDefault();
- BrowserOpenURL("https://poe.pathof.top/query");
- }
- return
-}
\ No newline at end of file
diff --git a/frontend/src/components/settings.css b/frontend/src/components/settings.css
deleted file mode 100644
index 8c009b5..0000000
--- a/frontend/src/components/settings.css
+++ /dev/null
@@ -1,5 +0,0 @@
-
-#poeSessId {
- min-width: 220px;
-}
-
diff --git a/frontend/src/components/settings.tsx b/frontend/src/components/settings.tsx
deleted file mode 100644
index 913605a..0000000
--- a/frontend/src/components/settings.tsx
+++ /dev/null
@@ -1,42 +0,0 @@
-import { useLoaderData } from "react-router-dom";
-import { GetConfig,SetPoeSessId } from "../../wailsjs/go/main/App";
-import { config } from "../../wailsjs/go/models";
-import { Input,Label,Button, Toast, ToastIntent, ToastTitle, useToastController, } from "@fluentui/react-components";
-import { Save16Regular,Save16Filled,bundleIcon } from "@fluentui/react-icons";
-
-import './settings.css';
-import { TOASTER_ID, notifyError, notifySuccess } from "./common/notify";
-
-const Save = bundleIcon(Save16Filled,Save16Regular);
-
-export async function loader() {
- const conf = await GetConfig()
- return { conf }
-}
-
-export default function Settings() {
- const {conf} = useLoaderData() as {conf:config.Config};
- const toastController = useToastController(TOASTER_ID);
-
- async function setPoeSessId(){
- const poeSessId:string = (document.getElementById("poeSessId") as HTMLInputElement).value;
- const {data,err} = await SetPoeSessId(poeSessId);
- if (data === true) {
- notifySuccess(toastController,"已保存");
- }else{
- notifyError(toastController,err);
- }
- }
-
- return
-}
\ No newline at end of file
diff --git a/frontend/src/components/sidebar.css b/frontend/src/components/sidebar.css
deleted file mode 100644
index 687e68f..0000000
--- a/frontend/src/components/sidebar.css
+++ /dev/null
@@ -1,3 +0,0 @@
-.nav-item {
- height: 40px;
-}
\ No newline at end of file
diff --git a/frontend/src/components/sidebar.tsx b/frontend/src/components/sidebar.tsx
deleted file mode 100644
index 34f8335..0000000
--- a/frontend/src/components/sidebar.tsx
+++ /dev/null
@@ -1,58 +0,0 @@
-import {
- Tab,
- TabList,
- makeStyles,
- tokens,
-} from "@fluentui/react-components";
-import { useNavigate } from 'react-router-dom';
-
-import {
- Building24Filled,
- Building24Regular,
- Translate24Filled,
- Translate24Regular,
- DatabaseSearch24Filled,
- DatabaseSearch24Regular,
- Settings24Filled,
- Settings24Regular,
- Info24Filled,
- Info24Regular,
- bundleIcon,
-} from "@fluentui/react-icons";
-
-import './sidebar.css';
-
-const sidebarStyles = makeStyles({
- sidebar: {
- height: "100vh",
- width: "85px",
- backgroundColor: tokens.colorBrandBackground2,
- flexShrink:0,
- flexGrow:0,
- }
-});
-
-const Building = bundleIcon(Building24Filled, Building24Regular);
-const Translate = bundleIcon(Translate24Filled, Translate24Regular);
-const DatabaseSearch = bundleIcon(DatabaseSearch24Filled, DatabaseSearch24Regular);
-const Settings = bundleIcon(Settings24Filled, Settings24Regular);
-const Info = bundleIcon(Info24Filled, Info24Regular);
-
-function Sidebar() {
- const styles = sidebarStyles();
- const navigate = useNavigate();
-
- return (
-
-
- navigate("building")} icon={} className="nav-item">构建
- navigate("translation")} icon={} className="nav-item">翻译
- navigate("database")} icon={} className="nav-item">字典
- navigate("settings")} icon={} className="nav-item">设置
- navigate("about")} icon={} className="nav-item">关于
-
-
- );
-}
-
-export default Sidebar
\ No newline at end of file
diff --git a/frontend/src/components/translation.tsx b/frontend/src/components/translation.tsx
deleted file mode 100644
index 4d142f6..0000000
--- a/frontend/src/components/translation.tsx
+++ /dev/null
@@ -1,11 +0,0 @@
-import { Link } from "react-router-dom";
-import { BrowserOpenURL } from "../../wailsjs/runtime/runtime";
-
-const goTo = (e: { preventDefault: () => void; })=>{
- e.preventDefault();
- BrowserOpenURL("https://poe.pathof.top/item");
-}
-
-export default function Translation(){
- return
-}
\ No newline at end of file
diff --git a/frontend/src/main.tsx b/frontend/src/main.tsx
deleted file mode 100644
index d2a66c5..0000000
--- a/frontend/src/main.tsx
+++ /dev/null
@@ -1,60 +0,0 @@
-import { StrictMode } from 'react'
-import { createRoot } from 'react-dom/client'
-import { FluentProvider, teamsLightTheme } from '@fluentui/react-components';
-import {
- createBrowserRouter,
- RouterProvider,
-} from "react-router-dom";
-
-import './style.css'
-import App from './App';
-import Settings, { loader as settingsLoader } from './components/settings';
-import Building from './components/building';
-import Translation from './components/translation';
-import Database from './components/database';
-import About,{loader as aboutLoader}from './components/about';
-
-
-const container = document.getElementById('root')
-
-const root = createRoot(container!)
-
-const router = createBrowserRouter([
- {
- path: "/",
- element: ,
- children: [
- { index: true, element: },
- {
- path: "building",
- element: ,
- },
- {
- path: "translation",
- element: ,
- },
- {
- path: "database",
- element: ,
- },
- {
- path: "settings",
- element: ,
- loader: settingsLoader,
- },
- {
- path: "about",
- element: ,
- loader: aboutLoader,
- },
- ],
- },
-]);
-
-root.render(
-
-
-
-
-
-)
diff --git a/frontend/src/poe/types.ts b/frontend/src/poe/types.ts
deleted file mode 100644
index 99fa6ca..0000000
--- a/frontend/src/poe/types.ts
+++ /dev/null
@@ -1,7 +0,0 @@
-export interface Character {
- name: string;
- realm: string;
- class: string;
- league: string;
- level: string;
-}
\ No newline at end of file
diff --git a/frontend/src/style.css b/frontend/src/style.css
deleted file mode 100644
index 3a1f3cb..0000000
--- a/frontend/src/style.css
+++ /dev/null
@@ -1,5 +0,0 @@
-body {
- margin: 0;
- user-select: none;
-}
-
diff --git a/frontend/src/vite-env.d.ts b/frontend/src/vite-env.d.ts
deleted file mode 100644
index 11f02fe..0000000
--- a/frontend/src/vite-env.d.ts
+++ /dev/null
@@ -1 +0,0 @@
-///
diff --git a/frontend/tsconfig.json b/frontend/tsconfig.json
deleted file mode 100644
index 823e83d..0000000
--- a/frontend/tsconfig.json
+++ /dev/null
@@ -1,31 +0,0 @@
-{
- "compilerOptions": {
- "target": "ESNext",
- "useDefineForClassFields": true,
- "lib": [
- "DOM",
- "DOM.Iterable",
- "ESNext"
- ],
- "allowJs": false,
- "skipLibCheck": true,
- "esModuleInterop": false,
- "allowSyntheticDefaultImports": true,
- "strict": true,
- "forceConsistentCasingInFileNames": true,
- "module": "ESNext",
- "moduleResolution": "Node",
- "resolveJsonModule": true,
- "isolatedModules": true,
- "noEmit": true,
- "jsx": "react-jsx"
- },
- "include": [
- "src"
- ],
- "references": [
- {
- "path": "./tsconfig.node.json"
- }
- ]
-}
diff --git a/frontend/tsconfig.node.json b/frontend/tsconfig.node.json
deleted file mode 100644
index b8afcc8..0000000
--- a/frontend/tsconfig.node.json
+++ /dev/null
@@ -1,11 +0,0 @@
-{
- "compilerOptions": {
- "composite": true,
- "module": "ESNext",
- "moduleResolution": "Node",
- "allowSyntheticDefaultImports": true
- },
- "include": [
- "vite.config.ts"
- ]
-}
diff --git a/frontend/vite.config.ts b/frontend/vite.config.ts
deleted file mode 100644
index 4955065..0000000
--- a/frontend/vite.config.ts
+++ /dev/null
@@ -1,7 +0,0 @@
-import {defineConfig} from 'vite'
-import react from '@vitejs/plugin-react'
-
-// https://vitejs.dev/config/
-export default defineConfig({
- plugins: [react()]
-})
diff --git a/frontend/wailsjs/go/main/App.d.ts b/frontend/wailsjs/go/main/App.d.ts
deleted file mode 100644
index c0658b3..0000000
--- a/frontend/wailsjs/go/main/App.d.ts
+++ /dev/null
@@ -1,16 +0,0 @@
-// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
-// This file is automatically generated. DO NOT EDIT
-import {main} from '../models';
-import {config} from '../models';
-
-export function CheckForUpdate():Promise;
-
-export function GetCharacters(arg1:string,arg2:string):Promise;
-
-export function GetConfig():Promise;
-
-export function GetItems(arg1:string,arg2:string,arg3:string):Promise;
-
-export function GetPassiveSkills(arg1:string,arg2:string,arg3:string):Promise;
-
-export function SetPoeSessId(arg1:string):Promise;
diff --git a/frontend/wailsjs/go/main/App.js b/frontend/wailsjs/go/main/App.js
deleted file mode 100644
index 5611d49..0000000
--- a/frontend/wailsjs/go/main/App.js
+++ /dev/null
@@ -1,27 +0,0 @@
-// @ts-check
-// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
-// This file is automatically generated. DO NOT EDIT
-
-export function CheckForUpdate() {
- return window['go']['main']['App']['CheckForUpdate']();
-}
-
-export function GetCharacters(arg1, arg2) {
- return window['go']['main']['App']['GetCharacters'](arg1, arg2);
-}
-
-export function GetConfig() {
- return window['go']['main']['App']['GetConfig']();
-}
-
-export function GetItems(arg1, arg2, arg3) {
- return window['go']['main']['App']['GetItems'](arg1, arg2, arg3);
-}
-
-export function GetPassiveSkills(arg1, arg2, arg3) {
- return window['go']['main']['App']['GetPassiveSkills'](arg1, arg2, arg3);
-}
-
-export function SetPoeSessId(arg1) {
- return window['go']['main']['App']['SetPoeSessId'](arg1);
-}
diff --git a/frontend/wailsjs/go/models.ts b/frontend/wailsjs/go/models.ts
deleted file mode 100644
index 8c8a736..0000000
--- a/frontend/wailsjs/go/models.ts
+++ /dev/null
@@ -1,70 +0,0 @@
-export namespace config {
-
- export class Config {
- poeSessId: string;
-
- static createFrom(source: any = {}) {
- return new Config(source);
- }
-
- constructor(source: any = {}) {
- if ('string' === typeof source) source = JSON.parse(source);
- this.poeSessId = source["poeSessId"];
- }
- }
-
-}
-
-export namespace main {
-
- export class BoolResult {
- data: boolean;
- err: string;
-
- static createFrom(source: any = {}) {
- return new BoolResult(source);
- }
-
- constructor(source: any = {}) {
- if ('string' === typeof source) source = JSON.parse(source);
- this.data = source["data"];
- this.err = source["err"];
- }
- }
- export class StringResult {
- data: string;
- err: string;
-
- static createFrom(source: any = {}) {
- return new StringResult(source);
- }
-
- constructor(source: any = {}) {
- if ('string' === typeof source) source = JSON.parse(source);
- this.data = source["data"];
- this.err = source["err"];
- }
- }
- export class UpdateInfo {
- needUpdate: boolean;
- current: string;
- latest: string;
- changelog: string;
- ok: boolean;
-
- static createFrom(source: any = {}) {
- return new UpdateInfo(source);
- }
-
- constructor(source: any = {}) {
- if ('string' === typeof source) source = JSON.parse(source);
- this.needUpdate = source["needUpdate"];
- this.current = source["current"];
- this.latest = source["latest"];
- this.changelog = source["changelog"];
- this.ok = source["ok"];
- }
- }
-
-}
-
diff --git a/frontend/wailsjs/runtime/package.json b/frontend/wailsjs/runtime/package.json
deleted file mode 100644
index 1e7c8a5..0000000
--- a/frontend/wailsjs/runtime/package.json
+++ /dev/null
@@ -1,24 +0,0 @@
-{
- "name": "@wailsapp/runtime",
- "version": "2.0.0",
- "description": "Wails Javascript runtime library",
- "main": "runtime.js",
- "types": "runtime.d.ts",
- "scripts": {
- },
- "repository": {
- "type": "git",
- "url": "git+https://github.com/wailsapp/wails.git"
- },
- "keywords": [
- "Wails",
- "Javascript",
- "Go"
- ],
- "author": "Lea Anthony ",
- "license": "MIT",
- "bugs": {
- "url": "https://github.com/wailsapp/wails/issues"
- },
- "homepage": "https://github.com/wailsapp/wails#readme"
-}
diff --git a/frontend/wailsjs/runtime/runtime.d.ts b/frontend/wailsjs/runtime/runtime.d.ts
deleted file mode 100644
index a3723f9..0000000
--- a/frontend/wailsjs/runtime/runtime.d.ts
+++ /dev/null
@@ -1,235 +0,0 @@
-/*
- _ __ _ __
-| | / /___ _(_) /____
-| | /| / / __ `/ / / ___/
-| |/ |/ / /_/ / / (__ )
-|__/|__/\__,_/_/_/____/
-The electron alternative for Go
-(c) Lea Anthony 2019-present
-*/
-
-export interface Position {
- x: number;
- y: number;
-}
-
-export interface Size {
- w: number;
- h: number;
-}
-
-export interface Screen {
- isCurrent: boolean;
- isPrimary: boolean;
- width : number
- height : number
-}
-
-// Environment information such as platform, buildtype, ...
-export interface EnvironmentInfo {
- buildType: string;
- platform: string;
- arch: string;
-}
-
-// [EventsEmit](https://wails.io/docs/reference/runtime/events#eventsemit)
-// emits the given event. Optional data may be passed with the event.
-// This will trigger any event listeners.
-export function EventsEmit(eventName: string, ...data: any): void;
-
-// [EventsOn](https://wails.io/docs/reference/runtime/events#eventson) sets up a listener for the given event name.
-export function EventsOn(eventName: string, callback: (...data: any) => void): () => void;
-
-// [EventsOnMultiple](https://wails.io/docs/reference/runtime/events#eventsonmultiple)
-// sets up a listener for the given event name, but will only trigger a given number times.
-export function EventsOnMultiple(eventName: string, callback: (...data: any) => void, maxCallbacks: number): () => void;
-
-// [EventsOnce](https://wails.io/docs/reference/runtime/events#eventsonce)
-// sets up a listener for the given event name, but will only trigger once.
-export function EventsOnce(eventName: string, callback: (...data: any) => void): () => void;
-
-// [EventsOff](https://wails.io/docs/reference/runtime/events#eventsoff)
-// unregisters the listener for the given event name.
-export function EventsOff(eventName: string, ...additionalEventNames: string[]): void;
-
-// [EventsOffAll](https://wails.io/docs/reference/runtime/events#eventsoffall)
-// unregisters all listeners.
-export function EventsOffAll(): void;
-
-// [LogPrint](https://wails.io/docs/reference/runtime/log#logprint)
-// logs the given message as a raw message
-export function LogPrint(message: string): void;
-
-// [LogTrace](https://wails.io/docs/reference/runtime/log#logtrace)
-// logs the given message at the `trace` log level.
-export function LogTrace(message: string): void;
-
-// [LogDebug](https://wails.io/docs/reference/runtime/log#logdebug)
-// logs the given message at the `debug` log level.
-export function LogDebug(message: string): void;
-
-// [LogError](https://wails.io/docs/reference/runtime/log#logerror)
-// logs the given message at the `error` log level.
-export function LogError(message: string): void;
-
-// [LogFatal](https://wails.io/docs/reference/runtime/log#logfatal)
-// logs the given message at the `fatal` log level.
-// The application will quit after calling this method.
-export function LogFatal(message: string): void;
-
-// [LogInfo](https://wails.io/docs/reference/runtime/log#loginfo)
-// logs the given message at the `info` log level.
-export function LogInfo(message: string): void;
-
-// [LogWarning](https://wails.io/docs/reference/runtime/log#logwarning)
-// logs the given message at the `warning` log level.
-export function LogWarning(message: string): void;
-
-// [WindowReload](https://wails.io/docs/reference/runtime/window#windowreload)
-// Forces a reload by the main application as well as connected browsers.
-export function WindowReload(): void;
-
-// [WindowReloadApp](https://wails.io/docs/reference/runtime/window#windowreloadapp)
-// Reloads the application frontend.
-export function WindowReloadApp(): void;
-
-// [WindowSetAlwaysOnTop](https://wails.io/docs/reference/runtime/window#windowsetalwaysontop)
-// Sets the window AlwaysOnTop or not on top.
-export function WindowSetAlwaysOnTop(b: boolean): void;
-
-// [WindowSetSystemDefaultTheme](https://wails.io/docs/next/reference/runtime/window#windowsetsystemdefaulttheme)
-// *Windows only*
-// Sets window theme to system default (dark/light).
-export function WindowSetSystemDefaultTheme(): void;
-
-// [WindowSetLightTheme](https://wails.io/docs/next/reference/runtime/window#windowsetlighttheme)
-// *Windows only*
-// Sets window to light theme.
-export function WindowSetLightTheme(): void;
-
-// [WindowSetDarkTheme](https://wails.io/docs/next/reference/runtime/window#windowsetdarktheme)
-// *Windows only*
-// Sets window to dark theme.
-export function WindowSetDarkTheme(): void;
-
-// [WindowCenter](https://wails.io/docs/reference/runtime/window#windowcenter)
-// Centers the window on the monitor the window is currently on.
-export function WindowCenter(): void;
-
-// [WindowSetTitle](https://wails.io/docs/reference/runtime/window#windowsettitle)
-// Sets the text in the window title bar.
-export function WindowSetTitle(title: string): void;
-
-// [WindowFullscreen](https://wails.io/docs/reference/runtime/window#windowfullscreen)
-// Makes the window full screen.
-export function WindowFullscreen(): void;
-
-// [WindowUnfullscreen](https://wails.io/docs/reference/runtime/window#windowunfullscreen)
-// Restores the previous window dimensions and position prior to full screen.
-export function WindowUnfullscreen(): void;
-
-// [WindowIsFullscreen](https://wails.io/docs/reference/runtime/window#windowisfullscreen)
-// Returns the state of the window, i.e. whether the window is in full screen mode or not.
-export function WindowIsFullscreen(): Promise;
-
-// [WindowSetSize](https://wails.io/docs/reference/runtime/window#windowsetsize)
-// Sets the width and height of the window.
-export function WindowSetSize(width: number, height: number): Promise;
-
-// [WindowGetSize](https://wails.io/docs/reference/runtime/window#windowgetsize)
-// Gets the width and height of the window.
-export function WindowGetSize(): Promise;
-
-// [WindowSetMaxSize](https://wails.io/docs/reference/runtime/window#windowsetmaxsize)
-// Sets the maximum window size. Will resize the window if the window is currently larger than the given dimensions.
-// Setting a size of 0,0 will disable this constraint.
-export function WindowSetMaxSize(width: number, height: number): void;
-
-// [WindowSetMinSize](https://wails.io/docs/reference/runtime/window#windowsetminsize)
-// Sets the minimum window size. Will resize the window if the window is currently smaller than the given dimensions.
-// Setting a size of 0,0 will disable this constraint.
-export function WindowSetMinSize(width: number, height: number): void;
-
-// [WindowSetPosition](https://wails.io/docs/reference/runtime/window#windowsetposition)
-// Sets the window position relative to the monitor the window is currently on.
-export function WindowSetPosition(x: number, y: number): void;
-
-// [WindowGetPosition](https://wails.io/docs/reference/runtime/window#windowgetposition)
-// Gets the window position relative to the monitor the window is currently on.
-export function WindowGetPosition(): Promise;
-
-// [WindowHide](https://wails.io/docs/reference/runtime/window#windowhide)
-// Hides the window.
-export function WindowHide(): void;
-
-// [WindowShow](https://wails.io/docs/reference/runtime/window#windowshow)
-// Shows the window, if it is currently hidden.
-export function WindowShow(): void;
-
-// [WindowMaximise](https://wails.io/docs/reference/runtime/window#windowmaximise)
-// Maximises the window to fill the screen.
-export function WindowMaximise(): void;
-
-// [WindowToggleMaximise](https://wails.io/docs/reference/runtime/window#windowtogglemaximise)
-// Toggles between Maximised and UnMaximised.
-export function WindowToggleMaximise(): void;
-
-// [WindowUnmaximise](https://wails.io/docs/reference/runtime/window#windowunmaximise)
-// Restores the window to the dimensions and position prior to maximising.
-export function WindowUnmaximise(): void;
-
-// [WindowIsMaximised](https://wails.io/docs/reference/runtime/window#windowismaximised)
-// Returns the state of the window, i.e. whether the window is maximised or not.
-export function WindowIsMaximised(): Promise;
-
-// [WindowMinimise](https://wails.io/docs/reference/runtime/window#windowminimise)
-// Minimises the window.
-export function WindowMinimise(): void;
-
-// [WindowUnminimise](https://wails.io/docs/reference/runtime/window#windowunminimise)
-// Restores the window to the dimensions and position prior to minimising.
-export function WindowUnminimise(): void;
-
-// [WindowIsMinimised](https://wails.io/docs/reference/runtime/window#windowisminimised)
-// Returns the state of the window, i.e. whether the window is minimised or not.
