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Weapon sounds play over the top of each over when they should stop the previous sound. If I remember correctly, this is true of Quake 3 1.16 as well.
leilei-/vitaVoyager@a194fac Chomenor/ioef-cmod@f421898 + Chomenor/ioef-cmod@c886bc2
The text was updated successfully, but these errors were encountered:
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Weapon sounds play over the top of each over when they should stop the previous sound. If I remember correctly, this is true of Quake 3 1.16 as well.
leilei-/vitaVoyager@a194fac
Chomenor/ioef-cmod@f421898 + Chomenor/ioef-cmod@c886bc2
The text was updated successfully, but these errors were encountered: