Releases: clauderic/dnd-kit
@dnd-kit/[email protected]
Patch Changes
4a5132d
Thanks @clauderic! - Removed a strayconsole.log
in theKeyboardSensor
@dnd-kit/[email protected]
Patch Changes
- #797
eaa6e12
Thanks @clauderic! - Fixed a regression in theKeyboardSensor
scrolling logic.
@dnd-kit/[email protected]
Patch Changes
- #776
3978c43
Thanks @clauderic! - The ARIA live region element used for screen reader announcements is now positioned usingposition: fixed
instead ofposition: absolute
. As of@dnd-kit/core^6.0.0
, the live region element is no longer portaled by default into thedocument.body
. This change was introduced in order to fix issues with portaled live regions. However, this change can introduce visual regressions when using absolutely positioned elements, since the live region element is constrained to the stacking and position context of its closest positioned ancestor. Using fixed position ensures the element does not introduce visual regressions.
@dnd-kit/[email protected]
Patch Changes
- #772
e97cb1f
Thanks @clauderic! - The ARIA live region element used for screen reader announcements is now positioned usingposition: fixed
instead ofposition: absolute
. As of@dnd-kit/core^6.0.0
, the live region element is no longer portaled by default into thedocument.body
. This change was introduced in order to fix issues with portaled live regions. However, this change can introduce visual regressions when using absolutely positioned elements, since the live region element is constrained to the stacking and position context of its closest positioned ancestor. Using fixed position ensures the element does not introduce visual regressions.
@dnd-kit/[email protected]
Patch Changes
-
#769
8e3599f
Thanks @clauderic! - Fixed an issue with thecontainerNodeRect
that is exposed to modifiers having stale properties (top
,left
, etc.) when its scrollable ancestors were scrolled. -
#769
53cb962
Thanks @clauderic! - Fixed a regression with scrollable ancestors detection.The scrollable ancestors should be determined by the active node or the over node exclusively. The
draggingNode
variable shouldn't be used to detect scrollable ancestors since it can be the drag overlay node, and the drag overlay node doesn't have any scrollable ancestors because it is a fixed position element.
@dnd-kit/[email protected]
Minor Changes
-
#748
59ca82b
Thanks @clauderic! - Introduced thefindFirstFocusableNode
utility function that returns the first focusable node within a given HTMLElement, or the element itself if it is focusable. -
#733
035021a
Thanks @clauderic! - Introduced theuseEvent
hook based on implementation breakdown in the RFC. In the future, this hook will be used as a polyfill if the native React hook is unavailble.
@dnd-kit/[email protected]
Major Changes
-
#755
33e6dd2
Thanks @clauderic! - TheUniqueIdentifier
type has been updated to now accept eitherstring
ornumber
identifiers. As a result, theid
property ofuseDraggable
,useDroppable
anduseSortable
and theitems
prop of<SortableContext>
now all accept eitherstring
ornumber
identifiers.Migration steps
For consumers that are using TypeScript, import the
UniqueIdentifier
type to have strongly typed local state:+ import type {UniqueIdentifier} from '@dnd-kit/core'; function MyComponent() { - const [items, setItems] = useState(['A', 'B', 'C']); + const [items, setItems] = useState<UniqueIdentifier>(['A', 'B', 'C']); }
Alternatively, consumers can cast or convert the
id
property to astring
when reading theid
property of interfaces such asActive
,Over
,DroppableContainer
andDraggableNode
.The
draggableNodes
object has also been converted to a map. Consumers that were reading from thedraggableNodes
property that is available on the public context of<DndContext>
should follow these migration steps:- draggableNodes[someId]; + draggableNodes.get(someId);
-
#660
30bbd12
Thanks @clauderic! - Changes to the defaultsortableKeyboardCoordinates
KeyboardSensor coordinate getter.Better handling of variable sizes
The default
sortableKeyboardCoordinates
function now has better handling of lists that have items of variable sizes. We recommend that consumers re-order listsonDragOver
instead ofonDragEnd
when sorting lists of variable sizes via the keyboard for optimal compatibility.Better handling of overlapping droppables
The default
sortableKeyboardCoordinates
function that is exported from the@dnd-kit/sortable
package has been updated to better handle cases where the collision rectangle is overlapping droppable rectangles. For example, fordown
arrow key, the default function had logic that would only consider collisions against droppables that were below thebottom
edge of the collision rect. This was problematic when the collision rect was overlapping droppable rects, because it meant that it's bottom edge was below the top edge of the droppable, and that resulted in that droppable being skipped.- collisionRect.bottom > droppableRect.top + collisionRect.top > droppableRect.top
This change should be backwards compatible for most consumers, but may introduce regressions in some use-cases, especially for consumers that may have copied the multiple containers examples. There is now a custom sortable keyboard coordinate getter optimized for multiple containers that you can refer to.