-export function WindowIsMinimised(): Promise;
-
-// [WindowIsNormal](https://wails.io/docs/reference/runtime/window#windowisnormal)
-// Returns the state of the window, i.e. whether the window is normal or not.
-export function WindowIsNormal(): Promise;
-
-// [WindowSetBackgroundColour](https://wails.io/docs/reference/runtime/window#windowsetbackgroundcolour)
-// Sets the background colour of the window to the given RGBA colour definition. This colour will show through for all transparent pixels.
-export function WindowSetBackgroundColour(R: number, G: number, B: number, A: number): void;
-
-// [ScreenGetAll](https://wails.io/docs/reference/runtime/window#screengetall)
-// Gets the all screens. Call this anew each time you want to refresh data from the underlying windowing system.
-export function ScreenGetAll(): Promise;
-
-// [BrowserOpenURL](https://wails.io/docs/reference/runtime/browser#browseropenurl)
-// Opens the given URL in the system browser.
-export function BrowserOpenURL(url: string): void;
-
-// [Environment](https://wails.io/docs/reference/runtime/intro#environment)
-// Returns information about the environment
-export function Environment(): Promise;
-
-// [Quit](https://wails.io/docs/reference/runtime/intro#quit)
-// Quits the application.
-export function Quit(): void;
-
-// [Hide](https://wails.io/docs/reference/runtime/intro#hide)
-// Hides the application.
-export function Hide(): void;
-
-// [Show](https://wails.io/docs/reference/runtime/intro#show)
-// Shows the application.
-export function Show(): void;
-
-// [ClipboardGetText](https://wails.io/docs/reference/runtime/clipboard#clipboardgettext)
-// Returns the current text stored on clipboard
-export function ClipboardGetText(): Promise;
-
-// [ClipboardSetText](https://wails.io/docs/reference/runtime/clipboard#clipboardsettext)
-// Sets a text on the clipboard
-export function ClipboardSetText(text: string): Promise;
diff --git a/frontend/wailsjs/runtime/runtime.js b/frontend/wailsjs/runtime/runtime.js
deleted file mode 100644
index bd4f371..0000000
--- a/frontend/wailsjs/runtime/runtime.js
+++ /dev/null
@@ -1,202 +0,0 @@
-/*
- _ __ _ __
-| | / /___ _(_) /____
-| | /| / / __ `/ / / ___/
-| |/ |/ / /_/ / / (__ )
-|__/|__/\__,_/_/_/____/
-The electron alternative for Go
-(c) Lea Anthony 2019-present
-*/
-
-export function LogPrint(message) {
- window.runtime.LogPrint(message);
-}
-
-export function LogTrace(message) {
- window.runtime.LogTrace(message);
-}
-
-export function LogDebug(message) {
- window.runtime.LogDebug(message);
-}
-
-export function LogInfo(message) {
- window.runtime.LogInfo(message);
-}
-
-export function LogWarning(message) {
- window.runtime.LogWarning(message);
-}
-
-export function LogError(message) {
- window.runtime.LogError(message);
-}
-
-export function LogFatal(message) {
- window.runtime.LogFatal(message);
-}
-
-export function EventsOnMultiple(eventName, callback, maxCallbacks) {
- return window.runtime.EventsOnMultiple(eventName, callback, maxCallbacks);
-}
-
-export function EventsOn(eventName, callback) {
- return EventsOnMultiple(eventName, callback, -1);
-}
-
-export function EventsOff(eventName, ...additionalEventNames) {
- return window.runtime.EventsOff(eventName, ...additionalEventNames);
-}
-
-export function EventsOnce(eventName, callback) {
- return EventsOnMultiple(eventName, callback, 1);
-}
-
-export function EventsEmit(eventName) {
- let args = [eventName].slice.call(arguments);
- return window.runtime.EventsEmit.apply(null, args);
-}
-
-export function WindowReload() {
- window.runtime.WindowReload();
-}
-
-export function WindowReloadApp() {
- window.runtime.WindowReloadApp();
-}
-
-export function WindowSetAlwaysOnTop(b) {
- window.runtime.WindowSetAlwaysOnTop(b);
-}
-
-export function WindowSetSystemDefaultTheme() {
- window.runtime.WindowSetSystemDefaultTheme();
-}
-
-export function WindowSetLightTheme() {
- window.runtime.WindowSetLightTheme();
-}
-
-export function WindowSetDarkTheme() {
- window.runtime.WindowSetDarkTheme();
-}
-
-export function WindowCenter() {
- window.runtime.WindowCenter();
-}
-
-export function WindowSetTitle(title) {
- window.runtime.WindowSetTitle(title);
-}
-
-export function WindowFullscreen() {
- window.runtime.WindowFullscreen();
-}
-
-export function WindowUnfullscreen() {
- window.runtime.WindowUnfullscreen();
-}
-
-export function WindowIsFullscreen() {
- return window.runtime.WindowIsFullscreen();
-}
-
-export function WindowGetSize() {
- return window.runtime.WindowGetSize();
-}
-
-export function WindowSetSize(width, height) {
- window.runtime.WindowSetSize(width, height);
-}
-
-export function WindowSetMaxSize(width, height) {
- window.runtime.WindowSetMaxSize(width, height);
-}
-
-export function WindowSetMinSize(width, height) {
- window.runtime.WindowSetMinSize(width, height);
-}
-
-export function WindowSetPosition(x, y) {
- window.runtime.WindowSetPosition(x, y);
-}
-
-export function WindowGetPosition() {
- return window.runtime.WindowGetPosition();
-}
-
-export function WindowHide() {
- window.runtime.WindowHide();
-}
-
-export function WindowShow() {
- window.runtime.WindowShow();
-}
-
-export function WindowMaximise() {
- window.runtime.WindowMaximise();
-}
-
-export function WindowToggleMaximise() {
- window.runtime.WindowToggleMaximise();
-}
-
-export function WindowUnmaximise() {
- window.runtime.WindowUnmaximise();
-}
-
-export function WindowIsMaximised() {
- return window.runtime.WindowIsMaximised();
-}
-
-export function WindowMinimise() {
- window.runtime.WindowMinimise();
-}
-
-export function WindowUnminimise() {
- window.runtime.WindowUnminimise();
-}
-
-export function WindowSetBackgroundColour(R, G, B, A) {
- window.runtime.WindowSetBackgroundColour(R, G, B, A);
-}
-
-export function ScreenGetAll() {
- return window.runtime.ScreenGetAll();
-}
-
-export function WindowIsMinimised() {
- return window.runtime.WindowIsMinimised();
-}
-
-export function WindowIsNormal() {
- return window.runtime.WindowIsNormal();
-}
-
-export function BrowserOpenURL(url) {
- window.runtime.BrowserOpenURL(url);
-}
-
-export function Environment() {
- return window.runtime.Environment();
-}
-
-export function Quit() {
- window.runtime.Quit();
-}
-
-export function Hide() {
- window.runtime.Hide();
-}
-
-export function Show() {
- window.runtime.Show();
-}
-
-export function ClipboardGetText() {
- return window.runtime.ClipboardGetText();
-}
-
-export function ClipboardSetText(text) {
- return window.runtime.ClipboardSetText(text);
-}
\ No newline at end of file
diff --git a/go.mod b/go.mod
deleted file mode 100644
index e03d501..0000000
--- a/go.mod
+++ /dev/null
@@ -1,41 +0,0 @@
-module poexport
-
-go 1.18
-
-require (
- github.com/adrg/xdg v0.4.0
- github.com/cn-poe-community/poeclient v0.0.3
- github.com/wailsapp/wails/v2 v2.7.1
-)
-
-require (
- github.com/bep/debounce v1.2.1 // indirect
- github.com/go-ole/go-ole v1.2.6 // indirect
- github.com/godbus/dbus/v5 v5.1.0 // indirect
- github.com/google/uuid v1.3.0 // indirect
- github.com/jchv/go-winloader v0.0.0-20210711035445-715c2860da7e // indirect
- github.com/labstack/echo/v4 v4.10.2 // indirect
- github.com/labstack/gommon v0.4.0 // indirect
- github.com/leaanthony/go-ansi-parser v1.6.0 // indirect
- github.com/leaanthony/gosod v1.0.3 // indirect
- github.com/leaanthony/slicer v1.6.0 // indirect
- github.com/leaanthony/u v1.1.0 // indirect
- github.com/mattn/go-colorable v0.1.13 // indirect
- github.com/mattn/go-isatty v0.0.19 // indirect
- github.com/pkg/browser v0.0.0-20210911075715-681adbf594b8 // indirect
- github.com/pkg/errors v0.9.1 // indirect
- github.com/rivo/uniseg v0.4.4 // indirect
- github.com/samber/lo v1.38.1 // indirect
- github.com/tkrajina/go-reflector v0.5.6 // indirect
- github.com/valyala/bytebufferpool v1.0.0 // indirect
- github.com/valyala/fasttemplate v1.2.2 // indirect
- github.com/wailsapp/go-webview2 v1.0.10 // indirect
- github.com/wailsapp/mimetype v1.4.1 // indirect
- golang.org/x/crypto v0.14.0 // indirect
- golang.org/x/exp v0.0.0-20230522175609-2e198f4a06a1 // indirect
- golang.org/x/net v0.17.0 // indirect
- golang.org/x/sys v0.13.0 // indirect
- golang.org/x/text v0.13.0 // indirect
-)
-
-// replace github.com/wailsapp/wails/v2 v2.7.1 => C:\Users\me\go\pkg\mod
diff --git a/go.sum b/go.sum
deleted file mode 100644
index 41b797e..0000000
--- a/go.sum
+++ /dev/null
@@ -1,97 +0,0 @@
-github.com/adrg/xdg v0.4.0 h1:RzRqFcjH4nE5C6oTAxhBtoE2IRyjBSa62SCbyPidvls=
-github.com/adrg/xdg v0.4.0/go.mod h1:N6ag73EX4wyxeaoeHctc1mas01KZgsj5tYiAIwqJE/E=
-github.com/bep/debounce v1.2.1 h1:v67fRdBA9UQu2NhLFXrSg0Brw7CexQekrBwDMM8bzeY=
-github.com/bep/debounce v1.2.1/go.mod h1:H8yggRPQKLUhUoqrJC1bO2xNya7vanpDl7xR3ISbCJ0=
-github.com/cn-poe-community/poeclient v0.0.3 h1:F38FJBig2Zm+pnJM9wRUmxo0WYu3GFUx9bDRhoBh7k8=
-github.com/cn-poe-community/poeclient v0.0.3/go.mod h1:jsgTOa3Ufkvat3Ux2cmWOtAq8kY0ktPHkLDdFE1Y+WA=
-github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
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diff --git a/lib/app.dart b/lib/app.dart
new file mode 100644
index 0000000..d5e3fdc
--- /dev/null
+++ b/lib/app.dart
@@ -0,0 +1,55 @@
+import 'dart:io';
+import 'dart:ui';
+import 'package:logger/logger.dart';
+import 'package:package_info_plus/package_info_plus.dart';
+import 'package:path/path.dart' as path;
+import 'package:poexport/update.dart';
+import 'poe/creator.dart';
+import './log.dart' as log;
+import './conf.dart';
+import './poe/api.dart';
+import 'poe/translator.dart';
+import 'package:window_size/window_size.dart' as window_size;
+
+late final Logger logger;
+late final ConfigManager configManager;
+late final Requester requester;
+
+final Creator creator = JsCreator();
+final Translator translator = JsTranslator();
+
+late final PackageInfo packageInfo;
+Latest? latest;
+
+Future init() async {
+ logger = await log.logger();
+
+ await _initConfig();
+
+ requester = Requester(configManager.config.poeSessId);
+
+ packageInfo = await PackageInfo.fromPlatform();
+
+ final screen = await window_size.getCurrentScreen();
+ if (screen != null) {
+ //TODO: test on Windows which version lower than Windows10 1809
+ final scaleFactor = screen.scaleFactor;
+ window_size.setWindowMinSize(Size(500 * scaleFactor, 500 * scaleFactor));
+ }
+}
+
+Future _initConfig() async {
+ configManager = ConfigManager();
+
+ if (Platform.isWindows) {
+ var localAppData = Platform.environment["LOCALAPPDATA"];
+ var configPath = path.join(localAppData!, "poexport", "config.json");
+ await configManager.load(configPath);
+ }
+}
+
+Future updatePoeSessId(String poeSessId) async {
+ configManager.config.poeSessId = poeSessId;
+ await configManager.save();
+ requester.poeSessId = poeSessId;
+}
diff --git a/lib/conf.dart b/lib/conf.dart
new file mode 100644
index 0000000..d89fbb1
--- /dev/null
+++ b/lib/conf.dart
@@ -0,0 +1,57 @@
+import 'dart:convert';
+import 'dart:io';
+
+/// App config.
+class Config {
+ var poeSessId = "";
+
+ Config();
+
+ Config.fromMap(Map map) : poeSessId = map["poeSessId"];
+
+ factory Config.fromJson(String json) {
+ Map map = jsonDecode(json);
+ return Config.fromMap(map);
+ }
+
+ String toJson() {
+ var data = {
+ "poeSessId": poeSessId,
+ };
+
+ const encoder = JsonEncoder.withIndent(" ");
+ return encoder.convert(data);
+ }
+
+ @override
+ String toString() {
+ return toJson();
+ }
+}
+
+/// ConfigManager is used to load or save config.
+///
+/// User should call load() to init config.
+///
+/// User should call save() to write config to disk if the settings is changed finally.
+class ConfigManager {
+ late Config config;
+ late File _configFile;
+
+ /// Load settings from application data floor.
+ Future load(String filename) async {
+ _configFile = File(filename);
+ if (await _configFile.exists()) {
+ var json = await _configFile.readAsString();
+ config = Config.fromJson(json);
+ } else {
+ config = Config();
+ save();
+ }
+ }
+
+ /// Save settings to disk.
+ Future save() async {
+ await _configFile.writeAsString(config.toJson());
+ }
+}
diff --git a/lib/log.dart b/lib/log.dart
new file mode 100644
index 0000000..ae593d6
--- /dev/null
+++ b/lib/log.dart
@@ -0,0 +1,62 @@
+import 'dart:io';
+
+import 'package:flutter/foundation.dart';
+import 'package:logger/logger.dart';
+import 'package:path/path.dart' as path;
+
+Future logger() async {
+ final logDir = path.join(path.dirname(Platform.resolvedExecutable), "logs");
+ await Directory(logDir).create();
+ final logFile = File(path.join(logDir, _logFileName()));
+
+ return Logger(
+ printer: _ClassicalPrinter(),
+ output: _FileOutput(logFile),
+ level: kDebugMode ? Level.all : Level.info,
+ );
+}
+
+String _logFileName() {
+ final now = DateTime.now();
+ return '${now.year}-${now.month}-${now.day}.log';
+}
+
+class _FileOutput extends LogOutput {
+ final File _file;
+
+ _FileOutput(File file) : _file = file;
+
+ @override
+ void output(OutputEvent event) {
+ _file.writeAsStringSync(
+ event.lines.join(Platform.lineTerminator) + Platform.lineTerminator,
+ mode: FileMode.writeOnlyAppend);
+ }
+}
+
+class _ClassicalPrinter extends LogPrinter {
+ @override
+ List log(LogEvent event) {
+ var text = [];
+ if (event.error != null && event.stackTrace != null) {
+ text.add("${event.stackTrace}");
+ }
+ text.add(
+ "[${DateTime.now()}][${_prettyLevel(event.level)}] ${event.message}");
+ return text;
+ }
+
+ String _prettyLevel(Level level) {
+ return switch (level) {
+ Level.all => "ALL",
+ Level.debug => "DEBUG",
+ Level.error => "ERROR",
+ Level.fatal => "FATAL",
+ Level.info => "INFO",
+ Level.off => "OFF",
+ Level.trace => "TRACE",
+ Level.warning => "WARNING",
+ _ => "Deprecated Level",
+ };
+ }
+}
diff --git a/lib/main.dart b/lib/main.dart
new file mode 100644
index 0000000..2a184c6
--- /dev/null
+++ b/lib/main.dart
@@ -0,0 +1,38 @@
+import 'package:flutter/material.dart';
+import 'package:fluttertoast/fluttertoast.dart';
+import './ui/home_page.dart';
+import './app.dart' as app;
+
+void main() async {
+ WidgetsFlutterBinding.ensureInitialized();
+
+ await app.init();
+ runApp(const App());
+}
+
+class App extends StatefulWidget {
+ const App({super.key});
+
+ @override
+ State createState() => _AppState();
+}
+
+class _AppState extends State {
+ final GlobalKey navigatorKey = GlobalKey();
+
+ @override
+ Widget build(BuildContext context) {
+ // https://pub.dev/packages/fluttertoast
+ return MaterialApp(
+ builder: FToastBuilder(),
+ title: 'poexport',
+ theme: ThemeData(
+ colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
+ useMaterial3: true,
+ fontFamily: 'Microsoft YaHei',
+ ),
+ home: const HomePage(),
+ navigatorKey: navigatorKey,
+ );
+ }
+}
diff --git a/lib/poe/api.dart b/lib/poe/api.dart
new file mode 100644
index 0000000..6b73134
--- /dev/null
+++ b/lib/poe/api.dart
@@ -0,0 +1,187 @@
+import 'dart:convert';
+import 'dart:io';
+
+import 'package:http/http.dart' as http;
+
+import './types.dart';
+
+const txPoeHost = "poe.game.qq.com";
+const profilePath = "/api/profile";
+const getCharactersPath = "/character-window/get-characters";
+const getPassiveSkillsPath = "/character-window/get-passive-skills";
+const getItemsPath = "/character-window/get-items";
+
+var _profileUri = Uri.https(txPoeHost, profilePath);
+var _getCharactersUri = Uri.https(txPoeHost, getCharactersPath);
+var _getPassiveSkillsUri = Uri.https(txPoeHost, getPassiveSkillsPath);
+var _getItemsUri = Uri.https(txPoeHost, getItemsPath);
+
+/// The POE api-requested [http.Client].
+///
+/// Request with POESESSID and disable redirect.
+class _PoeClient extends http.BaseClient {
+ final String _poeSessId;
+ final _inner = http.Client();
+
+ _PoeClient(this._poeSessId);
+
+ @override
+ Future send(http.BaseRequest request) {
+ request.headers["Cookie"] = "POESESSID=$_poeSessId";
+ //TODO: fix redirect disabled does not work
+ request.followRedirects = false;
+
+ return _inner.send(request);
+ }
+
+ @override
+ void close() {
+ _inner.close();
+ }
+}
+
+class Requester {
+ _PoeClient _client;
+
+ set poeSessId(String poeSessId) {
+ _client.close();
+ _client = _PoeClient(poeSessId);
+ }
+
+ Requester(String poeSessId) : _client = _PoeClient(poeSessId);
+
+ /// Request profile data.
+ ///
+ /// throws [http.ClientException] when a network error occurs.
+ /// throws [RequestException] when a server error is received.
+ Future profile() async {
+ var resp = await _client.get(_profileUri);
+
+ var respBody = utf8.decode(resp.bodyBytes);
+
+ if (resp.statusCode == HttpStatus.ok) {
+ var profile = Profile.fromJson(respBody);
+ return profile;
+ } else {
+ throw _requestExceptionOf(resp);
+ }
+ }
+
+ RequestException _requestExceptionOf(http.Response resp) {
+ var message = switch (resp.statusCode) {
+ 401 => "POESESSID已失效,请更新",
+ 403 => "你查看的用户不存在或已隐藏",
+ 429 => "请求过于频繁,请稍等 ${_rateLimit(resp.headers)} 再试",
+ _ => "未预期的HTTP错误: ${resp.statusCode}",
+ };
+
+ return RequestException(message, resp.statusCode);
+ }
+
+ String _rateLimit(Map headers) {
+ var maxLimited = 0; // in seconds
+
+ var exp = RegExp(r"^x-rate-limit-.+-state$");
+ for (var entry in headers.entries) {
+ if (exp.hasMatch(entry.key)) {
+ var states = entry.value.split(",");
+ var limits = states.map((e) {
+ var pieces = e.split(":");
+ return int.parse(pieces.last);
+ });
+
+ var theMax = limits
+ .reduce((value, element) => value > element ? value : element);
+
+ if (theMax > maxLimited) {
+ maxLimited = theMax;
+ }
+ }
+ }
+
+ if (maxLimited > 3600) {
+ var h = maxLimited ~/ 3600;
+ var m = (maxLimited % 3600) ~/ 60;
+ var s = maxLimited % 60;
+ return "$h小时$m分钟$s秒";
+ }
+ if (maxLimited > 60) {
+ var m = (maxLimited % 3600) ~/ 60;
+ var s = maxLimited % 60;
+ return "$m分钟$s秒";
+ }
+
+ return "$maxLimited秒";
+ }
+
+ /// Get characters data of an account.
+ ///
+ /// Throw [http.ClientException] when a network error occurs.
+ ///
+ /// Throw [RequestException] when a server error is received.
+ Future> getCharacters(
+ String accountName, String realm) async {
+ var formData = {};
+ formData["accountName"] = accountName;
+ formData["realm"] = realm;
+
+ // throw [http.ClientException] when a network error occurs
+ var resp = await _client.post(_getCharactersUri, body: formData);
+ var respBody = utf8.decode(resp.bodyBytes);
+
+ if (resp.statusCode == HttpStatus.ok) {
+ List data = jsonDecode(respBody);
+ List characters = [];
+ for (Map item in data) {
+ characters.add(Character.fromMap(item));
+ }
+ return characters;
+ } else {
+ throw _requestExceptionOf(resp);
+ }
+ }
+
+ /// Get passive skills json of a character.
+ ///
+ /// Throw [http.ClientException] when a network error occurs.
+ ///
+ /// Throw [RequestException] when a server error is received.
+ Future getPassiveSkills(
+ String accountName, String character, String realm) async {
+ var formData = {};
+ formData["accountName"] = accountName;
+ formData["character"] = character;
+ formData["realm"] = realm;
+
+ var resp = await _client.post(_getPassiveSkillsUri, body: formData);
+ var respBody = utf8.decode(resp.bodyBytes);
+
+ if (resp.statusCode == HttpStatus.ok) {
+ return respBody;
+ } else {
+ throw _requestExceptionOf(resp);
+ }
+ }
+
+ /// Get items json of a character.
+ ///
+ /// Throw [http.ClientException] when a network error occurs.
+ ///
+ /// Throw [RequestException] when a server error is received.
+ Future getItems(
+ String accountName, String character, String realm) async {
+ var formData = {};
+ formData["accountName"] = accountName;
+ formData["character"] = character;
+ formData["realm"] = realm;
+
+ http.Response resp = await _client.post(_getItemsUri, body: formData);
+ var respBody = utf8.decode(resp.bodyBytes);
+
+ if (resp.statusCode == HttpStatus.ok) {
+ return respBody;
+ } else {
+ throw _requestExceptionOf(resp);
+ }
+ }
+}
diff --git a/lib/poe/creator.dart b/lib/poe/creator.dart
new file mode 100644
index 0000000..1825eff
--- /dev/null
+++ b/lib/poe/creator.dart
@@ -0,0 +1,22 @@
+import 'package:flutter/services.dart';
+import 'package:flutter_js/flutter_js.dart';
+
+abstract class Creator {
+ Future createBuilding(String items, String passiveSkills);
+}
+
+class JsCreator extends Creator {
+ String jsFile = "";
+
+ @override
+ Future createBuilding(String items, String passiveSkills) async {
+ final JavascriptRuntime jsRuntime = getJavascriptRuntime();
+ if (jsFile == "") {
+ jsFile = await rootBundle.loadString("assets/js/creator.js");
+ }
+
+ var jsResult =
+ jsRuntime.evaluate('${jsFile}Creator.create($items, $passiveSkills);');
+ return jsResult.stringResult;
+ }
+}
diff --git a/lib/poe/translator.dart b/lib/poe/translator.dart
new file mode 100644
index 0000000..cab8fb5
--- /dev/null
+++ b/lib/poe/translator.dart
@@ -0,0 +1,51 @@
+import 'dart:convert';
+
+import 'package:flutter/services.dart';
+import 'package:flutter_js/flutter_js.dart';
+
+abstract class Translator {
+ Future translateItems(String items);
+ Future translatePassiveSkills(String passiveSkills);
+ Future translateItemText(String item);
+}
+
+class JsTranslator extends Translator {
+ String jsFile = "";
+
+ @override
+ Future translateItems(String items) async {
+ if (jsFile == "") {
+ jsFile = await rootBundle.loadString("assets/js/translator.js");
+ }
+
+ final JavascriptRuntime jsRuntime = getJavascriptRuntime();
+
+ var jsResult =
+ jsRuntime.evaluate('${jsFile}Translator.translateItems($items);');
+ return jsResult.stringResult;
+ }
+
+ @override
+ Future translatePassiveSkills(String passiveSkills) async {
+ final JavascriptRuntime jsRuntime = getJavascriptRuntime();
+ if (jsFile == "") {
+ jsFile = await rootBundle.loadString("assets/js/translator.js");
+ }
+
+ var jsResult = jsRuntime.evaluate(
+ '${jsFile}Translator.translatePassiveSkills($passiveSkills);');
+ return jsResult.stringResult;
+ }
+
+ @override
+ Future translateItemText(String item) async {
+ final JavascriptRuntime jsRuntime = getJavascriptRuntime();
+ if (jsFile == "") {
+ jsFile = await rootBundle.loadString("assets/js/translator.js");
+ }
+
+ var jsResult = jsRuntime
+ .evaluate('${jsFile}Translator.translateItem(${jsonEncode(item)});');
+ return jsResult.stringResult;
+ }
+}
diff --git a/lib/poe/types.dart b/lib/poe/types.dart
new file mode 100644
index 0000000..068aa48
--- /dev/null
+++ b/lib/poe/types.dart
@@ -0,0 +1,56 @@
+import 'dart:convert';
+
+/// RequestException includes any request error returned by server.
+class RequestException implements Exception {
+ final String? message;
+ final int? statusCode;
+
+ const RequestException([this.message, this.statusCode]);
+
+ @override
+ String toString() {
+ return "$message";
+ }
+}
+
+class Profile {
+ String uuid;
+ String name;
+ String realm;
+ String locale;
+
+ Profile(this.uuid, this.name, this.realm, this.locale);
+
+ Profile.fromMap(Map json)
+ : uuid = json["uuid"],
+ name = json["name"],
+ realm = json["realm"],
+ locale = json["locale"];
+
+ factory Profile.fromJson(String json) {
+ Map map = jsonDecode(json);
+ return Profile.fromMap(map);
+ }
+}
+
+class Character {
+ String className;
+ String league;
+ int level;
+ String name;
+ String realm;
+
+ Character(this.className, this.league, this.level, this.name, this.realm);
+
+ Character.fromMap(Map json)
+ : className = json["class"],
+ league = json["league"],
+ level = json["level"],
+ name = json["name"],
+ realm = json["realm"];
+
+ factory Character.fromJson(String json) {
+ Map map = jsonDecode(json);
+ return Character.fromMap(map);
+ }
+}
diff --git a/lib/ui/about_page.dart b/lib/ui/about_page.dart
new file mode 100644
index 0000000..59099c7
--- /dev/null
+++ b/lib/ui/about_page.dart
@@ -0,0 +1,76 @@
+import 'package:flutter/material.dart';
+import 'package:poexport/app.dart';
+import 'package:url_launcher/url_launcher.dart';
+
+final githubDownloadPageUrl =
+ Uri.https("www.github.com", "/cn-poe-community/poexport");
+final panDownloadPageUrl = Uri.https("www.lanzout.com", "/b02vcj9hg");
+
+class AboutPage extends StatelessWidget {
+ const AboutPage({super.key});
+
+ @override
+ Widget build(BuildContext context) {
+ return Container(
+ padding: const EdgeInsets.all(20),
+ child: Column(
+ crossAxisAlignment: CrossAxisAlignment.start,
+ children: [
+ Row(
+ children: [
+ const Text("当前版本"),
+ const SizedBox(
+ width: 30,
+ ),
+ Text(packageInfo.version),
+ ],
+ ),
+ const SizedBox(
+ height: 5,
+ ),
+ Row(
+ children: [
+ const Text("最新版本"),
+ const SizedBox(
+ width: 30,
+ ),
+ Text(latest != null ? latest!.latest : "检查更新失败"),
+ ],
+ ),
+ const SizedBox(
+ height: 5,
+ ),
+ Row(
+ children: [
+ const Text("下载地址"),
+ const SizedBox(
+ width: 30,
+ ),
+ InkWell(
+ child: const Text(
+ "github",
+ style: TextStyle(
+ height: 1.1,
+ decoration: TextDecoration.underline,
+ ),
+ ),
+ onTap: () => launchUrl(githubDownloadPageUrl)),
+ const SizedBox(
+ width: 10,
+ ),
+ InkWell(
+ child: const Text(
+ "网盘(密码1234)",
+ style: TextStyle(
+ height: 1.1,
+ decoration: TextDecoration.underline,
+ ),
+ ),
+ onTap: () => launchUrl(panDownloadPageUrl)),
+ ],
+ ),
+ ],
+ ),
+ );
+ }
+}
diff --git a/lib/ui/building_page.dart b/lib/ui/building_page.dart
new file mode 100644
index 0000000..04541c2
--- /dev/null
+++ b/lib/ui/building_page.dart
@@ -0,0 +1,338 @@
+import 'dart:convert';
+import 'dart:core';
+import 'dart:io';
+
+import 'package:dropdown_button2/dropdown_button2.dart';
+import 'package:flutter/material.dart';
+import 'package:flutter/services.dart';
+import 'package:fluttertoast/fluttertoast.dart';
+import 'package:poexport/app.dart';
+import 'package:poexport/poe/types.dart';
+import 'package:poexport/ui/widgets/toast.dart';
+
+class BuildingPage extends StatefulWidget {
+ const BuildingPage({super.key});
+
+ @override
+ State createState() => _BuildingPageState();
+}
+
+class _BuildingPageState extends State {
+ late FToast fToast;
+
+ late TextEditingController _accountInputController;
+
+ var accountName = "";
+ List leagues = [];
+ List shownCharacterNames = [];
+ String? selectedLeague = "";
+ String? selectedCharacterName = "";
+ String code = "";
+
+ Map> leagueMap = {}; //league name maps to characters
+
+ @override
+ void initState() {
+ super.initState();
+ fToast = FToast();
+ fToast.init(context);
+ _accountInputController = TextEditingController();
+ }
+
+ @override
+ void dispose() {
+ _accountInputController.dispose();
+ super.dispose();
+ }
+
+ Future readButtonHandler() async {
+ setState(() {
+ leagues = [];
+ shownCharacterNames = [];
+ selectedLeague = "";
+ selectedCharacterName = "";
+ });
+ leagueMap = {};
+
+ List characters = [];
+ try {
+ characters = await requester.getCharacters(accountName, "pc");
+ } on Exception catch (e) {
+ showErrToast(fToast, e.toString());
+ return;
+ }
+ if (characters.isNotEmpty) {
+ leagueMap = {};
+ for (var character in characters) {
+ var league = character.league;
+ if (leagueMap.containsKey(league)) {
+ leagueMap[league]!.add(character.name);
+ } else {
+ leagueMap[league] = [character.name];
+ }
+ }
+ setState(() {
+ leagues = List.from(leagueMap.keys);
+ selectedLeague = leagues.first;
+ shownCharacterNames = leagueMap[selectedLeague]!;
+ selectedCharacterName = shownCharacterNames.first;
+ });
+ }
+ }
+
+ Future exportButtonHandler() async {
+ setState(() {
+ code = "";
+ });
+
+ String items;
+ String passiveSkills;
+ try {
+ items =
+ await requester.getItems(accountName, selectedCharacterName!, "pc");
+ passiveSkills = await requester.getPassiveSkills(
+ accountName, selectedCharacterName!, "pc");
+ } on Exception catch (e) {
+ showErrToast(fToast, e.toString());
+ return;
+ }
+
+ items = await translator.translateItems(items);
+ passiveSkills = await translator.translatePassiveSkills(passiveSkills);
+ var building = await creator.createBuilding(items, passiveSkills);
+ setState(() {
+ code = _encode(building);
+ });
+ }
+
+ Future copyButtonHandler() async {
+ await Clipboard.setData(ClipboardData(text: code));
+ showToast(fToast, "已复制");
+ }
+
+ String _encode(String building) {
+ var compressed = ZLibCodec().encode(utf8.encode(building));
+ return base64Encode(compressed).replaceAll("+", "-").replaceAll("/", "_");
+ }
+
+ @override
+ Widget build(BuildContext context) {
+ return Container(
+ padding: const EdgeInsets.all(20),
+ child: Column(
+ crossAxisAlignment: CrossAxisAlignment.start,
+ children: [
+ Row(
+ children: [
+ SizedBox(
+ width: 220,
+ child: TextField(
+ decoration: const InputDecoration(
+ border: OutlineInputBorder(),
+ enabledBorder: OutlineInputBorder(),
+ focusedBorder: OutlineInputBorder(),
+ hintText: '论坛账户名',
+ isDense: true,
+ contentPadding:
+ EdgeInsets.symmetric(vertical: 12, horizontal: 10),
+ ),
+ style: const TextStyle(fontSize: 14.0, height: 1.1),
+ onChanged: ((value) {
+ setState(() {
+ accountName = value;
+ });
+ }),
+ ),
+ ),
+ const SizedBox(
+ width: 85,
+ ),
+ SizedBox(
+ height: 30,
+ child: TextButton(
+ style: ButtonStyle(
+ shape:
+ MaterialStateProperty.all(const RoundedRectangleBorder(
+ borderRadius: BorderRadius.all(Radius.circular(5.0)),
+ side:
+ BorderSide(color: Color.fromARGB(255, 150, 150, 150)),
+ )),
+ ),
+ onPressed: accountName == "" ? null : readButtonHandler,
+ child: Text(
+ '读取',
+ style: TextStyle(
+ fontSize: 14.0,
+ color: accountName == "" ? Colors.black26 : Colors.black,
+ ),
+ ),
+ ),
+ ),
+ ],
+ ),
+ const SizedBox(
+ height: 10,
+ ),
+ Row(
+ children: [
+ DropdownButtonHideUnderline(
+ child: DropdownButton2(
+ hint: Text(
+ '选择赛季',
+ style: TextStyle(
+ fontSize: 14,
+ color: Theme.of(context).hintColor,
+ ),
+ ),
+ items: leagues
+ .map((String item) => DropdownMenuItem(
+ value: item,
+ child: Text(
+ item,
+ style: const TextStyle(
+ fontSize: 14,
+ ),
+ ),
+ ))
+ .toList(),
+ value: selectedLeague,
+ onChanged: (String? value) {
+ if (value == selectedLeague) {
+ return;
+ }
+ setState(() {
+ selectedLeague = value!;
+ shownCharacterNames = leagueMap[selectedLeague]!;
+ selectedCharacterName = shownCharacterNames.first;
+ });
+ },
+ buttonStyleData: ButtonStyleData(
+ padding: const EdgeInsets.symmetric(horizontal: 10),
+ height: 32,
+ width: 220,
+ decoration: BoxDecoration(
+ border: Border.all(color: Colors.black54),
+ borderRadius:
+ const BorderRadius.all(Radius.circular(4.0)),
+ )),
+ ),
+ ),
+ ],
+ ),
+ const SizedBox(
+ height: 10,
+ ),
+ Row(
+ children: [
+ DropdownButtonHideUnderline(
+ child: DropdownButton2(
+ isExpanded: true,
+ hint: Text(
+ '选择角色',
+ style: TextStyle(
+ fontSize: 14,
+ color: Theme.of(context).hintColor,
+ ),
+ ),
+ items: shownCharacterNames
+ .map((String item) => DropdownMenuItem(
+ value: item,
+ child: Text(
+ item,
+ style: const TextStyle(
+ fontSize: 14,
+ ),
+ ),
+ ))
+ .toList(),
+ value: selectedCharacterName,
+ onChanged: (String? value) {
+ setState(() {
+ selectedCharacterName = value;
+ });
+ },
+ buttonStyleData: ButtonStyleData(
+ padding: const EdgeInsets.symmetric(horizontal: 10),
+ height: 32,
+ width: 220,
+ decoration: BoxDecoration(
+ border: Border.all(color: Colors.black54),
+ borderRadius:
+ const BorderRadius.all(Radius.circular(4.0)),
+ )),
+ ),
+ ),
+ ],
+ ),
+ const SizedBox(
+ height: 10,
+ ),
+ Row(
+ children: [
+ SizedBox(
+ height: 30,
+ child: TextButton(
+ style: ButtonStyle(
+ backgroundColor:
+ MaterialStateProperty.resolveWith((states) {
+ if (states.contains(MaterialState.pressed)) {
+ return Theme.of(context).colorScheme.secondary;
+ }
+ return Theme.of(context).colorScheme.primary;
+ }),
+ shape: MaterialStateProperty.all(
+ const RoundedRectangleBorder(
+ borderRadius: BorderRadius.all(Radius.circular(5.0)),
+ side: BorderSide(
+ color: Color.fromARGB(255, 150, 150, 150)),
+ ))),
+ onPressed:
+ selectedCharacterName == "" ? null : exportButtonHandler,
+ child: const Text(
+ '导出',
+ style: TextStyle(
+ fontSize: 14.0,
+ color: Colors.white,
+ ),
+ ),
+ ),
+ ),
+ ],
+ ),
+ const SizedBox(height: 20),
+ Row(
+ children: [
+ SizedBox(
+ width: 295,
+ child: Text(
+ code,
+ overflow: TextOverflow.ellipsis,
+ ),
+ ),
+ const SizedBox(width: 10),
+ SizedBox(
+ height: 30,
+ child: TextButton(
+ style: ButtonStyle(
+ shape: MaterialStateProperty.all(
+ const RoundedRectangleBorder(
+ borderRadius: BorderRadius.all(Radius.circular(5.0)),
+ side: BorderSide(color: Color.fromARGB(255, 150, 150, 150)),
+ ))),
+ onPressed: code == "" ? null : copyButtonHandler,
+ child: Text(
+ '复制',
+ style: TextStyle(
+ fontSize: 14.0,
+ color: code == "" ? Colors.black26 : Colors.black,
+ ),
+ ),
+ ),
+ ),
+ ],
+ ),
+ ],
+ ),
+ );
+ }
+}
diff --git a/lib/ui/home_page.dart b/lib/ui/home_page.dart
new file mode 100644
index 0000000..781f112
--- /dev/null
+++ b/lib/ui/home_page.dart
@@ -0,0 +1,112 @@
+import 'package:flutter/material.dart';
+import 'package:poexport/app.dart';
+import 'package:poexport/ui/about_page.dart';
+import 'package:poexport/ui/building_page.dart';
+import 'package:poexport/ui/links_page.dart';
+import 'package:poexport/ui/settings_page.dart';
+import 'package:poexport/update.dart';
+import 'package:version/version.dart';
+
+class HomePage extends StatefulWidget {
+ const HomePage({super.key});
+
+ @override
+ State createState() => _HomePageState();
+}
+
+class _HomePageState extends State {
+ int _selectedIndex = 0;
+ NavigationRailLabelType labelType = NavigationRailLabelType.all;
+ double groupAlignment = -1.0;
+ bool newVersionFound = false;
+
+ @override
+ void initState() {
+ super.initState();
+ () async {
+ latest = await requestLatest();
+ if (latest != null) {
+ var currentV = Version.parse(packageInfo.version);
+ var latestV = Version.parse(latest!.latest);
+
+ if (currentV < latestV) {
+ setState(() {
+ newVersionFound = true;
+ });
+ }
+ }
+ }();
+ }
+
+ @override
+ Widget build(BuildContext context) {
+ Widget page;
+ switch (_selectedIndex) {
+ case 0:
+ page = const BuildingPage();
+ break;
+ case 1:
+ page = const LinksPage();
+ break;
+ case 2:
+ page = const SettingsPage();
+ break;
+ case 3:
+ page = const AboutPage();
+ break;
+ default:
+ throw UnimplementedError('no widget for $_selectedIndex');
+ }
+
+ return Scaffold(
+ body: Row(
+ children: [
+ NavigationRail(
+ selectedIndex: _selectedIndex,
+ groupAlignment: groupAlignment,
+ onDestinationSelected: (int index) {
+ setState(() {
+ _selectedIndex = index;
+ });
+ },
+ labelType: labelType,
+ destinations: [
+ const NavigationRailDestination(
+ icon: Icon(Icons.domain_outlined),
+ selectedIcon: Icon(Icons.domain),
+ label: Text('构建'),
+ ),
+ const NavigationRailDestination(
+ icon: Icon(Icons.link_outlined),
+ selectedIcon: Icon(Icons.link),
+ label: Text('链接'),
+ ),
+ const NavigationRailDestination(
+ icon: Icon(Icons.settings_outlined),
+ selectedIcon: Icon(Icons.settings),
+ label: Text('设置'),
+ ),
+ NavigationRailDestination(
+ icon: newVersionFound
+ ? const Badge(
+ label: Text('1'),
+ child: Icon(Icons.info_outlined),
+ )
+ : const Icon(Icons.info_outlined),
+ selectedIcon: newVersionFound
+ ? Badge(
+ label: newVersionFound ? const Text('1') : null,
+ child: const Icon(Icons.info),
+ )
+ : const Icon(Icons.info),
+ label: const Text('关于'),
+ ),
+ ],
+ ),
+ const VerticalDivider(thickness: 1, width: 1),
+ page
+ ],
+ ),
+ );
+ }
+}
diff --git a/lib/ui/links_page.dart b/lib/ui/links_page.dart
new file mode 100644
index 0000000..10503d3
--- /dev/null
+++ b/lib/ui/links_page.dart
@@ -0,0 +1,41 @@
+import 'package:flutter/material.dart';
+import 'package:url_launcher/url_launcher.dart';
+
+final itemTranslationUrl = Uri.https("poe.pathof.top", "/item");
+final dbQueryUrl = Uri.https("poe.pathof.top", "/query");
+
+class LinksPage extends StatelessWidget {
+ const LinksPage({super.key});
+
+ @override
+ Widget build(BuildContext context) {
+ return Container(
+ padding: const EdgeInsets.all(20),
+ child: Column(
+ children: [
+ InkWell(
+ child: const Text(
+ '物品翻译',
+ style: TextStyle(
+ height: 1.1,
+ decoration: TextDecoration.underline,
+ ),
+ ),
+ onTap: () => launchUrl(itemTranslationUrl)),
+ const SizedBox(
+ height: 10,
+ ),
+ InkWell(
+ child: const Text(
+ '字典查询',
+ style: TextStyle(
+ height: 1.1,
+ decoration: TextDecoration.underline,
+ ),
+ ),
+ onTap: () => launchUrl(dbQueryUrl)),
+ ],
+ ),
+ );
+ }
+}
diff --git a/lib/ui/settings_page.dart b/lib/ui/settings_page.dart
new file mode 100644
index 0000000..2a84928
--- /dev/null
+++ b/lib/ui/settings_page.dart
@@ -0,0 +1,103 @@
+import 'package:flutter/material.dart';
+import 'package:poexport/app.dart';
+
+class SettingsPage extends StatefulWidget {
+ const SettingsPage({super.key});
+
+ @override
+ State createState() => _SettingPageState();
+}
+
+class _SettingPageState extends State {
+ var poeSessId = configManager.config.poeSessId;
+
+ final TextEditingController _poeSessIdInputController =
+ TextEditingController(text: configManager.config.poeSessId);
+
+ @override
+ void initState() {
+ super.initState();
+ }
+
+ @override
+ void dispose() {
+ _poeSessIdInputController.dispose();
+ super.dispose();
+ }
+
+ @override
+ Widget build(BuildContext context) {
+ return Container(
+ padding: const EdgeInsets.all(20),
+ child: Column(
+ crossAxisAlignment: CrossAxisAlignment.start,
+ children: [
+ const Row(
+ children: [
+ Text('POESESSID'),
+ ],
+ ),
+ const SizedBox(
+ height: 10,
+ ),
+ Row(
+ children: [
+ SizedBox(
+ width: 260,
+ child: TextField(
+ decoration: const InputDecoration(
+ border: OutlineInputBorder(),
+ enabledBorder: OutlineInputBorder(),
+ focusedBorder: OutlineInputBorder(),
+ isDense: true,
+ contentPadding:
+ EdgeInsets.symmetric(vertical: 12, horizontal: 10),
+ ),
+ style: const TextStyle(fontSize: 12.0, height: 1.1),
+ onChanged: ((value) {
+ setState(() {
+ poeSessId = value;
+ });
+ }),
+ controller: _poeSessIdInputController,
+ ),
+ ),
+ const SizedBox(
+ width: 10,
+ ),
+ SizedBox(
+ height: 30,
+ child: TextButton(
+ style: ButtonStyle(
+ shape:
+ MaterialStateProperty.all(const RoundedRectangleBorder(
+ borderRadius: BorderRadius.all(Radius.circular(5.0)),
+ side:
+ BorderSide(color: Color.fromARGB(255, 150, 150, 150)),
+ )),
+ ),
+ onPressed: poeSessId == "" ||
+ poeSessId == configManager.config.poeSessId
+ ? null
+ : () async {
+ await updatePoeSessId(poeSessId);
+ },
+ child: Text(
+ '保存',
+ style: TextStyle(
+ fontSize: 14.0,
+ color: poeSessId == "" ||
+ poeSessId == configManager.config.poeSessId
+ ? Colors.black26
+ : Colors.black,
+ ),
+ ),
+ ),
+ ),
+ ],
+ )
+ ],
+ ),
+ );
+ }
+}
diff --git a/lib/ui/widgets/toast.dart b/lib/ui/widgets/toast.dart
new file mode 100644
index 0000000..6f45c0d
--- /dev/null
+++ b/lib/ui/widgets/toast.dart
@@ -0,0 +1,53 @@
+import 'package:flutter/material.dart';
+import 'package:fluttertoast/fluttertoast.dart';
+
+void showToast(FToast fToast, String msg) {
+ Widget toast = Container(
+ padding: const EdgeInsets.symmetric(horizontal: 15.0, vertical: 10.0),
+ decoration: BoxDecoration(
+ borderRadius: BorderRadius.circular(5.0),
+ color: const Color.fromARGB(0xbb, 0x2a, 0x2a, 0x2a),
+ ),
+ child: Row(
+ mainAxisSize: MainAxisSize.min,
+ children: [
+ Text(
+ msg,
+ style: const TextStyle(color: Colors.white),
+ ),
+ ],
+ ),
+ );
+
+ fToast.showToast(
+ child: toast,
+ gravity: ToastGravity.BOTTOM,
+ toastDuration: const Duration(seconds: 1),
+ );
+}
+
+void showErrToast(FToast fToast, String msg) {
+ Widget toast = Container(
+ padding: const EdgeInsets.symmetric(horizontal: 15.0, vertical: 10.0),
+ decoration: BoxDecoration(
+ borderRadius: BorderRadius.circular(5.0),
+ border: Border.all(color: const Color.fromARGB(0xbb, 0x2a, 0x2a, 0x2a)),
+ //color: const Color.fromARGB(0xbb, 0xff, 0xff, 0xff),
+ ),
+ child: Row(
+ mainAxisSize: MainAxisSize.min,
+ children: [
+ Text(
+ msg,
+ style: const TextStyle(color: Colors.red),
+ ),
+ ],
+ ),
+ );
+
+ fToast.showToast(
+ child: toast,
+ gravity: ToastGravity.BOTTOM,
+ toastDuration: const Duration(seconds: 2),
+ );
+}
diff --git a/lib/update.dart b/lib/update.dart
new file mode 100644
index 0000000..0db0434
--- /dev/null
+++ b/lib/update.dart
@@ -0,0 +1,42 @@
+import 'dart:convert';
+import 'package:http/http.dart' as http;
+
+class Latest {
+ String latest;
+ String changelog;
+
+ Latest(this.latest, this.changelog);
+
+ Latest.fromMap(Map json)
+ : latest = json["latest"],
+ changelog = json["changelog"];
+
+ factory Latest.fromJson(String json) {
+ Map map = jsonDecode(json);
+ return Latest.fromMap(map);
+ }
+}
+
+final links = [
+ "http://42.193.7.36:8888/api/version/export",
+ "https://poe.pathof.top/api/version/export",
+];
+
+Future _requestLatest(String link) async {
+ var url = Uri.parse(link);
+ var response = await http.get(url);
+ if (response.statusCode == 200) {
+ return Latest.fromJson(response.body);
+ }
+ return null;
+}
+
+Future requestLatest() async {
+ for (var link in links) {
+ var latest = await _requestLatest(link);
+ if (latest != null) {
+ return latest;
+ }
+ }
+ return null;
+}
diff --git a/linux/.gitignore b/linux/.gitignore
new file mode 100644
index 0000000..d3896c9
--- /dev/null
+++ b/linux/.gitignore
@@ -0,0 +1 @@
+flutter/ephemeral
diff --git a/linux/CMakeLists.txt b/linux/CMakeLists.txt
new file mode 100644
index 0000000..31fb02f
--- /dev/null
+++ b/linux/CMakeLists.txt
@@ -0,0 +1,145 @@
+# Project-level configuration.
