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512 file limit? #5

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keithesau opened this issue Aug 28, 2020 · 1 comment
Open

512 file limit? #5

keithesau opened this issue Aug 28, 2020 · 1 comment
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@keithesau
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It appears the old 512 file limit happens with Illium. I can run fine if I move a bunch of maps out of BaseEF, but if I have all 540 in, it crashes on load.
illium crash log.txt

{MAC}Keysaw

@zturtleman zturtleman added the bug label Aug 29, 2020
@zturtleman
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Thanks for reporting this issue. I'm not actively working on Quake 3 / Elite Force so it may be some time before I work on this. Anyone is welcome to submit a fix to https://github.com/ioquake/ioq3, which would be later merged into Lilium Voyager.

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