Minor Changes
-
#748
59ca82b
Thanks @clauderic! - Automatic focus management and activator node refs.Introducing activator node refs
Introducing the concept of activator node refs for
useDraggable
anduseSortable
. This allows @dnd-kit to handle common use-cases such as restoring focus on the activator node after dragging via the keyboard or only allowing the activator node to instantiate the keyboard sensor.Consumers of
useDraggable
anduseSortable
may now optionally set the activator node ref on the element that receives listeners:import {useDraggable} from '@dnd-kit/core'; function Draggable(props) { const { listeners, setNodeRef, + setActivatorNodeRef, } = useDraggable({id: props.id}); return ( <div ref={setNodeRef}> Draggable element <button {...listeners} + ref={setActivatorNodeRef} > :: Drag Handle </button> </div> ) }
It's common for the activator element (the element that receives the sensor listeners) to differ from the draggable node. When this happens, @dnd-kit has no reliable way to get a reference to the activator node after dragging ends, as the original
event.target
that instantiated the sensor may no longer be mounted in the DOM or associated with the draggable node that was previously active.Automatically restoring focus
Focus management is now automatically handled by @dnd-kit. When the activator event is a Keyboard event, @dnd-kit will now attempt to automatically restore focus back to the first focusable node of the activator node or draggable node.
If no activator node is specified via the
setActivatorNodeRef
setter function ofuseDraggble
anduseSortable
, @dnd-kit will automatically restore focus on the first focusable node of the draggable node set via thesetNodeRef
setter function ofuseDraggable
anduseSortable
.If you were previously managing focus manually and would like to opt-out of automatic focus management, use the newly introduced
restoreFocus
property of theaccessibility
prop of<DndContext>
:<DndContext accessibility={{ + restoreFocus: false }}
-
#672
10f6836
Thanks @clauderic! -SortableContext
now always requests measuring of droppable containers when itsitems
prop changes, regardless of whether or not dragging is in progress. Measuring will occur if the measuring configuration allows for it. -
#754
224201a
Thanks @clauderic! - The<SortableContext>
component now optionally accepts adisabled
prop to globally disableuseSortable
hooks rendered within it.The
disabled
prop accepts either a boolean or an object with the following shape:interface Disabled { draggable?: boolean; droppable?: boolean; }
The
useSortable
hook has now been updated to also optionally accept thedisabled
configuration object to conditionally disable theuseDraggable
and/oruseDroppable
hooks used internally.Like the
strategy
prop, thedisabled
prop defined on theuseSortable
hook takes precedence over thedisabled
prop defined on the parent<SortableContext>
.
Patch Changes
-
#757
e6d544f
Thanks @clauderic! - ThewasDragging
property ofanimateLayoutChanges
now remains true for longer than a single re-render. Before this change, it was possible for the component whereuseSortable
is used to re-render before @dnd-kit is ready to perform the layout animation, causing the animation to be skipped entirely. -
#749
188a450
Thanks @clauderic! - Faster (and safer) equal implementation. -
Updated dependencies [
4173087
,59ca82b
,7161f70
,a52fba1
,40707ce
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,bf30718
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,a41e5b8
,035021a
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,e302bd4
,188a450
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,5f3c700
,035021a
,e6e242c
,035021a
,33e6dd2
, [10f6836
](https://github.c...