+cmake_minimum_required(VERSION 3.10)
+project(runner LANGUAGES CXX)
+
+# The name of the executable created for the application. Change this to change
+# the on-disk name of your application.
+set(BINARY_NAME "poexport")
+# The unique GTK application identifier for this application. See:
+# https://wiki.gnome.org/HowDoI/ChooseApplicationID
+set(APPLICATION_ID "com.example.poexport")
+
+# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
+# versions of CMake.
+cmake_policy(SET CMP0063 NEW)
+
+# Load bundled libraries from the lib/ directory relative to the binary.
+set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
+
+# Root filesystem for cross-building.
+if(FLUTTER_TARGET_PLATFORM_SYSROOT)
+ set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
+ set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
+ set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
+ set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+endif()
+
+# Define build configuration options.
+if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
+ set(CMAKE_BUILD_TYPE "Debug" CACHE
+ STRING "Flutter build mode" FORCE)
+ set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
+ "Debug" "Profile" "Release")
+endif()
+
+# Compilation settings that should be applied to most targets.
+#
+# Be cautious about adding new options here, as plugins use this function by
+# default. In most cases, you should add new options to specific targets instead
+# of modifying this function.
+function(APPLY_STANDARD_SETTINGS TARGET)
+ target_compile_features(${TARGET} PUBLIC cxx_std_14)
+ target_compile_options(${TARGET} PRIVATE -Wall -Werror)
+ target_compile_options(${TARGET} PRIVATE "$<$>:-O3>")
+ target_compile_definitions(${TARGET} PRIVATE "$<$>:NDEBUG>")
+endfunction()
+
+# Flutter library and tool build rules.
+set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
+add_subdirectory(${FLUTTER_MANAGED_DIR})
+
+# System-level dependencies.
+find_package(PkgConfig REQUIRED)
+pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
+
+add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
+
+# Define the application target. To change its name, change BINARY_NAME above,
+# not the value here, or `flutter run` will no longer work.
+#
+# Any new source files that you add to the application should be added here.
+add_executable(${BINARY_NAME}
+ "main.cc"
+ "my_application.cc"
+ "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
+)
+
+# Apply the standard set of build settings. This can be removed for applications
+# that need different build settings.
+apply_standard_settings(${BINARY_NAME})
+
+# Add dependency libraries. Add any application-specific dependencies here.
+target_link_libraries(${BINARY_NAME} PRIVATE flutter)
+target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
+
+# Run the Flutter tool portions of the build. This must not be removed.
+add_dependencies(${BINARY_NAME} flutter_assemble)
+
+# Only the install-generated bundle's copy of the executable will launch
+# correctly, since the resources must in the right relative locations. To avoid
+# people trying to run the unbundled copy, put it in a subdirectory instead of
+# the default top-level location.
+set_target_properties(${BINARY_NAME}
+ PROPERTIES
+ RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
+)
+
+
+# Generated plugin build rules, which manage building the plugins and adding
+# them to the application.
+include(flutter/generated_plugins.cmake)
+
+
+# === Installation ===
+# By default, "installing" just makes a relocatable bundle in the build
+# directory.
+set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
+if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
+ set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
+endif()
+
+# Start with a clean build bundle directory every time.
+install(CODE "
+ file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
+ " COMPONENT Runtime)
+
+set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
+set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
+
+install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
+ COMPONENT Runtime)
+
+install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
+ COMPONENT Runtime)
+
+install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+
+foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
+ install(FILES "${bundled_library}"
+ DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+endforeach(bundled_library)
+
+# Copy the native assets provided by the build.dart from all packages.
+set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
+install(DIRECTORY "${NATIVE_ASSETS_DIR}"
+ DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+
+# Fully re-copy the assets directory on each build to avoid having stale files
+# from a previous install.
+set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
+install(CODE "
+ file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
+ " COMPONENT Runtime)
+install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
+ DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
+
+# Install the AOT library on non-Debug builds only.
+if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
+ install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+endif()
diff --git a/linux/flutter/CMakeLists.txt b/linux/flutter/CMakeLists.txt
new file mode 100644
index 0000000..d5bd016
--- /dev/null
+++ b/linux/flutter/CMakeLists.txt
@@ -0,0 +1,88 @@
+# This file controls Flutter-level build steps. It should not be edited.
+cmake_minimum_required(VERSION 3.10)
+
+set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
+
+# Configuration provided via flutter tool.
+include(${EPHEMERAL_DIR}/generated_config.cmake)
+
+# TODO: Move the rest of this into files in ephemeral. See
+# https://github.com/flutter/flutter/issues/57146.
+
+# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
+# which isn't available in 3.10.
+function(list_prepend LIST_NAME PREFIX)
+ set(NEW_LIST "")
+ foreach(element ${${LIST_NAME}})
+ list(APPEND NEW_LIST "${PREFIX}${element}")
+ endforeach(element)
+ set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
+endfunction()
+
+# === Flutter Library ===
+# System-level dependencies.
+find_package(PkgConfig REQUIRED)
+pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
+pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
+pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
+
+set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
+
+# Published to parent scope for install step.
+set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
+set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
+set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
+set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
+
+list(APPEND FLUTTER_LIBRARY_HEADERS
+ "fl_basic_message_channel.h"
+ "fl_binary_codec.h"
+ "fl_binary_messenger.h"
+ "fl_dart_project.h"
+ "fl_engine.h"
+ "fl_json_message_codec.h"
+ "fl_json_method_codec.h"
+ "fl_message_codec.h"
+ "fl_method_call.h"
+ "fl_method_channel.h"
+ "fl_method_codec.h"
+ "fl_method_response.h"
+ "fl_plugin_registrar.h"
+ "fl_plugin_registry.h"
+ "fl_standard_message_codec.h"
+ "fl_standard_method_codec.h"
+ "fl_string_codec.h"
+ "fl_value.h"
+ "fl_view.h"
+ "flutter_linux.h"
+)
+list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
+add_library(flutter INTERFACE)
+target_include_directories(flutter INTERFACE
+ "${EPHEMERAL_DIR}"
+)
+target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
+target_link_libraries(flutter INTERFACE
+ PkgConfig::GTK
+ PkgConfig::GLIB
+ PkgConfig::GIO
+)
+add_dependencies(flutter flutter_assemble)
+
+# === Flutter tool backend ===
+# _phony_ is a non-existent file to force this command to run every time,
+# since currently there's no way to get a full input/output list from the
+# flutter tool.
+add_custom_command(
+ OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
+ ${CMAKE_CURRENT_BINARY_DIR}/_phony_
+ COMMAND ${CMAKE_COMMAND} -E env
+ ${FLUTTER_TOOL_ENVIRONMENT}
+ "${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
+ ${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
+ VERBATIM
+)
+add_custom_target(flutter_assemble DEPENDS
+ "${FLUTTER_LIBRARY}"
+ ${FLUTTER_LIBRARY_HEADERS}
+)
diff --git a/linux/flutter/generated_plugin_registrant.cc b/linux/flutter/generated_plugin_registrant.cc
new file mode 100644
index 0000000..f61238d
--- /dev/null
+++ b/linux/flutter/generated_plugin_registrant.cc
@@ -0,0 +1,23 @@
+//
+// Generated file. Do not edit.
+//
+
+// clang-format off
+
+#include "generated_plugin_registrant.h"
+
+#include
+#include
+#include
+
+void fl_register_plugins(FlPluginRegistry* registry) {
+ g_autoptr(FlPluginRegistrar) flutter_js_registrar =
+ fl_plugin_registry_get_registrar_for_plugin(registry, "FlutterJsPlugin");
+ flutter_js_plugin_register_with_registrar(flutter_js_registrar);
+ g_autoptr(FlPluginRegistrar) url_launcher_linux_registrar =
+ fl_plugin_registry_get_registrar_for_plugin(registry, "UrlLauncherPlugin");
+ url_launcher_plugin_register_with_registrar(url_launcher_linux_registrar);
+ g_autoptr(FlPluginRegistrar) window_size_registrar =
+ fl_plugin_registry_get_registrar_for_plugin(registry, "WindowSizePlugin");
+ window_size_plugin_register_with_registrar(window_size_registrar);
+}
diff --git a/linux/flutter/generated_plugin_registrant.h b/linux/flutter/generated_plugin_registrant.h
new file mode 100644
index 0000000..e0f0a47
--- /dev/null
+++ b/linux/flutter/generated_plugin_registrant.h
@@ -0,0 +1,15 @@
+//
+// Generated file. Do not edit.
+//
+
+// clang-format off
+
+#ifndef GENERATED_PLUGIN_REGISTRANT_
+#define GENERATED_PLUGIN_REGISTRANT_
+
+#include
+
+// Registers Flutter plugins.
+void fl_register_plugins(FlPluginRegistry* registry);
+
+#endif // GENERATED_PLUGIN_REGISTRANT_
diff --git a/linux/flutter/generated_plugins.cmake b/linux/flutter/generated_plugins.cmake
new file mode 100644
index 0000000..9f4b011
--- /dev/null
+++ b/linux/flutter/generated_plugins.cmake
@@ -0,0 +1,26 @@
+#
+# Generated file, do not edit.
+#
+
+list(APPEND FLUTTER_PLUGIN_LIST
+ flutter_js
+ url_launcher_linux
+ window_size
+)
+
+list(APPEND FLUTTER_FFI_PLUGIN_LIST
+)
+
+set(PLUGIN_BUNDLED_LIBRARIES)
+
+foreach(plugin ${FLUTTER_PLUGIN_LIST})
+ add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
+ target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
+ list(APPEND PLUGIN_BUNDLED_LIBRARIES $)
+ list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
+endforeach(plugin)
+
+foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
+ add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/linux plugins/${ffi_plugin})
+ list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
+endforeach(ffi_plugin)
diff --git a/linux/main.cc b/linux/main.cc
new file mode 100644
index 0000000..e7c5c54
--- /dev/null
+++ b/linux/main.cc
@@ -0,0 +1,6 @@
+#include "my_application.h"
+
+int main(int argc, char** argv) {
+ g_autoptr(MyApplication) app = my_application_new();
+ return g_application_run(G_APPLICATION(app), argc, argv);
+}
diff --git a/linux/my_application.cc b/linux/my_application.cc
new file mode 100644
index 0000000..9758f9d
--- /dev/null
+++ b/linux/my_application.cc
@@ -0,0 +1,104 @@
+#include "my_application.h"
+
+#include
+#ifdef GDK_WINDOWING_X11
+#include
+#endif
+
+#include "flutter/generated_plugin_registrant.h"
+
+struct _MyApplication {
+ GtkApplication parent_instance;
+ char** dart_entrypoint_arguments;
+};
+
+G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
+
+// Implements GApplication::activate.
+static void my_application_activate(GApplication* application) {
+ MyApplication* self = MY_APPLICATION(application);
+ GtkWindow* window =
+ GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
+
+ // Use a header bar when running in GNOME as this is the common style used
+ // by applications and is the setup most users will be using (e.g. Ubuntu
+ // desktop).
+ // If running on X and not using GNOME then just use a traditional title bar
+ // in case the window manager does more exotic layout, e.g. tiling.
+ // If running on Wayland assume the header bar will work (may need changing
+ // if future cases occur).
+ gboolean use_header_bar = TRUE;
+#ifdef GDK_WINDOWING_X11
+ GdkScreen* screen = gtk_window_get_screen(window);
+ if (GDK_IS_X11_SCREEN(screen)) {
+ const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
+ if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
+ use_header_bar = FALSE;
+ }
+ }
+#endif
+ if (use_header_bar) {
+ GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
+ gtk_widget_show(GTK_WIDGET(header_bar));
+ gtk_header_bar_set_title(header_bar, "poexport");
+ gtk_header_bar_set_show_close_button(header_bar, TRUE);
+ gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
+ } else {
+ gtk_window_set_title(window, "poexport");
+ }
+
+ gtk_window_set_default_size(window, 1280, 720);
+ gtk_widget_show(GTK_WIDGET(window));
+
+ g_autoptr(FlDartProject) project = fl_dart_project_new();
+ fl_dart_project_set_dart_entrypoint_arguments(project, self->dart_entrypoint_arguments);
+
+ FlView* view = fl_view_new(project);
+ gtk_widget_show(GTK_WIDGET(view));
+ gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
+
+ fl_register_plugins(FL_PLUGIN_REGISTRY(view));
+
+ gtk_widget_grab_focus(GTK_WIDGET(view));
+}
+
+// Implements GApplication::local_command_line.
+static gboolean my_application_local_command_line(GApplication* application, gchar*** arguments, int* exit_status) {
+ MyApplication* self = MY_APPLICATION(application);
+ // Strip out the first argument as it is the binary name.
+ self->dart_entrypoint_arguments = g_strdupv(*arguments + 1);
+
+ g_autoptr(GError) error = nullptr;
+ if (!g_application_register(application, nullptr, &error)) {
+ g_warning("Failed to register: %s", error->message);
+ *exit_status = 1;
+ return TRUE;
+ }
+
+ g_application_activate(application);
+ *exit_status = 0;
+
+ return TRUE;
+}
+
+// Implements GObject::dispose.
+static void my_application_dispose(GObject* object) {
+ MyApplication* self = MY_APPLICATION(object);
+ g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
+ G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
+}
+
+static void my_application_class_init(MyApplicationClass* klass) {
+ G_APPLICATION_CLASS(klass)->activate = my_application_activate;
+ G_APPLICATION_CLASS(klass)->local_command_line = my_application_local_command_line;
+ G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
+}
+
+static void my_application_init(MyApplication* self) {}
+
+MyApplication* my_application_new() {
+ return MY_APPLICATION(g_object_new(my_application_get_type(),
+ "application-id", APPLICATION_ID,
+ "flags", G_APPLICATION_NON_UNIQUE,
+ nullptr));
+}
diff --git a/linux/my_application.h b/linux/my_application.h
new file mode 100644
index 0000000..72271d5
--- /dev/null
+++ b/linux/my_application.h
@@ -0,0 +1,18 @@
+#ifndef FLUTTER_MY_APPLICATION_H_
+#define FLUTTER_MY_APPLICATION_H_
+
+#include
+
+G_DECLARE_FINAL_TYPE(MyApplication, my_application, MY, APPLICATION,
+ GtkApplication)
+
+/**
+ * my_application_new:
+ *
+ * Creates a new Flutter-based application.
+ *
+ * Returns: a new #MyApplication.
+ */
+MyApplication* my_application_new();
+
+#endif // FLUTTER_MY_APPLICATION_H_
diff --git a/macos/.gitignore b/macos/.gitignore
new file mode 100644
index 0000000..746adbb
--- /dev/null
+++ b/macos/.gitignore
@@ -0,0 +1,7 @@
+# Flutter-related
+**/Flutter/ephemeral/
+**/Pods/
+
+# Xcode-related
+**/dgph
+**/xcuserdata/
diff --git a/macos/Flutter/Flutter-Debug.xcconfig b/macos/Flutter/Flutter-Debug.xcconfig
new file mode 100644
index 0000000..c2efd0b
--- /dev/null
+++ b/macos/Flutter/Flutter-Debug.xcconfig
@@ -0,0 +1 @@
+#include "ephemeral/Flutter-Generated.xcconfig"
diff --git a/macos/Flutter/Flutter-Release.xcconfig b/macos/Flutter/Flutter-Release.xcconfig
new file mode 100644
index 0000000..c2efd0b
--- /dev/null
+++ b/macos/Flutter/Flutter-Release.xcconfig
@@ -0,0 +1 @@
+#include "ephemeral/Flutter-Generated.xcconfig"
diff --git a/macos/Flutter/GeneratedPluginRegistrant.swift b/macos/Flutter/GeneratedPluginRegistrant.swift
new file mode 100644
index 0000000..e4dea67
--- /dev/null
+++ b/macos/Flutter/GeneratedPluginRegistrant.swift
@@ -0,0 +1,18 @@
+//
+// Generated file. Do not edit.
