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Utils.cpp
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Utils.cpp
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#include "Utils.h"
#include "Settings/settings.h"
#include "Globals.h"
bool Utils::IsUnitEnemy(WObject* unit) { return GameMethods::GetUnitReaction(unit) <= 3; }
bool Utils::IsUnitFriendly(WObject* unit) { return !IsUnitEnemy(unit); }
bool Utils::approxEqual(float v1, float v2) { return abs(v1 - v2) < pow(10, -7); }
bool Utils::InRangeOf(WObject* Entity, const Vector3& v, float distance) { return Entity->GetUnitPosition().Distance(v) <= distance; }
float Utils::GetDistance2D(float fLocation2X, float fLocation1X, float fLocation2Y, float fLocation1Y) { return sqrt(((fLocation2X - fLocation1X) * (fLocation2X - fLocation1X)) + ((fLocation2Y - fLocation1Y) * (fLocation2Y - fLocation1Y))); }
float Utils::GetDistance(Vector3 Pos) { return GetDistance2D(Pos.x, Globals::LocalPlayer->GetUnitPosition().x, Pos.y, Globals::LocalPlayer->GetUnitPosition().y); }
bool Utils::ValidCoord(WObject* entity) {
if ((entity->GetUnitPosition().x == 0 && entity->GetUnitPosition().y == 0 && entity->GetUnitPosition().z == 0) || GetDistance(entity->GetUnitPosition()) >= 100000) return FALSE;
return TRUE;
}
long Utils::GetEpochTime() {
using namespace std::chrono;
milliseconds ms = duration_cast<milliseconds>(
system_clock::now().time_since_epoch()
);
return ms.count();
}
ImColor Utils::GetFactionColor(WObject* Player) {
ImColor FactionColor;
if (Player->IsPlayer() || Player->IsLocalPlayer())
{
if (Player->GetFactionID() == TeamID::Horde)
FactionColor = ImColor(1.00f, 0.0f, 0.0f, 1.0f);
else
FactionColor = ImColor(0.00f, 0.0f, 1.0f, 1.0f);
}
else { FactionColor; }
return FactionColor;
}
ImColor Utils::GetClassColor(WObject* entity) {
int RaceID = entity->sUnitField->ClassID;
ImColor Class;
if (RaceID == WoWClass::None) { Class = ImColor(0.0f, 0.0f, 0.0f, 1.0f); }
else if (RaceID == WoWClass::Warrior) { Class = ImColor(0.78f, 0.61f, 0.43f, 1.0f); }
else if (RaceID == WoWClass::Paladin) { Class = ImColor(0.96f, 0.55f, 0.73f, 1.0f); }
else if (RaceID == WoWClass::Hunter) { Class = ImColor(0.67f, 0.83f, 0.45f, 1.0f); }
else if (RaceID == WoWClass::Rogue) { Class = ImColor(1.0f, 0.96f, 0.41f, 1.0f); }
else if (RaceID == WoWClass::Priest) { Class = ImColor(1.0f, 1.0f, 1.0f, 1.0f); }
else if (RaceID == WoWClass::DeathKnight) { Class = ImColor(0.77f, 0.12f, 0.23f, 1.0f); }
else if (RaceID == WoWClass::Shaman) { Class = ImColor(0.00f, 0.44f, 0.87f, 1.0f); }
else if (RaceID == WoWClass::Mage) { Class = ImColor(0.25f, 0.78f, 0.92f, 1.0f); }
else if (RaceID == WoWClass::Warlock) { Class = ImColor(0.53f, 0.53f, 0.93f, 1.0f); }
else if (RaceID == WoWClass::Druid) { Class = ImColor(1.0f, 0.49f, 0.04f, 1.0f); }
else { Class = ImColor(1.0f, 0.49f, 1.04f, 1.0f); }
return Class;
}
ImColor Utils::GetRainbowColor(float speed) {
speed = 0.002f * speed;
long now = Utils::GetEpochTime();
float hue = (now % (int)(1.0f / speed)) * speed;
return ImColor::HSV(hue, 1.0f, 1.0f);
}
Color Utils::GetHealthColor(int hp) {
return Color(
min(510 * (100 - hp) / 100, 255),
min(510 * hp / 100, 255),
25
);
}
Color Utils::GetHealthColor(WObject* player) {
return Color(
min(510 * (player->sUnitField->MaxHealth - player->sUnitField->Health) / player->sUnitField->MaxHealth, 255),
min(510 * player->sUnitField->Health / player->sUnitField->MaxHealth, 255),
25
);
}
std::string Utils::GetHealth(WObject* Entity) {
std::string HealthStr;