@dnd-kit/[email protected]
Patch Changes
@dnd-kit/[email protected]
Patch Changes
- #759
e5b9d38
Thanks @clauderic! - Fixed a regression with the default drop animation of<DragOverlay>
for consumers using React 18.
@dnd-kit/[email protected]
Major Changes
-
#746
4173087
Thanks @clauderic! - Accessibility related changes.Regrouping accessibility-related props
Accessibility-related props have been regrouped under the
accessibility
prop of<DndContext>
:<DndContext - announcements={customAnnouncements} - screenReaderInstructions={customScreenReaderInstructions} + accessibility={{ + announcements: customAnnouncements, + screenReaderInstructions: customScreenReaderInstructions, + }}
This is a breaking change that will allow easier addition of new accessibility-related features without overloading the props namespace of
<DndContext>
.Arguments object for announcements
The arguments passed to announcement callbacks have changed. They now receive an object that contains the
active
andover
properties that match the signature of those passed to the DragEvent handlers (onDragStart
,onDragMove
, etc.). This change allows consumers to read thedata
property of theactive
andover
node to customize the announcements based on the data.Example migration steps:
export const announcements: Announcements = { - onDragStart(id) { + onDragStart({active}) { - return `Picked up draggable item ${id}.`; + return `Picked up draggable item ${active.id}.`; }, - onDragOver(id, overId) { + onDragOver({active, over}) { - if (overId) { + if (over) { - return `Draggable item ${id} was moved over droppable area ${overId}.`; + return `Draggable item ${active.id} was moved over droppable area ${over.id}.`; } - return `Draggable item ${id} is no longer over a droppable area.`; + return `Draggable item ${active.id} is no longer over a droppable area.`; }, };
Accessibility-related DOM nodes are no longer portaled by default
The DOM nodes for the screen reader instructions and announcements are no longer portaled into the
document.body
element by default.This change is motivated by the fact that screen readers do not always announce ARIA live regions that are rendered on the
document.body
. Common examples of this include when rendering a<DndContext>
within a<dialog>
element or an element that hasrole="dialog"
, only ARIA live regions rendered within the dialog will be announced.Consumers can now opt to render announcements in the portal container of their choice using the
container
property of theaccessibility
prop:<DndContext + accessibility={{ + container: document.body, + }}
-
#733
035021a
Thanks @clauderic! - The<DragOverlay>
component's drop animation has been refactored, which fixes a number of bugs with the existing implementation and introduces new functionality.What's new?
Scrolling the draggable node into view if needed
The drop animation now ensures that the the draggable node that we are animating to is in the viewport before performing the drop animation and scrolls it into view if needed.