+//
+
+import FlutterMacOS
+import Foundation
+
+import flutter_js
+import package_info_plus
+import url_launcher_macos
+import window_size
+
+func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
+ FlutterJsPlugin.register(with: registry.registrar(forPlugin: "FlutterJsPlugin"))
+ FPPPackageInfoPlusPlugin.register(with: registry.registrar(forPlugin: "FPPPackageInfoPlusPlugin"))
+ UrlLauncherPlugin.register(with: registry.registrar(forPlugin: "UrlLauncherPlugin"))
+ WindowSizePlugin.register(with: registry.registrar(forPlugin: "WindowSizePlugin"))
+}
diff --git a/macos/Runner.xcodeproj/project.pbxproj b/macos/Runner.xcodeproj/project.pbxproj
new file mode 100644
index 0000000..b8de432
--- /dev/null
+++ b/macos/Runner.xcodeproj/project.pbxproj
@@ -0,0 +1,695 @@
+// !$*UTF8*$!
+{
+ archiveVersion = 1;
+ classes = {
+ };
+ objectVersion = 54;
+ objects = {
+
+/* Begin PBXAggregateTarget section */
+ 33CC111A2044C6BA0003C045 /* Flutter Assemble */ = {
+ isa = PBXAggregateTarget;
+ buildConfigurationList = 33CC111B2044C6BA0003C045 /* Build configuration list for PBXAggregateTarget "Flutter Assemble" */;
+ buildPhases = (
+ 33CC111E2044C6BF0003C045 /* ShellScript */,
+ );
+ dependencies = (
+ );
+ name = "Flutter Assemble";
+ productName = FLX;
+ };
+/* End PBXAggregateTarget section */
+
+/* Begin PBXBuildFile section */
+ 331C80D8294CF71000263BE5 /* RunnerTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 331C80D7294CF71000263BE5 /* RunnerTests.swift */; };
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+ 33CC10F62044A3C60003C045 /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = 33CC10F42044A3C60003C045 /* MainMenu.xib */; };
+ 33CC11132044BFA00003C045 /* MainFlutterWindow.swift in Sources */ = {isa = PBXBuildFile; fileRef = 33CC11122044BFA00003C045 /* MainFlutterWindow.swift */; };
+/* End PBXBuildFile section */
+
+/* Begin PBXContainerItemProxy section */
+ 331C80D9294CF71000263BE5 /* PBXContainerItemProxy */ = {
+ isa = PBXContainerItemProxy;
+ containerPortal = 33CC10E52044A3C60003C045 /* Project object */;
+ proxyType = 1;
+ remoteGlobalIDString = 33CC10EC2044A3C60003C045;
+ remoteInfo = Runner;
+ };
+ 33CC111F2044C79F0003C045 /* PBXContainerItemProxy */ = {
+ isa = PBXContainerItemProxy;
+ containerPortal = 33CC10E52044A3C60003C045 /* Project object */;
+ proxyType = 1;
+ remoteGlobalIDString = 33CC111A2044C6BA0003C045;
+ remoteInfo = FLX;
+ };
+/* End PBXContainerItemProxy section */
+
+/* Begin PBXCopyFilesBuildPhase section */
+ 33CC110E2044A8840003C045 /* Bundle Framework */ = {
+ isa = PBXCopyFilesBuildPhase;
+ buildActionMask = 2147483647;
+ dstPath = "";
+ dstSubfolderSpec = 10;
+ files = (
+ );
+ name = "Bundle Framework";
+ runOnlyForDeploymentPostprocessing = 0;
+ };
+/* End PBXCopyFilesBuildPhase section */
+
+/* Begin PBXFileReference section */
+ 331C80D5294CF71000263BE5 /* RunnerTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = RunnerTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
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+/* End PBXFileReference section */
+
+/* Begin PBXFrameworksBuildPhase section */
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+/* End PBXFrameworksBuildPhase section */
+
+/* Begin PBXGroup section */
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+ isa = PBXGroup;
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+ };
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+/* Begin PBXProject section */
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+ COMBINE_HIDPI_IMAGES = YES;
+ INFOPLIST_FILE = Runner/Info.plist;
+ LD_RUNPATH_SEARCH_PATHS = (
+ "$(inherited)",
+ "@executable_path/../Frameworks",
+ );
+ PROVISIONING_PROFILE_SPECIFIER = "";
+ SWIFT_VERSION = 5.0;
+ };
+ name = Profile;
+ };
+ 338D0CEB231458BD00FA5F75 /* Profile */ = {
+ isa = XCBuildConfiguration;
+ buildSettings = {
+ CODE_SIGN_STYLE = Manual;
+ PRODUCT_NAME = "$(TARGET_NAME)";
+ };
+ name = Profile;
+ };
+ 33CC10F92044A3C60003C045 /* Debug */ = {
+ isa = XCBuildConfiguration;
+ baseConfigurationReference = 9740EEB21CF90195004384FC /* Debug.xcconfig */;
+ buildSettings = {
+ ALWAYS_SEARCH_USER_PATHS = NO;
+ CLANG_ANALYZER_NONNULL = YES;
+ CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
+ CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
+ CLANG_CXX_LIBRARY = "libc++";
+ CLANG_ENABLE_MODULES = YES;
+ CLANG_ENABLE_OBJC_ARC = YES;
+ CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
+ CLANG_WARN_BOOL_CONVERSION = YES;
+ CLANG_WARN_CONSTANT_CONVERSION = YES;
+ CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
+ CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
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+ CLANG_WARN_INFINITE_RECURSION = YES;
+ CLANG_WARN_INT_CONVERSION = YES;
+ CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
+ CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
+ CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
+ CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
+ CLANG_WARN_SUSPICIOUS_MOVE = YES;
+ CODE_SIGN_IDENTITY = "-";
+ COPY_PHASE_STRIP = NO;
+ DEBUG_INFORMATION_FORMAT = dwarf;
+ ENABLE_STRICT_OBJC_MSGSEND = YES;
+ ENABLE_TESTABILITY = YES;
+ GCC_C_LANGUAGE_STANDARD = gnu11;
+ GCC_DYNAMIC_NO_PIC = NO;
+ GCC_NO_COMMON_BLOCKS = YES;
+ GCC_OPTIMIZATION_LEVEL = 0;
+ GCC_PREPROCESSOR_DEFINITIONS = (
+ "DEBUG=1",
+ "$(inherited)",
+ );
+ GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
+ GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
+ GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
+ GCC_WARN_UNUSED_FUNCTION = YES;
+ GCC_WARN_UNUSED_VARIABLE = YES;
+ MACOSX_DEPLOYMENT_TARGET = 10.14;
+ MTL_ENABLE_DEBUG_INFO = YES;
+ ONLY_ACTIVE_ARCH = YES;
+ SDKROOT = macosx;
+ SWIFT_ACTIVE_COMPILATION_CONDITIONS = DEBUG;
+ SWIFT_OPTIMIZATION_LEVEL = "-Onone";
+ };
+ name = Debug;
+ };
+ 33CC10FA2044A3C60003C045 /* Release */ = {
+ isa = XCBuildConfiguration;
+ baseConfigurationReference = 7AFA3C8E1D35360C0083082E /* Release.xcconfig */;
+ buildSettings = {
+ ALWAYS_SEARCH_USER_PATHS = NO;
+ CLANG_ANALYZER_NONNULL = YES;
+ CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
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+ CLANG_CXX_LIBRARY = "libc++";
+ CLANG_ENABLE_MODULES = YES;
+ CLANG_ENABLE_OBJC_ARC = YES;
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+ CLANG_WARN_BOOL_CONVERSION = YES;
+ CLANG_WARN_CONSTANT_CONVERSION = YES;
+ CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
+ CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
+ CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
+ CLANG_WARN_EMPTY_BODY = YES;
+ CLANG_WARN_ENUM_CONVERSION = YES;
+ CLANG_WARN_INFINITE_RECURSION = YES;
+ CLANG_WARN_INT_CONVERSION = YES;
+ CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
+ CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
+ CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
+ CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
+ CLANG_WARN_SUSPICIOUS_MOVE = YES;
+ CODE_SIGN_IDENTITY = "-";
+ COPY_PHASE_STRIP = NO;
+ DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
+ ENABLE_NS_ASSERTIONS = NO;
+ ENABLE_STRICT_OBJC_MSGSEND = YES;
+ GCC_C_LANGUAGE_STANDARD = gnu11;
+ GCC_NO_COMMON_BLOCKS = YES;
+ GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
+ GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
+ GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
+ GCC_WARN_UNUSED_FUNCTION = YES;
+ GCC_WARN_UNUSED_VARIABLE = YES;
+ MACOSX_DEPLOYMENT_TARGET = 10.14;
+ MTL_ENABLE_DEBUG_INFO = NO;
+ SDKROOT = macosx;
+ SWIFT_COMPILATION_MODE = wholemodule;
+ SWIFT_OPTIMIZATION_LEVEL = "-O";
+ };
+ name = Release;
+ };
+ 33CC10FC2044A3C60003C045 /* Debug */ = {
+ isa = XCBuildConfiguration;
+ baseConfigurationReference = 33E5194F232828860026EE4D /* AppInfo.xcconfig */;
+ buildSettings = {
+ ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
+ CLANG_ENABLE_MODULES = YES;
+ CODE_SIGN_ENTITLEMENTS = Runner/DebugProfile.entitlements;
+ CODE_SIGN_STYLE = Automatic;
+ COMBINE_HIDPI_IMAGES = YES;
+ INFOPLIST_FILE = Runner/Info.plist;
+ LD_RUNPATH_SEARCH_PATHS = (
+ "$(inherited)",
+ "@executable_path/../Frameworks",
+ );
+ PROVISIONING_PROFILE_SPECIFIER = "";
+ SWIFT_OPTIMIZATION_LEVEL = "-Onone";
+ SWIFT_VERSION = 5.0;
+ };
+ name = Debug;
+ };
+ 33CC10FD2044A3C60003C045 /* Release */ = {
+ isa = XCBuildConfiguration;
+ baseConfigurationReference = 33E5194F232828860026EE4D /* AppInfo.xcconfig */;
+ buildSettings = {
+ ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
+ CLANG_ENABLE_MODULES = YES;
+ CODE_SIGN_ENTITLEMENTS = Runner/Release.entitlements;
+ CODE_SIGN_STYLE = Automatic;
+ COMBINE_HIDPI_IMAGES = YES;
+ INFOPLIST_FILE = Runner/Info.plist;
+ LD_RUNPATH_SEARCH_PATHS = (
+ "$(inherited)",
+ "@executable_path/../Frameworks",
+ );
+ PROVISIONING_PROFILE_SPECIFIER = "";
+ SWIFT_VERSION = 5.0;
+ };
+ name = Release;
+ };
+ 33CC111C2044C6BA0003C045 /* Debug */ = {
+ isa = XCBuildConfiguration;
+ buildSettings = {
+ CODE_SIGN_STYLE = Manual;
+ PRODUCT_NAME = "$(TARGET_NAME)";
+ };
+ name = Debug;
+ };
+ 33CC111D2044C6BA0003C045 /* Release */ = {
+ isa = XCBuildConfiguration;
+ buildSettings = {
+ CODE_SIGN_STYLE = Automatic;
+ PRODUCT_NAME = "$(TARGET_NAME)";
+ };
+ name = Release;
+ };
+/* End XCBuildConfiguration section */
+
+/* Begin XCConfigurationList section */
+ 331C80DE294CF71000263BE5 /* Build configuration list for PBXNativeTarget "RunnerTests" */ = {
+ isa = XCConfigurationList;
+ buildConfigurations = (
+ 331C80DB294CF71000263BE5 /* Debug */,
+ 331C80DC294CF71000263BE5 /* Release */,
+ 331C80DD294CF71000263BE5 /* Profile */,
+ );
+ defaultConfigurationIsVisible = 0;
+ defaultConfigurationName = Release;
+ };
+ 33CC10E82044A3C60003C045 /* Build configuration list for PBXProject "Runner" */ = {
+ isa = XCConfigurationList;
+ buildConfigurations = (
+ 33CC10F92044A3C60003C045 /* Debug */,
+ 33CC10FA2044A3C60003C045 /* Release */,
+ 338D0CE9231458BD00FA5F75 /* Profile */,
+ );
+ defaultConfigurationIsVisible = 0;
+ defaultConfigurationName = Release;
+ };
+ 33CC10FB2044A3C60003C045 /* Build configuration list for PBXNativeTarget "Runner" */ = {
+ isa = XCConfigurationList;
+ buildConfigurations = (
+ 33CC10FC2044A3C60003C045 /* Debug */,
+ 33CC10FD2044A3C60003C045 /* Release */,
+ 338D0CEA231458BD00FA5F75 /* Profile */,
+ );
+ defaultConfigurationIsVisible = 0;
+ defaultConfigurationName = Release;
+ };
+ 33CC111B2044C6BA0003C045 /* Build configuration list for PBXAggregateTarget "Flutter Assemble" */ = {
+ isa = XCConfigurationList;
+ buildConfigurations = (
+ 33CC111C2044C6BA0003C045 /* Debug */,
+ 33CC111D2044C6BA0003C045 /* Release */,
+ 338D0CEB231458BD00FA5F75 /* Profile */,
+ );
+ defaultConfigurationIsVisible = 0;
+ defaultConfigurationName = Release;
+ };
+/* End XCConfigurationList section */
+ };
+ rootObject = 33CC10E52044A3C60003C045 /* Project object */;
+}
diff --git a/macos/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist b/macos/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
new file mode 100644
index 0000000..18d9810
--- /dev/null
+++ b/macos/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
@@ -0,0 +1,8 @@
+
+
+
+
+ IDEDidComputeMac32BitWarning
+
+
+
diff --git a/macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme b/macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme
new file mode 100644
index 0000000..234f2a0
--- /dev/null
+++ b/macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme
@@ -0,0 +1,98 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/macos/Runner.xcworkspace/contents.xcworkspacedata b/macos/Runner.xcworkspace/contents.xcworkspacedata
new file mode 100644
index 0000000..1d526a1
--- /dev/null
+++ b/macos/Runner.xcworkspace/contents.xcworkspacedata
@@ -0,0 +1,7 @@
+
+
+
+
+
diff --git a/macos/Runner.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist b/macos/Runner.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
new file mode 100644
index 0000000..18d9810
--- /dev/null
+++ b/macos/Runner.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
@@ -0,0 +1,8 @@
+
+
+
+
+ IDEDidComputeMac32BitWarning
+
+
+
diff --git a/macos/Runner/AppDelegate.swift b/macos/Runner/AppDelegate.swift
new file mode 100644
index 0000000..d53ef64
--- /dev/null
+++ b/macos/Runner/AppDelegate.swift
@@ -0,0 +1,9 @@
+import Cocoa
+import FlutterMacOS
+
+@NSApplicationMain
+class AppDelegate: FlutterAppDelegate {
+ override func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
+ return true
+ }
+}
diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/Contents.json b/macos/Runner/Assets.xcassets/AppIcon.appiconset/Contents.json
new file mode 100644
index 0000000..a2ec33f
--- /dev/null
+++ b/macos/Runner/Assets.xcassets/AppIcon.appiconset/Contents.json
@@ -0,0 +1,68 @@
+{
+ "images" : [
+ {
+ "size" : "16x16",
+ "idiom" : "mac",
+ "filename" : "app_icon_16.png",
+ "scale" : "1x"
+ },
+ {
+ "size" : "16x16",
+ "idiom" : "mac",
+ "filename" : "app_icon_32.png",
+ "scale" : "2x"
+ },
+ {
+ "size" : "32x32",
+ "idiom" : "mac",
+ "filename" : "app_icon_32.png",
+ "scale" : "1x"
+ },
+ {
+ "size" : "32x32",
+ "idiom" : "mac",
+ "filename" : "app_icon_64.png",
+ "scale" : "2x"
+ },
+ {
+ "size" : "128x128",
+ "idiom" : "mac",
+ "filename" : "app_icon_128.png",
+ "scale" : "1x"
+ },
+ {
+ "size" : "128x128",
+ "idiom" : "mac",
+ "filename" : "app_icon_256.png",
+ "scale" : "2x"
+ },
+ {
+ "size" : "256x256",
+ "idiom" : "mac",
+ "filename" : "app_icon_256.png",
+ "scale" : "1x"
+ },
+ {
+ "size" : "256x256",
+ "idiom" : "mac",
+ "filename" : "app_icon_512.png",
+ "scale" : "2x"
+ },
+ {
+ "size" : "512x512",
+ "idiom" : "mac",
+ "filename" : "app_icon_512.png",
+ "scale" : "1x"
+ },
+ {
+ "size" : "512x512",
+ "idiom" : "mac",
+ "filename" : "app_icon_1024.png",
+ "scale" : "2x"
+ }
+ ],
+ "info" : {
+ "version" : 1,
+ "author" : "xcode"
+ }
+}
diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_1024.png b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_1024.png
new file mode 100644
index 0000000..82b6f9d
Binary files /dev/null and b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_1024.png differ
diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_128.png b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_128.png
new file mode 100644
index 0000000..13b35eb
Binary files /dev/null and b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_128.png differ
diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_16.png b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_16.png
new file mode 100644
index 0000000..0a3f5fa
Binary files /dev/null and b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_16.png differ
diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_256.png b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_256.png
new file mode 100644
index 0000000..bdb5722
Binary files /dev/null and b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_256.png differ
diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_32.png b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_32.png
new file mode 100644
index 0000000..f083318
Binary files /dev/null and b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_32.png differ
diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png
new file mode 100644
index 0000000..326c0e7
Binary files /dev/null and b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png differ
diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png
new file mode 100644
index 0000000..2f1632c
Binary files /dev/null and b/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png differ
diff --git a/macos/Runner/Base.lproj/MainMenu.xib b/macos/Runner/Base.lproj/MainMenu.xib
new file mode 100644
index 0000000..80e867a
--- /dev/null
+++ b/macos/Runner/Base.lproj/MainMenu.xib
@@ -0,0 +1,343 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/macos/Runner/Configs/AppInfo.xcconfig b/macos/Runner/Configs/AppInfo.xcconfig
new file mode 100644
index 0000000..73817fa
--- /dev/null
+++ b/macos/Runner/Configs/AppInfo.xcconfig
@@ -0,0 +1,14 @@
+// Application-level settings for the Runner target.
+//
+// This may be replaced with something auto-generated from metadata (e.g., pubspec.yaml) in the
+// future. If not, the values below would default to using the project name when this becomes a
+// 'flutter create' template.
+
+// The application's name. By default this is also the title of the Flutter window.
+PRODUCT_NAME = poexport
+
+// The application's bundle identifier
+PRODUCT_BUNDLE_IDENTIFIER = com.example.poexport
+
+// The copyright displayed in application information
+PRODUCT_COPYRIGHT = Copyright © 2024 com.example. All rights reserved.
diff --git a/macos/Runner/Configs/Debug.xcconfig b/macos/Runner/Configs/Debug.xcconfig
new file mode 100644
index 0000000..36b0fd9
--- /dev/null
+++ b/macos/Runner/Configs/Debug.xcconfig
@@ -0,0 +1,2 @@
+#include "../../Flutter/Flutter-Debug.xcconfig"
+#include "Warnings.xcconfig"
diff --git a/macos/Runner/Configs/Release.xcconfig b/macos/Runner/Configs/Release.xcconfig
new file mode 100644
index 0000000..dff4f49
--- /dev/null
+++ b/macos/Runner/Configs/Release.xcconfig
@@ -0,0 +1,2 @@
+#include "../../Flutter/Flutter-Release.xcconfig"
+#include "Warnings.xcconfig"
diff --git a/macos/Runner/Configs/Warnings.xcconfig b/macos/Runner/Configs/Warnings.xcconfig
new file mode 100644
index 0000000..42bcbf4
--- /dev/null
+++ b/macos/Runner/Configs/Warnings.xcconfig
@@ -0,0 +1,13 @@
+WARNING_CFLAGS = -Wall -Wconditional-uninitialized -Wnullable-to-nonnull-conversion -Wmissing-method-return-type -Woverlength-strings
+GCC_WARN_UNDECLARED_SELECTOR = YES
+CLANG_UNDEFINED_BEHAVIOR_SANITIZER_NULLABILITY = YES
+CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE
+CLANG_WARN__DUPLICATE_METHOD_MATCH = YES
+CLANG_WARN_PRAGMA_PACK = YES
+CLANG_WARN_STRICT_PROTOTYPES = YES
+CLANG_WARN_COMMA = YES
+GCC_WARN_STRICT_SELECTOR_MATCH = YES
+CLANG_WARN_OBJC_REPEATED_USE_OF_WEAK = YES
+CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES
+GCC_WARN_SHADOW = YES
+CLANG_WARN_UNREACHABLE_CODE = YES
diff --git a/macos/Runner/DebugProfile.entitlements b/macos/Runner/DebugProfile.entitlements
new file mode 100644
index 0000000..dddb8a3
--- /dev/null
+++ b/macos/Runner/DebugProfile.entitlements
@@ -0,0 +1,12 @@
+
+
+
+
+ com.apple.security.app-sandbox
+
+ com.apple.security.cs.allow-jit
+
+ com.apple.security.network.server
+
+
+
diff --git a/macos/Runner/Info.plist b/macos/Runner/Info.plist
new file mode 100644
index 0000000..4789daa
--- /dev/null
+++ b/macos/Runner/Info.plist
@@ -0,0 +1,32 @@
+
+
+
+
+ CFBundleDevelopmentRegion
+ $(DEVELOPMENT_LANGUAGE)
+ CFBundleExecutable
+ $(EXECUTABLE_NAME)
+ CFBundleIconFile
+
+ CFBundleIdentifier
+ $(PRODUCT_BUNDLE_IDENTIFIER)
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleName
+ $(PRODUCT_NAME)
+ CFBundlePackageType
+ APPL
+ CFBundleShortVersionString
+ $(FLUTTER_BUILD_NAME)
+ CFBundleVersion
+ $(FLUTTER_BUILD_NUMBER)
+ LSMinimumSystemVersion
+ $(MACOSX_DEPLOYMENT_TARGET)
+ NSHumanReadableCopyright
+ $(PRODUCT_COPYRIGHT)
+ NSMainNibFile
+ MainMenu
+ NSPrincipalClass
+ NSApplication
+
+
diff --git a/macos/Runner/MainFlutterWindow.swift b/macos/Runner/MainFlutterWindow.swift
new file mode 100644
index 0000000..3cc05eb
--- /dev/null
+++ b/macos/Runner/MainFlutterWindow.swift
@@ -0,0 +1,15 @@
+import Cocoa
+import FlutterMacOS
+
+class MainFlutterWindow: NSWindow {
+ override func awakeFromNib() {
+ let flutterViewController = FlutterViewController()
+ let windowFrame = self.frame
+ self.contentViewController = flutterViewController
+ self.setFrame(windowFrame, display: true)
+
+ RegisterGeneratedPlugins(registry: flutterViewController)
+
+ super.awakeFromNib()
+ }
+}
diff --git a/macos/Runner/Release.entitlements b/macos/Runner/Release.entitlements
new file mode 100644
index 0000000..852fa1a
--- /dev/null
+++ b/macos/Runner/Release.entitlements
@@ -0,0 +1,8 @@
+
+
+
+
+ com.apple.security.app-sandbox
+
+
+
diff --git a/macos/RunnerTests/RunnerTests.swift b/macos/RunnerTests/RunnerTests.swift
new file mode 100644
index 0000000..5418c9f
--- /dev/null
+++ b/macos/RunnerTests/RunnerTests.swift
@@ -0,0 +1,12 @@
+import FlutterMacOS
+import Cocoa
+import XCTest
+
+class RunnerTests: XCTestCase {
+
+ func testExample() {
+ // If you add code to the Runner application, consider adding tests here.
