|
|
|
|
Low, 200x200 |
Low, 500x500 |
High, 200x200 |
High, 500x500 |
FPS of the environment depends on agents, control types, furniture models, and quality of rendering.
To get a high FPS, the user can adjust control_freq
, action_repeat
, screen_width
, screen_height
, quality
(rendering quality including shadow and illumination).
We measure FPS on furniture model table_lack_0825
, which has 5 parts, with the default configuration.
The environment can be parallelized by specifying different port numbers and each Unity instance uses around 300 MB of GPU memory.
- Macbook Pro 15 with Intel i7 Quad-Core @ 2.7GHz and Radeon Pro 455 2GB
Quality |
Resolution |
Sawyer (Impedance) |
Sawyer (IK) |
Baxter (Impedance) |
Baxter (IK) |
Cursor |
Image |
No rendering |
N/A |
180 |
30 |
100 |
23 |
250 |
N/A |
Low |
200x200 |
80 |
19 |
75 |
19 |
138 |
|
Low |
500x500 |
61 |
17 |
60 |
16 |
92 |
|
High |
200x200 |
44 |
14 |
32 |
8 |
80 |
|
High |
500x500 |
34 |
13 |
26 |
7 |
69 |
|
- Headless server with Intel Xeon Gold 6154 72-Core @ 3.00GHz and GeForce RTX 2080 Ti
Quality |
Resolution |
Sawyer (Impedance) |
Sawyer (IK) |
Baxter (Impedance) |
Baxter (IK) |
Cursor |
No rendering |
N/A |
225 |
44 |
158 |
28 |
491 |
Low |
200x200 |
65 |
26 |
54 |
17 |
95 |
Low |
500x500 |
52 |
24 |
45 |
17 |
65 |
High |
200x200 |
32 |
16 |
28 |
15 |
49 |
High |
500x500 |
28 |
16 |
24 |
15 |
42 |