Changes to the
dropAnimation
propThe
dropAnimation
prop of<DragOverlay>
now accepts either a configuration object or a custom drop animation function.The configuration object adheres to the following shape:
interface DropAnimationOptions { duration?: number; easing?: string; keyframes?: DropAnimationKeyframeResolver; sideEffects?: DropAnimationSideEffects; }
The default drop animation options are:
const defaultDropAnimationConfiguration: DropAnimationOptions = { duration: 250, easing: 'ease', keyframes: defaultDropAnimationKeyframes, sideEffects: defaultDropAnimationSideEffects({ styles: { active: { opacity: '0', }, }, }), };
The
keyframes
option allows consumers to override the keyframes of the drop animation. For example, here is how you would add a fade out transition to the drop animation using keyframes:import {CSS} from '@dnd-kit/utilities'; const customDropAnimation = { keyframes({transform}) { return [ {opacity: 1, transform: CSS.Transform.toString(transform.initial)}, {opacity: 0, transform: CSS.Transform.toString(transform.final)}, ]; }, };
The
dragSourceOpacity
option has been deprecated in favour of letting consumers define arbitrary side effects that should run before the animation starts. Side effects may return a cleanup function that should run when the drop animation has completed.type CleanupFunction = () => void; export type DropAnimationSideEffects = ( parameters: DropAnimationSideEffectsParameters ) => CleanupFunction | void;
Drop animation side effects are a powerful abstraction that provide a lot of flexibility. The
defaultDropAnimationSideEffects
function is exported by@dnd-kit/core
and aims to facilitate the types of side-effects we anticipate most consumers will want to use out of the box:interface DefaultDropAnimationSideEffectsOptions { // Apply a className on the active draggable or drag overlay node during the drop animation className?: { active?: string; dragOverlay?: string; }; // Apply temporary styles to the active draggable node or drag overlay during the drop animation styles?: { active?: Styles; dragOverlay?: Styles; }; }
For advanced side-effects, consumers may define a custom
sideEffects
function that may optionally return a cleanup function that will be executed when the drop animation completes:const customDropAnimation = { sideEffects({active}) { active.node.classList.add('dropAnimationInProgress'); active.node.animate([{opacity: 0}, {opacity: 1}], { easing: 'ease-in', duration: 250, }); return () => { // Clean up when the drop animation is complete active.node.classList.remove('dropAnimationInProgress'); }; }, };
For even more advanced use-cases, consumers may also provide a function to the
dropAnimation
prop, which adheres to the following shape:interface DropAnimationFunctionArguments { active: { id: UniqueIdentifier; data: DataRef; node: HTMLElement; rect: ClientRect; }; draggableNodes: DraggableNodes; dragOverlay: { node: HTMLElement; rect: ClientRect; }; droppableContainers: DroppableContainers; measuringConfiguration: DeepRequired<MeasuringConfiguration>; transform: Transform; } type DropAnimationFunction = ( args: DropAnimationFunctionArguments ) => Promise<void> | void;
Bug fixes
- The
<DragOverlay>
now respects themeasuringConfiguration
specified for thedragOverlay
anddraggable
properties when measuring the rects to animate to and from. - The
<DragOverlay>
component now supports rendering children while performing the drop animation. Previously, the drag overlay would be in a broken state when trying to pick up an item while a drop animation was in progress.
Migration steps
For consumers that were relying on the
dragSourceOpacity
property in theirdropAnimation
configuration:+ import {defaultDropAnimationSideEffects} from '@dnd-kit/core'; const dropAnimation = { - dragSourceOpacity: 0.5, + sideEffects: defaultDropAnimationSideEffects({ + styles : { + active: { + opacity: '0.5', + }, + }, + ), };
- The
-
#745
5f3c700
Thanks @clauderic! - The keyboard sensor now keeps track of the initial coordinates of the collision rect to provide a translate delta when move events are dispatched.This is a breaking change that may affect consumers that had created custom keyboard coordinate getters.
Previously the keyboard sensor would measure the initial rect of the active node and store its top and left properties as its initial coordinates it would then compare all subsequent move coordinates to calculate the delta.
This approach suffered from the following issues:
- It didn't respect the measuring configuration defined on the
<DndContext>
for the draggable node - Some consumers re-render the active node after dragging begins, which would lead to stale measurements
- An error had to be thrown if there was no active node during the activation phase of the keyboard sensor. This shouldn't be a concern of the keyboard sensor.
- The
currentCoordinates
passed to the coordinate getter were often stale and not an accurate representation of the current position of the collision rect, which can be affected by a number of different variables, such as modifiers.
- It didn't respect the measuring configuration defined on the
-
#755
33e6dd2
Thanks @clauderic! - TheUniqueIdentifier
type has been updated to now accept eitherstring
ornumber
identifiers. As a result, theid
property ofuseDraggable
,useDroppable
an...