+ // See https://developer.apple.com/documentation/xctest for more information about using XCTest.
+ }
+
+}
diff --git a/main.go b/main.go
deleted file mode 100644
index 3686fa5..0000000
--- a/main.go
+++ /dev/null
@@ -1,40 +0,0 @@
-package main
-
-import (
- "embed"
-
- _ "poexport/pkg/config"
-
- "github.com/wailsapp/wails/v2"
- "github.com/wailsapp/wails/v2/pkg/options"
- "github.com/wailsapp/wails/v2/pkg/options/assetserver"
-)
-
-//go:embed all:frontend/dist
-var assets embed.FS
-
-const VersionNumber = "1.0.6"
-
-func main() {
- // Create an instance of the app structure
- app := NewApp()
-
- // Create application with options
- err := wails.Run(&options.App{
- Title: "poexport",
- Width: 500,
- Height: 500,
- AssetServer: &assetserver.Options{
- Assets: assets,
- },
- BackgroundColour: &options.RGBA{R: 27, G: 38, B: 54, A: 1},
- OnStartup: app.startup,
- Bind: []interface{}{
- app,
- },
- })
-
- if err != nil {
- println("Error:", err.Error())
- }
-}
diff --git a/pkg/config/config.go b/pkg/config/config.go
deleted file mode 100644
index 1942a28..0000000
--- a/pkg/config/config.go
+++ /dev/null
@@ -1,142 +0,0 @@
-package config
-
-import (
- "encoding/json"
- "fmt"
- "io/fs"
- "log"
- "os"
- "path/filepath"
- "sync"
-
- "github.com/adrg/xdg"
-)
-
-type Config struct {
- PoeSessId string `json:"poeSessId"`
-}
-
-func defaultConfig() Config {
- return Config{
- PoeSessId: "",
- }
-}
-
-// configStore manages configuration file.
-//
-// Public method of configStore is sync safe,including Load(),Config(),Save()。
-type configStore struct {
- configPath string
- rwLock sync.RWMutex
- config Config
-}
-
-func newConfigStore() (*configStore, error) {
- configFilePath, err := xdg.ConfigFile("poexport/config.json")
- if err != nil {
- return nil, fmt.Errorf("could not resolve path for config file: %w", err)
- }
-
- return &configStore{
- configPath: configFilePath,
- }, nil
-}
-
-// Load loads configuration file.
-func (s *configStore) Load() error {
- s.rwLock.Lock()
- defer s.rwLock.Unlock()
-
- cfg, err := s.loadOrDefault()
- s.config = cfg
- return err
-}
-
-// loadOrDefault does loading work. The default value is returned if an error occurs.
-func (s *configStore) loadOrDefault() (Config, error) {
- _, err := os.Stat(s.configPath)
- if os.IsNotExist(err) {
- log.Printf("config file path is not exist, use default config: %v", s.configPath)
- return defaultConfig(), nil
- }
-
- dir, fileName := filepath.Split(s.configPath)
- if len(dir) == 0 {
- dir = "."
- }
-
- buf, err := fs.ReadFile(os.DirFS(dir), fileName)
- if err != nil {
- rtnErr := fmt.Errorf("could not read the configuration file: %v", err)
- log.Print(rtnErr.Error())
- return Config{}, rtnErr
- }
-
- log.Printf("loaded config from %v", s.configPath)
-
- if len(buf) == 0 {
- log.Print("empty config file, use default config")
- return defaultConfig(), nil
- }
-
- cfg := defaultConfig()
- if err := json.Unmarshal(buf, &cfg); err != nil {
- rtnErr := fmt.Errorf("configuration file does not have a valid format: %v", err)
- log.Print(rtnErr)
- return Config{}, rtnErr
- }
-
- return cfg, nil
-}
-
-// Config returns a copy of config.
-func (s *configStore) Config() Config {
- s.rwLock.RLock()
- defer s.rwLock.RUnlock()
- return s.config
-}
-
-// Save updates config, and save config to file.
-func (s *configStore) Save(config Config) error {
- s.rwLock.Lock()
- defer s.rwLock.Unlock()
-
- data, err := json.MarshalIndent(config, "", " ")
- if err != nil {
- return fmt.Errorf("could not marshal the configuration data: %w", err)
- }
-
- s.config = config
-
- os.WriteFile(s.configPath, data, 0o644)
- if err != nil {
- return fmt.Errorf("could not write the configuration file: %w", err)
- }
-
- return nil
-}
-
-var defaultConfigStore *configStore
-
-// Init inits the default ConfigStore.
-// The app's main() should call the function when init.
-func Init() error {
- store, err := newConfigStore()
- if err != nil {
- return err
- }
- defaultConfigStore = store
-
- defaultConfigStore.Load()
- return nil
-}
-
-// Conf return config copy.
-func Conf() Config {
- return defaultConfigStore.Config()
-}
-
-// Save saves config to memory store and disk file.
-func Save(c Config) error {
- return defaultConfigStore.Save(c)
-}
diff --git a/pkg/logger/logger.go b/pkg/logger/logger.go
deleted file mode 100644
index 1635d4e..0000000
--- a/pkg/logger/logger.go
+++ /dev/null
@@ -1,36 +0,0 @@
-package logger
-
-import (
- "fmt"
- "log"
- "os"
- "path/filepath"
- "time"
-)
-
-// Init inits the default log.Default() by setting it's output to log files.
-// The app's main() should call the function when init.
-func Init() (logFile *os.File, err error) {
- exeName, err := os.Executable()
- if err != nil {
- return nil, err
- }
-
- exPath := filepath.Dir(exeName)
- logsPath := filepath.Join(exPath, "logs")
- err = os.MkdirAll(logsPath, os.ModePerm)
- if err != nil {
- return nil, err
- }
- f, err := os.OpenFile(filepath.Join(logsPath, logFileName()), os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
- if err != nil {
- log.Fatalf("error opening log file: %v", err)
- }
- log.Default().SetOutput(f)
- return f, nil
-}
-
-func logFileName() string {
- now := time.Now()
- return fmt.Sprintf("%s.log", now.Format("2006-01-02"))
-}
diff --git a/pkg/update/update.go b/pkg/update/update.go
deleted file mode 100644
index 2ba238b..0000000
--- a/pkg/update/update.go
+++ /dev/null
@@ -1,71 +0,0 @@
-package update
-
-import (
- "encoding/json"
- "io"
- "log"
- "net/http"
- "sync"
-)
-
-var apis = []string{
- "http://42.193.7.36:8888/api/version/export",
- "https://poe.pathof.top/api/version/export",
-}
-
-type Version struct {
- Latest string `json:"latest"`
- Changelog string `json:"changelog"`
-}
-
-type updater struct {
- latest *Version
- lock sync.RWMutex
-}
-
-func (u *updater) CheckForUpdate() (ok bool) {
- for _, api := range apis {
- log.Printf("try checking for update from: %s", api)
- resp, err := http.Get(api)
- if err != nil {
- log.Printf("failed to check for update: %v", err)
- continue
- }
- data, err := io.ReadAll(resp.Body)
- if err != nil {
- log.Printf("failed to check for update: %v", err)
- continue
- }
-
- var latest Version
- err = json.Unmarshal(data, &latest)
- if err != nil {
- log.Printf("failed to check for update: %v", err)
- continue
- }
-
- log.Printf("check for update success: %v", latest)
- u.lock.Lock()
- defer u.lock.Unlock()
- u.latest = &latest
- return true
- }
- log.Print("check for update failed: all apis does not work")
- return false
-}
-
-func (u *updater) Latest() *Version {
- u.lock.RLock()
- defer u.lock.RUnlock()
- return u.latest
-}
-
-var defaultUpdater updater
-
-func CheckForUpdate() (ok bool) {
- return defaultUpdater.CheckForUpdate()
-}
-
-func Latest() *Version {
- return defaultUpdater.Latest()
-}
diff --git a/pkg/update/version.go b/pkg/update/version.go
deleted file mode 100644
index 4f04708..0000000
--- a/pkg/update/version.go
+++ /dev/null
@@ -1,55 +0,0 @@
-package update
-
-import (
- "fmt"
- "strconv"
- "strings"
-)
-
-type SemanticVersion struct {
- Major int
- Minor int
- Patch int
-}
-
-func NewSemanticVersion(number string) (*SemanticVersion, error) {
- pieces := strings.Split(number, ".")
- if len(pieces) != 3 {
- return nil, fmt.Errorf("invalid semantic version: %v", number)
- }
-
- nums := []int{}
- for _, piece := range pieces {
- n, err := strconv.Atoi(piece)
- if err != nil {
- return nil, fmt.Errorf("invalid semantic version: %v", number)
- }
- nums = append(nums, n)
- }
-
- return &SemanticVersion{nums[0], nums[1], nums[2]}, nil
-}
-
-func (s *SemanticVersion) LessThan(target *SemanticVersion) bool {
- return s.Major < target.Major || s.Minor < target.Minor || s.Patch < target.Patch
-}
-
-func (s *SemanticVersion) ToString() string {
- return fmt.Sprintf("%v.%v.%v", s.Major, s.Minor, s.Patch)
-}
-
-// Check if semantic version i less than semantic version j.
-//
-// Return error if i or j is not an effective semantic version.
-func Less(v1 string, v2 string) (bool, error) {
- sv1, err := NewSemanticVersion(v1)
- if err != nil {
- return false, err
- }
- sv2, err := NewSemanticVersion(v2)
- if err != nil {
- return false, err
- }
-
- return sv1.LessThan(sv2), nil
-}
diff --git a/pkg/update/version_test.go b/pkg/update/version_test.go
deleted file mode 100644
index 30e4974..0000000
--- a/pkg/update/version_test.go
+++ /dev/null
@@ -1,17 +0,0 @@
-package update_test
-
-import (
- "poexport/pkg/update"
- "testing"
-)
-
-func TestNewSemanticVersion(t *testing.T) {
- number := "1.0.1"
- v, err := update.NewSemanticVersion(number)
- if err != nil {
- t.Fatal(err)
- }
- if v.Major != 1 || v.Minor != 0 || v.Patch != 1 {
- t.Fatal("invalid parts of number")
- }
-}
diff --git a/pubspec.lock b/pubspec.lock
new file mode 100644
index 0000000..8047f34
--- /dev/null
+++ b/pubspec.lock
@@ -0,0 +1,371 @@
+# Generated by pub
+# See https://dart.dev/tools/pub/glossary#lockfile
+packages:
+ async:
+ dependency: transitive
+ description:
+ name: async
+ sha256: "947bfcf187f74dbc5e146c9eb9c0f10c9f8b30743e341481c1e2ed3ecc18c20c"
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.11.0"
+ boolean_selector:
+ dependency: transitive
+ description:
+ name: boolean_selector
+ sha256: "6cfb5af12253eaf2b368f07bacc5a80d1301a071c73360d746b7f2e32d762c66"
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.1.1"
+ characters:
+ dependency: transitive
+ description:
+ name: characters
+ sha256: "04a925763edad70e8443c99234dc3328f442e811f1d8fd1a72f1c8ad0f69a605"
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.3.0"
+ clock:
+ dependency: transitive
+ description:
+ name: clock
+ sha256: cb6d7f03e1de671e34607e909a7213e31d7752be4fb66a86d29fe1eb14bfb5cf
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.1.1"
+ collection:
+ dependency: transitive
+ description:
+ name: collection
+ sha256: ee67cb0715911d28db6bf4af1026078bd6f0128b07a5f66fb2ed94ec6783c09a
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.18.0"
+ dropdown_button2:
+ dependency: "direct main"
+ description:
+ name: dropdown_button2
+ sha256: b0fe8d49a030315e9eef6c7ac84ca964250155a6224d491c1365061bc974a9e1
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.3.9"
+ fake_async:
+ dependency: transitive
+ description:
+ name: fake_async
+ sha256: "511392330127add0b769b75a987850d136345d9227c6b94c96a04cf4a391bf78"
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.3.1"
+ ffi:
+ dependency: transitive
+ description:
+ name: ffi
+ sha256: "7bf0adc28a23d395f19f3f1eb21dd7cfd1dd9f8e1c50051c069122e6853bc878"
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.1.0"
+ flutter:
+ dependency: "direct main"
+ description: flutter
+ source: sdk
+ version: "0.0.0"
+ flutter_js:
+ dependency: "direct main"
+ description:
+ name: flutter_js
+ sha256: "5bf5db354fe78fe24cb90a5fa6b4423d38712440c88e3445c3dc88bc134c452f"
+ url: "https://pub.dev"
+ source: hosted
+ version: "0.8.0"
+ flutter_lints:
+ dependency: "direct dev"
+ description:
+ name: flutter_lints
+ sha256: a25a15ebbdfc33ab1cd26c63a6ee519df92338a9c10f122adda92938253bef04
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.0.3"
+ flutter_test:
+ dependency: "direct dev"
+ description: flutter
+ source: sdk
+ version: "0.0.0"
+ flutter_web_plugins:
+ dependency: transitive
+ description: flutter
+ source: sdk
+ version: "0.0.0"
+ fluttertoast:
+ dependency: "direct main"
+ description:
+ name: fluttertoast
+ sha256: dfdde255317af381bfc1c486ed968d5a43a2ded9c931e87cbecd88767d6a71c1
+ url: "https://pub.dev"
+ source: hosted
+ version: "8.2.4"
+ http:
+ dependency: "direct main"
+ description:
+ name: http
+ sha256: a2bbf9d017fcced29139daa8ed2bba4ece450ab222871df93ca9eec6f80c34ba
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.2.0"
+ http_parser:
+ dependency: transitive
+ description:
+ name: http_parser
+ sha256: "2aa08ce0341cc9b354a498388e30986515406668dbcc4f7c950c3e715496693b"
+ url: "https://pub.dev"
+ source: hosted
+ version: "4.0.2"
+ lints:
+ dependency: transitive
+ description:
+ name: lints
+ sha256: "0a217c6c989d21039f1498c3ed9f3ed71b354e69873f13a8dfc3c9fe76f1b452"
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.1.1"
+ logger:
+ dependency: "direct main"
+ description:
+ name: logger
+ sha256: "6bbb9d6f7056729537a4309bda2e74e18e5d9f14302489cc1e93f33b3fe32cac"
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.0.2+1"
+ matcher:
+ dependency: transitive
+ description:
+ name: matcher
+ sha256: "1803e76e6653768d64ed8ff2e1e67bea3ad4b923eb5c56a295c3e634bad5960e"
+ url: "https://pub.dev"
+ source: hosted
+ version: "0.12.16"
+ material_color_utilities:
+ dependency: transitive
+ description:
+ name: material_color_utilities
+ sha256: "9528f2f296073ff54cb9fee677df673ace1218163c3bc7628093e7eed5203d41"
+ url: "https://pub.dev"
+ source: hosted
+ version: "0.5.0"
+ meta:
+ dependency: transitive
+ description:
+ name: meta
+ sha256: a6e590c838b18133bb482a2745ad77c5bb7715fb0451209e1a7567d416678b8e
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.10.0"
+ package_info_plus:
+ dependency: "direct main"
+ description:
+ name: package_info_plus
+ sha256: "88bc797f44a94814f2213db1c9bd5badebafdfb8290ca9f78d4b9ee2a3db4d79"
+ url: "https://pub.dev"
+ source: hosted
+ version: "5.0.1"
+ package_info_plus_platform_interface:
+ dependency: transitive
+ description:
+ name: package_info_plus_platform_interface
+ sha256: "9bc8ba46813a4cc42c66ab781470711781940780fd8beddd0c3da62506d3a6c6"
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.0.1"
+ path:
+ dependency: "direct main"
+ description:
+ name: path
+ sha256: "8829d8a55c13fc0e37127c29fedf290c102f4e40ae94ada574091fe0ff96c917"
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.8.3"
+ plugin_platform_interface:
+ dependency: transitive
+ description:
+ name: plugin_platform_interface
+ sha256: "4820fbfdb9478b1ebae27888254d445073732dae3d6ea81f0b7e06d5dedc3f02"
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.1.8"
+ sky_engine:
+ dependency: transitive
+ description: flutter
+ source: sdk
+ version: "0.0.99"
+ source_span:
+ dependency: transitive
+ description:
+ name: source_span
+ sha256: "53e943d4206a5e30df338fd4c6e7a077e02254531b138a15aec3bd143c1a8b3c"
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.10.0"
+ stack_trace:
+ dependency: transitive
+ description:
+ name: stack_trace
+ sha256: "73713990125a6d93122541237550ee3352a2d84baad52d375a4cad2eb9b7ce0b"
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.11.1"
+ stream_channel:
+ dependency: transitive
+ description:
+ name: stream_channel
+ sha256: ba2aa5d8cc609d96bbb2899c28934f9e1af5cddbd60a827822ea467161eb54e7
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.1.2"
+ string_scanner:
+ dependency: transitive
+ description:
+ name: string_scanner
+ sha256: "556692adab6cfa87322a115640c11f13cb77b3f076ddcc5d6ae3c20242bedcde"
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.2.0"
+ sync_http:
+ dependency: transitive
+ description:
+ name: sync_http
+ sha256: "7f0cd72eca000d2e026bcd6f990b81d0ca06022ef4e32fb257b30d3d1014a961"
+ url: "https://pub.dev"
+ source: hosted
+ version: "0.3.1"
+ term_glyph:
+ dependency: transitive
+ description:
+ name: term_glyph
+ sha256: a29248a84fbb7c79282b40b8c72a1209db169a2e0542bce341da992fe1bc7e84
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.2.1"
+ test_api:
+ dependency: transitive
+ description:
+ name: test_api
+ sha256: "5c2f730018264d276c20e4f1503fd1308dfbbae39ec8ee63c5236311ac06954b"
+ url: "https://pub.dev"
+ source: hosted
+ version: "0.6.1"
+ typed_data:
+ dependency: transitive
+ description:
+ name: typed_data
+ sha256: facc8d6582f16042dd49f2463ff1bd6e2c9ef9f3d5da3d9b087e244a7b564b3c
+ url: "https://pub.dev"
+ source: hosted
+ version: "1.3.2"
+ url_launcher:
+ dependency: "direct main"
+ description:
+ name: url_launcher
+ sha256: c512655380d241a337521703af62d2c122bf7b77a46ff7dd750092aa9433499c
+ url: "https://pub.dev"
+ source: hosted
+ version: "6.2.4"
+ url_launcher_android:
+ dependency: transitive
+ description:
+ name: url_launcher_android
+ sha256: d4ed0711849dd8e33eb2dd69c25db0d0d3fdc37e0a62e629fe32f57a22db2745
+ url: "https://pub.dev"
+ source: hosted
+ version: "6.3.0"
+ url_launcher_ios:
+ dependency: transitive
+ description:
+ name: url_launcher_ios
+ sha256: "75bb6fe3f60070407704282a2d295630cab232991eb52542b18347a8a941df03"
+ url: "https://pub.dev"
+ source: hosted
+ version: "6.2.4"
+ url_launcher_linux:
+ dependency: transitive
+ description:
+ name: url_launcher_linux
+ sha256: ab360eb661f8879369acac07b6bb3ff09d9471155357da8443fd5d3cf7363811
+ url: "https://pub.dev"
+ source: hosted
+ version: "3.1.1"
+ url_launcher_macos:
+ dependency: transitive
+ description:
+ name: url_launcher_macos
+ sha256: b7244901ea3cf489c5335bdacda07264a6e960b1c1b1a9f91e4bc371d9e68234
+ url: "https://pub.dev"
+ source: hosted
+ version: "3.1.0"
+ url_launcher_platform_interface:
+ dependency: transitive
+ description:
+ name: url_launcher_platform_interface
+ sha256: "552f8a1e663569be95a8190206a38187b531910283c3e982193e4f2733f01029"
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.3.2"
+ url_launcher_web:
+ dependency: transitive
+ description:
+ name: url_launcher_web
+ sha256: fff0932192afeedf63cdd50ecbb1bc825d31aed259f02bb8dba0f3b729a5e88b
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.2.3"
+ url_launcher_windows:
+ dependency: transitive
+ description:
+ name: url_launcher_windows
+ sha256: ecf9725510600aa2bb6d7ddabe16357691b6d2805f66216a97d1b881e21beff7
+ url: "https://pub.dev"
+ source: hosted
+ version: "3.1.1"
+ vector_math:
+ dependency: transitive
+ description:
+ name: vector_math
+ sha256: "80b3257d1492ce4d091729e3a67a60407d227c27241d6927be0130c98e741803"
+ url: "https://pub.dev"
+ source: hosted
+ version: "2.1.4"
+ version:
+ dependency: "direct main"
+ description:
+ name: version
+ sha256: "3d4140128e6ea10d83da32fef2fa4003fccbf6852217bb854845802f04191f94"
+ url: "https://pub.dev"
+ source: hosted
+ version: "3.0.2"
+ web:
+ dependency: transitive
+ description:
+ name: web
+ sha256: afe077240a270dcfd2aafe77602b4113645af95d0ad31128cc02bce5ac5d5152
+ url: "https://pub.dev"
+ source: hosted
+ version: "0.3.0"
+ win32:
+ dependency: transitive
+ description:
+ name: win32
+ sha256: "464f5674532865248444b4c3daca12bd9bf2d7c47f759ce2617986e7229494a8"
+ url: "https://pub.dev"
+ source: hosted
+ version: "5.2.0"
+ window_size:
+ dependency: "direct main"
+ description:
+ path: "plugins/window_size"
+ ref: "6c66ad23ee79749f30a8eece542cf54eaf157ed8"
+ resolved-ref: "6c66ad23ee79749f30a8eece542cf54eaf157ed8"
+ url: "https://github.com/google/flutter-desktop-embedding.git"
+ source: git
+ version: "0.1.0"
+sdks:
+ dart: ">=3.2.6 <4.0.0"
+ flutter: ">=3.16.0"
diff --git a/pubspec.yaml b/pubspec.yaml
new file mode 100644
index 0000000..a8d5df7
--- /dev/null
+++ b/pubspec.yaml
@@ -0,0 +1,105 @@
+name: poexport
+description: "POE国服导出助手。"
+# The following line prevents the package from being accidentally published to
+# pub.dev using `flutter pub publish`. This is preferred for private packages.