if (Entity->IsUnit() || Entity->IsPlayer() || Entity->IsLocalPlayer()) {
HealthStr = std::to_string(Entity->sUnitField->Health) + "/" + std::to_string(Entity->sUnitField->MaxHealth);
}
return HealthStr;
}
std::string Utils::GetEnergyOrMana(WObject* Entity) {
std::string EnergyOrManaStr;
if (Entity->IsUnit() || Entity->IsPlayer() || Entity->IsLocalPlayer()) {
EnergyOrManaStr = std::to_string(Entity->sUnitField->Energy) + "/" + std::to_string(Entity->sUnitField->MaxEnergy);
}
return EnergyOrManaStr;
}
std::string Utils::IsHordeOrAlliance(WObject* Player) {
std::string Result;
if (Player->IsPlayer() || Player->IsLocalPlayer()) {
if (Player->GetFactionID() == TeamID::Horde)
Result = "Horde";
else
Result = "Alliance";
}
else { Result = ""; }
return Result;
}
std::string Utils::GetRace(WObject* Entity) {
std::string Race;
if (Entity->IsPlayer() || Entity->IsLocalPlayer()) {
int RaceID = Entity->sUnitField->RaceID;
if (RaceID == WoWRace::Undead) { Race = "Undead"; }
else if (RaceID == WoWRace::Troll) { Race = "Troll"; }
else if (RaceID == WoWRace::TrollFemale) { Race = "Troll"; }
else if (RaceID == WoWRace::Tauren) { Race = "Tauren"; }
else if (RaceID == WoWRace::Skeleton) { Race = "Skeleton"; }
else if (RaceID == WoWRace::Orc) { Race = "Orc"; }
else if (RaceID == WoWRace::NightElf) { Race = "Nightelf"; }
else if (RaceID == WoWRace::Naga) { Race = "Naga"; }
else if (RaceID == WoWRace::Human) { Race = "Human"; }
else if (RaceID == WoWRace::Goblin) { Race = "Goblin"; }
else if (RaceID == WoWRace::Gnome) { Race = "Gnome"; }
else if (RaceID == WoWRace::FelOrc) { Race = "FelOrc"; }
else if (RaceID == WoWRace::Dwarf) { Race = "Dwarf"; }
else if (RaceID == WoWRace::Draenei) { Race = "Draenei"; }
else if (RaceID == WoWRace::Broken) { Race = "Broken"; }
else if (RaceID == WoWRace::BloodElf) { Race = "BloodElf"; }
}
else { Race = ""; }
return Race;
}
std::string Utils::GetClass(WObject* Entity) {
std::string Class;
if (Entity->IsPlayer() || Entity->IsLocalPlayer()) {
int RaceID = Entity->sUnitField->ClassID;
if (RaceID == WoWClass::None) { Class = "None"; }
else if (RaceID == WoWClass::Warrior) { Class = "Warrior"; }
else if (RaceID == WoWClass::Paladin) { Class = "Paladin"; }
else if (RaceID == WoWClass::Hunter) { Class = "Hunter"; }
else if (RaceID == WoWClass::Rogue) { Class = "Rogue"; }
else if (RaceID == WoWClass::Priest) { Class = "Priest"; }
else if (RaceID == WoWClass::DeathKnight) { Class = "Deathknight"; }
else if (RaceID == WoWClass::Shaman) { Class = "Shaman"; }
else if (RaceID == WoWClass::Mage) { Class = "Mage"; }
else if (RaceID == WoWClass::Warlock) { Class = "Warlock"; }
else if (RaceID == WoWClass::Druid) { Class = "Druid"; }
}
else { Class = ""; }
return Class;
}
std::string Utils::GetObjType(WObject* entity) {
int TypeID = (int)entity->GetType();
std::string Object;
if (TypeID == (int)TypeId::CGActivePlayer) { Object = "CGActivePlayer"; }
else if (TypeID == (int)TypeId::CGPlayer) { Object = "CGPlayer"; }
else if (TypeID == (int)TypeId::CGUnit) { Object = "CGUnit"; }
else if (TypeID == (int)TypeId::CGGameObject) { Object = "CGGameObj"; }
else if (TypeID == (int)TypeId::CGCorpse) { Object = "CGCorpse"; }
else if (TypeID == (int)TypeId::CGDynamicObject) { Object = "CGDynamicObj"; }
else if (TypeID == (int)TypeId::CGObject) { Object = "CGObj"; }
else { Object = ""; }
return Object;
}
int Utils::filterException(int code, PEXCEPTION_POINTERS ex) {
std::cout << "[!] Filtering " << std::hex << code << std::endl;
return EXCEPTION_EXECUTE_HANDLER;
}