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Move items without activators #422

Answered by clauderic
naman-ali asked this question in Q&A
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You can create a new sensor that extends the KeyboardSensor. Override the activator to be onFocus rather than onKeyDown:

import {KeyboardSensor} from '@dnd-kit/core';

class FocusKeyboardSensor extends KeyboardSensor {
  static activators = [
    {
      eventName: 'onFocus',
      handler(event) {
        return true;
      }
    }
  ]
}

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