+publish_to: 'none' # Remove this line if you wish to publish to pub.dev
+
+# The following defines the version and build number for your application.
+# A version number is three numbers separated by dots, like 1.2.43
+# followed by an optional build number separated by a +.
+# Both the version and the builder number may be overridden in flutter
+# build by specifying --build-name and --build-number, respectively.
+# In Android, build-name is used as versionName while build-number used as versionCode.
+# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
+# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
+# Read more about iOS versioning at
+# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
+# In Windows, build-name is used as the major, minor, and patch parts
+# of the product and file versions while build-number is used as the build suffix.
+version: 1.0.7
+
+environment:
+ sdk: '>=3.2.6 <4.0.0'
+
+# Dependencies specify other packages that your package needs in order to work.
+# To automatically upgrade your package dependencies to the latest versions
+# consider running `flutter pub upgrade --major-versions`. Alternatively,
+# dependencies can be manually updated by changing the version numbers below to
+# the latest version available on pub.dev. To see which dependencies have newer
+# versions available, run `flutter pub outdated`.
+dependencies:
+ flutter:
+ sdk: flutter
+
+
+ # The following adds the Cupertino Icons font to your application.
+ # Use with the CupertinoIcons class for iOS style icons.
+ # cupertino_icons: ^1.0.2
+ # custom dependencies
+ dropdown_button2: ^2.3.9
+ path: ^1.8.3
+ http: ^1.2.0
+ logger: ^2.0.2+1
+ fluttertoast: ^8.2.4
+ flutter_js: ^0.8.0
+ url_launcher: ^6.2.4
+ package_info_plus: ^5.0.1
+ version: ^3.0.2
+ window_size:
+ git:
+ url: https://github.com/google/flutter-desktop-embedding.git
+ path: plugins/window_size
+ ref: 6c66ad23ee79749f30a8eece542cf54eaf157ed8
+
+dev_dependencies:
+ flutter_test:
+ sdk: flutter
+
+ # The "flutter_lints" package below contains a set of recommended lints to
+ # encourage good coding practices. The lint set provided by the package is
+ # activated in the `analysis_options.yaml` file located at the root of your
+ # package. See that file for information about deactivating specific lint
+ # rules and activating additional ones.
+ flutter_lints: ^2.0.0
+
+# For information on the generic Dart part of this file, see the
+# following page: https://dart.dev/tools/pub/pubspec
+
+# The following section is specific to Flutter packages.
+flutter:
+
+ # The following line ensures that the Material Icons font is
+ # included with your application, so that you can use the icons in
+ # the material Icons class.
+ uses-material-design: true
+
+ # To add assets to your application, add an assets section, like this:
+ assets:
+ - assets/js/translator.js
+ - assets/js/creator.js
+
+ # An image asset can refer to one or more resolution-specific "variants", see
+ # https://flutter.dev/assets-and-images/#resolution-aware
+
+ # For details regarding adding assets from package dependencies, see
+ # https://flutter.dev/assets-and-images/#from-packages
+
+ # To add custom fonts to your application, add a fonts section here,
+ # in this "flutter" section. Each entry in this list should have a
+ # "family" key with the font family name, and a "fonts" key with a
+ # list giving the asset and other descriptors for the font. For
+ # example:
+ # fonts:
+ # - family: Schyler
+ # fonts:
+ # - asset: fonts/Schyler-Regular.ttf
+ # - asset: fonts/Schyler-Italic.ttf
+ # style: italic
+ # - family: Trajan Pro
+ # fonts:
+ # - asset: fonts/TrajanPro.ttf
+ # - asset: fonts/TrajanPro_Bold.ttf
+ # weight: 700
+ #
+ # For details regarding fonts from package dependencies,
+ # see https://flutter.dev/custom-fonts/#from-packages
diff --git a/test/widget_test.dart b/test/widget_test.dart
new file mode 100644
index 0000000..eaa78d1
--- /dev/null
+++ b/test/widget_test.dart
@@ -0,0 +1,30 @@
+// This is a basic Flutter widget test.
+//
+// To perform an interaction with a widget in your test, use the WidgetTester
+// utility in the flutter_test package. For example, you can send tap and scroll
+// gestures. You can also use WidgetTester to find child widgets in the widget
+// tree, read text, and verify that the values of widget properties are correct.
+
+import 'package:flutter/material.dart';
+import 'package:flutter_test/flutter_test.dart';
+
+import 'package:poexport/main.dart';
+
+void main() {
+ testWidgets('Counter increments smoke test', (WidgetTester tester) async {
+ // Build our app and trigger a frame.
+ await tester.pumpWidget(const App());
+
+ // Verify that our counter starts at 0.
+ expect(find.text('0'), findsOneWidget);
+ expect(find.text('1'), findsNothing);
+
+ // Tap the '+' icon and trigger a frame.
+ await tester.tap(find.byIcon(Icons.add));
+ await tester.pump();
+
+ // Verify that our counter has incremented.
+ expect(find.text('0'), findsNothing);
+ expect(find.text('1'), findsOneWidget);
+ });
+}
diff --git a/wails.json b/wails.json
deleted file mode 100644
index 7096b99..0000000
--- a/wails.json
+++ /dev/null
@@ -1,13 +0,0 @@
-{
- "$schema": "https://wails.io/schemas/config.v2.json",
- "name": "poexport",
- "outputfilename": "poexport",
- "frontend:install": "pnpm install",
- "frontend:build": "pnpm build",
- "frontend:dev:watcher": "pnpm dev",
- "frontend:dev:serverUrl": "auto",
- "author": {
- "name": "me1ting",
- "email": "52079867+me1ting@users.noreply.github.com"
- }
-}
diff --git a/windows/.gitignore b/windows/.gitignore
new file mode 100644
index 0000000..d492d0d
--- /dev/null
+++ b/windows/.gitignore
@@ -0,0 +1,17 @@
+flutter/ephemeral/
+
+# Visual Studio user-specific files.
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# Visual Studio build-related files.
+x64/
+x86/
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
diff --git a/windows/CMakeLists.txt b/windows/CMakeLists.txt
new file mode 100644
index 0000000..a45160c
--- /dev/null
+++ b/windows/CMakeLists.txt
@@ -0,0 +1,108 @@
+# Project-level configuration.
+cmake_minimum_required(VERSION 3.14)
+project(poexport LANGUAGES CXX)
+
+# The name of the executable created for the application. Change this to change
+# the on-disk name of your application.
+set(BINARY_NAME "poexport")
+
+# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
+# versions of CMake.
+cmake_policy(VERSION 3.14...3.25)
+
+# Define build configuration option.
+get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
+if(IS_MULTICONFIG)
+ set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
+ CACHE STRING "" FORCE)
+else()
+ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
+ set(CMAKE_BUILD_TYPE "Debug" CACHE
+ STRING "Flutter build mode" FORCE)
+ set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
+ "Debug" "Profile" "Release")
+ endif()
+endif()
+# Define settings for the Profile build mode.
+set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
+set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
+set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
+set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
+
+# Use Unicode for all projects.
+add_definitions(-DUNICODE -D_UNICODE)
+
+# Compilation settings that should be applied to most targets.
+#
+# Be cautious about adding new options here, as plugins use this function by
+# default. In most cases, you should add new options to specific targets instead
+# of modifying this function.
+function(APPLY_STANDARD_SETTINGS TARGET)
+ target_compile_features(${TARGET} PUBLIC cxx_std_17)
+ target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
+ target_compile_options(${TARGET} PRIVATE /EHsc)
+ target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
+ target_compile_definitions(${TARGET} PRIVATE "$<$:_DEBUG>")
+endfunction()
+
+# Flutter library and tool build rules.
+set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
+add_subdirectory(${FLUTTER_MANAGED_DIR})
+
+# Application build; see runner/CMakeLists.txt.
+add_subdirectory("runner")
+
+
+# Generated plugin build rules, which manage building the plugins and adding
+# them to the application.
+include(flutter/generated_plugins.cmake)
+
+
+# === Installation ===
+# Support files are copied into place next to the executable, so that it can
+# run in place. This is done instead of making a separate bundle (as on Linux)
+# so that building and running from within Visual Studio will work.
+set(BUILD_BUNDLE_DIR "$")
+# Make the "install" step default, as it's required to run.
+set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
+if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
+ set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
+endif()
+
+set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
+set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
+
+install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
+ COMPONENT Runtime)
+
+install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
+ COMPONENT Runtime)
+
+install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+
+if(PLUGIN_BUNDLED_LIBRARIES)
+ install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
+ DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+endif()
+
+# Copy the native assets provided by the build.dart from all packages.
+set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/")
+install(DIRECTORY "${NATIVE_ASSETS_DIR}"
+ DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+
+# Fully re-copy the assets directory on each build to avoid having stale files
+# from a previous install.
+set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
+install(CODE "
+ file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
+ " COMPONENT Runtime)
+install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
+ DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
+
+# Install the AOT library on non-Debug builds only.
+install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
+ CONFIGURATIONS Profile;Release
+ COMPONENT Runtime)
diff --git a/windows/flutter/CMakeLists.txt b/windows/flutter/CMakeLists.txt
new file mode 100644
index 0000000..903f489
--- /dev/null
+++ b/windows/flutter/CMakeLists.txt
@@ -0,0 +1,109 @@
+# This file controls Flutter-level build steps. It should not be edited.
+cmake_minimum_required(VERSION 3.14)
+
+set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
+
+# Configuration provided via flutter tool.
+include(${EPHEMERAL_DIR}/generated_config.cmake)
+
+# TODO: Move the rest of this into files in ephemeral. See
+# https://github.com/flutter/flutter/issues/57146.
+set(WRAPPER_ROOT "${EPHEMERAL_DIR}/cpp_client_wrapper")
+
+# Set fallback configurations for older versions of the flutter tool.
+if (NOT DEFINED FLUTTER_TARGET_PLATFORM)
+ set(FLUTTER_TARGET_PLATFORM "windows-x64")
+endif()
+
+# === Flutter Library ===
+set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/flutter_windows.dll")
+
+# Published to parent scope for install step.
+set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
+set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
+set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
+set(AOT_LIBRARY "${PROJECT_DIR}/build/windows/app.so" PARENT_SCOPE)
+
+list(APPEND FLUTTER_LIBRARY_HEADERS
+ "flutter_export.h"
+ "flutter_windows.h"
+ "flutter_messenger.h"
+ "flutter_plugin_registrar.h"
+ "flutter_texture_registrar.h"
+)
+list(TRANSFORM FLUTTER_LIBRARY_HEADERS PREPEND "${EPHEMERAL_DIR}/")
+add_library(flutter INTERFACE)
+target_include_directories(flutter INTERFACE
+ "${EPHEMERAL_DIR}"
+)
+target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}.lib")
+add_dependencies(flutter flutter_assemble)
+
+# === Wrapper ===
+list(APPEND CPP_WRAPPER_SOURCES_CORE
+ "core_implementations.cc"
+ "standard_codec.cc"
+)
+list(TRANSFORM CPP_WRAPPER_SOURCES_CORE PREPEND "${WRAPPER_ROOT}/")
+list(APPEND CPP_WRAPPER_SOURCES_PLUGIN
+ "plugin_registrar.cc"
+)
+list(TRANSFORM CPP_WRAPPER_SOURCES_PLUGIN PREPEND "${WRAPPER_ROOT}/")
+list(APPEND CPP_WRAPPER_SOURCES_APP
+ "flutter_engine.cc"
+ "flutter_view_controller.cc"
+)
+list(TRANSFORM CPP_WRAPPER_SOURCES_APP PREPEND "${WRAPPER_ROOT}/")
+
+# Wrapper sources needed for a plugin.
+add_library(flutter_wrapper_plugin STATIC
+ ${CPP_WRAPPER_SOURCES_CORE}
+ ${CPP_WRAPPER_SOURCES_PLUGIN}
+)
+apply_standard_settings(flutter_wrapper_plugin)
+set_target_properties(flutter_wrapper_plugin PROPERTIES
+ POSITION_INDEPENDENT_CODE ON)
+set_target_properties(flutter_wrapper_plugin PROPERTIES
+ CXX_VISIBILITY_PRESET hidden)
+target_link_libraries(flutter_wrapper_plugin PUBLIC flutter)
+target_include_directories(flutter_wrapper_plugin PUBLIC
+ "${WRAPPER_ROOT}/include"
+)
+add_dependencies(flutter_wrapper_plugin flutter_assemble)
+
+# Wrapper sources needed for the runner.
+add_library(flutter_wrapper_app STATIC
+ ${CPP_WRAPPER_SOURCES_CORE}
+ ${CPP_WRAPPER_SOURCES_APP}
+)
+apply_standard_settings(flutter_wrapper_app)
+target_link_libraries(flutter_wrapper_app PUBLIC flutter)
+target_include_directories(flutter_wrapper_app PUBLIC
+ "${WRAPPER_ROOT}/include"
+)
+add_dependencies(flutter_wrapper_app flutter_assemble)
+
+# === Flutter tool backend ===
+# _phony_ is a non-existent file to force this command to run every time,
+# since currently there's no way to get a full input/output list from the
+# flutter tool.
+set(PHONY_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/_phony_")
+set_source_files_properties("${PHONY_OUTPUT}" PROPERTIES SYMBOLIC TRUE)
+add_custom_command(
+ OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
+ ${CPP_WRAPPER_SOURCES_CORE} ${CPP_WRAPPER_SOURCES_PLUGIN}
+ ${CPP_WRAPPER_SOURCES_APP}
+ ${PHONY_OUTPUT}
+ COMMAND ${CMAKE_COMMAND} -E env
+ ${FLUTTER_TOOL_ENVIRONMENT}
+ "${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.bat"
+ ${FLUTTER_TARGET_PLATFORM} $
+ VERBATIM
+)
+add_custom_target(flutter_assemble DEPENDS
+ "${FLUTTER_LIBRARY}"
+ ${FLUTTER_LIBRARY_HEADERS}
+ ${CPP_WRAPPER_SOURCES_CORE}
+ ${CPP_WRAPPER_SOURCES_PLUGIN}
+ ${CPP_WRAPPER_SOURCES_APP}
+)
diff --git a/windows/flutter/generated_plugin_registrant.cc b/windows/flutter/generated_plugin_registrant.cc
new file mode 100644
index 0000000..5d3d3ee
--- /dev/null
+++ b/windows/flutter/generated_plugin_registrant.cc
@@ -0,0 +1,20 @@
+//
+// Generated file. Do not edit.
+//
+
+// clang-format off
+
+#include "generated_plugin_registrant.h"
+
+#include
+#include
+#include
+
+void RegisterPlugins(flutter::PluginRegistry* registry) {
+ FlutterJsPluginRegisterWithRegistrar(
+ registry->GetRegistrarForPlugin("FlutterJsPlugin"));
+ UrlLauncherWindowsRegisterWithRegistrar(
+ registry->GetRegistrarForPlugin("UrlLauncherWindows"));
+ WindowSizePluginRegisterWithRegistrar(
+ registry->GetRegistrarForPlugin("WindowSizePlugin"));
+}
diff --git a/windows/flutter/generated_plugin_registrant.h b/windows/flutter/generated_plugin_registrant.h
new file mode 100644
index 0000000..dc139d8
--- /dev/null
+++ b/windows/flutter/generated_plugin_registrant.h
@@ -0,0 +1,15 @@
+//
+// Generated file. Do not edit.
+//
+
+// clang-format off
+
+#ifndef GENERATED_PLUGIN_REGISTRANT_
+#define GENERATED_PLUGIN_REGISTRANT_
+
+#include
+
+// Registers Flutter plugins.
+void RegisterPlugins(flutter::PluginRegistry* registry);
+
+#endif // GENERATED_PLUGIN_REGISTRANT_
diff --git a/windows/flutter/generated_plugins.cmake b/windows/flutter/generated_plugins.cmake
new file mode 100644
index 0000000..a1ecb2e
--- /dev/null
+++ b/windows/flutter/generated_plugins.cmake
@@ -0,0 +1,26 @@
+#
+# Generated file, do not edit.
+#
+
+list(APPEND FLUTTER_PLUGIN_LIST
+ flutter_js
+ url_launcher_windows
+ window_size
+)
+
+list(APPEND FLUTTER_FFI_PLUGIN_LIST
+)
+
+set(PLUGIN_BUNDLED_LIBRARIES)
+
+foreach(plugin ${FLUTTER_PLUGIN_LIST})
+ add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/windows plugins/${plugin})
+ target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
+ list(APPEND PLUGIN_BUNDLED_LIBRARIES $)
+ list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
+endforeach(plugin)
+
+foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
+ add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/windows plugins/${ffi_plugin})
+ list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
+endforeach(ffi_plugin)
diff --git a/windows/runner/CMakeLists.txt b/windows/runner/CMakeLists.txt
new file mode 100644
index 0000000..394917c
--- /dev/null
+++ b/windows/runner/CMakeLists.txt
@@ -0,0 +1,40 @@
+cmake_minimum_required(VERSION 3.14)
+project(runner LANGUAGES CXX)
+
+# Define the application target. To change its name, change BINARY_NAME in the
+# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
+# work.
+#
+# Any new source files that you add to the application should be added here.
+add_executable(${BINARY_NAME} WIN32
+ "flutter_window.cpp"
+ "main.cpp"
+ "utils.cpp"
+ "win32_window.cpp"
+ "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
+ "Runner.rc"
+ "runner.exe.manifest"
+)
+
+# Apply the standard set of build settings. This can be removed for applications
+# that need different build settings.
+apply_standard_settings(${BINARY_NAME})
+
+# Add preprocessor definitions for the build version.
+target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
+target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
+target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
+target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
+target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
+
+# Disable Windows macros that collide with C++ standard library functions.
+target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
+
+# Add dependency libraries and include directories. Add any application-specific
+# dependencies here.
+target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
+target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
+target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
+
+# Run the Flutter tool portions of the build. This must not be removed.
+add_dependencies(${BINARY_NAME} flutter_assemble)
diff --git a/windows/runner/Runner.rc b/windows/runner/Runner.rc
new file mode 100644
index 0000000..add177b
--- /dev/null
+++ b/windows/runner/Runner.rc
@@ -0,0 +1,121 @@
+// Microsoft Visual C++ generated resource script.
+//
+#pragma code_page(65001)
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "winres.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (United States) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""winres.h""\r\n"
+ "\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\r\n"
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Icon
+//
+
+// Icon with lowest ID value placed first to ensure application icon
+// remains consistent on all systems.
+IDI_APP_ICON ICON "resources\\app_icon.ico"
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+#if defined(FLUTTER_VERSION_MAJOR) && defined(FLUTTER_VERSION_MINOR) && defined(FLUTTER_VERSION_PATCH) && defined(FLUTTER_VERSION_BUILD)
+#define VERSION_AS_NUMBER FLUTTER_VERSION_MAJOR,FLUTTER_VERSION_MINOR,FLUTTER_VERSION_PATCH,FLUTTER_VERSION_BUILD
+#else
+#define VERSION_AS_NUMBER 1,0,0,0
+#endif
+
+#if defined(FLUTTER_VERSION)
+#define VERSION_AS_STRING FLUTTER_VERSION
+#else
+#define VERSION_AS_STRING "1.0.0"
+#endif
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION VERSION_AS_NUMBER
+ PRODUCTVERSION VERSION_AS_NUMBER
+ FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
+#ifdef _DEBUG
+ FILEFLAGS VS_FF_DEBUG
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS VOS__WINDOWS32
+ FILETYPE VFT_APP
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904e4"
+ BEGIN
+ VALUE "CompanyName", "com.example" "\0"
+ VALUE "FileDescription", "poexport" "\0"
+ VALUE "FileVersion", VERSION_AS_STRING "\0"
+ VALUE "InternalName", "poexport" "\0"
+ VALUE "LegalCopyright", "Copyright (C) 2024 com.example. All rights reserved." "\0"
+ VALUE "OriginalFilename", "poexport.exe" "\0"
+ VALUE "ProductName", "poexport" "\0"
+ VALUE "ProductVersion", VERSION_AS_STRING "\0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1252
+ END
+END
+
+#endif // English (United States) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
diff --git a/windows/runner/flutter_window.cpp b/windows/runner/flutter_window.cpp
new file mode 100644
index 0000000..955ee30
--- /dev/null
+++ b/windows/runner/flutter_window.cpp
@@ -0,0 +1,71 @@
+#include "flutter_window.h"
+
+#include
+
+#include "flutter/generated_plugin_registrant.h"
+
+FlutterWindow::FlutterWindow(const flutter::DartProject& project)
+ : project_(project) {}
+
+FlutterWindow::~FlutterWindow() {}
+
+bool FlutterWindow::OnCreate() {
+ if (!Win32Window::OnCreate()) {
+ return false;
+ }
+
+ RECT frame = GetClientArea();
+
+ // The size here must match the window dimensions to avoid unnecessary surface
+ // creation / destruction in the startup path.
+ flutter_controller_ = std::make_unique(
+ frame.right - frame.left, frame.bottom - frame.top, project_);
+ // Ensure that basic setup of the controller was successful.
+ if (!flutter_controller_->engine() || !flutter_controller_->view()) {
+ return false;
+ }
+ RegisterPlugins(flutter_controller_->engine());
+ SetChildContent(flutter_controller_->view()->GetNativeWindow());
+
+ flutter_controller_->engine()->SetNextFrameCallback([&]() {
+ this->Show();
+ });
+
+ // Flutter can complete the first frame before the "show window" callback is
+ // registered. The following call ensures a frame is pending to ensure the
+ // window is shown. It is a no-op if the first frame hasn't completed yet.
+ flutter_controller_->ForceRedraw();
+
+ return true;
+}
+
+void FlutterWindow::OnDestroy() {
+ if (flutter_controller_) {
+ flutter_controller_ = nullptr;
+ }
+
+ Win32Window::OnDestroy();
+}
+
+LRESULT
+FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
+ WPARAM const wparam,
+ LPARAM const lparam) noexcept {
+ // Give Flutter, including plugins, an opportunity to handle window messages.
+ if (flutter_controller_) {
+ std::optional result =
+ flutter_controller_->HandleTopLevelWindowProc(hwnd, message, wparam,
+ lparam);
+ if (result) {
+ return *result;
+ }
+ }
+
+ switch (message) {
+ case WM_FONTCHANGE:
+ flutter_controller_->engine()->ReloadSystemFonts();
+ break;
+ }
+
+ return Win32Window::MessageHandler(hwnd, message, wparam, lparam);
+}
diff --git a/windows/runner/flutter_window.h b/windows/runner/flutter_window.h
new file mode 100644
index 0000000..6da0652
--- /dev/null
+++ b/windows/runner/flutter_window.h
@@ -0,0 +1,33 @@
+#ifndef RUNNER_FLUTTER_WINDOW_H_
+#define RUNNER_FLUTTER_WINDOW_H_
+
+#include
+#include
+
+#include
+
+#include "win32_window.h"
+
+// A window that does nothing but host a Flutter view.
+class FlutterWindow : public Win32Window {
+ public:
+ // Creates a new FlutterWindow hosting a Flutter view running |project|.
+ explicit FlutterWindow(const flutter::DartProject& project);
+ virtual ~FlutterWindow();
+
+ protected:
+ // Win32Window:
+ bool OnCreate() override;
+ void OnDestroy() override;
+ LRESULT MessageHandler(HWND window, UINT const message, WPARAM const wparam,
+ LPARAM const lparam) noexcept override;
+
+ private:
+ // The project to run.
+ flutter::DartProject project_;
+
+ // The Flutter instance hosted by this window.
+ std::unique_ptr flutter_controller_;
+};
+
+#endif // RUNNER_FLUTTER_WINDOW_H_
diff --git a/windows/runner/main.cpp b/windows/runner/main.cpp
new file mode 100644
index 0000000..6dd381b
--- /dev/null
+++ b/windows/runner/main.cpp
@@ -0,0 +1,43 @@
+#include
+#include
+#include
+
+#include "flutter_window.h"
+#include "utils.h"
+
+int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
+ _In_ wchar_t *command_line, _In_ int show_command) {
+ // Attach to console when present (e.g., 'flutter run') or create a
+ // new console when running with a debugger.
+ if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
+ CreateAndAttachConsole();
+ }
+
+ // Initialize COM, so that it is available for use in the library and/or
+ // plugins.
+ ::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
+
+ flutter::DartProject project(L"data");
+
+ std::vector command_line_arguments =
+ GetCommandLineArguments();
+
+ project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
+
+ FlutterWindow window(project);
+ Win32Window::Point origin(10, 10);
+ Win32Window::Size size(500, 500);
+ if (!window.Create(L"poexport", origin, size)) {
+ return EXIT_FAILURE;
+ }
+ window.SetQuitOnClose(true);
+
+ ::MSG msg;
+ while (::GetMessage(&msg, nullptr, 0, 0)) {
+ ::TranslateMessage(&msg);
+ ::DispatchMessage(&msg);
+ }
+
+ ::CoUninitialize();
+ return EXIT_SUCCESS;
+}
diff --git a/windows/runner/resource.h b/windows/runner/resource.h
new file mode 100644
index 0000000..66a65d1
--- /dev/null
+++ b/windows/runner/resource.h
@@ -0,0 +1,16 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by Runner.rc
+//
+#define IDI_APP_ICON 101
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 102
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1001
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/windows/runner/resources/app_icon.ico b/windows/runner/resources/app_icon.ico
new file mode 100644
index 0000000..c04e20c
Binary files /dev/null and b/windows/runner/resources/app_icon.ico differ
diff --git a/windows/runner/runner.exe.manifest b/windows/runner/runner.exe.manifest
new file mode 100644
index 0000000..a42ea76
--- /dev/null
+++ b/windows/runner/runner.exe.manifest
@@ -0,0 +1,20 @@
+
+
+
+
+ PerMonitorV2
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/windows/runner/utils.cpp b/windows/runner/utils.cpp
new file mode 100644
index 0000000..b2b0873
--- /dev/null
+++ b/windows/runner/utils.cpp
@@ -0,0 +1,65 @@
+#include "utils.h"
+
+#include
+#include
+#include
+#include
+
+#include
+
+void CreateAndAttachConsole() {
+ if (::AllocConsole()) {
+ FILE *unused;
+ if (freopen_s(&unused, "CONOUT$", "w", stdout)) {
+ _dup2(_fileno(stdout), 1);
+ }
+ if (freopen_s(&unused, "CONOUT$", "w", stderr)) {
+ _dup2(_fileno(stdout), 2);
+ }
+ std::ios::sync_with_stdio();
+ FlutterDesktopResyncOutputStreams();
+ }
+}
+
+std::vector GetCommandLineArguments() {
+ // Convert the UTF-16 command line arguments to UTF-8 for the Engine to use.
+ int argc;
+ wchar_t** argv = ::CommandLineToArgvW(::GetCommandLineW(), &argc);
+ if (argv == nullptr) {
+ return std::vector();
+ }
+
+ std::vector command_line_arguments;
+
+ // Skip the first argument as it's the binary name.
+ for (int i = 1; i < argc; i++) {
+ command_line_arguments.push_back(Utf8FromUtf16(argv[i]));
+ }
+
+ ::LocalFree(argv);
+
+ return command_line_arguments;
+}
+
+std::string Utf8FromUtf16(const wchar_t* utf16_string) {
+ if (utf16_string == nullptr) {
+ return std::string();
+ }
+ int target_length = ::WideCharToMultiByte(
+ CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
+ -1, nullptr, 0, nullptr, nullptr)
+ -1; // remove the trailing null character
+ int input_length = (int)wcslen(utf16_string);
+ std::string utf8_string;
+ if (target_length <= 0 || target_length > utf8_string.max_size()) {
+ return utf8_string;
+ }
+ utf8_string.resize(target_length);
+ int converted_length = ::WideCharToMultiByte(
+ CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
+ input_length, utf8_string.data(), target_length, nullptr, nullptr);
+ if (converted_length == 0) {
+ return std::string();
+ }
+ return utf8_string;
+}
diff --git a/windows/runner/utils.h b/windows/runner/utils.h
new file mode 100644
index 0000000..3879d54
--- /dev/null
+++ b/windows/runner/utils.h
@@ -0,0 +1,19 @@
+#ifndef RUNNER_UTILS_H_
+#define RUNNER_UTILS_H_
+
+#include
+#include
+
+// Creates a console for the process, and redirects stdout and stderr to
+// it for both the runner and the Flutter library.
+void CreateAndAttachConsole();
+
+// Takes a null-terminated wchar_t* encoded in UTF-16 and returns a std::string
+// encoded in UTF-8. Returns an empty std::string on failure.
+std::string Utf8FromUtf16(const wchar_t* utf16_string);
+
+// Gets the command line arguments passed in as a std::vector,
+// encoded in UTF-8. Returns an empty std::vector on failure.
+std::vector GetCommandLineArguments();
+
+#endif // RUNNER_UTILS_H_
diff --git a/windows/runner/win32_window.cpp b/windows/runner/win32_window.cpp
new file mode 100644
index 0000000..60608d0
--- /dev/null
+++ b/windows/runner/win32_window.cpp
@@ -0,0 +1,288 @@
+#include "win32_window.h"
+
+#include
+#include
+
+#include "resource.h"
+
+namespace {
+
+/// Window attribute that enables dark mode window decorations.
+///
+/// Redefined in case the developer's machine has a Windows SDK older than
+/// version 10.0.22000.0.
+/// See: https://docs.microsoft.com/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute
+#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
+#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
+#endif
+
+constexpr const wchar_t kWindowClassName[] = L"FLUTTER_RUNNER_WIN32_WINDOW";
+
+/// Registry key for app theme preference.
+///
+/// A value of 0 indicates apps should use dark mode. A non-zero or missing
+/// value indicates apps should use light mode.
+constexpr const wchar_t kGetPreferredBrightnessRegKey[] =
+ L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize";
+constexpr const wchar_t kGetPreferredBrightnessRegValue[] = L"AppsUseLightTheme";
+
+// The number of Win32Window objects that currently exist.
+static int g_active_window_count = 0;
+
+using EnableNonClientDpiScaling = BOOL __stdcall(HWND hwnd);
+
+// Scale helper to convert logical scaler values to physical using passed in
+// scale factor
+int Scale(int source, double scale_factor) {
+ return static_cast(source * scale_factor);
+}
+
+// Dynamically loads the |EnableNonClientDpiScaling| from the User32 module.
+// This API is only needed for PerMonitor V1 awareness mode.
+void EnableFullDpiSupportIfAvailable(HWND hwnd) {
+ HMODULE user32_module = LoadLibraryA("User32.dll");
+ if (!user32_module) {
+ return;
+ }
+ auto enable_non_client_dpi_scaling =
+ reinterpret_cast(
+ GetProcAddress(user32_module, "EnableNonClientDpiScaling"));
+ if (enable_non_client_dpi_scaling != nullptr) {
+ enable_non_client_dpi_scaling(hwnd);
+ }
+ FreeLibrary(user32_module);
+}
+
+} // namespace
+
+// Manages the Win32Window's window class registration.
+class WindowClassRegistrar {
+ public:
+ ~WindowClassRegistrar() = default;
+
+ // Returns the singleton registrar instance.
+ static WindowClassRegistrar* GetInstance() {
+ if (!instance_) {
+ instance_ = new WindowClassRegistrar();
+ }
+ return instance_;
+ }
+
+ // Returns the name of the window class, registering the class if it hasn't
+ // previously been registered.
+ const wchar_t* GetWindowClass();
+
+ // Unregisters the window class. Should only be called if there are no
+ // instances of the window.
+ void UnregisterWindowClass();
+
+ private:
+ WindowClassRegistrar() = default;
+
+ static WindowClassRegistrar* instance_;
+
+ bool class_registered_ = false;
+};
+
+WindowClassRegistrar* WindowClassRegistrar::instance_ = nullptr;
+
+const wchar_t* WindowClassRegistrar::GetWindowClass() {
+ if (!class_registered_) {
+ WNDCLASS window_class{};
+ window_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ window_class.lpszClassName = kWindowClassName;
+ window_class.style = CS_HREDRAW | CS_VREDRAW;
+ window_class.cbClsExtra = 0;
+ window_class.cbWndExtra = 0;
+ window_class.hInstance = GetModuleHandle(nullptr);
+ window_class.hIcon =
+ LoadIcon(window_class.hInstance, MAKEINTRESOURCE(IDI_APP_ICON));
+ window_class.hbrBackground = 0;
+ window_class.lpszMenuName = nullptr;
+ window_class.lpfnWndProc = Win32Window::WndProc;
+ RegisterClass(&window_class);
+ class_registered_ = true;
+ }
+ return kWindowClassName;
+}
+
+void WindowClassRegistrar::UnregisterWindowClass() {
+ UnregisterClass(kWindowClassName, nullptr);
+ class_registered_ = false;
+}
+
+Win32Window::Win32Window() {
+ ++g_active_window_count;
+}
+
+Win32Window::~Win32Window() {
+ --g_active_window_count;
+ Destroy();
+}
+
+bool Win32Window::Create(const std::wstring& title,
+ const Point& origin,
+ const Size& size) {
+ Destroy();
+
+ const wchar_t* window_class =
+ WindowClassRegistrar::GetInstance()->GetWindowClass();
+
+ const POINT target_point = {static_cast(origin.x),
+ static_cast(origin.y)};
+ HMONITOR monitor = MonitorFromPoint(target_point, MONITOR_DEFAULTTONEAREST);
+ UINT dpi = FlutterDesktopGetDpiForMonitor(monitor);
+ double scale_factor = dpi / 96.0;
+
+ HWND window = CreateWindow(
+ window_class, title.c_str(), WS_OVERLAPPEDWINDOW,
+ Scale(origin.x, scale_factor), Scale(origin.y, scale_factor),
+ Scale(size.width, scale_factor), Scale(size.height, scale_factor),
+ nullptr, nullptr, GetModuleHandle(nullptr), this);
+
+ if (!window) {
+ return false;
+ }
+
+ UpdateTheme(window);
+
+ return OnCreate();
+}
+
+bool Win32Window::Show() {
+ return ShowWindow(window_handle_, SW_SHOWNORMAL);
+}
+
+// static
+LRESULT CALLBACK Win32Window::WndProc(HWND const window,
+ UINT const message,
+ WPARAM const wparam,
+ LPARAM const lparam) noexcept {
+ if (message == WM_NCCREATE) {
+ auto window_struct = reinterpret_cast(lparam);
+ SetWindowLongPtr(window, GWLP_USERDATA,
+ reinterpret_cast(window_struct->lpCreateParams));
+
+ auto that = static_cast(window_struct->lpCreateParams);
+ EnableFullDpiSupportIfAvailable(window);
+ that->window_handle_ = window;
+ } else if (Win32Window* that = GetThisFromHandle(window)) {
+ return that->MessageHandler(window, message, wparam, lparam);
+ }
+
+ return DefWindowProc(window, message, wparam, lparam);
+}
+
+LRESULT
+Win32Window::MessageHandler(HWND hwnd,
+ UINT const message,
+ WPARAM const wparam,
+ LPARAM const lparam) noexcept {
+ switch (message) {
+ case WM_DESTROY:
+ window_handle_ = nullptr;
+ Destroy();
+ if (quit_on_close_) {
+ PostQuitMessage(0);
+ }
+ return 0;
+
+ case WM_DPICHANGED: {
+ auto newRectSize = reinterpret_cast(lparam);
+ LONG newWidth = newRectSize->right - newRectSize->left;
+ LONG newHeight = newRectSize->bottom - newRectSize->top;
+
+ SetWindowPos(hwnd, nullptr, newRectSize->left, newRectSize->top, newWidth,
+ newHeight, SWP_NOZORDER | SWP_NOACTIVATE);
+
+ return 0;
+ }
+ case WM_SIZE: {
+ RECT rect = GetClientArea();
+ if (child_content_ != nullptr) {
+ // Size and position the child window.
+ MoveWindow(child_content_, rect.left, rect.top, rect.right - rect.left,
+ rect.bottom - rect.top, TRUE);
+ }
+ return 0;
+ }
+
+ case WM_ACTIVATE:
+ if (child_content_ != nullptr) {
+ SetFocus(child_content_);
+ }
+ return 0;
+
+ case WM_DWMCOLORIZATIONCOLORCHANGED:
+ UpdateTheme(hwnd);
+ return 0;
+ }
+
+ return DefWindowProc(window_handle_, message, wparam, lparam);
+}
+
+void Win32Window::Destroy() {
+ OnDestroy();
+
+ if (window_handle_) {
+ DestroyWindow(window_handle_);
+ window_handle_ = nullptr;
+ }
+ if (g_active_window_count == 0) {
+ WindowClassRegistrar::GetInstance()->UnregisterWindowClass();
+ }
+}
+
+Win32Window* Win32Window::GetThisFromHandle(HWND const window) noexcept {
+ return reinterpret_cast(
+ GetWindowLongPtr(window, GWLP_USERDATA));
+}
+
+void Win32Window::SetChildContent(HWND content) {
+ child_content_ = content;
+ SetParent(content, window_handle_);
+ RECT frame = GetClientArea();
+
+ MoveWindow(content, frame.left, frame.top, frame.right - frame.left,
+ frame.bottom - frame.top, true);
+
+ SetFocus(child_content_);
+}
+
+RECT Win32Window::GetClientArea() {
+ RECT frame;
+ GetClientRect(window_handle_, &frame);
+ return frame;
+}
+
+HWND Win32Window::GetHandle() {
+ return window_handle_;
+}
+
+void Win32Window::SetQuitOnClose(bool quit_on_close) {
+ quit_on_close_ = quit_on_close;
+}
+
+bool Win32Window::OnCreate() {
+ // No-op; provided for subclasses.
+ return true;
+}
+
+void Win32Window::OnDestroy() {
+ // No-op; provided for subclasses.
+}
+
+void Win32Window::UpdateTheme(HWND const window) {
+ DWORD light_mode;
+ DWORD light_mode_size = sizeof(light_mode);
+ LSTATUS result = RegGetValue(HKEY_CURRENT_USER, kGetPreferredBrightnessRegKey,
+ kGetPreferredBrightnessRegValue,
+ RRF_RT_REG_DWORD, nullptr, &light_mode,
+ &light_mode_size);
+
+ if (result == ERROR_SUCCESS) {
+ BOOL enable_dark_mode = light_mode == 0;
+ DwmSetWindowAttribute(window, DWMWA_USE_IMMERSIVE_DARK_MODE,
+ &enable_dark_mode, sizeof(enable_dark_mode));
+ }
+}
diff --git a/windows/runner/win32_window.h b/windows/runner/win32_window.h
new file mode 100644
index 0000000..e901dde
--- /dev/null
+++ b/windows/runner/win32_window.h
@@ -0,0 +1,102 @@
+#ifndef RUNNER_WIN32_WINDOW_H_
+#define RUNNER_WIN32_WINDOW_H_
+
+#include
+
+#include
+#include
+#include
+
+// A class abstraction for a high DPI-aware Win32 Window. Intended to be
+// inherited from by classes that wish to specialize with custom
+// rendering and input handling
+class Win32Window {
+ public:
+ struct Point {
+ unsigned int x;
+ unsigned int y;
+ Point(unsigned int x, unsigned int y) : x(x), y(y) {}
+ };
+
+ struct Size {
+ unsigned int width;
+ unsigned int height;
+ Size(unsigned int width, unsigned int height)
+ : width(width), height(height) {}
+ };
+
+ Win32Window();
+ virtual ~Win32Window();
+
+ // Creates a win32 window with |title| that is positioned and sized using
+ // |origin| and |size|. New windows are created on the default monitor. Window
+ // sizes are specified to the OS in physical pixels, hence to ensure a
+ // consistent size this function will scale the inputted width and height as
+ // as appropriate for the default monitor. The window is invisible until
+ // |Show| is called. Returns true if the window was created successfully.
+ bool Create(const std::wstring& title, const Point& origin, const Size& size);
+
+ // Show the current window. Returns true if the window was successfully shown.
+ bool Show();
+
+ // Release OS resources associated with window.
+ void Destroy();
+
+ // Inserts |content| into the window tree.
+ void SetChildContent(HWND content);
+
+ // Returns the backing Window handle to enable clients to set icon and other
+ // window properties. Returns nullptr if the window has been destroyed.
+ HWND GetHandle();
+
+ // If true, closing this window will quit the application.
+ void SetQuitOnClose(bool quit_on_close);
+
+ // Return a RECT representing the bounds of the current client area.
+ RECT GetClientArea();
+
+ protected:
+ // Processes and route salient window messages for mouse handling,
+ // size change and DPI. Delegates handling of these to member overloads that
+ // inheriting classes can handle.
+ virtual LRESULT MessageHandler(HWND window,
+ UINT const message,
+ WPARAM const wparam,
+ LPARAM const lparam) noexcept;
+
+ // Called when CreateAndShow is called, allowing subclass window-related
+ // setup. Subclasses should return false if setup fails.
+ virtual bool OnCreate();
+
+ // Called when Destroy is called.
+ virtual void OnDestroy();
+
+ private:
+ friend class WindowClassRegistrar;
+
+ // OS callback called by message pump. Handles the WM_NCCREATE message which
+ // is passed when the non-client area is being created and enables automatic
+ // non-client DPI scaling so that the non-client area automatically
+ // responds to changes in DPI. All other messages are handled by
+ // MessageHandler.
+ static LRESULT CALLBACK WndProc(HWND const window,
+ UINT const message,
+ WPARAM const wparam,
+ LPARAM const lparam) noexcept;
+
+ // Retrieves a class instance pointer for |window|
+ static Win32Window* GetThisFromHandle(HWND const window) noexcept;
+
+ // Update the window frame's theme to match the system theme.
+ static void UpdateTheme(HWND const window);
+
+ bool quit_on_close_ = false;
+
+ // window handle for top level window.
+ HWND window_handle_ = nullptr;
+
+ // window handle for hosted content.
+ HWND child_content_ = nullptr;
+};
+
+#endif // RUNNER_WIN32_WINDOW_H_